@lewismoten/gamemaker-sandbox-tools 0.0.0-stage → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +24 -0
- package/NOTICE.md +19 -0
- package/README.md +76 -2
- package/dist/audio.js +140 -0
- package/dist/binary-D7wuaC5g.js +120 -0
- package/dist/drawing.js +871 -0
- package/dist/formats/blocks.js +103 -0
- package/dist/formats/character.js +83 -0
- package/dist/formats/cmf.js +37 -0
- package/dist/formats/fli.js +296 -0
- package/dist/formats/fliLimits.js +54 -0
- package/dist/formats/game.js +193 -0
- package/dist/formats/gif.js +125 -0
- package/dist/formats/graphicScripts.js +44 -0
- package/dist/formats/map.js +38 -0
- package/dist/formats/monster.js +69 -0
- package/dist/formats/palette.js +58 -0
- package/dist/formats/recording.js +17 -0
- package/dist/formats/sound.js +44 -0
- package/dist/formats/voc.js +303 -0
- package/dist/images.js +50 -0
- package/dist/pixels-DzfIIUOl.js +76 -0
- package/dist/simulation.js +2776 -0
- package/dist/types/games/kit/blit.d.ts +10 -0
- package/dist/types/games/kit/clips.d.ts +36 -0
- package/dist/types/games/kit/gameSim.d.ts +108 -0
- package/dist/types/games/kit/music.d.ts +1 -0
- package/dist/types/games/kit/palette.d.ts +16 -0
- package/dist/types/games/kit/pcText.d.ts +8 -0
- package/dist/types/games/kit/pixels.d.ts +26 -0
- package/dist/types/games/kit/reel.d.ts +34 -0
- package/dist/types/games/kit/sceneSim.d.ts +84 -0
- package/dist/types/games/kit/shading.d.ts +11 -0
- package/dist/types/games/kit/sound.d.ts +29 -0
- package/dist/types/games/kit/textBounds.d.ts +51 -0
- package/dist/types/games/kit/tune.d.ts +6 -0
- package/dist/types/web/packages/tools/src/audio.d.ts +3 -0
- package/dist/types/web/packages/tools/src/colors.d.ts +20 -0
- package/dist/types/web/packages/tools/src/drawing.d.ts +10 -0
- package/dist/types/web/packages/tools/src/images.d.ts +2 -0
- package/dist/types/web/packages/tools/src/microFont.d.ts +1 -0
- package/dist/types/web/packages/tools/src/simulation.d.ts +3 -0
- package/dist/types/web/packages/tools/src/text.d.ts +41 -0
- package/dist/types/web/scripts/cdGames.d.ts +103 -0
- package/dist/types/web/scripts/gameShots.d.ts +12 -0
- package/dist/types/web/scripts/ogImage.d.ts +21 -0
- package/dist/types/web/src/assistant/png.d.ts +10 -0
- package/dist/types/web/src/audio/cmfLoad.d.ts +7 -0
- package/dist/types/web/src/audio/cmfPlayer.d.ts +69 -0
- package/dist/types/web/src/audio/compose.d.ts +51 -0
- package/dist/types/web/src/audio/context.d.ts +12 -0
- package/dist/types/web/src/audio/engine.d.ts +39 -0
- package/dist/types/web/src/audio/music.worklet.d.ts +14 -0
- package/dist/types/web/src/audio/opl.d.ts +37 -0
- package/dist/types/web/src/audio/output.d.ts +13 -0
- package/dist/types/web/src/desk/boxes/boxFacts.d.ts +85 -0
- package/dist/types/web/src/dosPlayer/fileExtensions.d.ts +44 -0
- package/dist/types/web/src/dosPlayer/patchRules.d.ts +24 -0
- package/dist/types/web/src/dosPlayer/patchTable.d.ts +80 -0
- package/dist/types/web/src/edition.d.ts +6 -0
- package/dist/types/web/src/eggs/eggState.d.ts +26 -0
- package/dist/types/web/src/eggs/eggs.d.ts +31 -0
- package/dist/types/web/src/engine/character.d.ts +30 -0
- package/dist/types/web/src/engine/funcKeys.d.ts +33 -0
- package/dist/types/web/src/engine/game.d.ts +52 -0
- package/dist/types/web/src/engine/keys.d.ts +17 -0
- package/dist/types/web/src/engine/machine.d.ts +99 -0
- package/dist/types/web/src/engine/menus.d.ts +46 -0
- package/dist/types/web/src/engine/monsters.d.ts +19 -0
- package/dist/types/web/src/engine/playGain.d.ts +11 -0
- package/dist/types/web/src/engine/playerLook.d.ts +26 -0
- package/dist/types/web/src/engine/recorder.d.ts +60 -0
- package/dist/types/web/src/engine/render.d.ts +8 -0
- package/dist/types/web/src/engine/scene.d.ts +156 -0
- package/dist/types/web/src/engine/scroll.d.ts +16 -0
- package/dist/types/web/src/engine/showGraphic.d.ts +39 -0
- package/dist/types/web/src/engine/slowPc.d.ts +62 -0
- package/dist/types/web/src/engine/touch.d.ts +33 -0
- package/dist/types/web/src/engine/world.d.ts +215 -0
- package/dist/types/web/src/export/gameAbout.d.ts +15 -0
- package/dist/types/web/src/formats/binary.d.ts +44 -0
- package/dist/types/web/src/formats/blocks.d.ts +52 -0
- package/dist/types/web/src/formats/character.d.ts +65 -0
- package/dist/types/web/src/formats/cmf.d.ts +33 -0
- package/dist/types/web/src/formats/fli.d.ts +45 -0
- package/dist/types/web/src/formats/fliLimits.d.ts +13 -0
- package/dist/types/web/src/formats/game.d.ts +72 -0
- package/dist/types/web/src/formats/gif.d.ts +15 -0
- package/dist/types/web/src/formats/graphicScripts.d.ts +18 -0
