@lightningjs/renderer 2.12.0 → 2.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (338) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +12 -1
  6. package/dist/src/core/CoreNode.js +113 -34
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +13 -7
  9. package/dist/src/core/CoreTextureManager.js +92 -105
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +4 -2
  12. package/dist/src/core/Stage.js +23 -7
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.d.ts +17 -6
  15. package/dist/src/core/TextureMemoryManager.js +78 -18
  16. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +1 -1
  18. package/dist/src/core/lib/ImageWorker.js +13 -11
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  20. package/dist/src/core/lib/WebGlContextWrapper.d.ts +7 -0
  21. package/dist/src/core/lib/WebGlContextWrapper.js +9 -0
  22. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  23. package/dist/src/core/lib/validateImageBitmap.d.ts +6 -0
  24. package/dist/src/core/lib/validateImageBitmap.js +68 -0
  25. package/dist/src/core/lib/validateImageBitmap.js.map +1 -0
  26. package/dist/src/core/platform.js +3 -3
  27. package/dist/src/core/platform.js.map +1 -1
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +2 -1
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +9 -5
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -1
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +7 -12
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  33. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +1 -1
  34. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +18 -18
  35. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  37. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  38. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  39. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  40. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  43. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  44. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  47. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  48. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  49. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  50. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  51. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  52. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  53. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  54. package/dist/src/core/textures/ImageTexture.js +10 -16
  55. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  56. package/dist/src/main-api/Inspector.js +16 -2
  57. package/dist/src/main-api/Inspector.js.map +1 -1
  58. package/dist/src/main-api/Renderer.d.ts +27 -1
  59. package/dist/src/main-api/Renderer.js +8 -3
  60. package/dist/src/main-api/Renderer.js.map +1 -1
  61. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  62. package/exports/canvas.ts +39 -39
  63. package/exports/index.ts +89 -89
  64. package/exports/inspector.ts +24 -24
  65. package/exports/utils.ts +44 -44
  66. package/exports/webgl.ts +38 -38
  67. package/package.json +1 -2
  68. package/scripts/please-use-pnpm.js +13 -13
  69. package/src/common/CommonTypes.ts +146 -146
  70. package/src/common/EventEmitter.ts +77 -77
  71. package/src/common/IAnimationController.ts +92 -92
  72. package/src/common/IEventEmitter.ts +28 -28
  73. package/src/core/CoreNode.test.ts +202 -199
  74. package/src/core/CoreNode.ts +2455 -2335
  75. package/src/core/CoreShaderManager.ts +292 -292
  76. package/src/core/CoreTextNode.ts +455 -455
  77. package/src/core/CoreTextureManager.ts +597 -596
  78. package/src/core/Stage.ts +743 -722
  79. package/src/core/TextureMemoryManager.ts +395 -310
  80. package/src/core/animations/AnimationManager.ts +38 -38
  81. package/src/core/animations/CoreAnimation.ts +340 -340
  82. package/src/core/animations/CoreAnimationController.ts +157 -157
  83. package/src/core/lib/ContextSpy.ts +41 -41
  84. package/src/core/lib/ImageWorker.ts +279 -271
  85. package/src/core/lib/Matrix3d.ts +244 -244
  86. package/src/core/lib/RenderCoords.ts +86 -86
  87. package/src/core/lib/WebGlContextWrapper.ts +1332 -1322
  88. package/src/core/lib/textureCompression.ts +152 -152
  89. package/src/core/lib/textureSvg.ts +78 -78
  90. package/src/core/lib/utils.ts +310 -310
  91. package/src/core/lib/validateImageBitmap.ts +76 -0
  92. package/src/core/platform.ts +63 -61
  93. package/src/core/renderers/CoreContextTexture.ts +43 -43
  94. package/src/core/renderers/CoreRenderOp.ts +22 -22
  95. package/src/core/renderers/CoreRenderer.ts +115 -115
  96. package/src/core/renderers/CoreShader.ts +41 -41
  97. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  98. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  99. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  100. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  101. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  102. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -79
