@kiberon-labs/behave-graph-scene 1.0.0 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (282) hide show
  1. package/.storybook/main.ts +18 -0
  2. package/.storybook/preview.ts +16 -0
  3. package/.storybook/vscode.css +822 -0
  4. package/.turbo/turbo-build.log +8 -0
  5. package/CHANGELOG.md +84 -0
  6. package/LICENSE +6 -0
  7. package/README.md +13 -0
  8. package/dist/Abstractions/Drivers/DummyScene.d.ts +64 -0
  9. package/dist/Abstractions/Drivers/DummyScene.d.ts.map +1 -0
  10. package/dist/Abstractions/Drivers/DummyScene.js +115 -0
  11. package/dist/Abstractions/Drivers/DummyScene.js.map +1 -0
  12. package/dist/Abstractions/IScene.d.ts +75 -0
  13. package/dist/Abstractions/IScene.d.ts.map +1 -0
  14. package/dist/Abstractions/IScene.js +19 -0
  15. package/dist/Abstractions/IScene.js.map +1 -0
  16. package/dist/GLTFJson.d.ts +33 -0
  17. package/dist/GLTFJson.d.ts.map +1 -0
  18. package/dist/Nodes/Actions/AddLight.d.ts +21 -0
  19. package/dist/Nodes/Actions/AddLight.d.ts.map +1 -0
  20. package/dist/Nodes/Actions/AddLight.js +38 -0
  21. package/dist/Nodes/Actions/AddLight.js.map +1 -0
  22. package/dist/Nodes/Actions/CloneMesh.d.ts +16 -0
  23. package/dist/Nodes/Actions/CloneMesh.d.ts.map +1 -0
  24. package/dist/Nodes/Actions/CloneMesh.js +28 -0
  25. package/dist/Nodes/Actions/CloneMesh.js.map +1 -0
  26. package/dist/Nodes/Actions/CreateMesh.d.ts +22 -0
  27. package/dist/Nodes/Actions/CreateMesh.d.ts.map +1 -0
  28. package/dist/Nodes/Actions/CreateMesh.js +44 -0
  29. package/dist/Nodes/Actions/CreateMesh.js.map +1 -0
  30. package/dist/Nodes/Actions/DeleteMesh.d.ts +15 -0
  31. package/dist/Nodes/Actions/DeleteMesh.d.ts.map +1 -0
  32. package/dist/Nodes/Actions/DeleteMesh.js +27 -0
  33. package/dist/Nodes/Actions/DeleteMesh.js.map +1 -0
  34. package/dist/Nodes/Actions/EaseSceneProperty.d.ts +23 -0
  35. package/dist/Nodes/Actions/EaseSceneProperty.d.ts.map +1 -0
  36. package/dist/Nodes/Actions/EaseSceneProperty.js +73 -0
  37. package/dist/Nodes/Actions/EaseSceneProperty.js.map +1 -0
  38. package/dist/Nodes/Actions/LookAt.d.ts +16 -0
  39. package/dist/Nodes/Actions/LookAt.d.ts.map +1 -0
  40. package/dist/Nodes/Actions/LookAt.js +35 -0
  41. package/dist/Nodes/Actions/LookAt.js.map +1 -0
  42. package/dist/Nodes/Actions/MoveTowards.d.ts +21 -0
  43. package/dist/Nodes/Actions/MoveTowards.d.ts.map +1 -0
  44. package/dist/Nodes/Actions/MoveTowards.js +46 -0
  45. package/dist/Nodes/Actions/MoveTowards.js.map +1 -0
  46. package/dist/Nodes/Actions/RemoveLight.d.ts +15 -0
  47. package/dist/Nodes/Actions/RemoveLight.d.ts.map +1 -0
  48. package/dist/Nodes/Actions/RemoveLight.js +27 -0
  49. package/dist/Nodes/Actions/RemoveLight.js.map +1 -0
  50. package/dist/Nodes/Actions/SetLightProperty.d.ts +25 -0
  51. package/dist/Nodes/Actions/SetLightProperty.d.ts.map +1 -0
  52. package/dist/Nodes/Actions/SetLightProperty.js +64 -0
  53. package/dist/Nodes/Actions/SetLightProperty.js.map +1 -0
  54. package/dist/Nodes/Actions/SetMaterialProperty.d.ts +25 -0
  55. package/dist/Nodes/Actions/SetMaterialProperty.d.ts.map +1 -0
  56. package/dist/Nodes/Actions/SetMaterialProperty.js +69 -0
  57. package/dist/Nodes/Actions/SetMaterialProperty.js.map +1 -0
  58. package/dist/Nodes/Actions/SetMeshPosition.d.ts +18 -0
  59. package/dist/Nodes/Actions/SetMeshPosition.d.ts.map +1 -0
  60. package/dist/Nodes/Actions/SetMeshPosition.js +34 -0
  61. package/dist/Nodes/Actions/SetMeshPosition.js.map +1 -0
  62. package/dist/Nodes/Actions/SetMeshVisible.d.ts +16 -0
  63. package/dist/Nodes/Actions/SetMeshVisible.d.ts.map +1 -0
  64. package/dist/Nodes/Actions/SetMeshVisible.js +28 -0
  65. package/dist/Nodes/Actions/SetMeshVisible.js.map +1 -0
  66. package/dist/Nodes/Actions/SetSceneProperty.d.ts +16 -0
  67. package/dist/Nodes/Actions/SetSceneProperty.d.ts.map +1 -0
  68. package/dist/Nodes/Actions/SetSceneProperty.js +28 -0
  69. package/dist/Nodes/Actions/SetSceneProperty.js.map +1 -0
