@jjlmoya/utils-science 1.36.0 → 1.38.0

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Files changed (76) hide show
  1. package/package.json +1 -1
  2. package/src/category/index.ts +4 -1
  3. package/src/entries.ts +7 -1
  4. package/src/index.ts +3 -0
  5. package/src/tests/locale_completeness.test.ts +2 -2
  6. package/src/tests/tool_validation.test.ts +2 -2
  7. package/src/tool/double-slit-decoherence/bibliography.astro +14 -0
  8. package/src/tool/double-slit-decoherence/bibliography.ts +12 -0
  9. package/src/tool/double-slit-decoherence/component.astro +235 -0
  10. package/src/tool/double-slit-decoherence/double-slit-decoherence-simulator.css +344 -0
  11. package/src/tool/double-slit-decoherence/entry.ts +26 -0
  12. package/src/tool/double-slit-decoherence/i18n/de.ts +181 -0
  13. package/src/tool/double-slit-decoherence/i18n/en.ts +181 -0
  14. package/src/tool/double-slit-decoherence/i18n/es.ts +181 -0
  15. package/src/tool/double-slit-decoherence/i18n/fr.ts +181 -0
  16. package/src/tool/double-slit-decoherence/i18n/id.ts +181 -0
  17. package/src/tool/double-slit-decoherence/i18n/it.ts +181 -0
  18. package/src/tool/double-slit-decoherence/i18n/ja.ts +181 -0
  19. package/src/tool/double-slit-decoherence/i18n/ko.ts +181 -0
  20. package/src/tool/double-slit-decoherence/i18n/nl.ts +181 -0
  21. package/src/tool/double-slit-decoherence/i18n/pl.ts +181 -0
  22. package/src/tool/double-slit-decoherence/i18n/pt.ts +181 -0
  23. package/src/tool/double-slit-decoherence/i18n/ru.ts +181 -0
  24. package/src/tool/double-slit-decoherence/i18n/sv.ts +181 -0
  25. package/src/tool/double-slit-decoherence/i18n/tr.ts +181 -0
  26. package/src/tool/double-slit-decoherence/i18n/zh.ts +181 -0
  27. package/src/tool/double-slit-decoherence/index.ts +11 -0
  28. package/src/tool/double-slit-decoherence/logic.ts +77 -0
  29. package/src/tool/double-slit-decoherence/seo.astro +15 -0
  30. package/src/tool/dyson-sphere-energy-capture/bibliography.astro +14 -0
  31. package/src/tool/dyson-sphere-energy-capture/bibliography.ts +16 -0
  32. package/src/tool/dyson-sphere-energy-capture/component.astro +253 -0
  33. package/src/tool/dyson-sphere-energy-capture/dyson-sphere-energy-capture.css +502 -0
  34. package/src/tool/dyson-sphere-energy-capture/entry.ts +26 -0
  35. package/src/tool/dyson-sphere-energy-capture/i18n/de.ts +195 -0
  36. package/src/tool/dyson-sphere-energy-capture/i18n/en.ts +195 -0
  37. package/src/tool/dyson-sphere-energy-capture/i18n/es.ts +195 -0
  38. package/src/tool/dyson-sphere-energy-capture/i18n/fr.ts +195 -0
  39. package/src/tool/dyson-sphere-energy-capture/i18n/id.ts +195 -0
  40. package/src/tool/dyson-sphere-energy-capture/i18n/it.ts +195 -0
  41. package/src/tool/dyson-sphere-energy-capture/i18n/ja.ts +71 -0
  42. package/src/tool/dyson-sphere-energy-capture/i18n/ko.ts +71 -0
  43. package/src/tool/dyson-sphere-energy-capture/i18n/nl.ts +197 -0
  44. package/src/tool/dyson-sphere-energy-capture/i18n/pl.ts +197 -0
  45. package/src/tool/dyson-sphere-energy-capture/i18n/pt.ts +195 -0
  46. package/src/tool/dyson-sphere-energy-capture/i18n/ru.ts +195 -0
  47. package/src/tool/dyson-sphere-energy-capture/i18n/sv.ts +195 -0
  48. package/src/tool/dyson-sphere-energy-capture/i18n/tr.ts +195 -0
  49. package/src/tool/dyson-sphere-energy-capture/i18n/zh.ts +71 -0
  50. package/src/tool/dyson-sphere-energy-capture/index.ts +11 -0
  51. package/src/tool/dyson-sphere-energy-capture/logic.ts +120 -0
  52. package/src/tool/dyson-sphere-energy-capture/seo.astro +15 -0
  53. package/src/tool/global-albedo-snowball-simulator/bibliography.astro +14 -0
  54. package/src/tool/global-albedo-snowball-simulator/bibliography.ts +16 -0
  55. package/src/tool/global-albedo-snowball-simulator/component.astro +278 -0
  56. package/src/tool/global-albedo-snowball-simulator/entry.ts +26 -0
  57. package/src/tool/global-albedo-snowball-simulator/global-albedo-snowball-simulator.css +530 -0
  58. package/src/tool/global-albedo-snowball-simulator/i18n/de.ts +169 -0
  59. package/src/tool/global-albedo-snowball-simulator/i18n/en.ts +169 -0
  60. package/src/tool/global-albedo-snowball-simulator/i18n/es.ts +169 -0
  61. package/src/tool/global-albedo-snowball-simulator/i18n/fr.ts +169 -0
  62. package/src/tool/global-albedo-snowball-simulator/i18n/id.ts +169 -0
  63. package/src/tool/global-albedo-snowball-simulator/i18n/it.ts +87 -0
  64. package/src/tool/global-albedo-snowball-simulator/i18n/ja.ts +87 -0
  65. package/src/tool/global-albedo-snowball-simulator/i18n/ko.ts +169 -0
  66. package/src/tool/global-albedo-snowball-simulator/i18n/nl.ts +169 -0
  67. package/src/tool/global-albedo-snowball-simulator/i18n/pl.ts +169 -0
  68. package/src/tool/global-albedo-snowball-simulator/i18n/pt.ts +169 -0
  69. package/src/tool/global-albedo-snowball-simulator/i18n/ru.ts +169 -0
  70. package/src/tool/global-albedo-snowball-simulator/i18n/sv.ts +169 -0
  71. package/src/tool/global-albedo-snowball-simulator/i18n/tr.ts +169 -0
  72. package/src/tool/global-albedo-snowball-simulator/i18n/zh.ts +169 -0
  73. package/src/tool/global-albedo-snowball-simulator/index.ts +11 -0
  74. package/src/tool/global-albedo-snowball-simulator/logic.ts +88 -0
  75. package/src/tool/global-albedo-snowball-simulator/seo.astro +15 -0
  76. package/src/tools.ts +6 -0
@@ -0,0 +1,195 @@
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+ import { bibliography } from '../bibliography';
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+ import type { ToolLocaleContent } from '../../../types';
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+
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+ const slug = 'dyson-sfera-energeticheskii-simulator';
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+ const title = 'Simulator zakhvata energii sfery Daisona';
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+ const description = 'Otsenite konstruktsii roya Daisona, koltsa, obolochki i statit-kollektorov dlya raznykh zvyozd. Rasschitayte zakhvachennuyu moshchnost, orbitalnyy radius, massu materiala i pokrytiye, neobkhodimoye dlya dostizheniya tselevoy shkaly Kardasheva.';
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+
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+ const howTo = [
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+ {
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+ name: 'Vyberite tip zvezdy',
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+ text: 'Nachnite s karlika M, zvezdy solnechnogo tipa, zvezdy tipa A, krasnogo giganta ili golubogo giganta. Simulator ispolzuyet reprezentativnyye znacheniya svetimosti i massy dlya otsenki radiusa kollektora i orbitalnogo perioda.',
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+ },
