@lewismoten/gamemaker-sandbox-tools 0.0.0-stage → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (127) hide show
  1. package/LICENSE +24 -0
  2. package/NOTICE.md +19 -0
  3. package/README.md +76 -2
  4. package/dist/audio.js +140 -0
  5. package/dist/binary-D7wuaC5g.js +120 -0
  6. package/dist/drawing.js +871 -0
  7. package/dist/formats/blocks.js +103 -0
  8. package/dist/formats/character.js +83 -0
  9. package/dist/formats/cmf.js +37 -0
  10. package/dist/formats/fli.js +296 -0
  11. package/dist/formats/fliLimits.js +54 -0
  12. package/dist/formats/game.js +193 -0
  13. package/dist/formats/gif.js +125 -0
  14. package/dist/formats/graphicScripts.js +44 -0
  15. package/dist/formats/map.js +38 -0
  16. package/dist/formats/monster.js +69 -0
  17. package/dist/formats/palette.js +58 -0
  18. package/dist/formats/recording.js +17 -0
  19. package/dist/formats/sound.js +44 -0
  20. package/dist/formats/voc.js +303 -0
  21. package/dist/images.js +50 -0
  22. package/dist/pixels-DzfIIUOl.js +76 -0
  23. package/dist/simulation.js +2776 -0
  24. package/dist/types/games/kit/blit.d.ts +10 -0
  25. package/dist/types/games/kit/clips.d.ts +36 -0
  26. package/dist/types/games/kit/gameSim.d.ts +108 -0
  27. package/dist/types/games/kit/music.d.ts +1 -0
  28. package/dist/types/games/kit/palette.d.ts +16 -0
  29. package/dist/types/games/kit/pcText.d.ts +8 -0
  30. package/dist/types/games/kit/pixels.d.ts +26 -0
  31. package/dist/types/games/kit/reel.d.ts +34 -0
  32. package/dist/types/games/kit/sceneSim.d.ts +84 -0
  33. package/dist/types/games/kit/shading.d.ts +11 -0
  34. package/dist/types/games/kit/sound.d.ts +29 -0
  35. package/dist/types/games/kit/textBounds.d.ts +51 -0
  36. package/dist/types/games/kit/tune.d.ts +6 -0
  37. package/dist/types/web/packages/tools/src/audio.d.ts +3 -0
  38. package/dist/types/web/packages/tools/src/colors.d.ts +20 -0
  39. package/dist/types/web/packages/tools/src/drawing.d.ts +10 -0
  40. package/dist/types/web/packages/tools/src/images.d.ts +2 -0
  41. package/dist/types/web/packages/tools/src/microFont.d.ts +1 -0
  42. package/dist/types/web/packages/tools/src/simulation.d.ts +3 -0
  43. package/dist/types/web/packages/tools/src/text.d.ts +41 -0
  44. package/dist/types/web/scripts/cdGames.d.ts +103 -0
  45. package/dist/types/web/scripts/gameShots.d.ts +12 -0
  46. package/dist/types/web/scripts/ogImage.d.ts +21 -0
  47. package/dist/types/web/src/assistant/png.d.ts +10 -0
  48. package/dist/types/web/src/audio/cmfLoad.d.ts +7 -0
  49. package/dist/types/web/src/audio/cmfPlayer.d.ts +69 -0
  50. package/dist/types/web/src/audio/compose.d.ts +51 -0
  51. package/dist/types/web/src/audio/context.d.ts +12 -0
  52. package/dist/types/web/src/audio/engine.d.ts +39 -0
  53. package/dist/types/web/src/audio/music.worklet.d.ts +14 -0
  54. package/dist/types/web/src/audio/opl.d.ts +37 -0
  55. package/dist/types/web/src/audio/output.d.ts +13 -0
  56. package/dist/types/web/src/desk/boxes/boxFacts.d.ts +85 -0
  57. package/dist/types/web/src/dosPlayer/fileExtensions.d.ts +44 -0
  58. package/dist/types/web/src/dosPlayer/patchRules.d.ts +24 -0
  59. package/dist/types/web/src/dosPlayer/patchTable.d.ts +80 -0
  60. package/dist/types/web/src/edition.d.ts +6 -0
