@lightningtv/renderer 2.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +3 -0
- package/README.md +147 -0
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +27 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/canvas.d.ts +20 -0
- package/dist/exports/canvas.js +39 -0
- package/dist/exports/canvas.js.map +1 -0
- package/dist/exports/index.d.ts +45 -0
- package/dist/exports/index.js +58 -0
- package/dist/exports/index.js.map +1 -0
- package/dist/exports/inspector.d.ts +4 -0
- package/dist/exports/inspector.js +23 -0
- package/dist/exports/inspector.js.map +1 -0
- package/dist/exports/utils.d.ts +26 -0
- package/dist/exports/utils.js +45 -0
- package/dist/exports/utils.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +28 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/exports/webgl.d.ts +19 -0
- package/dist/exports/webgl.js +38 -0
- package/dist/exports/webgl.js.map +1 -0
- package/dist/src/common/CommonTypes.d.ts +97 -0
- package/dist/src/common/CommonTypes.js +20 -0
- package/dist/src/common/CommonTypes.js.map +1 -0
- package/dist/src/common/EventEmitter.d.ts +12 -0
- package/dist/src/common/EventEmitter.js +66 -0
- package/dist/src/common/EventEmitter.js.map +1 -0
- package/dist/src/common/IAnimationController.d.ts +66 -0
- package/dist/src/common/IAnimationController.js +2 -0
- package/dist/src/common/IAnimationController.js.map +1 -0
- package/dist/src/common/IEventEmitter.d.ts +8 -0
- package/dist/src/common/IEventEmitter.js +18 -0
- package/dist/src/common/IEventEmitter.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +865 -0
- package/dist/src/core/CoreNode.js +1532 -0
- package/dist/src/core/CoreNode.js.map +1 -0
- package/dist/src/core/CoreShaderManager.d.ts +82 -0
- package/dist/src/core/CoreShaderManager.js +128 -0
- package/dist/src/core/CoreShaderManager.js.map +1 -0
- package/dist/src/core/CoreTextNode.d.ts +103 -0
- package/dist/src/core/CoreTextNode.js +331 -0
- package/dist/src/core/CoreTextNode.js.map +1 -0
- package/dist/src/core/CoreTextureManager.d.ts +249 -0
- package/dist/src/core/CoreTextureManager.js +362 -0
- package/dist/src/core/CoreTextureManager.js.map +1 -0
- package/dist/src/core/Stage.d.ts +210 -0
- package/dist/src/core/Stage.js +636 -0
- package/dist/src/core/Stage.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.d.ts +149 -0
- package/dist/src/core/TextureMemoryManager.js +271 -0
- package/dist/src/core/TextureMemoryManager.js.map +1 -0
- package/dist/src/core/animations/AnimationManager.d.ts +7 -0
- package/dist/src/core/animations/AnimationManager.js +34 -0
- package/dist/src/core/animations/AnimationManager.js.map +1 -0
- package/dist/src/core/animations/CoreAnimation.d.ts +38 -0
- package/dist/src/core/animations/CoreAnimation.js +261 -0
- package/dist/src/core/animations/CoreAnimation.js.map +1 -0
- package/dist/src/core/animations/CoreAnimationController.d.ts +27 -0
- package/dist/src/core/animations/CoreAnimationController.js +133 -0
- package/dist/src/core/animations/CoreAnimationController.js.map +1 -0
- package/dist/src/core/animations/SimpleAnimation.d.ts +28 -0
- package/dist/src/core/animations/SimpleAnimation.js +96 -0
- package/dist/src/core/animations/SimpleAnimation.js.map +1 -0
- package/dist/src/core/lib/ContextSpy.d.ts +12 -0
- package/dist/src/core/lib/ContextSpy.js +38 -0
- package/dist/src/core/lib/ContextSpy.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +16 -0
- package/dist/src/core/lib/ImageWorker.js +201 -0
- package/dist/src/core/lib/ImageWorker.js.map +1 -0
- package/dist/src/core/lib/Matrix3d.d.ts +73 -0
- package/dist/src/core/lib/Matrix3d.js +230 -0
- package/dist/src/core/lib/Matrix3d.js.map +1 -0
- package/dist/src/core/lib/RenderCoords.d.ts +13 -0
- package/dist/src/core/lib/RenderCoords.js +63 -0
- package/dist/src/core/lib/RenderCoords.js.map +1 -0
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +694 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +1049 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -0
- package/dist/src/core/lib/textureCompression.d.ts +16 -0
- package/dist/src/core/lib/textureCompression.js +129 -0
- package/dist/src/core/lib/textureCompression.js.map +1 -0
- package/dist/src/core/lib/textureSvg.d.ts +16 -0
- package/dist/src/core/lib/textureSvg.js +63 -0
- package/dist/src/core/lib/textureSvg.js.map +1 -0
- package/dist/src/core/lib/utils.d.ts +60 -0
- package/dist/src/core/lib/utils.js +267 -0
- package/dist/src/core/lib/utils.js.map +1 -0
- package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
- package/dist/src/core/lib/validateImageBitmap.js +68 -0
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
- package/dist/src/core/platform.d.ts +10 -0
- package/dist/src/core/platform.js +81 -0
- package/dist/src/core/platform.js.map +1 -0
- package/dist/src/core/platforms/Platform.d.ts +37 -0
- package/dist/src/core/platforms/Platform.js +22 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
