@lemoncat7/dsh-partner 2.5.0 → 2.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (653) hide show
  1. package/README.md +4 -0
  2. package/docs/THIRD_PARTY_LICENSES.md +13 -0
  3. package/docs/attachment-storage.md +18 -0
  4. package/docs/director-skills.md +24 -0
  5. package/docs/long-task-continuation.md +1 -1
  6. package/docs/releases/2.6.0.md +11 -0
  7. package/docs/releases/2.7.1.md +10 -0
  8. package/lib/agent-runtime.d.ts +3 -1
  9. package/lib/agent-runtime.d.ts.map +1 -1
  10. package/lib/agent-runtime.js +35 -11
  11. package/lib/agent-runtime.js.map +1 -1
  12. package/lib/api/features/attachments-api.d.ts.map +1 -1
  13. package/lib/api/features/attachments-api.js +31 -1
  14. package/lib/api/features/attachments-api.js.map +1 -1
  15. package/lib/api.d.ts +1 -1
  16. package/lib/api.d.ts.map +1 -1
  17. package/lib/api.js +1 -1
  18. package/lib/api.js.map +1 -1
  19. package/lib/attachments/grouped-storage.d.ts +5 -0
  20. package/lib/attachments/grouped-storage.d.ts.map +1 -0
  21. package/lib/attachments/grouped-storage.js +47 -0
  22. package/lib/attachments/grouped-storage.js.map +1 -0
  23. package/lib/attachments/service.d.ts +17 -0
  24. package/lib/attachments/service.d.ts.map +1 -1
  25. package/lib/attachments/service.js +100 -8
  26. package/lib/attachments/service.js.map +1 -1
  27. package/lib/attachments/shared-storage.d.ts +7 -0
  28. package/lib/attachments/shared-storage.d.ts.map +1 -0
  29. package/lib/attachments/shared-storage.js +44 -0
  30. package/lib/attachments/shared-storage.js.map +1 -0
  31. package/lib/attachments/storage-admin.d.ts +6 -0
  32. package/lib/attachments/storage-admin.d.ts.map +1 -0
  33. package/lib/attachments/storage-admin.js +43 -0
  34. package/lib/attachments/storage-admin.js.map +1 -0
  35. package/lib/attachments/storage-types.d.ts +33 -0
  36. package/lib/attachments/storage-types.d.ts.map +1 -0
  37. package/lib/attachments/storage-types.js +2 -0
  38. package/lib/attachments/storage-types.js.map +1 -0
  39. package/lib/attachments/tool.d.ts.map +1 -1
  40. package/lib/attachments/tool.js +16 -5
  41. package/lib/attachments/tool.js.map +1 -1
  42. package/lib/channels/delivery-policy.d.ts.map +1 -1
  43. package/lib/channels/delivery-policy.js +6 -4
  44. package/lib/channels/delivery-policy.js.map +1 -1
  45. package/lib/channels/direct/message-format.js +294 -157
  46. package/lib/channels/direct/message-format.js.map +4 -4
  47. package/lib/channels/manager.d.ts +6 -3
  48. package/lib/channels/manager.d.ts.map +1 -1
  49. package/lib/channels/manager.js +64 -44
  50. package/lib/channels/manager.js.map +1 -1
  51. package/lib/channels/weixin/api.d.ts.map +1 -1
  52. package/lib/channels/weixin/api.js +7 -2
  53. package/lib/channels/weixin/api.js.map +1 -1
  54. package/lib/channels/weixin/errors.d.ts +14 -0
  55. package/lib/channels/weixin/errors.d.ts.map +1 -0
  56. package/lib/channels/weixin/errors.js +29 -0
  57. package/lib/channels/weixin/errors.js.map +1 -0
  58. package/lib/channels/weixin/poll.d.ts +14 -0
  59. package/lib/channels/weixin/poll.d.ts.map +1 -0
  60. package/lib/channels/weixin/poll.js +50 -0
  61. package/lib/channels/weixin/poll.js.map +1 -0
  62. package/lib/client-controller.d.ts.map +1 -1
  63. package/lib/client-controller.js +3 -3
  64. package/lib/client-controller.js.map +1 -1
  65. package/lib/client.d.ts.map +1 -1
  66. package/lib/client.js +983 -575
  67. package/lib/client.js.map +4 -4
  68. package/lib/collaboration/composition.d.ts.map +1 -1
  69. package/lib/collaboration/composition.js +16 -6
  70. package/lib/collaboration/composition.js.map +1 -1
  71. package/lib/collaboration/domain.d.ts +6 -0
  72. package/lib/collaboration/domain.d.ts.map +1 -1
  73. package/lib/collaboration/domain.js.map +1 -1
  74. package/lib/collaboration/service.d.ts.map +1 -1
  75. package/lib/collaboration/service.js +33 -3
  76. package/lib/collaboration/service.js.map +1 -1
  77. package/lib/concern-notification.d.ts.map +1 -1
  78. package/lib/concern-notification.js +2 -1
  79. package/lib/concern-notification.js.map +1 -1
  80. package/lib/concern-tool.js +1 -1
  81. package/lib/concern-tool.js.map +1 -1
  82. package/lib/execution/reply-progress.d.ts.map +1 -1
  83. package/lib/execution/reply-progress.js +4 -2
  84. package/lib/execution/reply-progress.js.map +1 -1
  85. package/lib/execution/service.d.ts +1 -1
  86. package/lib/execution/service.d.ts.map +1 -1
  87. package/lib/execution/service.js +4 -7
  88. package/lib/execution/service.js.map +1 -1
  89. package/lib/index.d.ts.map +1 -1
  90. package/lib/index.js +3 -1
  91. package/lib/index.js.map +1 -1
  92. package/lib/memory-reflection.js +2 -2
  93. package/lib/memory-reflection.js.map +1 -1
  94. package/lib/message-source.d.ts +25 -0
  95. package/lib/message-source.d.ts.map +1 -0
  96. package/lib/message-source.js +8 -0
  97. package/lib/message-source.js.map +1 -0
  98. package/lib/observation-loop.js +4 -4
  99. package/lib/observation-loop.js.map +1 -1
  100. package/lib/pendant/reader.js +1 -1
  101. package/lib/pendant/reader.js.map +1 -1
  102. package/lib/pendant/renderer.d.ts.map +1 -1
  103. package/lib/pendant/renderer.js +18 -2
  104. package/lib/pendant/renderer.js.map +1 -1
  105. package/lib/pendant/settings-panel.js +1 -1
  106. package/lib/pendant/settings-panel.js.map +1 -1
  107. package/lib/pendant/startup.d.ts +4 -0
  108. package/lib/pendant/startup.d.ts.map +1 -0
  109. package/lib/pendant/startup.js +64 -0
  110. package/lib/pendant/startup.js.map +1 -0
  111. package/lib/pendant/widget.d.ts.map +1 -1
  112. package/lib/pendant/widget.js +2 -1
  113. package/lib/pendant/widget.js.map +1 -1
  114. package/lib/pendant-renderer.js +169 -169
  115. package/lib/persona/service.js +1 -1
  116. package/lib/persona/service.js.map +1 -1
  117. package/lib/requirements/attachments.d.ts +7 -0
  118. package/lib/requirements/attachments.d.ts.map +1 -0
  119. package/lib/requirements/attachments.js +26 -0
  120. package/lib/requirements/attachments.js.map +1 -0
  121. package/lib/requirements/domain.d.ts +1 -1
  122. package/lib/requirements/domain.d.ts.map +1 -1
  123. package/lib/requirements/service.d.ts.map +1 -1
  124. package/lib/requirements/service.js +4 -1
  125. package/lib/requirements/service.js.map +1 -1
  126. package/lib/scheduler/channel-origin.d.ts +7 -0
  127. package/lib/scheduler/channel-origin.d.ts.map +1 -0
  128. package/lib/scheduler/channel-origin.js +27 -0
  129. package/lib/scheduler/channel-origin.js.map +1 -0
  130. package/lib/scheduler/continuations.d.ts +2 -2
  131. package/lib/scheduler/continuations.d.ts.map +1 -1
  132. package/lib/scheduler/continuations.js +28 -8
  133. package/lib/scheduler/continuations.js.map +1 -1
  134. package/lib/scheduler/domain.d.ts +13 -0
  135. package/lib/scheduler/domain.d.ts.map +1 -1
  136. package/lib/scheduler/final-reply.d.ts +13 -0
  137. package/lib/scheduler/final-reply.d.ts.map +1 -0
  138. package/lib/scheduler/final-reply.js +21 -0
  139. package/lib/scheduler/final-reply.js.map +1 -0
  140. package/lib/skills/builtin-resources.d.ts +6 -0
  141. package/lib/skills/builtin-resources.d.ts.map +1 -0
  142. package/lib/skills/builtin-resources.js +47 -0
  143. package/lib/skills/builtin-resources.js.map +1 -0
  144. package/lib/skills/builtin.d.ts +2 -5
  145. package/lib/skills/builtin.d.ts.map +1 -1
  146. package/lib/skills/builtin.js +6 -0
  147. package/lib/skills/builtin.js.map +1 -1
  148. package/lib/skills/director-builtins.d.ts +8 -0
  149. package/lib/skills/director-builtins.d.ts.map +1 -0
  150. package/lib/skills/director-builtins.js +65 -0
  151. package/lib/skills/director-builtins.js.map +1 -0
  152. package/lib/skills/drama-builtin.d.ts +3 -0
  153. package/lib/skills/drama-builtin.d.ts.map +1 -0
  154. package/lib/skills/drama-builtin.js +49 -0
  155. package/lib/skills/drama-builtin.js.map +1 -0
  156. package/lib/skills/long-task-continuation.d.ts +2 -2
  157. package/lib/skills/long-task-continuation.d.ts.map +1 -1
  158. package/lib/skills/long-task-continuation.js +2 -2
  159. package/lib/skills/service.d.ts.map +1 -1
  160. package/lib/skills/service.js +8 -3
  161. package/lib/skills/service.js.map +1 -1
  162. package/lib/skills/viora-canvas-builtin.d.ts +3 -0
  163. package/lib/skills/viora-canvas-builtin.d.ts.map +1 -0
  164. package/lib/skills/viora-canvas-builtin.js +19 -0
  165. package/lib/skills/viora-canvas-builtin.js.map +1 -0
  166. package/lib/storage/migrate-layout.d.ts.map +1 -1
  167. package/lib/storage/migrate-layout.js +13 -4
  168. package/lib/storage/migrate-layout.js.map +1 -1
  169. package/lib/tasks/context.js +1 -0
  170. package/lib/tasks/context.js.map +1 -1
  171. package/lib/tasks/continuation.d.ts.map +1 -1
  172. package/lib/tasks/continuation.js +3 -0
  173. package/lib/tasks/continuation.js.map +1 -1
  174. package/lib/tasks/domain.d.ts +2 -0
  175. package/lib/tasks/domain.d.ts.map +1 -1
  176. package/lib/tasks/service.d.ts +2 -1
  177. package/lib/tasks/service.d.ts.map +1 -1
  178. package/lib/tasks/service.js +15 -1
  179. package/lib/tasks/service.js.map +1 -1
  180. package/lib/ui/attachment-storage.d.ts +2 -0
  181. package/lib/ui/attachment-storage.d.ts.map +1 -0
  182. package/lib/ui/attachment-storage.js +59 -0
  183. package/lib/ui/attachment-storage.js.map +1 -0
  184. package/lib/ui/capability-editor.js +1 -1
  185. package/lib/ui/capability-editor.js.map +1 -1
  186. package/lib/ui/companion-access-panel.js +1 -1
  187. package/lib/ui/companion-access-panel.js.map +1 -1
  188. package/lib/ui/companion-create.js +1 -1
  189. package/lib/ui/companion-create.js.map +1 -1
  190. package/lib/ui/companion-picker.js +1 -1
  191. package/lib/ui/companion-picker.js.map +1 -1
  192. package/lib/ui/identity-editor.js +1 -1
  193. package/lib/ui/identity-editor.js.map +1 -1
  194. package/lib/ui/mcp-capabilities.js +1 -1
  195. package/lib/ui/mcp-capabilities.js.map +1 -1
  196. package/lib/ui/mcp-panel.js +1 -1
  197. package/lib/ui/mcp-panel.js.map +1 -1
  198. package/lib/ui/memory/concern-board.js +2 -2
  199. package/lib/ui/memory/concern-board.js.map +1 -1
  200. package/lib/ui/memory/concern-deletion.d.ts +1 -1
  201. package/lib/ui/memory/concern-deletion.d.ts.map +1 -1
  202. package/lib/ui/memory/concern-deletion.js +9 -4
