@lightningjs/renderer 3.0.0-beta14 → 3.0.0-beta15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/dist/exports/index.d.ts +1 -0
  2. package/dist/exports/index.js.map +1 -1
  3. package/dist/src/core/CoreNode.d.ts +1 -1
  4. package/dist/src/core/CoreTextNode.d.ts +0 -2
  5. package/dist/src/core/CoreTextNode.js +4 -16
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/Stage.js +2 -3
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/TextureError.d.ts +11 -0
  10. package/dist/src/core/TextureError.js +37 -0
  11. package/dist/src/core/TextureError.js.map +1 -0
  12. package/dist/src/core/animations/CoreAnimation.d.ts +3 -2
  13. package/dist/src/core/animations/CoreAnimation.js +3 -2
  14. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  15. package/dist/src/core/lib/WebGlContextWrapper.d.ts +5 -5
  16. package/dist/src/core/lib/textureCompression.js +1 -1
  17. package/dist/src/core/lib/textureCompression.js.map +1 -1
  18. package/dist/src/core/platform.d.ts +10 -0
  19. package/dist/src/core/platform.js +81 -0
  20. package/dist/src/core/platform.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  22. package/{src/core/text-rendering/sdf/index.ts → dist/src/core/renderers/CoreShader.js} +11 -3
  23. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  26. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +17 -0
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +125 -0
  29. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  30. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +14 -0
  31. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +138 -0
  32. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -0
  33. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +19 -0
  34. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +58 -0
  35. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -0
  36. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  37. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  38. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  39. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  40. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  41. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +65 -0
  46. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +269 -0
  47. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  48. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  49. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  50. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  51. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  52. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  53. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  55. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  56. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  58. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  59. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  60. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  61. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  62. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  63. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  64. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  65. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  66. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  67. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  68. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  69. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  70. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  71. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  72. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  73. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  75. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  76. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  77. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  78. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  79. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  80. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  81. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  82. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  84. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  85. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  86. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  87. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  88. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  107. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  108. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  109. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  110. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  111. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  112. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  113. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  114. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  115. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  116. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  117. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +1 -1
  118. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  119. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +1 -1
  120. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  121. package/dist/src/core/shaders/webgl/LinearGradient.js +26 -3
  122. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  123. package/dist/src/core/shaders/webgl/RadialGradient.js +49 -27
  124. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  125. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -2
  126. package/dist/src/core/shaders/webgl/SdfShader.js +1 -10
  127. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
  128. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +21 -3
  129. package/dist/src/core/text-rendering/CanvasFontHandler.js +94 -32
  130. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  131. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +2 -7
  132. package/dist/src/core/text-rendering/CanvasTextRenderer.js +51 -260
  133. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -1
  134. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +35 -5
  135. package/dist/src/core/text-rendering/SdfFontHandler.js +76 -56
  136. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  137. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +1 -1
  138. package/dist/src/core/text-rendering/SdfTextRenderer.js +38 -82
  139. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  140. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +19 -0
  141. package/dist/src/core/text-rendering/{sdf/Utils.js → TextLayoutEngine.js} +125 -105
  142. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  143. package/dist/src/core/text-rendering/TextRenderer.d.ts +30 -13
  144. package/dist/src/core/text-rendering/TextRenderingUtils.d.ts +12 -0
  145. package/dist/src/core/text-rendering/TextRenderingUtils.js +14 -0
  146. package/dist/src/core/text-rendering/TextRenderingUtils.js.map +1 -0
