@jgengine/core 0.9.0 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/CHANGELOG.md +34 -3
  2. package/LICENSE +203 -661
  3. package/README.md +1 -1
  4. package/dist/ai/crowd.d.ts +55 -0
  5. package/dist/ai/crowd.js +114 -0
  6. package/dist/ai/flock.d.ts +5 -2
  7. package/dist/ai/flock.js +5 -2
  8. package/dist/ai/groupAssist.d.ts +1 -0
  9. package/dist/ai/groupAssist.js +1 -0
  10. package/dist/ai/heatSystem.d.ts +76 -0
  11. package/dist/ai/heatSystem.js +97 -0
  12. package/dist/ai/interestScheduler.d.ts +107 -0
  13. package/dist/ai/interestScheduler.js +118 -0
  14. package/dist/ai/jobBoard.d.ts +1 -0
  15. package/dist/ai/jobBoard.js +1 -0
  16. package/dist/ai/laneSelect.d.ts +5 -2
  17. package/dist/ai/laneSelect.js +5 -2
  18. package/dist/ai/mobBrain.d.ts +1 -0
  19. package/dist/ai/mobBrain.js +1 -0
  20. package/dist/ai/spawnDirector.d.ts +19 -1
  21. package/dist/ai/spawnDirector.js +53 -26
  22. package/dist/ai/spawnPoint.d.ts +7 -0
  23. package/dist/ai/spawnPoint.js +7 -0
  24. package/dist/ai/targetAcquisition.d.ts +84 -0
  25. package/dist/ai/targetAcquisition.js +92 -0
  26. package/dist/anim/easing.d.ts +19 -0
  27. package/dist/anim/easing.js +19 -0
  28. package/dist/anim/oscillator.d.ts +12 -0
  29. package/dist/anim/oscillator.js +25 -0
  30. package/dist/area/areaEffectField.d.ts +127 -0
  31. package/dist/area/areaEffectField.js +175 -0
  32. package/dist/area/stackPolicy.d.ts +47 -0
  33. package/dist/area/stackPolicy.js +99 -0
  34. package/dist/audio/audioFalloff.d.ts +5 -2
  35. package/dist/audio/music.d.ts +53 -0
  36. package/dist/audio/music.js +34 -0
  37. package/dist/audio/synth.d.ts +60 -0
  38. package/dist/audio/synth.js +8 -0
  39. package/dist/authoring.d.ts +15 -0
  40. package/dist/authoring.js +15 -0
  41. package/dist/board/laneBoard.d.ts +13 -0
  42. package/dist/board/laneBoard.js +13 -0
  43. package/dist/board/timelineBoard.d.ts +10 -0
  44. package/dist/board/timelineBoard.js +10 -0
  45. package/dist/combat/abilityKit.d.ts +18 -0
  46. package/dist/combat/abilityKit.js +24 -9
  47. package/dist/combat/animationState.d.ts +5 -0
  48. package/dist/combat/animationState.js +5 -0
  49. package/dist/combat/breakMeters.d.ts +10 -0
  50. package/dist/combat/breakMeters.js +10 -0
  51. package/dist/combat/castRunner.d.ts +5 -0
  52. package/dist/combat/castRunner.js +5 -0
  53. package/dist/combat/comboPoints.d.ts +5 -0
  54. package/dist/combat/comboPoints.js +5 -0
  55. package/dist/combat/comboString.d.ts +5 -0
  56. package/dist/combat/comboString.js +5 -0
  57. package/dist/combat/damageInterceptors.d.ts +192 -0
  58. package/dist/combat/damageInterceptors.js +251 -0
  59. package/dist/combat/damageMatchup.d.ts +68 -0
  60. package/dist/combat/damageMatchup.js +42 -0
  61. package/dist/combat/damageResolution.d.ts +63 -0
  62. package/dist/combat/damageResolution.js +50 -0
  63. package/dist/combat/death.d.ts +7 -1
  64. package/dist/combat/death.js +5 -0
  65. package/dist/combat/deathReason.d.ts +14 -0
  66. package/dist/combat/deathReason.js +1 -0
  67. package/dist/combat/defensiveWindow.d.ts +5 -0
  68. package/dist/combat/defensiveWindow.js +5 -0
  69. package/dist/combat/dotField.d.ts +47 -0
  70. package/dist/combat/dotField.js +52 -0
  71. package/dist/combat/downed.d.ts +5 -0
  72. package/dist/combat/downed.js +5 -0
  73. package/dist/combat/effects.d.ts +5 -0
  74. package/dist/combat/effects.js +5 -0
  75. package/dist/combat/encounterSequence.d.ts +258 -0
  76. package/dist/combat/encounterSequence.js +426 -0
  77. package/dist/combat/hitReaction.d.ts +57 -1
  78. package/dist/combat/hitReaction.js +45 -5
  79. package/dist/combat/magazine.d.ts +54 -0
  80. package/dist/combat/magazine.js +96 -0
  81. package/dist/combat/projectiles.d.ts +7 -2
  82. package/dist/combat/projectiles.js +48 -17
  83. package/dist/combat/receivedDamage.d.ts +117 -0
  84. package/dist/combat/receivedDamage.js +92 -0
  85. package/dist/combat/regenShield.d.ts +39 -0
  86. package/dist/combat/regenShield.js +49 -0
  87. package/dist/combat/renderCues.d.ts +51 -0
  88. package/dist/combat/renderCues.js +44 -0
  89. package/dist/combat/resourcePool.d.ts +5 -0
  90. package/dist/combat/resourcePool.js +5 -0
  91. package/dist/combat/rewardAllocation.d.ts +121 -0
  92. package/dist/combat/rewardAllocation.js +251 -0
  93. package/dist/combat/shotOrigin.d.ts +30 -1
  94. package/dist/combat/shotOrigin.js +70 -2
  95. package/dist/combat/statusApplication.d.ts +96 -0
  96. package/dist/combat/statusApplication.js +81 -0
  97. package/dist/combat/telegraph.d.ts +11 -2
  98. package/dist/combat/telegraph.js +11 -2
  99. package/dist/combat/thresholdCrossings.d.ts +85 -0
  100. package/dist/combat/thresholdCrossings.js +116 -0
  101. package/dist/combat.d.ts +34 -0
  102. package/dist/combat.js +34 -0
  103. package/dist/commands/commandRegistry.d.ts +11 -0
  104. package/dist/commands/commandRegistry.js +9 -2
  105. package/dist/crafting/crop.d.ts +18 -0
  106. package/dist/crafting/crop.js +18 -0
  107. package/dist/crafting/production.d.ts +5 -0
  108. package/dist/crafting/production.js +5 -0
  109. package/dist/devtools/rewriteTunables.d.ts +17 -0
  110. package/dist/devtools/rewriteTunables.js +276 -0
  111. package/dist/devtools/saveEndpoint.d.ts +46 -0
