@lightningjs/renderer 3.0.0-beta2 → 3.0.0-beta21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -26
- package/dist/exports/canvas.d.ts +1 -1
- package/dist/exports/canvas.js +1 -1
- package/dist/exports/canvas.js.map +1 -1
- package/dist/exports/index.d.ts +2 -5
- package/dist/exports/index.js +1 -5
- package/dist/exports/index.js.map +1 -1
- package/dist/exports/utils.d.ts +2 -1
- package/dist/exports/utils.js +2 -1
- package/dist/exports/utils.js.map +1 -1
- package/dist/exports/webgl.d.ts +2 -1
- package/dist/exports/webgl.js +2 -1
- package/dist/exports/webgl.js.map +1 -1
- package/dist/src/common/CommonTypes.d.ts +13 -2
- package/dist/src/core/Autosizer.d.ts +35 -0
- package/dist/src/core/Autosizer.js +196 -0
- package/dist/src/core/Autosizer.js.map +1 -0
- package/dist/src/core/CoreNode.d.ts +124 -100
- package/dist/src/core/CoreNode.js +720 -472
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreShaderManager.d.ts +3 -5
- package/dist/src/core/CoreShaderManager.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +74 -87
- package/dist/src/core/CoreTextNode.js +355 -232
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +25 -13
- package/dist/src/core/CoreTextureManager.js +80 -104
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +93 -33
- package/dist/src/core/Stage.js +315 -151
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureError.d.ts +11 -0
- package/dist/src/core/TextureError.js +37 -0
- package/dist/src/core/TextureError.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.d.ts +11 -4
- package/dist/src/core/TextureMemoryManager.js +128 -109
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/animations/Animation.d.ts +21 -0
- package/dist/src/core/animations/Animation.js +194 -0
- package/dist/src/core/animations/Animation.js.map +1 -0
- package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
- package/dist/src/core/animations/CoreAnimation.js +8 -3
- package/dist/src/core/animations/CoreAnimation.js.map +1 -1
- package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
- package/dist/src/core/animations/CoreAnimationController.js +11 -4
- package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
- package/dist/src/core/animations/Playback.d.ts +64 -0
- package/dist/src/core/animations/Playback.js +169 -0
- package/dist/src/core/animations/Playback.js.map +1 -0
- package/dist/src/core/animations/Transition.d.ts +27 -0
- package/dist/src/core/animations/Transition.js +52 -0
- package/dist/src/core/animations/Transition.js.map +1 -0
- package/dist/src/core/animations/utils.d.ts +2 -0
- package/dist/src/core/animations/utils.js +136 -0
- package/dist/src/core/animations/utils.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.d.ts +2 -2
- package/dist/src/core/lib/ImageWorker.js +31 -12
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +41 -3
- package/dist/src/core/lib/WebGlContextWrapper.js +105 -28
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/collectionUtils.d.ts +5 -0
- package/dist/src/core/lib/collectionUtils.js +100 -0
- package/dist/src/core/lib/collectionUtils.js.map +1 -0
- package/dist/src/core/lib/colorCache.d.ts +1 -0
- package/dist/src/core/lib/colorCache.js +19 -0
- package/dist/src/core/lib/colorCache.js.map +1 -0
- package/dist/src/core/lib/colorParser.d.ts +21 -0
- package/dist/src/core/lib/colorParser.js +72 -0
- package/dist/src/core/lib/colorParser.js.map +1 -0
- package/dist/src/core/lib/textureCompression.d.ts +14 -2
- package/dist/src/core/lib/textureCompression.js +320 -67
- package/dist/src/core/lib/textureCompression.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +8 -2
- package/dist/src/core/lib/utils.js +43 -21
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
- package/dist/src/core/lib/validateImageBitmap.js +4 -4
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
- package/dist/src/core/platform.js +30 -5
- package/dist/src/core/platform.js.map +1 -1
- package/dist/src/core/platforms/Platform.d.ts +42 -0
- package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
- package/dist/src/core/platforms/web/WebPlatform.js +87 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
- package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
- package/dist/src/core/renderers/CoreRenderer.d.ts +5 -30
- package/dist/src/core/renderers/CoreRenderer.js +1 -0
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +12 -1
- package/dist/src/core/renderers/CoreShaderNode.js +26 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +2 -1
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +11 -9
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +4 -5
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +65 -87
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +3 -5
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
- package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -13
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
- package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
- package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
- package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +3 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +18 -6
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +87 -42
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +53 -17
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +2 -7
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js +21 -50
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +2 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -6
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +16 -6
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +102 -52
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +11 -4
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +11 -21
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +168 -152
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +9 -7
