@lightningjs/renderer 3.0.0-beta2 → 3.0.0-beta20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (551) hide show
  1. package/README.md +16 -26
  2. package/dist/exports/canvas.d.ts +1 -1
  3. package/dist/exports/canvas.js +1 -1
  4. package/dist/exports/canvas.js.map +1 -1
  5. package/dist/exports/index.d.ts +2 -5
  6. package/dist/exports/index.js +1 -5
  7. package/dist/exports/index.js.map +1 -1
  8. package/dist/exports/utils.d.ts +2 -1
  9. package/dist/exports/utils.js +2 -1
  10. package/dist/exports/utils.js.map +1 -1
  11. package/dist/exports/webgl.d.ts +2 -1
  12. package/dist/exports/webgl.js +2 -1
  13. package/dist/exports/webgl.js.map +1 -1
  14. package/dist/src/common/CommonTypes.d.ts +13 -2
  15. package/dist/src/core/Autosizer.d.ts +35 -0
  16. package/dist/src/core/Autosizer.js +196 -0
  17. package/dist/src/core/Autosizer.js.map +1 -0
  18. package/dist/src/core/CoreNode.d.ts +73 -95
  19. package/dist/src/core/CoreNode.js +599 -461
  20. package/dist/src/core/CoreNode.js.map +1 -1
  21. package/dist/src/core/CoreShaderManager.d.ts +3 -5
  22. package/dist/src/core/CoreShaderManager.js.map +1 -1
  23. package/dist/src/core/CoreTextNode.d.ts +74 -87
  24. package/dist/src/core/CoreTextNode.js +357 -232
  25. package/dist/src/core/CoreTextNode.js.map +1 -1
  26. package/dist/src/core/CoreTextureManager.d.ts +25 -13
  27. package/dist/src/core/CoreTextureManager.js +80 -104
  28. package/dist/src/core/CoreTextureManager.js.map +1 -1
  29. package/dist/src/core/Stage.d.ts +92 -33
  30. package/dist/src/core/Stage.js +313 -151
  31. package/dist/src/core/Stage.js.map +1 -1
  32. package/dist/src/core/TextureError.d.ts +11 -0
  33. package/dist/src/core/TextureError.js +37 -0
  34. package/dist/src/core/TextureError.js.map +1 -0
  35. package/dist/src/core/TextureMemoryManager.d.ts +11 -4
  36. package/dist/src/core/TextureMemoryManager.js +128 -109
  37. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  38. package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
  39. package/dist/src/core/animations/CoreAnimation.js +8 -3
  40. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  41. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  42. package/dist/src/core/animations/CoreAnimationController.js +11 -4
  43. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  44. package/dist/src/core/lib/ImageWorker.js +1 -1
  45. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  46. package/dist/src/core/lib/WebGlContextWrapper.d.ts +41 -3
  47. package/dist/src/core/lib/WebGlContextWrapper.js +104 -27
  48. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  49. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  50. package/dist/src/core/lib/collectionUtils.js +100 -0
  51. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  52. package/dist/src/core/lib/colorCache.d.ts +1 -0
  53. package/dist/src/core/lib/colorCache.js +19 -0
  54. package/dist/src/core/lib/colorCache.js.map +1 -0
  55. package/dist/src/core/lib/colorParser.d.ts +21 -0
  56. package/dist/src/core/lib/colorParser.js +72 -0
  57. package/dist/src/core/lib/colorParser.js.map +1 -0
  58. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  59. package/dist/src/core/lib/textureCompression.js +320 -67
  60. package/dist/src/core/lib/textureCompression.js.map +1 -1
  61. package/dist/src/core/lib/utils.d.ts +2 -0
  62. package/dist/src/core/lib/utils.js +22 -0
  63. package/dist/src/core/lib/utils.js.map +1 -1
  64. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  65. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  66. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  67. package/dist/src/core/platform.js +30 -5
  68. package/dist/src/core/platform.js.map +1 -1
  69. package/dist/src/core/platforms/Platform.d.ts +42 -0
  70. package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
  71. package/dist/src/core/platforms/Platform.js.map +1 -0
  72. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  73. package/dist/src/core/platforms/web/WebPlatform.js +87 -0
  74. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  75. package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
  76. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  77. package/dist/src/core/renderers/CoreRenderer.d.ts +7 -2
  78. package/dist/src/core/renderers/CoreRenderer.js +1 -0
  79. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  80. package/dist/src/core/renderers/CoreShaderNode.d.ts +8 -1
  81. package/dist/src/core/renderers/CoreShaderNode.js +11 -0
  82. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  83. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +2 -1
  84. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +11 -9
  85. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  86. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -2
  87. package/dist/src/core/renderers/canvas/CanvasRenderer.js +32 -59
  88. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  89. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +3 -5
  90. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  91. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  92. package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -13
  93. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  94. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  95. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  96. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  97. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  98. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  99. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  100. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +3 -0
  101. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -1
  102. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +18 -6
  103. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +86 -41
  104. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  105. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +1 -1
  106. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +53 -17
  107. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  108. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +2 -7
  109. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +21 -50
  110. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  111. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +2 -0
  112. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -6
  113. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  114. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  115. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  116. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  117. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +16 -6
  118. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +95 -49
