@lightningtv/renderer 2.16.1 → 3.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/NOTICE +4 -0
  2. package/README.md +22 -28
  3. package/dist/exports/canvas-shaders.js +0 -16
  4. package/dist/exports/canvas-shaders.js.map +1 -1
  5. package/dist/exports/canvas.d.ts +8 -2
  6. package/dist/exports/canvas.js +8 -20
  7. package/dist/exports/canvas.js.map +1 -1
  8. package/dist/exports/index.d.ts +18 -13
  9. package/dist/exports/index.js +9 -27
  10. package/dist/exports/index.js.map +1 -1
  11. package/dist/exports/inspector.js +0 -18
  12. package/dist/exports/inspector.js.map +1 -1
  13. package/dist/exports/utils.d.ts +2 -1
  14. package/dist/exports/utils.js +2 -19
  15. package/dist/exports/utils.js.map +1 -1
  16. package/dist/exports/webgl-shaders.js +0 -16
  17. package/dist/exports/webgl-shaders.js.map +1 -1
  18. package/dist/exports/webgl.d.ts +11 -2
  19. package/dist/exports/webgl.js +11 -20
  20. package/dist/exports/webgl.js.map +1 -1
  21. package/dist/src/common/CommonTypes.d.ts +15 -3
  22. package/dist/src/common/CommonTypes.js +0 -18
  23. package/dist/src/common/CommonTypes.js.map +1 -1
  24. package/dist/src/common/EventEmitter.js +0 -18
  25. package/dist/src/common/EventEmitter.js.map +1 -1
  26. package/dist/src/common/IEventEmitter.js +0 -16
  27. package/dist/src/common/IEventEmitter.js.map +1 -1
  28. package/dist/src/core/Autosizer.d.ts +35 -0
  29. package/dist/src/core/Autosizer.js +178 -0
  30. package/dist/src/core/Autosizer.js.map +1 -0
  31. package/dist/src/core/CoreNode.d.ts +138 -105
  32. package/dist/src/core/CoreNode.js +805 -526
  33. package/dist/src/core/CoreNode.js.map +1 -1
  34. package/dist/src/core/CoreShaderManager.d.ts +29 -73
  35. package/dist/src/core/CoreShaderManager.js +92 -97
  36. package/dist/src/core/CoreShaderManager.js.map +1 -1
  37. package/dist/src/core/CoreTextNode.d.ts +75 -87
  38. package/dist/src/core/CoreTextNode.js +380 -258
  39. package/dist/src/core/CoreTextNode.js.map +1 -1
  40. package/dist/src/core/CoreTextureManager.d.ts +18 -3
  41. package/dist/src/core/CoreTextureManager.js +63 -107
  42. package/dist/src/core/CoreTextureManager.js.map +1 -1
  43. package/dist/src/core/Stage.d.ts +82 -55
  44. package/dist/src/core/Stage.js +410 -247
  45. package/dist/src/core/Stage.js.map +1 -1
  46. package/dist/src/core/TextureError.d.ts +11 -0
  47. package/dist/src/core/TextureError.js +37 -0
  48. package/dist/src/core/TextureError.js.map +1 -0
  49. package/dist/src/core/TextureMemoryManager.d.ts +4 -3
  50. package/dist/src/core/TextureMemoryManager.js +103 -135
  51. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  52. package/dist/src/core/animations/AnimationManager.js +0 -18
  53. package/dist/src/core/animations/AnimationManager.js.map +1 -1
  54. package/dist/src/core/animations/CoreAnimation.d.ts +3 -4
  55. package/dist/src/core/animations/CoreAnimation.js +9 -76
  56. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  57. package/dist/src/core/animations/CoreAnimationController.js +0 -18
  58. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  59. package/dist/src/core/lib/ContextSpy.js +0 -18
  60. package/dist/src/core/lib/ContextSpy.js.map +1 -1
  61. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  62. package/dist/src/core/lib/ImageWorker.js +31 -30
  63. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  64. package/dist/src/core/lib/Matrix3d.d.ts +1 -0
  65. package/dist/src/core/lib/Matrix3d.js +7 -19
  66. package/dist/src/core/lib/Matrix3d.js.map +1 -1
  67. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  68. package/dist/src/core/lib/RenderCoords.js +27 -55
  69. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  70. package/dist/src/core/lib/WebGlContextWrapper.d.ts +147 -59
  71. package/dist/src/core/lib/WebGlContextWrapper.js +252 -158
  72. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  73. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  74. package/dist/src/core/lib/collectionUtils.js +82 -0
  75. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  76. package/dist/src/core/lib/colorCache.d.ts +1 -0
  77. package/dist/src/core/lib/colorCache.js +19 -0
  78. package/dist/src/core/lib/colorCache.js.map +1 -0
  79. package/dist/src/core/{renderers/canvas/internal/ColorUtils.d.ts → lib/colorParser.d.ts} +2 -0
  80. package/dist/src/core/{renderers/canvas/internal/ColorUtils.js → lib/colorParser.js} +15 -19
  81. package/dist/src/core/lib/colorParser.js.map +1 -0
  82. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  83. package/dist/src/core/lib/textureCompression.js +320 -86
  84. package/dist/src/core/lib/textureCompression.js.map +1 -1
  85. package/dist/src/core/lib/textureSvg.js +0 -18
  86. package/dist/src/core/lib/textureSvg.js.map +1 -1
  87. package/dist/src/core/lib/utils.d.ts +8 -2
  88. package/dist/src/core/lib/utils.js +21 -20
  89. package/dist/src/core/lib/utils.js.map +1 -1
  90. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  91. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  92. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  93. package/dist/src/core/platforms/Platform.d.ts +5 -0
  94. package/dist/src/core/platforms/Platform.js +0 -18
  95. package/dist/src/core/platforms/Platform.js.map +1 -1
  96. package/dist/src/core/platforms/web/WebPlatform.d.ts +1 -0
  97. package/dist/src/core/platforms/web/WebPlatform.js +39 -7
  98. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  99. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  100. package/dist/src/core/renderers/CoreContextTexture.js +0 -18
  101. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  102. package/dist/src/core/renderers/CoreRenderOp.js +0 -18
