@jgengine/shell 0.7.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +63 -0
- package/README.md +37 -1
- package/dist/GameHost.d.ts +12 -0
- package/dist/GameHost.js +33 -0
- package/dist/GamePlayer.d.ts +11 -0
- package/dist/GamePlayer.js +24 -0
- package/dist/GamePlayerShell.d.ts +36 -1
- package/dist/GamePlayerShell.js +751 -80
- package/dist/GameUiPreview.js +2 -1
- package/dist/audio/AudioComponents.js +25 -8
- package/dist/audio/audioEngine.d.ts +1 -0
- package/dist/audio/audioEngine.js +4 -0
- package/dist/behaviour.d.ts +12 -0
- package/dist/behaviour.js +27 -0
- package/dist/behaviourAttach.d.ts +9 -0
- package/dist/behaviourAttach.js +32 -0
- package/dist/behaviourDriver.d.ts +7 -0
- package/dist/behaviourDriver.js +21 -0
- package/dist/camera/GameCameraRig.d.ts +8 -3
- package/dist/camera/GameCameraRig.js +28 -14
- package/dist/camera/GameFirstPersonCamera.js +16 -0
- package/dist/camera/GameInspectionCamera.d.ts +6 -0
- package/dist/camera/GameInspectionCamera.js +24 -0
- package/dist/camera/GameOrbitCamera.js +10 -1
- package/dist/camera/PlayerFov.d.ts +18 -0
- package/dist/camera/PlayerFov.js +48 -0
- package/dist/camera/cameraBlendMath.d.ts +13 -0
- package/dist/camera/cameraBlendMath.js +36 -0
- package/dist/camera/cameraRigs.d.ts +8 -1
- package/dist/camera/cameraRigs.js +78 -38
- package/dist/camera/fovPreference.d.ts +25 -0
- package/dist/camera/fovPreference.js +73 -0
- package/dist/camera/index.d.ts +7 -2
- package/dist/camera/index.js +7 -2
- package/dist/camera/inspectionCameraMath.d.ts +25 -0
- package/dist/camera/inspectionCameraMath.js +44 -0
- package/dist/camera/rigMath.d.ts +50 -1
- package/dist/camera/rigMath.js +91 -1
- package/dist/camera/rigResolve.d.ts +15 -0
- package/dist/camera/rigResolve.js +52 -0
- package/dist/camera/shakeChannel.d.ts +3 -17
- package/dist/camera/shakeChannel.js +2 -21
- package/dist/camera/shakeChannelMath.d.ts +8 -0
- package/dist/camera/shakeChannelMath.js +21 -0
- package/dist/cartridge.d.ts +145 -0
- package/dist/cartridge.js +245 -0
- package/dist/defineGame.d.ts +16 -0
- package/dist/defineGame.js +52 -0
- package/dist/devtools/CollisionDebugWorld.d.ts +5 -0
- package/dist/devtools/CollisionDebugWorld.js +180 -0
- package/dist/devtools/DevtoolsOverlay.d.ts +78 -0
- package/dist/devtools/DevtoolsOverlay.js +676 -0
- package/dist/devtools/collisionDebug.d.ts +57 -0
- package/dist/devtools/collisionDebug.js +127 -0
- package/dist/devtools/collisionDebugMath.d.ts +102 -0
- package/dist/devtools/collisionDebugMath.js +128 -0
- package/dist/environment/Daylight.d.ts +56 -0
- package/dist/environment/Daylight.js +101 -0
- package/dist/environment/EnvironmentScene.js +87 -48
- package/dist/environment/GroundPad.d.ts +7 -0
- package/dist/environment/GroundPad.js +12 -0
- package/dist/environment/daylightCycle.d.ts +26 -0
- package/dist/environment/daylightCycle.js +116 -0
- package/dist/environment/groundPadMath.d.ts +13 -0
- package/dist/environment/groundPadMath.js +10 -0
- package/dist/environment/index.d.ts +3 -0
- package/dist/environment/index.js +3 -0
- package/dist/environment/skyLightingPolicy.d.ts +10 -0
- package/dist/environment/skyLightingPolicy.js +6 -0
- package/dist/input/mouseLook.d.ts +27 -0
- package/dist/input/mouseLook.js +35 -0
- package/dist/materialOverride.d.ts +6 -0
- package/dist/materialOverride.js +28 -0
- package/dist/multiplayer.d.ts +16 -9
- package/dist/multiplayer.js +62 -12
- package/dist/pointer/PointerProbe.js +20 -3
- package/dist/pointer/pointerService.d.ts +5 -0
- package/dist/pointer/pointerService.js +51 -24
- package/dist/registry.d.ts +4 -1
- package/dist/registry.js +3 -1
- package/dist/render/modelRender.d.ts +23 -0
- package/dist/render/modelRender.js +106 -0
- package/dist/render/resolveModel.d.ts +14 -0
- package/dist/render/resolveModel.js +24 -0
- package/dist/settings/QuickControls.d.ts +4 -0