  112. package/dist/devtools/saveEndpoint.js +48 -0
  113. package/dist/devtools/transformTunables.d.ts +3 -0
  114. package/dist/devtools/transformTunables.js +3 -0
  115. package/dist/devtools/tunableSchema.d.ts +31 -0
  116. package/dist/devtools/tunableSchema.js +31 -0
  117. package/dist/economy/currency.d.ts +12 -1
  118. package/dist/economy/currency.js +12 -1
  119. package/dist/economy/listingBook.d.ts +91 -0
  120. package/dist/economy/listingBook.js +144 -0
  121. package/dist/economy/resourceLedger.d.ts +222 -0
  122. package/dist/economy/resourceLedger.js +353 -0
  123. package/dist/economy/sharedWallet.d.ts +14 -0
  124. package/dist/economy/sharedWallet.js +14 -0
  125. package/dist/economy/techTree.d.ts +12 -0
  126. package/dist/economy/techTree.js +12 -0
  127. package/dist/economy/wallet.d.ts +26 -2
  128. package/dist/economy/wallet.js +35 -6
  129. package/dist/editor/commands.d.ts +248 -0
  130. package/dist/editor/commands.js +865 -0
  131. package/dist/editor/document.d.ts +186 -0
  132. package/dist/editor/document.js +884 -0
  133. package/dist/editor/grid.d.ts +229 -0
  134. package/dist/editor/grid.js +366 -0
  135. package/dist/editor/gridAdapters.d.ts +80 -0
  136. package/dist/editor/gridAdapters.js +134 -0
  137. package/dist/editor/index.d.ts +97 -0
  138. package/dist/editor/index.js +10 -0
  139. package/dist/editor/liveSync.d.ts +127 -0
  140. package/dist/editor/liveSync.js +249 -0
  141. package/dist/editor/runtimeInspector.d.ts +88 -0
  142. package/dist/editor/runtimeInspector.js +239 -0
  143. package/dist/editor/types.d.ts +175 -0
  144. package/dist/editor/types.js +29 -0
  145. package/dist/faction/reputation.d.ts +5 -0
  146. package/dist/faction/reputation.js +5 -0
  147. package/dist/format/distance.d.ts +17 -0
  148. package/dist/format/distance.js +18 -0
  149. package/dist/format/duration.d.ts +27 -0
  150. package/dist/format/duration.js +45 -0
  151. package/dist/format/speed.d.ts +17 -0
  152. package/dist/format/speed.js +25 -0
  153. package/dist/game/connectedPlayers.d.ts +30 -0
  154. package/dist/game/connectedPlayers.js +21 -0
  155. package/dist/game/cosmetics.d.ts +9 -0
  156. package/dist/game/cosmetics.js +16 -0
  157. package/dist/game/defineGame.d.ts +141 -2
  158. package/dist/game/defineGame.js +39 -1
  159. package/dist/game/defineSystem.d.ts +88 -0
  160. package/dist/game/defineSystem.js +45 -0
  161. package/dist/game/dialogue.d.ts +33 -0
  162. package/dist/game/dialogue.js +21 -0
  163. package/dist/game/events.d.ts +50 -13
  164. package/dist/game/events.js +5 -0
  165. package/dist/game/feed.d.ts +33 -0
  166. package/dist/game/feed.js +35 -2
  167. package/dist/game/gamePhase.d.ts +11 -0
  168. package/dist/game/gamePhase.js +16 -0
  169. package/dist/game/keyValueStore.d.ts +25 -0
  170. package/dist/game/keyValueStore.js +61 -0
  171. package/dist/game/leaderboard.d.ts +5 -0
  172. package/dist/game/leaderboard.js +5 -0
  173. package/dist/game/levelSequence.d.ts +24 -2
  174. package/dist/game/levelSequence.js +51 -2
  175. package/dist/game/loadout.d.ts +5 -0
  176. package/dist/game/loadout.js +5 -0
  177. package/dist/game/lootFilter.d.ts +2 -0
  178. package/dist/game/lootFilter.js +2 -0
  179. package/dist/game/lootPipeline.d.ts +164 -0
  180. package/dist/game/lootPipeline.js +216 -0
  181. package/dist/game/lootTable.d.ts +21 -0
  182. package/dist/game/lootTable.js +15 -4
  183. package/dist/game/modelAnimation.d.ts +8 -0
  184. package/dist/game/modelAnimation.js +18 -0
  185. package/dist/game/objectives.d.ts +43 -0
  186. package/dist/game/objectives.js +36 -0
  187. package/dist/game/paramLayers.d.ts +148 -0
  188. package/dist/game/paramLayers.js +185 -0
  189. package/dist/game/ping.d.ts +5 -0
  190. package/dist/game/ping.js +5 -0
  191. package/dist/game/playableGame.d.ts +160 -12
  192. package/dist/game/quest.d.ts +8 -0
  193. package/dist/game/quest.js +29 -0
  194. package/dist/game/race.d.ts +141 -0
  195. package/dist/game/race.js +169 -0
  196. package/dist/game/recordBook.d.ts +5 -5
  197. package/dist/game/recordBook.js +4 -1
  198. package/dist/game/ruleSelection.d.ts +75 -0
  199. package/dist/game/ruleSelection.js +127 -0
  200. package/dist/game/runDraft.d.ts +5 -0
  201. package/dist/game/runDraft.js +5 -0
  202. package/dist/game/saveStore.d.ts +111 -0
  203. package/dist/game/saveStore.js +312 -0
  204. package/dist/game/snapshotHistory.d.ts +67 -0
  205. package/dist/game/snapshotHistory.js +95 -0
  206. package/dist/game/social.d.ts +38 -1
  207. package/dist/game/social.js +71 -0
  208. package/dist/game/spawnPoints.d.ts +5 -0
  209. package/dist/game/spawnPoints.js +5 -0
  210. package/dist/game/systemRuntime.d.ts +50 -0
  211. package/dist/game/systemRuntime.js +157 -0
  212. package/dist/game/systemSchedule.d.ts +72 -0
  213. package/dist/game/systemSchedule.js +242 -0
  214. package/dist/game/toasts.d.ts +43 -0
  215. package/dist/game/toasts.js +44 -0
  216. package/dist/game/trade.d.ts +10 -0
  217. package/dist/game/trade.js +10 -0
  218. package/dist/game/unlocks.d.ts +8 -0
  219. package/dist/game/unlocks.js +16 -0
  220. package/dist/game/vfxInstance.d.ts +138 -0
  221. package/dist/game/vfxInstance.js +96 -0
  222. package/dist/game/worldItem.d.ts +17 -4
