@keystrokehq/epic_games 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/actions/delete-preset-metadata-key.cjs +2 -2
- package/dist/actions/delete-preset-metadata-key.cjs.map +1 -1
- package/dist/actions/delete-preset-metadata-key.d.cts +3 -3
- package/dist/actions/delete-preset-metadata-key.d.mts +3 -3
- package/dist/actions/delete-preset-metadata-key.mjs +2 -2
- package/dist/actions/delete-preset-metadata-key.mjs.map +1 -1
- package/dist/actions/get-island-avg-minutes-per-player.cjs +2 -2
- package/dist/actions/get-island-avg-minutes-per-player.cjs.map +1 -1
- package/dist/actions/get-island-avg-minutes-per-player.d.cts +2 -2
- package/dist/actions/get-island-avg-minutes-per-player.d.mts +2 -2
- package/dist/actions/get-island-avg-minutes-per-player.mjs +2 -2
- package/dist/actions/get-island-avg-minutes-per-player.mjs.map +1 -1
- package/dist/actions/get-island-favorites.cjs +2 -2
- package/dist/actions/get-island-favorites.cjs.map +1 -1
- package/dist/actions/get-island-favorites.d.cts +2 -2
- package/dist/actions/get-island-favorites.d.mts +2 -2
- package/dist/actions/get-island-favorites.mjs +2 -2
- package/dist/actions/get-island-favorites.mjs.map +1 -1
- package/dist/actions/get-island-metrics-by-interval.cjs +2 -2
- package/dist/actions/get-island-metrics-by-interval.cjs.map +1 -1
- package/dist/actions/get-island-metrics-by-interval.d.cts +2 -2
- package/dist/actions/get-island-metrics-by-interval.d.mts +2 -2
- package/dist/actions/get-island-metrics-by-interval.mjs +2 -2
- package/dist/actions/get-island-metrics-by-interval.mjs.map +1 -1
- package/dist/actions/get-island-minutes-played.cjs +2 -2
- package/dist/actions/get-island-minutes-played.cjs.map +1 -1
- package/dist/actions/get-island-minutes-played.d.cts +2 -2
- package/dist/actions/get-island-minutes-played.d.mts +2 -2
- package/dist/actions/get-island-minutes-played.mjs +2 -2
- package/dist/actions/get-island-minutes-played.mjs.map +1 -1
- package/dist/actions/get-island-peak-ccu.cjs +1 -1
- package/dist/actions/get-island-peak-ccu.cjs.map +1 -1
- package/dist/actions/get-island-peak-ccu.d.cts +1 -1
- package/dist/actions/get-island-peak-ccu.d.mts +1 -1
- package/dist/actions/get-island-peak-ccu.mjs +1 -1
- package/dist/actions/get-island-peak-ccu.mjs.map +1 -1
- package/dist/actions/get-island-plays.cjs +2 -2
- package/dist/actions/get-island-plays.cjs.map +1 -1
- package/dist/actions/get-island-plays.d.cts +2 -2
- package/dist/actions/get-island-plays.d.mts +2 -2
- package/dist/actions/get-island-plays.mjs +2 -2
- package/dist/actions/get-island-plays.mjs.map +1 -1
- package/dist/actions/get-island-recommendations.cjs +2 -2
- package/dist/actions/get-island-recommendations.cjs.map +1 -1
- package/dist/actions/get-island-recommendations.d.cts +2 -2
- package/dist/actions/get-island-recommendations.d.mts +2 -2
- package/dist/actions/get-island-recommendations.mjs +2 -2
- package/dist/actions/get-island-recommendations.mjs.map +1 -1
- package/dist/actions/get-island-retention.cjs +1 -1
- package/dist/actions/get-island-retention.cjs.map +1 -1
- package/dist/actions/get-island-retention.d.cts +1 -1
- package/dist/actions/get-island-retention.d.mts +1 -1
- package/dist/actions/get-island-retention.mjs +1 -1
- package/dist/actions/get-island-retention.mjs.map +1 -1
- package/dist/actions/get-island-unique-players.cjs +1 -1
- package/dist/actions/get-island-unique-players.cjs.map +1 -1
- package/dist/actions/get-island-unique-players.d.cts +1 -1
- package/dist/actions/get-island-unique-players.d.mts +1 -1
- package/dist/actions/get-island-unique-players.mjs +1 -1
- package/dist/actions/get-island-unique-players.mjs.map +1 -1
- package/dist/actions/get-island.cjs +1 -1
- package/dist/actions/get-island.cjs.map +1 -1
- package/dist/actions/get-island.d.cts +1 -1
- package/dist/actions/get-island.d.mts +1 -1
- package/dist/actions/get-island.mjs +1 -1
- package/dist/actions/get-island.mjs.map +1 -1
- package/dist/actions/get-preset-metadata-key.cjs +2 -2
- package/dist/actions/get-preset-metadata-key.cjs.map +1 -1
- package/dist/actions/get-preset-metadata-key.d.cts +3 -3
- package/dist/actions/get-preset-metadata-key.d.mts +3 -3
- package/dist/actions/get-preset-metadata-key.mjs +2 -2
- package/dist/actions/get-preset-metadata-key.mjs.map +1 -1
- package/dist/actions/get-preset-metadata.cjs +2 -2
- package/dist/actions/get-preset-metadata.cjs.map +1 -1
- package/dist/actions/get-preset-metadata.d.cts +4 -4
- package/dist/actions/get-preset-metadata.d.mts +4 -4
- package/dist/actions/get-preset-metadata.mjs +2 -2
- package/dist/actions/get-preset-metadata.mjs.map +1 -1
- package/dist/actions/get-preset-property.cjs +3 -3
- package/dist/actions/get-preset-property.cjs.map +1 -1
- package/dist/actions/get-preset-property.d.cts +4 -4
- package/dist/actions/get-preset-property.d.mts +4 -4
- package/dist/actions/get-preset-property.mjs +3 -3
- package/dist/actions/get-preset-property.mjs.map +1 -1
- package/dist/actions/get-preset.cjs +8 -8
- package/dist/actions/get-preset.cjs.map +1 -1
- package/dist/actions/get-preset.d.cts +9 -9
- package/dist/actions/get-preset.d.mts +9 -9
- package/dist/actions/get-preset.mjs +8 -8
- package/dist/actions/get-preset.mjs.map +1 -1
- package/dist/actions/list-blueprint-callable-functions.cjs +2 -2
- package/dist/actions/list-blueprint-callable-functions.cjs.map +1 -1
- package/dist/actions/list-blueprint-callable-functions.d.cts +3 -3
- package/dist/actions/list-blueprint-callable-functions.d.mts +3 -3
- package/dist/actions/list-blueprint-callable-functions.mjs +2 -2
- package/dist/actions/list-blueprint-callable-functions.mjs.map +1 -1
- package/dist/actions/list-islands.cjs +2 -2
- package/dist/actions/list-islands.cjs.map +1 -1
- package/dist/actions/list-islands.d.cts +2 -2
- package/dist/actions/list-islands.d.mts +2 -2
- package/dist/actions/list-islands.mjs +2 -2
- package/dist/actions/list-islands.mjs.map +1 -1
- package/dist/actions/options-remote.cjs +3 -3
- package/dist/actions/options-remote.cjs.map +1 -1
- package/dist/actions/options-remote.d.cts +4 -4
- package/dist/actions/options-remote.d.mts +4 -4
- package/dist/actions/options-remote.mjs +3 -3
- package/dist/actions/options-remote.mjs.map +1 -1
- package/dist/actions/put-object-call.cjs +2 -2
- package/dist/actions/put-object-call.cjs.map +1 -1
- package/dist/actions/put-object-call.d.cts +3 -3
- package/dist/actions/put-object-call.d.mts +3 -3
- package/dist/actions/put-object-call.mjs +2 -2
- package/dist/actions/put-object-call.mjs.map +1 -1
- package/dist/actions/put-object-describe.cjs +3 -3
- package/dist/actions/put-object-describe.cjs.map +1 -1
- package/dist/actions/put-object-describe.d.cts +4 -4
- package/dist/actions/put-object-describe.d.mts +4 -4
- package/dist/actions/put-object-describe.mjs +3 -3
- package/dist/actions/put-object-describe.mjs.map +1 -1
- package/dist/actions/put-object-event-experimental.cjs +1 -1
- package/dist/actions/put-object-event-experimental.cjs.map +1 -1
- package/dist/actions/put-object-event-experimental.d.cts +2 -2
- package/dist/actions/put-object-event-experimental.d.mts +2 -2
- package/dist/actions/put-object-event-experimental.mjs +1 -1
- package/dist/actions/put-object-event-experimental.mjs.map +1 -1
- package/dist/actions/put-object-property.cjs +2 -2
- package/dist/actions/put-object-property.cjs.map +1 -1
- package/dist/actions/put-object-property.d.cts +3 -3
- package/dist/actions/put-object-property.d.mts +3 -3
- package/dist/actions/put-object-property.mjs +2 -2
- package/dist/actions/put-object-property.mjs.map +1 -1
- package/dist/actions/put-object-thumbnail.cjs +3 -3
- package/dist/actions/put-object-thumbnail.cjs.map +1 -1
- package/dist/actions/put-object-thumbnail.d.cts +4 -4
- package/dist/actions/put-object-thumbnail.d.mts +4 -4
- package/dist/actions/put-object-thumbnail.mjs +3 -3
- package/dist/actions/put-object-thumbnail.mjs.map +1 -1
- package/dist/actions/put-preset-function.cjs +2 -2
- package/dist/actions/put-preset-function.cjs.map +1 -1
- package/dist/actions/put-preset-function.d.cts +3 -3
- package/dist/actions/put-preset-function.d.mts +3 -3
- package/dist/actions/put-preset-function.mjs +2 -2
- package/dist/actions/put-preset-function.mjs.map +1 -1
- package/dist/actions/put-preset-metadata-key.cjs +2 -2
- package/dist/actions/put-preset-metadata-key.cjs.map +1 -1
- package/dist/actions/put-preset-metadata-key.d.cts +3 -3
- package/dist/actions/put-preset-metadata-key.d.mts +3 -3
- package/dist/actions/put-preset-metadata-key.mjs +2 -2
- package/dist/actions/put-preset-metadata-key.mjs.map +1 -1
- package/dist/actions/put-preset-property.cjs +2 -2
- package/dist/actions/put-preset-property.cjs.map +1 -1
- package/dist/actions/put-preset-property.d.cts +3 -3
- package/dist/actions/put-preset-property.d.mts +3 -3
- package/dist/actions/put-preset-property.mjs +2 -2
- package/dist/actions/put-preset-property.mjs.map +1 -1
- package/dist/actions/put-remote-batch.cjs +4 -4
- package/dist/actions/put-remote-batch.cjs.map +1 -1
- package/dist/actions/put-remote-batch.d.cts +6 -5
- package/dist/actions/put-remote-batch.d.cts.map +1 -1
- package/dist/actions/put-remote-batch.d.mts +6 -5
- package/dist/actions/put-remote-batch.d.mts.map +1 -1
- package/dist/actions/put-remote-batch.mjs +4 -4
- package/dist/actions/put-remote-batch.mjs.map +1 -1
- package/dist/actions/put-remote-control-session.cjs +2 -2
- package/dist/actions/put-remote-control-session.cjs.map +1 -1
- package/dist/actions/put-remote-control-session.d.cts +3 -3
- package/dist/actions/put-remote-control-session.d.mts +3 -3
- package/dist/actions/put-remote-control-session.mjs +2 -2
- package/dist/actions/put-remote-control-session.mjs.map +1 -1
- package/package.json +1 -1
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@@ -2,7 +2,7 @@ import { z } from "zod";
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//#region src/actions/get-preset-property.d.ts
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declare const EpicGamesGetPresetPropertyInput: z.ZodObject<{
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headers: z.ZodOptional<z.
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headers: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
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base_url: z.ZodOptional<z.ZodString>;