- package/dist/settings/QuickControls.js +42 -0
- package/dist/settings/SettingsChrome.d.ts +1 -0
- package/dist/settings/SettingsChrome.js +10 -0
- package/dist/settings/SettingsMenu.d.ts +6 -0
- package/dist/settings/SettingsMenu.js +148 -0
- package/dist/settings/SettingsRuntime.d.ts +11 -0
- package/dist/settings/SettingsRuntime.js +19 -0
- package/dist/settings/appliedSettings.d.ts +14 -0
- package/dist/settings/appliedSettings.js +27 -0
- package/dist/settings/settingsController.d.ts +20 -0
- package/dist/settings/settingsController.js +165 -0
- package/dist/structures/GeneratedBuilding.d.ts +10 -0
- package/dist/structures/GeneratedBuilding.js +96 -8
- package/dist/structures/index.d.ts +1 -1
- package/dist/structures/index.js +1 -1
- package/dist/terrain/CarvedTerrain.d.ts +2 -1
- package/dist/terrain/CarvedTerrain.js +3 -3
- package/dist/terrain/GrassField.d.ts +3 -1
- package/dist/terrain/GrassField.js +4 -2
- package/dist/terrain/grassBudget.d.ts +3 -0
- package/dist/terrain/grassBudget.js +6 -0
- package/dist/terrain/grassGeometry.js +1 -1
- package/dist/terrain/index.d.ts +1 -1
- package/dist/terrain/index.js +1 -1
- package/dist/terrain/terrainMath.d.ts +9 -0
- package/dist/terrain/terrainMath.js +17 -2
- package/dist/touch/OrientationHint.d.ts +3 -0
- package/dist/touch/OrientationHint.js +13 -0
- package/dist/touch/TouchControlsOverlay.d.ts +34 -0
- package/dist/touch/TouchControlsOverlay.js +279 -0
- package/dist/visibility/CullingProvider.d.ts +21 -0
- package/dist/visibility/CullingProvider.js +134 -0
- package/dist/vision/FrustumSensorHud.d.ts +1 -6
- package/dist/vision/FrustumSensorHud.js +25 -27
- package/dist/vision/frustumSampleEqual.d.ts +2 -0
- package/dist/vision/frustumSampleEqual.js +10 -0
- package/dist/water/Ocean.js +1 -1
- package/dist/water/OceanConfig.d.ts +13 -0
- package/dist/water/OceanConfig.js +25 -17
- package/dist/water/OceanShader.d.ts +1 -1
- package/dist/water/OceanShader.js +3 -3
- package/dist/water/index.d.ts +1 -1
- package/dist/water/index.js +1 -1
- package/dist/weather/FireSpreadLayer.js +7 -2
- package/dist/weather/RainField.d.ts +3 -1
- package/dist/weather/RainField.js +4 -4
- package/dist/weather/SnowField.d.ts +3 -1
- package/dist/weather/SnowField.js +4 -4
- package/dist/weather/fireSpreadPose.d.ts +2 -0
- package/dist/weather/fireSpreadPose.js +4 -0
- package/dist/weather/weatherMath.d.ts +5 -1
- package/dist/weather/weatherMath.js +7 -2
- package/dist/world/DataObjects.d.ts +44 -0
- package/dist/world/DataObjects.js +77 -0
- package/dist/world/GridWorldScene.d.ts +10 -0
- package/dist/world/GridWorldScene.js +54 -0
- package/dist/world/SpriteBatch.d.ts +44 -0
- package/dist/world/SpriteBatch.js +112 -0
- package/dist/world/WorldHud.d.ts +8 -1
- package/dist/world/WorldHud.js +90 -39
- package/dist/world/WorldItems.js +21 -2
- package/dist/world/entityPose.d.ts +14 -0
- package/dist/world/entityPose.js +10 -0
- package/dist/world/telegraphPulse.d.ts +1 -0
- package/dist/world/telegraphPulse.js +4 -0
- package/dist/world/worldBarSamples.d.ts +30 -0
- package/dist/world/worldBarSamples.js +51 -0
- package/llms.txt +2643 -0
- package/package.json +6 -5
- package/dist/demo/builderDemo.d.ts +0 -2
- package/dist/demo/builderDemo.js +0 -189
- package/dist/demo/demoGame.d.ts +0 -2
- package/dist/demo/demoGame.js +0 -208
- package/dist/demo/environmentShowcase.d.ts +0 -2
- package/dist/demo/environmentShowcase.js +0 -15
- package/dist/demo/mapDemo.d.ts +0 -2
- package/dist/demo/mapDemo.js +0 -206
- package/dist/demo/pointerDemo.d.ts +0 -2
- package/dist/demo/pointerDemo.js +0 -151
- package/dist/demo/sensorShowcase.d.ts +0 -2
- package/dist/demo/sensorShowcase.js +0 -131
- package/dist/demo/survivalDemo.d.ts +0 -2
- package/dist/demo/survivalDemo.js +0 -291
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@jgengine/shell",
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"version": "0.