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +83 -43
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +3 -6
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +0 -11
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +5 -10
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +5 -10
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +0 -12
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +5 -5
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +24 -19
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +32 -5
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +5 -5
- package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
- package/dist/src/core/shaders/canvas/Border.js +64 -25
- package/dist/src/core/shaders/canvas/Border.js.map +1 -1
- package/dist/src/core/shaders/canvas/HolePunch.js +4 -3
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/canvas/LinearGradient.js +11 -7
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/RadialGradient.js +21 -17
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/Rounded.js +3 -3
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +45 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +50 -11
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +10 -7
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/Shadow.js +4 -2
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
- package/dist/src/core/shaders/canvas/utils/render.js +31 -18
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +12 -2
- package/dist/src/core/shaders/templates/BorderTemplate.js +31 -11
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +3 -3
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +8 -6
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -2
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
- package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
- package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
- package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
- package/dist/src/core/shaders/utils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.js +116 -35
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/Default.js +6 -7
- package/dist/src/core/shaders/webgl/Default.js.map +1 -1
- package/dist/src/core/shaders/webgl/HolePunch.js +4 -3
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/webgl/LinearGradient.js +33 -8
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
- package/dist/src/core/shaders/webgl/RadialGradient.js +56 -32
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/webgl/Rounded.js +4 -2
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +153 -39
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +158 -43
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +6 -4
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -2
- package/dist/src/core/shaders/webgl/SdfShader.js +7 -17
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
- package/dist/src/core/shaders/webgl/SdfShadowShader.d.ts +9 -0
- package/dist/src/core/shaders/webgl/SdfShadowShader.js +100 -0
- package/dist/src/core/shaders/webgl/SdfShadowShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.js +12 -6
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +224 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js +157 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +182 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +391 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +303 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
- package/dist/src/core/text-rendering/TextRenderer.d.ts +383 -0
- package/dist/src/{main-api/ICoreDriver.js → core/text-rendering/TextRenderer.js} +1 -1
- package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
- package/dist/src/core/text-rendering/Utils.d.ts +30 -0
- package/dist/src/core/text-rendering/Utils.js +84 -0
- package/dist/src/core/text-rendering/Utils.js.map +1 -0
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +0 -6
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +35 -38
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/textures/ColorTexture.d.ts +1 -1
- package/dist/src/core/textures/ColorTexture.js +3 -4
- package/dist/src/core/textures/ColorTexture.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.d.ts +11 -4
- package/dist/src/core/textures/ImageTexture.js +31 -40
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/NoiseTexture.d.ts +3 -3
- package/dist/src/core/textures/NoiseTexture.js +8 -8
- package/dist/src/core/textures/NoiseTexture.js.map +1 -1
- package/dist/src/core/textures/RenderTexture.d.ts +7 -7
- package/dist/src/core/textures/RenderTexture.js +12 -12
- package/dist/src/core/textures/RenderTexture.js.map +1 -1
- package/dist/src/core/textures/SubTexture.d.ts +6 -8
- package/dist/src/core/textures/SubTexture.js +19 -37
- package/dist/src/core/textures/SubTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +87 -10
- package/dist/src/core/textures/Texture.js +160 -17
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/core/utils.d.ts +2 -1
- package/dist/src/core/utils.js +1 -1
- package/dist/src/core/utils.js.map +1 -1
- package/dist/src/main-api/INode.d.ts +2 -2
- package/dist/src/main-api/Inspector.d.ts +131 -2
- package/dist/src/main-api/Inspector.js +345 -28
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +295 -82
- package/dist/src/main-api/Renderer.js +223 -76
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/src/utils.d.ts +1 -6
- package/dist/src/utils.js +2 -9
- package/dist/src/utils.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -0
- package/exports/canvas.ts +1 -1
- package/exports/index.ts +2 -8
- package/exports/utils.ts +7 -1
- package/exports/webgl.ts +3 -1
- package/package.json +15 -17
- package/src/common/CommonTypes.ts +18 -2
- package/src/core/Autosizer.ts +224 -0
- package/src/core/CoreNode.test.ts +179 -17
- package/src/core/CoreNode.ts +895 -599
