@jhm1909/ag-kit 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/ARCHITECTURE.md +189 -0
- package/.agent/known-registries.json +181 -0
- package/.agent/mcp_config.json +19 -0
- package/.agent/rules/clean-code.md +107 -0
- package/.agent/rules/documents.md +177 -0
- package/.agent/rules/git-workflow.md +68 -0
- package/.agent/rules/nano-banana.md +46 -0
- package/.agent/rules/research.md +35 -0
- package/.agent/rules/skill-loading.md +100 -0
- package/.agent/rules/skill-suggestion.md +47 -0
- package/.agent/rules/testing.md +52 -0
- package/.agent/rules/workflow-advisor.md +108 -0
- package/.agent/rules/workflow-skill-convention.md +127 -0
- package/.agent/skills/ai-engineer/SKILL.md +824 -0
- package/.agent/skills/ai-engineer/references/agentic-patterns.md +329 -0
- package/.agent/skills/ai-engineer/references/evaluation.md +493 -0
- package/.agent/skills/ai-engineer/references/llm.md +490 -0
- package/.agent/skills/ai-engineer/references/rag-advanced.md +444 -0
- package/.agent/skills/ai-engineer/references/serving-optimization.md +531 -0
- package/.agent/skills/ai-engineer/vector-db/README.md +137 -0
- package/.agent/skills/app-builder/SKILL.md +75 -0
- package/.agent/skills/app-builder/agent-coordination.md +71 -0
- package/.agent/skills/app-builder/feature-building.md +53 -0
- package/.agent/skills/app-builder/project-detection.md +34 -0
- package/.agent/skills/app-builder/scaffolding.md +118 -0
- package/.agent/skills/app-builder/tech-stack.md +41 -0
- package/.agent/skills/app-builder/templates/SKILL.md +39 -0
- package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
- package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
- package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
- package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
- package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
- package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
- package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
- package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +122 -0
- package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +122 -0
- package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +169 -0
- package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +134 -0
- package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
- package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +119 -0
- package/.agent/skills/backend-developer/SKILL.md +763 -0
- package/.agent/skills/backend-developer/references/general-patterns.md +65 -0
- package/.agent/skills/backend-developer/references/go-echo.md +68 -0
- package/.agent/skills/backend-developer/references/go-gin.md +76 -0
- package/.agent/skills/backend-developer/references/java-springboot.md +83 -0
- package/.agent/skills/backend-developer/references/node-express.md +64 -0
- package/.agent/skills/backend-developer/references/node-nestjs.md +69 -0
- package/.agent/skills/backend-developer/references/python-django.md +67 -0
- package/.agent/skills/backend-developer/references/python-fastapi.md +80 -0
- package/.agent/skills/blockchain-engineer/SKILL.md +975 -0
- package/.agent/skills/blockchain-engineer/references/deployment.md +28 -0
- package/.agent/skills/blockchain-engineer/references/evm.md +14 -0
- package/.agent/skills/blockchain-engineer/references/mechanisms.md +32 -0
- package/.agent/skills/blockchain-engineer/references/solidity.md +32 -0
- package/.agent/skills/business-analysis/SKILL.md +85 -0
- package/.agent/skills/business-analysis/references/best-practices/diagrams.md +141 -0
- package/.agent/skills/business-analysis/references/domains/ai-agent.md +94 -0
- package/.agent/skills/business-analysis/references/domains/blockchain-dapp.md +86 -0
- package/.agent/skills/business-analysis/references/domains/ecommerce.md +77 -0
- package/.agent/skills/business-analysis/references/domains/education.md +42 -0
- package/.agent/skills/business-analysis/references/domains/fintech.md +44 -0
- package/.agent/skills/business-analysis/references/domains/fnb.md +82 -0
- package/.agent/skills/business-analysis/references/domains/healthtech.md +44 -0
- package/.agent/skills/business-analysis/references/domains/internal-tools.md +38 -0
- package/.agent/skills/business-analysis/references/domains/marketplace.md +52 -0
- package/.agent/skills/business-analysis/references/domains/saas.md +36 -0
- package/.agent/skills/business-analysis/references/workflows/collaboration.md +41 -0
- package/.agent/skills/business-analysis/scripts/verify_mermaid.py +86 -0
- package/.agent/skills/business-analysis/templates/brd.md +46 -0
- package/.agent/skills/business-analysis/templates/change-request.md +41 -0
- package/.agent/skills/business-analysis/templates/prd-functional.md +38 -0
- package/.agent/skills/business-analysis/templates/use-case.md +40 -0
- package/.agent/skills/business-analysis/templates/user-story-detailed.md +36 -0
- package/.agent/skills/code-review/SKILL.md +113 -0
- package/.agent/skills/code-review/references/code-review-reception.md +209 -0
- package/.agent/skills/code-review/references/differential_review.md +59 -0
- package/.agent/skills/code-review/references/requesting-code-review.md +105 -0
- package/.agent/skills/code-review/references/spec_compliance.md +43 -0
- package/.agent/skills/code-review/references/verification-before-completion.md +139 -0
- package/.agent/skills/context-engineering/SKILL.md +68 -0
- package/.agent/skills/context-engineering/references/context-compression.md +84 -0
- package/.agent/skills/context-engineering/references/context-degradation.md +93 -0
- package/.agent/skills/context-engineering/references/context-fundamentals.md +75 -0
- package/.agent/skills/context-engineering/references/context-optimization.md +82 -0
- package/.agent/skills/context-engineering/references/evaluation.md +89 -0
- package/.agent/skills/context-engineering/references/memory-systems.md +88 -0
- package/.agent/skills/context-engineering/references/multi-agent-patterns.md +90 -0
- package/.agent/skills/context-engineering/references/project-development.md +97 -0
- package/.agent/skills/context-engineering/references/tool-design.md +86 -0
- package/.agent/skills/debugging/SKILL.md +60 -0
- package/.agent/skills/debugging/references/defense-in-depth.md +130 -0
- package/.agent/skills/debugging/references/root-cause-tracing.md +177 -0
- package/.agent/skills/debugging/references/systematic-debugging.md +295 -0
- package/.agent/skills/debugging/references/verification-before-completion.md +142 -0
- package/.agent/skills/designer/SKILL.md +159 -0
- package/.agent/skills/designer/concepts/apple-glass.md +48 -0
- package/.agent/skills/designer/concepts/aurora-gradients.md +26 -0
- package/.agent/skills/designer/concepts/bento-grids.md +14 -0
- package/.agent/skills/designer/concepts/claymorphism.md +27 -0
- package/.agent/skills/designer/concepts/neo-brutalism.md +32 -0
- package/.agent/skills/designer/data/app-interface.csv +31 -0
- package/.agent/skills/designer/data/charts.csv +26 -0
- package/.agent/skills/designer/data/colors.csv +162 -0