  147. package/dist/src/core/text-rendering/TextTextureRendererUtils.d.ts +72 -0
  148. package/dist/src/core/text-rendering/TextTextureRendererUtils.js +217 -0
  149. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -0
  150. package/dist/src/core/text-rendering/TrFontManager.d.ts +26 -0
  151. package/dist/src/core/text-rendering/TrFontManager.js +131 -0
  152. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -0
  153. package/dist/src/core/text-rendering/Utils.d.ts +1 -42
  154. package/dist/src/core/text-rendering/Utils.js +4 -132
  155. package/dist/src/core/text-rendering/Utils.js.map +1 -1
  156. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +39 -0
  157. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +125 -0
  158. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -0
  159. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.d.ts +103 -0
  160. package/dist/src/core/text-rendering/{sdf/index.js → font-face-types/SdfTrFontFace/internal/FontShaper.js} +4 -3
  161. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.js.map +1 -0
  162. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.d.ts +62 -0
  163. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js +88 -0
  164. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -0
  165. package/dist/src/core/text-rendering/font-face-types/TrFontFace.d.ts +118 -0
  166. package/dist/src/core/text-rendering/font-face-types/TrFontFace.js +63 -0
  167. package/dist/src/core/text-rendering/font-face-types/TrFontFace.js.map +1 -0
  168. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.d.ts +14 -0
  169. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +66 -0
  170. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +1 -0
  171. package/dist/src/core/text-rendering/font-face-types/utils.d.ts +1 -0
  172. package/dist/src/core/text-rendering/font-face-types/utils.js +38 -0
  173. package/dist/src/core/text-rendering/font-face-types/utils.js.map +1 -0
  174. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.d.ts +59 -0
  175. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +397 -0
  176. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -0
  177. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +120 -0
  178. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +551 -0
  179. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -0
  180. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +92 -0
  181. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +607 -0
  182. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -0
  183. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.d.ts +12 -0
  184. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.js +61 -0
  185. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.js.map +1 -0
  186. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.d.ts +33 -0
  187. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.js +52 -0
  188. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.js.map +1 -0
  189. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.d.ts +13 -0
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.js +32 -0
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.js.map +1 -0
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.d.ts +23 -0
  193. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.js +84 -0
  194. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.js.map +1 -0
  195. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.d.ts +4 -0
  196. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.js +34 -0
  197. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.js.map +1 -0
  198. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +20 -0
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +308 -0
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -0
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.d.ts +10 -0
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.js +40 -0
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.js.map +1 -0
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.d.ts +26 -0
  205. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.js +70 -0
  206. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.js.map +1 -0
  207. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.d.ts +16 -0
  208. package/dist/src/core/text-rendering/{canvas/Settings.js → renderers/SdfTextRenderer/internal/util.js} +22 -3
  209. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.js.map +1 -0
  210. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +373 -0
  211. package/dist/src/core/text-rendering/renderers/TextRenderer.js +178 -0
  212. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -0
  213. package/dist/src/core/utils.d.ts +2 -1
  214. package/dist/src/core/utils.js +1 -1
  215. package/dist/src/core/utils.js.map +1 -1
  216. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  217. package/dist/src/main-api/DynamicShaderController.js +58 -0
  218. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  219. package/dist/src/main-api/Inspector.d.ts +124 -0
  220. package/dist/src/main-api/Inspector.js +283 -8
  221. package/dist/src/main-api/Inspector.js.map +1 -1
  222. package/dist/src/main-api/Renderer.d.ts +150 -26
  223. package/dist/src/main-api/Renderer.js +27 -25
  224. package/dist/src/main-api/Renderer.js.map +1 -1
  225. package/dist/src/main-api/ShaderController.d.ts +31 -0
  226. package/dist/src/main-api/ShaderController.js +37 -0
  227. package/dist/src/main-api/ShaderController.js.map +1 -0
  228. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  229. package/exports/index.ts +1 -0
  230. package/package.json +14 -15
  231. package/src/core/CoreTextNode.ts +4 -22
  232. package/src/core/Stage.ts +2 -3
  233. package/src/core/animations/CoreAnimation.ts +8 -7
  234. package/src/core/lib/textureCompression.ts +4 -2
  235. package/src/core/shaders/canvas/RoundedWithBorder.ts +1 -1
  236. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +1 -1
  237. package/src/core/shaders/webgl/LinearGradient.ts +26 -3
  238. package/src/core/shaders/webgl/RadialGradient.ts +50 -28
  239. package/src/core/shaders/webgl/SdfShader.ts +1 -12
  240. package/src/core/text-rendering/CanvasFontHandler.ts +136 -39
  241. package/src/core/text-rendering/CanvasTextRenderer.ts +75 -440
  242. package/src/core/text-rendering/SdfFontHandler.ts +94 -60
  243. package/src/core/text-rendering/SdfTextRenderer.ts +62 -116
  244. package/src/core/text-rendering/{sdf/Utils.ts → TextLayoutEngine.ts} +209 -143
  245. package/src/core/text-rendering/TextRenderer.ts +36 -13
  246. package/src/core/text-rendering/Utils.ts +5 -163
  247. package/src/core/text-rendering/{sdf/Utils.test.ts → tests/Canvas.test.ts} +98 -122
  248. package/src/core/text-rendering/tests/SdfTests.test.ts +414 -0
  249. package/src/core/utils.ts +9 -7
  250. package/src/main-api/Inspector.ts +502 -12
  251. package/src/main-api/Renderer.ts +158 -26
  252. package/dist/src/core/text-rendering/canvas/Settings.d.ts +0 -64
  253. package/dist/src/core/text-rendering/canvas/Settings.js.map +0 -1
  254. package/dist/src/core/text-rendering/canvas/Utils.d.ts +0 -20
