@jonelhatwell/arcade-games 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -0
- package/components.json +21 -0
- package/dist/index.cjs +189 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.css +835 -0
- package/dist/index.css.map +1 -0
- package/dist/index.js +161 -0
- package/dist/index.js.map +1 -0
- package/eslint.config.js +23 -0
- package/package.json +53 -0
- package/postcss.config.mjs +5 -0
- package/public/vite.svg +1 -0
- package/src/components/games/spacedodger/index.tsx +135 -0
- package/src/components/ui/button.tsx +62 -0
- package/src/components/ui/card.tsx +92 -0
- package/src/index.css +123 -0
- package/src/index.ts +3 -0
- package/src/lib/utils.ts +6 -0
- package/src/types/globals.d.ts +1 -0
- package/tailwind.config.ts +7 -0
- package/tsconfig.json +15 -0
- package/tsup.config.ts +17 -0
package/README.md
ADDED
|
File without changes
|
package/components.json
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
{
|
|
2
|
+
"$schema": "https://ui.shadcn.com/schema.json",
|
|
3
|
+
"style": "new-york",
|
|
4
|
+
"rsc": false,
|
|
5
|
+
"tsx": true,
|
|
6
|
+
"tailwind": {
|
|
7
|
+
"config": "",
|
|
8
|
+
"css": "src/index.css",
|
|
9
|
+
"baseColor": "zinc",
|
|
10
|
+
"cssVariables": true,
|
|
11
|
+
"prefix": ""
|
|
12
|
+
},
|
|
13
|
+
"aliases": {
|
|
14
|
+
"components": "@/components",
|
|
15
|
+
"utils": "@/lib/utils",
|
|
16
|
+
"ui": "@/components/ui",
|
|
17
|
+
"lib": "@/lib",
|
|
18
|
+
"hooks": "@/hooks"
|
|
19
|
+
},
|
|
20
|
+
"iconLibrary": "lucide"
|
|
21
|
+
}
|
package/dist/index.cjs
ADDED
|
@@ -0,0 +1,189 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __defProp = Object.defineProperty;
|
|
3
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
4
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
5
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
6
|
+
var __export = (target, all) => {
|
|
7
|
+
for (var name in all)
|
|
8
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
9
|
+
};
|
|
10
|
+
var __copyProps = (to, from, except, desc) => {
|
|
11
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
12
|
+
for (let key of __getOwnPropNames(from))
|
|
13
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
14
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
15
|
+
}
|
|
16
|
+
return to;
|
|
17
|
+
};
|
|
18
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
19
|
+
|
|
20
|
+
// src/index.ts
|
|
21
|
+
var index_exports = {};
|
|
22
|
+
__export(index_exports, {
|
|
23
|
+
SpaceDodger: () => spacedodger_default,
|
|
24
|
+
Test: () => test_default
|
|
25
|
+
});
|
|
26
|
+
module.exports = __toCommonJS(index_exports);
|
|
27
|
+
|
|
28
|
+
// src/components/ui/button.tsx
|
|
29
|
+
var import_react_slot = require("@radix-ui/react-slot");