  203. package/lib/ui/memory/concern-deletion.js.map +1 -1
  204. package/lib/ui/memory/concern-panel.js +1 -1
  205. package/lib/ui/memory/concern-panel.js.map +1 -1
  206. package/lib/ui/memory/memory-library.js +1 -1
  207. package/lib/ui/memory/memory-library.js.map +1 -1
  208. package/lib/ui/memory/memory-panel.js +1 -1
  209. package/lib/ui/memory/memory-panel.js.map +1 -1
  210. package/lib/ui/partner-components.js +1 -1
  211. package/lib/ui/partner-components.js.map +1 -1
  212. package/lib/ui/requirement-board.js +1 -1
  213. package/lib/ui/requirement-board.js.map +1 -1
  214. package/lib/ui/requirement-dialog.js +1 -1
  215. package/lib/ui/requirement-dialog.js.map +1 -1
  216. package/lib/ui/requirement-tasks-panel.js +1 -1
  217. package/lib/ui/requirement-tasks-panel.js.map +1 -1
  218. package/lib/ui/schedule-panel.js +1 -1
  219. package/lib/ui/schedule-panel.js.map +1 -1
  220. package/lib/ui/skills-panel.js +1 -1
  221. package/lib/ui/skills-panel.js.map +1 -1
  222. package/lib/ui/storage-settings.d.ts.map +1 -1
  223. package/lib/ui/storage-settings.js +2 -1
  224. package/lib/ui/storage-settings.js.map +1 -1
  225. package/lib/ui/task-board-stage.js +1 -1
  226. package/lib/ui/task-board-stage.js.map +1 -1
  227. package/lib/ui/workspace-components.js +1 -1
  228. package/lib/ui/workspace-components.js.map +1 -1
  229. package/lib/ui/workspace-navigation.d.ts +16 -16
  230. package/lib/ui/workspace-navigation.js +1 -1
  231. package/lib/ui/workspace-navigation.js.map +1 -1
  232. package/package.json +53 -41
  233. package/resources/skills/cinematic-director/manifest.json +205 -0
  234. package/resources/skills/cinematic-director/upstream/CHANGELOG.md +213 -0
  235. package/resources/skills/cinematic-director/upstream/CONTRIBUTING.md +316 -0
  236. package/resources/skills/cinematic-director/upstream/LICENSE +21 -0
  237. package/resources/skills/cinematic-director/upstream/README.md +507 -0
  238. package/resources/skills/cinematic-director/upstream/SKILL.md +420 -0
  239. package/resources/skills/cinematic-director/upstream/assets/beat-sheet-template.md +97 -0
  240. package/resources/skills/cinematic-director/upstream/assets/director-book-template.md +254 -0
  241. package/resources/skills/cinematic-director/upstream/assets/edit-timeline-template.md +147 -0
  242. package/resources/skills/cinematic-director/upstream/assets/keyframe-prompt-template.md +334 -0
  243. package/resources/skills/cinematic-director/upstream/assets/qc-checklist.md +153 -0
  244. package/resources/skills/cinematic-director/upstream/assets/shot-plan-template.md +95 -0
  245. package/resources/skills/cinematic-director/upstream/assets/sound-plan-template.md +181 -0
  246. package/resources/skills/cinematic-director/upstream/assets/video-prompt-template.md +305 -0
  247. package/resources/skills/cinematic-director/upstream/evals/run.md +69 -0
  248. package/resources/skills/cinematic-director/upstream/references/ai-video-tool-adapters.md +527 -0
  249. package/resources/skills/cinematic-director/upstream/references/blocking-and-staging.md +424 -0
  250. package/resources/skills/cinematic-director/upstream/references/cinematic-language.md +595 -0
  251. package/resources/skills/cinematic-director/upstream/references/continuity-bible.md +410 -0
  252. package/resources/skills/cinematic-director/upstream/references/director_styles/01_spielberg.md +192 -0
  253. package/resources/skills/cinematic-director/upstream/references/director_styles/02_hitchcock.md +193 -0
  254. package/resources/skills/cinematic-director/upstream/references/director_styles/03_kubrick.md +196 -0
  255. package/resources/skills/cinematic-director/upstream/references/director_styles/04_kurosawa.md +196 -0
  256. package/resources/skills/cinematic-director/upstream/references/director_styles/05_scorsese.md +195 -0
  257. package/resources/skills/cinematic-director/upstream/references/director_styles/06_fellini.md +197 -0
  258. package/resources/skills/cinematic-director/upstream/references/director_styles/07_bergman.md +197 -0
  259. package/resources/skills/cinematic-director/upstream/references/director_styles/08_tarkovsky.md +184 -0
  260. package/resources/skills/cinematic-director/upstream/references/director_styles/09_wong_kar_wai.md +189 -0
  261. package/resources/skills/cinematic-director/upstream/references/director_styles/10_nolan.md +185 -0
  262. package/resources/skills/cinematic-director/upstream/references/director_styles/11_villeneuve.md +188 -0
  263. package/resources/skills/cinematic-director/upstream/references/director_styles/12_fincher.md +185 -0
  264. package/resources/skills/cinematic-director/upstream/references/director_styles/13_refn.md +186 -0
  265. package/resources/skills/cinematic-director/upstream/references/director_styles/14_bi_gan.md +188 -0
  266. package/resources/skills/cinematic-director/upstream/references/director_styles/15_zhang_yimou.md +192 -0
  267. package/resources/skills/cinematic-director/upstream/references/director_styles/16_hou_hsiao_hsien.md +192 -0
  268. package/resources/skills/cinematic-director/upstream/references/director_styles/17_park_chan_wook.md +192 -0
  269. package/resources/skills/cinematic-director/upstream/references/director_styles/18_malick.md +191 -0
  270. package/resources/skills/cinematic-director/upstream/references/director_styles/19_michael_mann.md +192 -0
  271. package/resources/skills/cinematic-director/upstream/references/director_styles/20_coen_brothers.md +194 -0
  272. package/resources/skills/cinematic-director/upstream/references/director_styles/README.md +89 -0
  273. package/resources/skills/cinematic-director/upstream/references/director_styles/example_comparisons.md +140 -0
  274. package/resources/skills/cinematic-director/upstream/references/editing-and-assembly.md +263 -0
  275. package/resources/skills/cinematic-director/upstream/references/failure-modes.md +594 -0
  276. package/resources/skills/cinematic-director/upstream/references/genre-playbooks.md +407 -0
  277. package/resources/skills/cinematic-director/upstream/references/image-model-adapters.md +290 -0
  278. package/resources/skills/cinematic-director/upstream/references/lighting-and-color.md +349 -0
  279. package/resources/skills/cinematic-director/upstream/references/product-and-macro.md +207 -0
  280. package/resources/skills/cinematic-director/upstream/references/production-workflow.md +238 -0
  281. package/resources/skills/cinematic-director/upstream/references/prompt-lexicon.md +602 -0
  282. package/resources/skills/cinematic-director/upstream/references/sound-and-dialogue.md +364 -0
  283. package/resources/skills/director-skills/manifest.json +541 -0
  284. package/resources/skills/director-skills/upstream/CHANGELOG.md +32 -0
  285. package/resources/skills/director-skills/upstream/LICENSE +21 -0
  286. package/resources/skills/director-skills/upstream/MANIFEST.md +366 -0
  287. package/resources/skills/director-skills/upstream/README.md +251 -0
  288. package/resources/skills/director-skills/upstream/RESEARCH_PROVENANCE.md +37 -0
  289. package/resources/skills/director-skills/upstream/SKILL.md +114 -0
  290. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/SKILL.md +81 -0
  291. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/checklists/continuity_checklist.md +8 -0
  292. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/examples/character_continuity_update.md +9 -0
  293. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/examples/location_continuity_update.md +9 -0
  294. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/continuity_system.md +21 -0
  295. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/golden_image_workflow.md +29 -0
  296. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/identity_anchors.md +14 -0
  297. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/visual_bible_system.md +15 -0
  298. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/character_profile.md +15 -0
  299. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/continuity_checklist.md +11 -0
  300. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/costume_profile.md +12 -0
  301. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/location_profile.md +14 -0
  302. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/prop_profile.md +13 -0
  303. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/visual_style_bible.md +15 -0
  304. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/tests/continuity_tests.md +6 -0
  305. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/SKILL.md +80 -0
  306. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/checklists/image_prompt_quality_checklist.md +10 -0
  307. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/examples/shot_list_to_image_prompts.md +4 -0
  308. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/image_prompt_components.md +22 -0
  309. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/lighting_and_photorealism.md +19 -0
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@@ -0,0 +1,192 @@
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+ ---
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+ name: park_chan_wook_baroque_revenge_skill
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+ title: 朴赞郁导演风格 Skill
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+ description: 用于学习并转化朴赞郁式的巴洛克复仇结构、不可能的摄影机几何、以美写残酷、纹样密度和有代价的精确暴力。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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+ ---
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+
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+ # 朴赞郁导演风格 Skill
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+
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+ Load this file when 用户点名「朴赞郁 / Park Chan-wook 风格」,或当场景需要装饰性极强的构图、一次炫技的连续运动、礼貌外壳下的残酷,以及复仇必须让复仇者变得更坏的结构。
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+
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+ ## 一句话镜头 / Lens in one line
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+
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+ 把画面塞满花纹,让摄影机做一件物理上不可能的事,然后礼貌地伤害一个人。
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+
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+ Fill the frame with pattern, make the camera do one physically impossible thing, then politely hurt someone.