  255. package/dist/src/core/text-rendering/canvas/Utils.js +0 -144
  256. package/dist/src/core/text-rendering/canvas/Utils.js.map +0 -1
  257. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.d.ts +0 -60
  258. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js +0 -183
  259. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js.map +0 -1
  260. package/dist/src/core/text-rendering/canvas/draw.d.ts +0 -5
  261. package/dist/src/core/text-rendering/canvas/draw.js +0 -132
  262. package/dist/src/core/text-rendering/canvas/draw.js.map +0 -1
  263. package/dist/src/core/text-rendering/sdf/Utils.d.ts +0 -26
  264. package/dist/src/core/text-rendering/sdf/Utils.js.map +0 -1
  265. package/dist/src/core/text-rendering/sdf/index.d.ts +0 -1
  266. package/dist/src/core/text-rendering/sdf/index.js.map +0 -1
  267. package/src/core/text-rendering/canvas/Settings.ts +0 -99
  268. package/src/core/text-rendering/canvas/Utils.test.ts +0 -206
  269. package/src/core/text-rendering/canvas/Utils.ts +0 -178
  270. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +0 -299
  271. package/src/core/text-rendering/canvas/draw.ts +0 -165
@@ -0,0 +1,83 @@
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+ import type { Dimensions } from '../../../common/CommonTypes.js';
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+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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+ import { CoreShader } from '../CoreShader.js';
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+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
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+ import type { BufferCollection } from './internal/BufferCollection.js';
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+ import { type ShaderOptions, type UniformMethodMap, type ShaderProgramSources } from './internal/ShaderUtils.js';
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+ /**
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+ * Automatic shader prop for the dimensions of the Node being rendered
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+ *
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+ * @remarks
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+ * Shader's who's rendering depends on the dimensions of the Node being rendered
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+ * should extend this interface from their Prop interface type.
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+ */
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+ export interface DimensionsShaderProp {
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+ /**
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+ * Dimensions of the Node being rendered (Auto-set by the renderer)
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+ *
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+ * @remarks
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+ * DO NOT SET THIS. It is set automatically by the renderer.
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+ * Any values set here will be ignored.
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+ */
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+ $dimensions?: Dimensions;
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+ }
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+ export interface AlphaShaderProp {
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+ /**
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+ * Alpha of the Node being rendered (Auto-set by the renderer)
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+ *
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+ * @remarks
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+ * DO NOT SET THIS. It is set automatically by the renderer.
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+ * Any values set here will be ignored.
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+ */
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+ $alpha?: number;
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+ }
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+ export declare abstract class WebGlCoreShader extends CoreShader {
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+ protected boundBufferCollection: BufferCollection | null;
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+ protected buffersBound: boolean;
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+ protected program: WebGLProgram;
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+ /**
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+ * Vertex Array Object
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+ *
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+ * @remarks
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+ * Used by WebGL2 Only
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+ */
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+ protected vao: WebGLVertexArrayObject | undefined;
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+ protected renderer: WebGlCoreRenderer;
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+ protected glw: WebGlContextWrapper;
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+ protected attributeBuffers: Record<string, WebGLBuffer>;
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+ protected attributeLocations: Record<string, number>;
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+ protected attributeNames: string[];
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+ protected uniformLocations: Record<string, WebGLUniformLocation>;
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+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
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+ readonly supportsIndexedTextures: boolean;
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+ constructor(options: ShaderOptions);
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+ private bindBufferAttribute;
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+ disableAttribute(location: number): void;
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+ disableAttributes(): void;
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+ /**
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+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
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+ * to reduce the number of draw calls.
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+ *
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+ * @remarks
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+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
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+ * calls into a single draw call.
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+ *
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+ * By default, this returns false (meaning no batching is allowed), but can be
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+ * overridden by child classes to provide more efficient batching.
