@jgengine/core 0.9.0 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/CHANGELOG.md +34 -3
  2. package/LICENSE +203 -661
  3. package/README.md +1 -1
  4. package/dist/ai/crowd.d.ts +55 -0
  5. package/dist/ai/crowd.js +114 -0
  6. package/dist/ai/flock.d.ts +5 -2
  7. package/dist/ai/flock.js +5 -2
  8. package/dist/ai/groupAssist.d.ts +1 -0
  9. package/dist/ai/groupAssist.js +1 -0
  10. package/dist/ai/heatSystem.d.ts +76 -0
  11. package/dist/ai/heatSystem.js +97 -0
  12. package/dist/ai/interestScheduler.d.ts +107 -0
  13. package/dist/ai/interestScheduler.js +118 -0
  14. package/dist/ai/jobBoard.d.ts +1 -0
  15. package/dist/ai/jobBoard.js +1 -0
  16. package/dist/ai/laneSelect.d.ts +5 -2
  17. package/dist/ai/laneSelect.js +5 -2
  18. package/dist/ai/mobBrain.d.ts +1 -0
  19. package/dist/ai/mobBrain.js +1 -0
  20. package/dist/ai/spawnDirector.d.ts +19 -1
  21. package/dist/ai/spawnDirector.js +53 -26
  22. package/dist/ai/spawnPoint.d.ts +7 -0
  23. package/dist/ai/spawnPoint.js +7 -0
  24. package/dist/ai/targetAcquisition.d.ts +84 -0
  25. package/dist/ai/targetAcquisition.js +92 -0
  26. package/dist/anim/easing.d.ts +19 -0
  27. package/dist/anim/easing.js +19 -0
  28. package/dist/anim/oscillator.d.ts +12 -0
  29. package/dist/anim/oscillator.js +25 -0
  30. package/dist/area/areaEffectField.d.ts +127 -0
  31. package/dist/area/areaEffectField.js +175 -0
  32. package/dist/area/stackPolicy.d.ts +47 -0
  33. package/dist/area/stackPolicy.js +99 -0
  34. package/dist/audio/audioFalloff.d.ts +5 -2
  35. package/dist/audio/music.d.ts +53 -0
  36. package/dist/audio/music.js +34 -0
  37. package/dist/audio/synth.d.ts +60 -0
  38. package/dist/audio/synth.js +8 -0
  39. package/dist/authoring.d.ts +15 -0
  40. package/dist/authoring.js +15 -0
  41. package/dist/board/laneBoard.d.ts +13 -0
  42. package/dist/board/laneBoard.js +13 -0
  43. package/dist/board/timelineBoard.d.ts +10 -0
  44. package/dist/board/timelineBoard.js +10 -0
  45. package/dist/combat/abilityKit.d.ts +18 -0
  46. package/dist/combat/abilityKit.js +24 -9
  47. package/dist/combat/animationState.d.ts +5 -0
  48. package/dist/combat/animationState.js +5 -0
  49. package/dist/combat/breakMeters.d.ts +10 -0
  50. package/dist/combat/breakMeters.js +10 -0
  51. package/dist/combat/castRunner.d.ts +5 -0
  52. package/dist/combat/castRunner.js +5 -0
  53. package/dist/combat/comboPoints.d.ts +5 -0
  54. package/dist/combat/comboPoints.js +5 -0
  55. package/dist/combat/comboString.d.ts +5 -0
  56. package/dist/combat/comboString.js +5 -0
  57. package/dist/combat/damageInterceptors.d.ts +192 -0
  58. package/dist/combat/damageInterceptors.js +251 -0
  59. package/dist/combat/damageMatchup.d.ts +68 -0
  60. package/dist/combat/damageMatchup.js +42 -0
  61. package/dist/combat/damageResolution.d.ts +63 -0
  62. package/dist/combat/damageResolution.js +50 -0
  63. package/dist/combat/death.d.ts +7 -1
  64. package/dist/combat/death.js +5 -0
  65. package/dist/combat/deathReason.d.ts +14 -0
  66. package/dist/combat/deathReason.js +1 -0
  67. package/dist/combat/defensiveWindow.d.ts +5 -0
  68. package/dist/combat/defensiveWindow.js +5 -0
  69. package/dist/combat/dotField.d.ts +47 -0
  70. package/dist/combat/dotField.js +52 -0
  71. package/dist/combat/downed.d.ts +5 -0
  72. package/dist/combat/downed.js +5 -0
  73. package/dist/combat/effects.d.ts +5 -0
  74. package/dist/combat/effects.js +5 -0
  75. package/dist/combat/encounterSequence.d.ts +258 -0
  76. package/dist/combat/encounterSequence.js +426 -0
  77. package/dist/combat/hitReaction.d.ts +57 -1
  78. package/dist/combat/hitReaction.js +45 -5
  79. package/dist/combat/magazine.d.ts +54 -0
  80. package/dist/combat/magazine.js +96 -0
  81. package/dist/combat/projectiles.d.ts +7 -2
  82. package/dist/combat/projectiles.js +48 -17
  83. package/dist/combat/receivedDamage.d.ts +117 -0
  84. package/dist/combat/receivedDamage.js +92 -0
  85. package/dist/combat/regenShield.d.ts +39 -0
  86. package/dist/combat/regenShield.js +49 -0
  87. package/dist/combat/renderCues.d.ts +51 -0
  88. package/dist/combat/renderCues.js +44 -0
  89. package/dist/combat/resourcePool.d.ts +5 -0
  90. package/dist/combat/resourcePool.js +5 -0
  91. package/dist/combat/rewardAllocation.d.ts +121 -0
  92. package/dist/combat/rewardAllocation.js +251 -0
  93. package/dist/combat/shotOrigin.d.ts +30 -1
  94. package/dist/combat/shotOrigin.js +70 -2
  95. package/dist/combat/statusApplication.d.ts +96 -0
  96. package/dist/combat/statusApplication.js +81 -0
  97. package/dist/combat/telegraph.d.ts +11 -2
  98. package/dist/combat/telegraph.js +11 -2
