@jonelhatwell/arcade-games 1.0.0

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package/README.md ADDED
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+ {
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+ "$schema": "https://ui.shadcn.com/schema.json",
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+ "style": "new-york",
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+ "rsc": false,
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+ "tsx": true,
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+ "tailwind": {
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+ "config": "",
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+ "css": "src/index.css",
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+ "baseColor": "zinc",
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+ "cssVariables": true,
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+ "prefix": ""
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+ },
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+ "aliases": {
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+ "components": "@/components",
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+ "utils": "@/lib/utils",
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+ "ui": "@/components/ui",
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+ "lib": "@/lib",
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+ "hooks": "@/hooks"
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+ },
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+ "iconLibrary": "lucide"
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+ }
package/dist/index.cjs ADDED
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+ "use strict";
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+
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+ // src/index.ts
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+ var index_exports = {};
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+ __export(index_exports, {
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+ SpaceDodger: () => spacedodger_default,
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+ Test: () => test_default
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+ });
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+ module.exports = __toCommonJS(index_exports);
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+
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+ // src/components/ui/button.tsx
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+ var import_react_slot = require("@radix-ui/react-slot");
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+ var import_class_variance_authority = require("class-variance-authority");
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+
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+ // src/lib/utils.ts
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+ var import_clsx = require("clsx");
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+ var import_tailwind_merge = require("tailwind-merge");
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+ function cn(...inputs) {
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+ return (0, import_tailwind_merge.twMerge)((0, import_clsx.clsx)(inputs));
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+ }
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+
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+ // src/components/ui/button.tsx
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+ var import_jsx_runtime = require("react/jsx-runtime");
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+ var buttonVariants = (0, import_class_variance_authority.cva)(
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+ "inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
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+ {
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+ variants: {
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+ variant: {
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+ default: "bg-primary text-primary-foreground hover:bg-primary/90",
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+ destructive: "bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
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+ outline: "border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50",
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+ secondary: "bg-secondary text-secondary-foreground hover:bg-secondary/80",
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+ ghost: "hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50",
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+ link: "text-primary underline-offset-4 hover:underline"
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+ },
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+ size: {
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+ default: "h-9 px-4 py-2 has-[>svg]:px-3",
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+ sm: "h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5",
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+ lg: "h-10 rounded-md px-6 has-[>svg]:px-4",
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+ icon: "size-9",
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+ "icon-sm": "size-8",
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+ "icon-lg": "size-10"
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+ }
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+ },
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+ defaultVariants: {
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+ variant: "default",
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+ size: "default"
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+ }
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+ }
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+ );
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+ function Button({
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+ className,
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+ variant = "default",
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+ size = "default",
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+ asChild = false,
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+ ...props
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+ }) {
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+ const Comp = asChild ? import_react_slot.Slot : "button";
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+ return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
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+ Comp,
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+ {
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+ "data-slot": "button",
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+ "data-variant": variant,
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+ "data-size": size,
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+ className: cn(buttonVariants({ variant, size, className })),
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+ ...props
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+ }
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+ );
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+ }
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+
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+ // src/components/games/test/index.tsx
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+ var import_jsx_runtime2 = require("react/jsx-runtime");
