@lightningtv/renderer 3.0.0-beta1 → 3.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (503) hide show
  1. package/NOTICE +4 -0
  2. package/README.md +22 -28
  3. package/dist/exports/canvas-shaders.js +0 -16
  4. package/dist/exports/canvas-shaders.js.map +1 -1
  5. package/dist/exports/canvas.d.ts +1 -1
  6. package/dist/exports/canvas.js +1 -19
  7. package/dist/exports/canvas.js.map +1 -1
  8. package/dist/exports/index.d.ts +2 -5
  9. package/dist/exports/index.js +1 -23
  10. package/dist/exports/index.js.map +1 -1
  11. package/dist/exports/inspector.js +0 -18
  12. package/dist/exports/inspector.js.map +1 -1
  13. package/dist/exports/utils.d.ts +2 -1
  14. package/dist/exports/utils.js +2 -19
  15. package/dist/exports/utils.js.map +1 -1
  16. package/dist/exports/webgl-shaders.js +0 -16
  17. package/dist/exports/webgl-shaders.js.map +1 -1
  18. package/dist/exports/webgl.d.ts +2 -1
  19. package/dist/exports/webgl.js +2 -19
  20. package/dist/exports/webgl.js.map +1 -1
  21. package/dist/src/common/CommonTypes.d.ts +15 -3
  22. package/dist/src/common/CommonTypes.js +0 -18
  23. package/dist/src/common/CommonTypes.js.map +1 -1
  24. package/dist/src/common/EventEmitter.js +0 -18
  25. package/dist/src/common/EventEmitter.js.map +1 -1
  26. package/dist/src/common/IEventEmitter.js +0 -16
  27. package/dist/src/common/IEventEmitter.js.map +1 -1
  28. package/dist/src/core/Autosizer.d.ts +35 -0
  29. package/dist/src/core/Autosizer.js +178 -0
  30. package/dist/src/core/Autosizer.js.map +1 -0
  31. package/dist/src/core/CoreNode.d.ts +139 -101
  32. package/dist/src/core/CoreNode.js +813 -528
  33. package/dist/src/core/CoreNode.js.map +1 -1
  34. package/dist/src/core/CoreShaderManager.d.ts +3 -3
  35. package/dist/src/core/CoreShaderManager.js +0 -18
  36. package/dist/src/core/CoreShaderManager.js.map +1 -1
  37. package/dist/src/core/CoreTextNode.d.ts +75 -87
  38. package/dist/src/core/CoreTextNode.js +380 -258
  39. package/dist/src/core/CoreTextNode.js.map +1 -1
  40. package/dist/src/core/CoreTextureManager.d.ts +25 -14
  41. package/dist/src/core/CoreTextureManager.js +83 -140
  42. package/dist/src/core/CoreTextureManager.js.map +1 -1
  43. package/dist/src/core/Stage.d.ts +102 -36
  44. package/dist/src/core/Stage.js +424 -191
  45. package/dist/src/core/Stage.js.map +1 -1
  46. package/dist/src/core/TextureError.d.ts +11 -0
  47. package/dist/src/core/TextureError.js +37 -0
  48. package/dist/src/core/TextureError.js.map +1 -0
  49. package/dist/src/core/TextureMemoryManager.d.ts +11 -4
  50. package/dist/src/core/TextureMemoryManager.js +114 -134
  51. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  52. package/dist/src/core/animations/AnimationManager.js +0 -18
  53. package/dist/src/core/animations/AnimationManager.js.map +1 -1
  54. package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
  55. package/dist/src/core/animations/CoreAnimation.js +8 -24
  56. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  57. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  58. package/dist/src/core/animations/CoreAnimationController.js +11 -22
  59. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  60. package/dist/src/core/lib/ContextSpy.js +0 -18
  61. package/dist/src/core/lib/ContextSpy.js.map +1 -1
  62. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  63. package/dist/src/core/lib/ImageWorker.js +33 -31
  64. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  65. package/dist/src/core/lib/Matrix3d.d.ts +1 -0
  66. package/dist/src/core/lib/Matrix3d.js +7 -19
  67. package/dist/src/core/lib/Matrix3d.js.map +1 -1
  68. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  69. package/dist/src/core/lib/RenderCoords.js +27 -55
  70. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  71. package/dist/src/core/lib/WebGlContextWrapper.d.ts +78 -3
  72. package/dist/src/core/lib/WebGlContextWrapper.js +150 -25
  73. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  74. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  75. package/dist/src/core/lib/collectionUtils.js +82 -0
  76. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  77. package/dist/src/core/lib/colorCache.d.ts +1 -0
  78. package/dist/src/core/lib/colorCache.js +19 -0
  79. package/dist/src/core/lib/colorCache.js.map +1 -0
  80. package/dist/src/core/{renderers/canvas/internal/ColorUtils.js → lib/colorParser.js} +1 -19
  81. package/dist/src/core/lib/colorParser.js.map +1 -0
  82. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  83. package/dist/src/core/lib/textureCompression.js +320 -85
  84. package/dist/src/core/lib/textureCompression.js.map +1 -1
  85. package/dist/src/core/lib/textureSvg.js +0 -18
  86. package/dist/src/core/lib/textureSvg.js.map +1 -1
  87. package/dist/src/core/lib/utils.d.ts +8 -1
  88. package/dist/src/core/lib/utils.js +44 -20
  89. package/dist/src/core/lib/utils.js.map +1 -1
  90. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  91. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  92. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  93. package/dist/src/core/platforms/Platform.d.ts +42 -0
  94. package/dist/src/core/platforms/Platform.js +4 -0
  95. package/dist/src/core/platforms/Platform.js.map +1 -0
  96. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  97. package/dist/src/core/platforms/web/WebPlatform.js +90 -0
  98. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  99. package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
  100. package/dist/src/core/renderers/CoreContextTexture.js +0 -18
  101. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  102. package/dist/src/core/renderers/CoreRenderOp.js +0 -18
  103. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -1
  104. package/dist/src/core/renderers/CoreRenderer.d.ts +15 -3
  105. package/dist/src/core/renderers/CoreRenderer.js +1 -18
  106. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  107. package/dist/src/core/renderers/CoreShaderNode.d.ts +13 -3
  108. package/dist/src/core/renderers/CoreShaderNode.js +25 -2
  109. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  110. package/dist/src/core/renderers/CoreShaderProgram.js +0 -18
  111. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -1
  112. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +4 -5
  113. package/dist/src/core/renderers/canvas/CanvasRenderer.js +89 -83