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"version": "0.9.0",
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"description": "Game player shell for JGengine: React Three Fiber canvas, orbit camera, input tracking, HUD mounting, GameUiPreview, and a demo game. Consumers supply a GameRegistry.",
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"license": "AGPL-3.0-only",
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"type": "module",
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},
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"files": [
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"dist",
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"CHANGELOG.md"
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"CHANGELOG.md",
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"llms.txt"
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],
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"exports": {
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"./weather": {
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"test": "bun test src"
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},
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"dependencies": {
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"@jgengine/core": "^0.
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"@jgengine/react": "^0.
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"@jgengine/ws": "^0.
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"@jgengine/core": "^0.9.0",
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"@jgengine/react": "^0.9.0",
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"@jgengine/ws": "^0.9.0"
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},
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"peerDependencies": {
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"@react-three/drei": "^10.0.0",
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package/dist/demo/builderDemo.js
DELETED
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@@ -1,189 +0,0 @@
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import { Fragment as _Fragment, jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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import { useThree } from "@react-three/fiber";
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import { useEffect, useMemo, useRef, useState } from "react";
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import { defineGame } from "@jgengine/core/game/defineGame";
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import { createAssetCatalog } from "@jgengine/core/scene/assetCatalog";
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import { noiseField } from "@jgengine/core/world/terrain";
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import { createEditableTerrain, createTerraformBrush } from "@jgengine/core/world/terraform";
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import { createPlacementController, } from "@jgengine/core/world/placementController";
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import { createPlacedStructureStore, } from "@jgengine/core/world/placedStructureStore";
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import { createPointerService } from "../pointer/pointerService.js";
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import { EditableGround } from "../terrain/EditableGround.js";
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import { TerraformBrushCursor } from "../terrain/TerraformBrushCursor.js";
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import { PlacementGhost } from "../structures/PlacementGhost.js";
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const BOUNDS = { minX: -20, minZ: -20, maxX: 20, maxZ: 20 };
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const FOOTPRINT = { w: 3, d: 3 };
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const HUT_HEIGHT = 2.4;
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const terrain = createEditableTerrain({
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bounds: BOUNDS,
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base: noiseField({ seed: "builder", amplitude: 0.6, frequency: 0.04 }),
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cellSize: 1,
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});
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const brush = createTerraformBrush(terrain, { radius: 3.5, strength: 0.6 });
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const structures = createPlacedStructureStore();
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function seedScene() {
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structures.clear();
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terrain.reset();
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terrain.apply({ mode: "raise", center: [8, -6], radius: 7, strength: 3 });
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terrain.apply({ mode: "flatten", center: [-6, 4], radius: 6, strength: 1, target: 0 });
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for (let i = 0; i < 6; i += 1)
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terrain.apply({ mode: "paint", center: [-14 + i * 3, -12 + i * 2], radius: 1.6, surface: "path" });
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structures.add({ catalogId: "hut", position: [-6, terrain.sampleHeight(-6, 4), 4], rotationY: 0 });
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structures.add({ catalogId: "hut", position: [-2, terrain.sampleHeight(-2, 6), 6], rotationY: Math.PI / 6 });
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structures.add({ catalogId: "hut", position: [2, terrain.sampleHeight(2, 3), 3], rotationY: -Math.PI / 5 });
