@jjlmoya/utils-audiovisual 1.7.0 → 1.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -1
- package/src/category/i18n/de.ts +198 -0
- package/src/category/i18n/id.ts +198 -0
- package/src/category/i18n/it.ts +198 -0
- package/src/category/i18n/ja.ts +198 -0
- package/src/category/i18n/ko.ts +198 -0
- package/src/category/i18n/nl.ts +198 -0
- package/src/category/i18n/pl.ts +198 -0
- package/src/category/i18n/pt.ts +198 -0
- package/src/category/i18n/ru.ts +198 -0
- package/src/category/i18n/sv.ts +198 -0
- package/src/category/i18n/tr.ts +198 -0
- package/src/category/i18n/zh.ts +198 -0
- package/src/category/index.ts +31 -3
- package/src/tests/i18n_coverage.test.ts +36 -0
- package/src/tool/chromaticLens/i18n/de.ts +246 -0
- package/src/tool/chromaticLens/i18n/id.ts +246 -0
- package/src/tool/chromaticLens/i18n/it.ts +246 -0
- package/src/tool/chromaticLens/i18n/ja.ts +246 -0
- package/src/tool/chromaticLens/i18n/ko.ts +246 -0
- package/src/tool/chromaticLens/i18n/nl.ts +246 -0
- package/src/tool/chromaticLens/i18n/pl.ts +246 -0
- package/src/tool/chromaticLens/i18n/pt.ts +246 -0
- package/src/tool/chromaticLens/i18n/ru.ts +246 -0
- package/src/tool/chromaticLens/i18n/sv.ts +246 -0
- package/src/tool/chromaticLens/i18n/tr.ts +246 -0
- package/src/tool/chromaticLens/i18n/zh.ts +246 -0
- package/src/tool/chromaticLens/index.ts +15 -7
- package/src/tool/collageMaker/i18n/de.ts +233 -0
- package/src/tool/collageMaker/i18n/id.ts +233 -0
- package/src/tool/collageMaker/i18n/it.ts +233 -0
- package/src/tool/collageMaker/i18n/ja.ts +233 -0
- package/src/tool/collageMaker/i18n/ko.ts +233 -0
- package/src/tool/collageMaker/i18n/nl.ts +233 -0
- package/src/tool/collageMaker/i18n/pl.ts +233 -0
- package/src/tool/collageMaker/i18n/pt.ts +233 -0
- package/src/tool/collageMaker/i18n/ru.ts +233 -0
- package/src/tool/collageMaker/i18n/sv.ts +233 -0
- package/src/tool/collageMaker/i18n/tr.ts +233 -0
- package/src/tool/collageMaker/i18n/zh.ts +233 -0
- package/src/tool/collageMaker/index.ts +15 -6
- package/src/tool/exifCleaner/i18n/de.ts +277 -0
- package/src/tool/exifCleaner/i18n/fr.ts +1 -1
- package/src/tool/exifCleaner/i18n/id.ts +277 -0
- package/src/tool/exifCleaner/i18n/it.ts +277 -0
- package/src/tool/exifCleaner/i18n/ja.ts +277 -0
- package/src/tool/exifCleaner/i18n/ko.ts +277 -0
- package/src/tool/exifCleaner/i18n/nl.ts +277 -0
- package/src/tool/exifCleaner/i18n/pl.ts +277 -0
- package/src/tool/exifCleaner/i18n/pt.ts +277 -0
- package/src/tool/exifCleaner/i18n/ru.ts +277 -0
- package/src/tool/exifCleaner/i18n/sv.ts +277 -0
- package/src/tool/exifCleaner/i18n/tr.ts +277 -0
- package/src/tool/exifCleaner/i18n/zh.ts +277 -0
- package/src/tool/exifCleaner/index.ts +16 -8
- package/src/tool/imageCompressor/i18n/de.ts +242 -0
- package/src/tool/imageCompressor/i18n/en.ts +1 -1
- package/src/tool/imageCompressor/i18n/es.ts +1 -1
- package/src/tool/imageCompressor/i18n/id.ts +242 -0
- package/src/tool/imageCompressor/i18n/it.ts +242 -0
- package/src/tool/imageCompressor/i18n/ja.ts +242 -0
- package/src/tool/imageCompressor/i18n/ko.ts +242 -0
- package/src/tool/imageCompressor/i18n/nl.ts +242 -0
- package/src/tool/imageCompressor/i18n/pl.ts +242 -0
- package/src/tool/imageCompressor/i18n/pt.ts +242 -0
- package/src/tool/imageCompressor/i18n/ru.ts +242 -0
- package/src/tool/imageCompressor/i18n/sv.ts +242 -0
- package/src/tool/imageCompressor/i18n/tr.ts +242 -0
- package/src/tool/imageCompressor/i18n/zh.ts +244 -0
- package/src/tool/imageCompressor/index.ts +15 -7
- package/src/tool/printQualityCalculator/i18n/de.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/fr.ts +1 -1
- package/src/tool/printQualityCalculator/i18n/id.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/it.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ja.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ko.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/nl.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/pl.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/pt.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/ru.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/sv.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/tr.ts +261 -0
- package/src/tool/printQualityCalculator/i18n/zh.ts +261 -0
- package/src/tool/printQualityCalculator/index.ts +15 -7
- package/src/tool/privacyBlur/i18n/de.ts +238 -0
- package/src/tool/privacyBlur/i18n/id.ts +238 -0
- package/src/tool/privacyBlur/i18n/it.ts +238 -0
- package/src/tool/privacyBlur/i18n/ja.ts +238 -0
- package/src/tool/privacyBlur/i18n/ko.ts +238 -0
- package/src/tool/privacyBlur/i18n/nl.ts +238 -0
- package/src/tool/privacyBlur/i18n/pl.ts +238 -0
- package/src/tool/privacyBlur/i18n/pt.ts +238 -0
- package/src/tool/privacyBlur/i18n/ru.ts +238 -0
- package/src/tool/privacyBlur/i18n/sv.ts +238 -0
- package/src/tool/privacyBlur/i18n/tr.ts +238 -0
- package/src/tool/privacyBlur/i18n/zh.ts +238 -0
- package/src/tool/privacyBlur/index.ts +15 -7
- package/src/tool/subtitleSync/i18n/de.ts +241 -0
- package/src/tool/subtitleSync/i18n/fr.ts +5 -5
- package/src/tool/subtitleSync/i18n/id.ts +241 -0
- package/src/tool/subtitleSync/i18n/it.ts +241 -0
- package/src/tool/subtitleSync/i18n/ja.ts +241 -0
- package/src/tool/subtitleSync/i18n/ko.ts +241 -0
- package/src/tool/subtitleSync/i18n/nl.ts +241 -0
- package/src/tool/subtitleSync/i18n/pl.ts +241 -0
- package/src/tool/subtitleSync/i18n/pt.ts +241 -0
- package/src/tool/subtitleSync/i18n/ru.ts +241 -0
- package/src/tool/subtitleSync/i18n/sv.ts +241 -0
- package/src/tool/subtitleSync/i18n/tr.ts +241 -0
- package/src/tool/subtitleSync/i18n/zh.ts +241 -0
- package/src/tool/subtitleSync/index.ts +15 -7
- package/src/tool/timelapseCalculator/i18n/de.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/fr.ts +2 -2
- package/src/tool/timelapseCalculator/i18n/id.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/it.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ja.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ko.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/nl.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/pl.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/pt.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/ru.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/sv.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/tr.ts +169 -0
- package/src/tool/timelapseCalculator/i18n/zh.ts +169 -0
- package/src/tool/timelapseCalculator/index.ts +16 -8
- package/src/tool/tvDistance/i18n/de.ts +223 -0
- package/src/tool/tvDistance/i18n/id.ts +223 -0
- package/src/tool/tvDistance/i18n/it.ts +223 -0
- package/src/tool/tvDistance/i18n/ja.ts +223 -0
- package/src/tool/tvDistance/i18n/ko.ts +223 -0
- package/src/tool/tvDistance/i18n/nl.ts +223 -0
- package/src/tool/tvDistance/i18n/pl.ts +223 -0
- package/src/tool/tvDistance/i18n/pt.ts +223 -0