- package/src/core/CoreShaderManager.ts +5 -10
- package/src/core/CoreTextNode.ts +422 -286
- package/src/core/CoreTextureManager.ts +110 -130
- package/src/core/Stage.ts +397 -195
- package/src/core/TextureError.ts +46 -0
- package/src/core/TextureMemoryManager.ts +164 -141
- package/src/core/animations/CoreAnimation.ts +15 -9
- package/src/core/animations/CoreAnimationController.ts +13 -4
- package/src/core/lib/ImageWorker.ts +43 -12
- package/src/core/lib/WebGlContextWrapper.ts +127 -79
- package/src/core/lib/collectionUtils.ts +118 -0
- package/src/core/lib/colorCache.ts +20 -0
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- package/dist/src/core/lib/glm/common.js +0 -81
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- package/dist/src/core/lib/glm/index.js.map +0 -1
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- package/dist/src/core/lib/glm/mat2.js.map +0 -1
- package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
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- package/dist/src/core/lib/glm/mat2d.js.map +0 -1
- package/dist/src/core/lib/glm/mat3.d.ts +0 -283
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- package/dist/src/core/lib/glm/mat3.js.map +0 -1
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- package/dist/src/core/lib/glm/mat4.js.map +0 -1
- package/dist/src/core/lib/glm/quat.d.ts +0 -363
- package/dist/src/core/lib/glm/quat.js +0 -693
- package/dist/src/core/lib/glm/quat.js.map +0 -1
- package/dist/src/core/lib/glm/quat2.d.ts +0 -356
- package/dist/src/core/lib/glm/quat2.js +0 -754
- package/dist/src/core/lib/glm/quat2.js.map +0 -1
- package/dist/src/core/lib/glm/vec2.d.ts +0 -365
- package/dist/src/core/lib/glm/vec2.js +0 -569
- package/dist/src/core/lib/glm/vec2.js.map +0 -1
- package/dist/src/core/lib/glm/vec3.d.ts +0 -406
- package/dist/src/core/lib/glm/vec3.js +0 -720
- package/dist/src/core/lib/glm/vec3.js.map +0 -1
- package/dist/src/core/lib/glm/vec4.d.ts +0 -330
- package/dist/src/core/lib/glm/vec4.js +0 -608
- package/dist/src/core/lib/glm/vec4.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
- package/dist/src/core/renderers/CoreShaderManager.js +0 -33
- package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/main-api/ICoreDriver.d.ts +0 -27
- package/dist/src/main-api/ICoreDriver.js.map +0 -1
- package/dist/src/main-api/IRenderDriver.d.ts +0 -20
- package/dist/src/main-api/IRenderDriver.js.map +0 -1
- package/dist/src/main-api/IShaderController.d.ts +0 -14
- package/dist/src/main-api/IShaderController.js +0 -30
- package/dist/src/main-api/IShaderController.js.map +0 -1
- package/dist/src/main-api/IShaderNode.d.ts +0 -17
- package/dist/src/main-api/IShaderNode.js +0 -19
- package/dist/src/main-api/IShaderNode.js.map +0 -1
- package/dist/src/main-api/RendererMain.d.ts +0 -375
- package/dist/src/main-api/RendererMain.js +0 -365
- package/dist/src/main-api/RendererMain.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
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- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
- package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
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- package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
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- package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
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- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
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- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
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- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
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- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
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- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
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- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
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- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
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- package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
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- package/src/core/platform.ts +0 -64
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +0 -220
- package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -161
- package/src/core/text-rendering/TextRenderingUtils.ts +0 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +0 -263
- package/src/core/text-rendering/TrFontManager.ts +0 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +0 -176
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- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +0 -171
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- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +0 -509
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- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -840
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +0 -32
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- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
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- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +0 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +0 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +0 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +0 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +0 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +0 -550
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-
|
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55
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+
uniform float u_stops[MAX_STOPS];
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uniform vec4 u_colors[MAX_STOPS];
