@lewismoten/gamemaker-sandbox-engine 0.0.0-stage → 3.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +42 -0
- package/LICENSE +24 -0
- package/NOTICE.md +58 -0
- package/README.md +149 -2
- package/dist/assets/music.worklet-aD2x7RRM.js +466 -0
- package/dist/audio/cmfLoad.js +10 -0
- package/dist/audio/cmfPlayer.js +201 -0
- package/dist/audio/context.js +75 -0
- package/dist/audio/engine.js +173 -0
- package/dist/audio/mix.js +40 -0
- package/dist/audio/opl.js +245 -0
- package/dist/audio/output.js +40 -0
- package/dist/core/gameFiles.js +89 -0
- package/dist/engine/character.js +187 -0
- package/dist/engine/funcKeys.js +164 -0
- package/dist/engine/game.js +133 -0
- package/dist/engine/keys.js +68 -0
- package/dist/engine/machine.js +192 -0
- package/dist/engine/menus.js +135 -0
- package/dist/engine/monsters.js +259 -0
- package/dist/engine/playGain.js +10 -0
- package/dist/engine/playerLook.js +48 -0
- package/dist/engine/recorder.js +127 -0
- package/dist/engine/render.js +45 -0
- package/dist/engine/scene.js +324 -0
- package/dist/engine/scroll.js +79 -0
- package/dist/engine/showGraphic.js +107 -0
- package/dist/engine/slowPc.js +98 -0
- package/dist/engine/slowPcMusic.js +46 -0
- package/dist/engine/touch.js +61 -0
- package/dist/engine/world.js +205 -0
- package/dist/formats/binary.js +120 -0
- package/dist/formats/blocks.js +103 -0
- package/dist/formats/character.js +83 -0
- package/dist/formats/cmf.js +37 -0
- package/dist/formats/cmfEdit.js +154 -0
- package/dist/formats/cmfPreview.js +89 -0
- package/dist/formats/cmfSong.js +190 -0
- package/dist/formats/fli.js +340 -0
- package/dist/formats/fliFrames.js +34 -0
- package/dist/formats/fliLimits.js +54 -0
- package/dist/formats/game.js +198 -0
- package/dist/formats/gif.js +125 -0
- package/dist/formats/gifProgressive.js +99 -0
- package/dist/formats/graphicScripts.js +44 -0
- package/dist/formats/highscore.js +30 -0
- package/dist/formats/jpeg.js +359 -0
- package/dist/formats/map.js +38 -0
- package/dist/formats/monster.js +69 -0
- package/dist/formats/palette.js +58 -0
- package/dist/formats/recording.js +17 -0
- package/dist/formats/sound.js +44 -0
- package/dist/formats/voc.js +303 -0
- package/dist/gfx/colorVision.js +45 -0
- package/dist/gfx/cp437Glyphs.js +337 -0
- package/dist/gfx/font8x8.js +10 -0
- package/dist/gfx/screen.js +151 -0
- package/dist/index.js +15 -0
- package/dist/input/chords.js +46 -0
- package/dist/input/deskMouse.js +24 -0
- package/dist/input/keyboard.js +82 -0
- package/dist/input/scancodes.js +143 -0
- package/dist/player/fileExtensions.js +118 -0
- package/dist/player/patchRules.js +129 -0
- package/dist/player/patchTable.js +1753 -0
- package/dist/text/cp437.js +44 -0
- package/dist/types/audio/cmfLoad.d.ts +7 -0
- package/dist/types/audio/cmfPlayer.d.ts +69 -0
- package/dist/types/audio/context.d.ts +12 -0
- package/dist/types/audio/engine.d.ts +60 -0
- package/dist/types/audio/mix.d.ts +14 -0
- package/dist/types/audio/music.worklet.d.ts +22 -0
- package/dist/types/audio/opl.d.ts +37 -0
- package/dist/types/audio/output.d.ts +13 -0
- package/dist/types/core/gameFiles.d.ts +49 -0
- package/dist/types/engine/character.d.ts +30 -0
- package/dist/types/engine/funcKeys.d.ts +35 -0
- package/dist/types/engine/game.d.ts +57 -0
- package/dist/types/engine/keys.d.ts +17 -0
- package/dist/types/engine/machine.d.ts +103 -0
- package/dist/types/engine/menus.d.ts +46 -0
- package/dist/types/engine/monsters.d.ts +19 -0
- package/dist/types/engine/playGain.d.ts +11 -0
- package/dist/types/engine/playerLook.d.ts +44 -0
- package/dist/types/engine/recorder.d.ts +67 -0
- package/dist/types/engine/render.d.ts +8 -0
- package/dist/types/engine/scene.d.ts +188 -0
- package/dist/types/engine/scroll.d.ts +24 -0
- package/dist/types/engine/showGraphic.d.ts +39 -0
- package/dist/types/engine/slowPc.d.ts +124 -0
- package/dist/types/engine/slowPcMusic.d.ts +18 -0
- package/dist/types/engine/touch.d.ts +33 -0
- package/dist/types/engine/world.d.ts +237 -0
- package/dist/types/formats/binary.d.ts +44 -0
- package/dist/types/formats/blocks.d.ts +52 -0
- package/dist/types/formats/character.d.ts +65 -0
- package/dist/types/formats/cmf.d.ts +33 -0
- package/dist/types/formats/cmfEdit.d.ts +53 -0
- package/dist/types/formats/cmfPreview.d.ts +19 -0
- package/dist/types/formats/cmfSong.d.ts +74 -0
- package/dist/types/formats/fli.d.ts +56 -0
- package/dist/types/formats/fliFrames.d.ts +18 -0
- package/dist/types/formats/fliLimits.d.ts +13 -0
- package/dist/types/formats/game.d.ts +79 -0
- package/dist/types/formats/gif.d.ts +15 -0
- package/dist/types/formats/gifProgressive.d.ts +46 -0
- package/dist/types/formats/graphicScripts.d.ts +18 -0
- package/dist/types/formats/highscore.d.ts +10 -0
- package/dist/types/formats/jpeg.d.ts +20 -0
- package/dist/types/formats/map.d.ts +24 -0
- package/dist/types/formats/monster.d.ts +48 -0
- package/dist/types/formats/palette.d.ts +15 -0
- package/dist/types/formats/recording.d.ts +7 -0
- package/dist/types/formats/sound.d.ts +13 -0
- package/dist/types/formats/voc.d.ts +13 -0
- package/dist/types/gfx/colorVision.d.ts +26 -0
- package/dist/types/gfx/cp437Glyphs.d.ts +2 -0
- package/dist/types/gfx/font8x8.d.ts +2 -0
- package/dist/types/gfx/screen.d.ts +50 -0
- package/dist/types/index.d.ts +4 -0
- package/dist/types/input/chords.d.ts +22 -0
- package/dist/types/input/deskMouse.d.ts +14 -0
- package/dist/types/input/keyboard.d.ts +39 -0
- package/dist/types/input/scancodes.d.ts +3 -0
- package/dist/types/player/fileExtensions.d.ts +44 -0
- package/dist/types/player/patchRules.d.ts +24 -0
- package/dist/types/player/patchTable.d.ts +83 -0
- package/dist/types/text/cp437.d.ts +6 -0
- package/package.json +339 -4
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let e, i = !1;
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const r = /* @__PURE__ */ new Set(), l = ["pointerup", "touchend", "click", "keydown", "mousedown"];
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function v() {
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if (!(typeof window > "u"))
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return window.AudioContext ?? window.webkitAudioContext;
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try {
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const t = navigator.audioSession;
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t && t.type !== "playback" && (t.type = "playback");
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} catch {
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}
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try {
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u(), e = new t({ latencyHint: "interactive" });
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} catch {
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return;
