@lewismoten/gamemaker-sandbox-engine 0.0.0-stage → 3.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/CHANGELOG.md +42 -0
  2. package/LICENSE +24 -0
  3. package/NOTICE.md +58 -0
  4. package/README.md +149 -2
  5. package/dist/assets/music.worklet-aD2x7RRM.js +466 -0
  6. package/dist/audio/cmfLoad.js +10 -0
  7. package/dist/audio/cmfPlayer.js +201 -0
  8. package/dist/audio/context.js +75 -0
  9. package/dist/audio/engine.js +173 -0
  10. package/dist/audio/mix.js +40 -0
  11. package/dist/audio/opl.js +245 -0
  12. package/dist/audio/output.js +40 -0
  13. package/dist/core/gameFiles.js +89 -0
  14. package/dist/engine/character.js +187 -0
  15. package/dist/engine/funcKeys.js +164 -0
  16. package/dist/engine/game.js +133 -0
  17. package/dist/engine/keys.js +68 -0
  18. package/dist/engine/machine.js +192 -0
  19. package/dist/engine/menus.js +135 -0
  20. package/dist/engine/monsters.js +259 -0
  21. package/dist/engine/playGain.js +10 -0
  22. package/dist/engine/playerLook.js +48 -0
  23. package/dist/engine/recorder.js +127 -0
  24. package/dist/engine/render.js +45 -0
  25. package/dist/engine/scene.js +324 -0
  26. package/dist/engine/scroll.js +79 -0
  27. package/dist/engine/showGraphic.js +107 -0
  28. package/dist/engine/slowPc.js +98 -0
  29. package/dist/engine/slowPcMusic.js +46 -0
  30. package/dist/engine/touch.js +61 -0
  31. package/dist/engine/world.js +205 -0
  32. package/dist/formats/binary.js +120 -0
  33. package/dist/formats/blocks.js +103 -0
  34. package/dist/formats/character.js +83 -0
  35. package/dist/formats/cmf.js +37 -0
  36. package/dist/formats/cmfEdit.js +154 -0
  37. package/dist/formats/cmfPreview.js +89 -0
  38. package/dist/formats/cmfSong.js +190 -0
  39. package/dist/formats/fli.js +340 -0
  40. package/dist/formats/fliFrames.js +34 -0
  41. package/dist/formats/fliLimits.js +54 -0
  42. package/dist/formats/game.js +198 -0
  43. package/dist/formats/gif.js +125 -0
  44. package/dist/formats/gifProgressive.js +99 -0
  45. package/dist/formats/graphicScripts.js +44 -0
  46. package/dist/formats/highscore.js +30 -0
  47. package/dist/formats/jpeg.js +359 -0
  48. package/dist/formats/map.js +38 -0
  49. package/dist/formats/monster.js +69 -0
  50. package/dist/formats/palette.js +58 -0
  51. package/dist/formats/recording.js +17 -0
  52. package/dist/formats/sound.js +44 -0
  53. package/dist/formats/voc.js +303 -0
  54. package/dist/gfx/colorVision.js +45 -0
  55. package/dist/gfx/cp437Glyphs.js +337 -0
  56. package/dist/gfx/font8x8.js +10 -0
  57. package/dist/gfx/screen.js +151 -0
  58. package/dist/index.js +15 -0
  59. package/dist/input/chords.js +46 -0
  60. package/dist/input/deskMouse.js +24 -0
  61. package/dist/input/keyboard.js +82 -0
  62. package/dist/input/scancodes.js +143 -0
  63. package/dist/player/fileExtensions.js +118 -0
  64. package/dist/player/patchRules.js +129 -0
  65. package/dist/player/patchTable.js +1753 -0
  66. package/dist/text/cp437.js +44 -0
  67. package/dist/types/audio/cmfLoad.d.ts +7 -0
  68. package/dist/types/audio/cmfPlayer.d.ts +69 -0
  69. package/dist/types/audio/context.d.ts +12 -0
  70. package/dist/types/audio/engine.d.ts +60 -0
  71. package/dist/types/audio/mix.d.ts +14 -0
  72. package/dist/types/audio/music.worklet.d.ts +22 -0
  73. package/dist/types/audio/opl.d.ts +37 -0
  74. package/dist/types/audio/output.d.ts +13 -0
  75. package/dist/types/core/gameFiles.d.ts +49 -0
  76. package/dist/types/engine/character.d.ts +30 -0