- package/.agent/skills/designer/data/design.csv +1776 -0
- package/.agent/skills/designer/data/icons.csv +106 -0
- package/.agent/skills/designer/data/landing.csv +35 -0
- package/.agent/skills/designer/data/products.csv +162 -0
- package/.agent/skills/designer/data/react-performance.csv +45 -0
- package/.agent/skills/designer/data/styles.csv +85 -0
- package/.agent/skills/designer/data/typography.csv +74 -0
- package/.agent/skills/designer/data/ui-reasoning.csv +162 -0
- package/.agent/skills/designer/data/ux-guidelines.csv +100 -0
- package/.agent/skills/designer/references/accessibility.md +172 -0
- package/.agent/skills/designer/references/branding.md +88 -0
- package/.agent/skills/designer/references/color-theory.md +139 -0
- package/.agent/skills/designer/references/creation.md +118 -0
- package/.agent/skills/designer/references/design-systems.md +219 -0
- package/.agent/skills/designer/references/frontend_design_aesthetics.md +57 -0
- package/.agent/skills/designer/references/layout.md +200 -0
- package/.agent/skills/designer/references/motion.md +92 -0
- package/.agent/skills/designer/references/review.md +100 -0
- package/.agent/skills/designer/references/trends.md +209 -0
- package/.agent/skills/designer/references/typography.md +190 -0
- package/.agent/skills/designer/scripts/remove_background.py +135 -0
- package/.agent/skills/designer/scripts/ui-search/__pycache__/core.cpython-314.pyc +0 -0
- package/.agent/skills/designer/scripts/ui-search/__pycache__/design_system.cpython-314.pyc +0 -0
- package/.agent/skills/designer/scripts/ui-search/core.py +217 -0
- package/.agent/skills/designer/scripts/ui-search/design_system.py +1067 -0
- package/.agent/skills/designer/scripts/ui-search/search.py +114 -0
- package/.agent/skills/designer/templates/design-motion-spec.md +30 -0
- package/.agent/skills/devops-engineer/SKILL.md +90 -0
- package/.agent/skills/devops-engineer/docker-compose/README.md +47 -0
- package/.agent/skills/devops-engineer/references/ci-cd-pipelines.md +76 -0
- package/.agent/skills/devops-engineer/references/cloud-providers.md +57 -0
- package/.agent/skills/devops-engineer/references/codebase-normalization.md +104 -0
- package/.agent/skills/devops-engineer/references/container-orchestration.md +69 -0
- package/.agent/skills/devops-engineer/references/iac-tools.md +63 -0
- package/.agent/skills/devops-engineer/references/observability-security.md +45 -0
- package/.agent/skills/devops-engineer/references/vercel-supabase.md +17 -0
- package/.agent/skills/devops-engineer/templates/release-notes.md +8 -0
- package/.agent/skills/frontend-developer/SKILL.md +125 -0
- package/.agent/skills/frontend-developer/react-nextjs/README.md +90 -0
- package/.agent/skills/frontend-developer/references/angular.md +52 -0
- package/.agent/skills/frontend-developer/references/composition_patterns.md +60 -0
- package/.agent/skills/frontend-developer/references/core-performance.md +68 -0
- package/.agent/skills/frontend-developer/references/modern-signals.md +43 -0
- package/.agent/skills/frontend-developer/references/react_performance_rules.md +55 -0
- package/.agent/skills/frontend-developer/references/vue-nuxt.md +55 -0
- package/.agent/skills/frontend-developer/scripts/validate_compliance.py +65 -0
- package/.agent/skills/frontend-developer/threejs/README.md +89 -0
- package/.agent/skills/frontend-developer/threejs/animation.md +552 -0
- package/.agent/skills/frontend-developer/threejs/fundamentals.md +488 -0
- package/.agent/skills/frontend-developer/threejs/geometry.md +548 -0
- package/.agent/skills/frontend-developer/threejs/interaction.md +660 -0
- package/.agent/skills/frontend-developer/threejs/lighting.md +481 -0
- package/.agent/skills/frontend-developer/threejs/loaders.md +623 -0
- package/.agent/skills/frontend-developer/threejs/materials.md +520 -0
- package/.agent/skills/frontend-developer/threejs/postprocessing.md +602 -0
- package/.agent/skills/frontend-developer/threejs/router.json +181 -0
- package/.agent/skills/frontend-developer/threejs/shaders.md +642 -0
- package/.agent/skills/frontend-developer/threejs/textures.md +628 -0
- package/.agent/skills/game-development/2d-games/SKILL.md +119 -0
- package/.agent/skills/game-development/3d-games/SKILL.md +135 -0
- package/.agent/skills/game-development/SKILL.md +167 -0
- package/.agent/skills/game-development/game-art/SKILL.md +185 -0
- package/.agent/skills/game-development/game-audio/SKILL.md +190 -0
- package/.agent/skills/game-development/game-design/SKILL.md +129 -0
- package/.agent/skills/game-development/mobile-games/SKILL.md +108 -0
- package/.agent/skills/game-development/multiplayer/SKILL.md +132 -0
- package/.agent/skills/game-development/pc-games/SKILL.md +144 -0
- package/.agent/skills/game-development/vr-ar/SKILL.md +123 -0
- package/.agent/skills/game-development/web-games/SKILL.md +150 -0
- package/.agent/skills/lead-architect/SKILL.md +85 -0
- package/.agent/skills/lead-architect/references/application-architecture.md +70 -0
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- package/.agent/skills/lead-architect/templates/adr.md +62 -0
- package/.agent/skills/lead-architect/templates/rfc.md +46 -0
- package/.agent/skills/lead-architect/templates/sdd.md +62 -0
- package/.agent/skills/lead-architect/templates/technical-spec.md +61 -0
- package/.agent/skills/marketer/SKILL.md +66 -0
- package/.agent/skills/marketer/remotion-best-practices/SKILL.md +58 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/3d.md +86 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/animations.md +29 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/assets/charts-bar-chart.tsx +173 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/assets/text-animations-typewriter.tsx +100 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/assets/text-animations-word-highlight.tsx +108 -0
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- package/.agent/skills/marketer/remotion-best-practices/rules/charts.md +58 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/compositions.md +146 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/display-captions.md +126 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/extract-frames.md +229 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/fonts.md +152 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/get-audio-duration.md +58 -0
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- package/.agent/skills/marketer/remotion-best-practices/rules/images.md +130 -0
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- package/.agent/skills/marketer/remotion-best-practices/rules/lottie.md +68 -0
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- package/.agent/skills/qa-tester/templates/uat-plan.md +34 -0
- package/.agent/skills/research-first/SKILL.md +118 -0
- package/.agent/skills-manifest.json +264 -0
- package/.agent/workflows/absorb.md +176 -0
- package/.agent/workflows/bootstrap.md +91 -0
- package/.agent/workflows/brainstorm.md +168 -0
- package/.agent/workflows/break-tasks.md +77 -0
- package/.agent/workflows/commit.md +349 -0