  119. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  120. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +3 -2
  121. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +14 -5
  122. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  123. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +5 -3
  124. package/dist/src/core/renderers/webgl/WebGlRenderer.js +141 -112
  125. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  126. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  127. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  128. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +6 -3
  129. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +47 -18
  130. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  131. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +3 -6
  132. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -1
  133. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +0 -11
  134. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -1
  135. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +5 -10
  136. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -1
  137. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +5 -10
  138. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -1
  139. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +0 -12
  140. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -1
  141. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +1 -1
  142. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +1 -1
  143. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +1 -1
  144. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +1 -1
  145. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +5 -5
  146. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +1 -1
  147. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +24 -19
  148. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
  149. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +1 -0
  150. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +32 -5
  151. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
  152. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +1 -1
  153. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +5 -5
  154. package/dist/src/core/shaders/canvas/Border.js +5 -5
  155. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  156. package/dist/src/core/shaders/canvas/HolePunch.js +3 -3
  157. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  158. package/dist/src/core/shaders/canvas/LinearGradient.js +7 -5
  159. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  160. package/dist/src/core/shaders/canvas/RadialGradient.js +14 -12
  161. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  162. package/dist/src/core/shaders/canvas/Rounded.js +1 -1
  163. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  164. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +14 -6
  165. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  166. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  167. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  168. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  169. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  170. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +2 -2
  171. package/dist/src/core/shaders/templates/BorderTemplate.js +11 -11
  172. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  173. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  174. package/dist/src/core/shaders/templates/HolePunchTemplate.js +3 -3
  175. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  176. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +8 -6
  177. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -2
  178. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  179. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  180. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  181. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  182. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  183. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  184. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  185. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  186. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  187. package/dist/src/core/shaders/utils.js.map +1 -0
  188. package/dist/src/core/shaders/webgl/Border.js +57 -34
  189. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  190. package/dist/src/core/shaders/webgl/Default.js +6 -7
  191. package/dist/src/core/shaders/webgl/Default.js.map +1 -1
  192. package/dist/src/core/shaders/webgl/HolePunch.js +4 -3
  193. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  194. package/dist/src/core/shaders/webgl/LinearGradient.js +33 -8
  195. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  196. package/dist/src/core/shaders/webgl/RadialGradient.js +56 -32
  197. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  198. package/dist/src/core/shaders/webgl/Rounded.js +4 -2
  199. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  200. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +81 -37
  201. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  202. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +93 -42
  203. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  204. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +3 -2
  205. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  206. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -2
  207. package/dist/src/core/shaders/webgl/SdfShader.js +7 -17
  208. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
  209. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  210. package/dist/src/core/text-rendering/CanvasFontHandler.js +224 -0
  211. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  212. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  213. package/dist/src/core/text-rendering/CanvasTextRenderer.js +157 -0
  214. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  215. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +182 -0
  216. package/dist/src/core/text-rendering/SdfFontHandler.js +391 -0
  217. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  218. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
  219. package/dist/src/core/text-rendering/SdfTextRenderer.js +311 -0
  220. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  221. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
  222. package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
  223. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  224. package/dist/src/core/text-rendering/TextRenderer.d.ts +383 -0
  225. package/dist/src/{main-api/ICoreDriver.js → core/text-rendering/TextRenderer.js} +1 -1