  103. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  104. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -303
  105. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  106. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -814
  107. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  108. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  109. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  110. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  111. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  112. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  113. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  114. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  115. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  116. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  117. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  118. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  119. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  120. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  121. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  122. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  123. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  124. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  125. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  126. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  127. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  128. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  129. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  130. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  131. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  132. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  133. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  134. package/src/core/text-rendering/TrFontManager.ts +183 -183
  135. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  136. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  137. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  138. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  139. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  140. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  141. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  142. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  143. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  144. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  145. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  146. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  147. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  148. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  149. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  150. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  151. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  152. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  153. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  154. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  155. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  156. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  157. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  158. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  159. package/src/core/textures/ColorTexture.ts +102 -102
  160. package/src/core/textures/ImageTexture.ts +376 -382
  161. package/src/core/textures/NoiseTexture.ts +104 -104
  162. package/src/core/textures/RenderTexture.ts +85 -85
  163. package/src/core/textures/SubTexture.ts +205 -205
  164. package/src/core/textures/Texture.ts +337 -337
  165. package/src/core/utils.ts +227 -227
  166. package/src/env.d.ts +7 -7
  167. package/src/main-api/DynamicShaderController.ts +104 -104
  168. package/src/main-api/INode.ts +101 -101
  169. package/src/main-api/Inspector.ts +522 -505
  170. package/src/main-api/Renderer.ts +751 -720
  171. package/src/main-api/ShaderController.ts +80 -80
  172. package/src/main-api/utils.ts +45 -45
  173. package/src/utils.ts +248 -248
  174. package/dist/exports/core-api.d.ts +0 -74
  175. package/dist/exports/core-api.js +0 -96
  176. package/dist/exports/core-api.js.map +0 -1
  177. package/dist/exports/main-api.d.ts +0 -30
  178. package/dist/exports/main-api.js +0 -45
  179. package/dist/exports/main-api.js.map +0 -1
  180. package/dist/src/core/CoreExtension.d.ts +0 -12
  181. package/dist/src/core/CoreExtension.js +0 -29
  182. package/dist/src/core/CoreExtension.js.map +0 -1
  183. package/dist/src/core/CoreStuff.d.ts +0 -1
  184. package/dist/src/core/CoreStuff.js +0 -138
  185. package/dist/src/core/CoreStuff.js.map +0 -1
  186. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  187. package/dist/src/core/CoreTexturizer.js +0 -47
  188. package/dist/src/core/CoreTexturizer.js.map +0 -1
  189. package/dist/src/core/LngNode.d.ts +0 -736
  190. package/dist/src/core/LngNode.js +0 -1174