- package/dist/src/core/platforms/web/WebPlatform.js +58 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreContextTexture.d.ts +12 -0
- package/dist/src/core/renderers/CoreContextTexture.js +34 -0
- package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
- package/dist/src/core/renderers/CoreRenderOp.js +21 -0
- package/dist/src/core/renderers/CoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +78 -0
- package/dist/src/core/renderers/CoreRenderer.js +37 -0
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/CoreShader.d.ts +9 -0
- package/dist/src/core/renderers/CoreShader.js +28 -0
- package/dist/src/core/renderers/CoreShader.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
- package/dist/src/core/renderers/CoreShaderNode.js +113 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +37 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +215 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +57 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +14 -0
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +138 -0
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -0
- package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +19 -0
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js +58 -0
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -0
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +224 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +136 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +573 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +219 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +27 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js +48 -0
- package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +55 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js +106 -0
- package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +47 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +51 -0
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +31 -0
- package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
- package/dist/src/core/shaders/canvas/Border.js +57 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +48 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +70 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +33 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +43 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +41 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +40 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +31 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +84 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +38 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +9 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
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- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -0
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -0
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- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -0
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- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -0
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -0
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- package/src/core/textures/NoiseTexture.ts +104 -0
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- package/src/core/textures/SubTexture.ts +205 -0
- package/src/core/textures/Texture.ts +376 -0
- package/src/core/utils.ts +227 -0
- package/src/env.d.ts +7 -0
- package/src/main-api/DynamicShaderController.ts +104 -0
- package/src/main-api/INode.ts +101 -0
- package/src/main-api/Inspector.ts +522 -0
- package/src/main-api/Renderer.ts +807 -0
- package/src/main-api/ShaderController.ts +80 -0
- package/src/main-api/utils.ts +45 -0
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return [].concat(this.default);
|
|
32
|
+
},
|
|
33
|
+
},
|
|
34
|
+
magnification: 0.6,
|
|
35
|
+
},
|
|
36
|
+
};
|
|
37
|
+
export const Magnifier = {
|
|
38
|
+
props: MagnifierTemplate.props,
|
|
39
|
+
fragment: `
|
|
40
|
+
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
41
|
+
precision highp float;
|
|
42
|
+
#else
|
|
43
|
+
precision mediump float;
|
|
44
|
+
#endif
|
|
45
|
+
|
|
46
|
+
varying vec2 v_textureCoords; // Renamed from vTextureCoord for consistency
|
|
47
|
+
varying vec4 v_color; // Renamed from vColor for consistency
|
|
48
|
+
uniform sampler2D u_texture; // Renamed from uSampler for consistency
|
|
49
|
+
uniform float u_alpha; // Added for consistency, though not used by magnifier effect itself
|
|
50
|
+
|
|
51
|
+
uniform vec2 u_size;
|
|
52
|
+
uniform vec2 u_pos;
|
|
53
|
+
uniform vec2 u_resolution; // Resolution of the element being magnified
|
|
54
|
+
uniform float u_radius;
|
|
55
|
+
uniform float u_magnification;
|
|
56
|
+
|
|
57
|
+
float roundBox(vec2 p, vec2 b, float r) {
|
|
58
|
+
// Adjusted to prevent issues with r=0 if b is also small.
