@jgengine/shell 0.7.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +63 -0
- package/README.md +37 -1
- package/dist/GameHost.d.ts +12 -0
- package/dist/GameHost.js +33 -0
- package/dist/GamePlayer.d.ts +11 -0
- package/dist/GamePlayer.js +24 -0
- package/dist/GamePlayerShell.d.ts +36 -1
- package/dist/GamePlayerShell.js +751 -80
- package/dist/GameUiPreview.js +2 -1
- package/dist/audio/AudioComponents.js +25 -8
- package/dist/audio/audioEngine.d.ts +1 -0
- package/dist/audio/audioEngine.js +4 -0
- package/dist/behaviour.d.ts +12 -0
- package/dist/behaviour.js +27 -0
- package/dist/behaviourAttach.d.ts +9 -0
- package/dist/behaviourAttach.js +32 -0
- package/dist/behaviourDriver.d.ts +7 -0
- package/dist/behaviourDriver.js +21 -0
- package/dist/camera/GameCameraRig.d.ts +8 -3
- package/dist/camera/GameCameraRig.js +28 -14
- package/dist/camera/GameFirstPersonCamera.js +16 -0
- package/dist/camera/GameInspectionCamera.d.ts +6 -0
- package/dist/camera/GameInspectionCamera.js +24 -0
- package/dist/camera/GameOrbitCamera.js +10 -1
- package/dist/camera/PlayerFov.d.ts +18 -0
- package/dist/camera/PlayerFov.js +48 -0
- package/dist/camera/cameraBlendMath.d.ts +13 -0
- package/dist/camera/cameraBlendMath.js +36 -0
- package/dist/camera/cameraRigs.d.ts +8 -1
- package/dist/camera/cameraRigs.js +78 -38
- package/dist/camera/fovPreference.d.ts +25 -0
- package/dist/camera/fovPreference.js +73 -0
- package/dist/camera/index.d.ts +7 -2
- package/dist/camera/index.js +7 -2
- package/dist/camera/inspectionCameraMath.d.ts +25 -0
- package/dist/camera/inspectionCameraMath.js +44 -0
- package/dist/camera/rigMath.d.ts +50 -1
- package/dist/camera/rigMath.js +91 -1
- package/dist/camera/rigResolve.d.ts +15 -0
- package/dist/camera/rigResolve.js +52 -0
- package/dist/camera/shakeChannel.d.ts +3 -17
- package/dist/camera/shakeChannel.js +2 -21
- package/dist/camera/shakeChannelMath.d.ts +8 -0
- package/dist/camera/shakeChannelMath.js +21 -0
- package/dist/cartridge.d.ts +145 -0
- package/dist/cartridge.js +245 -0
- package/dist/defineGame.d.ts +16 -0
- package/dist/defineGame.js +52 -0
- package/dist/devtools/CollisionDebugWorld.d.ts +5 -0
- package/dist/devtools/CollisionDebugWorld.js +180 -0
- package/dist/devtools/DevtoolsOverlay.d.ts +78 -0
- package/dist/devtools/DevtoolsOverlay.js +676 -0
- package/dist/devtools/collisionDebug.d.ts +57 -0
- package/dist/devtools/collisionDebug.js +127 -0
- package/dist/devtools/collisionDebugMath.d.ts +102 -0
- package/dist/devtools/collisionDebugMath.js +128 -0
- package/dist/environment/Daylight.d.ts +56 -0
- package/dist/environment/Daylight.js +101 -0
- package/dist/environment/EnvironmentScene.js +87 -48
- package/dist/environment/GroundPad.d.ts +7 -0
- package/dist/environment/GroundPad.js +12 -0
- package/dist/environment/daylightCycle.d.ts +26 -0
- package/dist/environment/daylightCycle.js +116 -0
- package/dist/environment/groundPadMath.d.ts +13 -0
- package/dist/environment/groundPadMath.js +10 -0
- package/dist/environment/index.d.ts +3 -0
- package/dist/environment/index.js +3 -0
- package/dist/environment/skyLightingPolicy.d.ts +10 -0
- package/dist/environment/skyLightingPolicy.js +6 -0
- package/dist/input/mouseLook.d.ts +27 -0
- package/dist/input/mouseLook.js +35 -0
- package/dist/materialOverride.d.ts +6 -0
- package/dist/materialOverride.js +28 -0
- package/dist/multiplayer.d.ts +16 -9
- package/dist/multiplayer.js +62 -12
- package/dist/pointer/PointerProbe.js +20 -3
- package/dist/pointer/pointerService.d.ts +5 -0
- package/dist/pointer/pointerService.js +51 -24
- package/dist/registry.d.ts +4 -1
- package/dist/registry.js +3 -1
- package/dist/render/modelRender.d.ts +23 -0
- package/dist/render/modelRender.js +106 -0
- package/dist/render/resolveModel.d.ts +14 -0
- package/dist/render/resolveModel.js +24 -0
- package/dist/settings/QuickControls.d.ts +4 -0
- package/dist/settings/QuickControls.js +42 -0
- package/dist/settings/SettingsChrome.d.ts +1 -0
- package/dist/settings/SettingsChrome.js +10 -0
- package/dist/settings/SettingsMenu.d.ts +6 -0
- package/dist/settings/SettingsMenu.js +148 -0
- package/dist/settings/SettingsRuntime.d.ts +11 -0
- package/dist/settings/SettingsRuntime.js +19 -0
- package/dist/settings/appliedSettings.d.ts +14 -0
- package/dist/settings/appliedSettings.js +27 -0
- package/dist/settings/settingsController.d.ts +20 -0
- package/dist/settings/settingsController.js +165 -0
- package/dist/structures/GeneratedBuilding.d.ts +10 -0
- package/dist/structures/GeneratedBuilding.js +96 -8
- package/dist/structures/index.d.ts +1 -1
- package/dist/structures/index.js +1 -1
- package/dist/terrain/CarvedTerrain.d.ts +2 -1
- package/dist/terrain/CarvedTerrain.js +3 -3
- package/dist/terrain/GrassField.d.ts +3 -1
- package/dist/terrain/GrassField.js +4 -2
- package/dist/terrain/grassBudget.d.ts +3 -0
- package/dist/terrain/grassBudget.js +6 -0
- package/dist/terrain/grassGeometry.js +1 -1
- package/dist/terrain/index.d.ts +1 -1
- package/dist/terrain/index.js +1 -1
- package/dist/terrain/terrainMath.d.ts +9 -0