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+
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+ ## 适用场景
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+
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+ - 复仇、家族秘密、阶级伪装、囚禁与交换、道德账目型犯罪叙事。
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+ - 需要"美"与"残酷"同时在场的段落:一次伤害发生在一个非常好看的房间里。
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+ - 有美术预算或有真实纹样环境的项目:壁纸、地砖、刺绣、木雕、庭院植栽、旧式旅馆。
22
+ - 需要一次让观众"看见摄影机"的形式高潮:一个镜头做完一次不可能的位移。
23
+ - 不适用:自然主义生活流、需要观众忘记形式的题材、纯净的道德结局(改用 [16 侯孝贤](16_hou_hsiao_hsien.md) 或 [01 斯皮尔伯格](01_spielberg.md))。
24
+
25
+ ## 反例:这不是什么 / What this lens is NOT
26
+
27
+ - 不是雷弗恩([13](13_refn.md)):同样是风格化暴力与装饰。雷弗恩的画面是空的——对称、单一色温、一个人被供在中央,摄影机几乎不动,暴力是没有后账的仪式;这里画面被纹样填满(一帧里至少三种不同图案),摄影机每场做一次夸张运动,而且暴力必须留下要处理的东西:一个证人、一笔债、一具需要搬走的身体。
28
+ - 不是芬奇([12](12_fincher.md)):同样是控制与程序。芬奇的控制是隐形的,摄影机永远不承认自己存在;这里的摄影机是表演者,一场戏里明目张胆地做一次超现实运动(穿墙、穿地板、从俯视转成正面),并且你就是要观众注意到。
29
+ - 不是库布里克([03](03_kubrick.md)):同样是对称形式主义。库布里克的对称是空的、广角的、单点透视的、冷的白;这里的对称是被装饰过的——40–85mm,画面各层塞满织物与木纹,色调是酒红、橄榄绿、芥末金的暖,不是临床白。
30
+ - 不是王家卫([09](09_wong_kar_wai.md)):同样浓郁、同样有质感。王家卫的质感来自运动模糊、抽格和被遮挡的窥视,情绪是眷恋与错过;这里画面是锐的——中等景深让每一处花纹都可读——情绪是反讽,不是思念。
31
+ - 不是维伦纽瓦([11](11_villeneuve.md)):同样讲几何。维伦纽瓦靠清空和去饱和把人压小;这里靠填满和高饱和把人围住,压迫感来自"这个房间太好看了,而你正要在里面做一件很脏的事"。
32
+ - 不是张艺谋([15](15_zhang_yimou.md)):同样高饱和、同样正面对称、同样把画面填满。张艺谋填的是一种颜色——单一主色占画幅 60%–80%,由染布、粮食、灯笼这类真实材料承担,人群是 30–200 个等距同动作的单元,机位只用眼平 1.6m 或 90 度顶俯两档,运动恒速单轴;这里填的是图案——一帧里至少三种互不相同的大母题(壁纸/织物/地砖)同时可读,酒红、橄榄绿、芥末金、胡桃木褐四色并置而不是一色统治,画面里通常只有一两个人,而且每场必须做一次穿过中间高度、三分量同时完成的运动——那正是张艺谋的参数明令禁止的。
33
+ - 不是通用复仇爽片:复仇不提供宣泄。结构要求复仇者被这件事变得更坏——先写清代价(他会失去哪一项做人的资格),再写怎么杀。
34
+
35
+ ## 核心风格关键词
36
+
37
+ 巴洛克、纹样密度、反讽之美、礼貌残酷、不可能的运动、对称正面、道德账目、形式高潮、精确暴力、后果的重量。
38
+
39
+ ## 叙事方法
40
+
41
+ - 结构是账本:谁欠谁什么,写成一张可核对的表。每一次暴力都必须记账,并在后面某处被结算。
42
+ - 复仇者与被复仇者共享同一套礼节。他们互相称呼得体、请对方坐下、倒茶、道歉——恐怖来自礼节没有中断。
43
+ - 用形式而不是台词交代秘密:一次镜像、一件重复出现的织物、两个不同时间点在同一位置的相同构图。
44
+ - 允许一次结构性的反转,但反转必须让此前所有礼貌行为的含义反过来,而不是揭示新的情节信息。
45
+ - 结尾给代价不给胜利:目标达成,同时复仇者失去一样具体的、可以命名的东西。
46
+
47
+ ## 镜头语言
48
+
49
+ - 主力 40–50mm 做正面对称;28mm 只在那一次不可能运动里用(需要把整个装饰空间收进来);85mm 给装饰性插入镜头(手、餐具、绣线、纽扣)。
50
+ - 每场戏只允许一次"不可能运动",且写成一条有起点和终点的路径:例如从 90 度顶俯的物件开始,下降并旋转 90 度,落在正面对称的人物中景上;或沿一面纹样墙横移,穿过墙体,继续在隔壁房间横移。多做一次,风格就变成噪音。
51
+ - 写这条路径时把后退量一起算进去:只下降不后退,落幅会离人太近,接不成中景(40mm 拍胸上中景需要 2.2 米左右)。同理,全程用同一个焦段,不要靠变焦凑落幅——一旦变焦,这个运动就从"摄影机做到了"变成"后期做的"。
52
+ - 其余镜头一律锁定、正面、胸高 1.4m、严格对称,反打必须保持完全相同的构图与轴距,只换人。对称被破坏的那一帧就是转折。
53
+ - 纹样密度是硬指标:每个室内镜头里至少三种不同图案同时可见(壁纸/织物/地砖/木雕/窗棂/植栽)。图案的尺度要大——最小重复单元在画面上不小于 1/40 画幅高,否则会闪。
54
+ - 景深中等(f/4–f/5.6),让所有花纹都可读。这里不使用浅景深来"变美",美是画进去的,不是虚出来的。
55
+ - 暴力用最少镜头完成:起手一颗、发生一颗(常为 90 度顶俯或严格正面)、后果一颗(在拍要收拾的东西)。不做碎切。
56
+
57
+ ## 灯光与色彩
58
+
59
+ - 主光是暖实用光(台灯、壁灯、廊下灯笼、窗户的斜射日光),必须以掠射角打在有纹样的表面上,让图案获得浮雕感——正打光会把花纹拍平,等于白做。
60
+ - 常规光比 3:1;暴力发生的那一颗拉到 8:1,方法是关掉补光而不是加硬光,让阴影自己吃掉一半的花纹。
61
+ - 冷色只从窗外进来,作为暖室内的对位,占画幅不超过 20%。
62
+ - 主色:酒红、橄榄绿、芥末金、胡桃木褐;重点色:血红、玉绿、象牙白。饱和度高、对比中等——浓,但不是高反差黑色电影:暗部要留住颜色,不许压成黑。
63
+ - 血是颜色系统的一部分,不是特效:它必须和画面里已有的某一种红形成对应(同一块织物、同一朵花、同一件外套)。系统性调色语言见 [`../lighting-and-color.md`](../lighting-and-color.md)。
64
+
65
+ ## 剪辑节奏
66
+
67
+ - 常规 ASL 3–8 秒,礼节性对白段可以更慢;每部作品或每个段落安排一次 40–90 秒的形式长镜作为高潮。
68
+ - 转场偏好形状匹配:上一颗的花纹与下一颗的花纹在同一位置对上(一朵墙纸上的花接一处伤口,一格地砖接一格窗棂)。这是这个风格最省钱的高级感来源。
69
+ - 暴力前留 1–2 秒绝对静音的定格式停顿,然后一次性给足拟音。
70
+ - 允许突然插入一颗与当前场景无关的装饰性插入(一只手、一件器物、一处纹样),长度 0.5–1 秒,用来打断礼节的连续性。
71
+ - 转场工程与匹配剪辑见 [`../editing-and-assembly.md`](../editing-and-assembly.md)。
72
+
73
+ ## 声音与音乐
74
+
75
+ - 音乐用室内乐、圆舞曲、巴洛克弦乐,端正地演奏,不做惊悚化处理;音乐与画面内容的落差就是反讽本身。禁止 stinger、禁止低频轰击。
76
+ - 拟音极其精确且被放大:织物摩擦、瓷器、剪刀、钥匙、咀嚼、呼吸、指甲刮过木头。暴力段落里拟音比音乐响。
77
+ - 对白是过度礼貌的、书面的、称谓完整的;威胁用敬语说出。台词密度中等,句子完整。
78
+ - 静默只用一次一场:暴力发生前 1–2 秒,把音乐和环境声一起切掉,再一次性推回。声音策略见 [`../sound-and-dialogue.md`](../sound-and-dialogue.md)。
79
+
80
+ ## 人物与表演
81
+
82
+ - 表演的核心指令是"晚一拍":脸上维持得体的表情,比情境允许的时间多保持 1–2 秒,然后才变。这一拍的延迟就是这个风格的表演签名。
83
+ - 人物坐姿端正、手放在明确位置、动作有起止;站起来是重大事件,一场戏最多一次。
84
+ - 加害者与受害者的举止对称:他们用同样的礼貌互相毁灭。
85
+ - 情绪爆发只允许一次,并且发生在身体上(呕吐、发抖、把手按在桌上),不发生在音量上。
86
+
87
+ ## 风格参数 / Style parameters
88
+
89
+ ```yaml
90
+ style_id: park_chan_wook
91
+ lens_kit_mm: [28, 40, 50, 85] # 28 只给那一次不可能运动;40-50 做正面对称;85 给装饰性插入
92
+ camera:
93
+ prefer: ["one impossible continuous move per scene (through a wall, floor, or 90-degree rotation)", "locked frontal symmetrical hold", "constant-speed lateral track along a patterned wall", "90-degree overhead of the act", "ornamental insert on hands and objects"]
94
+ avoid: ["handheld verite", "documentary reframe", "unmotivated dutch angle", "random shake", "drone establishing shot"]
95
+ motion_budget: high # 高但被编排:每场恰好一次夸张运动,其余全锁定
96
+ height: "chest height 1.4m frontal and locked; the flourish changes height mid-move"
97
+ shot_size_bias: ["frontal symmetrical medium", "wide showing the whole decorated room", "ornamental insert", "90-degree overhead", "medium close-up held one beat too long"]
98
+ composition: ["at least three distinct patterns visible per interior frame", "frontal symmetry with one deliberate off-axis element", "frame within frame through a decorated doorway", "foreground lace or foliage as a scrim", "the guilty object placed at exact frame centre"]
99
+ lighting:
100
+ key_quality: mixed
101
+ key_ratio: "3:1 常规;8:1 暴力发生的那一颗(靠关补光而非加硬光)"
102
+ motivation: practical
103
+ signature: "暖实用光以掠射角打在纹样表面,让图案浮起;冷色只从窗外进来,不超过 20% 画幅"
104
+ palette:
105
+ dominant: "burgundy, olive green, mustard gold, walnut brown"
106
+ accent: "blood red, jade green, ivory"
107
+ saturation: high
108
+ contrast: mid
109
+ editing:
110
+ avg_shot_length_s: "3-8,含一次 40-90 秒的形式长镜"
111
+ transition_bias: ["hard cut", "match cut on pattern or shape", "sudden 0.5s ornamental insert"]
112
+ coverage_style: "对称正面单人 + 装饰性插入 + 每场一次炫技长镜;反打保持完全相同构图"
113
+ sound:
114
+ music: "室内乐或圆舞曲端正演奏,与内容落差即反讽;无 stinger,无低频轰击"
115
+ ambience: "被放大的精确拟音:织物、瓷器、剪刀、钥匙、指甲刮木头"
116
+ dialogue: "过度礼貌、书面、称谓完整;威胁用敬语说出"
117
+ silence_use: "暴力前 1-2 秒把音乐与环境声一起切掉,再一次性推回"
118
+ performance:
119
+ register: "得体的表情比情境允许的多维持 1-2 秒才变;'晚一拍'是表演签名"
120
+ blocking: "端坐对称、手有明确位置;站起来是重大事件,一场最多一次"
121
+ aspect_bias: "2.39:1 / 1.85:1"
122
+ ai_video:
123
+ clip_duration_s: "4-8"
124
+ prompt_bias: "点名画面里三种具体图案,然后把摄影机运动写成起点—路径—终点三段式的确定路径(下降、后退、旋转各写出量);人物只做一个礼节性动作。"
125
+ risk: "高密度花纹会让模型产生摩尔纹、墙纸蠕动和图案漂移。缓解:把花纹烘进关键帧、选用大尺度母题(最小重复单元 ≥ 1/40 画幅高);除那一次编排好的运动外,其余镜头的运动限制在单轴且慢。"
126
+ negative_prompt_adds: ["handheld shake", "flat grey walls", "empty minimalist set", "moire", "tiny repeating micro-pattern", "gore splatter", "lens flare", "modern office lighting"]
127
+ ```
128
+
129
+ ## 可迁移拍摄清单
130
+
131
+ 1. 先写这场戏的账本:谁欠谁什么,以及复仇者最后会失去哪一项具体的做人资格。