  77. package/dist/types/engine/funcKeys.d.ts +35 -0
  78. package/dist/types/engine/game.d.ts +57 -0
  79. package/dist/types/engine/keys.d.ts +17 -0
  80. package/dist/types/engine/machine.d.ts +103 -0
  81. package/dist/types/engine/menus.d.ts +46 -0
  82. package/dist/types/engine/monsters.d.ts +19 -0
  83. package/dist/types/engine/playGain.d.ts +11 -0
  84. package/dist/types/engine/playerLook.d.ts +44 -0
  85. package/dist/types/engine/recorder.d.ts +67 -0
  86. package/dist/types/engine/render.d.ts +8 -0
  87. package/dist/types/engine/scene.d.ts +188 -0
  88. package/dist/types/engine/scroll.d.ts +24 -0
  89. package/dist/types/engine/showGraphic.d.ts +39 -0
  90. package/dist/types/engine/slowPc.d.ts +124 -0
  91. package/dist/types/engine/slowPcMusic.d.ts +18 -0
  92. package/dist/types/engine/touch.d.ts +33 -0
  93. package/dist/types/engine/world.d.ts +237 -0
  94. package/dist/types/formats/binary.d.ts +44 -0
  95. package/dist/types/formats/blocks.d.ts +52 -0
  96. package/dist/types/formats/character.d.ts +65 -0
  97. package/dist/types/formats/cmf.d.ts +33 -0
  98. package/dist/types/formats/cmfEdit.d.ts +53 -0
  99. package/dist/types/formats/cmfPreview.d.ts +19 -0
  100. package/dist/types/formats/cmfSong.d.ts +74 -0
  101. package/dist/types/formats/fli.d.ts +56 -0
  102. package/dist/types/formats/fliFrames.d.ts +18 -0
  103. package/dist/types/formats/fliLimits.d.ts +13 -0
  104. package/dist/types/formats/game.d.ts +79 -0
  105. package/dist/types/formats/gif.d.ts +15 -0
  106. package/dist/types/formats/gifProgressive.d.ts +46 -0
  107. package/dist/types/formats/graphicScripts.d.ts +18 -0
  108. package/dist/types/formats/highscore.d.ts +10 -0
  109. package/dist/types/formats/jpeg.d.ts +20 -0
  110. package/dist/types/formats/map.d.ts +24 -0
  111. package/dist/types/formats/monster.d.ts +48 -0
  112. package/dist/types/formats/palette.d.ts +15 -0
  113. package/dist/types/formats/recording.d.ts +7 -0
  114. package/dist/types/formats/sound.d.ts +13 -0
  115. package/dist/types/formats/voc.d.ts +13 -0
  116. package/dist/types/gfx/colorVision.d.ts +26 -0
  117. package/dist/types/gfx/cp437Glyphs.d.ts +2 -0
  118. package/dist/types/gfx/font8x8.d.ts +2 -0
  119. package/dist/types/gfx/screen.d.ts +50 -0
  120. package/dist/types/index.d.ts +4 -0
  121. package/dist/types/input/chords.d.ts +22 -0
  122. package/dist/types/input/deskMouse.d.ts +14 -0
  123. package/dist/types/input/keyboard.d.ts +39 -0
  124. package/dist/types/input/scancodes.d.ts +3 -0
  125. package/dist/types/player/fileExtensions.d.ts +44 -0
  126. package/dist/types/player/patchRules.d.ts +24 -0
  127. package/dist/types/player/patchTable.d.ts +83 -0
  128. package/dist/types/text/cp437.d.ts +6 -0
  129. package/package.json +339 -4
@@ -0,0 +1,340 @@
1
+ import { PALETTE_SIZE as q } from "./palette.js";
2
+ const J = 4096 * 4096, X = 44817, I = 44818, Q = 61946;
3
+ function ot(e) {
4
+ const t = e[4] | e[5] << 8;
5
+ return t === X || t === I;
6
+ }
7
+ function st(e) {
8
+ if (e.length < 128) throw new Error("Not an FLI file: shorter than its 128-byte header");
9
+ const t = new DataView(e.buffer, e.byteOffset, e.byteLength), l = t.getUint16(4, !0);
10
+ if (l !== X && l !== I) throw new Error("Not an FLI file");
11
+ const c = t.getUint16(6, !0), i = t.getUint16(8, !0) || 320, o = t.getUint16(10, !0) || 200;
12
+ if (i * o > J) throw new Error(`FLI picture ${i} x ${o} is too large to open`);
13
+ let h = t.getUint16(16, !0);
14