  103. package/dist/src/core/renderers/CoreRenderOp.js.map +1 -1
  104. package/dist/src/core/renderers/CoreRenderer.d.ts +25 -23
  105. package/dist/src/core/renderers/CoreRenderer.js +1 -24
  106. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  107. package/dist/src/core/renderers/CoreShaderNode.d.ts +10 -0
  108. package/dist/src/core/renderers/CoreShaderNode.js +19 -2
  109. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  110. package/dist/src/core/renderers/CoreShaderProgram.js +0 -18
  111. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -1
  112. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +3 -5
  113. package/dist/src/core/renderers/canvas/CanvasRenderer.js +86 -83
  114. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  115. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +2 -17
  116. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  117. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  118. package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -31
  119. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  120. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  121. package/dist/src/core/renderers/webgl/SdfRenderOp.js +80 -0
  122. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  123. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +2 -0
  124. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -24
  125. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  126. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  127. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -23
  128. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  129. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +16 -6
  130. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +102 -67
  131. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  132. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +31 -19
  133. package/dist/src/core/renderers/webgl/WebGlRenderer.js +297 -200
  134. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  135. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
  136. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  137. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +5 -5
  138. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +61 -34
  139. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  140. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +1 -0
  141. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +12 -21
  142. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -1
  143. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +0 -18
  144. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  145. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  146. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -18
  147. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  148. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js +0 -18
  149. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -1
  150. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  151. package/dist/src/core/shaders/canvas/Border.js +67 -41
  152. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  153. package/dist/src/core/shaders/canvas/HolePunch.js +3 -19
  154. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  155. package/dist/src/core/shaders/canvas/LinearGradient.js +2 -18
  156. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  157. package/dist/src/core/shaders/canvas/RadialGradient.js +5 -21
  158. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  159. package/dist/src/core/shaders/canvas/Rounded.js +1 -17
  160. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  161. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
  162. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +40 -26
  163. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  164. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
  165. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +43 -23
  166. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  167. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +4 -18
  168. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  169. package/dist/src/core/shaders/canvas/Shadow.js +0 -16
  170. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
  171. package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
  172. package/dist/src/core/shaders/canvas/utils/render.js +31 -34
  173. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
  174. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +11 -2
  175. package/dist/src/core/shaders/templates/BorderTemplate.js +30 -26
  176. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  177. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  178. package/dist/src/core/shaders/templates/HolePunchTemplate.js +2 -18
  179. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  180. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -16
  181. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -1
  182. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +8 -6
  183. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -18
  184. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  185. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -16
  186. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  187. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -16
  188. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -1
  189. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -2
  190. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +3 -17
  191. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -1
  192. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -16