  114. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  115. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +3 -21
  116. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  117. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  118. package/dist/src/core/renderers/canvas/CanvasTexture.js +18 -31
  119. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  120. package/dist/src/core/renderers/webgl/BatchRenderOp.d.ts +25 -0
  121. package/dist/src/core/renderers/webgl/BatchRenderOp.js +60 -0
  122. package/dist/src/core/renderers/webgl/BatchRenderOp.js.map +1 -0
  123. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  124. package/dist/src/core/renderers/webgl/SdfRenderOp.js +80 -0
  125. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  126. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +2 -0
  127. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -24
  128. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  129. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  130. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -23
  131. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  132. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +16 -6
  133. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +102 -70
  134. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  135. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +34 -20
  136. package/dist/src/core/renderers/webgl/WebGlRenderer.js +319 -195
  137. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  138. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -3
  139. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  140. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  141. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +9 -7
  142. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +99 -48
  143. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  144. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +1 -0
  145. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +12 -21
  146. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -1
  147. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +0 -18
  148. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  149. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +0 -18
  150. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  151. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +0 -18
  152. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -1
  153. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  154. package/dist/src/core/shaders/canvas/Border.js +67 -41
  155. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  156. package/dist/src/core/shaders/canvas/HolePunch.js +3 -19
  157. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  158. package/dist/src/core/shaders/canvas/LinearGradient.js +7 -21
  159. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  160. package/dist/src/core/shaders/canvas/RadialGradient.js +14 -28
  161. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  162. package/dist/src/core/shaders/canvas/Rounded.js +1 -17
  163. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  164. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
  165. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +44 -22
  166. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  167. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
  168. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +47 -25
  169. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  170. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +9 -21
  171. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  172. package/dist/src/core/shaders/canvas/Shadow.js +0 -16
  173. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
  174. package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
  175. package/dist/src/core/shaders/canvas/utils/render.js +31 -34
  176. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
  177. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +12 -2
  178. package/dist/src/core/shaders/templates/BorderTemplate.js +31 -27
  179. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  180. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  181. package/dist/src/core/shaders/templates/HolePunchTemplate.js +3 -19
  182. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  183. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -16
  184. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -1
  185. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +8 -6
  186. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -18
  187. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  188. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -17
  189. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  190. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  191. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -16
  192. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -1
  193. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +4 -2
  194. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +3 -17
  195. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -1
  196. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  197. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -16
  198. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -1
  199. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  200. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -16
  201. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -1
  202. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  203. package/dist/src/core/shaders/utils.js +25 -0
  204. package/dist/src/core/shaders/utils.js.map +1 -0
  205. package/dist/src/core/shaders/webgl/Border.js +118 -51
  206. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  207. package/dist/src/core/shaders/webgl/Default.js +6 -41
  208. package/dist/src/core/shaders/webgl/Default.js.map +1 -1
  209. package/dist/src/core/shaders/webgl/HolePunch.js +4 -19
  210. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  211. package/dist/src/core/shaders/webgl/LinearGradient.js +73 -34
  212. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  213. package/dist/src/core/shaders/webgl/RadialGradient.js +56 -48
  214. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  215. package/dist/src/core/shaders/webgl/Rounded.js +25 -23