|
|
30
|
+
var import_class_variance_authority = require("class-variance-authority");
|
|
31
|
+
|
|
32
|
+
// src/lib/utils.ts
|
|
33
|
+
var import_clsx = require("clsx");
|
|
34
|
+
var import_tailwind_merge = require("tailwind-merge");
|
|
35
|
+
function cn(...inputs) {
|
|
36
|
+
return (0, import_tailwind_merge.twMerge)((0, import_clsx.clsx)(inputs));
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
// src/components/ui/button.tsx
|
|
40
|
+
var import_jsx_runtime = require("react/jsx-runtime");
|
|
41
|
+
var buttonVariants = (0, import_class_variance_authority.cva)(
|
|
42
|
+
"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
|
|
43
|
+
{
|
|
44
|
+
variants: {
|
|
45
|
+
variant: {
|
|
46
|
+
default: "bg-primary text-primary-foreground hover:bg-primary/90",
|
|
47
|
+
destructive: "bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
|
|
48
|
+
outline: "border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50",
|
|
49
|
+
secondary: "bg-secondary text-secondary-foreground hover:bg-secondary/80",
|
|
50
|
+
ghost: "hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50",
|
|
51
|
+
link: "text-primary underline-offset-4 hover:underline"
|
|
52
|
+
},
|
|
53
|
+
size: {
|
|
54
|
+
default: "h-9 px-4 py-2 has-[>svg]:px-3",
|
|
55
|
+
sm: "h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5",
|
|
56
|
+
lg: "h-10 rounded-md px-6 has-[>svg]:px-4",
|
|
57
|
+
icon: "size-9",
|
|
58
|
+
"icon-sm": "size-8",
|
|
59
|
+
"icon-lg": "size-10"
|
|
60
|
+
}
|
|
61
|
+
},
|
|
62
|
+
defaultVariants: {
|
|
63
|
+
variant: "default",
|
|
64
|
+
size: "default"
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
);
|
|
68
|
+
function Button({
|
|
69
|
+
className,
|
|
70
|
+
variant = "default",
|
|
71
|
+
size = "default",
|
|
72
|
+
asChild = false,
|
|
73
|
+
...props
|
|
74
|
+
}) {
|
|
75
|
+
const Comp = asChild ? import_react_slot.Slot : "button";
|
|
76
|
+
return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
|
|
77
|
+
Comp,
|
|
78
|
+
{
|
|
79
|
+
"data-slot": "button",
|
|
80
|
+
"data-variant": variant,
|
|
81
|
+
"data-size": size,
|
|
82
|
+
className: cn(buttonVariants({ variant, size, className })),
|
|
83
|
+
...props
|
|
84
|
+
}
|
|
85
|
+
);
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
// src/components/games/test/index.tsx
|
|
89
|
+
var import_jsx_runtime2 = require("react/jsx-runtime");
|
|
90
|
+
var Test = () => {
|
|
91
|
+
return /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { children: /* @__PURE__ */ (0, import_jsx_runtime2.jsx)(Button, { variant: "outline", children: "Button" }) });
|
|
92
|
+
};
|
|
93
|
+
var test_default = Test;
|
|
94
|
+
|
|
95
|
+
// src/components/games/spacedodger/index.tsx
|
|
96
|
+
var import_react = require("react");