  193. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -1
  194. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -16
  195. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -1
  196. package/dist/src/core/shaders/utils.js +0 -16
  197. package/dist/src/core/shaders/utils.js.map +1 -1
  198. package/dist/src/core/shaders/webgl/Border.js +75 -31
  199. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  200. package/dist/src/core/shaders/webgl/Default.js +6 -41
  201. package/dist/src/core/shaders/webgl/Default.js.map +1 -1
  202. package/dist/src/core/shaders/webgl/HolePunch.js +2 -18
  203. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  204. package/dist/src/core/shaders/webgl/LinearGradient.js +68 -30
  205. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  206. package/dist/src/core/shaders/webgl/RadialGradient.js +52 -45
  207. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  208. package/dist/src/core/shaders/webgl/Rounded.js +25 -23
  209. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  210. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +110 -48
  211. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  212. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +114 -54
  213. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  214. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +73 -34
  215. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  216. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -2
  217. package/dist/src/core/shaders/webgl/SdfShader.js +7 -35
  218. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
  219. package/dist/src/core/shaders/webgl/Shadow.js +39 -34
  220. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
  221. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  222. package/dist/src/core/text-rendering/CanvasFontHandler.js +206 -0
  223. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  224. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  225. package/dist/src/core/text-rendering/CanvasTextRenderer.js +139 -0
  226. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  227. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +167 -0
  228. package/dist/src/core/text-rendering/SdfFontHandler.js +371 -0
  229. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  230. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +18 -0
  231. package/dist/src/core/text-rendering/SdfTextRenderer.js +301 -0
  232. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  233. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
  234. package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
  235. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  236. package/dist/src/core/text-rendering/TextRenderer.d.ts +384 -0
  237. package/dist/src/core/text-rendering/TextRenderer.js +2 -0
  238. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  239. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  240. package/dist/src/core/text-rendering/Utils.js +66 -0
  241. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  242. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  243. package/dist/src/core/textures/ColorTexture.js +3 -22
  244. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  245. package/dist/src/core/textures/ImageTexture.d.ts +10 -3
  246. package/dist/src/core/textures/ImageTexture.js +33 -62
  247. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  248. package/dist/src/core/textures/NoiseTexture.d.ts +3 -3
  249. package/dist/src/core/textures/NoiseTexture.js +8 -26
  250. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  251. package/dist/src/core/textures/RenderTexture.d.ts +7 -7
  252. package/dist/src/core/textures/RenderTexture.js +12 -30
  253. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  254. package/dist/src/core/textures/SubTexture.d.ts +6 -8
  255. package/dist/src/core/textures/SubTexture.js +19 -55
  256. package/dist/src/core/textures/SubTexture.js.map +1 -1
  257. package/dist/src/core/textures/Texture.d.ts +80 -16
  258. package/dist/src/core/textures/Texture.js +131 -37
  259. package/dist/src/core/textures/Texture.js.map +1 -1
  260. package/dist/src/core/utils.d.ts +2 -1
  261. package/dist/src/core/utils.js +1 -19
  262. package/dist/src/core/utils.js.map +1 -1
  263. package/dist/src/main-api/INode.d.ts +9 -9
  264. package/dist/src/main-api/INode.js.map +1 -1
  265. package/dist/src/main-api/Inspector.d.ts +135 -2
  266. package/dist/src/main-api/Inspector.js +507 -30
  267. package/dist/src/main-api/Inspector.js.map +1 -1
  268. package/dist/src/main-api/Renderer.d.ts +246 -162
  269. package/dist/src/main-api/Renderer.js +192 -152
  270. package/dist/src/main-api/Renderer.js.map +1 -1
  271. package/dist/src/utils.d.ts +23 -4
  272. package/dist/src/utils.js +50 -27
  273. package/dist/src/utils.js.map +1 -1
  274. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  275. package/dist/tsconfig.tsbuildinfo +1 -1
  276. package/exports/canvas-shaders.ts +11 -0
  277. package/exports/canvas.ts +8 -20
  278. package/exports/index.ts +24 -44
  279. package/exports/inspector.ts +0 -19
  280. package/exports/utils.ts +7 -19
  281. package/exports/webgl-shaders.ts +12 -0
  282. package/exports/webgl.ts +15 -20
  283. package/package.json +23 -20
  284. package/src/common/CommonTypes.ts +20 -22
  285. package/src/common/EventEmitter.ts +0 -19
  286. package/src/common/IAnimationController.ts +0 -18
  287. package/src/common/IEventEmitter.ts +0 -17
  288. package/src/core/Autosizer.ts +205 -0
  289. package/src/core/CoreNode.test.ts +378 -46
  290. package/src/core/CoreNode.ts +1007 -659
  291. package/src/core/CoreShaderManager.ts +128 -250
