@keystrokehq/epic_games 0.1.3 → 0.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/action.cjs.map +1 -1
- package/dist/action.mjs.map +1 -1
- package/dist/actions/delete-preset-metadata-key.cjs +1 -0
- package/dist/actions/delete-preset-metadata-key.cjs.map +1 -1
- package/dist/actions/delete-preset-metadata-key.d.cts +3 -6
- package/dist/actions/delete-preset-metadata-key.d.cts.map +1 -1
- package/dist/actions/delete-preset-metadata-key.d.mts +3 -6
- package/dist/actions/delete-preset-metadata-key.d.mts.map +1 -1
- package/dist/actions/delete-preset-metadata-key.mjs +1 -0
- package/dist/actions/delete-preset-metadata-key.mjs.map +1 -1
- package/dist/actions/get-island-avg-minutes-per-player.cjs +1 -0
- package/dist/actions/get-island-avg-minutes-per-player.cjs.map +1 -1
- package/dist/actions/get-island-avg-minutes-per-player.d.cts +5 -6
- package/dist/actions/get-island-avg-minutes-per-player.d.cts.map +1 -1
- package/dist/actions/get-island-avg-minutes-per-player.d.mts +5 -6
- package/dist/actions/get-island-avg-minutes-per-player.d.mts.map +1 -1
- package/dist/actions/get-island-avg-minutes-per-player.mjs +1 -0
- package/dist/actions/get-island-avg-minutes-per-player.mjs.map +1 -1
- package/dist/actions/get-island-favorites.cjs +1 -0
- package/dist/actions/get-island-favorites.cjs.map +1 -1
- package/dist/actions/get-island-favorites.d.cts +5 -6
- package/dist/actions/get-island-favorites.d.cts.map +1 -1
- package/dist/actions/get-island-favorites.d.mts +5 -6
- package/dist/actions/get-island-favorites.d.mts.map +1 -1
- package/dist/actions/get-island-favorites.mjs +1 -0
- package/dist/actions/get-island-favorites.mjs.map +1 -1
- package/dist/actions/get-island-metrics-by-interval.cjs +1 -0
- package/dist/actions/get-island-metrics-by-interval.cjs.map +1 -1
- package/dist/actions/get-island-metrics-by-interval.d.cts +7 -10
- package/dist/actions/get-island-metrics-by-interval.d.cts.map +1 -1
- package/dist/actions/get-island-metrics-by-interval.d.mts +7 -10
- package/dist/actions/get-island-metrics-by-interval.d.mts.map +1 -1
- package/dist/actions/get-island-metrics-by-interval.mjs +1 -0
- package/dist/actions/get-island-metrics-by-interval.mjs.map +1 -1
- package/dist/actions/get-island-minutes-played.cjs +1 -0
- package/dist/actions/get-island-minutes-played.cjs.map +1 -1
- package/dist/actions/get-island-minutes-played.d.cts +3 -4
- package/dist/actions/get-island-minutes-played.d.cts.map +1 -1
- package/dist/actions/get-island-minutes-played.d.mts +3 -4
- package/dist/actions/get-island-minutes-played.d.mts.map +1 -1
- package/dist/actions/get-island-minutes-played.mjs +1 -0
- package/dist/actions/get-island-minutes-played.mjs.map +1 -1
- package/dist/actions/get-island-peak-ccu.cjs +1 -0
- package/dist/actions/get-island-peak-ccu.cjs.map +1 -1
- package/dist/actions/get-island-peak-ccu.d.cts +7 -8
- package/dist/actions/get-island-peak-ccu.d.cts.map +1 -1
- package/dist/actions/get-island-peak-ccu.d.mts +7 -8
- package/dist/actions/get-island-peak-ccu.d.mts.map +1 -1
- package/dist/actions/get-island-peak-ccu.mjs +1 -0
- package/dist/actions/get-island-peak-ccu.mjs.map +1 -1
- package/dist/actions/get-island-plays.cjs +1 -0
- package/dist/actions/get-island-plays.cjs.map +1 -1
- package/dist/actions/get-island-plays.d.cts +3 -4
- package/dist/actions/get-island-plays.d.cts.map +1 -1
- package/dist/actions/get-island-plays.d.mts +3 -4
- package/dist/actions/get-island-plays.d.mts.map +1 -1
- package/dist/actions/get-island-plays.mjs +1 -0
- package/dist/actions/get-island-plays.mjs.map +1 -1
- package/dist/actions/get-island-recommendations.cjs +1 -0
- package/dist/actions/get-island-recommendations.cjs.map +1 -1
- package/dist/actions/get-island-recommendations.d.cts +5 -6
- package/dist/actions/get-island-recommendations.d.cts.map +1 -1
- package/dist/actions/get-island-recommendations.d.mts +5 -6
- package/dist/actions/get-island-recommendations.d.mts.map +1 -1
- package/dist/actions/get-island-recommendations.mjs +1 -0
- package/dist/actions/get-island-recommendations.mjs.map +1 -1
- package/dist/actions/get-island-retention.cjs +1 -0
- package/dist/actions/get-island-retention.cjs.map +1 -1
- package/dist/actions/get-island-retention.d.cts +3 -4
- package/dist/actions/get-island-retention.d.cts.map +1 -1
- package/dist/actions/get-island-retention.d.mts +3 -4
- package/dist/actions/get-island-retention.d.mts.map +1 -1
- package/dist/actions/get-island-retention.mjs +1 -0
- package/dist/actions/get-island-retention.mjs.map +1 -1
- package/dist/actions/get-island-unique-players.cjs +1 -0
- package/dist/actions/get-island-unique-players.cjs.map +1 -1
- package/dist/actions/get-island-unique-players.d.cts +3 -4
- package/dist/actions/get-island-unique-players.d.cts.map +1 -1
- package/dist/actions/get-island-unique-players.d.mts +3 -4
- package/dist/actions/get-island-unique-players.d.mts.map +1 -1
- package/dist/actions/get-island-unique-players.mjs +1 -0
- package/dist/actions/get-island-unique-players.mjs.map +1 -1
- package/dist/actions/get-island.cjs +1 -0
- package/dist/actions/get-island.cjs.map +1 -1
- package/dist/actions/get-island.d.cts +3 -3
- package/dist/actions/get-island.d.cts.map +1 -1
- package/dist/actions/get-island.d.mts +3 -3
- package/dist/actions/get-island.d.mts.map +1 -1
- package/dist/actions/get-island.mjs +1 -0
- package/dist/actions/get-island.mjs.map +1 -1
- package/dist/actions/get-preset-metadata-key.cjs +1 -0
- package/dist/actions/get-preset-metadata-key.cjs.map +1 -1
- package/dist/actions/get-preset-metadata-key.d.cts +3 -6
- package/dist/actions/get-preset-metadata-key.d.cts.map +1 -1
- package/dist/actions/get-preset-metadata-key.d.mts +3 -6
- package/dist/actions/get-preset-metadata-key.d.mts.map +1 -1
- package/dist/actions/get-preset-metadata-key.mjs +1 -0
- package/dist/actions/get-preset-metadata-key.mjs.map +1 -1
- package/dist/actions/get-preset-metadata.cjs +1 -0
- package/dist/actions/get-preset-metadata.cjs.map +1 -1
- package/dist/actions/get-preset-metadata.d.cts +3 -5
- package/dist/actions/get-preset-metadata.d.cts.map +1 -1
- package/dist/actions/get-preset-metadata.d.mts +3 -5
- package/dist/actions/get-preset-metadata.d.mts.map +1 -1
- package/dist/actions/get-preset-metadata.mjs +1 -0
- package/dist/actions/get-preset-metadata.mjs.map +1 -1
- package/dist/actions/get-preset-property.cjs +1 -0
- package/dist/actions/get-preset-property.cjs.map +1 -1
- package/dist/actions/get-preset-property.d.cts +3 -6
- package/dist/actions/get-preset-property.d.cts.map +1 -1
- package/dist/actions/get-preset-property.d.mts +3 -6
- package/dist/actions/get-preset-property.d.mts.map +1 -1
- package/dist/actions/get-preset-property.mjs +1 -0
- package/dist/actions/get-preset-property.mjs.map +1 -1
- package/dist/actions/get-preset.cjs +1 -0
- package/dist/actions/get-preset.cjs.map +1 -1
- package/dist/actions/get-preset.d.cts +3 -5
- package/dist/actions/get-preset.d.cts.map +1 -1
- package/dist/actions/get-preset.d.mts +3 -5
- package/dist/actions/get-preset.d.mts.map +1 -1
- package/dist/actions/get-preset.mjs +1 -0
- package/dist/actions/get-preset.mjs.map +1 -1
- package/dist/actions/list-blueprint-callable-functions.cjs +1 -0
- package/dist/actions/list-blueprint-callable-functions.cjs.map +1 -1
- package/dist/actions/list-blueprint-callable-functions.d.cts +3 -7
- package/dist/actions/list-blueprint-callable-functions.d.cts.map +1 -1
- package/dist/actions/list-blueprint-callable-functions.d.mts +3 -7
- package/dist/actions/list-blueprint-callable-functions.d.mts.map +1 -1
- package/dist/actions/list-blueprint-callable-functions.mjs +1 -0
- package/dist/actions/list-blueprint-callable-functions.mjs.map +1 -1
- package/dist/actions/list-islands.cjs +1 -0
- package/dist/actions/list-islands.cjs.map +1 -1
- package/dist/actions/list-islands.d.cts +3 -4
- package/dist/actions/list-islands.d.cts.map +1 -1
- package/dist/actions/list-islands.d.mts +3 -4
- package/dist/actions/list-islands.d.mts.map +1 -1
- package/dist/actions/list-islands.mjs +1 -0
- package/dist/actions/list-islands.mjs.map +1 -1
- package/dist/actions/options-remote.cjs +1 -0
- package/dist/actions/options-remote.cjs.map +1 -1
- package/dist/actions/options-remote.d.cts +3 -5
- package/dist/actions/options-remote.d.cts.map +1 -1
- package/dist/actions/options-remote.d.mts +3 -5
- package/dist/actions/options-remote.d.mts.map +1 -1
- package/dist/actions/options-remote.mjs +1 -0
- package/dist/actions/options-remote.mjs.map +1 -1
- package/dist/actions/put-object-call.cjs +1 -0
- package/dist/actions/put-object-call.cjs.map +1 -1
- package/dist/actions/put-object-call.d.cts +3 -9
- package/dist/actions/put-object-call.d.cts.map +1 -1
- package/dist/actions/put-object-call.d.mts +3 -9
- package/dist/actions/put-object-call.d.mts.map +1 -1
- package/dist/actions/put-object-call.mjs +1 -0
- package/dist/actions/put-object-call.mjs.map +1 -1
- package/dist/actions/put-object-describe.cjs +1 -0
- package/dist/actions/put-object-describe.cjs.map +1 -1
- package/dist/actions/put-object-describe.d.cts +3 -6
- package/dist/actions/put-object-describe.d.cts.map +1 -1
- package/dist/actions/put-object-describe.d.mts +3 -6
- package/dist/actions/put-object-describe.d.mts.map +1 -1
- package/dist/actions/put-object-describe.mjs +1 -0
- package/dist/actions/put-object-describe.mjs.map +1 -1
- package/dist/actions/put-object-event-experimental.cjs +1 -0
- package/dist/actions/put-object-event-experimental.cjs.map +1 -1