  70. package/dist/Nodes/Events/OnAnyMeshClicked.d.ts +13 -0
  71. package/dist/Nodes/Events/OnAnyMeshClicked.d.ts.map +1 -0
  72. package/dist/Nodes/Events/OnAnyMeshClicked.js +34 -0
  73. package/dist/Nodes/Events/OnAnyMeshClicked.js.map +1 -0
  74. package/dist/Nodes/Events/OnSceneChanged.d.ts +12 -0
  75. package/dist/Nodes/Events/OnSceneChanged.d.ts.map +1 -0
  76. package/dist/Nodes/Events/OnSceneChanged.js +28 -0
  77. package/dist/Nodes/Events/OnSceneChanged.js.map +1 -0
  78. package/dist/Nodes/Events/OnSceneNodeClick.d.ts +18 -0
  79. package/dist/Nodes/Events/OnSceneNodeClick.d.ts.map +1 -0
  80. package/dist/Nodes/Events/OnSceneNodeClick.js +39 -0
  81. package/dist/Nodes/Events/OnSceneNodeClick.js.map +1 -0
  82. package/dist/Nodes/Logic/ColorNodes.d.ts +23 -0
  83. package/dist/Nodes/Logic/ColorNodes.d.ts.map +1 -0
  84. package/dist/Nodes/Logic/ColorNodes.js +137 -0
  85. package/dist/Nodes/Logic/ColorNodes.js.map +1 -0
  86. package/dist/Nodes/Logic/EulerNodes.d.ts +22 -0
  87. package/dist/Nodes/Logic/EulerNodes.d.ts.map +1 -0
  88. package/dist/Nodes/Logic/EulerNodes.js +132 -0
  89. package/dist/Nodes/Logic/EulerNodes.js.map +1 -0
  90. package/dist/Nodes/Logic/Mat3Nodes.d.ts +31 -0
  91. package/dist/Nodes/Logic/Mat3Nodes.d.ts.map +1 -0
  92. package/dist/Nodes/Logic/Mat3Nodes.js +199 -0
  93. package/dist/Nodes/Logic/Mat3Nodes.js.map +1 -0
  94. package/dist/Nodes/Logic/Mat4Nodes.d.ts +38 -0
  95. package/dist/Nodes/Logic/Mat4Nodes.d.ts.map +1 -0
  96. package/dist/Nodes/Logic/Mat4Nodes.js +267 -0
  97. package/dist/Nodes/Logic/Mat4Nodes.js.map +1 -0
  98. package/dist/Nodes/Logic/QuatNodes.d.ts +28 -0
  99. package/dist/Nodes/Logic/QuatNodes.d.ts.map +1 -0
  100. package/dist/Nodes/Logic/QuatNodes.js +173 -0
  101. package/dist/Nodes/Logic/QuatNodes.js.map +1 -0
  102. package/dist/Nodes/Logic/Vec2Nodes.d.ts +22 -0
  103. package/dist/Nodes/Logic/Vec2Nodes.d.ts.map +1 -0
  104. package/dist/Nodes/Logic/Vec2Nodes.js +115 -0
  105. package/dist/Nodes/Logic/Vec2Nodes.js.map +1 -0
  106. package/dist/Nodes/Logic/Vec3Nodes.d.ts +23 -0
  107. package/dist/Nodes/Logic/Vec3Nodes.d.ts.map +1 -0
  108. package/dist/Nodes/Logic/Vec3Nodes.js +137 -0
  109. package/dist/Nodes/Logic/Vec3Nodes.js.map +1 -0
  110. package/dist/Nodes/Logic/Vec4Nodes.d.ts +22 -0
  111. package/dist/Nodes/Logic/Vec4Nodes.d.ts.map +1 -0
  112. package/dist/Nodes/Logic/Vec4Nodes.js +132 -0
  113. package/dist/Nodes/Logic/Vec4Nodes.js.map +1 -0
  114. package/dist/Nodes/Logic/VecElements.d.ts +9 -0
  115. package/dist/Nodes/Logic/VecElements.d.ts.map +1 -0
  116. package/dist/Nodes/Logic/VecElements.js +22 -0
  117. package/dist/Nodes/Logic/VecElements.js.map +1 -0
  118. package/dist/Nodes/Queries/GetDistanceBetween.d.ts +18 -0
  119. package/dist/Nodes/Queries/GetDistanceBetween.d.ts.map +1 -0
  120. package/dist/Nodes/Queries/GetDistanceBetween.js +30 -0
  121. package/dist/Nodes/Queries/GetDistanceBetween.js.map +1 -0
  122. package/dist/Nodes/Queries/GetLightProperty.d.ts +23 -0
  123. package/dist/Nodes/Queries/GetLightProperty.d.ts.map +1 -0
  124. package/dist/Nodes/Queries/GetLightProperty.js +68 -0
  125. package/dist/Nodes/Queries/GetLightProperty.js.map +1 -0
  126. package/dist/Nodes/Queries/GetMaterialProperty.d.ts +23 -0
  127. package/dist/Nodes/Queries/GetMaterialProperty.d.ts.map +1 -0
  128. package/dist/Nodes/Queries/GetMaterialProperty.js +69 -0
  129. package/dist/Nodes/Queries/GetMaterialProperty.js.map +1 -0
  130. package/dist/Nodes/Queries/GetMeshPosition.d.ts +16 -0
  131. package/dist/Nodes/Queries/GetMeshPosition.d.ts.map +1 -0
  132. package/dist/Nodes/Queries/GetMeshPosition.js +29 -0
  133. package/dist/Nodes/Queries/GetMeshPosition.js.map +1 -0
  134. package/dist/Nodes/Queries/GetSceneProperty.d.ts +14 -0
  135. package/dist/Nodes/Queries/GetSceneProperty.d.ts.map +1 -0
  136. package/dist/Nodes/Queries/GetSceneProperty.js +23 -0
  137. package/dist/Nodes/Queries/GetSceneProperty.js.map +1 -0
  138. package/dist/Values/ColorValue.d.ts +7 -0