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+ *
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+ * @param propsA
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+ * @param propsB
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+ * @returns
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+ */
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+ canBatchShaderProps(propsA: Record<string, unknown>, propsB: Record<string, unknown>): boolean;
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+ bindRenderOp(renderOp: WebGlCoreRenderOp, props: Record<string, unknown> | null): void;
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+ getUniformLocation(name: string): WebGLUniformLocation | null;
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+ bindBufferCollection(buffer: BufferCollection): void;
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+ protected bindProps(props: Record<string, unknown>): void;
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+ bindTextures(textures: WebGlCoreCtxTexture[]): void;
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+ attach(): void;
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+ detach(): void;
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+ protected static shaderSources?: ShaderProgramSources;
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+ }
@@ -0,0 +1,233 @@
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+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
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+ * following copyright and licenses apply:
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+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+ import { assertTruthy, hasOwn } from '../../../utils.js';
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+ import { CoreShader } from '../CoreShader.js';
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+ import { createProgram, createShader, } from './internal/ShaderUtils.js';
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+ export class WebGlCoreShader extends CoreShader {
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+ boundBufferCollection = null;
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+ buffersBound = false;
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+ program;
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+ /**
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+ * Vertex Array Object
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+ *
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+ * @remarks
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+ * Used by WebGL2 Only
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+ */
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+ vao;
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+ renderer;
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+ glw;
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+ attributeBuffers;
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+ attributeLocations;
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+ attributeNames;
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+ uniformLocations;
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+ uniformTypes;
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+ supportsIndexedTextures;
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+ constructor(options) {
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+ super();
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+ const renderer = (this.renderer = options.renderer);
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+ const glw = (this.glw = this.renderer.glw);
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+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
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+ // Check that extensions are supported
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+ const webGl2 = glw.isWebGl2();
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+ const requiredExtensions = (webGl2 && options.webgl2Extensions) ||
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+ (!webGl2 && options.webgl1Extensions) ||
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+ [];
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+ const glVersion = webGl2 ? '2.0' : '1.0';
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+ requiredExtensions.forEach((extensionName) => {
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+ if (!glw.getExtension(extensionName)) {
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+ throw new Error(`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`);
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+ }
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+ });
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+ // Gather shader sources
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+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
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+ // the extra copy of them to save memory.
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+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
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+ // the source code
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+ const shaderSources = options.shaderSources ||
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+ this.constructor.shaderSources;
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+ if (!shaderSources) {
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+ throw new Error(`Shader "${this.constructor.name}" is missing shaderSources.`);
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+ }
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+ else if (webGl2 && shaderSources?.webGl2) {
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+ shaderSources.fragment = shaderSources.webGl2.fragment;
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+ shaderSources.vertex = shaderSources.webGl2.vertex;
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+ delete shaderSources.webGl2;
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+ }
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+ const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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+ const vertexSource = shaderSources.vertex instanceof Function
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+ ? shaderSources.vertex(textureUnits)
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+ : shaderSources.vertex;
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+ const fragmentSource = shaderSources.fragment instanceof Function
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+ ? shaderSources.fragment(textureUnits)
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+ : shaderSources.fragment;
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+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
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+ const fragmentShader = createShader(glw, glw.FRAGMENT_SHADER, fragmentSource);
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+ if (!vertexShader || !fragmentShader) {
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+ throw new Error(`Unable to create the following shader(s): ${[
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+ !vertexShader && 'VERTEX_SHADER',
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+ !fragmentShader && 'FRAGMENT_SHADER',
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+ ]
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+ .filter(Boolean)
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+ .join(' and ')}`);
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+ }
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+ const program = createProgram(glw, vertexShader, fragmentShader);
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+ if (!program) {
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+ throw new Error('Unable to create program');
92
+ }
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+ this.program = program;
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+ this.attributeLocations = {};
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+ this.attributeBuffers = {};
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+ this.attributeNames = [];
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+ [...options.attributes].forEach((attributeName) => {
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+ const location = glw.getAttribLocation(this.program, attributeName);
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+ if (location < 0) {
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+ throw new Error(`${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`);
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+ }
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+ const buffer = glw.createBuffer();
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+ if (!buffer) {
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+ throw new Error(`${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`);
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+ }
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+ this.attributeLocations[attributeName] = location;
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+ this.attributeBuffers[attributeName] = buffer;
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+ this.attributeNames.push(attributeName);
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+ });
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+ this.uniformLocations = {};
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+ this.uniformTypes = {};
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+ options.uniforms.forEach((uniform) => {
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+ const location = glw.getUniformLocation(this.program, uniform.name);
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+ this.uniformTypes[uniform.name] = uniform.uniform;
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+ if (!location) {
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+ console.warn(`Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`);
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+ return;
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+ }
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+ this.uniformLocations[uniform.name] = location;
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+ });
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+ }
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+ bindBufferAttribute(location, buffer, attribute) {
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+ const { glw } = this;
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+ glw.enableVertexAttribArray(location);
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+ glw.vertexAttribPointer(buffer, location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.offset);
126
+ }
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+ disableAttribute(location) {
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+ this.glw.disableVertexAttribArray(location);
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+ }
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+ disableAttributes() {
131
+ for (const loc in this.attributeLocations) {
132
+ this.disableAttribute(this.attributeLocations[loc]);
133
+ }
134
+ this.boundBufferCollection = null;
135
+ }
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+ /**
137
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
138
+ * to reduce the number of draw calls.
