@julioventura/opensquad 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (247) hide show
  1. package/README.md +433 -0
  2. package/_opensquad/config/playwright.config.json +11 -0
  3. package/_opensquad/core/architect.agent.yaml +112 -0
  4. package/_opensquad/core/best-practices/_catalog.yaml +126 -0
  5. package/_opensquad/core/best-practices/blog-post.md +132 -0
  6. package/_opensquad/core/best-practices/blog-seo.md +127 -0
  7. package/_opensquad/core/best-practices/brand-resolution-checklist.md +172 -0
  8. package/_opensquad/core/best-practices/copywriting.md +441 -0
  9. package/_opensquad/core/best-practices/data-analysis.md +401 -0
  10. package/_opensquad/core/best-practices/email-newsletter.md +118 -0
  11. package/_opensquad/core/best-practices/email-sales.md +110 -0
  12. package/_opensquad/core/best-practices/image-design.md +348 -0
  13. package/_opensquad/core/best-practices/instagram-feed.md +235 -0
  14. package/_opensquad/core/best-practices/instagram-reels.md +112 -0
  15. package/_opensquad/core/best-practices/instagram-stories.md +107 -0
  16. package/_opensquad/core/best-practices/linkedin-article.md +116 -0
  17. package/_opensquad/core/best-practices/linkedin-post.md +121 -0
  18. package/_opensquad/core/best-practices/researching.md +349 -0
  19. package/_opensquad/core/best-practices/review.md +269 -0
  20. package/_opensquad/core/best-practices/run-recovery.md +61 -0
  21. package/_opensquad/core/best-practices/social-networks-publishing.md +327 -0
  22. package/_opensquad/core/best-practices/squad-creation-checklist.md +32 -0
  23. package/_opensquad/core/best-practices/strategist.md +344 -0
  24. package/_opensquad/core/best-practices/technical-writing.md +365 -0
  25. package/_opensquad/core/best-practices/twitter-post.md +105 -0
  26. package/_opensquad/core/best-practices/twitter-thread.md +122 -0
  27. package/_opensquad/core/best-practices/whatsapp-broadcast.md +107 -0
  28. package/_opensquad/core/best-practices/youtube-script.md +122 -0
  29. package/_opensquad/core/best-practices/youtube-shorts.md +112 -0
  30. package/_opensquad/core/defaults/youtube-video-assembly.json +84 -0
  31. package/_opensquad/core/prompts/build.prompt.md +613 -0
  32. package/_opensquad/core/prompts/design.prompt.md +606 -0
  33. package/_opensquad/core/prompts/discovery.prompt.md +377 -0
  34. package/_opensquad/core/prompts/sherlock-instagram.md +123 -0
  35. package/_opensquad/core/prompts/sherlock-linkedin.md +73 -0
  36. package/_opensquad/core/prompts/sherlock-shared.md +684 -0
  37. package/_opensquad/core/prompts/sherlock-twitter.md +78 -0
  38. package/_opensquad/core/prompts/sherlock-youtube.md +85 -0
  39. package/_opensquad/core/runner.pipeline.md +743 -0
  40. package/_opensquad/core/skills.engine.md +384 -0
  41. package/bin/opensquad.js +108 -0
  42. package/dashboard/index.html +15 -0
  43. package/dashboard/package-lock.json +1964 -0
  44. package/dashboard/package.json +28 -0
  45. package/dashboard/public/assets/avatars/Female1_1wave.png +0 -0
  46. package/dashboard/public/assets/avatars/Female1_2wave.png +0 -0
  47. package/dashboard/public/assets/avatars/Female1_blink.png +0 -0
  48. package/dashboard/public/assets/avatars/Female1_talk.png +0 -0
  49. package/dashboard/public/assets/avatars/Female2_1wave.png +0 -0
  50. package/dashboard/public/assets/avatars/Female2_2wave.png +0 -0
  51. package/dashboard/public/assets/avatars/Female2_blink.png +0 -0
  52. package/dashboard/public/assets/avatars/Female2_talk.png +0 -0
  53. package/dashboard/public/assets/avatars/Female3_blink.png +0 -0
  54. package/dashboard/public/assets/avatars/Female3_talk.png +0 -0
  55. package/dashboard/public/assets/avatars/Female3_wave.png +0 -0
  56. package/dashboard/public/assets/avatars/Female4_blink.png +0 -0
  57. package/dashboard/public/assets/avatars/Female4_talk.png +0 -0
  58. package/dashboard/public/assets/avatars/Female4_wave.png +0 -0
  59. package/dashboard/public/assets/avatars/Female5_blink.png +0 -0
  60. package/dashboard/public/assets/avatars/Female5_talk.png +0 -0
  61. package/dashboard/public/assets/avatars/Female5_wave.png +0 -0
  62. package/dashboard/public/assets/avatars/Female6_blink.png +0 -0
  63. package/dashboard/public/assets/avatars/Female6_talk.png +0 -0
  64. package/dashboard/public/assets/avatars/Female6_wave.png +0 -0
  65. package/dashboard/public/assets/avatars/Male1_1wave.png +0 -0