+ l === I && (h = Math.round(t.getUint32(16, !0) * 70 / 1e3));
15
+ let u = l === I && t.getUint32(80, !0) || 128;
16
+ const n = [];
17
+ for (; u + 16 <= e.length && n.length <= c; ) {
18
+ const s = t.getUint32(u, !0), r = t.getUint16(u + 4, !0);
19
+ if (s < 16) break;
20
+ r === Q && n.push(u), u += s;
21
+ }
22
+ return { width: i, height: o, frameCount: c, speed: h, frames: n, bytes: e };
23
+ }
24
+ function lt(e) {
25
+ return { pixels: new Uint8Array(e.width * e.height), palette: new Uint8Array(q) };
26
+ }
27
+ function it(e, t, l) {
28
+ const c = e.frames[t];
29
+ if (c === void 0) return !1;
30
+ const i = e.bytes, o = new DataView(i.buffer, i.byteOffset, i.byteLength), h = o.getUint32(c, !0), u = o.getUint16(c + 6, !0), n = Math.min(i.length, c + h);
31
+ let s = c + 16, r = !1;
32
+ for (let g = 0; g < u && s + 6 <= n; g++) {
33
+ const f = o.getUint32(s, !0), d = o.getUint16(s + 4, !0), a = s + 6, w = Math.min(n, s + Math.max(f, 6));
34
+ switch (d) {
35
+ case 11:
36
+ // FLI_COLOR (0..63)
37
+ case 4:
38
+ W(i, a, l.palette, d === 4), r = !0;
39
+ break;
40
+ case 12:
41
+ b(i, a, w, e.width, l.pixels);
42
+ break;
43
+ case 7:
44
+ x(i, a, w, e.width, e.height, l.pixels);
45
+ break;
46
+ case 13:
47
+ l.pixels.fill(0);
48
+ break;
49
+ case 15:
50
+ Y(i, a, w, e.width, e.height, l.pixels);
51
+ break;
52
+ case 16:
53
+ l.pixels.set(i.subarray(a, Math.min(w, a + l.pixels.length)));
54
+ break;
55
+ }
56
+ if (f < 6) break;
57
+ s += f;
58
+ }
59
+ return r;
60
+ }
61
+ function W(e, t, l, c) {
62
+ const i = e[t] | e[t + 1] << 8;
63
+ t += 2;
64
+ let o = 0;
65
+ for (let h = 0; h < i; h++) {
66
+ o += e[t++];
67
+ let u = e[t++];
68
+ u === 0 && (u = 256);
69
+ for (let n = 0; n < u && o < 256; n++, o++)
70
+ for (let s = 0; s < 3; s++) {
71
+ const r = e[t++] ?? 0;
72
+ l[o * 3 + s] = c ? r >> 2 : r & 63;
73
+ }
74
+ }
75
+ }
76
+ function Y(e, t, l, c, i, o) {
77
+ for (let h = 0; h < i && t < l; h++) {
78
+ t++;
79
+ let u = 0;
80
+ const n = h * c;
81
+ for (; u < c && t < l; ) {
82
+ const s = e[t++] << 24 >> 24;
83
+ if (s >= 0) {
84
+ const r = e[t++];
85
+ for (let g = 0; g < s && u < c; g++) o[n + u++] = r;
86
+ } else
87
+ for (let r = 0; r < -s && u < c; r++) o[n + u++] = e[t++];
88
+ }
89
+ }
90
+ }
91
+ function b(e, t, l, c, i) {
92
+ let o = e[t] | e[t + 1] << 8;
93
+ const h = e[t + 2] | e[t + 3] << 8;
94
+ t += 4;
95
+ for (let u = 0; u < h && t < l; u++, o++) {
96
+ const n = e[t++];
97
+ let s = 0;
98
+ for (let r = 0; r < n && t < l; r++) {
99
+ s += e[t++];
100
+ const g = e[t++] << 24 >> 24, f = o * c;
101
+ if (g >= 0)
102
+ for (let d = 0; d < g; d++) i[f + s++] = e[t++];
103
+ else {
104
+ const d = e[t++];
105
+ for (let a = 0; a < -g; a++) i[f + s++] = d;
106
+ }
107
+ }
108
+ }
109
+ }
110
+ function x(e, t, l, c, i, o) {
111
+ let h = e[t] | e[t + 1] << 8;
112
+ t += 2;
113
+ let u = 0;
114
+ for (; h > 0 && t < l && u < i; ) {
115
+ let n = (e[t] | e[t + 1] << 8) << 16 >> 16;
116
+ if (t += 2, (n & 49152) === 49152) {
117
+ u -= n;
118
+ continue;
119
+ }
120
+ (n & 49152) === 32768 && (o[u * c + c - 1] = n & 255, n = (e[t] | e[t + 1] << 8) << 16 >> 16, t += 2);
121
+ let s = 0;
122
+ const r = u * c;
123
+ for (let g = 0; g < n && t < l; g++) {
124
+ s += e[t++];
125
+ const f = e[t++] << 24 >> 24;
126
+ if (f >= 0)
127
+ for (let d = 0; d < f; d++)
128
+ o[r + s++] = e[t++], o[r + s++] = e[t++];
129
+ else {
130
+ const d = e[t++], a = e[t++];
131
+ for (let w = 0; w < -f; w++)
132