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+ {
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+ name: 'Vyberite arkhitekturu megastruktury',
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+ text: 'Sravnite roy Daisona, ekvatorialnoye kol-tso, zhyostkuyu obolochku ili oblako statit-zerkal. Kazhdaya konstruktsiya imeyet raznyye predpolozheniya ob effektivnosti zakhvata, plotnosti materiala i stabilnosti.',
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+ },
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+ {
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+ name: 'Ustanovite pokrytiye i rabochuyu temperaturu',
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+ text: 'Uvelichite pokrytiye, chtoby zakhvatyvat bolshe zvyozdnoy moshchnosti, zatem otreguliruyte rabochuyu temperaturu, chtoby priblizit ili otdalit kollektory ot zvezdy.',
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+ },
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+ {
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+ name: 'Viberite tsel po shkale Kardasheva',
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+ text: 'Ispolzuyte polzunok tseli, chtoby uvidet, kakuyu chast zvezdy nuzhno okhvatit dlya dostizheniya energeticheskoy tseli tsivilizatsionnogo masshtaba.',
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+ },
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+ ];
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+
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+ const faq = [
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+ {
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+ question: 'V chyom raznitsa mezhdu sferoy Daisona i royem Daisona?',
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+ answer: 'Zhyostkaya sfera Daisona predstavlyayet soboy nepreryvnuyu obolochku vokrug zvezdy, togda kak roy Daisona eto bolshoye sobraniye nezavisimykh orbitalnykh kollektorov. Bolshinstvo tekhnicheskikh diskussiy otdayut predpochteniye royam, potomu chto sploshnaya obolochka byla by strukturno nestabilna i chrezvychayno materialoyomka.',
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+ },
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+ {
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+ question: 'Kak simulator vybirayet optimalnyy radius?',
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+ answer: 'On otsenivayet rasstoyaniye, na kotorom kollektory, izluchayushchiye s obeikh storon, dostigayut vybrannoy rabochey temperatury pri zadannoy zvyozdnoy svetimosti. Boleye goryachiye kollektory mogut obrashehatsya blizhe, togda kak boleye kholodnym trebuyutsya bolshiye radiusy.',
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+ },
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+ {
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+ question: 'Chto zdes oznachayet otsenka po Kardashevu?',
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+ answer: 'Znacheniye Kardasheva rasschityvayetsya iz zakhvachennoy moshchnosti po logarifmicheskoy formule K = (log10(P) - 6) / 10, gde P eto moshchnost v vattakh. Znacheniye blizkoye k K1 sootvetstvuyet energeticheskim potrebnostyam planetarnogo masshtaba, v to vremya kak K2 priblizhayetsya k polnomu vykhodu zvezdy.',
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+ },
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+ {
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+ question: 'Realistichna li massa materiala?',
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+ answer: 'Eto uchebnaya priblizhennaya otsenka pervogo poryadka, osnovannaya na ploshchadi kollektora, poverkhnostnoy plotnosti i koeffitsiyente stabilnosti. Realnyye proyekty potrebovali by stationarnogo uderzhaniya, peredachi energii, poter pri dobyche, rezervirovaniya, otvoda tepla i proizvodstvennoy infrastruktury.',
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+ },
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+ {
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+ question: 'Pochemu yarkim zvezdam trebuyutsya takiye bolshiye sistemy kollektorov?',
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+ answer: 'Zvyozdy s vysokoy svetimostyu otodvigayut bezopasnyy teplovoy radius naruzhu. Eto uvelichivayet ploshchad poverkhnosti, neobkhodimuyu dlya zadannoy doli pokrytiya, poetomu potrebnost v materiale mozhet rasti bystreye, chem inuitsivno vosprinimayetsya zakhvachennaya moshchnost.',
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+ },
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+ {
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+ question: 'Mozhet li tsivilizatsiya dostich II tipa po Kardashevu s chastichnym pokrytiyem?',
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+ answer: 'Da, yesli roditelskaya zvezda dostatochno yarka i kollektory effektivny. Vokrug zvezdy solnechnogo tipa dostizheniye II tipa trebuyet zakhvata bolshoy chasti solnechnoy svetimosti, no vokrug boleye yarkikh zvyozd ta zhe tselevaya moshchnost mozhet byt dostignuta pri menshey doli pokrytiya.',
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+ },
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+ ];
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+
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+ export const content: ToolLocaleContent = {
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+ slug,
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+ title,
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+ description,
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+ ui: {
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+ visualization: 'Vizualizatsiya kollektora Daisona',
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+ starType: 'Tip zvezdy',
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+ structureType: 'Struktura',
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+ coverage: 'Pokrytiye kollektora',
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+ operatingTemp: 'Rabochaya temperatura',
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+ kardashevTarget: 'Tsel po Kardashevu',
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+ kardashevRating: 'Tekushchiy pokazatel',
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+ capturedPower: 'Zakhvachennaya moshchnost',
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+ optimalRadius: 'Optimalnyy radius',
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+ targetCoverage: 'Tselevoye pokrytiye',
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+ materialMass: 'Massa materiala',
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+ captureMeter: 'Progress k tseli',