  216. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  217. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +160 -55
  218. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  219. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +168 -58
  220. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  221. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +73 -34
  222. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  223. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -2
  224. package/dist/src/core/shaders/webgl/SdfShader.js +8 -36
  225. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
  226. package/dist/src/core/shaders/webgl/Shadow.js +39 -34
  227. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
  228. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  229. package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
  230. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  231. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  232. package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
  233. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  234. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
  235. package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
  236. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  237. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +18 -0
  238. package/dist/src/core/text-rendering/SdfTextRenderer.js +301 -0
  239. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  240. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
  241. package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
  242. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  243. package/dist/src/core/text-rendering/TextRenderer.d.ts +384 -0
  244. package/dist/src/core/text-rendering/TextRenderer.js +2 -0
  245. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  246. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  247. package/dist/src/core/text-rendering/Utils.js +66 -0
  248. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  249. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  250. package/dist/src/core/textures/ColorTexture.js +3 -22
  251. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  252. package/dist/src/core/textures/ImageTexture.d.ts +13 -6
  253. package/dist/src/core/textures/ImageTexture.js +57 -66
  254. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  255. package/dist/src/core/textures/NoiseTexture.d.ts +3 -3
  256. package/dist/src/core/textures/NoiseTexture.js +8 -26
  257. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  258. package/dist/src/core/textures/RenderTexture.d.ts +7 -7
  259. package/dist/src/core/textures/RenderTexture.js +12 -30
  260. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  261. package/dist/src/core/textures/SubTexture.d.ts +6 -8
  262. package/dist/src/core/textures/SubTexture.js +19 -55
  263. package/dist/src/core/textures/SubTexture.js.map +1 -1
  264. package/dist/src/core/textures/Texture.d.ts +90 -12
  265. package/dist/src/core/textures/Texture.js +160 -35
  266. package/dist/src/core/textures/Texture.js.map +1 -1
  267. package/dist/src/core/utils.d.ts +2 -1
  268. package/dist/src/core/utils.js +1 -19
  269. package/dist/src/core/utils.js.map +1 -1
  270. package/dist/src/main-api/INode.js.map +1 -1
  271. package/dist/src/main-api/Inspector.d.ts +135 -2
  272. package/dist/src/main-api/Inspector.js +507 -30
  273. package/dist/src/main-api/Inspector.js.map +1 -1
  274. package/dist/src/main-api/Renderer.d.ts +294 -81
  275. package/dist/src/main-api/Renderer.js +225 -96
  276. package/dist/src/main-api/Renderer.js.map +1 -1
  277. package/dist/src/utils.d.ts +19 -6
  278. package/dist/src/utils.js +32 -27
  279. package/dist/src/utils.js.map +1 -1
  280. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  281. package/dist/tsconfig.tsbuildinfo +1 -0
  282. package/exports/canvas-shaders.ts +0 -17
  283. package/exports/canvas.ts +1 -19
  284. package/exports/index.ts +6 -27
  285. package/exports/inspector.ts +0 -19
  286. package/exports/utils.ts +7 -19
  287. package/exports/webgl-shaders.ts +0 -16
  288. package/exports/webgl.ts +3 -20
  289. package/package.json +23 -22
  290. package/src/common/CommonTypes.ts +20 -22
  291. package/src/common/EventEmitter.ts +0 -19
  292. package/src/common/IAnimationController.ts +0 -18
  293. package/src/common/IEventEmitter.ts +0 -17
  294. package/src/core/Autosizer.ts +205 -0
  295. package/src/core/CoreNode.test.ts +376 -45
  296. package/src/core/CoreNode.ts +1017 -656
  297. package/src/core/CoreShaderManager.ts +3 -21
  298. package/src/core/CoreTextNode.ts +457 -314
  299. package/src/core/CoreTextureManager.ts +123 -168
  300. package/src/core/Stage.ts +526 -236
  301. package/src/core/TextureError.ts +46 -0
  302. package/src/core/TextureMemoryManager.ts +150 -167
  303. package/src/core/animations/AnimationManager.ts +0 -19
  304. package/src/core/animations/CoreAnimation.ts +15 -32
  305. package/src/core/animations/CoreAnimationController.ts +13 -23
  306. package/src/core/lib/ContextSpy.ts +0 -19
  307. package/src/core/lib/ImageWorker.ts +45 -32
  308. package/src/core/lib/Matrix3d.ts +7 -20
  309. package/src/core/lib/RenderCoords.ts +36 -67
  310. package/src/core/lib/WebGlContextWrapper.ts +196 -72
  311. package/src/core/lib/collectionUtils.ts +99 -0
  312. package/src/core/lib/colorCache.ts +20 -0
  313. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +2 -21
  314. package/src/core/lib/textureCompression.ts +433 -93
  315. package/src/core/lib/textureSvg.ts +0 -19
  316. package/src/core/lib/utils.ts +58 -19
  317. package/src/core/lib/validateImageBitmap.ts +17 -6
  318. package/src/core/platforms/Platform.ts +64 -0
  319. package/src/core/platforms/web/WebPlatform.ts +132 -0
  320. package/src/core/renderers/CoreContextTexture.ts +2 -20
  321. package/src/core/renderers/CoreRenderOp.ts +0 -19
  322. package/src/core/renderers/CoreRenderer.ts +16 -23
  323. package/src/core/renderers/CoreShaderNode.ts +37 -6
  324. package/src/core/renderers/CoreShaderProgram.ts +0 -19
  325. package/src/core/renderers/canvas/CanvasRenderer.ts +108 -137
  326. package/src/core/renderers/canvas/CanvasShaderNode.ts +3 -23
  327. package/src/core/renderers/canvas/CanvasTexture.ts +25 -37
  328. package/src/core/renderers/webgl/SdfRenderOp.ts +88 -0
  329. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +18 -34