- package/src/tool/tvDistance/i18n/ru.ts +223 -0
- package/src/tool/tvDistance/i18n/sv.ts +223 -0
- package/src/tool/tvDistance/i18n/tr.ts +223 -0
- package/src/tool/tvDistance/i18n/zh.ts +223 -0
- package/src/tool/tvDistance/index.ts +15 -7
- package/src/tool/videoFrameExtractor/i18n/de.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/id.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/it.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ja.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ko.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/nl.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/pl.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/pt.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/ru.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/sv.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/tr.ts +235 -0
- package/src/tool/videoFrameExtractor/i18n/zh.ts +235 -0
- package/src/tool/videoFrameExtractor/index.ts +16 -8
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
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const slug = 'tv-sitzabstand-rechner-thx-4k-optimaler-bildschirm';
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const title = 'TV Abstandsrechner: THX und 4K Optimaler Abstand';
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const description = 'Berechnen Sie den idealen Sitzabstand für Ihren Fernseher basierend auf Größe und Auflösung. Optimieren Sie Ihr Heimkino mit THX- und SMPTE-Standards.';
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const ui: TvDistanceUI = {
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specTitle: "Spezifikationen",
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diagonalLabel: "Diagonale",
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resolutionLabel: "Auflösung",
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thxRecommendation: "THX-Empfehlung",
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thxDescription: "THX empfiehlt einen Abstand, der einen Betrachtungswinkel von 40 Grad abdeckt, für ein immersives Kinoerlebnis.",
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simulationBadge: "Echtzeit-Simulation",
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tvWidthLabel: "cm breit",
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userLocationLabel: "Ihr Standort",
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minLimitLabel: "Mindestabstand",
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optimalLimitLabel: "Optimaler Abstand",
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maxLimitLabel: "Maximalabstand",
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unitMeters: "m",
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unitCm: "cm"
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};
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const faq: TvDistanceLocaleContent['faq'] = [
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{
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question: "Warum spielt die Auflösung bei der Abstandsberechnung eine Rolle?",
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answer: "Bei höheren Auflösungen (wie 4K oder 8K) sind die Pixel kleiner. Dadurch können Sie näher am Bildschirm sitzen, ohne die Pixelstruktur wahrzunehmen, was die Immersion erhöht.",
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},
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{
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question: "Was ist der 40-Grad-Betrachtungswinkel?",
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answer: "Dies ist der von THX empfohlene Standard, bei dem der Bildschirm einen großen Teil Ihres peripheren Sichtfeldes einnimmt, ähnlich wie in einem professionellen Kinosaal.",
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},
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{
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question: "Kann ich weiter weg sitzen als empfohlen?",
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answer: "Ja, aber Sie verlieren den Vorteil hoher Auflösungen. Wenn Sie zu weit von einem 4K-Fernseher entfernt sitzen, kann Ihr Auge die zusätzlichen Details nicht mehr unterscheiden.",
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},
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];
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const howTo: TvDistanceLocaleContent['howTo'] = [
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{
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name: "Zollgröße angeben",
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text: "Bewegen Sie den Schieberegler, um die Größe Ihres aktuellen oder geplanten Fernsehers auszuwählen.",
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},
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{
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name: "Auflösung wählen",
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text: "Wählen Sie zwischen 1080p, 4K oder 8K, um die Grenzen der Sehschärfe anzupassen.",
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},
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{
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name: "Simulation betrachten",
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text: "Beobachten Sie im Diagramm, wie sich das Größenverhältnis zwischen Ihnen und dem Bildschirm ändert.",
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},
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{
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name: "Sofa ausrichten",
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text: "Platzieren Sie Ihren Sitzplatz innerhalb des Bereichs 'Optimaler Abstand', um die kinoähnliche Immersion zu maximieren.",
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},
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];
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const bibliography: TvDistanceLocaleContent['bibliography'] = [
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{
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name: "THX - HDTV Set Up Guide",
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url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
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},
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{
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name: "SMPTE - Standards Documentation",
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url: "https://www.smpte.org/",
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},
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];
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const seo: TvDistanceLocaleContent['seo'] = [
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{
