@leafer/miniapp 2.1.4 → 2.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"miniapp.esm.min.js","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"kpBAwIYA,GAAZ,SAAYA,GACRA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA,QACH,CALD,CAAYA,IAAAA,EAAkB,CAAA"}
1
+ {"version":3,"file":"miniapp.esm.min.js","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n pressure?: number // 压感\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n pressure?: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n pressure?: number // 压感\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"kpBA6IYA,GAAZ,SAAYA,GACRA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA,QACH,CALD,CAAYA,IAAAA,EAAkB,CAAA"}
@@ -1 +1 @@
1
- {"version":3,"file":"miniapp.min.cjs","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"iBAwIYA,gpBAAAA,QAAAA,wBAAAA,GAAAA,EAAAA,QAAAA,qBAAAA,2BAAkB,CAAA,IAC1BA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA"}
1
+ {"version":3,"file":"miniapp.min.cjs","sources":["../../../../../../../src/leafer/packages/interface/src/path/IPathCommand.ts"],"sourcesContent":["import { IPointData } from '../math/IMath'\nimport { IWindingRule } from '../canvas/ICanvas'\n\ntype Command = number\ntype x = number\ntype y = number\ntype x1 = number\ntype y1 = number\ntype x2 = number\ntype y2 = number\ntype radiusX = number\ntype radiusY = number\ntype xAxisRotation = number\ntype largeArcFlag = number\ntype sweepFlag = number\n\n\nexport type MCommandData = [Command, x, y]\nexport type HCommandData = [Command, x]\nexport type VCommandData = [Command, y]\nexport type LCommandData = MCommandData\n\nexport type CCommandData = [Command, x1, y1, x2, y2, x, y]\nexport type SCommandData = [Command, x2, y2, x, y]\n\nexport type QCommandData = [Command, x1, y1, x, y]\nexport type TCommandData = [Command, x, y]\n\nexport type ZCommandData = [Command]\n\nexport type ACommandData = [Command, radiusX, radiusY, xAxisRotation, largeArcFlag, sweepFlag, x, y]\n\n\n// 非svg标准的canvas绘图命令\ntype width = number\ntype height = number\ntype rotation = number\ntype startAngle = number\ntype endAngle = number\ntype anticlockwise = boolean\ntype cornerRadius = number | number[]\ntype radius = number\n\nexport type RectCommandData = [Command, x, y, width, height]\nexport type RoundRectCommandData = [Command, x, y, width, height, cornerRadius]\nexport type EllipseCommandData = [Command, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise]\nexport type ArcCommandData = [Command, x, y, radius, startAngle, endAngle, anticlockwise]\nexport type ArcToCommandData = [Command, x1, y1, x2, y2, radius]\n\n\nexport type CanvasPathCommand = 1 | 2 | 5 | 7 | 11 // M | L | C | Q | Z canvas可以绘制的命令\n\nexport type IPathCommandData = number[] // ...(MCommandData | LCommandData | CCommandData | QCommandData | ZCommandData)\n\nexport interface IPathCommandDataWithRadius {\n data: IPathCommandData\n radius: number[]\n}\n\nexport interface IPathCommandDataWithWindingRule {\n data: IPathCommandData\n windingRule?: IWindingRule\n}\n\n// 路径命令对象\nexport interface MoveToCommandObject {\n name: 'M'\n x: number\n y: number\n pressure?: number // 压感\n}\nexport interface LineToCommandObject {\n name: 'L'\n x: number\n y: number\n pressure?: number\n}\n\nexport interface BezierCurveToCommandObject {\n name: 'C'\n x1: number\n y1: number\n x2: number\n y2: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface QuadraticCurveToCommandObject {\n name: 'Q'\n x1: number\n y1: number\n x: number\n y: number\n pressure?: number\n}\n\nexport interface ClosePathCommandObject {\n name: 'Z'\n}\n\nexport type IPathCommandObject = MoveToCommandObject | LineToCommandObject | BezierCurveToCommandObject | QuadraticCurveToCommandObject | ClosePathCommandObject // M | L | C | Q | Z canvas可以绘制的命令\n\n\n// 可视化路径节点\n\nexport interface IPathCommandNodeBase {\n name: 'M^' | 'L^' | 'C^' | 'Z^'\n x: number\n y: number\n r?: number // 圆角半径\n a?: IPointData // 第一个手柄,连接上一个节点\n b?: IPointData // 第二个手柄,连接下一个节点\n ab?: PathNodeHandleType // 手柄类型\n pressure?: number // 压感\n}\n\nexport interface MoveToCommandNode extends IPathCommandNodeBase {\n name: 'M^'\n}\nexport interface LineToCommandNode extends IPathCommandNodeBase {\n name: 'L^'\n}\n\nexport interface BezierCurveToCommandNode extends IPathCommandNodeBase {\n name: 'C^'\n}\n\nexport interface ClosePathCommandNode {\n name: 'Z^'\n x?: number\n y?: number\n r?: number // 圆角半径\n a?: IPointData\n b?: IPointData\n ab?: PathNodeHandleType\n}\n\nexport type IPathCommandNode = MoveToCommandNode | LineToCommandNode | BezierCurveToCommandNode | ClosePathCommandNode // M | L | C | Z 路径节点命令(适合可视化编辑)\n\nexport enum PathNodeHandleType { // 手柄类型\n none = 1, // 无手柄\n free = 2, // 每个手柄自由控制\n mirrorAngle = 3, // 仅镜像角度\n mirror = 4, // 镜像角度和长度\n}\n\nexport type PathNodeHandleName = 'a' | 'b' // 手柄名称\n\nexport interface IPathNodeBase {\n pathNode: IPathCommandNode\n}"],"names":["PathNodeHandleType"],"mappings":"iBA6IYA,gpBAAAA,QAAAA,wBAAAA,GAAAA,EAAAA,QAAAA,qBAAAA,2BAAkB,CAAA,IAC1BA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,KAAA,GAAA,OACAA,EAAAA,EAAA,YAAA,GAAA,cACAA,EAAAA,EAAA,OAAA,GAAA"}
@@ -221,7 +221,7 @@ const IncrementId = {
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  RUNTIME: "runtime",
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  LEAF: "leaf",
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  TASK: "task",
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- CNAVAS: "canvas",
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+ CANVAS: "canvas",
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  IMAGE: "image",
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  types: {},
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  create(typeName) {
@@ -875,7 +875,7 @@ const PointHelper = {
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  return quick ? t.x === point.x && t.y === point.y : float$5(t.x) === float$5(point.x) && float$5(t.y) === float$5(point.y);
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  },
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  reset(t) {
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- P$7.reset(t);
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+ t.x = t.y = 0;
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  }
