@lemoncat7/dsh-partner 2.5.0 → 2.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (642) hide show
  1. package/README.md +4 -0
  2. package/docs/THIRD_PARTY_LICENSES.md +13 -0
  3. package/docs/attachment-storage.md +18 -0
  4. package/docs/director-skills.md +24 -0
  5. package/docs/long-task-continuation.md +1 -1
  6. package/docs/releases/2.6.0.md +11 -0
  7. package/docs/releases/2.7.0.md +21 -0
  8. package/lib/agent-runtime.d.ts +3 -1
  9. package/lib/agent-runtime.d.ts.map +1 -1
  10. package/lib/agent-runtime.js +35 -11
  11. package/lib/agent-runtime.js.map +1 -1
  12. package/lib/api/features/attachments-api.d.ts.map +1 -1
  13. package/lib/api/features/attachments-api.js +31 -1
  14. package/lib/api/features/attachments-api.js.map +1 -1
  15. package/lib/api.d.ts +1 -1
  16. package/lib/api.d.ts.map +1 -1
  17. package/lib/api.js +1 -1
  18. package/lib/api.js.map +1 -1
  19. package/lib/attachments/grouped-storage.d.ts +5 -0
  20. package/lib/attachments/grouped-storage.d.ts.map +1 -0
  21. package/lib/attachments/grouped-storage.js +47 -0
  22. package/lib/attachments/grouped-storage.js.map +1 -0
  23. package/lib/attachments/service.d.ts +17 -0
  24. package/lib/attachments/service.d.ts.map +1 -1
  25. package/lib/attachments/service.js +100 -8
  26. package/lib/attachments/service.js.map +1 -1
  27. package/lib/attachments/shared-storage.d.ts +7 -0
  28. package/lib/attachments/shared-storage.d.ts.map +1 -0
  29. package/lib/attachments/shared-storage.js +44 -0
  30. package/lib/attachments/shared-storage.js.map +1 -0
  31. package/lib/attachments/storage-admin.d.ts +6 -0
  32. package/lib/attachments/storage-admin.d.ts.map +1 -0
  33. package/lib/attachments/storage-admin.js +43 -0
  34. package/lib/attachments/storage-admin.js.map +1 -0
  35. package/lib/attachments/storage-types.d.ts +33 -0
  36. package/lib/attachments/storage-types.d.ts.map +1 -0
  37. package/lib/attachments/storage-types.js +2 -0
  38. package/lib/attachments/storage-types.js.map +1 -0
  39. package/lib/attachments/tool.d.ts.map +1 -1
  40. package/lib/attachments/tool.js +16 -5
  41. package/lib/attachments/tool.js.map +1 -1
  42. package/lib/channels/delivery-policy.d.ts.map +1 -1
  43. package/lib/channels/delivery-policy.js +6 -4
  44. package/lib/channels/delivery-policy.js.map +1 -1
  45. package/lib/channels/direct/message-format.js +418 -281
  46. package/lib/channels/direct/message-format.js.map +4 -4
  47. package/lib/channels/manager.d.ts +6 -3
  48. package/lib/channels/manager.d.ts.map +1 -1
  49. package/lib/channels/manager.js +64 -44
  50. package/lib/channels/manager.js.map +1 -1
  51. package/lib/channels/weixin/api.d.ts.map +1 -1
  52. package/lib/channels/weixin/api.js +7 -2
  53. package/lib/channels/weixin/api.js.map +1 -1
  54. package/lib/channels/weixin/errors.d.ts +14 -0
  55. package/lib/channels/weixin/errors.d.ts.map +1 -0
  56. package/lib/channels/weixin/errors.js +29 -0
  57. package/lib/channels/weixin/errors.js.map +1 -0
  58. package/lib/channels/weixin/poll.d.ts +14 -0
  59. package/lib/channels/weixin/poll.d.ts.map +1 -0
  60. package/lib/channels/weixin/poll.js +50 -0
  61. package/lib/channels/weixin/poll.js.map +1 -0
  62. package/lib/client-controller.d.ts.map +1 -1
  63. package/lib/client-controller.js +3 -3
  64. package/lib/client-controller.js.map +1 -1
  65. package/lib/client.d.ts.map +1 -1
  66. package/lib/client.js +996 -645
  67. package/lib/client.js.map +4 -4
  68. package/lib/collaboration/composition.d.ts.map +1 -1
  69. package/lib/collaboration/composition.js +16 -6
  70. package/lib/collaboration/composition.js.map +1 -1
  71. package/lib/collaboration/domain.d.ts +6 -0
  72. package/lib/collaboration/domain.d.ts.map +1 -1
  73. package/lib/collaboration/domain.js.map +1 -1
  74. package/lib/collaboration/service.d.ts.map +1 -1
  75. package/lib/collaboration/service.js +33 -3
  76. package/lib/collaboration/service.js.map +1 -1
  77. package/lib/concern-notification.d.ts.map +1 -1
  78. package/lib/concern-notification.js +2 -1
  79. package/lib/concern-notification.js.map +1 -1
  80. package/lib/concern-tool.js +1 -1
  81. package/lib/concern-tool.js.map +1 -1
  82. package/lib/execution/reply-progress.d.ts.map +1 -1
  83. package/lib/execution/reply-progress.js +4 -2
  84. package/lib/execution/reply-progress.js.map +1 -1
  85. package/lib/execution/service.d.ts +1 -1
  86. package/lib/execution/service.d.ts.map +1 -1
  87. package/lib/execution/service.js +4 -7
  88. package/lib/execution/service.js.map +1 -1
  89. package/lib/index.d.ts.map +1 -1
  90. package/lib/index.js +3 -1
  91. package/lib/index.js.map +1 -1
  92. package/lib/memory-reflection.js +2 -2
  93. package/lib/memory-reflection.js.map +1 -1
  94. package/lib/message-source.d.ts +25 -0
  95. package/lib/message-source.d.ts.map +1 -0
  96. package/lib/message-source.js +8 -0
  97. package/lib/message-source.js.map +1 -0
  98. package/lib/observation-loop.js +4 -4
  99. package/lib/observation-loop.js.map +1 -1
  100. package/lib/pendant/reader.js +1 -1
  101. package/lib/pendant/reader.js.map +1 -1
  102. package/lib/pendant/settings-panel.js +1 -1
  103. package/lib/pendant/settings-panel.js.map +1 -1
  104. package/lib/persona/service.js +1 -1
  105. package/lib/persona/service.js.map +1 -1
  106. package/lib/requirements/attachments.d.ts +7 -0
  107. package/lib/requirements/attachments.d.ts.map +1 -0
  108. package/lib/requirements/attachments.js +26 -0
  109. package/lib/requirements/attachments.js.map +1 -0
  110. package/lib/requirements/domain.d.ts +1 -1
  111. package/lib/requirements/domain.d.ts.map +1 -1
  112. package/lib/requirements/service.d.ts.map +1 -1
  113. package/lib/requirements/service.js +4 -1
  114. package/lib/requirements/service.js.map +1 -1
  115. package/lib/scheduler/channel-origin.d.ts +7 -0
  116. package/lib/scheduler/channel-origin.d.ts.map +1 -0
  117. package/lib/scheduler/channel-origin.js +27 -0
  118. package/lib/scheduler/channel-origin.js.map +1 -0
  119. package/lib/scheduler/continuations.d.ts +2 -2
  120. package/lib/scheduler/continuations.d.ts.map +1 -1
  121. package/lib/scheduler/continuations.js +28 -8
  122. package/lib/scheduler/continuations.js.map +1 -1
  123. package/lib/scheduler/domain.d.ts +13 -0
  124. package/lib/scheduler/domain.d.ts.map +1 -1
  125. package/lib/scheduler/final-reply.d.ts +13 -0
  126. package/lib/scheduler/final-reply.d.ts.map +1 -0
  127. package/lib/scheduler/final-reply.js +21 -0
  128. package/lib/scheduler/final-reply.js.map +1 -0
  129. package/lib/skills/builtin-resources.d.ts +6 -0
  130. package/lib/skills/builtin-resources.d.ts.map +1 -0
  131. package/lib/skills/builtin-resources.js +47 -0
  132. package/lib/skills/builtin-resources.js.map +1 -0
  133. package/lib/skills/builtin.d.ts +2 -5
  134. package/lib/skills/builtin.d.ts.map +1 -1
  135. package/lib/skills/builtin.js +6 -0
  136. package/lib/skills/builtin.js.map +1 -1
  137. package/lib/skills/director-builtins.d.ts +8 -0
  138. package/lib/skills/director-builtins.d.ts.map +1 -0
  139. package/lib/skills/director-builtins.js +65 -0
  140. package/lib/skills/director-builtins.js.map +1 -0
  141. package/lib/skills/drama-builtin.d.ts +3 -0
  142. package/lib/skills/drama-builtin.d.ts.map +1 -0
  143. package/lib/skills/drama-builtin.js +49 -0
  144. package/lib/skills/drama-builtin.js.map +1 -0
  145. package/lib/skills/long-task-continuation.d.ts +2 -2
  146. package/lib/skills/long-task-continuation.d.ts.map +1 -1
  147. package/lib/skills/long-task-continuation.js +2 -2
  148. package/lib/skills/service.d.ts.map +1 -1
  149. package/lib/skills/service.js +8 -3
  150. package/lib/skills/service.js.map +1 -1
  151. package/lib/skills/viora-canvas-builtin.d.ts +3 -0
  152. package/lib/skills/viora-canvas-builtin.d.ts.map +1 -0
  153. package/lib/skills/viora-canvas-builtin.js +19 -0
  154. package/lib/skills/viora-canvas-builtin.js.map +1 -0
  155. package/lib/storage/migrate-layout.d.ts.map +1 -1
  156. package/lib/storage/migrate-layout.js +13 -4
  157. package/lib/storage/migrate-layout.js.map +1 -1
  158. package/lib/tasks/context.js +1 -0
  159. package/lib/tasks/context.js.map +1 -1
  160. package/lib/tasks/continuation.d.ts.map +1 -1
  161. package/lib/tasks/continuation.js +3 -0
  162. package/lib/tasks/continuation.js.map +1 -1
  163. package/lib/tasks/domain.d.ts +2 -0
  164. package/lib/tasks/domain.d.ts.map +1 -1
  165. package/lib/tasks/service.d.ts +2 -1
  166. package/lib/tasks/service.d.ts.map +1 -1
  167. package/lib/tasks/service.js +15 -1
  168. package/lib/tasks/service.js.map +1 -1
  169. package/lib/ui/attachment-storage.d.ts +2 -0
  170. package/lib/ui/attachment-storage.d.ts.map +1 -0
  171. package/lib/ui/attachment-storage.js +59 -0
  172. package/lib/ui/attachment-storage.js.map +1 -0
  173. package/lib/ui/capability-editor.js +1 -1
  174. package/lib/ui/capability-editor.js.map +1 -1
  175. package/lib/ui/companion-access-panel.js +1 -1
  176. package/lib/ui/companion-access-panel.js.map +1 -1
  177. package/lib/ui/companion-create.js +1 -1
  178. package/lib/ui/companion-create.js.map +1 -1
  179. package/lib/ui/companion-picker.js +1 -1
  180. package/lib/ui/companion-picker.js.map +1 -1
  181. package/lib/ui/identity-editor.js +1 -1
  182. package/lib/ui/identity-editor.js.map +1 -1
  183. package/lib/ui/mcp-capabilities.js +1 -1
  184. package/lib/ui/mcp-capabilities.js.map +1 -1
  185. package/lib/ui/mcp-panel.js +1 -1
  186. package/lib/ui/mcp-panel.js.map +1 -1
  187. package/lib/ui/memory/concern-board.js +2 -2
  188. package/lib/ui/memory/concern-board.js.map +1 -1
  189. package/lib/ui/memory/concern-deletion.d.ts +1 -1
  190. package/lib/ui/memory/concern-deletion.d.ts.map +1 -1
  191. package/lib/ui/memory/concern-deletion.js +9 -4
  192. package/lib/ui/memory/concern-deletion.js.map +1 -1
  193. package/lib/ui/memory/concern-panel.js +1 -1
  194. package/lib/ui/memory/concern-panel.js.map +1 -1
  195. package/lib/ui/memory/memory-library.js +1 -1
  196. package/lib/ui/memory/memory-library.js.map +1 -1
  197. package/lib/ui/memory/memory-panel.js +1 -1
  198. package/lib/ui/memory/memory-panel.js.map +1 -1
  199. package/lib/ui/partner-components.js +1 -1
  200. package/lib/ui/partner-components.js.map +1 -1
  201. package/lib/ui/requirement-board.js +1 -1
  202. package/lib/ui/requirement-board.js.map +1 -1
  203. package/lib/ui/requirement-dialog.js +1 -1
  204. package/lib/ui/requirement-dialog.js.map +1 -1
  205. package/lib/ui/requirement-tasks-panel.js +1 -1
  206. package/lib/ui/requirement-tasks-panel.js.map +1 -1
  207. package/lib/ui/schedule-panel.js +1 -1
  208. package/lib/ui/schedule-panel.js.map +1 -1
  209. package/lib/ui/skills-panel.js +1 -1
  210. package/lib/ui/skills-panel.js.map +1 -1
  211. package/lib/ui/storage-settings.d.ts.map +1 -1
  212. package/lib/ui/storage-settings.js +2 -1
  213. package/lib/ui/storage-settings.js.map +1 -1
  214. package/lib/ui/task-board-stage.js +1 -1
  215. package/lib/ui/task-board-stage.js.map +1 -1
  216. package/lib/ui/workspace-components.js +1 -1
  217. package/lib/ui/workspace-components.js.map +1 -1
  218. package/lib/ui/workspace-navigation.d.ts +16 -16
  219. package/lib/ui/workspace-navigation.js +1 -1
  220. package/lib/ui/workspace-navigation.js.map +1 -1
  221. package/package.json +53 -41
  222. package/resources/skills/cinematic-director/manifest.json +205 -0
  223. package/resources/skills/cinematic-director/upstream/CHANGELOG.md +213 -0
  224. package/resources/skills/cinematic-director/upstream/CONTRIBUTING.md +316 -0
  225. package/resources/skills/cinematic-director/upstream/LICENSE +21 -0
  226. package/resources/skills/cinematic-director/upstream/README.md +507 -0
  227. package/resources/skills/cinematic-director/upstream/SKILL.md +420 -0
  228. package/resources/skills/cinematic-director/upstream/assets/beat-sheet-template.md +97 -0
  229. package/resources/skills/cinematic-director/upstream/assets/director-book-template.md +254 -0
  230. package/resources/skills/cinematic-director/upstream/assets/edit-timeline-template.md +147 -0
  231. package/resources/skills/cinematic-director/upstream/assets/keyframe-prompt-template.md +334 -0
  232. package/resources/skills/cinematic-director/upstream/assets/qc-checklist.md +153 -0
  233. package/resources/skills/cinematic-director/upstream/assets/shot-plan-template.md +95 -0
  234. package/resources/skills/cinematic-director/upstream/assets/sound-plan-template.md +181 -0
  235. package/resources/skills/cinematic-director/upstream/assets/video-prompt-template.md +305 -0
  236. package/resources/skills/cinematic-director/upstream/evals/run.md +69 -0
  237. package/resources/skills/cinematic-director/upstream/references/ai-video-tool-adapters.md +527 -0
  238. package/resources/skills/cinematic-director/upstream/references/blocking-and-staging.md +424 -0
  239. package/resources/skills/cinematic-director/upstream/references/cinematic-language.md +595 -0
  240. package/resources/skills/cinematic-director/upstream/references/continuity-bible.md +410 -0
  241. package/resources/skills/cinematic-director/upstream/references/director_styles/01_spielberg.md +192 -0
  242. package/resources/skills/cinematic-director/upstream/references/director_styles/02_hitchcock.md +193 -0
  243. package/resources/skills/cinematic-director/upstream/references/director_styles/03_kubrick.md +196 -0
  244. package/resources/skills/cinematic-director/upstream/references/director_styles/04_kurosawa.md +196 -0
  245. package/resources/skills/cinematic-director/upstream/references/director_styles/05_scorsese.md +195 -0
  246. package/resources/skills/cinematic-director/upstream/references/director_styles/06_fellini.md +197 -0
  247. package/resources/skills/cinematic-director/upstream/references/director_styles/07_bergman.md +197 -0
