@lightningtv/renderer 2.16.1 → 3.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/NOTICE +4 -0
  2. package/README.md +22 -28
  3. package/dist/exports/canvas-shaders.js +0 -16
  4. package/dist/exports/canvas-shaders.js.map +1 -1
  5. package/dist/exports/canvas.d.ts +8 -2
  6. package/dist/exports/canvas.js +8 -20
  7. package/dist/exports/canvas.js.map +1 -1
  8. package/dist/exports/index.d.ts +18 -13
  9. package/dist/exports/index.js +9 -27
  10. package/dist/exports/index.js.map +1 -1
  11. package/dist/exports/inspector.js +0 -18
  12. package/dist/exports/inspector.js.map +1 -1
  13. package/dist/exports/utils.d.ts +2 -1
  14. package/dist/exports/utils.js +2 -19
  15. package/dist/exports/utils.js.map +1 -1
  16. package/dist/exports/webgl-shaders.js +0 -16
  17. package/dist/exports/webgl-shaders.js.map +1 -1
  18. package/dist/exports/webgl.d.ts +11 -2
  19. package/dist/exports/webgl.js +11 -20
  20. package/dist/exports/webgl.js.map +1 -1
  21. package/dist/src/common/CommonTypes.d.ts +15 -3
  22. package/dist/src/common/CommonTypes.js +0 -18
  23. package/dist/src/common/CommonTypes.js.map +1 -1
  24. package/dist/src/common/EventEmitter.js +0 -18
  25. package/dist/src/common/EventEmitter.js.map +1 -1
  26. package/dist/src/common/IEventEmitter.js +0 -16
  27. package/dist/src/common/IEventEmitter.js.map +1 -1
  28. package/dist/src/core/Autosizer.d.ts +35 -0
  29. package/dist/src/core/Autosizer.js +178 -0
  30. package/dist/src/core/Autosizer.js.map +1 -0
  31. package/dist/src/core/CoreNode.d.ts +138 -105
  32. package/dist/src/core/CoreNode.js +805 -526
  33. package/dist/src/core/CoreNode.js.map +1 -1
  34. package/dist/src/core/CoreShaderManager.d.ts +29 -73
  35. package/dist/src/core/CoreShaderManager.js +92 -97
  36. package/dist/src/core/CoreShaderManager.js.map +1 -1
  37. package/dist/src/core/CoreTextNode.d.ts +75 -87
  38. package/dist/src/core/CoreTextNode.js +380 -258
  39. package/dist/src/core/CoreTextNode.js.map +1 -1
  40. package/dist/src/core/CoreTextureManager.d.ts +18 -3
  41. package/dist/src/core/CoreTextureManager.js +63 -107
  42. package/dist/src/core/CoreTextureManager.js.map +1 -1
  43. package/dist/src/core/Stage.d.ts +82 -55
  44. package/dist/src/core/Stage.js +410 -247
  45. package/dist/src/core/Stage.js.map +1 -1
  46. package/dist/src/core/TextureError.d.ts +11 -0
  47. package/dist/src/core/TextureError.js +37 -0
  48. package/dist/src/core/TextureError.js.map +1 -0
  49. package/dist/src/core/TextureMemoryManager.d.ts +4 -3
  50. package/dist/src/core/TextureMemoryManager.js +103 -135
  51. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  52. package/dist/src/core/animations/AnimationManager.js +0 -18
  53. package/dist/src/core/animations/AnimationManager.js.map +1 -1
  54. package/dist/src/core/animations/CoreAnimation.d.ts +3 -4
  55. package/dist/src/core/animations/CoreAnimation.js +9 -76
  56. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  57. package/dist/src/core/animations/CoreAnimationController.js +0 -18
  58. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  59. package/dist/src/core/lib/ContextSpy.js +0 -18
  60. package/dist/src/core/lib/ContextSpy.js.map +1 -1
  61. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  62. package/dist/src/core/lib/ImageWorker.js +31 -30
  63. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  64. package/dist/src/core/lib/Matrix3d.d.ts +1 -0
  65. package/dist/src/core/lib/Matrix3d.js +7 -19
  66. package/dist/src/core/lib/Matrix3d.js.map +1 -1
  67. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  68. package/dist/src/core/lib/RenderCoords.js +27 -55
  69. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  70. package/dist/src/core/lib/WebGlContextWrapper.d.ts +147 -59
  71. package/dist/src/core/lib/WebGlContextWrapper.js +252 -158
  72. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  73. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  74. package/dist/src/core/lib/collectionUtils.js +82 -0
  75. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  76. package/dist/src/core/lib/colorCache.d.ts +1 -0
  77. package/dist/src/core/lib/colorCache.js +19 -0
  78. package/dist/src/core/lib/colorCache.js.map +1 -0
  79. package/dist/src/core/{renderers/canvas/internal/ColorUtils.d.ts → lib/colorParser.d.ts} +2 -0
  80. package/dist/src/core/{renderers/canvas/internal/ColorUtils.js → lib/colorParser.js} +15 -19
  81. package/dist/src/core/lib/colorParser.js.map +1 -0
  82. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  83. package/dist/src/core/lib/textureCompression.js +320 -86
  84. package/dist/src/core/lib/textureCompression.js.map +1 -1
  85. package/dist/src/core/lib/textureSvg.js +0 -18
  86. package/dist/src/core/lib/textureSvg.js.map +1 -1
  87. package/dist/src/core/lib/utils.d.ts +8 -2
  88. package/dist/src/core/lib/utils.js +21 -20
  89. package/dist/src/core/lib/utils.js.map +1 -1
  90. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  91. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  92. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  93. package/dist/src/core/platforms/Platform.d.ts +5 -0
  94. package/dist/src/core/platforms/Platform.js +0 -18
  95. package/dist/src/core/platforms/Platform.js.map +1 -1
  96. package/dist/src/core/platforms/web/WebPlatform.d.ts +1 -0
  97. package/dist/src/core/platforms/web/WebPlatform.js +39 -7
  98. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  99. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  100. package/dist/src/core/renderers/CoreContextTexture.js +0 -18
  101. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  102. package/dist/src/core/renderers/CoreRenderOp.js +0 -18
  103. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -1
  104. package/dist/src/core/renderers/CoreRenderer.d.ts +25 -23
  105. package/dist/src/core/renderers/CoreRenderer.js +1 -24
  106. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  107. package/dist/src/core/renderers/CoreShaderNode.d.ts +10 -0
  108. package/dist/src/core/renderers/CoreShaderNode.js +19 -2
  109. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  110. package/dist/src/core/renderers/CoreShaderProgram.js +0 -18
  111. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -1
  112. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -5
  113. package/dist/src/core/renderers/canvas/CanvasRenderer.js +86 -83
  114. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  115. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +2 -17
  116. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  117. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  118. package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -31
  119. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  120. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  121. package/dist/src/core/renderers/webgl/SdfRenderOp.js +80 -0
  122. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  123. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +2 -0
  124. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -24
  125. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  126. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  127. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -23
  128. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  129. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +16 -6
  130. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +102 -67
  131. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  132. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +31 -19
  133. package/dist/src/core/renderers/webgl/WebGlRenderer.js +297 -200
  134. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  135. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
  136. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  137. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +5 -5
  138. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +61 -34
  139. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  140. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +1 -0