|
|
59
|
+
// The 0.1 in original might have been to prevent division by zero or sqrt of negative.
|
|
60
|
+
// Using max(abs(p)-b+r, 0.0) is more standard for SDFs.
|
|
61
|
+
// Smoothstep is used for anti-aliasing the edge.
|
|
62
|
+
float d = length(max(abs(p)-b+r, 0.0))-r;
|
|
63
|
+
return smoothstep(1.0, 0.0, d); // 1 inside, 0 outside, smoothed edge
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
// Check if a point is within the 0-1 texture coordinate range
|
|
67
|
+
float inside(vec2 v) {
|
|
68
|
+
vec2 s = step(vec2(0.0, 0.0), v) - step(vec2(1.0, 1.0), v);
|
|
69
|
+
return s.x * s.y; // 1 if inside, 0 if outside
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
void main(void) {
|
|
73
|
+
vec4 originalColor = texture2D(u_texture, v_textureCoords);
|
|
74
|
+
// If w or h is zero, magnification effectively does nothing or is ill-defined.
|
|
75
|
+
// In this case, just return the original color.
|
|
76
|
+
if (u_w == 0.0 || u_h == 0.0) {
|
|
77
|
+
gl_FragColor = originalColor * v_color * u_alpha;
|
|
78
|
+
return;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
// Position relative to the center of the magnification area
|
|
82
|
+
vec2 pos = v_textureCoords.xy * u_resolution - vec2(u_x, u_y) - vec2(u_w, u_h) / 2.0;
|
|
83
|
+
vec2 size = vec2(u_w, u_h) / 2.0;
|
|
84
|
+
float b = roundBox(pos, size, u_radius); // Mask for the magnification area
|
|
85
|
+
|
|
86
|
+
// Calculate texture coordinates for the magnified content
|
|
87
|
+
// Center the magnification effect around u_x, u_y
|
|
88
|
+
vec2 centerOffset = vec2(u_x, u_y) + vec2(u_w, u_h) / 2.0;
|
|
89
|
+
vec2 magnifiedTexCoords = (v_textureCoords * u_resolution - centerOffset) / u_magnification + centerOffset;
|
|
90
|
+
magnifiedTexCoords /= u_resolution;
|
|
91
|
+
|
|
92
|
+
vec4 magnifiedColor = texture2D(u_texture, magnifiedTexCoords);
|
|
93
|
+
|
|
94
|
+
// Mix original and magnified color based on the mask and whether magnified coords are valid
|
|
95
|
+
gl_FragColor = mix(originalColor, magnifiedColor * inside(magnifiedTexCoords), b) * v_color * u_alpha;
|
|
96
|
+
}
|
|
97
|
+
`,
|
|
98
|
+
update() {
|
|
99
|
+
const props = this.props;
|
|
100
|
+
this.uniform2f('u_pos', props.x, props.y);
|
|
101
|
+
//precalculate to halfSize once instead of for every pixel
|
|
102
|
+
this.uniform2f('u_size', props.width * 0.5, props.height * 0.5);
|
|
103
|
+
this.uniform1f('u_magnification', props.magnification || 0.6);
|
|
104
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, props.width, props.height));
|
|
105
|
+
},
|
|
106
|
+
};
|
|
107
|
+
//# sourceMappingURL=Magnifier.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Magnifier.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Magnifier.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EAAE,oBAAoB,EAAE,MAAM,aAAa,CAAC;AA+CnD,MAAM,CAAC,MAAM,iBAAiB,GAAmC;IAC/D,KAAK,EAAE;QACL,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,KAAK,EAAE,EAAE;QACT,MAAM,EAAE,EAAE;QACV,MAAM,EAAE;YACN,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,aAAa,EAAE,GAAG;KACnB;CACF,CAAC;AAEF,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0DT;IACD,MAAM;QACF,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC1C,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,GAAG,GAAG,EAAE,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAChE,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,IAAI,GAAG,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CACzE,CAAC;IACJ,CAAC;CACJ,CAAC"}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { getNormalizedRgbaComponents } from '../../lib/utils.js';
|
|
18
|
+
import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
|
|
19
|
+
import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
|
|
20
|
+
export const RadialGradient = {
|
|
21
|
+
props: RadialGradientTemplate.props,
|
|
22
|
+
update(node) {
|
|
23
|
+
const props = this.props;
|
|
24
|
+
this.uniform2f('u_projection', props.pivot[0] * node.width, props.pivot[1] * node.height);
|
|
25
|
+
this.uniform2f('u_size', props.width * 0.5, props.height * 0.5);
|
|
26
|
+
this.uniform1fv('u_stops', new Float32Array(props.stops));
|
|
27
|
+
const colors = [];
|
|
28
|
+
for (let i = 0; i < props.colors.length; i++) {
|
|
29
|
+
const norm = getNormalizedRgbaComponents(props.colors[i]);
|
|
30
|
+
colors.push(norm[0], norm[1], norm[2], norm[3]);
|
|
31
|
+
}
|
|
32
|
+
this.uniform4fv('u_colors', new Float32Array(colors));
|
|
33
|
+
},
|
|
34
|
+
getCacheMarkers(props) {
|
|
35
|
+
return `colors:${props.colors.length}`;
|
|
36
|
+
},
|
|
37
|
+
fragment(renderer, props) {
|
|
38
|
+
return `
|
|
39
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
40
|
+
precision highp float;
|
|
41
|
+
# else
|
|
42
|
+
precision mediump float;
|
|
43
|
+
# endif
|
|
44
|
+
|
|
45
|
+
#define PI 3.14159265359
|
|
46
|
+
|
|
47
|
+
uniform float u_alpha;
|
|
48
|
+
uniform vec2 u_dimensions;
|
|
49
|
+
|
|
50
|
+
uniform sampler2D u_texture;
|
|
51
|
+
|
|
52
|
+
uniform vec2 u_projection;
|
|
53
|
+
uniform vec2 u_size;
|
|
54
|
+
uniform float u_stops[${props.stops.length}];
|
|
55
|
+
uniform vec4 u_colors[${props.colors.length}];
|
|
56
|
+
|
|
57
|
+
varying vec4 v_color;
|
|
58
|
+
varying vec2 v_textureCoords;
|
|
59
|
+
|
|
60
|
+
vec2 calcPoint(float d, float angle) {
|
|
61
|
+
return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
void main() {
|
|
65
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
66
|