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type: 'summary',
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title: 'Optimaler TV Abstand nach Auflösung und Größe',
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items: [
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'THX-Standards (40°) für immersives Kinoerlebnis',
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'Berechnungen für 1080p, 4K und 8K mit höchster Präzision',
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'Echtzeit-Visualisierung Ihres Setups',
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'Vermeidung von Augenermüdung und maximale Immersion'
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]
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},
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{ type: 'title', text: 'Wissenschaft der Immersion: Optimaler TV Abstand', level: 2 },
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{ type: 'paragraph', html: 'Es geht nicht nur um Komfort, sondern um die menschliche Physiologie des Sehens. Wenn Sie zu weit von einem 4K-Bildschirm entfernt sitzen, verschwenden Sie Geld für Pixel, die Ihre Sehkraft nicht nutzen kann. Sitzen Sie zu nah, führt dies zu Augenermüdung.' },
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{ type: 'stats', items: [
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{ value: '40°', label: 'Idealer THX-Winkel', icon: 'mdi:eye' },
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{ value: '100%', label: 'Genutzte Pixel', icon: 'mdi:video-high-definition' },
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{ value: 'Null', label: 'Sehstress', icon: 'mdi:heart-pulse' }
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], columns: 3 },
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{ type: 'title', text: 'Zwei Profi Standards: THX vs. SMPTE', level: 3 },
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{ type: 'paragraph', html: 'Es gibt zwei Hauptinstanzen in der audiovisuellen Industrie, die festlegen, wie Sie Ihr Seherlebnis optimieren können:' },
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{ type: 'comparative', items: [
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{
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title: 'THX Standard',
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description: '40° Betrachtungswinkel - Immersiver',
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icon: 'mdi:filmstrip',
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points: [
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'Bildschirm füllt mehr vom peripheren Sichtfeld aus',
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'Immersives Kinoerlebnis',
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'Ideal für Actionfilme und Live-Sport',
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'Erfordert mehr Platz im Raum'
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],
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highlight: true
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},
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{
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title: 'SMPTE Standard',
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description: '30° Betrachtungswinkel - Entspannter',
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icon: 'mdi:television',
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points: [
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'Komfortablerer Sitzabstand',
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'Konservative Profi-Empfehlung',
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'Ideal für gemischte Inhalte (News, Serien)',
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'Besser für kleinere Räume'
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]
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}
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], columns: 2 },
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{ type: 'title', text: 'Wie die Auflösung die Gleichung verändert', level: 3 },
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{ type: 'table', headers: ['Auflösung', '55" TV Größe', 'Mindestabstand (Pixel unsichtbar)', 'Optimaler THX-Abstand'], rows: [
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['1080p (Full HD)', '55 Zoll', '2,0 m', '2,3 m'],
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['4K (Ultra HD)', '55 Zoll', '1,2 m', '1,5 m'],
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['8K', '55 Zoll', '0,8 m', '1,0 m']
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] },
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{ type: 'paragraph', html: 'Wie Sie sehen, ermöglicht eine höhere Auflösung ein klares Bild aus kürzerer Entfernung. Ein 4K-TV entfaltet sein Potenzial ab 1,2 Metern, 1080p benötigt mindestens 2 Meter.' },
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{ type: 'card', title: 'Grenze der menschlichen Sehschärfe', html: 'Das menschliche Auge hat eine begrenzte Auflösungsfähigkeit. Ab einer gewissen Entfernung können Sie keine weiteren Details mehr unterscheiden, selbst wenn der Bildschirm 8K hat. Unsere Berechnungen platzieren Sie genau in der "optimalen Zone".' },
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{ type: 'diagnostic', variant: 'info', title: 'Augenermüdung und Abstand', icon: 'mdi:information', badge: 'Augengesundheit', html: 'Zu geringer Abstand führt zu Ermüdung, da die Augen ständig extreme Winkel ausgleichen müssen. Zu großer Abstand führt zu Anstrengung beim Erkennen von Details. Unser Rechner findet den "Sweet Spot" (40° für THX).' },
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{ type: 'proscons', items: [
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{
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pro: 'THX 40° schafft echtes Kino-Feeling - wie im professionellen Kinosaal',
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con: 'Erfordert mehr verfügbaren Platz im Zimmer'
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},
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{
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pro: '4K erlaubt kürzeren Abstand als 1080p - praktisch in kleinen Räumen',
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con: 'Man muss nah genug sitzen, um die zusätzlichen Pixel zu nutzen'
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},
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{
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pro: 'Vermeidung von Augenmüdigkeit durch korrekte Positionierung',
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definition: 'Qualitätszertifizierung für Film und Ton, gegründet von Lucasfilm. 40° ist die primäre Empfehlung.'