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  };
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@@ -1084,6 +1084,7 @@ class Matrix {
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  }
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  reset() {
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  MatrixHelper.reset(this);
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+ return this;
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  }
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  }
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@@ -2346,7 +2347,7 @@ class LeaferCanvasBase extends Canvas$1 {
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  this.worldTransform = {};
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  if (!config) config = minSize;
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  this.manager = manager;
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- this.innerId = IncrementId.create(IncrementId.CNAVAS);
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+ this.innerId = IncrementId.create(IncrementId.CANVAS);
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  const {width: width, height: height, pixelRatio: pixelRatio} = config;
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  this.autoLayout = !width || !height;
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  this.size.pixelRatio = pixelRatio || Platform.devicePixelRatio;
@@ -2496,6 +2497,7 @@ class LeaferCanvasBase extends Canvas$1 {
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  }
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  useGrayscaleAlpha(bounds) {
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  this.setTempPixelBounds(bounds, true, true);
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+ if (!tempPixelBounds.width || !tempPixelBounds.height) return;
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  let alpha, pixel;
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  const {context: context} = this, imageData = context.getImageData(tempPixelBounds.x, tempPixelBounds.y, tempPixelBounds.width, tempPixelBounds.height), {data: data} = imageData;
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  for (let i = 0, len = data.length; i < len; i += 4) {
@@ -2794,10 +2796,10 @@ const BezierHelper = {
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  const centerY = y1 + c * sin$4(startRadian + totalRadian / 2 + PI_2 * sign);
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  startRadian -= PI_2 * sign;
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  endRadian -= PI_2 * sign;
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- return ellipse$8(data, centerX, centerY, radius, radius, 0, startRadian / OneRadian, endRadian / OneRadian, anticlockwise, setPointBounds, setEndPoint, setStartPoint);
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+ return ellipse$7(data, centerX, centerY, radius, radius, 0, startRadian / OneRadian, endRadian / OneRadian, anticlockwise, setPointBounds, setEndPoint, setStartPoint);
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  },
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  arc(data, x, y, radius, startAngle, endAngle, anticlockwise, setPointBounds, setEndPoint, setStartPoint) {
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- return ellipse$8(data, x, y, radius, radius, 0, startAngle, endAngle, anticlockwise, setPointBounds, setEndPoint, setStartPoint);
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+ return ellipse$7(data, x, y, radius, radius, 0, startAngle, endAngle, anticlockwise, setPointBounds, setEndPoint, setStartPoint);
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  },
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  ellipse(data, cx, cy, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise, setPointBounds, setEndPoint, setStartPoint) {
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  const rotationRadian = rotation * OneRadian;
@@ -2925,11 +2927,11 @@ const BezierHelper = {
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  }
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  };
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- const {getPointAndSet: getPointAndSet, toTwoPointBounds: toTwoPointBounds$1, ellipse: ellipse$8} = BezierHelper;
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+ const {getPointAndSet: getPointAndSet, toTwoPointBounds: toTwoPointBounds$1, ellipse: ellipse$7} = BezierHelper;
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  const {sin: sin$3, cos: cos$3, sqrt: sqrt$2, atan2: atan2} = Math;
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- const {ellipse: ellipse$7} = BezierHelper;
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+ const {ellipse: ellipse$6} = BezierHelper;
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  const EllipseHelper = {
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  ellipticalArc(data, fromX, fromY, radiusX, radiusY, rotation, largeFlag, sweepFlag, toX, toY, curveMode) {
@@ -2967,7 +2969,7 @@ const EllipseHelper = {
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  const centerY = fromY + halfY + rotationSin * cx + rotationCos * cy;
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  const anticlockwise = totalRadian < 0 ? 1 : 0;
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  if (curveMode || Platform.ellipseToCurve) {
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- ellipse$7(data, centerX, centerY, radiusX, radiusY, rotation, startRadian / OneRadian, endRadian / OneRadian, anticlockwise);
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+ ellipse$6(data, centerX, centerY, radiusX, radiusY, rotation, startRadian / OneRadian, endRadian / OneRadian, anticlockwise);
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  } else {
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  if (radiusX === radiusY && !rotation) {
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  data.push(PathCommandMap.O, centerX, centerY, radiusX, startRadian / OneRadian, endRadian / OneRadian, anticlockwise);
@@ -2989,7 +2991,7 @@ const PathCommandNodeHelper = {
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2991
 