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}
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seedScene();
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function Hut({ structure }) {
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return (_jsxs("group", { position: [structure.position[0], structure.position[1], structure.position[2]], "rotation-y": structure.rotationY, children: [_jsxs("mesh", { "position-y": HUT_HEIGHT / 2, castShadow: true, children: [_jsx("boxGeometry", { args: [FOOTPRINT.w, HUT_HEIGHT, FOOTPRINT.d] }), _jsx("meshStandardMaterial", { color: "#b08968", roughness: 0.85 })] }), _jsxs("mesh", { "position-y": HUT_HEIGHT + 0.55, "rotation-y": Math.PI / 4, children: [_jsx("coneGeometry", { args: [FOOTPRINT.w * 0.82, 1.3, 4] }), _jsx("meshStandardMaterial", { color: "#6d4c3d", roughness: 0.9 })] })] }));
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}
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function obstaclesFrom(list) {
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return list.map((s) => ({
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id: s.id,
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aabb: {
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minX: s.position[0] - FOOTPRINT.w / 2,
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maxX: s.position[0] + FOOTPRINT.w / 2,
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minZ: s.position[2] - FOOTPRINT.d / 2,
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maxZ: s.position[2] + FOOTPRINT.d / 2,
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},
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}));
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}
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function BuilderScene() {
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const three = useThree();
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const pointer = useMemo(() => createPointerService(), []);
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const controller = useRef(createPlacementController({ footprint: FOOTPRINT, snapMode: "grid", grid: 1, rules: { bounds: BOUNDS } }));
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const [preview, setPreview] = useState(null);
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const [brushCenter, setBrushCenter] = useState([8, -6]);
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const [placed, setPlaced] = useState(structures.list());
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const [version, setVersion] = useState(0);
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const stateRef = useRef({ mode: "build", terraformMode: "raise", snapMode: "grid" });
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useEffect(() => structures.subscribe(() => setPlaced(structures.list())), []);
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useEffect(() => {
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const seed = controller.current.hover({ point: [-6, terrain.sampleHeight(-6, -4), -4], normal: [0, 1, 0] });
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setPreview(seed);
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}, []);
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useEffect(() => {
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const dom = three.gl.domElement;
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const onMove = (event) => {
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const rect = dom.getBoundingClientRect();
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const ndcX = ((event.clientX - rect.left) / rect.width) * 2 - 1;
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const ndcY = -(((event.clientY - rect.top) / rect.height) * 2 - 1);
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pointer.setCursor(ndcX, ndcY, true);
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pointer.bind({ camera: three.camera, scene: three.scene, width: rect.width, height: rect.height });
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const hit = pointer.worldHit();
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if (hit === null)
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return;
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const st = stateRef.current;
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if (st.mode === "build") {
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controller.current.setRules({ bounds: BOUNDS, obstacles: obstaclesFrom(structures.list()) });
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setPreview(controller.current.hover({ point: hit.point, normal: hit.normal }));
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}
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else {
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setBrushCenter([hit.point[0], hit.point[2]]);
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}
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};
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const onLeave = () => pointer.setCursor(0, 0, false);
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const onDown = (event) => {
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if (event.button !== 0)
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return;
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const st = stateRef.current;
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if (st.mode === "build") {
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const commit = controller.current.commit();
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return;
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structures.add({