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}
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return d(), e.addEventListener("statechange", () => {
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e && e.state !== "running" && i && document.visibilityState === "visible" && e.resume().catch(() => {
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});
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}), navigator.userActivation?.isActive && s(), e;
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if (!t) return;
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u();
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const a = !i;
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if (i = !0, t.state !== "running" && t.resume().catch(() => {
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}), a)
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try {
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const n = t.createBufferSource();
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n.buffer = t.createBuffer(1, 1, t.sampleRate), n.connect(t.destination), n.start(0);
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} catch {
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}
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for (const n of [...r])
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n();
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console.warn(f);
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}
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}
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let c = !1;
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function p(t) {
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t.type === "keydown" && (t.key === "Shift" || t.key === "Meta") || t.isTrusted && (y() || s());
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}
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function o() {
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e && i && e.state !== "running" && document.visibilityState === "visible" && e.resume().catch(() => {
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});
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}
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function d() {
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if (!(c || typeof window > "u")) {
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c = !0;
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for (const t of l) window.addEventListener(t, p, { capture: !0, passive: !0 });
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document.addEventListener("visibilitychange", o), window.addEventListener("pageshow", o), window.addEventListener("focus", o);
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}
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typeof window < "u" && d();
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export {
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w as audioContext,
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k as onSoundUnlocked,
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y as soundUnlocked,
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s as unlock
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};
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import { loadSong as g } from "./cmfLoad.js";
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import { isVoc as p, decodeVoc as G } from "../formats/voc.js";
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import { TICK_RATE as v } from "./cmfPlayer.js";
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import { output as x } from "./output.js";
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import { onMix as S, channelGain as m } from "./mix.js";
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import { audioContext as k, unlock as E } from "./context.js";
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const M = "" + new URL("../assets/music.worklet-aD2x7RRM.js", import.meta.url).href, d = 300;
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let f;
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class V {
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ctx;
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master;
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/** Music and effects each go through their own gain, set by the visitor's sound settings (mix.ts). */
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musicGain;
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sfxGain;
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/** Music and effects of a game being played also pass the Games setting (setGame). */
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gameGain;
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game = !1;
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level = 1;
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unmix;
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music;
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musicReady;
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speaker;
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voc;
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vocCache = /* @__PURE__ */ new WeakMap();
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musicEnabled = !0;
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soundEnabled = !0;
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cardEnabled = !0;
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requestedSong;
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loadedSong;
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get soundCardEnabled() {
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return this.cardEnabled;
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}
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/** Optional live host control: card removal pauses FM and stops digital effects, leaving the PC speaker alone. */
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setSoundCard(t) {
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this.cardEnabled !== t && (this.cardEnabled = t, t ? this.musicEnabled && this.requestedSong && (this.requestedSong === this.loadedSong ? this.pauseMusic(!1) : this.playSong(this.requestedSong)) : (this.stopVoc(), this.pauseMusic(!0)));
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}
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/**
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* Starts the sound. The first time, call it from a user gesture's handler (iOS: inside
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* the touchend/click itself, before any await); the page's one AudioContext (context.ts)
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* is resumed there.