|
|
97
|
+
var import_jsx_runtime3 = require("react/jsx-runtime");
|
|
98
|
+
var SpaceDodger = () => {
|
|
99
|
+
const canvasRef = (0, import_react.useRef)(null);
|
|
100
|
+
const [score, setScore] = (0, import_react.useState)(0);
|
|
101
|
+
const [gameOver, setGameOver] = (0, import_react.useState)(false);
|
|
102
|
+
const gameStateRef = (0, import_react.useRef)({
|
|
103
|
+
player: { x: 200, y: 350, width: 30, height: 30 },
|
|
104
|
+
enemies: [],
|
|
105
|
+
frame: 0,
|
|
106
|
+
keys: {}
|
|
107
|
+
});
|
|
108
|
+
const resetGame = () => {
|
|
109
|
+
gameStateRef.current = {
|
|
110
|
+
player: { x: 200, y: 350, width: 30, height: 30 },
|
|
111
|
+
enemies: [],
|
|
112
|
+
frame: 0,
|
|
113
|
+
keys: {}
|
|
114
|
+
};
|
|
115
|
+
setScore(0);
|
|
116
|
+
setGameOver(false);
|
|
117
|
+
};
|
|
118
|
+
(0, import_react.useEffect)(() => {
|
|
119
|
+
const canvas = canvasRef.current;
|
|
120
|
+
if (!canvas) return;
|
|
121
|
+
const ctx = canvas.getContext("2d");
|
|
122
|
+
if (!ctx) return;
|
|
123
|
+
const state = gameStateRef.current;
|
|
124
|
+
const handleKeyDown = (e) => {
|
|
125
|
+
state.keys[e.key] = true;
|
|
126
|
+
};
|
|
127
|
+
const handleKeyUp = (e) => {
|
|
128
|
+
state.keys[e.key] = false;
|
|
129
|
+
};
|
|
130
|
+
window.addEventListener("keydown", handleKeyDown);
|
|
131
|
+
window.addEventListener("keyup", handleKeyUp);
|
|
132
|
+
let animationId;
|
|
133
|
+
const gameLoop = () => {
|
|
134
|
+
if (gameOver) return;
|
|
135
|
+
state.frame++;
|
|
136
|
+
ctx.fillStyle = "#000";
|
|
137
|
+
ctx.fillRect(0, 0, 400, 400);
|
|
138
|
+
if (state.keys["ArrowLeft"] && state.player.x > 0) state.player.x -= 5;
|
|
139
|
+
if (state.keys["ArrowRight"] && state.player.x < 370) state.player.x += 5;
|
|
140
|
+
if (state.keys["ArrowUp"] && state.player.y > 0) state.player.y -= 5;
|
|
141
|
+
if (state.keys["ArrowDown"] && state.player.y < 370) state.player.y += 5;
|
|
142
|
+
ctx.fillStyle = "#0ea5e9";
|
|
143
|
+
ctx.fillRect(state.player.x, state.player.y, state.player.width, state.player.height);
|
|
144
|
+
if (state.frame % 40 === 0) {
|
|
145
|
+
state.enemies.push({ x: Math.random() * 370, y: -20, width: 30, height: 30 });
|
|
146
|
+
}
|
|
147
|
+
state.enemies = state.enemies.filter((enemy) => {
|
|
148
|
+
enemy.y += 3;
|
|
149
|
+
ctx.fillStyle = "#ef4444";
|
|
150
|
+
ctx.fillRect(enemy.x, enemy.y, enemy.width, enemy.height);
|
|
151
|
+
if (enemy.x < state.player.x + state.player.width && enemy.x + enemy.width > state.player.x && enemy.y < state.player.y + state.player.height && enemy.y + enemy.height > state.player.y) {
|
|
152
|
+
setGameOver(true);
|
|
153
|
+
return false;
|
|
154
|
+
}
|
|
155
|
+
if (enemy.y > 400) {
|
|
156
|
+
setScore((s) => s + 1);