  66. package/dashboard/public/assets/avatars/Male1_2wave.png +0 -0
  67. package/dashboard/public/assets/avatars/Male1_blink.png +0 -0
  68. package/dashboard/public/assets/avatars/Male1_talk.png +0 -0
  69. package/dashboard/public/assets/avatars/Male2_1wave.png +0 -0
  70. package/dashboard/public/assets/avatars/Male2_2wave.png +0 -0
  71. package/dashboard/public/assets/avatars/Male2_blink.png +0 -0
  72. package/dashboard/public/assets/avatars/Male2_talk.png +0 -0
  73. package/dashboard/public/assets/avatars/Male3_blink.png +0 -0
  74. package/dashboard/public/assets/avatars/Male3_talk.png +0 -0
  75. package/dashboard/public/assets/avatars/Male3_wave.png +0 -0
  76. package/dashboard/public/assets/avatars/Male4_blink.png +0 -0
  77. package/dashboard/public/assets/avatars/Male4_talk.png +0 -0
  78. package/dashboard/public/assets/avatars/Male4_wave.png +0 -0
  79. package/dashboard/public/assets/desks/desktop_set_black_down.png +0 -0
  80. package/dashboard/public/assets/desks/desktop_set_black_down_coding-1.png +0 -0
  81. package/dashboard/public/assets/desks/desktop_set_black_down_coding.png +0 -0
  82. package/dashboard/public/assets/desks/desktop_set_black_up.png +0 -0
  83. package/dashboard/public/assets/desks/desktop_set_white_down.png +0 -0
  84. package/dashboard/public/assets/desks/desktop_set_white_down_coding-1.png +0 -0
  85. package/dashboard/public/assets/desks/desktop_set_white_down_coding.png +0 -0
  86. package/dashboard/public/assets/desks/desktop_set_white_up.png +0 -0
  87. package/dashboard/public/assets/furniture/armchair_tan.png +0 -0
  88. package/dashboard/public/assets/furniture/armchair_tan_down.png +0 -0
  89. package/dashboard/public/assets/furniture/backpack_blue.png +0 -0
  90. package/dashboard/public/assets/furniture/backpack_red.png +0 -0
  91. package/dashboard/public/assets/furniture/blinds.png +0 -0
  92. package/dashboard/public/assets/furniture/blinds_large_closed_white.png +0 -0
  93. package/dashboard/public/assets/furniture/bookshelf.png +0 -0
  94. package/dashboard/public/assets/furniture/bookshelf_purple_tall.png +0 -0
  95. package/dashboard/public/assets/furniture/bulletin_board.png +0 -0
  96. package/dashboard/public/assets/furniture/clock.png +0 -0
  97. package/dashboard/public/assets/furniture/coffee_mug.png +0 -0
  98. package/dashboard/public/assets/furniture/coffee_mug_blue.png +0 -0
  99. package/dashboard/public/assets/furniture/coffee_table.png +0 -0
  100. package/dashboard/public/assets/furniture/coffeepot_right.png +0 -0
  101. package/dashboard/public/assets/furniture/coffeetable_black_horizontal.png +0 -0
  102. package/dashboard/public/assets/furniture/couch.png +0 -0
  103. package/dashboard/public/assets/furniture/couch_tan_down.png +0 -0
  104. package/dashboard/public/assets/furniture/cushion_blue.png +0 -0
  105. package/dashboard/public/assets/furniture/cushion_tan.png +0 -0
  106. package/dashboard/public/assets/furniture/desk_wood.png +0 -0
  107. package/dashboard/public/assets/furniture/fancy_rug.png +0 -0
  108. package/dashboard/public/assets/furniture/fancy_rug_wide.png +0 -0
  109. package/dashboard/public/assets/furniture/flowers1.png +0 -0
  110. package/dashboard/public/assets/furniture/flowers2.png +0 -0
  111. package/dashboard/public/assets/furniture/lamp_tan.png +0 -0
  112. package/dashboard/public/assets/furniture/lantern.png +0 -0
  113. package/dashboard/public/assets/furniture/monstera.png +0 -0
  114. package/dashboard/public/assets/furniture/monstera_small.png +0 -0
  115. package/dashboard/public/assets/furniture/picture_frame.png +0 -0
  116. package/dashboard/public/assets/furniture/plant1.png +0 -0
  117. package/dashboard/public/assets/furniture/plant2.png +0 -0
  118. package/dashboard/public/assets/furniture/plant3.png +0 -0
  119. package/dashboard/public/assets/furniture/plant_poof.png +0 -0
  120. package/dashboard/public/assets/furniture/plant_spindly.png +0 -0
  121. package/dashboard/public/assets/furniture/poster_blue.png +0 -0
  122. package/dashboard/public/assets/furniture/rug.png +0 -0
  123. package/dashboard/public/assets/furniture/succulent_blue.png +0 -0
  124. package/dashboard/public/assets/furniture/succulent_green.png +0 -0
  125. package/dashboard/public/assets/furniture/treasurechest_closed_gold.png +0 -0
  126. package/dashboard/public/assets/furniture/water_cooler_better.png +0 -0