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*/
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async resume() {
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if (!this.ctx) {
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const t = k();
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if (!t) return;
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this.ctx = t, this.master = t.createGain(), this.master.gain.value = 0.8, this.master.connect(x(t)), this.musicGain = t.createGain(), this.sfxGain = t.createGain(), this.gameGain = t.createGain(), this.gameGain.connect(this.master), this.musicGain.connect(this.gameGain), this.sfxGain.connect(this.gameGain);
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const s = () => {
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this.musicGain && (this.musicGain.gain.value = m("music")), this.sfxGain && (this.sfxGain.gain.value = m("sfx")), this.gameGain && (this.gameGain.gain.value = this.gameLevel());
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};
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s(), this.unmix = S(s), f ??= t.audioWorklet.addModule(M);
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const e = this.master, i = this.musicGain;
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this.musicReady = f.then(() => {
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this.master === e && (this.music = new AudioWorkletNode(t, "gm-music", { outputChannelCount: [1] }), this.music.connect(i));
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}).catch((a) => console.warn("Music unavailable:", a));
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}
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this.ctx.state !== "running" && (navigator.userActivation?.isActive && E(), await Promise.race([this.ctx.resume().catch(() => {
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}), new Promise((t) => setTimeout(t, d))]));
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}
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/** Marks this engine as a game's: its sound also follows the Games setting (live). */
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setGame(t) {
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this.game = t, this.gameGain && (this.gameGain.gain.value = this.gameLevel());
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}
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/** A fixed trim (0 to 1) under the visitor's settings, for sound meant to sit quietly in the background. */
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setLevel(t) {
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this.level = t, this.gameGain && (this.gameGain.gain.value = this.gameLevel());
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}
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gameLevel() {
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return (this.game ? m("games") : 1) * this.level;
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}
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/** Where this engine's sound leaves it (for recording just this game's sound). */
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get node() {
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return this.master;
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}
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/**
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* Stops everything and lets go of the page's context (it is shared, so it stays open);
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* a later resume() starts afresh.
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*/
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dispose() {
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this.stopAll(), this.music?.port.postMessage({ type: "end" }), this.unmix?.(), this.music?.disconnect(), this.musicGain?.disconnect(), this.sfxGain?.disconnect(), this.gameGain?.disconnect(), this.master?.disconnect(), this.unmix = this.music = this.musicGain = this.sfxGain = this.gameGain = this.master = this.ctx = void 0, this.musicReady = void 0;
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}
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get context() {
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return this.ctx;
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}
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post(t, s = []) {
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this.music?.port.postMessage(t, s);
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}
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/** PlaySong: returns false (silently, as the original did) for invalid songs. */
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async playSong(t) {
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if (this.stopSong(), !this.musicEnabled || (this.requestedSong = t, !this.cardEnabled)) return !1;
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const s = g(t);
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if (!s) return !1;
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const e = ++this.songs, i = () => {
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e !== this.songs || !this.cardEnabled || (this.loadedSong = t, this.post({ type: "load", music: s.music.slice(), instruments: s.instruments.map((n) => n.slice()) }));
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}, a = this.musicReady;
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return a && !this.music && await Promise.race([a, new Promise((n) => setTimeout(n, d * 3))]), this.music ? i() : a?.then(i), !0;
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}
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/** Counts songs asked for, so one still waiting for the worklet doesn't start after a newer one (or a stop). */
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songs = 0;
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stopSong() {
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this.songs++, this.requestedSong = this.loadedSong = void 0, this.post({ type: "stop" });