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preset_name: z.ZodString;
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property_name: z.ZodString;
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@@ -11,12 +11,12 @@ declare const EpicGamesGetPresetPropertyOutput: z.ZodObject<{
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PropertyValues: z.ZodOptional<z.ZodNullable<z.ZodArray<z.ZodObject<{
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ObjectPath: z.ZodNullable<z.ZodString>;
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PropertyValue: z.ZodUnknown;
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}, z.core.$
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}, z.core.$
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}, z.core.$loose>>>>;
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}, z.core.$loose>;
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declare const epicGamesGetPresetProperty: import("@keystrokehq/action").WorkflowActionDefinition<{
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preset_name: string;
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property_name: string;
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headers?: Record<string,
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headers?: Record<string, unknown> | undefined;
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base_url?: string | undefined;
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}, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
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//#endregion
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@@ -2,7 +2,7 @@ import { z } from "zod";
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//#region src/actions/get-preset-property.d.ts
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declare const EpicGamesGetPresetPropertyInput: z.ZodObject<{
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headers: z.ZodOptional<z.
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headers: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
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base_url: z.ZodOptional<z.ZodString>;
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preset_name: z.ZodString;
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property_name: z.ZodString;
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@@ -11,12 +11,12 @@ declare const EpicGamesGetPresetPropertyOutput: z.ZodObject<{
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PropertyValues: z.ZodOptional<z.ZodNullable<z.ZodArray<z.ZodObject<{
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ObjectPath: z.ZodNullable<z.ZodString>;
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PropertyValue: z.ZodUnknown;
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}, z.core.$
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}, z.core.$
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}, z.core.$loose>>>>;
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}, z.core.$loose>;
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declare const epicGamesGetPresetProperty: import("@keystrokehq/action").WorkflowActionDefinition<{
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preset_name: string;
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property_name: string;
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headers?: Record<string,
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headers?: Record<string, unknown> | undefined;
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base_url?: string | undefined;
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}, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
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//#endregion
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@@ -2,7 +2,7 @@ import { action } from "../action.mjs";
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import { z } from "zod";
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//#region src/actions/get-preset-property.ts
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const EpicGamesGetPresetPropertyInput = z.object({
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headers: z.
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headers: z.record(z.string(), z.unknown()).describe("Optional HTTP headers to include in the request").optional(),
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base_url: z.string().describe("Optional override for the Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')").optional(),
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preset_name: z.string().describe("Name of a Remote Control Preset in your project"),
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property_name: z.string().describe("Name of the property exposed in the preset")
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@@ -10,13 +10,13 @@ const EpicGamesGetPresetPropertyInput = z.object({
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const EpicGamesGetPresetProperty_PropertyValueItemSchema = z.object({
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ObjectPath: z.string().describe("Path to the object that owns the exposed property").nullable(),
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PropertyValue: z.unknown().describe("The current value of the property; its shape depends on property type")
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}).describe("Single property value entry for a specific object.");
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}).passthrough().describe("Single property value entry for a specific object.");
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const epicGamesGetPresetProperty = action("EPIC_GAMES_GET_PRESET_PROPERTY", {
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slug: "epic_games-get-preset-property",
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name: "Get Preset Property",
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description: "Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.",
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input: EpicGamesGetPresetPropertyInput,
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output: z.object({ PropertyValues: z.array(EpicGamesGetPresetProperty_PropertyValueItemSchema).describe("Array of results for the requested property").nullable().optional() }).describe("Response model containing the values of the requested property.")
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output: z.object({ PropertyValues: z.array(EpicGamesGetPresetProperty_PropertyValueItemSchema).describe("Array of results for the requested property").nullable().optional() }).passthrough().describe("Response model containing the values of the requested property.")
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});
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//#endregion
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export { epicGamesGetPresetProperty };
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@@ -1 +1 @@
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-
{"version":3,"file":"get-preset-property.mjs","names":[],"sources":["../../src/actions/get-preset-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetPropertyInput = z.object({\n headers: z.
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{"version":3,"file":"get-preset-property.mjs","names":[],"sources":["../../src/actions/get-preset-property.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetPropertyInput = z.object({\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Optional override for the Remote Control HTTP API base URL (e.g., 'http://127.0.0.1:30010')\").optional(),\n preset_name: z.string().describe(\"Name of a Remote Control Preset in your project\"),\n property_name: z.string().describe(\"Name of the property exposed in the preset\"),\n}).describe(\"Request model for reading a property value from a Remote Control Preset.\");\nconst EpicGamesGetPresetProperty_PropertyValueItemSchema = z.object({\n ObjectPath: z.string().describe(\"Path to the object that owns the exposed property\").nullable(),\n PropertyValue: z.unknown().describe(\"The current value of the property; its shape depends on property type\"),\n}).passthrough().describe(\"Single property value entry for a specific object.\");\nexport const EpicGamesGetPresetPropertyOutput = z.object({\n PropertyValues: z.array(EpicGamesGetPresetProperty_PropertyValueItemSchema).describe(\"Array of results for the requested property\").nullable().optional(),\n}).passthrough().describe(\"Response model containing the values of the requested property.\");\n\nexport const epicGamesGetPresetProperty = action(\"EPIC_GAMES_GET_PRESET_PROPERTY\", {\n slug: \"epic_games-get-preset-property\",\n name: \"Get Preset Property\",\n description: \"Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.\",\n input: EpicGamesGetPresetPropertyInput,\n output: EpicGamesGetPresetPropertyOutput,\n});\n"],"mappings":";;;AAIA,MAAa,kCAAkC,EAAE,OAAO;CACtD,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAChH,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,6FAA6F,CAAC,CAAC,SAAS;CACtI,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,iDAAiD;CAClF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;AACjF,CAAC,CAAC,CAAC,SAAS,0EAA0E;AACtF,MAAM,qDAAqD,EAAE,OAAO;CAClE,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,mDAAmD,CAAC,CAAC,SAAS;CAC9F,eAAe,EAAE,QAAQ,CAAC,CAAC,SAAS,uEAAuE;AAC7G,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,oDAAoD;AAK9E,MAAa,6BAA6B,OAAO,kCAAkC;CACjF,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAT8C,EAAE,OAAO,EACvD,gBAAgB,EAAE,MAAM,kDAAkD,CAAC,CAAC,SAAS,6CAA6C,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS,EAC1J,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,iEAOhB;AACV,CAAC"}
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@@ -2,7 +2,7 @@ const require_action = require("../action.cjs");
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let zod = require("zod");
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//#region src/actions/get-preset.ts
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const EpicGamesGetPresetInput = zod.z.object({
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headers: zod.z.
