@lightningjs/renderer 2.13.0 → 2.13.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +27 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +28 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/src/core/lib/ImageWorker.js +2 -1
- package/dist/src/core/lib/ImageWorker.js.map +1 -1
- package/dist/src/core/lib/utils.d.ts +4 -0
- package/dist/src/core/lib/utils.js +46 -0
- package/dist/src/core/lib/utils.js.map +1 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
- package/dist/src/core/renderers/CoreShaderNode.js +107 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
- package/dist/src/core/shaders/canvas/Border.js +57 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +33 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +31 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +84 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
- package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
- package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +87 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +86 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +86 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +110 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/textures/ImageTexture.d.ts +2 -2
- package/dist/src/core/textures/ImageTexture.js +24 -4
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +4 -2
- package/dist/src/core/textures/Texture.js +18 -6
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/src/core/lib/ImageWorker.ts +2 -1
- package/src/core/lib/utils.ts +74 -0
- package/src/core/textures/ImageTexture.ts +31 -8
- package/src/core/textures/Texture.ts +23 -7
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import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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/**
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* Properties of the {@link SdfShader}
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*/
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export interface SdfShaderProps {
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transform: Float32Array;
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scrollY: number;
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/**
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* Color in RGBA format
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*
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* @remarks
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* Color channels must NOT be premultiplied by alpha for best blending results.
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*/
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color: number;
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size: number;
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distanceRange: number;
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debug: boolean;
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}
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/**
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* SdfShader supports multi-channel and single-channel signed distance field textures.
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*
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* @remarks
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* This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
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* directly. Instead create a Text Node and assign a SDF font family to it.
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*
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* @internalRemarks
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* The only thing this shader does to support multi-channel SDFs is to
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* add a median function to the fragment shader. If this one function call
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* ends up being a performance bottleneck we can always look at ways to
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* remove it.
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*/
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export declare const Sdf: WebGlShaderType<SdfShaderProps>;
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/*
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* If not stated otherwise in this file or this component's LICENSE file the
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* following copyright and licenses apply:
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*
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* Copyright 2023 Comcast Cable Communications Management, LLC.
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*
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* Licensed under the Apache License, Version 2.0 (the License);
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { getNormalizedRgbaComponents } from '../../lib/utils.js';
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const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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/**
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* SdfShader supports multi-channel and single-channel signed distance field textures.
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*
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* @remarks
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* This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
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* directly. Instead create a Text Node and assign a SDF font family to it.
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*
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* @internalRemarks
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* The only thing this shader does to support multi-channel SDFs is to
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* add a median function to the fragment shader. If this one function call
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* ends up being a performance bottleneck we can always look at ways to
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* remove it.
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*/
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export const Sdf = {
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props: {
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transform: IDENTITY_MATRIX_3x3,
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scrollY: 0,
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color: 0xffffffff,
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size: 16,
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distanceRange: 1.0,
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debug: false,
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},
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onSdfBind(props) {
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this.uniformMatrix3fv('u_transform', props.transform);
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this.uniform1f('u_scrollY', props.scrollY);
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this.uniform4fv('u_color', new Float32Array(getNormalizedRgbaComponents(props.color)));
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this.uniform1f('u_size', props.size);
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this.uniform1f('u_distanceRange', props.distanceRange);
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this.uniform1i('u_debug', props.debug ? 1 : 0);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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// an attribute is an input (in) to a vertex shader.
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// It will receive data from a buffer
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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uniform vec2 u_resolution;
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uniform mat3 u_transform;
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uniform float u_scrollY;
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uniform float u_pixelRatio;
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uniform float u_size;
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varying vec2 v_texcoord;
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void main() {
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vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
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vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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// Calculate screen space with pixel ratio
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vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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gl_Position = vec4(screenSpace, 0.0, 1.0);
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v_texcoord = a_textureCoords;
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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uniform float u_distanceRange;
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uniform float u_pixelRatio;
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uniform int u_debug;
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varying vec2 v_texcoord;
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float median(float r, float g, float b) {
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return max(min(r, g), min(max(r, g), b));
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}
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void main() {
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vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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if (u_debug == 1) {
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gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
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return;
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}
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float scaledDistRange = u_distanceRange * u_pixelRatio;
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float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
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float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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// Build the final color.