- package/dist/actions/put-object-event-experimental.d.cts +3 -8
- package/dist/actions/put-object-event-experimental.d.cts.map +1 -1
- package/dist/actions/put-object-event-experimental.d.mts +3 -8
- package/dist/actions/put-object-event-experimental.d.mts.map +1 -1
- package/dist/actions/put-object-event-experimental.mjs +1 -0
- package/dist/actions/put-object-event-experimental.mjs.map +1 -1
- package/dist/actions/put-object-property.cjs +1 -0
- package/dist/actions/put-object-property.cjs.map +1 -1
- package/dist/actions/put-object-property.d.cts +3 -9
- package/dist/actions/put-object-property.d.cts.map +1 -1
- package/dist/actions/put-object-property.d.mts +3 -9
- package/dist/actions/put-object-property.d.mts.map +1 -1
- package/dist/actions/put-object-property.mjs +1 -0
- package/dist/actions/put-object-property.mjs.map +1 -1
- package/dist/actions/put-object-thumbnail.cjs +1 -0
- package/dist/actions/put-object-thumbnail.cjs.map +1 -1
- package/dist/actions/put-object-thumbnail.d.cts +3 -6
- package/dist/actions/put-object-thumbnail.d.cts.map +1 -1
- package/dist/actions/put-object-thumbnail.d.mts +3 -6
- package/dist/actions/put-object-thumbnail.d.mts.map +1 -1
- package/dist/actions/put-object-thumbnail.mjs +1 -0
- package/dist/actions/put-object-thumbnail.mjs.map +1 -1
- package/dist/actions/put-preset-function.cjs +1 -0
- package/dist/actions/put-preset-function.cjs.map +1 -1
- package/dist/actions/put-preset-function.d.cts +3 -9
- package/dist/actions/put-preset-function.d.cts.map +1 -1
- package/dist/actions/put-preset-function.d.mts +3 -9
- package/dist/actions/put-preset-function.d.mts.map +1 -1
- package/dist/actions/put-preset-function.mjs +1 -0
- package/dist/actions/put-preset-function.mjs.map +1 -1
- package/dist/actions/put-preset-metadata-key.cjs +1 -0
- package/dist/actions/put-preset-metadata-key.cjs.map +1 -1
- package/dist/actions/put-preset-metadata-key.d.cts +3 -7
- package/dist/actions/put-preset-metadata-key.d.cts.map +1 -1
- package/dist/actions/put-preset-metadata-key.d.mts +3 -7
- package/dist/actions/put-preset-metadata-key.d.mts.map +1 -1
- package/dist/actions/put-preset-metadata-key.mjs +1 -0
- package/dist/actions/put-preset-metadata-key.mjs.map +1 -1
- package/dist/actions/put-preset-property.cjs +1 -0
- package/dist/actions/put-preset-property.cjs.map +1 -1
- package/dist/actions/put-preset-property.d.cts +3 -8
- package/dist/actions/put-preset-property.d.cts.map +1 -1
- package/dist/actions/put-preset-property.d.mts +3 -8
- package/dist/actions/put-preset-property.d.mts.map +1 -1
- package/dist/actions/put-preset-property.mjs +1 -0
- package/dist/actions/put-preset-property.mjs.map +1 -1
- package/dist/actions/put-remote-batch.cjs +1 -0
- package/dist/actions/put-remote-batch.cjs.map +1 -1
- package/dist/actions/put-remote-batch.d.cts +3 -12
- package/dist/actions/put-remote-batch.d.cts.map +1 -1
- package/dist/actions/put-remote-batch.d.mts +3 -12
- package/dist/actions/put-remote-batch.d.mts.map +1 -1
- package/dist/actions/put-remote-batch.mjs +1 -0
- package/dist/actions/put-remote-batch.mjs.map +1 -1
- package/dist/actions/put-remote-control-session.cjs +1 -0
- package/dist/actions/put-remote-control-session.cjs.map +1 -1
- package/dist/actions/put-remote-control-session.d.cts +3 -6
- package/dist/actions/put-remote-control-session.d.cts.map +1 -1
- package/dist/actions/put-remote-control-session.d.mts +3 -6
- package/dist/actions/put-remote-control-session.d.mts.map +1 -1
- package/dist/actions/put-remote-control-session.mjs +1 -0
- package/dist/actions/put-remote-control-session.mjs.map +1 -1
- package/dist/app.cjs +5 -2
- package/dist/app.cjs.map +1 -1
- package/dist/app.d.cts +7 -1
- package/dist/app.d.cts.map +1 -1
- package/dist/app.d.mts +7 -1
- package/dist/app.d.mts.map +1 -1
- package/dist/app.mjs +3 -2
- package/dist/app.mjs.map +1 -1
- package/dist/index.d.cts +1 -1
- package/dist/index.d.mts +1 -1
- package/package.json +2 -2
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{"version":3,"file":"list-islands.mjs","names":[],"sources":["../../src/actions/list-islands.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListIslandsInput = z.object({\n limit: z.number().int().default(10).describe(\"Maximum number of items to return\").optional(),\n offset: z.number().int().default(0).describe(\"Number of items to skip for pagination\").optional(),\n}).describe(\"Request model for listing public Fortnite islands.\");\nconst EpicGamesListIslands_IslandSchema = z.object({\n Name: z.string().describe(\"Island name\").nullable(),\n Size: z.string().describe(\"Size of the island\").nullable().optional(),\n PlayUrl: z.string().describe(\"URL to play the island\").nullable().optional(),\n Sponsor: z.string().describe(\"Sponsor of the island if any\").nullable().optional(),\n Version: z.string().describe(\"Island version\").nullable().optional(),\n GameMode: z.string().describe(\"Game mode of the island\").nullable().optional(),\n IslandId: z.string().describe(\"Unique Island ID\").nullable(),\n MapImage: z.string().describe(\"URL of island's map image\").nullable().optional(),\n PlayCount: z.number().int().describe(\"Number of plays\").nullable().optional(),\n AuthorName: z.string().describe(\"Internal name of the author\").nullable().optional(),\n DeviceType: z.string().describe(\"Supported platform/device types\").nullable().optional(),\n Description: z.string().describe(\"Island description\").nullable().optional(),\n AuthorEpicId: z.string().describe(\"Epic user ID of the author\").nullable().optional(),\n FavoriteCount: z.number().int().describe(\"Number of favorites\").nullable().optional(),\n PrivateIsland: z.boolean().describe(\"Whether the island is private\").nullable().optional(),\n PublishedDate: z.string().describe(\"Date when island was first published\").nullable().optional(),\n LastEditedDate: z.string().describe(\"Date when island was last edited\").nullable().optional(),\n AuthorPublicName: z.string().describe(\"Public name of the author\").nullable().optional(),\n}).passthrough().describe(\"Representation of a public Fortnite island.\");\nexport const EpicGamesListIslandsOutput = z.object({\n Count: z.number().int().describe(\"Number of islands returned in this response\").nullable(),\n Items: z.array(EpicGamesListIslands_IslandSchema).describe(\"List of islands\"),\n Limit: z.number().int().describe(\"Limit used for pagination\").nullable(),\n Total: z.number().int().describe(\"Total number of islands available\").nullable(),\n Offset: z.number().int().describe(\"Offset used for pagination\").nullable(),\n}).passthrough().describe(\"Response model containing a list of public Fortnite islands.\");\n\nexport const epicGamesListIslands = action(\"EPIC_GAMES_LIST_ISLANDS\", {\n slug: \"epic_games-list-islands\",\n name: \"List Fortnite Islands\",\n description: \"Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.\",\n input: EpicGamesListIslandsInput,\n output: EpicGamesListIslandsOutput,\n});\n"],"mappings":"
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{"version":3,"file":"list-islands.mjs","names":[],"sources":["../../src/actions/list-islands.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesListIslandsInput = z.object({\n limit: z.number().int().default(10).describe(\"Maximum number of items to return\").optional(),\n offset: z.number().int().default(0).describe(\"Number of items to skip for pagination\").optional(),\n}).describe(\"Request model for listing public Fortnite islands.\");\nconst EpicGamesListIslands_IslandSchema = z.object({\n Name: z.string().describe(\"Island name\").nullable(),\n Size: z.string().describe(\"Size of the island\").nullable().optional(),\n PlayUrl: z.string().describe(\"URL to play the island\").nullable().optional(),\n Sponsor: z.string().describe(\"Sponsor of the island if any\").nullable().optional(),\n Version: z.string().describe(\"Island version\").nullable().optional(),\n GameMode: z.string().describe(\"Game mode of the island\").nullable().optional(),\n IslandId: z.string().describe(\"Unique Island ID\").nullable(),\n MapImage: z.string().describe(\"URL of island's map image\").nullable().optional(),\n PlayCount: z.number().int().describe(\"Number of plays\").nullable().optional(),\n AuthorName: z.string().describe(\"Internal name of the author\").nullable().optional(),\n DeviceType: z.string().describe(\"Supported platform/device types\").nullable().optional(),\n Description: z.string().describe(\"Island description\").nullable().optional(),\n AuthorEpicId: z.string().describe(\"Epic user ID of the author\").nullable().optional(),\n FavoriteCount: z.number().int().describe(\"Number of favorites\").nullable().optional(),\n PrivateIsland: z.boolean().describe(\"Whether the island is private\").nullable().optional(),\n PublishedDate: z.string().describe(\"Date when island was first published\").nullable().optional(),\n LastEditedDate: z.string().describe(\"Date when island was last edited\").nullable().optional(),\n AuthorPublicName: z.string().describe(\"Public name of the author\").nullable().optional(),\n}).passthrough().describe(\"Representation of a public Fortnite island.\");\nexport const EpicGamesListIslandsOutput = z.object({\n Count: z.number().int().describe(\"Number of islands returned in this response\").nullable(),\n Items: z.array(EpicGamesListIslands_IslandSchema).describe(\"List of islands\"),\n Limit: z.number().int().describe(\"Limit used for pagination\").nullable(),\n Total: z.number().int().describe(\"Total number of islands available\").nullable(),\n Offset: z.number().int().describe(\"Offset used for pagination\").nullable(),\n}).passthrough().describe(\"Response model containing a list of public Fortnite islands.