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}
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/** The song stands still for `ms` (its notes keep sounding), then goes on from where it was: a slow PC's disk read. */
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holdMusic(t) {
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t > 0 && this.post({ type: "hold", ms: t });
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}
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pauseMusic(t) {
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this.post({ type: "pause", paused: t });
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}
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/** DoSound's PC speaker path: one frequency per 1/145.6 s tick; 0 = silence. */
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playSpeaker(t) {
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if (!this.ctx || !this.master || !this.soundEnabled) return;
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this.stopSpeaker();
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const s = this.ctx.createOscillator(), e = this.ctx.createGain();
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s.type = "square", e.gain.value = 0, s.connect(e).connect(this.sfxGain ?? this.master);
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const i = this.ctx.currentTime + 5e-3, a = 1 / v;
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for (let c = 0; c < t.length; c++) {
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const o = t[c], r = i + c * a;
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+
o >= 20 ? (s.frequency.setValueAtTime(Math.min(o, 2e4), r), e.gain.setValueAtTime(0.12, r)) : e.gain.setValueAtTime(0, r);
|
|
119
|
+
}
|
|
120
|
+
const n = i + t.length * a;
|
|
121
|
+
e.gain.setValueAtTime(0, n), s.start(i), s.stop(n + 0.01), this.speaker = { osc: s, gain: e }, s.onended = () => {
|
|
122
|
+
this.speaker?.osc === s && (this.speaker = void 0);
|
|
123
|
+
};
|
|
124
|
+
}
|
|
125
|
+
stopSpeaker() {
|
|
126
|
+
if (this.speaker) {
|
|
127
|
+
try {
|
|
128
|
+
this.speaker.osc.stop();
|
|
129
|
+
} catch {
|
|
130
|
+
}
|
|
131
|
+
this.speaker = void 0;
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
/** PlaySbVocFile: a new digital sound cuts off the previous one. */
|
|
135
|
+
playVoc(t) {
|
|
136
|
+
if (!this.cardEnabled || !this.ctx || !this.master || !t || !this.soundEnabled || !p(t)) return !1;
|
|
137
|
+
this.stopVoc();
|
|
138
|
+
let s = this.vocCache.get(t);
|
|
139
|
+
if (!s) {
|
|
140
|
+
const i = G(t);
|
|
141
|
+
if (!i.samples.length) return !1;
|
|
142
|
+
s = y(this.ctx, i.samples, i.sampleRate), this.vocCache.set(t, s);
|
|
143
|
+
}
|
|
144
|
+
const e = this.ctx.createBufferSource();
|
|
145
|
+
return e.buffer = s, e.connect(this.sfxGain ?? this.master), e.start(), this.voc = e, !0;
|
|
146
|
+
}
|
|
147
|
+
stopVoc() {
|
|
148
|
+
try {
|
|
149
|
+
this.voc?.stop();
|
|
150
|
+
} catch {
|
|
151
|
+
}
|
|
152
|
+
this.voc = void 0;
|
|
153
|
+
}
|
|
154
|
+
stopAll() {
|
|
155
|
+
this.stopSong(), this.stopSpeaker(), this.stopVoc();
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
function y(h, t, s) {
|
|
159
|
+
try {
|
|
160
|
+
const e = h.createBuffer(1, t.length, s);
|
|
161
|
+
return e.copyToChannel(t, 0), e;
|
|
162
|
+
} catch {
|
|
163
|
+
const e = h.sampleRate, i = Math.max(1, Math.floor(t.length * e / s)), a = h.createBuffer(1, i, e), n = a.getChannelData(0), c = s / e;
|
|
164
|
+
for (let o = 0; o < i; o++) {
|
|
165
|
+
const r = o * c, u = Math.floor(r), l = r - u;
|
|
166
|
+
n[o] = (t[u] ?? 0) * (1 - l) + (t[u + 1] ?? t[u] ?? 0) * l;
|
|
167
|
+
}
|
|
168
|
+
return a;
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
export {
|
|
172
|
+
V as AudioEngine
|
|
173
|
+
};
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
const s = "gm-sound-mix", l = ["music", "voice", "sfx", "games"], m = () => ({
|
|
2
|
+
music: { on: !0, volume: 100 },
|
|
3
|
+
voice: { on: !0, volume: 100 },
|
|
4
|
+
sfx: { on: !0, volume: 100 },
|
|
5
|
+
games: { on: !0, volume: 100 }
|
|
6
|
+
});
|
|
7
|
+
function r() {
|
|
8
|
+
const o = m();
|
|
9
|
+
try {
|
|
10
|
+
const u = JSON.parse(localStorage.getItem(s) ?? "null");
|
|
11
|
+
if (u && typeof u == "object")
|
|
12
|
+
for (const n of l) {
|
|
13
|
+
const e = u[n];
|
|
14
|
+
typeof e?.on == "boolean" && (o[n].on = e.on), typeof e?.volume == "number" && e.volume >= 0 && e.volume <= 100 && (o[n].volume = Math.round(e.volume));
|
|
15
|
+
}
|
|
16
|
+
} catch {
|
|
17
|
+
}
|
|
18
|
+
return o;
|
|
19
|
+
}
|
|
20
|
+
let t = r();
|
|
21
|
+
const c = /* @__PURE__ */ new Set(), a = () => t, i = (o) => t[o].on ? t[o].volume / 100 : 0;
|
|
22
|
+
function f(o, u) {
|
|
23
|
+
const n = { ...t[o], ...u };
|
|
24
|
+
n.volume = Math.max(0, Math.min(100, Math.round(n.volume))), t = { ...t, [o]: n };
|
|
25
|
+
try {
|
|
26
|
+
localStorage.setItem(s, JSON.stringify(t));
|
|
27
|
+
} catch {
|
|
28
|
+
}
|
|
29
|
+
for (const e of [...c]) e(t);
|
|
30
|
+
}
|
|
31
|
+
function v(o) {
|
|
32
|
+
return c.add(o), () => c.delete(o);
|
|
33
|
+
}
|
|
34
|
+
export {
|
|
35
|
+
l as CHANNELS,
|
|
36
|
+
i as channelGain,
|
|
37
|
+
a as getMix,
|
|
38
|
+
v as onMix,
|
|
39
|
+
f as setChannel
|
|
40
|
+
};
|
|
@@ -0,0 +1,245 @@
|
|
|
1
|
+
const y = [0.5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 12, 12, 15, 15], u = [0, 9, 12, 13.875, 15, 16.125, 16.875, 17.625, 18, 18.75, 19.125, 19.5, 19.875, 20.25, 20.625, 21], w = [0, 0.5, 0.25, 1], v = 49716, l = 96, D = [0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13, 16, 17, 18, 19, 20, 21];
|
|
2
|
+
class m {
|
|
3
|
+
am = !1;
|
|
4
|
+
vib = !1;
|
|
5
|
+
sustainHold = !1;
|
|
6
|
+
ksr = !1;
|
|
7
|
+
mult = 1;
|
|
8
|
+
ksl = 0;
|
|
9
|
+
tl = 0;
|
|
10
|
+
ar = 0;
|
|
11
|
+
dr = 0;
|
|
12
|
+
sl = 0;
|
|
13
|
+
rr = 0;
|
|
14
|
+
wave = 0;
|
|
15
|
+
// Runtime state. envDb is the envelope attenuation (0 = full, SILENT_DB = off);
|
|
16
|
+
// out/prevOut keep the last two modulator outputs for feedback.