  248. package/resources/skills/cinematic-director/upstream/references/director_styles/08_tarkovsky.md +184 -0
  249. package/resources/skills/cinematic-director/upstream/references/director_styles/09_wong_kar_wai.md +189 -0
  250. package/resources/skills/cinematic-director/upstream/references/director_styles/10_nolan.md +185 -0
  251. package/resources/skills/cinematic-director/upstream/references/director_styles/11_villeneuve.md +188 -0
  252. package/resources/skills/cinematic-director/upstream/references/director_styles/12_fincher.md +185 -0
  253. package/resources/skills/cinematic-director/upstream/references/director_styles/13_refn.md +186 -0
  254. package/resources/skills/cinematic-director/upstream/references/director_styles/14_bi_gan.md +188 -0
  255. package/resources/skills/cinematic-director/upstream/references/director_styles/15_zhang_yimou.md +192 -0
  256. package/resources/skills/cinematic-director/upstream/references/director_styles/16_hou_hsiao_hsien.md +192 -0
  257. package/resources/skills/cinematic-director/upstream/references/director_styles/17_park_chan_wook.md +192 -0
  258. package/resources/skills/cinematic-director/upstream/references/director_styles/18_malick.md +191 -0
  259. package/resources/skills/cinematic-director/upstream/references/director_styles/19_michael_mann.md +192 -0
  260. package/resources/skills/cinematic-director/upstream/references/director_styles/20_coen_brothers.md +194 -0
  261. package/resources/skills/cinematic-director/upstream/references/director_styles/README.md +89 -0
  262. package/resources/skills/cinematic-director/upstream/references/director_styles/example_comparisons.md +140 -0
  263. package/resources/skills/cinematic-director/upstream/references/editing-and-assembly.md +263 -0
  264. package/resources/skills/cinematic-director/upstream/references/failure-modes.md +594 -0
  265. package/resources/skills/cinematic-director/upstream/references/genre-playbooks.md +407 -0
  266. package/resources/skills/cinematic-director/upstream/references/image-model-adapters.md +290 -0
  267. package/resources/skills/cinematic-director/upstream/references/lighting-and-color.md +349 -0
  268. package/resources/skills/cinematic-director/upstream/references/product-and-macro.md +207 -0
  269. package/resources/skills/cinematic-director/upstream/references/production-workflow.md +238 -0
  270. package/resources/skills/cinematic-director/upstream/references/prompt-lexicon.md +602 -0
  271. package/resources/skills/cinematic-director/upstream/references/sound-and-dialogue.md +364 -0
  272. package/resources/skills/director-skills/manifest.json +541 -0
  273. package/resources/skills/director-skills/upstream/CHANGELOG.md +32 -0
  274. package/resources/skills/director-skills/upstream/LICENSE +21 -0
  275. package/resources/skills/director-skills/upstream/MANIFEST.md +366 -0
  276. package/resources/skills/director-skills/upstream/README.md +251 -0
  277. package/resources/skills/director-skills/upstream/RESEARCH_PROVENANCE.md +37 -0
  278. package/resources/skills/director-skills/upstream/SKILL.md +114 -0
  279. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/SKILL.md +81 -0
  280. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/checklists/continuity_checklist.md +8 -0
  281. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/examples/character_continuity_update.md +9 -0
  282. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/examples/location_continuity_update.md +9 -0
  283. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/continuity_system.md +21 -0
  284. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/golden_image_workflow.md +29 -0
  285. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/identity_anchors.md +14 -0
  286. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/references/visual_bible_system.md +15 -0
  287. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/character_profile.md +15 -0
  288. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/continuity_checklist.md +11 -0
  289. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/costume_profile.md +12 -0
  290. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/location_profile.md +14 -0
  291. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/prop_profile.md +13 -0
  292. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/templates/visual_style_bible.md +15 -0
  293. package/resources/skills/director-skills/upstream/skills/character-location-prop-bible/tests/continuity_tests.md +6 -0
  294. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/SKILL.md +80 -0
  295. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/checklists/image_prompt_quality_checklist.md +10 -0
  296. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/examples/shot_list_to_image_prompts.md +4 -0
  297. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/image_prompt_components.md +22 -0
  298. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/lighting_and_photorealism.md +19 -0
  299. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/negative_prompt_patterns.md +18 -0
  300. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/references/prompt_anatomy.md +18 -0
  301. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/character_reference_sheet_prompt.md +5 -0
  302. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/cinematic_still_prompt.md +3 -0
  303. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/keyframe_prompt.md +6 -0
  304. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/location_reference_prompt.md +3 -0
  305. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/templates/prop_prompt.md +3 -0
  306. package/resources/skills/director-skills/upstream/skills/cinematic-image-prompting/tests/image_prompt_completeness_tests.md +5 -0
  307. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/SKILL.md +84 -0
  308. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/checklists/video_prompt_quality_checklist.md +9 -0
  309. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/examples/image_prompt_to_video_prompt.md +3 -0
  310. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/references/ai_film_production_pipeline.md +21 -0
  311. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/references/audio_motion_timing.md +16 -0
  312. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/references/camera_lens_movement.md +26 -0
  313. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/references/negative_prompt_patterns.md +18 -0
  314. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/references/prompt_anatomy.md +18 -0
  315. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/references/video_prompt_components.md +25 -0
  316. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/templates/image_to_video_prompt.md +5 -0
  317. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/templates/text_to_video_prompt.md +5 -0
  318. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/templates/video_beat_prompt.md +9 -0
  319. package/resources/skills/director-skills/upstream/skills/cinematic-video-prompting/tests/video_prompt_completeness_tests.md +5 -0
  320. package/resources/skills/director-skills/upstream/skills/model-adaptation/SKILL.md +82 -0
  321. package/resources/skills/director-skills/upstream/skills/model-adaptation/checklists/model_export_checklist.md +9 -0
  322. package/resources/skills/director-skills/upstream/skills/model-adaptation/examples/failed_model_transfer_diagnosis.md +5 -0
  323. package/resources/skills/director-skills/upstream/skills/model-adaptation/examples/image_prompt_translation.md +10 -0
  324. package/resources/skills/director-skills/upstream/skills/model-adaptation/examples/same_scene_across_models.md +9 -0
  325. package/resources/skills/director-skills/upstream/skills/model-adaptation/examples/universal_prompt_to_model_specific_exports.md +14 -0
  326. package/resources/skills/director-skills/upstream/skills/model-adaptation/examples/video_prompt_translation.md +9 -0
  327. package/resources/skills/director-skills/upstream/skills/model-adaptation/references/failure_modes_by_model.md +13 -0
  328. package/resources/skills/director-skills/upstream/skills/model-adaptation/references/image_model_profiles.md +226 -0
  329. package/resources/skills/director-skills/upstream/skills/model-adaptation/references/model_capability_matrix.md +24 -0
  330. package/resources/skills/director-skills/upstream/skills/model-adaptation/references/model_update_protocol.md +10 -0
  331. package/resources/skills/director-skills/upstream/skills/model-adaptation/references/parameter_compatibility.md +20 -0
  332. package/resources/skills/director-skills/upstream/skills/model-adaptation/references/prompt_translation_rules.md +18 -0
  333. package/resources/skills/director-skills/upstream/skills/model-adaptation/references/video_model_profiles.md +251 -0
  334. package/resources/skills/director-skills/upstream/skills/model-adaptation/templates/model_comparison_table.md +4 -0
  335. package/resources/skills/director-skills/upstream/skills/model-adaptation/templates/model_specific_prompt_export.md +21 -0
  336. package/resources/skills/director-skills/upstream/skills/model-adaptation/templates/multi_model_export_package.md +18 -0
  337. package/resources/skills/director-skills/upstream/skills/model-adaptation/templates/prompt_translation_report.md +13 -0
  338. package/resources/skills/director-skills/upstream/skills/model-adaptation/templates/universal_prompt_brief.md +25 -0
  339. package/resources/skills/director-skills/upstream/skills/model-adaptation/tests/model_routing_tests.md +8 -0
  340. package/resources/skills/director-skills/upstream/skills/model-adaptation/tests/prompt_translation_tests.md +7 -0
  341. package/resources/skills/director-skills/upstream/skills/model-adaptation/tests/research_provenance_tests.md +6 -0
  342. package/resources/skills/director-skills/upstream/skills/model-adaptation/tests/unknown_capability_tests.md +7 -0
  343. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/SKILL.md +82 -0
  344. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/checklists/diagnostic_checklist.md +8 -0
  345. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/checklists/release_quality_checklist.md +9 -0
  346. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/examples/failed_output_to_revised_prompt.md +10 -0
  347. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/examples/final_prompt_package_export.md +10 -0
  348. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/references/failure_modes.md +13 -0
  349. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/references/iteration_diagnostics.md +17 -0
  350. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/references/revision_loops.md +17 -0
  351. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/references/story_voice_release_qc.md +30 -0
  352. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/templates/failed_output_intake.md +13 -0
  353. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/templates/final_production_package.md +11 -0
  354. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/templates/prompt_revision_report.md +17 -0
  355. package/resources/skills/director-skills/upstream/skills/prompt-iteration-and-diagnostics/tests/prompt_quality_checklist_tests.md +6 -0
  356. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/SKILL.md +81 -0
  357. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/checklists/scene_quality_checklist.md +8 -0
  358. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/examples/scene_to_screenplay_excerpt.md +18 -0
  359. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/references/dialogue_and_subtext.md +15 -0
  360. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/references/fountain_workflow.md +29 -0
  361. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/references/scene_construction.md +20 -0
  362. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/references/screenplay_format.md +18 -0
  363. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/templates/beat_sheet.md +6 -0
  364. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/templates/dialogue_pass.md +9 -0
  365. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/templates/fountain_scene.md +25 -0
  366. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/templates/screenplay_scene.md +19 -0
  367. package/resources/skills/director-skills/upstream/skills/screenplay-and-scene-writing/tests/screenplay_scene_tests.md +6 -0
  368. package/resources/skills/director-skills/upstream/skills/short-film-development/SKILL.md +83 -0
  369. package/resources/skills/director-skills/upstream/skills/short-film-development/checklists/concept_quality_checklist.md +8 -0
  370. package/resources/skills/director-skills/upstream/skills/short-film-development/examples/idea_to_logline.md +13 -0
  371. package/resources/skills/director-skills/upstream/skills/short-film-development/examples/logline_to_outline.md +10 -0
  372. package/resources/skills/director-skills/upstream/skills/short-film-development/references/ai_storytelling_workflow.md +46 -0
  373. package/resources/skills/director-skills/upstream/skills/short-film-development/references/continuity_handoff.md +8 -0
  374. package/resources/skills/director-skills/upstream/skills/short-film-development/references/screenplay_structure.md +19 -0
  375. package/resources/skills/director-skills/upstream/skills/short-film-development/references/story_development_workflow.md +23 -0
  376. package/resources/skills/director-skills/upstream/skills/short-film-development/templates/beat_sheet.md +7 -0
  377. package/resources/skills/director-skills/upstream/skills/short-film-development/templates/idea_intake.md +16 -0
  378. package/resources/skills/director-skills/upstream/skills/short-film-development/templates/logline.md +10 -0
  379. package/resources/skills/director-skills/upstream/skills/short-film-development/templates/short_film_treatment.md +23 -0