2990
2992
  const {M: M$a, m: m, L: L$a, l: l, H: H, h: h, V: V, v: v, C: C$8, c: c, S: S$1, s: s, Q: Q$6, q: q, T: T, t: t, A: A, a: a, Z: Z$8, z: z, N: N$5, D: D$6, X: X$5, G: G$5, F: F$6, O: O$6, P: P$5, U: U$5} = PathCommandMap;
2991
2993
 
2992
- const {rect: rect$3, roundRect: roundRect$2, arcTo: arcTo$4, arc: arc$3, ellipse: ellipse$6, quadraticCurveTo: quadraticCurveTo$1} = BezierHelper;
2994
+ const {rect: rect$3, roundRect: roundRect$2, arcTo: arcTo$4, arc: arc$3, ellipse: ellipse$5, quadraticCurveTo: quadraticCurveTo$1} = BezierHelper;
2993
2995
 
2994
2996
  const {ellipticalArc: ellipticalArc} = EllipseHelper;
2995
2997
 
@@ -3225,14 +3227,14 @@ const PathConvert = {
3225
3227
  break;
3226
3228
 
3227
3229
  case G$5:
3228
- ellipse$6(curveMode ? data : copyData(data, old, i, 9), old[i + 1], old[i + 2], old[i + 3], old[i + 4], old[i + 5], old[i + 6], old[i + 7], old[i + 8], null, setEndPoint$1);
3230
+ ellipse$5(curveMode ? data : copyData(data, old, i, 9), old[i + 1], old[i + 2], old[i + 3], old[i + 4], old[i + 5], old[i + 6], old[i + 7], old[i + 8], null, setEndPoint$1);
3229
3231
  x = setEndPoint$1.x;
3230
3232
  y = setEndPoint$1.y;
3231
3233
  i += 9;
3232
3234
  break;
3233
3235
 
3234
3236
  case F$6:
3235
- curveMode ? ellipse$6(data, old[i + 1], old[i + 2], old[i + 3], old[i + 4], 0, 0, 360, false) : copyData(data, old, i, 5);
3237
+ curveMode ? ellipse$5(data, old[i + 1], old[i + 2], old[i + 3], old[i + 4], 0, 0, 360, false) : copyData(data, old, i, 5);
3236
3238
  x = old[i + 1] + old[i + 3];
3237
3239
  y = old[i + 2];
3238
3240
  i += 5;
@@ -3386,7 +3388,7 @@ const PathCommandDataHelper = {
3386
3388
  drawEllipse(data, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise) {
3387
3389
  BezierHelper.ellipse(null, x, y, radiusX, radiusY, isNull(rotation) ? 0 : rotation, isNull(startAngle) ? 0 : startAngle, isNull(endAngle) ? 360 : endAngle, anticlockwise, null, null, startPoint);
3388
3390
  data.push(M$9, startPoint.x, startPoint.y);
3389
- ellipse$5(data, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise);
3391
+ ellipse$4(data, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise);
3390
3392
  },
3391
3393
  drawArc(data, x, y, radius, startAngle, endAngle, anticlockwise) {
3392
3394
  BezierHelper.arc(null, x, y, radius, isNull(startAngle) ? 0 : startAngle, isNull(endAngle) ? 360 : endAngle, anticlockwise, null, null, startPoint);
@@ -3398,9 +3400,9 @@ const PathCommandDataHelper = {
3398
3400
  }
3399
3401
  };
3400
3402
 