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catalogId: "hut",
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position: [commit.center[0], terrain.sampleHeight(commit.center[0], commit.center[1]), commit.center[1]],
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rotationY: commit.rotationY,
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});
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}
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else {
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const center = brushCenter;
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if (center === null)
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return;
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if (st.terraformMode === "raise")
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brush.raise(center);
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else if (st.terraformMode === "lower")
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brush.lower(center);
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else if (st.terraformMode === "flatten")
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brush.flatten(center);
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else
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brush.paint(center, "gravel");
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setVersion((v) => v + 1);
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}
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};
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const onKey = (event) => {
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const st = stateRef.current;
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if (event.code === "KeyB")
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st.mode = "build";
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else if (event.code === "KeyT")
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st.mode = "terraform";
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else if (event.code === "KeyR")
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setPreview(controller.current.rotate());
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else if (event.code === "KeyG") {
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st.snapMode = controller.current.cycleSnapMode();
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setPreview(controller.current.current());
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}
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else if (event.code === "Digit1")
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st.terraformMode = "raise";
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else if (event.code === "Digit2")
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st.terraformMode = "lower";
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else if (event.code === "Digit3")
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st.terraformMode = "flatten";
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else if (event.code === "Digit4")
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st.terraformMode = "paint";
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};
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dom.addEventListener("pointermove", onMove);
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dom.addEventListener("pointerleave", onLeave);
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dom.addEventListener("pointerdown", onDown);
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};
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}, [pointer, three, brushCenter]);
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const invalidGhost = useMemo(() => {
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const c = createPlacementController({ footprint: FOOTPRINT, snapMode: "free", rules: { bounds: BOUNDS, obstacles: obstaclesFrom(structures.list()) } });
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return c.hover({ point: [-6, terrain.sampleHeight(-6, 4) + 0.05, 4], normal: [0, 1, 0] });
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}, [placed]);
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return (_jsxs(_Fragment, { children: [_jsx("hemisphereLight", { args: ["#cfe8ff", "#3a3320", 0.8] }), _jsx(EditableGround, { terrain: terrain, bounds: BOUNDS, version: version, baseColor: "#4b7f3f" }), placed.map((structure) => (_jsx(Hut, { structure: structure }, structure.id))), _jsx(PlacementGhost, { preview: preview, height: HUT_HEIGHT }), _jsx(PlacementGhost, { preview: invalidGhost, height: HUT_HEIGHT }), _jsx(TerraformBrushCursor, { center: brushCenter, radius: brush.config().radius, mode: "raise" })] }));
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}
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const game = defineGame({
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name: "builder-sandbox",
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assets: createAssetCatalog(),
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multiplayer: null,
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inventories: {},
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input: {
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moveForward: ["KeyW"],
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moveBack: ["KeyS"],
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moveLeft: ["KeyA"],
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moveRight: ["KeyD"],
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},
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});
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function onInit(_ctx) {
