@lightningtv/renderer 3.0.0-beta1 → 3.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (503) hide show
  1. package/NOTICE +4 -0
  2. package/README.md +22 -28
  3. package/dist/exports/canvas-shaders.js +0 -16
  4. package/dist/exports/canvas-shaders.js.map +1 -1
  5. package/dist/exports/canvas.d.ts +1 -1
  6. package/dist/exports/canvas.js +1 -19
  7. package/dist/exports/canvas.js.map +1 -1
  8. package/dist/exports/index.d.ts +2 -5
  9. package/dist/exports/index.js +1 -23
  10. package/dist/exports/index.js.map +1 -1
  11. package/dist/exports/inspector.js +0 -18
  12. package/dist/exports/inspector.js.map +1 -1
  13. package/dist/exports/utils.d.ts +2 -1
  14. package/dist/exports/utils.js +2 -19
  15. package/dist/exports/utils.js.map +1 -1
  16. package/dist/exports/webgl-shaders.js +0 -16
  17. package/dist/exports/webgl-shaders.js.map +1 -1
  18. package/dist/exports/webgl.d.ts +2 -1
  19. package/dist/exports/webgl.js +2 -19
  20. package/dist/exports/webgl.js.map +1 -1
  21. package/dist/src/common/CommonTypes.d.ts +15 -3
  22. package/dist/src/common/CommonTypes.js +0 -18
  23. package/dist/src/common/CommonTypes.js.map +1 -1
  24. package/dist/src/common/EventEmitter.js +0 -18
  25. package/dist/src/common/EventEmitter.js.map +1 -1
  26. package/dist/src/common/IEventEmitter.js +0 -16
  27. package/dist/src/common/IEventEmitter.js.map +1 -1
  28. package/dist/src/core/Autosizer.d.ts +35 -0
  29. package/dist/src/core/Autosizer.js +178 -0
  30. package/dist/src/core/Autosizer.js.map +1 -0
  31. package/dist/src/core/CoreNode.d.ts +139 -101
  32. package/dist/src/core/CoreNode.js +813 -528
  33. package/dist/src/core/CoreNode.js.map +1 -1
  34. package/dist/src/core/CoreShaderManager.d.ts +3 -3
  35. package/dist/src/core/CoreShaderManager.js +0 -18
  36. package/dist/src/core/CoreShaderManager.js.map +1 -1
  37. package/dist/src/core/CoreTextNode.d.ts +75 -87
  38. package/dist/src/core/CoreTextNode.js +380 -258
  39. package/dist/src/core/CoreTextNode.js.map +1 -1
  40. package/dist/src/core/CoreTextureManager.d.ts +25 -14
  41. package/dist/src/core/CoreTextureManager.js +83 -140
  42. package/dist/src/core/CoreTextureManager.js.map +1 -1
  43. package/dist/src/core/Stage.d.ts +102 -36
  44. package/dist/src/core/Stage.js +424 -191
  45. package/dist/src/core/Stage.js.map +1 -1
  46. package/dist/src/core/TextureError.d.ts +11 -0
  47. package/dist/src/core/TextureError.js +37 -0
  48. package/dist/src/core/TextureError.js.map +1 -0
  49. package/dist/src/core/TextureMemoryManager.d.ts +11 -4
  50. package/dist/src/core/TextureMemoryManager.js +114 -134
  51. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  52. package/dist/src/core/animations/AnimationManager.js +0 -18
  53. package/dist/src/core/animations/AnimationManager.js.map +1 -1
  54. package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
  55. package/dist/src/core/animations/CoreAnimation.js +8 -24
  56. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  57. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  58. package/dist/src/core/animations/CoreAnimationController.js +11 -22
  59. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  60. package/dist/src/core/lib/ContextSpy.js +0 -18
  61. package/dist/src/core/lib/ContextSpy.js.map +1 -1
  62. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  63. package/dist/src/core/lib/ImageWorker.js +33 -31
  64. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  65. package/dist/src/core/lib/Matrix3d.d.ts +1 -0
  66. package/dist/src/core/lib/Matrix3d.js +7 -19
  67. package/dist/src/core/lib/Matrix3d.js.map +1 -1
  68. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  69. package/dist/src/core/lib/RenderCoords.js +27 -55
  70. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  71. package/dist/src/core/lib/WebGlContextWrapper.d.ts +78 -3
  72. package/dist/src/core/lib/WebGlContextWrapper.js +150 -25
  73. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  74. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  75. package/dist/src/core/lib/collectionUtils.js +82 -0
  76. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  77. package/dist/src/core/lib/colorCache.d.ts +1 -0
  78. package/dist/src/core/lib/colorCache.js +19 -0
  79. package/dist/src/core/lib/colorCache.js.map +1 -0
  80. package/dist/src/core/{renderers/canvas/internal/ColorUtils.js → lib/colorParser.js} +1 -19
  81. package/dist/src/core/lib/colorParser.js.map +1 -0
  82. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  83. package/dist/src/core/lib/textureCompression.js +320 -85
  84. package/dist/src/core/lib/textureCompression.js.map +1 -1
  85. package/dist/src/core/lib/textureSvg.js +0 -18
  86. package/dist/src/core/lib/textureSvg.js.map +1 -1
  87. package/dist/src/core/lib/utils.d.ts +8 -1
  88. package/dist/src/core/lib/utils.js +44 -20
  89. package/dist/src/core/lib/utils.js.map +1 -1
  90. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  91. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  92. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  93. package/dist/src/core/platforms/Platform.d.ts +42 -0
  94. package/dist/src/core/platforms/Platform.js +4 -0
  95. package/dist/src/core/platforms/Platform.js.map +1 -0
  96. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  97. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  98. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  99. package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
  100. package/dist/src/core/renderers/CoreContextTexture.js +0 -18
  101. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  102. package/dist/src/core/renderers/CoreRenderOp.js +0 -18
  103. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -1
  104. package/dist/src/core/renderers/CoreRenderer.d.ts +15 -3
  105. package/dist/src/core/renderers/CoreRenderer.js +1 -18
  106. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  107. package/dist/src/core/renderers/CoreShaderNode.d.ts +13 -3
  108. package/dist/src/core/renderers/CoreShaderNode.js +25 -2
  109. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  110. package/dist/src/core/renderers/CoreShaderProgram.js +0 -18