132
+ 2. 为这场戏设计唯一那一次不可能运动,写成"起点 → 路径 → 终点"三句话;其余镜头全部锁定。
133
+ 3. 清点画面里的图案:至少三种,且最小重复单元不小于 1/40 画幅高。
134
+ 4. 把主光改成掠射角,确认花纹在监视器上有浮雕感而不是被拍平。
135
+ 5. 给每个人物一句过度礼貌的台词,用它说出最狠的那件事。
136
+ 6. 设计一次形状匹配转场:上一颗画面里的某个图形,在下一颗的同一位置变成另一样东西。
137
+ 7. 暴力段落只拍三颗:起手、发生(顶俯或严格正面)、后果(在收拾东西)。
138
+ 8. 让每个演员练"晚一拍":表情保持到不合理为止,再变。
139
+
140
+ ## 提示词模板 / Prompt templates
141
+
142
+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
143
+
144
+ ```text
145
+ 风格锁定:朴赞郁式巴洛克复仇。
146
+ 账本:<A> 欠 <B> 的是 <一句话>;本场之后复仇者失去 <一项具体资格>。
147
+ 空间:<装饰性室内>,画面里必须同时出现三种图案:<壁纸母题> / <织物> / <地砖或木雕>,母题尺度大。
148
+ 不可能运动(每场一次):起点 <90 度顶俯的某物,镜头在它上方 0.85m> → 路径 <下降 0.7m +后退 2m +旋转 90 度,三个分量同时完成,恒速 / 沿墙横移并穿过墙体> → 终点 <正面对称的人物中景,镜头距人 2.2m、胸高 1.4m>。全程同一焦段,禁止变焦凑落幅。
149
+ 其余镜头:40-50mm,胸高 1.4m,正面严格对称锁定;反打保持完全相同构图。
150
+ 景深:f/4-5.6,所有花纹可读;禁止用浅景深制造美感。
151
+ 光:暖实用光掠射打在纹样上,比 3:1;暴力那一颗关掉补光拉到 8:1;冷色只从窗外进,≤20% 画幅。
152
+ 色:酒红 / 橄榄绿 / 芥末金 / 胡桃木褐;重点色 <血红或玉绿>,且必须与画面里已有的同色物件呼应。
153
+ 声:室内乐端正演奏;拟音放大(<列 3 项>);暴力前 1.5 秒全静音。
154
+ 表演:所有人过度礼貌,表情"晚一拍"才变;站起来全场只有一次。
155
+ 转场:设计一次形状匹配(<上一颗的图形> → <下一颗同位置的东西>)。
156
+ 输出:分镜表(编号 / 时长 / 景别 / 焦段 / 角度 / 运动路径 / 图案清单 / 光比 / 连续性锚点)
157
+ ```
158
+
159
+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
160
+
161
+ ```text
162
+ One continuous choreographed camera move: begin <90-degree overhead on the object, lens about 0.85m above it>, then descend <0.7> metres, pull back to about <2.2> metres from the figure and rotate <90> degrees — all three at once, one constant speed, no handheld texture, no acceleration at the ends — ending <frontal, chest height, perfectly symmetrical on the figure>. 40mm equivalent throughout, no zoom, f/5.6, medium depth of field so every pattern stays legible. The room contains three distinct large-scale patterns: <wallpaper motif>, <fabric>, and <tile or carved wood>. The figure performs exactly one composed, courteous action: <sits / sets down the cup / folds the cloth>, and holds a pleasant expression for one beat longer than the situation allows before it changes. Warm practical light rakes across the patterned surfaces at a shallow angle so the motifs read in relief, 3:1; a cool window note occupies no more than a fifth of the frame. Palette burgundy, olive, mustard gold, walnut. Keep the same face, garment, patterns, and light. Avoid: handheld shake, flat grey walls, minimalist set, moire, tiny repeating micro-pattern, lens flare, modern office lighting, shallow depth of field.
163
+ ```
164
+
165
+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
166
+
167
+ ```text
168
+ Frontal, perfectly symmetrical medium frame, 40mm equivalent, camera at chest height, subject dead centre. Three distinct large-scale patterns share the frame: <wallpaper motif> on the rear wall, <embroidered or printed fabric> on the furniture, <tile or carved wood> in the foreground; smallest repeat is large, no fine micro-texture. Medium depth of field, f/5.6, all patterns sharp and readable. One element sits deliberately off-axis to break the symmetry: <a tilted object / a single open drawer>. Warm practical lamplight rakes across the patterned wall at a shallow angle so the motif stands out in relief, ratio 3:1; a cool window at frame edge occupies under a fifth of the image. Palette burgundy, olive green, mustard gold, walnut brown, with one accent of <blood red / jade green> that matches an object already in frame. Mid-high saturation, mid contrast, warm not clinical. Expression composed and courteous. 2.39:1. No text, no watermark, no moire, no gore, no lens flare, no minimalist grey set.
169
+ ```
170
+
171
+ ## 落地示例 / Worked example
172
+
173
+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
174
+
175
+ 用这个镜头,走廊必须先变得好看到不合理:墙纸是大朵的深绿花卉母题,地面是六角旧砖,门是深胡桃木带线脚,包裹用的是与墙纸争艳的芥末色织物——三种图案,互相抢。
176
+
177
+ 节拍:顶俯看他手里的包裹 → 摄影机同时下降、后退、旋转 90 度,落成他与门的正面对称中景 → 他抬手,指关节停在木门前 2 厘米 → 得体的表情多保持 2 秒 → 手收回 → 蹲下把包裹端正地摆在门槛正中 → 起身,转身离开 → 镜头继续下降到门槛高度,此时门缝下的一道暖光被一个移动的影子切断:屋里一直有人。
178
+
179
+ 调度:他全程动作端正,像在交接一份文件。对称在他蹲下的那一帧被打破,这是全场的转折。他离开后,画面只剩三种图案和正中那个包裹——芥末色织物的花纹与墙纸的花纹在这个高度刚好对齐。
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+
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+ 单镜规格:一镜到底 / 全程 40mm,不变焦 / 起幅是 90 度顶俯,镜头在他手部上方约 0.85 米、离地 2.1m,此时包裹占画幅宽度约 1/3 / 落幅退到他正前方 2.2 米、胸高 1.4m 的正面对称中景 / 路径=下降 0.7 米 + 后退 2 米 + 旋转 90 度,三个分量同时完成、全程恒速(只降不退会离人太近,落不成中景)/ f/5.6 中景深,三种图案全程可读 / 光:走廊壁灯掠射打在墙纸上,比 3:1;门缝下的暖光是画面里唯一的第二光源。
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+
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+ - 弱写法:`ornate hallway, beautiful and cruel, baroque, stylish revenge`——模型会给一条装饰性走廊,摄影机随便乱推。
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+ - 强写法:点名三种图案与母题尺度,把运动写成"起点 → 路径 → 终点",并把那个影子写成一次确定的遮挡事件。
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+
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+ 整段动作约 22 秒,远超本风格 4–8 秒的单条预算。按三条生成:(1) 那次运动本身,落幅时他的手刚开始抬起;(2) 手停在门前 2 厘米、表情多维持两拍、手落下;(3) 蹲下摆放、起身离开,镜头继续降到门槛高度,门缝的光被影子切断。用前一条末帧作为下一条首帧(工具若提供首帧/尾帧接口,见 [`../ai-video-tool-adapters.md`](../ai-video-tool-adapters.md));运动只在第 (1) 条里发生,另外两条锁定,这样图案也不会在移动中蠕动。下面是第 (1) 条:
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+
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+ ```text
189
+ One continuous choreographed move, one constant speed, no handheld texture: begin as a 90-degree overhead about eighty-five centimetres above a mustard-yellow patterned cloth bundle held in two hands, then descend seventy centimetres, pull back to about two point two metres from the figure, and rotate ninety degrees — all three at once — ending frontal and perfectly symmetrical on a person standing before a closed dark walnut door at the centre of the frame. 40mm equivalent throughout, no zoom, f/5.6, medium depth of field. The corridor walls carry a large dark green floral wallpaper motif; the floor is old hexagonal tile; the bundle's cloth pattern competes with the wallpaper — three distinct large-scale patterns visible throughout. The only human action inside this clip: as the camera settles, he begins to raise one hand toward the door; the hand is still rising when the clip ends. His expression stays composed and courteous the whole time and never changes. Warm wall sconce raking across the wallpaper so the motif reads in relief, 3:1; a thin warm line of light under the door is the only second source. Keep the same face, coat, bundle, patterns and light. Avoid: handheld shake, flat grey walls, minimalist set, moire, micro-pattern, gore, lens flare, modern office lighting, shallow depth of field, text, watermark.