  139. package/dist/Values/ColorValue.d.ts.map +1 -0
  140. package/dist/Values/ColorValue.js +20 -0
  141. package/dist/Values/ColorValue.js.map +1 -0
  142. package/dist/Values/EulerValue.d.ts +7 -0
  143. package/dist/Values/EulerValue.d.ts.map +1 -0
  144. package/dist/Values/EulerValue.js +20 -0
  145. package/dist/Values/EulerValue.js.map +1 -0
  146. package/dist/Values/Internal/Mat3.d.ts +43 -0
  147. package/dist/Values/Internal/Mat3.d.ts.map +1 -0
  148. package/dist/Values/Internal/Mat3.js +276 -0
  149. package/dist/Values/Internal/Mat3.js.map +1 -0
  150. package/dist/Values/Internal/Mat4.d.ts +53 -0
  151. package/dist/Values/Internal/Mat4.d.ts.map +1 -0
  152. package/dist/Values/Internal/Mat4.js +443 -0
  153. package/dist/Values/Internal/Mat4.js.map +1 -0
  154. package/dist/Values/Internal/Vec2.d.ts +25 -0
  155. package/dist/Values/Internal/Vec2.d.ts.map +1 -0
  156. package/dist/Values/Internal/Vec2.js +64 -0
  157. package/dist/Values/Internal/Vec2.js.map +1 -0
  158. package/dist/Values/Internal/Vec3.d.ts +38 -0
  159. package/dist/Values/Internal/Vec3.d.ts.map +1 -0
  160. package/dist/Values/Internal/Vec3.js +157 -0
  161. package/dist/Values/Internal/Vec3.js.map +1 -0
  162. package/dist/Values/Internal/Vec4.d.ts +49 -0
  163. package/dist/Values/Internal/Vec4.d.ts.map +1 -0
  164. package/dist/Values/Internal/Vec4.js +190 -0
  165. package/dist/Values/Internal/Vec4.js.map +1 -0
  166. package/dist/Values/Mat3Value.d.ts +7 -0
  167. package/dist/Values/Mat3Value.d.ts.map +1 -0
  168. package/dist/Values/Mat3Value.js +16 -0
  169. package/dist/Values/Mat3Value.js.map +1 -0
  170. package/dist/Values/Mat4Value.d.ts +7 -0
  171. package/dist/Values/Mat4Value.d.ts.map +1 -0
  172. package/dist/Values/Mat4Value.js +16 -0
  173. package/dist/Values/Mat4Value.js.map +1 -0
  174. package/dist/Values/QuatValue.d.ts +7 -0
  175. package/dist/Values/QuatValue.d.ts.map +1 -0
  176. package/dist/Values/QuatValue.js +21 -0
  177. package/dist/Values/QuatValue.js.map +1 -0
  178. package/dist/Values/Vec2Value.d.ts +7 -0
  179. package/dist/Values/Vec2Value.d.ts.map +1 -0
  180. package/dist/Values/Vec2Value.js +16 -0
  181. package/dist/Values/Vec2Value.js.map +1 -0
  182. package/dist/Values/Vec3Value.d.ts +7 -0
  183. package/dist/Values/Vec3Value.d.ts.map +1 -0
  184. package/dist/Values/Vec3Value.js +20 -0
  185. package/dist/Values/Vec3Value.js.map +1 -0
  186. package/dist/Values/Vec4Value.d.ts +7 -0
  187. package/dist/Values/Vec4Value.d.ts.map +1 -0
  188. package/dist/Values/Vec4Value.js +21 -0
  189. package/dist/Values/Vec4Value.js.map +1 -0
  190. package/dist/_virtual/rolldown_runtime.js +35 -0
  191. package/dist/behave-graph.manifest.json +6082 -0
  192. package/dist/buildScene.d.ts +74 -0
  193. package/dist/buildScene.d.ts.map +1 -0
  194. package/dist/buildScene.js +304 -0
  195. package/dist/buildScene.js.map +1 -0
  196. package/dist/index.d.ts +57 -0
  197. package/dist/index.d.ts.map +1 -0
  198. package/dist/index.js +49 -0
  199. package/dist/manifest.source.d.ts +7 -0
  200. package/dist/manifest.source.d.ts.map +1 -0
  201. package/dist/manifest.source.js +54 -0
  202. package/dist/manifest.source.js.map +1 -0
  203. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.development.js +207 -0
  204. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.development.js.map +1 -0
  205. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.production.js +40 -0
  206. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react-jsx-runtime.production.js.map +1 -0
  207. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.development.js +766 -0
  208. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.development.js.map +1 -0
  209. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.production.js +367 -0
  210. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/cjs/react.production.js.map +1 -0
  211. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/index.js +15 -0