  292. package/src/core/CoreTextNode.ts +457 -321
  293. package/src/core/CoreTextureManager.ts +94 -115
  294. package/src/core/Stage.ts +516 -312
  295. package/src/core/TextureError.ts +46 -0
  296. package/src/core/TextureMemoryManager.ts +139 -175
  297. package/src/core/animations/AnimationManager.ts +0 -19
  298. package/src/core/animations/CoreAnimation.ts +16 -96
  299. package/src/core/animations/CoreAnimationController.ts +0 -19
  300. package/src/core/lib/ContextSpy.ts +0 -19
  301. package/src/core/lib/ImageWorker.ts +43 -31
  302. package/src/core/lib/Matrix3d.ts +7 -20
  303. package/src/core/lib/RenderCoords.ts +36 -67
  304. package/src/core/lib/WebGlContextWrapper.ts +353 -237
  305. package/src/core/lib/collectionUtils.ts +99 -0
  306. package/src/core/lib/colorCache.ts +20 -0
  307. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +16 -19
  308. package/src/core/lib/textureCompression.ts +434 -94
  309. package/src/core/lib/textureSvg.ts +0 -19
  310. package/src/core/lib/utils.ts +31 -19
  311. package/src/core/lib/validateImageBitmap.ts +17 -6
  312. package/src/core/platforms/Platform.ts +64 -0
  313. package/src/core/platforms/web/WebPlatform.ts +132 -0
  314. package/src/core/renderers/CoreContextTexture.ts +1 -19
  315. package/src/core/renderers/CoreRenderOp.ts +0 -19
  316. package/src/core/renderers/CoreRenderer.ts +34 -49
  317. package/src/core/renderers/CoreShaderNode.ts +202 -0
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  580. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
  581. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
  582. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
  583. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
  584. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
  585. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
  586. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
  587. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
  588. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
  589. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
  590. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
  591. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
  592. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
  593. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
  594. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
  595. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
  596. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
  597. package/src/core/text-rendering/TextRenderingUtils.ts +0 -36
  598. package/src/core/text-rendering/TextTextureRendererUtils.ts +0 -263
  599. package/src/core/text-rendering/TrFontManager.ts +0 -183
  600. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +0 -176
  601. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +0 -139
  602. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
  603. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +0 -171
  604. package/src/core/text-rendering/font-face-types/TrFontFace.ts +0 -187
  605. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +0 -94
  606. package/src/core/text-rendering/font-face-types/utils.ts +0 -39
  607. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +0 -509
  608. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +0 -808
  609. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -853
  610. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
  611. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
  612. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
  613. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +0 -32
  614. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +0 -117
  615. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
  616. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +0 -38
  617. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +0 -408
  618. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
  619. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +0 -52
  620. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +0 -205
  621. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +0 -93
  622. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +0 -40
  623. package/src/core/text-rendering/renderers/TextRenderer.ts +0 -557
  624. package/src/main-api/DynamicShaderController.ts +0 -104
  625. package/src/main-api/ShaderController.ts +0 -80
@@ -1,19 +1,3 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
1
  import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
2
  import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
19
3
  export const RoundedWithBorderAndShadow = {
@@ -21,10 +5,12 @@ export const RoundedWithBorderAndShadow = {
21
5
  update(node) {
22
6
  const props = this.props;
23
7
  this.uniformRGBA('u_borderColor', props['border-color']);
24
- this.uniform4fa('u_borderWidth', props['border-width']);
8
+ this.uniform4fa('u_borderWidth', props['border-w']);
9
+ this.uniform1f('u_borderGap', this.props['border-gap']);
10
+ this.uniform1f('u_borderAlign', this.props['border-align']);
25
11
  this.uniformRGBA('u_shadowColor', props['shadow-color']);
26
12
  this.uniform4fa('u_shadow', props['shadow-projection']);
27
- this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.width, node.height));
13
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
28
14
  },
29
15
  vertex: `
30
16
  # ifdef GL_FRAGMENT_PRECISION_HIGH
@@ -46,45 +32,94 @@ export const RoundedWithBorderAndShadow = {
46
32
  uniform vec4 u_shadow;
47
33
  uniform vec4 u_radius;
48
34
  uniform vec4 u_borderWidth;
35
+ uniform float u_borderGap;
36
+ uniform float u_borderAlign;
49
37
 