  191. package/dist/src/core/LngNode.js.map +0 -1
  192. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  193. package/dist/src/core/Matrix2DContext.js +0 -45
  194. package/dist/src/core/Matrix2DContext.js.map +0 -1
  195. package/dist/src/core/ShaderNode.d.ts +0 -10
  196. package/dist/src/core/ShaderNode.js +0 -30
  197. package/dist/src/core/ShaderNode.js.map +0 -1
  198. package/dist/src/core/TextNode.d.ts +0 -103
  199. package/dist/src/core/TextNode.js +0 -331
  200. package/dist/src/core/TextNode.js.map +0 -1
  201. package/dist/src/core/lib/Coords.d.ts +0 -14
  202. package/dist/src/core/lib/Coords.js +0 -55
  203. package/dist/src/core/lib/Coords.js.map +0 -1
  204. package/dist/src/core/lib/glm/common.d.ts +0 -162
  205. package/dist/src/core/lib/glm/common.js +0 -81
  206. package/dist/src/core/lib/glm/common.js.map +0 -1
  207. package/dist/src/core/lib/glm/index.d.ts +0 -11
  208. package/dist/src/core/lib/glm/index.js +0 -30
  209. package/dist/src/core/lib/glm/index.js.map +0 -1
  210. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  211. package/dist/src/core/lib/glm/mat2.js +0 -396
  212. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  213. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  214. package/dist/src/core/lib/glm/mat2d.js +0 -442
  215. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  216. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  217. package/dist/src/core/lib/glm/mat3.js +0 -680
  218. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  219. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  220. package/dist/src/core/lib/glm/mat4.js +0 -1802
  221. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  222. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  223. package/dist/src/core/lib/glm/quat.js +0 -693
  224. package/dist/src/core/lib/glm/quat.js.map +0 -1
  225. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  226. package/dist/src/core/lib/glm/quat2.js +0 -754
  227. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  228. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  229. package/dist/src/core/lib/glm/vec2.js +0 -569
  230. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  231. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  232. package/dist/src/core/lib/glm/vec3.js +0 -720
  233. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  234. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  235. package/dist/src/core/lib/glm/vec4.js +0 -608
  236. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  237. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  238. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  239. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  240. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  241. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  242. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  243. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  244. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  245. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  246. package/dist/src/core/scene/Scene.d.ts +0 -59
  247. package/dist/src/core/scene/Scene.js +0 -106
  248. package/dist/src/core/scene/Scene.js.map +0 -1
  249. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  250. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  251. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  252. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  253. package/dist/src/main-api/ICoreDriver.js +0 -20
  254. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  255. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  256. package/dist/src/main-api/IRenderDriver.js +0 -20
  257. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  258. package/dist/src/main-api/IShaderController.d.ts +0 -14
  259. package/dist/src/main-api/IShaderController.js +0 -30
  260. package/dist/src/main-api/IShaderController.js.map +0 -1
  261. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  262. package/dist/src/main-api/IShaderNode.js +0 -19
  263. package/dist/src/main-api/IShaderNode.js.map +0 -1
  264. package/dist/src/main-api/RendererMain.d.ts +0 -375
  265. package/dist/src/main-api/RendererMain.js +0 -365
  266. package/dist/src/main-api/RendererMain.js.map +0 -1
