@lightningjs/renderer 3.0.0-beta2 → 3.0.0-beta21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (587) hide show
  1. package/README.md +16 -26
  2. package/dist/exports/canvas.d.ts +1 -1
  3. package/dist/exports/canvas.js +1 -1
  4. package/dist/exports/canvas.js.map +1 -1
  5. package/dist/exports/index.d.ts +2 -5
  6. package/dist/exports/index.js +1 -5
  7. package/dist/exports/index.js.map +1 -1
  8. package/dist/exports/utils.d.ts +2 -1
  9. package/dist/exports/utils.js +2 -1
  10. package/dist/exports/utils.js.map +1 -1
  11. package/dist/exports/webgl.d.ts +2 -1
  12. package/dist/exports/webgl.js +2 -1
  13. package/dist/exports/webgl.js.map +1 -1
  14. package/dist/src/common/CommonTypes.d.ts +13 -2
  15. package/dist/src/core/Autosizer.d.ts +35 -0
  16. package/dist/src/core/Autosizer.js +196 -0
  17. package/dist/src/core/Autosizer.js.map +1 -0
  18. package/dist/src/core/CoreNode.d.ts +124 -100
  19. package/dist/src/core/CoreNode.js +720 -472
  20. package/dist/src/core/CoreNode.js.map +1 -1
  21. package/dist/src/core/CoreShaderManager.d.ts +3 -5
  22. package/dist/src/core/CoreShaderManager.js.map +1 -1
  23. package/dist/src/core/CoreTextNode.d.ts +74 -87
  24. package/dist/src/core/CoreTextNode.js +355 -232
  25. package/dist/src/core/CoreTextNode.js.map +1 -1
  26. package/dist/src/core/CoreTextureManager.d.ts +25 -13
  27. package/dist/src/core/CoreTextureManager.js +80 -104
  28. package/dist/src/core/CoreTextureManager.js.map +1 -1
  29. package/dist/src/core/Stage.d.ts +93 -33
  30. package/dist/src/core/Stage.js +315 -151
  31. package/dist/src/core/Stage.js.map +1 -1
  32. package/dist/src/core/TextureError.d.ts +11 -0
  33. package/dist/src/core/TextureError.js +37 -0
  34. package/dist/src/core/TextureError.js.map +1 -0
  35. package/dist/src/core/TextureMemoryManager.d.ts +11 -4
  36. package/dist/src/core/TextureMemoryManager.js +128 -109
  37. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  38. package/dist/src/core/animations/Animation.d.ts +21 -0
  39. package/dist/src/core/animations/Animation.js +194 -0
  40. package/dist/src/core/animations/Animation.js.map +1 -0
  41. package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
  42. package/dist/src/core/animations/CoreAnimation.js +8 -3
  43. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  44. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  45. package/dist/src/core/animations/CoreAnimationController.js +11 -4
  46. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  47. package/dist/src/core/animations/Playback.d.ts +64 -0
  48. package/dist/src/core/animations/Playback.js +169 -0
  49. package/dist/src/core/animations/Playback.js.map +1 -0
  50. package/dist/src/core/animations/Transition.d.ts +27 -0
  51. package/dist/src/core/animations/Transition.js +52 -0
  52. package/dist/src/core/animations/Transition.js.map +1 -0
  53. package/dist/src/core/animations/utils.d.ts +2 -0
  54. package/dist/src/core/animations/utils.js +136 -0
  55. package/dist/src/core/animations/utils.js.map +1 -0
  56. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  57. package/dist/src/core/lib/ImageWorker.js +31 -12
  58. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  59. package/dist/src/core/lib/WebGlContextWrapper.d.ts +41 -3
  60. package/dist/src/core/lib/WebGlContextWrapper.js +105 -28
  61. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  62. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  63. package/dist/src/core/lib/collectionUtils.js +100 -0
  64. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  65. package/dist/src/core/lib/colorCache.d.ts +1 -0
  66. package/dist/src/core/lib/colorCache.js +19 -0
  67. package/dist/src/core/lib/colorCache.js.map +1 -0
  68. package/dist/src/core/lib/colorParser.d.ts +21 -0
  69. package/dist/src/core/lib/colorParser.js +72 -0
  70. package/dist/src/core/lib/colorParser.js.map +1 -0
  71. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  72. package/dist/src/core/lib/textureCompression.js +320 -67
  73. package/dist/src/core/lib/textureCompression.js.map +1 -1
  74. package/dist/src/core/lib/utils.d.ts +8 -2
  75. package/dist/src/core/lib/utils.js +43 -21
  76. package/dist/src/core/lib/utils.js.map +1 -1
  77. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  78. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  79. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  80. package/dist/src/core/platform.js +30 -5
  81. package/dist/src/core/platform.js.map +1 -1
  82. package/dist/src/core/platforms/Platform.d.ts +42 -0
  83. package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
  84. package/dist/src/core/platforms/Platform.js.map +1 -0
  85. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  86. package/dist/src/core/platforms/web/WebPlatform.js +87 -0
  87. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  88. package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
  89. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  90. package/dist/src/core/renderers/CoreRenderer.d.ts +5 -30
  91. package/dist/src/core/renderers/CoreRenderer.js +1 -0
  92. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  93. package/dist/src/core/renderers/CoreShaderNode.d.ts +12 -1
  94. package/dist/src/core/renderers/CoreShaderNode.js +26 -0
  95. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  96. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +2 -1
  97. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +11 -9
  98. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  99. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +4 -5
  100. package/dist/src/core/renderers/canvas/CanvasRenderer.js +65 -87
  101. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  102. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
  103. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +3 -5
  104. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  105. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  106. package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -13
  107. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  108. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  109. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  110. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  111. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  112. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  113. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  114. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  115. package/dist/src/core/renderers/webgl/SdfRenderOp.js +97 -0
  116. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  117. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +3 -0
  118. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -1
  119. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +18 -6
  120. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +87 -42
  121. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  122. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +1 -1
  123. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +53 -17
  124. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  125. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +2 -7
