@jbrowse/render-core 5.0.0-beta.1 → 5.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm/RenderCanvas.d.ts +2 -2
- package/esm/RenderLifecycleMixin.d.ts +52 -20
- package/esm/RenderLifecycleMixin.js +89 -23
- package/esm/canvas2dUtils.d.ts +90 -23
- package/esm/canvas2dUtils.js +119 -36
- package/esm/colorRampLut.d.ts +5 -5
- package/esm/colorRampLut.js +6 -6
- package/esm/computePipeline.d.ts +14 -0
- package/esm/computePipeline.js +62 -0
- package/esm/contractReports.d.ts +54 -0
- package/esm/contractReports.js +112 -0
- package/esm/coverageBand.d.ts +13 -8
- package/esm/coverageBand.js +15 -5
- package/esm/coverageBandBuffers.d.ts +2 -9
- package/esm/coverageBandBuffers.js +1 -13
- package/esm/createRenderingBackend.d.ts +14 -18
- package/esm/createRenderingBackend.js +4 -2
- package/esm/displayPhase.d.ts +83 -104
- package/esm/displayPhase.js +42 -82
- package/esm/encodeMemo.d.ts +14 -0
- package/esm/encodeMemo.js +48 -0
- package/esm/gpuContextLostError.d.ts +30 -0
- package/esm/gpuContextLostError.js +40 -0
- package/esm/gpuDevice.d.ts +29 -10
- package/esm/gpuDevice.js +35 -16
- package/esm/graphicsCapabilities.d.ts +27 -19
- package/esm/graphicsCapabilities.js +40 -18
- package/esm/hal/createHal.d.ts +4 -5
- package/esm/hal/createHal.js +14 -4
- package/esm/hal/deviceGpuCache.d.ts +25 -30
- package/esm/hal/deviceGpuCache.js +88 -97
- package/esm/hal/gpuHalBase.d.ts +5 -4
- package/esm/hal/gpuHalBase.js +25 -14
- package/esm/hal/index.d.ts +2 -2
- package/esm/hal/index.js +1 -1
- package/esm/hal/mockHal.d.ts +15 -10
- package/esm/hal/mockHal.js +31 -18
- package/esm/hal/oomReporter.d.ts +7 -0
- package/esm/hal/oomReporter.js +10 -0
- package/esm/hal/passIds.d.ts +8 -7
- package/esm/hal/passIds.js +11 -10
- package/esm/hal/regionRegistry.d.ts +0 -1
- package/esm/hal/regionRegistry.js +3 -15
- package/esm/hal/types.d.ts +55 -18
- package/esm/hal/webgl2Hal.d.ts +23 -6
- package/esm/hal/webgl2Hal.js +161 -155
- package/esm/hal/webgpuHal.d.ts +29 -13
- package/esm/hal/webgpuHal.js +221 -153
- package/esm/installUpload.d.ts +16 -3
- package/esm/installUpload.js +13 -41
- package/esm/instanceCache.d.ts +10 -7
- package/esm/instanceCache.js +14 -15
- package/esm/instancePass.d.ts +2 -1
- package/esm/mapUploadSync.d.ts +2 -10
- package/esm/mapUploadSync.js +2 -3
- package/esm/marks/barMark.d.ts +30 -0
- package/esm/marks/barMark.js +149 -0
- package/esm/marks/colorFill.d.ts +17 -0
- package/esm/marks/colorFill.js +26 -0
- package/esm/marks/drawAgainstHit.d.ts +113 -0
- package/esm/marks/drawAgainstHit.js +407 -0
- package/esm/marks/ellipseDistance.d.ts +10 -0
- package/esm/marks/ellipseDistance.js +136 -0
- package/esm/marks/glyphPaint.d.ts +36 -0
- package/esm/marks/glyphPaint.js +77 -0
- package/esm/marks/index.d.ts +33 -0
- package/esm/marks/index.js +20 -0
- package/esm/marks/lineMark.d.ts +37 -0
- package/esm/marks/lineMark.js +416 -0
- package/esm/marks/linkMark.d.ts +76 -0
- package/esm/marks/linkMark.js +585 -0
- package/esm/marks/markBackend.d.ts +118 -0
- package/esm/marks/markBackend.js +196 -0
- package/esm/marks/markHit.d.ts +32 -0
- package/esm/marks/markHit.js +61 -0