  99. package/dist/combat/thresholdCrossings.d.ts +85 -0
  100. package/dist/combat/thresholdCrossings.js +116 -0
  101. package/dist/combat.d.ts +34 -0
  102. package/dist/combat.js +34 -0
  103. package/dist/commands/commandRegistry.d.ts +11 -0
  104. package/dist/commands/commandRegistry.js +9 -2
  105. package/dist/crafting/crop.d.ts +18 -0
  106. package/dist/crafting/crop.js +18 -0
  107. package/dist/crafting/production.d.ts +5 -0
  108. package/dist/crafting/production.js +5 -0
  109. package/dist/devtools/rewriteTunables.d.ts +17 -0
  110. package/dist/devtools/rewriteTunables.js +276 -0
  111. package/dist/devtools/saveEndpoint.d.ts +46 -0
  112. package/dist/devtools/saveEndpoint.js +48 -0
  113. package/dist/devtools/transformTunables.d.ts +3 -0
  114. package/dist/devtools/transformTunables.js +3 -0
  115. package/dist/devtools/tunableSchema.d.ts +31 -0
  116. package/dist/devtools/tunableSchema.js +31 -0
  117. package/dist/economy/currency.d.ts +12 -1
  118. package/dist/economy/currency.js +12 -1
  119. package/dist/economy/listingBook.d.ts +91 -0
  120. package/dist/economy/listingBook.js +144 -0
  121. package/dist/economy/resourceLedger.d.ts +222 -0
  122. package/dist/economy/resourceLedger.js +353 -0
  123. package/dist/economy/sharedWallet.d.ts +14 -0
  124. package/dist/economy/sharedWallet.js +14 -0
  125. package/dist/economy/techTree.d.ts +12 -0
  126. package/dist/economy/techTree.js +12 -0
  127. package/dist/economy/wallet.d.ts +26 -2
  128. package/dist/economy/wallet.js +35 -6
  129. package/dist/editor/commands.d.ts +248 -0
  130. package/dist/editor/commands.js +865 -0
  131. package/dist/editor/document.d.ts +186 -0
  132. package/dist/editor/document.js +884 -0
  133. package/dist/editor/grid.d.ts +229 -0
  134. package/dist/editor/grid.js +366 -0
  135. package/dist/editor/gridAdapters.d.ts +80 -0
  136. package/dist/editor/gridAdapters.js +134 -0
  137. package/dist/editor/index.d.ts +97 -0
  138. package/dist/editor/index.js +10 -0
  139. package/dist/editor/liveSync.d.ts +127 -0
  140. package/dist/editor/liveSync.js +249 -0
  141. package/dist/editor/runtimeInspector.d.ts +88 -0
  142. package/dist/editor/runtimeInspector.js +239 -0
  143. package/dist/editor/types.d.ts +175 -0
  144. package/dist/editor/types.js +29 -0
  145. package/dist/faction/reputation.d.ts +5 -0
  146. package/dist/faction/reputation.js +5 -0
  147. package/dist/format/distance.d.ts +17 -0
  148. package/dist/format/distance.js +18 -0
  149. package/dist/format/duration.d.ts +27 -0
  150. package/dist/format/duration.js +45 -0
  151. package/dist/format/speed.d.ts +17 -0
  152. package/dist/format/speed.js +25 -0
  153. package/dist/game/connectedPlayers.d.ts +30 -0
  154. package/dist/game/connectedPlayers.js +21 -0
  155. package/dist/game/cosmetics.d.ts +9 -0
  156. package/dist/game/cosmetics.js +16 -0
  157. package/dist/game/defineGame.d.ts +141 -2
  158. package/dist/game/defineGame.js +39 -1
  159. package/dist/game/defineSystem.d.ts +88 -0
  160. package/dist/game/defineSystem.js +45 -0
  161. package/dist/game/dialogue.d.ts +33 -0
  162. package/dist/game/dialogue.js +21 -0
  163. package/dist/game/events.d.ts +50 -13
  164. package/dist/game/events.js +5 -0
  165. package/dist/game/feed.d.ts +33 -0
  166. package/dist/game/feed.js +35 -2
  167. package/dist/game/gamePhase.d.ts +11 -0
  168. package/dist/game/gamePhase.js +16 -0
  169. package/dist/game/keyValueStore.d.ts +25 -0
  170. package/dist/game/keyValueStore.js +61 -0
  171. package/dist/game/leaderboard.d.ts +5 -0
  172. package/dist/game/leaderboard.js +5 -0
  173. package/dist/game/levelSequence.d.ts +24 -2
  174. package/dist/game/levelSequence.js +51 -2
  175. package/dist/game/loadout.d.ts +5 -0
  176. package/dist/game/loadout.js +5 -0
  177. package/dist/game/lootFilter.d.ts +2 -0
  178. package/dist/game/lootFilter.js +2 -0
  179. package/dist/game/lootPipeline.d.ts +164 -0
  180. package/dist/game/lootPipeline.js +216 -0
  181. package/dist/game/lootTable.d.ts +21 -0
  182. package/dist/game/lootTable.js +15 -4
  183. package/dist/game/modelAnimation.d.ts +8 -0
  184. package/dist/game/modelAnimation.js +18 -0
  185. package/dist/game/objectives.d.ts +43 -0
  186. package/dist/game/objectives.js +36 -0
  187. package/dist/game/paramLayers.d.ts +148 -0
  188. package/dist/game/paramLayers.js +185 -0
  189. package/dist/game/ping.d.ts +5 -0
  190. package/dist/game/ping.js +5 -0
  191. package/dist/game/playableGame.d.ts +160 -12
  192. package/dist/game/quest.d.ts +8 -0
  193. package/dist/game/quest.js +29 -0
  194. package/dist/game/race.d.ts +141 -0
  195. package/dist/game/race.js +169 -0