|
|
157
|
+
return false;
|
|
158
|
+
}
|
|
159
|
+
return true;
|
|
160
|
+
});
|
|
161
|
+
animationId = requestAnimationFrame(gameLoop);
|
|
162
|
+
};
|
|
163
|
+
if (!gameOver) gameLoop();
|
|
164
|
+
return () => {
|
|
165
|
+
cancelAnimationFrame(animationId);
|
|
166
|
+
window.removeEventListener("keydown", handleKeyDown);
|
|
167
|
+
window.removeEventListener("keyup", handleKeyUp);
|
|
168
|
+
};
|
|
169
|
+
}, [gameOver]);
|
|
170
|
+
return /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "flex flex-col items-center gap-4 p-4", children: [
|
|
171
|
+
/* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "text-xl font-bold", children: [
|
|
172
|
+
"Score: ",
|
|
173
|
+
score
|
|
174
|
+
] }),
|
|
175
|
+
/* @__PURE__ */ (0, import_jsx_runtime3.jsx)("canvas", { ref: canvasRef, width: "400", height: "400", className: "border-2 border-gray-300" }),
|
|
176
|
+
gameOver && /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: "text-center", children: [
|
|
177
|
+
/* @__PURE__ */ (0, import_jsx_runtime3.jsx)("p", { className: "text-xl font-bold text-red-500 mb-2", children: "Game Over!" }),
|
|
178
|
+
/* @__PURE__ */ (0, import_jsx_runtime3.jsx)(Button, { onClick: resetGame, children: "Play Again" })
|
|
179
|
+
] }),
|
|
180
|
+
/* @__PURE__ */ (0, import_jsx_runtime3.jsx)("p", { className: "text-sm text-gray-600", children: "Use arrow keys to move" })
|
|
181
|
+
] });
|
|
182
|
+
};
|
|
183
|
+
var spacedodger_default = SpaceDodger;
|
|
184
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
185
|
+
0 && (module.exports = {
|
|
186
|
+
SpaceDodger,
|
|
187
|
+
Test
|
|
188
|
+
});
|
|
189
|
+
//# sourceMappingURL=index.cjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/index.ts","../src/components/ui/button.tsx","../src/lib/utils.ts","../src/components/games/test/index.tsx","../src/components/games/spacedodger/index.tsx"],"sourcesContent":["import \"./index.css\";\r\nexport { default as Test } from \"./components/games/test\";\r\nexport { default as SpaceDodger } from \"./components/games/spacedodger\";","import * as React from \"react\"\nimport { Slot } from \"@radix-ui/react-slot\"\nimport { cva, type VariantProps } from \"class-variance-authority\"\n\nimport { cn } from \"@/lib/utils\"\n\nconst buttonVariants = cva(\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\n {\n variants: {\n variant: {\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\n destructive:\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\n outline:\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\n secondary:\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\n ghost:\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\n link: \"text-primary underline-offset-4 hover:underline\",\n },\n size: {\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\n icon: \"size-9\",\n \"icon-sm\": \"size-8\",\n \"icon-lg\": \"size-10\",\n },\n },\n defaultVariants: {\n variant: \"default\",\n size: \"default\",\n },\n }\n)\n\nfunction Button({\n className,\n variant = \"default\",\n size = \"default\",\n asChild = false,\n ...props\n}: React.ComponentProps<\"button\"> &\n VariantProps<typeof buttonVariants> & {\n asChild?: boolean\n }) {\n const Comp = asChild ? Slot : \"button\"\n\n return (\n <Comp\n data-slot=\"button\"\n data-variant={variant}\n data-size={size}\n className={cn(buttonVariants({ variant, size, className }))}\n {...props}\n />\n )\n}\n\nexport { Button, buttonVariants }\n","import { clsx, type ClassValue } from \"clsx\"\r\nimport { twMerge } from \"tailwind-merge\"\r\n\r\nexport function cn(...inputs: ClassValue[]) {\r\n return twMerge(clsx(inputs))\r\n}","import { Button } from '@/components/ui/button'\r\n\r\nconst Test = () => {\r\n return (\r\n <div>\r\n <Button variant=\"outline\">Button</Button>\r\n </div>\r\n )\r\n}\r\n\r\nexport default Test","\r\nimport React, { useState, useEffect, useRef } from 'react';\r\nimport { Button } from '@/components/ui/button';\r\n\r\n\r\ninterface Position {\r\n x: number;\r\n y: number;\r\n}\r\n\r\n\r\ninterface Enemy extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\ninterface Player extends Position {\r\n width: number;\r\n height: number;\r\n}\r\n\r\n\r\ninterface SpaceDodgerState {\r\n player: Player;\r\n enemies: Enemy[];\r\n frame: number;\r\n keys: Record<string, boolean>;\r\n}\r\n\r\nconst SpaceDodger: React.FC = () => {\r\n const canvasRef = useRef<HTMLCanvasElement>(null);\r\n const [score, setScore] = useState<number>(0);\r\n const [gameOver, setGameOver] = useState<boolean>(false);\r\n const gameStateRef = useRef<SpaceDodgerState>({\r\n player: { x: 200, y: 350, width: 30, height: 30 },\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n });\r\n\r\n const resetGame = (): void => {\r\n gameStateRef.current = {\r\n player: { x: 200, y: 350, width: 30, height: 30 },\r\n enemies: [],\r\n frame: 0,\r\n keys: {}\r\n };\r\n setScore(0);\r\n setGameOver(false);\r\n };\r\n\r\n useEffect(() => {\r\n const canvas = canvasRef.current;\r\n if (!canvas) return;\r\n const ctx = canvas.getContext('2d');\r\n if (!ctx) return;\r\n const state = gameStateRef.current;\r\n\r\n const handleKeyDown = (e: KeyboardEvent): void => { \r\n state.keys[e.key] = true; \r\n };\r\n const handleKeyUp = (e: KeyboardEvent): void => { \r\n state.keys[e.key] = false; \r\n };\r\n window.addEventListener('keydown', handleKeyDown);\r\n window.addEventListener('keyup', handleKeyUp);\r\n\r\n let animationId: number;\r\n const gameLoop = (): void => {\r\n