50
38
  varying vec4 v_color;
51
39
  varying vec2 v_textureCoords;
52
40
  varying vec2 v_nodeCoords;
53
41
 
54
- varying vec4 v_innerRadius;
55
42
  varying vec2 v_innerSize;
43
+ varying vec2 v_outerSize;
44
+ varying vec2 v_outerBorderUv;
45
+ varying vec2 v_innerBorderUv;
46
+ varying vec4 v_innerBorderRadius;
47
+ varying vec4 v_outerBorderRadius;
56
48
  varying vec2 v_halfDimensions;
49
+ varying float v_edgeWidth;
57
50
  varying float v_borderZero;
58
51
 
59
52
  void main() {
60
53
  vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
54
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
62
55
 
63
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
64
- vec2 normVertexPos = a_position * u_pixelRatio;
65
-
66
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
67
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
68
-
69
- v_halfDimensions = u_dimensions * 0.5;
70
-
71
- v_color = a_color;
72
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
73
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
56
+ vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
57
+ vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
74
58
 
75
59
  v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
76
60
 
61
+ v_innerSize = vec2(0.0);
62
+ v_outerSize = vec2(0.0);
77
63
 
78
64
  if(v_borderZero == 0.0) {
79
- v_innerRadius = vec4(
80
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
81
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
82
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
83
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
65
+ float borderTop = u_borderWidth.x;
66
+ float borderRight = u_borderWidth.y;
67
+ float borderBottom = u_borderWidth.z;
68
+ float borderLeft = u_borderWidth.w;
69
+
70
+ v_outerBorderUv = vec2(0.0);
71
+ v_innerBorderUv = vec2(0.0);
72
+
73
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
74
+ vec2 extraSize = borderSize * u_borderAlign;
75
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
76
+ float gapRight = step(0.001, borderRight) * u_borderGap;
77
+ float gapTop = step(0.001, borderTop) * u_borderGap;
78
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
79
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
80
+
81
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
82
+ v_innerSize = v_outerSize - borderSize * 0.5;
83
+
84
+ // Use sign() to avoid branching
85
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
86
+ vec2 signDiff = sign(borderDiff);
87
+ borderDiff = abs(borderDiff);
88
+
89
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
90
+ vec2 signGapDiff = sign(gapDiff);
91
+ gapDiff = abs(gapDiff);
92
+
93
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
94
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
95
+
96
+ v_outerBorderRadius = vec4(
97
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
98
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
99
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
100
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
84
101
  );
85
102
 
86
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
103
+ v_innerBorderRadius = vec4(
104
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
105
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
106
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
107
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
108
+ );
109
+
110
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
111
+ edgeOffset += edgeOffsetExtra;
112
+
113
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
87
114
  }
115
+
116
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
117
+
118
+ v_halfDimensions = u_dimensions * 0.5;
119
+ v_edgeWidth = 1.0 / u_pixelRatio;
120
+ v_color = a_color;
121
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
122
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
88
123
  }
89
124
  `,
90
125
  fragment: `
@@ -111,9 +146,14 @@ export const RoundedWithBorderAndShadow = {
111
146
  varying vec2 v_textureCoords;
112
147
  varying vec2 v_nodeCoords;
113
148
 
114
- varying vec2 v_halfDimensions;
115
- varying vec4 v_innerRadius;
116
149
  varying vec2 v_innerSize;
150
+ varying vec2 v_outerSize;
151
+ varying vec2 v_outerBorderUv;
152
+ varying vec2 v_innerBorderUv;
153
+ varying vec4 v_innerBorderRadius;
154
+ varying vec4 v_outerBorderRadius;
155
+ varying vec2 v_halfDimensions;
156
+ varying float v_edgeWidth;
117
157
  varying float v_borderZero;
118
158
 
119
159
  float roundedBox(vec2 p, vec2 s, vec4 r) {
@@ -133,29 +173,49 @@ export const RoundedWithBorderAndShadow = {
133
173
 
134
174
  void main() {
135
175
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
136
-
176
+ vec4 resultColor = vec4(0.0);
137
177
  vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
138
- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
139
-
140
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
141
-
142
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
143
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
178
+ float nodeDist;
179
+ float nodeAlpha;
180
+ float shadowAlpha;
144
181
 
145
182
  if(v_borderZero == 1.0) {
146
- gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
183
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
184
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
185
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
186
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
187
+ gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
147
188
  return;
148
189
  }
149
190
 
150
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
151
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
191
+ if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
192
+ shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
193
+ }
194
+ else {
195
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
196
+ }
197
+
198
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
199
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
152
200
 