  111. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -1
  112. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +4 -5
  113. package/dist/src/core/renderers/canvas/CanvasRenderer.js +89 -83
  114. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  115. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +3 -21
  116. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  117. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  118. package/dist/src/core/renderers/canvas/CanvasTexture.js +18 -31
  119. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  120. package/dist/src/core/renderers/webgl/BatchRenderOp.d.ts +25 -0
  121. package/dist/src/core/renderers/webgl/BatchRenderOp.js +60 -0
  122. package/dist/src/core/renderers/webgl/BatchRenderOp.js.map +1 -0
  123. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  124. package/dist/src/core/renderers/webgl/SdfRenderOp.js +80 -0
  125. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  126. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +2 -0
  127. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -24
  128. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  129. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  130. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -23
  131. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  132. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +16 -6
  133. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +102 -70
  134. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  135. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +34 -20
  136. package/dist/src/core/renderers/webgl/WebGlRenderer.js +319 -195
  137. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  138. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -3
  139. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  140. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  141. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +9 -7
  142. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +99 -48
  143. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  144. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +1 -0
  145. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +12 -21
  146. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -1
  147. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +0 -18
  148. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  149. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +0 -18
  150. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  151. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +0 -18
  152. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -1
  153. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  154. package/dist/src/core/shaders/canvas/Border.js +67 -41
  155. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  156. package/dist/src/core/shaders/canvas/HolePunch.js +3 -19
  157. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  158. package/dist/src/core/shaders/canvas/LinearGradient.js +7 -21
  159. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  160. package/dist/src/core/shaders/canvas/RadialGradient.js +14 -28
  161. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  162. package/dist/src/core/shaders/canvas/Rounded.js +1 -17
  163. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  164. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
  165. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +44 -22
  166. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  167. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
  168. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +47 -25
  169. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  170. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +9 -21
  171. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  172. package/dist/src/core/shaders/canvas/Shadow.js +0 -16
  173. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
  174. package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
  175. package/dist/src/core/shaders/canvas/utils/render.js +31 -34
  176. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
  177. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +12 -2
  178. package/dist/src/core/shaders/templates/BorderTemplate.js +31 -27
  179. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  180. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  181. package/dist/src/core/shaders/templates/HolePunchTemplate.js +3 -19
  182. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  183. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -16
  184. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -1
  185. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +8 -6
  186. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -18
  187. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  188. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -17
  189. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  190. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  191. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -16
  192. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -1
  193. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +4 -2
  194. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +3 -17
  195. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -1
  196. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  197. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -16
  198. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -1
  199. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  200. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -16
  201. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -1
  202. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  203. package/dist/src/core/shaders/utils.js +25 -0
  204. package/dist/src/core/shaders/utils.js.map +1 -0
  205. package/dist/src/core/shaders/webgl/Border.js +118 -51
  206. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  207. package/dist/src/core/shaders/webgl/Default.js +6 -41
  208. package/dist/src/core/shaders/webgl/Default.js.map +1 -1