  196. package/dist/game/recordBook.d.ts +5 -5
  197. package/dist/game/recordBook.js +4 -1
  198. package/dist/game/ruleSelection.d.ts +75 -0
  199. package/dist/game/ruleSelection.js +127 -0
  200. package/dist/game/runDraft.d.ts +5 -0
  201. package/dist/game/runDraft.js +5 -0
  202. package/dist/game/saveStore.d.ts +111 -0
  203. package/dist/game/saveStore.js +312 -0
  204. package/dist/game/snapshotHistory.d.ts +67 -0
  205. package/dist/game/snapshotHistory.js +95 -0
  206. package/dist/game/social.d.ts +38 -1
  207. package/dist/game/social.js +71 -0
  208. package/dist/game/spawnPoints.d.ts +5 -0
  209. package/dist/game/spawnPoints.js +5 -0
  210. package/dist/game/systemRuntime.d.ts +50 -0
  211. package/dist/game/systemRuntime.js +157 -0
  212. package/dist/game/systemSchedule.d.ts +72 -0
  213. package/dist/game/systemSchedule.js +242 -0
  214. package/dist/game/toasts.d.ts +43 -0
  215. package/dist/game/toasts.js +44 -0
  216. package/dist/game/trade.d.ts +10 -0
  217. package/dist/game/trade.js +10 -0
  218. package/dist/game/unlocks.d.ts +8 -0
  219. package/dist/game/unlocks.js +16 -0
  220. package/dist/game/vfxInstance.d.ts +138 -0
  221. package/dist/game/vfxInstance.js +96 -0
  222. package/dist/game/worldItem.d.ts +17 -4
  223. package/dist/game/worldItem.js +17 -4
  224. package/dist/gameplay.d.ts +91 -0
  225. package/dist/gameplay.js +91 -0
  226. package/dist/index.d.ts +5 -7
  227. package/dist/index.js +5 -7
  228. package/dist/input/actionBindings.d.ts +24 -5
  229. package/dist/input/actionBindings.js +23 -5
  230. package/dist/input/axisInput.d.ts +13 -1
  231. package/dist/input/axisInput.js +22 -1
  232. package/dist/input/controlGroups.d.ts +67 -0
  233. package/dist/input/controlGroups.js +41 -0
  234. package/dist/input/touchScheme.d.ts +82 -6
  235. package/dist/input/touchScheme.js +123 -10
  236. package/dist/interaction/contextMenu.d.ts +1 -0
  237. package/dist/interaction/contextMenu.js +1 -0
  238. package/dist/interaction/lockpick.d.ts +61 -0
  239. package/dist/interaction/lockpick.js +168 -0
  240. package/dist/interaction/proximityPrompt.d.ts +5 -1
  241. package/dist/interaction/proximityPrompt.js +5 -3
  242. package/dist/interaction/qte.d.ts +5 -0
  243. package/dist/interaction/qte.js +5 -0
  244. package/dist/interaction/skillCheck.d.ts +5 -0
  245. package/dist/interaction/skillCheck.js +5 -0
  246. package/dist/inventory/inventoryModel.d.ts +12 -0
  247. package/dist/inventory/inventoryModel.js +12 -0
  248. package/dist/inventory/shapedGrid.d.ts +16 -0
  249. package/dist/inventory/shapedGrid.js +16 -0
  250. package/dist/inventory/slotModel.d.ts +10 -0
  251. package/dist/inventory/slotModel.js +10 -0
  252. package/dist/item/durability.d.ts +5 -0
  253. package/dist/item/durability.js +5 -0
  254. package/dist/item/itemIdentity.d.ts +171 -0
  255. package/dist/item/itemIdentity.js +138 -0
  256. package/dist/item/itemInstanceRegistry.d.ts +32 -0
  257. package/dist/item/itemInstanceRegistry.js +34 -0
  258. package/dist/item/itemgen.d.ts +163 -0
  259. package/dist/item/itemgen.js +151 -0
  260. package/dist/item/modularItem.d.ts +5 -0
  261. package/dist/item/modularItem.js +5 -0
  262. package/dist/item/use.d.ts +5 -0
  263. package/dist/item/use.js +5 -0
  264. package/dist/item/useBehavior.d.ts +142 -0
  265. package/dist/item/useBehavior.js +105 -0
  266. package/dist/item/weapon.d.ts +5 -0
  267. package/dist/item/weapon.js +5 -0
  268. package/dist/math/scalar.d.ts +25 -0
  269. package/dist/math/scalar.js +47 -0
  270. package/dist/meta/changelog.d.ts +4 -1
  271. package/dist/meta/changelog.js +36 -1
  272. package/dist/movement/avoidance.d.ts +45 -0
  273. package/dist/movement/avoidance.js +123 -0
  274. package/dist/movement/cameraRig.d.ts +8 -0
  275. package/dist/movement/cameraRig.js +8 -0
  276. package/dist/movement/dash.d.ts +11 -0
  277. package/dist/movement/dash.js +11 -0
  278. package/dist/movement/formation.d.ts +135 -0
  279. package/dist/movement/formation.js +194 -0
  280. package/dist/movement/glideModel.d.ts +5 -0
  281. package/dist/movement/glideModel.js +5 -0
  282. package/dist/movement/grappleSwing.d.ts +5 -0
  283. package/dist/movement/grappleSwing.js +5 -0
  284. package/dist/movement/leaderTrail.d.ts +5 -0
  285. package/dist/movement/leaderTrail.js +5 -0
  286. package/dist/movement/movementModel.d.ts +38 -7
  287. package/dist/movement/movementModel.js +54 -13
  288. package/dist/movement/playerMovement.d.ts +41 -0
  289. package/dist/movement/playerMovement.js +236 -0
  290. package/dist/movement/poseState.d.ts +13 -0
  291. package/dist/movement/poseState.js +16 -0