\");\n\nexport const epicGamesListIslands: AppAction<\n typeof EpicGamesListIslandsInput,\n typeof EpicGamesListIslandsOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_LIST_ISLANDS\", {\n slug: \"epic_games-list-islands\",\n name: \"List Fortnite Islands\",\n description: \"Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.\",\n input: EpicGamesListIslandsInput,\n output: EpicGamesListIslandsOutput,\n});\n"],"mappings":";;;;AAMA,MAAa,4BAA4B,EAAE,OAAO;CAChD,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS;CAC3F,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,wCAAwC,CAAC,CAAC,SAAS;AAClG,CAAC,CAAC,CAAC,SAAS,oDAAoD;AAChE,MAAM,oCAAoC,EAAE,OAAO;CACjD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa,CAAC,CAAC,SAAS;CAClD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpE,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjF,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,gBAAgB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnE,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,yBAAyB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7E,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,kBAAkB,CAAC,CAAC,SAAS;CAC3D,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/E,WAAW,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,iBAAiB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5E,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnF,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACvF,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,qBAAqB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,QAAQ,CAAC,CAAC,SAAS,+BAA+B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/F,gBAAgB,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5F,kBAAkB,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,6CAA6C;AASvE,MAAa,uBAIT,OAAO,2BAA2B;CACpC,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAjBwC,EAAE,OAAO;EACjD,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,6CAA6C,CAAC,CAAC,SAAS;EACzF,OAAO,EAAE,MAAM,iCAAiC,CAAC,CAAC,SAAS,iBAAiB;EAC5E,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS;EACvE,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS;EAC/E,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS;CAC3E,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,8DAWhB;AACV,CAAC"}
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{"version":3,"file":"options-remote.cjs","names":["z","action"],"sources":["../../src/actions/options-remote.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesOptionsRemoteInput = z.object({\n path: z.string().default(\"/remote\").describe(\"Endpoint path to preflight (defaults to '/remote'). May be overridden for testing (e.g., '/anything').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional headers for the preflight request (e.g., {'Origin': 'https://example.com', 'Access-Control-Request-Method': 'GET'}). If not provided, will use metadata headers or reasonable defaults.\").optional(),\n base_url: z.string().describe(\"Base URL for the Epic Games Remote Control API (e.g., 'http://127.0.0.1:30010' or any reachable host for testing). If not provided, will use metadata base_url.\").optional(),\n}).describe(\"Request model for OPTIONS preflight to Remote Control API.\\nAllows overriding base_url, path, and headers when metadata is not configured.\");\nexport const EpicGamesOptionsRemoteOutput = z.object({\n headers: z.record(z.string(), z.unknown()).describe(\"Response headers returned by the CORS preflight request.\"),\n status_code: z.number().int().describe(\"HTTP status code returned by the server.\").nullable(),\n}).passthrough().describe(\"Response model for OPTIONS /remote. Returns the CORS preflight response details.\");\n\nexport const epicGamesOptionsRemote = action(\"EPIC_GAMES_OPTIONS_REMOTE\", {\n slug: \"epic_games-options-remote\",\n name: \"Remote API CORS Preflight\",\n description: \"Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.\",\n input: EpicGamesOptionsRemoteInput,\n output: EpicGamesOptionsRemoteOutput,\n});\n"],"mappings":"
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{"version":3,"file":"options-remote.cjs","names":["z","action"],"sources":["../../src/actions/options-remote.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesOptionsRemoteInput = z.object({\n path: z.string().default(\"/remote\").describe(\"Endpoint path to preflight (defaults to '/remote'). May be overridden for testing (e.g., '/anything').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional headers for the preflight request (e.g., {'Origin': 'https://example.com', 'Access-Control-Request-Method': 'GET'}). If not provided, will use metadata headers or reasonable defaults.\").optional(),\n base_url: z.string().describe(\"Base URL for the Epic Games Remote Control API (e.g., 'http://127.0.0.1:30010' or any reachable host for testing). If not provided, will use metadata base_url.\").optional(),\n}).describe(\"Request model for OPTIONS preflight to Remote Control API.\\nAllows overriding base_url, path, and headers when metadata is not configured.\");\nexport const EpicGamesOptionsRemoteOutput = z.object({\n headers: z.record(z.string(), z.unknown()).describe(\"Response headers returned by the CORS preflight request.\"),\n status_code: z.number().int().describe(\"HTTP status code returned by the server.\").nullable(),\n}).passthrough().describe(\"Response model for OPTIONS /remote. Returns the CORS preflight response details.\");\n\nexport const epicGamesOptionsRemote: AppAction<\n typeof EpicGamesOptionsRemoteInput,\n typeof EpicGamesOptionsRemoteOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_OPTIONS_REMOTE\", {\n slug: \"epic_games-options-remote\",\n name: \"Remote API CORS Preflight\",\n description: \"Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.\",\n input: EpicGamesOptionsRemoteInput,\n output: EpicGamesOptionsRemoteOutput,\n});\n"],"mappings":";;;;AAMA,MAAa,8BAA8BA,IAAAA,EAAE,OAAO;CAClD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,SAAS,CAAC,CAAC,SAAS,wGAAwG,CAAC,CAAC,SAAS;CAChK,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,kMAAkM,CAAC,CAAC,SAAS;CACjQ,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iKAAiK,CAAC,CAAC,SAAS;AAC5M,CAAC,CAAC,CAAC,SAAS,4IAA4I;AACxJ,MAAa,+BAA+BA,IAAAA,EAAE,OAAO;CACnD,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,0DAA0D;CAC9G,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,0CAA0C,CAAC,CAAC,SAAS;AAC9F,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,kFAAkF;AAE5G,MAAa,yBAITC,eAAAA,OAAO,6BAA6B;CACtC,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
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import { epicGames } from "../app.cjs";
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//#region src/actions/options-remote.d.ts
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declare const epicGamesOptionsRemote: AppAction<typeof EpicGamesOptionsRemoteInput, typeof EpicGamesOptionsRemoteOutput, typeof epicGames.credential>;
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{"version":3,"file":"options-remote.d.cts","names":[],"sources":["../../src/actions/options-remote.ts"],"mappings":";;;;;cAMa,2BAAA,EAA2B,CAAA,CAAA,SAAA;;;;;cAK3B,4BAAA,EAA4B,CAAA,CAAA,SAAA;;;;cAK5B,sBAAA,EAAwB,SAAA,QAC5B,2BAAA,SACA,4BAAA,SACA,SAAA,CAAU,UAAA"}
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declare const epicGamesOptionsRemote: AppAction<typeof EpicGamesOptionsRemoteInput, typeof EpicGamesOptionsRemoteOutput, typeof epicGames.credential>;
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{"version":3,"file":"options-remote.d.mts","names":[],"sources":["../../src/actions/options-remote.ts"],"mappings":";;;;;cAMa,2BAAA,EAA2B,CAAA,CAAA,SAAA;;;;;cAK3B,4BAAA,EAA4B,CAAA,CAAA,SAAA;;;;cAK5B,sBAAA,EAAwB,SAAA,QAC5B,2BAAA,SACA,4BAAA,SACA,SAAA,CAAU,UAAA"}
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{"version":3,"file":"options-remote.mjs","names":[],"sources":["../../src/actions/options-remote.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesOptionsRemoteInput = z.object({\n path: z.string().default(\"/remote\").describe(\"Endpoint path to preflight (defaults to '/remote'). May be overridden for testing (e.g., '/anything').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional headers for the preflight request (e.g., {'Origin': 'https://example.com', 'Access-Control-Request-Method': 'GET'}). If not provided, will use metadata headers or reasonable defaults.\").optional(),\n base_url: z.string().describe(\"Base URL for the Epic Games Remote Control API (e.g., 'http://127.0.0.1:30010' or any reachable host for testing). If not provided, will use metadata base_url.\").optional(),\n}).describe(\"Request model for OPTIONS preflight to Remote Control API.\\nAllows overriding base_url, path, and headers when metadata is not configured.\");\nexport const EpicGamesOptionsRemoteOutput = z.object({\n headers: z.record(z.string(), z.unknown()).describe(\"Response headers returned by the CORS preflight request.\"),\n status_code: z.number().int().describe(\"HTTP status code returned by the server.\").nullable(),\n}).passthrough().describe(\"Response model for OPTIONS /remote. Returns the CORS preflight response details.\");\n\nexport const epicGamesOptionsRemote = action(\"EPIC_GAMES_OPTIONS_REMOTE\", {\n slug: \"epic_games-options-remote\",\n name: \"Remote API CORS Preflight\",\n description: \"Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.\",\n input: EpicGamesOptionsRemoteInput,\n output: EpicGamesOptionsRemoteOutput,\n});\n"],"mappings":"
