@league-of-foundry-developers/foundry-vtt-types 13.346.0-beta.20250718083608 → 13.346.0-beta.20250720082736
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/foundry/client/applications/ui/game-pause.d.mts +17 -2
- package/src/foundry/client/applications/ui/hotbar.d.mts +96 -2
- package/src/foundry/client/applications/ui/main-menu.d.mts +29 -2
- package/src/foundry/client/applications/ui/players.d.mts +77 -2
- package/src/foundry/client/applications/ui/region-legend.d.mts +1 -0
- package/src/foundry/client/applications/ui/scene-navigation.d.mts +1 -1
- package/src/foundry/client/canvas/containers/advanced/cached-container.d.mts +15 -15
- package/src/foundry/client/canvas/containers/advanced/full-canvas-mixin.d.mts +2 -2
- package/src/foundry/client/canvas/containers/elements/control-icon.d.mts +12 -32
- package/src/foundry/client/canvas/containers/elements/cursor.d.mts +14 -1
- package/src/foundry/client/canvas/containers/elements/door-control.d.mts +2 -2
- package/src/foundry/client/canvas/containers/elements/door-mesh.d.mts +215 -3
- package/src/foundry/client/canvas/containers/elements/grid-highlight.d.mts +3 -3
- package/src/foundry/client/canvas/containers/elements/grid-mesh.d.mts +4 -4
- package/src/foundry/client/canvas/containers/elements/particles/leaves.d.mts +7 -6
- package/src/foundry/client/canvas/containers/elements/particles/particle-effect.d.mts +4 -5
- package/src/foundry/client/canvas/containers/elements/point-source-mesh.d.mts +18 -23
- package/src/foundry/client/canvas/containers/elements/precise-text.d.mts +9 -10
- package/src/foundry/client/canvas/containers/elements/quad-mesh.d.mts +1 -2
- package/src/foundry/client/canvas/containers/elements/resize-handle.d.mts +37 -11
- package/src/foundry/client/canvas/containers/elements/sprite-mesh.d.mts +34 -26
- package/src/foundry/client/canvas/layers/masks/depth.d.mts +1 -1
- package/src/foundry/client/canvas/layers/masks/occlusion.d.mts +1 -1
- package/src/foundry/client/canvas/primary/primary-canvas-container.d.mts +32 -0
- package/src/foundry/client/canvas/primary/primary-canvas-object.d.mts +39 -38
- package/src/foundry/client/canvas/primary/primary-graphics.d.mts +22 -18
- package/src/foundry/client/canvas/primary/primary-occludable-object.d.mts +59 -29
- package/src/foundry/client/canvas/primary/primary-particle-effect.d.mts +51 -0
- package/src/foundry/client/canvas/primary/primary-sprite-mesh.d.mts +72 -66
- package/src/foundry/client/config.d.mts +444 -311
- package/src/foundry/client/documents/wall.d.mts +13 -2
- package/src/foundry/client/hooks.d.mts +14 -4
@@ -1,7 +1,58 @@
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import type { Identity } from "#utils";
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import type { IDestroyOptions } from "pixi.js";
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import type { CanvasTransformMixin } from "./primary-canvas-object.d.mts";
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/**
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* A configurable particle effect meant to be used in the PrimaryCanvasGroup.
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* You must provide a full configuration object.
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* @remarks "full configuration object" meaning something valid for passing to the {@linkcode PIXI.particles.Emitter} constructor.
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* Any properties optional on the {@linkcode PIXI.particles.EmitterConfigV3 | EmitterConfigV3} interface remain optional.
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* The {@linkcode PIXI.particles.EmitterConfigV3.autoUpdate | autoUpdate} and {@linkcode PIXI.particles.EmitterConfigV3.emit | emit}
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* properties are forced `true` and `false`, respectively, before the emitter is created.
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*
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* This class is entirely unused as of 13.346
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*/
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declare class PrimaryParticleEffect extends CanvasTransformMixin(PIXI.Container) {
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constructor(config: PIXI.particles.EmitterConfigV3);
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/**
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* A key which resolves ties amongst objects at the same elevation within the same layer.
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*/
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get sort(): number;
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set sort(value);
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/**
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* The elevation of this container.
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*/
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get elevation(): number;
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set elevation(value);
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/**
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* Always false for a Primary Particle Effect.
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*/
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get shouldRenderDepth(): boolean;
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override destroy(options?: IDestroyOptions | boolean): void;
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/**
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* Initialize the emitter with optional configuration.
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* @param config - Optional config object.
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* @param play - Should we play immediately? False by default. (default: `false`)
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*/
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initialize(config: PIXI.particles.EmitterConfigV3, play?: boolean): void;
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/**
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* Begin animation for the configured emitter.
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*/
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play(): void;
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/**
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* Stop animation for the configured emitter.