  61. package/dist/types/web/src/eggs/eggState.d.ts +26 -0
  62. package/dist/types/web/src/eggs/eggs.d.ts +31 -0
  63. package/dist/types/web/src/engine/character.d.ts +30 -0
  64. package/dist/types/web/src/engine/funcKeys.d.ts +33 -0
  65. package/dist/types/web/src/engine/game.d.ts +52 -0
  66. package/dist/types/web/src/engine/keys.d.ts +17 -0
  67. package/dist/types/web/src/engine/machine.d.ts +99 -0
  68. package/dist/types/web/src/engine/menus.d.ts +46 -0
  69. package/dist/types/web/src/engine/monsters.d.ts +19 -0
  70. package/dist/types/web/src/engine/playGain.d.ts +11 -0
  71. package/dist/types/web/src/engine/playerLook.d.ts +26 -0
  72. package/dist/types/web/src/engine/recorder.d.ts +60 -0
  73. package/dist/types/web/src/engine/render.d.ts +8 -0
  74. package/dist/types/web/src/engine/scene.d.ts +156 -0
  75. package/dist/types/web/src/engine/scroll.d.ts +16 -0
  76. package/dist/types/web/src/engine/showGraphic.d.ts +39 -0
  77. package/dist/types/web/src/engine/slowPc.d.ts +62 -0
  78. package/dist/types/web/src/engine/touch.d.ts +33 -0
  79. package/dist/types/web/src/engine/world.d.ts +215 -0
  80. package/dist/types/web/src/export/gameAbout.d.ts +15 -0
  81. package/dist/types/web/src/formats/binary.d.ts +44 -0
  82. package/dist/types/web/src/formats/blocks.d.ts +52 -0
  83. package/dist/types/web/src/formats/character.d.ts +65 -0
  84. package/dist/types/web/src/formats/cmf.d.ts +33 -0
  85. package/dist/types/web/src/formats/fli.d.ts +45 -0
  86. package/dist/types/web/src/formats/fliLimits.d.ts +13 -0
  87. package/dist/types/web/src/formats/game.d.ts +72 -0
  88. package/dist/types/web/src/formats/gif.d.ts +15 -0
  89. package/dist/types/web/src/formats/graphicScripts.d.ts +18 -0
  90. package/dist/types/web/src/formats/highscore.d.ts +10 -0
  91. package/dist/types/web/src/formats/map.d.ts +24 -0
  92. package/dist/types/web/src/formats/monster.d.ts +48 -0
  93. package/dist/types/web/src/formats/palette.d.ts +15 -0
  94. package/dist/types/web/src/formats/recording.d.ts +7 -0
  95. package/dist/types/web/src/formats/sound.d.ts +13 -0
  96. package/dist/types/web/src/formats/voc.d.ts +13 -0
  97. package/dist/types/web/src/gfx/cp437Glyphs.d.ts +2 -0
  98. package/dist/types/web/src/gfx/font8x8.d.ts +2 -0
  99. package/dist/types/web/src/gfx/levelPicture.d.ts +81 -0
  100. package/dist/types/web/src/gfx/screen.d.ts +46 -0
  101. package/dist/types/web/src/gfx/titlePicture.d.ts +21 -0
  102. package/dist/types/web/src/input/chords.d.ts +22 -0
  103. package/dist/types/web/src/input/deskMouse.d.ts +14 -0
  104. package/dist/types/web/src/input/keyboard.d.ts +39 -0
  105. package/dist/types/web/src/input/scancodes.d.ts +3 -0
  106. package/dist/types/web/src/manual/printables/types.d.ts +277 -0
  107. package/dist/types/web/src/project/bizarre.d.ts +28 -0
  108. package/dist/types/web/src/project/companion.d.ts +35 -0
  109. package/dist/types/web/src/project/diskFacts.d.ts +30 -0
  110. package/dist/types/web/src/project/files.d.ts +124 -0
  111. package/dist/types/web/src/project/gameFiles.d.ts +49 -0
  112. package/dist/types/web/src/project/gamePack.d.ts +17 -0
  113. package/dist/types/web/src/project/health.d.ts +30 -0
  114. package/dist/types/web/src/project/secretGames.d.ts +19 -0