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// IMPORTANT: We must premultiply the color by the alpha value before returning it.
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gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
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}
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`,
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};
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//# sourceMappingURL=SdfShader.js.map
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{"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAkB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;QAClB,KAAK,EAAE,KAAK;KACb;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,CAAC,UAAU,CACb,SAAS,EACT,IAAI,YAAY,CAAC,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAC3D,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;QACvD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
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/*
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* Copyright 2023 Comcast Cable Communications Management, LLC
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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import { ShadowTemplate, } from '../templates/ShadowTemplate.js';
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export const Shadow = {
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props: ShadowTemplate.props,
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update() {
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this.uniformRGBA('u_color', this.props.color);
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this.uniform4fa('u_shadow', this.props.projection);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_rtt;
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uniform vec2 u_dimensions;
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uniform vec4 u_shadow;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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vec2 normVertexPos = a_position * u_pixelRatio;
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vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_color;
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uniform vec4 u_shadow;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float box(vec2 p, vec2 s) {
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vec2 q = abs(p) - s;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
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}
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float shadowBox(vec2 p, vec2 s, float r) {
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vec2 q = abs(p) - s + r;
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
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return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = box(boxUv, halfDimensions);
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float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
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+
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, u_color, shadowDist);
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105
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resColor = mix(resColor, color, min(color.a, boxAlpha));
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gl_FragColor = resColor * u_alpha;
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107
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}
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108
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+
`,
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109
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};
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//# sourceMappingURL=Shadow.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
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@@ -13,7 +13,7 @@ export interface ImageTextureProps {
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*
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14
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* @default ''
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*/
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-
src?: string | ImageData | (() => ImageData | null);
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src?: string | Blob | ImageData | (() => ImageData | null);
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/**
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18
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* Whether to premultiply the alpha channel into the color channels of the
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* image.
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@@ -96,7 +96,7 @@ export declare class ImageTexture extends Texture {
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96
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type: TextureType;
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97
97
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constructor(txManager: CoreTextureManager, props: ImageTextureProps);
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98
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hasAlphaChannel(mimeType: string): boolean;
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-
loadImageFallback(src: string, hasAlpha: boolean): Promise<{
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loadImageFallback(src: string | Blob, hasAlpha: boolean): Promise<{
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100
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data: HTMLImageElement;
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premultiplyAlpha: boolean;
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102
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}>;
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@@ -18,7 +18,7 @@
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18
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*/
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import { Texture, TextureType } from './Texture.js';
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import { isCompressedTextureContainer, loadCompressedTexture, } from '../lib/textureCompression.js';
