@league-of-foundry-developers/foundry-vtt-types 13.346.0-beta.20250718083608 → 13.346.0-beta.20250720082736
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/foundry/client/applications/ui/game-pause.d.mts +17 -2
- package/src/foundry/client/applications/ui/hotbar.d.mts +96 -2
- package/src/foundry/client/applications/ui/main-menu.d.mts +29 -2
- package/src/foundry/client/applications/ui/players.d.mts +77 -2
- package/src/foundry/client/applications/ui/region-legend.d.mts +1 -0
- package/src/foundry/client/applications/ui/scene-navigation.d.mts +1 -1
- package/src/foundry/client/canvas/containers/advanced/cached-container.d.mts +15 -15
- package/src/foundry/client/canvas/containers/advanced/full-canvas-mixin.d.mts +2 -2
- package/src/foundry/client/canvas/containers/elements/control-icon.d.mts +12 -32
- package/src/foundry/client/canvas/containers/elements/cursor.d.mts +14 -1
- package/src/foundry/client/canvas/containers/elements/door-control.d.mts +2 -2
- package/src/foundry/client/canvas/containers/elements/door-mesh.d.mts +215 -3
- package/src/foundry/client/canvas/containers/elements/grid-highlight.d.mts +3 -3
- package/src/foundry/client/canvas/containers/elements/grid-mesh.d.mts +4 -4
- package/src/foundry/client/canvas/containers/elements/particles/leaves.d.mts +7 -6
- package/src/foundry/client/canvas/containers/elements/particles/particle-effect.d.mts +4 -5
- package/src/foundry/client/canvas/containers/elements/point-source-mesh.d.mts +18 -23
- package/src/foundry/client/canvas/containers/elements/precise-text.d.mts +9 -10
- package/src/foundry/client/canvas/containers/elements/quad-mesh.d.mts +1 -2
- package/src/foundry/client/canvas/containers/elements/resize-handle.d.mts +37 -11
- package/src/foundry/client/canvas/containers/elements/sprite-mesh.d.mts +34 -26
- package/src/foundry/client/canvas/layers/masks/depth.d.mts +1 -1
- package/src/foundry/client/canvas/layers/masks/occlusion.d.mts +1 -1
- package/src/foundry/client/canvas/primary/primary-canvas-container.d.mts +32 -0
- package/src/foundry/client/canvas/primary/primary-canvas-object.d.mts +39 -38
- package/src/foundry/client/canvas/primary/primary-graphics.d.mts +22 -18
- package/src/foundry/client/canvas/primary/primary-occludable-object.d.mts +59 -29
- package/src/foundry/client/canvas/primary/primary-particle-effect.d.mts +51 -0
- package/src/foundry/client/canvas/primary/primary-sprite-mesh.d.mts +72 -66
- package/src/foundry/client/config.d.mts +444 -311
- package/src/foundry/client/documents/wall.d.mts +13 -2
- package/src/foundry/client/hooks.d.mts +14 -4
package/package.json
CHANGED
@@ -1,7 +1,7 @@
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{
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"$schema": "https://json.schemastore.org/package.json",
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"name": "@league-of-foundry-developers/foundry-vtt-types",
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-
"version": "13.346.0-beta.
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+
"version": "13.346.0-beta.20250720082736",
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"description": "TypeScript type definitions for Foundry VTT",
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"type": "module",
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"types": "./src/index.d.mts",
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@@ -11,15 +11,28 @@ declare module "#configuration" {
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/**
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* The Game Paused banner.
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-
* @remarks TODO: Stub
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*/
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declare class GamePause<
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RenderContext extends GamePause.RenderContext = GamePause.RenderContext,
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Configuration extends GamePause.Configuration = GamePause.Configuration,
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RenderOptions extends GamePause.RenderOptions = GamePause.RenderOptions,
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> extends ApplicationV2<RenderContext, Configuration, RenderOptions> {
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// Fake override.