+ o[r + s++] = d, o[r + s++] = a;
133
+ }
134
+ }
135
+ u++, h--;
136
+ }
137
+ }
138
+ function j(e, t, l, c) {
139
+ for (let i = l; i < c; i++) e.push(t[i]);
140
+ }
141
+ function v(e, t) {
142
+ for (let l = 0; l < t.length; l++) e.push(t[l]);
143
+ }
144
+ function T(e, t, l) {
145
+ const c = [];
146
+ for (let i = 0; i < l; i++) {
147
+ const o = i * t, h = [];
148
+ let u = 0, n = 0;
149
+ for (; n < t; ) {
150
+ let s = 1;
151
+ for (; n + s < t && s < 127 && e[o + n + s] === e[o + n]; ) s++;
152
+ if (s >= 3 || n + s >= t)
153
+ h.push(s, e[o + n]), n += s;
154
+ else {
155
+ let r = 0;
156
+ for (; n + r < t && r < 128 && !(n + r + 2 < t && e[o + n + r] === e[o + n + r + 1] && e[o + n + r] === e[o + n + r + 2]); ) r++;
157
+ h.push(256 - r & 255), j(h, e, o + n, o + n + r), n += r;
158
+ }
159
+ u++;
160
+ }
161
+ c.push(Math.min(255, u)), v(c, h);
162
+ }
163
+ return c;
164
+ }
165
+ const S = 16e3, H = 127;
166
+ function M(e, t, l, c, i) {
167
+ const o = l * c, h = [0];
168
+ let u = 0, n = 0, s = 0;
169
+ for (; n < c; ) {
170
+ if (e[o + n] === t[o + n]) {
171
+ n++;
172
+ continue;
173
+ }
174
+ let r = n;
175
+ for (; r < c && r - n < 127 && (e[o + r] !== t[o + r] || r + 1 < c && e[o + r + 1] !== t[o + r + 1]); ) r++;
176
+ let g = n - s;
177
+ for (; g > 255; )
178
+ h.push(255, 0), u++, g -= 255;
179
+ const f = r - n;
180
+ let d = !0;
181
+ for (let a = o + n + 1; a < o + r; a++)
182
+ if (t[a] !== t[o + n]) {
183
+ d = !1;
184
+ break;
185
+ }
186
+ i && !d ? u += tt(t, o + n, o + r, g, h) : (d && f > 2 ? h.push(g, 256 - f & 255, t[o + n]) : (h.push(g, f), j(h, t, o + n, o + r)), u++), s = r, n = r;
187
+ }
188
+ return u > H ? i ? M(e, t, l, c, !1) : void 0 : (h[0] = u, h);
189
+ }
190
+ function K(e, t, l, c) {
191
+ let i = 0;
192
+ for (; i < c && P(e, t, i, l); ) i++;
193
+ if (i === c) return;
194
+ let o = c - 1;
195
+ for (; o > i && P(e, t, o, l); ) o--;
196
+ return [i, o];
197
+ }
198
+ const O = (e, t) => [e & 255, e >> 8, t & 255, t >> 8];
199
+ function p(e, t, l, c, i = !1) {
200
+ const o = K(e, t, l, c);
201
+ if (!o) return [0, 0, 0, 0];
202
+ const [h, u] = o, n = O(h, u - h + 1);
203
+ for (let s = h; s <= u; s++) {
204
+ const r = M(e, t, s, l, i);
205
+ if (!r) return;
206
+ v(n, r);
207
+ }
208
+ return n;
209
+ }
210
+ function V(e, t, l, c, i) {
211
+ const o = K(e, t, l, c);
212
+ if (!o) return [y(12, [0, 0, 0, 0])];
213
+ const h = i - 6 - 1 - 4, u = [];
214
+ let n = [], s = 0, r = 0;
215
+ const g = () => {
216
+ for (; n.length && n[n.length - 1].length === 1 && n[n.length - 1][0] === 0; ) n.pop();
217
+ if (n.length) {
218
+ const f = O(r, n.length);
219
+ for (const d of n) v(f, d);
220
+ u.push(y(12, f));
221
+ }
222
+ n = [], s = 0;
223
+ };
224
+ for (let f = o[0]; f <= o[1]; f++) {
225
+ const d = P(e, t, f, l), a = d ? [0] : M(e, t, f, l, !1), w = d ? void 0 : M(e, t, f, l, !0), k = w && (!a || w.length < a.length) ? w : a;
226
+ if (!k) throw new Error(`FLI line ${f} needs more than ${H} packets`);
227
+ if (s + k.length > h && g(), !n.length) {
228
+ if (d) continue;
229
+ r = f;
230
+ }
231
+ n.push(k), s += k.length;
232
+ }
233
+ return g(), u;
234
+ }
235
+ function tt(e, t, l, c, i) {
236
+ let o = 0, h = t;
237
+ const u = (s) => {
238
+ s > h && (i.push(o ? 0 : c, s - h), j(i, e, h, s), o++);
239
+ };
240
+ let n = t;
241
+ for (; n < l; ) {
242
+ let s = 1;
243
+ for (; n + s < l && s < 127 && e[n + s] === e[n]; ) s++;
244
+ if (s >= 3)
245
