@kkarum/framework 2.3.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Framework.ts +337 -0
- package/Framework.ts.meta +10 -0
- package/FrameworkBase.ts +207 -0
- package/FrameworkBase.ts.meta +10 -0
- package/FrameworkInitialize.ts +79 -0
- package/FrameworkInitialize.ts.meta +10 -0
- package/README.md +93 -0
- package/README.md.meta +6 -0
- package/animation/FWAnimation.ts +13 -0
- package/animation/FWAnimation.ts.meta +10 -0
- package/animation/FWSkeleton.ts +174 -0
- package/animation/FWSkeleton.ts.meta +10 -0
- package/animation/FWTween.ts +60 -0
- package/animation/FWTween.ts.meta +10 -0
- package/animation.meta +13 -0
- package/component/FWVirtuaScrollViewComponent.ts +56 -0
- package/component/FWVirtuaScrollViewComponent.ts.meta +10 -0
- package/component/FWVirtualViewComponent.ts +2212 -0
- package/component/FWVirtualViewComponent.ts.meta +10 -0
- package/component.meta +13 -0
- package/config/FWAssetConfig.ts +7 -0
- package/config/FWAssetConfig.ts.meta +10 -0
- package/config/FWSystemConfig.ts +29 -0
- package/config/FWSystemConfig.ts.meta +10 -0
- package/config.meta +13 -0
- package/controller/FWLayerController.ts +178 -0
- package/controller/FWLayerController.ts.meta +10 -0
- package/controller.meta +13 -0
- package/data/FWData.ts +6 -0
- package/data/FWData.ts.meta +10 -0
- package/data.meta +13 -0
- package/define/FWEventDefine.ts +28 -0
- package/define/FWEventDefine.ts.meta +10 -0
- package/define/FWSystemDefine.ts +154 -0
- package/define/FWSystemDefine.ts.meta +10 -0
- package/define.meta +13 -0
- package/entry/FWEntry.ts +219 -0
- package/entry/FWEntry.ts.meta +10 -0
- package/entry.meta +13 -0
- package/expand/FWCocosExpand.ts +73 -0
- package/expand/FWCocosExpand.ts.meta +10 -0
- package/expand/FWDecorator.ts +366 -0
- package/expand/FWDecorator.ts.meta +10 -0
- package/expand/FWNodeExpand.ts +147 -0
- package/expand/FWNodeExpand.ts.meta +10 -0
- package/expand/FWRollingViewNesting.ts +195 -0
- package/expand/FWRollingViewNesting.ts.meta +10 -0
- package/expand/FWTweenExpand.ts +44 -0
- package/expand/FWTweenExpand.ts.meta +10 -0
- package/expand.meta +13 -0
- package/item/FWVirtualListItem.ts +141 -0
- package/item/FWVirtualListItem.ts.meta +10 -0
- package/item.meta +13 -0
- package/language/FWLanguage.ts +71 -0
- package/language/FWLanguage.ts.meta +10 -0
- package/language/FWLanguageLabelLocalize.ts +144 -0
- package/language/FWLanguageLabelLocalize.ts.meta +10 -0
- package/language/FWLanguageSkeletonLocalize.ts +106 -0
- package/language/FWLanguageSkeletonLocalize.ts.meta +10 -0
- package/language/FWLanguageSpriteLocalize.ts +81 -0
- package/language/FWLanguageSpriteLocalize.ts.meta +10 -0
- package/language.meta +13 -0
- package/layer/FWLayer.ts +14 -0
- package/layer/FWLayer.ts.meta +10 -0
- package/layer.meta +13 -0
- package/log/FWLog.ts +135 -0
- package/log/FWLog.ts.meta +10 -0
- package/log.meta +13 -0
- package/logic/FWLogic.ts +6 -0
- package/logic/FWLogic.ts.meta +10 -0
- package/logic.meta +13 -0
- package/machine/FWAnimationMachine.ts +28 -0
- package/machine/FWAnimationMachine.ts.meta +10 -0
- package/machine/FWStateMachine.ts +74 -0
- package/machine/FWStateMachine.ts.meta +10 -0
- package/machine.meta +13 -0
- package/manager/FWAnimationManager.ts +89 -0
- package/manager/FWAnimationManager.ts.meta +10 -0
- package/manager/FWAssetManager.ts +451 -0
- package/manager/FWAssetManager.ts.meta +10 -0
- package/manager/FWAudioManager.ts +339 -0
- package/manager/FWAudioManager.ts.meta +10 -0
- package/manager/FWBundleManager.ts +97 -0
- package/manager/FWBundleManager.ts.meta +10 -0
- package/manager/FWComponentManager.ts +24 -0
- package/manager/FWComponentManager.ts.meta +10 -0
- package/manager/FWEngineManager.ts +74 -0
- package/manager/FWEngineManager.ts.meta +10 -0
- package/manager/FWEventManager.ts +361 -0
- package/manager/FWEventManager.ts.meta +10 -0
- package/manager/FWHotUpdateManager.ts +344 -0
- package/manager/FWHotUpdateManager.ts.meta +10 -0
- package/manager/FWLanguageManager.ts +114 -0
- package/manager/FWLanguageManager.ts.meta +10 -0
- package/manager/FWLayerManager.ts +862 -0
- package/manager/FWLayerManager.ts.meta +10 -0
- package/manager/FWManager.ts +9 -0
- package/manager/FWManager.ts.meta +10 -0
- package/manager/FWObjectManager.ts +161 -0
- package/manager/FWObjectManager.ts.meta +10 -0
- package/manager/FWPerformanceManager.ts +198 -0
- package/manager/FWPerformanceManager.ts.meta +10 -0
- package/manager/FWPromiseManager.ts +504 -0
- package/manager/FWPromiseManager.ts.meta +10 -0
- package/manager/FWResManager.ts +299 -0
- package/manager/FWResManager.ts.meta +10 -0