139
+ *
140
+ * @remarks
141
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
142
+ * calls into a single draw call.
143
+ *
144
+ * By default, this returns false (meaning no batching is allowed), but can be
145
+ * overridden by child classes to provide more efficient batching.
146
+ *
147
+ * @param propsA
148
+ * @param propsB
149
+ * @returns
150
+ */
151
+ canBatchShaderProps(propsA, propsB) {
152
+ return false;
153
+ }
154
+ bindRenderOp(renderOp, props) {
155
+ this.bindBufferCollection(renderOp.buffers);
156
+ // Since we're not using batched rendering yet we can safely test
157
+ // for first texture only
158
+ if (renderOp.textures.length > 0 && renderOp.textures[0]?.ctxTexture) {
159
+ this.bindTextures(renderOp.textures);
160
+ }
161
+ const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
162
+ // Skip if the parent and current operation both have render textures
163
+ if (renderToTexture && parentHasRenderTexture) {
164
+ return;
165
+ }
166
+ // Bind render texture framebuffer dimensions as resolution
167
+ // if the parent has a render texture
168
+ if (parentHasRenderTexture) {
169
+ const { width, height } = renderOp.framebufferDimensions || {};
170
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
171
+ // the final render texture will be rendered to the screen with the correct pixel ratio
172
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
173
+ // Set resolution to the framebuffer dimensions
174
+ glw.uniform2f(this.getUniformLocation('u_resolution'), width ?? 0, height ?? 0);
175
+ }
176
+ else {
177
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), renderOp.options.pixelRatio);
178
+ glw.uniform2f(this.getUniformLocation('u_resolution'), glw.canvas.width, glw.canvas.height);
179
+ }
180
+ if (props) {
181
+ // Bind optional automatic uniforms
182
+ // These are only bound if their keys are present in the props.
183
+ if (hasOwn(props, '$dimensions')) {
184
+ let dimensions = props.$dimensions;
185
+ if (!dimensions) {
186
+ dimensions = renderOp.dimensions;
187
+ }
188
+ glw.uniform2f(this.getUniformLocation('u_dimensions'), dimensions.width, dimensions.height);
189
+ }
190
+ if (hasOwn(props, '$alpha')) {
191
+ let alpha = props.$alpha;
192
+ if (!alpha) {
193
+ alpha = renderOp.alpha;
194
+ }
195
+ glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
196
+ }
197
+ this.bindProps(props);
198
+ }
199
+ }
200
+ getUniformLocation(name) {
201
+ return this.uniformLocations[name] || null;
202
+ }
203
+ bindBufferCollection(buffer) {
204
+ if (this.boundBufferCollection === buffer) {
205
+ return;
206
+ }
207
+ for (const attributeName in this.attributeLocations) {
208
+ const resolvedBuffer = buffer.getBuffer(attributeName);
209
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
210
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
211
+ assertTruthy(resolvedInfo);
212
+ this.bindBufferAttribute(this.attributeLocations[attributeName], resolvedBuffer, resolvedInfo);
213
+ }
214
+ this.boundBufferCollection = buffer;
215
+ }
216
+ bindProps(props) {
217
+ // Implement in child class
218
+ }
219
+ bindTextures(textures) {
220
+ // no defaults
221
+ }
222
+ attach() {
223
+ this.glw.useProgram(this.program);
224
+ if (this.glw.isWebGl2() && this.vao) {
225
+ this.glw.bindVertexArray(this.vao);
226
+ }
227
+ }
228
+ detach() {
229
+ this.disableAttributes();
230
+ }
231
+ static shaderSources;
232
+ }
233
+ //# sourceMappingURL=WebGlCoreShader.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,9 @@
1
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
2
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
3
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
4
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
5
+ export declare class DefaultShader extends WebGlCoreShader {
6
+ constructor(renderer: WebGlCoreRenderer);
7
+ bindTextures(textures: WebGlCoreCtxTexture[]): void;
8
+ static shaderSources: ShaderProgramSources;
9
+ }