- package/dist/terrain/terrainMath.js +17 -2
- package/dist/touch/OrientationHint.d.ts +3 -0
- package/dist/touch/OrientationHint.js +13 -0
- package/dist/touch/TouchControlsOverlay.d.ts +34 -0
- package/dist/touch/TouchControlsOverlay.js +279 -0
- package/dist/visibility/CullingProvider.d.ts +21 -0
- package/dist/visibility/CullingProvider.js +134 -0
- package/dist/vision/FrustumSensorHud.d.ts +1 -6
- package/dist/vision/FrustumSensorHud.js +25 -27
- package/dist/vision/frustumSampleEqual.d.ts +2 -0
- package/dist/vision/frustumSampleEqual.js +10 -0
- package/dist/water/Ocean.js +1 -1
- package/dist/water/OceanConfig.d.ts +13 -0
- package/dist/water/OceanConfig.js +25 -17
- package/dist/water/OceanShader.d.ts +1 -1
- package/dist/water/OceanShader.js +3 -3
- package/dist/water/index.d.ts +1 -1
- package/dist/water/index.js +1 -1
- package/dist/weather/FireSpreadLayer.js +7 -2
- package/dist/weather/RainField.d.ts +3 -1
- package/dist/weather/RainField.js +4 -4
- package/dist/weather/SnowField.d.ts +3 -1
- package/dist/weather/SnowField.js +4 -4
- package/dist/weather/fireSpreadPose.d.ts +2 -0
- package/dist/weather/fireSpreadPose.js +4 -0
- package/dist/weather/weatherMath.d.ts +5 -1
- package/dist/weather/weatherMath.js +7 -2
- package/dist/world/DataObjects.d.ts +44 -0
- package/dist/world/DataObjects.js +77 -0
- package/dist/world/GridWorldScene.d.ts +10 -0
- package/dist/world/GridWorldScene.js +54 -0
- package/dist/world/SpriteBatch.d.ts +44 -0
- package/dist/world/SpriteBatch.js +112 -0
- package/dist/world/WorldHud.d.ts +8 -1
- package/dist/world/WorldHud.js +90 -39
- package/dist/world/WorldItems.js +21 -2
- package/dist/world/entityPose.d.ts +14 -0
- package/dist/world/entityPose.js +10 -0
- package/dist/world/telegraphPulse.d.ts +1 -0
- package/dist/world/telegraphPulse.js +4 -0
- package/dist/world/worldBarSamples.d.ts +30 -0
- package/dist/world/worldBarSamples.js +51 -0
- package/llms.txt +2643 -0
- package/package.json +6 -5
- package/dist/demo/builderDemo.d.ts +0 -2
- package/dist/demo/builderDemo.js +0 -189
- package/dist/demo/demoGame.d.ts +0 -2
- package/dist/demo/demoGame.js +0 -208
- package/dist/demo/environmentShowcase.d.ts +0 -2
- package/dist/demo/environmentShowcase.js +0 -15
- package/dist/demo/mapDemo.d.ts +0 -2
- package/dist/demo/mapDemo.js +0 -206
- package/dist/demo/pointerDemo.d.ts +0 -2
- package/dist/demo/pointerDemo.js +0 -151
- package/dist/demo/sensorShowcase.d.ts +0 -2
- package/dist/demo/sensorShowcase.js +0 -131
- package/dist/demo/survivalDemo.d.ts +0 -2
- package/dist/demo/survivalDemo.js +0 -291
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import { Fragment as _Fragment, jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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import { defineGame } from "@jgengine/core/game/defineGame";
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import { createAssetCatalog } from "@jgengine/core/scene/assetCatalog";
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import { createDecayMeterSet, } from "@jgengine/core/survival/decayMeter";
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import { createMoodleStack, stackMoodles, } from "@jgengine/core/survival/moodle";
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import { createMultiRegionHealth, } from "@jgengine/core/survival/regionHealth";
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import { environment, rain, terrain } from "@jgengine/core/world/features";
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import { createEnvironmentField, } from "@jgengine/core/world/envField";
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import { resolveTerrainField } from "@jgengine/core/world/terrain";
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import { createFireGrid, resolveWeather, } from "@jgengine/core/world/weather";
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import { useEngineState } from "@jgengine/react/engineStore";
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import { EnvironmentScene } from "../environment/EnvironmentScene.js";
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import { FireSpreadLayer } from "../weather/FireSpreadLayer.js";
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const HERO = "survivor";
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const HOTBAR = "hotbar";
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const DAY_LENGTH = 24 * 3600;
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const FIRE_ORIGIN = [-16, -16];
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const FIRE_CELL = 2;
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const CAMPFIRE = { x: 8, z: 0, radius: 9, strength: 26 };
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const weatherTable = {
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clear: {},
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rain: { grip: 0.65, visibility: 0.7, spread: 0.35, chill: -4 },