  267. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  268. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  269. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  270. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  271. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  272. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  273. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  274. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  275. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  276. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  277. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  278. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  279. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  280. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  281. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  282. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  283. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  284. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  285. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  286. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  287. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  288. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  289. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  290. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  291. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  292. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  293. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  294. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  295. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  296. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  297. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  298. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  299. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  300. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  301. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  302. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  303. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  304. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  305. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  306. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  307. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  308. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  309. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  310. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  311. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  312. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  313. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  314. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  315. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  316. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  317. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  318. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  319. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  320. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  321. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  322. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  323. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  324. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  325. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  326. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  327. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  328. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  329. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  330. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  331. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  332. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  333. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  334. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  335. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  336. package/dist/src/render-drivers/utils.d.ts +0 -12
  337. package/dist/src/render-drivers/utils.js +0 -69
  338. package/dist/src/render-drivers/utils.js.map +0 -1
@@ -46,13 +46,13 @@ export class BorderEffect extends ShaderEffect {
46
46
  type: 'vec4',
47
47
  },
48
48
  };
49
- static onEffectMask = `
50
- float intR = shaderMask + 1.0;
51
- float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
- return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
49
+ static onEffectMask = `
50
+ float intR = shaderMask + 1.0;
51
+ float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
52
+ return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
53
53
  `;
54
- static onColorize = `
55
- return color;
54
+ static onColorize = `
55
+ return color;
56
56
  `;
57
57
  }
58
58
  //# sourceMappingURL=BorderEffect.js.map
@@ -47,25 +47,25 @@ export class BorderLeftEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderLeftEffect.js.map
@@ -47,25 +47,25 @@ export class BorderRightEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(u_dimensions.x - width * 0.5, 0.0);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderRightEffect.js.map
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -38,48 +38,48 @@ export class FadeOutEffect extends ShaderEffect {
38
38
  fade: props.fade ?? 10,
39
39
  };
40
40
  }
41
- static onColorize = `
42
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
- vec2 pos1;
44
- vec2 pos2;
45
- vec2 d;
46
- float c;
47
- vec4 result = maskColor;
48
-
49
-
50
- if(fade[0] > 0.0) {
51
- pos1 = vec2(point.x, point.y);
52
- pos2 = vec2(point.x, point.y + fade[0]);
53
