@jhm1909/ag-kit 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/ARCHITECTURE.md +189 -0
- package/.agent/known-registries.json +181 -0
- package/.agent/mcp_config.json +19 -0
- package/.agent/rules/clean-code.md +107 -0
- package/.agent/rules/documents.md +177 -0
- package/.agent/rules/git-workflow.md +68 -0
- package/.agent/rules/nano-banana.md +46 -0
- package/.agent/rules/research.md +35 -0
- package/.agent/rules/skill-loading.md +100 -0
- package/.agent/rules/skill-suggestion.md +47 -0
- package/.agent/rules/testing.md +52 -0
- package/.agent/rules/workflow-advisor.md +108 -0
- package/.agent/rules/workflow-skill-convention.md +127 -0
- package/.agent/skills/ai-engineer/SKILL.md +824 -0
- package/.agent/skills/ai-engineer/references/agentic-patterns.md +329 -0
- package/.agent/skills/ai-engineer/references/evaluation.md +493 -0
- package/.agent/skills/ai-engineer/references/llm.md +490 -0
- package/.agent/skills/ai-engineer/references/rag-advanced.md +444 -0
- package/.agent/skills/ai-engineer/references/serving-optimization.md +531 -0
- package/.agent/skills/ai-engineer/vector-db/README.md +137 -0
- package/.agent/skills/app-builder/SKILL.md +75 -0
- package/.agent/skills/app-builder/agent-coordination.md +71 -0
- package/.agent/skills/app-builder/feature-building.md +53 -0
- package/.agent/skills/app-builder/project-detection.md +34 -0
- package/.agent/skills/app-builder/scaffolding.md +118 -0
- package/.agent/skills/app-builder/tech-stack.md +41 -0
- package/.agent/skills/app-builder/templates/SKILL.md +39 -0
- package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +76 -0
- package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +92 -0
- package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +88 -0
- package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +88 -0
- package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +83 -0
- package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +90 -0
- package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +90 -0
- package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +122 -0
- package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +122 -0
- package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +169 -0
- package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +134 -0
- package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +83 -0
- package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +119 -0
- package/.agent/skills/backend-developer/SKILL.md +763 -0
- package/.agent/skills/backend-developer/references/general-patterns.md +65 -0
- package/.agent/skills/backend-developer/references/go-echo.md +68 -0
- package/.agent/skills/backend-developer/references/go-gin.md +76 -0
- package/.agent/skills/backend-developer/references/java-springboot.md +83 -0
- package/.agent/skills/backend-developer/references/node-express.md +64 -0
- package/.agent/skills/backend-developer/references/node-nestjs.md +69 -0
- package/.agent/skills/backend-developer/references/python-django.md +67 -0
- package/.agent/skills/backend-developer/references/python-fastapi.md +80 -0
- package/.agent/skills/blockchain-engineer/SKILL.md +975 -0
- package/.agent/skills/blockchain-engineer/references/deployment.md +28 -0
- package/.agent/skills/blockchain-engineer/references/evm.md +14 -0
- package/.agent/skills/blockchain-engineer/references/mechanisms.md +32 -0
- package/.agent/skills/blockchain-engineer/references/solidity.md +32 -0
- package/.agent/skills/business-analysis/SKILL.md +85 -0
- package/.agent/skills/business-analysis/references/best-practices/diagrams.md +141 -0
- package/.agent/skills/business-analysis/references/domains/ai-agent.md +94 -0
- package/.agent/skills/business-analysis/references/domains/blockchain-dapp.md +86 -0
- package/.agent/skills/business-analysis/references/domains/ecommerce.md +77 -0
- package/.agent/skills/business-analysis/references/domains/education.md +42 -0
- package/.agent/skills/business-analysis/references/domains/fintech.md +44 -0
- package/.agent/skills/business-analysis/references/domains/fnb.md +82 -0
- package/.agent/skills/business-analysis/references/domains/healthtech.md +44 -0
- package/.agent/skills/business-analysis/references/domains/internal-tools.md +38 -0
- package/.agent/skills/business-analysis/references/domains/marketplace.md +52 -0
- package/.agent/skills/business-analysis/references/domains/saas.md +36 -0
- package/.agent/skills/business-analysis/references/workflows/collaboration.md +41 -0
- package/.agent/skills/business-analysis/scripts/verify_mermaid.py +86 -0
- package/.agent/skills/business-analysis/templates/brd.md +46 -0
- package/.agent/skills/business-analysis/templates/change-request.md +41 -0
- package/.agent/skills/business-analysis/templates/prd-functional.md +38 -0
- package/.agent/skills/business-analysis/templates/use-case.md +40 -0
- package/.agent/skills/business-analysis/templates/user-story-detailed.md +36 -0
- package/.agent/skills/code-review/SKILL.md +113 -0
- package/.agent/skills/code-review/references/code-review-reception.md +209 -0
- package/.agent/skills/code-review/references/differential_review.md +59 -0
- package/.agent/skills/code-review/references/requesting-code-review.md +105 -0
- package/.agent/skills/code-review/references/spec_compliance.md +43 -0
- package/.agent/skills/code-review/references/verification-before-completion.md +139 -0