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-
import { convertUrlToAbsolute, isBase64Image } from '../lib/utils.js';
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import { convertUrlToAbsolute, dataURIToBlob, isBase64Image, } from '../lib/utils.js';
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import { isSvgImage, loadSvg } from '../lib/textureSvg.js';
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import { fetchJson } from '../text-rendering/font-face-types/utils.js';
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24
24
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/**
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@@ -47,7 +47,7 @@ export class ImageTexture extends Texture {
|
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47
47
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}
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48
48
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async loadImageFallback(src, hasAlpha) {
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49
49
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const img = new Image();
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50
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-
if (isBase64Image(src) === false) {
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50
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+
if (typeof src === 'string' && isBase64Image(src) === false) {
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51
51
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img.crossOrigin = 'anonymous';
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52
52
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}
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53
53
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return new Promise((resolve) => {
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@@ -58,7 +58,12 @@ export class ImageTexture extends Texture {
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58
58
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console.warn('Image loading failed, returning fallback object.');
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59
59
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resolve({ data: img, premultiplyAlpha: hasAlpha });
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60
60
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};
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61
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-
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61
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if (src instanceof Blob) {
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62
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img.src = URL.createObjectURL(src);
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63
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}
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64
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+
else {
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65
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img.src = src;
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66
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+
}
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62
67
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});
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63
68
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}
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64
69
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async createImageBitmap(blob, premultiplyAlpha, sx, sy, sw, sh) {
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@@ -97,7 +102,13 @@ export class ImageTexture extends Texture {
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97
102
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this.txManager.imageWorkerManager !== null) {
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98
103
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return this.txManager.imageWorkerManager.getImage(src, premultiplyAlpha, sx, sy, sw, sh);
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99
104
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}
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100
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-
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105
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+
let blob;
|
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106
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+
if (isBase64Image(src) === true) {
|
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107
|
+
blob = dataURIToBlob(src);
|
|
108
|
+
}
|
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109
|
+
else {
|
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110
|
+
blob = await fetchJson(src, 'blob').then((response) => response);
|
|
111
|
+
}
|
|
101
112
|
return this.createImageBitmap(blob, premultiplyAlpha, sx, sy, sw, sh);
|
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102
113
|
}
|
|
103
114
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return this.loadImageFallback(src, premultiplyAlpha ?? true);
|
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@@ -148,6 +159,15 @@ export class ImageTexture extends Texture {
|
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|
148
159
|
};
|
|
149
160
|
}
|
|
150
161
|
if (typeof src !== 'string') {
|
|
162
|
+
if (src instanceof Blob) {
|
|
163
|
+
if (this.txManager.hasCreateImageBitmap === true) {
|
|
164
|
+
const { sx, sy, sw, sh } = this.props;
|
|
165
|
+
return this.createImageBitmap(src, premultiplyAlpha, sx, sy, sw, sh);
|
|
166
|
+
}
|
|
167
|
+
else {
|
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168
|
+
return this.loadImageFallback(src, premultiplyAlpha ?? true);
|
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169
|
+
}
|
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170
|
+
}
|
|
151
171
|
if (src instanceof ImageData) {
|
|
152
172
|
return {
|
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153
173
|
data: src,
|