  330. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -24
  331. package/src/core/renderers/webgl/WebGlCtxTexture.ts +134 -103
  332. package/src/core/renderers/webgl/WebGlRenderer.ts +368 -233
  333. package/src/core/renderers/webgl/WebGlShaderNode.ts +4 -7
  334. package/src/core/renderers/webgl/WebGlShaderProgram.ts +122 -76
  335. package/src/core/renderers/webgl/internal/BufferCollection.ts +15 -23
  336. package/src/core/renderers/webgl/internal/RendererUtils.ts +0 -19
  337. package/src/core/renderers/webgl/internal/ShaderUtils.ts +0 -19
  338. package/src/core/renderers/webgl/internal/WebGlUtils.ts +0 -19
  339. package/src/core/shaders/canvas/Border.ts +91 -50
  340. package/src/core/shaders/canvas/HolePunch.ts +4 -28
  341. package/src/core/shaders/canvas/LinearGradient.ts +10 -25
  342. package/src/core/shaders/canvas/RadialGradient.ts +23 -54
  343. package/src/core/shaders/canvas/Rounded.ts +2 -19
  344. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -35
  345. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +77 -47
  346. package/src/core/shaders/canvas/RoundedWithShadow.ts +21 -34
  347. package/src/core/shaders/canvas/Shadow.ts +0 -17
  348. package/src/core/shaders/canvas/utils/render.ts +45 -53
  349. package/src/core/shaders/templates/BorderTemplate.ts +42 -29
  350. package/src/core/shaders/templates/HolePunchTemplate.ts +5 -22
  351. package/src/core/shaders/templates/LinearGradientTemplate.ts +0 -17
  352. package/src/core/shaders/templates/RadialGradientTemplate.ts +10 -25
  353. package/src/core/shaders/templates/RoundedTemplate.ts +1 -18
  354. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +1 -18
  355. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +7 -19
  356. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +1 -18
  357. package/src/core/shaders/templates/ShadowTemplate.ts +1 -18
  358. package/src/core/shaders/utils.ts +30 -0
  359. package/src/core/shaders/webgl/Border.ts +118 -55
  360. package/src/core/shaders/webgl/Default.ts +6 -43
  361. package/src/core/shaders/webgl/HolePunch.ts +4 -24
  362. package/src/core/shaders/webgl/LinearGradient.ts +73 -35
  363. package/src/core/shaders/webgl/RadialGradient.ts +58 -51
  364. package/src/core/shaders/webgl/Rounded.ts +25 -45
  365. package/src/core/shaders/webgl/RoundedWithBorder.ts +161 -63
  366. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +169 -68
  367. package/src/core/shaders/webgl/RoundedWithShadow.ts +73 -39
  368. package/src/core/shaders/webgl/SdfShader.ts +8 -41
  369. package/src/core/shaders/webgl/Shadow.ts +39 -35
  370. package/src/core/text-rendering/CanvasFontHandler.ts +285 -0
  371. package/src/core/text-rendering/CanvasTextRenderer.ts +236 -0
  372. package/src/core/text-rendering/SdfFontHandler.ts +566 -0
  373. package/src/core/text-rendering/SdfTextRenderer.ts +406 -0
  374. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  375. package/src/core/text-rendering/TextRenderer.ts +426 -0
  376. package/src/core/text-rendering/Utils.ts +80 -0
  377. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +434 -0
  378. package/src/core/textures/ColorTexture.ts +7 -24
  379. package/src/core/textures/ImageTexture.ts +110 -92
  380. package/src/core/textures/NoiseTexture.ts +14 -31
  381. package/src/core/textures/RenderTexture.ts +18 -35
  382. package/src/core/textures/SubTexture.ts +25 -65
  383. package/src/core/textures/Texture.ts +214 -46
  384. package/src/core/utils.ts +9 -26
  385. package/src/main-api/INode.ts +0 -18
  386. package/src/main-api/Inspector.ts +794 -38
  387. package/src/main-api/Renderer.ts +519 -159
  388. package/src/utils.ts +64 -29
  389. package/dist/src/core/platform.d.ts +0 -10
  390. package/dist/src/core/platform.js +0 -56
  391. package/dist/src/core/platform.js.map +0 -1
  392. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -1
  393. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +0 -217
  394. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +0 -1
  395. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +0 -1
  396. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -36
  397. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -107
  398. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  399. package/dist/src/core/shaders/templates/shaderUtils.js +0 -41
  400. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  401. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  402. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  403. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  404. package/dist/src/core/text-rendering/TextRenderingUtils.d.ts +0 -12
  405. package/dist/src/core/text-rendering/TextRenderingUtils.js +0 -14
  406. package/dist/src/core/text-rendering/TextRenderingUtils.js.map +0 -1
  407. package/dist/src/core/text-rendering/TextTextureRendererUtils.d.ts +0 -72
  408. package/dist/src/core/text-rendering/TextTextureRendererUtils.js +0 -217
  409. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +0 -1
  410. package/dist/src/core/text-rendering/TrFontManager.d.ts +0 -26
  411. package/dist/src/core/text-rendering/TrFontManager.js +0 -131
  412. package/dist/src/core/text-rendering/TrFontManager.js.map +0 -1
  413. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +0 -39
  414. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +0 -125
  415. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +0 -1
  416. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.d.ts +0 -103
  417. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.js +0 -21
  418. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.js.map +0 -1
  419. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.d.ts +0 -62
  420. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js +0 -88
  421. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +0 -1
  422. package/dist/src/core/text-rendering/font-face-types/TrFontFace.d.ts +0 -118
  423. package/dist/src/core/text-rendering/font-face-types/TrFontFace.js +0 -63
  424. package/dist/src/core/text-rendering/font-face-types/TrFontFace.js.map +0 -1
  425. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.d.ts +0 -14
  426. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +0 -66
  427. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +0 -1
  428. package/dist/src/core/text-rendering/font-face-types/utils.d.ts +0 -1
  429. package/dist/src/core/text-rendering/font-face-types/utils.js +0 -38