- package/.agent/skills/context-engineering/SKILL.md +68 -0
- package/.agent/skills/context-engineering/references/context-compression.md +84 -0
- package/.agent/skills/context-engineering/references/context-degradation.md +93 -0
- package/.agent/skills/context-engineering/references/context-fundamentals.md +75 -0
- package/.agent/skills/context-engineering/references/context-optimization.md +82 -0
- package/.agent/skills/context-engineering/references/evaluation.md +89 -0
- package/.agent/skills/context-engineering/references/memory-systems.md +88 -0
- package/.agent/skills/context-engineering/references/multi-agent-patterns.md +90 -0
- package/.agent/skills/context-engineering/references/project-development.md +97 -0
- package/.agent/skills/context-engineering/references/tool-design.md +86 -0
- package/.agent/skills/debugging/SKILL.md +60 -0
- package/.agent/skills/debugging/references/defense-in-depth.md +130 -0
- package/.agent/skills/debugging/references/root-cause-tracing.md +177 -0
- package/.agent/skills/debugging/references/systematic-debugging.md +295 -0
- package/.agent/skills/debugging/references/verification-before-completion.md +142 -0
- package/.agent/skills/designer/SKILL.md +159 -0
- package/.agent/skills/designer/concepts/apple-glass.md +48 -0
- package/.agent/skills/designer/concepts/aurora-gradients.md +26 -0
- package/.agent/skills/designer/concepts/bento-grids.md +14 -0
- package/.agent/skills/designer/concepts/claymorphism.md +27 -0
- package/.agent/skills/designer/concepts/neo-brutalism.md +32 -0
- package/.agent/skills/designer/data/app-interface.csv +31 -0
- package/.agent/skills/designer/data/charts.csv +26 -0
- package/.agent/skills/designer/data/colors.csv +162 -0
- package/.agent/skills/designer/data/design.csv +1776 -0
- package/.agent/skills/designer/data/icons.csv +106 -0
- package/.agent/skills/designer/data/landing.csv +35 -0
- package/.agent/skills/designer/data/products.csv +162 -0
- package/.agent/skills/designer/data/react-performance.csv +45 -0
- package/.agent/skills/designer/data/styles.csv +85 -0
- package/.agent/skills/designer/data/typography.csv +74 -0
- package/.agent/skills/designer/data/ui-reasoning.csv +162 -0
- package/.agent/skills/designer/data/ux-guidelines.csv +100 -0
- package/.agent/skills/designer/references/accessibility.md +172 -0
- package/.agent/skills/designer/references/branding.md +88 -0
- package/.agent/skills/designer/references/color-theory.md +139 -0
- package/.agent/skills/designer/references/creation.md +118 -0
- package/.agent/skills/designer/references/design-systems.md +219 -0
- package/.agent/skills/designer/references/frontend_design_aesthetics.md +57 -0
- package/.agent/skills/designer/references/layout.md +200 -0
- package/.agent/skills/designer/references/motion.md +92 -0
- package/.agent/skills/designer/references/review.md +100 -0
- package/.agent/skills/designer/references/trends.md +209 -0
- package/.agent/skills/designer/references/typography.md +190 -0
- package/.agent/skills/designer/scripts/remove_background.py +135 -0
- package/.agent/skills/designer/scripts/ui-search/__pycache__/core.cpython-314.pyc +0 -0
- package/.agent/skills/designer/scripts/ui-search/__pycache__/design_system.cpython-314.pyc +0 -0
- package/.agent/skills/designer/scripts/ui-search/core.py +217 -0
- package/.agent/skills/designer/scripts/ui-search/design_system.py +1067 -0
- package/.agent/skills/designer/scripts/ui-search/search.py +114 -0
- package/.agent/skills/designer/templates/design-motion-spec.md +30 -0
- package/.agent/skills/devops-engineer/SKILL.md +90 -0
- package/.agent/skills/devops-engineer/docker-compose/README.md +47 -0
- package/.agent/skills/devops-engineer/references/ci-cd-pipelines.md +76 -0
- package/.agent/skills/devops-engineer/references/cloud-providers.md +57 -0
- package/.agent/skills/devops-engineer/references/codebase-normalization.md +104 -0
- package/.agent/skills/devops-engineer/references/container-orchestration.md +69 -0
- package/.agent/skills/devops-engineer/references/iac-tools.md +63 -0
- package/.agent/skills/devops-engineer/references/observability-security.md +45 -0
- package/.agent/skills/devops-engineer/references/vercel-supabase.md +17 -0
- package/.agent/skills/devops-engineer/templates/release-notes.md +8 -0
- package/.agent/skills/frontend-developer/SKILL.md +125 -0
- package/.agent/skills/frontend-developer/react-nextjs/README.md +90 -0
- package/.agent/skills/frontend-developer/references/angular.md +52 -0
- package/.agent/skills/frontend-developer/references/composition_patterns.md +60 -0
- package/.agent/skills/frontend-developer/references/core-performance.md +68 -0
- package/.agent/skills/frontend-developer/references/modern-signals.md +43 -0
- package/.agent/skills/frontend-developer/references/react_performance_rules.md +55 -0
- package/.agent/skills/frontend-developer/references/vue-nuxt.md +55 -0
- package/.agent/skills/frontend-developer/scripts/validate_compliance.py +65 -0
- package/.agent/skills/frontend-developer/threejs/README.md +89 -0
- package/.agent/skills/frontend-developer/threejs/animation.md +552 -0
- package/.agent/skills/frontend-developer/threejs/fundamentals.md +488 -0
- package/.agent/skills/frontend-developer/threejs/geometry.md +548 -0
- package/.agent/skills/frontend-developer/threejs/interaction.md +660 -0
- package/.agent/skills/frontend-developer/threejs/lighting.md +481 -0