  209. package/dist/src/core/shaders/webgl/HolePunch.js +4 -19
  210. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  211. package/dist/src/core/shaders/webgl/LinearGradient.js +73 -34
  212. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  213. package/dist/src/core/shaders/webgl/RadialGradient.js +56 -48
  214. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  215. package/dist/src/core/shaders/webgl/Rounded.js +25 -23
  216. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  217. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +160 -55
  218. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  219. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +168 -58
  220. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  221. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +73 -34
  222. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  223. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -2
  224. package/dist/src/core/shaders/webgl/SdfShader.js +8 -36
  225. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
  226. package/dist/src/core/shaders/webgl/Shadow.js +39 -34
  227. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
  228. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  229. package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
  230. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  231. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  232. package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
  233. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  234. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
  235. package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
  236. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  237. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +18 -0
  238. package/dist/src/core/text-rendering/SdfTextRenderer.js +301 -0
  239. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  240. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
  241. package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
  242. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  243. package/dist/src/core/text-rendering/TextRenderer.d.ts +384 -0
  244. package/dist/src/core/text-rendering/TextRenderer.js +2 -0
  245. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  246. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  247. package/dist/src/core/text-rendering/Utils.js +66 -0
  248. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  249. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  250. package/dist/src/core/textures/ColorTexture.js +3 -22
  251. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  252. package/dist/src/core/textures/ImageTexture.d.ts +13 -6
  253. package/dist/src/core/textures/ImageTexture.js +57 -66
  254. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  255. package/dist/src/core/textures/NoiseTexture.d.ts +3 -3
  256. package/dist/src/core/textures/NoiseTexture.js +8 -26
  257. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  258. package/dist/src/core/textures/RenderTexture.d.ts +7 -7
  259. package/dist/src/core/textures/RenderTexture.js +12 -30
  260. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  261. package/dist/src/core/textures/SubTexture.d.ts +6 -8
  262. package/dist/src/core/textures/SubTexture.js +19 -55
  263. package/dist/src/core/textures/SubTexture.js.map +1 -1
  264. package/dist/src/core/textures/Texture.d.ts +90 -12
  265. package/dist/src/core/textures/Texture.js +160 -35
  266. package/dist/src/core/textures/Texture.js.map +1 -1
  267. package/dist/src/core/utils.d.ts +2 -1
  268. package/dist/src/core/utils.js +1 -19
  269. package/dist/src/core/utils.js.map +1 -1
  270. package/dist/src/main-api/INode.js.map +1 -1
  271. package/dist/src/main-api/Inspector.d.ts +135 -2
  272. package/dist/src/main-api/Inspector.js +507 -30
  273. package/dist/src/main-api/Inspector.js.map +1 -1
  274. package/dist/src/main-api/Renderer.d.ts +294 -81
  275. package/dist/src/main-api/Renderer.js +225 -96
  276. package/dist/src/main-api/Renderer.js.map +1 -1
  277. package/dist/src/utils.d.ts +19 -6
  278. package/dist/src/utils.js +32 -27
  279. package/dist/src/utils.js.map +1 -1
  280. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  281. package/dist/tsconfig.tsbuildinfo +1 -0
  282. package/exports/canvas-shaders.ts +0 -17
  283. package/exports/canvas.ts +1 -19
  284. package/exports/index.ts +6 -27
  285. package/exports/inspector.ts +0 -19
  286. package/exports/utils.ts +7 -19
  287. package/exports/webgl-shaders.ts +0 -16
  288. package/exports/webgl.ts +3 -20
  289. package/package.json +23 -22
  290. package/src/common/CommonTypes.ts +20 -22
  291. package/src/common/EventEmitter.ts +0 -19
  292. package/src/common/IAnimationController.ts +0 -18
  293. package/src/common/IEventEmitter.ts +0 -17
  294. package/src/core/Autosizer.ts +205 -0
  295. package/src/core/CoreNode.test.ts +376 -45
  296. package/src/core/CoreNode.ts +1017 -656
  297. package/src/core/CoreShaderManager.ts +3 -21
  298. package/src/core/CoreTextNode.ts +457 -314
  299. package/src/core/CoreTextureManager.ts +123 -168
  300. package/src/core/Stage.ts +526 -236
  301. package/src/core/TextureError.ts +46 -0
  302. package/src/core/TextureMemoryManager.ts +150 -167
  303. package/src/core/animations/AnimationManager.ts +0 -19
  304. package/src/core/animations/CoreAnimation.ts +15 -32
  305. package/src/core/animations/CoreAnimationController.ts +13 -23
  306. package/src/core/lib/ContextSpy.ts +0 -19
  307. package/src/core/lib/ImageWorker.ts +45 -32
  308. package/src/core/lib/Matrix3d.ts +7 -20
  309. package/src/core/lib/RenderCoords.ts +36 -67
  310. package/src/core/lib/WebGlContextWrapper.ts +196 -72
  311. package/src/core/lib/collectionUtils.ts +99 -0
  312. package/src/core/lib/colorCache.ts +20 -0
  313. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +2 -21
  314. package/src/core/lib/textureCompression.ts +433 -93
  315. package/src/core/lib/textureSvg.ts +0 -19
  316. package/src/core/lib/utils.ts +58 -19
  317. package/src/core/lib/validateImageBitmap.ts +17 -6
