@lightningtv/renderer 3.0.0-beta1

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Files changed (481) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +3 -0
  3. package/README.md +147 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +27 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +45 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +53 -0
  11. package/dist/exports/index.js +62 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +23 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +26 -0
  17. package/dist/exports/utils.js +45 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +28 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +27 -0
  23. package/dist/exports/webgl.js +46 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +97 -0
  26. package/dist/src/common/CommonTypes.js +20 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +66 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +66 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +18 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/CoreNode.d.ts +860 -0
  38. package/dist/src/core/CoreNode.js +1527 -0
  39. package/dist/src/core/CoreNode.js.map +1 -0
  40. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  41. package/dist/src/core/CoreShaderManager.js +141 -0
  42. package/dist/src/core/CoreShaderManager.js.map +1 -0
  43. package/dist/src/core/CoreTextNode.d.ts +103 -0
  44. package/dist/src/core/CoreTextNode.js +331 -0
  45. package/dist/src/core/CoreTextNode.js.map +1 -0
  46. package/dist/src/core/CoreTextureManager.d.ts +253 -0
  47. package/dist/src/core/CoreTextureManager.js +375 -0
  48. package/dist/src/core/CoreTextureManager.js.map +1 -0
  49. package/dist/src/core/Stage.d.ts +171 -0
  50. package/dist/src/core/Stage.js +566 -0
  51. package/dist/src/core/Stage.js.map +1 -0
  52. package/dist/src/core/TextureMemoryManager.d.ts +143 -0
  53. package/dist/src/core/TextureMemoryManager.js +259 -0
  54. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  55. package/dist/src/core/animations/AnimationManager.d.ts +7 -0
  56. package/dist/src/core/animations/AnimationManager.js +34 -0
  57. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  58. package/dist/src/core/animations/CoreAnimation.d.ts +37 -0
  59. package/dist/src/core/animations/CoreAnimation.js +210 -0
  60. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  61. package/dist/src/core/animations/CoreAnimationController.d.ts +26 -0
  62. package/dist/src/core/animations/CoreAnimationController.js +126 -0
  63. package/dist/src/core/animations/CoreAnimationController.js.map +1 -0
  64. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  65. package/dist/src/core/lib/ContextSpy.js +38 -0
  66. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  67. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  68. package/dist/src/core/lib/ImageWorker.js +200 -0
  69. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  70. package/dist/src/core/lib/Matrix3d.d.ts +73 -0
  71. package/dist/src/core/lib/Matrix3d.js +230 -0
  72. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  73. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  74. package/dist/src/core/lib/RenderCoords.js +63 -0
  75. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  76. package/dist/src/core/lib/WebGlContextWrapper.d.ts +707 -0
  77. package/dist/src/core/lib/WebGlContextWrapper.js +1018 -0
  78. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  79. package/dist/src/core/lib/textureCompression.d.ts +16 -0
  80. package/dist/src/core/lib/textureCompression.js +128 -0
  81. package/dist/src/core/lib/textureCompression.js.map +1 -0
  82. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  83. package/dist/src/core/lib/textureSvg.js +63 -0
  84. package/dist/src/core/lib/textureSvg.js.map +1 -0
  85. package/dist/src/core/lib/utils.d.ts +59 -0
  86. package/dist/src/core/lib/utils.js +244 -0
  87. package/dist/src/core/lib/utils.js.map +1 -0
  88. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  89. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  90. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  91. package/dist/src/core/platform.d.ts +10 -0
  92. package/dist/src/core/platform.js +56 -0
  93. package/dist/src/core/platform.js.map +1 -0
  94. package/dist/src/core/renderers/CoreContextTexture.d.ts +12 -0
  95. package/dist/src/core/renderers/CoreContextTexture.js +34 -0
  96. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  97. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
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  99. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  100. package/dist/src/core/renderers/CoreRenderer.d.ts +68 -0
  101. package/dist/src/core/renderers/CoreRenderer.js +31 -0
  102. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  103. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  104. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  105. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  106. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  107. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  108. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  109. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  110. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  111. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  112. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  113. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  114. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  115. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  116. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  117. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  118. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +1 -0
  119. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +217 -0
  120. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -0
  121. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +21 -0
  122. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +72 -0
  123. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -0