  126. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +21 -50
  127. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  128. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +2 -0
  129. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -6
  130. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  131. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  132. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  133. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  134. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +16 -6
  135. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +102 -52
  136. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  137. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
  138. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +11 -4
  139. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  140. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +11 -21
  141. package/dist/src/core/renderers/webgl/WebGlRenderer.js +168 -152
  142. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  143. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
  144. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  145. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  146. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +9 -7
  147. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +83 -43
  148. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  149. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +3 -6
  150. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -1
  151. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +0 -11
  152. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -1
  153. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +5 -10
  154. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -1
  155. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +5 -10
  156. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -1
  157. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +0 -12
  158. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -1
  159. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +1 -1
  160. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +1 -1
  161. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +1 -1
  162. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +1 -1
  163. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +5 -5
  164. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +1 -1
  165. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +24 -19
  166. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
  167. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +1 -0
  168. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +32 -5
  169. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
  170. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +1 -1
  171. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +5 -5
  172. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  173. package/dist/src/core/shaders/canvas/Border.js +64 -25
  174. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  175. package/dist/src/core/shaders/canvas/HolePunch.js +4 -3
  176. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  177. package/dist/src/core/shaders/canvas/LinearGradient.js +11 -7
  178. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  179. package/dist/src/core/shaders/canvas/RadialGradient.js +21 -17
  180. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  181. package/dist/src/core/shaders/canvas/Rounded.js +3 -3
  182. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  183. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
  184. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +45 -7
  185. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  186. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +2 -3
  187. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +50 -11
  188. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  189. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +10 -7
  190. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  191. package/dist/src/core/shaders/canvas/Shadow.js +4 -2
  192. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -1
  193. package/dist/src/core/shaders/canvas/utils/render.d.ts +1 -1
  194. package/dist/src/core/shaders/canvas/utils/render.js +31 -18
  195. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -1
  196. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +12 -2
  197. package/dist/src/core/shaders/templates/BorderTemplate.js +31 -11
  198. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  199. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  200. package/dist/src/core/shaders/templates/HolePunchTemplate.js +3 -3
  201. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  202. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +8 -6
  203. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -2
  204. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  205. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  206. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  207. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  208. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  209. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  210. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  211. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  212. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  213. package/dist/src/core/shaders/utils.js.map +1 -0
  214. package/dist/src/core/shaders/webgl/Border.js +116 -35
  215. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  216. package/dist/src/core/shaders/webgl/Default.js +6 -7
  217. package/dist/src/core/shaders/webgl/Default.js.map +1 -1
  218. package/dist/src/core/shaders/webgl/HolePunch.js +4 -3
  219. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  220. package/dist/src/core/shaders/webgl/LinearGradient.js +33 -8
  221. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  222. package/dist/src/core/shaders/webgl/RadialGradient.js +56 -32
  223. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  224. package/dist/src/core/shaders/webgl/Rounded.js +4 -2
  225. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  226. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +153 -39
  227. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  228. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +158 -43
  229. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  230. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +6 -4
  231. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  232. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -2
  233. package/dist/src/core/shaders/webgl/SdfShader.js +7 -17
  234. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
  235. package/dist/src/core/shaders/webgl/SdfShadowShader.d.ts +9 -0
  236. package/dist/src/core/shaders/webgl/SdfShadowShader.js +100 -0
  237. package/dist/src/core/shaders/webgl/SdfShadowShader.js.map +1 -0
  238. package/dist/src/core/shaders/webgl/Shadow.js +12 -6
  239. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -1