  292. package/dist/movement/steering.d.ts +8 -0
  293. package/dist/movement/steering.js +18 -0
  294. package/dist/multiplayer/combatSnapshot.d.ts +3 -0
  295. package/dist/multiplayer/combatSnapshot.js +3 -0
  296. package/dist/multiplayer/lagCompensation.d.ts +5 -0
  297. package/dist/multiplayer/lagCompensation.js +5 -0
  298. package/dist/multiplayer/presenceModel.d.ts +9 -1
  299. package/dist/multiplayer/presenceModel.js +9 -1
  300. package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
  301. package/dist/multiplayer/simultaneousCommit.js +3 -0
  302. package/dist/multiplayer.d.ts +11 -0
  303. package/dist/multiplayer.js +11 -0
  304. package/dist/nav/pathFollow.d.ts +57 -0
  305. package/dist/nav/pathFollow.js +109 -0
  306. package/dist/orders/orderKinds.d.ts +156 -0
  307. package/dist/orders/orderKinds.js +197 -0
  308. package/dist/orders/orderQueue.d.ts +208 -0
  309. package/dist/orders/orderQueue.js +211 -0
  310. package/dist/physics/drivableVehicle.d.ts +29 -0
  311. package/dist/physics/drivableVehicle.js +16 -0
  312. package/dist/physics/kinematicVehicle.d.ts +21 -1
  313. package/dist/physics/kinematicVehicle.js +23 -8
  314. package/dist/physics/physicsWorld.d.ts +24 -12
  315. package/dist/physics/physicsWorld.js +11 -5
  316. package/dist/physics/radialImpulse.d.ts +25 -0
  317. package/dist/physics/radialImpulse.js +27 -0
  318. package/dist/procedural.d.ts +3 -0
  319. package/dist/procedural.js +3 -0
  320. package/dist/progression/statGraph.d.ts +116 -0
  321. package/dist/progression/statGraph.js +318 -0
  322. package/dist/puzzle/cellGrid.d.ts +9 -0
  323. package/dist/puzzle/cellGrid.js +9 -0
  324. package/dist/puzzle/fallingPiece.d.ts +9 -0
  325. package/dist/puzzle/fallingPiece.js +9 -0
  326. package/dist/puzzle/nonogram.d.ts +39 -0
  327. package/dist/puzzle/nonogram.js +136 -0
  328. package/dist/random/nameGen.d.ts +5 -0
  329. package/dist/random/nameGen.js +5 -0
  330. package/dist/random/pick.d.ts +8 -0
  331. package/dist/random/pick.js +31 -0
  332. package/dist/random/rng.d.ts +24 -0
  333. package/dist/random/rng.js +30 -8
  334. package/dist/random/seedLink.d.ts +4 -0
  335. package/dist/random/seedLink.js +4 -0
  336. package/dist/relation/keyedValues.d.ts +54 -0
  337. package/dist/relation/keyedValues.js +115 -0
  338. package/dist/relation/thresholds.d.ts +62 -0
  339. package/dist/relation/thresholds.js +62 -0
  340. package/dist/render/color.d.ts +12 -0
  341. package/dist/render/color.js +26 -0
  342. package/dist/render/lookPreset.d.ts +41 -0
  343. package/dist/render/lookPreset.js +29 -0
  344. package/dist/render/postProcessing.d.ts +76 -0
  345. package/dist/render/postProcessing.js +21 -0
  346. package/dist/rules/predicate.d.ts +53 -0
  347. package/dist/rules/predicate.js +64 -0
  348. package/dist/rules/ruleEffects.d.ts +38 -0
  349. package/dist/rules/ruleEffects.js +37 -0
  350. package/dist/rules/triggeredRules.d.ts +160 -0
  351. package/dist/rules/triggeredRules.js +241 -0
  352. package/dist/runtime/adapter.d.ts +58 -0
  353. package/dist/runtime/adapter.js +54 -5
  354. package/dist/runtime/cameraDirector.d.ts +1 -0
  355. package/dist/runtime/cameraDirector.js +1 -0
  356. package/dist/runtime/commandRunner.d.ts +1 -0
  357. package/dist/runtime/commandRunner.js +1 -0
  358. package/dist/runtime/context/combatFx.d.ts +23 -0
  359. package/dist/runtime/context/combatFx.js +161 -0
  360. package/dist/runtime/context/registries.d.ts +13 -0
  361. package/dist/runtime/context/registries.js +84 -0
  362. package/dist/runtime/context/worldItems.d.ts +21 -0
  363. package/dist/runtime/context/worldItems.js +37 -0
  364. package/dist/runtime/descriptors/baseline.d.ts +48 -0
  365. package/dist/runtime/descriptors/baseline.js +134 -0
  366. package/dist/runtime/descriptors/features.d.ts +74 -0
  367. package/dist/runtime/descriptors/features.js +281 -0
  368. package/dist/runtime/gameContext.d.ts +163 -19
  369. package/dist/runtime/gameContext.js +385 -339
  370. package/dist/runtime/gameRuntime.d.ts +1 -0
  371. package/dist/runtime/gameRuntime.js +1 -0
  372. package/dist/runtime/headlessRunner.d.ts +60 -0
  373. package/dist/runtime/headlessRunner.js +44 -0
  374. package/dist/runtime/hostPersistence.d.ts +12 -0
  375. package/dist/runtime/hostPersistence.js +12 -0
  376. package/dist/runtime/hostedGameRunner.d.ts +54 -0
  377. package/dist/runtime/hostedGameRunner.js +85 -0
  378. package/dist/runtime/hostedWorldSession.d.ts +73 -0
  379. package/dist/runtime/hostedWorldSession.js +64 -0
  380. package/dist/runtime/inputSnapshot.d.ts +21 -3
  381. package/dist/runtime/inputSnapshot.js +8 -2