  226. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  227. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  228. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  229. package/dist/src/core/text-rendering/Utils.js +84 -0
  230. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  231. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  232. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  233. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +0 -6
  234. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  235. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  236. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +35 -38
  237. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  238. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -1
  239. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  240. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  241. package/dist/src/core/textures/ColorTexture.js +3 -4
  242. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  243. package/dist/src/core/textures/ImageTexture.d.ts +11 -4
  244. package/dist/src/core/textures/ImageTexture.js +31 -40
  245. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  246. package/dist/src/core/textures/NoiseTexture.d.ts +3 -3
  247. package/dist/src/core/textures/NoiseTexture.js +8 -8
  248. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  249. package/dist/src/core/textures/RenderTexture.d.ts +7 -7
  250. package/dist/src/core/textures/RenderTexture.js +12 -12
  251. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  252. package/dist/src/core/textures/SubTexture.d.ts +6 -8
  253. package/dist/src/core/textures/SubTexture.js +19 -37
  254. package/dist/src/core/textures/SubTexture.js.map +1 -1
  255. package/dist/src/core/textures/Texture.d.ts +87 -10
  256. package/dist/src/core/textures/Texture.js +160 -17
  257. package/dist/src/core/textures/Texture.js.map +1 -1
  258. package/dist/src/core/utils.d.ts +3 -2
  259. package/dist/src/core/utils.js +1 -1
  260. package/dist/src/core/utils.js.map +1 -1
  261. package/dist/src/main-api/INode.d.ts +2 -2
  262. package/dist/src/main-api/Inspector.d.ts +130 -1
  263. package/dist/src/main-api/Inspector.js +341 -27
  264. package/dist/src/main-api/Inspector.js.map +1 -1
  265. package/dist/src/main-api/Renderer.d.ts +285 -82
  266. package/dist/src/main-api/Renderer.js +221 -76
  267. package/dist/src/main-api/Renderer.js.map +1 -1
  268. package/dist/src/utils.d.ts +1 -6
  269. package/dist/src/utils.js +2 -9
  270. package/dist/src/utils.js.map +1 -1
  271. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  272. package/dist/tsconfig.tsbuildinfo +1 -0
  273. package/exports/canvas.ts +1 -1
  274. package/exports/index.ts +2 -8
  275. package/exports/utils.ts +7 -1
  276. package/exports/webgl.ts +3 -1
  277. package/package.json +15 -17
  278. package/src/common/CommonTypes.ts +18 -2
  279. package/src/core/CoreNode.test.ts +63 -15
  280. package/src/core/CoreNode.ts +709 -582
  281. package/src/core/CoreShaderManager.ts +5 -10
  282. package/src/core/CoreTextNode.ts +424 -286
  283. package/src/core/CoreTextureManager.ts +110 -130
  284. package/src/core/Stage.ts +394 -195
  285. package/src/core/TextureError.ts +46 -0
  286. package/src/core/TextureMemoryManager.ts +164 -141
  287. package/src/core/animations/CoreAnimation.ts +15 -9
  288. package/src/core/animations/CoreAnimationController.ts +13 -4
  289. package/src/core/lib/ImageWorker.ts +7 -1
  290. package/src/core/lib/WebGlContextWrapper.ts +126 -78
  291. package/src/core/lib/collectionUtils.ts +118 -0
  292. package/src/core/lib/colorCache.ts +20 -0
  293. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +2 -2
  294. package/src/core/lib/textureCompression.ts +433 -75
  295. package/src/core/lib/utils.ts +26 -0
  296. package/src/core/lib/validateImageBitmap.ts +17 -6
  297. package/src/core/platforms/Platform.ts +83 -0
  298. package/src/core/platforms/web/WebPlatform.ts +132 -0
  299. package/src/core/renderers/CoreContextTexture.ts +2 -1
  300. package/src/core/renderers/CoreRenderer.ts +7 -3
  301. package/src/core/renderers/CoreShaderNode.ts +18 -3
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  538. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
  539. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
  540. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
  541. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +0 -32
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  543. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
  544. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +0 -38
  545. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +0 -408
  546. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
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  549. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +0 -93
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@@ -18,11 +18,51 @@ import { valuesAreEqual } from '../../lib/utils.js';
18
18
  import { BorderTemplate, } from '../templates/BorderTemplate.js';
19
19
  export const Border = {
20
20
  props: BorderTemplate.props,
21
- update() {
22
- this.uniform4fa('u_width', this.props.width);
23
- this.uniform1i('u_asymWidth', valuesAreEqual(this.props.width) ? 0 : 1);
24
- this.uniformRGBA('u_color', this.props.color);
21
+ update(node) {
22
+ this.uniform4fa('u_borderWidth', this.props.w);
23
+ this.uniformRGBA('u_borderColor', this.props.color);
25
24
  },
25
+ vertex: `
26
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
27
+ precision highp float;
28
+ # else
29
+ precision mediump float;
30
+ # endif
31
+
32
+ attribute vec2 a_position;
33
+ attribute vec2 a_textureCoords;
34
+ attribute vec4 a_color;
35
+ attribute vec2 a_nodeCoords;
36
+
37
+ uniform vec2 u_resolution;
38
+ uniform float u_pixelRatio;
39
+ uniform vec2 u_dimensions;
40
+
41
+ uniform vec4 u_radius;
42
+ uniform vec4 u_borderWidth;
43
+
44
+ varying vec4 v_color;
45
+ varying vec2 v_textureCoords;
46
+ varying vec2 v_nodeCoords;
47
+
48
+ varying vec2 v_innerSize;
49
+ varying vec2 v_halfDimensions;
50
+
51
+ void main() {
52
+ vec2 normalized = a_position * u_pixelRatio;
53
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
54
+
55
+ v_color = a_color;
56
+ v_nodeCoords = a_nodeCoords;
57
+ v_textureCoords = a_textureCoords;
58
+
59
+ v_halfDimensions = u_dimensions * 0.5;
60
+ v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
61
+
62
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
63
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
64
+ }
65
+ `,
26
66
  fragment: `
27
67
  # ifdef GL_FRAGMENT_PRECISION_HIGH
28
68
  precision highp float;
@@ -37,49 +77,32 @@ export const Border = {
37
77
  uniform vec2 u_dimensions;
38
78
  uniform sampler2D u_texture;
39
79
 