- package/dist/types/web/src/formats/highscore.d.ts +10 -0
- package/dist/types/web/src/formats/map.d.ts +24 -0
- package/dist/types/web/src/formats/monster.d.ts +48 -0
- package/dist/types/web/src/formats/palette.d.ts +15 -0
- package/dist/types/web/src/formats/recording.d.ts +7 -0
- package/dist/types/web/src/formats/sound.d.ts +13 -0
- package/dist/types/web/src/formats/voc.d.ts +13 -0
- package/dist/types/web/src/gfx/cp437Glyphs.d.ts +2 -0
- package/dist/types/web/src/gfx/font8x8.d.ts +2 -0
- package/dist/types/web/src/gfx/levelPicture.d.ts +81 -0
- package/dist/types/web/src/gfx/screen.d.ts +46 -0
- package/dist/types/web/src/gfx/titlePicture.d.ts +21 -0
- package/dist/types/web/src/input/chords.d.ts +22 -0
- package/dist/types/web/src/input/deskMouse.d.ts +14 -0
- package/dist/types/web/src/input/keyboard.d.ts +39 -0
- package/dist/types/web/src/input/scancodes.d.ts +3 -0
- package/dist/types/web/src/manual/printables/types.d.ts +277 -0
- package/dist/types/web/src/project/bizarre.d.ts +28 -0
- package/dist/types/web/src/project/companion.d.ts +35 -0
- package/dist/types/web/src/project/diskFacts.d.ts +30 -0
- package/dist/types/web/src/project/files.d.ts +124 -0
- package/dist/types/web/src/project/gameFiles.d.ts +49 -0
- package/dist/types/web/src/project/gamePack.d.ts +17 -0
- package/dist/types/web/src/project/health.d.ts +30 -0
- package/dist/types/web/src/project/secretGames.d.ts +19 -0
- package/dist/types/web/src/project/storage.d.ts +46 -0
- package/dist/types/web/src/project/streamGame.d.ts +38 -0
- package/dist/types/web/src/project/zip.d.ts +33 -0
- package/dist/types/web/src/retro/dos/disks.d.ts +33 -0
- package/dist/types/web/src/retro/text/cp437.d.ts +4 -0
- package/dist/types/web/src/seededRandom.d.ts +6 -0
- package/dist/types/web/src/tinHearts/deskHearts.d.ts +33 -0
- package/dist/types/web/src/tinHearts/manifest.d.ts +30 -0
- package/dist/types/web/src/tinHearts/tinHearts.d.ts +84 -0
- package/dist/types/web/src/walkthrough/format.d.ts +92 -0
- package/dist/types/web/src/walkthrough/madeUpScores.d.ts +6 -0
- package/dist/types/web/src/walkthrough/runtime.d.ts +134 -0
- package/package.json +60 -4
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import { W as F, R as G, c as L } from "../binary-D7wuaC5g.js";
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const w = 65535, O = 1, P = 2, M = 10, x = 20, y = 20, S = 20, B = 283, E = 256, T = 300, H = 8, U = [
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"Title graphic",
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"Title song",
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"Menu graphic",
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"Menu song",
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"Storyline graphic",
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"Storyline song",
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"Game instructions",
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"Beginning credits",
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"High score backdrop",
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"Load game background",
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"Save game background",
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"Demo recording"
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], Y = ["Game won graphic", "Game won song", "Game lost graphic", "Game lost song"], W = [
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"Palette",
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"Map",
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"Background block set",
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"Monsters",
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"Monster block set",
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"Character",
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"Character block set",
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"Sound set",
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"Sound Blaster music",
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"Level intro graphic",
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"Level exit graphic"
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], Z = ["pal", "map", "bbl", "mon", "mbl", "chr", "cbl", "snd", "cmf", "graphic", "graphic"], K = ["graphic", "cmf", "graphic", "cmf", "graphic", "cmf", "graphic", "graphic", "graphic", "graphic", "graphic", "rec"], j = ["graphic", "cmf", "graphic", "cmf"], ne = ["gif", "bkd", "fli", "txt", "lst"];
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function z(e) {