+
vec2 point = v_textureCoords.xy * u_dimensions;
|
|
67
|
+
float dist = length((point - u_projection) / u_size);
|
|
68
|
+
${genGradientColors(props.stops.length)}
|
|
69
|
+
gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
|
|
70
|
+
}
|
|
71
|
+
`;
|
|
72
|
+
},
|
|
73
|
+
};
|
|
74
|
+
//# sourceMappingURL=RadialGradient.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAC3B,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAC7B,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,GAAG,GAAG,EAAE,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
2
|
+
import { type RoundedProps } from '../templates/RoundedTemplate.js';
|
|
3
|
+
/**
|
|
4
|
+
* Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
|
|
5
|
+
* as defined by the specified corner {@link RoundedProps.radius}
|
|
6
|
+
*/
|
|
7
|
+
export declare const Rounded: WebGlShaderType<RoundedProps>;
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
2
|
+
import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
|
|
3
|
+
/**
|
|
4
|
+
* Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
|
|
5
|
+
* as defined by the specified corner {@link RoundedProps.radius}
|
|
6
|
+
*/
|
|
7
|
+
export const Rounded = {
|
|
8
|
+
props: RoundedTemplate.props,
|
|
9
|
+
update(node) {
|
|
10
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
|
|
11
|
+
},
|
|
12
|
+
vertex: `
|
|
13
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
14
|
+
precision highp float;
|
|
15
|
+
# else
|
|
16
|
+
precision mediump float;
|
|
17
|
+
# endif
|
|
18
|
+
|
|
19
|
+
attribute vec2 a_position;
|
|
20
|
+
attribute vec2 a_textureCoords;
|
|
21
|
+
attribute vec4 a_color;
|
|
22
|
+
attribute vec2 a_nodeCoords;
|
|
23
|
+
|
|
24
|
+
uniform vec2 u_resolution;
|
|
25
|
+
uniform float u_pixelRatio;
|
|
26
|
+
uniform vec2 u_dimensions;
|
|
27
|
+
|
|
28
|
+
varying vec4 v_color;
|
|
29
|
+
varying vec2 v_textureCoords;
|
|
30
|
+
varying vec2 v_nodeCoords;
|
|
31
|
+
|
|
32
|
+
void main() {
|
|
33
|
+
vec2 normalized = a_position * u_pixelRatio;
|
|
34
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
35
|
+
|
|
36
|
+
v_color = a_color;
|
|
37
|
+
v_nodeCoords = a_nodeCoords;
|
|
38
|
+
v_textureCoords = a_textureCoords;
|
|
39
|
+
|
|
40
|
+
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
41
|
+
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
42
|
+
}
|
|
43
|
+
`,
|
|
44
|
+
fragment: `
|
|
45
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
46
|
+
precision highp float;
|
|
47
|
+
# else
|
|
48
|
+
precision mediump float;
|
|
49
|
+
# endif
|
|
50
|
+
|
|
51
|
+
//renderer applies these uniforms automatically
|
|
52
|
+
uniform vec2 u_resolution;
|
|
53
|
+
uniform vec2 u_dimensions;
|
|
54
|
+
uniform float u_alpha;
|
|
55
|
+
uniform sampler2D u_texture;
|
|
56
|
+
|
|
57
|
+
//custom uniforms
|
|
58
|
+
uniform vec4 u_radius;
|
|
59
|
+
|
|
60
|
+
varying vec4 v_color;
|
|
61
|
+
varying vec2 v_textureCoords;
|
|
62
|
+
varying vec2 v_nodeCoords;
|
|
63
|
+
|
|
64
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
65
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
66
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
67
|
+
vec2 q = abs(p) - s + r.x;
|
|
68
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
void main() {
|
|
72
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
73
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
74
|
+
|
|
75
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
76
|
+
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
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float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, roundedAlpha);
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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{"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
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/*
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* Copyright 2023 Comcast Cable Communications Management, LLC
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
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export const RoundedWithBorder = {
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props: RoundedWithBorderTemplate.props,
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update(node) {
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const props = this.props;
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const borderWidth = props['border-width'];
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const borderGap = props['border-gap'] || 0;
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this.uniformRGBA('u_borderColor', props['border-color']);
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this.uniform4fa('u_borderWidth', borderWidth);
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this.uniform1f('u_borderGap', borderGap);
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this.uniformRGBA('u_borderGapColor', props['border-gap-color']);
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const origWidth = node.width;
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const origHeight = node.height;
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this.uniform2f('u_dimensions_orig', origWidth, origHeight);
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const expandedWidth = origWidth + borderWidth[3] + borderWidth[1] + borderGap * 2; // original + left + right + 2*gap