3401
- const {ellipse: ellipse$5, arc: arc$2} = PathCommandDataHelper;
3403
+ const {ellipse: ellipse$4, arc: arc$2} = PathCommandDataHelper;
3402
3404
 
3403
- const {moveTo: moveTo$4, lineTo: lineTo$3, quadraticCurveTo: quadraticCurveTo, bezierCurveTo: bezierCurveTo, closePath: closePath$3, beginPath: beginPath, rect: rect$2, roundRect: roundRect$1, ellipse: ellipse$4, arc: arc$1, arcTo: arcTo$3, drawEllipse: drawEllipse, drawArc: drawArc, drawPoints: drawPoints$2} = PathCommandDataHelper;
3405
+ const {moveTo: moveTo$4, lineTo: lineTo$3, quadraticCurveTo: quadraticCurveTo, bezierCurveTo: bezierCurveTo, closePath: closePath$3, beginPath: beginPath, rect: rect$2, roundRect: roundRect$1, ellipse: ellipse$3, arc: arc$1, arcTo: arcTo$3, drawEllipse: drawEllipse, drawArc: drawArc, drawPoints: drawPoints$2} = PathCommandDataHelper;
3404
3406
 
3405
3407
  class PathCreator {
3406
3408
  set path(value) {
@@ -3457,7 +3459,7 @@ class PathCreator {
3457
3459
  return this;
3458
3460
  }
3459
3461
  ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise) {
3460
- ellipse$4(this.__path, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise);
3462
+ ellipse$3(this.__path, x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise);
3461
3463
  this.paint();
3462
3464
  return this;
3463
3465
  }
@@ -3579,7 +3581,7 @@ const PathDrawer = {
3579
3581
 
3580
3582
  const {M: M$7, L: L$7, C: C$5, Q: Q$3, Z: Z$5, N: N$2, D: D$3, X: X$2, G: G$2, F: F$3, O: O$3, P: P$2, U: U$2} = PathCommandMap;
3581
3583
 
3582
- const {toTwoPointBounds: toTwoPointBounds, toTwoPointBoundsByQuadraticCurve: toTwoPointBoundsByQuadraticCurve, arcTo: arcTo$2, arc: arc, ellipse: ellipse$3} = BezierHelper;
3584
+ const {toTwoPointBounds: toTwoPointBounds, toTwoPointBoundsByQuadraticCurve: toTwoPointBoundsByQuadraticCurve, arcTo: arcTo$2, arc: arc, ellipse: ellipse$2} = BezierHelper;
3583
3585
 
3584
3586
  const {addPointBounds: addPointBounds, copy: copy$9, addPoint: addPoint$1, setPoint: setPoint$3, addBounds: addBounds, toBounds: toBounds$2} = TwoPointBoundsHelper;
3585
3587
 