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term: '4K (Ultra HD)',
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definition: 'Auflösung von ca. 3840x2160 Pixeln. 4-mal mehr Pixel als 1080p.'
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{ type: 'message', title: 'Professionelle Raumoptimierung', ariaLabel: 'Info zu TV-Setup-Standards', html: 'Kinos geben Millionen aus, um Abstand und Winkel perfekt abzustimmen. Unser Rechner bringt diese Prinzipien zu Ihnen nach Hause. Es ist kein Luxus, sondern eine Investition in Sehkomfort.' },
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];
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})),
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};
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'@type': 'HowTo',
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name: title,
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description,
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step: howTo.map((step) => ({
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'@type': 'HowToStep',
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})),
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const appSchema: WithContext<SoftwareApplication> = {
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'@context': 'https://schema.org',
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'@type': 'SoftwareApplication',
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name: title,
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description,
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applicationCategory: 'UtilitiesApplication',
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operatingSystem: 'Web',
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offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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inLanguage: 'de',
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};
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export const content: TvDistanceLocaleContent = {
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slug,
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title,
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description,
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ui,
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seo,
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faq,
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faqTitle: 'Häufig gestellte Fragen zum TV Sitzabstand',
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bibliography,
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bibliographyTitle: 'Profi Standards für die Fernseher Einrichtung',
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howTo,
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schemas: [faqSchema as any, howToSchema as any, appSchema],
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};
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1
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
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const slug = 'kalkulator-jarak-nonton-tv-thx-4k-layar-optimal';
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const title = 'Kalkulator Jarak TV: Layar Optimal THX dan 4K';
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const description = 'Hitung jarak ideal untuk menonton televisi Anda berdasarkan ukuran dan resolusinya. Optimalkan Home Cinema Anda dengan standar THX dan SMPTE.';
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const ui: TvDistanceUI = {
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specTitle: "Spesifikasi",
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diagonalLabel: "Ukuran Diagonal",
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resolutionLabel: "Resolusi",
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thxRecommendation: "Rekomendasi THX",
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thxDescription: "THX merekomendasikan jarak yang mencakup sudut pandang 40 derajat untuk pengalaman sinematik yang mendalam.",
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|
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simulationBadge: "Simulasi Real-Time",
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tvWidthLabel: "lebar cm",
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userLocationLabel: "Lokasi Anda",
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minLimitLabel: "Batas Minimum",
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optimalLimitLabel: "Jarak Optimal",
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maxLimitLabel: "Batas Maksimum",
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unitMeters: "m",
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unitCm: "cm"
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};
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+
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const faq: TvDistanceLocaleContent['faq'] = [
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{
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|
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|
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question: "Mengapa resolusi penting saat menghitung jarak?",
|
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|
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answer: "Pada resolusi yang lebih tinggi (seperti 4K atau 8K), piksel lebih kecil. Ini memungkinkan Anda duduk lebih dekat tanpa melihat grid piksel, sehingga meningkatkan imersinya.",
|
|
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|
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},
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{
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|
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question: "Apa itu sudut pandang 40 derajat?",
|
|
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|
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answer: "Ini adalah standar yang direkomendasikan oleh THX agar layar menempati sebagian besar penglihatan tepi Anda, mirip dengan pengalaman di gedung bioskop profesional.",
|
|
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+
},
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{
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|
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|
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question: "Bolehkah saya duduk lebih jauh dari yang direkomendasikan?",
|
|
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|
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answer: "Ya, tetapi Anda akan kehilangan manfaat resolusi tinggi. Jika Anda duduk terlalu jauh dari TV 4K, mata Anda tidak akan bisa membedakan detail ekstra dan Anda akan melihatnya seolah-olah resolusinya 1080p.",
|
|
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|
+
},
|
|
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|
+
];
|
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|
+
|
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|
+
const howTo: TvDistanceLocaleContent['howTo'] = [
|
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|
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{
|
|
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|