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static override DEFAULT_OPTIONS: GamePause.DefaultOptions;
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protected override _prepareContext(
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options: DeepPartial<RenderOptions> & { isFirstRender: boolean },
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): Promise<RenderContext>;
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protected override _renderHTML(
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_context: RenderContext,
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_options: DeepPartial<RenderOptions>,
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): Promise<GamePause.RenderHTMLReturn>;
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protected override _replaceHTML(
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result: GamePause.RenderHTMLReturn,
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content: HTMLElement,
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_options: DeepPartial<RenderOptions>,
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): void;
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}
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declare namespace GamePause {
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spin: boolean;
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}
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type RenderHTMLReturn = [HTMLImageElement, HTMLElement];
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interface Configuration<GamePause extends GamePause.Any = GamePause.Any>
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extends ApplicationV2.Configuration<GamePause> {}
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@@ -1,6 +1,7 @@
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import type { DeepPartial, Identity } from "#utils";
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import type ApplicationV2 from "../api/application.d.mts";
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import type HandlebarsApplicationMixin from "../api/handlebars-application.d.mts";
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import type Document from "#common/abstract/document.d.mts";
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declare module "#configuration" {
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namespace Hooks {
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@@ -16,15 +17,102 @@ declare module "#configuration" {
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* Left-clicking a Macro button triggers its effect.
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* Right-clicking the button displays a context menu of Macro options.
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* The number keys 1 through 0 activate numbered hotbar slots.
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-
* @remarks TODO: Stub
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*/
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declare class Hotbar<
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RenderContext extends object = Hotbar.RenderContext,
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Configuration extends Hotbar.Configuration = Hotbar.Configuration,
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RenderOptions extends Hotbar.RenderOptions = Hotbar.RenderOptions,
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> extends HandlebarsApplicationMixin(ApplicationV2)<RenderContext, Configuration, RenderOptions> {
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// Fake override.
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static override DEFAULT_OPTIONS: Hotbar.DefaultOptions;
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static override PARTS: Record<string, HandlebarsApplicationMixin.HandlebarsTemplatePart>;
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/**
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* The current hotbar page number.
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*/
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get page(): number;
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/**
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* The currently rendered macro data.
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*/
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get slots(): Hotbar.SlotData[];
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/**
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* Whether the hotbar is locked.
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*/
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get locked(): boolean;
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protected override _prepareContext(
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options: DeepPartial<RenderOptions> & { isFirstRender: boolean },
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): Promise<RenderContext>;
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protected override _onFirstRender(
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context: DeepPartial<RenderContext>,
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options: DeepPartial<RenderOptions>,
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): Promise<void>;
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protected override _onRender(context: DeepPartial<RenderContext>, options: DeepPartial<RenderOptions>): Promise<void>;
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/**
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* Get the set of ContextMenu options which should be applied for Macros in the hotbar.
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*/
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protected _getContextMenuOptions(): foundry.applications.ux.ContextMenu.Entry<HTMLElement>[];
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/**
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* Change to a specific numbered page from 1 to 5
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* @param page - The page number to change to
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*/
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changePage(page: number): Promise<void>;
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/**
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* Change the page of the hotbar by cycling up (positive) or down (negative).
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* @param direction - The direction to cycle
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*/
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cyclePage(direction: number): Promise<void>;
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/**
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* A reusable helper that can be used for toggling display of a document sheet.
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* @param uuid - The Document UUID to display
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*/
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static toggleDocumentSheet(uuid: string): Promise<void>;
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/**
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* Update hotbar display based on viewport size.
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* @internal
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*/
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protected _onResize(): void;
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/**
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* Create a Macro which rolls a RollTable when executed
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* @param table - The RollTable document
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*/
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protected _createRollTableRollMacro(table: Document.Any): Promise<Macro.Implementation>;
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/**
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* Create a Macro document which can be used to toggle display of a Journal Entry.
