@lightningtv/renderer 3.0.0-beta1

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Files changed (481) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +3 -0
  3. package/README.md +147 -0
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +27 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +26 -0
  8. package/dist/exports/canvas.js +45 -0
  9. package/dist/exports/canvas.js.map +1 -0
  10. package/dist/exports/index.d.ts +53 -0
  11. package/dist/exports/index.js +62 -0
  12. package/dist/exports/index.js.map +1 -0
  13. package/dist/exports/inspector.d.ts +4 -0
  14. package/dist/exports/inspector.js +23 -0
  15. package/dist/exports/inspector.js.map +1 -0
  16. package/dist/exports/utils.d.ts +26 -0
  17. package/dist/exports/utils.js +45 -0
  18. package/dist/exports/utils.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +28 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +27 -0
  23. package/dist/exports/webgl.js +46 -0
  24. package/dist/exports/webgl.js.map +1 -0
  25. package/dist/src/common/CommonTypes.d.ts +97 -0
  26. package/dist/src/common/CommonTypes.js +20 -0
  27. package/dist/src/common/CommonTypes.js.map +1 -0
  28. package/dist/src/common/EventEmitter.d.ts +12 -0
  29. package/dist/src/common/EventEmitter.js +66 -0
  30. package/dist/src/common/EventEmitter.js.map +1 -0
  31. package/dist/src/common/IAnimationController.d.ts +66 -0
  32. package/dist/src/common/IAnimationController.js +2 -0
  33. package/dist/src/common/IAnimationController.js.map +1 -0
  34. package/dist/src/common/IEventEmitter.d.ts +8 -0
  35. package/dist/src/common/IEventEmitter.js +18 -0
  36. package/dist/src/common/IEventEmitter.js.map +1 -0
  37. package/dist/src/core/CoreNode.d.ts +860 -0
  38. package/dist/src/core/CoreNode.js +1527 -0
  39. package/dist/src/core/CoreNode.js.map +1 -0
  40. package/dist/src/core/CoreShaderManager.d.ts +38 -0
  41. package/dist/src/core/CoreShaderManager.js +141 -0
  42. package/dist/src/core/CoreShaderManager.js.map +1 -0
  43. package/dist/src/core/CoreTextNode.d.ts +103 -0
  44. package/dist/src/core/CoreTextNode.js +331 -0
  45. package/dist/src/core/CoreTextNode.js.map +1 -0
  46. package/dist/src/core/CoreTextureManager.d.ts +253 -0
  47. package/dist/src/core/CoreTextureManager.js +375 -0
  48. package/dist/src/core/CoreTextureManager.js.map +1 -0
  49. package/dist/src/core/Stage.d.ts +171 -0
  50. package/dist/src/core/Stage.js +566 -0
  51. package/dist/src/core/Stage.js.map +1 -0
  52. package/dist/src/core/TextureMemoryManager.d.ts +143 -0
  53. package/dist/src/core/TextureMemoryManager.js +259 -0
  54. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  55. package/dist/src/core/animations/AnimationManager.d.ts +7 -0
  56. package/dist/src/core/animations/AnimationManager.js +34 -0
  57. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  58. package/dist/src/core/animations/CoreAnimation.d.ts +37 -0
  59. package/dist/src/core/animations/CoreAnimation.js +210 -0
  60. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  61. package/dist/src/core/animations/CoreAnimationController.d.ts +26 -0
  62. package/dist/src/core/animations/CoreAnimationController.js +126 -0
  63. package/dist/src/core/animations/CoreAnimationController.js.map +1 -0
  64. package/dist/src/core/lib/ContextSpy.d.ts +12 -0
  65. package/dist/src/core/lib/ContextSpy.js +38 -0
  66. package/dist/src/core/lib/ContextSpy.js.map +1 -0
  67. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  68. package/dist/src/core/lib/ImageWorker.js +200 -0
  69. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  70. package/dist/src/core/lib/Matrix3d.d.ts +73 -0
  71. package/dist/src/core/lib/Matrix3d.js +230 -0
  72. package/dist/src/core/lib/Matrix3d.js.map +1 -0
  73. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  74. package/dist/src/core/lib/RenderCoords.js +63 -0
  75. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  76. package/dist/src/core/lib/WebGlContextWrapper.d.ts +707 -0
  77. package/dist/src/core/lib/WebGlContextWrapper.js +1018 -0
  78. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
  79. package/dist/src/core/lib/textureCompression.d.ts +16 -0
  80. package/dist/src/core/lib/textureCompression.js +128 -0
  81. package/dist/src/core/lib/textureCompression.js.map +1 -0
  82. package/dist/src/core/lib/textureSvg.d.ts +16 -0
  83. package/dist/src/core/lib/textureSvg.js +63 -0
  84. package/dist/src/core/lib/textureSvg.js.map +1 -0
  85. package/dist/src/core/lib/utils.d.ts +59 -0
  86. package/dist/src/core/lib/utils.js +244 -0
  87. package/dist/src/core/lib/utils.js.map +1 -0
  88. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  89. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  90. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  91. package/dist/src/core/platform.d.ts +10 -0
  92. package/dist/src/core/platform.js +56 -0
  93. package/dist/src/core/platform.js.map +1 -0
  94. package/dist/src/core/renderers/CoreContextTexture.d.ts +12 -0
  95. package/dist/src/core/renderers/CoreContextTexture.js +34 -0
  96. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  97. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
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  99. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
  100. package/dist/src/core/renderers/CoreRenderer.d.ts +68 -0
  101. package/dist/src/core/renderers/CoreRenderer.js +31 -0
  102. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  103. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  104. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  105. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  106. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  107. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  108. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  109. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  110. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  111. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  112. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  113. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  114. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  115. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  116. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  117. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  118. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +1 -0
  119. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +217 -0
  120. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -0
  121. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +21 -0
  122. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +72 -0
  123. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -0
  124. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  125. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  126. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  127. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  128. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  129. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  130. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  131. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  132. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  134. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  135. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  137. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  138. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  140. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  141. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  143. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  144. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +27 -0
  146. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +48 -0
  147. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
  149. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +106 -0
  150. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +74 -0
  152. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +101 -0
  153. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
  155. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +31 -0
  156. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  157. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  158. package/dist/src/core/shaders/canvas/Border.js +57 -0
  159. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  160. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  161. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  162. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  163. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  164. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  165. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  166. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  167. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  168. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  169. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  170. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  171. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  172. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
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  175. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
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  181. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  182. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  183. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  184. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  185. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
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  187. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  188. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
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  190. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
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  193. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
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  199. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
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  202. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
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  217. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
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  229. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
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@@ -0,0 +1,1324 @@
1
+ /* eslint-disable @typescript-eslint/no-unsafe-return */
2
+ /* eslint-disable @typescript-eslint/no-explicit-any */
3
+ /* eslint-disable @typescript-eslint/no-unsafe-argument */
4
+
5
+ import { assertTruthy } from '../../utils.js';
6
+ import { isWebGl2 } from '../renderers/webgl/internal/WebGlUtils.js';
7
+
8
+ /**
9
+ * Optimized WebGL Context Wrapper
10
+ *
11
+ * @remarks
12
+ * This class contains the subset of the WebGLRenderingContext & WebGL2RenderingContext
13
+ * API that is used by the renderer. Select high volume WebGL methods include
14
+ * caching optimizations to avoid making WebGL calls if the state is already set
15
+ * to the desired value.