- package/esm/marks/markInk.d.ts +18 -0
- package/esm/marks/markInk.js +71 -0
- package/esm/marks/markPaint.d.ts +14 -0
- package/esm/marks/markPaint.js +32 -0
- package/esm/marks/markPlan.d.ts +25 -0
- package/esm/marks/markPlan.js +20 -0
- package/esm/marks/markRamp.d.ts +72 -0
- package/esm/marks/markRamp.js +197 -0
- package/esm/marks/nearestMarkHit.d.ts +55 -0
- package/esm/marks/nearestMarkHit.js +158 -0
- package/esm/marks/pathRecorder.d.ts +14 -0
- package/esm/marks/pathRecorder.js +80 -0
- package/esm/marks/pointMark.d.ts +42 -0
- package/esm/marks/pointMark.js +125 -0
- package/esm/marks/rowLane.d.ts +39 -0
- package/esm/marks/rowLane.js +41 -0
- package/esm/marks/rowSpanIndex.d.ts +29 -0
- package/esm/marks/rowSpanIndex.js +141 -0
- package/esm/marks/rowTable.d.ts +41 -0
- package/esm/marks/rowTable.js +75 -0
- package/esm/marks/ruleMark.d.ts +21 -0
- package/esm/marks/ruleMark.js +91 -0
- package/esm/marks/spanMark.d.ts +42 -0
- package/esm/marks/spanMark.js +81 -0
- package/esm/marks/types.d.ts +261 -0
- package/esm/marks/types.js +175 -0
- package/esm/marks/valueScale.d.ts +23 -0
- package/esm/marks/valueScale.js +11 -0
- package/esm/namedReactions.d.ts +3 -4
- package/esm/namedReactions.js +3 -4
- package/esm/perRegionRenderingBackend.d.ts +21 -3
- package/esm/perRegionRenderingBackend.js +37 -3
- package/esm/regionDataMap.d.ts +2 -2
- package/esm/regionDataMap.js +25 -23
- package/esm/renderBlock.d.ts +14 -0
- package/esm/renderBlock.js +25 -0
- package/esm/renderingBackendBase.d.ts +20 -14
- package/esm/renderingBackendBase.js +12 -7
- package/esm/scoreScale.d.ts +27 -0
- package/esm/scoreScale.js +88 -0
- package/esm/shaders/barMark.generated.d.ts +3 -0
- package/esm/shaders/barMark.generated.js +7 -0
- package/esm/shaders/barMark.glsl.generated.d.ts +2 -0
- package/esm/shaders/barMark.glsl.generated.js +4 -0
- package/esm/shaders/barMark.iface.generated.d.ts +90 -0
- package/esm/shaders/barMark.iface.generated.js +205 -0
- package/esm/shaders/barMark.wgsl.generated.d.ts +1 -0
- package/esm/shaders/barMark.wgsl.generated.js +3 -0
- package/esm/shaders/capsule.js.generated.d.ts +1 -0
- package/esm/shaders/capsule.js.generated.js +11 -0
- package/esm/shaders/clipStrip.generated.d.ts +2 -0
- package/esm/shaders/clipStrip.generated.js +4 -0
- package/esm/shaders/clipStrip.js.generated.d.ts +1 -0
- package/esm/shaders/clipStrip.js.generated.js +21 -0
- package/esm/shaders/colorRampLut.js.generated.d.ts +1 -0
- package/esm/shaders/colorRampLut.js.generated.js +17 -0
- package/esm/shaders/coverageBar.generated.d.ts +2 -3
- package/esm/shaders/coverageBar.generated.js +4 -3
- package/esm/shaders/coverageBar.glsl.generated.d.ts +2 -0
- package/esm/shaders/coverageBar.glsl.generated.js +4 -0
- package/esm/shaders/coverageBar.iface.generated.js +1 -1
- package/esm/shaders/coverageBar.wgsl.generated.d.ts +1 -0
- package/esm/shaders/coverageBar.wgsl.generated.js +3 -0
- package/esm/shaders/coverageClip.generated.d.ts +3 -0
- package/esm/shaders/coverageClip.generated.js +7 -0
- package/esm/shaders/coverageClip.glsl.generated.d.ts +2 -0
- package/esm/shaders/coverageClip.glsl.generated.js +4 -0