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const expandedHeight = origHeight + borderWidth[0] + borderWidth[2] + borderGap * 2; // original + top + bottom + 2*gap
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// u_dimensions for the shader's SDF functions should be the expanded size
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this.uniform2f('u_dimensions', expandedWidth, expandedHeight);
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, expandedWidth, expandedHeight));
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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+
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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+
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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uniform vec2 u_dimensions_orig;
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+
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform float u_borderGap;
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+
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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+
varying vec2 v_nodeCoords;
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varying vec4 v_borderEndRadius;
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varying vec2 v_borderEndSize;
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+
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varying vec4 v_innerRadius;
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varying vec2 v_innerSize;
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varying vec2 v_halfDimensions;
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varying float v_borderZero;
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+
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void main() {
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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+
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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+
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float bTop = u_borderWidth.x;
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float bRight = u_borderWidth.y;
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float bBottom = u_borderWidth.z;
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float bLeft = u_borderWidth.w;
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float gap = u_borderGap;
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+
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+
// Calculate the offset to expand the quad for border and gap
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+
vec2 expansionOffset = vec2(0.0);
|
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+
if (a_nodeCoords.x == 0.0) { // Left edge vertex
|
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+
expansionOffset.x = -(bLeft + gap);
|
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86
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+
} else { // Right edge vertex (a_nodeCoords.x == 1.0)
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+
expansionOffset.x = (bRight + gap);
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+
}
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89
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+
if (a_nodeCoords.y == 0.0) { // Top edge vertex
|
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90
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+
expansionOffset.y = -(bTop + gap);
|
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91
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+
} else { // Bottom edge vertex (a_nodeCoords.y == 1.0)
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+
expansionOffset.y = (bBottom + gap);
|
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93
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+
}
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94
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+
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+
vec2 expanded_a_position = a_position + expansionOffset;
|
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96
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+
vec2 normalized = expanded_a_position * u_pixelRatio;
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97
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+
|
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98
|
+
// u_dimensions is expanded, u_dimensions_orig is original content size
|
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99
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+
v_textureCoords.x = (a_textureCoords.x * u_dimensions.x - (bLeft + gap)) / u_dimensions_orig.x;
|
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v_textureCoords.y = (a_textureCoords.y * u_dimensions.y - (bTop + gap)) / u_dimensions_orig.y;
|
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101
|
+
|
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102
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+
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
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+
// If there's no border, there's no gap from the border logic perspective
|
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104
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+
// The Rounded shader itself would handle radius if borderZero is true.