16
+ *
17
+ * While most methods contained are direct passthroughs to the WebGL context,
18
+ * some methods combine multiple WebGL calls into one for convenience, modify
19
+ * arguments to be more convenient, or are replaced by more specific methods.
20
+ *
21
+ * Not all methods are optimized. Only methods that are called frequently
22
+ * and/or have a high cost are optimized.
23
+ *
24
+ * A subset of GLenum constants are also exposed as properties on this class
25
+ * for convenience.
26
+ */
27
+ export class WebGlContextWrapper {
28
+ //#region Cached WebGL State
29
+ private activeTextureUnit = 0;
30
+ private texture2dUnits: Array<WebGLTexture | null>;
31
+ private texture2dParams: WeakMap<
32
+ WebGLTexture,
33
+ Record<number, number | undefined>
34
+ > = new WeakMap();
35
+ private scissorEnabled;
36
+ private scissorX: number;
37
+ private scissorY: number;
38
+ private scissorWidth: number;
39
+ private scissorHeight: number;
40
+ private blendEnabled;
41
+ private blendSrcRgb: number;
42
+ private blendDstRgb: number;
43
+ private blendSrcAlpha: number;
44
+ private blendDstAlpha: number;
45
+ private boundArrayBuffer: WebGLBuffer | null;
46
+ private boundElementArrayBuffer: WebGLBuffer | null;
47
+ private curProgram: WebGLProgram | null;
48
+ //#endregion Cached WebGL State
49
+
50
+ //#region Canvas
51
+ public readonly canvas;
52
+ //#endregion Canvas
53
+
54
+ //#region WebGL Enums
55
+ public readonly MAX_RENDERBUFFER_SIZE;
56
+ public readonly MAX_TEXTURE_SIZE;
57
+ public readonly MAX_VIEWPORT_DIMS;
58
+ public readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS;
59
+ public readonly MAX_TEXTURE_IMAGE_UNITS;
60
+ public readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS;
61
+ public readonly MAX_VERTEX_ATTRIBS;
62
+ public readonly MAX_VARYING_VECTORS;
63
+ public readonly MAX_VERTEX_UNIFORM_VECTORS;
64
+ public readonly MAX_FRAGMENT_UNIFORM_VECTORS;
65
+ public readonly TEXTURE_MAG_FILTER;
66
+ public readonly TEXTURE_MIN_FILTER;
67
+ public readonly TEXTURE_WRAP_S;
68
+ public readonly TEXTURE_WRAP_T;
69
+ public readonly LINEAR;
70
+ public readonly CLAMP_TO_EDGE;
71
+ public readonly RGB;
72
+ public readonly RGBA;
73
+ public readonly UNSIGNED_BYTE;
74
+ public readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL;
75
+ public readonly UNPACK_FLIP_Y_WEBGL;
76
+ public readonly FLOAT;
77
+ public readonly TRIANGLES;
78
+ public readonly UNSIGNED_SHORT;
79
+ public readonly ONE;
80
+ public readonly ONE_MINUS_SRC_ALPHA;
81
+ public readonly VERTEX_SHADER;
82
+ public readonly FRAGMENT_SHADER;
83
+ public readonly STATIC_DRAW;
84
+ public readonly COMPILE_STATUS;
85
+ public readonly LINK_STATUS;
86
+ public readonly DYNAMIC_DRAW;
87
+ public readonly COLOR_ATTACHMENT0;
88
+ public readonly INVALID_ENUM: number;
89
+ public readonly INVALID_OPERATION: number;
90
+ //#endregion WebGL Enums
91
+
92
+ constructor(private gl: WebGLRenderingContext | WebGL2RenderingContext) {
93
+ // The following code extracts the current state of the WebGL context
94
+ // to our local JavaScript cached version of it. This is so we can
95
+ // avoid making WebGL calls if we don't need to.
96
+ // We could assume that the WebGL context is in a default state, but
97
+ // in the future we may want to support restoring a broken WebGL context
98
+ // and this will help with that.