- d = pos2 - pos1;
54
- c = dot(pos1, d) / dot(d, d);
55
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
- }
57
-
58
- if(fade[1] > 0.0) {
59
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
- d = pos1 - pos2;
62
- c = dot(pos2, d) / dot(d, d);
63
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
- }
65
-
66
- if(fade[2] > 0.0) {
67
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
- d = pos1 - pos2;
70
- c = dot(pos2, d) / dot(d, d);
71
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
- }
73
-
74
- if(fade[3] > 0.0) {
75
- pos1 = vec2(point.x, point.y);
76
- pos2 = vec2(point.x + fade[3], point.y);
77
- d = pos2 - pos1;
78
- c = dot(pos1, d) / dot(d, d);
79
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
- }
81
-
82
- return result;
41
+ static onColorize = `
42
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
+ vec2 pos1;
44
+ vec2 pos2;
45
+ vec2 d;
46
+ float c;
47
+ vec4 result = maskColor;
48
+
49
+
50
+ if(fade[0] > 0.0) {
51
+ pos1 = vec2(point.x, point.y);
52
+ pos2 = vec2(point.x, point.y + fade[0]);
53
+ d = pos2 - pos1;
54
+ c = dot(pos1, d) / dot(d, d);
55
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
+ }
57
+
58
+ if(fade[1] > 0.0) {
59
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
+ d = pos1 - pos2;
62
+ c = dot(pos2, d) / dot(d, d);
63
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
+ }
65
+
66
+ if(fade[2] > 0.0) {
67
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
+ d = pos1 - pos2;
70
+ c = dot(pos2, d) / dot(d, d);
71
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
+ }
73
+
74
+ if(fade[3] > 0.0) {
75
+ pos1 = vec2(point.x, point.y);
76
+ pos2 = vec2(point.x + fade[3], point.y);
77
+ d = pos2 - pos1;
78
+ c = dot(pos1, d) / dot(d, d);
79
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
+ }
81
+
82
+ return result;
83
83
  `;
84
84
  }
85
85
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -51,54 +51,54 @@ export class GlitchEffect extends ShaderEffect {
51
51
  },
52
52
  };
53
53
  static methods = {
54
- rand: `
55
- float function(vec2 p, float time) {
56
- float t = floor(time * 20.) / 10.;
57
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
- }
54
+ rand: `
55
+ float function(vec2 p, float time) {
56
+ float t = floor(time * 20.) / 10.;
57
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
+ }
59
59
  `,
60
- noise: `
61
- float function(vec2 uv, float blockiness, float time) {
62
- vec2 lv = fract(uv);
63
- vec2 id = floor(uv);
64
-
65
- float n1 = rand(id, time);
66
- float n2 = rand(id+vec2(1,0), time);
67
- float n3 = rand(id+vec2(0,1), time);
68
- float n4 = rand(id+vec2(1,1), time);
69
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
- }
60
+ noise: `
61
+ float function(vec2 uv, float blockiness, float time) {
62
+ vec2 lv = fract(uv);
63
+ vec2 id = floor(uv);
64
+
65
+ float n1 = rand(id, time);
66
+ float n2 = rand(id+vec2(1,0), time);
67
+ float n3 = rand(id+vec2(0,1), time);
68
+ float n4 = rand(id+vec2(1,1), time);
69
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
+ }
72
72
  `,
73
- fbm: `
74
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
- float val = 0.0;
76
- float amp = 0.5;
77
- const int MAX_ITERATIONS = 10;
78
-
79
- for(int i = 0; i < MAX_ITERATIONS; i++) {
80
- if(i >= count) {break;}
81
- val += amp * noise(uv, blockiness, time);
82
- amp *= 0.5;
83
- uv *= complexity;
84
- }
85
- return val;
86
- }
73
+ fbm: `
74
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
+ float val = 0.0;
76
+ float amp = 0.5;
77
+ const int MAX_ITERATIONS = 10;
78
+
79
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
80
+ if(i >= count) {break;}
81
+ val += amp * noise(uv, blockiness, time);
82
+ amp *= 0.5;
83
+ uv *= complexity;
84
+ }
85
+ return val;
86
+ }
87
87
  `,
88
88
  };
89
- static onColorize = `
90
- vec2 uv = v_textureCoordinate.xy;
91
- float aspect = u_dimensions.x / u_dimensions.y;
92
- vec2 a = vec2(uv.x * aspect , uv.y);
93
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
-
95
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
-
100
- vec3 f = vec3(colR, colG, colB);
101
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
89
+ static onColorize = `
90
+ vec2 uv = v_textureCoordinate.xy;
91
+ float aspect = u_dimensions.x / u_dimensions.y;
92
+ vec2 a = vec2(uv.x * aspect , uv.y);
93
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
+
95
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
+
100
+ vec3 f = vec3(colR, colG, colB);
101
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
102
102
  `;
103
103
  }
104
104
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
37
37
  type: 'float',
38
38
  },
39
39
  };
40
- static onColorize = `
41
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
40
+ static onColorize = `
41
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
43
43
  `;
44
44
  }
45
45
  //# sourceMappingURL=GrayscaleEffect.js.map
@@ -49,32 +49,32 @@ export class HolePunchEffect extends ShaderEffect {
49
49