@@ -3662,7 +3664,7 @@ const PathBounds = {
3662
3664
  break;
3663
3665
 
3664
3666
  case G$2:
3665
- ellipse$3(null, data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], data[i + 6], data[i + 7], data[i + 8], tempPointBounds, setEndPoint);
3667
+ ellipse$2(null, data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], data[i + 6], data[i + 7], data[i + 8], tempPointBounds, setEndPoint);
3666
3668
  i === 0 ? copy$9(setPointBounds, tempPointBounds) : addPointBounds(setPointBounds, tempPointBounds);
3667
3669
  x = setEndPoint.x;
3668
3670
  y = setEndPoint.y;
@@ -5519,6 +5521,7 @@ class LeafLayout {
5519
5521
  this.renderChanged = true;
5520
5522
  this.renderSpread || (this.renderSpread = 1);
5521
5523
  this.boundsChanged = true;
5524
+ this.hitCanvasChanged = true;
5522
5525
  }
5523
5526
  scaleChange() {
5524
5527
  this.scaleChanged = true;
@@ -6459,10 +6462,6 @@ let Leaf = class Leaf {
6459
6462
  }
6460
6463
  }
6461
6464
  }
6462
- set(_data, _isTemp) {}
6463
- get(_name) {
6464
- return undefined;
6465
- }
6466
6465
  setAttr(name, value) {
6467
6466
  this[name] = value;
6468
6467
  }
@@ -6479,37 +6478,10 @@ let Leaf = class Leaf {
6479
6478
  toString(options) {
6480
6479
  return JSON.stringify(this.toJSON(options));
6481
6480
  }
6482
- toSVG() {
6483
- return undefined;
6484
- }
6485
- __SVG(_data) {}
6486
- toHTML() {
6487
- return undefined;
6488
- }
6489
- __setAttr(_attrName, _newValue) {
6490
- return true;
6491
- }
6492
- __getAttr(_attrName) {
6493
- return undefined;
6494
- }
6495
- setProxyAttr(_attrName, _newValue) {}
6496
- getProxyAttr(_attrName) {
6497
- return undefined;
6498
- }
6499
- find(_condition, _options) {
6500
- return undefined;
6501
- }
6502
- findTag(_tag) {
6503
- return undefined;
6504
- }
6505
- findOne(_condition, _options) {
6506
- return undefined;
6507
- }
6508
- findId(_id) {
6509
- return undefined;
6481
+ scaleResize(scaleX, scaleY = scaleX, _noResize, _boundsType) {
6482
+ this.scaleX *= scaleX;
6483
+ this.scaleY *= scaleY;
6510
6484
  }
6511
- focus(_value) {}
6512
- updateState() {}
6513
6485
  updateLayout() {
6514
6486
  this.__layout.update();
6515
6487
  }
@@ -6525,27 +6497,6 @@ let Leaf = class Leaf {
6525
6497
  __extraUpdate() {
6526
6498
  if (this.leaferIsReady) this.leafer.layouter.addExtra(this);
6527
6499
  }
6528
- __updateWorldMatrix() {}
6529
- __updateLocalMatrix() {}
6530
- __updateWorldBounds() {}
6531
- __updateLocalBounds() {}
6532
- __updateLocalBoxBounds() {}
6533
- __updateLocalStrokeBounds() {}
6534
- __updateLocalRenderBounds() {}
6535
- __updateBoxBounds(_secondLayout, _bounds) {}
6536
- __updateContentBounds() {}
6537
- __updateStrokeBounds(_bounds) {}
6538
- __updateRenderBounds(_bounds) {}
6539
- __updateAutoLayout() {}
6540
- __updateFlowLayout() {}
6541
- __updateNaturalSize() {}
6542
- __updateStrokeSpread() {
6543
- return 0;
6544
- }
6545
- __updateRenderSpread() {
6546
- return 0;
6547
- }
6548
- __onUpdateSize() {}
6549
6500
  __updateEraser(value) {
6550
6501
  this.__hasEraser = value ? true : this.children.some(item => item.__.eraser);
6551
6502
  }
@@ -6559,7 +6510,6 @@ let Leaf = class Leaf {
6559
6510
  __updateMask(_value) {
6560
6511
  this.__hasMask = this.children.some(item => item.__.mask && item.__.visible && item.__.opacity);
6561
6512
  }
6562
- __renderMask(_canvas, _options) {}
6563
6513
  __getNowWorld(options) {
6564
6514
  if (options.matrix) {
6565
6515
  if (!this.__cameraWorld) this.__cameraWorld = {};
@@ -6715,76 +6665,12 @@ let Leaf = class Leaf {
6715
6665
  flip(axis, transition) {
6716
6666
  transform(this, getFlipTransform(this, axis), false, transition);
6717
6667
  }
6718
- scaleResize(scaleX, scaleY = scaleX, _noResize, _boundsType) {
6719
- this.scaleX *= scaleX;
6720
- this.scaleY *= scaleY;
6721
- }
6722
- __scaleResize(_scaleX, _scaleY) {}
6723
- resizeWidth(_width) {}
6724
- resizeHeight(_height) {}
6725
- hit(_world, _hitRadius) {
6726
- return true;
6727
- }
6728
- __hitWorld(_point, _forceHitFill) {
6729
- return true;
6730
- }
6731
- __hit(_local, _forceHitFill) {
6732
- return true;
6733
- }
6734
- __hitFill(_inner) {
6735
- return true;
6736
- }
6737
- __hitStroke(_inner, _strokeWidth) {
6738
- return true;
6739
- }
6740
- __hitPixel(_inner) {
6741
- return true;
6742
- }
6743
- __drawHitPath(_canvas) {}
6744
- __updateHitCanvas() {}
6745
- __render(_canvas, _options) {}
6746
- __drawFast(_canvas, _options) {}
6747
- __draw(_canvas, _options, _originCanvas) {}
6748
- __clip(_canvas, _options) {}
6749
- __renderShape(_canvas, _options) {}
6750
- __drawShape(_canvas, _options) {}
6751
- __updateWorldOpacity() {}
6752
- __updateChange() {}
6753
- __drawPath(_canvas) {}
6754
- __drawRenderPath(_canvas) {}
6755
- __updatePath() {}
6756
- __updateRenderPath(_updateCache) {}
6757
- getMotionPathData() {
6758
- return Plugin.need("path");
6759
- }
6760
- getMotionPoint(_motionDistance) {
6761
- return Plugin.need("path");
6762
- }
6763
- getMotionTotal() {
6764
- return 0;
6765
- }
6766
- __updateMotionPath() {}
6767
- __runAnimation(_type, _complete) {}
6768
- __updateSortChildren() {}
6769
- add(_child, _index) {}
6770
6668
  remove(_child, destroy) {
6771
6669
  if (this.parent) this.parent.remove(this, destroy);
6772
6670
  }
6773
6671
  dropTo(parent, index, resize) {
6774
6672
  drop(this, parent, index, resize);
6775
6673
  }
6776
- on(_type, _listener, _options) {}
6777
- off(_type, _listener, _options) {}
6778
- on_(_type, _listener, _bind, _options) {
6779
- return undefined;
6780
- }
6781
- off_(_id) {}
6782
- once(_type, _listener, _captureOrBind, _capture) {}
6783
- emit(_type, _event, _capture) {}
6784
- emitEvent(_event, _capture) {}
6785
- hasEvent(_type, _capture) {
6786
- return false;
6787
- }
6788
6674
  static changeAttr(attrName, defaultValue, fn) {
6789
6675
  fn ? this.addAttr(attrName, defaultValue, fn) : defineDataProcessor(this.prototype, attrName, defaultValue);
6790
6676
  }
@@ -7090,7 +6976,7 @@ class LeafLevelList {
7090
6976
  }
7091
6977
  }
7092
6978
 