- package/.agent/skills/frontend-developer/threejs/loaders.md +623 -0
- package/.agent/skills/frontend-developer/threejs/materials.md +520 -0
- package/.agent/skills/frontend-developer/threejs/postprocessing.md +602 -0
- package/.agent/skills/frontend-developer/threejs/router.json +181 -0
- package/.agent/skills/frontend-developer/threejs/shaders.md +642 -0
- package/.agent/skills/frontend-developer/threejs/textures.md +628 -0
- package/.agent/skills/game-development/2d-games/SKILL.md +119 -0
- package/.agent/skills/game-development/3d-games/SKILL.md +135 -0
- package/.agent/skills/game-development/SKILL.md +167 -0
- package/.agent/skills/game-development/game-art/SKILL.md +185 -0
- package/.agent/skills/game-development/game-audio/SKILL.md +190 -0
- package/.agent/skills/game-development/game-design/SKILL.md +129 -0
- package/.agent/skills/game-development/mobile-games/SKILL.md +108 -0
- package/.agent/skills/game-development/multiplayer/SKILL.md +132 -0
- package/.agent/skills/game-development/pc-games/SKILL.md +144 -0
- package/.agent/skills/game-development/vr-ar/SKILL.md +123 -0
- package/.agent/skills/game-development/web-games/SKILL.md +150 -0
- package/.agent/skills/lead-architect/SKILL.md +85 -0
- package/.agent/skills/lead-architect/references/application-architecture.md +70 -0
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- package/.agent/skills/lead-architect/templates/adr.md +62 -0
- package/.agent/skills/lead-architect/templates/rfc.md +46 -0
- package/.agent/skills/lead-architect/templates/sdd.md +62 -0
- package/.agent/skills/lead-architect/templates/technical-spec.md +61 -0
- package/.agent/skills/marketer/SKILL.md +66 -0
- package/.agent/skills/marketer/remotion-best-practices/SKILL.md +58 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/3d.md +86 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/animations.md +29 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/assets/charts-bar-chart.tsx +173 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/assets/text-animations-typewriter.tsx +100 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/assets/text-animations-word-highlight.tsx +108 -0
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- package/.agent/skills/marketer/remotion-best-practices/rules/charts.md +58 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/compositions.md +146 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/display-captions.md +126 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/extract-frames.md +229 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/fonts.md +152 -0
- package/.agent/skills/marketer/remotion-best-practices/rules/get-audio-duration.md +58 -0
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- package/.agent/skills/marketer/remotion-best-practices/rules/images.md +130 -0
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- package/.agent/skills/marketer/remotion-best-practices/rules/lottie.md +68 -0
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- package/.agent/skills/qa-tester/templates/uat-plan.md +34 -0
- package/.agent/skills/research-first/SKILL.md +118 -0
- package/.agent/skills-manifest.json +264 -0
- package/.agent/workflows/absorb.md +176 -0
- package/.agent/workflows/bootstrap.md +91 -0
- package/.agent/workflows/brainstorm.md +168 -0
- package/.agent/workflows/break-tasks.md +77 -0
- package/.agent/workflows/commit.md +349 -0
- package/.agent/workflows/custom-behavior.md +64 -0
- package/.agent/workflows/debug.md +65 -0
- package/.agent/workflows/development.md +49 -0
- package/.agent/workflows/documentation.md +221 -0
- package/.agent/workflows/gen-tests.md +53 -0
- package/.agent/workflows/guide.md +196 -0
- package/.agent/workflows/implement-feature.md +182 -0
- package/.agent/workflows/install-skill.md +193 -0
- package/.agent/workflows/qa.md +54 -0
- package/.agent/workflows/ui-ux-design.md +108 -0
- package/LICENSE +21 -0
- package/README.md +258 -0
- package/cli/index.js +345 -0
- package/cli/migrate-skills.js +113 -0
- package/cli/verify.js +291 -0
- package/package.json +49 -0
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---
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name: threejs-fundamentals
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description: Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
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---
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# Three.js Fundamentals
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## Quick Start
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```javascript
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import * as THREE from "three";
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// Create scene, camera, renderer
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000,
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);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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document.body.appendChild(renderer.domElement);
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// Add a mesh
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const geometry = new THREE.BoxGeometry(1, 1, 1);
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const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