  223. package/dist/game/worldItem.js +17 -4
  224. package/dist/gameplay.d.ts +91 -0
  225. package/dist/gameplay.js +91 -0
  226. package/dist/index.d.ts +5 -7
  227. package/dist/index.js +5 -7
  228. package/dist/input/actionBindings.d.ts +24 -5
  229. package/dist/input/actionBindings.js +23 -5
  230. package/dist/input/axisInput.d.ts +13 -1
  231. package/dist/input/axisInput.js +22 -1
  232. package/dist/input/controlGroups.d.ts +67 -0
  233. package/dist/input/controlGroups.js +41 -0
  234. package/dist/input/touchScheme.d.ts +82 -6
  235. package/dist/input/touchScheme.js +123 -10
  236. package/dist/interaction/contextMenu.d.ts +1 -0
  237. package/dist/interaction/contextMenu.js +1 -0
  238. package/dist/interaction/lockpick.d.ts +61 -0
  239. package/dist/interaction/lockpick.js +168 -0
  240. package/dist/interaction/proximityPrompt.d.ts +5 -1
  241. package/dist/interaction/proximityPrompt.js +5 -3
  242. package/dist/interaction/qte.d.ts +5 -0
  243. package/dist/interaction/qte.js +5 -0
  244. package/dist/interaction/skillCheck.d.ts +5 -0
  245. package/dist/interaction/skillCheck.js +5 -0
  246. package/dist/inventory/inventoryModel.d.ts +12 -0
  247. package/dist/inventory/inventoryModel.js +12 -0
  248. package/dist/inventory/shapedGrid.d.ts +16 -0
  249. package/dist/inventory/shapedGrid.js +16 -0
  250. package/dist/inventory/slotModel.d.ts +10 -0
  251. package/dist/inventory/slotModel.js +10 -0
  252. package/dist/item/durability.d.ts +5 -0
  253. package/dist/item/durability.js +5 -0
  254. package/dist/item/itemIdentity.d.ts +171 -0
  255. package/dist/item/itemIdentity.js +138 -0
  256. package/dist/item/itemInstanceRegistry.d.ts +32 -0
  257. package/dist/item/itemInstanceRegistry.js +34 -0
  258. package/dist/item/itemgen.d.ts +163 -0
  259. package/dist/item/itemgen.js +151 -0
  260. package/dist/item/modularItem.d.ts +5 -0
  261. package/dist/item/modularItem.js +5 -0
  262. package/dist/item/use.d.ts +5 -0
  263. package/dist/item/use.js +5 -0
  264. package/dist/item/useBehavior.d.ts +142 -0
  265. package/dist/item/useBehavior.js +105 -0
  266. package/dist/item/weapon.d.ts +5 -0
  267. package/dist/item/weapon.js +5 -0
  268. package/dist/math/scalar.d.ts +25 -0
  269. package/dist/math/scalar.js +47 -0
  270. package/dist/meta/changelog.d.ts +4 -1
  271. package/dist/meta/changelog.js +36 -1
  272. package/dist/movement/avoidance.d.ts +45 -0
  273. package/dist/movement/avoidance.js +123 -0
  274. package/dist/movement/cameraRig.d.ts +8 -0
  275. package/dist/movement/cameraRig.js +8 -0
  276. package/dist/movement/dash.d.ts +11 -0
  277. package/dist/movement/dash.js +11 -0
  278. package/dist/movement/formation.d.ts +135 -0
  279. package/dist/movement/formation.js +194 -0
  280. package/dist/movement/glideModel.d.ts +5 -0
  281. package/dist/movement/glideModel.js +5 -0
  282. package/dist/movement/grappleSwing.d.ts +5 -0
  283. package/dist/movement/grappleSwing.js +5 -0
  284. package/dist/movement/leaderTrail.d.ts +5 -0
  285. package/dist/movement/leaderTrail.js +5 -0
  286. package/dist/movement/movementModel.d.ts +38 -7
  287. package/dist/movement/movementModel.js +54 -13
  288. package/dist/movement/playerMovement.d.ts +41 -0
  289. package/dist/movement/playerMovement.js +236 -0
  290. package/dist/movement/poseState.d.ts +13 -0
  291. package/dist/movement/poseState.js +16 -0
  292. package/dist/movement/steering.d.ts +8 -0
  293. package/dist/movement/steering.js +18 -0
  294. package/dist/multiplayer/combatSnapshot.d.ts +3 -0
  295. package/dist/multiplayer/combatSnapshot.js +3 -0
  296. package/dist/multiplayer/lagCompensation.d.ts +5 -0
  297. package/dist/multiplayer/lagCompensation.js +5 -0
  298. package/dist/multiplayer/presenceModel.d.ts +9 -1
  299. package/dist/multiplayer/presenceModel.js +9 -1
  300. package/dist/multiplayer/simultaneousCommit.d.ts +3 -0
  301. package/dist/multiplayer/simultaneousCommit.js +3 -0
  302. package/dist/multiplayer.d.ts +11 -0
  303. package/dist/multiplayer.js +11 -0
  304. package/dist/nav/pathFollow.d.ts +57 -0
  305. package/dist/nav/pathFollow.js +109 -0
  306. package/dist/orders/orderKinds.d.ts +156 -0
  307. package/dist/orders/orderKinds.js +197 -0
  308. package/dist/orders/orderQueue.d.ts +208 -0
  309. package/dist/orders/orderQueue.js +211 -0
  310. package/dist/physics/drivableVehicle.d.ts +29 -0
  311. package/dist/physics/drivableVehicle.js +16 -0
  312. package/dist/physics/kinematicVehicle.d.ts +21 -1
  313. package/dist/physics/kinematicVehicle.js +23 -8
  314. package/dist/physics/physicsWorld.d.ts +24 -12
  315. package/dist/physics/physicsWorld.js +11 -5
  316. package/dist/physics/radialImpulse.d.ts +25 -0
  317. package/dist/physics/radialImpulse.js +27 -0
  318. package/dist/procedural.d.ts +3 -0
  319. package/dist/procedural.js +3 -0
  320. package/dist/progression/statGraph.d.ts +116 -0
  321. package/dist/progression/statGraph.js +318 -0
  322. package/dist/puzzle/cellGrid.d.ts +9 -0
  323. package/dist/puzzle/cellGrid.js +9 -0
  324. package/dist/puzzle/fallingPiece.d.ts +9 -0
  325. package/dist/puzzle/fallingPiece.js +9 -0
  326. package/dist/puzzle/nonogram.d.ts +39 -0
  327. package/dist/puzzle/nonogram.js +136 -0