7093
- const version = "2.1.4";
6979
+ const version = "2.1.5";
7094
6980
 
7095
6981
  class LeaferCanvas extends LeaferCanvasBase {
7096
6982
  get allowBackgroundColor() {
@@ -8736,17 +8622,12 @@ let UI = UI_1 = class UI extends Leaf {
8736
8622
  if (!path) this.__drawPathByBox(pen);
8737
8623
  return pen;
8738
8624
  }
8739
- reset(_data) {}
8740
8625
  set(data, _transition) {
8741
8626
  if (data) Object.assign(this, data);
8742
8627
  }
8743
8628
  get(name) {
8744
8629
  return isString(name) ? this.__.__getInput(name) : this.__.__getInputData(name);
8745
8630
  }
8746
- createProxyData() {
8747
- return undefined;
8748
- }
8749
- clearProxyData() {}
8750
8631
  find(_condition, _options) {
8751
8632
  return Plugin.need("find");
8752
8633
  }
@@ -8784,6 +8665,7 @@ let UI = UI_1 = class UI extends Leaf {
8784
8665
  data.lazy && !this.__inLazyBounds && !Export.running ? data.__needComputePaint = true : data.__computePaint();
8785
8666
  }
8786
8667
  }
8668
+ __updatePath() {}
8787
8669
  __updateRenderPath(updateCache) {
8788
8670
  const data = this.__;
8789
8671
  if (data.path) {
@@ -8819,7 +8701,6 @@ let UI = UI_1 = class UI extends Leaf {
8819
8701
  this.set(keyframe);
8820
8702
  return Plugin.need("animate");
8821
8703
  }
8822
- killAnimate(_type, _nextStyle) {}
8823
8704
  export(_filename, _options) {
8824
8705
  return Plugin.need("export");
8825
8706
  }
@@ -8995,8 +8876,6 @@ __decorate([ dataType(100) ], UI.prototype, "placeholderDelay", void 0);
8995
8876
 
8996
8877
  __decorate([ dataType({}) ], UI.prototype, "data", void 0);
8997
8878
 
8998
- __decorate([ rewrite(Leaf.prototype.reset) ], UI.prototype, "reset", null);
8999
-
9000
8879
  UI = UI_1 = __decorate([ useModule(UIBounds), useModule(UIRender), rewriteAble() ], UI);
9001
8880
 
9002
8881
  let Group = class Group extends UI {
@@ -9033,9 +8912,6 @@ let Group = class Group extends UI {
9033
8912
  }
9034
8913
  return data;
9035
8914
  }
9036
- pick(_hitPoint, _options) {
9037
- return undefined;
9038
- }
9039
8915
  addAt(child, index) {
9040
8916
  this.add(child, index);
9041
8917
  }
@@ -9045,11 +8921,6 @@ let Group = class Group extends UI {
9045
8921
  addBefore(child, before) {
9046
8922
  this.add(child, this.children.indexOf(before));
9047
8923
  }
9048
- add(_child, _index) {}
9049
- addMany(..._children) {}
9050
- remove(_child, _destroy) {}
9051
- removeAll(_destroy) {}
9052
- clear() {}
9053
8924
  };
9054
8925
 