  124. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  125. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  126. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  127. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  128. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  129. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  130. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  131. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  132. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  134. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  135. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  137. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  138. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  140. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  141. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  143. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  144. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +27 -0
  146. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +48 -0
  147. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  149. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +106 -0
  150. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  152. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +101 -0
  153. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  155. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +31 -0
  156. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  157. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  158. package/dist/src/core/shaders/canvas/Border.js +57 -0
  159. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  160. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  161. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  162. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  163. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  164. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  165. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  167. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  168. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  171. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
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  175. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
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  181. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  182. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  183. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  184. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  185. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
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  187. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  188. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
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  190. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  193. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  199. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
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  202. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
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  217. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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  292. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.d.ts +33 -0
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  295. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.d.ts +13 -0
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  298. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.d.ts +23 -0
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  301. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.d.ts +4 -0
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  304. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +20 -0
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  307. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.d.ts +10 -0
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  471. package/src/core/textures/NoiseTexture.ts +104 -0
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  477. package/src/main-api/INode.ts +100 -0
  478. package/src/main-api/Inspector.ts +522 -0
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  480. package/src/main-api/utils.ts +45 -0
  481. package/src/utils.ts +267 -0
@@ -0,0 +1,133 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithBorderAndShadowTemplate,
24
+ type RoundedWithBorderAndShadowProps,
25
+ } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
29
+ {
30
+ props: RoundedWithBorderAndShadowTemplate.props,
31
+ update(node: CoreNode) {
32
+ this.uniformRGBA('u_border_color', this.props!['border-color']);
33
+ this.uniform4fa('u_border_width', this.props!['border-width'] as Vec4);
34
+
35
+ this.uniform1i(
36
+ 'u_border_asym',
37
+ valuesAreEqual(this.props!['border-width'] as number[]) ? 0 : 1,
38
+ );
39
+
40
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']);
41
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']);
42
+
43
+ this.uniform4fa(
44
+ 'u_radius',
45
+ calcFactoredRadiusArray(
46
+ this.props!.radius as Vec4,
47
+ node.width,
48
+ node.height,
49
+ ),
50
+ );
51
+ },
52
+ vertex: Shadow.vertex as string,
53
+ fragment: `
54
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
55
+ precision highp float;
56
+ # else
57
+ precision mediump float;
58
+ # endif
59
+
60
+ uniform vec2 u_resolution;
61
+ uniform float u_pixelRatio;
62
+ uniform float u_alpha;
63
+ uniform vec2 u_dimensions;
64
+ uniform sampler2D u_texture;
65
+ uniform float u_rtt;
66
+
67
+ uniform vec4 u_radius;
68
+ uniform vec4 u_border_width;
69
+ uniform vec4 u_border_color;
70
+ uniform int u_border_asym;
71
+ uniform vec4 u_shadow_color;
72
+ uniform vec4 u_shadow;
73
+
74
+ varying vec4 v_color;
75
+ varying vec2 v_textureCoords;
76
+ varying vec2 v_nodeCoords;
77
+
78
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
79
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
80
+ r.x = (p.y > 0.0) ? r.y : r.x;
81
+ vec2 q = abs(p) - s + r.x;
82
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
83
+ }
84
+
85