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storm: { grip: 0.45, visibility: 0.4, structureDamage: 4, ignition: 0.15, spread: 0.25, chill: -8 },
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};
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function createSurvivalSim() {
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const meters = createDecayMeterSet([
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{
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id: "hunger",
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max: 100,
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rate: 0.9,
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thresholds: [
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{ id: "peckish", label: "Peckish", at: 55, when: "below", severity: "neutral" },
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{ id: "hungry", label: "Hungry", at: 30, when: "below", severity: "warning" },
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{ id: "starving", label: "Starving", at: 12, when: "below", severity: "critical" },
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],
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},
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{
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id: "thirst",
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max: 100,
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rate: 1.3,
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thresholds: [
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{ id: "thirsty", label: "Thirsty", at: 35, when: "below", severity: "warning" },
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{ id: "dehydrated", label: "Dehydrated", at: 12, when: "below", severity: "critical" },
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],
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},
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{
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id: "warmth",
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max: 100,
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start: 72,
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rate: 0.6,
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thresholds: [
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{ id: "chilly", label: "Chilly", at: 45, when: "below", severity: "neutral" },
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{ id: "freezing", label: "Freezing", at: 20, when: "below", severity: "critical" },
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],
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},
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{
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id: "stamina",
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max: 100,
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rate: 0,
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thresholds: [{ id: "winded", label: "Winded", at: 20, when: "below", severity: "warning" }],
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},
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]);
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const health = createMultiRegionHealth({
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regions: [
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{ id: "head", label: "Head", max: 35, vital: true, vulnerability: 2 },
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{ id: "torso", label: "Torso", max: 85, vital: true },
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{ id: "leftArm", label: "L. Arm", max: 55 },
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{ id: "rightArm", label: "R. Arm", max: 55 },
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{ id: "legs", label: "Legs", max: 70 },
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],
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ailments: {
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bleed: {
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id: "bleed",
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label: "Bleeding",
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region: "torso",
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severity: "critical",
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drainPerSecond: 1.4,
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stacking: true,
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treatedBy: ["bandage"],
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},
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fracture: {
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id: "fracture",
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label: "Fractured Leg",
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region: "legs",
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severity: "warning",
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treatedBy: ["splint"],
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},