  382. package/dist/runtime/motionIntents.d.ts +12 -1
  383. package/dist/runtime/motionIntents.js +26 -1
  384. package/dist/runtime/perContext.d.ts +15 -0
  385. package/dist/runtime/perContext.js +21 -0
  386. package/dist/runtime/runtimeSave.d.ts +79 -0
  387. package/dist/runtime/runtimeSave.js +105 -0
  388. package/dist/runtime/save.d.ts +4 -0
  389. package/dist/runtime/save.js +4 -0
  390. package/dist/runtime/snapshot.d.ts +7 -0
  391. package/dist/runtime/snapshot.js +7 -0
  392. package/dist/runtime/visibility.d.ts +2 -1
  393. package/dist/runtime/visibility.js +2 -1
  394. package/dist/runtime/worldChannel.d.ts +62 -0
  395. package/dist/runtime/worldChannel.js +114 -0
  396. package/dist/runtime/worldMirror.d.ts +36 -0
  397. package/dist/runtime/worldMirror.js +44 -0
  398. package/dist/runtime/worldProjection.d.ts +47 -0
  399. package/dist/runtime/worldProjection.js +52 -0
  400. package/dist/runtime/worldReplication.d.ts +69 -0
  401. package/dist/runtime/worldReplication.js +217 -0
  402. package/dist/runtime/worldSnapshot.d.ts +44 -0
  403. package/dist/runtime/worldSnapshot.js +30 -0
  404. package/dist/scene/assetCatalog.d.ts +22 -0
  405. package/dist/scene/assetCatalog.js +4 -0
  406. package/dist/scene/assetDiagnostics.d.ts +69 -0
  407. package/dist/scene/assetDiagnostics.js +110 -0
  408. package/dist/scene/assetGenerator.d.ts +65 -0
  409. package/dist/scene/assetGenerator.js +64 -0
  410. package/dist/scene/assetSpace.d.ts +137 -0
  411. package/dist/scene/assetSpace.js +259 -0
  412. package/dist/scene/authoredTriggers.d.ts +169 -0
  413. package/dist/scene/authoredTriggers.js +340 -0
  414. package/dist/scene/behaviorRuntime.d.ts +75 -0
  415. package/dist/scene/behaviorRuntime.js +217 -0
  416. package/dist/scene/behaviors.d.ts +14 -2
  417. package/dist/scene/behaviors.js +7 -2
  418. package/dist/scene/bodyBind.d.ts +60 -0
  419. package/dist/scene/bodyBind.js +51 -0
  420. package/dist/scene/builtinSceneKinds.d.ts +5 -0
  421. package/dist/scene/builtinSceneKinds.js +62 -0
  422. package/dist/scene/colliders.d.ts +18 -0
  423. package/dist/scene/colliders.js +61 -1
  424. package/dist/scene/entityStats.d.ts +13 -0
  425. package/dist/scene/entityStats.js +30 -0
  426. package/dist/scene/entityStore.d.ts +41 -1
  427. package/dist/scene/entityStore.js +75 -0
  428. package/dist/scene/facing.d.ts +18 -0
  429. package/dist/scene/facing.js +26 -0
  430. package/dist/scene/modelSockets.d.ts +33 -0
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  432. package/dist/scene/objectQuery.d.ts +2 -0
  433. package/dist/scene/objectQuery.js +2 -0
  434. package/dist/scene/objectStore.d.ts +4 -0
  435. package/dist/scene/objectStore.js +6 -0
  436. package/dist/scene/possession.d.ts +8 -0
  437. package/dist/scene/possession.js +14 -0
  438. package/dist/scene/roster.d.ts +3 -0
  439. package/dist/scene/roster.js +12 -0
  440. package/dist/scene/sceneKinds.d.ts +240 -0
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  442. package/dist/scene/sceneOwnership.d.ts +169 -0
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  444. package/dist/scene/selectionBookmarks.d.ts +93 -0
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  446. package/dist/scene/vehicleSeat.d.ts +68 -0
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  448. package/dist/sensor/concealment.d.ts +3 -0
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  450. package/dist/sensor/freezeMonitor.d.ts +1 -0
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  486. package/dist/store/observableKeyedStore.d.ts +9 -0
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  490. package/dist/survival/moodle.d.ts +2 -0
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  495. package/dist/tactics/predictiveQuery.d.ts +3 -0
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  605. package/skills/jgengine/SKILL.md +51 -0
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  631. package/llms.txt +0 -4983
@@ -0,0 +1,148 @@
1
+ /**
2
+ * Layered numeric parameter modifiers over a caller-owned schema.
3
+ *
4
+ * A {@link ParamLayer} is a named, serializable bundle of transforms ({@link ParamOp}) keyed by
5
+ * parameter name. {@link resolveParams} folds an ordered stack of layers over a base value map and
6
+ * returns a deterministic {@link ParamSnapshot} — the effective values plus a full provenance trace
7
+ * of every op that touched each parameter. Layers order by ascending `priority` (ties broken by
8
+ * active-list index, a stable sort), and within a layer a parameter's ops fold left-to-right, so the
9
+ * stacking order is fully well-defined and reproducible.