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const cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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// Add light
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scene.add(new THREE.AmbientLight(0xffffff, 0.5));
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const dirLight = new THREE.DirectionalLight(0xffffff, 1);
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dirLight.position.set(5, 5, 5);
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scene.add(dirLight);
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camera.position.z = 5;
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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animate();
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// Handle resize
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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```
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## Core Classes
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### Scene
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Container for all 3D objects, lights, and cameras.
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```javascript
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x000000); // Solid color
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scene.background = texture; // Skybox texture
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scene.background = cubeTexture; // Cubemap
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scene.environment = envMap; // Environment map for PBR
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scene.fog = new THREE.Fog(0xffffff, 1, 100); // Linear fog
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scene.fog = new THREE.FogExp2(0xffffff, 0.02); // Exponential fog
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```
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### Cameras
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**PerspectiveCamera** - Most common, simulates human eye.
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```javascript
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// PerspectiveCamera(fov, aspect, near, far)
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const camera = new THREE.PerspectiveCamera(
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75, // Field of view (degrees)
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window.innerWidth / window.innerHeight, // Aspect ratio
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0.1, // Near clipping plane
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1000, // Far clipping plane
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);
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camera.position.set(0, 5, 10);
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camera.lookAt(0, 0, 0);
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camera.updateProjectionMatrix(); // Call after changing fov, aspect, near, far
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```
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**OrthographicCamera** - No perspective distortion, good for 2D/isometric.
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```javascript
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// OrthographicCamera(left, right, top, bottom, near, far)
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const aspect = window.innerWidth / window.innerHeight;
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const frustumSize = 10;
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const camera = new THREE.OrthographicCamera(
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(frustumSize * aspect) / -2,
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(frustumSize * aspect) / 2,
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frustumSize / 2,
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frustumSize / -2,
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0.1,
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1000,
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);
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```
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**ArrayCamera** - Multiple viewports with sub-cameras.
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```javascript
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const cameras = [];
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for (let i = 0; i < 4; i++) {
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const subcamera = new THREE.PerspectiveCamera(40, 1, 0.1, 100);
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subcamera.viewport = new THREE.Vector4(
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Math.floor(i % 2) * 0.5,
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Math.floor(i / 2) * 0.5,
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0.5,
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0.5,
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);
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cameras.push(subcamera);
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}
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const arrayCamera = new THREE.ArrayCamera(cameras);
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```
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**CubeCamera** - Renders environment maps for reflections.
