@jdultra/threedtiles 4.0.0 → 4.0.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jdultra/threedtiles",
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- "version": "4.0.0",
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+ "version": "4.0.1",
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  "description": "An OGC 3DTiles viewer for Three.js",
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  "main": "tileset.js",
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  "scripts": {
package/src/index.js CHANGED
@@ -11,8 +11,8 @@ import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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  import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
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  import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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- import { InstancedOGC3DTile} from "./tileset/instanced/InstancedOGC3DTile.js"
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- import { InstancedTileLoader} from "./tileset/instanced/InstancedTileLoader.js"
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+ import { InstancedOGC3DTile } from "./tileset/instanced/InstancedOGC3DTile.js"
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+ import { InstancedTileLoader } from "./tileset/instanced/InstancedTileLoader.js"
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  import { B3DMDecoder } from "./decoder/B3DMDecoder";
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@@ -71,7 +71,7 @@ function initScene() {
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  scene.matrixAutoUpdate = false;
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  scene.background = new THREE.Color(0x000000);
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  scene.add(new THREE.AmbientLight(0xFFFFFF, 0.2));
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-
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+
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  const light = new THREE.PointLight(0xbbbbff, 2, 5000);
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  const sphere = new THREE.SphereGeometry(2, 16, 8);
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  light.add(new THREE.Mesh(sphere, new THREE.MeshBasicMaterial({ color: 0xbbbbff })));
@@ -201,20 +201,20 @@ function initTileset(scene) {
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  return ogc3DTile;
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  }
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- function createInstancedTileLoader(scene){
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+ function createInstancedTileLoader(scene) {
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  return new InstancedTileLoader(scene, mesh => {
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  //// Insert code to be called on every newly decoded mesh e.g.:
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  mesh.material.wireframe = false;
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  mesh.material.side = THREE.FrontSide;
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  }, 1000, 1000);
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  }
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- function initInstancedTilesets(instancedTileLoader){
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+ function initInstancedTilesets(instancedTileLoader) {
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  const instancedTilesets = [];
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- for(let x = 0; x<10; x++){
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- for(let y = 0; y<10; y++){
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- for(let z = 0; z<10; z++){
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+ for (let x = 0; x < 10; x++) {
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+ for (let y = 0; y < 10; y++) {
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+ for (let z = 0; z < 10; z++) {
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  const tileset = new InstancedOGC3DTile({
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  url: "https://storage.googleapis.com/ogc-3d-tiles/droneship/tileset.json",
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  //url: "http://localhost:8080/tileset.json",
@@ -223,25 +223,29 @@ function initInstancedTilesets(instancedTileLoader){
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  tileLoader: instancedTileLoader,
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  static: false,
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  });
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- tileset.translateOnAxis(new THREE.Vector3(1, 0, 0), 50*x)
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- tileset.translateOnAxis(new THREE.Vector3(0, 1, 0), 15*y)
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- tileset.translateOnAxis(new THREE.Vector3(0, 0, 1), 25*z)
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+ tileset.rotateOnAxis(new THREE.Vector3(0, 0, 1), 50 * z)
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+ tileset.translateOnAxis(new THREE.Vector3(1, 0, 0), 50 * x)
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+ tileset.translateOnAxis(new THREE.Vector3(0, 1, 0), 50 * y)
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+ tileset.translateOnAxis(new THREE.Vector3(0, 0, 1), 50 * z)
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  scene.add(tileset);
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  instancedTilesets.push(tileset);
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- idleCallback();
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- function idleCallback(){
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- tileset.update(camera);
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- setTimeout(()=>{
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- window.requestIdleCallback(idleCallback,{timeout:50})
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- },20)
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-
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- }
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  }
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  }
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  }
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+ idleCallback();
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+
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+ function idleCallback() {
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+ instancedTilesets.forEach(tileset=>{
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+ tileset.update(camera);
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+ })
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+ setTimeout(() => {
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+ window.requestIdleCallback(idleCallback, { timeout: 50 })
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+ }, 20)
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+
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+ }
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  initLODMultiplierSlider(instancedTilesets);
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  }
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@@ -251,7 +255,7 @@ function initLODMultiplierSlider(instancedTilesets) {
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  output.innerHTML = slider.value;
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  slider.oninput = () => {
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- instancedTilesets.forEach(tileset=>{
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+ instancedTilesets.forEach(tileset => {
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  tileset.setGeometricErrorMultiplier(slider.value)
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  })
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  output.innerHTML = slider.value;
@@ -60,7 +60,7 @@ class MeshTile{
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  self.instancedTiles[i].meshContent = self.instancedMesh;
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  if(self.instancedTiles[i].materialVisibility && !!self.instancedTiles[i].meshContent){
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  self.instancedMesh.count++;
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- self.instancedMesh.setMatrixAt(self.instancedMesh.count-1, self.reuseableMatrix.multiplyMatrices(self.instancedMesh.baseMatrix, self.instancedTiles[i].getWorldMatrix()) )
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+ self.instancedMesh.setMatrixAt(self.instancedMesh.count-1, self.reuseableMatrix.multiplyMatrices(self.instancedTiles[i].getWorldMatrix(), self.instancedMesh.baseMatrix) )
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  }
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  }