10
+ *
11
+ * The primitive is genre-agnostic: difficulty tiers, game modes, mutators, accessibility presets,
12
+ * events, NG+, server rules, and challenge runs are all just ordered layers over different schemas.
13
+ * Save files store a {@link LayerSelection} (ordered layer ids); a {@link LayerRegistry} resolves
14
+ * those ids back to layers and reports unknown ids so migration and unknown saved content degrade
15
+ * gracefully rather than throwing.
16
+ */
17
+ import { type Curve } from "./progression.js";
18
+ /**
19
+ * A single transform applied to one numeric parameter. `set` overrides, `add`/`multiply` accumulate,
20
+ * `clamp` bounds, and `curve` remaps the running value through a {@link Curve} (the same curve
21
+ * primitive progression tracks use), so a caller can reshape a value non-linearly mid-stack.
22
+ */
23
+ export type ParamOp = {
24
+ readonly kind: "set";
25
+ readonly value: number;
26
+ } | {
27
+ readonly kind: "add";
28
+ readonly value: number;
29
+ } | {
30
+ readonly kind: "multiply";
31
+ readonly value: number;
32
+ } | {
33
+ readonly kind: "clamp";
34
+ readonly min?: number;
35
+ readonly max?: number;
36
+ } | {
37
+ readonly kind: "curve";
38
+ readonly curve: Curve;
39
+ };
40
+ /** Per-parameter ops contributed by one layer — a single op or an ordered list folded in sequence. */
41
+ export type LayerOps = Readonly<Record<string, ParamOp | readonly ParamOp[]>>;
42
+ /**
43
+ * A named, serializable bundle of parameter transforms with a stable id and precedence. `label` is an
44
+ * optional display name that may intentionally differ from the applied ops (e.g. a tier shown as
45
+ * "Mayhem 4" whose real multipliers are data). Higher `priority` applies later — on top — and ties
46
+ * break by the layer's index in the active list, so ordering is deterministic.
47
+ */
48
+ export interface ParamLayer {
49
+ readonly id: string;
50
+ readonly label?: string;
51
+ /** Higher applies later (stacks on top). Ties break by active-list index. Default `0`. */
52
+ readonly priority?: number;
53
+ readonly ops: LayerOps;
54
+ }
55
+ /** One recorded fold step — which layer's op ran and the value before/after. Contribution provenance. */
56
+ export interface ParamContribution {
57
+ readonly layerId: string;
58
+ readonly op: ParamOp;
59
+ readonly from: number;
60
+ readonly to: number;
61
+ }
62
+ /** A resolved effective-parameter snapshot: final `values` plus the ordered op trace per parameter. */
63
+ export interface ParamSnapshot {
64
+ readonly values: Readonly<Record<string, number>>;
65
+ readonly contributions: Readonly<Record<string, readonly ParamContribution[]>>;
66
+ }
67
+ /** A serializable, ordered reference to layers by stable id — what a save file or session setup stores. */
68
+ export type LayerSelection = readonly string[];
69
+ /** A single conflict surfaced by {@link validateLayers}. */
70
+ export interface LayerConflict {
71
+ readonly kind: "duplicate-id" | "set-conflict";
72
+ /** The affected parameter, for `set-conflict`. */
73
+ readonly param?: string;
74
+ readonly layerIds: readonly string[];
75
+ }
76
+ /** One parameter's change between two value maps, for preview/diff surfaces. */
77
+ export interface ParamDelta {
78
+ readonly param: string;
79
+ readonly from: number;
80
+ readonly to: number;
81
+ readonly delta: number;
82
+ }
83
+ /**
84
+ * Order layers into their well-defined application sequence: ascending `priority`, ties broken by the
85
+ * layer's index in `layers` (a stable sort). Same input, same order, on every platform.
86
+ *
87
+ * @capability param-layers order active parameter layers into their deterministic application sequence
88
+ */
89
+ export declare function orderLayers(layers: readonly ParamLayer[]): readonly ParamLayer[];
90
+ /**
91
+ * Fold an ordered stack of layers over `base` and return the effective {@link ParamSnapshot}. Layers
92
+ * apply in {@link orderLayers} sequence; within a layer each parameter's ops fold left-to-right. Every
93
+ * op is recorded in `contributions` for provenance/preview. Parameters a layer introduces but `base`
94
+ * omits start from `0`. Pure and deterministic — no ambient randomness or time.
95
+ *
96
+ * @capability param-layers resolve base values plus ordered layers into an effective parameter snapshot
97
+ */
98
+ export declare function resolveParams(base: Readonly<Record<string, number>>, layers: readonly ParamLayer[]): ParamSnapshot;
99
+ /**
100
+ * Detect design conflicts in a layer set before resolving: duplicate ids, and competing `set` ops on
101
+ * the same parameter at the same priority (order-dependent, so worth surfacing). Returns an empty
102
+ * array when the set is clean, so callers can gate a difficulty/session build on it.
103
+ *
104
+ * @capability param-layers validate a layer set for duplicate ids and competing set-op conflicts
105
+ */
106
+ export declare function validateLayers(layers: readonly ParamLayer[]): readonly LayerConflict[];
107
+ /**
108
+ * Compute the per-parameter deltas between two value maps — the preview/diff of applying a change,
109
+ * for showing a player what a difficulty tier or mutator will do before they commit.