  127. package/dashboard/public/assets/furniture/whiteboard.png +0 -0
  128. package/dashboard/public/assets/furniture/whiteboard_stand_graph.png +0 -0
  129. package/dashboard/public/assets/furniture/window_blinds_open.png +0 -0
  130. package/dashboard/src/App.tsx +46 -0
  131. package/dashboard/src/components/RunDashboardButton.tsx +92 -0
  132. package/dashboard/src/components/SquadCard.tsx +49 -0
  133. package/dashboard/src/components/SquadSelector.tsx +67 -0
  134. package/dashboard/src/components/StatusBadge.tsx +32 -0
  135. package/dashboard/src/components/StatusBar.tsx +116 -0
  136. package/dashboard/src/hooks/useSquadSocket.ts +135 -0
  137. package/dashboard/src/lib/formatTime.ts +16 -0
  138. package/dashboard/src/lib/normalizeState.ts +25 -0
  139. package/dashboard/src/main.tsx +10 -0
  140. package/dashboard/src/office/AgentSprite.ts +241 -0
  141. package/dashboard/src/office/OfficeScene.ts +153 -0
  142. package/dashboard/src/office/PhaserGame.tsx +80 -0
  143. package/dashboard/src/office/RoomBuilder.ts +190 -0
  144. package/dashboard/src/office/assetKeys.ts +150 -0
  145. package/dashboard/src/office/palette.ts +32 -0
  146. package/dashboard/src/plugin/squadWatcher.ts +397 -0
  147. package/dashboard/src/store/useSquadStore.ts +56 -0
  148. package/dashboard/src/styles/globals.css +36 -0
  149. package/dashboard/src/types/state.ts +63 -0
  150. package/dashboard/src/vite-env.d.ts +1 -0
  151. package/dashboard/tsconfig.json +24 -0
  152. package/dashboard/vite.config.ts +13 -0
  153. package/package.json +59 -0
  154. package/public/sfx/slide-transition-sfx.mp3 +0 -0
  155. package/skills/README.md +84 -0
  156. package/skills/apify/SKILL.md +55 -0
  157. package/skills/blotato/SKILL.md +63 -0
  158. package/skills/canva/SKILL.md +60 -0
  159. package/skills/higgsfield/SKILL.md +147 -0
  160. package/skills/image-ai-generator/SKILL.md +124 -0
  161. package/skills/image-ai-generator/scripts/generate.py +175 -0
  162. package/skills/image-creator/SKILL.md +166 -0
  163. package/skills/image-creator/editorial-slide-template.js +645 -0
  164. package/skills/image-fetcher/SKILL.md +91 -0
  165. package/skills/imgbb-uploader/SKILL.md +73 -0
  166. package/skills/imgbb-uploader/scripts/upload.js +125 -0
  167. package/skills/instagram-publisher/README.md +36 -0
  168. package/skills/instagram-publisher/SKILL.md +231 -0
  169. package/skills/instagram-publisher/scripts/publish-playwright.js +418 -0
  170. package/skills/instagram-publisher/scripts/publish.js +521 -0
  171. package/skills/opensquad-agent-creator/SKILL.md +192 -0
  172. package/skills/opensquad-skill-creator/SKILL.md +420 -0
  173. package/skills/opensquad-skill-creator/agents/analyzer.md +274 -0
  174. package/skills/opensquad-skill-creator/agents/comparator.md +202 -0
  175. package/skills/opensquad-skill-creator/agents/grader.md +223 -0
  176. package/skills/opensquad-skill-creator/assets/eval_review.html +146 -0
  177. package/skills/opensquad-skill-creator/eval-viewer/generate_review.py +471 -0
  178. package/skills/opensquad-skill-creator/eval-viewer/viewer.html +1325 -0
  179. package/skills/opensquad-skill-creator/references/schemas.md +430 -0
  180. package/skills/opensquad-skill-creator/references/skill-format.md +235 -0
  181. package/skills/opensquad-skill-creator/scripts/__init__.py +0 -0
  182. package/skills/opensquad-skill-creator/scripts/aggregate_benchmark.py +401 -0
  183. package/skills/opensquad-skill-creator/scripts/quick_validate.py +103 -0
  184. package/skills/opensquad-skill-creator/scripts/run_eval.py +310 -0
  185. package/skills/opensquad-skill-creator/scripts/utils.py +47 -0
  186. package/skills/pdf-extractor/SKILL.md +57 -0
  187. package/skills/pdf-extractor/scripts/extract.py +82 -0
  188. package/skills/resend/SKILL.md +80 -0
  189. package/skills/run-dashboard/README.md +93 -0
  190. package/skills/run-dashboard/SKILL.md +173 -0
  191. package/skills/run-dashboard/scripts/finalize-state.js +273 -0
  192. package/skills/run-dashboard/scripts/generate.js +1296 -0
  193. package/skills/run-dashboard/scripts/serve.js +135 -0
  194. package/skills/run-dashboard/templates/run-dashboard-simple.template.html +191 -0
  195. package/skills/run-dashboard/templates/run-dashboard.template.html +1164 -0
  196. package/skills/smtp-sender/SKILL.md +88 -0
  197. package/skills/smtp-sender/scripts/send.js +478 -0
  198. package/skills/template-designer/SKILL.md +201 -0