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seedScene();
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}
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function onNewPlayer(_ctx) { }
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function onTick(_ctx, _dt) { }
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function BuilderUI() {
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return (_jsxs("div", { className: "pointer-events-none absolute inset-0 font-sans text-white", children: [_jsxs("div", { className: "absolute left-4 top-4 rounded-lg border border-amber-300/25 bg-neutral-900/80 px-4 py-3 shadow-xl backdrop-blur-sm", children: [_jsx("h1", { className: "text-sm font-semibold tracking-wide text-amber-200", children: "Build & Terraform Sandbox" }), _jsx("p", { className: "text-xs text-white/60", children: "Ghost placement \u00B7 valid/invalid tint \u00B7 terraform brush" })] }), _jsxs("div", { className: "absolute bottom-4 left-4 w-72 rounded-lg border border-white/15 bg-neutral-900/80 p-3 text-[13px] leading-6 shadow-xl backdrop-blur-sm", children: [_jsx("div", { className: "mb-1 border-b border-white/10 pb-1 text-[10px] font-semibold uppercase tracking-widest text-white/45", children: "Tools" }), _jsxs("ul", { className: "text-white/80", children: [_jsxs("li", { children: [_jsx("span", { className: "text-amber-300", children: "B" }), " \u2014 build mode \u00B7 ", _jsx("span", { className: "text-amber-300", children: "Left-click" }), " place hut"] }), _jsxs("li", { children: [_jsx("span", { className: "text-amber-300", children: "R" }), " \u2014 rotate ghost \u00B7 ", _jsx("span", { className: "text-amber-300", children: "G" }), " \u2014 grid/free/surface snap"] }), _jsxs("li", { children: [_jsx("span", { className: "text-amber-300", children: "T" }), " \u2014 terraform \u00B7 ", _jsx("span", { className: "text-amber-300", children: "1-4" }), " raise/lower/flatten/paint"] }), _jsxs("li", { children: [_jsx("span", { className: "text-emerald-300", children: "Green ghost" }), " valid \u00B7 ", _jsx("span", { className: "text-red-300", children: "Red ghost" }), " blocked"] })] })] })] }));
|
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}
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export const builderDemoGame = {
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game,
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content: {},
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|
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loop: { onInit, onNewPlayer, onTick },
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GameUI: BuilderUI,
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environment: BuilderScene,
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camera: {
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perspective: "third",
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followEnabled: false,
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initialDistance: 46,
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initialHeight: 40,
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minDistance: 14,
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maxDistance: 120,
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targetHeight: 1,
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targetOffset: { x: 0, z: -2 },
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maxPolarAngle: 1.15,
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},
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};
|
package/dist/demo/demoGame.d.ts
DELETED
package/dist/demo/demoGame.js
DELETED
|
@@ -1,208 +0,0 @@
|
|
|
1
|
-
import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
|
|
2
|
-
import { defineGame } from "@jgengine/core/game/defineGame";
|
|
3
|
-
import { createAssetCatalog } from "@jgengine/core/scene/assetCatalog";
|
|
4
|
-
import { CurrencyPill, HealthBar, SlotGrid } from "@jgengine/react/components";
|
|
5
|
-
import { useFeed, useGameClock, useGameStore, usePlayer, useTarget } from "@jgengine/react/hooks";
|
|
6
|
-
const HERO = "hero";
|
|
7
|
-
const MOB = "gloomSlime";
|
|
8
|
-
const LOOT_TABLE = "slime-drops";
|
|
9
|
-
const GOLD = "gold";
|
|
10
|
-
const HOTBAR = "hotbar";
|
|
11
|
-
const MELEE_DAMAGE = 6;
|
|
12
|
-
const MELEE_RANGE = 1.9;
|
|
13
|
-
const MELEE_COOLDOWN = 1.2;
|
|
14
|
-
const AGGRO_RADIUS = 11;
|
|
15
|
-
const MOB_SPAWNS = [
|
|
16
|
-
[7, 0, -6],
|
|
17
|
-
[-8, 0, 5],
|
|
18
|
-
[6, 0, 8],
|
|
19
|
-
];
|
|
20
|
-
const entityCatalog = {
|
|
21
|
-
[HERO]: {
|
|
22
|
-
stats: { health: { max: 100 }, mana: { max: 60 } },
|
|
23
|
-
receive: { damage: { order: ["health"] } },
|
|
24
|
-
movement: { poses: ["standing", "running", "crouch"], walkSpeed: 2.4 },
|
|
25
|
-
},
|
|
26
|
-
[MOB]: {
|
|
27
|
-
stats: { health: { max: 60 } },
|
|
28
|
-
receive: { damage: { order: ["health"] } },
|
|
29
|
-
onDeath: { drops: LOOT_TABLE },
|
|
30
|
-
role: "enemy",
|
|
31
|
-
},
|
|
32
|
-
};
|
|
33
|
-
const itemCatalog = {
|
|
34
|
-
sword: { use: "swingSword", weapon: { damage: 22 } },
|
|
35
|
-
zap: { use: "castZap", weapon: { damage: 35, manaCost: 12, range: 18 } },
|
|
36
|
-
};
|
|
37
|
-
const game = defineGame({
|
|
38
|
-
name: "gameplayer-demo",
|
|
39
|
-
assets: createAssetCatalog(),
|
|
40
|
-
multiplayer: null,
|
|
41
|
-
inventories: { [HOTBAR]: { slots: 4, hud: "hotbar" } },
|
|
42
|
-
time: { start: 8 * 3600, speeds: [1, 2, 3, 4] },
|
|
43
|
-
input: {
|
|
44
|
-
moveForward: ["KeyW"],
|
|
45
|
-
moveBack: ["KeyS"],
|
|
46
|
-
moveLeft: ["KeyA"],
|
|
47
|
-
moveRight: ["KeyD"],
|
|
48
|
-
jump: ["Space"],
|
|
49
|
-
sprint: ["Shift"],
|
|
50
|
-
turnLeft: ["KeyQ"],
|
|
51
|
-
turnRight: ["KeyE"],
|
|
52
|
-