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headers: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Optional HTTP headers to include in the request").optional(),
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base_url: zod.z.string().describe("Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')").optional(),
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presetName: zod.z.string().describe("Name of the Remote Control Preset to fetch")
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});
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@@ -13,16 +13,16 @@ const EpicGamesGetPreset_ArgumentMetadataSchema = zod.z.object({
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metadata: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Additional metadata for the argument").nullable().optional(),
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description: zod.z.string().describe("Description of the argument").nullable().optional(),
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containerType: zod.z.string().describe("Container type if applicable").nullable().optional()
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});
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}).passthrough();
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const EpicGamesGetPreset_UnderlyingFunctionSchema = zod.z.object({
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name: zod.z.string().describe("Function name").nullable(),
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arguments: zod.z.array(EpicGamesGetPreset_ArgumentMetadataSchema).describe("List of function arguments").nullable().optional(),
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description: zod.z.string().describe("Description of the function").nullable().optional()
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});
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}).passthrough();
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const EpicGamesGetPreset_ExposedFunctionSchema = zod.z.object({
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displayName: zod.z.string().describe("Display name of the function").nullable(),
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underlyingFunction: EpicGamesGetPreset_UnderlyingFunctionSchema.nullable()
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});
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}).passthrough();
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const EpicGamesGetPreset_UnderlyingPropertySchema = zod.z.object({
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name: zod.z.string().describe("Property name").nullable(),
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type: zod.z.string().describe("Type of the property").nullable(),
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@@ -30,22 +30,22 @@ const EpicGamesGetPreset_UnderlyingPropertySchema = zod.z.object({
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metadata: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Additional metadata for the property").nullable().optional(),
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description: zod.z.string().describe("Description of the property").nullable().optional(),
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containerType: zod.z.string().describe("Container type if applicable").nullable().optional()
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});
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}).passthrough();
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const EpicGamesGetPreset_ExposedPropertySchema = zod.z.object({
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displayName: zod.z.string().describe("Display name of the property").nullable(),
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underlyingProperty: EpicGamesGetPreset_UnderlyingPropertySchema.nullable()
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});
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}).passthrough();
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const EpicGamesGetPreset_GroupSchema = zod.z.object({
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name: zod.z.string().describe("Group name").nullable(),
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exposedFunctions: zod.z.array(EpicGamesGetPreset_ExposedFunctionSchema).describe("Functions exposed in this group").nullable().optional(),
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exposedProperties: zod.z.array(EpicGamesGetPreset_ExposedPropertySchema).describe("Properties exposed in this group").nullable().optional()
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});
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}).passthrough();
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const EpicGamesGetPresetOutput = zod.z.object({
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name: zod.z.string().describe("Preset name").nullable().optional(),
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path: zod.z.string().describe("Asset path of the preset").nullable().optional(),
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groups: zod.z.array(EpicGamesGetPreset_GroupSchema).describe("List of groups in the preset").nullable().optional(),
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errorMessage: zod.z.string().describe("Error message if preset not found").nullable().optional()
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});
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+
}).passthrough();
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const epicGamesGetPreset = require_action.action("EPIC_GAMES_GET_PRESET", {
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slug: "epic_games-get-preset",
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name: "Get Remote Control Preset",
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"get-preset.cjs","names":["z","action"],"sources":["../../src/actions/get-preset.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetInput = z.object({\n headers: z.
|
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1
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+
{"version":3,"file":"get-preset.cjs","names":["z","action"],"sources":["../../src/actions/get-preset.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetInput = z.object({\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')\").optional(),\n presetName: z.string().describe(\"Name of the Remote Control Preset to fetch\"),\n});\nconst EpicGamesGetPreset_ArgumentMetadataSchema = z.object({\n name: z.string().describe(\"Argument name\").nullable(),\n type: z.string().describe(\"Argument type\").nullable(),\n keyType: z.string().describe(\"Key type if applicable\").nullable().optional(),\n metadata: z.record(z.string(), z.unknown()).describe(\"Additional metadata for the argument\").nullable().optional(),\n description: z.string().describe(\"Description of the argument\").nullable().optional(),\n containerType: z.string().describe(\"Container type if applicable\").nullable().optional(),\n}).passthrough();\nconst EpicGamesGetPreset_UnderlyingFunctionSchema = z.object({\n name: z.string().describe(\"Function name\").nullable(),\n arguments: z.array(EpicGamesGetPreset_ArgumentMetadataSchema).describe(\"List of function arguments\").nullable().optional(),\n description: z.string().describe(\"Description of the function\").nullable().optional(),\n}).passthrough();\nconst EpicGamesGetPreset_ExposedFunctionSchema = z.object({\n displayName: z.string().describe(\"Display name of the function\").nullable(),\n underlyingFunction: EpicGamesGetPreset_UnderlyingFunctionSchema.nullable(),\n}).passthrough();\nconst EpicGamesGetPreset_UnderlyingPropertySchema = z.object({\n name: z.string().describe(\"Property name\").nullable(),\n type: z.string().describe(\"Type of the property\").nullable(),\n keyType: z.string().describe(\"Key type if applicable\").nullable().optional(),\n metadata: z.record(z.string(), z.unknown()).describe(\"Additional metadata for the property\").nullable().optional(),\n description: z.string().describe(\"Description of the property\").nullable().optional(),\n containerType: z.string().describe(\"Container type if applicable\").nullable().optional(),\n}).passthrough();\nconst EpicGamesGetPreset_ExposedPropertySchema = z.object({\n displayName: z.string().describe(\"Display name of the property\").nullable(),\n underlyingProperty: EpicGamesGetPreset_UnderlyingPropertySchema.nullable(),\n}).passthrough();\nconst EpicGamesGetPreset_GroupSchema = z.object({\n name: z.string().describe(\"Group name\").nullable(),\n exposedFunctions: z.array(EpicGamesGetPreset_ExposedFunctionSchema).describe(\"Functions exposed in this group\").nullable().optional(),\n exposedProperties: z.array(EpicGamesGetPreset_ExposedPropertySchema).describe(\"Properties exposed in this group\").nullable().optional(),\n}).passthrough();\nexport const EpicGamesGetPresetOutput = z.object({\n name: z.string().describe(\"Preset name\").nullable().optional(),\n path: z.string().describe(\"Asset path of the preset\").nullable().optional(),\n groups: z.array(EpicGamesGetPreset_GroupSchema).describe(\"List of groups in the preset\").nullable().optional(),\n errorMessage: z.string().describe(\"Error message if preset not found\").nullable().optional(),\n}).passthrough();\n\nexport const epicGamesGetPreset = action(\"EPIC_GAMES_GET_PRESET\", {\n slug: \"epic_games-get-preset\",\n name: \"Get Remote Control Preset\",\n description: \"Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.\",\n input: EpicGamesGetPresetInput,\n output: EpicGamesGetPresetOutput,\n});\n"],"mappings":";;;AAIA,MAAa,0BAA0BA,IAAAA,EAAE,OAAO;CAC9C,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAChH,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,uEAAuE,CAAC,CAAC,SAAS;CAChH,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;AAC9E,CAAC;AACD,MAAM,4CAA4CA,IAAAA,EAAE,OAAO;CACzD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,UAAUA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjH,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,8CAA8CA,IAAAA,EAAE,OAAO;CAC3D,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,WAAWA,IAAAA,EAAE,MAAM,yCAAyC,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzH,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACtF,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,2CAA2CA,IAAAA,EAAE,OAAO;CACxD,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS;CAC1E,oBAAoB,4CAA4C,SAAS;AAC3E,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,8CAA8CA,IAAAA,EAAE,OAAO;CAC3D,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,sBAAsB,CAAC,CAAC,SAAS;CAC3D,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,UAAUA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjH,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,2CAA2CA,IAAAA,EAAE,OAAO;CACxD,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS;CAC1E,oBAAoB,4CAA4C,SAAS;AAC3E,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,iCAAiCA,IAAAA,EAAE,OAAO;CAC9C,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,YAAY,CAAC,CAAC,SAAS;CACjD,kBAAkBA,IAAAA,EAAE,MAAM,wCAAwC,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpI,mBAAmBA,IAAAA,EAAE,MAAM,wCAAwC,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACxI,CAAC,CAAC,CAAC,YAAY;AACf,MAAa,2BAA2BA,IAAAA,EAAE,OAAO;CAC/C,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7D,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,0BAA0B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC1E,QAAQA,IAAAA,EAAE,MAAM,8BAA8B,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7G,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AAC7F,CAAC,CAAC,CAAC,YAAY;AAEf,MAAa,qBAAqBC,eAAAA,OAAO,yBAAyB;CAChE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
|
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@@ -2,7 +2,7 @@ import { z } from "zod";
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3
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//#region src/actions/get-preset.d.ts
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declare const EpicGamesGetPresetInput: z.ZodObject<{
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-
headers: z.ZodOptional<z.