  318. package/src/core/platforms/Platform.ts +64 -0
  319. package/src/core/platforms/web/WebPlatform.ts +132 -0
  320. package/src/core/renderers/CoreContextTexture.ts +2 -20
  321. package/src/core/renderers/CoreRenderOp.ts +0 -19
  322. package/src/core/renderers/CoreRenderer.ts +16 -23
  323. package/src/core/renderers/CoreShaderNode.ts +37 -6
  324. package/src/core/renderers/CoreShaderProgram.ts +0 -19
  325. package/src/core/renderers/canvas/CanvasRenderer.ts +108 -137
  326. package/src/core/renderers/canvas/CanvasShaderNode.ts +3 -23
  327. package/src/core/renderers/canvas/CanvasTexture.ts +25 -37
  328. package/src/core/renderers/webgl/SdfRenderOp.ts +88 -0
  329. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +18 -34
  330. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -24
  331. package/src/core/renderers/webgl/WebGlCtxTexture.ts +134 -103
  332. package/src/core/renderers/webgl/WebGlRenderer.ts +368 -233
  333. package/src/core/renderers/webgl/WebGlShaderNode.ts +4 -7
  334. package/src/core/renderers/webgl/WebGlShaderProgram.ts +122 -76
  335. package/src/core/renderers/webgl/internal/BufferCollection.ts +15 -23
  336. package/src/core/renderers/webgl/internal/RendererUtils.ts +0 -19
  337. package/src/core/renderers/webgl/internal/ShaderUtils.ts +0 -19
  338. package/src/core/renderers/webgl/internal/WebGlUtils.ts +0 -19
  339. package/src/core/shaders/canvas/Border.ts +91 -50
  340. package/src/core/shaders/canvas/HolePunch.ts +4 -28
  341. package/src/core/shaders/canvas/LinearGradient.ts +10 -25
  342. package/src/core/shaders/canvas/RadialGradient.ts +23 -54
  343. package/src/core/shaders/canvas/Rounded.ts +2 -19
  344. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -35
  345. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +77 -47
  346. package/src/core/shaders/canvas/RoundedWithShadow.ts +21 -34
  347. package/src/core/shaders/canvas/Shadow.ts +0 -17
  348. package/src/core/shaders/canvas/utils/render.ts +45 -53
  349. package/src/core/shaders/templates/BorderTemplate.ts +42 -29
  350. package/src/core/shaders/templates/HolePunchTemplate.ts +5 -22
  351. package/src/core/shaders/templates/LinearGradientTemplate.ts +0 -17
  352. package/src/core/shaders/templates/RadialGradientTemplate.ts +10 -25
  353. package/src/core/shaders/templates/RoundedTemplate.ts +1 -18
  354. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +1 -18
  355. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +7 -19
  356. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +1 -18
  357. package/src/core/shaders/templates/ShadowTemplate.ts +1 -18
  358. package/src/core/shaders/utils.ts +30 -0
  359. package/src/core/shaders/webgl/Border.ts +118 -55
  360. package/src/core/shaders/webgl/Default.ts +6 -43
  361. package/src/core/shaders/webgl/HolePunch.ts +4 -24
  362. package/src/core/shaders/webgl/LinearGradient.ts +73 -35
  363. package/src/core/shaders/webgl/RadialGradient.ts +58 -51
  364. package/src/core/shaders/webgl/Rounded.ts +25 -45
  365. package/src/core/shaders/webgl/RoundedWithBorder.ts +161 -63
  366. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +169 -68
  367. package/src/core/shaders/webgl/RoundedWithShadow.ts +73 -39
  368. package/src/core/shaders/webgl/SdfShader.ts +8 -41
  369. package/src/core/shaders/webgl/Shadow.ts +39 -35
  370. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  371. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  372. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  373. package/src/core/text-rendering/SdfTextRenderer.ts +406 -0
  374. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  375. package/src/core/text-rendering/TextRenderer.ts +426 -0
  376. package/src/core/text-rendering/Utils.ts +80 -0
  377. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  378. package/src/core/textures/ColorTexture.ts +7 -24
  379. package/src/core/textures/ImageTexture.ts +110 -92
  380. package/src/core/textures/NoiseTexture.ts +14 -31
  381. package/src/core/textures/RenderTexture.ts +18 -35
  382. package/src/core/textures/SubTexture.ts +25 -65
  383. package/src/core/textures/Texture.ts +214 -46
  384. package/src/core/utils.ts +9 -26
  385. package/src/main-api/INode.ts +0 -18
  386. package/src/main-api/Inspector.ts +794 -38
  387. package/src/main-api/Renderer.ts +519 -159
  388. package/src/utils.ts +64 -29
  389. package/dist/src/core/platform.d.ts +0 -10
  390. package/dist/src/core/platform.js +0 -56
  391. package/dist/src/core/platform.js.map +0 -1
  392. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -1
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  395. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +0 -1
  396. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -36
  397. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -107
  398. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
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  440. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.d.ts +0 -12
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  443. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.d.ts +0 -33
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  471. package/src/core/platform.ts +0 -64
  472. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +0 -220
  473. package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -145
  474. package/src/core/shaders/templates/shaderUtils.ts +0 -47
  475. package/src/core/shaders/webgl/DefaultBatched.ts +0 -129
  476. package/src/core/text-rendering/TextRenderingUtils.ts +0 -36
  477. package/src/core/text-rendering/TextTextureRendererUtils.ts +0 -263
  478. package/src/core/text-rendering/TrFontManager.ts +0 -183
  479. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +0 -176
  480. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +0 -139
  481. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
  482. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +0 -171
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  484. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +0 -94
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  486. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +0 -509