110
+ *
111
+ * @capability param-layers diff two parameter value maps into per-parameter deltas for preview
112
+ */
113
+ export declare function diffParams(before: Readonly<Record<string, number>>, after: Readonly<Record<string, number>>): readonly ParamDelta[];
114
+ /** Registered lookup of {@link ParamLayer}s by stable id, resolving serialized selections and unknowns. */
115
+ export interface LayerRegistry {
116
+ register(layer: ParamLayer): void;
117
+ has(id: string): boolean;
118
+ get(id: string): ParamLayer | undefined;
119
+ all(): readonly ParamLayer[];
120
+ /**
121
+ * Resolve a saved {@link LayerSelection} to concrete layers in the given order, collecting any ids
122
+ * with no registered layer into `unknown` (dropped, never thrown) so migration and stale saves
123
+ * degrade gracefully.
124
+ */
125
+ resolve(ids: LayerSelection): {
126
+ readonly layers: readonly ParamLayer[];
127
+ readonly unknown: readonly string[];
128
+ };
129
+ }
130
+ /**
131
+ * Create a {@link LayerRegistry} — the registration seam difficulty tiers, mutators, and presets
132
+ * install into. Duplicate ids throw at registration; unknown ids at resolve time are reported, not
133
+ * fatal, which is what keeps saved sessions reproducible across content/version drift.
134
+ *
135
+ * @capability param-layers register parameter layers by stable id and resolve serialized selections
136
+ */
137
+ export declare function createLayerRegistry(initial?: readonly ParamLayer[]): LayerRegistry;
138
+ /**
139
+ * Reproducible session setup in one call: resolve a saved {@link LayerSelection} through a registry,
140
+ * fold the found layers over `base`, and return the snapshot alongside any unknown ids. The same
141
+ * base + registry + selection always yields the same snapshot.
142
+ *
143
+ * @capability param-layers resolve a saved layer selection into an effective snapshot with unknown-id report
144
+ */
145
+ export declare function resolveSelection(base: Readonly<Record<string, number>>, registry: LayerRegistry, ids: LayerSelection): {
146
+ readonly snapshot: ParamSnapshot;
147
+ readonly unknown: readonly string[];
148
+ };
@@ -0,0 +1,185 @@
1
+ /**
2
+ * Layered numeric parameter modifiers over a caller-owned schema.
3
+ *
4
+ * A {@link ParamLayer} is a named, serializable bundle of transforms ({@link ParamOp}) keyed by
5
+ * parameter name. {@link resolveParams} folds an ordered stack of layers over a base value map and
6
+ * returns a deterministic {@link ParamSnapshot} — the effective values plus a full provenance trace
7
+ * of every op that touched each parameter. Layers order by ascending `priority` (ties broken by
8
+ * active-list index, a stable sort), and within a layer a parameter's ops fold left-to-right, so the
9
+ * stacking order is fully well-defined and reproducible.
10
+ *
11
+ * The primitive is genre-agnostic: difficulty tiers, game modes, mutators, accessibility presets,
12
+ * events, NG+, server rules, and challenge runs are all just ordered layers over different schemas.
13
+ * Save files store a {@link LayerSelection} (ordered layer ids); a {@link LayerRegistry} resolves
14
+ * those ids back to layers and reports unknown ids so migration and unknown saved content degrade
15
+ * gracefully rather than throwing.
16
+ */
17
+ import { evalCurve } from "./progression.js";
18
+ function applyOp(value, op) {
19
+ switch (op.kind) {
20
+ case "set":
21
+ return op.value;
22
+ case "add":
23
+ return value + op.value;
24
+ case "multiply":
25
+ return value * op.value;
26
+ case "clamp": {
27
+ let next = value;
28
+ if (op.min !== undefined)
29
+ next = Math.max(op.min, next);
30
+ if (op.max !== undefined)
31
+ next = Math.min(op.max, next);
32
+ return next;
33
+ }
34
+ case "curve":
35
+ return evalCurve(op.curve, value);
36
+ }
37
+ }
38
+ /**
39
+ * Order layers into their well-defined application sequence: ascending `priority`, ties broken by the
40
+ * layer's index in `layers` (a stable sort). Same input, same order, on every platform.
41
+ *
42
+ * @capability param-layers order active parameter layers into their deterministic application sequence
43
+ */
44
+ export function orderLayers(layers) {
45
+ return layers
46
+ .map((layer, index) => ({ layer, index }))
47
+ .sort((a, b) => (a.layer.priority ?? 0) - (b.layer.priority ?? 0) || a.index - b.index)
48
+ .map((entry) => entry.layer);
49
+ }
50
+ /**
51
+ * Fold an ordered stack of layers over `base` and return the effective {@link ParamSnapshot}. Layers
52
+ * apply in {@link orderLayers} sequence; within a layer each parameter's ops fold left-to-right. Every
53
+ * op is recorded in `contributions` for provenance/preview. Parameters a layer introduces but `base`
54
+ * omits start from `0`. Pure and deterministic — no ambient randomness or time.
55
+ *
56
+ * @capability param-layers resolve base values plus ordered layers into an effective parameter snapshot
57
+ */
58
+ export function resolveParams(base, layers) {
59
+ const values = { ...base };
60
+ const contributions = {};
61
+ for (const layer of orderLayers(layers)) {
62
+ for (const [param, opOrList] of Object.entries(layer.ops)) {
63
+ const ops = Array.isArray(opOrList) ? opOrList : [opOrList];
64
+ let current = values[param] ?? 0;
65
+ const trace = (contributions[param] ??= []);
66
+ for (const op of ops) {
67
+ const next = applyOp(current, op);
68
+ trace.push({ layerId: layer.id, op, from: current, to: next });
69
+ current = next;
70
+ }
71
+ values[param] = current;
72
+ }
73
+ }
74
+ return { values, contributions };
75
+ }
76
+ /**
77
+ * Detect design conflicts in a layer set before resolving: duplicate ids, and competing `set` ops on
78
+ * the same parameter at the same priority (order-dependent, so worth surfacing). Returns an empty
79
+ * array when the set is clean, so callers can gate a difficulty/session build on it.