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name: "Tentukan inci",
|
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42
|
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text: "Geser slider untuk memilih ukuran televisi Anda saat ini atau yang berencana Anda beli.",
|
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+
},
|
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{
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|
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|
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name: "Pilih resolusi",
|
|
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|
+
text: "Pilih antara 1080p, 4K, atau 8K untuk menyesuaikan batas ketajaman visual.",
|
|
47
|
+
},
|
|
48
|
+
{
|
|
49
|
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name: "Visualisasikan simulasi",
|
|
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|
+
text: "Amati dalam diagram bagaimana hubungan ukuran antara Anda dan layar berubah.",
|
|
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|
+
},
|
|
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|
+
{
|
|
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|
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name: "Atur sofa Anda",
|
|
54
|
+
text: "Tempatkan tempat duduk Anda dalam rentang 'Jarak Optimal' untuk memaksimalkan kepuasan sinematik.",
|
|
55
|
+
},
|
|
56
|
+
];
|
|
57
|
+
|
|
58
|
+
const bibliography: TvDistanceLocaleContent['bibliography'] = [
|
|
59
|
+
{
|
|
60
|
+
name: "THX - HDTV Set Up Guide",
|
|
61
|
+
url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
|
|
62
|
+
},
|
|
63
|
+
{
|
|
64
|
+
name: "SMPTE - Standards Documentation",
|
|
65
|
+
url: "https://www.smpte.org/",
|
|
66
|
+
},
|
|
67
|
+
];
|
|
68
|
+
|
|
69
|
+
const seo: TvDistanceLocaleContent['seo'] = [
|
|
70
|
+
{
|
|
71
|
+
type: 'summary',
|
|
72
|
+
title: 'Jarak TV Optimal Berdasarkan Resolusi dan Ukuran',
|
|
73
|
+
items: [
|
|
74
|
+
'Standar THX (40°) untuk pengalaman sinematik mendalam',
|
|
75
|
+
'Perhitungan untuk 1080p, 4K, dan 8K dengan presisi maksimum',
|
|
76
|
+
'Simulasi visual real-time dari pengaturan Anda',
|
|
77
|
+
'Hindari kelelahan mata dan maksimalkan imersi konten'
|
|
78
|
+
]
|
|
79
|
+
},
|
|
80
|
+
{ type: 'title', text: 'Sains di Balik Imersi: Jarak TV Optimal', level: 2 },
|
|
81
|
+
{ type: 'paragraph', html: 'Bukan hanya soal kenyamanan, tapi soal fisiologi visual manusia. Mata memiliki batas ketajaman resolusi; jika duduk terlalu jauh dari layar 4K, Anda menyia-nyiakan piksel yang tidak bisa ditangkap penglihatan. Dan jika terlalu dekat, akan menyebabkan kelelahan mata.' },
|
|
82
|
+
|
|
83
|
+
{ type: 'stats', items: [
|
|
84
|
+
{ value: '40°', label: 'Sudut Ideal THX', icon: 'mdi:eye' },
|
|
85
|
+
{ value: '100%', label: 'Piksel Dimanfaatkan', icon: 'mdi:video-high-definition' },
|
|
86
|
+
{ value: 'Nol', label: 'Kelelahan Visual', icon: 'mdi:heart-pulse' }
|
|
87
|
+
], columns: 3 },
|
|
88
|
+
|
|
89
|
+
{ type: 'title', text: 'Dua Standar Profesional: THX vs SMPTE', level: 3 },
|
|
90
|
+
{ type: 'paragraph', html: 'Ada dua otoritas utama dalam industri audiovisual yang menetapkan cara mengoptimalkan pengalaman menonton Anda:' },
|
|
91
|
+
{ type: 'comparative', items: [
|
|
92
|
+
{
|
|
93
|
+
title: 'Standar THX',
|
|
94
|
+
description: 'Sudut pandang 40° - Lebih mendalam',
|
|
95
|
+
icon: 'mdi:filmstrip',
|
|
96
|
+
points: [
|
|
97
|
+
'Layar memenuhi lebih banyak penglihatan tepi Anda',
|
|
98
|
+
'Pengalaman sinematik yang mendalam',
|
|
99
|
+
'Ideal untuk film aksi, siaran olahraga langsung',
|
|
100
|
+
'Membutuhkan ruang ruangan yang lebih luas'
|
|
101
|
+
],
|
|
102
|
+
highlight: true
|
|
103
|
+
},
|
|
104
|
+
{
|
|
105
|
+
title: 'Standar SMPTE',
|
|
106
|
+
description: 'Sudut pandang 30° - Lebih santai',
|
|
107
|
+
icon: 'mdi:television',
|
|
108
|
+
points: [
|
|
109
|
+
'Jarak duduk yang lebih nyaman',
|
|
110
|
+
'Rekomendasi profesional yang konservatif',
|
|
111
|
+
'Ideal untuk berbagai konten (berita, serial)',
|
|
112
|
+
'Lebih baik untuk ruangan yang lebih kecil'
|
|
113
|
+
]
|
|
114
|
+
}
|
|
115
|
+
], columns: 2 },
|
|
116
|
+
|
|
117
|
+
{ type: 'title', text: 'Bagaimana Resolusi Mengubah Persamaannya', level: 3 },
|
|
118
|
+
{ type: 'table', headers: ['Resolusi', 'Ukuran TV 55"', 'Jarak Minimum (tidak ada piksel terlihat)', 'Jarak Optimal THX'], rows: [
|
|
119
|
+
['1080p (Full HD)', '55 inci', '2.0 m', '2.3 m'],
|
|
120
|
+
['4K (Ultra HD)', '55 inci', '1.2 m', '1.5 m'],
|
|
121
|
+
['8K', '55 inci', '0.8 m', '1.0 m']
|
|
122
|
+
] },
|
|
123
|
+
|
|
124
|
+
{ type: 'paragraph', html: 'Seperti yang Anda lihat, resolusi yang lebih tinggi memungkinkan Anda duduk lebih dekat tanpa melihat struktur piksel. TV 4K bisa dinikmati dari jarak 1.2 meter; 1080p butuh setidaknya 2 meter.' },
|
|
125
|
+
|
|
126
|
+
{ type: 'card', title: 'Batas Ketajaman Visual Manusia', html: 'Mata manusia memiliki batas kapasitas resolusi (ketajaman visual). Di luar jarak tertentu, Anda tidak bisa membedakan detail lagi meskipun layarnya 8K. Perhitungan kami menempatkan Anda tepat di "zona optimal" di mana Anda memanfaatkan 100% piksel tanpa membuang energi mata yang tidak perlu.' },
|
|
127
|
+
|
|
128
|
+
{ type: 'diagnostic', variant: 'info', title: 'Kelelahan Mata dan Jarak', icon: 'mdi:information', badge: 'Kesehatan Visual', html: 'Terlalu dekat menyebabkan kelelahan karena mata harus terus-menerus menyesuaikan dengan sudut yang ekstrim. Terlalu jauh menyebabkan ketegangan untuk membedakan detail. Kalkulator kami menempatkan Anda di "sweet spot" (40° untuk THX).' },
|
|
129
|
+
|
|
130
|
+
{ type: 'proscons', items: [
|
|
131
|
+
{
|
|
132
|
+
pro: 'THX 40° menciptakan imersi sinematik sejati - seperti gedung bioskop profesional',
|
|
133
|
+
con: 'Membutuhkan lebih banyak ruang yang tersedia di ruangan'
|
|
134
|
+
},
|
|
135
|
+
{
|
|
136
|
+
pro: '4K memungkinkan duduk lebih dekat daripada 1080p - berguna di ruang sempit',
|
|
137
|
+
con: 'Anda harus berada pada jarak minimum untuk memanfaatkan piksel ekstra'
|
|
138
|
+
},
|
|
139
|
+
{
|
|
140
|
+
pro: 'Hindari kelelahan mata dengan memposisikan diri secara benar sejak awal',
|
|
141
|
+
con: 'Kebanyakan ruangan rumah TIDAK mengikuti standar ini'
|
|
142
|
+
},
|
|
143
|
+
{
|
|
144
|
+
pro: 'Anda dapat memvalidasi apakah TV Anda saat ini sudah diposisikan dengan baik',
|
|
145
|
+
con: 'Jika salah, perlu memindahkan perabotan'
|
|
146
|
+
}
|
|
147
|
+
], proTitle: 'Keuntungan', conTitle: 'Kekurangan' },
|
|
148
|
+
|
|
149
|
+
{ type: 'glossary', items: [
|
|
150
|
+
{
|
|
151
|
+
term: 'Sudut Pandang (dalam derajat)',
|
|
152
|
+
definition: 'Sudut visual yang dicakup layar dari posisi Anda. 40° = sangat mendalam; 20° = konten latar belakang (tidak mendalam).'
|
|
153
|
+
},
|
|
154
|
+
{
|
|
155
|
+
term: 'THX (Tomlinson Holman Experiment)',
|
|
156
|
+
definition: 'Sertifikasi kualitas audiovisual yang dibuat oleh Lucasfilm. Menetapkan standar untuk bioskop dan home theater. 40° adalah rekomendasi utamanya.'
|
|
157
|
+
},
|
|
158
|
+
{
|
|
159
|
+
term: 'SMPTE (Society of Motion Picture Technical Engineers)',
|
|
160
|
+
definition: 'Organisasi standar teknis untuk film dan video. Merekomendasikan 30° sebagai jarak profesional yang konservatif.'
|
|
161
|
+
},
|
|
162
|
+
{
|
|
163
|
+