  487. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +0 -815
  488. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -841
  489. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
  490. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
  491. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
  492. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +0 -32
  493. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +0 -117
  494. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
  495. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +0 -38
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  497. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
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  502. package/src/core/text-rendering/renderers/TextRenderer.ts +0 -550
  503. /package/dist/src/core/{renderers/canvas/internal/ColorUtils.d.ts → lib/colorParser.d.ts} +0 -0
@@ -1,33 +1,127 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
2
  import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
19
- import { Shadow } from './Shadow.js';
20
3
  export const RoundedWithBorderAndShadow = {
21
4
  props: RoundedWithBorderAndShadowTemplate.props,
22
5
  update(node) {
23
- this.uniformRGBA('u_border_color', this.props['border-color']);
24
- this.uniform4fa('u_border_width', this.props['border-width']);
25
- this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
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- this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
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- this.uniform4fa('u_shadow', this.props['shadow-projection']);
28
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
6
+ const props = this.props;
7
+ this.uniformRGBA('u_borderColor', props['border-color']);
8
+ this.uniform4fa('u_borderWidth', props['border-w']);
9
+ this.uniform1f('u_borderGap', this.props['border-gap']);
10
+ this.uniform1f('u_borderAlign', this.props['border-align']);
11
+ this.uniformRGBA('u_shadowColor', props['shadow-color']);
12
+ this.uniform4fa('u_shadow', props['shadow-projection']);
13
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
29
14
  },
30
- vertex: Shadow.vertex,
15
+ vertex: `
16
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
17
+ precision highp float;
18
+ # else
19
+ precision mediump float;
20
+ # endif
21
+
22
+ attribute vec2 a_position;
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+ attribute vec2 a_textureCoords;
24
+ attribute vec4 a_color;
25
+ attribute vec2 a_nodeCoords;
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+
27
+ uniform vec2 u_resolution;
28
+ uniform float u_pixelRatio;
29
+ uniform float u_rtt;
30
+ uniform vec2 u_dimensions;
31
+
32
+ uniform vec4 u_shadow;
33
+ uniform vec4 u_radius;
34
+ uniform vec4 u_borderWidth;
35
+ uniform float u_borderGap;
36
+ uniform float u_borderAlign;
37
+
38
+ varying vec4 v_color;
39
+ varying vec2 v_textureCoords;
40
+ varying vec2 v_nodeCoords;
41
+
42
+ varying vec2 v_innerSize;
43
+ varying vec2 v_outerSize;
44
+ varying vec2 v_outerBorderUv;
45
+ varying vec2 v_innerBorderUv;
46
+ varying vec4 v_innerBorderRadius;
47
+ varying vec4 v_outerBorderRadius;
48
+ varying vec2 v_halfDimensions;
49
+ varying float v_edgeWidth;
50
+ varying float v_borderZero;
51
+
52
+ void main() {
53
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
54
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
55
+
56
+ vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
57
+ vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
58
+
59
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
60
+
61
+ v_innerSize = vec2(0.0);
62
+ v_outerSize = vec2(0.0);
63
+
64
+ if(v_borderZero == 0.0) {
65
+ float borderTop = u_borderWidth.x;
66
+ float borderRight = u_borderWidth.y;
67
+ float borderBottom = u_borderWidth.z;
68
+ float borderLeft = u_borderWidth.w;
69
+
70
+ v_outerBorderUv = vec2(0.0);
71
+ v_innerBorderUv = vec2(0.0);
72
+
73
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
74
+ vec2 extraSize = borderSize * u_borderAlign;
75
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
76
+ float gapRight = step(0.001, borderRight) * u_borderGap;
77
+ float gapTop = step(0.001, borderTop) * u_borderGap;
78
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
79
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
80
+
81
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
82
+ v_innerSize = v_outerSize - borderSize * 0.5;
83
+
84
+ // Use sign() to avoid branching
85
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
86
+ vec2 signDiff = sign(borderDiff);
87
+ borderDiff = abs(borderDiff);
88
+
89
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
90
+ vec2 signGapDiff = sign(gapDiff);
91
+ gapDiff = abs(gapDiff);
92
+
93
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
94
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
95
+
96
+ v_outerBorderRadius = vec4(
97
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
98
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
99
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
100
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
101
+ );
102
+
103
+ v_innerBorderRadius = vec4(
104
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
105
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
106
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
107
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
108
+ );
109
+
110
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
111
+ edgeOffset += edgeOffsetExtra;
112
+
113
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
114
+ }
115
+
116
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
117
+
118
+ v_halfDimensions = u_dimensions * 0.5;
119
+ v_edgeWidth = 1.0 / u_pixelRatio;
120
+ v_color = a_color;
121
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
122
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
123
+ }
124
+ `,
31
125
  fragment: `
32
126
  # ifdef GL_FRAGMENT_PRECISION_HIGH
33
127
  precision highp float;
@@ -43,16 +137,25 @@ export const RoundedWithBorderAndShadow = {
43
137
  uniform float u_rtt;
44
138
 