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* @param doc - A Document which should be toggled
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*/
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protected _createDocumentSheetToggle(doc: Document.Any): Promise<Macro.Implementation>;
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/**
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* @deprecated "{@linkcode Hotbar#macros} is deprecated in favor of {@linkcode Hotbar#slots}." (since v13, until v15)
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* @ignore
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*/
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get macros(): Hotbar.SlotData[];
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/**
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* @deprecated "{@linkcode Hotbar#collapse} is no longer a supported feature." (since v13, until v15)
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* @ignore
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*/
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collapse(): void;
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/**
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* @deprecated "{@linkcode Hotbar#expand} is no longer a supported feature." (since v13, until v15)
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* @ignore
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*/
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expand(): void;
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static #HotbarStatic: true;
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#Hotbar: true;
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}
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declare namespace Hotbar {
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interface SlotData {
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slot: number;
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macro: Macro.Implementation | null;
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key: number;
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img: Macro.Implementation["img"] | null;
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cssClass: "full" | "open";
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tooltip: string | null;
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ariaLabel: string;
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}
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/**
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/**
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* The main menu application which is toggled via the ESC key.
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* @remarks TODO: Stub
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*/
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declare class MainMenu<
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RenderContext extends object = MainMenu.RenderContext,
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Configuration extends MainMenu.Configuration = MainMenu.Configuration,
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RenderOptions extends MainMenu.RenderOptions = MainMenu.RenderOptions,
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> extends HandlebarsApplicationMixin(ApplicationV2)<RenderContext, Configuration, RenderOptions> {
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// Fake override.
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static override DEFAULT_OPTIONS: MainMenu.DefaultOptions;
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static override PARTS: Record<string, HandlebarsApplicationMixin.HandlebarsTemplatePart>;
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/**
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* Configuration of Main Menu items.
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*/
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static ITEMS: Record<string, MainMenu.MainMenuItem>;
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/**
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* A record of menu items which are currently enabled.
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*/
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get items(): Record<string, MainMenu.MainMenuItem>;
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protected override _insertElement(element: HTMLElement): void;
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protected override _onFirstRender(
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context: DeepPartial<RenderContext>,
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options: DeepPartial<RenderOptions>,
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): Promise<void>;
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protected override _prepareContext(
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options: DeepPartial<RenderOptions> & { isFirstRender: boolean },
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): Promise<RenderContext>;
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/**
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* Toggle display of the menu, or render it in the first place.
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*/
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toggle(): Promise<void>;
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static #MainMenuStatic: true;
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}
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declare namespace MainMenu {
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/**
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* A UI element which displays the Users defined for this world.
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* Currently active users are always displayed, while inactive users can be displayed on toggle.
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* @remarks TODO: Stub
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*/
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declare class Players<
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RenderContext extends Players.RenderContext = Players.RenderContext,
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Configuration extends Players.Configuration = Players.Configuration,
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RenderOptions extends Players.RenderOptions = Players.RenderOptions,
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> extends HandlebarsApplicationMixin(ApplicationV2)<RenderContext, Configuration, RenderOptions> {
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// Fake override.
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static override DEFAULT_OPTIONS: Players.DefaultOptions;
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static override PARTS: Record<string, HandlebarsApplicationMixin.HandlebarsTemplatePart>;
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/**
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* How often latency is refreshed.
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* @defaultValue `60 * 1000`
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*/
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static REFRESH_LATENCY_FREQUENCY_MS: number;
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/**
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* A threshold of time in milliseconds after which a player is considered idle if they have no observed activity.
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* @defaultValue `5 * 60 * 1000`
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*/
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static IDLE_THRESHOLD_MS: number;
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/**
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* Is the application currently expanded?
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*/
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get expanded(): boolean;
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protected override _prepareContext(
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options: DeepPartial<RenderOptions> & { isFirstRender: boolean },
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): Promise<RenderContext>;
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/**
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* Format the display of a user's name using their name, pronouns (if defined), and character name (if defined).
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*/
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protected _formatName(user: User.Implementation): string;
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protected override _onFirstRender(
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context: DeepPartial<RenderContext>,
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options: DeepPartial<RenderOptions>,
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): Promise<void>;
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protected override _onRender(context: DeepPartial<RenderContext>, options: DeepPartial<RenderOptions>): Promise<void>;
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/**
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* Collapse the players list.