|
|
17
|
+
phase = 0;
|
|
18
|
+
// cycles
|
|
19
|
+
stage = 0;
|
|
20
|
+
envDb = l;
|
|
21
|
+
out = 0;
|
|
22
|
+
prevOut = 0;
|
|
23
|
+
keyOn() {
|
|
24
|
+
this.stage = 1, this.phase = 0;
|
|
25
|
+
}
|
|
26
|
+
keyOff() {
|
|
27
|
+
this.stage !== 0 && (this.stage = 4);
|
|
28
|
+
}
|
|
29
|
+
/** Rate in "rate units" (0..63) including key scale rate offset. */
|
|
30
|
+
rate(s, t) {
|
|
31
|
+
return s === 0 ? 0 : Math.min(63, s * 4 + (this.ksr ? t : t >> 2));
|
|
32
|
+
}
|
|
33
|
+
stepEnvelope(s, t) {
|
|
34
|
+
switch (this.stage) {
|
|
35
|
+
case 1: {
|
|
36
|
+
const e = this.rate(this.ar, t);
|
|
37
|
+
if (e === 0) return;
|
|
38
|
+
if (e >= 60)
|
|
39
|
+
this.envDb = 0;
|
|
40
|
+
else {
|
|
41
|
+
const a = 2.826 / Math.pow(2, (e - 4) / 4);
|
|
42
|
+
this.envDb -= (this.envDb + 8) * (s / a) * 3.2;
|
|
43
|
+
}
|
|
44
|
+
this.envDb <= 0 && (this.envDb = 0, this.stage = 2);
|
|
45
|
+
return;
|
|
46
|
+
}
|
|
47
|
+
case 2: {
|
|
48
|
+
const e = this.sl === 15 ? 93 : this.sl * 3;
|
|
49
|
+
this.envDb += this.decayDbPerSecond(this.dr, t) * s, this.envDb >= e && (this.envDb = e, this.stage = 3);
|
|
50
|
+
return;
|
|
51
|
+
}
|
|
52
|
+
// EG-TYP set (sustainHold) holds the level until key off; otherwise the
|
|
53
|
+
// percussive envelope keeps falling at the release rate.
|
|
54
|
+
case 3:
|
|
55
|
+
this.sustainHold || (this.envDb += this.decayDbPerSecond(this.rr, t) * s);
|
|
56
|
+
break;
|
|
57
|
+
case 4:
|
|
58
|
+
this.envDb += this.decayDbPerSecond(this.rr, t) * s;
|
|
59
|
+
break;
|
|
60
|
+
default:
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
this.envDb >= l && (this.envDb = l, this.stage = 0);
|
|
64
|
+
}
|
|
65
|
+
decayDbPerSecond(s, t) {
|
|
66
|
+
const e = this.rate(s, t);
|
|
67
|
+
return e === 0 ? 0 : l / (39.28 / Math.pow(2, (e - 4) / 4));
|
|
68
|
+
}
|
|
69
|
+
/** Waveform value at phase (cycles): 0 sine, 1 half sine, 2 absolute sine, 3 pulse (quarter) sine. */
|
|
70
|
+
wave01(s) {
|
|
71
|
+
const t = s - Math.floor(s), e = Math.sin(t * 2 * Math.PI);
|
|
72
|
+
switch (this.wave) {
|
|
73
|
+
case 1:
|
|
74
|
+
return t < 0.5 ? e : 0;
|
|
75
|
+
case 2:
|
|
76
|
+
return Math.abs(e);
|
|
77
|
+
case 3:
|
|
78
|
+
return t < 0.25 || t >= 0.5 && t < 0.75 ? Math.abs(e) : 0;
|
|
79
|
+
default:
|
|
80
|
+
return e;
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
class S {
|
|
85
|
+
fnum = 0;
|
|
86
|
+
block = 0;
|
|
87
|
+
key = !1;
|
|
88
|
+
feedback = 0;
|
|
89
|
+
additive = !1;
|
|
90
|
+
ops = [new m(), new m()];
|
|
91
|
+
/** Hz = F-number * clock / 2^(20 - block); block is the octave. */
|
|
92
|
+
get freq() {
|
|
93
|
+
return this.fnum * v / Math.pow(2, 20 - this.block);
|
|
94
|
+
}
|
|
95
|
+
/** Key scale rate offset: block * 2 + bit 9 (or 8) of the F-number. */
|
|
96
|
+
rof(s) {
|
|
97
|
+
return this.block * 2 + (this.fnum >> (s ? 8 : 9) & 1);
|
|
98
|
+
}
|
|
99
|
+
/** KSL attenuation: table value minus 6 dB per octave below block 7, scaled by the KSL setting. */