45
139
  uniform vec4 u_radius;
46
- uniform vec4 u_border_width;
47
- uniform vec4 u_border_color;
48
- uniform int u_border_asym;
49
- uniform vec4 u_shadow_color;
140
+ uniform vec4 u_borderWidth;
141
+ uniform vec4 u_borderColor;
142
+ uniform vec4 u_shadowColor;
50
143
  uniform vec4 u_shadow;
51
144
 
52
145
  varying vec4 v_color;
53
146
  varying vec2 v_textureCoords;
54
147
  varying vec2 v_nodeCoords;
55
148
 
149
+ varying vec2 v_innerSize;
150
+ varying vec2 v_outerSize;
151
+ varying vec2 v_outerBorderUv;
152
+ varying vec2 v_innerBorderUv;
153
+ varying vec4 v_innerBorderRadius;
154
+ varying vec4 v_outerBorderRadius;
155
+ varying vec2 v_halfDimensions;
156
+ varying float v_edgeWidth;
157
+ varying float v_borderZero;
158
+
56
159
  float roundedBox(vec2 p, vec2 s, vec4 r) {
57
160
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
58
161
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -60,20 +163,6 @@ export const RoundedWithBorderAndShadow = {
60
163
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
61
164
  }
62
165
 
63
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
64
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
65
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
66
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
67
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
68
-
69
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
70
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
71
-
72
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
73
- float borderDist = roundedBox(p, size, r);
74
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
75
- }
76
-
77
166
  float shadowBox(vec2 p, vec2 s, vec4 r) {
78
167
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
79
168
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -84,28 +173,49 @@ export const RoundedWithBorderAndShadow = {
84
173
 