  };
50
50
  }
51
51
  static methods = {
52
- fillMask: `
53
- float function(float dist) {
54
- return clamp(-dist, 0.0, 1.0);
55
- }
52
+ fillMask: `
53
+ float function(float dist) {
54
+ return clamp(-dist, 0.0, 1.0);
55
+ }
56
56
  `,
57
- boxDist: `
58
- float function(vec2 p, vec2 size, float radius) {
59
- size -= vec2(radius);
60
- vec2 d = abs(p) - size;
61
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
62
- }
57
+ boxDist: `
58
+ float function(vec2 p, vec2 size, float radius) {
59
+ size -= vec2(radius);
60
+ vec2 d = abs(p) - size;
61
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
62
+ }
63
63
  `,
64
64
  };
65
- static onShaderMask = `
66
- vec2 halfDimensions = u_dimensions * 0.5;
67
- vec2 size = vec2(width, height) * 0.5;
68
- vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
69
- vec2 pos = basePos - size;
70
- float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
71
- r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
72
- r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
73
- r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
74
- return $boxDist(pos, size, r);
65
+ static onShaderMask = `
66
+ vec2 halfDimensions = u_dimensions * 0.5;
67
+ vec2 size = vec2(width, height) * 0.5;
68
+ vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
69
+ vec2 pos = basePos - size;
70
+ float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
71
+ r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
72
+ r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
73
+ r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
74
+ return $boxDist(pos, size, r);
75
75
  `;
76
- static onEffectMask = `
77
- return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
76
+ static onEffectMask = `
77
+ return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
78
78
  `;
79
79
  }
80
80
  //# sourceMappingURL=HolePunchEffect.js.map
@@ -82,24 +82,24 @@ export class LinearGradientEffect extends ShaderEffect {
82
82
  },
83
83
  };
84
84
  static methods = {
85
- fromLinear: `
86
- vec4 function(vec4 linearRGB) {
87
- vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
88
- vec4 lower = linearRGB * vec4(12.92);
89
- return mix(higher, lower, 1.0);
90
- }
85
+ fromLinear: `
86
+ vec4 function(vec4 linearRGB) {
87
+ vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
88
+ vec4 lower = linearRGB * vec4(12.92);
89
+ return mix(higher, lower, 1.0);
90
+ }
91
91
  `,
92
- toLinear: `
93
- vec4 function(vec4 sRGB) {
94
- vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
95
- vec4 lower = sRGB/vec4(12.92);
96
- return mix(higher, lower, 1.0);
97
- }
92
+ toLinear: `
93
+ vec4 function(vec4 sRGB) {
94
+ vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
95
+ vec4 lower = sRGB/vec4(12.92);
96
+ return mix(higher, lower, 1.0);
97
+ }
98
98
  `,
99
- calcPoint: `
100
- vec2 function(float d, float angle) {
101
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
102
- }
99
+ calcPoint: `
100
+ vec2 function(float d, float angle) {
101
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
102
+ }
103
103
  `,
104
104
  };
105
105
  static ColorLoop = (amount) => {
@@ -111,18 +111,18 @@ export class LinearGradientEffect extends ShaderEffect {
111
111
  };
112
112
  static onColorize = (props) => {
113
113
  const colors = props.colors.length || 1;
114
- return `
115
- float a = angle - (PI / 180.0 * 90.0);
116
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
117
- vec2 f = $calcPoint(lineDist * 0.5, a);
118
- vec2 t = $calcPoint(lineDist * 0.5, a + PI);
119
- vec2 gradVec = t - f;
120
- float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
121
-
122
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
123
- vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
124
- ${this.ColorLoop(colors)}
125
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
114
+ return `
115
+ float a = angle - (PI / 180.0 * 90.0);
116
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
117
+ vec2 f = $calcPoint(lineDist * 0.5, a);
118
+ vec2 t = $calcPoint(lineDist * 0.5, a + PI);
119
+ vec2 gradVec = t - f;
120
+ float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
121
+
122
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
123
+ vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
124
+ ${this.ColorLoop(colors)}
125
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
126
126
  `;
127
127
  };
128
128
  }
@@ -100,16 +100,16 @@ export class RadialGradientEffect extends ShaderEffect {
100
100
  };
101
101
  static onColorize = (props) => {
102
102
  const colors = props.colors.length || 1;
103
- return `
104
- vec2 point = v_textureCoordinate.xy * u_dimensions;
105
- vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
106
-
107
- float dist = length((point - projection) / vec2(width, height));
108
-
109
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
110
- vec4 colorOut = mix(colors[0], colors[1], stopCalc);
111
- ${this.ColorLoop(colors)}
112