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+ statusReady: 'Nastroyte sistemu dlya otsenki potrebnosti v kollektorakh.',
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+ statusUnderbuilt: 'Pokrytie nizhe vybrannoy tseli Kardasheva. Dobavte kollektory ili vyberite bolee yarkuyu zvezdu.',
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+ statusBalanced: 'Pokrytie i moschnost zvezdy blizki k vybrannoy tseli masshtaba tsivilizatsii.',
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+ statusExtreme: 'Eta konfiguratsiya prevyshaet tsel. Ona sobiraet ogromnuyu moschnost, no spros na materialy bystro rastet.',
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+ orbitalPeriod: 'Orbitalnyy period',
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+ collectorArea: 'Ploshchad kollektora',
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+ mercuryMasses: '{value} mass Merkuriya',
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+ kilograms: '{value} kg',
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+ daysUnit: '{value} dney',
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+ starMDwarf: 'Karlik M',
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+ starSun: 'Zvezda G solnechnogo tipa',
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+ starA: 'Zvezda tipa A',
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+ starRedGiant: 'Krasnyy gigant',
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+ starBlueGiant: 'Goluboy gigant',
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+ structureSwarm: 'Roy Daisona',
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+ structureRing: 'Ekvatorialnoye kol-tso',
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+ structureShell: 'Zhyostkaya obolochka',
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+ structureStatite: 'Oblako statit-zerkal',
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+ },
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+ seo: [
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+ {
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+ type: 'title',
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+ text: 'Simulator zakhvata energii sfery Daisona',
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+ level: 2,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Sfera Daisona eto ne tolko nauchno-fantasticheskiy obraz zvezdy vnutri obolochki. Eto semeystvo kontseptsiy megastruktur dlya perekhvata zvyozdnoy svetimosti: roi sputnikov, ekvatorialnyye kol-tsa, tonkiye zerkalnyye oblaka i znamenitaya, no problemnaya zhyostkaya obolochka. Etot simulator prevrashchayet eti idei v tsifry, chtoby vy mogli sravnit, kak tip zvezdy, temperatura kollektora, pokrytiye i konstruktsiya struktury menyayut energeticheskiy byudzhet.',
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Kalkulyator otsenivayet zakhvachennuyu moshchnost, teplovoy orbitalnyy radius, ploshchad kollektora, orbitalnyy period, massu materiala i pokrytiye, neobkhodimoye dlya vybrannoy tseli po shkale Kardasheva. On sozdan dlya studentov, mirostroiteley, nauchnykh kommunikatorov i vsekh, kto pyetayetsya ponyat, pochemu tsivilizatsii II tipa tak slozhny: problema ne tolko v energii, no i v ploshchadi, teplote, dobyche, stabilnosti i orbitalnoy logistike.',
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+ },
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+ {
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+ type: 'title',
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+ text: 'Kak otsenivayetsya radius Daisona',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Optimalnyy radius rasschityvayetsya iz zvyozdnoy svetimosti i rabochey temperatury kollektora. Kollektor blizko k yarkoy zvezde poluchayet intensivnyy potok i dolzhen rabotat goryachim ili otvodit ogromnoye kolichestvo tepla. Peremeshcheniye naruzhu snizhayet teplovuyu nagruzku, no neobkhodimaya ploshchad kollektora rastvot s kvadratom rasstoyaniya. Etot kompromiss obyasnyayet, pochemu odna i ta zhe dolya pokrytiya mozhet byt skromnoy vokrug tusklogo karlika M i ogromnoy vokrug golubogo giganta.',
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+ },
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+ {
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+ type: 'title',
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+ text: 'Sravneniye roya, kol-tsa, obolochki i oblaka statitov',
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+ level: 3,
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+ },
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+ {
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+ type: 'list',
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+ items: [
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+ '<strong>Roy Daisona:</strong> mnozhestvo nezavisimykh orbitalnykh kollektorov. Eto naiboleye pravdopodobnaya krupnomasshtabnaya arkhitektura, poskolku yego mozhno stroit postepenno i on ne trebuyet zhyostkoy zvyozdnoy obolochki.',
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+ '<strong>Ekvatorialnoye kol-tso:</strong> boleye uzkaya polosa kollektorov s boleye nizkoy effektivnostyu pokrytiya. Yego legche predstavit kak pervuyu megastrukturu, no on ne mozhet zakhvatit polnyy vykhod zvezdy bez rasshireniya v boleye shirokiy roy.',
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+ '<strong>Zhyostkaya obolochka:</strong> vizualno znakomaya, no mekhanicheski nevygodnaya. Obolochka vokrug zvezdy imeyet ser-yoznyye problemy so stabilnostyu i materialami, poetomu simulator prisvaivayet yey bolshuyu massu i nizkuyu stabilnost.',
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+ '<strong>Oblako statit-zerkal:</strong> sverkhlyogkiye otrazhateli, chastichno uderzhivayemyye davleniyem izlucheniya. Ono snizhayet potrebnost v materiale, no imeyet ponizhennuyu teplovuyu stoykost i trebuyet slozhnogo upravleniya.',
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+ ],
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+ },
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+ {
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+ type: 'title',
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+ text: 'Pokrytiye, neobkhodimoye dlya shkaly Kardasheva',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Shkala Kardasheva vyrazhayet energeticheskoye potrebleniye tsivilizatsii v logarifmicheskoy forme. V etom instrumente zakhvachennyye vatty preobrazuyutsya v pokazatel K po formule K = (log10(P) - 6) / 10. Chastichnyy roy Daisona vokrug Solntsa mozhet prevzyt tekushcheye energeticheskoye potrebleniye chelovechestva na mnogo poryadkov velichiny zadolgo do dostizheniya polnogo statusa II tipa. Rezultat tselevogo pokrytiya pokazyvayet dolyu zvyozdnoy svetimosti, kotoruyu neobkhodimo perekhvatit dlya vybrannoy tseli.',