  328. package/dist/random/nameGen.d.ts +5 -0
  329. package/dist/random/nameGen.js +5 -0
  330. package/dist/random/pick.d.ts +8 -0
  331. package/dist/random/pick.js +31 -0
  332. package/dist/random/rng.d.ts +24 -0
  333. package/dist/random/rng.js +30 -8
  334. package/dist/random/seedLink.d.ts +4 -0
  335. package/dist/random/seedLink.js +4 -0
  336. package/dist/relation/keyedValues.d.ts +54 -0
  337. package/dist/relation/keyedValues.js +115 -0
  338. package/dist/relation/thresholds.d.ts +62 -0
  339. package/dist/relation/thresholds.js +62 -0
  340. package/dist/render/color.d.ts +12 -0
  341. package/dist/render/color.js +26 -0
  342. package/dist/render/lookPreset.d.ts +41 -0
  343. package/dist/render/lookPreset.js +29 -0
  344. package/dist/render/postProcessing.d.ts +76 -0
  345. package/dist/render/postProcessing.js +21 -0
  346. package/dist/rules/predicate.d.ts +53 -0
  347. package/dist/rules/predicate.js +64 -0
  348. package/dist/rules/ruleEffects.d.ts +38 -0
  349. package/dist/rules/ruleEffects.js +37 -0
  350. package/dist/rules/triggeredRules.d.ts +160 -0
  351. package/dist/rules/triggeredRules.js +241 -0
  352. package/dist/runtime/adapter.d.ts +58 -0
  353. package/dist/runtime/adapter.js +54 -5
  354. package/dist/runtime/cameraDirector.d.ts +1 -0
  355. package/dist/runtime/cameraDirector.js +1 -0
  356. package/dist/runtime/commandRunner.d.ts +1 -0
  357. package/dist/runtime/commandRunner.js +1 -0
  358. package/dist/runtime/context/combatFx.d.ts +23 -0
  359. package/dist/runtime/context/combatFx.js +161 -0
  360. package/dist/runtime/context/registries.d.ts +13 -0
  361. package/dist/runtime/context/registries.js +84 -0
  362. package/dist/runtime/context/worldItems.d.ts +21 -0
  363. package/dist/runtime/context/worldItems.js +37 -0
  364. package/dist/runtime/descriptors/baseline.d.ts +48 -0
  365. package/dist/runtime/descriptors/baseline.js +134 -0
  366. package/dist/runtime/descriptors/features.d.ts +74 -0
  367. package/dist/runtime/descriptors/features.js +281 -0
  368. package/dist/runtime/gameContext.d.ts +163 -19
  369. package/dist/runtime/gameContext.js +385 -339
  370. package/dist/runtime/gameRuntime.d.ts +1 -0
  371. package/dist/runtime/gameRuntime.js +1 -0
  372. package/dist/runtime/headlessRunner.d.ts +60 -0
  373. package/dist/runtime/headlessRunner.js +44 -0
  374. package/dist/runtime/hostPersistence.d.ts +12 -0
  375. package/dist/runtime/hostPersistence.js +12 -0
  376. package/dist/runtime/hostedGameRunner.d.ts +54 -0
  377. package/dist/runtime/hostedGameRunner.js +85 -0
  378. package/dist/runtime/hostedWorldSession.d.ts +73 -0
  379. package/dist/runtime/hostedWorldSession.js +64 -0
  380. package/dist/runtime/inputSnapshot.d.ts +21 -3
  381. package/dist/runtime/inputSnapshot.js +8 -2
  382. package/dist/runtime/motionIntents.d.ts +12 -1
  383. package/dist/runtime/motionIntents.js +26 -1
  384. package/dist/runtime/perContext.d.ts +15 -0
  385. package/dist/runtime/perContext.js +21 -0
  386. package/dist/runtime/runtimeSave.d.ts +79 -0
  387. package/dist/runtime/runtimeSave.js +105 -0
  388. package/dist/runtime/save.d.ts +4 -0
  389. package/dist/runtime/save.js +4 -0
  390. package/dist/runtime/snapshot.d.ts +7 -0
  391. package/dist/runtime/snapshot.js +7 -0
  392. package/dist/runtime/visibility.d.ts +2 -1
  393. package/dist/runtime/visibility.js +2 -1
  394. package/dist/runtime/worldChannel.d.ts +62 -0
  395. package/dist/runtime/worldChannel.js +114 -0
  396. package/dist/runtime/worldMirror.d.ts +36 -0
  397. package/dist/runtime/worldMirror.js +44 -0
  398. package/dist/runtime/worldProjection.d.ts +47 -0
  399. package/dist/runtime/worldProjection.js +52 -0
  400. package/dist/runtime/worldReplication.d.ts +69 -0
  401. package/dist/runtime/worldReplication.js +217 -0
  402. package/dist/runtime/worldSnapshot.d.ts +44 -0
  403. package/dist/runtime/worldSnapshot.js +30 -0
  404. package/dist/scene/assetCatalog.d.ts +22 -0
  405. package/dist/scene/assetCatalog.js +4 -0
  406. package/dist/scene/assetDiagnostics.d.ts +69 -0
  407. package/dist/scene/assetDiagnostics.js +110 -0
  408. package/dist/scene/assetGenerator.d.ts +65 -0
  409. package/dist/scene/assetGenerator.js +64 -0
  410. package/dist/scene/assetSpace.d.ts +137 -0
  411. package/dist/scene/assetSpace.js +259 -0
  412. package/dist/scene/authoredTriggers.d.ts +169 -0
  413. package/dist/scene/authoredTriggers.js +340 -0
  414. package/dist/scene/behaviorRuntime.d.ts +75 -0
  415. package/dist/scene/behaviorRuntime.js +217 -0
  416. package/dist/scene/behaviors.d.ts +14 -2
  417. package/dist/scene/behaviors.js +7 -2
  418. package/dist/scene/bodyBind.d.ts +60 -0
  419. package/dist/scene/bodyBind.js +51 -0
  420. package/dist/scene/builtinSceneKinds.d.ts +5 -0
  421. package/dist/scene/builtinSceneKinds.js +62 -0
  422. package/dist/scene/colliders.d.ts +18 -0
  423. package/dist/scene/colliders.js +61 -1
  424. package/dist/scene/entityStats.d.ts +13 -0
  425. package/dist/scene/entityStats.js +30 -0
  426. package/dist/scene/entityStore.d.ts +41 -1
  427. package/dist/scene/entityStore.js +75 -0
  428. package/dist/scene/facing.d.ts +18 -0
  429. package/dist/scene/facing.js +26 -0
  430. package/dist/scene/modelSockets.d.ts +33 -0
  431. package/dist/scene/modelSockets.js +29 -0