  212. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/index.js.map +1 -0
  213. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/jsx-runtime.js +15 -0
  214. package/dist/node_modules/.pnpm/react@19.2.3/node_modules/react/jsx-runtime.js.map +1 -0
  215. package/dist/packages/nodes/scene/package.js +7 -0
  216. package/dist/packages/nodes/scene/package.js.map +1 -0
  217. package/dist/registerSceneProfile.d.ts +10 -0
  218. package/dist/registerSceneProfile.d.ts.map +1 -0
  219. package/dist/registerSceneProfile.js +112 -0
  220. package/dist/registerSceneProfile.js.map +1 -0
  221. package/dist/ui/controls/vec3.d.ts +9 -0
  222. package/dist/ui/controls/vec3.d.ts.map +1 -0
  223. package/dist/ui/controls/vec3.js +99 -0
  224. package/dist/ui/controls/vec3.js.map +1 -0
  225. package/package.json +42 -13
  226. package/src/Abstractions/Drivers/DummyScene.ts +110 -2
  227. package/src/Abstractions/IScene.ts +74 -3
  228. package/src/Nodes/Actions/AddLight.ts +46 -0
  229. package/src/Nodes/Actions/CloneMesh.ts +31 -0
  230. package/src/Nodes/Actions/CreateMesh.ts +47 -0
  231. package/src/Nodes/Actions/DeleteMesh.ts +29 -0
  232. package/src/Nodes/Actions/EaseSceneProperty.ts +6 -2
  233. package/src/Nodes/Actions/LookAt.ts +34 -0
  234. package/src/Nodes/Actions/MoveTowards.ts +55 -0
  235. package/src/Nodes/Actions/RemoveLight.ts +29 -0
  236. package/src/Nodes/Actions/SetLightProperty.ts +60 -0
  237. package/src/Nodes/Actions/SetMaterialProperty.ts +62 -0
  238. package/src/Nodes/Actions/SetMeshPosition.ts +37 -0
  239. package/src/Nodes/Actions/SetMeshVisible.ts +31 -0
  240. package/src/Nodes/Actions/SetSceneProperty.ts +3 -5
  241. package/src/Nodes/Events/OnAnyMeshClicked.ts +48 -0
  242. package/src/Nodes/Events/OnSceneChanged.ts +43 -0
  243. package/src/Nodes/Events/OnSceneNodeClick.ts +3 -3
  244. package/src/Nodes/Logic/Mat3Nodes.ts +0 -10
  245. package/src/Nodes/Logic/QuatNodes.ts +11 -11
  246. package/src/Nodes/Queries/GetDistanceBetween.ts +37 -0
  247. package/src/Nodes/Queries/GetLightProperty.ts +53 -0
  248. package/src/Nodes/Queries/GetMaterialProperty.ts +55 -0
  249. package/src/Nodes/Queries/GetMeshPosition.ts +32 -0
  250. package/src/Nodes/Queries/GetSceneProperty.ts +4 -5
  251. package/src/Values/Internal/Mat3.ts +3 -3
  252. package/src/Values/Internal/Mat4.ts +5 -4
  253. package/src/Values/Internal/Vec3.ts +5 -4
  254. package/src/Values/Internal/Vec4.ts +3 -2
  255. package/src/buildScene.ts +36 -2
  256. package/src/index.ts +26 -2
  257. package/src/manifest.source.ts +61 -0
  258. package/src/registerSceneProfile.ts +41 -4
  259. package/src/ui/controls/vec3.tsx +69 -0
  260. package/stories/click.stories.tsx +112 -0
  261. package/stories/components/DemoScene.ts +610 -0
  262. package/stories/components/SceneViewer.tsx +204 -0
  263. package/stories/components/SceneViewerPanel.tsx +41 -0
  264. package/stories/data/clickDemo.json +94 -0
  265. package/stories/data/rotate.json +402 -0
  266. package/stories/index.stories.tsx +90 -0
  267. package/stories/plugin/sceneViewerPlugin.tsx +88 -0
  268. package/tests/graphs/logic/Color.json +53 -53
  269. package/tests/graphs/logic/Euler.json +53 -53
  270. package/tests/graphs/logic/Quaternion.json +56 -56
  271. package/tests/graphs/logic/Vector2.json +50 -50
  272. package/tests/graphs/logic/Vector3.json +53 -53
  273. package/tests/graphs/logic/Vector4.json +56 -56
  274. package/tests/manifest.test.ts +65 -0
  275. package/tests/readSceneGraphs.test.ts +8 -1
  276. package/tests/registerSceneProfile.test.ts +6 -5
  277. package/tests/tsconfig.json +10 -10
  278. package/tsconfig.json +61 -54
  279. package/tsdown.config.ts +5 -1
  280. package/vite.config.js +7 -0
  281. package/src/Values/Internal/Mat2.ts +0 -214
  282. package/src/loadScene.ts +0 -81
@@ -0,0 +1,47 @@
1
+ import {
2
+ makeFlowNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ import { GeometryType } from '../../Abstractions/IScene.js';
7
+
8