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return e[0] === 71 && e[1] === 77;
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}
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function N() {
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return { toScene: w, from: { x: 0, y: 0 }, to: { x: 0, y: 0 } };
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}
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function _(e = w) {
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return {
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gametype: e,
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pos: { x: 0, y: 0 },
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scroll: { up: 255, down: 255, left: 255, right: 255, style: 0, xtra: new Uint8Array(11) },
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numLinks: S,
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desc: "",
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files: new Array(y).fill(""),
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links: Array.from({ length: S }, N)
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};
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}
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function R() {
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const e = new Uint8Array(E);
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for (let t = 0; t < E - 6; t++) e[6 + t] = "RSD".charCodeAt(t % 3);
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return e[0] = 71, e[1] = 77, e[2] = T & 255, e[3] = T >> 8, e[4] = 0, e[5] = H, e;
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}
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function se(e = "My Game") {
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const t = _(O);
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t.desc = e.slice(0, x - 1), t.pos = { x: 157, y: 36 };
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const s = _(P);
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return s.desc = "Game Won", s.pos = { x: 157, y: 184 }, { version: T, header: R(), filesPerScene: y, linksPerScene: S, scenes: [t, s], converted: !1 };
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}
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function oe(e) {
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}
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function q(e) {
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const t = new G(e), s = t.bytesOf(E), i = s[2] | s[3] << 8, n = t.i16(), l = t.i16(), c = t.i16(), o = [];
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for (let f = 0; f < n; f++) {
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const g = t.u16(), d = { x: t.i16(), y: t.i16() }, k = { up: t.u8(), down: t.u8(), left: t.u8(), right: t.u8(), style: t.u8(), xtra: t.bytesOf(11) }, b = t.u8(), p = t.bytesOf(x), u = [];
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for (let h = 0; h < y; h++) u.push(t.u16());
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const r = [];
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for (let h = 0; h < S; h++) r.push({ toScene: t.u16(), from: { x: t.i16(), y: t.i16() }, to: { x: t.i16(), y: t.i16() } });
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o.push({ scene: { gametype: g, pos: d, scroll: k, numLinks: b, desc: L(p), descRaw: p, files: [], links: r }, offsets: u });
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}
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const m = t.u16(), a = t.bytesOf(m);
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for (const { scene: f, offsets: g } of o)
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f.files = g.map((d) => d === 0 || d >= a.length ? "" : L(a.subarray(d)));
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return {
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version: i,
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header: s,
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filesPerScene: l,
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linksPerScene: c,
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scenes: o.map((f) => f.scene),
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pool: a,
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poolOffsets: o.map((f) => f.offsets),
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converted: !1
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};
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}