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},
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});
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const buffs = createMoodleStack();
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const fire = createFireGrid({
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cols: 16,
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rows: 16,
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cellSize: FIRE_CELL,
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origin: FIRE_ORIGIN,
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spreadRate: 0.9,
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burnRate: 0.05,
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wind: [1, 0.35],
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windBias: 0.7,
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});
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let weather = { kind: "rain", intensity: 0.55, wind: [1, 0.35] };
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const field = createEnvironmentField({
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dayLength: DAY_LENGTH,
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baseTemperature: 14,
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nightDrop: 14,
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heatSources: [CAMPFIRE],
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rain: () => (weather.kind === "clear" ? 0 : weather.intensity),
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occluders: [{ x: 20, z: 18, w: 10, d: 10, shade: 1 }],
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});
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let version = 0;
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let currentTime = 0;
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const listeners = new Set();
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function computeSnapshot() {
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const resolved = resolveWeather(weather, weatherTable);
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const temperature = field.temperature(0, 0, currentTime, 0);
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return {
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version,
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meters: meters.snapshot(),
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moodles: stackMoodles(buffs.list(), meters.moodles(), health.ailmentMoodles()),
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regions: health.regions(),
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overall: health.overall(),
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temperature,
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wetness: field.wetness(0, 0, currentTime),
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weather,
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visibility: resolved.visibility,
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grip: resolved.grip,
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burning: fire.burning,
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};
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}
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let snapshot = computeSnapshot();
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function notify() {
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version += 1;
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snapshot = computeSnapshot();
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for (const listener of listeners)
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listener(snapshot);
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}
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return {
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store: {
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getState: () => snapshot,
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subscribe: (listener) => {
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listeners.add(listener);
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return () => listeners.delete(listener);
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},
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},
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fire,
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field,
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bootstrap() {
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health.damage("head", 9);
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health.damage("legs", 26);
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health.applyAilment("bleed");
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health.applyAilment("bleed");
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health.applyAilment("fracture");
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buffs.add({ id: "cookedMeat", label: "Cooked Meat", duration: 320, severity: "good", note: "+HP regen" });