  115. package/dist/types/web/src/project/storage.d.ts +46 -0
  116. package/dist/types/web/src/project/streamGame.d.ts +38 -0
  117. package/dist/types/web/src/project/zip.d.ts +33 -0
  118. package/dist/types/web/src/retro/dos/disks.d.ts +33 -0
  119. package/dist/types/web/src/retro/text/cp437.d.ts +4 -0
  120. package/dist/types/web/src/seededRandom.d.ts +6 -0
  121. package/dist/types/web/src/tinHearts/deskHearts.d.ts +33 -0
  122. package/dist/types/web/src/tinHearts/manifest.d.ts +30 -0
  123. package/dist/types/web/src/tinHearts/tinHearts.d.ts +84 -0
  124. package/dist/types/web/src/walkthrough/format.d.ts +92 -0
  125. package/dist/types/web/src/walkthrough/madeUpScores.d.ts +6 -0
  126. package/dist/types/web/src/walkthrough/runtime.d.ts +134 -0
  127. package/package.json +60 -4
@@ -0,0 +1,103 @@
1
+ import { W as r, R as u } from "../binary-D7wuaC5g.js";
2
+ const c = 20, i = c * c, l = 420, a = 150, f = 100, B = 50, h = 255, S = 1, w = 2, T = 4, A = 8, m = { bbl: a, mbl: f, cbl: B };
3
+ function L(e, t = !1) {
4
+ return {
5
+ pixels: new Uint8Array(i).fill(t ? h : 0),
6
+ birthMon: 0,
7
+ birthTime: 0,
8
+ xtra: new Uint8Array(2),
9
+ solid: 0,
10
+ hitpt: 0,
11
+ scorePts: 0,
12
+ chHitPt: 0,
13
+ nextBl: e,
14
+ ntime: 0,
15
+ touchBl: e,
16
+ grav: 0,
17
+ obj: 0,
18
+ effect: 0,
19
+ eamt: 0
20
+ };
21
+ }
22
+ function O(e) {
23
+ return {
24
+ pixels: e.bytesOf(i),
25
+ birthMon: e.u8(),
26
+ birthTime: e.i16(),
27
+ xtra: e.bytesOf(2),
28
+ solid: e.u8(),
29
+ hitpt: e.u8(),
30
+ scorePts: e.i16(),
31
+ chHitPt: e.i16(),
32
+ nextBl: e.u8(),
33
+ ntime: e.i16(),
34
+ touchBl: e.u8(),
35
+ grav: e.i8(),
36
+ obj: e.u8(),
37
+ effect: e.u8(),
38
+ eamt: e.i16()
39
+ };
40
+ }
41
+ function p(e, t) {
42
+ e.bytes(t.pixels, i).u8(t.birthMon).i16(t.birthTime).bytes(t.xtra, 2).u8(t.solid).u8(t.hitpt).i16(t.scorePts).i16(t.chHitPt).u8(t.nextBl).i16(t.ntime).u8(t.touchBl).i8(t.grav).u8(t.obj).u8(t.effect).i16(t.eamt);
43
+ }
44
+ function b(e, t) {
45
+ const n = new u(e), o = [];
46
+ for (let s = 0; s < t; s++) o.push(O(n));
47
+ return o;
48
+ }
49
+ function C(e) {
50
+ const t = new r(e.length * l);
51
+ for (const n of e) p(t, n);
52
+ return t.toBytes();
53
+ }
54
+ function R(e) {
55
+ const t = e !== "bbl";
56
+ return Array.from({ length: m[e] }, (n, o) => L(o, t));
57
+ }
58
+ function d(e, t, n) {
59
+ const o = c - 1, s = e & 255;
60
+ switch (s > 7 ? 7 : s) {
61
+ case 1:
62
+ return (o - t) * c + n;
63
+ // p[L-j][k]
64
+ case 2:
65
+ return (o - n) * c + (o - t);
66
+ // p[L-k][L-j]
67
+ case 3:
68
+ return t * c + (o - n);
69
+ // p[j][L-k]
70
+ case 4:
71
+ return n * c + (o - t);
72
+ // p[k][L-j]
73
+ case 5:
74
+ return t * c + n;
75
+ // p[j][k]
76
+ case 6:
77
+ return (o - n) * c + t;
78
+ // p[L-k][j]
79
+ case 7:
80
+ return (o - t) * c + (o - n);
81
+ // p[L-j][L-k]
82
+ default:
83
+ return n * c + t;
84
+ }
85
+ }
86
+ export {
87
+ a as BACKBL,
88
+ c as BLEN,
89
+ m as BLOCK_COUNTS,
90
+ l as BLOCK_SIZE,
91
+ B as CHARBL,
92
+ f as MONBL,
93
+ T as SOLBOT,
94
+ A as SOLLEF,
95
+ w as SOLRIG,
96
+ S as SOLTOP,
97
+ h as TRANSPARENT,
98
+ L as emptyBlock,
99
+ R as newBlockSet,
100
+ d as orientIndex,
101
+ b as parseBlocks,
102