190
+ ```
191
+
192
+ 配套参考:运动与构图术语见 [`../cinematic-language.md`](../cinematic-language.md);匹配剪辑与转场工程见 [`../editing-and-assembly.md`](../editing-and-assembly.md);"图案蠕动 / 摩尔纹"的修复路径见 [`../failure-modes.md`](../failure-modes.md)。
@@ -0,0 +1,191 @@
1
+ ---
2
+ name: malick_natural_light_lyric_skill
3
+ title: 泰伦斯·马力克导演风格 Skill
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+ description: 用于学习并转化马力克式的自然光、魔术时刻广角手持游移、手势与自然插入、耳语旁白和联想式蒙太奇。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
5
+ ---
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+
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+ # 泰伦斯·马力克导演风格 Skill
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+
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+ Load this file when 用户点名「马力克 / Malick 风格」,或当场景需要自然光抒情、无情节的联想剪辑、人物在风景中行走而不是在场景中办事。
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+
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+ ## 一句话镜头 / Lens in one line
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+
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+ 镜头贴着一只手,太阳在她背后压着地平线,摄影机以步速漂移,不停。
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+
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+ Lens close to a hand, the sun on the horizon behind her, camera drifting at walking pace.
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+
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+ ## 适用场景
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+
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+ - 回忆、成长、失去、信仰、家庭裂痕这类没有外部目标的抒情叙事。
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+ - 品牌与公益片中需要"感受先于信息"的段落;婚礼、纪念、季节性影像。
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+ - 有真实外景与可等待的日程的项目:能守到日出后 30 分钟或日落前 30 分钟。
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+ - 素材式拍法:先拍大量碎片,在剪辑台上找出顺序——适合没有完整剧本的项目。
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+ - 不适用:需要严密因果的类型片、对白驱动的戏、必须在室内荧光灯下完成的题材(改用 [12 芬奇](12_fincher.md) 或 [20 科恩兄弟](20_coen_brothers.md))。
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+
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+ ## 反例:这不是什么 / What this lens is NOT
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+
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+ - 不是塔可夫斯基([08](08_tarkovsky.md)):同样是自然与精神性。塔式机位钉死不动,让水和火在画面里运动,单镜 30–90 秒;这里正好相反——摄影机以步速持续漂移,环境是安静的,ASL 只有 2–5 秒。塔可夫斯基雕刻时间,这里切碎时间再重新黏起来。
28
+ - 不是毕赣([14](14_bi_gan.md)):同样是漂移加诗性旁白。毕赣是一个不断线的长镜穿过夜里的建成空间,湿的霓虹;这里是几百个白天户外的、不可复现的短碎片,靠联想而不是靠空间连续性拼接。
29
+ - 不是斯科塞斯([05](05_scorsese.md)):同样有旁白与运动的摄影机。斯科塞斯的运动是进攻性的,甩镜、推轨、配乐卡点,镜头永远盯住动作;这里的手持是低频的、柔的,速度 0.8–1.2 m/s,而且经常在动作发生时把镜头移开去看一只手、一片草、一道光。
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+ - 不是维伦纽瓦([11](11_villeneuve.md)):同样有风景尺度。维伦纽瓦锁定、对称、去饱和,用雾把人压小;这里广角贴到离手 40 厘米,地平线在手后面,没有一个锁定镜头,没有对称,光完全不设计。
31
+ - 不是斯皮尔伯格([01](01_spielberg.md)):同样重情感。斯皮尔伯格建立清晰的因果链和一个说得出口的目标,反应与揭示严格配对;这里没有目标,顺序是联想的,情感由旁白与手势承担,不由情节点承担。
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+ - 不是"金色时刻滤镜":魔术时刻是排期约束,不是调色预设。可用窗口 20–35 分钟,一次最多安排 3–5 个机位,并接受一条镜头之内曝光就会变。做不到就换镜头,别用暖色 LUT 冒充。
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+
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+ ## 核心风格关键词
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+
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+ 自然光、魔术时刻、广角贴近、步速漂移、手势、自然插入、耳语旁白、联想蒙太奇、无情节、风景中的身体。
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+
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+ ## 叙事方法
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+
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+ - 不写情节点,写"记忆序列":一串可以任意排序的片段,每段一句话(谁、在哪、做一个什么手势)。
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+ - 时间是主观的:现在、回忆、想象之间不加标记地切换,观众靠旁白的人称和光的方向分辨。
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+ - 旁白是内心的第二人称或对缺席者的呼告,8–15 个字一句,不描述画面,也不解释情节;它提问,画面不回答。
43
+ - 人物之间的关系由身体距离与朝向交代:谁走在谁前面、谁被落下、谁转过身。几乎不靠对白。
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+ - 结尾不收束:给一个方向(走向水、走向门、走向光),不给结果。
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+
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+ ## 镜头语言
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+
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+ - 主力 14–28mm,且必须贴近:拍手时镜头离手 30–50 厘米,拍脸时 60–90 厘米。广角加贴近=前景巨大、地平线在后面,这是这个风格的全部秘密。35mm 只留给贴身跟走的中近景,再长就跟不上人也压不出前景。
49
+ - 摄影机永不锁定。手持或轻稳定器,以人的步速漂移(0.8–1.2 m/s),低频晃动,没有一次急停急起。禁止三脚架,禁止对称正面。
50
+ - 机位高度持续变化,0.3–1.8 米之间来回,从不停在某一档;仰拍穿过身体看树冠与天空是常规动作。
51
+ - 每 3–5 颗镜头里必须有一颗把镜头从人脸移开:移到手、草、水面、窗帘、逆光的头发。这是"看别处"的纪律,不是失误。
52
+ - 不做覆盖率,不拍反打。同一情境连续拍 5–10 分钟不停机,事后在里面找那 3 秒。
53
+ - 焦点允许失手:短暂的跑焦和重新找焦被保留,它证明这是一次不可复现的观看。景深与焦点术语见 [`../cinematic-language.md`](../cinematic-language.md)。
54
+
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+ ## 灯光与色彩
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+
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+ - 只用现有光。允许的器材是一块白卡或一面反光板,不允许打灯。做不到就不拍这场。
58
+ - 拍摄窗口:日出后 20–35 分钟或日落前 20–35 分钟,太阳高度 2–10 度。太阳每小时最多爬升约 15 度(纬度越高越慢),所以这个高度带只能对应半小时上下的窗口,别按"一整个金色小时"排通告。阴天全天可用,晴天正午不可用。
59
+ - 太阳放在人物后方 150–210 度范围内,直接进镜头产生耀斑与低反差雾感;脸只靠天光和地面反射抬起来,比 2:1–3:1。
60
+ - 室内只拍窗边:人物贴窗 1 米内,房间深处允许全黑。
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+ - 主色:草绿、麦金、天空蓝白、皮肤;重点色:低角度太阳的琥珀、阴影里的深蓝。饱和中等,对比低——胶片式的抬黑,不要浓郁的数码高对比。光比与调色语言见 [`../lighting-and-color.md`](../lighting-and-color.md)。
62
+
63
+ ## 剪辑节奏
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+
65
+ - ASL 2–5 秒。剪辑是联想式的:由手势接手势、由光的方向接光的方向、由运动方向接运动方向,不由因果接。
66
+ - 允许在动作中途切走(手举到一半就切),这是这个风格最重要的剪辑习惯,它让每个片段像记忆而不是像场景。
67
+ - 音乐是连续的,剪辑在音乐上滑动;不要卡点,不要让切点落在重拍上。
68
+ - 段落之间用光的溶解或直接硬切;同一序列里可以混用不同时间、不同地点的素材,只要光的方向一致。
69
+ - 每 60–90 秒给一次完整的呼吸:一颗 6–10 秒不切的镜头,通常是风景或背影。切点逻辑见 [`../editing-and-assembly.md`](../editing-and-assembly.md)。
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+
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+ ## 声音与音乐
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+
73
+ - 音乐是古典、合唱或极简弦乐,成段铺陈而不是按情绪点入场;常在最重要的那个手势处突然抽掉,让环境声接管 2–4 秒。
74
+ - 环境声是主音轨的另一半:风穿过草、虫鸣、水、远处的鸟、衣料摩擦、脚步落在土上。
75
+ - 现场对白重叠、轻声、经常被风盖住,一半听不清;重要的话交给旁白。
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+ - 旁白用耳语式录制,贴近话筒,气声可闻,与画面不同步——旁白说的常是这一刻之前或之后的事。声音策略见 [`../sound-and-dialogue.md`](../sound-and-dialogue.md)。
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+
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+ ## 人物与表演
79
+
80
+ - 不给情绪指令,给情境和一个物理任务:"在这块地里找一样东西,找到了就走。"然后拍 8 分钟。
81
+ - 表演单位是手势:摸一样东西、把手伸进水里、拨开草、把手举到光里、伸手够但不碰到。每场至少设计一个可拍成插入的手势。
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+ - 人物很少静止面对彼此。他们并肩走、绕圈、一个人先走一个人跟上;对峙用背影和距离表达。
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+ - 允许演员即兴、走出预定路线、做导演没安排的动作;摄影机的任务是跟上,不是纠正。
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+
85
+ ## 风格参数 / Style parameters
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+
87
+ ```yaml
88
+ style_id: malick
89
+ lens_kit_mm: [14, 21, 28, 35] # 广角必须配贴近:拍手 30-50cm,拍脸 60-90cm;前景巨大而地平线在后
90
+ camera:
91
+ prefer: ["drifting handheld just behind a shoulder at walking pace", "low sweep up past a body toward sky or canopy", "slow arc while walking around a figure", "sudden tilt away from a face to a hand, grass, or water", "floating rise at gait rhythm"]
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+ avoid: ["locked tripod hold", "symmetrical frontal composition", "zoom", "whip pan", "drone hero shot"]
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+ motion_budget: high # 持续但慢:0.8-1.2 m/s,低频,无急停急起
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+ height: "continuously variable 0.3-1.8m, never settles"
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+ shot_size_bias: ["close insert on hands and objects", "medium close following just off a shoulder", "wide with a figure small against sky", "low angle through grass or foliage", "back-of-head follow"]
96
+ composition: ["huge foreground element with the horizon behind it", "sun in frame behind the subject", "figure entering or leaving frame constantly", "no symmetry, no centred subject", "sky occupying the upper half"]
97
+ lighting:
98
+ key_quality: soft
99
+ key_ratio: "2:1 to 3:1"
100
+ motivation: naturalistic
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+ signature: "太阳在人物后方、高度 2-10 度,直射进广角镜头;脸只靠天光和地面反射抬起来,不打灯"
102
+ palette:
103
+ dominant: "grass green, wheat gold, sky blue-white, skin"
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+ accent: "low-sun amber, deep shadow blue"
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+ saturation: mid
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+ contrast: low
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+ editing:
108
+ avg_shot_length_s: "2-5,每 60-90 秒给一颗 6-10 秒不切的呼吸镜头"
109
+ transition_bias: ["hard cut", "dissolve on light", "cut away mid-gesture"]