- package/.agent/workflows/custom-behavior.md +64 -0
- package/.agent/workflows/debug.md +65 -0
- package/.agent/workflows/development.md +49 -0
- package/.agent/workflows/documentation.md +221 -0
- package/.agent/workflows/gen-tests.md +53 -0
- package/.agent/workflows/guide.md +196 -0
- package/.agent/workflows/implement-feature.md +182 -0
- package/.agent/workflows/install-skill.md +193 -0
- package/.agent/workflows/qa.md +54 -0
- package/.agent/workflows/ui-ux-design.md +108 -0
- package/LICENSE +21 -0
- package/README.md +258 -0
- package/cli/index.js +345 -0
- package/cli/migrate-skills.js +113 -0
- package/cli/verify.js +291 -0
- package/package.json +49 -0
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---
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name: threejs-postprocessing
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description: Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
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---
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# Three.js Post-Processing
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## Quick Start
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```javascript
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import * as THREE from "three";
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import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
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import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
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import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
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// Setup composer
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const composer = new EffectComposer(renderer);
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// Render scene
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const renderPass = new RenderPass(scene, camera);
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composer.addPass(renderPass);
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// Add bloom
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const bloomPass = new UnrealBloomPass(
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new THREE.Vector2(window.innerWidth, window.innerHeight),
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1.5, // strength
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0.4, // radius
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0.85, // threshold
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);
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composer.addPass(bloomPass);
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// Animation loop - use composer instead of renderer
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function animate() {
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requestAnimationFrame(animate);
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composer.render(); // NOT renderer.render()
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}
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```
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## EffectComposer Setup
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```javascript
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import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
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import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
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const composer = new EffectComposer(renderer);
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// First pass: render scene
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const renderPass = new RenderPass(scene, camera);
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composer.addPass(renderPass);
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// Add more passes...
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composer.addPass(effectPass);
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// Last pass should render to screen
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effectPass.renderToScreen = true; // Default for last pass
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// Handle resize
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function onResize() {
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const width = window.innerWidth;
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const height = window.innerHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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renderer.setSize(width, height);
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composer.setSize(width, height);
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}
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```
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## Common Effects
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### Bloom (Glow)
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```javascript
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import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
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const bloomPass = new UnrealBloomPass(
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new THREE.Vector2(window.innerWidth, window.innerHeight),
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1.5, // strength - intensity of glow
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0.4, // radius - spread of glow
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0.85, // threshold - brightness threshold
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);
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composer.addPass(bloomPass);
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// Adjust at runtime
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bloomPass.strength = 2.0;
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bloomPass.threshold = 0.5;
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bloomPass.radius = 0.8;
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```
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### Selective Bloom
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Apply bloom only to specific objects.
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```javascript
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import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
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import { ShaderPass } from "three/addons/postprocessing/ShaderPass.js";
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// Layer setup
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const BLOOM_LAYER = 1;
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const bloomLayer = new THREE.Layers();
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bloomLayer.set(BLOOM_LAYER);
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// Mark objects to bloom