40
- uniform vec4 u_width;
41
- uniform vec4 u_color;
42
-
43
- uniform int u_asymWidth;
80
+ uniform vec4 u_borderWidth;
81
+ uniform vec4 u_borderColor;
44
82
 
45
83
  varying vec4 v_color;
46
- varying vec2 v_position;
84
+ varying vec2 v_nodeCoords;
47
85
  varying vec2 v_textureCoords;
48
86
 
87
+ varying vec2 v_innerSize;
88
+ varying vec2 v_halfDimensions;
89
+
49
90
  float box(vec2 p, vec2 s) {
50
- vec2 q = abs(p) - (s - (4.0 - u_pixelRatio));
91
+ vec2 q = abs(p) - s;
51
92
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
52
93
  }
53
94
 
54
- float asymBorderWidth(vec2 p, float d, vec4 w) {
55
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
56
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
57
-
58
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
59
- float borderDist = box(p, size + 2.0);
60
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
61
- }
62
-
63
95
  void main() {
64
96
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
- vec2 halfDimensions = (u_dimensions * 0.5);
66
-
67
- vec2 boxUv = v_textureCoords.xy * u_dimensions - halfDimensions;
68
- float boxDist = box(boxUv, halfDimensions);
97
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
69
98
 
70
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
71
- float borderAlpha = 0.0;
99
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
100
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
72
101
 