|
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57
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-
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-
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varying vec4 v_color;
|
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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-
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-
|
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vec4 getGradientColor(float dist) {
|
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dist = clamp(dist, 0.0, 1.0);
|
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+
|
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65
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if(dist <= u_stops[0]) {
|
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return u_colors[0];
|
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+
}
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+
|
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if(dist >= u_stops[LAST_STOP]) {
|
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return u_colors[LAST_STOP];
|
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}
|
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+
|
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73
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+
for(int i = 0; i < LAST_STOP; i++) {
|
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float left = u_stops[i];
|
|
75
|
+
float right = u_stops[i + 1];
|
|
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if(dist >= left && dist <= right) {
|
|
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|
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float lDist = smoothstep(left, right, dist);
|
|
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|
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return mix(u_colors[i], u_colors[i + 1], lDist);
|
|
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|
+
}
|
|
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|
+
}
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+
|
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82
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+
return u_colors[LAST_STOP];
|
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+
}
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+
|
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85
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+
void main() {
|
|
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+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
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|
+
vec2 point = v_nodeCoords.xy * u_dimensions;
|
|
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|
+
float dist = length((point - u_projection) / u_size);
|
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89
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+
|
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90
|
+
vec4 colorOut = getGradientColor(dist);
|
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91
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vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
|
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|
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gl_FragColor = vec4(blendedRGB, color.a);
|
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|
+
}
|
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|
+
`;
|
|
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95
|
},
|
|
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96
|
};
|
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97
|
//# sourceMappingURL=RadialGradient.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;
|
|
1
|
+
{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EACvB,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CACxB,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;0BAOe,KAAK,CAAC,MAAM,CAAC,MAAM;0BACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAiD5C,CAAC;IACJ,CAAC;CACF,CAAC"}
|
|
@@ -7,7 +7,7 @@ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
|
|
|
7
7
|
export const Rounded = {
|
|
8
8
|
props: RoundedTemplate.props,
|
|
9
9
|
update(node) {
|
|
10
|
-
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.
|
|
10
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
|
|
11
11
|
},
|
|
12
12
|
vertex: `
|
|
13
13
|
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
@@ -52,6 +52,7 @@ export const Rounded = {
|
|
|
52
52
|
uniform vec2 u_resolution;
|
|
53
53
|
uniform vec2 u_dimensions;
|
|
54
54
|
uniform float u_alpha;
|
|
55
|
+
uniform float u_pixelRatio;
|
|
55
56
|
uniform sampler2D u_texture;
|
|
56
57
|
|
|
57
58
|
//custom uniforms
|
|
@@ -75,7 +76,8 @@ export const Rounded = {
|
|
|
75
76
|
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
76
77
|
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
77
78
|
|
|
78
|
-
float
|
|
79
|
+
float edgeWidth = 1.0 / u_pixelRatio;
|
|
80
|
+
float roundedAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, boxDist);
|
|
79
81
|
|
|
80
82
|
vec4 resColor = vec4(0.0);
|
|
81
83
|
resColor = mix(resColor, color, roundedAlpha);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,
|
|
1
|
+
{"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CT;CACF,CAAC"}
|
|
@@ -14,18 +14,124 @@
|
|
|
14
14
|
*
|
|
15
15
|
* SPDX-License-Identifier: Apache-2.0
|
|
16
16
|
*/
|
|
17
|
-
import { calcFactoredRadiusArray
|
|
17
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
18
18
|
import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
|
|
19
|
-
import { Rounded } from './Rounded.js';
|
|
20
19
|
export const RoundedWithBorder = {
|
|
21
20
|
props: RoundedWithBorderTemplate.props,
|
|
22
21
|
update(node) {
|
|
23
|
-
this.uniformRGBA('
|
|
24
|
-
this.uniform4fa('
|
|
25
|
-
this.
|
|
26
|
-
this.