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+ },
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+ {
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+ type: 'table',
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+ headers: ['Vybor konstruktsii', 'Glavnoye preimushchestvo', 'Glavnoye ogranicheniye'],
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+ rows: [
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+ ['Roy Daisona', 'Postroyka etapami s nezavisimymi orbitami', 'Kontrol dvizheniya i peredacha energii'],
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+ ['Ekvatorialnoye kol-tso', 'Menshaya nachalnaya ploshchad i prostaya geometriya', 'Ogranichennoye pokrytiye'],
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+ ['Zhyostkaya obolochka', 'Maksimalnyy perekhvat v prostoy skheme', 'Strukturnaya nestabilnost i ogromnaya massa'],
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+ ['Oblako statitov', 'Ochen nizkaya poverkhnostnaya plotnost', 'Tochnoye uderzhaniye i teplovyye ogranicheniya'],
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+ ],
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+ },
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+ {
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+ type: 'title',
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+ text: 'Massa materiala i realnosti dobychi',
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+ level: 3,
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Otsenka materiala umnozhayet ploshchad kollektora na predpolagayemuyu poverkhnostnuyu plotnost i koeffitsiyent stabilnosti konstruktsii. Kogda chisla stanovyatsya astronomicheskimi, massa namerenno soobshchayetsya v massakh Merkuriya, potomu chto mnogiye diskussii o roye Daisona predstavlyayut demontazh malykh planet ili asteroidov dlya polucheniya syrya. Dazhe tonkiye kollektory stanovatsya massivnymi, kogda rastyanuty na masshtaby astronomicheskikh yedinits.',
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+ },
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+ {
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+ type: 'paragraph',
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+ html: 'Ispolzuyte rezultat kak priblizitelnyy orientir, a ne kak proyektnuyu spetsifikatsiyu. Nastoyashchaya inzheneriya megastruktur potrebuyet modeli radiatsionnogo povrezhdeniya, teplovyye tsikly, izbezhanie stolknoveniy, kontrol polozheniya, peredachu energii, proizvodstvennyye pokazateli i dolgosrochnuyu orbitalnuyu evolyutsiyu. Tsennost simulyatora v tom, chto on delayet pervyye ogranicheniya vidimymi nemedlenno.',
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+ },
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+ ],
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+ faq,
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+ bibliography,
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+ howTo,
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+ schemas: [
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+ {
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+ '@context': 'https://schema.org',
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+ '@type': 'SoftwareApplication',
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+ name: title,
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+ description,
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+ applicationCategory: 'ScientificApplication',
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+ operatingSystem: 'Any',
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+ },
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+ {
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+ '@context': 'https://schema.org',
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+ '@type': 'FAQPage',
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+ mainEntity: faq.map((item) => ({
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+ '@type': 'Question',
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+ name: item.question,
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+ acceptedAnswer: {
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+ '@type': 'Answer',
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+ text: item.answer,
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+ },
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+ })),
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+ },
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+ {
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+ '@context': 'https://schema.org',
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+ '@type': 'HowTo',
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+ name: title,
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+ step: howTo.map((step) => ({
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+ '@type': 'HowToStep',
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+ name: step.name,
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+ text: step.text,
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+ })),
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+ },
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+ ],
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+ };
@@ -0,0 +1,195 @@
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+ import { bibliography } from '../bibliography';
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+ import type { ToolLocaleContent } from '../../../types';
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+
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+ const slug = 'dyson-sfar-energiinfangning-simulator';
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+ const title = 'Dyson sfar Energiinfangning Simulator';
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+ const description = 'Uppskatta Dyson-svarm, ring, skal och statit-konstruktioner for olika stjarnor. Berakna infangad effekt, omloppsradie, materialmassa och tackning som behovs for att na en mal-Kardashevskala.';
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+
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+ const howTo = [
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+ {
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+ name: 'Valj en stjarntyp',
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+ text: 'Borja med en M-dvarg, solliknande stjarna, A-stjarna, rod jatte eller bla jatte. Simulatorn anvander representativa ljusstyrke- och massvarden for att uppskatta kollektorradie och omloppstid.',
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+ },