+ C as serializeBlocks
103
+ };
@@ -0,0 +1,83 @@
1
+ import { R as d, W as A } from "../binary-D7wuaC5g.js";
2
+ const r = 20, u = 10, a = 10, c = r + 10, S = 32767, s = 3784, b = 0, q = 1, v = 2, C = 3, I = 4, Q = ["Idle", "Die", "Hurt", "Pick up", "Drop"];
3
+ function k(t) {
4
+ return { x: t.i16(), y: t.i16(), orient: t.u16(), pic1: t.u16(), pic2: t.u16(), pause: t.u16(), extra: t.bytesOf(5) };
5
+ }
6
+ function w(t, e) {
7
+ t.i16(e.x).i16(e.y).u16(e.orient).u16(e.pic1).u16(e.pic2).u16(e.pause).bytes(e.extra, 5);
8
+ }
9
+ function R(t) {
10
+ const e = [];
11
+ for (let n = 0; n < u; n++) e.push(k(t));
12
+ return {
13
+ frames: e,
14
+ key: t.u16(),
15
+ sound: t.i8(),
16
+ on: t.i8(),
17
+ bloc: t.u8(),
18
+ ground: t.i8(),
19
+ jstkBut: t.i8(),
20
+ jstkMov: t.i8(),
21
+ norepeat: t.i8(),
22
+ momentum: t.i8(),
23
+ xtra: t.bytesOf(5)
24
+ };
25
+ }
26
+ function M(t, e) {
27
+ for (const n of e.frames) w(t, n);
28
+ t.u16(e.key).i8(e.sound).i8(e.on).u8(e.bloc).i8(e.ground).i8(e.jstkBut).i8(e.jstkMov).i8(e.norepeat).i8(e.momentum).bytes(e.xtra, 5);
29
+ }
30
+ function U(t) {
31
+ const e = new d(t), n = [];
32
+ for (let o = 0; o < r; o++) n.push(R(e));
33
+ const i = [e.i16(), e.i16(), e.i16()], p = [e.i16(), e.i16(), e.i16()], y = e.i8(), E = e.i8(), l = e.bytesOf(a), f = [];
34
+ for (let o = 0; o < c; o++) f.push(e.i16());
35
+ const x = e.bytesOf(s);
36
+ return { sequences: n, x: i, y: p, cframe: y, cseq: E, inv: l, meter: f, rest: x };
37
+ }
38
+ function j(t) {
39
+ const e = new A(s * 2);
40
+ for (const n of t.sequences) M(e, n);
41
+ for (const n of t.x) e.i16(n);
42
+ for (const n of t.y) e.i16(n);
43
+ e.i8(t.cframe).i8(t.cseq).bytes(t.inv, a);
44
+ for (const n of t.meter) e.i16(n);
45
+ return e.bytes(t.rest, s), e.toBytes();
46
+ }
47
+ function m(t = !1) {
48
+ return { x: 0, y: 0, orient: 0, pic1: 50, pic2: t ? 51 : 50, pause: 1, extra: new Uint8Array(5) };
49
+ }
50
+ function D() {
51
+ const t = [];
52
+ for (let n = 0; n < r; n++) {
53
+ const i = Array.from({ length: u }, () => m(!0));
54
+ n === b && (i[0] = { ...m(), pic1: 0, pic2: 1, pause: 2 }), t.push({ frames: i, key: 0, sound: 30, on: 0, bloc: 150, ground: 0, jstkBut: 0, jstkMov: 0, norepeat: 0, momentum: 0, xtra: new Uint8Array(5) });
55
+ }
56
+ const e = new Array(c).fill(S);
57
+ e[0] = 100, e[1] = 3;
58
+ for (let n = r; n < c; n++) e[n] = 1;
59
+ return { sequences: t, x: [0, 0, 0], y: [0, 0, 0], cframe: 0, cseq: 0, inv: new Uint8Array(a).fill(150), meter: e, rest: new Uint8Array(s) };
60
+ }
61
+ function O(t) {
62
+ const e = t.frames.findIndex((n) => n.pic2 === 51);
63
+ return e < 0 ? u : e;
64
+ }
65
+ export {
66
+ s as CHR_RECORD_SIZE,
67
+ q as DIESEQ,
68
+ I as DROPSEQ,
69
+ v as HURTSEQ,
70
+ b as IDLESEQ,
71
+ S as INF_REPEAT,
72
+ u as MAXFRAME,
73
+ a as MAXINV,
74
+ r as MAXSEQ,
75
+ c as METERS,
76
+ C as PICKUPSEQ,
77
+ Q as SEQUENCE_NAMES,
78
+ m as emptyFrame,
79
+ O as frameCount,
80
+ D as newCharacter,
81
+ U as parseCharacter,
82
+ j as serializeCharacter
83
+ };
@@ -0,0 +1,37 @@
1
+ import { R as k } from "../binary-D7wuaC5g.js";
2
+ const h = 146;
3
+ function U(t) {
4
+ return t[0] === 67 && t[1] === 84 && t[2] === 77 && t[3] === 70;
5
+ }
6
+ function w(t) {
7