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```javascript
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const cubeRenderTarget = new THREE.WebGLCubeRenderTarget(256);
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const cubeCamera = new THREE.CubeCamera(0.1, 1000, cubeRenderTarget);
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scene.add(cubeCamera);
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// Use for reflections
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material.envMap = cubeRenderTarget.texture;
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// Update each frame (expensive!)
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cubeCamera.position.copy(reflectiveMesh.position);
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cubeCamera.update(renderer, scene);
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```
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### WebGLRenderer
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```javascript
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const renderer = new THREE.WebGLRenderer({
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canvas: document.querySelector("#canvas"), // Optional existing canvas
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antialias: true, // Smooth edges
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alpha: true, // Transparent background
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powerPreference: "high-performance", // GPU hint
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preserveDrawingBuffer: true, // For screenshots
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});
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renderer.setSize(width, height);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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// Tone mapping
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 1.0;
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// Color space (Three.js r152+)
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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// Shadows
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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// Clear color
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renderer.setClearColor(0x000000, 1);
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// Render
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renderer.render(scene, camera);
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```
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### Object3D
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Base class for all 3D objects. Mesh, Group, Light, Camera all extend Object3D.
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```javascript
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const obj = new THREE.Object3D();
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// Transform
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obj.position.set(x, y, z);
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obj.rotation.set(x, y, z); // Euler angles (radians)
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obj.quaternion.set(x, y, z, w); // Quaternion rotation
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obj.scale.set(x, y, z);
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// Local vs World transforms
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obj.getWorldPosition(targetVector);
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obj.getWorldQuaternion(targetQuaternion);
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obj.getWorldDirection(targetVector);
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// Hierarchy
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obj.add(child);
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obj.remove(child);
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obj.parent;
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obj.children;
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// Visibility
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obj.visible = false;
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// Layers (for selective rendering/raycasting)
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obj.layers.set(1);
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obj.layers.enable(2);
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obj.layers.disable(0);
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// Traverse hierarchy
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obj.traverse((child) => {
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if (child.isMesh) child.material.color.set(0xff0000);
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});
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// Matrix updates
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obj.matrixAutoUpdate = true; // Default: auto-update matrices
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obj.updateMatrix(); // Manual matrix update
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obj.updateMatrixWorld(true); // Update world matrix recursively
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```
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### Group
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Empty container for organizing objects.
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```javascript
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const group = new THREE.Group();
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group.add(mesh1);
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group.add(mesh2);
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scene.add(group);
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// Transform entire group
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group.position.x = 5;