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buffs.add({ id: "berries", label: "Berries", duration: 180, severity: "good" });
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meters.refill("hunger", -58);
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meters.refill("thirst", -66);
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meters.refill("warmth", -34);
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meters.refill("stamina", -70);
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fire.ignite(-4, 4);
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fire.ignite(-2, 4);
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fire.ignite(-4, 6);
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fire.ignite(0, 6);
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notify();
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},
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tick(_ctx, dt, gameTime) {
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currentTime = gameTime;
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const sample = field.sample(0, 0, gameTime, 0);
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const coldPenalty = sample.temperature < 8 ? 2.4 : sample.temperature < 16 ? 1.4 : 0.6;
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meters.setRateModifier("warmth", coldPenalty);
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meters.tick(dt);
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buffs.tick(dt);
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health.tick(dt);
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const resolved = resolveWeather(weather, weatherTable);
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const wetnessAt = (col, row) => field.wetness(FIRE_ORIGIN[0] + col * FIRE_CELL, FIRE_ORIGIN[1] + row * FIRE_CELL, gameTime);
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fire.step(dt, { spread: resolved.spread, wetnessAt });
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notify();
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},
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treat(itemId) {
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health.treat(itemId);
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notify();
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},
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};
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}
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let sim = createSurvivalSim();
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const entityCatalog = {
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[HERO]: {
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stats: { health: { max: 100 }, stamina: { max: 100 } },
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receive: { damage: { order: ["health"] } },
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movement: { poses: ["standing", "running", "crouch"], walkSpeed: 2.4 },
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},
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};
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const game = defineGame({
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name: "survival-demo",
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assets: createAssetCatalog(),
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multiplayer: null,
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inventories: { [HOTBAR]: { slots: 4, hud: "hotbar" } },
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time: { start: 6 * 3600, dayLength: DAY_LENGTH, speeds: [1, 2, 3, 4] },
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input: {
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moveForward: ["KeyW"],
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moveBack: ["KeyS"],
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moveLeft: ["KeyA"],
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moveRight: ["KeyD"],
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jump: ["Space"],
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sprint: ["Shift"],
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slot1: ["Digit1"],
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slot2: ["Digit2"],
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},
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});
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function onInit(ctx) {
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sim = createSurvivalSim();
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sim.bootstrap();
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ctx.item.use.register({
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treatWound: {
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apply(state, input) {
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sim.treat(input.itemId);
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return { state };