+ u(n), i.push(o ? 0 : c, 256 - s & 255, e[n]), o++, n += s, h = n;
246
+ else
247
+ for (n += s; n - h > 127; )
248
+ u(h + 127), h += 127;
249
+ }
250
+ return u(l), o;
251
+ }
252
+ function P(e, t, l, c) {
253
+ for (let i = l * c, o = i + c; i < o; i++) if (e[i] !== t[i]) return !1;
254
+ return !0;
255
+ }
256
+ function y(e, t) {
257
+ let l = t.length + 6;
258
+ const c = l & 1;
259
+ l += c;
260
+ const i = [l & 255, l >> 8 & 255, l >> 16 & 255, l >>> 24, e & 255, e >> 8];
261
+ return v(i, t), c && i.push(0), i;
262
+ }
263
+ function et(e, t, l) {
264
+ const c = new Uint8Array(256);
265
+ for (let n = 0; n < e.length; n++) c[e[n]] = 1;
266
+ const i = (n) => c[n] === 1 && [0, 1, 2].some((s) => (t[n * 3 + s] & 63) !== l[n * 3 + s]), o = [];
267
+ let h = 0, u = 0;
268
+ for (let n = 0; n < 256; ) {
269
+ if (!i(n)) {
270
+ n++;
271
+ continue;
272
+ }
273
+ let s = n;
274
+ for (; s < 256 && s - n < 255 && i(s); ) s++;
275
+ o.push(n - u, s - n);
276
+ for (let r = n * 3; r < s * 3; r++)
277
+ o.push(t[r] & 63), l[r] = t[r] & 63;
278
+ h++, u = s, n = s;
279
+ }
280
+ return h ? [h & 255, h >> 8, ...o] : void 0;
281
+ }
282
+ function rt(e, t, l = {}) {
283
+ const c = l.width ?? 320, i = l.height ?? 200, o = !l.noLoopFrame, h = o ? [...e, e[0]] : e, u = l.palettes ? [...e.map((a, w) => l.palettes[w] ?? t), ...o ? [l.palettes[0] ?? t] : []] : void 0, n = new Uint8Array(768), s = h.map((a, w) => {
284
+ const k = [], A = u?.[w] ?? t;
285
+ if (l.sparsePalettes && w > 0) {
286
+ const L = et(a, A, n);
287
+ L && k.push(y(11, L));
288
+ } else if (w === 0 || u && u[w - 1].some((L, U) => U < 768 && (L & 63) !== (A[U] & 63))) {
289
+ const L = [1, 0, 0, 0];
290
+ for (let U = 0; U < 768; U++) L.push(A[U] & 63);
291
+ k.push(y(11, L));
292
+ for (let U = 0; U < 768; U++) n[U] = A[U] & 63;
293
+ }
294
+ const m = w > 0 ? h[w - 1] : void 0, C = m ? p(m, a, c, i, l.runs) : void 0, _ = C && C.length < 64e3 ? void 0 : T(a, c, i), D = C && (!_ || C.length < _.length) ? y(12, C) : y(15, _ ?? T(a, c, i));
295
+ if (D.length <= S) k.push(D);
296
+ else {
297
+ const L = V(
298
+ a.map((F) => F ^ 1),
299
+ a,
300
+ c,
301
+ i,
302
+ S
303
+ ), U = m ? V(m, a, c, i, S) : void 0, G = (F) => F.reduce((z, Z) => z + Z.length, 0), R = U && G(U) <= G(L) ? U : L, B = w === 0 || u && u[w - 1].every((F, z) => z >= 768 || (F & 63) === 0);
304
+ k.length && B ? k.splice(0, 0, ...R) : k.push(...R);
305
+ }
306
+ const N = k.flat(), E = N.length + 16, $ = [
307
+ E & 255,
308
+ E >> 8 & 255,
309
+ E >> 16 & 255,
310
+ E >>> 24,
311
+ 250,
312
+ 241,
313
+ k.length & 255,
314
+ k.length >> 8,
315
+ 0,
316
+ 0,
317
+ 0,
318
+ 0,
319
+ 0,
320
+ 0,
321
+ 0,
322
+ 0
323
+ ];
324
+ return v($, N), $;
325
+ }), r = 128 + s.reduce((a, w) => a + w.length, 0), g = new Uint8Array(r), f = new DataView(g.buffer);
326
+ f.setUint32(0, r, !0), f.setUint16(4, 44817, !0), f.setUint16(6, e.length, !0), f.setUint16(8, c, !0), f.setUint16(10, i, !0), f.setUint16(12, 8, !0), f.setUint16(16, l.speed ?? 5, !0);
327
+ let d = 128;
328
+ for (const a of s)
329
+ g.set(a, d), d += a.length;
330
+ return g;
331
+ }
332
+ export {
333
+ S as FLI_CHUNK_MAX,
334
+ J as FLI_MAX_PIXELS,
335
+ it as applyFliFrame,
336
+ rt as encodeFli,
337
+ ot as isFli,
338
+ lt as newFliCanvas,
339
+ st as parseFli
340
+ };
@@ -0,0 +1,34 @@
1
+ import { parseFli as h, newFliCanvas as p, applyFliFrame as u, encodeFli as d } from "./fli.js";
2
+ const F = 128 << 20;
3
+ function M(t) {
4