|
|
22
|
+
this.uniformRGBA('u_borderColor', this.props['border-color']);
|
|
23
|
+
this.uniform4fa('u_borderWidth', this.props['border-w']);
|
|
24
|
+
this.uniform1f('u_borderGap', this.props['border-gap']);
|
|
25
|
+
this.uniform1f('u_borderAlign', this.props['border-align']);
|
|
26
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
|
|
27
27
|
},
|
|
28
|
-
vertex:
|
|
28
|
+
vertex: `
|
|
29
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
30
|
+
precision highp float;
|
|
31
|
+
# else
|
|
32
|
+
precision mediump float;
|
|
33
|
+
# endif
|
|
34
|
+
|
|
35
|
+
attribute vec2 a_position;
|
|
36
|
+
attribute vec2 a_textureCoords;
|
|
37
|
+
attribute vec4 a_color;
|
|
38
|
+
attribute vec2 a_nodeCoords;
|
|
39
|
+
|
|
40
|
+
uniform vec2 u_resolution;
|
|
41
|
+
uniform float u_pixelRatio;
|
|
42
|
+
uniform vec2 u_dimensions;
|
|
43
|
+
|
|
44
|
+
uniform vec4 u_radius;
|
|
45
|
+
uniform vec4 u_borderWidth;
|
|
46
|
+
uniform float u_borderGap;
|
|
47
|
+
uniform float u_borderAlign;
|
|
48
|
+
|
|
49
|
+
varying vec4 v_color;
|
|
50
|
+
varying vec2 v_textureCoords;
|
|
51
|
+
varying vec2 v_nodeCoords;
|
|
52
|
+
|
|
53
|
+
varying vec2 v_innerSize;
|
|
54
|
+
varying vec2 v_outerSize;
|
|
55
|
+
varying vec2 v_outerBorderUv;
|
|
56
|
+
varying vec2 v_innerBorderUv;
|
|
57
|
+
varying vec4 v_innerBorderRadius;
|
|
58
|
+
varying vec4 v_outerBorderRadius;
|
|
59
|
+
varying vec2 v_halfDimensions;
|
|
60
|
+
varying float v_edgeWidth;
|
|
61
|
+
varying float v_borderZero;
|
|
62
|
+
|
|
63
|
+
void main() {
|
|
64
|
+
vec2 vertexPos = a_position * u_pixelRatio;
|
|
65
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
66
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
67
|
+
vec2 edgeOffset = vec2(0.0);
|
|
68
|
+
|
|
69
|
+
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
70
|
+
v_innerSize = vec2(0.0);
|
|
71
|
+
v_outerSize = vec2(0.0);
|
|
72
|
+
|
|
73
|
+
if(v_borderZero == 0.0) {
|
|
74
|
+
float borderTop = u_borderWidth.x;
|
|
75
|
+
float borderRight = u_borderWidth.y;
|
|
76
|
+
float borderBottom = u_borderWidth.z;
|
|
77
|
+
float borderLeft = u_borderWidth.w;
|
|
78
|
+
|
|
79
|
+
v_outerBorderUv = vec2(0.0);
|
|
80
|
+
v_innerBorderUv = vec2(0.0);
|
|
81
|
+
|
|
82
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
83
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
84
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
85
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
86
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
87
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
88
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
89
|
+
|
|
90
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
91
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
92
|
+
|
|
93
|
+
// Use sign() to avoid branching
|
|
94
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
95
|
+
vec2 signDiff = sign(borderDiff);
|
|
96
|
+
borderDiff = abs(borderDiff);
|
|
97
|
+
|
|
98
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
99
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
100
|
+
gapDiff = abs(gapDiff);
|
|
101
|
+
|
|
102
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
103
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
104
|
+
|
|
105
|
+
v_outerBorderRadius = vec4(
|
|
106
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
107
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
108
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
109
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
110
|
+
);
|
|
111
|
+
|
|
112
|
+
v_innerBorderRadius = vec4(
|
|
113
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
114
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
115
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
116
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
117
|
+
);
|
|
118
|
+
|
|
119
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
120
|
+
edgeOffset = edgeOffsetExtra;
|
|
121
|
+
|
|
122
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
126
|
+
|
|
127
|
+
v_color = a_color;
|
|
128
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
129
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
130
|
+
|
|
131
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
132
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
133
|
+
}
|
|
134
|
+
`,
|
|
29
135
|
fragment: `
|
|
30
136
|
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
31
137
|
precision highp float;
|
|
@@ -40,15 +146,25 @@ export const RoundedWithBorder = {
|
|
|
40
146
|
uniform sampler2D u_texture;
|
|
41
147
|
|
|
42
148
|
uniform vec4 u_radius;
|
|
43
|
-
|
|
44
|
-
uniform vec4
|
|
45
|
-
uniform
|
|
46
|
-
uniform
|
|
149
|
+
uniform vec4 u_borderWidth;
|
|
150
|
+
uniform vec4 u_borderColor;
|
|
151
|
+
uniform float u_borderGap;
|
|
152
|
+
uniform float u_borderAlign;
|
|
47
153
|
|
|
48
154
|
varying vec4 v_color;
|
|
49
155
|
varying vec2 v_textureCoords;
|
|
50
156
|
varying vec2 v_nodeCoords;
|
|
51
157
|
|
|
158
|
+
varying vec2 v_innerSize;
|
|
159
|
+
varying vec2 v_outerSize;
|
|
160
|
+
varying vec2 v_outerBorderUv;
|
|
161
|
+
varying vec2 v_innerBorderUv;
|
|
162
|
+
varying vec4 v_innerBorderRadius;
|
|
163
|
+
varying vec4 v_outerBorderRadius;
|
|
164
|
+
varying vec2 v_halfDimensions;
|
|
165
|
+
varying float v_edgeWidth;
|
|
166
|
+
varying float v_borderZero;
|
|
167
|
+
|
|
52
168
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
53
169
|
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
54
170
|
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
@@ -56,41 +172,39 @@ export const RoundedWithBorder = {
|
|
|
56
172
|
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
57
173
|
}
|
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174
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59
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float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
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r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