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group.rotation.y = Math.PI / 4;
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```
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### Mesh
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Combines geometry and material.
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```javascript
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const mesh = new THREE.Mesh(geometry, material);
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// Multiple materials (one per geometry group)
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const mesh = new THREE.Mesh(geometry, [material1, material2]);
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// Useful properties
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mesh.geometry;
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mesh.material;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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// Frustum culling
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mesh.frustumCulled = true; // Default: skip if outside camera view
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// Render order
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mesh.renderOrder = 10; // Higher = rendered later
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```
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## Coordinate System
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Three.js uses a **right-handed coordinate system**:
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- **+X** points right
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- **+Y** points up
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- **+Z** points toward viewer (out of screen)
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```javascript
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// Axes helper
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const axesHelper = new THREE.AxesHelper(5);
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scene.add(axesHelper); // Red=X, Green=Y, Blue=Z
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```
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## Math Utilities
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### Vector3
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```javascript
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const v = new THREE.Vector3(x, y, z);
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v.set(x, y, z);
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v.copy(otherVector);
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v.clone();
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// Operations (modify in place)
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v.add(v2);
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v.sub(v2);
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v.multiply(v2);
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v.multiplyScalar(2);
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v.divideScalar(2);
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v.normalize();
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v.negate();
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v.clamp(min, max);
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v.lerp(target, alpha);
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// Calculations (return new value)
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v.length();
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v.lengthSq(); // Faster than length()
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v.distanceTo(v2);
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v.dot(v2);
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v.cross(v2); // Modifies v
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v.angleTo(v2);
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// Transform
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v.applyMatrix4(matrix);
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v.applyQuaternion(q);
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v.project(camera); // World to NDC
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v.unproject(camera); // NDC to world
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```
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### Matrix4
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```javascript
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const m = new THREE.Matrix4();
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m.identity();
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m.copy(other);
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m.clone();
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// Build transforms
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m.makeTranslation(x, y, z);
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m.makeRotationX(theta);
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m.makeRotationY(theta);
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m.makeRotationZ(theta);
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m.makeRotationFromQuaternion(q);
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m.makeScale(x, y, z);
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// Compose/decompose
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m.compose(position, quaternion, scale);
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m.decompose(position, quaternion, scale);
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// Operations
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m.multiply(m2); // m = m * m2
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m.premultiply(m2); // m = m2 * m
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m.invert();
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m.transpose();