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*/
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collapse(): void;
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/**
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* Expand the players list.
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*/
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expand(): void;
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/**
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* Update the display which reports average latency.
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*/
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refreshLatency(): void;
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/**
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* Update the display which reports average framerate.
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* @param options - Options which customize FPS reporting (default: `{}`)
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*/
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refreshFPS({ deactivate }?: Players.RefreshFPSOptions): void;
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/**
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* Toggle the expanded state of scene navigation.
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* @param expanded - Force the expanded state to the provided value, otherwise toggle the state.
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*/
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toggleExpanded(expanded?: boolean): void;
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/**
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* Get the set of ContextMenu options which should be applied to each User in the Players UI.
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*/
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protected _getContextMenuOptions(): foundry.applications.ux.ContextMenu.Entry<HTMLElement>[];
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static #PlayersStatic: true;
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#Players: true;
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}
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declare namespace Players {
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@@ -48,6 +115,14 @@ declare namespace Players {
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border: string;
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}
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interface RefreshFPSOptions {
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/**
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* Deactivate tracking
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* @defaultValue `false`
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*/
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deactivate?: boolean | undefined;
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}
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interface Configuration<Players extends Players.Any = Players.Any>
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extends HandlebarsApplicationMixin.Configuration,
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ApplicationV2.Configuration<Players> {}
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@@ -19,6 +19,7 @@ declare class RegionLegend<
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RenderOptions extends RegionLegend.RenderOptions = RegionLegend.RenderOptions,
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> extends HandlebarsApplicationMixin(ApplicationV2)<RenderContext, Configuration, RenderOptions> {
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#RegionLegend: true;
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static #RegionLegendStatic: true;
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static override DEFAULT_OPTIONS: RegionLegend.DefaultOptions;
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static override PARTS: Record<string, HandlebarsApplicationMixin.HandlebarsTemplatePart>;
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@@ -59,7 +59,7 @@ declare class SceneNavigation<
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toggleExpanded(expanded?: boolean): void;
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/**
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* @deprecated "SceneNavigation.displayProgressBar is deprecated in favor of {@linkcode Notifications#notify} using the
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* @deprecated "{@linkcode SceneNavigation.displayProgressBar} is deprecated in favor of {@linkcode Notifications#notify} using the `{progress: true}` option" (since v13, until v15)
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* @ignore
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*/
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static displayProgressBar({ label, pct }?: SceneNavigation.DisplayProgressBarOptions): void;
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@@ -1,20 +1,20 @@
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import type { Identity,
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import type { Identity, InexactPartial } from "#utils";
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import { SpriteMesh } from "#client/canvas/containers/_module.mjs";
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/**
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* A special type of PIXI.Container which draws its contents to a cached RenderTexture.
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* This is accomplished by overriding the Container#render method to draw to our own special RenderTexture
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* A special type of {@linkcode PIXI.Container} which draws its contents to a cached {@linkcode PIXI.RenderTexture | RenderTexture}.
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* This is accomplished by overriding the {@linkcode PIXI.Container.render | Container#render} method to draw to our own special `RenderTexture`.
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*/
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declare class CachedContainer extends PIXI.Container {
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/**
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* Construct a CachedContainer.
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* @param sprite - A specific sprite to bind to this CachedContainer and its renderTexture.
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* @param sprite - A specific sprite to bind to this `CachedContainer` and its renderTexture.
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*/
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constructor(sprite?: PIXI.Sprite | SpriteMesh);
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/**
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* The texture configuration to use for this cached container
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* @
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* @abstract
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*/
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static textureConfiguration: CachedContainer.TextureConfiguration;
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@@ -37,7 +37,7 @@ declare class CachedContainer extends PIXI.Container {
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/**
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* If true, the Container is rendered every frame.
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* If false, the Container is rendered only if {@
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* If false, the Container is rendered only if {@linkcode CachedContainer.renderDirty | CachedContainer#renderDirty} is true.