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*/
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stop(): void;
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#PrimaryParticleEffect: true;
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}
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@@ -1,4 +1,4 @@
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import type { Identity, InexactPartial
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import type { Identity, InexactPartial } from "#utils";
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import type { PrimaryBaseSamplerShader } from "#client/canvas/rendering/shaders/_module.d.mts";
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import type { TextureLoader } from "#client/canvas/_module.d.mts";
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import type { SpriteMesh } from "#client/canvas/containers/_module.mjs";
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@@ -10,37 +10,33 @@ import type { PlaceableObject } from "#client/canvas/placeables/_module.d.mts";
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* A basic PCO sprite mesh which is handling occlusion and depth.
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*/
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declare class PrimarySpriteMesh extends PrimaryOccludableObjectMixin(SpriteMesh) {
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/**
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* @param options - Constructor options or a Texture
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* @param shaderClass - A shader class for the sprite (default: {@linkcode foundry.canvas.rendering.shaders.PrimaryBaseSamplerShader | PrimaryBaseSamplerShader})
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* @remarks If `options` is an object, `options.shaderClass` takes precedence over the `shaderClass` argument.
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*/
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constructor(
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-
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* @defaultValue `{}`
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* @remarks Default is applied if `options` is `instanceof PIXI.Texture`, or neither that nor `instanceof Object`
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*/
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options?: PrimarySpriteMesh.ConstructorOptions | PIXI.Texture | null,
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/**
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* The shader class used to render this sprite.
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* @defaultValue `PrimaryBaseSamplerShader`
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* @remarks If `options` is an object, `options.shaderClass` takes precedence. If omitted,
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* or if `options` is a `PIXI.Texture`, default is provided by `??` in function body.
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*/
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shaderClass?: PrimaryBaseSamplerShader.AnyConstructor | null,
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options?: PrimarySpriteMesh.ConstructorOptions | PIXI.Texture,
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shaderClass?: PrimaryBaseSamplerShader.AnyConstructor,
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);
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/** @privateRemarks Fake type override, {@linkcode _updateBatchData} dumps a bunch of extra properties in with no documentation */
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protected override _batchData: PrimarySpriteMesh.BatchData;
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/**
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* The texture alpha data.
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* @defaultValue `null`
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*/
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protected _textureAlphaData: TextureLoader.TextureAlphaData | null;
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protected _textureAlphaData: TextureLoader.TextureAlphaData | null | undefined;
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/**
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* The texture alpha threshold used for point containment tests.
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* If set to a value larger than 0, the texture alpha data is
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* The texture alpha threshold used for point containment tests. If set to a value larger than 0, the texture alpha data is
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* extracted from the texture at 25% resolution.
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* @defaultValue `0`
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*/
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textureAlphaThreshold: number;
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override _onTextureUpdate(): void;
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protected override _onTextureUpdate(): void;
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override setShaderClass(shaderClass: PrimaryBaseSamplerShader.AnyConstructor): void;
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@@ -53,13 +49,13 @@ declare class PrimarySpriteMesh extends PrimaryOccludableObjectMixin(SpriteMesh)
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*
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* Additionally, It takes into account the desired fit options:
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*
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* - (default) "fill" computes the exact width and height ratio.
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* - "cover" takes the maximum ratio of width and height and applies it to both.
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* - "contain" takes the minimum ratio of width and height and applies it to both.
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* - "width" applies the width ratio to both width and height.
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* - "height" applies the height ratio to both width and height.
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* - (default) `"fill"` computes the exact width and height ratio.
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* - `"cover"` takes the maximum ratio of width and height and applies it to both.
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* - `"contain"` takes the minimum ratio of width and height and applies it to both.
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* - `"width"` applies the width ratio to both width and height.
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* - `"height"` applies the height ratio to both width and height.
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*
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* You can also apply optional scaleX and scaleY options to both width and height. The scale is applied after fitting.
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* You can also apply optional `scaleX` and `scaleY` options to both width and height. The scale is applied after fitting.
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*
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* **Important**: By using this helper, you don't need to set the height, width, and scale properties of the DisplayObject.
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* @param baseWidth - The base width used for computations.
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* @param baseHeight - The base height used for computations.
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* @param options - The options.
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* @
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* @remarks
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* @throws If either `baseWidth` or `baseHeight` are `>= 0`
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*/
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resize(baseWidth: number, baseHeight: number, options?: PrimarySpriteMesh.ResizeOptions): void;
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/**
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* Is the given point in canvas space contained in this object?
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* @param point - The point in canvas space
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* @param textureAlphaThreshold - The minimum texture alpha required for containment
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* @param textureAlphaThreshold - The minimum texture alpha required for containment (default: {@linkcode PrimarySpriteMesh.textureAlphaThreshold | this.textureAlphaThreshold})
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*/
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containsCanvasPoint(
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point: PIXI.IPointData,
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/** @defaultValue `this.textureAlphaThreshold` */
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textureAlphaThreshold?: number,
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): boolean;
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containsCanvasPoint(point: PIXI.IPointData, textureAlphaThreshold?: number): boolean;
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/**
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* Is the given point in world space contained in this object?