  430. package/dist/src/core/text-rendering/font-face-types/utils.js.map +0 -1
  431. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.d.ts +0 -59
  432. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -397
  433. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +0 -1
  434. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +0 -126
  435. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +0 -551
  436. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +0 -1
  437. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +0 -91
  438. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -611
  439. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +0 -1
  440. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.d.ts +0 -12
  441. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.js +0 -61
  442. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.js.map +0 -1
  443. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.d.ts +0 -33
  444. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.js +0 -52
  445. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.js.map +0 -1
  446. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.d.ts +0 -13
  447. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.js +0 -32
  448. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.js.map +0 -1
  449. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.d.ts +0 -23
  450. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.js +0 -84
  451. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.js.map +0 -1
  452. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.d.ts +0 -4
  453. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.js +0 -34
  454. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.js.map +0 -1
  455. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +0 -20
  456. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +0 -308
  457. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +0 -1
  458. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.d.ts +0 -10
  459. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.js +0 -40
  460. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.js.map +0 -1
  461. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.d.ts +0 -26
  462. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.js +0 -70
  463. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.js.map +0 -1
  464. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.d.ts +0 -16
  465. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.js +0 -39
  466. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.js.map +0 -1
  467. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +0 -370
  468. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -178
  469. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +0 -1
  470. package/scripts/please-use-pnpm.js +0 -13
  471. package/src/core/platform.ts +0 -64
  472. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +0 -220
  473. package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -145
  474. package/src/core/shaders/templates/shaderUtils.ts +0 -47
  475. package/src/core/shaders/webgl/DefaultBatched.ts +0 -129
  476. package/src/core/text-rendering/TextRenderingUtils.ts +0 -36
  477. package/src/core/text-rendering/TextTextureRendererUtils.ts +0 -263
  478. package/src/core/text-rendering/TrFontManager.ts +0 -183
  479. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +0 -176
  480. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +0 -139
  481. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
  482. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +0 -171
  483. package/src/core/text-rendering/font-face-types/TrFontFace.ts +0 -187
  484. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +0 -94
  485. package/src/core/text-rendering/font-face-types/utils.ts +0 -39
  486. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +0 -509
  487. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +0 -815
  488. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -841
  489. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
  490. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
  491. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
  492. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +0 -32
  493. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +0 -117
  494. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
  495. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +0 -38
  496. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +0 -408
  497. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
  498. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +0 -52
  499. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +0 -205
  500. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +0 -93
  501. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +0 -40
  502. package/src/core/text-rendering/renderers/TextRenderer.ts +0 -550
  503. /package/dist/src/core/{renderers/canvas/internal/ColorUtils.d.ts → lib/colorParser.d.ts} +0 -0
@@ -1,30 +1,14 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
1
  import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
2
  import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
19
- import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
3
  export const LinearGradient = {
21
4
  props: LinearGradientTemplate.props,
22
5
  update() {
23
- this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
24
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
6
+ const props = this.props;
7
+ this.uniform1f('u_angle', props.angle - (Math.PI / 180) * 90);
8
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
25
9
  const colors = [];
26
- for (let i = 0; i < this.props.colors.length; i++) {
27
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
10
+ for (let i = 0; i < props.colors.length; i++) {
11
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
28
12
  colors.push(norm[0], norm[1], norm[2], norm[3]);
29
13
  }
30
14
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -32,42 +16,97 @@ export const LinearGradient = {
32
16
  getCacheMarkers(props) {
33
17
  return `colors:${props.colors.length}`;
34
18
  },
35
- fragment(renderer, props) {
36
- return `
19
+ vertex: `
37
20
  # ifdef GL_FRAGMENT_PRECISION_HIGH
38
21
  precision highp float;
39
22
  # else
40
23
  precision mediump float;
41
24
  # endif
42
25
 