  141. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +12 -21
  142. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -1
  143. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +0 -18
  144. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  145. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  146. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -18
  147. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  148. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +0 -18
  149. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -1
  150. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  151. package/dist/src/core/shaders/canvas/Border.js +67 -41
  152. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  153. package/dist/src/core/shaders/canvas/HolePunch.js +3 -19
  154. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  155. package/dist/src/core/shaders/canvas/LinearGradient.js +2 -18
  156. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  157. package/dist/src/core/shaders/canvas/RadialGradient.js +5 -21
  158. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  159. package/dist/src/core/shaders/canvas/Rounded.js +1 -17
  160. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  161. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
  162. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +40 -26
  163. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  164. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
  165. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +43 -23
  166. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  167. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +4 -18
  168. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  169. package/dist/src/core/shaders/canvas/Shadow.js +0 -16
  170. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
  171. package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
  172. package/dist/src/core/shaders/canvas/utils/render.js +31 -34
  173. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
  174. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +11 -2
  175. package/dist/src/core/shaders/templates/BorderTemplate.js +30 -26
  176. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  177. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  178. package/dist/src/core/shaders/templates/HolePunchTemplate.js +2 -18
  179. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  180. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -16
  181. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -1
  182. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +8 -6
  183. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -18
  184. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  185. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -16
  186. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  187. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -16
  188. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -1
  189. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -2
  190. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +3 -17
  191. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -1
  192. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -16
  193. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -1
  194. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -16
  195. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -1
  196. package/dist/src/core/shaders/utils.js +0 -16
  197. package/dist/src/core/shaders/utils.js.map +1 -1
  198. package/dist/src/core/shaders/webgl/Border.js +75 -31
  199. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  200. package/dist/src/core/shaders/webgl/Default.js +6 -41
  201. package/dist/src/core/shaders/webgl/Default.js.map +1 -1
  202. package/dist/src/core/shaders/webgl/HolePunch.js +2 -18
  203. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  204. package/dist/src/core/shaders/webgl/LinearGradient.js +68 -30
  205. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  206. package/dist/src/core/shaders/webgl/RadialGradient.js +52 -45
  207. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  208. package/dist/src/core/shaders/webgl/Rounded.js +25 -23
  209. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  210. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +110 -48
  211. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  212. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +114 -54
  213. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  214. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +73 -34
  215. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  216. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -2
  217. package/dist/src/core/shaders/webgl/SdfShader.js +7 -35
  218. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
  219. package/dist/src/core/shaders/webgl/Shadow.js +39 -34
  220. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
  221. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  222. package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
  223. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  224. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  225. package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
  226. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  227. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
  228. package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
  229. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  230. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +18 -0
  231. package/dist/src/core/text-rendering/SdfTextRenderer.js +301 -0
  232. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  233. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
  234. package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
  235. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  236. package/dist/src/core/text-rendering/TextRenderer.d.ts +384 -0
  237. package/dist/src/core/text-rendering/TextRenderer.js +2 -0
  238. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  239. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  240. package/dist/src/core/text-rendering/Utils.js +66 -0
  241. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  242. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  243. package/dist/src/core/textures/ColorTexture.js +3 -22
  244. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  245. package/dist/src/core/textures/ImageTexture.d.ts +10 -3
  246. package/dist/src/core/textures/ImageTexture.js +33 -62
  247. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  248. package/dist/src/core/textures/NoiseTexture.d.ts +3 -3
  249. package/dist/src/core/textures/NoiseTexture.js +8 -26
  250. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  251. package/dist/src/core/textures/RenderTexture.d.ts +7 -7
  252. package/dist/src/core/textures/RenderTexture.js +12 -30
  253. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  254. package/dist/src/core/textures/SubTexture.d.ts +6 -8
  255. package/dist/src/core/textures/SubTexture.js +19 -55
  256. package/dist/src/core/textures/SubTexture.js.map +1 -1
  257. package/dist/src/core/textures/Texture.d.ts +80 -16
  258. package/dist/src/core/textures/Texture.js +131 -37
  259. package/dist/src/core/textures/Texture.js.map +1 -1
  260. package/dist/src/core/utils.d.ts +2 -1
  261. package/dist/src/core/utils.js +1 -19
  262. package/dist/src/core/utils.js.map +1 -1
  263. package/dist/src/main-api/INode.d.ts +9 -9
  264. package/dist/src/main-api/INode.js.map +1 -1
  265. package/dist/src/main-api/Inspector.d.ts +135 -2
  266. package/dist/src/main-api/Inspector.js +507 -30
  267. package/dist/src/main-api/Inspector.js.map +1 -1
  268. package/dist/src/main-api/Renderer.d.ts +246 -162
  269. package/dist/src/main-api/Renderer.js +192 -152
  270. package/dist/src/main-api/Renderer.js.map +1 -1
  271. package/dist/src/utils.d.ts +23 -4