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+ {
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+ name: 'Valj megastrukturens arkitektur',
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+ text: 'Jamfor en Dyson-svarm, ekvatorialring, stelt skal eller statit-spegelmoln. Varje konstruktion har olika antaganden om infangningseffektivitet, materialtather och stabilitet.',
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+ },
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+ {
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+ name: 'Stall in tackning och drifttemperatur',
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+ text: 'Oka tackningen for att fanga mer stjarnkraft, justera sedan drifttemperaturen for att flytta kollektorerna narmare eller langre bort fran stjarnan.',
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+ },
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+ {
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+ name: 'Valj ett Kardashev-mal',
23
+ text: 'Anvand mal-reglaget for att se hur mycket av stjarnan som maste omfattas for att na en energiniva pa civilisationsskala.',
24
+ },
25
+ ];
26
+
27
+ const faq = [
28
+ {
29
+ question: 'Vad ar skillnaden mellan en Dyson-sfar och en Dyson-svarm?',
30
+ answer: 'Ett stelt Dyson-skal ar ett kontinuerligt skal runt en stjarna, medan en Dyson-svarm ar en stor samling oberoende kretsande kollektorer. De flesta tekniska diskussioner favoriserar svarmar eftersom ett fast skal skulle vara strukturellt instabilt och extremt materialkravande.',
31
+ },
32
+ {
33
+ question: 'Hur valjer simulatorn optimal radie?',
34
+ answer: 'Den uppskattar avstandet dar kollektorer som stralar fran bada sidor nar den valda drifttemperaturen under den givna stjarnans ljusstyrka. Hetare kollektorer kan ga i bana narmare, medan svalare kollektorer kraver storre radier.',
35
+ },
36
+ {
37
+ question: 'Vad betyder Kardashev-klassificeringen har?',
38
+ answer: 'Kardashev-vardet beraknas fran infangad effekt med den logaritmiska formeln K = (log10(P) - 6) / 10, dar P ar effekt i watt. Ett varde nara K1 representerar energianvandning pa planetarisk skala, medan K2 narmar sig full stjarnkraft.',
39
+ },
40
+ {
41
+ question: 'Ar materialmassan realistisk?',
42
+ answer: 'Det ar en pedagogisk uppskattning av forsta ordningen baserad pa kollektorarea, ytdensitet och en stabilitetsfaktor. Verkliga konstruktioner skulle krava positionshallning, kraftoverforing, brytningsforluster, redundans, varmeavledning och tillverkningsinfrastruktur.',
43
+ },
44
+ {
45
+ question: 'Varfor kraver ljusa stjornor sa stora kollektorsystem?',
46
+ answer: 'Stjarnor med hog ljusstyrka skjuter den sakra termiska radien utat. Det okar den yta som behovs for en given tackningsgrad, sa materialbehovet kan stiga snabbare an den infangade effekten kanslas intuitiv.',
47
+ },
48
+ {
49
+ question: 'Kan en civilisation na Kardashev typ II med delvis tackning?',
50
+ answer: 'Ja, om vardstjarnan ar tillrackligt ljusstark och kollektorerna effektiva. Runt en solliknande stjarna kraver nara typ II att en stor del av solens ljusstyrka infangas, men runt ljusare stjornor kan samma effektmal uppnas med lagre tackningsgrad.',
51
+ },
52
+ ];
53
+
54
+ export const content: ToolLocaleContent = {
55
+ slug,
56
+ title,
57
+ description,
58
+ ui: {
59
+ visualization: 'Dyson-kollektor visualisering',
60
+ starType: 'Stjarntyp',
61
+ structureType: 'Struktur',
62
+ coverage: 'Kolloktortackning',
63
+ operatingTemp: 'Drifttemperatur',
64
+ kardashevTarget: 'Kardashev-mal',
65
+ kardashevRating: 'Nuvarande klassificering',
66
+ capturedPower: 'Infangad effekt',
67
+ optimalRadius: 'Optimal radie',
68
+ targetCoverage: 'Maltackning',
69
+ materialMass: 'Materialmassa',
70
+ captureMeter: 'Framsteg mot mal',
71
+ statusReady: 'Justera systemet for att uppskatta kollektorbehovet.',
72
+ statusUnderbuilt: 'Tackningen ligger under det valda Kardashev-malet. Lagga till kollektorer eller valj en ljusare stjarna.',
73
+ statusBalanced: 'Tackning och stjarnans effekt ligger nara det valda civilisationsmalet.',
74
+ statusExtreme: 'Den har konfigurationen overskrider malet. Den fangar enorm effekt, men materialbehovet okar snabbt.',
75
+ orbitalPeriod: 'Omloppstid',
76
+ collectorArea: 'Kollektorarea',
77
+ mercuryMasses: '{value} Merkuriusmassor',
78
+ kilograms: '{value} kg',
79
+ daysUnit: '{value} dagar',
80
+ starMDwarf: 'M-dvarg',
81
+ starSun: 'G-stjarna solliknande',
82
+ starA: 'A-stjarna',
83
+ starRedGiant: 'Rod jatte',
84
+ starBlueGiant: 'Bla jatte',
85
+ structureSwarm: 'Dyson-svarm',
86
+ structureRing: 'Ekvatorialring',
87
+ structureShell: 'Stelt skal',
88
+ structureStatite: 'Statit-spegelmoln',
89
+ },
90
+ seo: [
91
+ {
92
+ type: 'title',
93
+ text: 'Dyson sfar Energiinfangning Simulator',
94
+ level: 2,
95
+ },
96
+ {
97
+ type: 'paragraph',
98
+ html: 'En Dyson-sfar ar inte bara en science fiction-bild av en stjarna inuti ett skal. Det ar en familj av mojliga megastrukturkoncept for att fanga upp stjarnors ljusstyrka: svarmar av satelliter, ekvatorialringar, tunna spegelmoln och det beromda men problematiska stela skalet. Den har simulatorn omvandlar dessa ideer till siffror sa att du kan jamfora hur stjarntyp, kollektortemperatur, tackning och konstruktionsdesign forandrar energibudgeten.',
99
+ },
100
+ {
101
+ type: 'paragraph',
102
+ html: 'Kalkylatorn uppskattar infangad effekt, termisk omloppsradie, kollektorarea, omloppstid, materialmassa och tackningen som behovs for ett valt Kardashev-mal. Den ar byggd for studenter, varldsbyggare, vetenskapskommunikatorer och alla som forsoker forsta varfor Typ II-civilisationer ar svar: utmaningen ar inte bara energi, utan ocksa area, varme, utvinning, stabilitet och orbital logistik.',
103
+ },
104
+ {
105
+ type: 'title',
106
+ text: 'Hur Dysonradien uppskattas',
107
+ level: 3,
108
+ },
109
+ {
110
+ type: 'paragraph',
111
+ html: 'Den optimala radien beraknas fran stjarnans ljusstyrka och kollektorns drifttemperatur. En kollektor nara en ljus stjarna far intensivt flode och maste ga varm eller avleda enorma mangder varme. Att flytta utat minskar termisk stress, men den kravda kollektorarean vaxer med kvadraten pa avstandet. Denna avvagning forklarar varfor samma tackningsgrad kan vara modest runt en svag M-dvarg och enorm runt en bla jatte.',
112
+ },
113
+ {
114
+ type: 'title',
115
+ text: 'Jamforelse av Dyson svarm, ring, skal och statitmoln',
116
+ level: 3,
117
+ },
118
+ {
119
+ type: 'list',
120
+ items: [
121
+ '<strong>Dyson-svarm:</strong> manga oberoende kretsande kollektorer. Det ar den mest trovardiga storskaliga arkitekturen eftersom den kan byggas gradvis och kraver inget stelt stjarnskal.',
122