- package/esm/shaders/coverageClip.iface.generated.d.ts +85 -0
- package/esm/shaders/coverageClip.iface.generated.js +114 -0
- package/esm/shaders/coverageClip.wgsl.generated.d.ts +1 -0
- package/esm/shaders/coverageClip.wgsl.generated.js +3 -0
- package/esm/shaders/coverageIndicator.generated.d.ts +2 -3
- package/esm/shaders/coverageIndicator.generated.js +4 -3
- package/esm/shaders/coverageIndicator.glsl.generated.d.ts +2 -0
- package/esm/shaders/coverageIndicator.glsl.generated.js +4 -0
- package/esm/shaders/coverageIndicator.iface.generated.js +1 -1
- package/esm/shaders/coverageIndicator.wgsl.generated.d.ts +1 -0
- package/esm/shaders/coverageIndicator.wgsl.generated.js +3 -0
- package/esm/shaders/coverageInterbase.generated.d.ts +2 -3
- package/esm/shaders/coverageInterbase.generated.js +4 -3
- package/esm/shaders/coverageInterbase.glsl.generated.d.ts +2 -0
- package/esm/shaders/coverageInterbase.glsl.generated.js +4 -0
- package/esm/shaders/coverageInterbase.iface.generated.js +1 -1
- package/esm/shaders/coverageInterbase.wgsl.generated.d.ts +1 -0
- package/esm/shaders/coverageInterbase.wgsl.generated.js +3 -0
- package/esm/shaders/coverageMod.generated.d.ts +2 -3
- package/esm/shaders/coverageMod.generated.js +4 -3
- package/esm/shaders/coverageMod.glsl.generated.d.ts +2 -0
- package/esm/shaders/coverageMod.glsl.generated.js +4 -0
- package/esm/shaders/coverageMod.iface.generated.js +1 -1
- package/esm/shaders/coverageMod.wgsl.generated.d.ts +1 -0
- package/esm/shaders/coverageMod.wgsl.generated.js +3 -0
- package/esm/shaders/coverageSnp.generated.d.ts +2 -3
- package/esm/shaders/coverageSnp.generated.js +4 -3
- package/esm/shaders/coverageSnp.glsl.generated.d.ts +2 -0
- package/esm/shaders/coverageSnp.glsl.generated.js +4 -0
- package/esm/shaders/coverageSnp.iface.generated.js +1 -1
- package/esm/shaders/coverageSnp.wgsl.generated.d.ts +1 -0
- package/esm/shaders/coverageSnp.wgsl.generated.js +3 -0
- package/esm/shaders/curveDistance.js.generated.d.ts +5 -0
- package/esm/shaders/curveDistance.js.generated.js +87 -0
- package/esm/shaders/hpmath.js.generated.d.ts +2 -1
- package/esm/shaders/hpmath.js.generated.js +5 -2
- package/esm/shaders/lineCenterMark.generated.d.ts +3 -0
- package/esm/shaders/lineCenterMark.generated.js +7 -0
- package/esm/shaders/lineCenterMark.glsl.generated.d.ts +2 -0
- package/esm/shaders/lineCenterMark.glsl.generated.js +4 -0
- package/esm/shaders/lineCenterMark.iface.generated.d.ts +104 -0
- package/esm/shaders/lineCenterMark.iface.generated.js +237 -0
- package/esm/shaders/lineCenterMark.wgsl.generated.d.ts +1 -0
- package/esm/shaders/lineCenterMark.wgsl.generated.js +3 -0
- package/esm/shaders/lineCommon.generated.d.ts +2 -0
- package/esm/shaders/lineCommon.generated.js +4 -0
- package/esm/shaders/lineStepMark.generated.d.ts +3 -0
- package/esm/shaders/lineStepMark.generated.js +7 -0
- package/esm/shaders/lineStepMark.glsl.generated.d.ts +2 -0
- package/esm/shaders/lineStepMark.glsl.generated.js +4 -0
- package/esm/shaders/lineStepMark.iface.generated.d.ts +98 -0
- package/esm/shaders/lineStepMark.iface.generated.js +225 -0
- package/esm/shaders/lineStepMark.wgsl.generated.d.ts +1 -0