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+
// However, RoundedWithBorder implies border capabilities.
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+
// If border width is 0 but gap is > 0, it should effectively be a rounded rect with padding.
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+
// For now, if border is zero, gap is also considered zero for this specific border logic.
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+
// A separate "PaddingShader" or "InsetShader" might be more appropriate for gap without border.
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+
|
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+
v_halfDimensions = u_dimensions * 0.5; // u_dimensions is now expanded_dimensions
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+
if(v_borderZero == 0.0) {
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+
// Calculate radius and size for the inner edge of the border (where the gap begins)
|
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+
v_borderEndRadius = vec4(
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+
max(0.0, u_radius.x - max(bTop, bLeft) - 0.5),
|
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+
max(0.0, u_radius.y - max(bTop, bRight) - 0.5),
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+
max(0.0, u_radius.z - max(bBottom, bRight) - 0.5),
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+
max(0.0, u_radius.w - max(bBottom, bLeft) - 0.5)
|
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+
);
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+
v_borderEndSize = vec2(
|
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+
(u_dimensions.x - (bLeft + bRight) - 1.0),
|
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+
(u_dimensions.y - (bTop + bBottom) - 2.0)
|
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+
) * 0.5;
|
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123
|
+
|
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124
|
+
// Calculate radius and size for the content area (after the gap)
|
|
125
|
+
v_innerRadius = vec4(
|
|
126
|
+
max(0.0, u_radius.x - max(bTop, bLeft) - u_borderGap - 0.5),
|
|
127
|
+
max(0.0, u_radius.y - max(bTop, bRight) - u_borderGap - 0.5),
|
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128
|
+
max(0.0, u_radius.z - max(bBottom, bRight) - u_borderGap - 0.5),
|
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129
|
+
max(0.0, u_radius.w - max(bBottom, bLeft) - u_borderGap - 0.5)
|
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130
|
+
);
|
|
131
|
+
v_innerSize = vec2(
|
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132
|
+
(u_dimensions.x - (bLeft + bRight) - (u_borderGap * 2.0) - 1.0),
|
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133
|
+
(u_dimensions.y - (bTop + bBottom) - (u_borderGap * 2.0) - 2.0)
|
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+
) * 0.5;
|
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135
|
+
}
|
|
136
|
+
|
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137
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+
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
138
|
+
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
139
|
+
}
|
|
140
|
+
`,
|
|
141
|
+
fragment: `
|
|
142
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
143
|
+
precision highp float;
|
|
144
|
+
# else
|
|
145
|
+
precision mediump float;
|
|
146
|
+
# endif
|
|
147
|
+
|
|
148
|
+
uniform vec2 u_resolution;
|
|
149
|
+
uniform float u_pixelRatio;
|
|
150
|
+
uniform float u_alpha;
|
|
151
|
+
uniform vec2 u_dimensions;
|
|
152
|
+
uniform sampler2D u_texture;
|
|
153
|
+
|
|
154
|
+
uniform vec4 u_radius;
|
|
155
|
+
|
|
156
|
+
uniform vec4 u_borderWidth;
|
|
157
|
+
uniform vec4 u_borderColor;
|
|
158
|
+
uniform vec4 u_borderGapColor;
|
|
159
|
+
|
|
160
|
+
varying vec4 v_borderEndRadius;
|
|
161
|
+
varying vec2 v_borderEndSize;
|
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162
|
+
|
|
163
|
+
varying vec4 v_color;