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+
headers: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
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base_url: z.ZodOptional<z.ZodString>;
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presetName: z.ZodString;
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}, z.core.$strip>;
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@@ -22,10 +22,10 @@ declare const EpicGamesGetPresetOutput: z.ZodObject<{
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metadata: z.ZodOptional<z.ZodNullable<z.ZodRecord<z.ZodString, z.ZodUnknown>>>;
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description: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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containerType: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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}, z.core.$
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+
}, z.core.$loose>>>>;
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description: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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}, z.core.$
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}, z.core.$
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}, z.core.$loose>>;
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}, z.core.$loose>>>>;
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exposedProperties: z.ZodOptional<z.ZodNullable<z.ZodArray<z.ZodObject<{
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displayName: z.ZodNullable<z.ZodString>;
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@@ -35,14 +35,14 @@ declare const EpicGamesGetPresetOutput: z.ZodObject<{
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metadata: z.ZodOptional<z.ZodNullable<z.ZodRecord<z.ZodString, z.ZodUnknown>>>;
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description: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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containerType: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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}, z.core.$
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}, z.core.$
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-
}, z.core.$
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}, z.core.$loose>>;
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}, z.core.$loose>>>>;
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}, z.core.$loose>>>>;
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errorMessage: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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-
}, z.core.$
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+
}, z.core.$loose>;
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declare const epicGamesGetPreset: import("@keystrokehq/action").WorkflowActionDefinition<{
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presetName: string;
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-
headers?: Record<string,
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+
headers?: Record<string, unknown> | undefined;
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base_url?: string | undefined;
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}, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
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//#endregion
|
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@@ -2,7 +2,7 @@ import { z } from "zod";
|
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2
2
|
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3
3
|
//#region src/actions/get-preset.d.ts
|
|
4
4
|
declare const EpicGamesGetPresetInput: z.ZodObject<{
|
|
5
|
-
headers: z.ZodOptional<z.
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5
|
+
headers: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
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base_url: z.ZodOptional<z.ZodString>;
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presetName: z.ZodString;
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}, z.core.$strip>;
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@@ -22,10 +22,10 @@ declare const EpicGamesGetPresetOutput: z.ZodObject<{
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metadata: z.ZodOptional<z.ZodNullable<z.ZodRecord<z.ZodString, z.ZodUnknown>>>;
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description: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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containerType: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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-
}, z.core.$
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+
}, z.core.$loose>>>>;
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description: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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-
}, z.core.$
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-
}, z.core.$
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+
}, z.core.$loose>>;
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+
}, z.core.$loose>>>>;
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exposedProperties: z.ZodOptional<z.ZodNullable<z.ZodArray<z.ZodObject<{
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displayName: z.ZodNullable<z.ZodString>;
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underlyingProperty: z.ZodNullable<z.ZodObject<{
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@@ -35,14 +35,14 @@ declare const EpicGamesGetPresetOutput: z.ZodObject<{
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metadata: z.ZodOptional<z.ZodNullable<z.ZodRecord<z.ZodString, z.ZodUnknown>>>;
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description: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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containerType: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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-
}, z.core.$
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-
}, z.core.$
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-
}, z.core.$
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+
}, z.core.$loose>>;
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+
}, z.core.$loose>>>>;
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+
}, z.core.$loose>>>>;
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errorMessage: z.ZodOptional<z.ZodNullable<z.ZodString>>;
|
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|
-
}, z.core.$
|
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42
|
+
}, z.core.$loose>;
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|
declare const epicGamesGetPreset: import("@keystrokehq/action").WorkflowActionDefinition<{
|
|
44
44
|
presetName: string;
|
|
45
|
-
headers?: Record<string,
|
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45
|
+
headers?: Record<string, unknown> | undefined;
|
|
46
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|
base_url?: string | undefined;
|
|
47
47
|
}, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
|
|
48
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|
//#endregion
|
|
@@ -2,7 +2,7 @@ import { action } from "../action.mjs";
|
|
|
2
2
|
import { z } from "zod";
|
|
3
3
|
//#region src/actions/get-preset.ts
|
|
4
4
|
const EpicGamesGetPresetInput = z.object({
|
|
5
|
-
headers: z.
|
|
5
|
+
headers: z.record(z.string(), z.unknown()).describe("Optional HTTP headers to include in the request").optional(),
|
|
6
6
|
base_url: z.string().describe("Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')").optional(),
|
|
7
7
|
presetName: z.string().describe("Name of the Remote Control Preset to fetch")
|
|
8
8
|
});
|
|
@@ -13,16 +13,16 @@ const EpicGamesGetPreset_ArgumentMetadataSchema = z.object({
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13
13
|
metadata: z.record(z.string(), z.unknown()).describe("Additional metadata for the argument").nullable().optional(),
|
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14
14
|
description: z.string().describe("Description of the argument").nullable().optional(),
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15
15
|
containerType: z.string().describe("Container type if applicable").nullable().optional()
|
|
16
|
-
});
|
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|
+
}).passthrough();
|
|
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17
|
const EpicGamesGetPreset_UnderlyingFunctionSchema = z.object({
|
|
18
18
|
name: z.string().describe("Function name").nullable(),
|
|
19
19
|
arguments: z.array(EpicGamesGetPreset_ArgumentMetadataSchema).describe("List of function arguments").nullable().optional(),
|
|
20
20
|
description: z.string().describe("Description of the function").nullable().optional()
|
|
21
|
-
});
|
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|
+
}).passthrough();
|
|
22
22
|
const EpicGamesGetPreset_ExposedFunctionSchema = z.object({
|
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23
|
displayName: z.string().describe("Display name of the function").nullable(),
|
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24
|
underlyingFunction: EpicGamesGetPreset_UnderlyingFunctionSchema.nullable()
|
|
25
|
-
});
|
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|
+
}).passthrough();
|
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26
|
const EpicGamesGetPreset_UnderlyingPropertySchema = z.object({
|
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name: z.string().describe("Property name").nullable(),
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type: z.string().describe("Type of the property").nullable(),
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@@ -30,16 +30,16 @@ const EpicGamesGetPreset_UnderlyingPropertySchema = z.object({
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metadata: z.record(z.string(), z.unknown()).describe("Additional metadata for the property").nullable().optional(),
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description: z.string().describe("Description of the property").nullable().optional(),
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containerType: z.string().describe("Container type if applicable").nullable().optional()
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-
});
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+
}).passthrough();
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const EpicGamesGetPreset_ExposedPropertySchema = z.object({
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displayName: z.string().describe("Display name of the property").nullable(),
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underlyingProperty: EpicGamesGetPreset_UnderlyingPropertySchema.nullable()
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});
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}).passthrough();
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const EpicGamesGetPreset_GroupSchema = z.object({
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name: z.string().describe("Group name").nullable(),
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exposedFunctions: z.array(EpicGamesGetPreset_ExposedFunctionSchema).describe("Functions exposed in this group").nullable().optional(),
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exposedProperties: z.array(EpicGamesGetPreset_ExposedPropertySchema).describe("Properties exposed in this group").nullable().optional()
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});
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+
}).passthrough();
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const epicGamesGetPreset = action("EPIC_GAMES_GET_PRESET", {
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slug: "epic_games-get-preset",
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name: "Get Remote Control Preset",
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@@ -50,7 +50,7 @@ const epicGamesGetPreset = action("EPIC_GAMES_GET_PRESET", {
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path: z.string().describe("Asset path of the preset").nullable().optional(),
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groups: z.array(EpicGamesGetPreset_GroupSchema).describe("List of groups in the preset").nullable().optional(),
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errorMessage: z.string().describe("Error message if preset not found").nullable().optional()
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-
})
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+
}).passthrough()
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});
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//#endregion
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export { epicGamesGetPreset };
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"get-preset.mjs","names":[],"sources":["../../src/actions/get-preset.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetInput = z.object({\n headers: z.