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glowingMesh.layers.enable(BLOOM_LAYER);
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// Dark material for non-blooming objects
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const darkMaterial = new THREE.MeshBasicMaterial({ color: 0x000000 });
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const materials = {};
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function darkenNonBloomed(obj) {
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if (obj.isMesh && !bloomLayer.test(obj.layers)) {
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materials[obj.uuid] = obj.material;
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obj.material = darkMaterial;
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}
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}
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function restoreMaterial(obj) {
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if (materials[obj.uuid]) {
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obj.material = materials[obj.uuid];
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delete materials[obj.uuid];
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}
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}
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// Custom render loop
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function render() {
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// Render bloom pass
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scene.traverse(darkenNonBloomed);
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composer.render();
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scene.traverse(restoreMaterial);
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// Render final scene over bloom
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renderer.render(scene, camera);
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}
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```
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### FXAA (Anti-Aliasing)
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```javascript
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import { ShaderPass } from "three/addons/postprocessing/ShaderPass.js";
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import { FXAAShader } from "three/addons/shaders/FXAAShader.js";
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const fxaaPass = new ShaderPass(FXAAShader);
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fxaaPass.material.uniforms["resolution"].value.set(
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1 / window.innerWidth,
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1 / window.innerHeight,
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);
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composer.addPass(fxaaPass);
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// Update on resize
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function onResize() {
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fxaaPass.material.uniforms["resolution"].value.set(
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1 / window.innerWidth,
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1 / window.innerHeight,
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);
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}
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```
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### SMAA (Better Anti-Aliasing)
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```javascript
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import { SMAAPass } from "three/addons/postprocessing/SMAAPass.js";
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const smaaPass = new SMAAPass(
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window.innerWidth * renderer.getPixelRatio(),
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window.innerHeight * renderer.getPixelRatio(),
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);
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composer.addPass(smaaPass);
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```
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### SSAO (Ambient Occlusion)
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```javascript
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import { SSAOPass } from "three/addons/postprocessing/SSAOPass.js";
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const ssaoPass = new SSAOPass(
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scene,
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camera,
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window.innerWidth,
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window.innerHeight,
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);
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ssaoPass.kernelRadius = 16;
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ssaoPass.minDistance = 0.005;
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ssaoPass.maxDistance = 0.1;
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composer.addPass(ssaoPass);
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// Output modes
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ssaoPass.output = SSAOPass.OUTPUT.Default;
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// SSAOPass.OUTPUT.Default - Final composited output
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// SSAOPass.OUTPUT.SSAO - Just the AO
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// SSAOPass.OUTPUT.Blur - Blurred AO
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// SSAOPass.OUTPUT.Depth - Depth buffer
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// SSAOPass.OUTPUT.Normal - Normal buffer
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```
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### Depth of Field (DOF)
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```javascript
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import { BokehPass } from "three/addons/postprocessing/BokehPass.js";
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const bokehPass = new BokehPass(scene, camera, {
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focus: 10.0, // Focus distance
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aperture: 0.025, // Aperture (smaller = more DOF)
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maxblur: 0.01, // Max blur amount
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});
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composer.addPass(bokehPass);
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// Update focus dynamically
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bokehPass.uniforms["focus"].value = distanceToTarget;
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```
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### Film Grain
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```javascript