  240. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  241. package/dist/src/core/text-rendering/CanvasFontHandler.js +224 -0
  242. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  243. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  244. package/dist/src/core/text-rendering/CanvasTextRenderer.js +157 -0
  245. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  246. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +182 -0
  247. package/dist/src/core/text-rendering/SdfFontHandler.js +391 -0
  248. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  249. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
  250. package/dist/src/core/text-rendering/SdfTextRenderer.js +303 -0
  251. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  252. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
  253. package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
  254. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  255. package/dist/src/core/text-rendering/TextRenderer.d.ts +383 -0
  256. package/dist/src/{main-api/ICoreDriver.js → core/text-rendering/TextRenderer.js} +1 -1
  257. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  258. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  259. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  260. package/dist/src/core/text-rendering/Utils.js +84 -0
  261. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  262. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  263. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  264. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +0 -6
  265. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  266. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  267. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +35 -38
  268. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  269. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -1
  270. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  271. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  272. package/dist/src/core/textures/ColorTexture.js +3 -4
  273. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  274. package/dist/src/core/textures/ImageTexture.d.ts +11 -4
  275. package/dist/src/core/textures/ImageTexture.js +31 -40
  276. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  277. package/dist/src/core/textures/NoiseTexture.d.ts +3 -3
  278. package/dist/src/core/textures/NoiseTexture.js +8 -8
  279. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  280. package/dist/src/core/textures/RenderTexture.d.ts +7 -7
  281. package/dist/src/core/textures/RenderTexture.js +12 -12
  282. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  283. package/dist/src/core/textures/SubTexture.d.ts +6 -8
  284. package/dist/src/core/textures/SubTexture.js +19 -37
  285. package/dist/src/core/textures/SubTexture.js.map +1 -1
  286. package/dist/src/core/textures/Texture.d.ts +87 -10
  287. package/dist/src/core/textures/Texture.js +160 -17
  288. package/dist/src/core/textures/Texture.js.map +1 -1
  289. package/dist/src/core/utils.d.ts +2 -1
  290. package/dist/src/core/utils.js +1 -1
  291. package/dist/src/core/utils.js.map +1 -1
  292. package/dist/src/main-api/INode.d.ts +2 -2
  293. package/dist/src/main-api/Inspector.d.ts +131 -2
  294. package/dist/src/main-api/Inspector.js +345 -28
  295. package/dist/src/main-api/Inspector.js.map +1 -1
  296. package/dist/src/main-api/Renderer.d.ts +295 -82
  297. package/dist/src/main-api/Renderer.js +223 -76
  298. package/dist/src/main-api/Renderer.js.map +1 -1
  299. package/dist/src/utils.d.ts +1 -6
  300. package/dist/src/utils.js +2 -9
  301. package/dist/src/utils.js.map +1 -1
  302. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  303. package/dist/tsconfig.tsbuildinfo +1 -0
  304. package/exports/canvas.ts +1 -1
  305. package/exports/index.ts +2 -8
  306. package/exports/utils.ts +7 -1
  307. package/exports/webgl.ts +3 -1
  308. package/package.json +15 -17
  309. package/src/common/CommonTypes.ts +18 -2
  310. package/src/core/Autosizer.ts +224 -0
  311. package/src/core/CoreNode.test.ts +179 -17
  312. package/src/core/CoreNode.ts +895 -599
  313. package/src/core/CoreShaderManager.ts +5 -10
  314. package/src/core/CoreTextNode.ts +422 -286
  315. package/src/core/CoreTextureManager.ts +110 -130
  316. package/src/core/Stage.ts +397 -195
  317. package/src/core/TextureError.ts +46 -0
  318. package/src/core/TextureMemoryManager.ts +164 -141
  319. package/src/core/animations/CoreAnimation.ts +15 -9
  320. package/src/core/animations/CoreAnimationController.ts +13 -4
  321. package/src/core/lib/ImageWorker.ts +43 -12
  322. package/src/core/lib/WebGlContextWrapper.ts +127 -79
  323. package/src/core/lib/collectionUtils.ts +118 -0
  324. package/src/core/lib/colorCache.ts +20 -0
  325. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +2 -2
  326. package/src/core/lib/textureCompression.ts +433 -75
  327. package/src/core/lib/utils.ts +54 -25
  328. package/src/core/lib/validateImageBitmap.ts +17 -6
  329. package/src/core/platforms/Platform.ts +83 -0
  330. package/src/core/platforms/web/WebPlatform.ts +132 -0
  331. package/src/core/renderers/CoreContextTexture.ts +2 -1
  332. package/src/core/renderers/CoreRenderer.ts +5 -32
  333. package/src/core/renderers/CoreShaderNode.ts +38 -3
  334. package/src/core/renderers/canvas/CanvasRenderer.ts +84 -126
  335. package/src/core/renderers/canvas/CanvasShaderNode.ts +4 -8
  336. package/src/core/renderers/canvas/CanvasTexture.ts +22 -18
  337. package/src/core/renderers/webgl/SdfRenderOp.ts +105 -0
  338. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +18 -15
  339. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -5
  340. package/src/core/renderers/webgl/WebGlCtxTexture.ts +134 -84
  341. package/src/core/renderers/webgl/WebGlRenderer.ts +203 -190
  342. package/src/core/renderers/webgl/WebGlShaderNode.ts +4 -11
  343. package/src/core/renderers/webgl/WebGlShaderProgram.ts +101 -53
  344. package/src/core/shaders/canvas/Border.ts +88 -34
  345. package/src/core/shaders/canvas/HolePunch.ts +5 -11
  346. package/src/core/shaders/canvas/LinearGradient.ts +14 -10
  347. package/src/core/shaders/canvas/RadialGradient.ts +24 -41
  348. package/src/core/shaders/canvas/Rounded.ts +7 -7
  349. package/src/core/shaders/canvas/RoundedWithBorder.ts +77 -23
  350. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +84 -36
  351. package/src/core/shaders/canvas/RoundedWithShadow.ts +15 -13
  352. package/src/core/shaders/canvas/Shadow.ts +7 -5
  353. package/src/core/shaders/canvas/utils/render.ts +45 -36
  354. package/src/core/shaders/templates/BorderTemplate.ts +42 -12
  355. package/src/core/shaders/templates/HolePunchTemplate.ts +5 -5
  356. package/src/core/shaders/templates/RadialGradientTemplate.ts +10 -8
  357. package/src/core/shaders/templates/RoundedTemplate.ts +1 -1
  358. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +1 -1
  359. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +1 -1
  360. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +1 -1
  361. package/src/core/shaders/templates/ShadowTemplate.ts +1 -1
  362. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +2 -3