99
+ this.activeTextureUnit =
100
+ (gl.getParameter(gl.ACTIVE_TEXTURE) as number) - gl.TEXTURE0;
101
+ const maxTextureUnits = gl.getParameter(
102
+ gl.MAX_TEXTURE_IMAGE_UNITS,
103
+ ) as number;
104
+ // save current texture units
105
+ this.texture2dUnits = new Array<undefined>(maxTextureUnits)
106
+ .fill(undefined)
107
+ .map((_, i) => {
108
+ this.activeTexture(i);
109
+ return gl.getParameter(gl.TEXTURE_BINDING_2D) as WebGLTexture;
110
+ });
111
+ // restore active texture unit
112
+ this.activeTexture(this.activeTextureUnit);
113
+ this.scissorEnabled = gl.isEnabled(gl.SCISSOR_TEST);
114
+
115
+ const scissorBox = gl.getParameter(gl.SCISSOR_BOX) as [
116
+ number,
117
+ number,
118
+ number,
119
+ number,
120
+ ];
121
+ this.scissorX = scissorBox[0];
122
+ this.scissorY = scissorBox[1];
123
+ this.scissorWidth = scissorBox[2];
124
+ this.scissorHeight = scissorBox[3];
125
+
126
+ this.blendEnabled = gl.isEnabled(gl.BLEND);
127
+ this.blendSrcRgb = gl.getParameter(gl.BLEND_SRC_RGB) as number;
128
+ this.blendDstRgb = gl.getParameter(gl.BLEND_DST_RGB) as number;
129
+ this.blendSrcAlpha = gl.getParameter(gl.BLEND_SRC_ALPHA) as number;
130
+ this.blendDstAlpha = gl.getParameter(gl.BLEND_DST_ALPHA) as number;
131
+
132
+ this.boundArrayBuffer = gl.getParameter(
133
+ gl.ARRAY_BUFFER_BINDING,
134
+ ) as WebGLBuffer;
135
+ this.boundElementArrayBuffer = gl.getParameter(
136
+ gl.ELEMENT_ARRAY_BUFFER_BINDING,
137
+ ) as WebGLBuffer;
138
+
139
+ this.curProgram = gl.getParameter(
140
+ gl.CURRENT_PROGRAM,
141
+ ) as WebGLProgram | null;
142
+
143
+ this.canvas = gl.canvas;
144
+
145
+ // Extract GLenums
146
+ this.MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE;
147
+ this.MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE;
148
+ this.MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS;
149
+ this.MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
150
+ this.MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS;
151
+ this.MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
152
+ this.MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS;
153
+ this.MAX_VARYING_VECTORS = gl.MAX_VARYING_VECTORS;
154
+ this.MAX_VERTEX_UNIFORM_VECTORS = gl.MAX_VERTEX_UNIFORM_VECTORS;
155
+ this.MAX_FRAGMENT_UNIFORM_VECTORS = gl.MAX_FRAGMENT_UNIFORM_VECTORS;
156
+ this.TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER;
157
+ this.TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER;
158
+ this.TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S;
159
+ this.TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T;
160
+ this.LINEAR = gl.LINEAR;
161
+ this.CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE;
162
+ this.RGB = gl.RGB;
163
+ this.RGBA = gl.RGBA;
164
+ this.UNSIGNED_BYTE = gl.UNSIGNED_BYTE;
165
+ this.UNPACK_PREMULTIPLY_ALPHA_WEBGL = gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
166
+ this.UNPACK_FLIP_Y_WEBGL = gl.UNPACK_FLIP_Y_WEBGL;
167
+ this.FLOAT = gl.FLOAT;
168
+ this.TRIANGLES = gl.TRIANGLES;
169
+ this.UNSIGNED_SHORT = gl.UNSIGNED_SHORT;
170
+ this.ONE = gl.ONE;
171
+ this.ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA;
172
+ this.MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
173
+ this.TRIANGLES = gl.TRIANGLES;
174
+ this.UNSIGNED_SHORT = gl.UNSIGNED_SHORT;
175
+ this.VERTEX_SHADER = gl.VERTEX_SHADER;
176
+ this.FRAGMENT_SHADER = gl.FRAGMENT_SHADER;
177
+ this.STATIC_DRAW = gl.STATIC_DRAW;
178
+ this.COMPILE_STATUS = gl.COMPILE_STATUS;
179
+ this.LINK_STATUS = gl.LINK_STATUS;
180
+ this.DYNAMIC_DRAW = gl.DYNAMIC_DRAW;
181
+ this.COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0;
182
+ this.INVALID_ENUM = gl.INVALID_ENUM;
183
+ this.INVALID_OPERATION = gl.INVALID_OPERATION;
184
+ }
185
+ /**
186
+ * Returns true if the WebGL context is WebGL2
187
+ *
188
+ * @returns
189
+ */
190
+ isWebGl2() {
191
+ return isWebGl2(this.gl);
192
+ }
193
+
194
+ /**
195
+ * ```
196
+ * gl.activeTexture(textureUnit + gl.TEXTURE0);
197
+ * ```
198
+ *
199
+ * @remarks
200
+ * **WebGL Difference**: `textureUnit` is based from 0, not `gl.TEXTURE0`.
201
+ *
202
+ * @param textureUnit
203
+ */
204
+ activeTexture(textureUnit: number) {
205
+ if (this.activeTextureUnit !== textureUnit) {
206
+ this.gl.activeTexture(textureUnit + this.gl.TEXTURE0);
207
+ this.activeTextureUnit = textureUnit;
208
+ }
209
+ }
210
+
211
+ /**
212
+ * ```
213
+ * gl.bindTexture(gl.TEXTURE_2D, texture);
214
+ * ```
215
+ * @remarks
216
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
217
+ *
218
+ * @param texture
219
+ */
220
+ bindTexture(texture: WebGLTexture | null) {
221
+ if (this.texture2dUnits[this.activeTextureUnit] === texture) {
222
+ return;
223
+ }
224
+ this.texture2dUnits[this.activeTextureUnit] = texture;
225
+
226
+ this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
227
+ }
228
+
229
+ private _getActiveTexture(): WebGLTexture | null {
230
+ return this.texture2dUnits[this.activeTextureUnit]!;
231
+ }
232
+
233
+ /**
234
+ * ```
235
+ * gl.texParameteri(gl.TEXTURE_2D, pname, param);
236
+ * ```
237
+ * @remarks
238
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
239
+ *
240
+ * @param pname
241
+ * @param param
242
+ * @returns
243
+ */
244
+ texParameteri(pname: number, param: number) {
245
+ const activeTexture = this._getActiveTexture();
246
+ if (!activeTexture) {
247
+ throw new Error('No active texture');
248
+ }
249
+ let textureParams = this.texture2dParams.get(activeTexture);
250
+ if (!textureParams) {
251
+ textureParams = {};
252
+ this.texture2dParams.set(activeTexture, textureParams);
253
+ }
254
+ if (textureParams[pname] === param) {