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
86
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
87
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
88
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
89
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
90
+
91
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
92
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
93
+
94
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
95
+ float borderDist = roundedBox(p, size, r);
96
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
97
+ }
98
+
99
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
100
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
101
+ r.x = (p.y > 0.0) ? r.y : r.x;
102
+ vec2 q = abs(p) - s + r.x;
103
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
104
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
105
+ }
106
+
107
+ void main() {
108
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
109
+ vec2 halfDimensions = (u_dimensions * 0.5);
110
+
111
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
112
+ float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
113
+
114
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
115
+ float borderAlpha = 0.0;
116
+
117
+ if(u_border_asym == 1) {
118
+ borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
119
+ }
120
+ else {
121
+ borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
122
+ }
123
+
124
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
125
+
126
+ vec4 resColor = vec4(0.0);
127
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
128
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
129
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
130
+ gl_FragColor = resColor * u_alpha;
131
+ }
132
+ `,
133
+ };
@@ -0,0 +1,98 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { CoreNode } from '../../CoreNode.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
+ import {
23
+ RoundedWithShadowTemplate,
24
+ type RoundedWithShadowProps,
25
+ } from '../templates/RoundedWithShadowTemplate.js';
26
+ import { Shadow } from './Shadow.js';
27
+
28
+ export const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps> = {
29
+ props: RoundedWithShadowTemplate.props,
30
+ update(node: CoreNode) {
31
+ this.uniformRGBA('u_shadow_color', this.props!['shadow-color']!);
32
+ this.uniform4fa('u_shadow', this.props!['shadow-projection']!);
33
+ this.uniform4fa(
34
+ 'u_radius',
35
+ calcFactoredRadiusArray(
36
+ this.props!.radius as Vec4,
37
+ node.width,
38
+ node.height,
39
+ ),
40
+ );
41
+ },
42
+ vertex: Shadow.vertex as string,
43
+ fragment: `
44
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
45
+ precision highp float;
46
+ # else
47
+ precision mediump float;
48
+ # endif
49
+
50
+ uniform vec2 u_resolution;
51
+ uniform float u_pixelRatio;
52
+ uniform float u_alpha;
53
+ uniform vec2 u_dimensions;
54
+ uniform sampler2D u_texture;
55
+
56
+ uniform vec4 u_shadow_color;
57
+ uniform vec4 u_shadow;
58
+ uniform vec4 u_radius;
59
+
60
+ uniform int u_asymWidth;
61
+
62
+ varying vec4 v_color;
63
+ varying vec2 v_textureCoords;
64
+ varying vec2 v_nodeCoords;
65
+
66
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
67
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
68
+ r.x = (p.y > 0.0) ? r.y : r.x;
69
+ vec2 q = abs(p) - s + r.x;
70
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
71
+ }
72
+
73
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
74
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
75
+ r.x = (p.y > 0.0) ? r.y : r.x;
76
+ vec2 q = abs(p) - s + r.x;
77
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
78
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
79
+ }
80
+
81
+ void main() {
82
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
83
+ vec2 halfDimensions = (u_dimensions * 0.5);
84
+
85
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
86
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
87
+
88
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
89
+
90
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
91
+
92
+ vec4 resColor = vec4(0.0);
93
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
94
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
95
+ gl_FragColor = resColor * u_alpha;
96
+ }
97
+ `,
98
+ };
@@ -0,0 +1,137 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
21
+
22
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
23
+ /**
24
+ * Properties of the {@link SdfShader}
25
+ */
26
+ export interface SdfShaderProps {
27
+ transform: Float32Array;
28
+ scrollY: number;
29
+ /**
30
+ * Color in RGBA format
31
+ *
32
+ * @remarks
33
+ * Color channels must NOT be premultiplied by alpha for best blending results.
34
+ */
35
+ color: number;
36
+ size: number;
37
+ distanceRange: number;
38
+ debug: boolean;
39
+ }
40
+ /**
41
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
42
+ *
43
+ * @remarks
44
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
45
+ * directly. Instead create a Text Node and assign a SDF font family to it.
46
+ *
47
+ * @internalRemarks
48
+ * The only thing this shader does to support multi-channel SDFs is to
49
+ * add a median function to the fragment shader. If this one function call
50
+ * ends up being a performance bottleneck we can always look at ways to
51
+ * remove it.
52
+ */
53
+ export const Sdf: WebGlShaderType<SdfShaderProps> = {
54
+ props: {
55
+ transform: IDENTITY_MATRIX_3x3,
56
+ scrollY: 0,
57
+ color: 0xffffffff,
58
+ size: 16,
59
+ distanceRange: 1.0,
60
+ debug: false,
61
+ },
62
+ onSdfBind(props) {
63
+ this.uniformMatrix3fv('u_transform', props.transform);
64
+ this.uniform1f('u_scrollY', props.scrollY);
65
+ this.uniform4fv(
66
+ 'u_color',
67
+ new Float32Array(getNormalizedRgbaComponents(props.color)),
68
+ );
69
+ this.uniform1f('u_size', props.size);
70
+ this.uniform1f('u_distanceRange', props.distanceRange);
71
+ this.uniform1i('u_debug', props.debug ? 1 : 0);
72
+ },
73
+ vertex: `
74
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
75
+ precision highp float;
76
+ # else
77
+ precision mediump float;
78
+ # endif
79
+ // an attribute is an input (in) to a vertex shader.