  380. package/resources/skills/director-skills/upstream/skills/short-film-development/templates/short_story_plan.md +22 -0
  381. package/resources/skills/director-skills/upstream/skills/short-film-development/templates/story_premise.md +19 -0
  382. package/resources/skills/director-skills/upstream/skills/short-film-development/templates/story_revision_audit.md +22 -0
  383. package/resources/skills/director-skills/upstream/skills/short-film-development/tests/output_format_tests.md +3 -0
  384. package/resources/skills/director-skills/upstream/skills/short-film-development/tests/routing_tests.md +7 -0
  385. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/SKILL.md +77 -0
  386. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/checklists/shotlist_quality_checklist.md +8 -0
  387. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/examples/screenplay_scene_to_shot_list.md +8 -0
  388. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/references/camera_plan.md +11 -0
  389. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/references/production_breakdown.md +11 -0
  390. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/references/shotlist_schema.md +21 -0
  391. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/templates/asset_list.md +7 -0
  392. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/templates/camera_plan.md +10 -0
  393. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/templates/scene_breakdown.md +16 -0
  394. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/templates/shot_list.md +5 -0
  395. package/resources/skills/director-skills/upstream/skills/shotlist-and-visual-breakdown/tests/screenplay_to_shotlist_tests.md +5 -0
  396. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/SKILL.md +77 -0
  397. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/checklists/style_quality_checklist.md +8 -0
  398. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/examples/genre_to_visual_direction.md +15 -0
  399. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/references/camera_lens_movement.md +26 -0
  400. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/references/cinematic_language.md +32 -0
  401. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/references/genre_style_tone.md +17 -0
  402. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/references/lighting_and_photorealism.md +19 -0
  403. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/templates/visual_style_bible.md +33 -0
  404. package/resources/skills/director-skills/upstream/skills/style-cinematography-director/tests/style_translation_tests.md +5 -0
  405. package/resources/skills/director-skills/upstream/tests/master_router_tests.md +80 -0
  406. package/resources/skills/drama-production/manifest.json +933 -0
  407. package/resources/skills/drama-production/upstream/LICENSE +21 -0
  408. package/resources/skills/drama-production/upstream/skills/short-drama/SKILL.md +153 -0
  409. package/resources/skills/drama-production/upstream/skills/short-drama/agents/openai.yaml +4 -0
  410. package/resources/skills/drama-production/upstream/skills/short-drama/assets/creator-decision.example.jsonl +4 -0
  411. package/resources/skills/drama-production/upstream/skills/short-drama/assets/dashboard/app.js +1263 -0
  412. package/resources/skills/drama-production/upstream/skills/short-drama/assets/dashboard/index.html +114 -0
  413. package/resources/skills/drama-production/upstream/skills/short-drama/assets/dashboard/styles.css +297 -0
  414. package/resources/skills/drama-production/upstream/skills/short-drama/assets/production-observation.example.jsonl +2 -0
  415. package/resources/skills/drama-production/upstream/skills/short-drama/assets/project-template/short-drama.json +36 -0
  416. package/resources/skills/drama-production/upstream/skills/short-drama/assets/reference-observation.example.jsonl +2 -0
  417. package/resources/skills/drama-production/upstream/skills/short-drama/references/audience-reveal.md +21 -0
  418. package/resources/skills/drama-production/upstream/skills/short-drama/references/contract-and-ownership.md +45 -0
  419. package/resources/skills/drama-production/upstream/skills/short-drama/references/creator-documents.md +230 -0
  420. package/resources/skills/drama-production/upstream/skills/short-drama/references/creator-workflow.md +98 -0
  421. package/resources/skills/drama-production/upstream/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +73 -0
  422. package/resources/skills/drama-production/upstream/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +74 -0
  423. package/resources/skills/drama-production/upstream/skills/short-drama/references/form-cards//345/233/275/346/274/253/344/272/214/346/254/241/345/205/203.md +79 -0
  424. package/resources/skills/drama-production/upstream/skills/short-drama/references/form-cards//345/256/236/346/213/215.md +75 -0
  425. package/resources/skills/drama-production/upstream/skills/short-drama/references/form-cards//346/260/264/345/242/250/347/254/224/350/247/246.md +85 -0
  426. package/resources/skills/drama-production/upstream/skills/short-drama/references/form-cards//351/243/216/346/240/274/345/214/226/344/270/211/347/273/264.md +72 -0
  427. package/resources/skills/drama-production/upstream/skills/short-drama/references/knowhow-index.md +85 -0
  428. package/resources/skills/drama-production/upstream/skills/short-drama/references/look-development.md +51 -0
  429. package/resources/skills/drama-production/upstream/skills/short-drama/references/pickup-and-alternate.md +24 -0
  430. package/resources/skills/drama-production/upstream/skills/short-drama/references/production-form-profiles.md +126 -0
  431. package/resources/skills/drama-production/upstream/skills/short-drama/references/reference-roles.md +53 -0
  432. package/resources/skills/drama-production/upstream/skills/short-drama/references/runtime-preflight.md +24 -0
  433. package/resources/skills/drama-production/upstream/skills/short-drama/scripts/creator_markdown_check.py +1413 -0
  434. package/resources/skills/drama-production/upstream/skills/short-drama/scripts/dashboard_server.py +1798 -0
  435. package/resources/skills/drama-production/upstream/skills/short-drama/scripts/project_tool.py +2454 -0
  436. package/resources/skills/drama-production/upstream/skills/short-drama/scripts/selftest.py +287 -0
  437. package/resources/skills/drama-production/upstream/skills/short-drama-assets/SKILL.md +76 -0
  438. package/resources/skills/drama-production/upstream/skills/short-drama-assets/agents/openai.yaml +4 -0
  439. package/resources/skills/drama-production/upstream/skills/short-drama-assets/assets/character-look.example.jsonl +3 -0
  440. package/resources/skills/drama-production/upstream/skills/short-drama-assets/assets/continuity.example.jsonl +4 -0
  441. package/resources/skills/drama-production/upstream/skills/short-drama-assets/assets/decisions.example.jsonl +5 -0
  442. package/resources/skills/drama-production/upstream/skills/short-drama-assets/assets/location-view.example.jsonl +3 -0
  443. package/resources/skills/drama-production/upstream/skills/short-drama-assets/assets/occurrences.example.jsonl +5 -0
  444. package/resources/skills/drama-production/upstream/skills/short-drama-assets/assets/prop-state.example.jsonl +3 -0
  445. package/resources/skills/drama-production/upstream/skills/short-drama-assets/examples/minimal/characters.jsonl +2 -0
  446. package/resources/skills/drama-production/upstream/skills/short-drama-assets/examples/minimal/looks.jsonl +2 -0
  447. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/asset-review-checklist.md +82 -0
  448. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/character-and-look.md +190 -0
  449. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/continuity-delta.md +120 -0
  450. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/continuity-lock.md +122 -0
  451. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/identity-vs-variant.md +140 -0
  452. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/location-and-view.md +84 -0
  453. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/occurrence-extraction.md +108 -0
  454. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/prop-and-state.md +126 -0
  455. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/stage-contract.md +43 -0
  456. package/resources/skills/drama-production/upstream/skills/short-drama-assets/references/voice-direction.md +179 -0
  457. package/resources/skills/drama-production/upstream/skills/short-drama-assets/scripts/asset_check.py +267 -0
  458. package/resources/skills/drama-production/upstream/skills/short-drama-assets/scripts/selftest.py +89 -0
  459. package/resources/skills/drama-production/upstream/skills/short-drama-develop/SKILL.md +157 -0
  460. package/resources/skills/drama-production/upstream/skills/short-drama-develop/agents/openai.yaml +4 -0
  461. package/resources/skills/drama-production/upstream/skills/short-drama-develop/assets/adaptation-map.example.jsonl +1 -0
  462. package/resources/skills/drama-production/upstream/skills/short-drama-develop/assets/creative-brief.md +120 -0
  463. package/resources/skills/drama-production/upstream/skills/short-drama-develop/assets/episode-map.jsonl +1 -0
  464. package/resources/skills/drama-production/upstream/skills/short-drama-develop/assets/story-engine.md +181 -0
  465. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/adaptation-craft.md +219 -0
  466. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/creative-reference-intake.md +57 -0
  467. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/director-brief-craft.md +113 -0
  468. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/episode-design.md +509 -0
  469. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-and-hook-playbook.md +240 -0
  470. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +112 -0
  471. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//344/273/231/344/276/240/344/277/256/347/234/237.md +51 -0
  472. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +51 -0
  473. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//345/217/244/350/243/205/346/235/203/350/260/213.md +51 -0
  474. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//345/244/215/344/273/207/346/211/223/350/204/270.md +51 -0
  475. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//345/256/266/345/272/255/345/205/263/347/263/273.md +51 -0
  476. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//346/202/254/347/226/221/350/247/204/345/210/231.md +51 -0
  477. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +51 -0
  478. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//347/240/264/351/225/234/351/207/215/345/234/206.md +109 -0
  479. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//350/201/214/345/234/272/345/226/234/345/211/247.md +51 -0
  480. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//350/261/252/351/227/250/345/251/232/346/201/213.md +51 -0
  481. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards//350/272/253/344/273/275/351/224/231/344/275/215.md +51 -0
  482. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/genre-cards.md +92 -0
  483. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/mechanism-loop.md +282 -0
  484. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/multi-episode-intake.md +128 -0
  485. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/premise-devices.md +211 -0
  486. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/reveal-reversal-payoff.md +99 -0
  487. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/serial-character-and-memory.md +293 -0
  488. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/stage-contract.md +88 -0
  489. package/resources/skills/drama-production/upstream/skills/short-drama-develop/references/story-craft.md +359 -0
  490. package/resources/skills/drama-production/upstream/skills/short-drama-develop/scripts/episode_intake.py +699 -0
  491. package/resources/skills/drama-production/upstream/skills/short-drama-develop/scripts/selftest.py +47 -0
  492. package/resources/skills/drama-production/upstream/skills/short-drama-edit/SKILL.md +146 -0
  493. package/resources/skills/drama-production/upstream/skills/short-drama-edit/agents/openai.yaml +4 -0
  494. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/README.md +60 -0
  495. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/package.json +15 -0
  496. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/remotion.config.ts +6 -0
  497. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/src/Root.tsx +26 -0
  498. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/src/Subtitles.tsx +88 -0
  499. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/src/font.ts +46 -0
  500. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/src/index.ts +4 -0
  501. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/src/schema.ts +32 -0
  502. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets/remotion/tsconfig.json +13 -0
  503. package/resources/skills/drama-production/upstream/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +43 -0
  504. package/resources/skills/drama-production/upstream/skills/short-drama-edit/references/cut-craft.md +38 -0
  505. package/resources/skills/drama-production/upstream/skills/short-drama-edit/references/delivery-verify.md +29 -0
  506. package/resources/skills/drama-production/upstream/skills/short-drama-edit/references/generated-footage.md +54 -0
  507. package/resources/skills/drama-production/upstream/skills/short-drama-edit/references/sound-and-subtitles.md +60 -0
  508. package/resources/skills/drama-production/upstream/skills/short-drama-edit/references/stage-contract.md +51 -0
  509. package/resources/skills/drama-production/upstream/skills/short-drama-edit/scripts/edit_tool.py +1156 -0