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@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"ImageTexture.js","sourceRoot":"","sources":["../../../../src/core/textures/ImageTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAoB,MAAM,cAAc,CAAC;AACtE,OAAO,EACL,4BAA4B,EAC5B,qBAAqB,GACtB,MAAM,8BAA8B,CAAC;AACtC,OAAO,
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1
|
+
{"version":3,"file":"ImageTexture.js","sourceRoot":"","sources":["../../../../src/core/textures/ImageTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,OAAO,EAAE,WAAW,EAAoB,MAAM,cAAc,CAAC;AACtE,OAAO,EACL,4BAA4B,EAC5B,qBAAqB,GACtB,MAAM,8BAA8B,CAAC;AACtC,OAAO,EACL,oBAAoB,EACpB,aAAa,EACb,aAAa,GACd,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAgFvE;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,YAAa,SAAQ,OAAO;IAChC,KAAK,CAA8B;IAE1B,IAAI,GAAgB,WAAW,CAAC,KAAK,CAAC;IAEtD,YAAY,SAA6B,EAAE,KAAwB;QACjE,KAAK,CAAC,SAAS,CAAC,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,YAAY,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IACnD,CAAC;IAED,eAAe,CAAC,QAAgB;QAC9B,OAAO,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;IAC9C,CAAC;IAED,KAAK,CAAC,iBAAiB,CAAC,GAAkB,EAAE,QAAiB;QAC3D,MAAM,GAAG,GAAG,IAAI,KAAK,EAAE,CAAC;QAExB,IAAI,OAAO,GAAG,KAAK,QAAQ,IAAI,aAAa,CAAC,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC;YAC5D,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC;QAChC,CAAC;QAED,OAAO,IAAI,OAAO,CAChB,CAAC,OAAO,EAAE,EAAE;YACV,GAAG,CAAC,MAAM,GAAG,GAAG,EAAE;gBAChB,OAAO,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE,gBAAgB,EAAE,QAAQ,EAAE,CAAC,CAAC;YACrD,CAAC,CAAC;YAEF,GAAG,CAAC,OAAO,GAAG,GAAG,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,kDAAkD,CAAC,CAAC;gBACjE,OAAO,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE,gBAAgB,EAAE,QAAQ,EAAE,CAAC,CAAC;YACrD,CAAC,CAAC;YAEF,IAAI,GAAG,YAAY,IAAI,EAAE,CAAC;gBACxB,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACN,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC;YAChB,CAAC;QACH,CAAC,CACF,CAAC;IACJ,CAAC;IAED,KAAK,CAAC,iBAAiB,CACrB,IAAU,EACV,gBAAgC,EAChC,EAAiB,EACjB,EAAiB,EACjB,EAAiB,EACjB,EAAiB;QAKjB,MAAM,eAAe,GAAG,gBAAgB,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;QAC5E,MAAM,oBAAoB,GAAG,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC;QAEjE,IAAI,oBAAoB,CAAC,IAAI,KAAK,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,EAAE,KAAK,IAAI,EAAE,CAAC;YACrE,8BAA8B;YAC9B,MAAM,MAAM,GAAG,MAAM,iBAAiB,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE;gBACrE,gBAAgB,EAAE,eAAe,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,MAAM;gBAC1D,oBAAoB,EAAE,MAAM;gBAC5B,gBAAgB,EAAE,MAAM;aACzB,CAAC,CAAC;YACH,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAE,CAAC;QAC7D,CAAC;aAAM,IAAI,oBAAoB,CAAC,KAAK,KAAK,IAAI,EAAE,CAAC;YAC/C,kDAAkD;YAClD,0EAA0E;YAC1E,OAAO;gBACL,IAAI,EAAE,MAAM,iBAAiB,CAAC,IAAI,CAAC;gBACnC,gBAAgB,EAAE,eAAe;aAClC,CAAC;QACJ,CAAC;QAED,0DAA0D;QAC1D,MAAM,MAAM,GAAG,MAAM,iBAAiB,CAAC,IAAI,EAAE;YAC3C,gBAAgB,EAAE,eAAe,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,MAAM;YAC1D,oBAAoB,EAAE,MAAM;YAC5B,gBAAgB,EAAE,MAAM;SACzB,CAAC,CAAC;QACH,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAE,CAAC;IAC7D,CAAC;IAED,KAAK,CAAC,SAAS,CAAC,GAAW;QACzB,MAAM,EAAE,gBAAgB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QAExD,IAAI,IAAI,CAAC,SAAS,CAAC,oBAAoB,KAAK,IAAI,EAAE,CAAC;YACjD,IACE,aAAa,CAAC,GAAG,CAAC,KAAK,KAAK;gBAC5B,IAAI,CAAC,SAAS,CAAC,SAAS,KAAK,IAAI;gBACjC,IAAI,CAAC,SAAS,CAAC,kBAAkB,KAAK,IAAI,EAC1C,CAAC;gBACD,OAAO,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,QAAQ,CAC/C,GAAG,EACH,gBAAgB,EAChB,EAAE,EACF,EAAE,EACF,EAAE,EACF,EAAE,CACH,CAAC;YACJ,CAAC;YAED,IAAI,IAAI,CAAC;YAET,IAAI,aAAa,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC;gBAChC,IAAI,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YAC5B,CAAC;iBAAM,CAAC;gBACN,IAAI,GAAG,MAAM,SAAS,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,IAAI,CACtC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAgB,CAC/B,CAAC;YACJ,CAAC;YAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,gBAAgB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QACxE,CAAC;QAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,gBAAgB,IAAI,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEQ,KAAK,CAAC,gBAAgB;QAC7B,IAAI,IAAI,CAAC;QACT,IAAI,CAAC;YACH,IAAI,GAAG,MAAM,IAAI,CAAC,8BAA8B,EAAE,CAAC;QACrD,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACX,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAU,CAAC,CAAC;YACpC,OAAO;gBACL,IAAI,EAAE,IAAI;aACX,CAAC;QACJ,CAAC;QAED,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;YACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,6BAA6B,CAAC,CAAC,CAAC;YAC9D,OAAO;gBACL,IAAI,EAAE,IAAI;aACX,CAAC;QACJ,CAAC;QAED,IAAI,KAAK,EAAE,MAAM,CAAC;QAClB,sDAAsD;QACtD,2CAA2C;QAC3C,IAAI,IAAI,CAAC,IAAI,YAAY,UAAU,EAAE,CAAC;YACpC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;YAC9B,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACN,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;YACpD,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,MAAM,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;QACzD,CAAC;QAED,gBAAgB;QAChB,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE;YACvB,KAAK;YACL,MAAM;SACP,CAAC,CAAC;QAEH,OAAO;YACL,IAAI,EAAE,IAAI,CAAC,IAAI;YACf,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB,IAAI,IAAI;SACtD,CAAC;IACJ,CAAC;IAED,8BAA8B;QAC5B,MAAM,EAAE,GAAG,EAAE,gBAAgB,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QACnD,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC;YACjB,OAAO;gBACL,IAAI,EAAE,IAAI;aACX,CAAC;QACJ,CAAC;QAED,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE,CAAC;YAC5B,IAAI,GAAG,YAAY,IAAI,EAAE,CAAC;gBACxB,IAAI,IAAI,CAAC,SAAS,CAAC,oBAAoB,KAAK,IAAI,EAAE,CAAC;oBACjD,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;oBACtC,OAAO,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,gBAAgB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAA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@@ -88,8 +88,8 @@ export declare abstract class Texture extends EventEmitter {
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88
88
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* Until the texture data is loaded for the first time the value will be
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89
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* `null`.