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{"version":3,"file":"options-remote.mjs","names":[],"sources":["../../src/actions/options-remote.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesOptionsRemoteInput = z.object({\n path: z.string().default(\"/remote\").describe(\"Endpoint path to preflight (defaults to '/remote'). May be overridden for testing (e.g., '/anything').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional headers for the preflight request (e.g., {'Origin': 'https://example.com', 'Access-Control-Request-Method': 'GET'}). If not provided, will use metadata headers or reasonable defaults.\").optional(),\n base_url: z.string().describe(\"Base URL for the Epic Games Remote Control API (e.g., 'http://127.0.0.1:30010' or any reachable host for testing). If not provided, will use metadata base_url.\").optional(),\n}).describe(\"Request model for OPTIONS preflight to Remote Control API.\\nAllows overriding base_url, path, and headers when metadata is not configured.\");\nexport const EpicGamesOptionsRemoteOutput = z.object({\n headers: z.record(z.string(), z.unknown()).describe(\"Response headers returned by the CORS preflight request.\"),\n status_code: z.number().int().describe(\"HTTP status code returned by the server.\").nullable(),\n}).passthrough().describe(\"Response model for OPTIONS /remote. Returns the CORS preflight response details.\");\n\nexport const epicGamesOptionsRemote: AppAction<\n typeof EpicGamesOptionsRemoteInput,\n typeof EpicGamesOptionsRemoteOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_OPTIONS_REMOTE\", {\n slug: \"epic_games-options-remote\",\n name: \"Remote API CORS Preflight\",\n description: \"Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.\",\n input: EpicGamesOptionsRemoteInput,\n output: EpicGamesOptionsRemoteOutput,\n});\n"],"mappings":";;;AAgBA,MAAa,yBAIT,OAAO,6BAA6B;CACtC,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAlByC,EAAE,OAAO;EAClD,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,SAAS,CAAC,CAAC,SAAS,wGAAwG,CAAC,CAAC,SAAS;EAChK,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,kMAAkM,CAAC,CAAC,SAAS;EACjQ,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,iKAAiK,CAAC,CAAC,SAAS;CAC5M,CAAC,CAAC,CAAC,SAAS,4IAcH;CACP,QAd0C,EAAE,OAAO;EACnD,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,0DAA0D;EAC9G,aAAa,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,0CAA0C,CAAC,CAAC,SAAS;CAC9F,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,kFAWhB;AACV,CAAC"}
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{"version":3,"file":"put-object-call.cjs","names":["z","action"],"sources":["../../src/actions/put-object-call.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectCallInput = z.object({\n path: z.string().default(\"/remote/object/call\").describe(\"Optional endpoint path override (defaults to '/remote/object/call'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Full path that uniquely identifies the target UObject in memory\"),\n parameters: z.record(z.string(), z.unknown()).describe(\"Key/value map of function parameters; keys match parameter names. Missing keys use default values.\").optional(),\n functionName: z.string().describe(\"Exact name of the Blueprint-callable function to invoke on the UObject\"),\n generateTransaction: z.boolean().default(false).describe(\"If true, records the call in the Editor’s transaction (undo) history and replicates it in Multi-User sessions\").optional(),\n});\nexport const EpicGamesPutObjectCallOutput = z.object({\n results: z.record(z.string(), z.unknown()).describe(\"All output values returned by the call, including 'ReturnValue' and any additional out-parameter fields\"),\n}).passthrough();\n\nexport const epicGamesPutObjectCall = action(\"EPIC_GAMES_PUT_OBJECT_CALL\", {\n slug: \"epic_games-put-object-call\",\n name: \"Call UObject Blueprint Function\",\n description: \"Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).\",\n input: EpicGamesPutObjectCallInput,\n output: EpicGamesPutObjectCallOutput,\n});\n"],"mappings":"
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{"version":3,"file":"put-object-call.cjs","names":["z","action"],"sources":["../../src/actions/put-object-call.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesPutObjectCallInput = z.object({\n path: z.string().default(\"/remote/object/call\").describe(\"Optional endpoint path override (defaults to '/remote/object/call'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Full path that uniquely identifies the target UObject in memory\"),\n parameters: z.record(z.string(), z.unknown()).describe(\"Key/value map of function parameters; keys match parameter names. Missing keys use default values.\").optional(),\n functionName: z.string().describe(\"Exact name of the Blueprint-callable function to invoke on the UObject\"),\n generateTransaction: z.boolean().default(false).describe(\"If true, records the call in the Editor’s transaction (undo) history and replicates it in Multi-User sessions\").optional(),\n});\nexport const EpicGamesPutObjectCallOutput = z.object({\n results: z.record(z.string(), z.unknown()).describe(\"All output values returned by the call, including 'ReturnValue' and any additional out-parameter fields\"),\n}).passthrough();\n\nexport const epicGamesPutObjectCall: AppAction<\n typeof EpicGamesPutObjectCallInput,\n typeof EpicGamesPutObjectCallOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_PUT_OBJECT_CALL\", {\n slug: \"epic_games-put-object-call\",\n name: \"Call UObject Blueprint Function\",\n description: \"Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).\",\n input: EpicGamesPutObjectCallInput,\n output: EpicGamesPutObjectCallOutput,\n});\n"],"mappings":";;;;AAMA,MAAa,8BAA8BA,IAAAA,EAAE,OAAO;CAClD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,qBAAqB,CAAC,CAAC,SAAS,qIAAqI,CAAC,CAAC,SAAS;CACzM,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CACpK,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iEAAiE;CACjG,YAAYA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,oGAAoG,CAAC,CAAC,SAAS;CACtK,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wEAAwE;CAC1G,qBAAqBA,IAAAA,EAAE,QAAQ,CAAC,CAAC,QAAQ,KAAK,CAAC,CAAC,SAAS,+GAA+G,CAAC,CAAC,SAAS;AACrL,CAAC;AACD,MAAa,+BAA+BA,IAAAA,EAAE,OAAO,EACnD,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,yGAAyG,EAC/J,CAAC,CAAC,CAAC,YAAY;AAEf,MAAa,yBAITC,eAAAA,OAAO,8BAA8B;CACvC,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
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import { epicGames } from "../app.cjs";
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//#region src/actions/put-object-call.d.ts
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declare const epicGamesPutObjectCall: AppAction<typeof EpicGamesPutObjectCallInput, typeof EpicGamesPutObjectCallOutput, typeof epicGames.credential>;
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{"version":3,"file":"put-object-call.d.cts","names":[],"sources":["../../src/actions/put-object-call.ts"],"mappings":"
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{"version":3,"file":"put-object-call.d.cts","names":[],"sources":["../../src/actions/put-object-call.ts"],"mappings":";;;;;cAMa,2BAAA,EAA2B,CAAA,CAAA,SAAA;;;;;;;;;cAS3B,4BAAA,EAA4B,CAAA,CAAA,SAAA;;;cAI5B,sBAAA,EAAwB,SAAA,QAC5B,2BAAA,SACA,4BAAA,SACA,SAAA,CAAU,UAAA"}
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declare const epicGamesPutObjectCall: AppAction<typeof EpicGamesPutObjectCallInput, typeof EpicGamesPutObjectCallOutput, typeof epicGames.credential>;
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{"version":3,"file":"put-object-call.d.mts","names":[],"sources":["../../src/actions/put-object-call.ts"],"mappings":"
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{"version":3,"file":"put-object-call.d.mts","names":[],"sources":["../../src/actions/put-object-call.ts"],"mappings":";;;;;cAMa,2BAAA,EAA2B,CAAA,CAAA,SAAA;;;;;;;;;cAS3B,4BAAA,EAA4B,CAAA,CAAA,SAAA;;;cAI5B,sBAAA,EAAwB,SAAA,QAC5B,2BAAA,SACA,4BAAA,SACA,SAAA,CAAU,UAAA"}
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{"version":3,"file":"put-object-call.mjs","names":[],"sources":["../../src/actions/put-object-call.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectCallInput = z.object({\n path: z.string().default(\"/remote/object/call\").describe(\"Optional endpoint path override (defaults to '/remote/object/call'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Full path that uniquely identifies the target UObject in memory\"),\n parameters: z.record(z.string(), z.unknown()).describe(\"Key/value map of function parameters; keys match parameter names. Missing keys use default values.\").optional(),\n functionName: z.string().describe(\"Exact name of the Blueprint-callable function to invoke on the UObject\"),\n generateTransaction: z.boolean().default(false).describe(\"If true, records the call in the Editor’s transaction (undo) history and replicates it in Multi-User sessions\").optional(),\n});\nexport const EpicGamesPutObjectCallOutput = z.object({\n results: z.record(z.string(), z.unknown()).describe(\"All output values returned by the call, including 'ReturnValue' and any additional out-parameter fields\"),\n}).passthrough();\n\nexport const epicGamesPutObjectCall = action(\"EPIC_GAMES_PUT_OBJECT_CALL\", {\n slug: \"epic_games-put-object-call\",\n name: \"Call UObject Blueprint Function\",\n description: \"Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).\",\n input: EpicGamesPutObjectCallInput,\n output: EpicGamesPutObjectCallOutput,\n});\n"],"mappings":"