term: 'Ketajaman Visual Manusia',
|
|
164
|
+
definition: 'Kemampuan mata untuk membedakan detail halus. Piksel individu tidak akan terlihat melampaui jarak tertentu.'
|
|
165
|
+
},
|
|
166
|
+
{
|
|
167
|
+
term: '4K (Ultra HD)',
|
|
168
|
+
definition: 'Resolusi ~3840x2160 piksel. 4 kali lebih banyak piksel daripada 1080p.'
|
|
169
|
+
}
|
|
170
|
+
] },
|
|
171
|
+
|
|
172
|
+
{ type: 'message', title: 'Optimalisasi Ruangan Audiovisual Profesional', ariaLabel: 'Informasi tentang standar pengaturan TV', html: 'Bioskop profesional menghabiskan jutaan rupiah untuk memastikan jarak, sudut, dan pencahayaan sempurna. Kalkulator kami membawa prinsip yang sama ke rumah Anda.' },
|
|
173
|
+
|
|
174
|
+
{ type: 'title', text: 'Atur Home Cinema Anda Secara Profesional', level: 3 },
|
|
175
|
+
{ type: 'paragraph', html: 'Jarak sama pentingnya dengan ukuran layar dan resolusi. Ikuti standar ini untuk mengubah ruang tamu Anda menjadi gedung bioskop yang otentik.' }
|
|
176
|
+
];
|
|
177
|
+
|
|
178
|
+
const faqSchema: WithContext<FAQPage> = {
|
|
179
|
+
'@context': 'https://schema.org',
|
|
180
|
+
'@type': 'FAQPage',
|
|
181
|
+
mainEntity: faq.map((item) => ({
|
|
182
|
+
'@type': 'Question',
|
|
183
|
+
name: item.question,
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export const content: TvDistanceLocaleContent = {
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title,
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faqTitle: 'Pertanyaan yang Sering Diajukan tentang Jarak Menonton TV',
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bibliography,
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bibliographyTitle: 'Standar Profesional untuk Pengaturan Televisi',
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howTo,
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schemas: [faqSchema as any, howToSchema as any, appSchema],
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import type { WithContext, FAQPage, HowTo, SoftwareApplication } from 'schema-dts';
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import type { TvDistanceUI, TvDistanceLocaleContent } from '../index';
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const slug = 'calcolatore-distanza-visione-tv-thx-4k-schermo-ottimale';
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const title = 'Calcolatore Distanza TV: Schermo Ottimale THX e 4K';
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const description = 'Calcola la distanza ideale per guardare la tua televisione in base a dimensioni e risoluzione. Ottimizza il tuo Home Cinema con gli standard THX e SMPTE.';
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const ui: TvDistanceUI = {
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specTitle: "Specifiche",
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diagonalLabel: "Dimensione Diagonale",
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resolutionLabel: "Risoluzione",
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thxRecommendation: "Raccomandazione THX",
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thxDescription: "THX raccomanda una distanza che copra un angolo di visione di 40 gradi per un'esperienza cinematografica immersiva.",
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simulationBadge: "Simulazione in Tempo Reale",
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tvWidthLabel: "cm di larghezza",
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userLocationLabel: "Tua Posizione",
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minLimitLabel: "Limite Minimo",
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optimalLimitLabel: "Distanza Ottimale",
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maxLimitLabel: "Limite Massimo",
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unitMeters: "m",
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unitCm: "cm"
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};
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const faq: TvDistanceLocaleContent['faq'] = [
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{
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question: "Perché la risoluzione è importante nel calcolo della distanza?",
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answer: "A risoluzioni più elevate (come 4K o 8K), i pixel sono più piccoli. Questo ti permette di sederti più vicino senza percepire la griglia dei pixel, aumentando l'immersione.",
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},
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{
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question: "Cosa si intende per angolo di visione a 40 gradi?",
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answer: "È lo standard raccomandato da THX affinché lo schermo occupi una gran parte della tua visione periferica, simile all'esperienza di una sala cinematografica professionale.",
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},
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{
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question: "Posso sedermi più lontano rispetto a quanto raccomandato?",
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answer: "Sì, ma perderai il beneficio delle alte risoluzioni. Se ti siedi troppo lontano da una TV 4K, il tuo occhio non riuscirà a distinguere i dettagli extra e vedrai come se fosse 1080p.",
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},
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];
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const howTo: TvDistanceLocaleContent['howTo'] = [
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{
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name: "Indica i pollici",
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text: "Sposta il cursore per selezionare la dimensione della tua televisione attuale o di quella che intendi acquistare.",
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},
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{
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name: "Seleziona la risoluzione",
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text: "Scegli tra 1080p, 4K o 8K per regolare i limiti di acuità visiva.",
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},
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{
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name: "Visualizza la simulazione",
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text: "Osserva nel diagramma come cambia il rapporto di dimensioni tra te e lo schermo.",
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},
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{
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name: "Regola il tuo divano",
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text: "Posiziona la tua seduta all'interno del range 'Distanza Ottimale' per massimizzare l'immersione cinematografica.",
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},
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];
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const bibliography: TvDistanceLocaleContent['bibliography'] = [
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{
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name: "THX - HDTV Set Up Guide",