|
|
100
|
+
kslDb(s) {
|
|
101
|
+
return s.ksl ? Math.max(0, u[this.fnum >> 6] - 6 * (7 - this.block)) * w[s.ksl] : 0;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
class M {
|
|
105
|
+
sampleRate;
|
|
106
|
+
channels = Array.from({ length: 9 }, () => new S());
|
|
107
|
+
regs = new Uint8Array(256);
|
|
108
|
+
waveSelect = !1;
|
|
109
|
+
noteSel = !1;
|
|
110
|
+
amDepth = !1;
|
|
111
|
+
vibDepth = !1;
|
|
112
|
+
rhythm = !1;
|
|
113
|
+
time = 0;
|
|
114
|
+
noise = 1;
|
|
115
|
+
constructor(s) {
|
|
116
|
+
this.sampleRate = s;
|
|
117
|
+
}
|
|
118
|
+
reset() {
|
|
119
|
+
for (let s = 0; s < 256; s++) this.write(s, 0);
|
|
120
|
+
for (const s of this.channels)
|
|
121
|
+
for (const t of s.ops)
|
|
122
|
+
t.stage = 0, t.envDb = l;
|
|
123
|
+
}
|
|
124
|
+
read(s) {
|
|
125
|
+
return this.regs[s & 255];
|
|
126
|
+
}
|
|
127
|
+
write(s, t) {
|
|
128
|
+
if (s &= 255, t &= 255, this.regs[s] = t, s === 1) {
|
|
129
|
+
this.waveSelect = (t & 32) !== 0;
|
|
130
|
+
return;
|
|
131
|
+
}
|
|
132
|
+
if (s === 8) {
|
|
133
|
+
this.noteSel = (t & 64) !== 0;
|
|
134
|
+
return;
|
|
135
|
+
}
|
|
136
|
+
if (s === 189) {
|
|
137
|
+
this.writeRhythm(t);
|
|
138
|
+
return;
|
|
139
|
+
}
|
|
140
|
+
const e = s & 224;
|
|
141
|
+
if (e >= 32 && e <= 128 || e === 224) {
|
|
142
|
+
const n = D.indexOf(s & 31);
|
|
143
|
+
if (n < 0) return;
|
|
144
|
+
const i = this.channels[Math.floor(n / 6) * 3 + n % 3].ops[Math.floor(n % 6 / 3)];
|
|
145
|
+
switch (e) {
|
|
146
|
+
case 32:
|
|
147
|
+
i.am = (t & 128) !== 0, i.vib = (t & 64) !== 0, i.sustainHold = (t & 32) !== 0, i.ksr = (t & 16) !== 0, i.mult = y[t & 15];
|
|
148
|
+
break;
|
|
149
|
+
case 64:
|
|
150
|
+
i.ksl = t >> 6, i.tl = t & 63;
|
|
151
|
+
break;
|
|
152
|
+
case 96:
|
|
153
|
+
i.ar = t >> 4, i.dr = t & 15;
|
|
154
|
+
break;
|
|
155
|
+
case 128:
|
|
156
|
+
i.sl = t >> 4, i.rr = t & 15;
|
|
157
|
+
break;
|
|
158
|
+
case 224:
|
|
159
|
+
i.wave = this.waveSelect ? t & 3 : 0;
|
|
160
|
+
break;
|
|
161
|
+
}
|
|
162
|
+
return;
|
|
163
|
+
}
|
|
164
|
+
const a = s & 15;
|
|
165
|
+
if (a > 8) return;
|
|
166
|
+
const h = this.channels[a];
|
|
167
|
+
if (e === 160 && s < 176)
|
|
168
|
+
h.fnum = h.fnum & 768 | t;
|
|
169
|
+
else if (s >= 176 && s <= 184) {
|
|
170
|
+
h.fnum = h.fnum & 255 | (t & 3) << 8, h.block = t >> 2 & 7;
|
|
171
|
+
const n = (t & 32) !== 0;
|
|
172
|
+
if (n && !h.key) for (const o of h.ops) o.keyOn();
|
|
173
|
+
if (!n && h.key) for (const o of h.ops) o.keyOff();
|
|
174
|
+
h.key = n;
|
|
175
|
+
} else s >= 192 && s <= 200 && (h.feedback = t >> 1 & 7, h.additive = (t & 1) !== 0);
|
|
176
|
+
}
|
|
177
|
+
rhythmKeys = 0;
|
|
178
|
+
/**
|
|
179
|
+
* Register 0xBD: bit 7 tremolo depth, bit 6 vibrato depth, bit 5 rhythm mode, bits 0-4 the
|
|
180
|
+
* drum keys. In rhythm mode channels 6-8 become the bass drum (both operators of channel 6),
|
|
181
|
+
* hi-hat and snare (channel 7) and tom-tom and cymbal (channel 8).