+ const e = h(t), o = p(e), n = [], r = Math.min(e.frameCount, e.frames.length);
5
+ if (r * e.width * e.height > F) throw new Error("FLI animation is too large to take apart");
6
+ for (let i = 0; i < r; i++)
7
+ u(e, i, o), n.push({ pixels: o.pixels.slice(), palette: o.palette.slice() });
8
+ return { width: e.width, height: e.height, speed: e.speed, frames: n };
9
+ }
10
+ function g(t) {
11
+ if (!t.frames.length) throw new Error("An animation needs at least one frame");
12
+ return d(
13
+ t.frames.map((e) => e.pixels),
14
+ t.frames[0].palette,
15
+ { width: t.width, height: t.height, speed: Math.max(0, Math.min(65535, Math.round(t.speed))), palettes: t.frames.map((e) => e.palette) }
16
+ );
17
+ }
18
+ function w(t, e, o, n, r) {
19
+ const i = new Uint8Array(n * r), f = Math.floor((n - e) / 2), m = Math.floor((r - o) / 2);
20
+ for (let s = 0; s < r; s++) {
21
+ const l = s - m;
22
+ if (!(l < 0 || l >= o))
23
+ for (let a = 0; a < n; a++) {
24
+ const c = a - f;
25
+ c >= 0 && c < e && (i[s * n + a] = t[l * e + c]);
26
+ }
27
+ }
28
+ return i;
29
+ }
30
+ export {
31
+ M as decodeFliFrames,
32
+ g as encodeFliFrames,
33
+ w as fitPicture
34
+ };
@@ -0,0 +1,54 @@
1
+ import { FLI_CHUNK_MAX as g, isFli as p, parseFli as k } from "./fli.js";
2
+ const $ = /* @__PURE__ */ new Set([11, 12, 13, 15, 16]);
3
+ function M(e) {
4
+ if (e.length < 128 || !p(e)) return [];
5
+ const t = k(e), i = new DataView(e.buffer, e.byteOffset, e.byteLength), h = [];
6
+ return t.frames.forEach((n, o) => {
7
+ const l = /* @__PURE__ */ new Set(), r = (c, s) => {
8
+ l.has(c) || (l.add(c), h.push({ kind: c, frame: o, value: s }));
9
+ }, u = Math.min(e.length, n + i.getUint32(n, !0));
10
+ let a = n + 16;
11
+ for (let c = 0; c < i.getUint16(n + 6, !0) && a + 6 <= u; c++) {
12
+ const s = i.getUint32(a, !0), f = i.getUint16(a + 4, !0);
13
+ if (s < 6) break;
14
+ if (s > g && r("big", s), f === 13) r("black", f);
15
+ else if (!$.has(f)) r("type", f);
16
+ else if (f === 12) {
17
+ const m = d(e, a + 6, Math.min(u, a + s));
18
+ m >= 128 && r("packets", m);
19
+ }
20
+ a += s;
21
+ }
22
+ }), h;
23
+ }
24
+ function d(e, t, i) {
25
+ if (t + 4 > i) return 0;
26
+ const h = e[t + 2] | e[t + 3] << 8;
27
+ let n = t + 4, o = 0;
28
+ for (let l = 0; l < h && n < i; l++) {
29
+ const r = e[n++];
30
+ o = Math.max(o, r);
31
+ for (let u = 0; u < r && n + 1 < i; u++) {
32
+ const a = e[n + 1] << 24 >> 24;
33
+ n += 2 + (a >= 0 ? a : 1);
34
+ }
35
+ }
36
+ return o;
37
+ }
38
+ function U(e) {
39
+ const t = e.frame === 0 ? "its first frame" : `frame ${e.frame + 1}`;
40
+ switch (e.kind) {
41
+ case "big":
42
+ return `a ${e.value.toLocaleString("en-US")}-byte chunk in ${t} (DOS reads ${g.toLocaleString("en-US")} safely)`;
43
+ case "packets":
44
+ return `a line of ${e.value} changes in ${t} (DOS reads 127 at most)`;
45
+ case "black":
46
+ return `an all-black chunk in ${t} (PLAYGAME crashes on it)`;
47
+ default:
48
+ return `a chunk of type ${e.value} in ${t} (PLAYGAME stops at it)`;
49
+ }
50
+ }
51
+ export {
52
+ U as describeFliFault,
53
+ M as fliFaults
54
+ };
@@ -0,0 +1,198 @@
1
+ import { Writer as F, Reader as G, cString as L } from "./binary.js";
2
+ import { fromCp437 as B } from "../text/cp437.js";
3
+ const w = 65535, O = 1, C = 2, M = 10, x = 20, y = 20, S = 20, H = 283, E = 256, T = 300, U = 8, Y = [
4
+ "Title graphic",
5
+ "Title song",
6
+ "Menu graphic",
7
+ "Menu song",
8
+ "Storyline graphic",
9
+ "Storyline song",
10
+ "Game instructions",
11
+ "Beginning credits",