+ const geometryChoices = Object.values(GeometryType).map((v) => ({
9
+ text: v,
10
+ value: v
11
+ }));
12
+
13
+ export const CreateMesh = makeFlowNodeDefinition({
14
+ typeName: 'scene/createMesh',
15
+ category: NodeCategory.Effect,
16
+ label: 'Create Mesh',
17
+ in: {
18
+ flow: 'flow',
19
+ name: 'string',
20
+ geometryType: (_) => ({
21
+ valueType: 'string',
22
+ choices: geometryChoices
23
+ }),
24
+ sizeX: 'float',
25
+ sizeY: 'float',
26
+ sizeZ: 'float'
27
+ },
28
+ out: {
29
+ flow: 'flow'
30
+ },
31
+ initialState: undefined,
32
+ triggered: ({ commit, read, graph }) => {
33
+ const scene = graph.getDependency('IScene');
34
+ const name = read<string>('name');
35
+ const geometryType = read<string>('geometryType');
36
+ const sizeX = read<number>('sizeX');
37
+ const sizeY = read<number>('sizeY');
38
+ const sizeZ = read<number>('sizeZ');
39
+
40
+ scene?.createMesh(
41
+ name,
42
+ geometryType as (typeof GeometryType)[keyof typeof GeometryType],
43
+ { x: sizeX, y: sizeY, z: sizeZ }
44
+ );
45
+ commit('flow');
46
+ }
47
+ });
@@ -0,0 +1,29 @@
1
+ import {
2
+ makeFlowNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ export const DeleteMesh = makeFlowNodeDefinition({
7
+ typeName: 'scene/deleteMesh',
8
+ category: NodeCategory.Effect,
9
+ label: 'Delete Mesh',
10
+ in: {
11
+ flow: 'flow',
12
+ name: (_, graphApi) => {
13
+ const scene = graphApi.getDependency('IScene');
14
+ return {
15
+ valueType: 'string',
16
+ choices: scene?.getMeshNames()
17
+ };
18
+ }
19
+ },
20
+ out: {
21
+ flow: 'flow'
22
+ },
23
+ initialState: undefined,
24
+ triggered: ({ commit, read, graph }) => {
25
+ const scene = graph.getDependency('IScene');
26
+ scene?.deleteMesh(read<string>('name'));
27
+ commit('flow');
28
+ }
29
+ });
@@ -1,16 +1,19 @@
1
1
  import {
2
2
  AsyncNode,
3
- type Easing,
4
3
  EasingFunctions,
5
4
  EasingModes,
6
5
  Engine,
7
6
  type IGraph,
8
7
  type ILifecycleEventEmitter,
8
+ lerpValue,
9
9
  NodeDescription,
10
10
  Socket,
11
11
  toCamelCase
12
12
  } from '@kiberon-labs/behave-graph';
13
13
 
14
+ /** An easing curve: maps a normalized time `t` in [0,1] to an eased value. */
15
+ type Easing = (typeof EasingFunctions)[keyof typeof EasingFunctions];
16
+
14
17
  import type { IScene } from '../../Abstractions/IScene.js';
15
18
 
16
19
  export class EaseSceneProperty extends AsyncNode {
@@ -129,7 +132,8 @@ export class EaseSceneProperty extends AsyncNode {
129
132
  this.elapsedDuration = (Date.now() - this.startTime) / 1000;
130
133
 
131
134
  const t = Math.min(this.elapsedDuration / this.duration, 1);
132
- const easedValue = valueType.lerp(
135
+ const easedValue = lerpValue(
136
+ valueType,
133
137
  this.initialValue,
134
138
  this.targetValue,
135
139
  this.easing(t)
@@ -0,0 +1,34 @@
1
+ import type { Vec3 } from '@/Values/Internal/Vec3';
2
+ import {
3
+ makeFlowNodeDefinition,
4
+ NodeCategory
5
+ } from '@kiberon-labs/behave-graph';
6
+
7
+ // Orient a mesh to face a world-space target position.
8
+ export const LookAt = makeFlowNodeDefinition({
9
+ typeName: 'scene/lookAt',
10
+ category: NodeCategory.Effect,
11
+ label: 'Look At',
12
+ in: {
13
+ flow: 'flow',
14
+ meshName: (_, graphApi) => {
15
+ const scene = graphApi.getDependency('IScene');
16
+ return {
17
+ valueType: 'string',
18
+ choices: scene?.getMeshNames()
19
+ };
20
+ },
21
+ target: 'vec3'
22
+ },
23
+ out: {
24
+ flow: 'flow'
25
+ },
26
+ initialState: undefined,
27
+ triggered: ({ commit, read, graph }) => {
28
+ const scene = graph.getDependency('IScene');
29
+ const meshName = read<string>('meshName');
30
+ const target = read<Vec3>('target');
31
+ scene?.lookAt(meshName, { x: target.x, y: target.y, z: target.z });
32
+ commit('flow');
33
+ }
34
+ });
@@ -0,0 +1,55 @@
1
+ import {
2
+ makeFlowNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ // Move a mesh towards a target position by (speed * deltaSeconds).
7
+ // Outputs 'done' when the mesh has arrived, otherwise 'ongoing'.
8
+ // Designed to be driven from an OnTick loop.