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{"version":3,"file":"put-object-call.mjs","names":[],"sources":["../../src/actions/put-object-call.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesPutObjectCallInput = z.object({\n path: z.string().default(\"/remote/object/call\").describe(\"Optional endpoint path override (defaults to '/remote/object/call'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Full path that uniquely identifies the target UObject in memory\"),\n parameters: z.record(z.string(), z.unknown()).describe(\"Key/value map of function parameters; keys match parameter names. Missing keys use default values.\").optional(),\n functionName: z.string().describe(\"Exact name of the Blueprint-callable function to invoke on the UObject\"),\n generateTransaction: z.boolean().default(false).describe(\"If true, records the call in the Editor’s transaction (undo) history and replicates it in Multi-User sessions\").optional(),\n});\nexport const EpicGamesPutObjectCallOutput = z.object({\n results: z.record(z.string(), z.unknown()).describe(\"All output values returned by the call, including 'ReturnValue' and any additional out-parameter fields\"),\n}).passthrough();\n\nexport const epicGamesPutObjectCall: AppAction<\n typeof EpicGamesPutObjectCallInput,\n typeof EpicGamesPutObjectCallOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_PUT_OBJECT_CALL\", {\n slug: \"epic_games-put-object-call\",\n name: \"Call UObject Blueprint Function\",\n description: \"Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).\",\n input: EpicGamesPutObjectCallInput,\n output: EpicGamesPutObjectCallOutput,\n});\n"],"mappings":";;;AAmBA,MAAa,yBAIT,OAAO,8BAA8B;CACvC,MAAM;CACN,MAAM;CACN,aAAa;CACb,OArByC,EAAE,OAAO;EAClD,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,qBAAqB,CAAC,CAAC,SAAS,qIAAqI,CAAC,CAAC,SAAS;EACzM,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;EACpK,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;EAC7N,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,iEAAiE;EACjG,YAAY,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,oGAAoG,CAAC,CAAC,SAAS;EACtK,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,wEAAwE;EAC1G,qBAAqB,EAAE,QAAQ,CAAC,CAAC,QAAQ,KAAK,CAAC,CAAC,SAAS,+GAA+G,CAAC,CAAC,SAAS;CACrL,CAaS;CACP,QAb0C,EAAE,OAAO,EACnD,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,yGAAyG,EAC/J,CAAC,CAAC,CAAC,YAWO;AACV,CAAC"}
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{"version":3,"file":"put-object-describe.cjs","names":["z","action"],"sources":["../../src/actions/put-object-describe.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectDescribeInput = z.object({\n path: z.string().default(\"/remote/object/describe\").describe(\"Optional endpoint path override (defaults to '/remote/object/describe'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n object_path: z.string().describe(\"Path that uniquely identifies the UObject to describe. For example: '/Game/MyMap:PersistentLevel.MyActor'\"),\n}).describe(\"Request parameters for describing a UObject.\\nSupports optional overrides for base_url, path, and headers to facilitate\\ntesting across different environments.\");\nconst EpicGamesPutObjectDescribe_PropertyDescriptorSchema = z.object({\n Name: z.string().describe(\"Property name\").nullable(),\n Type: z.string().describe(\"C++/UE type name of the property\").nullable(),\n KeyType: z.string().describe(\"Key type for keyed containers, else empty\").nullable(),\n Metadata: z.record(z.string(), z.unknown()).describe(\"Key/value metadata for the property\"),\n Description: z.string().describe(\"Human-readable tooltip\").nullable(),\n ContainerType: z.string().describe(\"Container category if applicable (e.g., array/map), else empty\").nullable(),\n}).passthrough().describe(\"Descriptor of a single exposed UObject property.\");\nexport const EpicGamesPutObjectDescribeOutput = z.object({\n Name: z.string().describe(\"The UObject’s name\").nullable(),\n Class: z.string().describe(\"The UObject’s class path\").nullable(),\n Properties: z.array(EpicGamesPutObjectDescribe_PropertyDescriptorSchema).describe(\"List of exposed properties\"),\n}).passthrough().describe(\"Response model for UObject metadata, including its properties.\");\n\nexport const epicGamesPutObjectDescribe = action(\"EPIC_GAMES_PUT_OBJECT_DESCRIBE\", {\n slug: \"epic_games-put-object-describe\",\n name: \"Describe a UObject\",\n description: \"Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.\",\n input: EpicGamesPutObjectDescribeInput,\n output: EpicGamesPutObjectDescribeOutput,\n});\n"],"mappings":"
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{"version":3,"file":"put-object-describe.cjs","names":["z","action"],"sources":["../../src/actions/put-object-describe.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesPutObjectDescribeInput = z.object({\n path: z.string().default(\"/remote/object/describe\").describe(\"Optional endpoint path override (defaults to '/remote/object/describe'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n object_path: z.string().describe(\"Path that uniquely identifies the UObject to describe. For example: '/Game/MyMap:PersistentLevel.MyActor'\"),\n}).describe(\"Request parameters for describing a UObject.\\nSupports optional overrides for base_url, path, and headers to facilitate\\ntesting across different environments.\");\nconst EpicGamesPutObjectDescribe_PropertyDescriptorSchema = z.object({\n Name: z.string().describe(\"Property name\").nullable(),\n Type: z.string().describe(\"C++/UE type name of the property\").nullable(),\n KeyType: z.string().describe(\"Key type for keyed containers, else empty\").nullable(),\n Metadata: z.record(z.string(), z.unknown()).describe(\"Key/value metadata for the property\"),\n Description: z.string().describe(\"Human-readable tooltip\").nullable(),\n ContainerType: z.string().describe(\"Container category if applicable (e.g., array/map), else empty\").nullable(),\n}).passthrough().describe(\"Descriptor of a single exposed UObject property.\");\nexport const EpicGamesPutObjectDescribeOutput = z.object({\n Name: z.string().describe(\"The UObject’s name\").nullable(),\n Class: z.string().describe(\"The UObject’s class path\").nullable(),\n Properties: z.array(EpicGamesPutObjectDescribe_PropertyDescriptorSchema).describe(\"List of exposed properties\"),\n}).passthrough().describe(\"Response model for UObject metadata, including its properties.\");\n\nexport const epicGamesPutObjectDescribe: AppAction<\n typeof EpicGamesPutObjectDescribeInput,\n typeof EpicGamesPutObjectDescribeOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_PUT_OBJECT_DESCRIBE\", {\n slug: \"epic_games-put-object-describe\",\n name: \"Describe a UObject\",\n description: \"Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.\",\n input: EpicGamesPutObjectDescribeInput,\n output: EpicGamesPutObjectDescribeOutput,\n});\n"],"mappings":";;;;AAMA,MAAa,kCAAkCA,IAAAA,EAAE,OAAO;CACtD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,yBAAyB,CAAC,CAAC,SAAS,yIAAyI,CAAC,CAAC,SAAS;CACjN,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CACpK,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2GAA2G;AAC9I,CAAC,CAAC,CAAC,SAAS,iKAAiK;AAC7K,MAAM,sDAAsDA,IAAAA,EAAE,OAAO;CACnE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS;CACvE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2CAA2C,CAAC,CAAC,SAAS;CACnF,UAAUA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qCAAqC;CAC1F,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS;CACpE,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gEAAgE,CAAC,CAAC,SAAS;AAChH,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,kDAAkD;AAC5E,MAAa,mCAAmCA,IAAAA,EAAE,OAAO;CACvD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS;CACzD,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,0BAA0B,CAAC,CAAC,SAAS;CAChE,YAAYA,IAAAA,EAAE,MAAM,mDAAmD,CAAC,CAAC,SAAS,4BAA4B;AAChH,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,gEAAgE;AAE1F,MAAa,6BAITC,eAAAA,OAAO,kCAAkC;CAC3C,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
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import { epicGames } from "../app.cjs";
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}, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
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declare const epicGamesPutObjectDescribe: AppAction<typeof EpicGamesPutObjectDescribeInput, typeof EpicGamesPutObjectDescribeOutput, typeof epicGames.credential>;
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{"version":3,"file":"put-object-describe.d.cts","names":[],"sources":["../../src/actions/put-object-describe.ts"],"mappings":";;;;;cAMa,+BAAA,EAA+B,CAAA,CAAA,SAAA;;;;;;cAc/B,gCAAA,EAAgC,CAAA,CAAA,SAAA;;;;;;;;;;;;cAMhC,0BAAA,EAA4B,SAAA,QAChC,+BAAA,SACA,gCAAA,SACA,SAAA,CAAU,UAAA"}
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declare const epicGamesPutObjectDescribe: AppAction<typeof EpicGamesPutObjectDescribeInput, typeof EpicGamesPutObjectDescribeOutput, typeof epicGames.credential>;