  432. package/dist/scene/objectQuery.d.ts +2 -0
  433. package/dist/scene/objectQuery.js +2 -0
  434. package/dist/scene/objectStore.d.ts +4 -0
  435. package/dist/scene/objectStore.js +6 -0
  436. package/dist/scene/possession.d.ts +8 -0
  437. package/dist/scene/possession.js +14 -0
  438. package/dist/scene/roster.d.ts +3 -0
  439. package/dist/scene/roster.js +12 -0
  440. package/dist/scene/sceneKinds.d.ts +240 -0
  441. package/dist/scene/sceneKinds.js +214 -0
  442. package/dist/scene/sceneOwnership.d.ts +169 -0
  443. package/dist/scene/sceneOwnership.js +179 -0
  444. package/dist/scene/selectionBookmarks.d.ts +93 -0
  445. package/dist/scene/selectionBookmarks.js +122 -0
  446. package/dist/scene/vehicleSeat.d.ts +68 -0
  447. package/dist/scene/vehicleSeat.js +59 -0
  448. package/dist/sensor/concealment.d.ts +3 -0
  449. package/dist/sensor/concealment.js +3 -0
  450. package/dist/sensor/freezeMonitor.d.ts +1 -0
  451. package/dist/sensor/freezeMonitor.js +1 -0
  452. package/dist/sensor/frustumSensor.d.ts +7 -3
  453. package/dist/sensor/frustumSensor.js +7 -3
  454. package/dist/sensor/hiddenStateProbe.d.ts +5 -2
  455. package/dist/sensor/hiddenStateProbe.js +5 -2
  456. package/dist/sensor/recordingBuffer.d.ts +2 -1
  457. package/dist/sensor/recordingBuffer.js +2 -1
  458. package/dist/sensor/replayLoop.d.ts +6 -2
  459. package/dist/sensor/replayLoop.js +6 -2
  460. package/dist/sensor/revealQuery.d.ts +2 -1
  461. package/dist/sensor/revealQuery.js +2 -1
  462. package/dist/sensor/visionCone.d.ts +10 -3
  463. package/dist/sensor/visionCone.js +10 -3
  464. package/dist/session/contestedChannel.d.ts +1 -0
  465. package/dist/session/contestedChannel.js +1 -0
  466. package/dist/session/extraction.d.ts +1 -0
  467. package/dist/session/extraction.js +1 -0
  468. package/dist/session/roles.d.ts +6 -0
  469. package/dist/session/roles.js +6 -0
  470. package/dist/session/roundState.d.ts +8 -0
  471. package/dist/session/roundState.js +2 -0
  472. package/dist/settings/settingsModel.d.ts +1 -0
  473. package/dist/settings/settingsModel.js +1 -0
  474. package/dist/stats/accumulatorMeter.d.ts +6 -0
  475. package/dist/stats/accumulatorMeter.js +6 -0
  476. package/dist/stats/eventMeter.d.ts +5 -0
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  478. package/dist/stats/rollCheck.d.ts +5 -0
  479. package/dist/stats/rollCheck.js +5 -0
  480. package/dist/stats/statModifiers.d.ts +5 -0
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  482. package/dist/store/defineKeyedStore.d.ts +38 -0
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  486. package/dist/store/observableKeyedStore.d.ts +9 -0
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  488. package/dist/survival/decayMeter.d.ts +55 -0
  489. package/dist/survival/decayMeter.js +130 -55
  490. package/dist/survival/moodle.d.ts +2 -0
  491. package/dist/survival/regionHealth.d.ts +6 -0
  492. package/dist/survival/regionHealth.js +5 -0
  493. package/dist/tactics/fallingGrid.d.ts +6 -4
  494. package/dist/tactics/fallingGrid.js +6 -4
  495. package/dist/tactics/predictiveQuery.d.ts +3 -0
  496. package/dist/tactics/predictiveQuery.js +3 -0
  497. package/dist/tactics/snapshot.d.ts +2 -0
  498. package/dist/tactics/snapshot.js +2 -0
  499. package/dist/tactics/surface.d.ts +1 -0
  500. package/dist/tactics/surface.js +1 -0
  501. package/dist/tactics/tacticalGrid.d.ts +1 -0
  502. package/dist/tactics/tacticalGrid.js +1 -0
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  509. package/dist/time/simClock.d.ts +2 -0
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  513. package/dist/ui/gameLayout.d.ts +144 -0
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  515. package/dist/ui/hudDocument.d.ts +114 -0
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  517. package/dist/ui/hudLayout.d.ts +33 -1
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  519. package/dist/ui/orientation.d.ts +39 -0
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  521. package/dist/ui/selectionModel.d.ts +92 -0
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  523. package/dist/ui/swingTimer.d.ts +42 -0
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  531. package/dist/visibility/frustum.d.ts +12 -3
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  536. package/dist/work/unitTraining.d.ts +58 -0
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  552. package/dist/world/geometry.d.ts +64 -0
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  554. package/dist/world/grassKind.d.ts +51 -0
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  556. package/dist/world/pathInstances.d.ts +27 -0
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  558. package/dist/world/pathTerrain.d.ts +80 -0
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  560. package/dist/world/placeAsset.d.ts +81 -0
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  562. package/dist/world/placement.d.ts +4 -0
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  564. package/dist/world/placementController.d.ts +6 -0
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  574. package/dist/world/segment.d.ts +27 -0
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  582. package/dist/world/terraform.d.ts +213 -1