+ if (!U(t)) throw new Error("Not a CMF file");
8
+ const s = new k(t, 4), i = s.u16(), l = s.u16(), o = s.u16(), u = s.u16(), a = s.u16();
9
+ s.skip(6);
10
+ const f = s.bytesOf(16), r = s.u16(), e = s.u16(), c = [];
11
+ for (let n = 0; n < r; n++) c.push(new k(t, l + n * 16).bytesOf(16));
12
+ return { version: i, ticksPerBeat: u, clockTicks: a, channelUsed: f, instruments: c, basicTempo: e, music: t.subarray(o) };
13
+ }
14
+ function p(t) {
15
+ const s = [t & 127];
16
+ for (t >>>= 7; t > 0; t >>>= 7) s.unshift(t & 127 | 128);
17
+ return s;
18
+ }
19
+ function E(t) {
20
+ const i = t.instruments.slice(0, 128), l = new Uint8Array(16), o = [];
21
+ let u = 0;
22
+ for (const c of [...t.events].sort((n, m) => n.tick - m.tick)) {
23
+ const n = Math.max(u, Math.round(c.tick));
24
+ o.push(...p(n - u), ...c.data), u = n;
25
+ const m = c.data[0];
26
+ m >= 128 && m < 240 && (l[m & 15] = 1);
27
+ }
28
+ o.push(0, 255, 47, 0);
29
+ const a = 40, f = a + i.length * 16, r = new Uint8Array(f + o.length), e = new DataView(r.buffer);
30
+ return r.set([67, 84, 77, 70]), e.setUint16(4, 257, !0), e.setUint16(6, a, !0), e.setUint16(8, f, !0), e.setUint16(10, t.ticksPerBeat ?? 48, !0), e.setUint16(12, h, !0), r.set(l, 20), e.setUint16(36, i.length, !0), e.setUint16(38, t.basicTempo ?? 488, !0), i.forEach((c, n) => r.set(c.subarray(0, 16), a + n * 16)), r.set(o, f), r;
31
+ }
32
+ export {
33
+ h as CMF_GAMEMAKER_CLOCK,
34
+ E as encodeCmf,
35
+ U as isCmf,
36
+ w as parseCmf
37
+ };
@@ -0,0 +1,296 @@
1
+ import { PALETTE_SIZE as R } from "./palette.js";
2
+ const P = 44817, L = 44818, $ = 61946;
3
+ function Y(e) {
4
+ const t = e[4] | e[5] << 8;
5
+ return t === P || t === L;
6
+ }
7
+ function b(e) {
8
+ const t = new DataView(e.buffer, e.byteOffset, e.byteLength), i = t.getUint16(4, !0);
9
+ if (i !== P && i !== L) throw new Error("Not an FLI file");
10
+ const c = t.getUint16(6, !0), r = t.getUint16(8, !0) || 320, s = t.getUint16(10, !0) || 200;
11
+ let h = t.getUint16(16, !0);
12
+ i === L && (h = Math.round(t.getUint32(16, !0) * 70 / 1e3));
13
+ let u = i === L && t.getUint32(80, !0) || 128;
14
+ const n = [];
15
+ for (; u + 16 <= e.length && n.length <= c; ) {
16
+ const l = t.getUint32(u, !0), o = t.getUint16(u + 4, !0);
17
+ if (l < 16) break;
18
+ o === $ && n.push(u), u += l;
19
+ }
20
+ return { width: r, height: s, frameCount: c, speed: h, frames: n, bytes: e };
21
+ }
22
+ function x(e) {
23
+ return { pixels: new Uint8Array(e.width * e.height), palette: new Uint8Array(R) };
24
+ }
25
+ function p(e, t, i) {
26
+ const c = e.frames[t];
27
+ if (c === void 0) return !1;
28
+ const r = e.bytes, s = new DataView(r.buffer, r.byteOffset, r.byteLength), h = s.getUint32(c, !0), u = s.getUint16(c + 6, !0), n = Math.min(r.length, c + h);
29
+ let l = c + 16, o = !1;
30
+ for (let d = 0; d < u && l + 6 <= n; d++) {
31
+ const f = s.getUint32(l, !0), a = s.getUint16(l + 4, !0), g = l + 6, w = Math.min(n, l + Math.max(f, 6));
32
+ switch (a) {
33
+ case 11:
34
+ // FLI_COLOR (0..63)
35
+ case 4:
36
+ B(r, g, i.palette, a === 4), o = !0;
37
+ break;
38
+ case 12:
39
+ Z(r, g, w, e.width, i.pixels);
40
+ break;
41
+ case 7:
42
+ q(r, g, w, e.width, e.height, i.pixels);
43
+ break;
44
+ case 13:
45
+ i.pixels.fill(0);