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import { FilmPass } from "three/addons/postprocessing/FilmPass.js";
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const filmPass = new FilmPass(
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0.35, // noise intensity
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0.5, // scanline intensity
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648, // scanline count
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false, // grayscale
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);
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composer.addPass(filmPass);
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```
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### Vignette
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```javascript
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import { ShaderPass } from "three/addons/postprocessing/ShaderPass.js";
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import { VignetteShader } from "three/addons/shaders/VignetteShader.js";
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const vignettePass = new ShaderPass(VignetteShader);
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vignettePass.uniforms["offset"].value = 1.0; // Vignette size
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vignettePass.uniforms["darkness"].value = 1.0; // Vignette intensity
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composer.addPass(vignettePass);
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```
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### Color Correction
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```javascript
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import { ShaderPass } from "three/addons/postprocessing/ShaderPass.js";
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import { ColorCorrectionShader } from "three/addons/shaders/ColorCorrectionShader.js";
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const colorPass = new ShaderPass(ColorCorrectionShader);
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colorPass.uniforms["powRGB"].value = new THREE.Vector3(1.2, 1.2, 1.2); // Power
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colorPass.uniforms["mulRGB"].value = new THREE.Vector3(1.0, 1.0, 1.0); // Multiply
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composer.addPass(colorPass);
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```
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### Gamma Correction
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```javascript
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import { GammaCorrectionShader } from "three/addons/shaders/GammaCorrectionShader.js";
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const gammaPass = new ShaderPass(GammaCorrectionShader);
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composer.addPass(gammaPass);
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```
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### Pixelation
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```javascript
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import { RenderPixelatedPass } from "three/addons/postprocessing/RenderPixelatedPass.js";
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const pixelPass = new RenderPixelatedPass(6, scene, camera); // 6 = pixel size
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composer.addPass(pixelPass);
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```
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### Glitch Effect
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```javascript
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import { GlitchPass } from "three/addons/postprocessing/GlitchPass.js";
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const glitchPass = new GlitchPass();
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glitchPass.goWild = false; // Continuous glitching
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composer.addPass(glitchPass);
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```
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### Halftone
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```javascript
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import { HalftonePass } from "three/addons/postprocessing/HalftonePass.js";
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const halftonePass = new HalftonePass(window.innerWidth, window.innerHeight, {
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shape: 1, // 1 = dot, 2 = ellipse, 3 = line, 4 = square
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radius: 4, // Dot size
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rotateR: Math.PI / 12,
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rotateB: (Math.PI / 12) * 2,
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rotateG: (Math.PI / 12) * 3,
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scatter: 0,
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blending: 1,
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blendingMode: 1,
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greyscale: false,
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});
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composer.addPass(halftonePass);
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```
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### Outline
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```javascript
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import { OutlinePass } from "three/addons/postprocessing/OutlinePass.js";
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const outlinePass = new OutlinePass(
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new THREE.Vector2(window.innerWidth, window.innerHeight),
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scene,
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camera,
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);
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outlinePass.edgeStrength = 3;
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outlinePass.edgeGlow = 0;
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outlinePass.edgeThickness = 1;
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outlinePass.pulsePeriod = 0;
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outlinePass.visibleEdgeColor.set(0xffffff);
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outlinePass.hiddenEdgeColor.set(0x190a05);
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// Select objects to outline
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outlinePass.selectedObjects = [mesh1, mesh2];
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composer.addPass(outlinePass);
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```
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+
## Custom ShaderPass
|
|
333
|
+
|
|
334
|
+
Create your own post-processing effects.