  363. package/src/core/shaders/webgl/Border.ts +116 -39
  364. package/src/core/shaders/webgl/Default.ts +6 -7
  365. package/src/core/shaders/webgl/HolePunch.ts +4 -7
  366. package/src/core/shaders/webgl/LinearGradient.ts +33 -8
  367. package/src/core/shaders/webgl/RadialGradient.ts +58 -34
  368. package/src/core/shaders/webgl/Rounded.ts +4 -6
  369. package/src/core/shaders/webgl/RoundedWithBorder.ts +154 -46
  370. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +159 -52
  371. package/src/core/shaders/webgl/RoundedWithShadow.ts +6 -8
  372. package/src/core/shaders/webgl/SdfShader.ts +7 -19
  373. package/src/core/shaders/webgl/Shadow.ts +12 -6
  374. package/src/core/text-rendering/CanvasFontHandler.ts +304 -0
  375. package/src/core/text-rendering/CanvasTextRenderer.ts +255 -0
  376. package/src/core/text-rendering/SdfFontHandler.ts +591 -0
  377. package/src/core/text-rendering/SdfTextRenderer.ts +408 -0
  378. package/src/core/text-rendering/TextLayoutEngine.ts +672 -0
  379. package/src/core/text-rendering/TextRenderer.ts +444 -0
  380. package/src/core/text-rendering/Utils.ts +99 -0
  381. package/src/core/text-rendering/tests/TextLayoutEngine.test.ts +453 -0
  382. package/src/core/textures/ColorTexture.ts +7 -5
  383. package/src/core/textures/ImageTexture.ts +78 -66
  384. package/src/core/textures/NoiseTexture.ts +14 -12
  385. package/src/core/textures/RenderTexture.ts +18 -16
  386. package/src/core/textures/SubTexture.ts +25 -46
  387. package/src/core/textures/Texture.ts +207 -24
  388. package/src/core/utils.ts +9 -7
  389. package/src/main-api/INode.ts +4 -3
  390. package/src/main-api/Inspector.ts +577 -36
  391. package/src/main-api/Renderer.ts +518 -139
  392. package/src/utils.ts +10 -10
  393. package/dist/exports/core-api.d.ts +0 -74
  394. package/dist/exports/core-api.js +0 -96
  395. package/dist/exports/core-api.js.map +0 -1
  396. package/dist/exports/main-api.d.ts +0 -30
  397. package/dist/exports/main-api.js +0 -45
  398. package/dist/exports/main-api.js.map +0 -1
  399. package/dist/src/core/CoreExtension.d.ts +0 -12
  400. package/dist/src/core/CoreExtension.js +0 -29
  401. package/dist/src/core/CoreExtension.js.map +0 -1
  402. package/dist/src/core/CoreStuff.d.ts +0 -1
  403. package/dist/src/core/CoreStuff.js +0 -138
  404. package/dist/src/core/CoreStuff.js.map +0 -1
  405. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  406. package/dist/src/core/CoreTexturizer.js +0 -47
  407. package/dist/src/core/CoreTexturizer.js.map +0 -1
  408. package/dist/src/core/LngNode.d.ts +0 -736
  409. package/dist/src/core/LngNode.js +0 -1174
  410. package/dist/src/core/LngNode.js.map +0 -1
  411. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  412. package/dist/src/core/Matrix2DContext.js +0 -45
  413. package/dist/src/core/Matrix2DContext.js.map +0 -1
  414. package/dist/src/core/ShaderNode.d.ts +0 -10
  415. package/dist/src/core/ShaderNode.js +0 -30
  416. package/dist/src/core/ShaderNode.js.map +0 -1
  417. package/dist/src/core/TextNode.d.ts +0 -103
  418. package/dist/src/core/TextNode.js +0 -331
  419. package/dist/src/core/TextNode.js.map +0 -1
  420. package/dist/src/core/lib/Coords.d.ts +0 -14
  421. package/dist/src/core/lib/Coords.js +0 -55
  422. package/dist/src/core/lib/Coords.js.map +0 -1
  423. package/dist/src/core/lib/glm/common.d.ts +0 -162
  424. package/dist/src/core/lib/glm/common.js +0 -81
  425. package/dist/src/core/lib/glm/common.js.map +0 -1
  426. package/dist/src/core/lib/glm/index.d.ts +0 -11
  427. package/dist/src/core/lib/glm/index.js +0 -30
  428. package/dist/src/core/lib/glm/index.js.map +0 -1
  429. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  430. package/dist/src/core/lib/glm/mat2.js +0 -396
  431. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  432. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  433. package/dist/src/core/lib/glm/mat2d.js +0 -442
  434. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  435. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  436. package/dist/src/core/lib/glm/mat3.js +0 -680
  437. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  438. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  439. package/dist/src/core/lib/glm/mat4.js +0 -1802
  440. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  441. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  442. package/dist/src/core/lib/glm/quat.js +0 -693
  443. package/dist/src/core/lib/glm/quat.js.map +0 -1
  444. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  445. package/dist/src/core/lib/glm/quat2.js +0 -754
  446. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  447. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  448. package/dist/src/core/lib/glm/vec2.js +0 -569
  449. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  450. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  451. package/dist/src/core/lib/glm/vec3.js +0 -720
  452. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  453. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  454. package/dist/src/core/lib/glm/vec4.js +0 -608
  455. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  456. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  457. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  458. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  459. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  460. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  461. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  462. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  463. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  464. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  465. package/dist/src/core/scene/Scene.d.ts +0 -59
  466. package/dist/src/core/scene/Scene.js +0 -106
  467. package/dist/src/core/scene/Scene.js.map +0 -1
  468. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  469. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  470. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  471. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  472. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  473. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  474. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  475. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  476. package/dist/src/main-api/IShaderController.d.ts +0 -14
  477. package/dist/src/main-api/IShaderController.js +0 -30
  478. package/dist/src/main-api/IShaderController.js.map +0 -1
  479. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  480. package/dist/src/main-api/IShaderNode.js +0 -19
  481. package/dist/src/main-api/IShaderNode.js.map +0 -1
  482. package/dist/src/main-api/RendererMain.d.ts +0 -375
  483. package/dist/src/main-api/RendererMain.js +0 -365
  484. package/dist/src/main-api/RendererMain.js.map +0 -1