9
+ export const MoveTowards = makeFlowNodeDefinition({
10
+ typeName: 'scene/moveTowards',
11
+ category: NodeCategory.Effect,
12
+ label: 'Move Towards',
13
+ in: {
14
+ flow: 'flow',
15
+ meshName: (_, graphApi) => {
16
+ const scene = graphApi.getDependency('IScene');
17
+ return {
18
+ valueType: 'string',
19
+ choices: scene?.getMeshNames()
20
+ };
21
+ },
22
+ targetX: 'float',
23
+ targetY: 'float',
24
+ targetZ: 'float',
25
+ speed: 'float',
26
+ deltaSeconds: 'float'
27
+ },
28
+ out: {
29
+ ongoing: 'flow',
30
+ done: 'flow'
31
+ },
32
+ initialState: undefined,
33
+ triggered: ({ commit, read, graph }) => {
34
+ const scene = graph.getDependency('IScene');
35
+ const meshName = read<string>('meshName');
36
+ const targetX = read<number>('targetX');
37
+ const targetY = read<number>('targetY');
38
+ const targetZ = read<number>('targetZ');
39
+ const speed = read<number>('speed');
40
+ const deltaSeconds = read<number>('deltaSeconds');
41
+
42
+ const arrived = scene?.moveTowards(
43
+ meshName,
44
+ { x: targetX, y: targetY, z: targetZ },
45
+ speed,
46
+ deltaSeconds
47
+ );
48
+
49
+ if (arrived) {
50
+ commit('done');
51
+ } else {
52
+ commit('ongoing');
53
+ }
54
+ }
55
+ });
@@ -0,0 +1,29 @@
1
+ import {
2
+ makeFlowNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ export const RemoveLight = makeFlowNodeDefinition({
7
+ typeName: 'scene/removeLight',
8
+ category: NodeCategory.Effect,
9
+ label: 'Remove Light',
10
+ in: {
11
+ flow: 'flow',
12
+ name: (_, graphApi) => {
13
+ const scene = graphApi.getDependency('IScene');
14
+ return {
15
+ valueType: 'string',
16
+ choices: scene?.getLightNames()
17
+ };
18
+ }
19
+ },
20
+ out: {
21
+ flow: 'flow'
22
+ },
23
+ initialState: undefined,
24
+ triggered: ({ commit, read, graph }) => {
25
+ const scene = graph.getDependency('IScene');
26
+ scene?.removeLight(read<string>('name'));
27
+ commit('flow');
28
+ }
29
+ });
@@ -0,0 +1,60 @@
1
+ import {
2
+ makeFlowNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ const lightPropertyChoices = [
7
+ { text: 'color', value: 'color' },
8
+ { text: 'intensity', value: 'intensity' },
9
+ { text: 'position', value: 'position' }
10
+ ];
11
+
12
+ export const SetLightProperty = makeFlowNodeDefinition({
13
+ typeName: 'scene/setLightProperty',
14
+ category: NodeCategory.Effect,
15
+ label: 'Set Light Property',
16
+ in: {
17
+ flow: 'flow',
18
+ name: (_, graphApi) => {
19
+ const scene = graphApi.getDependency('IScene');
20
+ return {
21
+ valueType: 'string',
22
+ choices: scene?.getLightNames()
23
+ };
24
+ },
25
+ property: (_) => ({
26
+ valueType: 'string',
27
+ choices: lightPropertyChoices
28
+ }),
29
+ floatValue: 'float',
30
+ colorValue: 'color',
31
+ vec3Value: 'vec3'
32
+ },
33
+ out: {
34
+ flow: 'flow'
35
+ },
36
+ initialState: undefined,
37
+ triggered: ({ commit, read, graph }) => {
38
+ const scene = graph.getDependency('IScene');
39
+ const name = read<string>('name');
40
+ const property = read<string>('property');
41
+
42
+ let value: unknown;
43
+ switch (property) {
44
+ case 'intensity':
45
+ value = read<number>('floatValue');
46
+ break;
47
+ case 'color':
48
+ value = read('colorValue');
49
+ break;
50
+ case 'position':
51
+ value = read('vec3Value');
52
+ break;
53
+ default:
54
+ value = read<number>('floatValue');
55
+ }
56
+
57
+ scene?.setLightProperty(name, property, value);
58
+ commit('flow');
59
+ }
60
+ });
@@ -0,0 +1,62 @@
1
+ import {
2
+ makeFlowNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ const materialPropertyChoices = [
7
+ { text: 'color', value: 'color' },
8
+ { text: 'opacity', value: 'opacity' },
9
+ { text: 'visible', value: 'visible' },
10
+ { text: 'wireframe', value: 'wireframe' }
11
+ ];
12
+
13
+ export const SetMaterialProperty = makeFlowNodeDefinition({
14
+ typeName: 'scene/setMaterialProperty',
15
+ category: NodeCategory.Effect,
16
+ label: 'Set Material Property',
17
+ in: {
18
+ flow: 'flow',
19
+ meshName: (_, graphApi) => {
20
+ const scene = graphApi.getDependency('IScene');
21
+ return {
22
+ valueType: 'string',
23
+ choices: scene?.getMeshNames()
24
+ };
25
+ },
26
+ property: (_) => ({
27
+ valueType: 'string',
28
+ choices: materialPropertyChoices
29
+ }),
30
+ floatValue: 'float',
31
+ booleanValue: 'boolean',
32
+ colorValue: 'color'
33
+ },
34
+ out: {
35
+ flow: 'flow'
36
+ },
37
+ initialState: undefined,
38
+ triggered: ({ commit, read, graph }) => {
39
+ const scene = graph.getDependency('IScene');
40
+ const meshName = read<string>('meshName');
41
+ const property = read<string>('property');
42
+
43
+ let value: unknown;
44
+ switch (property) {
45
+ case 'color':
46
+ value = read('colorValue');
47
+ break;
48
+ case 'opacity':
49
+ value = read<number>('floatValue');
50
+ break;
51
+ case 'visible':
52
+ case 'wireframe':
53
+ value = read<boolean>('booleanValue');
54
+ break;
55
+ default:
56
+ value = read<number>('floatValue');
57
+ }
58
+
59
+ scene?.setMaterialProperty(meshName, property, value);
60
+ commit('flow');
61
+ }
62
+ });
@@ -0,0 +1,37 @@
1
+ import {
2
+ makeFlowNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ // Directly set a mesh's world position.