43
- #define PI 3.14159265359
26
+ attribute vec2 a_position;
27
+ attribute vec2 a_textureCoords;
28
+ attribute vec4 a_color;
44
29
 
45
- uniform float u_alpha;
30
+ uniform vec2 u_resolution;
31
+ uniform float u_pixelRatio;
46
32
  uniform vec2 u_dimensions;
47
-
48
- uniform sampler2D u_texture;
49
-
50
33
  uniform float u_angle;
51
- uniform float u_stops[${props.stops.length}];
52
- uniform vec4 u_colors[${props.colors.length}];
53
34
 
54
35
  varying vec4 v_color;
55
36
  varying vec2 v_textureCoords;
37
+ varying float v_dist;
38
+
39
+ const float PI = 3.14159265359;
56
40
 
57
41
  vec2 calcPoint(float d, float angle) {
58
42
  return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
43
  }
60
44
 
61
45
  void main() {
62
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
46
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
47
+ vec2 zero_two = normalized * 2.0;
48
+ vec2 clip_space = zero_two - 1.0;
49
+
50
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
51
+
52
+ v_color = a_color;
53
+ v_textureCoords = a_textureCoords;
54
+
63
55
  float a = u_angle;
64
56
  float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
65
57
  vec2 f = calcPoint(lineDist * 0.5, a);
66
58
  vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
59
  vec2 gradVec = t - f;
68
- float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
- ${genGradientColors(props.stops.length)}
70
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
60
+ float dist = dot(a_textureCoords * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
61
+ v_dist = dist;
62
+ }
63
+ `,
64
+ fragment(renderer, props) {
65
+ return `
66
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
67
+ precision highp float;
68
+ # else
69
+ precision mediump float;
70
+ # endif
71
+
72
+ #define MAX_STOPS ${props.colors.length}
73
+ #define LAST_STOP ${props.colors.length - 1}
74
+
75
+ uniform sampler2D u_texture;
76
+ uniform float u_stops[MAX_STOPS];
77
+ uniform vec4 u_colors[MAX_STOPS];
78
+
79
+ varying vec4 v_color;
80
+ varying vec2 v_textureCoords;
81
+ varying float v_dist;
82
+
83
+ vec4 getGradientColor(float dist) {
84
+ dist = clamp(dist, 0.0, 1.0);
85
+
86
+ if(dist <= u_stops[0]) {
87
+ return u_colors[0];
88
+ }
89
+
90
+ if(dist >= u_stops[LAST_STOP]) {
91
+ return u_colors[LAST_STOP];
92
+ }
93
+
94
+ for(int i = 0; i < LAST_STOP; i++) {
95
+ float left = u_stops[i];
96
+ float right = u_stops[i + 1];
97
+ if(dist >= left && dist <= right) {
98
+ float lDist = smoothstep(left, right, dist);
99
+ return mix(u_colors[i], u_colors[i + 1], lDist);
100
+ }
101
+ }
102
+ return u_colors[LAST_STOP];
103
+ }
104
+
105
+ void main() {
106
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
107
+ vec4 colorOut = getGradientColor(v_dist);
108
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
109
+ gl_FragColor = vec4(blendedRGB, color.a);
71
110
  }
72
111
  `;
73
112
  },
@@ -1 +1 @@
1
- {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CP;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;wBAOa,KAAK,CAAC,MAAM,CAAC,MAAM;wBACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsC5C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -1,31 +1,15 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
1
  import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
2
  import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
- import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
3
  export const RadialGradient = {
21
4
  props: RadialGradientTemplate.props,
22
5
  update(node) {
23
- this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
6
+ const props = this.props;
7
+ this.uniform2f('u_projection', props.pivot[0] * node.w, props.pivot[1] * node.h);
8
+ this.uniform2f('u_size', props.w, props.h);
9
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
26
10
  const colors = [];
27
- for (let i = 0; i < this.props.colors.length; i++) {
28
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
11
+ for (let i = 0; i < props.colors.length; i++) {
12
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
29
13
  colors.push(norm[0], norm[1], norm[2], norm[3]);
30
14
  }
31
15
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -35,39 +19,63 @@ export const RadialGradient = {
35
19
  },
36
20
  fragment(renderer, props) {
37
21
  return `
38
- # ifdef GL_FRAGMENT_PRECISION_HIGH
39
- precision highp float;
40
- # else
41
- precision mediump float;
42
- # endif
22
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
23
+ precision highp float;
24
+ # else
25
+ precision mediump float;
26
+ # endif
43
27
 
44
- #define PI 3.14159265359
28
+ #define MAX_STOPS ${props.colors.length}
29
+ #define LAST_STOP ${props.colors.length - 1}
45
30
 
46
- uniform float u_alpha;
47
- uniform vec2 u_dimensions;
31
+ uniform float u_alpha;
32
+ uniform vec2 u_dimensions;
48
33
 
49
- uniform sampler2D u_texture;
34
+ uniform sampler2D u_texture;
50
35
 
51
- uniform vec2 u_projection;
52
- uniform vec2 u_size;
53
- uniform float u_stops[${props.stops.length}];
54
- uniform vec4 u_colors[${props.colors.length}];
36
+ uniform vec2 u_projection;
37
+ uniform vec2 u_size;
55
38
 
56
- varying vec4 v_color;
57
- varying vec2 v_textureCoords;
39
+ uniform float u_stops[MAX_STOPS];
40
+ uniform vec4 u_colors[MAX_STOPS];
58
41
 
59
- vec2 calcPoint(float d, float angle) {
60
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
- }
42
+ varying vec4 v_color;
43
+ varying vec2 v_textureCoords;
44
+ varying vec2 v_nodeCoords;
62
45
 
63
- void main() {
64
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
- vec2 point = v_textureCoords.xy * u_dimensions;
66
- float dist = length((point - u_projection) / u_size);
67
- ${genGradientColors(props.stops.length)}
68
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
- }
70
- `;
46
+ vec4 getGradientColor(float dist) {
47
+ dist = clamp(dist, 0.0, 1.0);
48
+
49
+ if(dist <= u_stops[0]) {
50
+ return u_colors[0];
51
+ }
52
+
53
+ if(dist >= u_stops[LAST_STOP]) {
54
+ return u_colors[LAST_STOP];
55
+ }
56
+
57
+ for(int i = 0; i < LAST_STOP; i++) {
58
+ float left = u_stops[i];
59
+ float right = u_stops[i + 1];
60
+ if(dist >= left && dist <= right) {
61
+ float lDist = smoothstep(left, right, dist);
62
+ return mix(u_colors[i], u_colors[i + 1], lDist);
63
+ }
64
+ }
65
+
66
+ return u_colors[LAST_STOP];
67
+ }
68
+
69
+ void main() {
70
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
71
+ vec2 point = v_nodeCoords.xy * u_dimensions;
72
+ float dist = length((point - u_projection) / u_size);
73
+
74
+ vec4 colorOut = getGradientColor(dist);
75
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
76
+ gl_FragColor = vec4(blendedRGB, color.a);
77
+ }
78
+ `;
71
79
  },
72
80
  };
73
81
  //# sourceMappingURL=RadialGradient.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EACvB,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CACxB,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;0BAOe,KAAK,CAAC,MAAM,CAAC,MAAM;0BACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAiD5C,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -7,7 +7,7 @@ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
7
7
  export const Rounded = {
8
8
  props: RoundedTemplate.props,
9
9
  update(node) {
10
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
11
11
  },
12
12
  vertex: `
13
13
  # ifdef GL_FRAGMENT_PRECISION_HIGH
@@ -23,7 +23,6 @@ export const Rounded = {
23
23
 