  485. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  486. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  487. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  488. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  489. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  490. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  491. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  492. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  493. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  494. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  495. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  496. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  497. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  498. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  499. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  500. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  501. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  502. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  503. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  504. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  505. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  506. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  507. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  508. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  509. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  510. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  511. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  512. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  513. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  514. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  515. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  516. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  517. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  518. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  519. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  520. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  521. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  522. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  523. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  524. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  525. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  526. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  527. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  528. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  529. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  530. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  531. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  532. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  533. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  534. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  535. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  536. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  537. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  538. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  539. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  540. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  541. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  542. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  543. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  544. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  545. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  546. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  547. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  548. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  549. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  550. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  551. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  552. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  553. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  554. package/dist/src/render-drivers/utils.d.ts +0 -12
  555. package/dist/src/render-drivers/utils.js +0 -69
  556. package/dist/src/render-drivers/utils.js.map +0 -1
  557. package/scripts/please-use-pnpm.js +0 -13
  558. package/src/core/platform.ts +0 -64
  559. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +0 -220
  560. package/src/core/renderers/webgl/WebGlRenderOp.ts +0 -161
  561. package/src/core/text-rendering/TextRenderingUtils.ts +0 -36
  562. package/src/core/text-rendering/TextTextureRendererUtils.ts +0 -263
  563. package/src/core/text-rendering/TrFontManager.ts +0 -183
  564. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +0 -176
  565. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +0 -139
  566. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
  567. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +0 -171
  568. package/src/core/text-rendering/font-face-types/TrFontFace.ts +0 -187
  569. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +0 -94
  570. package/src/core/text-rendering/font-face-types/utils.ts +0 -39
  571. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +0 -509
  572. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +0 -815
  573. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -840
  574. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
  575. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
  576. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
  577. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +0 -32
  578. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +0 -117
  579. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
  580. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +0 -38
  581. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +0 -408
  582. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
  583. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +0 -52
  584. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +0 -205
  585. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +0 -93
  586. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +0 -40
  587. package/src/core/text-rendering/renderers/TextRenderer.ts +0 -550
@@ -16,16 +16,16 @@
16
16
  */
17
17
  import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
18
  import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
- import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
19
  export const RadialGradient = {
21
20
  props: RadialGradientTemplate.props,
22
21
  update(node) {
23
- this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
22
+ const props = this.props;
23
+ this.uniform2f('u_projection', props.pivot[0] * node.w, props.pivot[1] * node.h);
24
+ this.uniform2f('u_size', props.w, props.h);
25
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
26
26
  const colors = [];
27
- for (let i = 0; i < this.props.colors.length; i++) {
28
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
27
+ for (let i = 0; i < props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
29
29
  colors.push(norm[0], norm[1], norm[2], norm[3]);
30
30
  }
31
31
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -35,39 +35,63 @@ export const RadialGradient = {
35
35
  },
36
36
  fragment(renderer, props) {
37
37
  return `
38
- # ifdef GL_FRAGMENT_PRECISION_HIGH
39
- precision highp float;
40
- # else
41
- precision mediump float;
42
- # endif
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
43
 