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const C = 330, D = 20, J = [".pal", ".map", ".bbl", ".mon", ".mbl", ".chr", ".cbl", ".snd", ".cmf"];
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function Q(e) {
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const t = Math.min(D, Math.floor(e.length / C)), s = [];
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for (let i = 0; i < t; i++) {
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const n = new G(e, i * C), l = n.u16(), c = n.i16(), o = n.i16(), m = n.cstr(15), a = [];
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for (let r = 0; r < 9; r++) a.push(n.cstr(10).toLowerCase());
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const f = [];
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for (let r = 0; r < 20; r++) {
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const h = n.i16(), A = n.i16(), v = n.i16(), V = n.i16(), X = n.i16();
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f.push({ toScene: v === D ? w : v & 65535, from: { x: h, y: A }, to: { x: V, y: X } });
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}
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n.skip(3);
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const g = n.u8(), d = n.u8(), k = n.u8(), b = n.u8(), p = _();
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p.gametype = l === O || l === P || l === M ? l : w, p.pos = { x: c, y: o }, p.scroll = { up: g, down: d, left: k, right: b, style: 0, xtra: new Uint8Array(11) }, p.desc = m.slice(0, x), p.links = f;
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const u = (r, h, A) => {
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p.files[h] = a[r] ? a[r] + A : "";
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};
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if (i === 0)
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u(0, 2, ".bkd"), u(1, 4, ".txt"), u(2, 6, ".txt"), u(3, 7, ".txt"), u(4, 3, ".cmf");
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u(0, 0, ".bkd"), u(3, 1, ".cmf");
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else
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for (let r = 0; r < 9; r++) u(r, r, J[r]);
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s.push(p);
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}
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function ce(e) {
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const t = new F(E + 6 + e.scenes.length * B + 512);
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t.bytes(e.header, E), t.i16(e.scenes.length).i16(e.filesPerScene).i16(e.linksPerScene);
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let s, i;
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return e.pool && e.poolOffsets && e.poolOffsets.length === e.scenes.length && $(e) ? (s = e.pool, i = e.poolOffsets) : { pool: s, offsets: i } = ee(e.scenes), e.scenes.forEach((n, l) => {
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t.u16(n.gametype).i16(n.pos.x).i16(n.pos.y), t.u8(n.scroll.up).u8(n.scroll.down).u8(n.scroll.left).u8(n.scroll.right).u8(n.scroll.style).bytes(n.scroll.xtra, 11), t.u8(n.numLinks), t.cstrOver(n.desc, n.descRaw, x);
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for (let c = 0; c < y; c++) t.u16(i[l][c] ?? 0);
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for (let c = 0; c < S; c++) {
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const o = n.links[c] ?? N();
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t.u16(o.toScene).i16(o.from.x).i16(o.from.y).i16(o.to.x).i16(o.to.y);
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function $(e) {
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const t = e.pool;
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return e.scenes.every(
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(s, i) => s.files.every((n, l) => {
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const c = e.poolOffsets[i][l];
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return (c === 0 || c >= t.length ? "" : L(t.subarray(c))) === n;
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})
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);
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function ee(e) {
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const t = [0], s = /* @__PURE__ */ new Map(), i = e.map(
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(n) => Array.from({ length: y }, (l, c) => {
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const o = n.files[c] ?? "";