+ '<strong>Ekvatorialring:</strong> ett smalare kollektorband med lagre tackningseffektivitet. Den ar lattare att forestalla sig som en forsta megastruktur, men kan inte fanga full stjarnkraft utan att bli en bredare svarm.',
123
+ '<strong>Stelt skal:</strong> visuellt ikoniskt men mekanisk ofordelaktigt. Ett skal runt en stjarna har allvarliga stabilitets- och materialproblem, sa simulatorn tilldelar det hog massa och lag stabilitet.',
124
+ '<strong>Statit-spegelmoln:</strong> ultra-latta reflektorer som delvis halls av strahlningstryck. Det minskar materialbehovet men har lagre varmetalans och kraver kraven positionskontroll.',
125
+ ],
126
+ },
127
+ {
128
+ type: 'title',
129
+ text: 'Tackning som behovs for Kardashev skalan',
130
+ level: 3,
131
+ },
132
+ {
133
+ type: 'paragraph',
134
+ html: 'Kardashev-skalan uttrycker en civilisations kraftanvandning logaritmiskt. I detta verktyg omvandlas infangade watt till ett K-varde med K = (log10(P) - 6) / 10. En delvis Dyson-svarm runt solen kan overstiga nuvarande mannisklig energianvandning med manga storleksordningar langt innan den nar full Typ II-status. Resultatet for maltackning visar den andel av stjarnans ljusstyrka som maste fangas upp for det valda malet.',
135
+ },
136
+ {
137
+ type: 'table',
138
+ headers: ['Konstruktionsval', 'Storsta fordel', 'Storsta flaskhals'],
139
+ rows: [
140
+ ['Dyson-svarm', 'Byggbar i etapper med oberoende banor', 'Trafikkontroll och kraftoverforing'],
141
+ ['Ekvatorialring', 'Mindre initial area och enklare geometri', 'Begransad tackning'],
142
+ ['Stelt skal', 'Maximal infangning i ett enkelt diagram', 'Strukturell instabilitet och enorm massa'],
143
+ ['Statitmoln', 'Mycket lag ytdensitet', 'Precis positionshallning och varmebegransningar'],
144
+ ],
145
+ },
146
+ {
147
+ type: 'title',
148
+ text: 'Materialmassa och realitetskontroll av utvinning',
149
+ level: 3,
150
+ },
151
+ {
152
+ type: 'paragraph',
153
+ html: 'Materialuppskattningen multiplicerar kollektorarean med en antagen ytdensitet och en konstruktionsstabilitetsfaktor. Den rapporterar medvetet massa i Merkurius-massor nar siffrorna blir astronomiska, eftersom manga Dyson-svarmdiskussioner forestaller sig demontering av sma planeter eller asteroider for ravaror. Aven tunna kollektorer blir massiva nar de sprids over astronomiska enhetsskalor.',
154
+ },
155
+ {
156
+ type: 'paragraph',
157
+ html: 'Anvand resultatet som en storleksordningsguide snarare an en ritning. Verklig megastrukturingenjorskap skulle behova strahlingsskademodeller, termiska cykler, kollisionsundvikande, attitydkontroll, kraftoverforing, tillverkningsutbyte och langsiktig banevolution. Vardet med simulatorn ar att den gor de forsta begransningarna synliga omedelbart.',
158
+ },
159
+ ],
160
+ faq,
161
+ bibliography,
162
+ howTo,
163
+ schemas: [
164
+ {
165
+ '@context': 'https://schema.org',
166
+ '@type': 'SoftwareApplication',
167
+ name: title,
168
+ description,
169
+ applicationCategory: 'ScientificApplication',
170
+ operatingSystem: 'Any',
171
+ },
172
+ {
173
+ '@context': 'https://schema.org',
174
+ '@type': 'FAQPage',
175
+ mainEntity: faq.map((item) => ({
176
+ '@type': 'Question',
177
+ name: item.question,
178
+ acceptedAnswer: {
179
+ '@type': 'Answer',
180
+ text: item.answer,
181
+ },
182
+ })),
183
+ },
184
+ {
185
+ '@context': 'https://schema.org',
186
+ '@type': 'HowTo',
187
+ name: title,
188
+ step: howTo.map((step) => ({
189
+ '@type': 'HowToStep',
190
+ name: step.name,
191
+ text: step.text,
192
+ })),
193
+ },
194
+ ],
195
+ };
@@ -0,0 +1,195 @@
1
+ import { bibliography } from '../bibliography';
2
+ import type { ToolLocaleContent } from '../../../types';
3
+
4
+ const slug = 'dyson-kure-enerji-yakalama-simulatoru';
5
+ const title = 'Dyson Kuresi Enerji Yakalama Simulatoru';
6
+ const description = 'Farkli yildizlar icin Dyson surusu, halkasi, kabugu ve statit toplayici tasarimlarini tahmin edin. Yakalama gucunu, yorunge yaricapini, malzeme kutlesini ve hedef Kardashev olcegine ulasmak icin gereken kapsamayi hesaplayin.';
7
+
8
+ const howTo = [
9
+ {
10
+ name: 'Bir yildiz turu secin',
11
+ text: 'Bir M cucesi, Gunes benzeri yildiz, A-tipi yildiz, kirmizi dev veya mavi dev ile baslayin. Simulator, toplayici yaricapi ve yorunge periyodunu tahmin etmek icin temsili parlaklik ve kutle degerlerini kullanir.',
12
+ },
13
+ {
14
+ name: 'Mega yapi mimarisini secin',
15
+ text: 'Bir Dyson surusu, ekvatoral halka, rijit kabuk veya statit ayna bulutunu karsilastirin. Her tasarimin farkli yakalama verimliligi, malzeme yogunlugu ve kararlilik varsayimlari vardir.',
16
+ },
17
+ {
18
+ name: 'Kapsama ve calisma sicakligini ayarlayin',
19
+ text: 'Daha fazla yildiz gucu yakalamak icin kapsamayi artirin, ardindan toplayicilari yildiza yaklastirmak veya uzaklastirmak icin calisma sicakligini ayarlayin.',
20
+ },
21
+ {
22
+ name: 'Bir Kardashev hedefi belirleyin',
23
+ text: 'Hedef kaydiricisini kullanarak bir uygarlik olcegindeki guc hedefine ulasmak icin yildizin ne kadarinin kapsanmasi gerektigini gorun.',
24
+ },
25
+ ];
26
+
27
+ const faq = [
28
+ {
29
+ question: 'Dyson kuresi ile Dyson surusu arasindaki fark nedir?',
30
+ answer: 'Rijit bir Dyson kuresi, bir yildizin etrafinda surekli bir kabukken, Dyson surusu bagimsiz yorungedeki toplayicilardan olusan buyuk bir koleksiyondur. Muhendislik tartismalarinin cogu surulari tercih eder, cunku kati bir kabuk yapisal olarak kararsiz ve son derece malzeme yogun olurdu.',
31
+ },
32
+ {
33
+ question: 'Simulator en uygun yaricapi nasil secer?',
34
+ answer: 'Secilen yildiz parlakligi altinda her iki tarafindan isin yayan toplayicilarin secilen calisma sicakligina ulastigi mesafeyi tahmin eder. Daha sicak toplayicilar daha yakin yorungeye girebilirken, daha soguk toplayicilar daha buyuk yaricap gerektirir.',
35
+ },
36
+ {
37
+ question: 'Burada Kardashev derecesi ne anlama geliyor?',
38
+ answer: 'Kardashev degeri, yakalanan gucten logaritmik formül K = (log10(P) - 6) / 10 kullanilarak hesaplanir, burada P watt cinsinden guctur. K1\'e yakin bir deger gezegen olceginde enerji kullanimini temsil ederken, K2 tam yildiz cikisina yaklasir.',
39
+ },
40
+ {
41
+ question: 'Malzeme kutlesi gercekci mi?',
42
+ answer: 'Toplayici alani, yuzey yogunlugu ve bir kararlilik faktorune dayali egitsel birinci dereceden bir tahmindir. Gercek tasarimlar durak bakimi, guc iletimi, madencilik kayiplari, yedeklilik, isi atimi ve uretim altyapisi gerektirirdi.',
43
+ },
44
+ {
45
+ question: 'Parlak yildizlar neden bu kadar buyuk toplayici sistemleri gerektiriyor?',
46
+ answer: 'Yuksek parlakliktaki yildizlar guvenli termal yaricapi disari iter. Bu, belirli bir kapsama orani icin gereken yuzey alanini artirir, bu nedenle malzeme talebi, yakalanan gucun sezgisel hissettirdiginden daha hizli yukselebilir.',