110
+ coverage_style: "不做覆盖率:同一情境连拍 5-10 分钟不停机,在素材里找顺序"
111
+ sound:
112
+ music: "古典 / 合唱 / 极简弦乐成段铺陈,不按情绪点入场;最重的手势处突然抽掉 2-4 秒"
113
+ ambience: "风穿过草、虫鸣、水、远处的鸟、衣料摩擦、土上的脚步"
114
+ dialogue: "重叠、轻声、常被风盖住,一半听不清;重要的话交给旁白"
115
+ silence_use: "极少真静音;用音乐抽掉来代替静音"
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+ performance:
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+ register: "不给情绪指令,给情境与一个物理任务,然后长时间拍"
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+ blocking: "并肩走、绕圈、一前一后;很少静止面对彼此,对峙用背影和距离表达"
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+ aspect_bias: "2.39:1 / 1.85:1"
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+ ai_video:
121
+ clip_duration_s: "3-5"
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+ prompt_bias: "一条 clip 只装一个手势、一个持续漂移的运动、一个在动的自然元素;永远不装情节动作。"
123
+ risk: "模型会把 handheld 做成抖动、把 magic hour 做成橙色滤镜。缓解:把漂移写成一条路径('像被一个走路的人抱着,缓慢向右并略微上升'),把光写成物理事实('太阳刚在地平线上方、在她身后,直射进镜头;她的脸只被天空照亮')。"
124
+ negative_prompt_adds: ["locked tripod", "symmetrical composition", "orange colour-grade filter", "hard shadows", "studio lighting", "camera jitter", "slow motion", "drone shot"]
125
+ ```
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+
127
+ ## 可迁移拍摄清单
128
+
129
+ 1. 把这场戏改写成 6–10 个可任意排序的片段,每段一句话,只写人、地点和一个手势。
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+ 2. 查当天的日出日落时间,圈出 20–35 分钟的可拍窗口,并把机位数量压到 3–5 个。
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+ 3. 确认全部用现有光:只带一块白卡;如果这场必须打灯,就换一个镜头拍。
132
+ 4. 把太阳放到人物后方 150–210 度之间,接受耀斑和低反差。
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+ 5. 每场至少设计一个可以单独拍成插入的手势(伸手、拨开、浸入、举到光里)。
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+ 6. 规定"看别处"的配额:每 3–5 颗镜头必须有一颗离开人脸。
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+ 7. 写 4–6 句耳语旁白,每句 8–15 字,不描述画面,不解释情节。
136
+ 8. 剪辑时强制在动作中途切走至少三次,并确认没有一个切点落在音乐重拍上。
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+
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+ ## 提示词模板 / Prompt templates
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+
140
+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
141
+
142
+ ```text
143
+ 风格锁定:马力克式自然光抒情。
144
+ 片段清单(可任意排序):<6-10 条,每条:谁 / 在哪 / 一个手势>。
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+ 时间窗口:<日落前 25 分钟>,太阳高度 2-10 度,位于人物后方 <180> 度。
146
+ 镜头:14-28mm;拍手镜头距 40cm,拍脸距 80cm;前景巨大,地平线在主体之后。
147
+ 运动:手持或轻稳定器,步速 0.8-1.2 m/s 持续漂移,无急停急起,无锁定镜头。
148
+ 高度:0.3-1.8m 之间持续变化,禁止停在同一档。
149
+ 看别处配额:每 <4> 颗镜头有一颗从脸移到 <手 / 草 / 水面 / 逆光头发>。
150
+ 光:只用现有光 + 一块白卡;比 2.5:1;接受耀斑与低反差;室内只拍窗边 1 米内。
151
+ 色:草绿 / 麦金 / 天空蓝白 / 皮肤,重点色低角度琥珀;中饱和、低对比、抬黑。
152
+ 声:连续弦乐或合唱铺底,在 <最重的手势> 处抽掉 3 秒;环境声 <列 4 项>。
153
+ 旁白:<4-6 句,每句 8-15 字,第二人称或对缺席者说,不描述画面>。
154
+ 节奏:ASL 2-5 秒,至少三次在动作中途切走;每 75 秒给一颗 8 秒不切的镜头。
155
+ 输出:片段表(编号 / 时长 / 景别 / 焦段 / 机位距离 / 漂移方向 / 手势 / 太阳方位 / 旁白句)
156
+ ```
157
+
158
+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
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+
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+ ```text
161
+ Handheld camera drifting slowly and continuously, as if carried by someone walking at about one metre per second — low-frequency float, no jitter, no stops, no locked frames. 21mm equivalent, camera about <40> centimetres from <the hand / the object>, so the foreground element is large and the horizon sits behind it. Over the clip the camera <drifts to the right and rises slightly, then tilts away from the face down to the hand>. The subject performs exactly one gesture: <reaching into the grass / lifting the hand into the light / letting the cloth fall open>, unhurried, unfinished at the end of the clip. One natural element stays in motion throughout: <wind moving through tall grass / water surface / hair backlit and lifting>. The sun sits just above the horizon directly behind the subject, flaring into the lens; the face is lit only by open sky and ground bounce, ratio 2.5:1, low contrast, lifted blacks. Keep the same face, clothing, palette of grass green, wheat gold and sky white. Avoid: locked tripod, symmetrical composition, orange filter look, hard shadows, studio lighting, camera jitter, slow motion, drone shot.
162
+ ```
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+
164
+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
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+
166
+ ```text
167
+ 21mm-equivalent frame taken from about 40 centimetres away, camera low and tilted slightly up, deliberately off-centre and asymmetric. Foreground: <a hand / an object held loosely>, very large in frame, slightly soft at the edge. Behind it the horizon and open sky fill the upper half. The sun sits three to ten degrees above the horizon directly behind the subject, flaring across the lens and washing the contrast down; the face and hand are lit only by sky and ground bounce, ratio 2.5:1, lifted blacks, low contrast, natural film response. Palette grass green, wheat gold, sky blue-white, skin, with a low amber note from the sun and deep blue in the shadows. Mid saturation. Nothing is composed symmetrically, nothing is centred, the subject is caught mid-gesture rather than posed. 2.39:1. No text, no watermark, no studio lighting, no hard shadows, no orange filter grade, no drone perspective.
168
+ ```
169
+
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+ ## 落地示例 / Worked example
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+
172
+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
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+
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+ 用这个镜头,这场戏不会被当成一场戏。它会被拆成 7 个碎片,其中只有 2 个真的在门前,其余在楼梯、在窗边、在楼外的草地上。走廊必须找到有西晒的那一段——日落前 25 分钟,太阳从走廊尽头的窗直射进来,正好在他背后。
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+
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+ 节拍(拍摄顺序不等于剪辑顺序):手里的东西被光穿透 → 他的背影走近门 → 镜头离开他去看窗上的浮尘 → 手抬起,指尖进入那道光 → 手落下(中途切走)→ 东西被放在门槛上,光刚好扫过它 → 他已经在楼外的草里走,风把草压向他。
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+
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+ 调度:他从不正对镜头,也从不停下超过 3 秒。摄影机始终在他右后方约 1.2 米处以步速漂移,高度在 0.6–1.5 米之间上下。他抬手的那一下拍了 6 分钟,用的是第 4 分钟的一次。旁白一句压在最后:不解释他为什么没敲。
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+
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+ 单镜规格:手部近景 / 21mm / 镜头距手 40 厘米 / 手持步速漂移,向右并略微上升 / 光:走廊尽头窗的落日直射,太阳高度约 6 度、在他背后,直接进镜头产生耀斑;手的暗面只靠侧墙反射抬起(走廊里没有天光,别把外景的 sky bounce 照抄进来——必要时在画外贴一块白卡当那面墙),比 2.5:1,抬黑低对比。
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+
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+ - 弱写法:`golden hour, handheld, poetic, emotional, natural light`——模型会给一张打了橙色滤镜的抖动素材。
183
+ - 强写法:把漂移写成路径与速度,把太阳写成方位与高度,把动作压缩成一个未完成的手势。
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+
185
+ Image-to-video prompt:
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+
187
+ ```text
188
+ Handheld camera drifting continuously to the right and rising slightly, as if carried by someone walking at about one metre per second; low-frequency float, no jitter, no stop, never locked. 21mm equivalent, lens about forty centimetres from the hands, so the wrapped bundle is very large in the foreground and the corridor recedes behind it. A person holds a cloth-wrapped bundle at chest height in front of a closed apartment door; he raises one hand and lets the fingertips enter a shaft of low sunlight without touching the door, then the hand begins to lower — the gesture is not finished when the clip ends. Dust drifts through the light. The sun sits about six degrees above the horizon at the far end of the corridor, directly behind him, flaring straight into the lens; his hands and face are lit only by that flare and by bounce off the wall, ratio 2.5:1, lifted blacks, low contrast, no hard shadows. Nothing is symmetrical, he is never centred, he never faces camera. Keep the same hands, coat, bundle, and the washed low-contrast palette. Avoid: locked tripod, symmetrical composition, orange filter grade, hard shadows, studio lighting, camera jitter, slow motion, drone shot, text, watermark.
189
+ ```
190
+
191
+ 配套参考:焦段与贴近距离的心理学见 [`../cinematic-language.md`](../cinematic-language.md);旁白写法与音乐抽离见 [`../sound-and-dialogue.md`](../sound-and-dialogue.md);"抖动 / 橙色滤镜"的修复路径见 [`../failure-modes.md`](../failure-modes.md)。
@@ -0,0 +1,192 @@
1
+ ---
2
+ name: michael_mann_urban_night_skill
3
+ title: 迈克尔·曼导演风格 Skill
4
+ description: 用于学习并转化迈克尔·曼式的都市夜景冷光场、职业能力叙事、城市里的地平线构图、高感数码蓝和程序化精确。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
5
+ ---
6
+
7
+ # 迈克尔·曼导演风格 Skill
8
+
9
+ Load this file when 用户点名「迈克尔·曼 / Michael Mann 风格」,或当场景需要真实市政光源的都市夜、沉默的专业者、城市尺度的孤独,以及把工作流程本身拍成戏。
10
+
11
+ ## 一句话镜头 / Lens in one line
12
+
13
+ 夜里的城市是一块发着冷光的平原,一个懂行的人站在它前面,谁也不认识他。
14
+
15
+ The night city is a cold luminous plain; one competent professional stands before it, unknown to everyone.