  199. package/skills/template-designer/base-templates/model-a.html +27 -0
  200. package/skills/template-designer/base-templates/model-b.html +31 -0
  201. package/skills/template-designer/base-templates/model-c.html +42 -0
  202. package/skills/youtube-publisher/SKILL.md +232 -0
  203. package/skills/youtube-publisher/scripts/publish.js +2078 -0
  204. package/src/agents-cli.js +158 -0
  205. package/src/agents.js +134 -0
  206. package/src/i18n.js +48 -0
  207. package/src/init.js +442 -0
  208. package/src/locales/en.json +79 -0
  209. package/src/locales/es.json +78 -0
  210. package/src/locales/pt-BR.json +78 -0
  211. package/src/logger.js +38 -0
  212. package/src/prompt.js +46 -0
  213. package/src/readme/README.md +146 -0
  214. package/src/runs.js +318 -0
  215. package/src/skills-cli.js +157 -0
  216. package/src/skills.js +146 -0
  217. package/src/supabase-cli.js +584 -0
  218. package/src/update.js +169 -0
  219. package/templates/_opensquad/.opensquad-version +1 -0
  220. package/templates/_opensquad/_investigations/.gitkeep +0 -0
  221. package/templates/ide-templates/antigravity/.agent/rules/opensquad.md +68 -0
  222. package/templates/ide-templates/antigravity/.agent/workflows/opensquad.md +102 -0
  223. package/templates/ide-templates/claude-code/.claude/skills/opensquad/SKILL.md +182 -0
  224. package/templates/ide-templates/claude-code/.mcp.json +8 -0
  225. package/templates/ide-templates/claude-code/CLAUDE.md +57 -0
  226. package/templates/ide-templates/codex/.agents/skills/opensquad/SKILL.md +6 -0
  227. package/templates/ide-templates/codex/AGENTS.md +120 -0
  228. package/templates/ide-templates/cursor/.cursor/commands/opensquad.md +9 -0
  229. package/templates/ide-templates/cursor/.cursor/mcp.json +8 -0
  230. package/templates/ide-templates/cursor/.cursor/rules/opensquad.mdc +62 -0
  231. package/templates/ide-templates/cursor/.cursorignore +3 -0
  232. package/templates/ide-templates/gemini-cli/.gemini/settings.json +8 -0
  233. package/templates/ide-templates/gemini-cli/.gemini/skills/opensquad/SKILL.md +186 -0
  234. package/templates/ide-templates/gemini-cli/GEMINI.md +57 -0
  235. package/templates/ide-templates/opencode/.opencode/commands/opensquad.md +9 -0
  236. package/templates/ide-templates/opencode/AGENTS.md +120 -0
  237. package/templates/ide-templates/qwen-code/.qwen/settings.json +8 -0
  238. package/templates/ide-templates/qwen-code/.qwen/skills/opensquad/SKILL.md +182 -0
  239. package/templates/ide-templates/qwen-code/QWEN.md +57 -0
  240. package/templates/ide-templates/trae/.trae/mcp.json +8 -0
  241. package/templates/ide-templates/trae/.trae/rules/opensquad.md +64 -0
  242. package/templates/ide-templates/vscode-copilot/.github/copilot-instructions.md +59 -0
  243. package/templates/ide-templates/vscode-copilot/.github/prompts/opensquad.prompt.md +209 -0
  244. package/templates/ide-templates/vscode-copilot/.vscode/mcp.json +8 -0
  245. package/templates/ide-templates/vscode-copilot/.vscode/settings.json +3 -0
  246. package/templates/package.json +8 -0
  247. package/templates/squads/.gitkeep +0 -0
@@ -0,0 +1,80 @@
1
+ import { useEffect, useRef } from 'react';
2
+ import Phaser from 'phaser';
3
+ import { OfficeScene } from './OfficeScene';
4
+ import { useSquadStore } from '@/store/useSquadStore';
5
+
6
+ export function PhaserGame() {
7
+ const containerRef = useRef<HTMLDivElement>(null);
8
+ const gameRef = useRef<Phaser.Game | null>(null);
9
+
10
+ // Create Phaser game on mount
11
+ useEffect(() => {
12
+ if (!containerRef.current || gameRef.current) return;
13
+
14
+ const container = containerRef.current;
15
+ const w = container.clientWidth || 800;
16
+ const h = container.clientHeight || 600;
17
+
18
+ const game = new Phaser.Game({
19
+ type: Phaser.AUTO,
20
+ parent: container,
21
+ width: w,
22
+ height: h,
23
+ pixelArt: false, // disabled globally so text renders smooth
24
+ antialias: false, // keep pixel art look for sprites
25
+ roundPixels: true, // snap sprites to whole pixels
26
+ backgroundColor: '#1a1420',
27
+ scene: [OfficeScene],
28
+ scale: {
29
+ mode: Phaser.Scale.NONE,
30
+ },
31
+ });
32
+
33
+ gameRef.current = game;
34
+
35
+ // Resize canvas when container resizes
36
+ const ro = new ResizeObserver((entries) => {
37
+ for (const entry of entries) {
38
+ const { width, height } = entry.contentRect;
39
+ if (width > 0 && height > 0) {
40