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{"version":3,"file":"put-object-describe.d.mts","names":[],"sources":["../../src/actions/put-object-describe.ts"],"mappings":"
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{"version":3,"file":"put-object-describe.d.mts","names":[],"sources":["../../src/actions/put-object-describe.ts"],"mappings":";;;;;cAMa,+BAAA,EAA+B,CAAA,CAAA,SAAA;;;;;;cAc/B,gCAAA,EAAgC,CAAA,CAAA,SAAA;;;;;;;;;;;;cAMhC,0BAAA,EAA4B,SAAA,QAChC,+BAAA,SACA,gCAAA,SACA,SAAA,CAAU,UAAA"}
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{"version":3,"file":"put-object-describe.mjs","names":[],"sources":["../../src/actions/put-object-describe.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectDescribeInput = z.object({\n path: z.string().default(\"/remote/object/describe\").describe(\"Optional endpoint path override (defaults to '/remote/object/describe'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n object_path: z.string().describe(\"Path that uniquely identifies the UObject to describe. For example: '/Game/MyMap:PersistentLevel.MyActor'\"),\n}).describe(\"Request parameters for describing a UObject.\\nSupports optional overrides for base_url, path, and headers to facilitate\\ntesting across different environments.\");\nconst EpicGamesPutObjectDescribe_PropertyDescriptorSchema = z.object({\n Name: z.string().describe(\"Property name\").nullable(),\n Type: z.string().describe(\"C++/UE type name of the property\").nullable(),\n KeyType: z.string().describe(\"Key type for keyed containers, else empty\").nullable(),\n Metadata: z.record(z.string(), z.unknown()).describe(\"Key/value metadata for the property\"),\n Description: z.string().describe(\"Human-readable tooltip\").nullable(),\n ContainerType: z.string().describe(\"Container category if applicable (e.g., array/map), else empty\").nullable(),\n}).passthrough().describe(\"Descriptor of a single exposed UObject property.\");\nexport const EpicGamesPutObjectDescribeOutput = z.object({\n Name: z.string().describe(\"The UObject’s name\").nullable(),\n Class: z.string().describe(\"The UObject’s class path\").nullable(),\n Properties: z.array(EpicGamesPutObjectDescribe_PropertyDescriptorSchema).describe(\"List of exposed properties\"),\n}).passthrough().describe(\"Response model for UObject metadata, including its properties.\");\n\nexport const epicGamesPutObjectDescribe = action(\"EPIC_GAMES_PUT_OBJECT_DESCRIBE\", {\n slug: \"epic_games-put-object-describe\",\n name: \"Describe a UObject\",\n description: \"Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.\",\n input: EpicGamesPutObjectDescribeInput,\n output: EpicGamesPutObjectDescribeOutput,\n});\n"],"mappings":"
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{"version":3,"file":"put-object-describe.mjs","names":[],"sources":["../../src/actions/put-object-describe.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesPutObjectDescribeInput = z.object({\n path: z.string().default(\"/remote/object/describe\").describe(\"Optional endpoint path override (defaults to '/remote/object/describe'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n object_path: z.string().describe(\"Path that uniquely identifies the UObject to describe. For example: '/Game/MyMap:PersistentLevel.MyActor'\"),\n}).describe(\"Request parameters for describing a UObject.\\nSupports optional overrides for base_url, path, and headers to facilitate\\ntesting across different environments.\");\nconst EpicGamesPutObjectDescribe_PropertyDescriptorSchema = z.object({\n Name: z.string().describe(\"Property name\").nullable(),\n Type: z.string().describe(\"C++/UE type name of the property\").nullable(),\n KeyType: z.string().describe(\"Key type for keyed containers, else empty\").nullable(),\n Metadata: z.record(z.string(), z.unknown()).describe(\"Key/value metadata for the property\"),\n Description: z.string().describe(\"Human-readable tooltip\").nullable(),\n ContainerType: z.string().describe(\"Container category if applicable (e.g., array/map), else empty\").nullable(),\n}).passthrough().describe(\"Descriptor of a single exposed UObject property.\");\nexport const EpicGamesPutObjectDescribeOutput = z.object({\n Name: z.string().describe(\"The UObject’s name\").nullable(),\n Class: z.string().describe(\"The UObject’s class path\").nullable(),\n Properties: z.array(EpicGamesPutObjectDescribe_PropertyDescriptorSchema).describe(\"List of exposed properties\"),\n}).passthrough().describe(\"Response model for UObject metadata, including its properties.\");\n\nexport const epicGamesPutObjectDescribe: AppAction<\n typeof EpicGamesPutObjectDescribeInput,\n typeof EpicGamesPutObjectDescribeOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_PUT_OBJECT_DESCRIBE\", {\n slug: \"epic_games-put-object-describe\",\n name: \"Describe a UObject\",\n description: \"Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.\",\n input: EpicGamesPutObjectDescribeInput,\n output: EpicGamesPutObjectDescribeOutput,\n});\n"],"mappings":";;;;AAMA,MAAa,kCAAkC,EAAE,OAAO;CACtD,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,yBAAyB,CAAC,CAAC,SAAS,yIAAyI,CAAC,CAAC,SAAS;CACjN,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CACpK,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,2GAA2G;AAC9I,CAAC,CAAC,CAAC,SAAS,iKAAiK;AAC7K,MAAM,sDAAsD,EAAE,OAAO;CACnE,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS;CACvE,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,2CAA2C,CAAC,CAAC,SAAS;CACnF,UAAU,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qCAAqC;CAC1F,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS;CACpE,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,gEAAgE,CAAC,CAAC,SAAS;AAChH,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,kDAAkD;AAO5E,MAAa,6BAIT,OAAO,kCAAkC;CAC3C,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAf8C,EAAE,OAAO;EACvD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS;EACzD,OAAO,EAAE,OAAO,CAAC,CAAC,SAAS,0BAA0B,CAAC,CAAC,SAAS;EAChE,YAAY,EAAE,MAAM,mDAAmD,CAAC,CAAC,SAAS,4BAA4B;CAChH,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,gEAWhB;AACV,CAAC"}
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{"version":3,"file":"put-object-event-experimental.cjs","names":["z","action"],"sources":["../../src/actions/put-object-event-experimental.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectEventExperimentalInput = z.object({\n path: z.string().default(\"/remote/object/event\").describe(\"Optional endpoint path override (defaults to '/remote/object/event'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n EventType: z.enum([\"ObjectPropertyChanged\", \"PreObjectPropertyChanged\"]).describe(\"Type of event to wait for. Must be one of 'ObjectPropertyChanged' or 'PreObjectPropertyChanged'.\"),\n ObjectPath: z.string().describe(\"Full path of the UObject to monitor, e.g., '/Game/Maps/ExampleMap.ExampleMap'.\"),\n PropertyName: z.string().describe(\"Name of the property to watch for changes, e.g., 'StaticMesh'.\"),\n}).describe(\"Request model for waiting on the next event of a UObject (experimental).\");\nexport const EpicGamesPutObjectEventExperimentalOutput = z.record(z.string(), z.unknown()).describe(\"Event payload once the specified UObject event fires.\\nThe key is the property name and the value is the new property value.\");\n\nexport const epicGamesPutObjectEventExperimental = action(\"EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL\", {\n slug: \"epic_games-put-object-event-experimental\",\n name: \"Wait for UObject Event (Experimental)\",\n description: \"Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).\",\n input: EpicGamesPutObjectEventExperimentalInput,\n output: EpicGamesPutObjectEventExperimentalOutput,\n});\n"],"mappings":"
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{"version":3,"file":"put-object-event-experimental.cjs","names":["z","action"],"sources":["../../src/actions/put-object-event-experimental.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesPutObjectEventExperimentalInput = z.object({\n path: z.string().default(\"/remote/object/event\").describe(\"Optional endpoint path override (defaults to '/remote/object/event'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n EventType: z.enum([\"ObjectPropertyChanged\", \"PreObjectPropertyChanged\"]).describe(\"Type of event to wait for. Must be one of 'ObjectPropertyChanged' or 'PreObjectPropertyChanged'.\"),\n ObjectPath: z.string().describe(\"Full path of the UObject to monitor, e.g., '/Game/Maps/ExampleMap.ExampleMap'.\"),\n PropertyName: z.string().describe(\"Name of the property to watch for changes, e.g., 'StaticMesh'.\"),\n}).describe(\"Request model for waiting on the next event of a UObject (experimental).\");\nexport const EpicGamesPutObjectEventExperimentalOutput = z.record(z.string(), z.unknown()).describe(\"Event payload once the specified UObject event fires.\\nThe key is the property name and the value is the new property value.\");\n\nexport const epicGamesPutObjectEventExperimental: AppAction<\n typeof EpicGamesPutObjectEventExperimentalInput,\n typeof EpicGamesPutObjectEventExperimentalOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL\", {\n slug: \"epic_games-put-object-event-experimental\",\n name: \"Wait for UObject Event (Experimental)\",\n description: \"Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).\",\n input: EpicGamesPutObjectEventExperimentalInput,\n output: EpicGamesPutObjectEventExperimentalOutput,\n});\n"],"mappings":";;;;AAMA,MAAa,2CAA2CA,IAAAA,EAAE,OAAO;CAC/D,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,sBAAsB,CAAC,CAAC,SAAS,sIAAsI,CAAC,CAAC,SAAS;CAC3M,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CACpK,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,WAAWA,IAAAA,EAAE,KAAK,CAAC,yBAAyB,0BAA0B,CAAC,CAAC,CAAC,SAAS,kGAAkG;CACpL,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gFAAgF;CAChH,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gEAAgE;AACpG,CAAC,CAAC,CAAC,SAAS,0EAA0E;AACtF,MAAa,4CAA4CA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,8HAA8H;AAElO,MAAa,sCAITC,eAAAA,OAAO,4CAA4C;CACrD,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