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+
17
+ ## 适用场景
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+
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+ - 犯罪、盗窃、监视、执法、走私、网络安全这类"专业者对专业者"的题材。
20
+ - 需要把流程拍成戏的段落:装配、勘察、等待、交接、撤离——每一步都有自己的镜头。
21
+ - 都市夜外景:停车楼、高架下、机场外围、码头、深夜写字楼、住宅塔楼的外挂走廊。
22
+ - 需要"孤独=距离"的情绪:人物之间永远隔着 2–4 米、一层玻璃或一整座城市。
23
+ - 不适用:温情家庭剧、群体喧闹的社群叙事、需要观众与角色亲密无间的题材(改用 [01 斯皮尔伯格](01_spielberg.md) 或 [05 斯科塞斯](05_scorsese.md))。
24
+
25
+ ## 反例:这不是什么 / What this lens is NOT
26
+
27
+ - 不是芬奇([12](12_fincher.md)):同样冷、同样程序化、同样克制。芬奇的机位锁死、用长焦把人变成样本,世界是被工程化过的封闭室内,真正的主角是"信息";这里镜头是广角(18–25mm),经常从行驶的车里手持拍摄,光是没人设计过的现成市政光,主角是"活儿"——手、装备、时间点、一件事被物理地做完。芬奇拍谁知道什么,这里拍谁会干什么。
28
+ - 不是雷弗恩([13](13_refn.md)):同样是霓虹夜。雷弗恩的霓虹是密闭房间里的舞台灯,一个段落一种色温,对称且不透气;这里的光是真实市政光——钠灯橙、汞灯青绿、LED 白、车头灯、远处天际线——同一帧里色温混杂,而且房间永远有一扇能看见地平线的窗。
29
+ - 不是王家卫([09](09_wong_kar_wai.md)):同样是都市孤独加色彩。王家卫把人压进被遮挡的狭小空间,用抽格和运动模糊制造眷恋;这里的孤独是尺度问题——人在 200 米外、地平线压在眼平、一整面玻璃把他和城市隔开,画面是清晰的、冷的、不留恋的。
30
+ - 不是斯科塞斯([05](05_scorsese.md)):同样是犯罪职业者。斯科塞斯的世界是口头的、部落式的、道德喧哗的,人物靠不停说话确立地位;这里人物几乎不说话,独自工作,能力本身就是人物塑造,一段对白不超过 6 句。
31
+ - 不是通用赛博朋克:不许凭空加霓虹招牌、不许全城下雨、不许默认体积光雾。拍真实存在的丑东西——停车楼的荧光灯、加油站的顶棚、空的办公楼层、高架桥墩——让它保持丑。
32
+
33
+ ## 核心风格关键词
34
+
35
+ 都市夜、市政光源、混色温、地平线、专业能力、程序精确、高感噪点、玻璃反射、职业孤独、城市噪声即配乐。
36
+
37
+ ## 叙事方法
38
+
39
+ - 人物由能力定义:出场前 60 秒内必须让观众看见他把一件专业的事做对,不靠台词说明身份。
40
+ - 双主角结构:对立的两方共享同一套职业伦理和作息,用平行剪辑并置两条日常线(同样的准备、同样的等待、同样的收尾),让观众先认同能力,再被迫选立场。
41
+ - 私人生活以碎片方式插入,永远被工作打断,而且从不解决;感情戏的功能是标出这个人不能拥有什么。
42
+ - 流程即情节:把一次行动拆成 6–10 个可见步骤,按顺序每步一个镜头,观众通过能不能跟上流程来感受紧张。
43
+ - 结尾在开阔处收:一个人、一片灯、没有解释。不做道德总结。
44
+
45
+ ## 镜头语言
46
+
47
+ - 主力 18–25mm 做"室内也有地平线":机位退到房间深处,让整面窗和天际线成为人物背后的背景;35mm 做双人;50mm 只给流程插入(手、工具、接口、时间显示)。
48
+ - 机位眼平 1.6m,光轴保持水平。仰俯角一律不用,除非从车里拍或从高处看城市。人被压小是靠距离和构图,不靠角度。
49
+ - 人物在画幅中的高度目标是 8%–15%——按高度算,不要按宽度:25mm 镜头下 22 米外的人只占画幅宽度约 1.5%,那个数没有可操作性。8%–15% 的高度在 25mm 上对应机位距离 12–22 米(22 米一个站立的人约占画幅高度 8%,12 米约 15%)。背后是发亮的城市:人小、背景亮、地平线在眼平。这是这个风格最容易复制也最容易做错的一条。
50
+ - 允许的运动:锁定长时间凝视、沿玻璃幕墙的恒速横移、行驶车辆上的松弛手持(低频,不是抖)、跟随行走但保持 10 米以上距离。禁止升降揭示、环绕、斜角、无人机英雄镜头。
51
+ - 枪战段落是唯一允许高速摇镜的地方,并且必须保持空间可读:谁在哪、掩体在哪、距离多少,全段不越轴。覆盖几何见 [`../cinematic-language.md`](../cinematic-language.md)。
52
+ - 玻璃是主要构图工具:城市倒影叠在人脸上,两层信息一帧完成,替代掉一次切换。
53
+ - 竖幅(9:16)改写:光轴水平这一条与画幅无关,地平线照样落在画面竖向正中,不用改。失效的只有画高百分比——竖幅把长边转到纵向,纵向视场几乎翻倍,同一焦段同一距离人物只剩 16:9 时约一半的画高,8%–15% 在 25mm 上对应的机位距离因此从 12–22 米收到约 7–12 米。但不要靠再退横向距离找补:竖幅里退距只换来天空和地面。改用纵深造"小"——把机位对准一条本身就是竖的主体(坡道、楼梯井、塔楼外挂敞廊、电梯厅、高架柱列),让人退到这条竖轴的深处,再用玻璃倒影把城市叠到画面上半部。竖幅通则见 [`../cinematic-language.md`](../cinematic-language.md)。
54
+
55
+ ## 灯光与色彩
56
+
57
+ - 不打电影灯。每一个光源都要说得出它在城里的名字:钠灯路灯、汞灯停车场、便利店的荧光管、LED 广告、车头灯、写字楼层的顶灯、施工照明。
58
+ - 同一帧里必须有至少两种不同色温对抗(例如左侧钠灯橙、右侧汞灯青绿),不要统一白平衡把它们调成一个颜色——那正是最常见的失败。
59
+ - 曝光按实用光源给,不按脸给:脸可以低于主光 1.5–2 档,允许看不清,允许出现可见的高感彩噪。夜景整体比 6:1–10:1。
60
+ - 主色:钠灯橙、汞灯蓝绿、LED 青白、黑;重点色:尾灯红、警示橙。饱和中等,对比高。
61
+ - 黑必须是真的黑:不要抬阴影去"救细节"。这个风格的签名就是大面积无信息的黑里浮着几点城市光。调色语言见 [`../lighting-and-color.md`](../lighting-and-color.md)。
62
+
63
+ ## 剪辑节奏
64
+
65
+ - ASL 3–8 秒。流程段每一步一个镜头,按物理顺序排列,不打乱、不闪回。
66
+ - 切点落在"一步完成"上:螺丝拧紧、灯变绿、门合上、时间到。不切在情绪上。
67
+ - 对白段覆盖简单:正反打各一个,快切,不做花哨调度——把预算留给夜外景。
68
+ - 每个大段落结尾给一颗 6–12 秒的城市空镜(高速路、天际线、空停车场),让噪声铺满,作为呼吸点。
69
+ - 硬切为主,禁止溶解。时间跳跃靠一颗新的地理镜头交代。切点逻辑见 [`../editing-and-assembly.md`](../editing-and-assembly.md)。
70
+
71
+ ## 声音与音乐
72
+
73
+ - 配乐是持续的电子/环境铺底,一首曲子铺满整段,不做情绪点提示;城市自身的噪声底就是配乐的另一半。
74
+ - 环境声必须有一条不间断的低频城市底噪(高速车流、空调机组、远处飞机、变压器嗡鸣),全片不断线。
75
+ - 枪声和金属声用真实空间的反射尾巴录制或还原——夜里城市峡谷里的长回声,不用音效库的"whoosh"。
76
+ - 对白短促、技术性、只说名词和名字;一段对白不超过 6 句,不解释背景。
77
+ - 决定发生的那一刻把音乐切掉,让高速路的声音接管 3–5 秒。声音策略见 [`../sound-and-dialogue.md`](../sound-and-dialogue.md)。
78
+
79
+ ## 人物与表演
80
+
81
+ - 表演基线是"不表演":动作准确、节省、不重复;情绪一整部只允许出现一次,且短。
82
+ - 专业动作必须真做对。演员要练到能连续、不看手地完成流程;一次笨拙的操作会毁掉全片的可信度。
83
+ - 身体距离是台词:即使亲密的两个人也保持 2–4 米,不主动碰触;一次触碰因此变成事件。
84
+ - 眼神方向常常越过对方看向远处(窗、门、街),说明这个人始终在算下一步。
85
+
86
+ ## 风格参数 / Style parameters
87
+
88
+ ```yaml
89
+ style_id: michael_mann
90
+ lens_kit_mm: [18, 25, 35, 50] # 18-25 让室内也有天际线;35 做双人;50 只给流程插入(手、工具、接口)
91
+ camera:
92
+ prefer: ["locked wide with the horizon at eye level", "loose handheld from a moving vehicle", "constant-speed lateral track along a glass wall", "static hold on a figure 30-60m away", "fast pan only inside a gunfight"]
93
+ avoid: ["crane reveal", "orbit", "dutch angle", "slow motion", "drone hero shot"]
94
+ motion_budget: medium
95
+ height: "eye level 1.6m, lens axis level; dash or hood height inside vehicles"
96
+ shot_size_bias: ["wide with the standing figure 8-15% of frame height", "medium two-shot at 2-4m separation", "procedural insert on hands and equipment", "static long-lens hold at distance", "figure against glass with city reflected on the face"]
97
+ composition: ["horizon or skyline at eye level even in interiors", "figure small against a bright lit field", "glass reflection layering city over face", "large negative space on one side", "equipment dead centre in inserts"]
98
+ lighting:
99
+ key_quality: mixed
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+ key_ratio: "6:1 to 10:1 at night"
101
+ motivation: practical
102
+ signature: "没有一盏电影灯:每个光源都有城里的名字;同一帧至少两种色温对抗;脸低于主光 1.5-2 档"
103
+ palette:
104
+ dominant: "sodium amber, mercury blue-green, LED cyan-white, black"
105
+ accent: "taillight red, hazard orange"
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+ saturation: mid
107
+ contrast: high
108
+ editing:
109
+ avg_shot_length_s: "3-8"
110
+ transition_bias: ["hard cut"]
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+ coverage_style: "流程段每步一颗按物理顺序;对白段正反打快切;段尾给一颗 6-12 秒城市空镜"
112
+ sound:
113
+ music: "持续电子 / 环境铺底,一首铺满整段,不做情绪点提示"
114
+ ambience: "不间断的低频城市底噪:高速车流、空调机组、远处飞机、变压器嗡鸣"
115
+ dialogue: "短促、技术性、只说名词和名字;一段不超过 6 句"
116
+ silence_use: "决定发生时切掉音乐,让高速路声接管 3-5 秒"
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+ performance:
118
+ register: "不表演;动作准确、节省、不重复;情绪全片只出现一次且短"
119
+ blocking: "人与人保持 2-4 米不主动接触;视线常越过对方看向远处"
120
+ aspect_bias: "2.39:1 / 1.85:1" # 9:16 交付时画高百分比与横向距离都要改写,见「镜头语言」末条
121
+ ai_video:
122
+ clip_duration_s: "3-6"
123
+ prompt_bias: "点名每一个市政光源及其颜色和方位,给室内也写上窗外的天际线,让主体小而背景亮。"
124
+ risk: "模型会'美化'夜景:抬阴影、统一白平衡、自动加雨和体积光束。缓解:显式写 mixed color temperature、左右两侧各自的光源颜色、deep black shadows with visible noise、dry pavement、no fog、no light beams。"
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+ negative_prompt_adds: ["fog", "volumetric light beams", "rain-slick streets", "unified colour grade", "lens flare", "warm cozy lighting", "crowded background people", "slow motion"]
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+ ```
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+
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+ ## 可迁移拍摄清单
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+
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+ 1. 在人物第一次出场的 60 秒内,让他把一件专业的事做对,且不解释。
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+ 2. 把这场行动拆成 6–10 个可见步骤,写成有顺序的清单,每步分配一个镜头。
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+ 3. 给每一个光源写出它在城里的名字;删掉任何写不出名字的光。
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+ 4. 确认每一帧里至少有两种色温在对抗,并在调色时拒绝统一白平衡。
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+ 5. 让每个室内镜头的背景里出现一条地平线或天际线;做不到就换机位到房间更深处。
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+ 6. 把主体压到画幅高度的 8%–15%(按高度算,不按宽度;25mm 时对应机位距离 12–22 米,9:16 竖幅收到 7–12 米并改用竖向纵深),其余交给发亮的城市。
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+ 7. 把这场戏的对白删到 6 句以内,删掉的信息改由动作和装备承担。
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+ 8. 录一条不断线的城市低频底噪,并规定音乐在哪一秒被切掉。
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+
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+ ## 提示词模板 / Prompt templates
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+
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+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
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+
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+ ```text
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+ 风格锁定:迈克尔·曼式都市夜。
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+ 能力证明:人物出场 60 秒内做对的那件专业动作是 <一句话>。