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* @param point - The point in world space
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* @param textureAlphaThreshold - The minimum texture alpha required for containment
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* @param textureAlphaThreshold - The minimum texture alpha required for containment (default: {@linkcode PrimarySpriteMesh.textureAlphaThreshold | this.textureAlphaThreshold})
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*/
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containsPoint(
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point: PIXI.IPointData,
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): boolean;
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containsPoint(point: PIXI.IPointData, textureAlphaThreshold?: number): boolean;
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override renderDepthData(renderer: PIXI.Renderer): void;
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/**
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* Render the sprite with ERASE blending.
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* Render the sprite with {@linkcode PIXI.BLEND_MODES.ERASE | ERASE} blending.
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* Note: The sprite must not have visible/renderable children.
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* @param renderer - The renderer
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* @internal
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*/
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protected _renderVoid(renderer: PIXI.Renderer): void;
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/**
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* @remarks "#getPixelAlpha is deprecated without replacement."
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* @deprecated "`#getPixelAlpha `is deprecated without replacement." (since v12, until v14)
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getPixelAlpha(x: number, y: number): number;
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/**
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* @deprecated "`#_getAlphaBounds` is deprecated without replacement." (since v12, until v14)
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_getAlphaBounds(): PIXI.Rectangle;
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/**
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* @deprecated "`#_getTextureCoordinate` is deprecated without replacement." (since v12, until v14)
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_getTextureCoordinate(testX: number, testY: number): PIXI.IPointData;
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#PrimarySpriteMesh: true;
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}
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declare namespace PrimarySpriteMesh {
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type FitType = "fill" | "cover" | "contain" | "width" | "height";
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/** @internal */
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type _ConstructorOptions =
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type _ConstructorOptions = InexactPartial<{
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/**
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* @remarks Default ultimately provided by the `SpriteMesh` constructor
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* @remarks Default provided by `??=` in function body
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* The name of this sprite.
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name: string | null;
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* @remarks See {@linkcode foundry.canvas.primary.PrimaryCanvasObjectMixin.AnyMixed.object | PrimaryCanvasObject#object}
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object: PlaceableObject.Any | CanvasGroupMixin.AnyMixed | null;
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* @privateRemarks Foundry types as `*`, but the only things passed in practice are `Tile`s, `Token`s, and the `PrimaryCanvasGroup`
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* The shader class used to render this sprite.
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* @defaultValue {@linkcode foundry.canvas.rendering.shaders.PrimaryBaseSamplerShader | PrimaryBaseSamplerShader}
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object: PlaceableObject.Any | CanvasGroupMixin.AnyMixed;
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shaderClass: PrimaryBaseSamplerShader.AnyConstructor;
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}>;
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/** The constructor options */
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* @remarks Can't be `null` because it only has a parameter default, and is then fed into a switch statement where the default is throw
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fit: FitType;
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scaleY: number;
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}>;
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interface ResizeOptions extends _ResizeOptions {}
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/** @internal */
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type _BatchData = InexactPartial<{
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/** @remarks Doesn't exist prior to first render, set in {@linkcode PrimarySpriteMesh._updateBatchData | PrimarySpriteMesh#_updateBatchData} */
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elevation: PrimarySpriteMesh["elevation"];
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/** @remarks Doesn't exist prior to first render, set in {@linkcode PrimarySpriteMesh._updateBatchData | PrimarySpriteMesh#_updateBatchData} */
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textureAlphaThreshold: PrimarySpriteMesh["textureAlphaThreshold"];
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/** @remarks Doesn't exist prior to first render, set in {@linkcode PrimarySpriteMesh._updateBatchData | PrimarySpriteMesh#_updateBatchData} */
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unoccludedAlpha: PrimarySpriteMesh["unoccludedAlpha"];
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/** @remarks Doesn't exist prior to first render, set in {@linkcode PrimarySpriteMesh._updateBatchData | PrimarySpriteMesh#_updateBatchData} */
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occludedAlpha: PrimarySpriteMesh["occludedAlpha"];
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/** @remarks Doesn't exist prior to first render, set in {@linkcode PrimarySpriteMesh._updateBatchData | PrimarySpriteMesh#_updateBatchData} */
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fadeOcclusion: PrimaryOccludableObjectMixin.OcclusionState["fade"];
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/** @remarks Doesn't exist prior to first render, set in {@linkcode PrimarySpriteMesh._updateBatchData | PrimarySpriteMesh#_updateBatchData} */
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radialOcclusion: PrimaryOccludableObjectMixin.OcclusionState["radial"];
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/** @remarks Doesn't exist prior to first render, set in {@linkcode PrimarySpriteMesh._updateBatchData | PrimarySpriteMesh#_updateBatchData} */
|
196
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+
visionOcclusion: PrimaryOccludableObjectMixin.OcclusionState["vision"];
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197
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+
|
198
|
+
/** @remarks Doesn't exist prior to first render, set in {@linkcode PrimarySpriteMesh._updateBatchData | PrimarySpriteMesh#_updateBatchData} */
|
199
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+
restrictionState: PrimarySpriteMesh["_restrictionState"];
|
200
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+
}>;
|
201
|
+
|
202
|
+
interface BatchData extends SpriteMesh.BatchData, _BatchData {}
|
197
203
|
}
|
198
204
|
|
199
205
|
export default PrimarySpriteMesh;
|