12
+ "High score backdrop",
13
+ "Load game background",
14
+ "Save game background",
15
+ "Demo recording"
16
+ ], Z = ["Game won graphic", "Game won song", "Game lost graphic", "Game lost song"], K = [
17
+ "Palette",
18
+ "Map",
19
+ "Background block set",
20
+ "Monsters",
21
+ "Monster block set",
22
+ "Character",
23
+ "Character block set",
24
+ "Sound set",
25
+ "Sound Blaster music",
26
+ "Level intro graphic",
27
+ "Level exit graphic"
28
+ ], W = ["pal", "map", "bbl", "mon", "mbl", "chr", "cbl", "snd", "cmf", "graphic", "graphic"], j = ["graphic", "cmf", "graphic", "cmf", "graphic", "cmf", "graphic", "graphic", "graphic", "graphic", "graphic", "rec"], z = ["graphic", "cmf", "graphic", "cmf"], oe = ["gif", "bkd", "fli", "txt", "lst"];
29
+ function $(e) {
30
+ return e[0] === 71 && e[1] === 77;
31
+ }
32
+ function N() {
33
+ return { toScene: w, from: { x: 0, y: 0 }, to: { x: 0, y: 0 } };
34
+ }
35
+ function _(e = w) {
36
+ return {
37
+ gametype: e,
38
+ pos: { x: 0, y: 0 },
39
+ scroll: { up: 255, down: 255, left: 255, right: 255, style: 0, xtra: new Uint8Array(11) },
40
+ numLinks: S,
41
+ desc: "",
42
+ files: new Array(y).fill(""),
43
+ links: Array.from({ length: S }, N)
44
+ };
45
+ }
46
+ function R() {
47
+ const e = new Uint8Array(E);
48
+ for (let t = 0; t < E - 6; t++) e[6 + t] = "RSD".charCodeAt(t % 3);
49
+ return e[0] = 71, e[1] = 77, e[2] = T & 255, e[3] = T >> 8, e[4] = 0, e[5] = U, e;
50
+ }
51
+ function ce(e = "My Game") {
52
+ const t = _(O);
53
+ t.desc = e.slice(0, x - 1), t.pos = { x: 157, y: 36 };
54
+ const s = _(C);
55
+ return s.desc = "Game Won", s.pos = { x: 157, y: 184 }, { version: T, header: R(), filesPerScene: y, linksPerScene: S, scenes: [t, s], converted: !1 };
56
+ }
57
+ function re(e) {
58
+ return $(e) ? q(e) : Q(e);
59
+ }
60
+ function q(e) {
61
+ const t = new G(e), s = t.bytesOf(E), i = s[2] | s[3] << 8, n = t.i16(), l = t.i16(), c = t.i16(), o = [];
62
+ for (let f = 0; f < n; f++) {
63
+ const g = t.u16(), d = { x: t.i16(), y: t.i16() }, k = { up: t.u8(), down: t.u8(), left: t.u8(), right: t.u8(), style: t.u8(), xtra: t.bytesOf(11) }, b = t.u8(), p = t.bytesOf(x), u = [];
64
+ for (let m = 0; m < y; m++) u.push(t.u16());
65
+ const r = [];
66
+ for (let m = 0; m < S; m++) r.push({ toScene: t.u16(), from: { x: t.i16(), y: t.i16() }, to: { x: t.i16(), y: t.i16() } });
67
+ o.push({ scene: { gametype: g, pos: d, scroll: k, numLinks: b, desc: L(p), descRaw: p, files: [], links: r }, offsets: u });
68
+ }
69
+ const h = t.u16(), a = t.bytesOf(h);
70
+ for (const { scene: f, offsets: g } of o)
71
+ f.files = g.map((d) => d === 0 || d >= a.length ? "" : L(a.subarray(d)));
72
+ return {
73
+ version: i,
74
+ header: s,
75
+ filesPerScene: l,
76
+ linksPerScene: c,
77
+ scenes: o.map((f) => f.scene),
78
+ pool: a,
79
+ poolOffsets: o.map((f) => f.offsets),
80
+ converted: !1
81
+ };
82
+ }
83
+ const v = 330, D = 20, J = [".pal", ".map", ".bbl", ".mon", ".mbl", ".chr", ".cbl", ".snd", ".cmf"];
84
+ function Q(e) {
85
+ const t = Math.min(D, Math.floor(e.length / v)), s = [];
86
+ for (let i = 0; i < t; i++) {
87
+ const n = new G(e, i * v), l = n.u16(), c = n.i16(), o = n.i16(), h = n.cstr(15), a = [];
88
+ for (let r = 0; r < 9; r++) a.push(n.cstr(10).toLowerCase());
89
+ const f = [];
90
+ for (let r = 0; r < 20; r++) {
91
+ const m = n.i16(), A = n.i16(), P = n.i16(), V = n.i16(), X = n.i16();
92
+ f.push({ toScene: P === D ? w : P & 65535, from: { x: m, y: A }, to: { x: V, y: X } });