- package/manager/FWSocketManager.ts +93 -0
- package/manager/FWSocketManager.ts.meta +10 -0
- package/manager/FWStateManager.ts +100 -0
- package/manager/FWStateManager.ts.meta +10 -0
- package/manager/FWTaskManager.ts +41 -0
- package/manager/FWTaskManager.ts.meta +10 -0
- package/manager/FWTimeManager.ts +442 -0
- package/manager/FWTimeManager.ts.meta +10 -0
- package/manager/FWUiManager.ts +217 -0
- package/manager/FWUiManager.ts.meta +10 -0
- package/manager.meta +13 -0
- package/package.json +11 -0
- package/package.json.meta +6 -0
- package/registry/FWRegistry.ts +62 -0
- package/registry/FWRegistry.ts.meta +10 -0
- package/registry.meta +13 -0
- package/render/FWRenderAssembler.ts +620 -0
- package/render/FWRenderAssembler.ts.meta +10 -0
- package/render.meta +13 -0
- package/scene/FWScene.ts +23 -0
- package/scene/FWScene.ts.meta +10 -0
- package/scene.meta +13 -0
- package/service/FWService.ts +11 -0
- package/service/FWService.ts.meta +10 -0
- package/service/http/FWHttp.ts +103 -0
- package/service/http/FWHttp.ts.meta +10 -0
- package/service/http.meta +13 -0
- package/service/socket/FWSocket.ts +367 -0
- package/service/socket/FWSocket.ts.meta +10 -0
- package/service/socket/FWSocketHandle.ts +16 -0
- package/service/socket/FWSocketHandle.ts.meta +10 -0
- package/service/socket/FWSocketSender.ts +14 -0
- package/service/socket/FWSocketSender.ts.meta +10 -0
- package/service/socket/mock/FWSocketMock.ts +202 -0
- package/service/socket/mock/FWSocketMock.ts.meta +10 -0
- package/service/socket/mock.meta +13 -0
- package/service/socket.meta +13 -0
- package/service.meta +13 -0
- package/state/FWState.ts +8 -0
- package/state/FWState.ts.meta +10 -0
- package/state.meta +13 -0
- package/types/Creator.d.ts +121 -0
- package/types/Creator.d.ts.meta +6 -0
- package/types/FW.d.ts +3016 -0
- package/types/FW.d.ts.meta +6 -0
- package/types/Global.d.ts +22 -0
- package/types/Global.d.ts.meta +10 -0
- package/types.meta +13 -0
- package/utils/FWLodash.ts +105 -0
- package/utils/FWLodash.ts.meta +10 -0
- package/utils/FWMask.ts +222 -0
- package/utils/FWMask.ts.meta +10 -0
- package/utils/FWObject.ts +27 -0
- package/utils/FWObject.ts.meta +10 -0
- package/utils/FWObjectPool.ts +177 -0
- package/utils/FWObjectPool.ts.meta +10 -0
- package/utils/FWQueue.ts +55 -0
- package/utils/FWQueue.ts.meta +10 -0
- package/utils/FWResLoader.ts +139 -0
- package/utils/FWResLoader.ts.meta +10 -0
- package/utils/FWTask.ts +227 -0
- package/utils/FWTask.ts.meta +10 -0
- package/utils/FWUtils.ts +15 -0
- package/utils/FWUtils.ts.meta +10 -0
- package/utils.meta +13 -0
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import { FWManager } from './FWManager';
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class FWAudioData {
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clip: cc.AudioClip;
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volume: number = 1;
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loop: boolean = false;
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cb?: (id: number) => void;
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tag?: string;
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}
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class FWAudioPoolItem {
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constructor(
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public audioId: number,
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public startTime: number,
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public tag?: string,
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) {}
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}
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export default class FWAudioManager extends FWManager implements FW.AudioManager {
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musicVolume: number = 1;
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effectsVolume: number = 1;
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soundVolume: number = 1;
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private audioPool: Map<number, FWAudioPoolItem> = new Map();
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private maxConcurrentAudio: number = 1000;
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private cleanupInterval: number = 5;
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public initialize(): void {
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this.autoClear();
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}
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/**
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* 播放背景音乐