  510. package/resources/skills/drama-production/upstream/skills/short-drama-edit/scripts/selftest.py +520 -0
  511. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/SKILL.md +73 -0
  512. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/agents/openai.yaml +4 -0
  513. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/assets/image-prompt-spec.jsonl.md +187 -0
  514. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/assets/image-prompts.md +42 -0
  515. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/assets/lookdev-frame-spec.jsonl.md +128 -0
  516. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/assets/lookdev-prompts.md +34 -0
  517. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/examples/minimal-image-prompt-specs.jsonl +2 -0
  518. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/character-and-look.md +153 -0
  519. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/common-recipe.md +241 -0
  520. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/edit-and-revision.md +110 -0
  521. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/location-plate.md +151 -0
  522. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/look-and-state-variant.md +97 -0
  523. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/lookdev-frame.md +34 -0
  524. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/production-sheet-recipes.md +177 -0
  525. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/prop-plate.md +137 -0
  526. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/review-and-fixtures.md +92 -0
  527. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/references/stage-contract.md +32 -0
  528. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/scripts/image_prompt_check.py +443 -0
  529. package/resources/skills/drama-production/upstream/skills/short-drama-image-prompts/scripts/selftest.py +95 -0
  530. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/SKILL.md +245 -0
  531. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/agents/openai.yaml +4 -0
  532. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/assets/episode-candidate.example.jsonl +3 -0
  533. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/references/adaptation-triage.md +116 -0
  534. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/references/adaptation-value.md +124 -0
  535. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +155 -0
  536. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/references/chapter-extraction.md +144 -0
  537. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/references/stage-contract.md +67 -0
  538. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/scripts/novel_index.py +651 -0
  539. package/resources/skills/drama-production/upstream/skills/short-drama-novel-analyze/scripts/selftest.py +51 -0
  540. package/resources/skills/drama-production/upstream/skills/short-drama-produce/SKILL.md +183 -0
  541. package/resources/skills/drama-production/upstream/skills/short-drama-produce/agents/openai.yaml +4 -0
  542. package/resources/skills/drama-production/upstream/skills/short-drama-produce/references/adapter-contract.md +219 -0
  543. package/resources/skills/drama-production/upstream/skills/short-drama-produce/references/providers/gpt-image-2.md +24 -0
  544. package/resources/skills/drama-production/upstream/skills/short-drama-produce/references/providers/minimax-h3-video.md +86 -0
  545. package/resources/skills/drama-production/upstream/skills/short-drama-produce/references/providers/minimax-music.md +25 -0
  546. package/resources/skills/drama-production/upstream/skills/short-drama-produce/references/providers/minimax-speech.md +41 -0
  547. package/resources/skills/drama-production/upstream/skills/short-drama-produce/references/providers/seedance.md +64 -0
  548. package/resources/skills/drama-production/upstream/skills/short-drama-produce/scripts/fixture_adapter.py +77 -0
  549. package/resources/skills/drama-production/upstream/skills/short-drama-produce/scripts/production_tool.py +2205 -0
  550. package/resources/skills/drama-production/upstream/skills/short-drama-produce/scripts/provider_adapters.py +1747 -0
  551. package/resources/skills/drama-production/upstream/skills/short-drama-produce/scripts/selftest.py +135 -0
  552. package/resources/skills/drama-production/upstream/skills/short-drama-review/SKILL.md +118 -0
  553. package/resources/skills/drama-production/upstream/skills/short-drama-review/agents/openai.yaml +4 -0
  554. package/resources/skills/drama-production/upstream/skills/short-drama-review/assets/finding-template.jsonl +2 -0
  555. package/resources/skills/drama-production/upstream/skills/short-drama-review/assets/supersession-decision.example.json +42 -0
  556. package/resources/skills/drama-production/upstream/skills/short-drama-review/assets/verdict-template.json +32 -0
  557. package/resources/skills/drama-production/upstream/skills/short-drama-review/examples/minimal-findings.jsonl +2 -0
  558. package/resources/skills/drama-production/upstream/skills/short-drama-review/examples/minimal-verdict.json +34 -0
  559. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/anti-template-repair.md +109 -0
  560. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/production-quality-gates.md +276 -0
  561. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/project-calibration.md +83 -0
  562. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/review-method.md +81 -0
  563. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/rubric-assets-prompts.md +111 -0
  564. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/rubric-source-analysis.md +108 -0
  565. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/rubric-story-script.md +264 -0
  566. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/rubric-visual-motion.md +184 -0
  567. package/resources/skills/drama-production/upstream/skills/short-drama-review/references/stage-contract.md +28 -0
  568. package/resources/skills/drama-production/upstream/skills/short-drama-review/scripts/review_check.py +325 -0
  569. package/resources/skills/drama-production/upstream/skills/short-drama-review/scripts/selftest.py +87 -0
  570. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/SKILL.md +175 -0
  571. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/agents/openai.yaml +4 -0
  572. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/assets/coverage-audition.example.jsonl +2 -0
  573. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/assets/coverage-template.json +49 -0
  574. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/assets/keyframe-prompts.md +36 -0
  575. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/assets/keyframe-template.jsonl +2 -0
  576. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/assets/revision-lineage.fragment.json +12 -0
  577. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/assets/scene-visual-plan.example.jsonl +2 -0
  578. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/assets/shot-template.jsonl +2 -0
  579. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/blocking-playbooks.md +216 -0
  580. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +156 -0
  581. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/coverage-audition.md +34 -0
  582. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/keyframe-craft.md +174 -0
  583. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/lighting-craft.md +39 -0
  584. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/production-shot-grammar.md +279 -0
  585. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/review-and-fixtures.md +36 -0
  586. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/scene-visual-plan.md +30 -0
  587. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +155 -0
  588. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/shot-craft.md +266 -0
  589. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/shot-revision-identity.md +25 -0
  590. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/references/stage-contract.md +57 -0
  591. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/scripts/selftest.py +191 -0
  592. package/resources/skills/drama-production/upstream/skills/short-drama-storyboard/scripts/storyboard_check.py +824 -0
  593. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/SKILL.md +154 -0
  594. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/agents/openai.yaml +4 -0
  595. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/coverage-scope.fragment.json +21 -0
  596. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/delivery-container.jsonl.md +101 -0
  597. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/motion-spec.jsonl.md +217 -0
  598. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/motion-terminal.example.jsonl +2 -0
  599. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/music-spec.jsonl.md +31 -0
  600. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/performance.fragment.json +38 -0
  601. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/assets/video-prompts.md +67 -0
  602. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/examples/minimal-music-specs.jsonl +2 -0
  603. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/camera-audio-continuity.md +259 -0
  604. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/delivery-profile.md +273 -0
  605. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/generability.md +93 -0
  606. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/minimax-h3.md +253 -0
  607. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/motion-recipe.md +315 -0
  608. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/performance-action-timing.md +209 -0
  609. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/production-prompt-grammar.md +304 -0
  610. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/review-and-fixtures.md +139 -0
  611. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/seedance-2.0.md +50 -0
  612. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/seedance-2.5.md +122 -0
  613. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/stage-contract.md +60 -0
  614. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/references/target-model-profile.md +116 -0
  615. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/scripts/container_check.py +329 -0
  616. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/scripts/motion_timing_check.py +450 -0
  617. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/scripts/music_spec_check.py +327 -0
  618. package/resources/skills/drama-production/upstream/skills/short-drama-video-prompts/scripts/selftest.py +82 -0
  619. package/resources/skills/drama-production/upstream/skills/short-drama-write/SKILL.md +99 -0
  620. package/resources/skills/drama-production/upstream/skills/short-drama-write/agents/openai.yaml +4 -0
  621. package/resources/skills/drama-production/upstream/skills/short-drama-write/assets/beats.jsonl +2 -0
  622. package/resources/skills/drama-production/upstream/skills/short-drama-write/assets/episode-card-standalone.json +120 -0
  623. package/resources/skills/drama-production/upstream/skills/short-drama-write/assets/episode-card.json +55 -0
  624. package/resources/skills/drama-production/upstream/skills/short-drama-write/assets/screenplay.md +36 -0
  625. package/resources/skills/drama-production/upstream/skills/short-drama-write/assets/voice-record-sheet.jsonl.md +89 -0
  626. package/resources/skills/drama-production/upstream/skills/short-drama-write/references/dialogue-craft.md +526 -0
  627. package/resources/skills/drama-production/upstream/skills/short-drama-write/references/production-format-dialect.md +273 -0
  628. package/resources/skills/drama-production/upstream/skills/short-drama-write/references/scene-handoff-capsule.md +25 -0
  629. package/resources/skills/drama-production/upstream/skills/short-drama-write/references/scene-sound-dramaturgy.md +43 -0
  630. package/resources/skills/drama-production/upstream/skills/short-drama-write/references/screenplay-format.md +266 -0
  631. package/resources/skills/drama-production/upstream/skills/short-drama-write/references/script-craft.md +745 -0
  632. package/resources/skills/drama-production/upstream/skills/short-drama-write/references/stage-contract.md +36 -0
  633. package/resources/skills/drama-production/upstream/skills/short-drama-write/references/substitutable-realization.md +107 -0
  634. package/resources/skills/drama-production/upstream/skills/short-drama-write/scripts/duration_estimate.py +309 -0
  635. package/resources/skills/drama-production/upstream/skills/short-drama-write/scripts/screenplay_index.py +1091 -0
  636. package/resources/skills/drama-production/upstream/skills/short-drama-write/scripts/selftest.py +229 -0
  637. package/resources/skills/drama-production/upstream/skills/short-drama-write/scripts/voice_sheet_check.py +416 -0
  638. package/resources/skills/viora-canvas-production/manifest.json +23 -0
  639. package/resources/skills/viora-canvas-production/references/canvas-contract.md +50 -0
  640. package/resources/skills/viora-canvas-production/references/creative-production.md +50 -0
  641. package/resources/skills/viora-canvas-production/references/generation-delivery.md +36 -0
  642. package/resources/skills/viora-canvas-production/references/production-ledger.md +25 -0
@@ -0,0 +1,188 @@
1
+ ---
2
+ name: denis_villeneuve_atmospheric_scale_skill
3
+ title: 丹尼斯·维伦纽瓦导演风格 Skill
4
+ description: 用于学习并转化维伦纽瓦式的宏大尺度、几何空间、寂静悬念、雾霭氛围和形而上科幻语调。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
5
+ ---
6
+
7
+ # 丹尼斯·维伦纽瓦导演风格 Skill
8
+
9
+ Load this file when the user names Villeneuve, or asks for monumental-scale, geometric, fog-and-silence, slow-dread, metaphysical sci-fi direction.
10
+
11
+ ## 一句话镜头 / Lens in one line
12
+
13
+ 把人缩到画面高度的百分之五,然后给他二十秒,什么也不解释。
14
+
15
+ Shrink the human to five percent of frame height, then give them twenty seconds and no explanation.