24
24
  uniform vec2 u_resolution;
25
25
  uniform float u_pixelRatio;
26
- uniform vec2 u_dimensions;
27
26
 
28
27
  varying vec4 v_color;
29
28
  varying vec2 v_textureCoords;
@@ -37,8 +36,12 @@ export const Rounded = {
37
36
  v_nodeCoords = a_nodeCoords;
38
37
  v_textureCoords = a_textureCoords;
39
38
 
40
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
39
+ gl_Position = vec4(
40
+ normalized.x * screenSpace.x - 1.0,
41
+ normalized.y * -abs(screenSpace.y) + 1.0,
42
+ 0.0,
43
+ 1.0
44
+ );
42
45
  }
43
46
  `,
44
47
  fragment: `
@@ -48,38 +51,37 @@ export const Rounded = {
48
51
  precision mediump float;
49
52
  # endif
50
53
 
51
- //renderer applies these uniforms automatically
52
- uniform vec2 u_resolution;
53
54
  uniform vec2 u_dimensions;
54
55
  uniform float u_alpha;
56
+ uniform float u_pixelRatio;
55
57
  uniform sampler2D u_texture;
56
-
57
- //custom uniforms
58
58
  uniform vec4 u_radius;
59
59
 
60
60
  varying vec4 v_color;
61
61
  varying vec2 v_textureCoords;
62
62
  varying vec2 v_nodeCoords;
63
63
 
64
- float roundedBox(vec2 p, vec2 s, vec4 r) {
65
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
- r.x = (p.y > 0.0) ? r.y : r.x;
67
- vec2 q = abs(p) - s + r.x;
68
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
- }
70
-
71
64
  void main() {
72
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
- vec2 halfDimensions = (u_dimensions * 0.5);
65
+ vec2 halfDimensions = u_dimensions * 0.5;
66
+ vec2 boxUv = v_nodeCoords * u_dimensions - halfDimensions;
67
+
68
+ // Branchless radius selection based on quadrant
69
+ // x: TL, y: TR, z: BR, w: BL
70
+ vec2 stepVal = step(vec2(0.0), boxUv);
71
+ float r = mix(
72
+ mix(u_radius.x, u_radius.y, stepVal.x),
73
+ mix(u_radius.w, u_radius.z, stepVal.x),
74
+ stepVal.y
75
+ );
74
76
 
75
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
+ vec2 q = abs(boxUv) - halfDimensions + r;
78
+ float d = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
77
79
 
78
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
80
+ float edgeWidth = 1.0 / u_pixelRatio;
81
+ float alpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, d);
79
82
 
80
- vec4 resColor = vec4(0.0);
81
- resColor = mix(resColor, color, roundedAlpha);
82
- gl_FragColor = resColor * u_alpha;
83
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
84
+ gl_FragColor = color * alpha * u_alpha;
83
85
  }
84
86
  `,
85
87
  };
@@ -1 +1 @@
1
- {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
1
+ {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCT;CACF,CAAC"}
@@ -1,31 +1,122 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
2
  import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
- import { Rounded } from './Rounded.js';
20
3
  export const RoundedWithBorder = {
21
4
  props: RoundedWithBorderTemplate.props,
22
5
  update(node) {
23
- this.uniformRGBA('u_border_color', this.props['border-color']);
24
- this.uniform4fa('u_border_width', this.props['border-width']);
25
- this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
26
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
6
+ this.uniformRGBA('u_borderColor', this.props['border-color']);
7
+ this.uniformRGBA('u_fillColor', this.props['border-fill']);
8
+ this.uniform4fa('u_borderWidth', this.props['border-w']);
9
+ this.uniform1f('u_borderGap', this.props['border-gap']);
10
+ this.uniform1f('u_borderAlign', this.props['border-align']);
11
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
27
12
  },
28
- vertex: Rounded.vertex,
13
+ vertex: `
14
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
15
+ precision highp float;
16
+ # else
17
+ precision mediump float;
18
+ # endif
19
+
20
+ attribute vec2 a_position;
21
+ attribute vec2 a_textureCoords;
22
+ attribute vec4 a_color;
23
+ attribute vec2 a_nodeCoords;
24
+
25
+ uniform vec2 u_resolution;
26
+ uniform float u_pixelRatio;
27
+ uniform vec2 u_dimensions;
28
+
29
+ uniform vec4 u_radius;
30
+ uniform vec4 u_borderWidth;
31
+ uniform float u_borderGap;
32
+ uniform float u_borderAlign;
33
+
34
+ varying vec4 v_color;
35
+ varying vec2 v_textureCoords;
36
+ varying vec2 v_nodeCoords;
37
+
38
+ varying vec2 v_innerSize;
39
+ varying vec2 v_outerSize;
40
+ varying vec2 v_outerBorderUv;
41
+ varying vec2 v_innerBorderUv;
42
+ varying vec4 v_innerBorderRadius;
43
+ varying vec4 v_outerBorderRadius;
44
+ varying vec2 v_halfDimensions;
45
+ varying float v_edgeWidth;
46
+ varying float v_borderZero;
47
+
48
+ void main() {
49
+ vec2 vertexPos = a_position * u_pixelRatio;
50
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
51
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
52
+ vec2 edgeOffset = vec2(0.0);
53
+
54
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
55
+ v_innerSize = vec2(0.0);
56
+ v_outerSize = vec2(0.0);
57
+
58
+ if(v_borderZero == 0.0) {
59
+ float borderTop = u_borderWidth.x;
60
+ float borderRight = u_borderWidth.y;
61
+ float borderBottom = u_borderWidth.z;
62
+ float borderLeft = u_borderWidth.w;
63
+
64
+ v_outerBorderUv = vec2(0.0);
65
+ v_innerBorderUv = vec2(0.0);
66
+
67
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
68
+ vec2 extraSize = borderSize * u_borderAlign;
69
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
70
+ float gapRight = step(0.001, borderRight) * u_borderGap;
71
+ float gapTop = step(0.001, borderTop) * u_borderGap;
72
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
73
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
74
+
75
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
76
+ v_innerSize = v_outerSize - borderSize * 0.5;
77
+
78
+ // Use sign() to avoid branching
79
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
80
+ vec2 signDiff = sign(borderDiff);
81
+ borderDiff = abs(borderDiff);
82
+
83
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
84
+ vec2 signGapDiff = sign(gapDiff);
85
+ gapDiff = abs(gapDiff);
86
+
87
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
88
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
89
+
90
+ v_outerBorderRadius = vec4(
91
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
92
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
93
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
94
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
95
+ );
96
+
97
+ v_innerBorderRadius = vec4(
98
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
99
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
100
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
101
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
102
+ );
103
+
104
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
105
+ edgeOffset = edgeOffsetExtra;
106
+
107
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
108
+ }
109
+
110
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
111
+
112
+ v_color = a_color;
113
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
114
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
115
+
116
+ v_halfDimensions = u_dimensions * 0.5;
117
+ v_edgeWidth = 1.0 / u_pixelRatio;
118
+ }
119
+ `,
29
120
  fragment: `
30
121
  # ifdef GL_FRAGMENT_PRECISION_HIGH
31
122
  precision highp float;
@@ -40,15 +131,26 @@ export const RoundedWithBorder = {
40
131
  uniform sampler2D u_texture;
41
132
 