46
+ break;
47
+ case 15:
48
+ X(r, g, w, e.width, e.height, i.pixels);
49
+ break;
50
+ case 16:
51
+ i.pixels.set(r.subarray(g, Math.min(w, g + i.pixels.length)));
52
+ break;
53
+ }
54
+ if (f < 6) break;
55
+ l += f;
56
+ }
57
+ return o;
58
+ }
59
+ function B(e, t, i, c) {
60
+ const r = e[t] | e[t + 1] << 8;
61
+ t += 2;
62
+ let s = 0;
63
+ for (let h = 0; h < r; h++) {
64
+ s += e[t++];
65
+ let u = e[t++];
66
+ u === 0 && (u = 256);
67
+ for (let n = 0; n < u && s < 256; n++, s++)
68
+ for (let l = 0; l < 3; l++) {
69
+ const o = e[t++] ?? 0;
70
+ i[s * 3 + l] = c ? o >> 2 : o & 63;
71
+ }
72
+ }
73
+ }
74
+ function X(e, t, i, c, r, s) {
75
+ for (let h = 0; h < r && t < i; h++) {
76
+ t++;
77
+ let u = 0;
78
+ const n = h * c;
79
+ for (; u < c && t < i; ) {
80
+ const l = e[t++] << 24 >> 24;
81
+ if (l >= 0) {
82
+ const o = e[t++];
83
+ for (let d = 0; d < l && u < c; d++) s[n + u++] = o;
84
+ } else
85
+ for (let o = 0; o < -l && u < c; o++) s[n + u++] = e[t++];
86
+ }
87
+ }
88
+ }
89
+ function Z(e, t, i, c, r) {
90
+ let s = e[t] | e[t + 1] << 8;
91
+ const h = e[t + 2] | e[t + 3] << 8;
92
+ t += 4;
93
+ for (let u = 0; u < h && t < i; u++, s++) {
94
+ const n = e[t++];
95
+ let l = 0;
96
+ for (let o = 0; o < n && t < i; o++) {
97
+ l += e[t++];
98
+ const d = e[t++] << 24 >> 24, f = s * c;
99
+ if (d >= 0)
100
+ for (let a = 0; a < d; a++) r[f + l++] = e[t++];
101
+ else {
102
+ const a = e[t++];
103
+ for (let g = 0; g < -d; g++) r[f + l++] = a;
104
+ }
105
+ }
106
+ }
107
+ }
108
+ function q(e, t, i, c, r, s) {
109
+ let h = e[t] | e[t + 1] << 8;
110
+ t += 2;
111
+ let u = 0;
112
+ for (; h > 0 && t < i && u < r; ) {
113
+ let n = (e[t] | e[t + 1] << 8) << 16 >> 16;
114
+ if (t += 2, (n & 49152) === 49152) {
115
+ u -= n;
116
+ continue;
117
+ }
118
+ (n & 49152) === 32768 && (s[u * c + c - 1] = n & 255, n = (e[t] | e[t + 1] << 8) << 16 >> 16, t += 2);
119
+ let l = 0;
120
+ const o = u * c;
121
+ for (let d = 0; d < n && t < i; d++) {
122
+ l += e[t++];
123
+ const f = e[t++] << 24 >> 24;
124
+ if (f >= 0)
125
+ for (let a = 0; a < f; a++)
126
+ s[o + l++] = e[t++], s[o + l++] = e[t++];
127
+ else {
128
+ const a = e[t++], g = e[t++];
129
+ for (let w = 0; w < -f; w++)
130
+ s[o + l++] = a, s[o + l++] = g;
131
+ }
132
+ }
133
+ u++, h--;
134
+ }
135
+ }
136
+ function G(e, t, i) {
137
+ const c = [];
138
+ for (let r = 0; r < i; r++) {
139
+ const s = e.subarray(r * t, r * t + t), h = [];
140
+ let u = 0, n = 0;
141
+ for (; n < t; ) {
142
+ let l = 1;
143
+ for (; n + l < t && l < 127 && s[n + l] === s[n]; ) l++;
144
+ if (l >= 3 || n + l >= t)
145
+ h.push(l, s[n]), n += l;
146
+ else {
147
+ let o = 0;
148
+ for (; n + o < t && o < 128 && !(n + o + 2 < t && s[n + o] === s[n + o + 1] && s[n + o] === s[n + o + 2]); ) o++;
149
+ h.push(256 - o & 255, ...s.subarray(n, n + o)), n += o;
150
+ }
151
+ u++;
152
+ }
153
+ c.push(Math.min(255, u), ...h);
154
+ }
155
+ return c;
156
+ }
157
+ const I = 16e3, T = 127;
158
+ function M(e, t, i, c, r) {
159
+ const s = i * c, h = [];
160
+ let u = 0, n = 0, l = 0;
161
+ for (; n < c; ) {
162
+ if (e[s + n] === t[s + n]) {
163
+ n++;
164
+ continue;
165
+ }
166
+ let o = n;
167