16
+
17
+ ## 适用场景
18
+
19
+ 科幻寓言、第一接触、缓慢恐惧、犯罪程序剧、巨型建筑与荒漠地貌、人在系统性力量前的渺小感、需要"看不清也听不清"作为主题的段落。低成本也可成立:一堵大墙、一台雾机、一个逆光窗。
20
+
21
+ 不适合:需要密集信息交付的段落、喜剧、群戏对白、任何要求观众跟上快速因果链的内容。
22
+
23
+ ## 反例:这不是什么 / What this lens is NOT
24
+
25
+ - 不是诺兰:同样是大尺度和低频。诺兰在巨物旁边工作,三条线交叉,平均单镜 3 秒,人物永远在赶时间;这里镜头停下来看,单镜 12–18 秒,一个人穿过画面就是全部事件,倒计时不存在。
26
+ - 不是通用科幻:禁止发光全息 UI、悬浮蓝色数据、拥挤的赛博霓虹街。这里的未来是巨大的、素净的、几乎没有装饰的混凝土、石材与雾;表面越空,尺度越可信。
27
+ - 不是雷弗恩:同样对称、同样慢。雷弗恩的对称是舞台仪式,纯色块、硬边界、高饱和;这里的对称是建筑测量,单一低饱和色调、柔散射、无硬边阴影,人物小到读不出表情。
28
+ - 不是塔可夫斯基:同样慢、同样有精神性。塔式贴到一米内看湿木头的纹理,质地是主题;这里退到几十米外,距离本身是主题,画面的信息量被刻意抽空。
29
+ - 不是恐怖片:威胁不靠 jump scare。低频先到、画面后到,观众在听见之后才看见,中间隔 2–4 秒。
30
+ - 不是芬奇:同样低饱和。芬奇同时保住青绿阴影和琥珀实用光两级并要求空气干净;这里一个段落只有一个主导色相,且空气必须有可见的雾或沙作为纵深梯度。
31
+
32
+ ## 核心风格关键词
33
+
34
+ 宏大尺度、几何对称、单色相、雾与沙、低频轰鸣、寂静、缓慢丈量、纪念碑式建筑、人对系统、克制悬念、形而上恐惧。
35
+
36
+ ## 叙事方法
37
+
38
+ - 主角是专业人士(调查员、士兵、技术员、研究者),带着一套方法论进入一个方法论失效的地方。
39
+ - 不解释:把揭示延迟到观众已经形成错误假设之后,让理解本身成为情节事件。
40
+ - 事件规模远超主角的处置能力,所以主角的动作永远是"观察、记录、承受",而不是"解决"。
41
+ - 哲学问题先行(时间、记忆、宿命、暴力的代价),奇观是它的物证。
42
+ - 结尾开放、悲悯或宿命,给一个动作而非一个答案。
43
+
44
+ ## 镜头语言
45
+
46
+ - 焦段:21mm 拍纪念碑尺度,40mm 拍程序化中景,75mm 压缩疲惫的脸;人物在广角镜头里占画面高度的 5%–15%。
47
+ - 运动只有三种:锁死、恒速横移(像在丈量墙面)、恒速推进(正对灭点)。禁止手持、禁止环绕、禁止变速。
48
+ - 强制留出"空镜时间":镜头在人物进入前 2 秒开始,在人物离开后 3 秒结束。
49
+ - 构图靠中心对称或单一水平线;把地平线放在画面的 1/8 或 7/8,不要放中间。
50
+ - 雾/沙/雨是纵深梯度,不是滤镜:明确写出它在第几米开始起作用,让远处比近处淡 2–3 档。
51
+ - 高空俯拍与极远全景交代尺度;近景只在人物已经失败之后给。
52
+ - 竖幅(9:16)改写:地平线放 1/8 或 7/8 这一条竖幅里照样成立,而且更有效——多出来的画幅正是给天或地的。失效的有两条:一是人占画高 5%–15%,那是按 2.39:1 的画高算的,竖幅纵向视场几乎翻倍,同一焦段同一距离只剩约一半,要守住这一档就得把机位距离收到约六成,或者干脆把"小"交给单一垂直结构(塔、井、阶、幕墙)的纵深;二是"像丈量墙面一样"的恒速横移——竖幅里没有墙面可丈量,改成对准灭点的恒速推进。竖幅通则见 [`../cinematic-language.md`](../cinematic-language.md)。
53
+
54
+ ## 灯光与色彩
55
+
56
+ - 一个段落一个主导色相,绝不混:赭橙沙漠、青雾、铜金室内、墨绿林地、灰白冰面。换色相=换地点或换时间层。
57
+ - 逆光为主,光比 5:1–8:1——这个比值指的是逆光面与正面补光之比,不是常规的主光对补光,所以人物是剪影或半剪影,正面只留到轮廓可读为止。
58
+ - 柔散射,几乎不出现硬边阴影;光源常是一整面墙、一整扇窗、一整片天。
59
+ - 低饱和但高色相纯度:颜色很淡,但整幅画面只有那一种颜色。
60
+ - 夜景不给蓝,给"没有颜色":接近单色的灰,只留一个极小的暖点。
61
+
62
+ ## 剪辑节奏
63
+
64
+ - 平均单镜 8–18 秒;一场戏 5–9 个镜头,允许整场只有 3 个。
65
+ - 转场偏爱长黑场(0.5–1.5 秒)、慢淡入和音桥,让接缝像梦而不像剪辑。
66
+ - 暴力一次性完成:不做连续动作堆叠,一个动作、一个后果、一个长时间的余波镜头。
67
+ - 信息揭示刻意延迟:观众与角色同步困惑,且困惑时长不少于 30 秒。
68
+ - 余波镜头是签名:事件结束后继续拍 5–8 秒的空间。
69
+
70
+ ## 声音与音乐
71
+
72
+ - 低频轰鸣(40–80Hz)、合成器持续音、共振铜管;音乐没有旋律记忆点,只有质地和压强。
73
+ - 低频先于画面 2–4 秒进入,让观众的身体先知道。
74
+ - 环境声极精细且分层:风、沙粒打在织物上、呼吸、远处金属的应力声。
75
+ - 对白被环境声压低,"听不清"是主题的一部分;关键台词允许只说一次且不重复。
76
+ - 全段 20%–40% 的时间没有音乐,只有环境声与低频。
77
+
78
+ ## 人物与表演
79
+
80
+ - 内敛、专业、疲惫;情绪通过眼神、呼吸和姿态的微小塌陷传达。
81
+ - 伦理两难是标配:说出真相还是保护他人、服从还是牺牲。
82
+ - 沉默比台词重要:让人物在该说话的地方不说,并在画面里停留 4 秒以上。
83
+ - 人物在广角画面里没有表情可读——这是设计,不是缺陷;表情留到最后一个近景。
84
+
85
+ ## 风格参数 / Style parameters
86
+
87
+ ```yaml
88
+ style_id: villeneuve
89
+ lens_kit_mm: [21, 40, 75] # 21 给纪念碑尺度,40 给程序化中景,75 压缩疲惫的脸;不用超广也不用超长
90
+ camera:
91
+ prefer: [locked wide, constant-speed lateral track, constant-speed push toward vanishing point, high overhead, slow tilt up a structure]
92
+ avoid: [handheld, orbit, whip pan, speed ramp, crash zoom]
93
+ motion_budget: low # 有移动但恒速无表情,像在丈量空间
94
+ height: "eye level or extreme overhead; nothing in between"
95
+ shot_size_bias: [extreme wide, wide, overhead, medium close-up, close-up]
96
+ composition: [center symmetry, single strong horizon at one-eighth or seven-eighths height, human at 5-15 percent of frame height, silhouette against a lit plane, negative space as the subject]
97
+ lighting:
98
+ key_quality: soft
99
+ key_ratio: "5:1 to 8:1" # 逆光面对正面补光,不是常规主光对补光
100
+ motivation: naturalistic
101
+ signature: "整面墙或整片天当光源的逆光;人物半剪影,无硬边阴影"
102
+ palette:
103
+ dominant: "one hue per sequence: ochre sand, teal fog, copper interior, ink green, grey-white ice"
104
+ accent: "a single small warm point, usually a lamp or a fire"
105
+ saturation: low
106
+ contrast: mid
107
+ editing:
108
+ avg_shot_length_s: "8-18"
109
+ transition_bias: [hard cut, fade, dissolve]
110
+ coverage_style: "一场 3-9 个镜头;人物进画前留 2 秒,出画后留 3 秒;事件后必给余波镜头"
111
+ sound:
112
+ music: "40-80Hz 轰鸣、持续合成音、共振铜管;无旋律记忆点,只有质地与压强"
113
+ ambience: "分层的风、沙粒打在织物上、呼吸、远处金属应力"
114
+ dialogue: "被环境声压低,关键台词只说一次,'听不清'是主题的一部分"
115
+ silence_use: "全段 20-40% 的时长无音乐;低频比画面早进 2-4 秒"
116
+ performance:
117
+ register: "内敛专业疲惫,情绪靠呼吸与姿态的微小塌陷"
118
+ blocking: "人物穿过巨大空间,方向单一,速度恒定;停下来的那一次就是转折"
119
+ aspect_bias: "2.39:1" # 宽画幅强化水平线与横向丈量;9:16 交付时的构图改写见「镜头语言」末条
120
+ ai_video:
121
+ clip_duration_s: "8-15" # 越长越好;给模型时间把雾的层次渲染出来
122
+ prompt_bias: "先写几何体与材料,再写雾从第几米开始,最后才写人;人的描述不超过一句,且必须给出他占画面高度的比例。"
123
+ risk: "模型把'宏大'渲染成拥挤的赛博城市,或把雾渲染成整体模糊。缓解:负面词点名 neon 与 holographic;把雾写成 depth gradient(近处清晰、30 米外淡 2-3 档),并给一个已知尺寸的参照物。"
124
+ negative_prompt_adds: [holographic interface, neon signage, cluttered cyberpunk street, hard-edged shadows, handheld shake, split warm-cool grade, busy background detail, visible lens flare]
125
+ ```
126
+
127
+ ## 可迁移拍摄清单
128
+
129
+ 1. 先写形而上问题一句话,再设计奇观;奇观必须是这个问题的物证。
130
+ 2. 指定本段唯一主导色相,并写明什么事件会触发换色。
131
+ 3. 给出人物占画面高度的百分比(5%–15%),以及画面里的已知尺寸参照物。
132
+ 4. 写出雾/沙/雨从第几米开始起作用,远处比近处淡几档。
133
+ 5. 把镜头运动限制为锁死、恒速横移、恒速推进三选一,并写出总位移米数。
134
+ 6. 安排一次低频先于画面 2–4 秒进入的时刻。
135
+ 7. 计划一个 5–8 秒的余波镜头,写明事件结束后观众该看什么。
136
+ 8. 让结尾是一个动作而不是一个答案。
137
+
138
+ ## 提示词模板 / Prompt templates
139
+
140
+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
141
+
142
+ ```text
143
+ 风格锁定:维伦纽瓦式纪念碑尺度。
144
+ 形而上问题:<一句话>。
145
+ 空间:<单一几何体:巨墙/柱阵/斜坡/沙丘/悬空平台>,材料 <混凝土/石材/金属>,表面无装饰。
146
+ 尺度:人物占画面高度 <5-15> %;已知参照物 <门 2.1m /车 4.5m>。
147
+ 镜头:21mm;锁死 或 恒速横移 <N> 米 或 正对灭点恒速推进 <N> 米,无加减速。
148
+ 构图:中心对称,地平线放在画面 <1/8 或 7/8>,人物在 <左/右> 三分之一,负空间是主体。
149
+ 雾:从 <N> 米开始起作用,30 米外比近景淡 2-3 档,形成纵深梯度而非整体模糊。
150
+ 光:逆光,整面 <墙/窗/天> 作光源,光比 6:1,人物半剪影,无硬边阴影。
151
+ 色:单一主导色相 <赭橙/青雾/铜金/墨绿>,低饱和,唯一暖点是 <小灯/火>。
152
+ 声:40-80Hz 轰鸣比画面早进 3 秒;风与呼吸分层;本段 30% 时间无音乐。
153
+ 时长:单镜 12 秒起,人物进画前留 2 秒、出画后留 3 秒。
154
+ 禁止:全息 UI、霓虹、赛博街景、手持、硬边阴影、暖冷分离调色。
155
+ ```
156
+
157
+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
158
+
159
+ ```text
160
+ Locked camera, or a single constant-speed lateral track of about three metres with no acceleration; 21mm equivalent, eye level, centered one-point composition. The frame is dominated by an unadorned concrete structure; the horizon sits at one-eighth of the frame height. A single human figure, about eight percent of frame height, walks from the right third toward the centre at a steady pace, stops, and remains still for the last third of the clip. Fog begins at roughly ten metres and thickens with distance, so the far plane reads two to three stops lighter than the foreground — a depth gradient, not an overall blur. Backlight from one large lit surface behind the figure, key ratio 6:1, soft, no hard shadow edges; the figure reads as a half-silhouette. Single dominant hue: ochre. Hold two seconds of empty frame before the figure enters and three seconds after he stops. Maintain the low-saturation single-hue palette, the concrete texture, the same coat and silhouette. Avoid holographic interfaces, neon, cyberpunk clutter, hard shadows, handheld shake, split warm-cool grading, lens flare.
161
+ ```
162
+
163
+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
164
+
165
+ ```text
166
+ 21mm-equivalent extreme wide, eye level, centered symmetric one-point composition. A vast unadorned concrete structure fills the frame; a single doorway of known human scale sits at the centre for reference. One figure stands at about eight percent of frame height in the left third, reading as a half-silhouette against a large backlit surface. Horizon at one-eighth of the frame height, the rest is negative space. Fog as a depth gradient: sharp in the near ten metres, two to three stops lighter beyond thirty. Soft backlight, key ratio 6:1, no hard shadow edges, no flare. Single dominant hue, ochre sand, low saturation, mid contrast, with one very small warm lamp deep in frame as the only accent. 2.39:1. No text, no watermark, no holographic interface, no neon, no cyberpunk detail, no busy background.