44
- #define PI 3.14159265359
44
+ #define MAX_STOPS ${props.colors.length}
45
+ #define LAST_STOP ${props.colors.length - 1}
45
46
 
46
- uniform float u_alpha;
47
- uniform vec2 u_dimensions;
47
+ uniform float u_alpha;
48
+ uniform vec2 u_dimensions;
48
49
 
49
- uniform sampler2D u_texture;
50
+ uniform sampler2D u_texture;
50
51
 
51
- uniform vec2 u_projection;
52
- uniform vec2 u_size;
53
- uniform float u_stops[${props.stops.length}];
54
- uniform vec4 u_colors[${props.colors.length}];
52
+ uniform vec2 u_projection;
53
+ uniform vec2 u_size;
55
54
 
56
- varying vec4 v_color;
57
- varying vec2 v_textureCoords;
55
+ uniform float u_stops[MAX_STOPS];
56
+ uniform vec4 u_colors[MAX_STOPS];
58
57
 
59
- vec2 calcPoint(float d, float angle) {
60
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
- }
58
+ varying vec4 v_color;
59
+ varying vec2 v_textureCoords;
60
+ varying vec2 v_nodeCoords;
62
61
 
63
- void main() {
64
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
- vec2 point = v_textureCoords.xy * u_dimensions;
66
- float dist = length((point - u_projection) / u_size);
67
- ${genGradientColors(props.stops.length)}
68
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
- }
70
- `;
62
+ vec4 getGradientColor(float dist) {
63
+ dist = clamp(dist, 0.0, 1.0);
64
+
65
+ if(dist <= u_stops[0]) {
66
+ return u_colors[0];
67
+ }
68
+
69
+ if(dist >= u_stops[LAST_STOP]) {
70
+ return u_colors[LAST_STOP];
71
+ }
72
+
73
+ for(int i = 0; i < LAST_STOP; i++) {
74
+ float left = u_stops[i];
75
+ float right = u_stops[i + 1];
76
+ if(dist >= left && dist <= right) {
77
+ float lDist = smoothstep(left, right, dist);
78
+ return mix(u_colors[i], u_colors[i + 1], lDist);
79
+ }
80
+ }
81
+
82
+ return u_colors[LAST_STOP];
83
+ }
84
+
85
+ void main() {
86
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
+ vec2 point = v_nodeCoords.xy * u_dimensions;
88
+ float dist = length((point - u_projection) / u_size);
89
+
90
+ vec4 colorOut = getGradientColor(dist);
91
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
92
+ gl_FragColor = vec4(blendedRGB, color.a);
93
+ }
94
+ `;
71
95
  },
72
96
  };
73
97
  //# sourceMappingURL=RadialGradient.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EACvB,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CACxB,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;0BAOe,KAAK,CAAC,MAAM,CAAC,MAAM;0BACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAiD5C,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -7,7 +7,7 @@ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
7
7
  export const Rounded = {
8
8
  props: RoundedTemplate.props,
9
9
  update(node) {
10
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
11
11
  },
12
12
  vertex: `
13
13
  # ifdef GL_FRAGMENT_PRECISION_HIGH
@@ -52,6 +52,7 @@ export const Rounded = {
52
52
  uniform vec2 u_resolution;
53
53
  uniform vec2 u_dimensions;
54
54
  uniform float u_alpha;
55
+ uniform float u_pixelRatio;
55
56
  uniform sampler2D u_texture;
56
57
 
57
58
  //custom uniforms
@@ -75,7 +76,8 @@ export const Rounded = {
75
76
  vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
77
  float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
78
 
78
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+ float edgeWidth = 1.0 / u_pixelRatio;
80
+ float roundedAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, boxDist);
79
81
 
80
82
  vec4 resColor = vec4(0.0);
81
83
  resColor = mix(resColor, color, roundedAlpha);
@@ -1 +1 @@
1
- {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
1
+ {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CT;CACF,CAAC"}
@@ -14,18 +14,124 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
18
  import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
- import { Rounded } from './Rounded.js';
20
19
  export const RoundedWithBorder = {
21
20
  props: RoundedWithBorderTemplate.props,
22
21
  update(node) {
23
- this.uniformRGBA('u_border_color', this.props['border-color']);
24
- this.uniform4fa('u_border_width', this.props['border-width']);
25
- this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
26
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
22
+ this.uniformRGBA('u_borderColor', this.props['border-color']);
23
+ this.uniform4fa('u_borderWidth', this.props['border-w']);
24
+ this.uniform1f('u_borderGap', this.props['border-gap']);
25
+ this.uniform1f('u_borderAlign', this.props['border-align']);
26
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
27
27
  },
28
- vertex: Rounded.vertex,
28
+ vertex: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ attribute vec2 a_position;
36
+ attribute vec2 a_textureCoords;
37
+ attribute vec4 a_color;
38
+ attribute vec2 a_nodeCoords;
39
+
40
+ uniform vec2 u_resolution;
41
+ uniform float u_pixelRatio;
42
+ uniform vec2 u_dimensions;
43
+
44
+ uniform vec4 u_radius;
45
+ uniform vec4 u_borderWidth;
46
+ uniform float u_borderGap;
47
+ uniform float u_borderAlign;
48
+
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+ varying vec2 v_nodeCoords;
52
+
53
+ varying vec2 v_innerSize;
54
+ varying vec2 v_outerSize;
55
+ varying vec2 v_outerBorderUv;
56
+ varying vec2 v_innerBorderUv;
57
+ varying vec4 v_innerBorderRadius;
58
+ varying vec4 v_outerBorderRadius;
59
+ varying vec2 v_halfDimensions;
60
+ varying float v_edgeWidth;
61
+ varying float v_borderZero;
62
+
63
+ void main() {
64
+ vec2 vertexPos = a_position * u_pixelRatio;
65
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
66
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
67
+ vec2 edgeOffset = vec2(0.0);
68
+
69
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
70
+ v_innerSize = vec2(0.0);
71
+ v_outerSize = vec2(0.0);
72
+
73
+ if(v_borderZero == 0.0) {
74
+ float borderTop = u_borderWidth.x;
75
+ float borderRight = u_borderWidth.y;
76
+ float borderBottom = u_borderWidth.z;
77
+ float borderLeft = u_borderWidth.w;
78
+
79
+ v_outerBorderUv = vec2(0.0);
80
+ v_innerBorderUv = vec2(0.0);
81
+
82
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
83
+ vec2 extraSize = borderSize * u_borderAlign;
84
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
85
+ float gapRight = step(0.001, borderRight) * u_borderGap;
86
+ float gapTop = step(0.001, borderTop) * u_borderGap;
87
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
88
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
89
+
90
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
91
+ v_innerSize = v_outerSize - borderSize * 0.5;
92
+
93
+ // Use sign() to avoid branching
94
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
95
+ vec2 signDiff = sign(borderDiff);
96
+ borderDiff = abs(borderDiff);
97
+
98
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
99
+ vec2 signGapDiff = sign(gapDiff);
100
+ gapDiff = abs(gapDiff);
101
+
102
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
103
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
104
+
105
+ v_outerBorderRadius = vec4(
106
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
107
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
108
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
109
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
110
+ );
111
+
112
+ v_innerBorderRadius = vec4(
113
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
114
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
115
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
116
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
117
+ );
118
+
119
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
120
+ edgeOffset = edgeOffsetExtra;
121
+
122
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
123
+ }
124
+
125
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
126
+
127
+ v_color = a_color;
128
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
129
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
130
+
131
+ v_halfDimensions = u_dimensions * 0.5;
132
+ v_edgeWidth = 1.0 / u_pixelRatio;
133
+ }
134
+ `,
29
135
  fragment: `
30
136
  # ifdef GL_FRAGMENT_PRECISION_HIGH
31
137
  precision highp float;
@@ -40,15 +146,25 @@ export const RoundedWithBorder = {
40
146
  uniform sampler2D u_texture;
41
147
 
