@jdultra/threedtiles 14.0.16 → 14.0.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/splats/SplatsMesh.d.ts +32 -0
- package/dist/threedtiles.cjs.js +60 -327
- package/dist/threedtiles.cjs.js.map +1 -1
- package/dist/threedtiles.es.js +6952 -16812
- package/dist/threedtiles.es.js.map +1 -1
- package/dist/threedtiles.umd.js +60 -327
- package/dist/threedtiles.umd.js.map +1 -1
- package/dist/tileset/OGC3DTile.d.ts +34 -0
- package/package.json +1 -1
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@@ -18,6 +18,11 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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freeAddresses: MinPriorityQueue<any, any>;
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worker: any;
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sortListeners: any[];
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_pendingOrder: any;
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_pendingInstanceCount: number;
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_pendingSortIDs: any[];
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_pendingTextureCopies: any[];
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_pendingGrowOperations: any[];
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cameraPosition: Vector3;
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copyMaterial2D: ShaderMaterial;
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copyMaterial3D: ShaderMaterial;
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@@ -33,6 +38,27 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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setSplatsCPUCulling(splatsCPUCuling: any): void;
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setDepthBias(depthBias: any): void;
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depthBias: any;
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/**
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* Set exposure in EV (stops). Positive values brighten, negative darken.
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* @param {number} exposureEV
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*/
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setExposureEV(exposureEV: number): void;
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/**
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* Set saturation multiplier (1.0 = unchanged).
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* @param {number} saturation
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*/
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setSaturation(saturation: number): void;
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/**
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* Set contrast multiplier (1.0 = unchanged).
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* @param {number} contrast
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*/
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setContrast(contrast: number): void;
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/**
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* Set temperature and tint. temperature in -100..100 (warm/cool), tint in -100..100 (green/magenta).
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* @param {number} temperature
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* @param {number} tint
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*/
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setTempTint(temperature: number, tint: number): void;
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updateShaderParams(camera: any): void;
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dispose(): void;
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copyTex2D(src: any, dst: any, scissorBox: any, layer: any): void;
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@@ -49,6 +75,12 @@ export class SplatsMesh extends Mesh<import("three").BufferGeometry<import("thre
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setSplatsCropRadius(cropRadius: number): void;
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sort(cameraPosition: any, viewProjModel: any): void;
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viewProjModel: Matrix4 | undefined;
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/**
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* Apply any pending updates produced by the worker. This method should be
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* called from the render loop (or just before renderer.render) to ensure all
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* GPU / geometry mutations happen at a deterministic point in the frame.
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*/
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update(): void;
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raycast(raycaster: any, intersects: any): void;
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addSplatsTile(positions: any, colors: any, cov1: any, cov2: any): {
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hide: () => void;
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