153
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
154
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
201
+ if(u_borderGap == 0.0) {
202
+ float outerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist);
203
+ float innerAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist);
204
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
205
+ resultColor = mix(resultColor, u_borderColor, outerAlpha * u_borderColor.a);
206
+ resultColor = mix(resultColor, color, innerAlpha);
207
+ gl_FragColor = resultColor * u_alpha;
208
+ return;
209
+ }
155
210
 
156
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
157
- resColor = mix(shadow, resColor, outerAlpha);
158
- gl_FragColor = resColor * u_alpha;
211
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
212
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
213
+ float borderDist = max(-innerDist, outerDist);
214
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
215
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
216
+ resultColor = mix(resultColor, color, nodeAlpha);
217
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
218
+ gl_FragColor = resultColor * u_alpha;
159
219
  }
160
220
  `,
161
221
  };
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAS,CAAC,CAAC;QAEhE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CACvE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4DT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEX;CACA,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+FX;CACA,CAAC"}
@@ -1,52 +1,92 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
1
  import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
2
  import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
19
- import { Shadow } from './Shadow.js';
20
3
  export const RoundedWithShadow = {
21
4
  props: RoundedWithShadowTemplate.props,
22
5
  update(node) {
23
6
  this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
24
7
  this.uniform4fa('u_shadow', this.props['shadow-projection']);
25
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
8
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
26
9
  },
27
- vertex: Shadow.vertex,
28
- fragment: `
10
+ vertex: `
29
11
  # ifdef GL_FRAGMENT_PRECISION_HIGH
30
12
  precision highp float;
31
13
  # else
32
14
  precision mediump float;
33
15
  # endif
34
16
 
17
+ attribute vec2 a_position;
18
+ attribute vec2 a_textureCoords;
19
+ attribute vec4 a_color;
20
+ attribute vec2 a_nodeCoords;
21
+
35
22
  uniform vec2 u_resolution;
36
23
  uniform float u_pixelRatio;
37
- uniform float u_alpha;
38
24
  uniform vec2 u_dimensions;
39
- uniform sampler2D u_texture;
40
25
 
41
- uniform vec4 u_shadow_color;
42
26
  uniform vec4 u_shadow;
43
27
  uniform vec4 u_radius;
44
28
 
45
- uniform int u_asymWidth;
29
+ varying vec4 v_color;
30
+ varying vec2 v_textureCoords;
31
+
32
+ varying vec2 v_boxUv;
33
+ varying vec2 v_boxSize;
34
+ varying vec2 v_boxSmooth;
35
+ varying vec2 v_shadowBox;
36
+ varying vec2 v_shadowSize;
37
+ varying vec4 v_shadowRadius;
38
+ varying vec2 v_shadowSmooth;
39
+
40
+ void main() {
41
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
42
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
43
+
44
+ vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
45
+ vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
46
+ vec2 shadowEdge = outerEdge * padding + offsetShift;
47
+
48
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
49
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
50
+
51
+ v_color = a_color;
52
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
53
+
54
+ float edgeWidth = 1.0 / u_pixelRatio;
55
+ vec2 halfDimensions = u_dimensions * 0.5;
56
+
57
+ v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
58
+ v_boxSize = halfDimensions - edgeWidth;
59
+ v_boxSmooth = vec2(-0.5 * edgeWidth, 0.5 * edgeWidth);
60
+
61
+ v_shadowBox = v_boxUv - u_shadow.xy;
62
+ v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
63
+ v_shadowRadius = max(vec4(0.0), u_radius + u_shadow.w);
64
+ v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
65
+ }
66
+ `,
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform float u_alpha;
75
+ uniform sampler2D u_texture;
76
+
77
+ uniform vec4 u_shadow_color;
78
+ uniform vec4 u_radius;
46
79
 
47
80
  varying vec4 v_color;
48
81
  varying vec2 v_textureCoords;
49
- varying vec2 v_nodeCoords;
82
+
83
+ varying vec2 v_boxUv;
84
+ varying vec2 v_boxSize;
85
+ varying vec2 v_boxSmooth;
86
+ varying vec2 v_shadowBox;
87
+ varying vec2 v_shadowSize;
88
+ varying vec4 v_shadowRadius;
89
+ varying vec2 v_shadowSmooth;
50
90
 
51
91
  float roundedBox(vec2 p, vec2 s, vec4 r) {
52
92
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
@@ -60,22 +100,21 @@ export const RoundedWithShadow = {
60
100
  r.x = (p.y > 0.0) ? r.y : r.x;
61
101
  vec2 q = abs(p) - s + r.x;
62
102
  float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
103
+ return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
64
104
  }
65
105
 
66
106
  void main() {
67
107
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
- vec2 halfDimensions = (u_dimensions * 0.5);
69
-
70
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
108
 