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},
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},
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});
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}
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function onNewPlayer(ctx) {
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ctx.scene.entity.spawn(HERO, { id: ctx.player.userId, position: [0, 0, 0], role: "player" });
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ctx.player.inventory.put(HOTBAR, "bandage", 3);
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ctx.player.inventory.put(HOTBAR, "splint", 1);
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}
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function onTick(ctx, dt) {
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sim.tick(ctx, dt, ctx.time.now());
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}
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const survivalWorld = environment({
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terrain: terrain({ bounds: { w: 160, d: 160 }, height: 3, frequency: 0.03, seed: "survival" }),
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weather: rain({ area: { w: 160, d: 120, h: 60 }, density: 0.5, wind: [1.2, 0.3] }),
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});
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const survivalField = resolveTerrainField(survivalWorld.terrain);
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function SurvivalWorld() {
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return (_jsxs(_Fragment, { children: [_jsx(EnvironmentScene, { feature: survivalWorld }), _jsx(FireSpreadLayer, { grid: sim.fire, cellSize: FIRE_CELL, origin: FIRE_ORIGIN, heightAt: survivalField.sampleHeight })] }));
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}
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const SEVERITY_STYLE = {
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good: "border-emerald-400/70 bg-emerald-500/15 text-emerald-200",
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neutral: "border-sky-400/60 bg-sky-500/10 text-sky-200",
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warning: "border-amber-400/70 bg-amber-500/15 text-amber-200",
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critical: "border-rose-500/80 bg-rose-600/20 text-rose-200",
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};
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function MoodleChip({ moodle }) {
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return (_jsxs("div", { className: `flex min-w-[86px] items-center gap-2 rounded-md border px-2 py-1.5 shadow-lg shadow-black/40 backdrop-blur-sm ${SEVERITY_STYLE[moodle.severity]}`, children: [_jsxs("div", { className: "relative flex h-9 w-9 shrink-0 items-center justify-center rounded bg-black/40 text-base font-bold", children: [moodle.icon ?? moodle.label.slice(0, 1), moodle.stacks > 1 ? (_jsx("span", { className: "absolute -bottom-1 -right-1 rounded-full bg-black/80 px-1 text-[10px] font-bold text-white", children: moodle.stacks })) : null] }), _jsxs("div", { className: "leading-tight", children: [_jsx("p", { className: "text-xs font-semibold", children: moodle.label }), moodle.note !== undefined ? _jsx("p", { className: "text-[10px] opacity-80", children: moodle.note }) : null, moodle.fraction !== undefined ? (_jsx("div", { className: "mt-1 h-1 w-16 overflow-hidden rounded bg-black/50", children: _jsx("div", { className: "h-full bg-current", style: { width: `${Math.round(moodle.fraction * 100)}%` } }) })) : null] })] }));
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}
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function MoodleStackPanel() {
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const state = useEngineState(sim.store);
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return (_jsx("div", { className: "flex max-w-[220px] flex-wrap gap-1.5", children: state.moodles.map((moodle) => (_jsx(MoodleChip, { moodle: moodle }, moodle.id))) }));
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}
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const METER_STYLE = {
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hunger: { label: "Hunger", fill: "bg-orange-400" },
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thirst: { label: "Thirst", fill: "bg-sky-400" },
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warmth: { label: "Warmth", fill: "bg-rose-400" },
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|
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stamina: { label: "Stamina", fill: "bg-lime-400" },
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|
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};
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|
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function MetersPanel() {
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|