167
+ ```
168
+
169
+ ## 落地示例 / Worked example
170
+
171
+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
172
+
173
+ 节拍:他从尽头进画 → 他停在离门 2 米处 → 他站着 → 他把东西放在地上 → 他缩回尽头出画 → 空走廊。整段一个镜头,无台词。
174
+
175
+ 调度:关键选择是把公寓走廊拍成一条纪念碑式的长廊——40 米深,两侧是同样的门,尽头一扇高窗逆光。他必须从尽头的窗前进画,不能从画框侧边进:21mm 正对灭点时,画面两侧的边缘在 20 米开外早已落在建筑之外,一个远处的小人根本没有侧边可以进。所以他是从亮面里长出来的一个小剪影,占画面高度 6%,沿走廊中线朝镜头走 18 米,在目标门前 2 米处停下(此时占 11%,仍然读不出表情),他从未走到门边,也从未抬手。停 6 秒。然后蹲下,把布包放在走廊中线上——不是门口,是走廊正中,这样这个东西属于所有门,也不属于任何一扇。他起身,沿原路走回尽头,重新缩回 6%,走进亮面里消失。镜头继续拍那条空走廊和地上的布包 4 秒。
176
+
177
+ 单镜规格:极远景 / 21mm / 机位眼高、正对灭点、中心对称锁死 / 无运动 / 光:尽头高窗逆光作唯一主光,逆光面对正面补光 6:1,人物全程是半剪影;走廊被一层薄雾填充,20 米外比近景淡 2 档。
178
+
179
+ - 弱写法:`epic sci-fi corridor, mysterious atmosphere, monumental scale`——模型给一条拥挤的赛博走廊加霓虹灯带。
180
+ - 强写法:给几何体、材料、已知尺寸参照物和人物占画面高度的百分比,再把雾写成分米级的纵深梯度。
181
+
182
+ 生成方式:全长约 28 秒,超过单条 clip 的常见时长上限,拆成两条。接缝放在他站定不动的那一拍——画面里没有任何东西在动,末帧接首帧最不可见。第一条约 13 秒:他从尽头窗前进画,沿中线走 18 米,在门前 2 米处停下,站定 3 秒。下面是第二条(约 15 秒)的成品提示词。
183
+
184
+ ```text
185
+ Locked camera, 21mm equivalent, eye level, dead-centre one-point perspective down a forty-metre concrete apartment corridor with identical doors on both sides and one tall backlit window at the far end. A figure about eleven percent of frame height already stands motionless twenty-two metres away, two metres short of one door, holding a cloth-wrapped parcel; he never raises a hand toward the door. He crouches, sets the parcel down on the centre line of the corridor floor rather than at the door, stands, turns, and walks back along the centre line toward the far window, shrinking to about six percent of frame height before he disappears into the lit plane. The camera holds on the empty corridor and the parcel for the final four seconds. Thin fog fills the corridor as a depth gradient, the far end reading two stops lighter than the foreground. Backlight from the far window only, backlight-to-frontfill ratio 6:1, soft, no hard shadow edges; the figure stays a half-silhouette throughout. Single dominant hue, cold teal-grey, low saturation, with one small warm ceiling lamp mid-corridor as the only accent. Maintain the bare concrete texture, the same coat and parcel. No text, no watermark, no other people, no neon, no holographic interface, no handheld shake, no lens flare.
186
+ ```
187
+
188
+ 配套参考:尺度与画幅的构图逻辑见 [`../cinematic-language.md`](../cinematic-language.md),单一主导色相与逆光光比的执行见 [`../lighting-and-color.md`](../lighting-and-color.md),低频先行与静默配比见 [`../sound-and-dialogue.md`](../sound-and-dialogue.md),把超长单镜拆成首尾帧链条的具体做法见 [`../ai-video-tool-adapters.md`](../ai-video-tool-adapters.md)。
@@ -0,0 +1,185 @@
1
+ ---
2
+ name: david_fincher_surgical_dread_skill
3
+ title: 大卫·芬奇导演风格 Skill
4
+ description: 用于学习并转化芬奇式的外科手术级控制、阴冷调色、程序化叙事、监视感摄影和数字精确剪辑。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
5
+ ---
6
+
7
+ # 大卫·芬奇导演风格 Skill
8
+
9
+ Load this file when the user names Fincher, or asks for procedural investigation, surveillance framing, teal-amber cold control, restrained dread direction.
10
+
11
+ ## 一句话镜头 / Lens in one line
12
+
13
+ 用长焦把人从背景里切下来,再从他不知道的位置上看着他。
14
+
15
+ Cut the subject out with a long lens, then watch from a position they do not know about.
16
+
17
+ ## 适用场景
18
+
19
+ 犯罪悬疑与连环案、调查与程序叙事、技术行业与媒体操纵、心理冷酷的家庭暴力、职业流程剧、阴冷都市夜景。特别适合"信息不对称"驱动的段落:谁知道什么、何时知道、怎么被揭穿。
20
+
21
+ 不适合:需要观众与人物共情到失控的段落、手持纪实、温暖家庭剧、任何靠镜头晃动制造紧张的内容。
22
+
23
+ ## 反例:这不是什么 / What this lens is NOT
24
+
25
+ - 不是库布里克:同样冷、同样几何、同样控制。库布里克用 18–25mm 广角+单点透视,把人物压进建筑,走廊本身是第二主角;这里用 85–135mm 长焦把人物从背景里抠出来变成样本,背景被压扁成失焦色块,建筑退化为环境噪音。
26
+ - 不是维伦纽瓦:同样低饱和。维伦纽瓦一个段落只有一个主导色相并用雾做纵深梯度;这里同时保住青绿阴影与琥珀实用光两级,空气必须干净——没有雾、没有丁达尔光柱、没有灰尘。
27
+ - 不是雷弗恩:同样是精确的静止构图。雷弗恩的静止是仪式,画面可以不给信息;这里的静止是监视,每一帧都必须传递可读的事实,机位放在人物不知道的位置:门外、玻璃后、走廊尽头、天花板角落。
28
+ - 不是手持惊悚:不许抖。紧张来自剪辑点的精确和信息的不对称,不来自晃动;镜头呼吸幅度为零。
29
+ - 不是王家卫:同样拍城市夜、同样用实用光。王家卫要色彩污染、前景遮挡和错误的取景;这里要通透、可读、无遮挡,观众必须看清每一个细节才会不安。
30
+ - 不是诺兰:同样冷调理性。诺兰给观众规则和倒计时;这里刻意不给规则,观众和调查者一样只能靠积累的证据推断,且推断可能是错的。
31
+
32
+ ## 核心风格关键词
33
+
34
+ 外科精确、信息密度、监视视角、青绿-琥珀、低饱和低对比、长焦样本化、实用光唯一、机位可复现、程序节奏、反高潮。
35
+
36
+ ## 叙事方法
37
+
38
+ - 结构由信息流动决定:先画出"谁在第几分钟知道什么"的表,再写场景。
39
+ - 节拍来自工作行为:数据、笔录、屏幕、会议、走访、归档;人物通过职业动作暴露内心。
40
+ - 观众的知情度略高于主角约一个证据单位——不是完全同步,也不是全知。
41
+ - 暴力不被浪漫化:冷静、突然、无配乐前摇,且后果延迟到下一场才显现。
42
+ - 结尾反高潮:给一个未闭合的事实和一个道德留白,删掉清算式高潮。
43
+
44
+ ## 镜头语言
45
+
46
+ - 焦段偏长:85mm 与 135mm 是主力,35mm 只用于一次性交代几何;长焦压缩把背景压成色块,人物被"抠"出来。
47
+ - 机位可复现:写清高度、距离、角度,同一场戏的同一机位必须能精确回到原位;这是与"差不多的稳定"最大的区别。
48
+ - 推进以百分比计量:一个 8 秒镜头推进画幅宽度的 3%–6%,慢到观众意识不到,但结束时构图已经变紧。
49
+ - 监视机位是签名:从玻璃后、门缝、走廊尽头、货架之间、天花板角落拍,摄影机在场但不属于任何人。
50
+ - 浅景深隔离:f/2–f/2.8,背景可辨但不可读,让人物像被放进培养皿。代价要算清楚:135mm f/2.2 对焦在 14 米时景深只有 1.5 米左右,人物前后走两步就脱焦——这在长廊里是资产(走开=失去身份),在对话戏里是负债(两个人不同深度就不能同时清晰),所以对话戏要么换 85mm、要么把两人排到同一深度。
51
+ - 复杂调度的长镜头追求隐形:观众感觉不到调度存在才算成功。
52
+
53
+ ## 灯光与色彩
54
+
55
+ - 青绿阴影与琥珀实用光的两级对位;不是整体偏色,是阴影偏青、光源偏黄。
56
+ - 光比 4:1–6:1,但对比度整体压低:黑位抬起,阴影里始终保留可读纹理,绝不压死黑。
57
+ - 实用光源常是唯一光源:台灯、显示器、街灯、走廊应急灯、车灯;写提示词时点名光源实体,不写氛围。
58
+ - 饱和度低但不去色:皮肤保留一点血色,其余颜色被抽走。
59
+ - 空气必须干净:无雾、无烟、无光柱、无镜头光晕;通透是这套语言的道德立场。
60
+
61
+ ## 剪辑节奏
62
+
63
+ - 平均单镜 4–9 秒;信息蒙太奇段落可降到 0.5–1.5 秒,但只在场景内部使用。
64
+ - 每个切点都必须能说出理由:切走是因为这一帧的信息已经交付完毕,不是因为节奏。
65
+ - 场景之间保持克制:不用花哨转场,硬切为主,偶尔黑场。
66
+ - 留白用于让观众处理细节、识别谎言、感到不安;一场戏的最后一个镜头常是近乎静止的长挂。
67
+ - 对白场景的剪辑点常落在听者身上而不是说者身上。
68
+
69
+ ## 声音与音乐
70
+
71
+ - 配乐偏电子与合成器持续音,功能是制造生理不适,不是煽情;音乐可以在场景中途消失而不做交代。
72
+ - 环境声干净精细,可被推到主导地位:键盘、复印机、荧光镇流器、滴水、硬盘、电流嗡鸣。
73
+ - 对白录音清晰干燥、混响少,强调每一个停顿;重要的是停顿的长度,不是台词的音量。
74
+ - 静默用来暴露谎言:让说谎者说完后画面停 2–3 秒不切。
75
+
76
+ ## 人物与表演
77
+
78
+ - 人物分为控制者与被控制者,外表平静内心精算;魅力来自能力而非情绪。
79
+ - 表演收敛:眼神、微表情、手上的小动作比台词重要。
80
+ - 加害者具有日常感——恐怖来自"看上去像普通人",因此造型必须平庸、不加设计。
81
+ - 台词交付速度偏快且信息密度高,但情绪幅度小。
82
+
83
+ ## 风格参数 / Style parameters
84
+
85
+ ```yaml
86
+ style_id: fincher
87
+ lens_kit_mm: [35, 85, 135] # 85/135 为主力,长焦压缩把人物从背景抠出;35 只用于一次性交代几何
88
+ camera:
89
+ prefer: [locked precise frame, imperceptible 3-6 percent push-in, slow pull-back on a mechanical dolly, surveillance framing from behind glass, invisible complex oner]
90
+ avoid: [handheld, camera shake, orbit, whip pan, wide-angle distortion]
91
+ motion_budget: low # 有移动但幅度以百分比计量,观众不应察觉
92
+ height: "exact eye level or 10cm above, repeatable to the centimetre"
93
+ shot_size_bias: [medium close-up, close-up, medium from a surveillance position, insert on hands and documents, wide only to establish geometry once]
94
+ composition: [subject isolated by shallow depth at f/2-f/2.8, background compressed into unreadable color blocks, framing through glass or a door gap, exact horizontal and vertical alignment, subject placed on a third with dead space where the threat would be]
95
+ lighting:
96
+ key_quality: mixed
97
+ key_ratio: "4:1 to 6:1"
98
+ motivation: practical
99
+ signature: "青绿阴影对琥珀实用光;黑位抬起,阴影里始终有可读纹理"
100
+ palette:
101
+ dominant: "teal-green shadow, desaturated charcoal, cold grey"
102
+ accent: "amber practical, sodium yellow, a single skin tone"
103
+ saturation: low
104
+ contrast: low
105
+ editing:
106
+ avg_shot_length_s: "4-9" # 场景内的信息蒙太奇可降到 0.5-1.5 秒
107
+ transition_bias: [hard cut, cut to black]
108
+ coverage_style: "机位可精确复现;切点必须能说出理由;场景末尾用近乎静止的长挂收尾"
109
+ sound:
110
+ music: "电子与合成器持续音,制造生理不适;可在场景中途无交代地消失"
111
+ ambience: "键盘、复印机、荧光镇流器、硬盘、电流嗡鸣,可推到主导地位"
112
+ dialogue: "清晰干燥、混响少、语速偏快、信息密度高、情绪幅度小"
113
+ silence_use: "说谎者说完后停 2-3 秒不切,用静默暴露破绽"
114
+ performance:
115
+ register: "收敛精算,魅力来自能力;加害者造型平庸不加设计"
116
+ blocking: "走位由工作流程决定;人物很少正对镜头,常被摄影机从其不知情的位置观察"
117
+ aspect_bias: "2.39:1"
118
+ ai_video:
119
+ clip_duration_s: "4-8"
120
+ prompt_bias: "点名唯一实用光源实体,把推进写成百分比,把景深写成光圈值;主体动作限定为一个职业性小动作(对齐、擦拭、翻页、点击)。"
121
+ risk: "模型给出手持漂移、镜头光晕和压死的纯黑,或把'干净'渲染成塑料感 CG。缓解:负面词写 handheld drift / lens flare / crushed black;正面写 fine film grain、dust-free air、locked frame with zero breathing。"
122
+ negative_prompt_adds: [handheld drift, camera shake, lens flare, crushed pure black, warm romantic glow, atmospheric haze, visible bokeh balls, wide-angle distortion]
123
+ ```
124
+
125
+ ## 可迁移拍摄清单
126
+
127
+ 1. 画出信息流动表:谁在第几分钟知道什么,观众领先或落后多少。
128
+ 2. 为每个镜头写出机位三要素(高度、距离、角度),确认可精确复现。
129
+ 3. 选定长焦焦段并写出光圈值,确认背景被压成不可读色块。
130
+ 4. 点名每个场景的实用光源实体,并确认它在画面里可见或其方向可推断。
131
+ 5. 检查阴影:黑位必须抬起,阴影里能看见纹理。
132
+ 6. 把镜头推进写成画幅百分比和秒数(例如 8 秒内推 4%)。
133
+ 7. 给一场戏安排一次 2–3 秒的静默长挂,写明观众该在这段时间里发现什么。
134
+ 8. 结尾删掉清算式高潮,留一个未闭合的事实。
135
+
136
+ ## 提示词模板 / Prompt templates
137
+
138
+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
139
+
140
+ ```text
141
+ 风格锁定:芬奇式外科控制。
142
+ 信息流动:观众此刻知道 <X>,主角知道 <Y>,差额是 <Z>。
143
+ 空间:<办公室/档案室/公寓走廊/夜间停车场>,空气干净,无雾无烟。
144
+ 镜头:<85 或 135>mm,f/2.2,机位 <高度/距离/角度>,可精确复现;锁死或 8 秒内推进画幅宽度的 4%。
145
+ 监视位:从 <玻璃后/门缝/走廊尽头/货架之间> 拍,摄影机不属于任何人物。
146
+ 构图:人物在 <左/右> 三分之一,威胁方向留死空间;背景压成不可读色块。
147
+ 光:唯一实用光源是 <台灯/显示器/街灯/应急灯>,光比 5:1,黑位抬起,阴影保留纹理。
148
+ 色:阴影青绿、光源琥珀,低饱和低对比,皮肤保留一点血色。
149
+ 表演:一个职业性小动作(对齐/擦拭/翻页/点击),情绪幅度小。
150
+ 声:环境声主导(<键盘/镇流器/硬盘>),对白干燥少混响;结尾静默 2-3 秒。
151
+ 结尾:反高潮,留一个未闭合的事实。禁止手持、禁止光晕、禁止压死黑、禁止雾。
152
+ ```
153
+
154
+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
155
+
156
+ ```text
157
+ Locked frame with zero breathing, or an imperceptible push-in of four percent of frame width over the whole clip on a mechanical dolly. 85mm equivalent at f/2.2, exact eye level, shot from a surveillance position <behind glass / from the far end of the corridor>; the background is compressed into unreadable soft colour blocks. The subject performs one professional micro-action: <aligns the object square to the edge / wipes it once / turns a page>, with small emotional amplitude and no look toward camera. A single practical source lights the scene — <a desk lamp camera-left / a monitor / a corridor sconce> — key ratio 5:1; shadows stay teal-green with readable texture, blacks lifted, air completely clean with no haze. End on the subject still, holding for a beat after the action completes. Maintain the low-saturation teal-and-amber palette, the fine film grain, the same face, clothing, and object. Avoid handheld drift, camera shake, lens flare, crushed black, warm glow, atmospheric haze, bokeh balls, wide-angle distortion.