80
+ *
81
+ * @capability param-layers validate a layer set for duplicate ids and competing set-op conflicts
82
+ */
83
+ export function validateLayers(layers) {
84
+ const conflicts = [];
85
+ const counts = new Map();
86
+ for (const layer of layers)
87
+ counts.set(layer.id, (counts.get(layer.id) ?? 0) + 1);
88
+ for (const [id, count] of counts) {
89
+ if (count > 1)
90
+ conflicts.push({ kind: "duplicate-id", layerIds: [id] });
91
+ }
92
+ const setters = new Map();
93
+ for (const layer of layers) {
94
+ const priority = layer.priority ?? 0;
95
+ for (const [param, opOrList] of Object.entries(layer.ops)) {
96
+ const ops = Array.isArray(opOrList) ? opOrList : [opOrList];
97
+ if (!ops.some((op) => op.kind === "set"))
98
+ continue;
99
+ const existing = setters.get(param);
100
+ if (existing)
101
+ existing.push({ layerId: layer.id, priority });
102
+ else
103
+ setters.set(param, [{ layerId: layer.id, priority }]);
104
+ }
105
+ }
106
+ for (const [param, entries] of setters) {
107
+ const byPriority = new Map();
108
+ for (const entry of entries) {
109
+ const bucket = byPriority.get(entry.priority);
110
+ if (bucket)
111
+ bucket.add(entry.layerId);
112
+ else
113
+ byPriority.set(entry.priority, new Set([entry.layerId]));
114
+ }
115
+ for (const ids of byPriority.values()) {
116
+ if (ids.size > 1)
117
+ conflicts.push({ kind: "set-conflict", param, layerIds: [...ids] });
118
+ }
119
+ }
120
+ return conflicts;
121
+ }
122
+ /**
123
+ * Compute the per-parameter deltas between two value maps — the preview/diff of applying a change,
124
+ * for showing a player what a difficulty tier or mutator will do before they commit.
125
+ *
126
+ * @capability param-layers diff two parameter value maps into per-parameter deltas for preview
127
+ */
128
+ export function diffParams(before, after) {
129
+ const params = new Set([...Object.keys(before), ...Object.keys(after)]);
130
+ const deltas = [];
131
+ for (const param of [...params].sort()) {
132
+ const from = before[param] ?? 0;
133
+ const to = after[param] ?? 0;
134
+ if (from !== to)
135
+ deltas.push({ param, from, to, delta: to - from });
136
+ }
137
+ return deltas;
138
+ }
139
+ /**
140
+ * Create a {@link LayerRegistry} — the registration seam difficulty tiers, mutators, and presets
141
+ * install into. Duplicate ids throw at registration; unknown ids at resolve time are reported, not
142
+ * fatal, which is what keeps saved sessions reproducible across content/version drift.
143
+ *
144
+ * @capability param-layers register parameter layers by stable id and resolve serialized selections
145
+ */
146
+ export function createLayerRegistry(initial) {
147
+ const layers = new Map();
148
+ const register = (layer) => {
149
+ if (layers.has(layer.id))
150
+ throw new Error(`param layer "${layer.id}" is already registered`);
151
+ layers.set(layer.id, layer);
152
+ };
153
+ if (initial)
154
+ for (const layer of initial)
155
+ register(layer);
156
+ return {
157
+ register,
158
+ has: (id) => layers.has(id),
159
+ get: (id) => layers.get(id),
160
+ all: () => [...layers.values()],
161
+ resolve(ids) {
162
+ const resolved = [];
163
+ const unknown = [];
164
+ for (const id of ids) {
165
+ const layer = layers.get(id);
166
+ if (layer)
167
+ resolved.push(layer);
168
+ else
169
+ unknown.push(id);
170
+ }
171
+ return { layers: resolved, unknown };
172
+ },
173
+ };
174
+ }
175
+ /**
176
+ * Reproducible session setup in one call: resolve a saved {@link LayerSelection} through a registry,
177
+ * fold the found layers over `base`, and return the snapshot alongside any unknown ids. The same
178
+ * base + registry + selection always yields the same snapshot.
179
+ *
180
+ * @capability param-layers resolve a saved layer selection into an effective snapshot with unknown-id report
181
+ */
182
+ export function resolveSelection(base, registry, ids) {
183
+ const { layers, unknown } = registry.resolve(ids);
184
+ return { snapshot: resolveParams(base, layers), unknown };
185
+ }
@@ -64,4 +64,9 @@ export interface PingSystem {
64
64
  /** Classify → build → broadcast in one call; the ping verb. */
65
65
  ping(from: string, hit: PointerHit, category?: PingCategory): PingPayload;
66
66
  }
67
+ /**
68
+ * Contextual ping/marker communication between teammates, classified by what was pinged.
69
+ *
70
+ * @capability ping-wheel contextual ping/marker communication between teammates
71
+ */
67
72
  export declare function createPingSystem(deps: PingSystemDeps): PingSystem;
package/dist/game/ping.js CHANGED
@@ -33,6 +33,11 @@ export function classifyPing(hit, deps = {}, options = {}) {
33
33
  function categoryDef(categories, category) {
34
34
  return categories[category] ?? { id: category, markerKind: category, label: category, callout: category };
35
35
  }
36
+ /**
37
+ * Contextual ping/marker communication between teammates, classified by what was pinged.
38
+ *
39
+ * @capability ping-wheel contextual ping/marker communication between teammates
40
+ */
36
41
  export function createPingSystem(deps) {
37
42
  const now = deps.now ?? Date.now;
38
43
  const categories = deps.categories ?? DEFAULT_PING_CATEGORIES;