  272. package/dist/src/utils.js +50 -27
  273. package/dist/src/utils.js.map +1 -1
  274. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  275. package/dist/tsconfig.tsbuildinfo +1 -1
  276. package/exports/canvas-shaders.ts +11 -0
  277. package/exports/canvas.ts +8 -20
  278. package/exports/index.ts +24 -44
  279. package/exports/inspector.ts +0 -19
  280. package/exports/utils.ts +7 -19
  281. package/exports/webgl-shaders.ts +12 -0
  282. package/exports/webgl.ts +15 -20
  283. package/package.json +23 -20
  284. package/src/common/CommonTypes.ts +20 -22
  285. package/src/common/EventEmitter.ts +0 -19
  286. package/src/common/IAnimationController.ts +0 -18
  287. package/src/common/IEventEmitter.ts +0 -17
  288. package/src/core/Autosizer.ts +205 -0
  289. package/src/core/CoreNode.test.ts +378 -46
  290. package/src/core/CoreNode.ts +1007 -659
  291. package/src/core/CoreShaderManager.ts +128 -250
  292. package/src/core/CoreTextNode.ts +457 -321
  293. package/src/core/CoreTextureManager.ts +94 -115
  294. package/src/core/Stage.ts +516 -312
  295. package/src/core/TextureError.ts +46 -0
  296. package/src/core/TextureMemoryManager.ts +139 -175
  297. package/src/core/animations/AnimationManager.ts +0 -19
  298. package/src/core/animations/CoreAnimation.ts +16 -96
  299. package/src/core/animations/CoreAnimationController.ts +0 -19
  300. package/src/core/lib/ContextSpy.ts +0 -19
  301. package/src/core/lib/ImageWorker.ts +43 -31
  302. package/src/core/lib/Matrix3d.ts +7 -20
  303. package/src/core/lib/RenderCoords.ts +36 -67
  304. package/src/core/lib/WebGlContextWrapper.ts +353 -237
  305. package/src/core/lib/collectionUtils.ts +99 -0
  306. package/src/core/lib/colorCache.ts +20 -0
  307. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +16 -19
  308. package/src/core/lib/textureCompression.ts +434 -94
  309. package/src/core/lib/textureSvg.ts +0 -19
  310. package/src/core/lib/utils.ts +31 -19
  311. package/src/core/lib/validateImageBitmap.ts +17 -6
  312. package/src/core/platforms/Platform.ts +64 -0
  313. package/src/core/platforms/web/WebPlatform.ts +132 -0
  314. package/src/core/renderers/CoreContextTexture.ts +1 -19
  315. package/src/core/renderers/CoreRenderOp.ts +0 -19
  316. package/src/core/renderers/CoreRenderer.ts +34 -49
  317. package/src/core/renderers/CoreShaderNode.ts +202 -0
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  579. package/src/core/renderers/webgl/shaders/DynamicShader.ts +0 -580
  580. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
  581. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
  582. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
  583. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
  584. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
  585. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
  586. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
  587. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
  588. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
  589. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
  590. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
  591. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
  592. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
  593. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
  594. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
  595. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
  596. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
  597. package/src/core/text-rendering/TextRenderingUtils.ts +0 -36
  598. package/src/core/text-rendering/TextTextureRendererUtils.ts +0 -263
  599. package/src/core/text-rendering/TrFontManager.ts +0 -183
  600. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +0 -176
  601. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +0 -139
  602. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
  603. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +0 -171
  604. package/src/core/text-rendering/font-face-types/TrFontFace.ts +0 -187
  605. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +0 -94
  606. package/src/core/text-rendering/font-face-types/utils.ts +0 -39
  607. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +0 -509
  608. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +0 -808
  609. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -853
  610. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
  611. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
  612. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
  613. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +0 -32
  614. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +0 -117
  615. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
  616. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +0 -38
  617. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +0 -408
  618. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
  619. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +0 -52
  620. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +0 -205
  621. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +0 -93
  622. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +0 -40
  623. package/src/core/text-rendering/renderers/TextRenderer.ts +0 -557
  624. package/src/main-api/DynamicShaderController.ts +0 -104
  625. package/src/main-api/ShaderController.ts +0 -80
@@ -0,0 +1,850 @@
1
+ import {
2
+ createWebGLContext,
3
+ USE_RTT,
4
+ RENDER_TEXT_BATCHING,
5
+ DIRTY_QUAD_BUFFER,
6
+ } from '../../../utils.js';
7
+ import {
8
+ CoreRenderer,
9
+ type BufferInfo,
10
+ type CoreRendererOptions,
11
+ } from '../CoreRenderer.js';
12
+ import type { SdfRenderOp } from './SdfRenderOp.js';
13
+ import type { CoreContextTexture } from '../CoreContextTexture.js';
14
+ import {
15
+ createIndexBuffer,
16
+ type CoreWebGlParameters,
17
+ type CoreWebGlExtensions,
18
+ getWebGlParameters,
19
+ getWebGlExtensions,
20
+ type WebGlColor,
21
+ } from './internal/RendererUtils.js';
22
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
23
+ import {
24
+ Texture,
25
+ TextureType,
26
+ type TextureCoords,
27
+ } from '../../textures/Texture.js';
28
+ import { SubTexture } from '../../textures/SubTexture.js';
29
+ import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
30
+ import { BufferCollection } from './internal/BufferCollection.js';
31
+ import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
32
+ import { WebGlShaderProgram } from './WebGlShaderProgram.js';
33
+ import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
34
+ import { RenderTexture } from '../../textures/RenderTexture.js';
35
+ import { CoreNodeRenderState, CoreNode } from '../../CoreNode.js';
36
+ import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
37
+ import { Default } from '../../shaders/webgl/Default.js';
38
+ import type { WebGlShaderType } from './WebGlShaderNode.js';
39
+ import { WebGlShaderNode } from './WebGlShaderNode.js';
40
+ import type { Dimensions } from '../../../common/CommonTypes.js';
41
+
42
+ export type WebGlRendererOptions = CoreRendererOptions;
43
+
44
+ interface CoreWebGlSystem {
45
+ parameters: CoreWebGlParameters;
46
+ extensions: CoreWebGlExtensions;
47
+ }
48
+
49
+ export type WebGlRenderOp = CoreNode | SdfRenderOp;
50
+
51
+ export class WebGlRenderer extends CoreRenderer {
52
+ //// WebGL Native Context and Data
53
+ glw: WebGlContextWrapper;
54
+ system: CoreWebGlSystem;
55
+
56
+ //// Persistent data
57
+ quadBuffer: ArrayBuffer;
58
+ fQuadBuffer: Float32Array;
59
+ uiQuadBuffer: Uint32Array;
60
+ renderOps: WebGlRenderOp[] = [];
61
+ coreTextRenderOps: WebGlRenderOp[] = [];
62
+
63
+ //// Render Op / Buffer Filling State
64
+ curBufferIdx = 0;
65
+ curRenderOp: WebGlRenderOp | null = null;
66
+ override rttNodes: CoreNode[] = [];
67
+ activeRttNode: CoreNode | null = null;
68
+
69
+ /**
70
+ * When true, the entire quad buffer is re-uploaded to the GPU via bufferData
71
+ * (DYNAMIC_DRAW) rather than the surgical per-node bufferSubData path.