73
- if(u_asymWidth == 1) {
74
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_width);
75
- }
76
- else {
77
- borderAlpha = 1.0 - smoothstep(u_width[0], u_width[0], abs(boxDist));
78
- }
102
+ float innerDist = box(boxUv, v_innerSize);
103
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
79
104
 
80
- vec4 resColor = vec4(0.0);
81
- resColor = mix(resColor, color, min(color.a, boxAlpha));
82
- resColor = mix(resColor, u_color, min(u_color.a, min(borderAlpha, boxAlpha)));
105
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
83
106
  gl_FragColor = resColor * u_alpha;
84
107
  }
85
108
  `,
@@ -1 +1 @@
1
- {"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAIxC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAa,CAAC,CAAC;QACtD,IAAI,CAAC,SAAS,CACZ,aAAa,EACb,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,KAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CACtD,CAAC;QACF,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;IACjD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DT;CACF,CAAC"}
1
+ {"version":3,"file":"Border.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Border.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAIxC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,CAAS,CAAC,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;IACvD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CT;CACF,CAAC"}
@@ -53,15 +53,15 @@ export const Default = {
53
53
  varying vec2 v_nodeCoords;
54
54
 
55
55
  void main() {
56
- vec2 normalized = a_position * u_pixelRatio;
57
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
56
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
+ vec2 zero_two = normalized * 2.0;
58
+ vec2 clip_space = zero_two - 1.0;
58
59
 
59
60
  v_color = a_color;
60
- v_nodeCoords = a_nodeCoords;
61
61
  v_textureCoords = a_textureCoords;
62
+ v_nodeCoords = a_nodeCoords;
62
63
 
63
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
64
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
65
65
  }
66
66
  `,
67
67
  fragment: `
@@ -78,8 +78,7 @@ export const Default = {
78
78
  varying vec2 v_textureCoords;
79
79
 
80
80
  void main() {
81
- vec4 color = texture2D(u_texture, v_textureCoords);
82
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
81
+ gl_FragColor = v_color * texture2D(u_texture, v_textureCoords);
83
82
  }
84
83
  `,
85
84
  };
@@ -1 +1 @@
1
- {"version":3,"file":"Default.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Default.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,CAAC,MAAM,OAAO,GAAoB;IACtC,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;GAiBT;CACF,CAAC"}
1
+ {"version":3,"file":"Default.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Default.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,CAAC,MAAM,OAAO,GAAoB;IACtC,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;GAgBT;CACF,CAAC"}
@@ -19,10 +19,11 @@ import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
19
  export const HolePunch = {
20
20
  props: HolePunchTemplate.props,
21
21
  update() {
22
- this.uniform2f('u_pos', this.props.x, this.props.y);
22
+ const props = this.props;
23
+ this.uniform2f('u_pos', props.x, props.y);
23
24
  //precalculate to halfSize once instead of for every pixel
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height));
25
+ this.uniform2f('u_size', props.w * 0.5, props.h * 0.5);
26
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, props.w, props.h));
26
27
  },
27
28
  getCacheMarkers(props) {
28
29
  return `radiusArray:${Array.isArray(props.radius)}`;
@@ -1 +1 @@
1
- {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;QACtD,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAE5E,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CACF,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
1
+ {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC1C,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;QAEvD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAChE,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -20,11 +20,12 @@ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js
20
20
  export const LinearGradient = {
21
21
  props: LinearGradientTemplate.props,
22
22
  update() {
23
- this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
24
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
23
+ const props = this.props;
24
+ this.uniform1f('u_angle', props.angle - (Math.PI / 180) * 90);
25
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
25
26
  const colors = [];
26
- for (let i = 0; i < this.props.colors.length; i++) {
27
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
27
+ for (let i = 0; i < props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
28
29
  colors.push(norm[0], norm[1], norm[2], norm[3]);
29
30
  }
30
31
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -41,6 +42,8 @@ export const LinearGradient = {
41
42
  # endif
42
43
 