tabTarget: ["Tab"],
|
|
53
|
-
clearTarget: ["Escape"],
|
|
54
|
-
slot1: ["Digit1"],
|
|
55
|
-
slot2: ["Digit2"],
|
|
56
|
-
},
|
|
57
|
-
});
|
|
58
|
-
let elapsed = 0;
|
|
59
|
-
let nextSpawnIndex = 0;
|
|
60
|
-
const meleeReadyAt = new Map();
|
|
61
|
-
function spawnMob(ctx) {
|
|
62
|
-
const at = MOB_SPAWNS[nextSpawnIndex % MOB_SPAWNS.length];
|
|
63
|
-
nextSpawnIndex += 1;
|
|
64
|
-
ctx.scene.entity.spawn(MOB, { position: at, role: "npc" });
|
|
65
|
-
}
|
|
66
|
-
function spawnHero(ctx) {
|
|
67
|
-
ctx.scene.entity.spawn(HERO, {
|
|
68
|
-
id: ctx.player.userId,
|
|
69
|
-
position: [0, 0, 0],
|
|
70
|
-
role: "player",
|
|
71
|
-
});
|
|
72
|
-
}
|
|
73
|
-
function onInit(ctx) {
|
|
74
|
-
elapsed = 0;
|
|
75
|
-
nextSpawnIndex = 0;
|
|
76
|
-
meleeReadyAt.clear();
|
|
77
|
-
ctx.game.loot.register({ id: LOOT_TABLE, entries: [{ currency: GOLD, count: [2, 5], weight: 1 }] });
|
|
78
|
-
ctx.game.feed.bind("entity.died");
|
|
79
|
-
ctx.game.events.on("entity.died", (event) => {
|
|
80
|
-
if (event.catalogId === MOB) {
|
|
81
|
-
meleeReadyAt.delete(event.instanceId);
|
|
82
|
-
spawnMob(ctx);
|
|
83
|
-
}
|
|
84
|
-
});
|
|
85
|
-
ctx.item.use.register({
|
|
86
|
-
swingSword: {
|
|
87
|
-
apply(state, input) {
|
|
88
|
-
const hits = state.scene.entity
|
|
89
|
-
.queryArc({ from: input.from, aim: input.aim ?? { yaw: 0, pitch: 0 }, radius: 3.2, halfAngleDeg: 70 })
|
|
90
|
-
.filter((id) => state.scene.entity.get(id)?.name === MOB);
|
|
91
|
-
for (const id of hits) {
|
|
92
|
-
state.scene.entity.effect({ from: input.from, to: id, effect: "damage", via: { item: input.itemId } });
|
|
93
|
-
}
|
|
94
|
-
return { state };
|
|
95
|
-
},
|
|
96
|
-
},
|
|
97
|
-
castZap: {
|
|
98
|
-
can(state, input) {
|
|
99
|
-
const targetId = state.scene.entity.getTarget(input.from);
|
|
100
|
-
if (targetId === null)
|
|
101
|
-
return { reason: "no-target" };
|
|
102
|
-
const range = state.item.weapon.getStat(input.itemId, "range") ?? Number.POSITIVE_INFINITY;
|
|
103
|
-
const distance = state.scene.entity.distance(input.from, targetId);
|
|
104
|
-
if (distance === null || distance > range)
|
|
105
|
-
return { reason: "out-of-range" };
|
|
106
|
-
const cost = state.item.weapon.getStat(input.itemId, "manaCost") ?? 0;
|
|
107
|
-
const mana = state.scene.entity.stats.get(input.from, "mana");
|
|
108
|
-
if (mana === null || mana.current < cost)
|
|
109
|
-
return { reason: "no-mana" };
|
|
110
|
-
return null;
|
|
111
|
-
},
|
|
112
|
-
apply(state, input) {
|
|
113
|
-
const targetId = state.scene.entity.getTarget(input.from);
|
|
114
|
-
if (targetId === null)
|
|
115
|
-
return { state, error: "no-target" };
|
|
116
|
-
const cost = state.item.weapon.getStat(input.itemId, "manaCost") ?? 0;
|
|
117
|
-
state.scene.entity.stats.delta(input.from, "mana", -cost);
|
|
118
|
-
state.scene.entity.effect({ from: input.from, to: targetId, effect: "damage", via: { item: input.itemId } });
|
|
119
|
-
return { state };
|
|
120
|
-
},
|
|
121
|
-
},
|
|
122
|
-
});
|
|
123
|
-
}
|
|
124
|
-
function onNewPlayer(ctx) {
|
|
125
|
-
spawnHero(ctx);
|
|
126
|
-
ctx.player.inventory.put(HOTBAR, "sword", 1);
|
|
127
|
-
ctx.player.inventory.put(HOTBAR, "zap", 1);
|
|
128
|
-
ctx.game.economy.grant(ctx.player.userId, GOLD, 10);
|
|
129
|
-
for (let index = 0; index < MOB_SPAWNS.length; index += 1)
|
|
130
|
-
spawnMob(ctx);
|
|
131
|
-
}
|
|
132
|
-
function onTick(ctx, dt) {
|
|
133
|
-
elapsed += dt;
|
|
134
|
-
const playerId = ctx.player.userId;
|
|
135
|
-
const player = ctx.scene.entity.get(playerId);
|
|
136
|
-
if (player === null) {
|
|
137
|
-
spawnHero(ctx);
|
|
138
|
-
return;
|
|
139
|
-
}
|
|
140
|
-
const mana = ctx.scene.entity.stats.get(playerId, "mana");
|
|
141
|
-
if (mana !== null && mana.current < mana.max)
|
|
142
|
-
ctx.scene.entity.stats.delta(playerId, "mana", 5 * dt);
|
|
143
|
-
for (const mob of ctx.scene.entity.list()) {
|
|
144
|
-
if (mob.name !== MOB)
|
|
145
|
-
continue;
|
|
146
|
-
const distance = ctx.scene.entity.distance(mob.id, playerId);
|
|
147
|
-
if (distance === null || distance > AGGRO_RADIUS)
|
|
148
|
-
continue;
|
|
149
|
-
if (distance > MELEE_RANGE) {
|
|
150
|
-
const next = ctx.scene.entity.moveToward(mob.id, playerId, {
|
|
151
|
-
speed: 2,
|
|
152
|
-
stopDistance: MELEE_RANGE * 0.8,
|
|
153
|
-
dt,
|
|
154
|
-
});
|
|
155
|
-
if (next !== null) {
|
|
156
|
-
ctx.scene.entity.setPose(mob.id, {
|
|
157
|
-
position: next,
|
|
158
|
-
rotationY: Math.atan2(player.position[0] - next[0], player.position[2] - next[2]),
|
|
159
|
-
});
|
|
160
|
-
}
|
|
161
|
-
}
|
|
162
|
-
else if ((meleeReadyAt.get(mob.id) ?? 0) <= elapsed) {
|
|
163
|
-
meleeReadyAt.set(mob.id, elapsed + MELEE_COOLDOWN);
|
|
164
|
-
ctx.scene.entity.effect({ from: mob.id, to: playerId, effect: "damage", via: { amount: MELEE_DAMAGE } });
|
|
165
|
-
}
|
|
166
|
-
}
|
|
167
|
-
}
|
|
168
|
-
function VitalsPanel({ userId }) {
|
|
169
|
-
return (_jsxs("div", { className: "rounded bg-black/60 p-2", children: [_jsx(HealthBar, { instanceId: userId, statId: "health", className: "h-2.5 overflow-hidden rounded bg-white/15", fillClassName: "bg-emerald-400" }), _jsx(HealthBar, { instanceId: userId, statId: "mana", className: "mt-1 h-1.5 overflow-hidden rounded bg-white/15", fillClassName: "bg-sky-400" })] }));
|
|
170
|
-
}
|
|
171
|
-
function TargetPanel({ userId }) {
|
|
172
|
-
const targetId = useTarget(userId);
|
|
173
|
-
const targetName = useGameStore((ctx) => targetId === null ? null : (ctx.scene.entity.get(targetId)?.name ?? null));
|
|
174
|
-
if (targetId === null || targetName === null) {
|
|
175
|
-
return _jsx("p", { className: "rounded bg-black/50 px-2 py-1 text-center text-xs text-white/50", children: "Tab: target a mob" });
|
|
176
|
-
}
|
|
177
|
-