72
+ * Set to true on first frame and whenever the renderList changes structurally
73
+ * (node added / removed / reordered).
74
+ */
75
+ needsFullUpload: boolean = true;
76
+
77
+ override defaultTextureCoords: TextureCoords = {
78
+ x1: 0,
79
+ y1: 0,
80
+ x2: 1,
81
+ y2: 1,
82
+ };
83
+
84
+ //// Default Shader
85
+ defaultShaderNode: WebGlShaderNode | null = null;
86
+ quadBufferCollection: BufferCollection;
87
+
88
+ clearColor: WebGlColor = {
89
+ raw: 0x00000000,
90
+ normalized: [0, 0, 0, 0],
91
+ };
92
+
93
+ /**
94
+ * White pixel texture used by default when no texture is specified.
95
+ */
96
+
97
+ quadBufferUsage = 0;
98
+ numQuadsRendered = 0;
99
+ /**
100
+ * Whether the renderer is currently rendering to a texture.
101
+ */
102
+ public renderToTextureActive = false;
103
+
104
+ constructor(options: WebGlRendererOptions) {
105
+ super(options);
106
+
107
+ this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
108
+ this.fQuadBuffer = new Float32Array(this.quadBuffer);
109
+ this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
110
+
111
+ this.mode = 'webgl';
112
+
113
+ const gl = createWebGLContext(
114
+ options.canvas,
115
+ options.forceWebGL2,
116
+ options.contextSpy,
117
+ );
118
+ const glw = (this.glw = new WebGlContextWrapper(gl));
119
+ glw.viewport(0, 0, options.canvas.width, options.canvas.height);
120
+
121
+ this.updateClearColor(this.stage.clearColor);
122
+
123
+ glw.setBlend(true);
124
+ glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
125
+
126
+ createIndexBuffer(glw, this.stage.bufferMemory);
127
+
128
+ this.system = {
129
+ parameters: getWebGlParameters(this.glw),
130
+ extensions: getWebGlExtensions(this.glw),
131
+ };
132
+
133
+ // Create the static node coords buffer
134
+ // 80 is the magic number used in createIndexBuffer
135
+ // @see RendererUtils.ts
136
+ const maxQuads = ~~(this.stage.bufferMemory / 80);
137
+ const nodeCoords = new Float32Array(maxQuads * 8);
138
+ for (let i = 0; i < maxQuads * 8; i += 8) {
139
+ nodeCoords[i] = 0;
140
+ nodeCoords[i + 1] = 0;
141
+ nodeCoords[i + 2] = 1;
142
+ nodeCoords[i + 3] = 0;
143
+ nodeCoords[i + 4] = 0;
144
+ nodeCoords[i + 5] = 1;
145
+ nodeCoords[i + 6] = 1;
146
+ nodeCoords[i + 7] = 1;
147
+ }
148
+ const nodeCoordsBuffer = glw.createBuffer();
149
+ glw.arrayBufferData(nodeCoordsBuffer, nodeCoords, glw.STATIC_DRAW);
150
+
151
+ const quadBuffer = glw.createBuffer();
152
+ const stride = 5 * Float32Array.BYTES_PER_ELEMENT;
153
+ this.quadBufferCollection = new BufferCollection([
154
+ {
155
+ buffer: quadBuffer!,
156
+ attributes: {
157
+ a_position: {
158
+ name: 'a_position',
159
+ size: 2, // 2 components per iteration
160
+ type: glw.FLOAT, // the data is 32bit floats
161
+ normalized: false, // don't normalize the data
162
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
163
+ offset: 0, // start at the beginning of the buffer
164
+ },
165
+ a_textureCoords: {
166
+ name: 'a_textureCoords',
167
+ size: 2,
168
+ type: glw.FLOAT,
169
+ normalized: false,
170
+ stride,
171
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
172
+ },
173
+ a_color: {
174
+ name: 'a_color',
175
+ size: 4,
176
+ type: glw.UNSIGNED_BYTE,
177
+ normalized: true,
178
+ stride,
179
+ offset: 4 * Float32Array.BYTES_PER_ELEMENT,
180
+ },
181
+ },
182
+ },
183
+ {
184
+ buffer: nodeCoordsBuffer!,
185
+ attributes: {
186
+ a_nodeCoords: {
187
+ name: 'a_nodeCoords',
188
+ size: 2,
189
+ type: glw.FLOAT,
190
+ normalized: false,
191
+ stride: 2 * Float32Array.BYTES_PER_ELEMENT,
192
+ offset: 0,
193
+ },
194
+ },
195
+ },
196
+ ]);
197
+ }
198
+
199
+ reset() {
200
+ const { glw } = this;
201
+ if (DIRTY_QUAD_BUFFER) {
202
+ // NOTE: curBufferIdx is intentionally NOT reset here.