42
148
  uniform vec4 u_radius;
43
-
44
- uniform vec4 u_border_width;
45
- uniform vec4 u_border_color;
46
- uniform int u_border_asym;
149
+ uniform vec4 u_borderWidth;
150
+ uniform vec4 u_borderColor;
151
+ uniform float u_borderGap;
152
+ uniform float u_borderAlign;
47
153
 
48
154
  varying vec4 v_color;
49
155
  varying vec2 v_textureCoords;
50
156
  varying vec2 v_nodeCoords;
51
157
 
158
+ varying vec2 v_innerSize;
159
+ varying vec2 v_outerSize;
160
+ varying vec2 v_outerBorderUv;
161
+ varying vec2 v_innerBorderUv;
162
+ varying vec4 v_innerBorderRadius;
163
+ varying vec4 v_outerBorderRadius;
164
+ varying vec2 v_halfDimensions;
165
+ varying float v_edgeWidth;
166
+ varying float v_borderZero;
167
+
52
168
  float roundedBox(vec2 p, vec2 s, vec4 r) {
53
169
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
54
170
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -56,41 +172,39 @@ export const RoundedWithBorder = {
56
172
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
57
173
  }
58
174
 
59
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
60
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
61
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
62
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
63
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
64
-
65
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
-
68
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
- float borderDist = roundedBox(p, size + u_pixelRatio, r);
70
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
- }
72
-
73
175
  void main() {
74
176
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
- vec2 halfDimensions = (u_dimensions * 0.5);
76
-
77
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
78
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
177
+ vec4 resultColor = vec4(0.0);
178
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
79
179
 
80
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
- float borderAlpha = 0.0;
180
+ float nodeDist;
181
+ float nodeAlpha;
82
182
 
83
- if(u_border_asym == 1) {
84
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
183
+ if(v_borderZero == 1.0) {
184
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
185
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
186
+ gl_FragColor = mix(vec4(0.0), color, nodeAlpha) * u_alpha;
187
+ return;
85
188
  }
86
- else {
87
- borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
189
+
190
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
191
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
192
+
193
+ if(u_borderGap == 0.0) {
194
+ resultColor = mix(resultColor, u_borderColor, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, outerDist));
195
+ resultColor = mix(resultColor, color, 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, innerDist));
196
+ gl_FragColor = resultColor * u_alpha;
197
+ return;
88
198
  }
89
199
 
90
- vec4 resColor = vec4(0.0);
91
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
92
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
93
- gl_FragColor = resColor * u_alpha;
200
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
201
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
202
+ float borderDist = max(-innerDist, outerDist);
203
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
204
+
205
+ resultColor = mix(vec4(0.0), color, nodeAlpha);
206
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
207
+ gl_FragColor = resultColor * u_alpha;
94
208
  }
95
209
  `,
96
210
  };
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QACvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QACF,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,OAAO,CAAC,MAAM;IACtB,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkET;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0GP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0ET;CACF,CAAC"}
@@ -14,20 +14,130 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
18
  import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBorderAndShadowTemplate.js';
19
- import { Shadow } from './Shadow.js';
20
19
  export const RoundedWithBorderAndShadow = {
21
20
  props: RoundedWithBorderAndShadowTemplate.props,
22
21
  update(node) {
23
- this.uniformRGBA('u_border_color', this.props['border-color']);
24
- this.uniform4fa('u_border_width', this.props['border-width']);
25
- this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
26
- this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
27
- this.uniform4fa('u_shadow', this.props['shadow-projection']);
28
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
22
+ const props = this.props;
23
+ this.uniformRGBA('u_borderColor', props['border-color']);
24
+ this.uniform4fa('u_borderWidth', props['border-w']);
25
+ this.uniform1f('u_borderGap', this.props['border-gap']);
26
+ this.uniform1f('u_borderAlign', this.props['border-align']);
27
+ this.uniformRGBA('u_shadowColor', props['shadow-color']);
28
+ this.uniform4fa('u_shadow', props['shadow-projection']);
29
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
29
30
  },
30
- vertex: Shadow.vertex,
31
+ vertex: `
32
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
33
+ precision highp float;
34
+ # else
35
+ precision mediump float;
36
+ # endif
37
+
38
+ attribute vec2 a_position;
39
+ attribute vec2 a_textureCoords;
40
+ attribute vec4 a_color;
41
+ attribute vec2 a_nodeCoords;
42
+
43
+ uniform vec2 u_resolution;
44
+ uniform float u_pixelRatio;
45
+ uniform float u_rtt;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform vec4 u_shadow;
49
+ uniform vec4 u_radius;
50
+ uniform vec4 u_borderWidth;
51
+ uniform float u_borderGap;
52
+ uniform float u_borderAlign;
53
+
54
+ varying vec4 v_color;
55
+ varying vec2 v_textureCoords;
56
+ varying vec2 v_nodeCoords;
57
+
58
+ varying vec2 v_innerSize;
59
+ varying vec2 v_outerSize;
60
+ varying vec2 v_outerBorderUv;
61
+ varying vec2 v_innerBorderUv;
62
+ varying vec4 v_innerBorderRadius;
63
+ varying vec4 v_outerBorderRadius;
64
+ varying vec2 v_halfDimensions;
65
+ varying float v_edgeWidth;
66
+ varying float v_borderZero;
67
+
68
+ void main() {
69
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
70
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
71
+
72
+ vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
73
+ vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
74
+
75
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
76
+
77
+ v_innerSize = vec2(0.0);
78
+ v_outerSize = vec2(0.0);
79
+
80
+ if(v_borderZero == 0.0) {
81
+ float borderTop = u_borderWidth.x;
82
+ float borderRight = u_borderWidth.y;
83
+ float borderBottom = u_borderWidth.z;
84
+ float borderLeft = u_borderWidth.w;
85
+
86
+ v_outerBorderUv = vec2(0.0);
87
+ v_innerBorderUv = vec2(0.0);
88
+
89
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
90
+ vec2 extraSize = borderSize * u_borderAlign;
91
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
92
+ float gapRight = step(0.001, borderRight) * u_borderGap;
93
+ float gapTop = step(0.001, borderTop) * u_borderGap;
94
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
95
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
96
+
97
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
98
+ v_innerSize = v_outerSize - borderSize * 0.5;
99
+
100
+ // Use sign() to avoid branching
101
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
102
+ vec2 signDiff = sign(borderDiff);
103
+ borderDiff = abs(borderDiff);
104
+
105
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
106
+ vec2 signGapDiff = sign(gapDiff);
107
+ gapDiff = abs(gapDiff);
108
+
109
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
110
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
111
+
112
+ v_outerBorderRadius = vec4(
113
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
114
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
115
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
116
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
117
+ );
118
+
119
+ v_innerBorderRadius = vec4(
120
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
121
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
122
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
123
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
124
+ );
125
+
126
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
127
+ edgeOffset += edgeOffsetExtra;
128
+
129
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
130
+ }
131
+
132
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
133
+
134
+ v_halfDimensions = u_dimensions * 0.5;
135
+ v_edgeWidth = 1.0 / u_pixelRatio;
136
+ v_color = a_color;
137
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
138
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
139
+ }
140
+ `,
31
141
  fragment: `
32
142
  # ifdef GL_FRAGMENT_PRECISION_HIGH
33
143
  precision highp float;
@@ -43,16 +153,25 @@ export const RoundedWithBorderAndShadow = {
43
153
  uniform float u_rtt;
44
154
 