+ for (; o < c && o - n < 127 && (e[s + o] !== t[s + o] || o + 1 < c && e[s + o + 1] !== t[s + o + 1]); ) o++;
168
+ let d = n - l;
169
+ for (; d > 255; )
170
+ h.push(255, 0), u++, d -= 255;
171
+ const f = o - n, a = t.subarray(s + n, s + o).every((g) => g === t[s + n]);
172
+ r && !a ? u += Q(t, s + n, s + o, d, h) : (a && f > 2 ? h.push(d, 256 - f & 255, t[s + n]) : h.push(d, f, ...t.subarray(s + n, s + o)), u++), l = o, n = o;
173
+ }
174
+ return u > T ? r ? M(e, t, i, c, !1) : void 0 : [u, ...h];
175
+ }
176
+ function V(e, t, i, c) {
177
+ let r = 0;
178
+ for (; r < c && _(e, t, r, i); ) r++;
179
+ if (r === c) return;
180
+ let s = c - 1;
181
+ for (; s > r && _(e, t, s, i); ) s--;
182
+ return [r, s];
183
+ }
184
+ const H = (e, t) => [e & 255, e >> 8, t & 255, t >> 8];
185
+ function J(e, t, i, c, r = !1) {
186
+ const s = V(e, t, i, c);
187
+ if (!s) return [0, 0, 0, 0];
188
+ const [h, u] = s, n = H(h, u - h + 1);
189
+ for (let l = h; l <= u; l++) {
190
+ const o = M(e, t, l, i, r);
191
+ if (!o) return;
192
+ n.push(...o);
193
+ }
194
+ return n;
195
+ }
196
+ function N(e, t, i, c, r) {
197
+ const s = V(e, t, i, c);
198
+ if (!s) return [m(12, [0, 0, 0, 0])];
199
+ const h = r - 6 - 1 - 4, u = [];
200
+ let n = [], l = 0, o = 0;
201
+ const d = () => {
202
+ for (; n.length && n[n.length - 1].length === 1 && n[n.length - 1][0] === 0; ) n.pop();
203
+ n.length && u.push(m(12, [...H(o, n.length), ...n.flat()])), n = [], l = 0;
204
+ };
205
+ for (let f = s[0]; f <= s[1]; f++) {
206
+ const a = _(e, t, f, i), g = a ? [0] : M(e, t, f, i, !1), w = a ? void 0 : M(e, t, f, i, !0), U = w && (!g || w.length < g.length) ? w : g;
207
+ if (!U) throw new Error(`FLI line ${f} needs more than ${T} packets`);
208
+ if (l + U.length > h && d(), !n.length) {
209
+ if (a) continue;
210
+ o = f;
211
+ }
212
+ n.push(U), l += U.length;
213
+ }
214
+ return d(), u;
215
+ }
216
+ function Q(e, t, i, c, r) {
217
+ let s = 0, h = t;
218
+ const u = (l) => {
219
+ l > h && (r.push(s ? 0 : c, l - h, ...e.subarray(h, l)), s++);
220
+ };
221
+ let n = t;
222
+ for (; n < i; ) {
223
+ let l = 1;
224
+ for (; n + l < i && l < 127 && e[n + l] === e[n]; ) l++;
225
+ if (l >= 3)
226
+ u(n), r.push(s ? 0 : c, 256 - l & 255, e[n]), s++, n += l, h = n;
227
+ else
228
+ for (n += l; n - h > 127; )
229
+ u(h + 127), h += 127;
230
+ }
231
+ return u(i), s;
232
+ }
233
+ function _(e, t, i, c) {
234
+ for (let r = i * c, s = r + c; r < s; r++) if (e[r] !== t[r]) return !1;
235
+ return !0;
236
+ }
237
+ function m(e, t) {
238
+ let i = t.length + 6;
239
+ const c = i & 1;
240
+ return i += c, [i & 255, i >> 8 & 255, i >> 16 & 255, i >>> 24, e & 255, e >> 8, ...t, ...c ? [0] : []];
241
+ }
242
+ function tt(e, t, i = {}) {
243
+ const c = i.width ?? 320, r = i.height ?? 200, s = [...e, e[0]], h = i.palettes ? [...e.map((f, a) => i.palettes[a] ?? t), i.palettes[0] ?? t] : void 0, u = s.map((f, a) => {
244
+ const g = [], w = h?.[a] ?? t;
245
+ if (a === 0 || h && h[a - 1].some((y, k) => k < 768 && (y & 63) !== (w[k] & 63))) {
246
+ const y = [1, 0, 0, 0];
247
+ for (let k = 0; k < 768; k++) y.push(w[k] & 63);
248
+ g.push(m(11, y));
249
+ }
250
+ const U = a > 0 ? s[a - 1] : void 0, v = U ? J(U, f, c, r, i.runs) : void 0, A = v && v.length < 64e3 ? void 0 : G(f, c, r), z = v && (!A || v.length < A.length) ? m(12, v) : m(15, A ?? G(f, c, r));