@@ -0,0 +1,87 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
20
+ export class DefaultShader extends WebGlCoreShader {
21
+ constructor(renderer) {
22
+ super({
23
+ renderer,
24
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
25
+ uniforms: [
26
+ { name: 'u_resolution', uniform: 'uniform2fv' },
27
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
28
+ { name: 'u_texture', uniform: 'uniform2fv' },
29
+ ],
30
+ });
31
+ }
32
+ bindTextures(textures) {
33
+ const { glw } = this;
34
+ glw.activeTexture(0);
35
+ glw.bindTexture(textures[0].ctxTexture);
36
+ }
37
+ static shaderSources = {
38
+ vertex: `
39
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
40
+ precision highp float;
41
+ # else
42
+ precision mediump float;
43
+ # endif
44
+
45
+ attribute vec2 a_position;
46
+ attribute vec2 a_textureCoordinate;
47
+ attribute vec4 a_color;
48
+
49
+ uniform vec2 u_resolution;
50
+ uniform float u_pixelRatio;
51
+
52
+
53
+ varying vec4 v_color;
54
+ varying vec2 v_textureCoordinate;
55
+
56
+ void main() {
57
+ vec2 normalized = a_position * u_pixelRatio;
58
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
59
+
60
+ v_color = a_color;
61
+ v_textureCoordinate = a_textureCoordinate;
62
+
63
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
64
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
65
+ }
66
+ `,
67
+ fragment: `
68
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
69
+ precision highp float;
70
+ # else
71
+ precision mediump float;
72
+ # endif
73
+
74
+ uniform vec2 u_resolution;
75
+ uniform sampler2D u_texture;
76
+
77
+ varying vec4 v_color;
78
+ varying vec2 v_textureCoordinate;
79
+
80
+ void main() {
81
+ vec4 color = texture2D(u_texture, v_textureCoordinate);
82
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
83
+ }
84
+ `,
85
+ };
86
+ }
87
+ //# sourceMappingURL=DefaultShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DefaultShader.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/shaders/DefaultShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAIxD,MAAM,OAAO,aAAc,SAAQ,eAAe;IAChD,YAAY,QAA2B;QACrC,KAAK,CAAC;YACJ,QAAQ;YACR,UAAU,EAAE,CAAC,YAAY,EAAE,qBAAqB,EAAE,SAAS,CAAC;YAC5D,QAAQ,EAAE;gBACR,EAAE,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,YAAY,EAAE;gBAC/C,EAAE,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,WAAW,EAAE;gBAC9C,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,YAAY,EAAE;aAC7C;SACF,CAAC,CAAC;IACL,CAAC;IAEQ,YAAY,CAAC,QAA+B;QACnD,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QACrB,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACrB,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAE,CAAC,UAAU,CAAC,CAAC;IAC3C,CAAC;IAED,MAAM,CAAU,aAAa,GAAyB;QACpD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;KA4BP;QACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;KAiBT;KACF,CAAC"}
@@ -0,0 +1,10 @@
1
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
2
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
3
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
4
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
5
+ export declare class DefaultShaderBatched extends WebGlCoreShader {
6
+ supportsIndexedTextures: boolean;
7
+ constructor(renderer: WebGlCoreRenderer);
8
+ bindTextures(texture: WebGlCoreCtxTexture[]): void;
9
+ static shaderSources: ShaderProgramSources;
10
+ }
@@ -0,0 +1,119 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
20
+ // import type { Texture } from '../textures/Texture';
21
+ export class DefaultShaderBatched extends WebGlCoreShader {
22
+ supportsIndexedTextures = true;
23
+ constructor(renderer) {
24
+ super({
25
+ renderer,
26
+ attributes: [
27
+ 'a_position',
28
+ 'a_textureCoordinate',
29
+ 'a_color',
30
+ 'a_textureIndex',
31
+ ],
32
+ uniforms: [
33
+ { name: 'u_resolution', uniform: 'uniform2fv' },
34
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
35
+ { name: 'u_textures[0]', uniform: 'uniform1iv' },
36
+ ],
37
+ });
38
+ }
39
+ bindTextures(texture) {
40