9055
8926
  __decorate([ dataProcessor(GroupData) ], Group.prototype, "__", void 0);
@@ -9589,7 +9460,7 @@ __decorate([ affectRenderBoundsType("hide") ], Frame.prototype, "overflow", void
9589
9460
 
9590
9461
  Frame = __decorate([ registerUI() ], Frame);
9591
9462
 
9592
- const {moveTo: moveTo$3, closePath: closePath$2, ellipse: ellipse$2} = PathCommandDataHelper;
9463
+ const {moveTo: moveTo$3, closePath: closePath$2, ellipse: ellipse$1} = PathCommandDataHelper;
9593
9464
 
9594
9465
  let Ellipse = class Ellipse extends UI {
9595
9466
  get __tag() {
@@ -9602,21 +9473,21 @@ let Ellipse = class Ellipse extends UI {
9602
9473
  let open;
9603
9474
  if (innerRadius) {
9604
9475
  if (startAngle || endAngle) {
9605
- if (innerRadius < 1) ellipse$2(path, rx, ry, rx * innerRadius, ry * innerRadius, 0, startAngle, endAngle, false); else open = true;
9606
- ellipse$2(path, rx, ry, rx, ry, 0, endAngle, startAngle, true);
9476
+ if (innerRadius < 1) ellipse$1(path, rx, ry, rx * innerRadius, ry * innerRadius, 0, startAngle, endAngle, false); else open = true;
9477
+ ellipse$1(path, rx, ry, rx, ry, 0, endAngle, startAngle, true);
9607
9478
  } else {
9608
9479
  if (innerRadius < 1) {
9609
- ellipse$2(path, rx, ry, rx * innerRadius, ry * innerRadius);
9480
+ ellipse$1(path, rx, ry, rx * innerRadius, ry * innerRadius);
9610
9481
  moveTo$3(path, width, ry);
9611
9482
  }
9612
- ellipse$2(path, rx, ry, rx, ry, 0, 360, 0, true);
9483
+ ellipse$1(path, rx, ry, rx, ry, 0, 360, 0, true);
9613
9484
  }
9614
9485
  } else {
9615
9486
  if (startAngle || endAngle) {
9616
9487
  moveTo$3(path, rx, ry);
9617
- ellipse$2(path, rx, ry, rx, ry, 0, startAngle, endAngle, false);
9488
+ ellipse$1(path, rx, ry, rx, ry, 0, startAngle, endAngle, false);
9618
9489
  } else {
9619
- ellipse$2(path, rx, ry, rx, ry);
9490
+ ellipse$1(path, rx, ry, rx, ry);
9620
9491
  }
9621
9492
  }
9622
9493
  if (!open) closePath$2(path);
@@ -10023,51 +9894,6 @@ let Pen = class Pen extends Group {
10023
9894
  this.add(path);
10024
9895
  return this;
10025
9896
  }
10026
- beginPath() {
10027
- return this;
10028
- }
10029
- moveTo(_x, _y) {
10030
- return this;
10031
- }
10032
- lineTo(_x, _y) {
10033
- return this;
10034
- }
10035
- bezierCurveTo(_x1, _y1, _x2, _y2, _x, _y) {
10036
- return this;
10037
- }
10038
- quadraticCurveTo(_x1, _y1, _x, _y) {
10039
- return this;
10040
- }
10041
- closePath() {
10042
- return this;
10043
- }
10044
- rect(_x, _y, _width, _height) {
10045
- return this;
10046
- }
10047
- roundRect(_x, _y, _width, _height, _cornerRadius) {
10048
- return this;
10049
- }
10050
- ellipse(_x, _y, _radiusX, _radiusY, _rotation, _startAngle, _endAngle, _anticlockwise) {
10051
- return this;
10052
- }
10053
- arc(_x, _y, _radius, _startAngle, _endAngle, _anticlockwise) {
10054
- return this;
10055
- }
10056
- arcTo(_x1, _y1, _x2, _y2, _radius) {
10057
- return this;
10058
- }
10059
- drawEllipse(_x, _y, _radiusX, _radiusY, _rotation, _startAngle, _endAngle, _anticlockwise) {
10060
- return this;
10061
- }
10062
- drawArc(_x, _y, _radius, _startAngle, _endAngle, _anticlockwise) {
10063
- return this;
10064
- }
10065
- drawPoints(_points, _curve, _close) {
10066
- return this;
10067
- }
10068
- clearPath() {
10069
- return this;
10070
- }
10071
9897
  paint() {
10072
9898
  const {pathElement: pathElement} = this;
10073
9899
  if (!pathElement.__layout.boxChanged) pathElement.forceUpdate("path");
@@ -12161,7 +11987,7 @@ function checkSizeAndCreateData(ui, attrName, paint, image, leafPaint, boxBounds
12161
11987
  needUpdate = false;
12162
11988
  }
12163
11989
  }
12164
- if (paint.mode === "brush") PaintImage.brush(leafPaint, ui);
11990
+ if (paint.mode === "brush") PaintImage.brush(leafPaint, ui, attrName);
12165
11991
  if (!leafPaint.data) {
12166
11992
  PaintImage.createData(leafPaint, image, paint, boxBounds);
12167
11993
  const {transform: transform} = leafPaint.data, {opacity: opacity} = paint;
@@ -16232,7 +16058,8 @@ UI.addAttr("editConfig", undefined, dataType);
16232
16058
 