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r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
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r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
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63
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r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
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64
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-
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65
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p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
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66
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p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
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67
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-
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68
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vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
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float borderDist = roundedBox(p, size + u_pixelRatio, r);
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return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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-
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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vec4 resultColor = vec4(0.0);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
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179
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float
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float
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+
float nodeDist;
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float nodeAlpha;
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if(
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-
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+
if(v_borderZero == 1.0) {
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nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
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nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
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gl_FragColor = mix(vec4(0.0), color, nodeAlpha) * u_alpha;
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+
return;
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85
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}
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|
86
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-
|
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87
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-
|
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+
|
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190
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+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
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191
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
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+
|
|
193
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+
if(u_borderGap == 0.0) {
|
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+
resultColor = mix(resultColor, u_borderColor, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist));
|
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195
|
+
resultColor = mix(resultColor, color, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist));
|
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|
+
gl_FragColor = resultColor * u_alpha;
|
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+
return;
|
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88
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|
}
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89
199
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-
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-
|
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92
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-
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93
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-
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200
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nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
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nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
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|
+
float borderDist = max(-innerDist, outerDist);
|
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|
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float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
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+
|
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205
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+
resultColor = mix(vec4(0.0), color, nodeAlpha);
|
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resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
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207
|
+
gl_FragColor = resultColor * u_alpha;
|
|
94
208
|
}
|
|
95
209
|
`,
|
|
96
210
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,
|
|
1
|
+
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0GP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0ET;CACF,CAAC"}
|
|
@@ -14,20 +14,130 @@
|
|
|
14
14
|
*
|
|
15
15
|
* SPDX-License-Identifier: Apache-2.0
|
|
16
16
|
*/
|
|
17
|
-
import { calcFactoredRadiusArray
|
|
17
|
+
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
18
18
|
import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
|
|
19
|
-
import { Shadow } from './Shadow.js';
|
|
20
19
|
export const RoundedWithBorderAndShadow = {
|
|
21
20
|
props: RoundedWithBorderAndShadowTemplate.props,
|
|
22
21
|
update(node) {
|
|
23
|
-
|
|
24
|
-
this.
|
|
25
|
-
this.
|
|
26
|
-
this.
|
|
27
|
-
this.
|
|
28
|
-
this.