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// Camera matrices
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m.makePerspective(left, right, top, bottom, near, far);
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m.makeOrthographic(left, right, top, bottom, near, far);
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m.lookAt(eye, target, up);
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```
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334
|
+
|
|
335
|
+
### Quaternion
|
|
336
|
+
|
|
337
|
+
```javascript
|
|
338
|
+
const q = new THREE.Quaternion();
|
|
339
|
+
q.setFromEuler(euler);
|
|
340
|
+
q.setFromAxisAngle(axis, angle);
|
|
341
|
+
q.setFromRotationMatrix(matrix);
|
|
342
|
+
|
|
343
|
+
q.multiply(q2);
|
|
344
|
+
q.slerp(target, t); // Spherical interpolation
|
|
345
|
+
q.normalize();
|
|
346
|
+
q.invert();
|
|
347
|
+
```
|
|
348
|
+
|
|
349
|
+
### Euler
|
|
350
|
+
|
|
351
|
+
```javascript
|
|
352
|
+
const euler = new THREE.Euler(x, y, z, "XYZ"); // Order matters!
|
|
353
|
+
euler.setFromQuaternion(q);
|
|
354
|
+
euler.setFromRotationMatrix(m);
|
|
355
|
+
|
|
356
|
+
// Rotation orders: 'XYZ', 'YXZ', 'ZXY', 'XZY', 'YZX', 'ZYX'
|
|
357
|
+
```
|
|
358
|
+
|
|
359
|
+
### Color
|
|
360
|
+
|
|
361
|
+
```javascript
|
|
362
|
+
const color = new THREE.Color(0xff0000);
|
|
363
|
+
const color = new THREE.Color("red");
|
|
364
|
+
const color = new THREE.Color("rgb(255, 0, 0)");
|
|
365
|
+
const color = new THREE.Color("#ff0000");
|
|
366
|
+
|
|
367
|
+
color.setHex(0x00ff00);
|
|
368
|
+
color.setRGB(r, g, b); // 0-1 range
|
|
369
|
+
color.setHSL(h, s, l); // 0-1 range
|
|
370
|
+
|
|
371
|
+
color.lerp(otherColor, alpha);
|
|
372
|
+
color.multiply(otherColor);
|
|
373
|
+
color.multiplyScalar(2);
|
|
374
|
+
```
|
|
375
|
+
|
|
376
|
+
### MathUtils
|
|
377
|
+
|
|
378
|
+
```javascript
|
|
379
|
+
THREE.MathUtils.clamp(value, min, max);
|
|
380
|
+
THREE.MathUtils.lerp(start, end, alpha);
|
|
381
|
+
THREE.MathUtils.mapLinear(value, inMin, inMax, outMin, outMax);
|
|
382
|
+
THREE.MathUtils.degToRad(degrees);
|
|
383
|
+
THREE.MathUtils.radToDeg(radians);
|
|
384
|
+
THREE.MathUtils.randFloat(min, max);
|
|
385
|
+
THREE.MathUtils.randInt(min, max);
|
|
386
|
+
THREE.MathUtils.smoothstep(x, min, max);
|
|
387
|
+
THREE.MathUtils.smootherstep(x, min, max);
|
|
388
|
+
```
|
|
389
|
+
|
|
390
|
+
## Common Patterns
|
|
391
|
+
|
|
392
|
+
### Proper Cleanup
|
|
393
|
+
|
|
394
|
+
```javascript
|
|
395
|
+
function dispose() {
|
|
396
|
+
// Dispose geometries
|
|
397
|
+
mesh.geometry.dispose();
|
|
398
|
+
|
|
399
|
+
// Dispose materials
|
|
400
|
+
if (Array.isArray(mesh.material)) {
|
|
401
|
+
mesh.material.forEach((m) => m.dispose());
|
|
402
|
+
} else {
|
|
403
|
+
mesh.material.dispose();
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
// Dispose textures
|
|
407
|
+
texture.dispose();
|
|
408
|
+
|
|
409
|
+
// Remove from scene
|
|
410
|
+
scene.remove(mesh);
|
|
411
|
+
|
|
412
|
+
// Dispose renderer
|
|
413
|
+
renderer.dispose();
|
|
414
|
+
}
|
|
415
|
+
```
|
|
416
|
+
|
|
417
|
+
### Clock for Animation
|
|
418
|
+
|
|
419
|
+
```javascript
|
|
420
|
+
const clock = new THREE.Clock();
|
|
421
|
+
|
|
422
|
+
function animate() {
|
|
423
|
+
const delta = clock.getDelta(); // Time since last frame (seconds)
|
|
424
|
+
const elapsed = clock.getElapsedTime(); // Total time (seconds)
|
|
425
|
+
|
|
426
|
+
mesh.rotation.y += delta * 0.5; // Consistent speed regardless of framerate
|
|
427
|
+
|
|
428
|
+
requestAnimationFrame(animate);
|
|
429
|
+
renderer.render(scene, camera);
|
|
430
|
+
}
|
|
431
|
+
```
|
|
432
|
+
|
|
433
|
+
### Responsive Canvas
|
|
434
|
+
|
|
435
|
+
```javascript
|
|
436
|
+
function onWindowResize() {
|
|
437
|
+
const width = window.innerWidth;
|
|
438
|
+
const height = window.innerHeight;
|
|
439
|
+
|
|
440
|
+
camera.aspect = width / height;
|
|
441
|
+
camera.updateProjectionMatrix();
|
|
442
|
+
|
|
443
|
+
renderer.setSize(width, height);
|
|
444
|
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
|
445
|
+
}
|
|
446
|
+
window.addEventListener("resize", onWindowResize);
|
|
447
|
+
```
|
|
448
|
+
|
|
449
|
+
### Loading Manager
|
|
450
|
+
|
|
451
|
+
```javascript
|
|
452
|
+
const manager = new THREE.LoadingManager();
|
|
453
|
+
|
|
454
|
+
manager.onStart = (url, loaded, total) => console.log("Started loading");
|
|
455
|
+
manager.onLoad = () => console.log("All loaded");
|
|
456
|
+
manager.onProgress = (url, loaded, total) => console.log(`${loaded}/${total}`);
|
|
457
|
+
manager.onError = (url) => console.error(`Error loading ${url}`);
|
|
458
|
+
|
|
459
|
+
const textureLoader = new THREE.TextureLoader(manager);
|
|
460
|
+
const gltfLoader = new GLTFLoader(manager);
|
|
461
|
+
```
|
|
462
|
+
|
|
463
|
+
## Performance Tips
|
|
464
|
+
|
|
465
|
+
1. **Limit draw calls**: Merge geometries, use instancing, atlas textures
|
|
466
|
+
2. **Frustum culling**: Enabled by default, ensure bounding boxes are correct
|
|
467
|
+
3. **LOD (Level of Detail)**: Use `THREE.LOD` for distance-based mesh switching
|
|
468
|
+
4. **Object pooling**: Reuse objects instead of creating/destroying
|
|
469
|
+
5. **Avoid `getWorldPosition` in loops**: Cache results
|
|
470
|
+
|
|
471
|
+
```javascript
|
|
472
|
+
// Merge static geometries
|
|
473
|
+
import { mergeGeometries } from "three/examples/jsm/utils/BufferGeometryUtils.js";
|
|
474
|
+
const merged = mergeGeometries([geo1, geo2, geo3]);
|
|
475
|
+
|
|
476
|
+
// LOD
|
|
477
|
+
const lod = new THREE.LOD();
|
|
478
|
+
lod.addLevel(highDetailMesh, 0);
|
|
479
|
+
lod.addLevel(medDetailMesh, 50);
|
|
480
|
+
lod.addLevel(lowDetailMesh, 100);
|
|
481
|
+
scene.add(lod);
|
|
482
|
+
```
|
|
483
|
+
|
|
484
|
+
## See Also
|
|
485
|
+
|
|
486
|
+
- `geometry.md` - Geometry creation and manipulation
|
|
487
|
+
- `materials.md` - Material types and properties
|
|
488
|
+
- `lighting.md` - Light types and shadows
|