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  594. package/dist/world/visibilityField.d.ts +154 -0
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  596. package/dist/world/volumetricClouds.d.ts +52 -0
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  598. package/dist/world/walls.d.ts +9 -0
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  605. package/skills/jgengine/SKILL.md +51 -0
  606. package/skills/jgengine/api.md +434 -0
  607. package/skills/jgengine/capabilities.md +29 -0
  608. package/skills/jgengine/reference-cartridge.md +72 -0
  609. package/skills/jgengine-combat/SKILL.md +34 -0
  610. package/skills/jgengine-combat/api.md +549 -0
  611. package/skills/jgengine-combat/capabilities.md +169 -0
  612. package/skills/jgengine-combat/reference.md +98 -0
  613. package/skills/jgengine-gameplay/SKILL.md +39 -0
  614. package/skills/jgengine-gameplay/api.md +1794 -0
  615. package/skills/jgengine-gameplay/capabilities.md +378 -0
  616. package/skills/jgengine-gameplay/reference-systems.md +60 -0
  617. package/skills/jgengine-world/SKILL.md +38 -0
  618. package/skills/jgengine-world/api.md +2652 -0
  619. package/skills/jgengine-world/capabilities.md +370 -0
  620. package/skills/jgengine-world/reference.md +222 -0
  621. package/dist/cartridge/runtime.d.ts +0 -15
  622. package/dist/cartridge/runtime.js +0 -556
  623. package/dist/cartridge/spec.d.ts +0 -188
  624. package/dist/cartridge/spec.js +0 -19
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  631. package/llms.txt +0 -4983
@@ -19,11 +19,22 @@ export type TechCheck = {
19
19
  } | ({
20
20
  ok: false;
21
21
  } & TechRejection);
22
+ /** @internal */
22
23
  export declare function techPrerequisitesMet(state: TechState, node: TechNodeDef): boolean;
24
+ /** @internal */
23
25
  export declare function missingPrerequisites(state: TechState, node: TechNodeDef): string[];
26
+ /** @internal */
24
27
  export declare function canUnlockTech(defs: readonly TechNodeDef[], state: TechState, id: string): TechCheck;
28
+ /** @internal */
25
29
  export declare function grantTech(state: TechState, node: TechNodeDef): string[];
30
+ /**
31
+ * Research/tech nodes gated by prerequisites that unlock recipes and capabilities as they are granted.
32
+ *
33
+ * @capability tech-tree research nodes with prerequisites that unlock recipes
34
+ * @internal
35
+ */
26
36
  export declare function availableTech(defs: readonly TechNodeDef[], state: TechState): TechNodeDef[];
37
+ /** @internal */
27
38
  export declare function unlockedRecipes(defs: readonly TechNodeDef[], state: TechState): string[];
28
39
  export interface TechTree {
29
40
  has(userId: string, id: string): boolean;
@@ -37,4 +48,5 @@ export interface TechTree {
37
48
  snapshot(userId: string): string[];
38
49
  hydrate(userId: string, ids: string[]): void;
39
50
  }
51
+ /** @internal */
40
52
  export declare function createTechTree(defs?: readonly TechNodeDef[]): TechTree;
@@ -1,11 +1,14 @@
1
1
  import { createUnlocks, grantUnlock, hasUnlock, unlockTree } from "../game/unlocks.js";
2
+ /** @internal */
2
3
  export function techPrerequisitesMet(state, node) {
3
4
  const requires = node.requires ?? [];
4
5
  return requires.every((id) => hasUnlock(state, id));
5
6
  }
7
+ /** @internal */
6
8
  export function missingPrerequisites(state, node) {
7
9
  return (node.requires ?? []).filter((id) => !hasUnlock(state, id));
8
10
  }
11
+ /** @internal */
9
12
  export function canUnlockTech(defs, state, id) {
10
13
  const node = defs.find((n) => n.id === id);
11
14
  if (node === undefined)
@@ -17,15 +20,23 @@ export function canUnlockTech(defs, state, id) {
17
20
  return { ok: false, reason: "missing-prerequisites", missing };
18
21
  return { ok: true };
19
22
  }
23
+ /** @internal */
20
24
  export function grantTech(state, node) {
21
25
  let next = grantUnlock(state, node.id);
22
26
  for (const extra of node.grants ?? [])
23
27
  next = grantUnlock(next, extra);
24
28
  return next;
25
29
  }
30
+ /**
31
+ * Research/tech nodes gated by prerequisites that unlock recipes and capabilities as they are granted.
32
+ *
33
+ * @capability tech-tree research nodes with prerequisites that unlock recipes
34
+ * @internal
35
+ */
26
36
  export function availableTech(defs, state) {
27
37
  return defs.filter((node) => !hasUnlock(state, node.id) && techPrerequisitesMet(state, node));
28
38
  }
39
+ /** @internal */
29
40
  export function unlockedRecipes(defs, state) {
30
41
  const recipes = [];
31
42
  for (const node of defs) {
@@ -34,6 +45,7 @@ export function unlockedRecipes(defs, state) {
34
45
  }
35
46
  return recipes;
36
47
  }
48
+ /** @internal */
37
49
  export function createTechTree(defs = []) {
38
50
  const nodes = new Map();
39
51
  for (const def of defs)
@@ -8,9 +8,33 @@ export type ChargeResult = {
8
8
  status: "rejected";
9
9
  reason: "insufficient-funds";
10
10
  };
11
+ /**
12
+ * Opt-in debt affordance for {@link charge}/{@link chargeAll}: `true` allows the balance to go
13
+ * arbitrarily negative, a number caps how far into the red it may go (the charge is rejected once
14
+ * `balance - amount` would fall below `-max`). Omitted (the default) keeps the strict no-debt rule.