|
|
22
|
+
const props = this.props;
|
|
23
|
+
this.uniformRGBA('u_borderColor', props['border-color']);
|
|
24
|
+
this.uniform4fa('u_borderWidth', props['border-w']);
|
|
25
|
+
this.uniform1f('u_borderGap', this.props['border-gap']);
|
|
26
|
+
this.uniform1f('u_borderAlign', this.props['border-align']);
|
|
27
|
+
this.uniformRGBA('u_shadowColor', props['shadow-color']);
|
|
28
|
+
this.uniform4fa('u_shadow', props['shadow-projection']);
|
|
29
|
+
this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
|
|
29
30
|
},
|
|
30
|
-
vertex:
|
|
31
|
+
vertex: `
|
|
32
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
33
|
+
precision highp float;
|
|
34
|
+
# else
|
|
35
|
+
precision mediump float;
|
|
36
|
+
# endif
|
|
37
|
+
|
|
38
|
+
attribute vec2 a_position;
|
|
39
|
+
attribute vec2 a_textureCoords;
|
|
40
|
+
attribute vec4 a_color;
|
|
41
|
+
attribute vec2 a_nodeCoords;
|
|
42
|
+
|
|
43
|
+
uniform vec2 u_resolution;
|
|
44
|
+
uniform float u_pixelRatio;
|
|
45
|
+
uniform float u_rtt;
|
|
46
|
+
uniform vec2 u_dimensions;
|
|
47
|
+
|
|
48
|
+
uniform vec4 u_shadow;
|
|
49
|
+
uniform vec4 u_radius;
|
|
50
|
+
uniform vec4 u_borderWidth;
|
|
51
|
+
uniform float u_borderGap;
|
|
52
|
+
uniform float u_borderAlign;
|
|
53
|
+
|
|
54
|
+
varying vec4 v_color;
|
|
55
|
+
varying vec2 v_textureCoords;
|
|
56
|
+
varying vec2 v_nodeCoords;
|
|
57
|
+
|
|
58
|
+
varying vec2 v_innerSize;
|
|
59
|
+
varying vec2 v_outerSize;
|
|
60
|
+
varying vec2 v_outerBorderUv;
|
|
61
|
+
varying vec2 v_innerBorderUv;
|
|
62
|
+
varying vec4 v_innerBorderRadius;
|
|
63
|
+
varying vec4 v_outerBorderRadius;
|
|
64
|
+
varying vec2 v_halfDimensions;
|
|
65
|
+
varying float v_edgeWidth;
|
|
66
|
+
varying float v_borderZero;
|
|
67
|
+
|
|
68
|
+
void main() {
|
|
69
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
70
|
+
vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
71
|
+
|
|
72
|
+
vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
73
|
+
vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
74
|
+
|
|
75
|
+
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
76
|
+
|
|
77
|
+
v_innerSize = vec2(0.0);
|
|
78
|
+
v_outerSize = vec2(0.0);
|
|
79
|
+
|
|
80
|
+
if(v_borderZero == 0.0) {
|
|
81
|
+
float borderTop = u_borderWidth.x;
|
|
82
|
+
float borderRight = u_borderWidth.y;
|
|
83
|
+
float borderBottom = u_borderWidth.z;
|
|
84
|
+
float borderLeft = u_borderWidth.w;
|
|
85
|
+
|
|
86
|
+
v_outerBorderUv = vec2(0.0);
|
|
87
|
+
v_innerBorderUv = vec2(0.0);
|
|
88
|
+
|
|
89
|
+
vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
|
|
90
|
+
vec2 extraSize = borderSize * u_borderAlign;
|
|
91
|
+
float gapLeft = step(0.001, borderLeft) * u_borderGap;
|
|
92
|
+
float gapRight = step(0.001, borderRight) * u_borderGap;
|
|
93
|
+
float gapTop = step(0.001, borderTop) * u_borderGap;
|
|
94
|
+
float gapBottom = step(0.001, borderBottom) * u_borderGap;
|
|
95
|
+
vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
|
|
96
|
+
|
|
97
|
+
v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
|
|
98
|
+
v_innerSize = v_outerSize - borderSize * 0.5;
|
|
99
|
+
|
|
100
|
+
// Use sign() to avoid branching
|
|
101
|
+
vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
|
|
102
|
+
vec2 signDiff = sign(borderDiff);
|
|
103
|
+
borderDiff = abs(borderDiff);
|
|
104
|
+
|
|
105
|
+
vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
|
|
106
|
+
vec2 signGapDiff = sign(gapDiff);
|
|
107
|
+
gapDiff = abs(gapDiff);
|
|
108
|
+
|
|
109
|
+
v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
|
|
110
|
+
v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
|
|
111
|
+
|
|
112
|
+
v_outerBorderRadius = vec4(
|
|
113
|
+
max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
|
|
114
|
+
max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
115
|
+
max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
|
|
116
|
+
max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
|
|
117
|
+
);
|
|
118
|
+
|
|
119
|
+
v_innerBorderRadius = vec4(
|
|
120
|
+
max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
|
|
121
|
+
max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
|
|
122
|
+
max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
|
|
123
|
+
max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
|
|
124
|
+
);
|
|
125
|
+
|
|
126
|
+
vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
|
|
127
|
+
edgeOffset += edgeOffsetExtra;
|
|
128
|
+
|
|
129
|
+
vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
133
|
+
|
|
134
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