|
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1
|
+
{"version":3,"file":"get-preset.mjs","names":[],"sources":["../../src/actions/get-preset.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesGetPresetInput = z.object({\n headers: z.record(z.string(), z.unknown()).describe(\"Optional HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Base URL for Remote Control HTTP API (e.g., 'http://127.0.0.1:30010')\").optional(),\n presetName: z.string().describe(\"Name of the Remote Control Preset to fetch\"),\n});\nconst EpicGamesGetPreset_ArgumentMetadataSchema = z.object({\n name: z.string().describe(\"Argument name\").nullable(),\n type: z.string().describe(\"Argument type\").nullable(),\n keyType: z.string().describe(\"Key type if applicable\").nullable().optional(),\n metadata: z.record(z.string(), z.unknown()).describe(\"Additional metadata for the argument\").nullable().optional(),\n description: z.string().describe(\"Description of the argument\").nullable().optional(),\n containerType: z.string().describe(\"Container type if applicable\").nullable().optional(),\n}).passthrough();\nconst EpicGamesGetPreset_UnderlyingFunctionSchema = z.object({\n name: z.string().describe(\"Function name\").nullable(),\n arguments: z.array(EpicGamesGetPreset_ArgumentMetadataSchema).describe(\"List of function arguments\").nullable().optional(),\n description: z.string().describe(\"Description of the function\").nullable().optional(),\n}).passthrough();\nconst EpicGamesGetPreset_ExposedFunctionSchema = z.object({\n displayName: z.string().describe(\"Display name of the function\").nullable(),\n underlyingFunction: EpicGamesGetPreset_UnderlyingFunctionSchema.nullable(),\n}).passthrough();\nconst EpicGamesGetPreset_UnderlyingPropertySchema = z.object({\n name: z.string().describe(\"Property name\").nullable(),\n type: z.string().describe(\"Type of the property\").nullable(),\n keyType: z.string().describe(\"Key type if applicable\").nullable().optional(),\n metadata: z.record(z.string(), z.unknown()).describe(\"Additional metadata for the property\").nullable().optional(),\n description: z.string().describe(\"Description of the property\").nullable().optional(),\n containerType: z.string().describe(\"Container type if applicable\").nullable().optional(),\n}).passthrough();\nconst EpicGamesGetPreset_ExposedPropertySchema = z.object({\n displayName: z.string().describe(\"Display name of the property\").nullable(),\n underlyingProperty: EpicGamesGetPreset_UnderlyingPropertySchema.nullable(),\n}).passthrough();\nconst EpicGamesGetPreset_GroupSchema = z.object({\n name: z.string().describe(\"Group name\").nullable(),\n exposedFunctions: z.array(EpicGamesGetPreset_ExposedFunctionSchema).describe(\"Functions exposed in this group\").nullable().optional(),\n exposedProperties: z.array(EpicGamesGetPreset_ExposedPropertySchema).describe(\"Properties exposed in this group\").nullable().optional(),\n}).passthrough();\nexport const EpicGamesGetPresetOutput = z.object({\n name: z.string().describe(\"Preset name\").nullable().optional(),\n path: z.string().describe(\"Asset path of the preset\").nullable().optional(),\n groups: z.array(EpicGamesGetPreset_GroupSchema).describe(\"List of groups in the preset\").nullable().optional(),\n errorMessage: z.string().describe(\"Error message if preset not found\").nullable().optional(),\n}).passthrough();\n\nexport const epicGamesGetPreset = action(\"EPIC_GAMES_GET_PRESET\", {\n slug: \"epic_games-get-preset\",\n name: \"Get Remote Control Preset\",\n description: \"Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.\",\n input: EpicGamesGetPresetInput,\n output: EpicGamesGetPresetOutput,\n});\n"],"mappings":";;;AAIA,MAAa,0BAA0B,EAAE,OAAO;CAC9C,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAChH,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,uEAAuE,CAAC,CAAC,SAAS;CAChH,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,4CAA4C;AAC9E,CAAC;AACD,MAAM,4CAA4C,EAAE,OAAO;CACzD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,UAAU,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjH,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,8CAA8C,EAAE,OAAO;CAC3D,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,WAAW,EAAE,MAAM,yCAAyC,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzH,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACtF,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,2CAA2C,EAAE,OAAO;CACxD,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS;CAC1E,oBAAoB,4CAA4C,SAAS;AAC3E,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,8CAA8C,EAAE,OAAO;CAC3D,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,eAAe,CAAC,CAAC,SAAS;CACpD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,sBAAsB,CAAC,CAAC,SAAS;CAC3D,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,UAAU,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjH,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,2CAA2C,EAAE,OAAO;CACxD,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS;CAC1E,oBAAoB,4CAA4C,SAAS;AAC3E,CAAC,CAAC,CAAC,YAAY;AACf,MAAM,iCAAiC,EAAE,OAAO;CAC9C,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,YAAY,CAAC,CAAC,SAAS;CACjD,kBAAkB,EAAE,MAAM,wCAAwC,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpI,mBAAmB,EAAE,MAAM,wCAAwC,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACxI,CAAC,CAAC,CAAC,YAAY;AAQf,MAAa,qBAAqB,OAAO,yBAAyB;CAChE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAZsC,EAAE,OAAO;EAC/C,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;EAC7D,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,0BAA0B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;EAC1E,QAAQ,EAAE,MAAM,8BAA8B,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;EAC7G,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7F,CAAC,CAAC,CAAC,YAOO;AACV,CAAC"}
|
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@@ -3,12 +3,12 @@ let zod = require("zod");
|
|
|
3
3
|
//#region src/actions/list-blueprint-callable-functions.ts
|
|
4
4
|
const EpicGamesListBlueprintCallableFunctionsInput = zod.z.object({
|
|
5
5
|
path: zod.z.string().describe("Override the API endpoint path. Defaults to '/remote/object/functions'").optional(),
|
|
6
|
-
headers: zod.z.
|
|
6
|
+
headers: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Override HTTP headers to include in the request").optional(),
|
|
7
7
|
base_url: zod.z.string().describe("Override the base URL for the Epic Games Remote Control API").optional(),
|
|
8
8
|
extra_json: zod.z.record(zod.z.string(), zod.z.unknown()).describe("Optional extra JSON fields to merge into the request payload. Useful for testing against echo services that return the posted JSON under a nested key.").optional(),
|
|
9
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|
object_path: zod.z.string().describe("Path of the UObject to list functions for")
|
|
10
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|
}).describe("Request model for listing Blueprint-callable functions of a UObject.");
|
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-
const EpicGamesListBlueprintCallableFunctionsOutput = zod.z.object({ functions: zod.z.array(zod.z.record(zod.z.string(), zod.z.unknown())).describe("List of blueprint-callable functions with their metadata") }).describe("Response model containing blueprint-callable functions metadata.");
|
|
11
|
+
const EpicGamesListBlueprintCallableFunctionsOutput = zod.z.object({ functions: zod.z.array(zod.z.record(zod.z.string(), zod.z.unknown())).describe("List of blueprint-callable functions with their metadata") }).passthrough().describe("Response model containing blueprint-callable functions metadata.");
|
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|
const epicGamesListBlueprintCallableFunctions = require_action.action("EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS", {
|
|
13
13
|
slug: "epic_games-list-blueprint-callable-functions",
|
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14
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|
name: "List Blueprint-Callable Functions",
|
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"list-blueprint-callable-functions.cjs","names":["z","action"],"sources":["../../src/actions/list-blueprint-callable-functions.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListBlueprintCallableFunctionsInput = z.object({\n path: z.string().describe(\"Override the API endpoint path. Defaults to '/remote/object/functions'\").optional(),\n headers: z.
|
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1
|
+
{"version":3,"file":"list-blueprint-callable-functions.cjs","names":["z","action"],"sources":["../../src/actions/list-blueprint-callable-functions.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListBlueprintCallableFunctionsInput = z.object({\n path: z.string().describe(\"Override the API endpoint path. Defaults to '/remote/object/functions'\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Override HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Override the base URL for the Epic Games Remote Control API\").optional(),\n extra_json: z.record(z.string(), z.unknown()).describe(\"Optional extra JSON fields to merge into the request payload. Useful for testing against echo services that return the posted JSON under a nested key.\").optional(),\n object_path: z.string().describe(\"Path of the UObject to list functions for\"),\n}).describe(\"Request model for listing Blueprint-callable functions of a UObject.\");\nexport const EpicGamesListBlueprintCallableFunctionsOutput = z.object({\n functions: z.array(z.record(z.string(), z.unknown())).describe(\"List of blueprint-callable functions with their metadata\"),\n}).passthrough().describe(\"Response model containing blueprint-callable functions metadata.\");\n\nexport const epicGamesListBlueprintCallableFunctions = action(\"EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS\", {\n slug: \"epic_games-list-blueprint-callable-functions\",\n name: \"List Blueprint-Callable Functions\",\n description: \"Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.\",\n input: EpicGamesListBlueprintCallableFunctionsInput,\n output: EpicGamesListBlueprintCallableFunctionsOutput,\n});\n"],"mappings":";;;AAIA,MAAa,+CAA+CA,IAAAA,EAAE,OAAO;CACnE,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wEAAwE,CAAC,CAAC,SAAS;CAC7G,SAASA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;CAChH,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6DAA6D,CAAC,CAAC,SAAS;CACtG,YAAYA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,wJAAwJ,CAAC,CAAC,SAAS;CAC1N,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2CAA2C;AAC9E,CAAC,CAAC,CAAC,SAAS,sEAAsE;AAClF,MAAa,gDAAgDA,IAAAA,EAAE,OAAO,EACpE,WAAWA,IAAAA,EAAE,MAAMA,IAAAA,EAAE,OAAOA,IAAAA,EAAE,OAAO,GAAGA,IAAAA,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,0DAA0D,EAC3H,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,kEAAkE;AAE5F,MAAa,0CAA0CC,eAAAA,OAAO,gDAAgD;CAC5G,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
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@@ -3,18 +3,18 @@ import { z } from "zod";
|
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|
3
3
|
//#region src/actions/list-blueprint-callable-functions.d.ts
|
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4
4
|
declare const EpicGamesListBlueprintCallableFunctionsInput: z.ZodObject<{
|
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5
5
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path: z.ZodOptional<z.ZodString>;
|
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6
|
-
headers: z.ZodOptional<z.