158
+ ```
159
+
160
+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
161
+
162
+ ```text
163
+ 135mm-equivalent frame at f/2.2, exact eye level, shot from the far end of a corridor so the subject is isolated and the background compresses into unreadable soft colour blocks. Subject placed on the right third, dead space left of them. Exact horizontal and vertical alignment, no wide-angle distortion, no tilt. Lighting from one practical source only, a wall sconce camera-left, key ratio 5:1; shadows read teal-green with visible texture, blacks lifted, no crushed black, air perfectly clean with no haze or light shafts. Palette teal-green shadow, desaturated charcoal, cold grey, with one amber practical as the only warm accent and a single natural skin tone. Low saturation, low contrast, fine film grain. 2.39:1. No text, no watermark, no lens flare, no bokeh balls, no warm romantic glow, no fog.
164
+ ```
165
+
166
+ ## 落地示例 / Worked example
167
+
168
+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
169
+
170
+ 节拍:镜头已经在等他 → 他到达 → 他把盒子放下 → 他把盒子与门框对齐 → 他擦掉盒子上的一个指印 → 他离开,镜头不跟。
171
+
172
+ 调度:关键选择是摄影机先于人物在场。镜头架在走廊另一端 14 米外,135mm,人物走进这个已经存在的画框里——观众从一开始就在监视他。走廊比画幅窄,所以他不可能从画框侧边走进来:他是从画面左侧一个楼梯口的门里侧身出来的,这一步同时交代了他是从哪来的。他停在门前,不抬手,直接蹲下把盒子放在门垫上;然后做两个多余动作:把盒子的边与门框推成平行(用了 2 秒),再用袖口擦掉盒盖上的一个指印。这两个动作把"送礼"改写成"清理现场"。他起身,退后,转身沿走廊走开——135mm f/2.2 对焦在 14 米时景深只有约 1.5 米,所以他往里走不到两步脸就已经不可读了。镜头不跟随,继续拍那个对齐的盒子。
173
+
174
+ 单镜规格:中全景 / 135mm f/2.2 / 机位眼高、走廊正后方 14 米、无角度偏移 / 全长约 16 秒,每 8 秒推进画幅宽度的 4%——注意这个推进不改变景别,它只是把构图收紧到观众说不出哪里变了 / 光:走廊壁灯是唯一光源,光比 5:1,门缝下透出的琥珀色是画面里唯一暖点,阴影青绿且有纹理。
175
+
176
+ - 弱写法:`tense thriller hallway, cold color grading, he leaves a package and walks away`——模型给一个带光晕、有雾、轻微手持的通用惊悚镜头。
177
+ - 强写法:写死焦段与光圈、把推进写成 4%、点名唯一光源实体、并把"犹豫"替换成两个可观察的职业性动作。
178
+
179
+ 生成方式:整场约 16 秒,是两条 8 秒 clip,机位、焦段、光完全相同——锁死画框里只有他在动,所以末帧接首帧看不出接缝。第一条:空门框先在画面里存在 2 秒,他从画左的楼梯口侧身进来,停在门前,蹲下,末帧是他蹲着、盒子刚要落地。下面是第二条的成品提示词,它承载那两个把"送礼"改写成"清理现场"的动作。
180
+
181
+ ```text
182
+ Locked frame with zero breathing, then an imperceptible push-in of four percent of frame width across the whole clip on a mechanical dolly. 135mm equivalent at f/2.2, exact eye level, camera positioned fourteen metres away at the far end of an apartment corridor; the corridor behind the subject compresses into unreadable soft colour blocks. A man is already crouched at a closed apartment door, setting a small flat box down on the mat. He pushes the box's edge until it is parallel with the door frame, then wipes one fingerprint off the lid with his sleeve. He stands, steps back, turns, and walks away down the corridor; the depth of field is only about a metre and a half deep at this distance, so his face goes unreadable within two steps. The camera does not follow; it ends holding on the aligned box. One practical wall sconce is the only source, key ratio 5:1; a thin amber line of light under the door is the only warm accent; shadows are teal-green with readable texture, blacks lifted, air completely clean. Maintain the low-saturation teal-and-amber palette, fine film grain, the same face, coat, and box. No text, no watermark, no other people, no handheld drift, no lens flare, no haze, no crushed black.
183
+ ```
184
+
185
+ 配套参考:长焦压缩与监视机位的构图逻辑见 [`../cinematic-language.md`](../cinematic-language.md),青绿-琥珀两级调色与黑位抬起的执行见 [`../lighting-and-color.md`](../lighting-and-color.md),"生成结果自带手持漂移或光晕"的修复见 [`../failure-modes.md`](../failure-modes.md),把一个长的锁死镜头拆成首尾帧链条的做法见 [`../ai-video-tool-adapters.md`](../ai-video-tool-adapters.md)。
@@ -0,0 +1,186 @@
1
+ ---
2
+ name: nicolas_winding_refn_neon_ritual_skill
3
+ title: 尼古拉斯·温丁·雷弗恩导演风格 Skill
4
+ description: 用于学习并转化雷弗恩式的霓虹色块、对称仪式构图、缓慢凝视、突发暴力和合成器催眠氛围。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
5
+ ---
6
+
7
+ # 尼古拉斯·温丁·雷弗恩导演风格 Skill
8
+
9
+ Load this file when the user names Refn, or asks for neon-block, symmetric-ritual, slow-gaze, sudden-violence, synth-hypnosis direction.
10
+
11
+ ## 一句话镜头 / Lens in one line
12
+
13
+ 机位锁死、人在正中、什么都不动,让颜色替所有人做完这场仪式。
14
+
15
+ Lock the camera, centre the body, move nothing, and let the colour perform the ritual.