|
|
182
|
+
*/
|
|
183
|
+
writeRhythm(s) {
|
|
184
|
+
this.amDepth = (s & 128) !== 0, this.vibDepth = (s & 64) !== 0, this.rhythm = (s & 32) !== 0;
|
|
185
|
+
const t = this.rhythm ? s & 31 : 0, e = t ^ this.rhythmKeys, [a, h, n] = [this.channels[6], this.channels[7], this.channels[8]], o = (i, r) => {
|
|
186
|
+
if (e & i)
|
|
187
|
+
for (const c of r) t & i ? c.keyOn() : c.keyOff();
|
|
188
|
+
};
|
|
189
|
+
o(16, a.ops), o(8, [h.ops[1]]), o(4, [n.ops[0]]), o(2, [n.ops[1]]), o(1, [h.ops[0]]), this.rhythmKeys = t;
|
|
190
|
+
}
|
|
191
|
+
/** Renders mono samples into out (added to existing content). */
|
|
192
|
+
render(s, t = 0.12) {
|
|
193
|
+
const e = 1 / this.sampleRate;
|
|
194
|
+
for (let a = 0; a < s.length; a++) {
|
|
195
|
+
this.time += e;
|
|
196
|
+
const h = (1 - Math.cos(this.time * 3.7 * 2 * Math.PI)) / 2 * (this.amDepth ? 4.8 : 1), n = Math.sin(this.time * 6.1 * 2 * Math.PI) * (this.vibDepth ? 14 : 7), o = Math.pow(2, n / 1200);
|
|
197
|
+
this.noise = this.noise >> 1 | ((this.noise >> 0 ^ this.noise >> 14) & 1) << 22;
|
|
198
|
+
const i = this.noise & 1 ? 1 : -1;
|
|
199
|
+
let r = 0;
|
|
200
|
+
const c = this.rhythm ? 6 : 9;
|
|
201
|
+
for (let f = 0; f < c; f++) r += this.channelSample(this.channels[f], e, h, o);
|
|
202
|
+
this.rhythm && (r += this.rhythmSample(e, h, o, i)), s[a] += r * t;
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
/** Linear amplitude from the summed attenuation: envelope + TL (0.75 dB steps) + KSL + tremolo. */
|
|
206
|
+
opLevel(s, t, e) {
|
|
207
|
+
const a = t.envDb + t.tl * 0.75 + s.kslDb(t) + (t.am ? e : 0);
|
|
208
|
+
return a >= l ? 0 : Math.pow(10, -a / 20);
|
|
209
|
+
}
|
|
210
|
+
advance(s, t, e, a) {
|
|
211
|
+
t.phase += s.freq * t.mult * (t.vib ? a : 1) * e, t.phase > 1e6 && (t.phase -= Math.floor(t.phase)), t.stepEnvelope(e, s.rof(this.noteSel));
|
|
212
|
+
}
|
|
213
|
+
channelSample(s, t, e, a) {
|
|
214
|
+
const [h, n] = s.ops;
|
|
215
|
+
if (h.stage === 0 && n.stage === 0) return 0;
|
|
216
|
+
this.advance(s, h, t, a), this.advance(s, n, t, a);
|
|
217
|
+
const o = s.feedback ? (h.out + h.prevOut) * Math.pow(2, s.feedback - 7) : 0, i = h.wave01(h.phase + o) * this.opLevel(s, h, e);
|
|
218
|
+
h.prevOut = h.out, h.out = i;
|
|
219
|
+
const r = this.opLevel(s, n, e);
|
|
220
|
+
return s.additive ? i + n.wave01(n.phase) * r : n.wave01(n.phase + i * 4) * r;
|
|
221
|
+
}
|
|
222
|
+
/**
|
|
223
|
+
* Approximates the five drums. The bass drum is a normal FM channel (at double level); the
|
|
224
|
+
* hi-hat, snare and cymbal mix operator tone with LFSR noise, and the tom-tom is a plain tone.
|
|
225
|
+
* The mixing weights are this port's approximation, not the chip's exact phase logic.
|
|
226
|
+
*/
|
|
227
|
+
rhythmSample(s, t, e, a) {
|
|
228
|
+
const [h, n, o] = [this.channels[6], this.channels[7], this.channels[8]];
|
|
229
|
+
let i = this.channelSample(h, s, t, e) * 2;
|
|
230
|
+
const [r, c] = n.ops, [f, p] = o.ops;
|
|
231
|
+
for (const [d, k] of [
|
|
232
|
+
[n, r],
|
|
233
|
+
[n, c],
|
|
234
|
+
[o, f],
|
|
235
|
+
[o, p]
|
|
236
|
+
])
|
|
237
|
+
this.advance(d, k, s, e);
|
|
238
|
+
return r.stage !== 0 && (i += a * 0.5 * this.opLevel(n, r, t) * (r.wave01(r.phase) > 0 ? 1 : 0.6) * 2), c.stage !== 0 && (i += (c.wave01(c.phase) * 0.6 + a * 0.4) * this.opLevel(n, c, t) * 2), f.stage !== 0 && (i += f.wave01(f.phase) * this.opLevel(o, f, t) * 2), p.stage !== 0 && (i += (p.wave01(p.phase) > 0 ? 0.5 : -0.5) * (a > 0 ? 1 : 0.7) * this.opLevel(o, p, t) * 2), i;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
const O = [0, 1, 2, 8, 9, 10, 16, 17, 18];
|
|
242
|
+
export {
|
|
243
|
+
O as MODULATOR_OFFSET,
|
|
244
|
+
M as Opl2
|
|
245
|
+
};
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
const a = "gm-volume", u = /* @__PURE__ */ new Map();
|
|
2
|
+
function s() {
|
|
3
|
+
try {
|
|
4
|
+
const t = Number(localStorage.getItem(a));
|
|
5
|
+
return localStorage.getItem(a) !== null && t >= 0 && t <= 1 ? t : 1;
|
|
6
|
+
} catch {
|
|
7
|
+
return 1;
|
|
8
|
+
}
|
|
9
|
+
}
|
|
10
|
+
let o = s();
|
|
11
|
+
const i = () => o;
|
|
12
|
+
function g(t) {
|
|
13
|
+
o = Math.max(0, Math.min(1, t));
|
|
14
|
+
for (const [e, n] of u) n.gain.setTargetAtTime(o, e.currentTime, 0.02);
|
|
15
|
+
try {
|
|
16
|
+