|
|
164
|
+
varying vec2 v_textureCoords;
|
|
165
|
+
varying vec2 v_nodeCoords;
|
|
166
|
+
|
|
167
|
+
varying vec2 v_halfDimensions;
|
|
168
|
+
varying vec4 v_innerRadius;
|
|
169
|
+
varying vec2 v_innerSize;
|
|
170
|
+
varying float v_borderZero;
|
|
171
|
+
|
|
172
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
173
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
174
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
175
|
+
vec2 q = abs(p) - s + r.x;
|
|
176
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
void main() {
|
|
180
|
+
vec4 contentTexColor = texture2D(u_texture, v_textureCoords) * v_color;
|
|
181
|
+
|
|
182
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
183
|
+
float outerShapeDist = roundedBox(boxUv, v_halfDimensions, u_radius);
|
|
184
|
+
float outerShapeAlpha = 1.0 - smoothstep(0.0, 1.0, outerShapeDist); // 1 inside, 0 outside
|
|
185
|
+
|
|
186
|
+
if(v_borderZero == 1.0) { // No border, effectively no gap from border logic
|
|
187
|
+
gl_FragColor = mix(vec4(0.0), contentTexColor, outerShapeAlpha) * u_alpha;
|
|
188
|
+
return;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
// Adjust boxUv for non-uniform borders (consistent with original shader)
|
|
192
|
+
// This adjusted UV is used for calculating distances to border-end and content shapes
|
|
193
|
+
vec2 adjustedBoxUv = boxUv;
|
|
194
|
+
adjustedBoxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
|
|
195
|
+
adjustedBoxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
|
|
196
|
+
|
|
197
|
+
// Distance to the inner edge of the border (where the gap begins)
|
|
198
|
+
float borderEndDist = roundedBox(adjustedBoxUv, v_borderEndSize, v_borderEndRadius);
|
|
199
|
+
float borderEndAlpha = 1.0 - smoothstep(0.0, 1.0, borderEndDist); // 1 if inside gap or content, 0 if in border or outside
|
|
200
|
+
|
|
201
|
+
// Distance to the content area (after the gap)
|
|
202
|
+
float contentDist = roundedBox(adjustedBoxUv, v_innerSize, v_innerRadius);
|
|
203
|
+
float contentAlpha = 1.0 - smoothstep(0.0, 1.0, contentDist); // 1 if inside content, 0 if in gap, border or outside
|
|
204
|
+
|
|
205
|
+
vec4 finalColor;
|
|
206
|
+
if (contentAlpha > 0.0) { // Pixel is inside the content area
|
|
207
|
+
finalColor = contentTexColor;
|
|
208
|
+
} else if (borderEndAlpha > 0.0) { // Pixel is inside the gap area
|
|
209
|
+
finalColor = u_borderGapColor; // Use the specified gap color
|
|
210
|
+
} else { // Pixel is inside the border area
|
|
211
|
+
finalColor = u_borderColor;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
gl_FragColor = mix(vec4(0.0), finalColor, outerShapeAlpha) * u_alpha;
|
|
215
|
+
}
|
|
216
|
+
`,
|
|
217
|
+
};
|
|
218
|
+
//# sourceMappingURL=RoundedWithBorder%20copy.js.map
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|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RoundedWithBorder copy.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder copy.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAS,CAAC;QAClD,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;QACzC,IAAI,CAAC,WAAW,CAAC,kBAAkB,EAAE,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC;QAEhE,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,IAAI,CAAC,SAAS,CAAC,mBAAmB,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;QAE3D,MAAM,aAAa,GAAG,SAAS,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC,kCAAkC;QACrH,MAAM,cAAc,GAAG,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC,kCAAkC;QAEvH,0EAA0E;QAC1E,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,aAAa,EACb,cAAc,CACf,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsGP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2ET;CACF,CAAC"}
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
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+
* See the License for the specific language governing permissions and
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13
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+
* limitations under the License.