+ game.scale.resize(width, height);
41
+ }
42
+ }
43
+ });
44
+ ro.observe(container);
45
+
46
+ return () => {
47
+ ro.disconnect();
48
+ game.destroy(true);
49
+ gameRef.current = null;
50
+ };
51
+ }, []);
52
+
53
+ // Bridge React state → Phaser scene
54
+ useEffect(() => {
55
+ return useSquadStore.subscribe((state) => {
56
+ const game = gameRef.current;
57
+ if (!game) return;
58
+ const scene = game.scene.getScene('OfficeScene') as OfficeScene | null;
59
+ if (!scene || !scene.scene.isActive()) return;
60
+
61
+ const selectedSquad = state.selectedSquad;
62
+ const squadState = selectedSquad
63
+ ? state.activeStates.get(selectedSquad) ?? null
64
+ : null;
65
+
66
+ scene.events.emit('stateUpdate', squadState);
67
+ });
68
+ }, []);
69
+
70
+ return (
71
+ <div
72
+ ref={containerRef}
73
+ style={{
74
+ flex: 1,
75
+ overflow: 'hidden',
76
+ imageRendering: 'auto',
77
+ }}
78
+ />
79
+ );
80
+ }
@@ -0,0 +1,190 @@
1
+ import Phaser from 'phaser';
2
+ import { COLORS, TILE, MARGIN, WALL_H } from './palette';
3
+ import { FURNITURE_KEYS } from './assetKeys';
4
+
5
+ export class RoomBuilder {
6
+ private scene: Phaser.Scene;
7
+
8
+ constructor(scene: Phaser.Scene) {
9
+ this.scene = scene;
10
+ }
11
+
12
+ build(roomW: number, roomH: number): void {
13
+ this.drawFloor(roomW, roomH);
14
+ this.drawWalls(roomW);
15
+ this.drawRoomBorder(roomW, roomH);
16
+ this.placeFurniture(roomW, roomH);
17
+ }
18
+
19
+ private drawFloor(roomW: number, roomH: number): void {
20
+ const g = this.scene.add.graphics();
21
+ // Main floor fill
22
+ g.fillStyle(COLORS.floor, 1);
23
+ g.fillRect(0, WALL_H, roomW, roomH - WALL_H);
24
+ // Checkerboard texture
25
+ g.fillStyle(COLORS.floorAlt, 0.25);
26
+ for (let y = WALL_H; y < roomH; y += TILE) {
27
+ for (let x = 0; x < roomW; x += TILE) {
28
+ if ((x / TILE + y / TILE) % 2 === 0) {
29
+ g.fillRect(x, y, TILE, TILE);
30
+ }
31
+ }
32
+ }
33
+ // Shadow along the wall base for depth
34
+ g.fillStyle(0x000000, 0.1);
35
+ g.fillRect(0, WALL_H, roomW, 10);
36
+ g.fillStyle(0x000000, 0.05);
37
+ g.fillRect(0, WALL_H + 10, roomW, 6);
38
+ // Subtle shadow along left and right walls
39
+ g.fillStyle(0x000000, 0.04);
40
+ g.fillRect(0, WALL_H, 6, roomH - WALL_H);
41
+ g.fillRect(roomW - 6, WALL_H, 6, roomH - WALL_H);
42
+ // Subtle warm highlight on bottom edge
43
+ g.fillStyle(0xddc89e, 0.15);
44
+ g.fillRect(0, roomH - 4, roomW, 4);
45
+ g.setDepth(-2);
46
+ }
47
+
48
+ private drawWalls(roomW: number): void {
49
+ const g = this.scene.add.graphics();
50
+ // Wall background — slight gradient effect with two tones
51
+ g.fillStyle(COLORS.wall, 1);
52
+ g.fillRect(0, 0, roomW, WALL_H);
53
+ // Lighter upper band for depth
54
+ g.fillStyle(0xede2d6, 1);
55
+ g.fillRect(0, 0, roomW, WALL_H / 3);
56
+ // Baseboard trim
57
+ g.fillStyle(COLORS.wallTrim, 1);
58
+ g.fillRect(0, WALL_H - 5, roomW, 5);
59
+ // Thin highlight line above baseboard
60
+ g.fillStyle(0xc8b8a8, 1);
61
+ g.fillRect(0, WALL_H - 6, roomW, 1);
62
+ g.setDepth(-1);
63
+ }
64
+
65
+ private drawRoomBorder(roomW: number, roomH: number): void {
66
+ const g = this.scene.add.graphics();
67
+ const bg = 0x1a1420;
68
+ const pad = 200; // generous padding to cover any viewport overflow
69
+
70
+ // Dark overlay strips outside the room on all 4 sides
71
+ g.fillStyle(bg, 1);
72
+ g.fillRect(-pad, -pad, roomW + pad * 2, pad); // top
73
+ g.fillRect(-pad, roomH, roomW + pad * 2, pad); // bottom
74
+ g.fillRect(-pad, -pad, pad, roomH + pad * 2); // left
75
+ g.fillRect(roomW, -pad, pad, roomH + pad * 2); // right
76
+
77
+ // Clean 2px border around room edge
78
+ g.lineStyle(2, 0x2a2030, 0.8);
79
+ g.strokeRect(0, 0, roomW, roomH);
80
+ g.setDepth(1000);
81
+ }
82
+
83
+ placeFurniture(roomW: number, roomH: number): void {
84
+ const s = this.scene;
85
+ const centerX = roomW / 2;
86
+ const deskAreaBottom = roomH - MARGIN;
87
+ const loungeY = deskAreaBottom - TILE * 0.5;
88
+
89
+ // ================================================================
90
+ // WALL DECORATIONS — 5 evenly-spaced sections for breathing room
91
+ // ================================================================
92
+ const wallSections = 5;
93
+ const section = roomW / wallSections;
94
+
95
+ // Section 1: Window — far left
96
+ s.add.image(section * 0.6, WALL_H + 5, FURNITURE_KEYS.blindsLargeWhite)
97
+ .setOrigin(0.5, 1).setScale(1.8).setDepth(0);
98
+
99
+ // Section 2: Bookshelf purple tall — left