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url: "https://www.thx.com/questions/what-is-the-best-viewing-distance-for-my-tv/",
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},
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{
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name: "SMPTE - Standards Documentation",
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url: "https://www.smpte.org/",
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},
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];
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const seo: TvDistanceLocaleContent['seo'] = [
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{
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type: 'summary',
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title: 'Distanza TV Ottimale per Risoluzione e Dimensione',
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items: [
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'Standard THX (40°) per un\'esperienza cinematografica immersiva',
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'Calcoli per 1080p, 4K e 8K con massima precisione',
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'Simulazione visiva in tempo reale del tuo setup',
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'Evita l\'affaticamento oculare e massimizza l\'immersione nei contenuti'
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]
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},
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{ type: 'title', text: 'Scienza dell\'Immersione: Distanza TV Ottimale', level: 2 },
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{ type: 'paragraph', html: 'Non è solo una questione di comfort, ma di fisiologia visiva umana. L\'occhio ha un limite di acuità; se ti siedi troppo lontano da uno schermo 4K, stai sprecando pixel che la tua vista non può sfruttare. Se ti siedi troppo vicino, causi affaticamento oculare.' },
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{ type: 'stats', items: [
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{ value: '40°', label: 'Angolo Ideale THX', icon: 'mdi:eye' },
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{ value: '100%', label: 'Pixel Sfruttati', icon: 'mdi:video-high-definition' },
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{ value: 'Zero', label: 'Affaticamento Visivo', icon: 'mdi:heart-pulse' }
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], columns: 3 },
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{ type: 'title', text: 'Due Standard Professionali: THX vs SMPTE', level: 3 },
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{ type: 'paragraph', html: 'Ci sono due autorità principali nel settore audiovisivo che definiscono come ottimizzare la tua esperienza di visione:' },
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{ type: 'comparative', items: [
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{
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title: 'Standard THX',
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description: 'Angolo di visione a 40° - Più immersivo',
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icon: 'mdi:filmstrip',
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points: [
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'Lo schermo occupa una parte maggiore della visione periferica',
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'Esperienza cinematografica immersiva',
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'Ideale per film d\'azione, sport dal vivo',
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'Richiede più spazio nella stanza'
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],
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highlight: true
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},
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{
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title: 'Standard SMPTE',
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description: 'Angolo di visione a 30° - Più rilassato',
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icon: 'mdi:television',
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points: [
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'Distanza di visione più confortevole',
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'Raccomandazione professionale conservativa',
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'Ideale per contenuti vari (news, serie)',
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'Migliore per stanze più piccole'
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]
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}
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], columns: 2 },
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{ type: 'title', text: 'Come la Risoluzione Cambia l\'Equazione', level: 3 },
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{ type: 'table', headers: ['Risoluzione', 'Dimensione TV 55"', 'Distanza Minima (pixel non visibili)', 'Distanza Ottimale THX'], rows: [
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['1080p (Full HD)', '55 pollici', '2.0 m', '2.3 m'],
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['4K (Ultra HD)', '55 pollici', '1.2 m', '1.5 m'],
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['8K', '55 pollici', '0.8 m', '1.0 m']
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] },
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{ type: 'paragraph', html: 'Come puoi vedere, una risoluzione più alta permette di sedersi più vicino senza percepire la struttura dei pixel. Una TV 4K può essere apprezzata da 1.2 metri; una 1080p necessita di almeno 2 metri.' },
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{ type: 'card', title: 'Il Limite dell\'Acuità Visiva Umana', html: 'L\'occhio umano ha una capacità limite di risoluzione. Oltre una certa distanza, non puoi distinguere più dettagli anche se lo schermo è 8K. I nostri calcoli ti posizionano esattamente nella "zona ottimale".' },
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{ type: 'diagnostic', variant: 'info', title: 'Affaticamento Oculare e Distanza', icon: 'mdi:information', badge: 'Salute Visiva', html: 'Essere troppo vicini causa affaticamento perché gli occhi devono accomodarsi costantemente ad angoli estremi. Essere troppo lontani causa sforzo per distinguere i dettagli. Il nostro calcolatore ti posiziona nello "sweet spot" (40° per THX).' },
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{ type: 'proscons', items: [
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{
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pro: 'THX 40° crea una vera immersione cinematografica - come in una sala professionale',
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con: 'Richiede più spazio disponibile nella stanza'
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},
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{
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pro: 'Il 4K permette di sedersi più vicino del 1080p - utile in spazi piccoli',
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con: 'Devi essere alla distanza minima per sfruttare i pixel extra'
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},