|
|
335
|
+
|
|
336
|
+
```javascript
|
|
337
|
+
import { ShaderPass } from "three/addons/postprocessing/ShaderPass.js";
|
|
338
|
+
|
|
339
|
+
const CustomShader = {
|
|
340
|
+
uniforms: {
|
|
341
|
+
tDiffuse: { value: null }, // Required: input texture
|
|
342
|
+
time: { value: 0 },
|
|
343
|
+
intensity: { value: 1.0 },
|
|
344
|
+
},
|
|
345
|
+
vertexShader: `
|
|
346
|
+
varying vec2 vUv;
|
|
347
|
+
|
|
348
|
+
void main() {
|
|
349
|
+
vUv = uv;
|
|
350
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
351
|
+
}
|
|
352
|
+
`,
|
|
353
|
+
fragmentShader: `
|
|
354
|
+
uniform sampler2D tDiffuse;
|
|
355
|
+
uniform float time;
|
|
356
|
+
uniform float intensity;
|
|
357
|
+
varying vec2 vUv;
|
|
358
|
+
|
|
359
|
+
void main() {
|
|
360
|
+
vec2 uv = vUv;
|
|
361
|
+
|
|
362
|
+
// Wave distortion
|
|
363
|
+
uv.x += sin(uv.y * 10.0 + time) * 0.01 * intensity;
|
|
364
|
+
|
|
365
|
+
vec4 color = texture2D(tDiffuse, uv);
|
|
366
|
+
gl_FragColor = color;
|
|
367
|
+
}
|
|
368
|
+
`,
|
|
369
|
+
};
|
|
370
|
+
|
|
371
|
+
const customPass = new ShaderPass(CustomShader);
|
|
372
|
+
composer.addPass(customPass);
|
|
373
|
+
|
|
374
|
+
// Update in animation loop
|
|
375
|
+
customPass.uniforms.time.value = clock.getElapsedTime();
|
|
376
|
+
```
|
|
377
|
+
|
|
378
|
+
### Invert Colors Shader
|
|
379
|
+
|
|
380
|
+
```javascript
|
|
381
|
+
const InvertShader = {
|
|
382
|
+
uniforms: {
|
|
383
|
+
tDiffuse: { value: null },
|
|
384
|
+
},
|
|
385
|
+
vertexShader: `
|
|
386
|
+
varying vec2 vUv;
|
|
387
|
+
void main() {
|
|
388
|
+
vUv = uv;
|
|
389
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
390
|
+
}
|
|
391
|
+
`,
|
|
392
|
+
fragmentShader: `
|
|
393
|
+
uniform sampler2D tDiffuse;
|
|
394
|
+
varying vec2 vUv;
|
|
395
|
+
|
|
396
|
+
void main() {
|
|
397
|
+
vec4 color = texture2D(tDiffuse, vUv);
|
|
398
|
+
gl_FragColor = vec4(1.0 - color.rgb, color.a);
|
|
399
|
+
}
|
|
400
|
+
`,
|
|
401
|
+
};
|
|
402
|
+
```
|
|
403
|
+
|
|
404
|
+
### Chromatic Aberration
|
|
405
|
+
|
|
406
|
+
```javascript
|
|
407
|
+
const ChromaticAberrationShader = {
|
|
408
|
+
uniforms: {
|
|
409
|
+
tDiffuse: { value: null },
|
|
410
|
+
amount: { value: 0.005 },
|
|
411
|
+
},
|
|
412
|
+
vertexShader: `
|
|
413
|
+
varying vec2 vUv;
|
|
414
|
+
void main() {
|
|
415
|
+
vUv = uv;
|
|
416
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
417
|
+
}
|
|
418
|
+
`,
|
|
419
|
+
fragmentShader: `
|
|
420
|
+
uniform sampler2D tDiffuse;
|
|
421
|
+
uniform float amount;
|
|
422
|
+
varying vec2 vUv;
|
|
423
|
+
|
|
424
|
+
void main() {
|
|
425
|
+
vec2 dir = vUv - 0.5;
|
|
426
|
+
float dist = length(dir);
|
|
427
|
+
|
|
428
|
+
float r = texture2D(tDiffuse, vUv - dir * amount * dist).r;
|
|
429
|
+
float g = texture2D(tDiffuse, vUv).g;
|
|
430
|
+
float b = texture2D(tDiffuse, vUv + dir * amount * dist).b;
|
|
431
|
+
|
|
432
|
+
gl_FragColor = vec4(r, g, b, 1.0);
|
|
433
|
+
}
|
|
434
|
+
`,
|
|
435
|
+
};
|
|
436
|
+
```
|
|
437
|
+
|
|
438
|
+