if (gameOver) return;\r\n \r\n state.frame++;\r\n ctx.fillStyle = '#000';\r\n ctx.fillRect(0, 0, 400, 400);\r\n\r\n if (state.keys['ArrowLeft'] && state.player.x > 0) state.player.x -= 5;\r\n if (state.keys['ArrowRight'] && state.player.x < 370) state.player.x += 5;\r\n if (state.keys['ArrowUp'] && state.player.y > 0) state.player.y -= 5;\r\n if (state.keys['ArrowDown'] && state.player.y < 370) state.player.y += 5;\r\n\r\n ctx.fillStyle = '#0ea5e9';\r\n ctx.fillRect(state.player.x, state.player.y, state.player.width, state.player.height);\r\n\r\n if (state.frame % 40 === 0) {\r\n state.enemies.push({ x: Math.random() * 370, y: -20, width: 30, height: 30 });\r\n }\r\n\r\n state.enemies = state.enemies.filter(enemy => {\r\n enemy.y += 3;\r\n ctx.fillStyle = '#ef4444';\r\n ctx.fillRect(enemy.x, enemy.y, enemy.width, enemy.height);\r\n\r\n if (enemy.x < state.player.x + state.player.width &&\r\n enemy.x + enemy.width > state.player.x &&\r\n enemy.y < state.player.y + state.player.height &&\r\n enemy.y + enemy.height > state.player.y) {\r\n setGameOver(true);\r\n return false;\r\n }\r\n\r\n if (enemy.y > 400) {\r\n setScore(s => s + 1);\r\n return false;\r\n }\r\n return true;\r\n });\r\n\r\n animationId = requestAnimationFrame(gameLoop);\r\n };\r\n \r\n if (!gameOver) gameLoop();\r\n\r\n return () => {\r\n cancelAnimationFrame(animationId);\r\n window.removeEventListener('keydown', handleKeyDown);\r\n window.removeEventListener('keyup', handleKeyUp);\r\n };\r\n }, [gameOver]);\r\n\r\n return (\r\n <div className=\"flex flex-col items-center gap-4 p-4\">\r\n <div className=\"text-xl font-bold\">Score: {score}</div>\r\n <canvas ref={canvasRef} width=\"400\" height=\"400\" className=\"border-2 border-gray-300\" />\r\n {gameOver && (\r\n <div className=\"text-center\">\r\n <p className=\"text-xl font-bold text-red-500 mb-2\">Game Over!</p>\r\n <Button onClick={resetGame}>Play Again</Button>\r\n </div>\r\n )}\r\n <p className=\"text-sm text-gray-600\">Use arrow keys to move</p>\r\n </div>\r\n );\r\n};\r\n\r\nexport default SpaceDodger;"],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;;ACCA,wBAAqB;AACrB,sCAAuC;;;ACFvC,kBAAsC;AACtC,4BAAwB;AAEjB,SAAS,MAAM,QAAsB;AAC1C,aAAO,mCAAQ,kBAAK,MAAM,CAAC;AAC7B;;;AD8CI;AA7CJ,IAAM,qBAAiB;AAAA,EACrB;AAAA,EACA;AAAA,IACE,UAAU;AAAA,MACR,SAAS;AAAA,QACP,SAAS;AAAA,QACT,aACE;AAAA,QACF,SACE;AAAA,QACF,WACE;AAAA,QACF,OACE;AAAA,QACF,MAAM;AAAA,MACR;AAAA,MACA,MAAM;AAAA,QACJ,SAAS;AAAA,QACT,IAAI;AAAA,QACJ,IAAI;AAAA,QACJ,MAAM;AAAA,QACN,WAAW;AAAA,QACX,WAAW;AAAA,MACb;AAAA,IACF;AAAA,IACA,iBAAiB;AAAA,MACf,SAAS;AAAA,MACT,MAAM;AAAA,IACR;AAAA,EACF;AACF;AAEA,SAAS,OAAO;AAAA,EACd;AAAA,EACA,UAAU;AAAA,EACV,OAAO;AAAA,EACP,UAAU;AAAA,EACV,GAAG;AACL,GAGK;AACH,QAAM,OAAO,UAAU,yBAAO;AAE9B,SACE;AAAA,IAAC;AAAA;