|
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6
|
+
headers: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
|
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7
7
|
base_url: z.ZodOptional<z.ZodString>;
|
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8
8
|
extra_json: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
|
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9
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|
object_path: z.ZodString;
|
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10
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|
}, z.core.$strip>;
|
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11
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|
declare const EpicGamesListBlueprintCallableFunctionsOutput: z.ZodObject<{
|
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|
functions: z.ZodArray<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
|
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|
-
}, z.core.$
|
|
13
|
+
}, z.core.$loose>;
|
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14
14
|
declare const epicGamesListBlueprintCallableFunctions: import("@keystrokehq/action").WorkflowActionDefinition<{
|
|
15
15
|
object_path: string;
|
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16
16
|
path?: string | undefined;
|
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17
|
-
headers?: Record<string,
|
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17
|
+
headers?: Record<string, unknown> | undefined;
|
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18
18
|
base_url?: string | undefined;
|
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19
19
|
extra_json?: Record<string, unknown> | undefined;
|
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20
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|
}, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
|
|
@@ -3,18 +3,18 @@ import { z } from "zod";
|
|
|
3
3
|
//#region src/actions/list-blueprint-callable-functions.d.ts
|
|
4
4
|
declare const EpicGamesListBlueprintCallableFunctionsInput: z.ZodObject<{
|
|
5
5
|
path: z.ZodOptional<z.ZodString>;
|
|
6
|
-
headers: z.ZodOptional<z.
|
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6
|
+
headers: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
|
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7
7
|
base_url: z.ZodOptional<z.ZodString>;
|
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8
8
|
extra_json: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
|
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9
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|
object_path: z.ZodString;
|
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10
10
|
}, z.core.$strip>;
|
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11
11
|
declare const EpicGamesListBlueprintCallableFunctionsOutput: z.ZodObject<{
|
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12
12
|
functions: z.ZodArray<z.ZodRecord<z.ZodString, z.ZodUnknown>>;
|
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13
|
-
}, z.core.$
|
|
13
|
+
}, z.core.$loose>;
|
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14
14
|
declare const epicGamesListBlueprintCallableFunctions: import("@keystrokehq/action").WorkflowActionDefinition<{
|
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15
15
|
object_path: string;
|
|
16
16
|
path?: string | undefined;
|
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17
|
-
headers?: Record<string,
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17
|
+
headers?: Record<string, unknown> | undefined;
|
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18
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|
base_url?: string | undefined;
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19
19
|
extra_json?: Record<string, unknown> | undefined;
|
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20
20
|
}, unknown, import("@keystrokehq/shared").ResolvedCredentials<readonly [import("@keystrokehq/shared").Credential]>, readonly [import("@keystrokehq/shared").Credential]>;
|
|
@@ -6,12 +6,12 @@ const epicGamesListBlueprintCallableFunctions = action("EPIC_GAMES_LIST_BLUEPRIN
|
|
|
6
6
|
description: "Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.",
|
|
7
7
|
input: z.object({
|
|
8
8
|
path: z.string().describe("Override the API endpoint path. Defaults to '/remote/object/functions'").optional(),
|
|
9
|
-
headers: z.
|
|
9
|
+
headers: z.record(z.string(), z.unknown()).describe("Override HTTP headers to include in the request").optional(),
|
|
10
10
|
base_url: z.string().describe("Override the base URL for the Epic Games Remote Control API").optional(),
|
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11
11
|
extra_json: z.record(z.string(), z.unknown()).describe("Optional extra JSON fields to merge into the request payload. Useful for testing against echo services that return the posted JSON under a nested key.").optional(),
|
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12
12
|
object_path: z.string().describe("Path of the UObject to list functions for")
|
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13
13
|
}).describe("Request model for listing Blueprint-callable functions of a UObject."),
|
|
14
|
-
output: z.object({ functions: z.array(z.record(z.string(), z.unknown())).describe("List of blueprint-callable functions with their metadata") }).describe("Response model containing blueprint-callable functions metadata.")
|
|
14
|
+
output: z.object({ functions: z.array(z.record(z.string(), z.unknown())).describe("List of blueprint-callable functions with their metadata") }).passthrough().describe("Response model containing blueprint-callable functions metadata.")
|
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15
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|
});
|
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|
//#endregion
|
|
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17
|
export { epicGamesListBlueprintCallableFunctions };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"list-blueprint-callable-functions.mjs","names":[],"sources":["../../src/actions/list-blueprint-callable-functions.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListBlueprintCallableFunctionsInput = z.object({\n path: z.string().describe(\"Override the API endpoint path. Defaults to '/remote/object/functions'\").optional(),\n headers: z.
|
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1
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+
{"version":3,"file":"list-blueprint-callable-functions.mjs","names":[],"sources":["../../src/actions/list-blueprint-callable-functions.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListBlueprintCallableFunctionsInput = z.object({\n path: z.string().describe(\"Override the API endpoint path. Defaults to '/remote/object/functions'\").optional(),\n headers: z.record(z.string(), z.unknown()).describe(\"Override HTTP headers to include in the request\").optional(),\n base_url: z.string().describe(\"Override the base URL for the Epic Games Remote Control API\").optional(),\n extra_json: z.record(z.string(), z.unknown()).describe(\"Optional extra JSON fields to merge into the request payload. Useful for testing against echo services that return the posted JSON under a nested key.\").optional(),\n object_path: z.string().describe(\"Path of the UObject to list functions for\"),\n}).describe(\"Request model for listing Blueprint-callable functions of a UObject.\");\nexport const EpicGamesListBlueprintCallableFunctionsOutput = z.object({\n functions: z.array(z.record(z.string(), z.unknown())).describe(\"List of blueprint-callable functions with their metadata\"),\n}).passthrough().describe(\"Response model containing blueprint-callable functions metadata.\");\n\nexport const epicGamesListBlueprintCallableFunctions = action(\"EPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS\", {\n slug: \"epic_games-list-blueprint-callable-functions\",\n name: \"List Blueprint-Callable Functions\",\n description: \"Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.\",\n input: EpicGamesListBlueprintCallableFunctionsInput,\n output: EpicGamesListBlueprintCallableFunctionsOutput,\n});\n"],"mappings":";;AAeA,MAAa,0CAA0C,OAAO,gDAAgD;CAC5G,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAf0D,EAAE,OAAO;EACnE,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,wEAAwE,CAAC,CAAC,SAAS;EAC7G,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,iDAAiD,CAAC,CAAC,SAAS;EAChH,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,6DAA6D,CAAC,CAAC,SAAS;EACtG,YAAY,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,SAAS,wJAAwJ,CAAC,CAAC,SAAS;EAC1N,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,2CAA2C;CAC9E,CAAC,CAAC,CAAC,SAAS,sEASH;CACP,QAT2D,EAAE,OAAO,EACpE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,0DAA0D,EAC3H,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,kEAOhB;AACV,CAAC"}
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@@ -24,14 +24,14 @@ const EpicGamesListIslands_IslandSchema = zod.z.object({
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PublishedDate: zod.z.string().describe("Date when island was first published").nullable().optional(),
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LastEditedDate: zod.z.string().describe("Date when island was last edited").nullable().optional(),
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AuthorPublicName: zod.z.string().describe("Public name of the author").nullable().optional()
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}).describe("Representation of a public Fortnite island.");
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}).passthrough().describe("Representation of a public Fortnite island.");
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const EpicGamesListIslandsOutput = zod.z.object({
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Count: zod.z.number().int().describe("Number of islands returned in this response").nullable(),
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Items: zod.z.array(EpicGamesListIslands_IslandSchema).describe("List of islands"),
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Limit: zod.z.number().int().describe("Limit used for pagination").nullable(),
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Total: zod.z.number().int().describe("Total number of islands available").nullable(),
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Offset: zod.z.number().int().describe("Offset used for pagination").nullable()
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}).describe("Response model containing a list of public Fortnite islands.");
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}).passthrough().describe("Response model containing a list of public Fortnite islands.");
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const epicGamesListIslands = require_action.action("EPIC_GAMES_LIST_ISLANDS", {
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slug: "epic_games-list-islands",
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name: "List Fortnite Islands",