42
133
  uniform vec4 u_radius;
43
-
44
- uniform vec4 u_border_width;
45
- uniform vec4 u_border_color;
46
- uniform int u_border_asym;
134
+ uniform vec4 u_borderWidth;
135
+ uniform vec4 u_borderColor;
136
+ uniform vec4 u_fillColor;
137
+ uniform float u_borderGap;
138
+ uniform float u_borderAlign;
47
139
 
48
140
  varying vec4 v_color;
49
141
  varying vec2 v_textureCoords;
50
142
  varying vec2 v_nodeCoords;
51
143
 
144
+ varying vec2 v_innerSize;
145
+ varying vec2 v_outerSize;
146
+ varying vec2 v_outerBorderUv;
147
+ varying vec2 v_innerBorderUv;
148
+ varying vec4 v_innerBorderRadius;
149
+ varying vec4 v_outerBorderRadius;
150
+ varying vec2 v_halfDimensions;
151
+ varying float v_edgeWidth;
152
+ varying float v_borderZero;
153
+
52
154
  float roundedBox(vec2 p, vec2 s, vec4 r) {
53
155
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
54
156
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -56,41 +158,44 @@ export const RoundedWithBorder = {
56
158
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
57
159
  }
58
160
 
59
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
60
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
61
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
62
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
63
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
64
-
65
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
-
68
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
- float borderDist = roundedBox(p, size + u_pixelRatio, r);
70
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
- }
72
-
73
161
  void main() {
74
162
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
- vec2 halfDimensions = (u_dimensions * 0.5);
76
-
77
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
78
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
163
+ vec4 resultColor = vec4(0.0);
164
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
79
165
 
80
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
- float borderAlpha = 0.0;
166
+ float nodeDist;
167
+ float nodeAlpha;
82
168
 
83
- if(u_border_asym == 1) {
84
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
169
+ if(v_borderZero == 1.0) {
170
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
171
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
172
+ gl_FragColor = (color * nodeAlpha) * u_alpha;
173
+ return;
85
174
  }
86
- else {
87
- borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
175
+
176
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
177
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
178
+
179
+ if(u_borderGap == 0.0) {
180
+ float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
181
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
182
+ resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
183
+ resultColor = mix(resultColor, color, innerAlpha);
184
+ gl_FragColor = resultColor * u_alpha;
185
+ return;
88
186
  }
89
187
 
90
- vec4 resColor = vec4(0.0);
91
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
92
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
93
- gl_FragColor = resColor * u_alpha;
188
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
189
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
190
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
191
+ float gapAlpha = max(0.0, innerAlpha - nodeAlpha);
192
+
193
+ float borderDist = max(-innerDist, outerDist);
194
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
195
+
196
+ resultColor = (color * nodeAlpha) + (u_fillColor * gapAlpha);
197
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
198
+ gl_FragColor = resultColor * u_alpha;
94
199
  }
95
200
  `,
96
201
  };
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QACvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QACF,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,OAAO,CAAC,MAAM;IACtB,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkET;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,aAAa,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0GP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFT;CACF,CAAC"}