15
+ */
16
+ export type Overdraft = boolean | {
17
+ max: number;
18
+ };
19
+ /** Options for {@link charge}/{@link chargeAll}: opt one call into overdraft debt via `overdraft`. */
20
+ export interface ChargeOptions {
21
+ overdraft?: Overdraft;
22
+ }
23
+ /**
24
+ * Hold per-currency balances with affordability checks and charge/grant operations.
25
+ *
26
+ * @capability wallet hold currency balances with charge and affordability checks
27
+ */
11
28
  export declare function createEmptyWallet(): WalletState;
12
29
  export declare function balance(state: WalletState, currency: string): number;
13
30
  export declare function grant(state: WalletState, currency: string, amount: number): WalletState;
14
- export declare function charge(state: WalletState, currency: string, amount: number): ChargeResult;
31
+ /**
32
+ * Deduct `amount`, rejecting when it would leave the balance negative unless `options.overdraft`
33
+ * opts into carrying debt (`true` unlimited, `{ max }` capped) — the strict same-tick affordability
34
+ * check stays the default with `options` omitted.
35
+ */
36
+ export declare function charge(state: WalletState, currency: string, amount: number, options?: ChargeOptions): ChargeResult;
37
+ /** True once `balance(state, currency)` has gone negative under an overdraft-enabled charge. */
38
+ export declare function isOverdrawn(state: WalletState, currency: string): boolean;
15
39
  export declare function canAfford(state: WalletState, costs: Readonly<Record<string, number>>): boolean;
16
- export declare function chargeAll(state: WalletState, costs: Readonly<Record<string, number>>): ChargeResult;
40
+ export declare function chargeAll(state: WalletState, costs: Readonly<Record<string, number>>, options?: ChargeOptions): ChargeResult;
@@ -1,3 +1,8 @@
1
+ /**
2
+ * Hold per-currency balances with affordability checks and charge/grant operations.
3
+ *
4
+ * @capability wallet hold currency balances with charge and affordability checks
5
+ */
1
6
  export function createEmptyWallet() {
2
7
  return { balances: {} };
3
8
  }
@@ -18,10 +23,25 @@ export function grant(state, currency, amount) {
18
23
  },
19
24
  };
20
25
  }
21
- export function charge(state, currency, amount) {
26
+ function withinOverdraft(nextBalance, overdraft) {
27
+ if (nextBalance >= 0)
28
+ return true;
29
+ if (overdraft === undefined || overdraft === false)
30
+ return false;
31
+ if (overdraft === true)
32
+ return true;
33
+ return nextBalance >= -overdraft.max;
34
+ }
35
+ /**
36
+ * Deduct `amount`, rejecting when it would leave the balance negative unless `options.overdraft`
37
+ * opts into carrying debt (`true` unlimited, `{ max }` capped) — the strict same-tick affordability
38
+ * check stays the default with `options` omitted.
39
+ */
40
+ export function charge(state, currency, amount, options) {
22
41
  assertValidAmount(amount);
23
42
  const current = balance(state, currency);
24
- if (current < amount) {
43
+ const next = current - amount;
44
+ if (!withinOverdraft(next, options?.overdraft)) {
25
45
  return { status: "rejected", reason: "insufficient-funds" };
26
46
  }
27
47
  return {
@@ -29,21 +49,30 @@ export function charge(state, currency, amount) {
29
49
  state: {
30
50
  balances: {
31
51
  ...state.balances,
32
- [currency]: current - amount,
52
+ [currency]: next,
33
53
  },
34
54
  },
35
55
  };
36
56
  }
57
+ /** True once `balance(state, currency)` has gone negative under an overdraft-enabled charge. */
58
+ export function isOverdrawn(state, currency) {
59
+ return balance(state, currency) < 0;
60
+ }
37
61
  export function canAfford(state, costs) {
38
62
  return Object.entries(costs).every(([currency, amount]) => balance(state, currency) >= amount);
39
63
  }
40
- export function chargeAll(state, costs) {
41
- if (!canAfford(state, costs)) {
64
+ export function chargeAll(state, costs, options) {
65
+ const overdraft = options?.overdraft;
66
+ if (overdraft === undefined && !canAfford(state, costs)) {
42
67
  return { status: "rejected", reason: "insufficient-funds" };
43
68
  }
44
69
  const balances = { ...state.balances };
45
70
  for (const [currency, amount] of Object.entries(costs)) {
46
- balances[currency] = balance(state, currency) - amount;
71
+ const next = balance(state, currency) - amount;
72
+ if (!withinOverdraft(next, overdraft)) {
73
+ return { status: "rejected", reason: "insufficient-funds" };
74
+ }
75
+ balances[currency] = next;
47
76
  }
48
77
  return { status: "ok", state: { balances } };
49
78
  }
@@ -0,0 +1,248 @@
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+ import { type SurfaceDelta, type TerraformDelta, type TerrainMaterialLayer, type WeightDelta } from "../world/terraform.js";
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+ import { type EditorUiDocument, type EditorUiPanelLayout } from "../ui/hudDocument.js";
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+ import { type EditorGridCellEdit, type EditorGridLayer } from "./grid.js";
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+ import type { EditorDocument, EditorMarker, EditorNote, EditorPath, EditorTerrain, EditorVec3, EditorVolume } from "./types.js";
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+ /** A single editor mutation — select, move, add, remove, undo/redo — dispatched to a session. */
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+ export type EditorCommand = {
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+ type: "select";
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+ ids: readonly string[];
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+ } | {
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+ type: "clearSelection";
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+ } | {
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+ type: "setTransform";
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+ id: string;
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+ position?: EditorVec3;
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+ rotationY?: number;
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+ } | {
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+ type: "translate";
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+ ids: readonly string[];
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+ delta: EditorVec3;
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+ } | {
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+ type: "setParent";
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+ ids: readonly string[];
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+ parentId: string | null;
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+ } | {
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+ type: "addMarker";
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+ marker: EditorMarker;
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+ } | {
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+ type: "addVolume";
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+ volume: EditorVolume;
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+ } | {
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+ type: "addPath";
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+ path: EditorPath;
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+ } | {
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+ type: "addNote";
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+ note: EditorNote;
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+ } | {
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+ type: "setMarker";
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+ id: string;
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+ patch: Partial<Omit<EditorMarker, "id">>;
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+ } | {
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+ type: "setVolume";
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+ id: string;
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+ patch: Partial<Omit<EditorVolume, "id">>;
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+ } | {
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+ type: "setPath";
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+ id: string;
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+ patch: Partial<Omit<EditorPath, "id">>;
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+ } | {
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+ type: "setNote";
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+ id: string;
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+ patch: Partial<Omit<EditorNote, "id">>;
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+ } | {
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+ type: "setCatalogEntry";
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+ catalogId: string;
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+ entryId: string;
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+ patch: {
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+ label?: string;
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+ meta?: Record<string, unknown>;
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+ };
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+ } | {
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+ type: "remove";
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+ id: string;
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+ } | {
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+ type: "removeMany";
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+ ids: readonly string[];
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+ } | {
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+ type: "duplicate";
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+ ids: readonly string[];
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+ offset?: EditorVec3;
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+ } | {
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+ type: "addFragment";
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+ fragment: EditorDocument;
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+ offset?: EditorVec3;
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+ } | {
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+ type: "importDocument";
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+ document: EditorDocument;
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+ } | {
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+ type: "importJson";
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+ json: string;
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+ } | {
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+ type: "replaceDocument";
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+ document: EditorDocument;
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+ } | {
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+ type: "setTerrain";
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+ terrain: EditorTerrain;
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+ } | {
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+ type: "sculptTerrain";
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+ delta: TerraformDelta;
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+ } | {
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+ type: "paintTerrain";
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+ delta: SurfaceDelta;
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+ } | {
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+ type: "setTerrainLayers";