47
+ },
48
+ {
49
+ question: 'Bir uygarlik kismi kapsama ile Kardashev Tip II\'ye ulasabilir mi?',
50
+ answer: 'Evet, ana yildiz yeterince parlaksa ve toplayicilar verimliyse. Gunes benzeri bir yildizin etrafinda Tip II\'ye yaklasmak, gunes parlakliginin buyuk bir kismini yakalamayi gerektirir, ancak daha parlak yildizlarin etrafinda ayni guc hedefine daha dusuk kapsama oraniyla ulasilabilir.',
51
+ },
52
+ ];
53
+
54
+ export const content: ToolLocaleContent = {
55
+ slug,
56
+ title,
57
+ description,
58
+ ui: {
59
+ visualization: 'Dyson toplayici goruntulemesi',
60
+ starType: 'Yildiz turu',
61
+ structureType: 'Yapi',
62
+ coverage: 'Toplayici kapsamasi',
63
+ operatingTemp: 'Calisma sicakligi',
64
+ kardashevTarget: 'Kardashev hedefi',
65
+ kardashevRating: 'Mevcut derece',
66
+ capturedPower: 'Yakalanan guc',
67
+ optimalRadius: 'En uygun yaricap',
68
+ targetCoverage: 'Hedef kapsama',
69
+ materialMass: 'Malzeme kutlesi',
70
+ captureMeter: 'Hedefe dogru ilerleme',
71
+ statusReady: 'Toplayici talebini tahmin etmek icin sistemi ayarlayin.',
72
+ statusUnderbuilt: 'Kapsama secilen Kardashev hedefinin altinda. Toplayici ekleyin veya daha parlak bir yildiz secin.',
73
+ statusBalanced: 'Kapsama ve yildiz cikisi secilen uygarlik olcegi hedefine yakin.',
74
+ statusExtreme: 'Bu yapilandirma hedefi asiyor. Cok buyuk guc yakalar, ancak malzeme talebi hizla artar.',
75
+ orbitalPeriod: 'Yorunge periyodu',
76
+ collectorArea: 'Toplayici alani',
77
+ mercuryMasses: '{value} Merkur kutlesi',
78
+ kilograms: '{value} kg',
79
+ daysUnit: '{value} gun',
80
+ starMDwarf: 'M cucesi',
81
+ starSun: 'G tipi Gunes benzeri',
82
+ starA: 'A tipi yildiz',
83
+ starRedGiant: 'Kirmizi dev',
84
+ starBlueGiant: 'Mavi dev',
85
+ structureSwarm: 'Dyson surusu',
86
+ structureRing: 'Ekvatoral halka',
87
+ structureShell: 'Rijit kabuk',
88
+ structureStatite: 'Statit ayna bulutu',
89
+ },
90
+ seo: [
91
+ {
92
+ type: 'title',
93
+ text: 'Dyson Kuresi Enerji Yakalama Simulatoru',
94
+ level: 2,
95
+ },
96
+ {
97
+ type: 'paragraph',
98
+ html: 'Bir Dyson kuresi, bir kabugun icindeki bir yildizin bilim kurgu goruntusunden ibaret degildir. Yildiz parlakligini yakalamak icin olasi mega yapi kavramlarindan olusan bir ailedir: uydu surulari, ekvatoral halkalar, ince ayna bulutlari ve unlu ancak sorunlu rijit kabuk. Bu simulator bu fikirleri sayilara donusturerek yildiz turu, toplayici sicakligi, kapsama ve yapi tasariminin enerji butcesini nasil degistirdigini karsilastirmanizi saglar.',
99
+ },
100
+ {
101
+ type: 'paragraph',
102
+ html: 'Hesaplayici, yakalanan gucu, termal yorunge yaricapini, toplayici alanini, yorunge periyodunu, malzeme kutlesini ve secilen bir Kardashev olcegi hedefi icin gereken kapsamayi tahmin eder. Ogrenciler, dunya kuruculari, bilim iletisimcileri ve Tip II uygarliklarinin neden zor oldugunu anlamaya calisan herkes icin tasarlanmistir: zorluk sadece guc degil, ayni zamanda alan, isi, madencilik, kararlilik ve yorunge lojistigidir.',
103
+ },
104
+ {
105
+ type: 'title',
106
+ text: 'Dyson Yaricapi Nasil Tahmin Edilir',
107
+ level: 3,
108
+ },
109
+ {
110
+ type: 'paragraph',
111
+ html: 'En uygun yaricap, yildiz parlakligi ve toplayici calisma sicakligindan hesaplanir. Parlak bir yildizin yakinindaki bir toplayici yogun bir akis alir ve sicak calismali veya buyuk miktarda isiyi atmalidir. Disari dogru hareket etmek termal stresi azaltir, ancak gereken toplayici alani mesafenin karesiyle artar. Bu denge, ayni kapsama oraninin zayif bir M cucesi etrafinda mutevazi ve mavi bir dev etrafinda devasa olmasini aciklar.',
112
+ },
113
+ {
114
+ type: 'title',
115
+ text: 'Dyson Surusu, Halka, Kabuk ve Statit Bulutu Karsilastirmasi',
116
+ level: 3,
117
+ },
118
+ {
119
+ type: 'list',
120
+ items: [
121
+ '<strong>Dyson surusu:</strong> bircok bagimsiz yorungedeki toplayici. Kademeli olarak insa edilebildigi ve rijit bir yildiz kabugu gerektirmedigi icin en olasi buyuk olcekli mimaridir.',
122
+ '<strong>Ekvatoral halka:</strong> dusuk kapsama verimliligine sahip daha dar bir toplayici bandi. Ilk mega yapi olarak hayal etmesi daha kolaydir, ancak daha genis bir suru haline gelmeden tam yildiz cikisini yakalayamaz.',
123
+ '<strong>Rijit kabuk:</strong> gorsel olarak ikonik ancak mekanik olarak elverissiz. Bir yildizin etrafindaki kabuk ciddi kararlilik ve malzeme sorunlarina sahiptir, bu nedenle simulator ona yuksek kutle ve dusuk kararlilik atar.',
124
+ '<strong>Statit ayna bulutu:</strong> kismen isinim basinciyla tutulan ultra hafif yansiticilar. Malzeme talebini azaltir ancak dusuk isi toleransina ve zorlu kontrol gereksinimlerine sahiptir.',
125
+ ],
126
+ },
127
+ {
128
+ type: 'title',
129
+ text: 'Kardashev Olcegi icin Gereken Kapsama',
130
+ level: 3,
131
+ },
132
+ {
133
+ type: 'paragraph',
134
+ html: 'Kardashev olcegi, uygarlik guc kullanimini logaritmik olarak ifade eder. Bu aracta, yakalanan watt, K = (log10(P) - 6) / 10 kullanilarak K derecesine donusturulur. Gunes etrafindaki kismi bir Dyson surusu, tam Tip II durumuna ulasmadan cok once mevcut insan enerji kullanimini bircok buyukluk sirasiyla asabilir. Hedef kapsama sonucu, secilen hedef icin yildiz parlakliginin ne kadarinin yakalanmasi gerektigini gosterir.',
135
+ },
136
+ {
137
+ type: 'table',
138
+ headers: ['Tasarim secimi', 'Ana avantaj', 'Ana dar bogaz'],
139
+ rows: [
140
+ ['Dyson surusu', 'Bagimsiz yorungelerle asamali insa', 'Trafik kontrolu ve guc iletimi'],
141
+ ['Ekvatoral halka', 'Daha dusuk baslangic alani ve basit geometri', 'Sinirli kapsama'],
142
+ ['Rijit kabuk', 'Basit bir diyagramda maksimum yakalama', 'Yapisal kararsizlik ve devasa kutle'],
143
+ ['Statit bulutu', 'Cok dusuk yuzey yogunlugu', 'Hassas durak bakimi ve isi sinirlari'],
144
+ ],
145
+ },
146
+ {
147
+ type: 'title',
148
+ text: 'Malzeme Kutlesi ve Madencilik Gerceklik Kontrolu',
149
+ level: 3,
150
+ },
151
+ {
152
+ type: 'paragraph',
153
+ html: 'Malzeme tahmini, toplayici alanini varsayilan bir yuzey yogunlugu ve tasarim kararlilik faktoruyle carpar. Rakamlar astronomik hale geldiginde kutleyi bilerek Merkur kutlesi cinsinden bildirir, cunku bircok Dyson surusu tartismasi hammadde icin kucuk gezegenlerin veya asteroitlerin sokulmesini hayal eder. Ince toplayicilar bile astronomik birim olceklerine yayildiklarinda kutlesel hale gelir.',
154
+ },
155
+ {
156
+ type: 'paragraph',
157
+ html: 'Sonucu bir plan yerine bir buyukluk sirasi rehberi olarak kullanin. Gercek mega yapi muhendisligi, radyasyon hasari modelleri, termal donguler, carpisma onleme, tutum kontrolu, guc iletimi, uretim verimi ve uzun vadeli yorunge evrimi gerektirirdi. Simulatorun degeri, ilk kisitlamalari hemen gorunur hale getirmesidir.',
158
+ },
159
+ ],
160
+ faq,
161
+ bibliography,