251
+ if (z.length <= I) g.push(z);
252
+ else {
253
+ const y = N(
254
+ f.map((C) => C ^ 1),
255
+ f,
256
+ c,
257
+ r,
258
+ I
259
+ ), k = U ? N(U, f, c, r, I) : void 0, S = (C) => C.reduce((E, O) => E + O.length, 0), D = k && S(k) <= S(y) ? k : y, K = a === 0 || h && h[a - 1].every((C, E) => E >= 768 || (C & 63) === 0);
260
+ g.length && K ? g.splice(0, 0, ...D) : g.push(...D);
261
+ }
262
+ const j = g.flat(), F = j.length + 16;
263
+ return [
264
+ F & 255,
265
+ F >> 8 & 255,
266
+ F >> 16 & 255,
267
+ F >>> 24,
268
+ 250,
269
+ 241,
270
+ g.length & 255,
271
+ g.length >> 8,
272
+ 0,
273
+ 0,
274
+ 0,
275
+ 0,
276
+ 0,
277
+ 0,
278
+ 0,
279
+ 0,
280
+ ...j
281
+ ];
282
+ }), n = 128 + u.reduce((f, a) => f + a.length, 0), l = new Uint8Array(n), o = new DataView(l.buffer);
283
+ o.setUint32(0, n, !0), o.setUint16(4, 44817, !0), o.setUint16(6, e.length, !0), o.setUint16(8, c, !0), o.setUint16(10, r, !0), o.setUint16(12, 8, !0), o.setUint16(16, i.speed ?? 5, !0);
284
+ let d = 128;
285
+ for (const f of u)
286
+ l.set(f, d), d += f.length;
287
+ return l;
288
+ }
289
+ export {
290
+ I as FLI_CHUNK_MAX,
291
+ p as applyFliFrame,
292
+ tt as encodeFli,
293
+ Y as isFli,
294
+ x as newFliCanvas,
295
+ b as parseFli
296
+ };
@@ -0,0 +1,54 @@
1
+ import { FLI_CHUNK_MAX as g, isFli as p, parseFli as k } from "./fli.js";
2
+ const $ = /* @__PURE__ */ new Set([11, 12, 13, 15, 16]);
3
+ function M(e) {
4
+ if (e.length < 128 || !p(e)) return [];
5
+ const t = k(e), i = new DataView(e.buffer, e.byteOffset, e.byteLength), h = [];
6
+ return t.frames.forEach((n, o) => {
7
+ const l = /* @__PURE__ */ new Set(), r = (c, s) => {
8
+ l.has(c) || (l.add(c), h.push({ kind: c, frame: o, value: s }));
9
+ }, u = Math.min(e.length, n + i.getUint32(n, !0));
10
+ let a = n + 16;
11
+ for (let c = 0; c < i.getUint16(n + 6, !0) && a + 6 <= u; c++) {
12
+ const s = i.getUint32(a, !0), f = i.getUint16(a + 4, !0);
13
+ if (s < 6) break;
14
+ if (s > g && r("big", s), f === 13) r("black", f);
15
+ else if (!$.has(f)) r("type", f);
16
+ else if (f === 12) {
17
+ const m = d(e, a + 6, Math.min(u, a + s));
18
+ m >= 128 && r("packets", m);
19
+ }
20
+ a += s;
21
+ }
22
+ }), h;
23
+ }
24
+ function d(e, t, i) {
25
+ if (t + 4 > i) return 0;
26
+ const h = e[t + 2] | e[t + 3] << 8;
27
+ let n = t + 4, o = 0;
28
+ for (let l = 0; l < h && n < i; l++) {
29
+ const r = e[n++];
30
+ o = Math.max(o, r);
31
+ for (let u = 0; u < r && n + 1 < i; u++) {
32
+ const a = e[n + 1] << 24 >> 24;
33
+ n += 2 + (a >= 0 ? a : 1);
34
+ }
35
+ }
36
+ return o;
37
+ }
38
+ function U(e) {
39
+ const t = e.frame === 0 ? "its first frame" : `frame ${e.frame + 1}`;
40
+ switch (e.kind) {
41
+ case "big":
42
+ return `a ${e.value.toLocaleString("en-US")}-byte chunk in ${t} (DOS reads ${g.toLocaleString("en-US")} safely)`;
43
+ case "packets":
44
+ return `a line of ${e.value} changes in ${t} (DOS reads 127 at most)`;
45
+ case "black":
46
+ return `an all-black chunk in ${t} (PLAYGAME crashes on it)`;
47
+ default:
48
+ return `a chunk of type ${e.value} in ${t} (PLAYGAME stops at it)`;
49
+ }
50
+ }
51
+ export {
52
+ U as describeFliFault,
53
+ M as fliFaults
54
+ };