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if (!o) return 0;
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let m = s.get(o);
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if (m === void 0) {
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m = t.length, s.set(o, m);
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for (let a = 0; a < o.length; a++) t.push(o.charCodeAt(a) & 255);
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t.push(0);
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}
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return m;
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})
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);
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return { pool: new Uint8Array(t), offsets: i };
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}
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function I(e) {
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return e.gametype === O ? "start" : e.gametype === P ? "end" : e.gametype === M ? "adventure" : "unused";
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}
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function re(e) {
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switch (I(e)) {
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case "start":
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return U;
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case "end":
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return Y;
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default:
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return W;
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}
|
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159
|
+
}
|
|
160
|
+
function ie(e) {
|
|
161
|
+
switch (I(e)) {
|
|
162
|
+
case "start":
|
|
163
|
+
return K;
|
|
164
|
+
case "end":
|
|
165
|
+
return j;
|
|
166
|
+
default:
|
|
167
|
+
return Z;
|
|
168
|
+
}
|
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169
|
+
}
|
|
170
|
+
export {
|
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171
|
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M as ADVTYPE,
|
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172
|
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Z as ADV_EXTS,
|
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173
|
+
W as ADV_FILES,
|
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174
|
+
P as ENDTYPE,
|
|
175
|
+
Y as END_FILES,
|
|
176
|
+
T as GAM_VERSION,
|
|
177
|
+
ne as GRAPHIC_EXTS,
|
|
178
|
+
S as MAXSCENELINKS,
|
|
179
|
+
w as NOSCENE,
|
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180
|
+
x as SCENEDESCLEN,
|
|
181
|
+
y as SCENEFILES,
|
|
182
|
+
O as STARTTYPE,
|
|
183
|
+
U as START_FILES,
|
|
184
|
+
R as defaultHeader,
|
|
185
|
+
N as emptyLink,
|
|
186
|
+
_ as emptyScene,
|
|
187
|
+
re as fileSlotsFor,
|
|
188
|
+
se as newGame,
|
|
189
|
+
oe as parseGame,
|
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190
|
+
I as sceneKind,
|
|
191
|
+
ce as serializeGame,
|
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192
|
+
ie as slotExtensions
|
|
193
|
+
};
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
import { PALETTE_SIZE as G, vga8 as v } from "./palette.js";
|
|
2
|
+
function M(n) {
|
|
3
|
+
return n[0] === 71 && n[1] === 73 && n[2] === 70;
|
|
4
|
+
}
|
|
5
|
+
function B(n) {
|
|
6
|
+
if (!M(n)) throw new Error("Not a GIF file");
|
|
7
|
+
let t = 6;
|
|
8
|
+
const o = () => {
|
|
9
|
+
const r = n[t] | n[t + 1] << 8;
|
|
10
|
+
return t += 2, r;
|
|
11
|
+
};
|
|
12
|
+
o(), o();
|
|
13
|
+
let i = n[t++];
|
|
14
|
+
t += 2;
|
|
15
|
+
const c = new Uint8Array(G), e = (r) => {
|
|
16
|
+
c.fill(0);
|
|
17
|
+
for (let h = 0; h < r; h++)
|
|
18
|
+
c[h * 3] = (n[t++] ?? 0) >> 2, c[h * 3 + 1] = (n[t++] ?? 0) >> 2, c[h * 3 + 2] = (n[t++] ?? 0) >> 2;
|
|
19
|
+
};
|
|
20
|
+
for (i & 128 && e(2 << (i & 7)); ; ) {
|
|
21
|
+
const r = n[t++];
|
|
22
|
+
if (r === 33) {
|
|
23
|
+
for (t++; t < n.length && n[t] !== 0; ) t += n[t] + 1;
|
|
24
|
+
t++;
|
|
25
|
+
} else {
|
|
26
|
+
if (r === 44) break;
|
|
27
|
+
throw new Error("GIF has no image");
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
t += 4;
|
|
31
|
+
const u = o(), l = o();
|
|
32
|
+
i = n[t++];
|
|
33
|
+
const p = (i & 64) !== 0;
|
|
34
|
+
i & 128 && e(2 << (i & 7));
|
|
35
|
+
const w = n[t++], d = [];
|
|
36
|
+
for (; t < n.length; ) {
|
|
37
|
+
const r = n[t++];
|
|
38
|
+
if (!r) break;
|
|
39
|
+
for (let h = 0; h < r && t < n.length; h++) d.push(n[t++]);
|
|
40
|
+
}
|
|
41
|
+