AAAA,MACC,aAAU;AAAA,MACV,gBAAc;AAAA,MACd,aAAW;AAAA,MACX,WAAW,GAAG,eAAe,EAAE,SAAS,MAAM,UAAU,CAAC,CAAC;AAAA,MACzD,GAAG;AAAA;AAAA,EACN;AAEJ;;;AEtDY,IAAAA,sBAAA;AAHZ,IAAM,OAAO,MAAM;AACf,SACI,6CAAC,SACG,uDAAC,UAAO,SAAQ,WAAU,oBAAM,GACpC;AAER;AAEA,IAAO,eAAQ;;;ACTf,mBAAmD;AAwHvC,IAAAC,sBAAA;AA5FZ,IAAM,cAAwB,MAAM;AAChC,QAAM,gBAAY,qBAA0B,IAAI;AAChD,QAAM,CAAC,OAAO,QAAQ,QAAI,uBAAiB,CAAC;AAC5C,QAAM,CAAC,UAAU,WAAW,QAAI,uBAAkB,KAAK;AACvD,QAAM,mBAAe,qBAAyB;AAAA,IAC1C,QAAQ,EAAE,GAAG,KAAK,GAAG,KAAK,OAAO,IAAI,QAAQ,GAAG;AAAA,IAChD,SAAS,CAAC;AAAA,IACV,OAAO;AAAA,IACP,MAAM,CAAC;AAAA,EACX,CAAC;AAED,QAAM,YAAY,MAAY;AAC1B,iBAAa,UAAU;AAAA,MACvB,QAAQ,EAAE,GAAG,KAAK,GAAG,KAAK,OAAO,IAAI,QAAQ,GAAG;AAAA,MAChD,SAAS,CAAC;AAAA,MACV,OAAO;AAAA,MACP,MAAM,CAAC;AAAA,IACP;AACA,aAAS,CAAC;AACV,gBAAY,KAAK;AAAA,EACrB;AAEA,8BAAU,MAAM;AACZ,UAAM,SAAS,UAAU;AACzB,QAAI,CAAC,OAAQ;AACb,UAAM,MAAM,OAAO,WAAW,IAAI;AAClC,QAAI,CAAC,IAAK;AACV,UAAM,QAAQ,aAAa;AAE3B,UAAM,gBAAgB,CAAC,MAA2B;AAClD,YAAM,KAAK,EAAE,GAAG,IAAI;AAAA,IACpB;AACA,UAAM,cAAc,CAAC,MAA2B;AAChD,YAAM,KAAK,EAAE,GAAG,IAAI;AAAA,IACpB;AACA,WAAO,iBAAiB,WAAW,aAAa;AAChD,WAAO,iBAAiB,SAAS,WAAW;AAE5C,QAAI;AACJ,UAAM,WAAW,MAAY;AAC7B,UAAI,SAAU;AAEd,YAAM;AACN,UAAI,YAAY;AAChB,UAAI,SAAS,GAAG,GAAG,KAAK,GAAG;AAE3B,UAAI,MAAM,KAAK,WAAW,KAAK,MAAM,OAAO,IAAI,EAAG,OAAM,OAAO,KAAK;AACrE,UAAI,MAAM,KAAK,YAAY,KAAK,MAAM,OAAO,IAAI,IAAK,OAAM,OAAO,KAAK;AACxE,UAAI,MAAM,KAAK,SAAS,KAAK,MAAM,OAAO,IAAI,EAAG,OAAM,OAAO,KAAK;AACnE,UAAI,MAAM,KAAK,WAAW,KAAK,MAAM,OAAO,IAAI,IAAK,OAAM,OAAO,KAAK;AAEvE,UAAI,YAAY;AAChB,UAAI,SAAS,MAAM,OAAO,GAAG,MAAM,OAAO,GAAG,MAAM,OAAO,OAAO,MAAM,OAAO,MAAM;AAEpF,UAAI,MAAM,QAAQ,OAAO,GAAG;AACxB,cAAM,QAAQ,KAAK,EAAE,GAAG,KAAK,OAAO,IAAI,KAAK,GAAG,KAAK,OAAO,IAAI,QAAQ,GAAG,CAAC;AAAA,MAChF;AAEA,YAAM,UAAU,MAAM,QAAQ,OAAO,WAAS;AAC1C,cAAM,KAAK;AACX,YAAI,YAAY;AAChB,YAAI,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,OAAO,MAAM,MAAM;AAExD,YAAI,MAAM,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,SACxC,MAAM,IAAI,MAAM,QAAQ,MAAM,OAAO,KACrC,MAAM,IAAI,MAAM,OAAO,IAAI,MAAM,OAAO,UACxC,MAAM,IAAI,MAAM,SAAS,MAAM,OAAO,GAAG;AAC7C,sBAAY,IAAI;AAChB,iBAAO;AAAA,QACP;AAEA,YAAI,MAAM,IAAI,KAAK;AACnB,mBAAS,OAAK,IAAI,CAAC;AACnB,iBAAO;AAAA,QACP;AACA,eAAO;AAAA,MACX,CAAC;AAED,oBAAc,sBAAsB,QAAQ;AAAA,IAC5C;AAEA,QAAI,CAAC,SAAU,UAAS;AAExB,WAAO,MAAM;AACb,2BAAqB,WAAW;AAChC,aAAO,oBAAoB,WAAW,aAAa;AACnD,aAAO,oBAAoB,SAAS,WAAW;AAAA,IAC/C;AAAA,EACJ,GAAG,CAAC,QAAQ,CAAC;AAEb,SACI,8CAAC,SAAI,WAAU,wCACX;AAAA,kDAAC,SAAI,WAAU,qBAAoB;AAAA;AAAA,MAAQ;AAAA,OAAM;AAAA,IACjD,6CAAC,YAAO,KAAK,WAAW,OAAM,OAAM,QAAO,OAAM,WAAU,4BAA2B;AAAA,IACrF,YACG,8CAAC,SAAI,WAAU,eACf;AAAA,mDAAC,OAAE,WAAU,uCAAsC,wBAAU;AAAA,MAC7D,6CAAC,UAAO,SAAS,WAAW,wBAAU;AAAA,OACtC;AAAA,IAEJ,6CAAC,OAAE,WAAU,yBAAwB,oCAAsB;AAAA,KAC/D;AAER;AAEA,IAAO,sBAAQ;","names":["import_jsx_runtime","import_jsx_runtime"]}
|