## Combining Multiple Effects
|
|
439
|
+
|
|
440
|
+
```javascript
|
|
441
|
+
import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
|
|
442
|
+
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
|
|
443
|
+
import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";
|
|
444
|
+
import { ShaderPass } from "three/addons/postprocessing/ShaderPass.js";
|
|
445
|
+
import { FXAAShader } from "three/addons/shaders/FXAAShader.js";
|
|
446
|
+
import { VignetteShader } from "three/addons/shaders/VignetteShader.js";
|
|
447
|
+
import { GammaCorrectionShader } from "three/addons/shaders/GammaCorrectionShader.js";
|
|
448
|
+
|
|
449
|
+
const composer = new EffectComposer(renderer);
|
|
450
|
+
|
|
451
|
+
// 1. Render scene
|
|
452
|
+
composer.addPass(new RenderPass(scene, camera));
|
|
453
|
+
|
|
454
|
+
// 2. Bloom
|
|
455
|
+
const bloomPass = new UnrealBloomPass(
|
|
456
|
+
new THREE.Vector2(window.innerWidth, window.innerHeight),
|
|
457
|
+
0.5,
|
|
458
|
+
0.4,
|
|
459
|
+
0.85,
|
|
460
|
+
);
|
|
461
|
+
composer.addPass(bloomPass);
|
|
462
|
+
|
|
463
|
+
// 3. Vignette
|
|
464
|
+
const vignettePass = new ShaderPass(VignetteShader);
|
|
465
|
+
vignettePass.uniforms["offset"].value = 0.95;
|
|
466
|
+
vignettePass.uniforms["darkness"].value = 1.0;
|
|
467
|
+
composer.addPass(vignettePass);
|
|
468
|
+
|
|
469
|
+
// 4. Gamma correction
|
|
470
|
+
composer.addPass(new ShaderPass(GammaCorrectionShader));
|
|
471
|
+
|
|
472
|
+
// 5. Anti-aliasing (always last before output)
|
|
473
|
+
const fxaaPass = new ShaderPass(FXAAShader);
|
|
474
|
+
fxaaPass.uniforms["resolution"].value.set(
|
|
475
|
+
1 / window.innerWidth,
|
|
476
|
+
1 / window.innerHeight,
|
|
477
|
+
);
|
|
478
|
+
composer.addPass(fxaaPass);
|
|
479
|
+
```
|
|
480
|
+
|
|
481
|
+
## Render to Texture
|
|
482
|
+
|
|
483
|
+
```javascript
|
|
484
|
+
// Create render target
|
|
485
|
+
const renderTarget = new THREE.WebGLRenderTarget(512, 512);
|
|
486
|
+
|
|
487
|
+
// Render scene to target
|
|
488
|
+
renderer.setRenderTarget(renderTarget);
|
|
489
|
+
renderer.render(scene, camera);
|
|
490
|
+
renderer.setRenderTarget(null);
|
|
491
|
+
|
|
492
|
+
// Use texture
|
|
493
|
+
const texture = renderTarget.texture;
|
|
494
|
+
otherMaterial.map = texture;
|
|
495
|
+
```
|
|
496
|
+
|
|
497
|
+
## Multi-Pass Rendering
|
|
498
|
+
|
|
499
|
+
```javascript
|
|
500
|
+
// Multiple composers for different scenes/layers
|
|
501
|
+
const bgComposer = new EffectComposer(renderer);
|
|
502
|
+
bgComposer.addPass(new RenderPass(bgScene, camera));
|
|
503
|
+
|
|
504
|
+
const fgComposer = new EffectComposer(renderer);
|
|
505
|
+
fgComposer.addPass(new RenderPass(fgScene, camera));
|
|
506
|
+
fgComposer.addPass(bloomPass);
|
|
507
|
+
|
|
508
|
+
// Combine in render loop
|
|
509
|
+
function animate() {
|
|
510
|
+
// Render background without clearing
|
|
511
|
+
renderer.autoClear = false;
|
|
512
|
+
renderer.clear();
|
|
513
|
+
|
|
514
|
+
bgComposer.render();
|
|
515
|
+
|
|
516
|