255
+ return;
256
+ }
257
+ textureParams[pname] = param;
258
+ this.gl.texParameteri(this.gl.TEXTURE_2D, pname, param);
259
+ }
260
+
261
+ /**
262
+ * ```
263
+ * gl.texImage2D(
264
+ * gl.TEXTURE_2D,
265
+ * level,
266
+ * internalFormat,
267
+ * width,
268
+ * height,
269
+ * border,
270
+ * format,
271
+ * type,
272
+ * pixels,
273
+ * );
274
+ * ```
275
+ * @remarks
276
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
277
+ *
278
+ * @param level
279
+ * @param internalFormat
280
+ * @param width
281
+ * @param height
282
+ * @param border
283
+ * @param format
284
+ * @param type
285
+ * @param pixels
286
+ */
287
+ texImage2D(
288
+ level: GLint,
289
+ internalformat: GLint,
290
+ width: GLsizei,
291
+ height: GLsizei,
292
+ border: GLint,
293
+ format: GLenum,
294
+ type: GLenum,
295
+ pixels: ArrayBufferView | null,
296
+ ): void;
297
+ texImage2D(
298
+ level: GLint,
299
+ internalformat: GLint,
300
+ format: GLenum,
301
+ type: GLenum,
302
+ source: TexImageSource | Uint8Array,
303
+ ): void;
304
+ texImage2D(
305
+ level: any,
306
+ internalFormat: any,
307
+ widthOrFormat: any,
308
+ heightOrType: any,
309
+ borderOrSource: any,
310
+ format?: any,
311
+ type?: any,
312
+ pixels?: any,
313
+ ) {
314
+ if (format) {
315
+ this.gl.texImage2D(
316
+ this.gl.TEXTURE_2D,
317
+ level,
318
+ internalFormat,
319
+ widthOrFormat,
320
+ heightOrType,
321
+ borderOrSource,
322
+ format,
323
+ type,
324
+ pixels,
325
+ );
326
+ } else {
327
+ this.gl.texImage2D(
328
+ this.gl.TEXTURE_2D,
329
+ level,
330
+ internalFormat,
331
+ widthOrFormat,
332
+ heightOrType,
333
+ borderOrSource,
334
+ );
335
+ }
336
+ }
337
+ /**
338
+ * ```
339
+ * gl.compressedTexImage2D(gl.TEXTURE_2D, level, internalFormat, width, height, border, data);
340
+ * ```
341
+ *
342
+ * @remarks
343
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
344
+ */
345
+
346
+ compressedTexImage2D(
347
+ level: GLint,
348
+ internalformat: GLenum,
349
+ width: GLsizei,
350
+ height: GLsizei,
351
+ border: GLint,
352
+ data?: ArrayBufferView,
353
+ ): void {
354
+ this.gl.compressedTexImage2D(
355
+ this.gl.TEXTURE_2D,
356
+ level,
357
+ internalformat,
358
+ width,
359
+ height,
360
+ border,
361
+ data as ArrayBufferView,
362
+ );
363
+ }
364
+ /**
365
+ * ```
366
+ * gl.pixelStorei(pname, param);
367
+ * ```
368
+ *
369
+ * @param pname
370
+ * @param param
371
+ */
372
+ pixelStorei(pname: GLenum, param: GLint | GLboolean) {
373
+ this.gl.pixelStorei(pname, param);
374
+ }
375
+
376
+ /**
377
+ * ```
378
+ * gl.generateMipmap(gl.TEXTURE_2D);
379
+ * ```
380
+ *
381
+ * @remarks
382
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
383
+ */
384
+ generateMipmap() {
385
+ this.gl.generateMipmap(this.gl.TEXTURE_2D);
386
+ }
387
+
388
+ /**
389
+ * ```
390
+ * gl.createTexture();
391
+ * ```
392
+ *
393
+ * @returns
394
+ */
395
+ createTexture() {
396
+ return this.gl.createTexture();
397
+ }
398
+
399
+ /**
400
+ * ```
401
+ * gl.deleteTexture(texture);
402
+ * ```
403
+ *
404
+ * @param texture
405
+ */
406
+ deleteTexture(texture: WebGLTexture | null) {
407
+ if (texture) {
408
+ this.texture2dParams.delete(texture);
409
+ }
410
+ this.gl.deleteTexture(texture);
411
+ }
412
+
413
+ /**
414
+ * ```
415
+ * gl.deleteFramebuffer(framebuffer);
416
+ *
417
+ * @param framebuffer
418
+ */
419
+ deleteFramebuffer(framebuffer: WebGLFramebuffer | null) {
420
+ this.gl.deleteFramebuffer(framebuffer);
421
+ }
422
+
423
+ /**
424
+ * ```
425
+ * gl.viewport(x, y, width, height);
426
+ * ```
427
+ */
428
+ viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
429
+ this.gl.viewport(x, y, width, height);
430
+ }
431
+
432
+ /**
433
+ * ```
434
+ * gl.clearColor(red, green, blue, alpha);
435
+ * ```
436
+ *
437
+ * @param red
438
+ * @param green
439
+ * @param blue
440
+ * @param alpha
441
+ */
442
+ clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) {
443
+ this.gl.clearColor(red, green, blue, alpha);
444
+ }
445
+
446
+ /**
447
+ * ```
448
+ * gl["enable"|"disable"](gl.SCISSOR_TEST);
449
+ * ```
450
+ * @param enable
451
+ */
452
+ setScissorTest(enable: boolean) {
453
+ if (enable === this.scissorEnabled) {
454
+ return;
455
+ }
456
+ if (enable) {
457
+ this.gl.enable(this.gl.SCISSOR_TEST);
458
+ } else {
459
+ this.gl.disable(this.gl.SCISSOR_TEST);
460
+ }
461
+ this.scissorEnabled = enable;
462
+ }
463
+
464
+ /**
465
+ * ```
466
+ * gl.scissor(x, y, width, height);
467
+ * ```
468
+ *
469
+ * @param x
470
+ * @param y
471
+ * @param width
472
+ * @param height
473
+ */
474
+ scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
475
+ if (
476
+ x !== this.scissorX ||
477
+ y !== this.scissorY ||
478
+ width !== this.scissorWidth ||
479
+ height !== this.scissorHeight
480
+ ) {
481
+ this.gl.scissor(x, y, width, height);
482
+ this.scissorX = x;
483
+ this.scissorY = y;
484
+ this.scissorWidth = width;
485
+ this.scissorHeight = height;
486
+ }
487
+ }
488
+
489
+ /**
490
+ * ```
491
+ * gl["enable"|"disable"](gl.BLEND);
492
+ * ```
493
+ *
494
+ * @param blend
495
+ * @returns
496
+ */
497
+ setBlend(blend: boolean) {
498
+ if (blend === this.blendEnabled) {
499
+ return;
500
+ }
501
+ if (blend) {
502
+ this.gl.enable(this.gl.BLEND);
503
+ } else {
504
+ this.gl.disable(this.gl.BLEND);
505
+ }
506
+ this.blendEnabled = blend;
507
+ }
508
+
509
+ /**
510
+ * ```
511
+ * gl.blendFunc(src, dst);
512
+ * ```
513
+ *
514
+ * @param src
515
+ * @param dst
516
+ */
517
+ blendFunc(src: GLenum, dst: GLenum) {
518
+ if (
519
+ src !== this.blendSrcRgb ||
520
+ dst !== this.blendDstRgb ||
521
+ src !== this.blendSrcAlpha ||
522