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{"version":3,"file":"list-islands.cjs","names":["z","action"],"sources":["../../src/actions/list-islands.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListIslandsInput = z.object({\n limit: z.number().int().default(10).describe(\"Maximum number of items to return\").optional(),\n offset: z.number().int().default(0).describe(\"Number of items to skip for pagination\").optional(),\n}).describe(\"Request model for listing public Fortnite islands.\");\nconst EpicGamesListIslands_IslandSchema = z.object({\n Name: z.string().describe(\"Island name\").nullable(),\n Size: z.string().describe(\"Size of the island\").nullable().optional(),\n PlayUrl: z.string().describe(\"URL to play the island\").nullable().optional(),\n Sponsor: z.string().describe(\"Sponsor of the island if any\").nullable().optional(),\n Version: z.string().describe(\"Island version\").nullable().optional(),\n GameMode: z.string().describe(\"Game mode of the island\").nullable().optional(),\n IslandId: z.string().describe(\"Unique Island ID\").nullable(),\n MapImage: z.string().describe(\"URL of island's map image\").nullable().optional(),\n PlayCount: z.number().int().describe(\"Number of plays\").nullable().optional(),\n AuthorName: z.string().describe(\"Internal name of the author\").nullable().optional(),\n DeviceType: z.string().describe(\"Supported platform/device types\").nullable().optional(),\n Description: z.string().describe(\"Island description\").nullable().optional(),\n AuthorEpicId: z.string().describe(\"Epic user ID of the author\").nullable().optional(),\n FavoriteCount: z.number().int().describe(\"Number of favorites\").nullable().optional(),\n PrivateIsland: z.boolean().describe(\"Whether the island is private\").nullable().optional(),\n PublishedDate: z.string().describe(\"Date when island was first published\").nullable().optional(),\n LastEditedDate: z.string().describe(\"Date when island was last edited\").nullable().optional(),\n AuthorPublicName: z.string().describe(\"Public name of the author\").nullable().optional(),\n}).describe(\"Representation of a public Fortnite island.\");\nexport const EpicGamesListIslandsOutput = z.object({\n Count: z.number().int().describe(\"Number of islands returned in this response\").nullable(),\n Items: z.array(EpicGamesListIslands_IslandSchema).describe(\"List of islands\"),\n Limit: z.number().int().describe(\"Limit used for pagination\").nullable(),\n Total: z.number().int().describe(\"Total number of islands available\").nullable(),\n Offset: z.number().int().describe(\"Offset used for pagination\").nullable(),\n}).describe(\"Response model containing a list of public Fortnite islands.\");\n\nexport const epicGamesListIslands = action(\"EPIC_GAMES_LIST_ISLANDS\", {\n slug: \"epic_games-list-islands\",\n name: \"List Fortnite Islands\",\n description: \"Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.\",\n input: EpicGamesListIslandsInput,\n output: EpicGamesListIslandsOutput,\n});\n"],"mappings":";;;AAIA,MAAa,4BAA4BA,IAAAA,EAAE,OAAO;CAChD,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS;CAC3F,QAAQA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,wCAAwC,CAAC,CAAC,SAAS;AAClG,CAAC,CAAC,CAAC,SAAS,oDAAoD;AAChE,MAAM,oCAAoCA,IAAAA,EAAE,OAAO;CACjD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa,CAAC,CAAC,SAAS;CAClD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjF,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gBAAgB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnE,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,yBAAyB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7E,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kBAAkB,CAAC,CAAC,SAAS;CAC3D,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/E,WAAWA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,iBAAiB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5E,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnF,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACvF,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,qBAAqB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,QAAQ,CAAC,CAAC,SAAS,+BAA+B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/F,gBAAgBA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5F,kBAAkBA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,SAAS,6CAA6C;
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+
{"version":3,"file":"list-islands.cjs","names":["z","action"],"sources":["../../src/actions/list-islands.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListIslandsInput = z.object({\n limit: z.number().int().default(10).describe(\"Maximum number of items to return\").optional(),\n offset: z.number().int().default(0).describe(\"Number of items to skip for pagination\").optional(),\n}).describe(\"Request model for listing public Fortnite islands.\");\nconst EpicGamesListIslands_IslandSchema = z.object({\n Name: z.string().describe(\"Island name\").nullable(),\n Size: z.string().describe(\"Size of the island\").nullable().optional(),\n PlayUrl: z.string().describe(\"URL to play the island\").nullable().optional(),\n Sponsor: z.string().describe(\"Sponsor of the island if any\").nullable().optional(),\n Version: z.string().describe(\"Island version\").nullable().optional(),\n GameMode: z.string().describe(\"Game mode of the island\").nullable().optional(),\n IslandId: z.string().describe(\"Unique Island ID\").nullable(),\n MapImage: z.string().describe(\"URL of island's map image\").nullable().optional(),\n PlayCount: z.number().int().describe(\"Number of plays\").nullable().optional(),\n AuthorName: z.string().describe(\"Internal name of the author\").nullable().optional(),\n DeviceType: z.string().describe(\"Supported platform/device types\").nullable().optional(),\n Description: z.string().describe(\"Island description\").nullable().optional(),\n AuthorEpicId: z.string().describe(\"Epic user ID of the author\").nullable().optional(),\n FavoriteCount: z.number().int().describe(\"Number of favorites\").nullable().optional(),\n PrivateIsland: z.boolean().describe(\"Whether the island is private\").nullable().optional(),\n PublishedDate: z.string().describe(\"Date when island was first published\").nullable().optional(),\n LastEditedDate: z.string().describe(\"Date when island was last edited\").nullable().optional(),\n AuthorPublicName: z.string().describe(\"Public name of the author\").nullable().optional(),\n}).passthrough().describe(\"Representation of a public Fortnite island.\");\nexport const EpicGamesListIslandsOutput = z.object({\n Count: z.number().int().describe(\"Number of islands returned in this response\").nullable(),\n Items: z.array(EpicGamesListIslands_IslandSchema).describe(\"List of islands\"),\n Limit: z.number().int().describe(\"Limit used for pagination\").nullable(),\n Total: z.number().int().describe(\"Total number of islands available\").nullable(),\n Offset: z.number().int().describe(\"Offset used for pagination\").nullable(),\n}).passthrough().describe(\"Response model containing a list of public Fortnite islands.\");\n\nexport const epicGamesListIslands = action(\"EPIC_GAMES_LIST_ISLANDS\", {\n slug: \"epic_games-list-islands\",\n name: \"List Fortnite Islands\",\n description: \"Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.\",\n input: EpicGamesListIslandsInput,\n output: EpicGamesListIslandsOutput,\n});\n"],"mappings":";;;AAIA,MAAa,4BAA4BA,IAAAA,EAAE,OAAO;CAChD,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS;CAC3F,QAAQA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,wCAAwC,CAAC,CAAC,SAAS;AAClG,CAAC,CAAC,CAAC,SAAS,oDAAoD;AAChE,MAAM,oCAAoCA,IAAAA,EAAE,OAAO;CACjD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa,CAAC,CAAC,SAAS;CAClD,MAAMA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpE,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjF,SAASA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,gBAAgB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnE,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,yBAAyB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7E,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kBAAkB,CAAC,CAAC,SAAS;CAC3D,UAAUA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/E,WAAWA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,iBAAiB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5E,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnF,YAAYA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACvF,aAAaA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,cAAcA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,qBAAqB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAeA,IAAAA,EAAE,QAAQ,CAAC,CAAC,SAAS,+BAA+B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzF,eAAeA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/F,gBAAgBA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5F,kBAAkBA,IAAAA,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,6CAA6C;AACvE,MAAa,6BAA6BA,IAAAA,EAAE,OAAO;CACjD,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,6CAA6C,CAAC,CAAC,SAAS;CACzF,OAAOA,IAAAA,EAAE,MAAM,iCAAiC,CAAC,CAAC,SAAS,iBAAiB;CAC5E,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS;CACvE,OAAOA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS;CAC/E,QAAQA,IAAAA,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS;AAC3E,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,SAAS,8DAA8D;AAExF,MAAa,uBAAuBC,eAAAA,OAAO,2BAA2B;CACpE,MAAM;CACN,MAAM;CACN,aAAa;CACb,OAAO;CACP,QAAQ;AACV,CAAC"}
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@@ -26,11 +26,11 @@ declare const EpicGamesListIslandsOutput: z.ZodObject<{
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PublishedDate: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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LastEditedDate: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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AuthorPublicName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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}, z.core.$
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}, z.core.$loose>>;
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Limit: z.ZodNullable<z.ZodNumber>;
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Total: z.ZodNullable<z.ZodNumber>;
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Offset: z.ZodNullable<z.ZodNumber>;
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}, z.core.$
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}, z.core.$loose>;
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declare const epicGamesListIslands: import("@keystrokehq/action").WorkflowActionDefinition<{
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@@ -26,11 +26,11 @@ declare const EpicGamesListIslandsOutput: z.ZodObject<{
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PublishedDate: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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LastEditedDate: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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AuthorPublicName: z.ZodOptional<z.ZodNullable<z.ZodString>>;
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}, z.core.$
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}, z.core.$loose>>;
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Total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$
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}, z.core.$loose>;
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declare const epicGamesListIslands: import("@keystrokehq/action").WorkflowActionDefinition<{
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@@ -24,7 +24,7 @@ const EpicGamesListIslands_IslandSchema = z.object({
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PublishedDate: z.string().describe("Date when island was first published").nullable().optional(),
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LastEditedDate: z.string().describe("Date when island was last edited").nullable().optional(),
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AuthorPublicName: z.string().describe("Public name of the author").nullable().optional()
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}).describe("Representation of a public Fortnite island.");
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}).passthrough().describe("Representation of a public Fortnite island.");
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const epicGamesListIslands = action("EPIC_GAMES_LIST_ISLANDS", {
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slug: "epic_games-list-islands",
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name: "List Fortnite Islands",
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@@ -36,7 +36,7 @@ const epicGamesListIslands = action("EPIC_GAMES_LIST_ISLANDS", {
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Limit: z.number().int().describe("Limit used for pagination").nullable(),
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Total: z.number().int().describe("Total number of islands available").nullable(),
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Offset: z.number().int().describe("Offset used for pagination").nullable()
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}).describe("Response model containing a list of public Fortnite islands.")