85
174
  void main() {
86
175
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
- vec2 halfDimensions = (u_dimensions * 0.5);
88
-
89
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
90
- float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
176
+ vec4 resultColor = vec4(0.0);
177
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
178
+ float nodeDist;
179
+ float nodeAlpha;
180
+ float shadowAlpha;
91
181
 
92
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
93
- float borderAlpha = 0.0;
182
+ if(v_borderZero == 1.0) {
183
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
184
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
185
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
186
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
187
+ gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
188
+ return;
189
+ }
94
190
 
95
- if(u_border_asym == 1) {
96
- borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
191
+ if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
192
+ shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
97
193
  }
98
194
  else {
99
- borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
195
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
100
196
  }
101
197
 
102
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
198
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
199
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
200
+
201
+ if(u_borderGap == 0.0) {
202
+ float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
203
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
204
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
205
+ resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
206
+ resultColor = mix(resultColor, color, innerAlpha);
207
+ gl_FragColor = resultColor * u_alpha;
208
+ return;
209
+ }
103
210
 
104
- vec4 resColor = vec4(0.0);
105
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
106
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
107
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
108
- gl_FragColor = resColor * u_alpha;
211
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
212
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
213
+ float borderDist = max(-innerDist, outerDist);
214
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
215
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
216
+ resultColor = mix(resultColor, color, nodeAlpha);
217
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
218
+ gl_FragColor = resultColor * u_alpha;
109
219
  }
110
220
  `,
111
221
  };
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EX;CACA,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+FX;CACA,CAAC"}
@@ -1,52 +1,92 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
1
  import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
2
  import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
19
- import { Shadow } from './Shadow.js';
20
3
  export const RoundedWithShadow = {
21
4
  props: RoundedWithShadowTemplate.props,
22
5
  update(node) {
23
6
  this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
24
7
  this.uniform4fa('u_shadow', this.props['shadow-projection']);
25
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
8
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
26
9
  },
27
- vertex: Shadow.vertex,
28
- fragment: `
10
+ vertex: `
29
11
  # ifdef GL_FRAGMENT_PRECISION_HIGH
30
12
  precision highp float;
31
13
  # else
32
14
  precision mediump float;
33
15
  # endif
34
16
 
17
+ attribute vec2 a_position;
18
+ attribute vec2 a_textureCoords;
19
+ attribute vec4 a_color;
20
+ attribute vec2 a_nodeCoords;
21
+
35
22
  uniform vec2 u_resolution;
36
23
  uniform float u_pixelRatio;
37
- uniform float u_alpha;
38
24
  uniform vec2 u_dimensions;
39
- uniform sampler2D u_texture;
40
25
 
41
- uniform vec4 u_shadow_color;
42
26
  uniform vec4 u_shadow;
43
27
  uniform vec4 u_radius;
44
28
 
45
- uniform int u_asymWidth;
29
+ varying vec4 v_color;
30
+ varying vec2 v_textureCoords;
31
+
32
+ varying vec2 v_boxUv;
33
+ varying vec2 v_boxSize;
34
+ varying vec2 v_boxSmooth;
35
+ varying vec2 v_shadowBox;
36
+ varying vec2 v_shadowSize;
37
+ varying vec4 v_shadowRadius;
38
+ varying vec2 v_shadowSmooth;
39
+
40
+ void main() {
41
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
42
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
43
+
44
+ vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
45
+ vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
46
+ vec2 shadowEdge = outerEdge * padding + offsetShift;
47
+
48
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
49
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
50
+
51
+ v_color = a_color;
52
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
53
+
54
+ float edgeWidth = 1.0 / u_pixelRatio;
55
+ vec2 halfDimensions = u_dimensions * 0.5;
56
+
57
+ v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
58
+ v_boxSize = halfDimensions - edgeWidth;
59
+ v_boxSmooth = vec2(-0.5 * edgeWidth, 0.5 * edgeWidth);
60
+
61
+ v_shadowBox = v_boxUv - u_shadow.xy;
62
+ v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
63
+ v_shadowRadius = max(vec4(0.0), u_radius + u_shadow.w);
64
+ v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
65
+ }
66
+ `,
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform float u_alpha;
75
+ uniform sampler2D u_texture;
76
+
77
+ uniform vec4 u_shadow_color;
78
+ uniform vec4 u_radius;
46
79
 
47
80
  varying vec4 v_color;
48
81
  varying vec2 v_textureCoords;
49
- varying vec2 v_nodeCoords;
82
+
83
+ varying vec2 v_boxUv;
84
+ varying vec2 v_boxSize;
85
+ varying vec2 v_boxSmooth;
86
+ varying vec2 v_shadowBox;
87
+ varying vec2 v_shadowSize;
88
+ varying vec4 v_shadowRadius;
89
+ varying vec2 v_shadowSmooth;
50
90
 
51
91
  float roundedBox(vec2 p, vec2 s, vec4 r) {
52
92
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
@@ -60,22 +100,21 @@ export const RoundedWithShadow = {
60
100
  r.x = (p.y > 0.0) ? r.y : r.x;
61
101
  vec2 q = abs(p) - s + r.x;
62
102
  float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
103
+ return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
64
104
  }
65
105
 