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*/
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async playMusic(path: string, volume?: number, loop?: boolean): Promise<void>;
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async playMusic(music: cc.AudioClip, volume?: number, loop?: boolean): Promise<void>;
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async playMusic(assetProperty: FW.AssetProperty, volume?: number, loop?: boolean): Promise<void>;
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async playMusic(): Promise<void> {
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try {
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const audioData = await this.processAudioArguments(
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arguments,
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FW.SystemDefine.FWAudioType.MUSIC,
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);
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if (!audioData.clip) return;
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const volume = audioData.volume ?? this.musicVolume;
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const loop = audioData.loop ?? true;
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cc.audioEngine.stopMusic();
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const id = cc.audioEngine.playMusic(audioData.clip, loop);
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cc.audioEngine.setVolume(id, volume);
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FW.Log.debug(`播放背景音乐: ${this.getAudioName(audioData.clip)}`);
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} catch (e) {
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FW.Log.error('播放音乐失败:', e);
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}
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}
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stopMusic(): void {
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cc.audioEngine.stopMusic();
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}
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pauseMusic(): void {
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cc.audioEngine.pauseMusic();
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}
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resumeMusic(): void {
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cc.audioEngine.resumeMusic();
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}
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/** 设置背景音效是否静音 */
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setMusicMute(mute: boolean): void {
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this.musicVolume = mute ? 0 : 1;
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cc.audioEngine.setMusicVolume(this.musicVolume);
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}
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/**
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* 播放音效
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*/
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async play(
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path: string,
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cb?: (id: number) => void,
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volume?: number,
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loop?: boolean,
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tag?: string,
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): Promise<number>;
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async play(
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audio: cc.AudioClip,
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cb?: (id: number) => void,
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volume?: number,
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loop?: boolean,
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tag?: string,
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): Promise<number>;
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async play(
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assetProperty: FW.AssetProperty,
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cb?: (id: number) => void,
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volume?: number,
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loop?: boolean,
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tag?: string,
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): Promise<number>;
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async play(): Promise<number> {