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const state = useEngineState(sim.store);
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return (_jsxs("div", { className: "w-60 rounded-lg border border-white/15 bg-black/70 p-3 shadow-xl shadow-black/50", children: [_jsx("p", { className: "mb-2 text-[11px] font-bold uppercase tracking-widest text-white/60", children: "Condition" }), _jsx("div", { className: "space-y-2", children: Object.entries(METER_STYLE).map(([id, style]) => {
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|
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const meter = state.meters[id];
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|
-
if (meter === undefined)
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|
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return null;
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|
-
return (_jsxs("div", { children: [_jsxs("div", { className: "mb-0.5 flex justify-between text-[11px] text-white/70", children: [_jsx("span", { children: style.label }), _jsx("span", { className: "tabular-nums", children: Math.round(meter.value) })] }), _jsx("div", { className: "h-2.5 overflow-hidden rounded bg-white/10", children: _jsx("div", { className: `h-full rounded ${style.fill}`, style: { width: `${Math.round(meter.fraction * 100)}%` } }) })] }, id));
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|
263
|
-
}) })] }));
|
|
264
|
-
}
|
|
265
|
-
function RegionHealthPanel() {
|
|
266
|
-
const state = useEngineState(sim.store);
|
|
267
|
-
const barColor = (fraction) => fraction > 0.6 ? "bg-emerald-400" : fraction > 0.3 ? "bg-amber-400" : "bg-rose-500";
|
|
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|
-
return (_jsxs("div", { className: "w-56 rounded-lg border border-white/15 bg-black/70 p-3 shadow-xl shadow-black/50", children: [_jsxs("div", { className: "mb-2 flex items-center justify-between", children: [_jsx("p", { className: "text-[11px] font-bold uppercase tracking-widest text-white/60", children: "Body" }), _jsxs("span", { className: "text-[11px] tabular-nums text-white/70", children: [Math.round(state.overall * 100), "%"] })] }), _jsx("div", { className: "space-y-1.5", children: state.regions.map((region) => (_jsxs("div", { className: "flex items-center gap-2", children: [_jsx("span", { className: `w-14 shrink-0 text-[11px] ${region.vital ? "text-white" : "text-white/70"}`, children: region.label }), _jsx("div", { className: "h-2 flex-1 overflow-hidden rounded bg-white/10", children: _jsx("div", { className: `h-full rounded ${barColor(region.fraction)}`, style: { width: `${Math.round(region.fraction * 100)}%` } }) }), _jsx("span", { className: "w-8 shrink-0 text-right text-[10px] tabular-nums text-white/60", children: Math.round(region.current) })] }, region.id))) })] }));
|
|
269
|
-
}
|
|
270
|
-
function EnvironmentReadout() {
|
|
271
|
-
const state = useEngineState(sim.store);
|
|
272
|
-
return (_jsxs("div", { className: "rounded-lg border border-white/15 bg-black/70 px-3 py-2 text-right shadow-xl shadow-black/50", children: [_jsx("p", { className: "text-[11px] font-bold uppercase tracking-widest text-white/60", children: "Weather" }), _jsxs("p", { className: "mt-1 text-sm font-semibold capitalize text-sky-200", children: [state.weather.kind, " \u00B7 ", Math.round(state.weather.intensity * 100), "%"] }), _jsxs("div", { className: "mt-1 space-y-0.5 text-[11px] tabular-nums text-white/70", children: [_jsxs("p", { children: ["Temp ", state.temperature.toFixed(1), "\u00B0"] }), _jsxs("p", { children: ["Wet ", Math.round(state.wetness * 100), "%"] }), _jsxs("p", { children: ["Grip ", Math.round(state.grip * 100), "% \u00B7 Vis ", Math.round(state.visibility * 100), "%"] }), state.burning > 0 ? _jsxs("p", { className: "text-orange-300", children: [state.burning, " cells ablaze"] }) : null] })] }));
|
|
273
|
-
}
|
|
274
|
-
function SurvivalGameUI() {
|
|
275
|
-
return (_jsxs("div", { className: "pointer-events-none absolute inset-0 font-sans text-white", children: [_jsx("div", { className: "absolute left-4 top-4", children: _jsx(MoodleStackPanel, {}) }), _jsx("div", { className: "absolute right-4 top-4", children: _jsx(EnvironmentReadout, {}) }), _jsx("div", { className: "absolute bottom-4 left-4", children: _jsx(MetersPanel, {}) }), _jsx("div", { className: "absolute bottom-4 right-4", children: _jsx(RegionHealthPanel, {}) })] }));
|
|
276
|
-
}
|
|
277
|
-
const itemCatalog = {
|
|
278
|
-
bandage: { use: "treatWound" },
|
|
279
|
-
splint: { use: "treatWound" },
|
|
280
|
-
};
|
|
281
|
-
export const survivalDemoGame = {
|
|
282
|
-
game,
|
|
283
|
-
content: {
|
|
284
|
-
entityById: (catalogId) => entityCatalog[catalogId] ?? null,
|
|
285
|
-
itemById: (itemId) => (itemId in itemCatalog ? itemCatalog[itemId] : null),
|
|
286
|
-
},
|
|
287
|
-
loop: { onInit, onNewPlayer, onTick },
|
|
288
|
-
GameUI: SurvivalGameUI,
|
|
289
|
-
environment: SurvivalWorld,
|
|
290
|
-
camera: { minDistance: 8, maxDistance: 40, initialDistance: 26, targetHeight: 1.4 },
|
|
291
|
-
};
|