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* @defaultValue `true`
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*/
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autoRender: boolean;
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@@ -79,18 +79,17 @@ declare class CachedContainer extends PIXI.Container {
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/**
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* Remove a previously created render texture.
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* @param renderTexture - The render texture to remove.
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* @param destroy - Should the render texture be destroyed?
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* (default: `true`)
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* @param destroy - Should the render texture be destroyed? (default: `true`)
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*/
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removeRenderTexture(renderTexture: PIXI.RenderTexture, destroy?: boolean
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removeRenderTexture(renderTexture: PIXI.RenderTexture, destroy?: boolean): void;
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/**
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* Clear the cached container, removing its current contents.
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* @param destroy - Tell children that we should destroy texture as well.
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* @param destroy - Tell children that we should destroy texture as well. (default: `true`)
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* @returns A reference to the cleared container for chaining.
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* @remarks Added possibility of void return due to child classes
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*/
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clear(destroy?: boolean):
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clear(destroy?: boolean): this;
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override destroy(options?: PIXI.IDestroyOptions | boolean): void;
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@@ -102,6 +101,8 @@ declare class CachedContainer extends PIXI.Container {
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* @param rt - The render texture to resize.
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*/
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static resizeRenderTexture(renderer: PIXI.Renderer, rt: PIXI.RenderTexture): void;
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+
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#CachedContainer: true;
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}
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declare namespace CachedContainer {
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interface AnyConstructor extends Identity<typeof AnyCachedContainer> {}
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/** @internal */
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type _TextureConfiguration =
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type _TextureConfiguration = InexactPartial<{
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multisample: PIXI.MSAA_QUALITY;
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scaleMode: PIXI.SCALE_MODES;
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format: PIXI.FORMATS;
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-
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/** @remarks Only exists on DarknessLevelContainer and is seemingly unused there */
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mipmap: PIXI.MIPMAP_MODES;
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}>;
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interface TextureConfiguration extends _TextureConfiguration {}
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/** @internal */
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type _RenderOptions =
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type _RenderOptions = InexactPartial<{
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/** Render function that will be called to render into the RT. */
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renderFunction: (renderer: PIXI.Renderer) => void;
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/** An optional clear color to clear the RT before rendering into it. */
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clearColor: Color.RGBAColorVector;
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}>;
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interface RenderOptions extends _RenderOptions {}
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}
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@@ -5,12 +5,12 @@ declare class FullCanvasObject {
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/** @privateRemarks All mixin classes should accept anything for its constructor. */
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constructor(...args: any[]);
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/** @remarks Overrides the mixed PIXI class's method,
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/** @remarks Overrides the mixed PIXI class's method, see {@linkcode PIXI.DisplayObject.calculateBounds | PIXI.DisplayObject#calculateBounds} */
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calculateBounds(): void;
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}
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/**
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* Augment any PIXI.DisplayObject to assume bounds that are always aligned with the full visible screen.
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* Augment any {@linkcode PIXI.DisplayObject} to assume bounds that are always aligned with the full visible screen.
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* The bounds of this container do not depend on its children but always fill the entire canvas.
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* @param Base - Any PIXI DisplayObject subclass
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*/
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@@ -25,18 +25,15 @@ declare class ControlIcon extends PIXI.Container {
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*/
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tintColor: number | null;
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/**
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* @defaultValue `static`
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*/
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/** @defaultValue `"static"` */
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override eventMode: PIXI.EventMode;
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/**
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* @defaultValue `false`
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*/
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/** @defaultValue `false` */
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override interactiveChildren: boolean;
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override hitArea: PIXI.Rectangle;
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/** @defaultValue `"pointer"` */
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override cursor: string;
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bg: PIXI.Graphics;
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@@ -48,22 +45,23 @@ declare class ControlIcon extends PIXI.Container {
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tooltip: PreciseText;
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/**
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* The elevation of the ControlIcon
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* @
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* The elevation of the `ControlIcon`, which is displayed in its tooltip text.