100
+ s.add.image(section * 1.8, WALL_H + 40, FURNITURE_KEYS.bookshelfPurpleTall)
101
+ .setOrigin(0.5, 1).setScale(2).setDepth(0);
102
+
103
+ // Section 4: Whiteboard stand with graph — right of center
104
+ s.add.image(section * 3.2, WALL_H + 40, FURNITURE_KEYS.whiteboardStandGraph)
105
+ .setOrigin(0.5, 1).setScale(2.0).setDepth(0);
106
+
107
+ // Section 5: Window — far right
108
+ s.add.image(section * 4.4, WALL_H + 5, FURNITURE_KEYS.blindsLargeWhite)
109
+ .setOrigin(0.5, 1).setScale(1.8).setDepth(0);
110
+
111
+ // ================================================================
112
+ // CORNER PLANTS — one plant anchored to each room corner
113
+ // ================================================================
114
+ // Top-left corner
115
+ s.add.image(MARGIN / 2 + 8, WALL_H + TILE * 2, FURNITURE_KEYS.monstera)
116
+ .setOrigin(0.5, 1).setScale(1.3).setDepth(WALL_H + TILE * 2);
117
+
118
+ // Top-right corner — water cooler against the right wall
119
+ s.add.image(roomW - MARGIN / 4, WALL_H + TILE * 2, FURNITURE_KEYS.waterCooler)
120
+ .setOrigin(0.5, 1).setScale(1.5).setDepth(WALL_H + TILE * 2 + 1);
121
+
122
+ // Bottom-left corner
123
+ s.add.image(MARGIN / 2, roomH - TILE * 0.5, FURNITURE_KEYS.plant3)
124
+ .setOrigin(0.5, 1).setScale(1.8).setDepth(roomH - TILE * 0.5);
125
+
126
+ // Bottom-right corner
127
+ s.add.image(roomW - MARGIN / 2.5, roomH - TILE * 0.5, FURNITURE_KEYS.plantPoof)
128
+ .setOrigin(0.5, 1).setScale(1.8).setDepth(roomH - TILE * 0.5);
129
+
130
+ // Bottom-right corner — treasure chest
131
+ s.add.image(roomW - MARGIN / 4, roomH - TILE * 2, FURNITURE_KEYS.treasurechestGold)
132
+ .setOrigin(0.5, 1).setScale(1.4).setDepth(1);
133
+
134
+
135
+
136
+
137
+ // Middle-left and middle-right (vertical center)
138
+ const midY = WALL_H + (roomH - WALL_H) / 2;
139
+ s.add.image(MARGIN / 2, midY, FURNITURE_KEYS.monsteraSmall)
140
+ .setOrigin(0.5, 1).setScale(1.5).setDepth(midY);
141
+ s.add.image(roomW - MARGIN / 2, midY, FURNITURE_KEYS.plant1)
142
+ .setOrigin(0.5, 1).setScale(1.5).setDepth(midY);
143
+
144
+ // ================================================================
145
+ // DESK-AREA ACCENTS — flowers near wall, anchored to desk tops
146
+ // ================================================================
147
+
148
+
149
+ // ================================================================
150
+ // LOUNGE ZONE — cozy social area at bottom
151
+ // ================================================================
152
+ // Rug — wide rectangular, covers full lounge seating group (448x256 sprite)
153
+ s.add.image(centerX, loungeY + TILE * 0.9, FURNITURE_KEYS.fancyRugWide)
154
+ .setOrigin(0.5, 0.5).setScale(0.7).setDepth(-0.5);
155
+
156
+ // Couch — centered, bigger
157
+ const couchY = loungeY + TILE * 0.3;
158
+ s.add.image(centerX, couchY, FURNITURE_KEYS.couchTanDown)
159
+ .setOrigin(0.5, 1).setScale(1.8).setDepth(couchY);
160
+
161
+ // Cushions — sitting on the couch seat (slightly above couch bottom)
162
+ s.add.image(centerX - 26, couchY - 28, FURNITURE_KEYS.cushionBlue)
163
+ .setOrigin(0.5, 0.5).setScale(1.5).setDepth(couchY + 1);
164
+ s.add.image(centerX + 26, couchY - 28, FURNITURE_KEYS.cushionTan)
165
+ .setOrigin(0.5, 0.5).setScale(1.5).setDepth(couchY + 1);
166
+
167
+ // Armchairs — flanking the couch, same scale
168
+ s.add.image(centerX - 95, loungeY + TILE * 0.8, FURNITURE_KEYS.armchairTanDown)
169
+ .setOrigin(0.5, 1).setScale(1.8).setDepth(loungeY + TILE * 0.8);
170
+ s.add.image(centerX + 95, loungeY + TILE * 0.8, FURNITURE_KEYS.armchairTanDown)
171
+ .setOrigin(0.5, 1).setScale(1.8).setDepth(loungeY + TILE * 0.8);
172
+
173
+ // Coffee table — in front of couch
174
+ s.add.image(centerX, loungeY + TILE * 1.5, FURNITURE_KEYS.coffeeTable)
175
+ .setOrigin(0.5, 1).setScale(1.4).setDepth(loungeY + TILE * 1.5);
176
+
177
+ // Coffee mug on table
178
+ s.add.image(centerX + 12, loungeY + TILE * 1.3, FURNITURE_KEYS.coffeeMugBlue)
179
+ .setOrigin(0.5, 1).setDepth(loungeY + TILE * 1.5 + 1);
180
+
181
+ // Coffee station — right side of lounge
182
+ const stationX = centerX + TILE * 6;
183
+ const stationY = loungeY + TILE * 1.9;
184
+ s.add.image(stationX, stationY, FURNITURE_KEYS.coffeetableBlackH)
185
+ .setOrigin(0.5, 1).setScale(1.5).setDepth(stationY);
186
+ s.add.image(stationX, stationY + 5, FURNITURE_KEYS.coffeepotRight)
187