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if (this.audioPool.size >= this.maxConcurrentAudio) {
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this.clearFinishedAudio();
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if (this.audioPool.size >= this.maxConcurrentAudio) {
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FW.Log.warn('音频池已满,无法播放新音频');
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return -1;
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}
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}
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const audioData = await this.processAudioArguments(
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arguments,
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FW.SystemDefine.FWAudioType.SOUND,
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);
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if (!audioData.clip) return -1;
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try {
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return new Promise<number>(async (resolve, reject) => {
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const volume = (audioData.volume ?? this.soundVolume) * this.effectsVolume;
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const loop = audioData.loop ?? false;
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const tag = audioData.tag;
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const id = cc.audioEngine.play(audioData.clip, loop, volume);
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this.audioPool.set(id, new FWAudioPoolItem(id, Date.now(), tag));
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cc.audioEngine.setFinishCallback(id, () => {
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audioData.cb?.(id);
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resolve(id);
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this.audioPool.delete(id);
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});
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return id;
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});
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} catch (e) {
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FW.Log.error('播放音效失败:', e);
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return -1;
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}
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}
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/**
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* 停止指定音效
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*/
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stop(id: number): void {
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if (this.audioPool.has(id)) {
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cc.audioEngine.stop(id);
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this.audioPool.delete(id);
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FW.Log.debug(`停止音效: ID ${id}`);
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}
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}
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pauseAll(): void {
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cc.audioEngine.pauseAll();
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FW.Log.debug('暂停所有音效');
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}
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resumeAll(): void {
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cc.audioEngine.resumeAll();
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FW.Log.debug('恢复所有音效');
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}
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stopAll(): void {
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cc.audioEngine.stopAll();
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this.audioPool.clear();
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FW.Log.debug('停止所有音效');
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}
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/** 设置播放音效是否静音 */
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setSoundMute(mute: boolean): void {
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this.soundVolume = mute ? 0 : 1;
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FW.Log.debug(`音效${mute ? '静音' : '取消静音'}`);
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}
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/**
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* 预加载音频资源