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+ 流程清单:<6-10 步,按物理顺序,每步一句话>。
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+ 空间:<停车楼 / 高架下 / 机场外围 / 深夜写字楼 / 塔楼外挂走廊>,必须能看见天际线。
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+ 镜头:18-25mm 让天际线进画;35mm 双人;50mm 流程插入。机位眼平 1.6m,光轴水平。
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+ 构图:主体占画幅高度 8%-15%(25mm 时机位距离 12-22 米;若交付 9:16,收到 7-12 米并把纵深换成一条竖向主体),地平线压在眼平,一侧留大片负空间;至少一颗用玻璃把城市倒影叠在脸上。
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+ 运动:锁定 / 沿玻璃幕墙恒速横移 / 行驶车上松弛手持,三选一,禁止升降、环绕、斜角。
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+ 光:只用市政光源,逐一写名字 <列 3-4 个>;同帧至少两种色温对抗(左 <钠灯橙>,右 <汞灯青绿>);脸低于主光 1.5-2 档;夜景比 8:1;黑不要抬。
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+ 色:钠橙 / 汞蓝绿 / LED 青白 / 黑,重点色尾灯红;中饱和、高对比。
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+ 声:不断线的城市低频底噪 <列 3 项>;电子铺底一首铺满;在 <哪一秒> 切掉音乐让车流声接管。
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+ 对白:≤6 句,只说名词和名字。
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+ 节奏:ASL 3-8 秒,切点落在"一步完成"上;段尾一颗 8 秒城市空镜。
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+ 输出:分镜表(编号 / 时长 / 景别 / 焦段 / 机位距离 / 运动 / 光源名单 / 色温对抗 / 连续性锚点)
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+ ```
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+
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+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
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+
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+ ```text
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+ Locked wide, 25mm equivalent, camera at eye level with the lens axis level, positioned about <15> metres from the subject; the city skyline sits at eye level behind him and the standing figure is only about an eighth of the frame height. Night. Light comes only from real municipal sources: <sodium street lamps camera-left, warm orange>, <mercury-vapour parking lights camera-right, blue-green>, <white LED office floors in the far background>. Mixed colour temperature within the single frame — do not unify the white balance. The subject's face sits about two stops under the practicals and is partly unreadable; shadows are genuinely black with visible sensor noise in them. He performs one procedural action: <checks the time / seats the connector / closes the case>, precisely, without hesitation, then holds still. In the background, traffic moves continuously on an elevated road. Pavement is dry. Keep the same coat, equipment, skyline and the sodium-and-mercury palette. Avoid: fog, volumetric light beams, rain-slick streets, unified colour grade, lens flare, warm cozy lighting, background crowds, slow motion.
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+ ```
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+
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+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
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+
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+ ```text
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+ Night exterior, 25mm-equivalent wide, camera at eye level, lens axis level, subject about 20 metres away, the standing figure only about a tenth of the frame height. A city skyline runs across the frame at eye height behind him; large negative space to one side. Lighting comes only from real municipal sources, mixed within one frame: sodium street lamps casting warm orange from the left, mercury-vapour lights casting blue-green from the right, white LED office windows in the far background, one red taillight. High contrast, ratio about 8:1, the face one and a half to two stops under the brightest practicals and partly unreadable; the shadows are true black with visible high-ISO chroma noise, not lifted. Dry pavement, no fog, no beams, no rain. Palette sodium amber, mercury blue-green, LED cyan-white, black, with taillight red as the only accent. Mid saturation, high contrast. 2.39:1. No text, no watermark, no lens flare, no volumetric light, no crowd, no unified colour grade.
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+ ```
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+
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+ ## 落地示例 / Worked example
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+
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+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
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+
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+ 用这个镜头,第一个决定是把"走廊"改成塔楼十四层的外挂式敞廊——这一步同时买到地平线、市政光和距离。第二个决定是:犹豫不演成迟疑,演成计算——他停下、看表、算完,才决定不敲。
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+
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+ 节拍:他从画面深处的楼梯口进画,走三米到门前停住 → 看一眼手表 → 蹲下把东西摆上门槛 → 起身、转身、走回那个楼梯口出画 → 镜头留在空敞廊、门、包裹和城市上 8 秒。
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+
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+ 调度:这段按三颗剪,符合本风格 3–8 秒的 ASL:A 全景(进画、停住)/B 50mm 流程插入(手表,和放下包裹的那双手)/C 回到 A 的同一机位(起身、离开,然后是段尾那颗 8 秒的空镜呼吸)。机位在敞廊另一端 22 米外,眼平锁定,广角把整条敞廊和它右侧敞开的城市一起收进来。他的身高只占画幅高度约 8%(25mm、22 米);他身后是几百米外的写字楼白 LED 和更远的高速路灯带。敞廊顶灯是汞灯青绿,从上方打,他的脸低于城市亮度 2 档,基本看不清——这就是重点:观众读的是身形、站姿和那一次看表,不是表情。他放下东西的动作干净利落,一次到位,没有第二次调整位置。
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+
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+ 单镜规格(A/C 共用同一机位):全景 / 25mm / 眼平 1.6m 光轴水平 / 锁定,全程无运动 / 距主体 22 米 / 光:敞廊顶灯汞灯青绿(左上)+ 城市钠灯橙(右侧下方)+ 远处写字楼 LED 白,同帧三种色温不做统一;比 8:1,阴影不抬,允许高感噪点。
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+
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+ - 弱写法:`lonely man at night in the city, neon, moody, cinematic`——模型会给你一条下着雨、打满体积光、白平衡统一的赛博走廊。
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+ - 强写法:逐一命名光源、写清各自的方位与颜色、把人压到画幅高度 8%、并显式禁止雾、雨和统一调色。
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+
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+ 三颗镜头分别生成,每条 4–6 秒,落在本风格的单条预算里;段尾那 8 秒空镜再单独生成一条(画面里只剩车流与灯在动),在剪辑里接在 C 后面。A 与 C 是同一机位,所以 C 用 A 的末帧当首帧(工具若提供首帧/尾帧接口,见 [`../ai-video-tool-adapters.md`](../ai-video-tool-adapters.md)),天际线和光源位置就不会漂。下面是 C:
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+
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+ ```text
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+ Locked wide, 25mm equivalent, camera at eye level with a level lens axis, twenty-two metres down an open-air walkway on the fourteenth floor of a residential tower; the walkway's open side reveals a city skyline at eye height filling the right half of the frame. Night. A person in a dark jacket is crouched at a closed apartment door, his full height occupying only about eight percent of the frame height when he stands. He finishes setting a flat wrapped package squarely on the doorsill, stands, turns, and walks three metres further away from camera to a stairwell opening at the far end of the walkway, and out of frame, without knocking and without looking at the lens. The camera does not move and holds afterwards on the empty walkway, the closed door, the package, and the city. Light comes only from real municipal sources with no unified white balance: blue-green mercury-vapour fixtures overhead on the walkway, warm sodium street light rising from below on the right, white LED office floors several hundred metres out, one red aircraft warning light. His face is about two stops under the city and largely unreadable. Ratio 8:1, shadows true black with visible high-ISO noise, dry concrete. Keep the same jacket, package, walkway geometry and skyline. Avoid: fog, volumetric light beams, rain, unified colour grade, lens flare, warm cozy lighting, other people, slow motion, text, watermark.
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+ ```
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+
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+ 配套参考:广角与距离的心理学见 [`../cinematic-language.md`](../cinematic-language.md);混色温与实用光源的处理见 [`../lighting-and-color.md`](../lighting-and-color.md);"夜景被模型自动提亮 / 加雨"的修复路径见 [`../failure-modes.md`](../failure-modes.md)。