16
+
17
+ ## 适用场景
18
+
19
+ 风格化犯罪、寓言式短片、时尚惊悚、缓慢恐怖、宗教或仪式感空间、沉默角色与极端美学并存的段落。这套语言对生成模型格外友好:无位移、无复杂调度、单一光源、单一平面,能出错的地方比其他风格少一个数量级——你几乎只需要守住构图不塌。
20
+
21
+ 不适合:需要交代因果的叙事段落、群戏对白、任何依赖观众共情的情节。
22
+
23
+ ## 反例:这不是什么 / What this lens is NOT
24
+
25
+ - 不是王家卫:同样是霓虹夜。王家卫是小幅手持、拖影、偏心构图、前景永远有东西挡住;这里是锁死机位、绝对正面对称、人物在画幅正中、画面里没有一件多余的物体,也没有一处遮挡。
26
+ - 不是芬奇:同样是精确控制。芬奇的控制服务于信息传递,每帧必须可读;这里的控制服务于仪式,一个镜头可以什么信息都不给,只给一个姿势和一片颜色。芬奇要通透干净的空气,这里要色纸一样的填充。
27
+ - 不是维伦纽瓦:同样对称、同样慢。维伦纽瓦的对称是建筑测量,单一低饱和色相、柔散射、无硬边;这里的对称是舞台,纯色高饱和、灯光有硬边界、色与色之间可以直接切开,像展览而不像空间。
28
+ - 不是恐怖片:不用渐强弦乐,不做跳吓。暴力是一次性的、无预警的、发生在画面正中的,且结束后立刻回到与之前完全相同的静止构图。
29
+ - 不是时尚广告:广告用慢动作展示物体质感;这里用静止让观众在一个不动的画面里等到不舒服为止(12 秒以上)。
30
+ - 不是库布里克:同样中心对称。库布里克靠广角单点透视的纵深走廊制造建筑压迫;这里没有纵深,用平面化的正面墙面把人物压成一张画。
31
+
32
+ ## 核心风格关键词
33
+
34
+ 霓虹色块、正面对称、催眠停滞、合成器音墙、仪式动作、缓慢凝视、突发暴力、身体物化、平面化构图、无解释寓言。
35
+
36
+ ## 叙事方法
37
+
38
+ - 情节压到寓言级:欲望、复仇、嫉妒、自毁,四选一,且不加动机说明。
39
+ - 用仪式动作推进而不是因果链:穿衣、洗手、走向房间中央、跪下、把一样东西放在正中。
40
+ - 人物动机藏在沉默里,只通过行为暗示;观众允许猜错。
41
+ - 暴力是审美事件,不是问题的解决方案;它不改变人物,只完成一个形式。
42
+ - 结尾停在仪式完成或被悬置的姿势上,不给心理安慰。
43
+
44
+ ## 镜头语言
45
+
46
+ - 焦段 25mm(把房间拍成舞台)/40mm(仪式中景)/75mm(锁死的脸部肖像)。25mm 只用来正面平行地拍整堵墙,且人物离镜头 3 米以上——这样广角的变形不会显形;一旦贴到 1.5 米内拍人,脸就会鼓出来,对称的仪式感立刻变成怪诞,那是另一套语言。
47
+ - 机位胸高、与墙面成 90 度、绝对居中;人物的中轴与画面中轴误差为零。
48
+ - 运动预算是零:整段不动。若必须动,只允许一次恒速正面推进,速度低于 5cm/s,且全程不改变对称关系。
49
+ - 长时间凝视人脸:一个镜头 12–25 秒,人物不眨眼或只眨一次。
50
+ - 空间是平面:正对一堵墙、一道门、一块幕布;画面里没有可读的纵深线索。
51
+ - 走廊、舞台、镜厅、电梯这类"有中轴的空间"是默认场景;摄影机永远站在中轴上。
52
+
53
+ ## 灯光与色彩
54
+
55
+ - 极端色块:纯品红、电光蓝、血红、月光紫;一个镜头最多两种颜色,各占约一半画面,边界硬。分界线可以偏离画幅中线 ±10%,但必须落在一条画面里本来就有的竖直边上(门框边、墙角、柱子),否则观众会读成打光失误而不是设计。
56
+ - 光比 8:1–12:1,光源像舞台灯:硬边、有明确的落点、可以直接看见颜色的分界线。
57
+ - 单一色温支配整段;换颜色=换心理状态或换叙事阶段,且换色可以是可见的、瞬时的。
58
+ - 黑色是画面材料而不是缺失:大面积纯黑与霓虹形成对位,允许压死黑。
59
+ - 高饱和高对比;肤色可以被颜色完全覆盖,人变成有颜色的形状。
60
+
61
+ ## 剪辑节奏
62
+
63
+ - 平均单镜 10–25 秒;一场戏 2–5 个镜头。
64
+ - 硬切是唯一转场;缓慢段落后的一次突然硬切是本风格的最强武器。
65
+ - 重复同一构图(同机位、同姿势、同颜色)2–3 次,间隔中插入一次变化,形成仪式感。
66
+ - 不做蒙太奇式信息压缩:时间被故意拉长,直到观众开始注意到自己在等。
67
+ - 暴力用一个镜头完成,前后各挂一个静止镜头。
68
+
69
+ ## 声音与音乐
70
+
71
+ - 合成器音墙是结构元素而不是背景:它决定段落的长度,画面服从音乐。
72
+ - 低频持续音+琶音循环,音乐几乎不变化,靠时长产生催眠。
73
+ - 环境声被压低或极端夸张(放大到不自然的呼吸、织物摩擦、灯的嗡鸣),二者不共存。
74
+ - 静默是关键工具:暴力前 1–2 秒完全静音,让声效独自炸开。
75
+ - 极少对白,台词短、宣告式、无信息量;一场戏不超过两句。
76
+
77
+ ## 人物与表演
78
+
79
+ - 表情克制如雕塑;演员被要求"少做",让观众把心理投射进空白里。
80
+ - 姿态优先于表情:站姿、手的位置、肩线的角度是主要表演手段。
81
+ - 人物是寓言角色(欲望、权威、复仇者),不是心理个体,不需要成长弧线。
82
+ - 眼神直视镜头是允许的且有力,但每段只用一次。
83
+
84
+ ## 风格参数 / Style parameters
85
+
86
+ ```yaml
87
+ style_id: refn
88
+ lens_kit_mm: [25, 40, 75] # 25 把房间拍成舞台,40 拍仪式中景,75 拍锁死的脸;避免长焦压缩与广角变形
89
+ camera:
90
+ prefer: [locked frontal symmetric frame, single constant push under 5cm per second, locked face portrait held 12-25s, overhead centred on the ritual, hard cut between identical setups]
91
+ avoid: [handheld, orbit, pan, tilt, any move that breaks symmetry]
92
+ motion_budget: none
93
+ height: "chest height, perpendicular to the wall, subject's centre line exactly on frame centre"
94
+ shot_size_bias: [medium frontal, close-up frontal portrait, wide frontal of the room as a stage, overhead, extreme close-up on hands]
95
+ composition: [absolute bilateral symmetry, flat frontal plane with no depth cues, subject dead centre, colour split into two hard-edged halves, large areas of pure black as material]
96
+ lighting:
97
+ key_quality: hard
98
+ key_ratio: "8:1 to 12:1"
99
+ motivation: stylized
100
+ signature: "舞台灯式硬边色块;画面里能直接看见两种颜色的分界线"
101
+ palette:
102
+ dominant: "magenta, electric blue"
103
+ accent: "blood red, moonlight violet, pure black"
104
+ saturation: high
105
+ contrast: high
106
+ editing:
107
+ avg_shot_length_s: "10-25"
108
+ transition_bias: [hard cut]
109
+ coverage_style: "同机位同姿势重复 2-3 次;一场 2-5 个镜头;暴力单镜完成,前后各挂静止镜头"
110
+ sound:
111
+ music: "合成器音墙决定段落长度,低频持续音加琶音循环,几乎不变化"
112
+ ambience: "要么压到近乎消失,要么夸张到不自然(呼吸、织物、灯的嗡鸣),不共存"
113
+ dialogue: "短、宣告式、无信息量,一场不超过两句"
114
+ silence_use: "暴力前 1-2 秒完全静音,让声效独自炸开"
115
+ performance:
116
+ register: "雕塑式克制,姿态优先于表情;直视镜头每段只用一次"
117
+ blocking: "人物走到画面正中并停住;走位是直线,方向只有前后"
118
+ aspect_bias: "2.39:1"
119
+ ai_video:
120
+ clip_duration_s: "8-15"
121
+ prompt_bias: "先写颜色分界线在画面的哪个位置,再写人物姿势,最后只给一个微动作;运动预算给光,不给摄影机也不给人。"
122
+ risk: "锁死构图加静止人物容易被模型渲染成一张死图;'霓虹'又常被理解成拥挤的赛博街景加招牌文字。缓解:明确写 the camera does not move and the subject does not walk,把唯一的运动交给光(例如 the magenta wash slowly shifts to cyan over six seconds),并在负面词里点名 signage 与 text。"
123
+ negative_prompt_adds: [street signage, on-screen text, cyberpunk crowd, rain-slick busy street, handheld shake, soft diffused fill, pastel desaturation, foreground obstruction]
124
+ ```
125
+
126
+ ## 可迁移拍摄清单
127
+
128
+ 1. 选定一个寓言主题(欲望/复仇/嫉妒/自毁),并禁止为它写任何动机说明。
129
+ 2. 找到空间的中轴,把摄影机放上去,与墙面成 90 度。
130
+ 3. 指定两种颜色和它们分界线在画面里的位置,并把分界线钉在一条已有的竖直边上(例如左半品红、右半电光蓝,分界线在画幅中线偏右 10%,正好压在门框竖边上)。
131
+ 4. 设计一个可重复的仪式动作,并规定它出现的次数。
132
+ 5. 把单镜时长定到 12 秒以上,写明观众在这 12 秒里应该开始感到不适。
133
+ 6. 只给一个微动作(眨眼一次、转头 15 度、把一样东西放到正中),其余交给灯光变化。
134
+ 7. 安排一次暴力或决断:无预警、单镜完成、发生在画面正中,前后各挂一个完全相同的静止构图。
135
+ 8. 结尾停在姿势上,不给解释、不给反应镜头。
136
+
137
+ ## 提示词模板 / Prompt templates
138
+
139
+ 镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
140
+
141
+ ```text
142
+ 风格锁定:雷弗恩式霓虹仪式。
143
+ 寓言主题:<欲望/复仇/嫉妒/自毁>,禁止写动机。
144
+ 空间:有中轴的封闭空间(走廊/舞台/电梯/镜厅/单色墙面),画面里不得有多余物体。
145
+ 镜头:<25/40/75>mm,机位胸高、正对墙面 90 度、人物中轴与画面中轴重合;运动预算为零。
146
+ 颜色:左半 <品红>,右半 <电光蓝>,分界线在画幅中线偏 <左/右> <N>%,边界硬。
147
+ 光:舞台灯,光比 10:1,可见颜色分界,大面积纯黑允许压死。
148
+ 时长:单镜 <12-25> 秒;人物不眨眼或只眨一次。
149
+ 微动作:只允许一个 <眨眼/转头 15 度/把物体放到画面正中>。
150
+ 运动来源:灯光——<品红在第 6 秒开始转为青色,历时 3 秒>。
151
+ 声:合成器音墙决定长度;暴力前 1-2 秒完全静音;台词不超过两句。
152
+ 结尾:停在姿势上。禁止解释、禁止反应镜头、禁止招牌文字、禁止前景遮挡。
153
+ ```
154
+
155
+ Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
156
+
157
+ ```text
158
+ The camera does not move at all — locked, frontal, perfectly symmetric, 40mm equivalent at chest height, perpendicular to the back wall, the subject's centre line exactly on frame centre. The subject does not walk and does not change position; they hold a single sculptural pose for the whole clip and blink exactly once. The only motion in the frame is light: a hard-edged magenta wash fills the left half and an electric blue wash fills the right half, and over about six seconds in the middle of the clip the magenta side slowly shifts toward cyan while the boundary between the two colours stays exactly where it is. Key ratio 10:1, stage-hard sources, large areas of pure black, high saturation, high contrast, no diffusion. Flat frontal plane, no depth cues, nothing else in the frame. End on the same symmetric composition, the subject unmoved. Maintain the same face, costume, pose, and the hard colour boundary. Avoid street signage, on-screen text, cyberpunk crowds, rain-slick streets, handheld shake, soft diffused fill, pastel desaturation, foreground obstruction.
159
+ ```
160
+
161
+ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
162
+
163
+ ```text
164
+ 40mm-equivalent frontal frame, chest height, perpendicular to a flat back wall, absolute bilateral symmetry, subject dead centre with their centre line on the frame's centre line. Flat plane, no depth cues, no props, no clutter. Lighting is stage-hard: a magenta wash filling the left half and an electric blue wash filling the right half, with a visible hard boundary between them running slightly right of frame centre, falling exactly along the vertical edge of a door frame so it reads as designed rather than as a lighting error; key ratio 10:1; large areas of pure black at the edges used as material. High saturation, high contrast, skin colour fully taken over by the wash so the body reads as a coloured shape. Sculptural, expressionless pose, hands visible and deliberately placed. 2.39:1. No text, no signage, no crowd, no rain, no soft diffused fill, no pastel grading, no foreground obstruction.
165
+ ```
166
+
167
+ ## 落地示例 / Worked example
168
+
169
+ 控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
170
+
171
+ 节拍:他已经站在正中 → 他不动 → 灯从品红转青 → 他把东西放到画面正中的地上 → 他直直走向镜头直到身体填满画面变黑。
172
+
173
+ 调度:关键选择是取消一切"犹豫的表演"。他一开始就已经站在门前正中,双手托着一个方形物体在胸口高度,与门把手同高。前 5 秒他完全不动,只眨一次眼。第 5 秒起,墙上的品红用 3 秒转为青色(这就是"他改主意了"的全部表达,人身上没有任何变化)。转色完成后,他用 3 秒蹲下、把物体放在门前地面的正中——放的位置与画面中轴严格对齐——再站起;最后 3 秒他直直朝镜头走三步,身体逐渐填满画面直到全黑。没有转身,没有走廊,没有背影。
174
+
175
+ 单镜规格:中景正面 / 40mm / 机位胸高、与门成 90 度、绝对居中 / 零运动 / 全镜 14 秒 / 光:门左侧一盏硬光品红、右侧一盏硬光电光蓝,分界线落在门框的左侧竖边上(一条画面里本来就有的竖直边),光比 10:1,走廊其余部分压死黑。
176
+
177
+ - 弱写法:`neon symmetrical shot, he hesitates at the door, moody synth atmosphere`——模型给一条带招牌和路人的赛博街景,还会自己加手持。
178
+ - 强写法:先写死颜色分界线的位置,再声明摄影机与人物都不移动,把唯一的运动交给一次可计时的换色。
179
+
180
+ Image-to-video prompt:
181
+
182
+ ```text
183
+ The camera does not move at all — locked, frontal, perfectly symmetric, 40mm equivalent at chest height, perpendicular to a closed apartment door, the door's centre line exactly on the frame's centre line. A person stands dead centre in front of the door holding a flat square object with both hands at chest height, level with the door handle. For the first part of the clip they do not move at all and blink exactly once. Then, over about three seconds, the hard magenta wash on the left half of the frame shifts to cyan while the electric blue on the right half stays; the boundary between the two colours remains fixed on the left edge of the door frame. After the colour change completes, the person crouches, places the object on the floor exactly on the centre line, stands, and walks straight toward the camera in three steps until their body fills the frame and it goes black. They never turn around. Stage-hard sources, key ratio 10:1, the rest of the corridor is pure black, high saturation, high contrast, no diffusion, no depth cues. Maintain the same face, costume, and the hard colour boundary. No text, no signage, no other people, no rain, no handheld shake, no soft fill, no foreground obstruction.
184
+ ```
185
+
186
+ 配套参考:对称构图与静止的心理功能见 [`../cinematic-language.md`](../cinematic-language.md),硬边色块与舞台化光比的执行见 [`../lighting-and-color.md`](../lighting-and-color.md),"锁死构图被渲染成静止照片"的修复见 [`../failure-modes.md`](../failure-modes.md)。