43
44
  #define PI 3.14159265359
45
+ #define MAX_STOPS ${props.colors.length}
46
+ #define LAST_STOP ${props.colors.length - 1}
44
47
 
45
48
  uniform float u_alpha;
46
49
  uniform vec2 u_dimensions;
@@ -48,8 +51,8 @@ export const LinearGradient = {
48
51
  uniform sampler2D u_texture;
49
52
 
50
53
  uniform float u_angle;
51
- uniform float u_stops[${props.stops.length}];
52
- uniform vec4 u_colors[${props.colors.length}];
54
+ uniform float u_stops[MAX_STOPS];
55
+ uniform vec4 u_colors[MAX_STOPS];
53
56
 
54
57
  varying vec4 v_color;
55
58
  varying vec2 v_textureCoords;
@@ -58,6 +61,27 @@ export const LinearGradient = {
58
61
  return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
59
62
  }
60
63
 
64
+ vec4 getGradientColor(float dist) {
65
+ dist = clamp(dist, 0.0, 1.0);
66
+
67
+ if(dist <= u_stops[0]) {
68
+ return u_colors[0];
69
+ }
70
+
71
+ if(dist >= u_stops[LAST_STOP]) {
72
+ return u_colors[LAST_STOP];
73
+ }
74
+
75
+ for(int i = 0; i < LAST_STOP; i++) {
76
+ float left = u_stops[i];
77
+ float right = u_stops[i + 1];
78
+ if(dist >= left && dist <= right) {
79
+ float lDist = smoothstep(left, right, dist);
80
+ return mix(u_colors[i], u_colors[i + 1], lDist);
81
+ }
82
+ }
83
+ }
84
+
61
85
  void main() {
62
86
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
63
87
  float a = u_angle;
@@ -66,8 +90,9 @@ export const LinearGradient = {
66
90
  vec2 t = calcPoint(lineDist * 0.5, a + PI);
67
91
  vec2 gradVec = t - f;
68
92
  float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
69
- ${genGradientColors(props.stops.length)}
70
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
93
+ vec4 colorOut = getGradientColor(dist);
94
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
95
+ gl_FragColor = vec4(blendedRGB, color.a);
71
96
  }
72
97
  `;
73
98
  },
@@ -1 +1 @@
1
- {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;wBAQa,KAAK,CAAC,MAAM,CAAC,MAAM;wBACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmD5C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -16,16 +16,16 @@
16
16
  */
17
17
  import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
18
  import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
- import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
19
  export const RadialGradient = {
21
20
  props: RadialGradientTemplate.props,
22
21
  update(node) {
23
- this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
22
+ const props = this.props;
23
+ this.uniform2f('u_projection', props.pivot[0] * node.w, props.pivot[1] * node.h);
24
+ this.uniform2f('u_size', props.w, props.h);
25
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
26
26
  const colors = [];
27
- for (let i = 0; i < this.props.colors.length; i++) {
28
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
27
+ for (let i = 0; i < props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
29
29
  colors.push(norm[0], norm[1], norm[2], norm[3]);
30
30
  }
31
31
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -35,39 +35,63 @@ export const RadialGradient = {
35
35
  },
36
36
  fragment(renderer, props) {
37
37
  return `
38
- # ifdef GL_FRAGMENT_PRECISION_HIGH
39
- precision highp float;
40
- # else
41
- precision mediump float;
42
- # endif
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
43
 
44
- #define PI 3.14159265359
44
+ #define MAX_STOPS ${props.colors.length}
45
+ #define LAST_STOP ${props.colors.length - 1}
45
46
 
46
- uniform float u_alpha;
47
- uniform vec2 u_dimensions;
47
+ uniform float u_alpha;
48
+ uniform vec2 u_dimensions;
48
49
 
49
- uniform sampler2D u_texture;
50
+ uniform sampler2D u_texture;
50
51
 
51
- uniform vec2 u_projection;
52
- uniform vec2 u_size;
53
- uniform float u_stops[${props.stops.length}];
54
- uniform vec4 u_colors[${props.colors.length}];
52
+ uniform vec2 u_projection;
53
+ uniform vec2 u_size;
55
54
 