const s = m(Uint8Array.from(d), w, u * l), f = new Uint8Array(u * l);
|
|
42
|
+
if (!p) f.set(s.subarray(0, f.length));
|
|
43
|
+
else {
|
|
44
|
+
let r = 0;
|
|
45
|
+
for (const [h, A] of [
|
|
46
|
+
[0, 8],
|
|
47
|
+
[4, 8],
|
|
48
|
+
[2, 4],
|
|
49
|
+
[1, 2]
|
|
50
|
+
])
|
|
51
|
+
for (let U = h; U < l; U += A)
|
|
52
|
+
f.set(s.subarray(r, r + u), U * u), r += u;
|
|
53
|
+
}
|
|
54
|
+
return { width: u, height: l, pixels: f, palette: c };
|
|
55
|
+
}
|
|
56
|
+
function m(n, t, o, i) {
|
|
57
|
+
const c = new Uint8Array(o), e = 1 << t, u = e + 1, l = new Int16Array(4096), p = new Uint8Array(4096), w = new Uint8Array(4096), d = new Uint8Array(4097);
|
|
58
|
+
let s = t + 1, f = e + 2, r = -1, h = 0, A = 0, U = 0, E = 0;
|
|
59
|
+
for (let a = 0; a < e; a++)
|
|
60
|
+
l[a] = -1, p[a] = a, w[a] = a;
|
|
61
|
+
for (; E < o; ) {
|
|
62
|
+
for (; A < s; ) {
|
|
63
|
+
if (U >= n.length)
|
|
64
|
+
return i && (i.count = E), c;
|
|
65
|
+
h |= n[U++] << A, A += 8;
|
|
66
|
+
}
|
|
67
|
+
const a = h & (1 << s) - 1;
|
|
68
|
+
if (h >>>= s, A -= s, a === e) {
|
|
69
|
+
s = t + 1, f = e + 2, r = -1;
|
|
70
|
+
continue;
|
|
71
|
+
}
|
|
72
|
+
if (a === u) break;
|
|
73
|
+
let g = a, k = 0;
|
|
74
|
+
for (r >= 0 && a >= f && (d[k++] = w[r], g = r); g >= e && k < 4096; )
|
|
75
|
+
d[k++] = p[g], g = l[g];
|
|
76
|
+
d[k++] = g;
|
|
77
|
+
const I = g;
|
|
78
|
+
for (; k > 0 && E < o; ) c[E++] = d[--k];
|
|
79
|
+
r >= 0 && f < 4096 && (l[f] = r, p[f] = I, w[f] = w[r], f++, f === 1 << s && s < 12 && s++), r < 0 && (w[a] = a), r = a;
|
|
80
|
+
}
|
|
81
|
+
return i && (i.count = E), c;
|
|
82
|
+
}
|
|
83
|
+
function F(n) {
|
|
84
|
+
const t = [], o = (e) => t.push(e & 255, e >> 8 & 255);
|
|
85
|
+
t.push(71, 73, 70, 56, 55, 97), o(n.width), o(n.height), t.push(247, 0, 0);
|
|
86
|
+
for (let e = 0; e < G; e++) t.push(v(n.palette[e]));
|
|
87
|
+
t.push(44), o(0), o(0), o(n.width), o(n.height), t.push(0);
|
|
88
|
+
const i = 8;
|
|
89
|
+
t.push(i);
|
|
90
|
+
const c = x(n.pixels, i);
|
|
91
|
+
for (let e = 0; e < c.length; e += 255) {
|
|
92
|
+
const u = Math.min(255, c.length - e);
|
|
93
|
+
t.push(u);
|
|
94
|
+
for (let l = 0; l < u; l++) t.push(c[e + l]);
|
|
95
|
+
}
|
|
96
|
+
return t.push(0, 59), Uint8Array.from(t);
|
|
97
|
+
}
|
|
98
|
+
function x(n, t) {
|
|
99
|
+
const o = 1 << t, i = o + 1, c = [];
|
|
100
|
+
let e = t + 1, u = i + 1, l = 0, p = 0;
|
|
101
|
+
const w = (f) => {
|
|
102
|
+
for (l |= f << p, p += e; p >= 8; )
|
|
103
|
+
c.push(l & 255), l >>>= 8, p -= 8;
|
|
104
|
+
};
|
|
105
|
+
let d = /* @__PURE__ */ new Map();
|
|
106
|
+
if (w(o), n.length === 0)
|
|
107
|
+
return w(i), p && c.push(l & 255), Uint8Array.from(c);
|
|
108
|
+
let s = n[0];
|
|
109
|
+
for (let f = 1; f < n.length; f++) {
|
|
110
|
+
const r = n[f], h = s << 8 | r, A = d.get(h);
|
|
111
|
+
if (A !== void 0) {
|
|
112
|
+
s = A;
|
|
113
|
+
continue;
|
|
114
|
+
}
|
|
115
|
+
w(s), u < 4096 ? (d.set(h, u++), u > 1 << e && e < 12 && e++) : (w(o), d = /* @__PURE__ */ new Map(), e = t + 1, u = i + 1), s = r;
|
|
116
|
+
}
|
|
117
|
+
return w(s), w(i), p && c.push(l & 255), Uint8Array.from(c);
|
|
118
|
+
}
|
|
119
|
+
export {
|
|
120
|
+
B as decodeGif,
|
|
121
|
+
F as encodeGif,
|
|
122
|
+
M as isGif,
|
|
123
|
+
m as lzwDecode,
|
|
124
|
+
x as lzwEncode
|
|
125
|
+
};
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { R as c, l as o, t as a } from "../binary-D7wuaC5g.js";
|
|
2
|
+
function p(n) {
|
|
3
|
+
const e = new c(n), t = e.i16(), s = e.i16(), i = o(n.subarray(4, 43)).split(/[\r\n\0]/)[0].trim();
|
|
4
|
+
return { x: t, y: s, gif: i };
|
|
5
|
+
}
|
|
6
|
+
function u(n) {
|
|
7
|
+
const e = a(n.gif), t = new Uint8Array(4 + e.length);
|
|
8
|
+
return t[0] = n.x & 255, t[1] = n.x >> 8 & 255, t[2] = n.y & 255, t[3] = n.y >> 8 & 255, t.set(e, 4), t;
|
|
9
|
+
}
|
|
10
|
+
function f(n) {
|
|
11
|
+
const e = [];
|
|
12
|
+
for (const t of o(n).split(`
|
|
13
|
+
`)) {
|
|
14
|
+
const s = t.replace(/[\r\x1a]/g, ""), r = /^([^ ]{0,15})[^ ]* *(.*)$/.exec(s);
|
|
15
|
+
if (!r || !r[1]) continue;
|
|
16
|
+
const i = r[2].trim();
|
|
17
|
+
e.push({ name: r[1].toLowerCase(), pause: i ? parseInt(i, 10) || 0 : void 0 });
|
|
18
|
+
}
|
|
19
|
+
return e;
|
|
20
|
+
}
|
|
21
|
+
function x(n) {
|
|
22
|
+
return a(n.map((e) => e.pause === void 0 ? e.name : `${e.name} ${e.pause}`).join(`\r
|
|
23
|
+
`) + `\r
|
|
24
|
+
`);
|
|
25
|
+
}
|
|
26
|
+
function m(n) {
|
|
27
|
+
const e = o(n).replace(/\x1a.*$/s, "").replace(/\r\n/g, `
|
|
28
|
+
`), t = [];
|
|
29
|
+
for (let s = 0; s < e.length; ) {