16233
16059
  UI.addAttr("editOuter", ui => {
16234
16060
  ui.updateLayout();
16235
- return ui.__.__isLinePath ? "LineEditTool" : "EditTool";
16061
+ const name = (ui.tag === "Line" ? "" : ui.tag) + "EditTool";
16062
+ return ui.__.__isLinePath ? "LineEditTool" : EditToolCreator.list[name] ? name : "EditTool";
16236
16063
  }, dataType);
16237
16064
 
16238
16065
  UI.addAttr("editInner", "PathEditor", dataType);
@@ -16262,8 +16089,9 @@ function addViewport(leafer, mergeConfig, custom) {
16262
16089
  addViewportConfig(leafer.parentApp ? leafer.parentApp : leafer, mergeConfig);
16263
16090
  if (leafer.isApp || custom) return;
16264
16091
  leafer.__eventIds.push(leafer.on_(MoveEvent.BEFORE_MOVE, e => {
16265
- const move = leafer.getValidMove(e.moveX, e.moveY, false);
16266
- if (getScrollType(leafer).includes("limit")) {
16092
+ const limit = getScrollType(leafer).includes("limit"), stopLimit = leafer.app.config.move.scrollLimit === "stop";
16093
+ const move = leafer.getValidMove(e.moveX, e.moveY, limit && stopLimit);
16094
+ if (limit && !stopLimit) {
16267
16095
  const testMove = leafer.getValidMove(0, 0);
16268
16096
  if (testMove.x || testMove.y) {
16269
16097
  const maxX = 100, maxY = 200, resistance = e.moveType === "drag" ? .3 : .05;
@@ -20765,7 +20593,7 @@ UI.addAttr("scaleFixed", undefined, scaleFixedType);
20765
20593
 
20766
20594
  class EllipseBoxData extends BoxData {}
20767
20595
 
20768
- const ellipse$1 = Ellipse.prototype;
20596
+ const ellipse = Ellipse.prototype;
20769
20597
 
20770
20598
  let EllipseBox = class EllipseBox extends Box {
20771
20599
  get __tag() {
@@ -20782,7 +20610,7 @@ __decorate([ pathType(0) ], EllipseBox.prototype, "startAngle", void 0);
20782
20610
 
20783
20611
  __decorate([ pathType(0) ], EllipseBox.prototype, "endAngle", void 0);
20784
20612
 
20785
- __decorate([ rewrite(ellipse$1.__updatePath) ], EllipseBox.prototype, "__updatePath", null);
20613
+ __decorate([ rewrite(ellipse.__updatePath) ], EllipseBox.prototype, "__updatePath", null);
20786
20614
 
20787
20615
  EllipseBox = __decorate([ rewriteAble(), registerUI() ], EllipseBox);
20788
20616
 
@@ -20815,7 +20643,7 @@ PolygonBox = __decorate([ rewriteAble(), registerUI() ], PolygonBox);
20815
20643
 
20816
20644
  class StarBoxData extends BoxData {}
20817
20645
 
20818
- const ellipse = Star.prototype;
20646
+ const star = Star.prototype;
20819
20647
 
20820
20648
  let StarBox = class StarBox extends Box {
20821
20649
  get __tag() {
@@ -20830,7 +20658,7 @@ __decorate([ pathType(.382) ], StarBox.prototype, "innerRadius", void 0);
20830
20658
 
20831
20659
  __decorate([ dataProcessor(StarBoxData) ], StarBox.prototype, "__", void 0);
20832
20660
 
20833
- __decorate([ rewrite(ellipse.__updatePath) ], StarBox.prototype, "__updatePath", null);
20661
+ __decorate([ rewrite(star.__updatePath) ], StarBox.prototype, "__updatePath", null);
20834
20662
 
20835
20663
  StarBox = __decorate([ rewriteAble(), registerUI() ], StarBox);
20836
20664