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+ var Test = () => {
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+ return /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { children: /* @__PURE__ */ (0, import_jsx_runtime2.jsx)(Button, { variant: "outline", children: "Button" }) });
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+ };
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+ var test_default = Test;
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+
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+ // src/components/games/spacedodger/index.tsx
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+ var import_react = require("react");
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+ var import_jsx_runtime3 = require("react/jsx-runtime");
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+ var SpaceDodger = () => {
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+ const canvasRef = (0, import_react.useRef)(null);
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+ const [score, setScore] = (0, import_react.useState)(0);
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+ const [gameOver, setGameOver] = (0, import_react.useState)(false);
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+ const gameStateRef = (0, import_react.useRef)({
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+ player: { x: 200, y: 350, width: 30, height: 30 },
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+ enemies: [],
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+ frame: 0,
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+ keys: {}
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+ });
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+ const resetGame = () => {
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+ gameStateRef.current = {
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+ player: { x: 200, y: 350, width: 30, height: 30 },
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+ enemies: [],
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+ frame: 0,
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+ keys: {}
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+ };
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+ setScore(0);
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+ setGameOver(false);
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+ };
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+ (0, import_react.useEffect)(() => {
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+ const canvas = canvasRef.current;
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+ if (!canvas) return;
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+ const ctx = canvas.getContext("2d");
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+ if (!ctx) return;
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+ const state = gameStateRef.current;
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+ const handleKeyDown = (e) => {
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+ state.keys[e.key] = true;
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+ };
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+ const handleKeyUp = (e) => {
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+ state.keys[e.key] = false;
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+ };
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+ window.addEventListener("keydown", handleKeyDown);
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+ window.addEventListener("keyup", handleKeyUp);
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+ let animationId;
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+ const gameLoop = () => {
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+ if (gameOver) return;
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+ state.frame++;
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+ ctx.fillStyle = "#000";
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+ ctx.fillRect(0, 0, 400, 400);
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+ if (state.keys["ArrowLeft"] && state.player.x > 0) state.player.x -= 5;
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+ if (state.keys["ArrowRight"] && state.player.x < 370) state.player.x += 5;
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+ if (state.keys["ArrowUp"] && state.player.y > 0) state.player.y -= 5;
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+ if (state.keys["ArrowDown"] && state.player.y < 370) state.player.y += 5;
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+ ctx.fillStyle = "#0ea5e9";
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+ ctx.fillRect(state.player.x, state.player.y, state.player.width, state.player.height);
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+ if (state.frame % 40 === 0) {
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+ state.enemies.push({ x: Math.random() * 370, y: -20, width: 30, height: 30 });
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+ }
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+ state.enemies = state.enemies.filter((enemy) => {
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+ enemy.y += 3;
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+ ctx.fillStyle = "#ef4444";
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+ ctx.fillRect(enemy.x, enemy.y, enemy.width, enemy.height);
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+ if (enemy.x < state.player.x + state.player.width && enemy.x + enemy.width > state.player.x && enemy.y < state.player.y + state.player.height && enemy.y + enemy.height > state.player.y) {
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+ setGameOver(true);
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+ return false;
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+ }
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+ if (enemy.y > 400) {
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+ setScore((s) => s + 1);
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+ return false;
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+ }
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+ return true;
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+ });
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+ animationId = requestAnimationFrame(gameLoop);
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+ };
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+ if (!gameOver) gameLoop();
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+ return () => {
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+ cancelAnimationFrame(animationId);
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+ window.removeEventListener("keydown", handleKeyDown);
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+ window.removeEventListener("keyup", handleKeyUp);
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+ };
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+ }, [gameOver]);
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+ return /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "flex flex-col items-center gap-4 p-4", children: [
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+ /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "text-xl font-bold", children: [
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+ "Score: ",
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+ score
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+ ] }),