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}).passthrough().describe("Response model containing a list of public Fortnite islands.")
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});
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//#endregion
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export { epicGamesListIslands };
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{"version":3,"file":"list-islands.mjs","names":[],"sources":["../../src/actions/list-islands.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListIslandsInput = z.object({\n limit: z.number().int().default(10).describe(\"Maximum number of items to return\").optional(),\n offset: z.number().int().default(0).describe(\"Number of items to skip for pagination\").optional(),\n}).describe(\"Request model for listing public Fortnite islands.\");\nconst EpicGamesListIslands_IslandSchema = z.object({\n Name: z.string().describe(\"Island name\").nullable(),\n Size: z.string().describe(\"Size of the island\").nullable().optional(),\n PlayUrl: z.string().describe(\"URL to play the island\").nullable().optional(),\n Sponsor: z.string().describe(\"Sponsor of the island if any\").nullable().optional(),\n Version: z.string().describe(\"Island version\").nullable().optional(),\n GameMode: z.string().describe(\"Game mode of the island\").nullable().optional(),\n IslandId: z.string().describe(\"Unique Island ID\").nullable(),\n MapImage: z.string().describe(\"URL of island's map image\").nullable().optional(),\n PlayCount: z.number().int().describe(\"Number of plays\").nullable().optional(),\n AuthorName: z.string().describe(\"Internal name of the author\").nullable().optional(),\n DeviceType: z.string().describe(\"Supported platform/device types\").nullable().optional(),\n Description: z.string().describe(\"Island description\").nullable().optional(),\n AuthorEpicId: z.string().describe(\"Epic user ID of the author\").nullable().optional(),\n FavoriteCount: z.number().int().describe(\"Number of favorites\").nullable().optional(),\n PrivateIsland: z.boolean().describe(\"Whether the island is private\").nullable().optional(),\n PublishedDate: z.string().describe(\"Date when island was first published\").nullable().optional(),\n LastEditedDate: z.string().describe(\"Date when island was last edited\").nullable().optional(),\n AuthorPublicName: z.string().describe(\"Public name of the author\").nullable().optional(),\n}).describe(\"Representation of a public Fortnite island.\");\nexport const EpicGamesListIslandsOutput = z.object({\n Count: z.number().int().describe(\"Number of islands returned in this response\").nullable(),\n Items: z.array(EpicGamesListIslands_IslandSchema).describe(\"List of islands\"),\n Limit: z.number().int().describe(\"Limit used for pagination\").nullable(),\n Total: z.number().int().describe(\"Total number of islands available\").nullable(),\n Offset: z.number().int().describe(\"Offset used for pagination\").nullable(),\n}).describe(\"Response model containing a list of public Fortnite islands.\");\n\nexport const epicGamesListIslands = action(\"EPIC_GAMES_LIST_ISLANDS\", {\n slug: \"epic_games-list-islands\",\n name: \"List Fortnite Islands\",\n description: \"Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.\",\n input: EpicGamesListIslandsInput,\n output: EpicGamesListIslandsOutput,\n});\n"],"mappings":";;;AAIA,MAAa,4BAA4B,EAAE,OAAO;CAChD,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,SAAS,mCAAmC,CAAC,CAAC,SAAS;CAC3F,QAAQ,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,wCAAwC,CAAC,CAAC,SAAS;AAClG,CAAC,CAAC,CAAC,SAAS,oDAAoD;AAChE,MAAM,oCAAoC,EAAE,OAAO;CACjD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,aAAa,CAAC,CAAC,SAAS;CAClD,MAAM,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpE,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,wBAAwB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,8BAA8B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACjF,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,gBAAgB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnE,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,yBAAyB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC7E,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,kBAAkB,CAAC,CAAC,SAAS;CAC3D,UAAU,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/E,WAAW,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,iBAAiB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5E,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,6BAA6B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACnF,YAAY,EAAE,OAAO,CAAC,CAAC,SAAS,iCAAiC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACvF,aAAa,EAAE,OAAO,CAAC,CAAC,SAAS,oBAAoB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC3E,cAAc,EAAE,OAAO,CAAC,CAAC,SAAS,4BAA4B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,qBAAqB,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACpF,eAAe,EAAE,QAAQ,CAAC,CAAC,SAAS,+BAA+B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CACzF,eAAe,EAAE,OAAO,CAAC,CAAC,SAAS,sCAAsC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC/F,gBAAgB,EAAE,OAAO,CAAC,CAAC,SAAS,kCAAkC,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;CAC5F,kBAAkB,EAAE,OAAO,CAAC,CAAC,SAAS,2BAA2B,CAAC,CAAC,SAAS,CAAC,CAAC,SAAS;AACzF,CAAC,CAAC,CAAC,SAAS,6CAA6C;
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{"version":3,"file":"list-islands.mjs","names":[],"sources":["../../src/actions/list-islands.ts"],"sourcesContent":["import { z } from \"zod\";\n\nimport { action } from \"../action\";\n\nexport const EpicGamesListIslandsInput = z.object({\n limit: z.number().int().default(10).describe(\"Maximum number of items to return\").optional(),\n offset: z.number().int().default(0).describe(\"Number of items to skip for pagination\").optional(),\n}).describe(\"Request model for listing public Fortnite islands.\");\nconst EpicGamesListIslands_IslandSchema = z.object({\n Name: z.string().describe(\"Island name\").nullable(),\n Size: z.string().describe(\"Size of the island\").nullable().optional(),\n PlayUrl: z.string().describe(\"URL to play the island\").nullable().optional(),\n Sponsor: z.string().describe(\"Sponsor of the island if any\").nullable().optional(),\n Version: z.string().describe(\"Island version\").nullable().optional(),\n GameMode: z.string().describe(\"Game mode of the island\").nullable().optional(),\n IslandId: z.string().describe(\"Unique Island ID\").nullable(),\n MapImage: z.string().describe(\"URL of island's map image\").nullable().optional(),\n PlayCount: z.number().int().describe(\"Number of plays\").nullable().optional(),\n AuthorName: z.string().describe(\"Internal name of the author\").nullable().optional(),\n DeviceType: z.string().describe(\"Supported platform/device types\").nullable().optional(),\n Description: z.string().describe(\"Island description\").nullable().optional(),\n AuthorEpicId: z.string().describe(\"Epic user ID of the author\").nullable().optional(),\n FavoriteCount: z.number().int().describe(\"Number of favorites\").nullable().optional(),\n PrivateIsland: z.boolean().describe(\"Whether the island is private\").nullable().optional(),\n PublishedDate: z.string().describe(\"Date when island was first published\").nullable().optional(),\n LastEditedDate: z.string().describe(\"Date when island was last edited\").nullable().optional(),\n AuthorPublicName: z.string().describe(\"Public name of the author\").nullable().optional(),\n}).passthrough().describe(\"Representation of a public Fortnite island.\");\nexport const EpicGamesListIslandsOutput = z.object({\n Count: z.number().int().describe(\"Number of islands returned in this response\").nullable(),\n Items: z.array(EpicGamesListIslands_IslandSchema).describe(\"List of islands\"),\n Limit: z.number().int().describe(\"Limit used for pagination\").nullable(),\n Total: z.number().int().describe(\"Total number of islands available\").nullable(),\n Offset: z.number().int().describe(\"Offset used for pagination\").nullable(),\n}).passthrough().describe(\"Response model containing a list of public Fortnite islands.\");\n\nexport const epicGamesListIslands = action(\"EPIC_GAMES_LIST_ISLANDS\", {\n slug: \"epic_games-list-islands\",\n name: \"List Fortnite Islands\",\n description: \"Tool to list public discoverable Fortnite islands sorted by newest releases first. 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