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
103
+ return `
104
+ vec2 point = v_textureCoordinate.xy * u_dimensions;
105
+ vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
106
+
107
+ float dist = length((point - projection) / vec2(width, height));
108
+
109
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
110
+ vec4 colorOut = mix(colors[0], colors[1], stopCalc);
111
+ ${this.ColorLoop(colors)}
112
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
113
113
  `;
114
114
  };
115
115
  }
@@ -81,47 +81,47 @@ export class RadialProgressEffect extends ShaderEffect {
81
81
  },
82
82
  };
83
83
  static methods = {
84
- rotateUV: `
85
- vec2 function(vec2 uv, float d) {
86
- float s = sin(d);
87
- float c = cos(d);
88
- mat2 rotMatrix = mat2(c, -s, s, c);
89
- return uv * rotMatrix;
90
- }
84
+ rotateUV: `
85
+ vec2 function(vec2 uv, float d) {
86
+ float s = sin(d);
87
+ float c = cos(d);
88
+ mat2 rotMatrix = mat2(c, -s, s, c);
89
+ return uv * rotMatrix;
90
+ }
91
91
  `,
92
- drawDot: `
93
- float function(vec2 uv, vec2 p, float r) {
94
- uv += p;
95
- float circle = length(uv) - r;
96
- return clamp(-circle, 0.0, 1.0);
97
- }
92
+ drawDot: `
93
+ float function(vec2 uv, vec2 p, float r) {
94
+ uv += p;
95
+ float circle = length(uv) - r;
96
+ return clamp(-circle, 0.0, 1.0);
97
+ }
98
98
  `,
99
99
  };
100
- static onEffectMask = `
101
- float outerRadius = radius * u_dimensions.y * 0.5;
102
-
103
- float endAngle = range * progress - 0.0005;
104
-
105
- vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
106
-
107
- uv = $rotateUV(uv, -(offset));
108
- float linewidth = width * u_pixelRatio;
109
- float circle = length(uv) - (outerRadius - linewidth) ;
110
- circle = abs(circle) - linewidth;
111
- circle = clamp(-circle, 0.0, 1.0);
112
-
113
- float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
114
- float p = endAngle / (PI * 2.);
115
-
116
- circle *= step(fract(angle), fract(p));
117
-
118
- circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
119
- circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
120
-
121
- return mix(shaderColor, maskColor, circle);
100
+ static onEffectMask = `
101
+ float outerRadius = radius * u_dimensions.y * 0.5;
102
+
103
+ float endAngle = range * progress - 0.0005;
104
+
105
+ vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
106
+
107
+ uv = $rotateUV(uv, -(offset));
108
+ float linewidth = width * u_pixelRatio;
109
+ float circle = length(uv) - (outerRadius - linewidth) ;
110
+ circle = abs(circle) - linewidth;
111
+ circle = clamp(-circle, 0.0, 1.0);
112
+
113
+ float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
114
+ float p = endAngle / (PI * 2.);
115
+
116
+ circle *= step(fract(angle), fract(p));
117
+
118
+ circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
119
+ circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
120
+
121
+ return mix(shaderColor, maskColor, circle);
122
122
  `;
123
- static onColorize = `
124
- return color;
123
+ static onColorize = `
124
+ return color;
125
125
  `;
126
126
  }
127
127
  //# sourceMappingURL=RadialProgressEffect.js.map
@@ -38,17 +38,17 @@ export class RadiusEffect extends ShaderEffect {
38
38
  },
39
39
  };
40
40
  static methods = {
41
- fillMask: `
42
- float function(float dist) {
43
- return clamp(-dist, 0.0, 1.0);
44
- }
41
+ fillMask: `
42
+ float function(float dist) {
43
+ return clamp(-dist, 0.0, 1.0);
44
+ }
45
45
  `,
46
- boxDist: `
47
- float function(vec2 p, vec2 size, float radius) {
48
- size -= vec2(radius);
49
- vec2 d = abs(p) - size;
50
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
51
- }
46
+ boxDist: `
47
+ float function(vec2 p, vec2 size, float radius) {
48
+ size -= vec2(radius);
49
+ vec2 d = abs(p) - size;
50
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
51
+ }
52
52
  `,
53
53
  };
54
54
  static resolveDefaults(props) {
@@ -56,16 +56,16 @@ export class RadiusEffect extends ShaderEffect {
56
56
  radius: props.radius ?? 10,
57
57
  };
58
58
  }
59
- static onShaderMask = `
60
- vec2 halfDimensions = u_dimensions * 0.5;
61
- float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
62
- r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
63
- r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
64
- r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
65
- return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
59
+ static onShaderMask = `
60
+ vec2 halfDimensions = u_dimensions * 0.5;
61
+ float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
62
+ r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
63
+ r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
64
+ r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
65
+ return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
66
66
  `;
67
- static onEffectMask = `
68
- return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
67
+ static onEffectMask = `
68
+ return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=RadiusEffect.js.map