66
106
  void main() {
67
107
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
- vec2 halfDimensions = (u_dimensions * 0.5);
69
-
70
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
108
 
73
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
-
75
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
109
+ float boxDist = roundedBox(v_boxUv, v_boxSize, u_radius);
110
+ float roundedAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
76
111
 
77
112
  vec4 resColor = vec4(0.0);
78
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
113
+ if (u_shadow_color.a > 0.0) {
114
+ float shadowAlpha = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
115
+ resColor = u_shadow_color * shadowAlpha;
116
+ }
117
+
79
118
  resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
119
  gl_FragColor = resColor * u_alpha;
81
120
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
@@ -4,7 +4,6 @@ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
4
4
  */
5
5
  export interface SdfShaderProps {
6
6
  transform: Float32Array;
7
- scrollY: number;
8
7
  /**
9
8
  * Color in RGBA format
10
9
  *
@@ -14,7 +13,6 @@ export interface SdfShaderProps {
14
13
  color: number;
15
14
  size: number;
16
15
  distanceRange: number;
17
- debug: boolean;
18
16
  }
19
17
  /**
20
18
  * SdfShader supports multi-channel and single-channel signed distance field textures.
@@ -1,21 +1,3 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
19
1
  import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
2
  const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
21
3
  /**
@@ -34,19 +16,15 @@ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
34
16
  export const Sdf = {
35
17
  props: {
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18
  transform: IDENTITY_MATRIX_3x3,
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- scrollY: 0,
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19
  color: 0xffffffff,
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20
  size: 16,
40
21
  distanceRange: 1.0,
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- debug: false,
42
22
  },
43
23
  onSdfBind(props) {
44
24
  this.uniformMatrix3fv('u_transform', props.transform);
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- this.uniform1f('u_scrollY', props.scrollY);
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- this.uniform4fv('u_color', new Float32Array(getNormalizedRgbaComponents(props.color)));
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+ this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
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26
  this.uniform1f('u_size', props.size);
48
27
  this.uniform1f('u_distanceRange', props.distanceRange);
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- this.uniform1i('u_debug', props.debug ? 1 : 0);
50
28
  },
51
29
  vertex: `
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30
  # ifdef GL_FRAGMENT_PRECISION_HIGH
@@ -61,14 +39,15 @@ export const Sdf = {
61
39
 
62
40
  uniform vec2 u_resolution;
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  uniform mat3 u_transform;
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- uniform float u_scrollY;
65
42
  uniform float u_pixelRatio;
66
43
  uniform float u_size;
44
+ uniform float u_distanceRange;
67
45
 
68
46
  varying vec2 v_texcoord;
47
+ varying float v_scaledDistRange;
69
48
 
70
49
  void main() {
71
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
50
+ vec2 scrolledPosition = a_position * u_size;
72
51
  vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
52
 
74
53
  // Calculate screen space with pixel ratio
@@ -76,7 +55,7 @@ export const Sdf = {
76
55
 
77
56
  gl_Position = vec4(screenSpace, 0.0, 1.0);
78
57
  v_texcoord = a_textureCoords;
79
-
58
+ v_scaledDistRange = u_distanceRange * u_pixelRatio;
80
59
  }
81
60
  `,
82
61
  fragment: `
@@ -87,24 +66,17 @@ export const Sdf = {
87
66
  # endif
88
67
  uniform vec4 u_color;
89
68
  uniform sampler2D u_texture;
90
- uniform float u_distanceRange;
91
- uniform float u_pixelRatio;
92
- uniform int u_debug;
93
69
 
94
70
  varying vec2 v_texcoord;
71
+ varying float v_scaledDistRange;
95
72
 
96
73
  float median(float r, float g, float b) {
97
- return max(min(r, g), min(max(r, g), b));
74
+ return clamp(b, min(r, g), max(r, g));
98
75
  }
99
76
 
100
77
  void main() {
101
78
  vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
- if (u_debug == 1) {
103
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
- return;
105
- }
106
- float scaledDistRange = u_distanceRange * u_pixelRatio;
107
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
79
+ float sigDist = v_scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
80
  float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
81
 
110
82
  // Build the final color.
@@ -1 +1 @@
1
- {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAkB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;QAClB,KAAK,EAAE,KAAK;KACb;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CACb,SAAS,EACT,IAAI,YAAY,CAAC,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAC3D,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
1
+ {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAgB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;KACnB;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IACzD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;GAyBT;CACF,CAAC"}