135
|
+
v_edgeWidth = 1.0 / u_pixelRatio;
|
|
136
|
+
v_color = a_color;
|
|
137
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
138
|
+
v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
|
|
139
|
+
}
|
|
140
|
+
`,
|
|
31
141
|
fragment: `
|
|
32
142
|
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
33
143
|
precision highp float;
|
|
@@ -43,16 +153,25 @@ export const RoundedWithBorderAndShadow = {
|
|
|
43
153
|
uniform float u_rtt;
|
|
44
154
|
|
|
45
155
|
uniform vec4 u_radius;
|
|
46
|
-
uniform vec4
|
|
47
|
-
uniform vec4
|
|
48
|
-
uniform
|
|
49
|
-
uniform vec4 u_shadow_color;
|
|
156
|
+
uniform vec4 u_borderWidth;
|
|
157
|
+
uniform vec4 u_borderColor;
|
|
158
|
+
uniform vec4 u_shadowColor;
|
|
50
159
|
uniform vec4 u_shadow;
|
|
51
160
|
|
|
52
161
|
varying vec4 v_color;
|
|
53
162
|
varying vec2 v_textureCoords;
|
|
54
163
|
varying vec2 v_nodeCoords;
|
|
55
164
|
|
|
165
|
+
varying vec2 v_innerSize;
|
|
166
|
+
varying vec2 v_outerSize;
|
|
167
|
+
varying vec2 v_outerBorderUv;
|
|
168
|
+
varying vec2 v_innerBorderUv;
|
|
169
|
+
varying vec4 v_innerBorderRadius;
|
|
170
|
+
varying vec4 v_outerBorderRadius;
|
|
171
|
+
varying vec2 v_halfDimensions;
|
|
172
|
+
varying float v_edgeWidth;
|
|
173
|
+
varying float v_borderZero;
|
|
174
|
+
|
|
56
175
|
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
57
176
|
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
58
177
|
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
@@ -60,20 +179,6 @@ export const RoundedWithBorderAndShadow = {
|
|
|
60
179
|
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
61
180
|
}
|
|
62
181
|
|
|
63
|
-
float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
|
|
64
|
-
r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
|
|
65
|
-
r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
|
|
66
|
-
r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
|
|
67
|
-
r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
|
|
68
|
-
|
|
69
|
-
p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
|
|
70
|
-
p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
|
|
71
|
-
|
|
72
|
-
vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
|
|
73
|
-
float borderDist = roundedBox(p, size, r);
|
|
74
|
-
return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
|
|
75
|
-
}
|
|
76
|
-
|
|
77
182
|
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
78
183
|
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
79
184
|
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
@@ -84,28 +189,38 @@ export const RoundedWithBorderAndShadow = {
|
|
|
84
189
|
|
|
85
190
|
void main() {
|
|
86
191
|
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
87
|
-
|
|
192
|
+
vec4 resultColor = vec4(0.0);
|
|
193
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
194
|
+
float nodeDist;
|
|
195
|
+
float nodeAlpha;
|
|
196
|
+
float shadowAlpha;
|
|
88
197
|
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
198
|
+
if(v_borderZero == 1.0) {
|
|
199
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
200
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
201
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
202
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
203
|
+
gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
|
|
204
|
+
return;
|
|
205
|
+
}
|
|
94
206
|
|
|
95
|
-
if(
|
|
96
|
-
|
|
207
|
+
if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
|
|
208
|
+
shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
|
|
97
209
|
}
|
|
98
210
|
else {
|
|
99
|
-
|
|
211
|
+
shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
|
|
100
212
|
}
|
|
101
213
|
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
214
|
+
nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
|
|
215
|
+
nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
|
|
216
|
+
float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
|
|
217
|
+
float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
|
|
218
|
+
float borderDist = max(-innerDist, outerDist);
|
|
219
|
+
float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
|
|
220
|
+
resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
|
|
221
|
+
resultColor = mix(resultColor, color, nodeAlpha);
|
|
222
|
+
resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
|
|
223
|
+
gl_FragColor = resultColor * u_alpha;
|
|
109
224
|
}
|
|
110
225
|
`,
|
|
111
226
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,
|
|
1
|
+
{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoFX;CACA,CAAC"}
|