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*/
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async preloadAudio(assetProperty: FW.AssetProperty): Promise<cc.AudioClip> {
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try {
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let clip: cc.AudioClip;
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if (typeof assetProperty === 'string') {
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clip = await FW.Entry.resMgr.loadAsset<cc.AudioClip>({
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path: assetProperty,
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bundle: FW.Entry.bundleName,
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});
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} else {
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clip = await FW.Entry.resMgr.loadAsset<cc.AudioClip>(assetProperty);
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}
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return clip;
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} catch (e) {
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return null;
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}
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}
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/**
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* 释放音频资源
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*/
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releaseAudio(assetProperty: FW.AssetProperty): void {
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FW.Entry.resMgr.releaseAsset(assetProperty);
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}
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/**
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* 获取音频池信息
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*/
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getAudioPoolInfo(): { playing: number; maxConcurrent: number } {
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return {
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playing: this.audioPool.size,
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maxConcurrent: this.maxConcurrentAudio,
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};
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}
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/**
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* 设置最大并发音频数
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*/
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setMaxConcurrentAudio(max: number): void {
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this.maxConcurrentAudio = Math.max(1, max);
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}
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/**
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* 根据标签停止音效
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*/
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stopByTag(tag: string): void {
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const arr: number[] = [];
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this.audioPool.forEach((item, id) => {
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if (item.tag === tag) {
|
|
227
|
+
arr.push(id);
|
|
228
|
+
}
|
|
229
|
+
});
|
|
230
|
+
|
|
231
|
+
arr.forEach((id) => {
|
|
232
|
+
this.stop(id);
|
|
233
|
+
});
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
/**
|
|
237
|
+
* 处理音频参数
|
|
238
|
+
*/
|
|
239
|
+
private async processAudioArguments(
|
|
240
|
+
args: IArguments,
|
|
241
|
+
type: FW.SystemDefine.FWAudioType,
|
|
242
|
+
): Promise<FWAudioData> {
|
|
243
|
+
const audioData = new FWAudioData();
|
|
244
|
+
const argsArray = Array.from(args);
|
|
245
|
+
|
|
246
|
+
if (argsArray[0] instanceof cc.AudioClip) {
|
|
247
|
+
audioData.clip = argsArray[0];
|
|
248
|
+
} else {
|
|
249
|
+
const assetProperty = this.normalizeAssetProperty(argsArray[0]);
|
|
250
|
+
audioData.clip = await this.loadAudioClip(assetProperty);
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
if (type === FW.SystemDefine.FWAudioType.MUSIC) {
|
|
254
|
+
audioData.volume = argsArray[1];
|
|
255
|
+
audioData.loop = argsArray[2];
|
|
256
|
+
} else {
|
|
257
|
+
audioData.cb = argsArray[1];
|
|
258
|
+
audioData.volume = argsArray[2];
|
|
259
|
+
audioData.loop = argsArray[3];
|
|
260
|
+
audioData.tag = argsArray[4];
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
return audioData;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/**
|
|
267
|
+
* 标准化资源属性
|
|
268
|
+
*/
|
|
269
|
+