+ dst !== this.blendDstAlpha
523
+ ) {
524
+ this.gl.blendFunc(src, dst);
525
+ this.blendSrcRgb = src;
526
+ this.blendDstRgb = dst;
527
+ this.blendSrcAlpha = src;
528
+ this.blendDstAlpha = dst;
529
+ }
530
+ }
531
+
532
+ /**
533
+ * ```
534
+ * gl.createBuffer();
535
+ * ```
536
+ *
537
+ * @returns
538
+ */
539
+ createBuffer() {
540
+ return this.gl.createBuffer();
541
+ }
542
+
543
+ /**
544
+ * ```
545
+ * gl.createFramebuffer();
546
+ * ```
547
+ * @returns
548
+ */
549
+ createFramebuffer() {
550
+ return this.gl.createFramebuffer();
551
+ }
552
+
553
+ /**
554
+ * ```
555
+ * gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
556
+ * ```
557
+ *
558
+ * @param framebuffer
559
+ */
560
+ bindFramebuffer(framebuffer: WebGLFramebuffer | null) {
561
+ this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, framebuffer);
562
+ }
563
+
564
+ /**
565
+ * ```
566
+ * gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
567
+ * ```
568
+ * @remarks
569
+ * **WebGL Difference**: Bind target is always `gl.FRAMEBUFFER` and textarget is always `gl.TEXTURE_2D`
570
+ */
571
+
572
+ framebufferTexture2D(
573
+ attachment: GLenum,
574
+ texture: WebGLTexture | null,
575
+ level: GLint,
576
+ ) {
577
+ const gl = this.gl;
578
+ gl.framebufferTexture2D(
579
+ gl.FRAMEBUFFER,
580
+ attachment,
581
+ gl.TEXTURE_2D,
582
+ texture,
583
+ level,
584
+ );
585
+ }
586
+
587
+ /**
588
+ * ```
589
+ * gl.clear(gl.COLOR_BUFFER_BIT);
590
+ * ```
591
+ *
592
+ * @remarks
593
+ * **WebGL Difference**: Clear mask is always `gl.COLOR_BUFFER_BIT`
594
+ */
595
+ clear() {
596
+ this.gl.clear(this.gl.COLOR_BUFFER_BIT);
597
+ }
598
+
599
+ /**
600
+ * ```
601
+ * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
602
+ * gl.bufferData(gl.ARRAY_BUFFER, data, usage);
603
+ * ```
604
+ *
605
+ * @remarks
606
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.bufferData` are combined into one function.
607
+ *
608
+ * @param buffer
609
+ * @param data
610
+ * @param usage
611
+ */
612
+ arrayBufferData(
613
+ buffer: WebGLBuffer | null,
614
+ data: ArrayBufferView,
615
+ usage: GLenum,
616
+ ) {
617
+ if (this.boundArrayBuffer !== buffer) {
618
+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, buffer);
619
+ this.boundArrayBuffer = buffer;
620
+ }
621
+ this.gl.bufferData(this.gl.ARRAY_BUFFER, data, usage);
622
+ }
623
+
624
+ /**
625
+ * ```
626
+ * gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
627
+ * gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, data, usage);
628
+ * ```
629
+ * @remarks
630
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.bufferData` are combined into one function.
631
+ *
632
+ * @param buffer
633
+ * @param data
634
+ * @param usage
635
+ */
636
+ elementArrayBufferData(
637
+ buffer: WebGLBuffer | null,
638
+ data: ArrayBufferView,
639
+ usage: GLenum,
640
+ ) {
641
+ if (this.boundElementArrayBuffer !== buffer) {
642
+ this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, buffer);
643
+ this.boundElementArrayBuffer = buffer;
644
+ }
645
+ this.gl.bufferData(this.gl.ELEMENT_ARRAY_BUFFER, data, usage);
646
+ }
647
+
648
+ /**
649
+ * ```
650
+ * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
651
+ * gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
652
+ * ```
653
+ *
654
+ * @remarks
655
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.vertexAttribPointer` are combined into one function.
656
+ *
657
+ * @param buffer
658
+ * @param index
659
+ * @param size
660
+ * @param type
661
+ * @param normalized
662
+ * @param stride
663
+ * @param offset
664
+ */
665
+ vertexAttribPointer(
666
+ buffer: WebGLBuffer,
667
+ index: GLuint,
668
+ size: GLint,
669
+ type: GLenum,
670
+ normalized: GLboolean,
671
+ stride: GLsizei,
672
+ offset: GLintptr,
673
+ ) {
674
+ if (this.boundArrayBuffer !== buffer) {
675
+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, buffer);
676
+ this.boundArrayBuffer = buffer;
677
+ }
678
+ this.gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
679
+ }
680
+
681
+ /**
682
+ * Returns object with Attribute names as key and numbers as location values
683
+ *
684
+ * @param program
685
+ * @returns object with numbers
686
+ */
687
+ getUniformLocations(program: WebGLProgram): Record<string, number> {
688
+ const gl = this.gl;
689
+ const length = gl.getProgramParameter(
690
+ program,
691
+ gl.ACTIVE_UNIFORMS,
692
+ ) as number;
693
+ const result = {} as Record<string, number>;
694
+ for (let i = 0; i < length; i++) {
695
+ const { name } = gl.getActiveUniform(program, i) as WebGLActiveInfo;
696
+ result[name] = i;
697
+ }
698
+ return result;
699
+ }
700
+
701
+ /**
702
+ * Returns object with Attribute names as key and numbers as location values
703
+ * @param program
704
+ * @returns object with numbers
705
+ */
706
+ getAttributeLocations(program: WebGLProgram): Record<string, number> {
707
+ const gl = this.gl;
708
+ const length = gl.getProgramParameter(
709
+ program,
710
+ gl.ACTIVE_ATTRIBUTES,
711
+ ) as number;
712
+ const result = {} as Record<string, number>;
713
+ for (let i = 0; i < length; i++) {
714
+ const { name } = gl.getActiveAttrib(program, i) as WebGLActiveInfo;
715
+ result[name] = i;
716
+ }
717
+ return result;
718
+ }
719
+
720
+ /**
721
+ * ```
722
+ * gl.useProgram(program);
723
+ * ```
724
+ *
725
+ * @param program
726
+ * @returns
727
+ */
728
+ useProgram(program: WebGLProgram | null) {
729
+ if (this.curProgram === program) {
730
+ return;
731
+ }
732
+ this.gl.useProgram(program);
733
+ this.curProgram = program;
734
+ }
735
+
736
+ /**
737
+ * Sets the value of a single float uniform variable.