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90
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*/
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-
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-
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+
private _dimensions;
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+
private _error;
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state: TextureState;
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|
readonly renderableOwners: Set<unknown>;
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95
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|
readonly renderable: boolean;
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@@ -98,6 +98,8 @@ export declare abstract class Texture extends EventEmitter {
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98
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|
ctxTexture: CoreContextTexture | undefined;
|
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99
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|
textureData: TextureData | null;
|
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100
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|
constructor(txManager: CoreTextureManager);
|
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101
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+
get dimensions(): Dimensions | null;
|
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102
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+
get error(): Error | null;
|
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101
103
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/**
|
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102
104
|
* Add/remove an owner to/from the Texture based on its renderability.
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103
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*
|
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@@ -44,8 +44,8 @@ export class Texture extends EventEmitter {
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44
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* Until the texture data is loaded for the first time the value will be
|
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45
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* `null`.
|
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46
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|
*/
|
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47
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-
|
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-
|
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+
_dimensions = null;
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+
_error = null;
|
|
49
49
|
// aggregate state
|
|
50
50
|
state = 'initial';
|
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51
51
|
renderableOwners = new Set();
|
|
@@ -58,6 +58,12 @@ export class Texture extends EventEmitter {
|
|
|
58
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|
super();
|
|
59
59
|
this.txManager = txManager;
|
|
60
60
|
}
|
|
61
|
+
get dimensions() {
|
|
62
|
+
return this._dimensions;
|
|
63
|
+
}
|
|
64
|
+
get error() {
|
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65
|
+
return this._error;
|
|
66
|
+
}
|
|
61
67
|
/**
|
|
62
68
|
* Add/remove an owner to/from the Texture based on its renderability.
|
|
63
69
|
*
|
|
@@ -136,12 +142,18 @@ export class Texture extends EventEmitter {
|
|
|
136
142
|
}
|
|
137
143
|
let payload = null;
|
|
138
144
|
if (state === 'loaded') {
|
|
139
|
-
|
|
140
|
-
|
|
145
|
+
if (errorOrDimensions !== undefined &&
|
|
146
|
+
'width' in errorOrDimensions === true &&
|
|
147
|
+
'height' in errorOrDimensions === true &&
|
|
148
|
+
errorOrDimensions.width !== undefined &&
|
|
149
|
+
errorOrDimensions.height !== undefined) {
|
|
150
|
+
this._dimensions = errorOrDimensions;
|
|
151
|
+
}
|
|
152
|
+
payload = this._dimensions;
|
|
141
153
|
}
|
|
142
154
|
else if (state === 'failed') {
|
|
143
|
-
this.
|
|
144
|
-
payload = this.
|
|
155
|
+
this._error = errorOrDimensions;
|
|
156
|
+
payload = this._error;
|
|
145
157
|
}
|
|
146
158
|
// emit the new state
|
|
147
159
|
this.state = state;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Texture.js","sourceRoot":"","sources":["../../../../src/core/textures/Texture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAKH,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AA0F5D,MAAM,CAAN,IAAY,WAOX;AAPD,WAAY,WAAW;IACrB,mDAAa,CAAA;IACb,+CAAW,CAAA;IACX,+CAAW,CAAA;IACX,+CAAW,CAAA;IACX,mEAAqB,CAAA;IACrB,yDAAgB,CAAA;AAClB,CAAC,EAPW,WAAW,KAAX,WAAW,QAOtB;AAED;;;;;;;;GAQG;AACH,MAAM,OAAgB,OAAQ,SAAQ,YAAY;
|
|
1
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+
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