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14
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+
*
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15
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+
* SPDX-License-Identifier: Apache-2.0
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|
16
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+
*/
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|
17
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
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|
18
|
+
import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
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19
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+
export const RoundedWithBorder = {
|
|
20
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+
props: RoundedWithBorderTemplate.props,
|
|
21
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+
update(node) {
|
|
22
|
+
this.uniformRGBA('u_borderColor', this.props['border-color']);
|
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23
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+
this.uniform4fa('u_borderWidth', this.props['border-width']);
|
|
24
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
|
|
25
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+
},
|
|
26
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+
vertex: `
|
|
27
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
28
|
+
precision highp float;
|
|
29
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+
# else
|
|
30
|
+
precision mediump float;
|
|
31
|
+
# endif
|
|
32
|
+
|
|
33
|
+
attribute vec2 a_position;
|
|
34
|
+
attribute vec2 a_textureCoords;
|
|
35
|
+
attribute vec4 a_color;
|
|
36
|
+
attribute vec2 a_nodeCoords;
|
|
37
|
+
|
|
38
|
+
uniform vec2 u_resolution;
|
|
39
|
+
uniform float u_pixelRatio;
|
|
40
|
+
uniform vec2 u_dimensions;
|
|
41
|
+
|
|
42
|
+
uniform vec4 u_radius;
|
|
43
|
+
uniform vec4 u_borderWidth;
|
|
44
|
+
|
|
45
|
+
varying vec4 v_color;
|
|
46
|
+
varying vec2 v_textureCoords;
|
|
47
|
+
varying vec2 v_nodeCoords;
|
|
48
|
+
|
|
49
|
+
varying vec4 v_innerRadius;
|
|
50
|
+
varying vec2 v_innerSize;
|
|
51
|
+
varying vec2 v_halfDimensions;
|
|
52
|
+
varying float v_borderZero;
|
|
53
|
+
|
|
54
|
+
void main() {
|
|
55
|
+
vec2 normalized = a_position * u_pixelRatio;
|
|
56
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
57
|
+
|
|
58
|
+
v_color = a_color;
|
|
59
|
+
v_nodeCoords = a_nodeCoords;
|
|
60
|
+
v_textureCoords = a_textureCoords;
|
|
61
|
+
|
|
62
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
63
|
+
|
|
64
|
+
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
65
|
+
|
|
66
|
+
if(v_borderZero == 0.0) {
|
|
67
|
+
v_innerRadius = vec4(
|
|
68
|
+
max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
|
|
69
|
+
max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
|
|
70
|
+
max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
|
|
71
|
+
max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
|
|
72
|
+
);
|
|
73
|
+
|
|
74
|
+
v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
78
|
+
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
79
|
+
}
|
|
80
|
+
`,
|
|
81
|
+
fragment: `
|
|
82
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
83
|
+
precision highp float;
|
|
84
|
+
# else
|
|
85
|
+
precision mediump float;
|
|
86
|
+
# endif
|
|
87
|
+
|
|
88
|
+
uniform vec2 u_resolution;
|
|
89
|
+
uniform float u_pixelRatio;
|
|
90
|
+
uniform float u_alpha;
|
|
91
|
+
uniform vec2 u_dimensions;
|
|
92
|
+
uniform sampler2D u_texture;
|
|
93
|
+
|
|
94
|
+
uniform vec4 u_radius;
|
|
95
|
+
|
|
96
|
+
uniform vec4 u_borderWidth;
|
|
97
|
+
uniform vec4 u_borderColor;
|
|
98
|
+
|
|
99
|
+
varying vec4 v_color;
|
|
100
|
+
varying vec2 v_textureCoords;
|
|
101
|
+
varying vec2 v_nodeCoords;
|
|
102
|
+
|
|
103
|
+
varying vec2 v_halfDimensions;
|
|
104
|
+
varying vec4 v_innerRadius;
|
|
105
|
+
varying vec2 v_innerSize;
|
|
106
|
+
varying float v_borderZero;
|
|
107
|
+
|
|
108
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
109
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
110
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
111
|
+
vec2 q = abs(p) - s + r.x;
|
|
112
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
void main() {
|
|
116
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
117
|
+
|
|
118
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
119
|
+
float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
|
|
120
|
+
|
|
121
|
+
float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
|
|
122
|
+
|
|
123
|
+
if(v_borderZero == 1.0) {
|
|
124
|
+
gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
|
|
125
|
+
return;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
|
|
129
|
+
boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
|
|
130
|
+
|
|
131
|
+
float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
|
|
132
|
+
float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
|
|
133
|
+
|
|
134
|
+
vec4 resColor = mix(u_borderColor, color, innerAlpha);
|
|
135
|
+
resColor = mix(vec4(0.0), resColor, outerAlpha);
|
|
136
|
+
gl_FragColor = resColor * u_alpha;
|
|
137
|
+
}
|
|
138
|
+
`,
|
|
139
|
+
};
|
|
140
|
+
//# sourceMappingURL=RoundedWithBorder.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyDT;CACF,CAAC"}
|