203
+ // Each node owns a permanent slot in the quad buffer (assigned in addQuad
204
+ // on first use). Resetting the index is only done when the renderList
205
+ // changes structurally (see Stage.requestRenderListUpdate).
206
+ } else {
207
+ this.curBufferIdx = 0;
208
+ }
209
+ this.curRenderOp = null;
210
+ this.renderOps.length = 0;
211
+ this.coreTextRenderOps.length = 0;
212
+ glw.setScissorTest(false);
213
+ if (this.stage.options.enableClear !== false) {
214
+ glw.clear();
215
+ }
216
+ }
217
+
218
+ createShaderProgram(
219
+ shaderType: WebGlShaderType,
220
+ props: Record<string, unknown>,
221
+ ): WebGlShaderProgram {
222
+ return new WebGlShaderProgram(this, shaderType, props);
223
+ }
224
+
225
+ createShaderNode(
226
+ shaderKey: string,
227
+ shaderType: WebGlShaderType,
228
+ props?: Record<string, unknown>,
229
+ program?: WebGlShaderProgram,
230
+ ) {
231
+ return new WebGlShaderNode(
232
+ shaderKey,
233
+ shaderType,
234
+ program!,
235
+ this.stage,
236
+ props,
237
+ );
238
+ }
239
+
240
+ override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
241
+ //if shadertype doesnt have a fragment source we cant use it
242
+ return shaderType.fragment !== undefined;
243
+ }
244
+
245
+ createCtxTexture(textureSource: Texture): CoreContextTexture {
246
+ if (textureSource instanceof SubTexture) {
247
+ return new WebGlCtxSubTexture(
248
+ this.glw,
249
+ this.stage.txMemManager,
250
+ textureSource,
251
+ );
252
+ } else if (textureSource instanceof RenderTexture) {
253
+ return new WebGlCtxRenderTexture(
254
+ this.glw,
255
+ this.stage.txMemManager,
256
+ textureSource,
257
+ );
258
+ }
259
+ return new WebGlCtxTexture(
260
+ this.glw,
261
+ this.stage.txMemManager,
262
+ textureSource,
263
+ );
264
+ }
265
+
266
+ /**
267
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
268
+ *
269
+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
270
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
271
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
272
+ * If a new render operation is needed, it creates one and updates the current render operation.
273
+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
274
+ *
275
+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
276
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
277
+ */
278
+ addQuad(node: CoreNode) {
279
+ const f = this.fQuadBuffer;
280
+ const u = this.uiQuadBuffer;
281
+
282
+ if (RENDER_TEXT_BATCHING === true && node.props.zIndex) {
283
+ this.flushTextRenderOps();
284
+ }
285
+
286
+ const reuse = this.reuseRenderOp(node);
287
+
288
+ // Assign a permanent buffer slot if this node hasn't been registered yet.
289
+ // Once assigned, the slot index never changes unless the renderList is
290
+ // rebuilt (which resets quadBufferIndex to -1 for all nodes).
291
+ if (DIRTY_QUAD_BUFFER) {
292
+ if (node.quadBufferIndex === -1) {
293
+ node.quadBufferIndex = this.curBufferIdx;
294
+ this.curBufferIdx += 20;
295
+ }
296
+ } else {
297
+ // Legacy path: always advance from curBufferIdx sequentially.
298
+ node.quadBufferIndex = this.curBufferIdx;
299
+ this.curBufferIdx += 20;
300
+ }
301
+
302
+ const i = node.quadBufferIndex;
303
+
304
+ if (reuse === false) {
305
+ this.newRenderOp(node, i);
306
+ }
307
+
308
+ const props = node.props;
309
+ let tx = props.texture || this.stage.defaultTexture!;
310
+
311
+ if (tx.type === TextureType.subTexture) {
312
+ tx = (tx as SubTexture).parentTexture;
313
+ }
314
+
315
+ const texture = tx.ctxTexture as WebGlCtxTexture;
316
+ let tidx = this.curRenderOp!.addTexture(texture);
317
+
318
+ if (tidx === 0xffffffff) {
319
+ this.newRenderOp(node, i);
320
+ tidx = this.curRenderOp!.addTexture(texture);
321
+ }
322
+
323
+ // Only rewrite the CPU-side buffer when the node is dirty.
324
+ // The GPU upload is deferred to render().
325
+ if (!DIRTY_QUAD_BUFFER || node.isQuadDirty) {
326
+ const rc = node.renderCoords!;
327
+ const tc = node.textureCoords || this.defaultTextureCoords;
328
+
329
+ const cTl = node.premultipliedColorTl;
330
+ const cTr = node.premultipliedColorTr;
331
+ const cBl = node.premultipliedColorBl;
332
+ const cBr = node.premultipliedColorBr;
333
+
334
+ // Upper-Left
335
+ f[i] = rc.x1;
336
+ f[i + 1] = rc.y1;
337
+ f[i + 2] = tc.x1;
338
+ f[i + 3] = tc.y1;
339
+ u[i + 4] = cTl;
340
+
341
+ // Upper-Right
342
+ f[i + 5] = rc.x2;
343
+ f[i + 6] = rc.y2;
344
+ f[i + 7] = tc.x2;
345
+ f[i + 8] = tc.y1;
346
+ u[i + 9] = cTr;
347
+
348
+ // Lower-Left
349
+ f[i + 10] = rc.x4;
350
+ f[i + 11] = rc.y4;
351
+ f[i + 12] = tc.x1;
352
+ f[i + 13] = tc.y2;
353
+ u[i + 14] = cBl;
354
+
355
+ // Lower-Right
356
+ f[i + 15] = rc.x3;
357
+ f[i + 16] = rc.y3;
358
+ f[i + 17] = tc.x2;
359
+ f[i + 18] = tc.y2;
360
+ u[i + 19] = cBr;
361
+ }
362
+
363
+ this.curRenderOp!.numQuads++;
364
+ }
365
+
366
+ /**
367
+ * Replace the existing RenderOp with a new one that uses the specified Shader
368
+ * and starts at the specified buffer index.