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+ /* @__PURE__ */ (0, import_jsx_runtime3.jsx)("canvas", { ref: canvasRef, width: "400", height: "400", className: "border-2 border-gray-300" }),
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+ gameOver && /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "text-center", children: [
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+ /* @__PURE__ */ (0, import_jsx_runtime3.jsx)("p", { className: "text-xl font-bold text-red-500 mb-2", children: "Game Over!" }),
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+ /* @__PURE__ */ (0, import_jsx_runtime3.jsx)(Button, { onClick: resetGame, children: "Play Again" })
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+ ] }),
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+ /* @__PURE__ */ (0, import_jsx_runtime3.jsx)("p", { className: "text-sm text-gray-600", children: "Use arrow keys to move" })
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+ ] });
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+ };
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+ var spacedodger_default = SpaceDodger;
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+ // Annotate the CommonJS export names for ESM import in node:
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+ 0 && (module.exports = {
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+ SpaceDodger,
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+ Test
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+ });
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+ //# sourceMappingURL=index.cjs.map
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+ {"version":3,"sources":["../src/index.ts","../src/components/ui/button.tsx","../src/lib/utils.ts","../src/components/games/test/index.tsx","../src/components/games/spacedodger/index.tsx"],"sourcesContent":["import \"./index.css\";\r\nexport { default as Test } from \"./components/games/test\";\r\nexport { default as SpaceDodger } from \"./components/games/spacedodger\";","import * as React from \"react\"\nimport { Slot } from \"@radix-ui/react-slot\"\nimport { cva, type VariantProps } from \"class-variance-authority\"\n\nimport { cn } from \"@/lib/utils\"\n\nconst buttonVariants = cva(\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\n {\n variants: {\n variant: {\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\n destructive:\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\n outline:\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\n secondary:\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\n ghost:\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\n link: \"text-primary underline-offset-4 hover:underline\",\n },\n size: {\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\n icon: \"size-9\",\n \"icon-sm\": \"size-8\",\n \"icon-lg\": \"size-10\",\n },\n },\n defaultVariants: {\n variant: \"default\",\n size: \"default\",\n },\n }\n)\n\nfunction Button({\n className,\n variant = \"default\",\n size = \"default\",\n asChild = false,\n ...props\n}: React.ComponentProps<\"button\"> &\n VariantProps<typeof buttonVariants> & {\n asChild?: boolean\n }) {\n const Comp = asChild ? Slot : \"button\"\n\n return (\n <Comp\n data-slot=\"button\"\n data-variant={variant}\n data-size={size}\n className={cn(buttonVariants({ variant, size, className }))}\n {...props}\n />\n )\n}\n\nexport { Button, buttonVariants }\n","import { clsx, type ClassValue } from \"clsx\"\r\nimport { twMerge } from \"tailwind-merge\"\r\n\r\nexport function cn(...inputs: ClassValue[]) {\r\n return twMerge(clsx(inputs))\r\n}","import { Button } from '@/components/ui/button'\r\n\r\nconst Test = () => {\r\n return (\r\n <div>\r\n <Button variant=\"outline\">Button</Button>\r\n </div>\r\n )\r\n}\r\n\r\nexport default Test","\r\nimport React, { useState, useEffect, useRef } from 'react';\r\nimport { Button } from '@/components/ui/button';\r\n\r\n\r\ninterface Position {\r\n x: number;\r\n y: number;\r\n}\r\n\r\n\r\ninterface Enemy extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\ninterface Player extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\n\r\ninterface SpaceDodgerState {\r\n player: Player;\r\n enemies: Enemy[];\r\n frame: number;\r\n keys: Record<string, boolean>;\r\n}\r\n\r\nconst SpaceDodger: React.FC = () => {\r\n const canvasRef = useRef<HTMLCanvasElement>(null);\r\n const [score, setScore] = useState<number>(0);\r\n const [gameOver, setGameOver] = useState<boolean>(false);\r\n const gameStateRef = useRef<SpaceDodgerState>({\r\n player: { x: 200, y: 350, width: 30, height: 30 },\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n });\r\n\r\n const resetGame = (): void => {\r\n gameStateRef.current = {\r\n player: { x: 200, y: 350, width: 30, height: 30 },\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n };\r\n setScore(0);\r\n setGameOver(false);\r\n };\r\n\r\n useEffect(() => {\r\n const canvas = canvasRef.current;\r\n if (!canvas) return;\r\n const ctx = canvas.getContext('2d');\r\n if (!ctx) return;\r\n const state = gameStateRef.current;\r\n\r\n const handleKeyDown = (e: KeyboardEvent): void => { \r\n state.keys[e.key] = true; \r\n };\r\n const handleKeyUp = (e: KeyboardEvent): void => { \r\n state.keys[e.key] = false; \r\n };\r\n window.addEventListener('keydown', handleKeyDown);\r\n window.addEventListener('keyup', handleKeyUp);\r\n\r\n let animationId: number;\r\n const gameLoop = (): void => {\r\n if (gameOver) return;\r\n \r\n state.frame++;\r\n ctx.fillStyle = '#000';\r\n ctx.fillRect(0, 0, 400, 400);\r\n\r\n if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;\r\n if (state.keys['ArrowRight'] && state.player.x < 370) state.player.x += 5;\r\n if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;\r\n if (state.keys['ArrowDown'] && state.player.y < 370) state.player.y += 5;\r\n\r\n ctx.fillStyle = '#0ea5e9';\r\n ctx.fillRect(state.player.x, state.player.y, state.player.width, state.player.height);\r\n\r\n if (state.frame % 40 === 0) {\r\n state.enemies.push({ x: Math.random() * 370, y: -20, width: 30, height: 30 });\r\n }\r\n\r\n state.enemies = state.enemies.filter(enemy => {\r\n enemy.y += 3;\r\n ctx.fillStyle = '#ef4444';\r\n ctx.fillRect(enemy.x, enemy.y, enemy.width, enemy.height);\r\n\r\n if (enemy.x < state.player.x + state.player.width &&\r\n enemy.x + enemy.width > state.player.x &&\r\n enemy.y < state.player.y + state.player.height &&\r\n enemy.y + enemy.height > state.player.y) {\r\n setGameOver(true);\r\n return false;\r\n }\r\n\r\n if (enemy.y > 400) {\r\n setScore(s => s + 1);\r\n return false;\r\n }\r\n return true;\r\n });\r\n\r\n animationId = requestAnimationFrame(gameLoop);\r\n };\r\n \r\n if (!gameOver) gameLoop();\r\n\r\n return () => {\r\n cancelAnimationFrame(animationId);\r\n window.removeEventListener('keydown', handleKeyDown);\r\n window.removeEventListener('keyup', handleKeyUp);\r\n };\r\n }, [gameOver]);\r\n\r\n return (\r\n <div className=\"flex flex-col items-center gap-4 p-4\">\r\n <div className=\"text-xl font-bold\">Score: {score}</div>\r\n <canvas ref={canvasRef} width=\"400\" height=\"400\" className=\"border-2 border-gray-300\" />\r\n {gameOver && (\r\n <div className=\"text-center\">\r\n <p className=\"text-xl font-bold text-red-500 mb-2\">Game Over!</p>\r\n <Button onClick={resetGame}>Play Again</Button>\r\n </div>\r\n )}\r\n <p className=\"text-sm text-gray-600\">Use arrow keys to move</p>\r\n </div>\r\n );\r\n};\r\n\r\nexport default 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