+ const { renderer, glw } = this;
41
+ if (texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS) {
42
+ throw new Error(`DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`);
43
+ }
44
+ texture.forEach((t, i) => {
45
+ glw.activeTexture(i);
46
+ glw.bindTexture(t.ctxTexture);
47
+ });
48
+ const samplers = Array.from(Array(texture.length).keys());
49
+ this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
50
+ }
51
+ static shaderSources = {
52
+ vertex: `
53
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
54
+ precision highp float;
55
+ # else
56
+ precision mediump float;
57
+ # endif
58
+
59
+ attribute vec2 a_textureCoordinate;
60
+ attribute vec2 a_position;
61
+ attribute vec4 a_color;
62
+ attribute float a_textureIndex;
63
+ attribute float a_depth;
64
+
65
+ uniform vec2 u_resolution;
66
+ uniform float u_pixelRatio;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoordinate;
70
+ varying float v_textureIndex;
71
+
72
+ void main(){
73
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
+ vec2 zero_two = normalized * 2.0;
75
+ vec2 clip_space = zero_two - 1.0;
76
+
77
+ // pass to fragment
78
+ v_color = a_color;
79
+ v_textureCoordinate = a_textureCoordinate;
80
+ v_textureIndex = a_textureIndex;
81
+
82
+ // flip y
83
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
+ }
85
+ `,
86
+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
88
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
89
+ precision highp float;
90
+ # else
91
+ precision mediump float;
92
+ # endif
93
+
94
+ uniform vec2 u_resolution;
95
+ uniform sampler2D u_image;
96
+ uniform sampler2D u_textures[txUnits];
97
+
98
+ varying vec4 v_color;
99
+ varying vec2 v_textureCoordinate;
100
+ varying float v_textureIndex;
101
+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
+ ${Array.from(Array(textureUnits).keys())
104
+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
108
+ `)
109
+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
+ `,
117
+ };
118
+ }
119
+ //# sourceMappingURL=DefaultShaderBatched.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,29 @@
1
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
2
+ import { WebGlCoreShader, type DimensionsShaderProp, type AlphaShaderProp } from '../WebGlCoreShader.js';
3
+ import { type UniformInfo } from '../internal/ShaderUtils.js';
4
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
5
+ import { ShaderEffect, type EffectDescUnion } from './effects/ShaderEffect.js';
6
+ import type { EffectMap } from '../../../CoreShaderManager.js';
7
+ export interface DynamicShaderProps extends DimensionsShaderProp, AlphaShaderProp {
8
+ effects?: EffectDescUnion[];
9
+ }
10
+ export declare class DynamicShader extends WebGlCoreShader {
11
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>>;
12
+ constructor(renderer: WebGlCoreRenderer, props: DynamicShaderProps, effectContructors: Partial<EffectMap>);
13
+ bindTextures(textures: WebGlCoreCtxTexture[]): void;
14
+ bindUniformMethods(props: DynamicShaderProps): void;
15
+ protected bindProps(props: Required<DynamicShaderProps>): void;
16
+ canBatchShaderProps(propsA: Required<DynamicShaderProps>, propsB: Required<DynamicShaderProps>): boolean;
17
+ static createShader(props: DynamicShaderProps, effectContructors: Partial<EffectMap>): {
18
+ effects: ShaderEffect[];
19
+ uniforms: UniformInfo[];
20
+ fragment: string;
21
+ vertex: string;
22
+ };
23
+ static resolveMethodDuplicate(key: string, effectMethod: string, methodCollection: Record<string, string>, increment?: number): string;
24
+ static resolveDefaults(props: DynamicShaderProps, effectContructors?: Partial<EffectMap>): Required<DynamicShaderProps>;
25
+ static makeCacheKey(props: DynamicShaderProps, effectContructors?: Partial<EffectMap>): string;
26
+ static z$__type__Props: DynamicShaderProps;
27
+ static vertex: () => string;
28
+ static fragment: (uniforms: string, methods: string, effectMethods: string, drawEffects: string) => string;
29
+ }