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declare const epicGamesPutObjectEventExperimental:
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declare const epicGamesPutObjectEventExperimental: AppAction<typeof EpicGamesPutObjectEventExperimentalInput, typeof EpicGamesPutObjectEventExperimentalOutput, typeof epicGames.credential>;
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{"version":3,"file":"put-object-event-experimental.d.cts","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"mappings":"
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{"version":3,"file":"put-object-event-experimental.d.cts","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"mappings":";;;;;cAMa,wCAAA,EAAwC,CAAA,CAAA,SAAA;;;;;;;;;;;cAQxC,yCAAA,EAAyC,CAAA,CAAA,SAAA,CAAA,CAAA,CAAA,SAAA,EAAA,CAAA,CAAA,UAAA;AAAA,cAEzC,mCAAA,EAAqC,SAAA,QACzC,wCAAA,SACA,yCAAA,SACA,SAAA,CAAU,UAAA"}
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declare const epicGamesPutObjectEventExperimental:
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}, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
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declare const epicGamesPutObjectEventExperimental: AppAction<typeof EpicGamesPutObjectEventExperimentalInput, typeof EpicGamesPutObjectEventExperimentalOutput, typeof epicGames.credential>;
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{"version":3,"file":"put-object-event-experimental.d.mts","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"mappings":"
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{"version":3,"file":"put-object-event-experimental.d.mts","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"mappings":";;;;;cAMa,wCAAA,EAAwC,CAAA,CAAA,SAAA;;;;;;;;;;;cAQxC,yCAAA,EAAyC,CAAA,CAAA,SAAA,CAAA,CAAA,CAAA,SAAA,EAAA,CAAA,CAAA,UAAA;AAAA,cAEzC,mCAAA,EAAqC,SAAA,QACzC,wCAAA,SACA,yCAAA,SACA,SAAA,CAAU,UAAA"}
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{"version":3,"file":"put-object-event-experimental.mjs","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectEventExperimentalInput = z.object({\n path: z.string().default(\"/remote/object/event\").describe(\"Optional endpoint path override (defaults to '/remote/object/event'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n EventType: z.enum([\"ObjectPropertyChanged\", \"PreObjectPropertyChanged\"]).describe(\"Type of event to wait for. Must be one of 'ObjectPropertyChanged' or 'PreObjectPropertyChanged'.\"),\n ObjectPath: z.string().describe(\"Full path of the UObject to monitor, e.g., '/Game/Maps/ExampleMap.ExampleMap'.\"),\n PropertyName: z.string().describe(\"Name of the property to watch for changes, e.g., 'StaticMesh'.\"),\n}).describe(\"Request model for waiting on the next event of a UObject (experimental).\");\nexport const EpicGamesPutObjectEventExperimentalOutput = z.record(z.string(), z.unknown()).describe(\"Event payload once the specified UObject event fires.\\nThe key is the property name and the value is the new property value.\");\n\nexport const epicGamesPutObjectEventExperimental = action(\"EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL\", {\n slug: \"epic_games-put-object-event-experimental\",\n name: \"Wait for UObject Event (Experimental)\",\n description: \"Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).\",\n input: EpicGamesPutObjectEventExperimentalInput,\n output: EpicGamesPutObjectEventExperimentalOutput,\n});\n"],"mappings":"
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{"version":3,"file":"put-object-event-experimental.mjs","names":[],"sources":["../../src/actions/put-object-event-experimental.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesPutObjectEventExperimentalInput = z.object({\n path: z.string().default(\"/remote/object/event\").describe(\"Optional endpoint path override (defaults to '/remote/object/event'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n EventType: z.enum([\"ObjectPropertyChanged\", \"PreObjectPropertyChanged\"]).describe(\"Type of event to wait for. Must be one of 'ObjectPropertyChanged' or 'PreObjectPropertyChanged'.\"),\n ObjectPath: z.string().describe(\"Full path of the UObject to monitor, e.g., '/Game/Maps/ExampleMap.ExampleMap'.\"),\n PropertyName: z.string().describe(\"Name of the property to watch for changes, e.g., 'StaticMesh'.\"),\n}).describe(\"Request model for waiting on the next event of a UObject (experimental).\");\nexport const EpicGamesPutObjectEventExperimentalOutput = z.record(z.string(), z.unknown()).describe(\"Event payload once the specified UObject event fires.\\nThe key is the property name and the value is the new property value.\");\n\nexport const epicGamesPutObjectEventExperimental: AppAction<\n typeof EpicGamesPutObjectEventExperimentalInput,\n typeof EpicGamesPutObjectEventExperimentalOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL\", {\n slug: \"epic_games-put-object-event-experimental\",\n name: \"Wait for UObject Event (Experimental)\",\n description: \"Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).\",\n input: EpicGamesPutObjectEventExperimentalInput,\n output: EpicGamesPutObjectEventExperimentalOutput,\n});\n"],"mappings":";;;AAgBA,MAAa,sCAIT,OAAO,4CAA4C;CACrD,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAlBsD,EAAE,OAAO;EAC/D,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,sBAAsB,CAAC,CAAC,SAAS,sIAAsI,CAAC,CAAC,SAAS;EAC3M,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;EACpK,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;EAC7N,WAAW,EAAE,KAAK,CAAC,yBAAyB,0BAA0B,CAAC,CAAC,CAAC,SAAS,kGAAkG;EACpL,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,gFAAgF;EAChH,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,gEAAgE;CACpG,CAAC,CAAC,CAAC,SAAS,0EAWH;CACP,QAXuD,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,8HAW1F;AACV,CAAC"}
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{"version":3,"file":"put-object-property.cjs","names":["z","action"],"sources":["../../src/actions/put-object-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectPropertyInput = z.object({\n path: z.string().default(\"/remote/object/property\").describe(\"Optional endpoint path override (defaults to '/remote/object/property'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n access: z.enum([\"READ_ACCESS\", \"WRITE_ACCESS\", \"WRITE_TRANSACTION_ACCESS\"]).describe(\"Access mode: READ_ACCESS to fetch property values; WRITE_ACCESS to set values; WRITE_TRANSACTION_ACCESS to set values with undo and replication.\"),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Path that uniquely identifies the UObject to access, e.g., '/Game/Maps/MainMap.MainMap:PersistentLevel.MyActor'.\"),\n propertyName: z.string().describe(\"Name of the property to read or modify. If omitted when access is READ_ACCESS, all readable properties are returned.\").optional(),\n propertyValue: z.record(z.string(), z.unknown()).describe(\"Mapping of property names to new values. Required for WRITE_ACCESS and WRITE_TRANSACTION_ACCESS.\").optional(),\n}).describe(\"Request model for reading or writing a UObject's property values.\");\nexport const EpicGamesPutObjectPropertyOutput = z.object({\n result: z.record(z.string(), z.unknown()).describe(\"For READ_ACCESS: mapping of property names to their current values; empty for WRITE_ACCESS or WRITE_TRANSACTION_ACCESS.\"),\n}).passthrough().describe(\"Response model for reading or writing UObject properties.\");\n\nexport const epicGamesPutObjectProperty = action(\"EPIC_GAMES_PUT_OBJECT_PROPERTY\", {\n slug: \"epic_games-put-object-property\",\n name: \"Put UObject Property\",\n description: \"Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.\",\n input: EpicGamesPutObjectPropertyInput,\n output: EpicGamesPutObjectPropertyOutput,\n});\n"],"mappings":"