private normalizeAssetProperty(input: any): FW.AssetProperty {
|
|
270
|
+
if (typeof input === 'string') {
|
|
271
|
+
return {
|
|
272
|
+
path: input,
|
|
273
|
+
bundle: FW.Entry.bundleName,
|
|
274
|
+
};
|
|
275
|
+
}
|
|
276
|
+
return input;
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
/**
|
|
280
|
+
* 加载音频片段
|
|
281
|
+
*/
|
|
282
|
+
private async loadAudioClip(assetProperty: FW.AssetProperty): Promise<cc.AudioClip> {
|
|
283
|
+
try {
|
|
284
|
+
return await FW.Entry.resMgr.loadAsset<cc.AudioClip>(assetProperty);
|
|
285
|
+
} catch (e) {
|
|
286
|
+
return null;
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* 生成缓存键
|
|
292
|
+
*/
|
|
293
|
+
private getCacheKey(assetProperty: FW.AssetProperty): string {
|
|
294
|
+
if (typeof assetProperty === 'string') {
|
|
295
|
+
return `${FW.Entry.bundleName}_${assetProperty}`;
|
|
296
|
+
}
|
|
297
|
+
return `${assetProperty.bundle || FW.Entry.bundleName}_${assetProperty.path}`;
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
/**
|
|
301
|
+
* 获取音频名称
|
|
302
|
+
*/
|
|
303
|
+
private getAudioName(clip: cc.AudioClip): string {
|
|
304
|
+
return clip.name || '未知音频';
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
/**
|
|
308
|
+
* 清理已完成的音频
|
|
309
|
+
*/
|
|
310
|
+
private clearFinishedAudio(): void {
|
|
311
|
+
const currentTime = Date.now();
|
|
312
|
+
const maxAge = 30000;
|
|
313
|
+
|
|
314
|
+
this.audioPool.forEach((item, id) => {
|
|
315
|
+
if (!cc.audioEngine.getState(id)) {
|
|
316
|
+
this.audioPool.delete(id);
|
|
317
|
+
} else if (currentTime - item.startTime > maxAge) {
|
|
318
|
+
FW.Log.warn(`强制停止超时音频: ID ${id}`);
|
|
319
|
+
this.stop(id);
|
|
320
|
+
}
|
|
321
|
+
});
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
/**
|
|
325
|
+
* 启动自动清理
|
|
326
|
+
*/
|
|
327
|
+
private autoClear(): void {
|
|
328
|
+
FW.Entry.timeMgr.schedule(
|
|
329
|
+
this.clearFinishedAudio,
|
|
330
|
+
this.cleanupInterval,
|
|
331
|
+
cc.macro.REPEAT_FOREVER,
|
|
332
|
+
this,
|
|
333
|
+
);
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
public onDestroy(): void {
|
|
337
|
+
this.stopAll();
|
|
338
|
+
}
|
|
339
|
+
}
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
import { FWManager } from "./FWManager";
|
|
2
|
+
import { FWSystemConfig } from "../config/FWSystemConfig";
|
|
3
|
+
|
|
4
|
+
export class FWBundleManager extends FWManager implements FW.BundleManager {
|
|
5
|
+
bundleMap: Map<string, cc.AssetManager.Bundle>;
|
|
6
|
+
remoteBundleConfigMap: Map<string, FW.RemoteBundleConfig>;
|
|
7
|
+
|
|
8
|
+
constructor(protected readonly resMgr: FW.ResManager) {
|
|
9
|
+
super();
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
public initialize() {
|
|
13
|
+
this.bundleMap = new Map<string, cc.AssetManager.Bundle>();
|
|
14
|
+
this.remoteBundleConfigMap = new Map<string, FW.RemoteBundleConfig>();
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
public getBundleMap() {
|
|
18
|
+
return this.bundleMap;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
public getRemoteBundleConfigMap() {
|
|
22
|
+
return this.remoteBundleConfigMap;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
initializeRemoteBundleConfig(config: FW.RemoteBundleConfig): void {
|
|
26
|
+
this.remoteBundleConfigMap.set(config.bundleName, config);
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
async load(bundleName: string): Promise<cc.AssetManager.Bundle> {
|
|
30
|
+
if (!bundleName) return;
|
|
31
|
+
if (this.bundleMap.has(bundleName)) return this.bundleMap.get(bundleName);
|
|
32
|
+
|
|
33
|
+
return await this.invoke(
|
|
34
|
+
FW.Entry.promiseMgr.execute((resolve, reject, signal) => {
|
|
35
|
+
const remote = this.remoteBundleConfigMap.get(bundleName);
|
|
36
|
+
const url = remote ? remote.url : "";
|
|
37
|
+
const path = `${url}${bundleName}`;
|
|
38
|
+
cc.assetManager.loadBundle(
|
|
39
|
+
path,
|
|
40
|
+
{
|
|
41
|
+
version: this.remoteBundleConfigMap.get(bundleName)?.version || "",
|
|
42
|
+
},
|
|
43
|
+
async (err: Error, bundle: cc.AssetManager.Bundle) => {
|
|
44
|
+
if (err || !bundle) {
|
|
45
|
+
FW.Log.error(`"加载bundle失败:"${bundleName}!`);
|
|
46
|
+
reject(err);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
FW.Framework.createRegistry(bundleName)?.register();
|
|
50
|
+
|
|
51
|
+
this.bundleMap.set(bundleName, bundle);
|
|
52
|
+
|
|
53
|
+
resolve(bundle);
|
|
54
|
+
}
|
|
55
|
+
);
|
|
56
|
+
}, FWSystemConfig.PromiseConfig.loadBundle).promise,
|
|
57
|
+
`loadBundle -> ${bundleName}`
|
|
58
|
+
);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* 获取bundle
|
|
63
|
+
* @param bundleName
|
|
64
|
+
* @returns
|
|
65
|
+
*/
