@js-draw/math 1.8.0 → 1.9.0
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- package/LICENSE +1 -1
- package/dist/cjs/Vec3.d.ts +9 -0
- package/dist/cjs/Vec3.js +9 -0
- package/dist/mjs/Vec3.d.ts +9 -0
- package/dist/mjs/Vec3.mjs +9 -0
- package/package.json +3 -3
package/LICENSE
CHANGED
package/dist/cjs/Vec3.d.ts
CHANGED
@@ -46,6 +46,15 @@ export declare class Vec3 {
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46
46
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* Return this' angle in the XY plane (treats this as a Vec2).
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47
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*
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48
48
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* This is equivalent to `Math.atan2(vec.y, vec.x)`.
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49
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+
*
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50
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+
* As such, observing that `Math.atan2(-0, -1)` $\approx -\pi$ and `Math.atan2(0, -1)`$\approx \pi$
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51
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+
* the resultant angle is in the range $[-\pi, pi]$.
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52
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+
*
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53
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+
* ```ts,runnable,console
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54
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+
* import { Vec2 } from '@js-draw/math';
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55
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+
* console.log(Vec2.of(-1, -0).angle()); // atan2(-0, -1)
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56
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+
* console.log(Vec2.of(-1, 0).angle()); // atan2(0, -1)
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57
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+
* ```
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*/
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angle(): number;
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/**
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package/dist/cjs/Vec3.js
CHANGED
@@ -71,6 +71,15 @@ class Vec3 {
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71
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* Return this' angle in the XY plane (treats this as a Vec2).
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*
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73
73
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* This is equivalent to `Math.atan2(vec.y, vec.x)`.
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74
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+
*
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75
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+
* As such, observing that `Math.atan2(-0, -1)` $\approx -\pi$ and `Math.atan2(0, -1)`$\approx \pi$
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76
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+
* the resultant angle is in the range $[-\pi, pi]$.
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77
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+
*
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78
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+
* ```ts,runnable,console
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79
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+
* import { Vec2 } from '@js-draw/math';
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80
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+
* console.log(Vec2.of(-1, -0).angle()); // atan2(-0, -1)
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81
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+
* console.log(Vec2.of(-1, 0).angle()); // atan2(0, -1)
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82
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+
* ```
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74
83
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*/
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75
84
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angle() {
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85
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return Math.atan2(this.y, this.x);
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package/dist/mjs/Vec3.d.ts
CHANGED
@@ -46,6 +46,15 @@ export declare class Vec3 {
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46
46
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* Return this' angle in the XY plane (treats this as a Vec2).
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47
47
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*
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48
48
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* This is equivalent to `Math.atan2(vec.y, vec.x)`.
|
49
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+
*
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50
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+
* As such, observing that `Math.atan2(-0, -1)` $\approx -\pi$ and `Math.atan2(0, -1)`$\approx \pi$
|
51
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+
* the resultant angle is in the range $[-\pi, pi]$.
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52
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+
*
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53
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+
* ```ts,runnable,console
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54
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+
* import { Vec2 } from '@js-draw/math';
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55
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+
* console.log(Vec2.of(-1, -0).angle()); // atan2(-0, -1)
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56
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+
* console.log(Vec2.of(-1, 0).angle()); // atan2(0, -1)
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57
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+
* ```
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*/
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angle(): number;
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60
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/**
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package/dist/mjs/Vec3.mjs
CHANGED
@@ -68,6 +68,15 @@ export class Vec3 {
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68
68
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* Return this' angle in the XY plane (treats this as a Vec2).
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*
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* This is equivalent to `Math.atan2(vec.y, vec.x)`.
|
71
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+
*
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72
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+
* As such, observing that `Math.atan2(-0, -1)` $\approx -\pi$ and `Math.atan2(0, -1)`$\approx \pi$
|
73
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+
* the resultant angle is in the range $[-\pi, pi]$.
|
74
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+
*
|
75
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+
* ```ts,runnable,console
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76
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+
* import { Vec2 } from '@js-draw/math';
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77
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+
* console.log(Vec2.of(-1, -0).angle()); // atan2(-0, -1)
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78
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+
* console.log(Vec2.of(-1, 0).angle()); // atan2(0, -1)
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79
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+
* ```
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71
80
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*/
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72
81
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angle() {
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return Math.atan2(this.y, this.x);
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@js-draw/math",
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3
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-
"version": "1.
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3
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+
"version": "1.9.0",
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"description": "A math library for js-draw. ",
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5
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"types": "./dist/mjs/lib.d.ts",
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"main": "./dist/cjs/lib.js",
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@@ -19,7 +19,7 @@
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"license": "MIT",
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"private": false,
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"scripts": {
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-
"dist-test": "
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+
"dist-test": "cd dist-test/test_imports && npm install && npm run test",
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"dist": "npm run build && npm run dist-test",
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"build": "rm -rf ./dist && mkdir dist && build-tool build",
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"watch": "rm -rf ./dist/* && mkdir -p dist && build-tool watch"
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@@ -45,5 +45,5 @@
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45
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"svg",
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"math"
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],
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48
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-
"gitHead": "
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48
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+
"gitHead": "e824c37e9f216852cf096976e3a74fb4f177ead3"
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}
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