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{"version":3,"file":"put-object-property.cjs","names":["z","action"],"sources":["../../src/actions/put-object-property.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesPutObjectPropertyInput = z.object({\n path: z.string().default(\"/remote/object/property\").describe(\"Optional endpoint path override (defaults to '/remote/object/property'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n access: z.enum([\"READ_ACCESS\", \"WRITE_ACCESS\", \"WRITE_TRANSACTION_ACCESS\"]).describe(\"Access mode: READ_ACCESS to fetch property values; WRITE_ACCESS to set values; WRITE_TRANSACTION_ACCESS to set values with undo and replication.\"),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Path that uniquely identifies the UObject to access, e.g., '/Game/Maps/MainMap.MainMap:PersistentLevel.MyActor'.\"),\n propertyName: z.string().describe(\"Name of the property to read or modify. If omitted when access is READ_ACCESS, all readable properties are returned.\").optional(),\n propertyValue: z.record(z.string(), z.unknown()).describe(\"Mapping of property names to new values. Required for WRITE_ACCESS and WRITE_TRANSACTION_ACCESS.\").optional(),\n}).describe(\"Request model for reading or writing a UObject's property values.\");\nexport const EpicGamesPutObjectPropertyOutput = z.object({\n result: z.record(z.string(), z.unknown()).describe(\"For READ_ACCESS: mapping of property names to their current values; empty for WRITE_ACCESS or WRITE_TRANSACTION_ACCESS.\"),\n}).passthrough().describe(\"Response model for reading or writing UObject properties.\");\n\nexport const epicGamesPutObjectProperty: AppAction<\n typeof EpicGamesPutObjectPropertyInput,\n typeof EpicGamesPutObjectPropertyOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_PUT_OBJECT_PROPERTY\", {\n slug: \"epic_games-put-object-property\",\n name: \"Put UObject Property\",\n description: \"Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.\",\n input: EpicGamesPutObjectPropertyInput,\n output: EpicGamesPutObjectPropertyOutput,\n});\n"],"mappings":";;;;AAMA,MAAa,kCAAkCA,IAAAA,EAAE,OAAO;CACtD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,QAAQ,yBAAyB,CAAC,CAAC,SAAS,yIAAyI,CAAC,CAAC,SAAS;CACjN,QAAQA,IAAAA,EAAE,KAAK;EAAC;EAAe;EAAgB;CAA0B,CAAC,CAAC,CAAC,SAAS,kJAAkJ;CACvO,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;CACpK,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;CAC7N,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kHAAkH;CAClJ,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,sHAAsH,CAAC,CAAC,SAAS;CACnK,eAAeA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,kGAAkG,CAAC,CAAC,SAAS;AACzK,CAAC,CAAC,CAAC,SAAS,mEAAmE;AAC/E,MAAa,mCAAmCA,IAAAA,EAAE,OAAO,EACvD,QAAQA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,yHAAyH,EAC9K,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,2DAA2D;AAErF,MAAa,6BAITC,eAAAA,OAAO,kCAAkC;CAC3C,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
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import { epicGames } from "../app.cjs";
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import { AppAction } from "@keystrokehq/keystroke/app";
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//#region src/actions/put-object-property.d.ts
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@@ -17,15 +19,7 @@ declare const EpicGamesPutObjectPropertyInput: z.ZodObject<{
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declare const epicGamesPutObjectProperty:
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declare const epicGamesPutObjectProperty: AppAction<typeof EpicGamesPutObjectPropertyInput, typeof EpicGamesPutObjectPropertyOutput, typeof epicGames.credential>;
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{"version":3,"file":"put-object-property.d.cts","names":[],"sources":["../../src/actions/put-object-property.ts"],"mappings":"
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{"version":3,"file":"put-object-property.d.cts","names":[],"sources":["../../src/actions/put-object-property.ts"],"mappings":";;;;;cAMa,+BAAA,EAA+B,CAAA,CAAA,SAAA;;;;;;;;;;;;;cAS/B,gCAAA,EAAgC,CAAA,CAAA,SAAA;;;cAIhC,0BAAA,EAA4B,SAAA,QAChC,+BAAA,SACA,gCAAA,SACA,SAAA,CAAU,UAAA"}
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declare const epicGamesPutObjectProperty:
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declare const epicGamesPutObjectProperty: AppAction<typeof EpicGamesPutObjectPropertyInput, typeof EpicGamesPutObjectPropertyOutput, typeof epicGames.credential>;
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{"version":3,"file":"put-object-property.d.mts","names":[],"sources":["../../src/actions/put-object-property.ts"],"mappings":"
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{"version":3,"file":"put-object-property.d.mts","names":[],"sources":["../../src/actions/put-object-property.ts"],"mappings":";;;;;cAMa,+BAAA,EAA+B,CAAA,CAAA,SAAA;;;;;;;;;;;;;cAS/B,gCAAA,EAAgC,CAAA,CAAA,SAAA;;;cAIhC,0BAAA,EAA4B,SAAA,QAChC,+BAAA,SACA,gCAAA,SACA,SAAA,CAAU,UAAA"}
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{"version":3,"file":"put-object-property.mjs","names":[],"sources":["../../src/actions/put-object-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesPutObjectPropertyInput = z.object({\n path: z.string().default(\"/remote/object/property\").describe(\"Optional endpoint path override (defaults to '/remote/object/property'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n access: z.enum([\"READ_ACCESS\", \"WRITE_ACCESS\", \"WRITE_TRANSACTION_ACCESS\"]).describe(\"Access mode: READ_ACCESS to fetch property values; WRITE_ACCESS to set values; WRITE_TRANSACTION_ACCESS to set values with undo and replication.\"),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Path that uniquely identifies the UObject to access, e.g., '/Game/Maps/MainMap.MainMap:PersistentLevel.MyActor'.\"),\n propertyName: z.string().describe(\"Name of the property to read or modify. If omitted when access is READ_ACCESS, all readable properties are returned.\").optional(),\n propertyValue: z.record(z.string(), z.unknown()).describe(\"Mapping of property names to new values. Required for WRITE_ACCESS and WRITE_TRANSACTION_ACCESS.\").optional(),\n}).describe(\"Request model for reading or writing a UObject's property values.\");\nexport const EpicGamesPutObjectPropertyOutput = z.object({\n result: z.record(z.string(), z.unknown()).describe(\"For READ_ACCESS: mapping of property names to their current values; empty for WRITE_ACCESS or WRITE_TRANSACTION_ACCESS.\"),\n}).passthrough().describe(\"Response model for reading or writing UObject properties.\");\n\nexport const epicGamesPutObjectProperty = action(\"EPIC_GAMES_PUT_OBJECT_PROPERTY\", {\n slug: \"epic_games-put-object-property\",\n name: \"Put UObject Property\",\n description: \"Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.\",\n input: EpicGamesPutObjectPropertyInput,\n output: EpicGamesPutObjectPropertyOutput,\n});\n"],"mappings":"
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{"version":3,"file":"put-object-property.mjs","names":[],"sources":["../../src/actions/put-object-property.ts"],"sourcesContent":["import type { AppAction } from \"@keystrokehq/keystroke/app\";\nimport { z } from \"zod\";\n\nimport { action } from \"../action\";\nimport { epicGames } from \"../app\";\n\nexport const EpicGamesPutObjectPropertyInput = z.object({\n path: z.string().default(\"/remote/object/property\").describe(\"Optional endpoint path override (defaults to '/remote/object/property'). This enables testing against generic endpoints (e.g., '/put').\").optional(),\n access: z.enum([\"READ_ACCESS\", \"WRITE_ACCESS\", \"WRITE_TRANSACTION_ACCESS\"]).describe(\"Access mode: READ_ACCESS to fetch property values; WRITE_ACCESS to set values; WRITE_TRANSACTION_ACCESS to set values with undo and replication.\"),\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers for the request. If not provided, will use metadata headers or empty headers.\").optional(),\n base_url: z.string().describe(\"Optional base URL override for the Remote Control API (e.g., 'http://127.0.0.1:30010' or 'https://httpbin.org'). If not provided, will use metadata base_url or sensible defaults.\").optional(),\n objectPath: z.string().describe(\"Path that uniquely identifies the UObject to access, e.g., '/Game/Maps/MainMap.MainMap:PersistentLevel.MyActor'.\"),\n propertyName: z.string().describe(\"Name of the property to read or modify. If omitted when access is READ_ACCESS, all readable properties are returned.\").optional(),\n propertyValue: z.record(z.string(), z.unknown()).describe(\"Mapping of property names to new values. Required for WRITE_ACCESS and WRITE_TRANSACTION_ACCESS.\").optional(),\n}).describe(\"Request model for reading or writing a UObject's property values.\");\nexport const EpicGamesPutObjectPropertyOutput = z.object({\n result: z.record(z.string(), z.unknown()).describe(\"For READ_ACCESS: mapping of property names to their current values; empty for WRITE_ACCESS or WRITE_TRANSACTION_ACCESS.\"),\n}).passthrough().describe(\"Response model for reading or writing UObject properties.\");\n\nexport const epicGamesPutObjectProperty: AppAction<\n typeof EpicGamesPutObjectPropertyInput,\n typeof EpicGamesPutObjectPropertyOutput,\n typeof epicGames.credential\n> = action(\"EPIC_GAMES_PUT_OBJECT_PROPERTY\", {\n slug: \"epic_games-put-object-property\",\n name: \"Put UObject Property\",\n description: \"Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.\",\n input: EpicGamesPutObjectPropertyInput,\n output: EpicGamesPutObjectPropertyOutput,\n});\n"],"mappings":";;;AAmBA,MAAa,6BAIT,OAAO,kCAAkC;CAC3C,MAAM;CACN,MAAM;CACN,aAAa;CACb,OArB6C,EAAE,OAAO;EACtD,MAAM,EAAE,OAAO,CAAC,CAAC,QAAQ,yBAAyB,CAAC,CAAC,SAAS,yIAAyI,CAAC,CAAC,SAAS;EACjN,QAAQ,EAAE,KAAK;GAAC;GAAe;GAAgB;EAA0B,CAAC,CAAC,CAAC,SAAS,kJAAkJ;EACvO,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,qGAAqG,CAAC,CAAC,SAAS;EACpK,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,oLAAoL,CAAC,CAAC,SAAS;EAC7N,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,kHAAkH;EAClJ,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,sHAAsH,CAAC,CAAC,SAAS;EACnK,eAAe,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,kGAAkG,CAAC,CAAC,SAAS;CACzK,CAAC,CAAC,CAAC,SAAS,mEAaH;CACP,QAb8C,EAAE,OAAO,EACvD,QAAQ,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,yHAAyH,EAC9K,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,2DAWhB;AACV,CAAC"}
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