738
+ *
739
+ * @param location - The location of the uniform variable.
740
+ * @param v0 - The value to set.
741
+ */
742
+ uniform1f(location: string, v0: number) {
743
+ this.gl.uniform1f(
744
+ this.gl.getUniformLocation(this.curProgram!, location),
745
+ v0,
746
+ );
747
+ }
748
+
749
+ /**
750
+ * Sets the value of a float array uniform variable.
751
+ *
752
+ * @param location - The location of the uniform variable.
753
+ * @param value - The array of values to set.
754
+ */
755
+ uniform1fv(location: string, value: Float32Array) {
756
+ this.gl.uniform1fv(
757
+ this.gl.getUniformLocation(this.curProgram!, location),
758
+ value,
759
+ );
760
+ }
761
+
762
+ /**
763
+ * Sets the value of a single integer uniform variable.
764
+ *
765
+ * @param location - The location of the uniform variable.
766
+ * @param v0 - The value to set.
767
+ */
768
+ uniform1i(location: string, v0: number) {
769
+ this.gl.uniform1i(
770
+ this.gl.getUniformLocation(this.curProgram!, location),
771
+ v0,
772
+ );
773
+ }
774
+
775
+ /**
776
+ * Sets the value of an integer array uniform variable.
777
+ *
778
+ * @param location - The location of the uniform variable.
779
+ * @param value - The array of values to set.
780
+ */
781
+ uniform1iv(location: string, value: Int32Array) {
782
+ this.gl.uniform1iv(
783
+ this.gl.getUniformLocation(this.curProgram!, location),
784
+ value,
785
+ );
786
+ }
787
+
788
+ /**
789
+ * Sets the value of a vec2 uniform variable.
790
+ *
791
+ * @param location - The location of the uniform variable.
792
+ * @param v0 - The first component of the vector.
793
+ * @param v1 - The second component of the vector.
794
+ */
795
+ uniform2f(location: string, v0: number, v1: number) {
796
+ this.gl.uniform2f(
797
+ this.gl.getUniformLocation(this.curProgram!, location),
798
+ v0,
799
+ v1,
800
+ );
801
+ }
802
+
803
+ /**
804
+ * Sets the value of a vec2 array uniform variable.
805
+ *
806
+ * @param location - The location of the uniform variable.
807
+ * @param value - The array of vec2 values to set.
808
+ */
809
+ uniform2fv(location: string, value: Float32Array) {
810
+ this.gl.uniform2fv(
811
+ this.gl.getUniformLocation(this.curProgram!, location),
812
+ value,
813
+ );
814
+ }
815
+
816
+ /**
817
+ * Sets the value of a ivec2 uniform variable.
818
+ *
819
+ * @param location - The location of the uniform variable.
820
+ * @param v0 - The first component of the vector.
821
+ * @param v1 - The second component of the vector.
822
+ */
823
+ uniform2i(location: string, v0: number, v1: number) {
824
+ this.gl.uniform2i(
825
+ this.gl.getUniformLocation(this.curProgram!, location),
826
+ v0,
827
+ v1,
828
+ );
829
+ }
830
+
831
+ /**
832
+ * Sets the value of an ivec2 array uniform variable.
833
+ *
834
+ * @param location - The location of the uniform variable.
835
+ * @param value - The array of ivec2 values to set.
836
+ */
837
+ uniform2iv(location: string, value: Int32Array) {
838
+ this.gl.uniform2iv(
839
+ this.gl.getUniformLocation(this.curProgram!, location),
840
+ value,
841
+ );
842
+ }
843
+
844
+ /**
845
+ * Sets the value of a vec3 uniform variable.
846
+ *
847
+ * @param location - The location of the uniform variable.
848
+ * @param v0 - The first component of the vector.
849
+ * @param v1 - The second component of the vector.
850
+ * @param v2 - The third component of the vector.
851
+ */
852
+ uniform3f(location: string, v0: number, v1: number, v2: number) {
853
+ this.gl.uniform3f(
854
+ this.gl.getUniformLocation(this.curProgram!, location),
855
+ v0,
856
+ v1,
857
+ v2,
858
+ );
859
+ }
860
+
861
+ /**
862
+ * Sets the value of a vec3 array uniform variable.
863
+ *
864
+ * @param location - The location of the uniform variable.
865
+ * @param value - The array of vec3 values to set.
866
+ */
867
+ uniform3fv(location: string, value: Float32Array) {
868
+ this.gl.uniform3fv(
869
+ this.gl.getUniformLocation(this.curProgram!, location),
870
+ value,
871
+ );
872
+ }
873
+
874
+ /**
875
+ * Sets the value of a ivec3 uniform variable.
876
+ *
877
+ * @param location - The location of the uniform variable.
878
+ * @param v0 - The first component of the vector.
879
+ * @param v1 - The second component of the vector.
880
+ * @param v2 - The third component of the vector.
881
+ */
882
+ uniform3i(location: string, v0: number, v1: number, v2: number) {
883
+ this.gl.uniform3i(
884
+ this.gl.getUniformLocation(this.curProgram!, location),
885
+ v0,
886
+ v1,
887
+ v2,
888
+ );
889
+ }
890
+
891
+ /**
892
+ * Sets the value of an ivec3 array uniform variable.
893
+ *
894
+ * @param location - The location of the uniform variable.
895
+ * @param value - The array of ivec3 values to set.
896
+ */
897
+ uniform3iv(location: string, value: Int32Array) {
898
+ this.gl.uniform3iv(
899
+ this.gl.getUniformLocation(this.curProgram!, location),
900
+ value,
901
+ );
902
+ }
903
+
904
+ /**
905
+ * Sets the value of a vec4 uniform variable.
906
+ *
907
+ * @param location - The location of the uniform variable.
908
+ * @param v0 - The first component of the vector.
909
+ * @param v1 - The second component of the vector.
910
+ * @param v2 - The third component of the vector.
911
+ * @param v3 - The fourth component of the vector.