93
+ }
94
+ n.skip(3);
95
+ const g = n.u8(), d = n.u8(), k = n.u8(), b = n.u8(), p = _();
96
+ p.gametype = l === O || l === C || l === M ? l : w, p.pos = { x: c, y: o }, p.scroll = { up: g, down: d, left: k, right: b, style: 0, xtra: new Uint8Array(11) }, p.desc = h.slice(0, x), p.links = f;
97
+ const u = (r, m, A) => {
98
+ p.files[m] = a[r] ? a[r] + A : "";
99
+ };
100
+ if (i === 0)
101
+ u(0, 2, ".bkd"), u(1, 4, ".txt"), u(2, 6, ".txt"), u(3, 7, ".txt"), u(4, 3, ".cmf");
102
+ else if (i === 1)
103
+ u(0, 0, ".bkd"), u(3, 1, ".cmf");
104
+ else
105
+ for (let r = 0; r < 9; r++) u(r, r, J[r]);
106
+ s.push(p);
107
+ }
108
+ return { version: 0, header: R(), filesPerScene: y, linksPerScene: S, scenes: s, converted: !0 };
109
+ }
110
+ function ie(e) {
111
+ const t = new F(E + 6 + e.scenes.length * H + 512);
112
+ t.bytes(e.header, E), t.i16(e.scenes.length).i16(e.filesPerScene).i16(e.linksPerScene);
113
+ let s, i;
114
+ return e.pool && e.poolOffsets && e.poolOffsets.length === e.scenes.length && ee(e) ? (s = e.pool, i = e.poolOffsets) : { pool: s, offsets: i } = te(e.scenes), e.scenes.forEach((n, l) => {
115
+ t.u16(n.gametype).i16(n.pos.x).i16(n.pos.y), t.u8(n.scroll.up).u8(n.scroll.down).u8(n.scroll.left).u8(n.scroll.right).u8(n.scroll.style).bytes(n.scroll.xtra, 11), t.u8(n.numLinks), t.cstrOver(n.desc, n.descRaw, x);
116
+ for (let c = 0; c < y; c++) t.u16(i[l][c] ?? 0);
117
+ for (let c = 0; c < S; c++) {
118
+ const o = n.links[c] ?? N();
119
+ t.u16(o.toScene).i16(o.from.x).i16(o.from.y).i16(o.to.x).i16(o.to.y);
120
+ }
121
+ }), t.u16(s.length).bytes(s), t.toBytes();
122
+ }
123
+ function ee(e) {
124
+ const t = e.pool;
125
+ return e.scenes.every(
126
+ (s, i) => s.files.every((n, l) => {
127
+ const c = e.poolOffsets[i][l];
128
+ return (c === 0 || c >= t.length ? "" : L(t.subarray(c))) === n;
129
+ })
130
+ );
131
+ }
132
+ function te(e) {
133
+ const t = [0], s = /* @__PURE__ */ new Map(), i = e.map(
134
+ (n) => Array.from({ length: y }, (l, c) => {
135
+ const o = n.files[c] ?? "";
136
+ if (!o) return 0;
137
+ let h = s.get(o);
138
+ if (h === void 0) {
139
+ h = t.length, s.set(o, h);
140
+ for (let a = 0; a < o.length; a++) t.push(o.charCodeAt(a) & 255);
141
+ t.push(0);
142
+ }
143
+ return h;
144
+ })
145
+ );
146
+ return { pool: new Uint8Array(t), offsets: i };
147
+ }
148
+ function le(e) {
149
+ return B(e.scenes[0]?.desc ?? "").replace(/^[\s\u2500-\u259f]+|[\s\u2500-\u259f]+$/g, "");
150
+ }
151
+ function I(e) {
152
+ return e.gametype === O ? "start" : e.gametype === C ? "end" : e.gametype === M ? "adventure" : "unused";
153
+ }
154
+ function ae(e) {
155
+ switch (I(e)) {
156
+ case "start":
157
+ return Y;
158
+ case "end":
159
+ return Z;
160
+ default:
161
+ return K;
162
+ }
163
+ }
164
+ function fe(e) {
165
+ switch (I(e)) {
166
+ case "start":
167
+ return j;
168
+ case "end":
169
+ return z;
170
+ default:
171
+ return W;
172
+ }
173
+ }
174
+ export {
175
+ M as ADVTYPE,
176
+ W as ADV_EXTS,
177
+ K as ADV_FILES,
178
+ C as ENDTYPE,
179
+ Z as END_FILES,
180
+ T as GAM_VERSION,
181
+ oe as GRAPHIC_EXTS,
182
+ S as MAXSCENELINKS,
183
+ w as NOSCENE,
184
+ x as SCENEDESCLEN,
185
+ y as SCENEFILES,
186
+ O as STARTTYPE,
187
+ Y as START_FILES,
188
+ R as defaultHeader,
189
+ N as emptyLink,
190
+ _ as emptyScene,
191
+ ae as fileSlotsFor,
192
+ le as gameTitle,
193
+ ce as newGame,
194
+ re as parseGame,
195
+ I as sceneKind,
196
+ ie as serializeGame,
197
+ fe as slotExtensions
198
+ };