73
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
-
75
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
109
+ float boxDist = roundedBox(v_boxUv, v_boxSize, u_radius);
110
+ float roundedAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
76
111
 
77
112
  vec4 resColor = vec4(0.0);
78
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
113
+ if (u_shadow_color.a > 0.0) {
114
+ float shadowAlpha = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
115
+ resColor = u_shadow_color * shadowAlpha;
116
+ }
117
+
79
118
  resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
119
  gl_FragColor = resColor * u_alpha;
81
120
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
@@ -4,7 +4,6 @@ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
4
4
  */
5
5
  export interface SdfShaderProps {
6
6
  transform: Float32Array;
7
- scrollY: number;
8
7
  /**
9
8
  * Color in RGBA format
10
9
  *
@@ -14,7 +13,6 @@ export interface SdfShaderProps {
14
13
  color: number;
15
14
  size: number;
16
15
  distanceRange: number;
17
- debug: boolean;
18
16
  }
19
17
  /**
20
18
  * SdfShader supports multi-channel and single-channel signed distance field textures.
@@ -1,21 +1,3 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
1
  import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
2
  const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
21
3
  /**
@@ -34,19 +16,15 @@ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
34
16
  export const Sdf = {
35
17
  props: {
36
18
  transform: IDENTITY_MATRIX_3x3,
37
- scrollY: 0,
38
19
  color: 0xffffffff,
39
20
  size: 16,
40
21
  distanceRange: 1.0,
41
- debug: false,
42
22
  },
43
23
  onSdfBind(props) {
44
24
  this.uniformMatrix3fv('u_transform', props.transform);
45
- this.uniform1f('u_scrollY', props.scrollY);
46
25
  this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
47
26
  this.uniform1f('u_size', props.size);
48
27
  this.uniform1f('u_distanceRange', props.distanceRange);
49
- this.uniform1i('u_debug', props.debug ? 1 : 0);
50
28
  },
51
29
  vertex: `
52
30
  # ifdef GL_FRAGMENT_PRECISION_HIGH
@@ -61,14 +39,15 @@ export const Sdf = {
61
39
 
62
40
  uniform vec2 u_resolution;
63
41
  uniform mat3 u_transform;
64
- uniform float u_scrollY;
65
42
  uniform float u_pixelRatio;
66
43
  uniform float u_size;
44
+ uniform float u_distanceRange;
67
45
 
68
46
  varying vec2 v_texcoord;
47
+ varying float v_scaledDistRange;
69
48
 
70
49
  void main() {
71
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
50
+ vec2 scrolledPosition = a_position * u_size;
72
51
  vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
52
 
74
53
  // Calculate screen space with pixel ratio
@@ -76,7 +55,7 @@ export const Sdf = {
76
55
 
77
56
  gl_Position = vec4(screenSpace, 0.0, 1.0);
78
57
  v_texcoord = a_textureCoords;
79
-
58
+ v_scaledDistRange = u_distanceRange * u_pixelRatio;
80
59
  }
81
60
  `,
82
61
  fragment: `
@@ -87,24 +66,17 @@ export const Sdf = {
87
66
  # endif
88
67
  uniform vec4 u_color;
89
68
  uniform sampler2D u_texture;
90
- uniform float u_distanceRange;
91
- uniform float u_pixelRatio;
92
- uniform int u_debug;
93
69
 
94
70
  varying vec2 v_texcoord;
71
+ varying float v_scaledDistRange;
95
72
 
96
73
  float median(float r, float g, float b) {
97
- return max(min(r, g), min(max(r, g), b));
74
+ return clamp(b, min(r, g), max(r, g));
98
75
  }
99
76
 
100
77
  void main() {
101
78
  vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
- if (u_debug == 1) {
103
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
- return;
105
- }
106
- float scaledDistRange = u_distanceRange * u_pixelRatio;
107
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
79
+ float sigDist = v_scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
80
  float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
81
 
110
82
  // Build the final color.
@@ -1 +1 @@
1
- {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAkB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;QAClB,KAAK,EAAE,KAAK;KACb;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
1
+ {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAgB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;KACnB;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IACzD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;GAyBT;CACF,CAAC"}
@@ -1,19 +1,3 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
1
  import { ShadowTemplate, } from '../templates/ShadowTemplate.js';
18
2
  export const Shadow = {
19
3
  props: ShadowTemplate.props,
@@ -35,28 +19,46 @@ export const Shadow = {
35
19
 