56
- varying vec4 v_color;
57
- varying vec2 v_textureCoords;
55
+ uniform float u_stops[MAX_STOPS];
56
+ uniform vec4 u_colors[MAX_STOPS];
58
57
 
59
- vec2 calcPoint(float d, float angle) {
60
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
61
- }
58
+ varying vec4 v_color;
59
+ varying vec2 v_textureCoords;
60
+ varying vec2 v_nodeCoords;
62
61
 
63
- void main() {
64
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
65
- vec2 point = v_textureCoords.xy * u_dimensions;
66
- float dist = length((point - u_projection) / u_size);
67
- ${genGradientColors(props.stops.length)}
68
- gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
69
- }
70
- `;
62
+ vec4 getGradientColor(float dist) {
63
+ dist = clamp(dist, 0.0, 1.0);
64
+
65
+ if(dist <= u_stops[0]) {
66
+ return u_colors[0];
67
+ }
68
+
69
+ if(dist >= u_stops[LAST_STOP]) {
70
+ return u_colors[LAST_STOP];
71
+ }
72
+
73
+ for(int i = 0; i < LAST_STOP; i++) {
74
+ float left = u_stops[i];
75
+ float right = u_stops[i + 1];
76
+ if(dist >= left && dist <= right) {
77
+ float lDist = smoothstep(left, right, dist);
78
+ return mix(u_colors[i], u_colors[i + 1], lDist);
79
+ }
80
+ }
81
+
82
+ return u_colors[LAST_STOP];
83
+ }
84
+
85
+ void main() {
86
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
+ vec2 point = v_nodeCoords.xy * u_dimensions;
88
+ float dist = length((point - u_projection) / u_size);
89
+
90
+ vec4 colorOut = getGradientColor(dist);
91
+ vec3 blendedRGB = mix(color.rgb, colorOut.rgb, clamp(colorOut.a, 0.0, 1.0));
92
+ gl_FragColor = vec4(blendedRGB, color.a);
93
+ }
94
+ `;
71
95
  },
72
96
  };
73
97
  //# sourceMappingURL=RadialGradient.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EACvB,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CACxB,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;0BAOe,KAAK,CAAC,MAAM,CAAC,MAAM;0BACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAiD5C,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -7,7 +7,7 @@ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
7
7
  export const Rounded = {
8
8
  props: RoundedTemplate.props,
9
9
  update(node) {
10
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
11
11
  },
12
12
  vertex: `
13
13
  # ifdef GL_FRAGMENT_PRECISION_HIGH
@@ -52,6 +52,7 @@ export const Rounded = {
52
52
  uniform vec2 u_resolution;
53
53
  uniform vec2 u_dimensions;
54
54
  uniform float u_alpha;
55
+ uniform float u_pixelRatio;
55
56
  uniform sampler2D u_texture;
56
57
 
57
58
  //custom uniforms
@@ -75,7 +76,8 @@ export const Rounded = {
75
76
  vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
77
  float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
78
 
78
- float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+ float edgeWidth = 1.0 / u_pixelRatio;
80
+ float roundedAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, boxDist);
79
81
 