369
+ *
370
+ * @param shader
371
+ * @param bufferIdx
372
+ */
373
+ private newRenderOp(node: CoreNode, bufferIdx: number) {
374
+ const curRenderOp = node;
375
+ curRenderOp.renderOpBufferIdx = bufferIdx;
376
+ curRenderOp.numQuads = 0;
377
+ curRenderOp.renderOpTextures.length = 0;
378
+
379
+ this.curRenderOp = curRenderOp;
380
+ this.renderOps.push(curRenderOp);
381
+ }
382
+
383
+ /**
384
+ * Test if the current Render operation can be reused for the specified parameters.
385
+ * @param params
386
+ * @returns
387
+ */
388
+ reuseRenderOp(node: CoreNode): boolean {
389
+ const curRenderOp = this.curRenderOp;
390
+ if (curRenderOp === null) {
391
+ return false;
392
+ }
393
+
394
+ const shader = node.props.shader as WebGlShaderNode;
395
+ const curShader = curRenderOp.shader as WebGlShaderNode;
396
+
397
+ if (curShader.shaderKey === 'default' && shader.shaderKey === 'default') {
398
+ return true;
399
+ }
400
+
401
+ // Check if the shader is the same
402
+ if (curShader !== shader) {
403
+ return false;
404
+ }
405
+
406
+ // Force new render operation if rendering to texture is different
407
+ // This is the cheap check, so do it first
408
+ if (
409
+ USE_RTT &&
410
+ (curRenderOp.parentHasRenderTexture !== node.parentHasRenderTexture ||
411
+ (curRenderOp.rtt === true) !== (node.props.rtt === true))
412
+ ) {
413
+ return false;
414
+ }
415
+
416
+ // Switching clipping rect will require a new render operation
417
+ // This involves object accessing so do it after integer/boolean checks
418
+ if (compareRect(curRenderOp.clippingRect, node.clippingRect) === false) {
419
+ return false;
420
+ }
421
+
422
+ if (
423
+ USE_RTT &&
424
+ node.parentHasRenderTexture === true &&
425
+ node.parentFramebufferDimensions !== null
426
+ ) {
427
+ const curFbDims = curRenderOp.isCoreNode
428
+ ? curRenderOp.parentFramebufferDimensions
429
+ : curRenderOp.framebufferDimensions;
430
+ if (
431
+ curFbDims === null ||
432
+ curFbDims.w !== node.parentFramebufferDimensions.w ||
433
+ curFbDims.h !== node.parentFramebufferDimensions.h
434
+ ) {
435
+ return false;
436
+ }
437
+ }
438
+
439
+ // Check if the shader can batch the shader properties
440
+ if (curShader.program.reuseRenderOp(node, curRenderOp) === false) {
441
+ return false;
442
+ }
443
+
444
+ return true;
445
+ }
446
+
447
+ /**
448
+ * add RenderOp to the render pipeline
449
+ */
450
+ addRenderOp(renderable: WebGlRenderOp) {
451
+ if (RENDER_TEXT_BATCHING === true) {
452
+ // We are batching text nodes to be added later
453
+ this.coreTextRenderOps.push(renderable);
454
+ return;
455
+ }
456
+ this.renderOps.push(renderable);
457
+ this.curRenderOp = null;
458
+ }
459
+
460
+ flushTextRenderOps() {
461
+ const len = this.coreTextRenderOps.length;
462
+ if (len === 0) {
463
+ return;
464
+ }
465
+ for (let i = 0; i < len; i++) {
466
+ this.renderOps.push(this.coreTextRenderOps[i]!);
467
+ }
468
+ this.coreTextRenderOps.length = 0;
469
+ this.curRenderOp = null;
470
+ }
471
+
472
+ /**
473
+ * Render the current set of RenderOps to render to the specified surface.
474
+ *
475
+ * On the first frame after a renderList structural change (`needsFullUpload`
476
+ * is true) the entire quad buffer is re-allocated on the GPU with
477
+ * `bufferData(DYNAMIC_DRAW)`. On every subsequent frame only the slots of
478
+ * nodes flagged `isQuadDirty` are surgically updated via `bufferSubData`,
479
+ * leaving the rest of the GPU's buffer unchanged.
480
+ *
481
+ * TODO: 'screen' is the only supported surface at the moment.
482
+ *
483
+ * @param surface
484
+ */
485
+ render(surface: 'screen' | CoreContextTexture = 'screen'): void {
486
+ if (RENDER_TEXT_BATCHING === true) {
487
+ this.flushTextRenderOps();
488
+ }
489
+ const { glw, quadBuffer } = this;
490
+ const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
491
+ const BYTES = Float32Array.BYTES_PER_ELEMENT;
492
+
493
+ if (DIRTY_QUAD_BUFFER) {
494
+ if (this.needsFullUpload) {
495
+ // Full GPU re-allocation: covers new nodes and structural reorders.
496
+ // Uses DYNAMIC_DRAW to signal to the driver that the buffer will be
497
+ // updated frequently in smaller pieces going forward.
498
+ const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
499
+ glw.arrayBufferData(buffer, arr, glw.DYNAMIC_DRAW);
500
+ this.needsFullUpload = false;
501
+
502
+ // Clear dirty flags since we just uploaded everything.
503
+ const renderList = this.stage.renderList;
504
+ for (let i = 0, len = renderList.length; i < len; i++) {
505
+ renderList[i]!.isQuadDirty = false;
506
+ }
507
+ } else {
508
+ // Surgical per-node uploads: only write the 20 float32s for nodes
509
+ // whose quad data changed since the last frame.
510
+ const renderList = this.stage.renderList;
511
+ for (let i = 0, len = renderList.length; i < len; i++) {
512
+ const node = renderList[i]!;
513
+ if (node.isQuadDirty && node.quadBufferIndex !== -1) {
514
+ const byteOffset = node.quadBufferIndex * BYTES;
515
+ // Create a view directly into the existing CPU buffer — no allocation.