912
+ */
913
+ uniform4f(location: string, v0: number, v1: number, v2: number, v3: number) {
914
+ this.gl.uniform4f(
915
+ this.gl.getUniformLocation(this.curProgram!, location),
916
+ v0,
917
+ v1,
918
+ v2,
919
+ v3,
920
+ );
921
+ }
922
+
923
+ /**
924
+ * Sets the value of a vec4 array uniform variable.
925
+ *
926
+ * @param location - The location of the uniform variable.
927
+ * @param value - The array of vec4 values to set.
928
+ */
929
+ uniform4fv(location: string, value: Float32Array) {
930
+ this.gl.uniform4fv(
931
+ this.gl.getUniformLocation(this.curProgram!, location),
932
+ value,
933
+ );
934
+ }
935
+
936
+ /**
937
+ * Sets the value of a ivec4 uniform variable.
938
+ *
939
+ * @param location - The location of the uniform variable.
940
+ * @param v0 - The first component of the vector.
941
+ * @param v1 - The second component of the vector.
942
+ * @param v2 - The third component of the vector.
943
+ * @param v3 - The fourth component of the vector.
944
+ */
945
+ uniform4i(location: string, v0: number, v1: number, v2: number, v3: number) {
946
+ this.gl.uniform4i(
947
+ this.gl.getUniformLocation(this.curProgram!, location),
948
+ v0,
949
+ v1,
950
+ v2,
951
+ v3,
952
+ );
953
+ }
954
+
955
+ /**
956
+ * Sets the value of an ivec4 array uniform variable.
957
+ *
958
+ * @param location - The location of the uniform variable.
959
+ * @param value - The array of ivec4 values to set.
960
+ */
961
+ uniform4iv(location: string, value: Int32Array) {
962
+ this.gl.uniform4iv(
963
+ this.gl.getUniformLocation(this.curProgram!, location),
964
+ value,
965
+ );
966
+ }
967
+
968
+ /**
969
+ * Sets the value of a mat2 uniform variable.
970
+ *
971
+ * @param location - The location of the uniform variable.
972
+ * @param transpose - Whether to transpose the matrix.
973
+ * @param value - The array of mat2 values to set.
974
+ */
975
+ uniformMatrix2fv(location: string, value: Float32Array) {
976
+ this.gl.uniformMatrix2fv(
977
+ this.gl.getUniformLocation(this.curProgram!, location),
978
+ false,
979
+ value,
980
+ );
981
+ }
982
+
983
+ /**
984
+ * Sets the value of a mat2 uniform variable.
985
+ * @param location - The location of the uniform variable.
986
+ * @param value - The array of mat2 values to set.
987
+ */
988
+ uniformMatrix3fv(location: string, value: Float32Array) {
989
+ this.gl.uniformMatrix3fv(
990
+ this.gl.getUniformLocation(this.curProgram!, location),
991
+ false,
992
+ value,
993
+ );
994
+ }
995
+
996
+ /**
997
+ * Sets the value of a mat4 uniform variable.
998
+ * @param location - The location of the uniform variable.
999
+ * @param value - The array of mat4 values to set.
1000
+ */
1001
+ uniformMatrix4fv(location: string, value: Float32Array) {
1002
+ this.gl.uniformMatrix4fv(
1003
+ this.gl.getUniformLocation(this.curProgram!, location),
1004
+ false,
1005
+ value,
1006
+ );
1007
+ }
1008
+
1009
+ /**
1010
+ * ```
1011
+ * gl.getParameter(pname);
1012
+ * ```
1013
+ *
1014
+ * @param pname
1015
+ * @returns
1016
+ */
1017
+ getParameter(pname: GLenum): any {
1018
+ return this.gl.getParameter(pname);
1019
+ }
1020
+
1021
+ /**
1022
+ * ```
1023
+ * gl.drawElements(mode, count, type, offset);
1024
+ * ```
1025
+ *
1026
+ * @param mode
1027
+ * @param count
1028
+ * @param type
1029
+ * @param offset
1030
+ */
1031
+ drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) {
1032
+ this.gl.drawElements(mode, count, type, offset);
1033
+ }
1034
+
1035
+ /**
1036
+ * ```
1037
+ * gl.drawArrays(mode, first, count);
1038
+ * ```
1039
+ *
1040
+ * @param name
1041
+ * @returns
1042
+ */
1043
+ getExtension(name: string) {
1044
+ return this.gl.getExtension(name);
1045
+ }
1046
+
1047
+ /**
1048
+ * ```
1049
+ * gl.getError(type);
1050
+ * ```
1051
+ *
1052
+ * @returns
1053
+ */
1054
+ getError() {
1055
+ return this.gl.getError();
1056
+ }
1057
+
1058
+ /**
1059
+ * ```
1060
+ * gl.createVertexArray();
1061
+ * ```
1062
+ *
1063
+ * @returns
1064
+ */
1065
+ createVertexArray() {
1066
+ if (this.gl instanceof WebGL2RenderingContext) {
1067
+ return this.gl.createVertexArray();
1068
+ }
1069
+ return undefined;
1070
+ }
1071
+
1072
+ /**
1073
+ * ```
1074
+ * gl.bindVertexArray(vertexArray);
1075
+ * ```
1076
+ *
1077
+ * @param vertexArray
1078
+ */
1079
+ bindVertexArray(vertexArray: WebGLVertexArrayObject | null) {
1080
+ if (this.gl instanceof WebGL2RenderingContext) {
1081
+ this.gl.bindVertexArray(vertexArray);
1082
+ }
1083
+ }
1084
+
1085
+ /**
1086
+ * ```
1087
+ * gl.getAttribLocation(program, name);
1088
+ * ```
1089
+ *
1090
+ * @param program
1091
+ * @param name
1092
+ * @returns
1093
+ */
1094
+ getAttribLocation(program: WebGLProgram, name: string) {
1095
+ return this.gl.getAttribLocation(program, name);
1096
+ }
1097
+
1098
+ /**
1099
+ * ```
1100
+ * gl.getUniformLocation(program, name);
1101
+ * ```
1102
+ *
1103
+ * @param program
1104
+ * @param name
1105
+ * @returns