45
155
  uniform vec4 u_radius;
46
- uniform vec4 u_border_width;
47
- uniform vec4 u_border_color;
48
- uniform int u_border_asym;
49
- uniform vec4 u_shadow_color;
156
+ uniform vec4 u_borderWidth;
157
+ uniform vec4 u_borderColor;
158
+ uniform vec4 u_shadowColor;
50
159
  uniform vec4 u_shadow;
51
160
 
52
161
  varying vec4 v_color;
53
162
  varying vec2 v_textureCoords;
54
163
  varying vec2 v_nodeCoords;
55
164
 
165
+ varying vec2 v_innerSize;
166
+ varying vec2 v_outerSize;
167
+ varying vec2 v_outerBorderUv;
168
+ varying vec2 v_innerBorderUv;
169
+ varying vec4 v_innerBorderRadius;
170
+ varying vec4 v_outerBorderRadius;
171
+ varying vec2 v_halfDimensions;
172
+ varying float v_edgeWidth;
173
+ varying float v_borderZero;
174
+
56
175
  float roundedBox(vec2 p, vec2 s, vec4 r) {
57
176
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
58
177
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -60,20 +179,6 @@ export const RoundedWithBorderAndShadow = {
60
179
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
61
180
  }
62
181
 
63
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
64
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
65
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
66
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
67
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
68
-
69
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
70
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
71
-
72
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
73
- float borderDist = roundedBox(p, size, r);
74
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
75
- }
76
-
77
182
  float shadowBox(vec2 p, vec2 s, vec4 r) {
78
183
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
79
184
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -84,28 +189,38 @@ export const RoundedWithBorderAndShadow = {
84
189
 
85
190
  void main() {
86
191
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
- vec2 halfDimensions = (u_dimensions * 0.5);
192
+ vec4 resultColor = vec4(0.0);
193
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
194
+ float nodeDist;
195
+ float nodeAlpha;
196
+ float shadowAlpha;
88
197
 
89
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
90
- float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
91
-
92
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
93
- float borderAlpha = 0.0;
198
+ if(v_borderZero == 1.0) {
199
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
200
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
201
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
202
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
203
+ gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
204
+ return;
205
+ }
94
206
 
95
- if(u_border_asym == 1) {
96
- borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
207
+ if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
208
+ shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - v_edgeWidth, v_outerBorderRadius + u_shadow.z);
97
209
  }
98
210
  else {
99
- borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
211
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - v_edgeWidth, u_radius + u_shadow.z);
100
212
  }
101
213
 
102
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
103
-
104
- vec4 resColor = vec4(0.0);
105
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
106
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
107
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
108
- gl_FragColor = resColor * u_alpha;
214
+ nodeDist = roundedBox(boxUv, v_halfDimensions - v_edgeWidth, u_radius);
215
+ nodeAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, nodeDist);
216
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - v_edgeWidth, v_outerBorderRadius);
217
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - v_edgeWidth, v_innerBorderRadius);
218
+ float borderDist = max(-innerDist, outerDist);
219
+ float borderAlpha = 1.0 - smoothstep(-0.5 * v_edgeWidth, 0.5 * v_edgeWidth, borderDist);
220
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
221
+ resultColor = mix(resultColor, color, nodeAlpha);
222
+ resultColor = mix(resultColor, u_borderColor, borderAlpha * u_borderColor.a);
223
+ gl_FragColor = resultColor * u_alpha;
109
224
  }
110
225
  `,
111
226
  };
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+EX;CACA,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoFX;CACA,CAAC"}