516
+ const view = new Float32Array(quadBuffer, byteOffset, 20);
517
+ glw.arrayBufferSubData(buffer, byteOffset, view);
518
+ node.isQuadDirty = false;
519
+ }
520
+ }
521
+ }
522
+ } else {
523
+ // Legacy path: full buffer upload every frame.
524
+ const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
525
+ glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
526
+ }
527
+
528
+ for (let i = 0, length = this.renderOps.length; i < length; i++) {
529
+ this.renderOps[i]!.draw(this);
530
+ }
531
+
532
+ const BYTES_PER_ELEMENT = Float32Array.BYTES_PER_ELEMENT;
533
+ this.quadBufferUsage = this.curBufferIdx * BYTES_PER_ELEMENT;
534
+
535
+ // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
536
+ const QUAD_SIZE_IN_BYTES = 4 * (5 * BYTES_PER_ELEMENT); // 5 attributes per vertex
537
+ this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
538
+ }
539
+
540
+ getQuadCount(): number {
541
+ return this.numQuadsRendered;
542
+ }
543
+
544
+ renderToTexture(node: CoreNode) {
545
+ for (let i = 0; i < this.rttNodes.length; i++) {
546
+ if (this.rttNodes[i] === node) {
547
+ return;
548
+ }
549
+ }
550
+
551
+ this.insertRTTNodeInOrder(node);
552
+ }
553
+
554
+ /**
555
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
556
+ *
557
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
558
+ * Specifically:
559
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
560
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
561
+ *
562
+ * This function addresses both cases by:
563
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
564
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
565
+ * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
566
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
567
+ * after the last (highest index) RTT child node.
568
+ *
569
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
570
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
571
+ * for the WebGL renderer.
572
+ *
573
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
574
+ */
575
+ private insertRTTNodeInOrder(node: CoreNode) {
576
+ let insertIndex = this.rttNodes.length; // Default to the end of the array
577
+
578
+ // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
579
+ let currentNode: CoreNode = node;
580
+ while (currentNode) {
581
+ if (!currentNode.parent) {
582
+ break;
583
+ }
584
+
585
+ const parentIndex = this.rttNodes.indexOf(currentNode.parent);
586
+ if (parentIndex !== -1) {
587
+ // Found an RTT parent in the list; set insertIndex to place node before the parent
588
+ insertIndex = parentIndex;
589
+ break;
590
+ }
591
+
592
+ currentNode = currentNode.parent;
593
+ }
594
+
595
+ // 2. Traverse downwards to ensure the node is placed after any RTT children.
596
+ // Look through each child recursively to see if any are already in rttNodes.
597
+ const maxChildIndex = this.findMaxChildRTTIndex(node);
598
+ if (maxChildIndex !== -1) {
599
+ // Adjust insertIndex to be after the last child RTT node
600
+ insertIndex = Math.max(insertIndex, maxChildIndex + 1);
601
+ }
602
+
603
+ // 3. Insert the node at the calculated position
604
+ this.rttNodes.splice(insertIndex, 0, node);
605
+ }
606
+
607
+ // Helper function to find the highest index of any RTT children of a node within rttNodes
608
+ private findMaxChildRTTIndex(node: CoreNode): number {
609
+ let maxIndex = -1;
610
+
611
+ const traverseChildren = (currentNode: CoreNode) => {
612
+ const currentIndex = this.rttNodes.indexOf(currentNode);
613
+ if (currentIndex !== -1) {
614
+ maxIndex = Math.max(maxIndex, currentIndex);
615
+ }
616
+
617
+ // Recursively check all children of the current node
618
+ for (const child of currentNode.children) {
619
+ traverseChildren(child);
620
+ }
621
+ };
622
+
623
+ // Start traversal directly with the provided node
624
+ traverseChildren(node);
625
+
626
+ return maxIndex;
627
+ }
628
+
629
+ renderRTTNodes() {
630
+ const { glw } = this;
631
+ // Render all associated RTT nodes to their textures
632
+ for (let i = 0; i < this.rttNodes.length; i++) {
633
+ const node = this.rttNodes[i];
634
+
635
+ // Skip nodes that don't have RTT updates
636
+ if (node === undefined || node.hasRTTupdates === false) {
637
+ continue;
638
+ }
639
+
640
+ // Skip nodes that are not visible
641
+ if (
642
+ node.worldAlpha === 0 ||
643
+ node.renderState === CoreNodeRenderState.OutOfBounds
644
+ ) {
645
+ continue;
646
+ }
647
+
648
+ // Skip nodes that do not have a loaded texture
649
+ if (node.texture === null || node.texture.state !== 'loaded') {
650
+ continue;
651
+ }
652
+
653
+ // Set the active RTT node to the current node
654
+ // So we can prevent rendering children of nested RTT nodes
655
+ this.activeRttNode = node;
656
+ const ctxTexture = node.texture.ctxTexture as WebGlCtxRenderTexture;
657
+ this.renderToTextureActive = true;
658
+
659
+ // Bind the the texture's framebuffer
660
+ glw.bindFramebuffer(ctxTexture.framebuffer);
661
+
662
+ glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
663
+ // Set the clear color to transparent
664
+ glw.clearColor(0, 0, 0, 0);
665
+ glw.clear();
666
+
667
+ // Render all associated quads to the texture
668
+ for (let i = 0; i < node.children.length; i++) {
669
+ const child = node.children[i];
670
+
671
+ if (child === undefined) {
672
+ continue;
673
+ }
674
+
675
+ child.renderQuads(this);
676
+ child.hasRTTupdates = false;
677
+ }
678
+
679
+ // Render all associated quads to the texture
680
+ this.render();
681
+
682
+ // Reset render operations
683
+ this.renderOps.length = 0;
684
+ this.coreTextRenderOps.length = 0;
685
+ node.hasRTTupdates = false;
686
+ }
687
+
688
+ const clearColor = this.clearColor.normalized;
689
+ // Restore the default clear color
690
+ glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
691
+
692
+ // Bind the default framebuffer
693
+ glw.bindFramebuffer(null);
694
+
695
+ glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
696
+ this.renderToTextureActive = false;
697
+ }
698
+
699
+ updateViewport(): void {
700
+ this.glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
701
+ }
702
+
703
+ removeRTTNode(node: CoreNode) {
704
+ const index = this.rttNodes.indexOf(node);
705
+ if (index === -1) {
706
+ return;
707
+ }
708
+ this.rttNodes.splice(index, 1);
709
+ }
710
+
711
+ getBufferInfo(): BufferInfo | null {
712
+ const bufferInfo: BufferInfo = {
713
+ totalAvailable: this.stage.options.quadBufferSize,
714
+ totalUsed: this.quadBufferUsage,
715
+ };
716
+ return bufferInfo;
717
+ }
718
+
719
+ getDefaultShaderNode(): WebGlShaderNode {
720
+ if (this.defaultShaderNode !== null) {
721
+ return this.defaultShaderNode as WebGlShaderNode;
722
+ }
723
+ this.stage.shManager.registerShaderType('default', Default);
724
+ this.defaultShaderNode = this.stage.shManager.createShader(
725
+ 'default',
726
+ ) as WebGlShaderNode;
727
+ return this.defaultShaderNode;
728
+ }
729
+
730
+ override getTextureCoords(node: CoreNode): TextureCoords | undefined {
731
+ const texture = node.texture;
732
+ if (texture === null) {
733
+ return undefined;
734
+ }
735
+
736
+ //this stuff needs to be properly moved to CtxSubTexture at some point in the future.