|
|
30
|
+
let r = s;
|
|
31
|
+
for (; r < e.length && r - s < 31 && e[r++] !== `
|
|
32
|
+
`; )
|
|
33
|
+
;
|
|
34
|
+
t.push(e.slice(s, r).replace(/\n$/, "")), s = r;
|
|
35
|
+
}
|
|
36
|
+
return t;
|
|
37
|
+
}
|
|
38
|
+
export {
|
|
39
|
+
p as parseBackdrop,
|
|
40
|
+
f as parseSlideList,
|
|
41
|
+
u as serializeBackdrop,
|
|
42
|
+
x as serializeSlideList,
|
|
43
|
+
m as textLines
|
|
44
|
+
};
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { R as m, W as f } from "../binary-D7wuaC5g.js";
|
|
2
|
+
const e = 100, a = 100, u = 200, s = e * a;
|
|
3
|
+
function l(t) {
|
|
4
|
+
const r = new m(t), n = new Uint8Array(s), c = new Uint8Array(s);
|
|
5
|
+
for (let o = 0; o < s; o++)
|
|
6
|
+
n[o] = r.u8(), c[o] = r.u8();
|
|
7
|
+
const i = [];
|
|
8
|
+
for (let o = 0; o < u; o++)
|
|
9
|
+
i.push({ monnum: r.u8(), status: r.i16(), xtra: r.u8(), curx: r.i16(), cury: r.i16(), extra: r.i16() });
|
|
10
|
+
return { blocks: n, mons: c, monsters: i };
|
|
11
|
+
}
|
|
12
|
+
function y(t) {
|
|
13
|
+
const r = new f(s * 2 + u * 10);
|
|
14
|
+
for (let n = 0; n < s; n++) r.u8(t.blocks[n]).u8(t.mons[n]);
|
|
15
|
+
for (const n of t.monsters) r.u8(n.monnum).i16(n.status).u8(n.xtra).i16(n.curx).i16(n.cury).i16(n.extra);
|
|
16
|
+
return r.toBytes();
|
|
17
|
+
}
|
|
18
|
+
function M() {
|
|
19
|
+
return {
|
|
20
|
+
blocks: new Uint8Array(s),
|
|
21
|
+
mons: new Uint8Array(s).fill(u),
|
|
22
|
+
monsters: Array.from({ length: u }, () => ({ monnum: 64, status: 0, xtra: 0, curx: 0, cury: 0, extra: 0 }))
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
function w(t) {
|
|
26
|
+
t.mons.fill(u), t.monsters.forEach((r, n) => {
|
|
27
|
+
r.monnum < 64 && r.curx >= 0 && r.curx < e && r.cury >= 0 && r.cury < a && (t.mons[r.cury * e + r.curx] = n);
|
|
28
|
+
});
|
|
29
|
+
}
|
|
30
|
+
export {
|
|
31
|
+
u as LASTMM,
|
|
32
|
+
e as MLEN,
|
|
33
|
+
a as MWID,
|
|
34
|
+
M as newMap,
|
|
35
|
+
l as parseMap,
|
|
36
|
+
w as reindexMonsters,
|
|
37
|
+
y as serializeMap
|
|
38
|
+
};
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { W as R, R as g } from "../binary-D7wuaC5g.js";
|
|
2
|
+
const e = 64, p = 20, l = 10, L = 300, C = 0, V = 1;
|
|
3
|
+
function a(t) {
|
|
4
|
+
return { x: t.i16(), y: t.i16(), pic: t.i16(), orient: t.i16() };
|
|
5
|
+
}
|
|
6
|
+
function f(t, o) {
|
|
7
|
+
t.i16(o.x).i16(o.y).i16(o.pic).i16(o.orient);
|
|
8
|
+
}
|
|
9
|
+
function j(t) {
|
|
10
|
+
const o = t.i16(), n = t.i16(), c = t.i16(), M = t.i16(), h = t.u8(), y = t.i8(), s = [];
|
|
11
|
+
for (let i = 0; i <= p; i++) s.push([t.i16(), t.i16()]);
|
|
12
|
+
const d = t.u32(), w = t.i8(), A = t.i16(), x = t.bytesOf(21), T = t.i16(), E = t.i16(), O = t.i16(), S = [t.i16(), t.i16()], r = [[], []];
|
|
13
|
+
for (let i = 0; i < 2; i++) for (let u = 0; u < l; u++) r[i].push(a(t));
|
|
14
|
+
const N = a(t);
|
|
15
|
+
return { used: o, fly: n, jump: c, stick: M, power: h, thru: y, pic: s, lasttime: d, newmon: w, upscore: A, xtra: x, activate: T, end: E, towards: O, close: S, march: r, cur: N };
|
|
16
|
+
}
|
|
17
|
+
function k(t, o) {
|
|
18
|
+
t.i16(o.used).i16(o.fly).i16(o.jump).i16(o.stick).u8(o.power).i8(o.thru);
|
|
19
|
+
for (const [n, c] of o.pic) t.i16(n).i16(c);
|
|
20
|
+
t.u32(o.lasttime).i8(o.newmon).i16(o.upscore).bytes(o.xtra, 21).i16(o.activate).i16(o.end).i16(o.towards).i16(o.close[0]).i16(o.close[1]);
|
|
21
|
+
for (const n of o.march) for (const c of n) f(t, c);
|
|
22
|
+
f(t, o.cur);
|
|
23
|
+
}
|
|
24
|
+
function W(t) {
|
|
25
|
+
const o = new g(t);
|
|
26
|
+
return Array.from({ length: e }, () => j(o));
|
|
27
|
+
}
|
|
28
|
+
function z(t) {
|
|
29
|
+
const o = new R(e * L);
|
|
30
|
+
for (const n of t) k(o, n);
|
|
31
|
+
return o.toBytes();
|
|
32
|
+
}
|
|
33
|
+
function v() {
|
|
34
|
+
const t = Array.from({ length: p + 1 }, () => [100, 1]), o = () => Array.from({ length: l }, () => ({ x: 0, y: 0, pic: 0, orient: 0 }));
|
|
35
|
+
return {
|
|
36
|
+
used: 0,
|
|
37
|
+
fly: 0,
|
|
38
|
+
jump: 0,
|
|
39
|
+
stick: 0,
|
|
40
|
+
power: 1,
|
|
41
|
+
thru: 1,
|
|
42
|
+
pic: t,
|
|
43
|
+
lasttime: 0,
|
|
44
|
+
newmon: e,
|
|
45
|
+
upscore: 0,
|
|
46
|
+
xtra: new Uint8Array(21),
|
|
47
|
+
activate: 0,
|
|
48
|
+
end: 0,
|
|
49
|
+
towards: 0,
|
|
50
|
+
close: [0, 0],
|
|
51
|
+
march: [o(), o()],
|
|
52
|
+
cur: { x: 0, y: 0, pic: 0, orient: 0 }
|
|
53
|
+
};
|
|
54
|
+
}
|
|
55
|
+
function B() {
|
|
56
|
+
return Array.from({ length: e }, () => v());
|
|
57
|
+
}
|
|
58
|
+
export {
|
|
59
|
+
V as ATTACKMOVEMENT,
|
|
60
|
+
e as LASTMON,
|
|
61
|
+
p as LASTSL,
|
|
62
|
+