localStorage.setItem(a, String(o));
|
|
17
|
+
} catch {
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
const c = /* @__PURE__ */ new Map();
|
|
21
|
+
function m(t) {
|
|
22
|
+
let e = c.get(t);
|
|
23
|
+
if (!e) {
|
|
24
|
+
const n = t.createGain();
|
|
25
|
+
n.gain.value = o, n.connect(t.destination), u.set(t, n), e = t.createGain(), e.connect(n), c.set(t, e);
|
|
26
|
+
for (const l of r) l(t, e);
|
|
27
|
+
}
|
|
28
|
+
return e;
|
|
29
|
+
}
|
|
30
|
+
const r = /* @__PURE__ */ new Set();
|
|
31
|
+
function f(t) {
|
|
32
|
+
for (const [e, n] of c) t(e, n);
|
|
33
|
+
return r.add(t), () => r.delete(t);
|
|
34
|
+
}
|
|
35
|
+
export {
|
|
36
|
+
i as getVolume,
|
|
37
|
+
m as output,
|
|
38
|
+
g as setVolume,
|
|
39
|
+
f as tapOutputs
|
|
40
|
+
};
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
class h {
|
|
2
|
+
files = /* @__PURE__ */ new Map();
|
|
3
|
+
/** Notified after any change. */
|
|
4
|
+
onChange;
|
|
5
|
+
/** Set while files are still arriving: the game waits for one it needs (engine/machine.ts, need). */
|
|
6
|
+
stream;
|
|
7
|
+
/** Asked before set or delete changes a file; throws to refuse (a game opened to look inside, editor/core/readOnly.ts). */
|
|
8
|
+
guard;
|
|
9
|
+
constructor(t) {
|
|
10
|
+
if (t) for (const [s, e] of t) this.files.set(i(s), e);
|
|
11
|
+
}
|
|
12
|
+
get(t) {
|
|
13
|
+
return t ? this.files.get(i(t)) ?? this.files.get(o(t)) : void 0;
|
|
14
|
+
}
|
|
15
|
+
has(t) {
|
|
16
|
+
return !!t && (this.files.has(i(t)) || this.files.has(o(t)));
|
|
17
|
+
}
|
|
18
|
+
/** The stored name a reference opens (see cdName), or undefined when there is none. */
|
|
19
|
+
resolve(t) {
|
|
20
|
+
if (!t) return;
|
|
21
|
+
const s = i(t);
|
|
22
|
+
if (this.files.has(s)) return s;
|
|
23
|
+
const e = o(t);
|
|
24
|
+
return this.files.has(e) ? e : void 0;
|
|
25
|
+
}
|
|
26
|
+
set(t, s) {
|
|
27
|
+
const e = i(t);
|
|
28
|
+
this.guard?.(e), this.files.set(e, s), this.onChange?.(e);
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* A copy of these files to change freely. While files are still arriving here, the copy
|
|
32
|
+
* gets them too as it needs them (its own changes stay).
|
|
33
|
+
*/
|
|
34
|
+
copy() {
|
|
35
|
+
const t = new h(this.entries());
|
|
36
|
+
if (!this.stream) return t;
|
|
37
|
+
const s = (e) => {
|
|
38
|
+
for (const a of e) {
|
|
39
|
+
const r = this.resolve(a);
|
|
40
|
+
r && !t.has(r) && t.put(r, this.get(r));
|
|
41
|
+
}
|
|
42
|
+
};
|
|
43
|
+
return t.stream = {
|
|
44
|
+
need: (e) => (s(e), this.stream?.need(e)?.then(() => s(e))),
|
|
45
|
+
want: (e) => this.stream?.want(e)
|
|
46
|
+
}, t;
|
|
47
|
+
}
|
|
48
|
+
/** Adds a file that arrived (not one the game wrote): onChange is not told, and a file already here stays. */
|
|
49
|
+
put(t, s) {
|
|
50
|
+
const e = i(t);
|
|
51
|
+
this.files.has(e) || this.files.set(e, s);
|
|
52
|
+
}
|
|
53
|
+
delete(t) {
|
|
54
|
+
const s = i(t);
|
|
55
|
+
this.guard?.(s), this.files.delete(s), this.onChange?.(s);
|
|
56
|
+
}
|
|
57
|
+
names() {
|
|
58
|
+
return [...this.files.keys()].sort();
|
|
59
|
+
}
|
|
60
|
+
entries() {
|
|
61
|
+
return this.names().map((t) => [t, this.files.get(t)]);
|
|
62
|
+
}
|
|
63
|
+
byExtension(t) {
|
|
64
|
+
const s = t.startsWith(".") ? t : `.${t}`;
|
|
65
|
+
return this.names().filter((e) => e.endsWith(s));
|
|
66
|
+
}
|
|
67
|
+
get size() {
|
|
68
|
+
return this.files.size;
|
|
69
|
+
}
|
|
70
|
+
/** The .gam file to play: the one named like the folder, else the first. */
|
|
71
|
+
mainGame(t) {
|
|
72
|
+
const s = this.byExtension("gam");
|
|
73
|
+
return t && s.includes(i(t)) ? i(t) : s[0];
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
function i(n) {
|
|
77
|
+
const t = (n.replace(/\\/g, "/").split("/").pop() ?? n).trim().toLowerCase(), s = t.indexOf("."), e = s < 0 ? "" : t.slice(s + 1, s + 4).trim();
|
|
78
|
+
return e ? `${t.slice(0, Math.min(s, 8))}.${e}` : t.slice(0, s < 0 ? 8 : Math.min(s, 8));
|
|
79
|
+
}
|
|
80
|
+
function o(n) {
|
|
81
|
+
return i(n).replace(/[^a-z0-9_.]/g, "_");
|
|
82
|
+
}
|
|
83
|
+
const c = /\.(exe|com|bat|drv|ico|bak|obj|map\.bak)$/i;
|
|
84
|
+
export {
|
|
85
|
+
h as GameFiles,
|
|
86
|
+
c as IGNORED_FILE,
|
|
87
|
+
o as cdName,
|
|
88
|
+
i as normalize
|
|
89
|
+
};
|