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* @remarks
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* @throws If passed `NaN` or `+`/`-Infinity`
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*/
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get elevation(): number;
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set elevation(value);
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/**
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* Initial drawing of the ControlIcon
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* Initial drawing of the `ControlIcon`
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*/
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draw(): Promise<this>;
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/**
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* Incremental refresh for ControlIcon appearance.
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* Incremental refresh for `ControlIcon` appearance.
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*/
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refresh(
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refresh(options?: ControlIcon.RefreshOptions): this;
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}
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declare namespace ControlIcon {
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@@ -72,17 +70,10 @@ declare namespace ControlIcon {
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/** @internal */
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type _Options = InexactPartial<{
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/**
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* @defaultValue `40`
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* @remarks Can't be `null` as it only has a parameter default, and `null` coerced to `0` is a nonsensical size value
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*/
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/** @defaultValue `40` */
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size: number;
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/**
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* @defaultValue `0xFF5500`
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* @remarks Can't be `null` as that's not a valid value for the `PIXI.Color` constructor,
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* and it only has a parameter default
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*/
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/** @defaultValue `0xFF5500` */
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borderColor: number;
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/**
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@@ -91,11 +82,7 @@ declare namespace ControlIcon {
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*/
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tint: number | null;
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/**
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* @defaultValue `number`
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* @remarks Can't be null as the `ControlIcon#elevation` setter throws if passed anything but a finite number,
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* and it only has a parameter default
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*/
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/** @defaultValue `number` */
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elevation: number;
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}>;
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@@ -106,16 +93,9 @@ declare namespace ControlIcon {
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/** @internal */
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type _RefreshOptions = InexactPartial<{
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/** @remarks Can't be `null` because of an explicit `!== undefined` check */
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visible: boolean;
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-
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/** @remarks Can't be `null` because of an explicit `!== undefined` check */
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iconColor: number;
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-
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/** @remarks Can't be `null` because of an explicit `!== undefined` check */
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borderColor: number;
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-
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/** @remarks Can't be `null` because of an explicit `!== undefined` check */
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borderVisible: boolean;
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}>;
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@@ -7,10 +7,20 @@ declare class Cursor extends PIXI.Container {
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constructor(user: User.Implementation);
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/**
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* The target cursor position.
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* @defaultValue `{x: 0, y: 0}`
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*/
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target: PIXI.IPointData;
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/**
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* Update the position of this cursor based on the current position?
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* @defaultValue `true`
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* @internal
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*/
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protected _updatePosition: boolean;
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+
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override updateTransform(): void;
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+
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/**
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* Update visibility and animations
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* @param user - The user
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@@ -24,10 +34,13 @@ declare class Cursor extends PIXI.Container {
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/**
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* Move an existing cursor to a new position smoothly along the animation loop
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* @deprecated Made hard private in v13 (this warning will be removed in v14)
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*/
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-
protected _animate():
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+
protected _animate(): never;
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override destroy(options?: PIXI.IDestroyOptions | boolean): void;
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42
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+
|
43
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+
#Cursor: true;
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31
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}
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32
45
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declare namespace Cursor {
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@@ -11,7 +11,7 @@ declare class DoorControl extends PIXI.Container {
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/**
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13
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* @defaultValue `false`
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-
* @remarks "Door controls are not visible by default"
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* @remarks Foundry comments "Door controls are not visible by default"
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15
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*/
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16
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override visible: boolean;
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17
17
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@@ -44,7 +44,7 @@ declare class DoorControl extends PIXI.Container {
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44
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/**
|
45
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* Determine whether the DoorControl is visible to the calling user's perspective.
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46
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* The control is always visible if the user is a GM and no Tokens are controlled.
|
47
|
-
* @see {@
|
47
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+
* @see {@linkcode foundry.canvas.groups.CanvasVisibility.testVisibility | CanvasVisibility#testVisibility}
|
48
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|
*/
|
49
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get isVisible(): boolean;
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50
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