737
+ const ctxTexture =
738
+ (texture as SubTexture).parentTexture !== undefined
739
+ ? (texture as SubTexture).parentTexture.ctxTexture
740
+ : texture.ctxTexture;
741
+ if (ctxTexture === undefined) {
742
+ return undefined;
743
+ }
744
+
745
+ const textureOptions = node.props.textureOptions;
746
+
747
+ //early exit for textures with no options unless its a subtexture
748
+ if (
749
+ texture.type !== TextureType.subTexture &&
750
+ textureOptions === undefined
751
+ ) {
752
+ return (ctxTexture as WebGlCtxTexture).txCoords;
753
+ }
754
+
755
+ let { x1, x2, y1, y2 } = (ctxTexture as WebGlCtxTexture).txCoords;
756
+ if (texture.type === TextureType.subTexture) {
757
+ const { w: parentW, h: parentH } = (texture as SubTexture).parentTexture
758
+ .dimensions!;
759
+ const { x, y, w, h } = (texture as SubTexture).props;
760
+ x1 = x / parentW;
761
+ y1 = y / parentH;
762
+ x2 = x1 + w / parentW;
763
+ y2 = y1 + h / parentH;
764
+ }
765
+
766
+ const resizeMode = textureOptions.resizeMode;
767
+ if (
768
+ resizeMode !== undefined &&
769
+ resizeMode.type === 'cover' &&
770
+ texture.dimensions !== null
771
+ ) {
772
+ const dimensions = texture.dimensions as Dimensions;
773
+ const w = node.props.w;
774
+ const h = node.props.h;
775
+ const scaleX = w / dimensions.w;
776
+ const scaleY = h / dimensions.h;
777
+ const scale = Math.max(scaleX, scaleY);
778
+ const precision = 1 / scale;
779
+
780
+ // Determine based on width
781
+ if (scaleX < scale) {
782
+ const desiredSize = precision * node.props.w;
783
+ x1 = (1 - desiredSize / dimensions.w) * (resizeMode.clipX ?? 0.5);
784
+ x2 = x1 + desiredSize / dimensions.w;
785
+ }
786
+ // Determine based on height
787
+ if (scaleY < scale) {
788
+ const desiredSize = precision * node.props.h;
789
+ y1 = (1 - desiredSize / dimensions.h) * (resizeMode.clipY ?? 0.5);
790
+ y2 = y1 + desiredSize / dimensions.h;
791
+ }
792
+ }
793
+
794
+ if (textureOptions.flipX === true) {
795
+ [x1, x2] = [x2, x1];
796
+ }
797
+ if (textureOptions.flipY === true) {
798
+ [y1, y2] = [y2, y1];
799
+ }
800
+ return {
801
+ x1,
802
+ y1,
803
+ x2,
804
+ y2,
805
+ };
806
+ }
807
+
808
+ /**
809
+ * Resets all per-node quad buffer slot assignments and schedules a full GPU
810
+ * buffer re-upload on the next render call.
811
+ *
812
+ * Called by Stage.requestRenderListUpdate() whenever the render list changes
813
+ * structurally (node added, removed, or reordered). After this call, the
814
+ * next addQuad() pass will reassign compact, contiguous slots starting from 0.
815
+ */
816
+ override invalidateQuadBuffer(): void {
817
+ if (!DIRTY_QUAD_BUFFER) {
818
+ return;
819
+ }
820
+ const renderList = this.stage.renderList;
821
+ for (let i = 0, len = renderList.length; i < len; i++) {
822
+ renderList[i]!.quadBufferIndex = -1;
823
+ renderList[i]!.isQuadDirty = true;
824
+ }
825
+ this.curBufferIdx = 0;
826
+ this.needsFullUpload = true;
827
+ }
828
+
829
+ /**
830
+ * Sets the glClearColor to the specified color. *
831
+ * @param color - The color to set as the clear color, represented as a 32-bit integer.
832
+ */
833
+ updateClearColor(color: number) {
834
+ if (this.clearColor.raw === color) {
835
+ return;
836
+ }
837
+ const glw = this.glw;
838
+ const normalizedColor = getNormalizedRgbaComponents(color);
839
+ glw.clearColor(
840
+ normalizedColor[0],
841
+ normalizedColor[1],
842
+ normalizedColor[2],
843
+ normalizedColor[3],
844
+ );
845
+ this.clearColor = {
846
+ raw: color,
847
+ normalized: normalizedColor,
848
+ };
849
+ }
850
+ }