80
+ // It will receive data from a buffer
81
+ attribute vec2 a_position;
82
+ attribute vec2 a_textureCoords;
83
+
84
+ uniform vec2 u_resolution;
85
+ uniform mat3 u_transform;
86
+ uniform float u_scrollY;
87
+ uniform float u_pixelRatio;
88
+ uniform float u_size;
89
+
90
+ varying vec2 v_texcoord;
91
+
92
+ void main() {
93
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
94
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
95
+
96
+ // Calculate screen space with pixel ratio
97
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
98
+
99
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
100
+ v_texcoord = a_textureCoords;
101
+
102
+ }
103
+ `,
104
+ fragment: `
105
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
106
+ precision highp float;
107
+ # else
108
+ precision mediump float;
109
+ # endif
110
+ uniform vec4 u_color;
111
+ uniform sampler2D u_texture;
112
+ uniform float u_distanceRange;
113
+ uniform float u_pixelRatio;
114
+ uniform int u_debug;
115
+
116
+ varying vec2 v_texcoord;
117
+
118
+ float median(float r, float g, float b) {
119
+ return max(min(r, g), min(max(r, g), b));
120
+ }
121
+
122
+ void main() {
123
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
124
+ if (u_debug == 1) {
125
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
126
+ return;
127
+ }
128
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
129
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
130
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
131
+
132
+ // Build the final color.
133
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
134
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
135
+ }
136
+ `,
137
+ };
@@ -0,0 +1,115 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+ import {
20
+ ShadowTemplate,
21
+ type ShadowProps,
22
+ } from '../templates/ShadowTemplate.js';
23
+
24
+ export const Shadow: WebGlShaderType<ShadowProps> = {
25
+ props: ShadowTemplate.props,
26
+ update() {
27
+ this.uniformRGBA('u_color', this.props!.color);
28
+ this.uniform4fa('u_shadow', this.props!.projection);
29
+ },
30
+ vertex: `
31
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
32
+ precision highp float;
33
+ # else
34
+ precision mediump float;
35
+ # endif
36
+
37
+ attribute vec2 a_position;
38
+ attribute vec2 a_textureCoords;
39
+ attribute vec4 a_color;
40
+ attribute vec2 a_nodeCoords;
41
+
42
+ uniform vec2 u_resolution;
43
+ uniform float u_pixelRatio;
44
+ uniform float u_rtt;
45
+ uniform vec2 u_dimensions;
46
+
47
+ uniform vec4 u_shadow;
48
+
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+ varying vec2 v_nodeCoords;
52
+
53
+ void main() {
54
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
55
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
56
+
57
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
58
+ vec2 normVertexPos = a_position * u_pixelRatio;
59
+
60
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
61
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
65
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
66
+ }
67
+ `,
68
+ fragment: `
69
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
70
+ precision highp float;
71
+ # else
72
+ precision mediump float;
73
+ # endif
74
+
75
+ uniform vec2 u_resolution;
76
+ uniform float u_pixelRatio;
77
+ uniform float u_alpha;
78
+ uniform vec2 u_dimensions;
79
+ uniform sampler2D u_texture;
80
+
81
+ uniform vec4 u_color;
82
+ uniform vec4 u_shadow;
83
+
84
+ varying vec4 v_color;
85
+ varying vec2 v_textureCoords;
86
+ varying vec2 v_nodeCoords;
87
+
88
+ float box(vec2 p, vec2 s) {
89
+ vec2 q = abs(p) - s;
90
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
91
+ }
92
+
93
+ float shadowBox(vec2 p, vec2 s, float r) {
94
+ vec2 q = abs(p) - s + r;
95
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
96
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
97
+ }
98
+
99
+ void main() {
100
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
101
+ vec2 halfDimensions = (u_dimensions * 0.5);
102
+
103
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
104
+ float boxDist = box(boxUv, halfDimensions);
105
+
106
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
107
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
108
+
109
+ vec4 resColor = vec4(0.0);
110
+ resColor = mix(resColor, u_color, shadowDist);
111
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
112
+ gl_FragColor = resColor * u_alpha;
113
+ }
114
+ `,
115
+ };
@@ -0,0 +1,36 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { NormalizedFontMetrics } from './font-face-types/TrFontFace.js';
20
+
21
+ /**
22
+ * Calculate the default line height given normalized font metrics
23
+ *
24
+ * @remarks
25
+ * This method may be used for both the WebTrFontFace and SdfTrFontFace font types.
26
+ *
27
+ * @param metrics
28
+ * @param fontSize
29
+ * @returns
30
+ */
31
+ export function calcDefaultLineHeight(
32
+ metrics: NormalizedFontMetrics,
33
+ fontSize: number,
34
+ ): number {
35
+ return fontSize * (metrics.ascender - metrics.descender + metrics.lineGap);
36
+ }