+ .setOrigin(0.5, 1).setScale(1.2).setDepth(stationY + 1);
188
+
189
+ }
190
+ }
@@ -0,0 +1,150 @@
1
+ // Asset key constants for Phaser loader
2
+ // All paths relative to /assets/ in public/
3
+
4
+ // --- Characters ---
5
+ export const MALE_CHARACTERS = ['Male1', 'Male2', 'Male3', 'Male4'] as const;
6
+ export const FEMALE_CHARACTERS = ['Female1', 'Female2', 'Female3', 'Female4', 'Female5', 'Female6'] as const;
7
+
8
+ export type CharacterName =
9
+ | typeof MALE_CHARACTERS[number]
10
+ | typeof FEMALE_CHARACTERS[number];
11
+
12
+ // Combined array for preloading all sprites
13
+ export const CHARACTER_NAMES = [...MALE_CHARACTERS, ...FEMALE_CHARACTERS] as const;
14
+
15
+ // Characters with only a single wave frame (no _1wave/_2wave variants)
16
+ const SINGLE_WAVE = new Set<CharacterName>(['Male3', 'Male4', 'Female3', 'Female4', 'Female5', 'Female6']);
17
+
18
+ // Returns the asset keys for a character's animation frames
19
+ export function avatarKeys(name: CharacterName) {
20
+ return {
21
+ blink: `avatar_${name}_blink`,
22
+ talk: `avatar_${name}_talk`,
23
+ wave1: `avatar_${name}_wave1`,
24
+ wave2: `avatar_${name}_wave2`,
25
+ };
26
+ }
27
+
28
+ export function avatarPath(name: CharacterName, pose: string): string {
29
+ if (pose === 'wave1') return SINGLE_WAVE.has(name) ? `assets/avatars/${name}_wave.png` : `assets/avatars/${name}_1wave.png`;
30
+ if (pose === 'wave2') return SINGLE_WAVE.has(name) ? `assets/avatars/${name}_wave.png` : `assets/avatars/${name}_2wave.png`;
31
+ return `assets/avatars/${name}_${pose}.png`;
32
+ }
33
+
34
+ // --- Desks ---
35
+ export const DESK_KEYS = {
36
+ blackIdle: 'desk_black_idle',
37
+ blackCoding: 'desk_black_coding',
38
+ blackCodingAlt: 'desk_black_coding_alt',
39
+ whiteIdle: 'desk_white_idle',
40
+ whiteCoding: 'desk_white_coding',
41
+ whiteCodingAlt: 'desk_white_coding_alt',
42
+ blackUp: 'desk_black_up',
43
+ whiteUp: 'desk_white_up',
44
+ } as const;
45
+
46
+ export const DESK_PATHS: Record<string, string> = {
47
+ [DESK_KEYS.blackIdle]: 'assets/desks/desktop_set_black_down.png',
48
+ [DESK_KEYS.blackCoding]: 'assets/desks/desktop_set_black_down_coding.png',
49
+ [DESK_KEYS.blackCodingAlt]: 'assets/desks/desktop_set_black_down_coding-1.png',
50
+ [DESK_KEYS.whiteIdle]: 'assets/desks/desktop_set_white_down.png',
51
+ [DESK_KEYS.whiteCoding]: 'assets/desks/desktop_set_white_down_coding.png',
52
+ [DESK_KEYS.whiteCodingAlt]: 'assets/desks/desktop_set_white_down_coding-1.png',
53
+ [DESK_KEYS.blackUp]: 'assets/desks/desktop_set_black_up.png',
54
+ [DESK_KEYS.whiteUp]: 'assets/desks/desktop_set_white_up.png',
55
+ };
56
+
57
+ // --- Furniture ---
58
+ export const FURNITURE_KEYS = {
59
+ bookshelf: 'furniture_bookshelf',
60
+ whiteboard: 'furniture_whiteboard',
61
+ clock: 'furniture_clock',
62
+ plant1: 'furniture_plant1',
63
+ plant2: 'furniture_plant2',
64
+ plant3: 'furniture_plant3',
65
+ flowers1: 'furniture_flowers1',
66
+ flowers2: 'furniture_flowers2',
67
+ couch: 'furniture_couch',
68
+ rug: 'furniture_rug',
69
+ coffeeMug: 'furniture_coffee_mug',
70
+ blinds: 'furniture_blinds',
71
+ coffeeTable: 'furniture_coffee_table',
72
+ // New assets
73
+ lampTan: 'furniture_lamp_tan',
74
+ monstera: 'furniture_monstera',
75
+ monsteraSmall: 'furniture_monstera_small',
76
+ succulentGreen: 'furniture_succulent_green',
77
+ succulentBlue: 'furniture_succulent_blue',
78
+ posterBlue: 'furniture_poster_blue',
79
+ bulletinBoard: 'furniture_bulletin_board',
80
+ fancyRug: 'furniture_fancy_rug',
81
+ cushionBlue: 'furniture_cushion_blue',
82
+ cushionTan: 'furniture_cushion_tan',
83
+ armchairTan: 'furniture_armchair_tan',
84
+ backpackBlue: 'furniture_backpack_blue',
85
+ backpackRed: 'furniture_backpack_red',
86
+ plantPoof: 'furniture_plant_poof',
87
+ plantSpindly: 'furniture_plant_spindly',
88
+ coffeeMugBlue: 'furniture_coffee_mug_blue',
89
+ pictureFrame: 'furniture_picture_frame',
90
+ lantern: 'furniture_lantern',
91
+ windowBlindsOpen: 'furniture_window_blinds_open',
92
+ couchTanDown: 'furniture_couch_tan_down',
93
+ armchairTanDown: 'furniture_armchair_tan_down',
94
+ deskWood: 'furniture_desk_wood',
95
+ fancyRugWide: 'furniture_fancy_rug_wide',
96
+ waterCooler: 'furniture_water_cooler',
97
+ whiteboardStandGraph: 'furniture_whiteboard_stand_graph',
98
+ bookshelfPurpleTall: 'furniture_bookshelf_purple_tall',
99
+ coffeetableBlackH: 'furniture_coffeetable_black_h',
100
+ coffeepotRight: 'furniture_coffeepot_right',