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+ layers: readonly TerrainMaterialLayer[];
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+ } | {
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+ type: "blendTerrain";
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+ delta: WeightDelta;
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+ } | {
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+ type: "clearTerrain";
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+ } | {
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+ type: "convertScatterToObjects";
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+ pathId: string;
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+ markers: readonly EditorMarker[];
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+ } | {
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+ type: "createPrefab";
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+ id: string;
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+ name: string;
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+ ids: readonly string[];
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+ } | {
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+ type: "insertPrefab";
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+ prefabId: string;
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+ at: EditorVec3;
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+ instanceId?: string;
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+ } | {
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+ type: "detachPrefabInstance";
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+ instanceId: string;
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+ } | {
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+ type: "deletePrefab";
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+ prefabId: string;
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+ } | {
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+ type: "createCollection";
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+ id: string;
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+ name: string;
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+ memberIds?: readonly string[];
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+ } | {
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+ type: "renameCollection";
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+ id: string;
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+ name: string;
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+ } | {
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+ type: "deleteCollection";
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+ id: string;
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+ } | {
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+ type: "setCollectionMembers";
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+ id: string;
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+ memberIds: readonly string[];
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+ } | {
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+ type: "addToCollection";
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+ id: string;
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+ ids: readonly string[];
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+ } | {
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+ type: "removeFromCollection";
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+ id: string;
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+ ids: readonly string[];
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+ } | {
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+ type: "setCollectionFlags";
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+ id: string;
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+ patch: {
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+ color?: string;
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+ locked?: boolean;
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+ visible?: boolean;
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+ };
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+ } | {
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+ type: "selectCollection";
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+ id: string;
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+ } | {
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+ type: "batchSetProperties";
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+ ids: readonly string[];
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+ patch: {
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+ color?: string;
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+ label?: string;
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+ meta?: Record<string, unknown>;
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+ };
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+ } | {
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+ type: "assignMaterial";
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+ ids: readonly string[];
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+ materialId: string;
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+ } | {
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+ type: "addGridLayer";
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+ layer: EditorGridLayer;
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+ } | {
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+ type: "removeGridLayer";
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+ id: string;
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+ } | {
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+ type: "setGridLayer";
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+ id: string;
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+ patch: Partial<Omit<EditorGridLayer, "id" | "cells">>;
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+ } | {
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+ type: "paintGridCells";
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+ id: string;
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+ cells: readonly EditorGridCellEdit[];
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+ } | {
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+ type: "fillGridRect";
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+ id: string;
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+ col0: number;
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+ row0: number;
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+ col1: number;
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+ row1: number;
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+ value: string;
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+ } | {
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+ type: "floodFillGrid";
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+ id: string;
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+ col: number;
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+ row: number;
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+ value: string;
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+ } | {
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+ type: "resizeGridLayer";
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+ id: string;
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+ cols: number;
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+ rows: number;
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+ } | {
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+ type: "setUiPanel";
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+ id: string;
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+ patch: Partial<EditorUiPanelLayout>;
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+ } | {
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+ type: "removeUiPanel";
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+ id: string;
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+ } | {
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+ type: "setUi";
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+ ui: EditorUiDocument | undefined;
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+ } | {
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+ type: "undo";
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+ } | {
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+ type: "redo";
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+ };
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+ /** Per-dispatch options; `coalesce` merges consecutive same-key edits into one undo step. */
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+ export interface EditorDispatchOptions {
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+ coalesce?: string;
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+ }
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+ /** The document plus current selection at a point in editor history. */
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+ export interface EditorSessionState {
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+ document: EditorDocument;
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+ selection: string[];
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+ }
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+ /** Stateful, undoable handle for driving scene edits from UI or an MCP agent. */
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+ export interface EditorSession {
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+ getState(): EditorSessionState;
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+ subscribe(listener: (state: EditorSessionState) => void): () => void;
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+ dispatch(command: EditorCommand, options?: EditorDispatchOptions): EditorSessionState;
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+ exportJson(pretty?: boolean): string;
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+ canUndo(): boolean;
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+ canRedo(): boolean;
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+ }
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+ /** Creates an editor session with undo/redo history seeded from an initial document.
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+ * @internal
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+ */
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+ export declare function createEditorSession(initial: EditorDocument, historyLimit?: number): EditorSession;
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+ /** Compact snapshot of a session state — counts, selection, and the selected object.
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+ * @internal
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+ */
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+ export declare function summarizeEditorSession(state: EditorSessionState): {
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+ markers: number;
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+ volumes: number;
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+ paths: number;
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+ annotations: number;
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+ selection: string[];
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+ selectedMarker?: EditorMarker;
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+ selectedVolume?: EditorVolume;
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+ };