80
82
  vec4 resColor = vec4(0.0);
81
83
  resColor = mix(resColor, color, roundedAlpha);
@@ -1 +1 @@
1
- {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
1
+ {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CT;CACF,CAAC"}
@@ -14,18 +14,70 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
18
  import { RoundedWithBorderTemplate, } from '../templates/RoundedWithBorderTemplate.js';
19
- import { Rounded } from './Rounded.js';
20
19
  export const RoundedWithBorder = {
21
20
  props: RoundedWithBorderTemplate.props,
22
21
  update(node) {
23
- this.uniformRGBA('u_border_color', this.props['border-color']);
24
- this.uniform4fa('u_border_width', this.props['border-width']);
25
- this.uniform1i('u_border_asym', valuesAreEqual(this.props['border-width']) ? 0 : 1);
26
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
22
+ this.uniformRGBA('u_borderColor', this.props['border-color']);
23
+ this.uniform4fa('u_borderWidth', this.props['border-w']);
24
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
27
25
  },
28
- vertex: Rounded.vertex,
26
+ vertex: `
27
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
28
+ precision highp float;
29
+ # else
30
+ precision mediump float;
31
+ # endif
32
+
33
+ attribute vec2 a_position;
34
+ attribute vec2 a_textureCoords;
35
+ attribute vec4 a_color;
36
+ attribute vec2 a_nodeCoords;
37
+
38
+ uniform vec2 u_resolution;
39
+ uniform float u_pixelRatio;
40
+ uniform vec2 u_dimensions;
41
+
42
+ uniform vec4 u_radius;
43
+ uniform vec4 u_borderWidth;
44
+
45
+ varying vec4 v_color;
46
+ varying vec2 v_textureCoords;
47
+ varying vec2 v_nodeCoords;
48
+
49
+ varying vec4 v_innerRadius;
50
+ varying vec2 v_innerSize;
51
+ varying vec2 v_halfDimensions;
52
+ varying float v_borderZero;
53
+
54
+ void main() {
55
+ vec2 normalized = a_position * u_pixelRatio;
56
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
57
+
58
+ v_color = a_color;
59
+ v_nodeCoords = a_nodeCoords;
60
+ v_textureCoords = a_textureCoords;
61
+
62
+ v_halfDimensions = u_dimensions * 0.5;
63
+
64
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
65
+
66
+ if(v_borderZero == 0.0) {
67
+ v_innerRadius = vec4(
68
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
69
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
70
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
71
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
72
+ );
73
+
74
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
75
+ }
76
+
77
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
78
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
79
+ }
80
+ `,
29
81
  fragment: `
30
82
  # ifdef GL_FRAGMENT_PRECISION_HIGH
31
83
  precision highp float;
@@ -41,14 +93,18 @@ export const RoundedWithBorder = {
41
93
 
42
94
  uniform vec4 u_radius;
43
95
 
44
- uniform vec4 u_border_width;
45
- uniform vec4 u_border_color;
46
- uniform int u_border_asym;
96
+ uniform vec4 u_borderWidth;
97
+ uniform vec4 u_borderColor;
47
98
 
48
99
  varying vec4 v_color;
49
100
  varying vec2 v_textureCoords;
50
101
  varying vec2 v_nodeCoords;
51
102
 
103
+ varying vec2 v_halfDimensions;
104
+ varying vec4 v_innerRadius;
105
+ varying vec2 v_innerSize;
106
+ varying float v_borderZero;
107
+
52
108
  float roundedBox(vec2 p, vec2 s, vec4 r) {
53
109
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
54
110
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -56,40 +112,28 @@ export const RoundedWithBorder = {
56
112
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
57
113
  }
58
114
 
59
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
60
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
61
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
62
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
63
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
64
-
65
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
-
68
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
- float borderDist = roundedBox(p, size + u_pixelRatio, r);
70
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
- }
72
-
73
115
  void main() {
74
116
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
- vec2 halfDimensions = (u_dimensions * 0.5);
76
117
 
77
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
78
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
118
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
119
+ float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
79
120
 
80
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
- float borderAlpha = 0.0;
121
+ float edgeWidth = 1.0 / u_pixelRatio;
122
+ float outerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, outerDist);
82
123
 
83
- if(u_border_asym == 1) {
84
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
85
- }
86
- else {
87
- borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
124
+ if(v_borderZero == 1.0) {
125
+ gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
126
+ return;
88
127
  }
89
128
 
90
- vec4 resColor = vec4(0.0);
91
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
92
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
129
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
130
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
131
+
132
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
133
+ float innerAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, innerDist);
134
+
135
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
136
+ resColor = mix(vec4(0.0), resColor, outerAlpha);
93
137
  gl_FragColor = resColor * u_alpha;
94
138
  }
95
139
  `,
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QACvE,IAAI,CAAC,SAAS,CACZ,eAAe,EACf,cAAc,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAChE,CAAC;QACF,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,OAAO,CAAC,MAAM;IACtB,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkET;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0DT;CACF,CAAC"}