101
+ blindsLargeWhite: 'furniture_blinds_large_white',
102
+ treasurechestGold: 'furniture_treasurechest_gold',
103
+ } as const;
104
+
105
+ export const FURNITURE_PATHS: Record<string, string> = {
106
+ [FURNITURE_KEYS.bookshelf]: 'assets/furniture/bookshelf.png',
107
+ [FURNITURE_KEYS.whiteboard]: 'assets/furniture/whiteboard.png',
108
+ [FURNITURE_KEYS.clock]: 'assets/furniture/clock.png',
109
+ [FURNITURE_KEYS.plant1]: 'assets/furniture/plant1.png',
110
+ [FURNITURE_KEYS.plant2]: 'assets/furniture/plant2.png',
111
+ [FURNITURE_KEYS.plant3]: 'assets/furniture/plant3.png',
112
+ [FURNITURE_KEYS.flowers1]: 'assets/furniture/flowers1.png',
113
+ [FURNITURE_KEYS.flowers2]: 'assets/furniture/flowers2.png',
114
+ [FURNITURE_KEYS.couch]: 'assets/furniture/couch.png',
115
+ [FURNITURE_KEYS.rug]: 'assets/furniture/rug.png',
116
+ [FURNITURE_KEYS.coffeeMug]: 'assets/furniture/coffee_mug.png',
117
+ [FURNITURE_KEYS.blinds]: 'assets/furniture/blinds.png',
118
+ [FURNITURE_KEYS.coffeeTable]: 'assets/furniture/coffee_table.png',
119
+ // New assets
120
+ [FURNITURE_KEYS.lampTan]: 'assets/furniture/lamp_tan.png',
121
+ [FURNITURE_KEYS.monstera]: 'assets/furniture/monstera.png',
122
+ [FURNITURE_KEYS.monsteraSmall]: 'assets/furniture/monstera_small.png',
123
+ [FURNITURE_KEYS.succulentGreen]: 'assets/furniture/succulent_green.png',
124
+ [FURNITURE_KEYS.succulentBlue]: 'assets/furniture/succulent_blue.png',
125
+ [FURNITURE_KEYS.posterBlue]: 'assets/furniture/poster_blue.png',
126
+ [FURNITURE_KEYS.bulletinBoard]: 'assets/furniture/bulletin_board.png',
127
+ [FURNITURE_KEYS.fancyRug]: 'assets/furniture/fancy_rug.png',
128
+ [FURNITURE_KEYS.cushionBlue]: 'assets/furniture/cushion_blue.png',
129
+ [FURNITURE_KEYS.cushionTan]: 'assets/furniture/cushion_tan.png',
130
+ [FURNITURE_KEYS.armchairTan]: 'assets/furniture/armchair_tan.png',
131
+ [FURNITURE_KEYS.backpackBlue]: 'assets/furniture/backpack_blue.png',
132
+ [FURNITURE_KEYS.backpackRed]: 'assets/furniture/backpack_red.png',
133
+ [FURNITURE_KEYS.plantPoof]: 'assets/furniture/plant_poof.png',
134
+ [FURNITURE_KEYS.plantSpindly]: 'assets/furniture/plant_spindly.png',
135
+ [FURNITURE_KEYS.coffeeMugBlue]: 'assets/furniture/coffee_mug_blue.png',
136
+ [FURNITURE_KEYS.pictureFrame]: 'assets/furniture/picture_frame.png',
137
+ [FURNITURE_KEYS.lantern]: 'assets/furniture/lantern.png',
138
+ [FURNITURE_KEYS.windowBlindsOpen]: 'assets/furniture/window_blinds_open.png',
139
+ [FURNITURE_KEYS.couchTanDown]: 'assets/furniture/couch_tan_down.png',
140
+ [FURNITURE_KEYS.armchairTanDown]: 'assets/furniture/armchair_tan_down.png',
141
+ [FURNITURE_KEYS.deskWood]: 'assets/furniture/desk_wood.png',
142
+ [FURNITURE_KEYS.fancyRugWide]: 'assets/furniture/fancy_rug_wide.png',
143
+ [FURNITURE_KEYS.waterCooler]: 'assets/furniture/water_cooler_better.png',
144
+ [FURNITURE_KEYS.whiteboardStandGraph]: 'assets/furniture/whiteboard_stand_graph.png',
145
+ [FURNITURE_KEYS.bookshelfPurpleTall]: 'assets/furniture/bookshelf_purple_tall.png',
146
+ [FURNITURE_KEYS.coffeetableBlackH]: 'assets/furniture/coffeetable_black_horizontal.png',
147
+ [FURNITURE_KEYS.coffeepotRight]: 'assets/furniture/coffeepot_right.png',
148
+ [FURNITURE_KEYS.blindsLargeWhite]: 'assets/furniture/blinds_large_closed_white.png',
149
+ [FURNITURE_KEYS.treasurechestGold]: 'assets/furniture/treasurechest_closed_gold.png',
150
+ };
@@ -0,0 +1,32 @@
1
+ // Slimmed palette — only badge colors and layout constants
2
+ // All visual rendering now uses sprite assets, not procedural colors
3
+
4
+ export const COLORS = {
5
+ // Status badge dots
6
+ statusIdle: 0xbbbbdd,
7
+ statusWorking: 0x60b0ff,
8
+ statusDone: 0x70ff90,
9
+ statusCheckpoint: 0xffcc33,
10
+
11
+ // Name badge
12
+ nameCardBg: 0x14141c,
13
+ nameCardText: 0xffffff,
14
+
15
+ // Background
16
+ background: 0x1a1420,
17
+
18
+ // Floor fill (warm wood)
19
+ floor: 0xc8ac86,
20
+ floorAlt: 0xbca07a,
21
+
22
+ // Wall fill
23
+ wall: 0xe6dace,
24
+ wallTrim: 0xa89888,
25
+ } as const;
26
+
27
+ // Layout constants
28
+ export const TILE = 32; // Base tile size in pixels
29
+ export const CELL_W = 3 * TILE; // 96px — desk cell width (tighter grid)
30
+ export const CELL_H = 3 * TILE; // 96px — desk cell height
31
+ export const MARGIN = 3 * TILE; // 96px — room edge margin (more breathing room)
32
+ export const WALL_H = 3 * TILE; // 96px — wall strip height (taller for decorations)