l as MAXMARCH,
|
|
63
|
+
L as MONSTER_SIZE,
|
|
64
|
+
C as NORMALMOVEMENT,
|
|
65
|
+
v as emptyMonster,
|
|
66
|
+
B as newMonsterSet,
|
|
67
|
+
W as parseMonsters,
|
|
68
|
+
z as serializeMonsters
|
|
69
|
+
};
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
const T = 768;
|
|
2
|
+
function h(t) {
|
|
3
|
+
const r = new Uint8Array(768);
|
|
4
|
+
return r.set(t.subarray(0, 768)), r;
|
|
5
|
+
}
|
|
6
|
+
function A(t) {
|
|
7
|
+
return t.slice(0, 768);
|
|
8
|
+
}
|
|
9
|
+
function P(t) {
|
|
10
|
+
const r = new Uint32Array(256);
|
|
11
|
+
for (let n = 0; n < 256; n++)
|
|
12
|
+
r[n] = 255 << 24 | u(t[n * 3 + 2]) << 16 | u(t[n * 3 + 1]) << 8 | u(t[n * 3]);
|
|
13
|
+
return r;
|
|
14
|
+
}
|
|
15
|
+
function u(t) {
|
|
16
|
+
const r = t & 63;
|
|
17
|
+
return r << 2 | r >> 4;
|
|
18
|
+
}
|
|
19
|
+
function b(t, r) {
|
|
20
|
+
return `rgb(${u(t[r * 3])},${u(t[r * 3 + 1])},${u(t[r * 3 + 2])})`;
|
|
21
|
+
}
|
|
22
|
+
function d(t, r, n, e) {
|
|
23
|
+
let o = 0, s = 1 / 0;
|
|
24
|
+
for (let c = 0; c < 256; c++) {
|
|
25
|
+
const i = (t[c * 3] & 63) - r, f = (t[c * 3 + 1] & 63) - n, a = (t[c * 3 + 2] & 63) - e, E = i * i + f * f + a * a;
|
|
26
|
+
E < s && (s = E, o = c);
|
|
27
|
+
}
|
|
28
|
+
return o;
|
|
29
|
+
}
|
|
30
|
+
function I() {
|
|
31
|
+
const t = new Uint8Array(768);
|
|
32
|
+
for (let n = 0; n < 16; n++) t.set([n * 4 + 3, n * 4 + 3, n * 4 + 3], n * 3);
|
|
33
|
+
let r = 16;
|
|
34
|
+
for (let n = 0; n < 6; n++)
|
|
35
|
+
for (let e = 0; e < 6; e++) for (let o = 0; o < 6; o++) t.set([Math.round(n * 63 / 5), Math.round(e * 63 / 5), Math.round(o * 63 / 5)], r++ * 3);
|
|
36
|
+
for (; r < 255; r++) {
|
|
37
|
+
const n = (r - 232) / 23 * 6, [e, o, s] = l(n, 1, 1);
|
|
38
|
+
t.set([e, o, s], r * 3);
|
|
39
|
+
}
|
|
40
|
+
return t.set([63, 0, 63], 765), t;
|
|
41
|
+
}
|
|
42
|
+
function l(t, r, n) {
|
|
43
|
+
const e = (o) => {
|
|
44
|
+
const s = (o + t) % 6;
|
|
45
|
+
return Math.round(63 * (n - n * r * Math.max(0, Math.min(s, 4 - s, 1))));
|
|
46
|
+
};
|
|
47
|
+
return [e(5), e(3), e(1)];
|
|
48
|
+
}
|
|
49
|
+
export {
|
|
50
|
+
T as PALETTE_SIZE,
|
|
51
|
+
I as defaultPalette,
|
|
52
|
+
d as matchColor,
|
|
53
|
+
b as paletteCss,
|
|
54
|
+
P as paletteToRGBA,
|
|
55
|
+
h as parsePalette,
|
|
56
|
+
A as serializePalette,
|
|
57
|
+
u as vga8
|
|
58
|
+
};
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { R as i, W as s } from "../binary-D7wuaC5g.js";
|
|
2
|
+
const r = 1e3;
|
|
3
|
+
function a(t) {
|
|
4
|
+
const e = new i(t), o = [], c = Math.min(r, Math.floor(t.length / 3));
|
|
5
|
+
for (let n = 0; n < c; n++) o.push({ delta: e.u16(), key: e.u8() });
|
|
6
|
+
return o;
|
|
7
|
+
}
|
|
8
|
+
function l(t) {
|
|
9
|
+
const e = new s(t.length * 3);
|
|
10
|
+
for (const o of t.slice(0, r)) e.u16(o.delta).u8(o.key);
|
|
11
|
+
return e.toBytes();
|
|
12
|
+
}
|
|
13
|
+
export {
|
|
14
|
+
r as RECLEN,
|
|
15
|
+
a as parseRecording,
|
|
16
|
+
l as serializeRecording
|
|
17
|
+
};
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { R as f, W as u } from "../binary-D7wuaC5g.js";
|
|
2
|
+
const e = 30, s = 36, d = e * s * 2 + e * 9, w = [
|
|
3
|
+
"Help (hit points up)",
|
|
4
|
+
"Kill monster",
|
|
5
|
+
"Add money",
|
|
6
|
+
"Subtract money",
|
|
7
|
+
"Add life",
|
|
8
|
+
"Add score",
|
|
9
|
+
"Subtract score",
|
|
10
|
+
"Add other counter",
|
|
11
|
+
"Subtract other counter"
|
|
12
|
+
];
|
|
13
|
+
function A(i) {
|
|
14
|
+
const n = new f(i), o = [];
|
|
15
|
+
for (let r = 0; r < e; r++) {
|
|
16
|
+
const c = new Uint16Array(s);
|
|
17
|
+
for (let a = 0; a < s; a++) c[a] = n.u16();
|
|
18
|
+
o.push(c);
|
|
19
|
+
}
|
|
20
|
+
const t = [];
|
|
21
|
+
for (let r = 0; r < e; r++) t.push(n.bytesOf(9));
|
|
22
|
+
const l = t.map((r) => new f(r).cstr(9));
|
|
23
|
+
return { freqs: o, digital: l, digitalRaw: t };
|
|
24
|
+
}
|
|
25
|
+
function y(i) {
|
|
26
|
+
const n = new u(d);
|
|
27
|
+
for (const o of i.freqs) for (let t = 0; t < s; t++) n.u16(o[t] ?? 0);
|
|
28
|
+
return i.digital.forEach((o, t) => n.cstrOver(o, i.digitalRaw[t], 9)), n.toBytes();
|
|
29
|
+
}
|
|
30
|
+
function p() {
|
|
31
|
+
return {
|
|
32
|
+
freqs: Array.from({ length: e }, () => new Uint16Array(s)),
|
|
33
|
+
digital: new Array(e).fill(""),
|
|
34
|
+
digitalRaw: Array.from({ length: e }, () => new Uint8Array(9))
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
export {
|
|
38
|
+
e as LASTSND,
|
|
39
|
+
s as NUMFREQ,
|
|
40
|
+
w as SOUND_NAMES,
|
|
41
|
+
p as newSoundSet,
|
|
42
|
+
A as parseSoundSet,
|
|
43
|
+
y as serializeSoundSet
|
|
44
|
+
};
|