1106
+ */
1107
+ getUniformLocation(program: WebGLProgram, name: string) {
1108
+ return this.gl.getUniformLocation(program, name);
1109
+ }
1110
+
1111
+ /**
1112
+ * ```
1113
+ * gl.enableVertexAttribArray(index);
1114
+ * ```
1115
+ *
1116
+ * @param index
1117
+ */
1118
+ enableVertexAttribArray(index: number) {
1119
+ this.gl.enableVertexAttribArray(index);
1120
+ }
1121
+
1122
+ /**
1123
+ * ```
1124
+ * gl.disableVertexAttribArray(index);
1125
+ * ```
1126
+ *
1127
+ * @param index
1128
+ */
1129
+ disableVertexAttribArray(index: number) {
1130
+ this.gl.disableVertexAttribArray(index);
1131
+ }
1132
+
1133
+ /**
1134
+ * ```
1135
+ * gl.createShader(type);
1136
+ * ```
1137
+ *
1138
+ * @param type
1139
+ * @returns
1140
+ */
1141
+ createShader(type: number) {
1142
+ return this.gl.createShader(type);
1143
+ }
1144
+
1145
+ /**
1146
+ * ```
1147
+ * gl.compileShader(shader);
1148
+ * ```
1149
+ *
1150
+ * @param shader
1151
+ * @returns
1152
+ */
1153
+ compileShader(shader: WebGLShader) {
1154
+ this.gl.compileShader(shader);
1155
+ }
1156
+
1157
+ /**
1158
+ * ```
1159
+ * gl.attachShader(program, shader);
1160
+ * ```
1161
+ *
1162
+ * @param program
1163
+ * @param shader
1164
+ */
1165
+ attachShader(program: WebGLProgram, shader: WebGLShader) {
1166
+ this.gl.attachShader(program, shader);
1167
+ }
1168
+
1169
+ /**
1170
+ * ```
1171
+ * gl.linkProgram(program);
1172
+ * ```
1173
+ *
1174
+ * @param program
1175
+ */
1176
+ linkProgram(program: WebGLProgram) {
1177
+ this.gl.linkProgram(program);
1178
+ }
1179
+
1180
+ /**
1181
+ * ```
1182
+ * gl.deleteProgram(shader);
1183
+ * ```
1184
+ *
1185
+ * @param shader
1186
+ */
1187
+ deleteProgram(shader: WebGLProgram) {
1188
+ this.gl.deleteProgram(shader);
1189
+ }
1190
+
1191
+ /**
1192
+ * ```
1193
+ * gl.getShaderParameter(shader, pname);
1194
+ * ```
1195
+ *
1196
+ * @param shader
1197
+ * @param pname
1198
+ */
1199
+ getShaderParameter(shader: WebGLShader, pname: GLenum) {
1200
+ return this.gl.getShaderParameter(shader, pname);
1201
+ }
1202
+
1203
+ /**
1204
+ * ```
1205
+ * gl.getShaderInfoLog(shader);
1206
+ * ```
1207
+ *
1208
+ * @param shader
1209
+ */
1210
+ getShaderInfoLog(shader: WebGLShader) {
1211
+ return this.gl.getShaderInfoLog(shader);
1212
+ }
1213
+
1214
+ /**
1215
+ * ```
1216
+ * gl.createProgram();
1217
+ * ```
1218
+ *
1219
+ * @returns
1220
+ */
1221
+ createProgram() {
1222
+ return this.gl.createProgram();
1223
+ }
1224
+
1225
+ /**
1226
+ * ```
1227
+ * gl.getProgramParameter(program, pname);
1228
+ * ```
1229
+ *
1230
+ * @param program
1231
+ * @param pname
1232
+ * @returns
1233
+ */
1234
+ getProgramParameter(program: WebGLProgram, pname: GLenum) {
1235
+ return this.gl.getProgramParameter(program, pname);
1236
+ }
1237
+
1238
+ /**
1239
+ * ```
1240
+ * gl.getProgramInfoLog(program);
1241
+ * ```
1242
+ *
1243
+ * @param program
1244
+ * @returns
1245
+ */
1246
+ getProgramInfoLog(program: WebGLProgram) {
1247
+ return this.gl.getProgramInfoLog(program);
1248
+ }
1249
+
1250
+ /**
1251
+ * ```
1252
+ * gl.shaderSource(shader, source);
1253
+ * ```
1254
+ *
1255
+ * @param shader
1256
+ * @param source
1257
+ */
1258
+ shaderSource(shader: WebGLShader, source: string) {
1259
+ this.gl.shaderSource(shader, source);
1260
+ }
1261
+
1262
+ /**
1263
+ * ```
1264
+ * gl.deleteShader(shader);
1265
+ * ```
1266
+ *
1267
+ * @param shader
1268
+ */
1269
+ deleteShader(shader: WebGLShader) {
1270
+ this.gl.deleteShader(shader);
1271
+ }
1272
+ }
1273
+
1274
+ // prettier-ignore
1275
+ type IsUniformMethod<MethodName, MethodType> = MethodName extends `uniform${string}`
1276
+ ?
1277
+ MethodType extends (location: WebGLUniformLocation | null, ...args: any[]) => void
1278
+ ? true
1279
+ : false
1280
+ : false;
1281
+
1282
+ // prettier-ignore
1283
+ export type UniformMethodMap = {
1284
+ [Key in keyof WebGLRenderingContext as IsUniformMethod<Key, WebGLRenderingContext[Key]> extends true ? Key : never]: WebGLRenderingContext[Key] extends (
1285
+ location: WebGLUniformLocation | null,
1286
+ ...args: infer T
1287
+ ) => void
1288
+ ? T
1289
+ : never;
1290
+ };
1291
+
1292
+ /**
1293
+ * Compare two arrays for equality.
1294
+ *
1295
+ * @remarks
1296
+ * This function will not try to compare nested arrays or Float32Arrays and
1297
+ * instead will always return false when they are encountered.
1298
+ *
1299
+ * @param a
1300
+ * @param b
1301
+ * @returns
1302
+ */
1303
+ export function compareArrays<T>(a: T[], b: T[]): boolean {
1304
+ if (a.length !== b.length) {
1305
+ return false;
1306
+ }
1307
+
1308
+ let result = false;
1309
+ for (let i = 0; i < a.length; i++) {
1310
+ if (Array.isArray(a[i]) || a[i] instanceof Float32Array) {
1311
+ result = false;
1312
+ break;
1313
+ }
1314
+
1315
+ if (a[i] !== b[i]) {
1316
+ result = false;
1317
+ break;
1318
+ }
1319
+
1320
+ result = true;
1321
+ }
1322
+
1323
+ return result;
1324
+ }