+
// Render foreground over it
|
|
517
|
+
renderer.clearDepth();
|
|
518
|
+
fgComposer.render();
|
|
519
|
+
}
|
|
520
|
+
```
|
|
521
|
+
|
|
522
|
+
## WebGPU Post-Processing (Three.js r150+)
|
|
523
|
+
|
|
524
|
+
```javascript
|
|
525
|
+
import { postProcessing } from "three/addons/nodes/Nodes.js";
|
|
526
|
+
import { pass, bloom, dof } from "three/addons/nodes/Nodes.js";
|
|
527
|
+
|
|
528
|
+
// Using node-based system
|
|
529
|
+
const scenePass = pass(scene, camera);
|
|
530
|
+
const bloomNode = bloom(scenePass, 0.5, 0.4, 0.85);
|
|
531
|
+
|
|
532
|
+
const postProcessing = new THREE.PostProcessing(renderer);
|
|
533
|
+
postProcessing.outputNode = bloomNode;
|
|
534
|
+
|
|
535
|
+
// Render
|
|
536
|
+
function animate() {
|
|
537
|
+
postProcessing.render();
|
|
538
|
+
}
|
|
539
|
+
```
|
|
540
|
+
|
|
541
|
+
## Performance Tips
|
|
542
|
+
|
|
543
|
+
1. **Limit passes**: Each pass adds a full-screen render
|
|
544
|
+
2. **Lower resolution**: Use smaller render targets for blur passes
|
|
545
|
+
3. **Disable unused effects**: Toggle passes on/off
|
|
546
|
+
4. **Use FXAA over MSAA**: Less expensive anti-aliasing
|
|
547
|
+
5. **Profile with DevTools**: Check GPU usage
|
|
548
|
+
|
|
549
|
+
```javascript
|
|
550
|
+
// Disable pass
|
|
551
|
+
bloomPass.enabled = false;
|
|
552
|
+
|
|
553
|
+
// Reduce bloom resolution
|
|
554
|
+
const bloomPass = new UnrealBloomPass(
|
|
555
|
+
new THREE.Vector2(window.innerWidth / 2, window.innerHeight / 2),
|
|
556
|
+
strength,
|
|
557
|
+
radius,
|
|
558
|
+
threshold,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
// Only apply effects in high-performance scenarios
|
|
562
|
+
const isMobile = /iPhone|iPad|Android/i.test(navigator.userAgent);
|
|
563
|
+
if (!isMobile) {
|
|
564
|
+
composer.addPass(expensivePass);
|
|
565
|
+
}
|
|
566
|
+
```
|
|
567
|
+
|
|
568
|
+
## Handle Resize
|
|
569
|
+
|
|
570
|
+
```javascript
|
|
571
|
+
function onWindowResize() {
|
|
572
|
+
const width = window.innerWidth;
|
|
573
|
+
const height = window.innerHeight;
|
|
574
|
+
const pixelRatio = renderer.getPixelRatio();
|
|
575
|
+
|
|
576
|
+
camera.aspect = width / height;
|
|
577
|
+
camera.updateProjectionMatrix();
|
|
578
|
+
|
|
579
|
+
renderer.setSize(width, height);
|
|
580
|
+
composer.setSize(width, height);
|
|
581
|
+
|
|
582
|
+
// Update pass-specific resolutions
|
|
583
|
+
if (fxaaPass) {
|
|
584
|
+
fxaaPass.material.uniforms["resolution"].value.set(
|
|
585
|
+
1 / (width * pixelRatio),
|
|
586
|
+
1 / (height * pixelRatio),
|
|
587
|
+
);
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
if (bloomPass) {
|
|
591
|
+
bloomPass.resolution.set(width, height);
|
|
592
|
+
}
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
window.addEventListener("resize", onWindowResize);
|
|
596
|
+
```
|
|
597
|
+
|
|
598
|
+
## See Also
|
|
599
|
+
|
|
600
|
+
- `shaders.md` - Custom shader development
|
|
601
|
+
- `textures.md` - Render targets
|
|
602
|
+
- `fundamentals.md` - Renderer setup
|