|
|
66
|
+
get(bundleName: string): cc.AssetManager.Bundle {
|
|
67
|
+
if (!this.has(bundleName)) {
|
|
68
|
+
FW.Log.error("获取bundle失败,请先加载!");
|
|
69
|
+
return undefined;
|
|
70
|
+
}
|
|
71
|
+
return this.bundleMap.get(bundleName);
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
/** 释放bundle */
|
|
75
|
+
release(bundleName: string): void {
|
|
76
|
+
if (!this.has(bundleName)) {
|
|
77
|
+
return;
|
|
78
|
+
}
|
|
79
|
+
cc.assetManager.removeBundle(this.bundleMap.get(bundleName));
|
|
80
|
+
this.bundleMap.delete(bundleName);
|
|
81
|
+
FW.Framework.getRegistry(bundleName)?.unRegister();
|
|
82
|
+
FW.Framework.destroyRegistry(bundleName);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* 是否已经加载某个bundle
|
|
87
|
+
* @param bundleName
|
|
88
|
+
* @returns
|
|
89
|
+
*/
|
|
90
|
+
has(bundleName: string): boolean {
|
|
91
|
+
return this.bundleMap.has(bundleName);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
public onDestroy(): void {
|
|
95
|
+
this.bundleMap.clear();
|
|
96
|
+
}
|
|
97
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { FWManager } from './FWManager';
|
|
2
|
+
|
|
3
|
+
export default class FWComponentManager extends FWManager implements FW.ComponentManager {
|
|
4
|
+
public initialize(): void {}
|
|
5
|
+
public onDestroy(): void {}
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* 绑定虚拟视图列表
|
|
9
|
+
*/
|
|
10
|
+
bindVirtualViewComponent(args: FW.VirtualViewComponentArgs) {
|
|
11
|
+
args.virtualView.onRender = args.onRender?.bind(args.target);
|
|
12
|
+
args.virtualView.onSelected = args.onSelected?.bind(args.target);
|
|
13
|
+
args.virtualView.onPageChange = args.onPageChange?.bind(args.target);
|
|
14
|
+
args.virtualView.count = args.count;
|
|
15
|
+
|
|
16
|
+
if (args.templatePrefab) {
|
|
17
|
+
args.virtualView.templatePrefab = args.templatePrefab;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
if (args.templateNode) {
|
|
21
|
+
args.virtualView.templateNode = args.templateNode;
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import { FWManager } from './FWManager';
|
|
2
|
+
|
|
3
|
+
export default class FWEngineManager extends FWManager implements FW.EngineManager {
|
|
4
|
+
debug: boolean = false;
|
|
5
|
+
|
|
6
|
+
initialize() {
|
|
7
|
+
this.registerCCCSystemEvent();
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
onDestroy(): void {
|
|
11
|
+
cc.game.off(cc.game.EVENT_SHOW, this.onAppShow, this);
|
|
12
|
+
cc.game.off(cc.game.EVENT_HIDE, this.onAppHide, this);
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
restart() {
|
|
16
|
+
if (!launchScene) {
|
|
17
|
+
FW.Log.error('请设置启动场景');
|
|
18
|
+
return;
|
|
19
|
+
}
|
|
20
|
+
FW.Entry.evtMgr.dispatch(FW.EventDefine.SystemEvent.SYSTEM_RESTART);
|
|
21
|
+
FW.Entry.initialize();
|
|
22
|
+
FW.Framework.restart();
|
|
23
|
+
FW.Entry.launchScene(launchScene);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
getMemory() {
|
|
27
|
+
if (!this.debug) return;
|
|
28
|
+
if (window.performance && window.performance['memory']) {
|
|
29
|
+
FW.Log.debug(
|
|
30
|
+
'浏览器允许的最大内存:',
|
|
31
|
+
this.formatBytes(window.performance['memory'].jsHeapSizeLimit),
|
|
32
|
+
);
|
|
33
|
+
FW.Log.debug(
|
|
34
|
+
'浏览器已分配内存:',
|
|
35
|
+
this.formatBytes(window.performance['memory'].totalJSHeapSize),
|
|
36
|
+
);
|
|
37
|
+
FW.Log.debug(
|
|
38
|
+
'浏览器已使用内存:',
|
|
39
|
+
this.formatBytes(window.performance['memory'].usedJSHeapSize),
|
|
40
|
+
);
|
|
41
|
+
} else {
|
|
42
|
+
FW.Log.debug('当前浏览器不支持 performance.memory');
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* 注册cocos系统事件
|
|
47
|
+
*/
|
|
48
|
+
private registerCCCSystemEvent() {
|
|
49
|
+
cc.game.on(cc.game.EVENT_SHOW, this.onAppShow, this);
|
|
50
|
+
cc.game.on(cc.game.EVENT_HIDE, this.onAppHide, this);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
/** 应用切换到前台 */
|
|
54
|
+
private onAppShow() {
|
|
55
|
+
FW.Log.debug('game on show!');
|
|
56
|
+
FW.Entry.evtMgr?.dispatch(FW.EventDefine.CCEvent.ON_SHOW);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
/** 应用切换到后台 */
|
|
60
|
+
private onAppHide() {
|
|
61
|
+
FW.Log.debug('game on hide!');
|
|
62
|
+
FW.Entry.evtMgr?.dispatch(FW.EventDefine.CCEvent.ON_HIDE);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
private formatBytes(bytes: number) {
|
|
66
|
+
if (bytes < 1024 * 1024) {
|
|
67
|
+
return (bytes / 1024).toFixed(2) + ' KB';
|
|
68
|
+
} else if (bytes < 1024 * 1024 * 1024) {
|
|
69
|
+
return (bytes / 1024 / 1024).toFixed(2) + ' MB';
|
|
70
|
+
} else {
|
|
71
|
+
return (bytes / 1024 / 1024 / 1024).toFixed(2) + ' GB';
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|