7
+ export const SetMeshPosition = makeFlowNodeDefinition({
8
+ typeName: 'scene/setMeshPosition',
9
+ category: NodeCategory.Effect,
10
+ label: 'Set Mesh Position',
11
+ in: {
12
+ flow: 'flow',
13
+ meshName: (_, graphApi) => {
14
+ const scene = graphApi.getDependency('IScene');
15
+ return {
16
+ valueType: 'string',
17
+ choices: scene?.getMeshNames()
18
+ };
19
+ },
20
+ x: 'float',
21
+ y: 'float',
22
+ z: 'float'
23
+ },
24
+ out: {
25
+ flow: 'flow'
26
+ },
27
+ initialState: undefined,
28
+ triggered: ({ commit, read, graph }) => {
29
+ const scene = graph.getDependency('IScene');
30
+ scene?.setMeshPosition(read<string>('meshName'), {
31
+ x: read<number>('x'),
32
+ y: read<number>('y'),
33
+ z: read<number>('z')
34
+ });
35
+ commit('flow');
36
+ }
37
+ });
@@ -0,0 +1,31 @@
1
+ import {
2
+ makeFlowNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ // Show or hide a mesh.
7
+ export const SetMeshVisible = makeFlowNodeDefinition({
8
+ typeName: 'scene/setMeshVisible',
9
+ category: NodeCategory.Effect,
10
+ label: 'Set Mesh Visible',
11
+ in: {
12
+ flow: 'flow',
13
+ meshName: (_, graphApi) => {
14
+ const scene = graphApi.getDependency('IScene');
15
+ return {
16
+ valueType: 'string',
17
+ choices: scene?.getMeshNames()
18
+ };
19
+ },
20
+ visible: 'boolean'
21
+ },
22
+ out: {
23
+ flow: 'flow'
24
+ },
25
+ initialState: undefined,
26
+ triggered: ({ commit, read, graph }) => {
27
+ const scene = graph.getDependency('IScene');
28
+ scene?.setMeshVisible(read<string>('meshName'), read<boolean>('visible'));
29
+ commit('flow');
30
+ }
31
+ });
@@ -3,8 +3,6 @@ import {
3
3
  NodeCategory
4
4
  } from '@kiberon-labs/behave-graph';
5
5
 
6
- import type { IScene } from '../../Abstractions/IScene.js';
7
-
8
6
  export const SetSceneProperty = (valueTypeNames: string[]) =>
9
7
  valueTypeNames.map((valueTypeName) =>
10
8
  makeFlowNodeDefinition({
@@ -13,10 +11,10 @@ export const SetSceneProperty = (valueTypeNames: string[]) =>
13
11
  label: `Set Scene ${valueTypeName}`,
14
12
  in: {
15
13
  jsonPath: (_, graphApi) => {
16
- const scene = graphApi.getDependency<IScene>('IScene');
14
+ const scene = graphApi.getDependency('IScene');
17
15
  return {
18
16
  valueType: 'string',
19
- choices: scene?.getProperties()
17
+ choices: scene?.getProperties(valueTypeName)
20
18
  };
21
19
  },
22
20
  value: valueTypeName,
@@ -27,7 +25,7 @@ export const SetSceneProperty = (valueTypeNames: string[]) =>
27
25
  },
28
26
  initialState: undefined,
29
27
  triggered: ({ commit, read, graph }) => {
30
- const scene = graph.getDependency<IScene>('IScene');
28
+ const scene = graph.getDependency('IScene');
31
29
  scene?.setProperty(read('jsonPath'), valueTypeName, read('value'));
32
30
  commit('flow');
33
31
  }
@@ -0,0 +1,48 @@
1
+ import {
2
+ makeEventNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ type State = {
7
+ handleMeshClicked?: ((meshName: string) => void) | undefined;
8
+ };
9
+
10
+ const initialState = (): State => ({});
11
+
12
+ // Fires whenever any mesh in the scene is clicked, outputting which mesh.