162
+ howTo,
163
+ schemas: [
164
+ {
165
+ '@context': 'https://schema.org',
166
+ '@type': 'SoftwareApplication',
167
+ name: title,
168
+ description,
169
+ applicationCategory: 'ScientificApplication',
170
+ operatingSystem: 'Any',
171
+ },
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+ {
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+ '@context': 'https://schema.org',
174
+ '@type': 'FAQPage',
175
+ mainEntity: faq.map((item) => ({
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+ '@type': 'Question',
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+ name: item.question,
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+ acceptedAnswer: {
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+ '@type': 'Answer',
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+ text: item.answer,
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+ },
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+ })),
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+ },
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+ {
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+ '@context': 'https://schema.org',
186
+ '@type': 'HowTo',
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+ name: title,
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+ step: howTo.map((step) => ({
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+ '@type': 'HowToStep',
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+ name: step.name,
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+ text: step.text,
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+ })),
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+ },
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+ ],
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+ };
@@ -0,0 +1,71 @@
1
+ import { bibliography } from '../bibliography';
2
+ import type { ToolLocaleContent } from '../../../types';
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+
4
+ const slug = 'dyson-sphere-energy-capture';
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+ const title = 'Dyson Sphere Energy Capture Simulator';
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+ const description = 'Compare Dyson collectors around different stars with estimates for power, radius, mass, and Kardashev coverage.';
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+
8
+ const howTo = [
9
+ { name: 'Choose a star', text: 'Select a representative star to set luminosity and mass.' },
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+ { name: 'Choose a collector', text: 'Compare swarm, ring, shell, and statite cloud designs.' },
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+ { name: 'Adjust controls', text: 'Set coverage, operating temperature, and target Kardashev rating.' },
12
+ { name: 'Review output', text: 'Read captured power, radius, mass, area, and target coverage.' },
13
+ ];
14
+
15
+ const faq = [
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+ { question: 'What is a Dyson sphere?', answer: 'It is a family of concepts for collecting a large fraction of stellar luminosity.' },
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+ { question: 'Why include several structures?', answer: 'Different structures have different efficiency, mass, and stability assumptions.' },
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+ { question: 'What does target coverage show?', answer: 'It estimates the percentage of stellar output required for a selected Kardashev rating.' },
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+ { question: 'Is this a precise design tool?', answer: 'No. It is an educational calculator for first-order physical intuition.' },
20
+ ];
21
+
22
+ export const content: ToolLocaleContent = {
23
+ slug,
24
+ title,
25
+ description,
26
+ ui: {
27
+ visualization: 'Dyson collector visualization',
28
+ starType: 'Star type',
29
+ structureType: 'Structure',
30
+ coverage: 'Collector coverage',
31
+ operatingTemp: 'Operating temperature',
32
+ kardashevTarget: 'Kardashev target',
33
+ kardashevRating: 'Current rating',
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+ capturedPower: 'Captured power',
35
+ optimalRadius: 'Optimal radius',
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+ targetCoverage: 'Target coverage',
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+ materialMass: 'Material mass',
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+ captureMeter: 'Target capture progress',
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+ statusReady: 'Adjust the system to estimate collector demand.',
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+ statusUnderbuilt: 'Coverage is below the selected target.',
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+ statusBalanced: 'Coverage is close to the selected target.',
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+ statusExtreme: 'This configuration overshoots the target.',
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+ orbitalPeriod: 'Orbital period',
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+ collectorArea: 'Collector area',
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+ mercuryMasses: '{value} Mercury masses',
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+ kilograms: '{value} kg',
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+ daysUnit: '{value} days',
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+ starMDwarf: 'M dwarf',
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+ starSun: 'Sun-like G star',
50
+ starA: 'A-type star',
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+ starRedGiant: 'Red giant',
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+ starBlueGiant: 'Blue giant',
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+ structureSwarm: 'Dyson swarm',
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+ structureRing: 'Equatorial ring',
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+ structureShell: 'Rigid shell',
56
+ structureStatite: 'Statite mirror cloud',
57
+ },
58
+ seo: [
59
+ { type: 'title', text: 'Dyson Sphere Energy Capture Simulator', level: 2 },
60
+ { type: 'paragraph', html: 'This tool estimates power and material requirements for several Dyson megastructure concepts.' },
61
+ { type: 'paragraph', html: 'It is useful for learning how stellar luminosity, temperature limits, and coverage affect large-scale energy capture.' },
62
+ ],
63
+ faq,
64
+ bibliography,
65
+ howTo,
66
+ schemas: [
67
+ { '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'ScientificApplication', operatingSystem: 'Any' },
68
+ { '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
69
+ { '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
70
+ ],
71
+ };