36
20
  uniform vec2 u_resolution;
37
21
  uniform float u_pixelRatio;
38
- uniform float u_rtt;
39
22
  uniform vec2 u_dimensions;
40
23
 
41
24
  uniform vec4 u_shadow;
42
25
 
43
26
  varying vec4 v_color;
44
27
  varying vec2 v_textureCoords;
45
- varying vec2 v_nodeCoords;
28
+
29
+ varying vec2 v_boxUv;
30
+ varying vec2 v_boxSize;
31
+ varying vec2 v_boxSmooth;
32
+ varying vec2 v_shadowBox;
33
+ varying vec2 v_shadowSize;
34
+ varying float v_shadowRadius;
35
+ varying vec2 v_shadowSmooth;
46
36
 
47
37
  void main() {
48
38
  vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
49
39
  vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
50
40
 
51
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
52
- vec2 normVertexPos = a_position * u_pixelRatio;
41
+ vec2 padding = vec2(max(0.0, u_shadow.w) + u_shadow.z);
42
+ vec2 offsetShift = mix(min(vec2(0.0), u_shadow.xy), max(vec2(0.0), u_shadow.xy), (outerEdge + 1.0) * 0.5);
43
+ vec2 shadowEdge = outerEdge * padding + offsetShift;
53
44
 
54
45
  vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
55
46
  gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
56
47
 
57
48
  v_color = a_color;
58
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
59
49
  v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
50
+
51
+ float edgeWidth = 1.0 / u_pixelRatio;
52
+ vec2 halfDimensions = u_dimensions * 0.5;
53
+
54
+ v_boxUv = (a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions)) * u_dimensions - halfDimensions;
55
+ v_boxSize = halfDimensions - edgeWidth;
56
+ v_boxSmooth = vec2(0.0, edgeWidth);
57
+
58
+ v_shadowBox = v_boxUv - u_shadow.xy;
59
+ v_shadowSize = halfDimensions + u_shadow.w - edgeWidth;
60
+ v_shadowRadius = max(0.0, u_shadow.w);
61
+ v_shadowSmooth = vec2(-u_shadow.z, u_shadow.z + 0.001);
60
62
  }
61
63
  `,
62
64
  fragment: `
@@ -66,18 +68,21 @@ export const Shadow = {
66
68
  precision mediump float;
67
69
  # endif
68
70
 
69
- uniform vec2 u_resolution;
70
- uniform float u_pixelRatio;
71
71
  uniform float u_alpha;
72
- uniform vec2 u_dimensions;
73
72
  uniform sampler2D u_texture;
74
73
 
75
74
  uniform vec4 u_color;
76
- uniform vec4 u_shadow;
77
75
 
78
76
  varying vec4 v_color;
79
77
  varying vec2 v_textureCoords;
80
- varying vec2 v_nodeCoords;
78
+
79
+ varying vec2 v_boxUv;
80
+ varying vec2 v_boxSize;
81
+ varying vec2 v_boxSmooth;
82
+ varying vec2 v_shadowBox;
83
+ varying vec2 v_shadowSize;
84
+ varying float v_shadowRadius;
85
+ varying vec2 v_shadowSmooth;
81
86
 
82
87
  float box(vec2 p, vec2 s) {
83
88
  vec2 q = abs(p) - s;
@@ -87,21 +92,21 @@ export const Shadow = {
87
92
  float shadowBox(vec2 p, vec2 s, float r) {
88
93
  vec2 q = abs(p) - s + r;
89
94
  float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
90
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
95
+ return 1.0 - smoothstep(v_shadowSmooth.x, v_shadowSmooth.y, dist);
91
96
  }
92
97
 
93
98
  void main() {
94
99
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
- vec2 halfDimensions = (u_dimensions * 0.5);
96
100
 
97
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
- float boxDist = box(boxUv, halfDimensions);
99
-
100
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
- float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
101
+ float boxDist = box(v_boxUv, v_boxSize);
102
+ float boxAlpha = 1.0 - smoothstep(v_boxSmooth.x, v_boxSmooth.y, boxDist);
102
103
 
103
104
  vec4 resColor = vec4(0.0);
104
- resColor = mix(resColor, u_color, shadowDist);
105
+ if (u_color.a > 0.0) {
106
+ float shadowDist = shadowBox(v_shadowBox, v_shadowSize, v_shadowRadius);
107
+ resColor = u_color * shadowDist;
108
+ }
109
+
105
110
  resColor = mix(resColor, color, min(color.a, boxAlpha));
106
111
  gl_FragColor = resColor * u_alpha;
107
112
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
1
+ {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AACA,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDT;CACF,CAAC"}