13
+ export const OnAnyMeshClicked = makeEventNodeDefinition({
14
+ typeName: 'scene/onAnyMeshClicked',
15
+ category: NodeCategory.Event,
16
+ label: 'On Any Mesh Clicked',
17
+ in: {},
18
+ out: {
19
+ flow: 'flow',
20
+ meshName: 'string'
21
+ },
22
+ initialState: initialState(),
23
+ init: ({ commit, write, graph }) => {
24
+ const handleMeshClicked = (meshName: string) => {
25
+ write('meshName', meshName);
26
+ commit('flow');
27
+ };
28
+
29
+ const scene = graph.getDependency('IScene');
30
+ console.log('[OnAnyMeshClicked] init , scene dependency:', !!scene);
31
+
32
+ scene?.addOnAnyMeshClickedListener(handleMeshClicked);
33
+
34
+ const state: State = {
35
+ handleMeshClicked
36
+ };
37
+
38
+ return state;
39
+ },
40
+ dispose: ({ state: { handleMeshClicked }, graph: { getDependency } }) => {
41
+ if (!handleMeshClicked) return {};
42
+
43
+ const scene = getDependency('IScene');
44
+ scene?.removeOnAnyMeshClickedListener(handleMeshClicked);
45
+
46
+ return {};
47
+ }
48
+ });
@@ -0,0 +1,43 @@
1
+ import {
2
+ makeEventNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ type State = {
7
+ handleSceneChanged?: (() => void) | undefined;
8
+ };
9
+
10
+ const initialState = (): State => ({});
11
+
12
+ export const OnSceneChanged = makeEventNodeDefinition({
13
+ typeName: 'scene/onSceneChanged',
14
+ category: NodeCategory.Event,
15
+ label: 'On Scene Changed',
16
+ in: {},
17
+ out: {
18
+ flow: 'flow'
19
+ },
20
+ initialState: initialState(),
21
+ init: ({ commit, graph }) => {
22
+ const handleSceneChanged = () => {
23
+ commit('flow');
24
+ };
25
+
26
+ const scene = graph.getDependency('IScene');
27
+ scene?.addOnSceneChangedListener(handleSceneChanged);
28
+
29
+ const state: State = {
30
+ handleSceneChanged
31
+ };
32
+
33
+ return state;
34
+ },
35
+ dispose: ({ state: { handleSceneChanged }, graph: { getDependency } }) => {
36
+ if (!handleSceneChanged) return {};
37
+
38
+ const scene = getDependency('IScene');
39
+ scene?.removeOnSceneChangedListener(handleSceneChanged);
40
+
41
+ return {};
42
+ }
43
+ });
@@ -20,7 +20,7 @@ export const OnSceneNodeClick = makeEventNodeDefinition({
20
20
  label: 'On Scene Node Click',
21
21
  in: {
22
22
  jsonPath: (_, graphApi) => {
23
- const scene = graphApi.getDependency<IScene>('IScene');
23
+ const scene = graphApi.getDependency('IScene');
24
24
 
25
25
  return {
26
26
  valueType: 'string',
@@ -39,7 +39,7 @@ export const OnSceneNodeClick = makeEventNodeDefinition({
39
39
 
40
40
  const jsonPath = read<string>('jsonPath');
41
41
 
42
- const scene = graph.getDependency<IScene>('IScene');
42
+ const scene = graph.getDependency('IScene');
43
43
  scene?.addOnClickedListener(jsonPath, handleNodeClick);
44
44
 
45
45
  const state: State = {
@@ -58,7 +58,7 @@ export const OnSceneNodeClick = makeEventNodeDefinition({
58
58
 
59
59
  if (!jsonPath || !handleNodeClick) return {};
60
60
 
61
- const scene = getDependency<IScene>('scene');
61
+ const scene = getDependency('IScene');
62
62
  scene?.removeOnClickedListener(jsonPath, handleNodeClick);
63
63
 
64
64
  return {};
@@ -55,16 +55,6 @@ export const SetRow = makeInNOutFunctionDesc({
55
55
  exec: mat3SetRow3
56
56
  });
57
57
 
58
- export const Elements = makeInNOutFunctionDesc({
59
- name: 'math/toVec3/mat3',
60
- label: 'Mat3 To Vec3',
61
- in: ['mat3'],
62
- out: [{ x: 'vec3' }, { y: 'vec3' }, { z: 'vec3' }],
63
- exec: (a: Mat3) => {
64
- throw new Error('not implemented');
65
- }
66
- });
67
-
68
58
  export const Add = makeInNOutFunctionDesc({
69
59
  name: 'math/add/mat3',
70
60
  label: '+',
@@ -20,17 +20,17 @@ import {
20
20
  vec4ToArray
21
21
  } from '../../Values/Internal/Vec4.js';
22
22
 
23
- /*
24
- - from Angle Axis
25
- - from Euler
26
- - to Angle Axis
27
- - to Euler
28
- - Conjugate
29
- - Multiply
30
- - Slerp
31
- - Squad
32
- - Scale
33
- -
23
+ /*
24
+ - from Angle Axis
25
+ - from Euler
26
+ - to Angle Axis
27
+ - to Euler
28
+ - Conjugate
29
+ - Multiply
30
+ - Slerp
31
+ - Squad
32
+ - Scale
33
+ -
34
34
  */
35
35
 
36
36
  export const Constant = makeInNOutFunctionDesc({
@@ -0,0 +1,37 @@
1
+ import {
2
+ makeFunctionNodeDefinition,
3
+ NodeCategory
4
+ } from '@kiberon-labs/behave-graph';
5
+
6
+ // Compute the distance between two meshes.
7
+ export const GetDistanceBetween = makeFunctionNodeDefinition({
8
+ typeName: 'scene/getDistanceBetween',
9
+ category: NodeCategory.Query,
10
+ label: 'Get Distance Between',
11
+ in: {
12
+ meshA: (_, graphApi) => {
13
+ const scene = graphApi.getDependency('IScene');
14
+ return {
15
+ valueType: 'string',
16
+ choices: scene?.getMeshNames()
17
+ };
18
+ },
19
+ meshB: (_, graphApi) => {
20
+ const scene = graphApi.getDependency('IScene');
21
+ return {
22
+ valueType: 'string',
23
+ choices: scene?.getMeshNames()
24
+ };
25
+ }
26
+ },
27
+ out: {
28
+ distance: 'float'
29
+ },
30
+ exec: ({ graph, read, write }) => {
31
+ const scene = graph.getDependency('IScene');
32
+ const distance =
33
+ scene?.getDistanceBetween(read<string>('meshA'), read<string>('meshB')) ??
34
+ 0;
35
+ write('distance', distance);
36
+ }
37
+ });