return (_jsxs("div", { className: "rounded bg-black/60 p-2", children: [_jsx("p", { className: "text-xs uppercase tracking-wide text-red-300", children: targetName }), _jsx(HealthBar, { instanceId: targetId, statId: "health", className: "mt-1 h-2 overflow-hidden rounded bg-white/15", fillClassName: "bg-red-400" })] }));
|
|
178
|
-
}
|
|
179
|
-
function KillFeedPanel() {
|
|
180
|
-
const kills = useFeed({ action: "entity.died", limit: 5 });
|
|
181
|
-
return (_jsx("ul", { className: "space-y-0.5 text-right text-xs text-white/70", children: kills
|
|
182
|
-
.slice()
|
|
183
|
-
.reverse()
|
|
184
|
-
.map((entry, index) => (_jsxs("li", { children: [entry.data.catalogId ?? "?", " down"] }, `${entry.at}-${index}`))) }));
|
|
185
|
-
}
|
|
186
|
-
function HotbarPanel() {
|
|
187
|
-
return (_jsx(SlotGrid, { inventoryId: HOTBAR, className: "flex gap-1.5", renderSlot: (slot, index) => (_jsxs("div", { className: "w-16 rounded border border-white/20 bg-black/60 px-1.5 py-1 text-center text-[11px]", children: [_jsx("span", { className: "text-white/50", children: index + 1 }), _jsx("p", { className: "truncate text-white", children: slot === null ? "—" : slot.itemId })] })) }));
|
|
188
|
-
}
|
|
189
|
-
function ClockPanel() {
|
|
190
|
-
const { paused, playSpeed, speeds, calendar, controls } = useGameClock();
|
|
191
|
-
const pad = (value) => value.toString().padStart(2, "0");
|
|
192
|
-
return (_jsxs("div", { className: "pointer-events-auto flex items-center gap-2 rounded bg-black/60 px-2 py-1 text-xs", children: [_jsxs("span", { className: "tabular-nums text-white", children: ["Day ", calendar.day + 1, " \u00B7 ", pad(calendar.hour), ":", pad(calendar.minute)] }), _jsx("button", { onClick: () => controls.toggle(), className: "rounded border border-white/25 px-1.5 py-0.5 text-white/80 hover:bg-white/10", children: paused ? "▶" : "⏸" }), _jsx("div", { className: "flex gap-0.5", children: speeds.map((speed) => (_jsxs("button", { onClick: () => controls.setSpeed(speed), className: `rounded border px-1.5 py-0.5 ${!paused && speed === playSpeed
|
|
193
|
-
? "border-amber-300 bg-amber-300/20 text-amber-200"
|
|
194
|
-
: "border-white/25 text-white/70 hover:bg-white/10"}`, children: [speed, "\u00D7"] }, speed))) })] }));
|
|
195
|
-
}
|
|
196
|
-
function DemoGameUI() {
|
|
197
|
-
const player = usePlayer();
|
|
198
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return (_jsxs("div", { className: "pointer-events-none absolute inset-0 font-mono text-white", children: [_jsx("div", { className: "absolute left-4 top-4", children: _jsx(ClockPanel, {}) }), _jsx("div", { className: "absolute left-1/2 top-4 w-56 -translate-x-1/2", children: _jsx(TargetPanel, { userId: player.userId }) }), _jsxs("div", { className: "absolute right-4 top-4 flex flex-col items-end gap-2", children: [_jsx(CurrencyPill, { currencyId: GOLD, className: "rounded bg-black/60 px-2 py-1 text-sm text-amber-300" }), _jsx(KillFeedPanel, {})] }), _jsx("div", { className: "absolute bottom-4 left-4 w-64", children: _jsx(VitalsPanel, { userId: player.userId }) }), _jsx("div", { className: "absolute bottom-4 left-1/2 -translate-x-1/2", children: _jsx(HotbarPanel, {}) }), _jsx("div", { className: "absolute bottom-4 right-4 max-w-[220px] text-right text-[11px] leading-4 text-white/40", children: "WASD move \u00B7 Space jump \u00B7 Shift sprint \u00B7 Q/E turn \u00B7 Tab target \u00B7 Esc clear \u00B7 1 sword \u00B7 2 zap" })] }));
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199
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}
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200
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-
export const demoGame = {
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|
201
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game,
|
|
202
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-
content: {
|
|
203
|
-
itemById: (itemId) => itemCatalog[itemId] ?? null,
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|
204
|
-
entityById: (catalogId) => entityCatalog[catalogId] ?? null,
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|
205
|
-
},
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|
206
|
-
loop: { onInit, onNewPlayer, onTick },
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|
207
|
-
GameUI: DemoGameUI,
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208
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-
};
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|
@@ -1,15 +0,0 @@
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1
|
-
import { jsx as _jsx } from "react/jsx-runtime";
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|
2
|
-
import { building, environment, grass, ocean, rain, terrain, } from "@jgengine/core/world/features";
|
|
3
|
-
import { EnvironmentScene } from "../environment/EnvironmentScene.js";
|
|
4
|
-
import { demoGame } from "./demoGame.js";
|
|
5
|
-
const showcase = environment({
|
|
6
|
-
terrain: terrain({ bounds: { w: 220, d: 220 }, height: 4, frequency: 0.035, seed: "showcase", waterLevel: -1 }),
|
|
7
|
-
vegetation: grass({ area: { w: 120, d: 120 }, density: 5, colors: ["#31531f", "#8fbf4a"], seed: "showcase" }),
|
|
8
|
-
water: ocean({ bounds: { w: 520, d: 520 }, level: -1.4, waveHeight: 0.9, waveSpeed: 0.5, color: "#1f6f92" }),
|
|
9
|
-
weather: rain({ area: { w: 160, d: 160, h: 70 }, density: 0.5, wind: [1.4, 0.4] }),
|
|
10
|
-
structures: building({ count: 6, footprint: { w: 12, d: 9 }, stories: [3, 7], storyHeight: 2.8, spacing: 6, seed: "showcase" }),
|
|
11
|
-
});
|
|
12
|
-
export const environmentShowcaseGame = {
|
|
13
|
-
...demoGame,
|
|
14
|
-
environment: () => _jsx(EnvironmentScene, { feature: showcase }),
|
|
15
|
-
};
|
package/dist/demo/mapDemo.d.ts
DELETED