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{
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pro: 'Evita l\'affaticamento oculare posizionandoti correttamente fin dall\'inizio',
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con: 'La maggior parte delle stanze domestiche NON segue questi standard'
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},
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{
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pro: 'Puoi convalidare se la tua TV attuale è ben posizionata',
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con: 'Se è sbagliata, richiede lo spostamento dei mobili'
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}
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], proTitle: 'Vantaggi', conTitle: 'Limitazioni' },
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{ type: 'glossary', items: [
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{
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term: 'Angolo di Visione (in gradi)',
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definition: 'Angolo visivo che lo schermo copre dalla tua posizione. 40° = molto immersivo; 20° = contenuto di sottofondo (non immersivo).'
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},
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{
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term: 'THX (Tomlinson Holman Experiment)',
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definition: 'Certificazione di qualità audiovisiva creata da Lucasfilm. Definisce standard per cinema e home theater. 40° è la raccomandazione primaria.'
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},
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{
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term: 'SMPTE (Society of Motion Picture Technical Engineers)',
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definition: 'Organizzazione di standard tecnici per film e video. Raccomanda i 30° come distanza professionale conservativa.'
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},
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{
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term: 'Acuità Visiva Umana',
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definition: 'Capacità dell\'occhio di distinguere dettagli fini. Un singolo pixel è impercettibile oltre una certa distanza.'
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},
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{
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term: '4K (Ultra HD)',
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definition: 'Risoluzione di ~3840x2160 pixel. 4 volte più pixel del 1080p.'
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}
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] },
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+
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{ type: 'message', title: 'Ottimizzazione Professionale della Sala Audiovisiva', ariaLabel: 'Informazioni sugli standard di setup TV', html: 'I cinema professionali investono milioni per garantire che distanza, angolo e illuminazione siano perfetti. Il nostro calcolatore porta gli stessi principi a casa tua.' },
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|
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+
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{ type: 'title', text: 'Configura il Tuo Home Cinema Professionalmente', level: 3 },
|
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175
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{ type: 'paragraph', html: 'La distanza è IMPORTANTE TANTO QUANTO la dimensione dello schermo e la risoluzione. Segui questi standard per trasformare il tuo soggiorno in un\'autentica sala cinematografica.' }
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176
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];
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178
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const faqSchema: WithContext<FAQPage> = {
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+
'@context': 'https://schema.org',
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180
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+
'@type': 'FAQPage',
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mainEntity: faq.map((item) => ({
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'@type': 'Question',
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183
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+
name: item.question,
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184
|
+
acceptedAnswer: { '@type': 'Answer', text: item.answer },
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185
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+
})),
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186
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+
};
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|
187
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+
|
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188
|
+
const howToSchema: WithContext<HowTo> = {
|
|
189
|
+
'@context': 'https://schema.org',
|
|
190
|
+
'@type': 'HowTo',
|
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191
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+
name: title,
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192
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+
description,
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|
193
|
+
step: howTo.map((step) => ({
|
|
194
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+
'@type': 'HowToStep',
|
|
195
|
+
name: step.name,
|
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196
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+
text: step.text,
|
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197
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+
})),
|
|
198
|
+
};
|
|
199
|
+
|
|
200
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+
const appSchema: WithContext<SoftwareApplication> = {
|
|
201
|
+
'@context': 'https://schema.org',
|
|
202
|
+
'@type': 'SoftwareApplication',
|
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203
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+
name: title,
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204
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+
description,
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205
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+
applicationCategory: 'UtilitiesApplication',
|
|
206
|
+
operatingSystem: 'Web',
|
|
207
|
+
offers: { '@type': 'Offer', price: '0', priceCurrency: 'EUR' },
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208
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+
inLanguage: 'it',
|
|
209
|
+
};
|
|
210
|
+
|
|
211
|
+
export const content: TvDistanceLocaleContent = {
|
|
212
|
+
slug,
|
|
213
|
+
title,
|
|
214
|
+
description,
|
|
215
|
+
ui,
|
|
216
|
+
seo,
|
|
217
|
+
faq,
|
|
218
|
+
faqTitle: 'Domande Frequenti sulla Distanza di Visione TV',
|
|
219
|
+
bibliography,
|
|
220
|
+
bibliographyTitle: 'Standard Professionali per il Setup Televisivo',
|
|
221
|
+
howTo,
|
|
222
|
+
schemas: [faqSchema as any, howToSchema as any, appSchema],
|
|
223
|
+
};
|