- package/esm/shaders/lineStepMark.wgsl.generated.js +3 -0
- package/esm/shaders/linkMark.consts.generated.d.ts +14 -0
- package/esm/shaders/linkMark.consts.generated.js +16 -0
- package/esm/shaders/linkMark.generated.d.ts +4 -0
- package/esm/shaders/linkMark.generated.js +8 -0
- package/esm/shaders/linkMark.glsl.generated.d.ts +2 -0
- package/esm/shaders/linkMark.glsl.generated.js +4 -0
- package/esm/shaders/linkMark.iface.generated.d.ts +142 -0
- package/esm/shaders/linkMark.iface.generated.js +1829 -0
- package/esm/shaders/linkMark.js.generated.d.ts +7 -0
- package/esm/shaders/linkMark.js.generated.js +159 -0
- package/esm/shaders/linkMark.wgsl.generated.d.ts +1 -0
- package/esm/shaders/linkMark.wgsl.generated.js +3 -0
- package/esm/shaders/markColor.generated.d.ts +9 -0
- package/esm/shaders/markColor.generated.js +11 -0
- package/esm/shaders/pointGlyph.js.generated.d.ts +2 -0
- package/esm/shaders/pointGlyph.js.generated.js +15 -0
- package/esm/shaders/pointMark.consts.generated.d.ts +7 -0
- package/esm/shaders/pointMark.consts.generated.js +9 -0
- package/esm/shaders/pointMark.generated.d.ts +4 -0
- package/esm/shaders/pointMark.generated.js +8 -0
- package/esm/shaders/pointMark.glsl.generated.d.ts +2 -0
- package/esm/shaders/pointMark.glsl.generated.js +4 -0
- package/esm/shaders/pointMark.iface.generated.d.ts +98 -0
- package/esm/shaders/pointMark.iface.generated.js +219 -0
- package/esm/shaders/pointMark.js.generated.d.ts +3 -0
- package/esm/shaders/pointMark.js.generated.js +93 -0
- package/esm/shaders/pointMark.wgsl.generated.d.ts +1 -0
- package/esm/shaders/pointMark.wgsl.generated.js +3 -0
- package/esm/shaders/rowRect.generated.d.ts +0 -1
- package/esm/shaders/rowRect.generated.js +0 -1
- package/esm/shaders/rowTable.generated.d.ts +1 -0
- package/esm/shaders/rowTable.generated.js +3 -0
- package/esm/shaders/rowTable.js.generated.d.ts +5 -0
- package/esm/shaders/rowTable.js.generated.js +29 -0
- package/esm/shaders/scoreScale.generated.d.ts +2 -0
- package/esm/shaders/scoreScale.generated.js +4 -0
- package/esm/shaders/scoreScale.js.generated.d.ts +1 -0
- package/esm/shaders/scoreScale.js.generated.js +50 -23
- package/esm/shaders/spanMark.generated.d.ts +3 -0
- package/esm/shaders/spanMark.generated.js +7 -0
- package/esm/shaders/spanMark.glsl.generated.d.ts +2 -0
- package/esm/shaders/spanMark.glsl.generated.js +4 -0
- package/esm/shaders/spanMark.iface.generated.d.ts +81 -0
- package/esm/shaders/spanMark.iface.generated.js +215 -0
- package/esm/shaders/spanMark.wgsl.generated.d.ts +1 -0
- package/esm/shaders/spanMark.wgsl.generated.js +3 -0
- package/esm/sharedBackendKey.d.ts +18 -0
- package/esm/{keyedRenderingBackend.js → sharedBackendKey.js} +5 -0
- package/esm/slangPass.d.ts +18 -11
- package/esm/slangPass.js +12 -4
- package/esm/useGraphicsCapabilities.d.ts +1 -1
- package/esm/useGraphicsCapabilities.js +1 -1
- package/esm/useRenderingBackend.d.ts +13 -13
- package/esm/useRenderingBackend.js +58 -20
- package/esm/webgpuUtils.d.ts +3 -11
- package/esm/webgpuUtils.js +12 -33
- package/package.json +32 -7
- package/src/shaders/antialias.slang +46 -0
- package/src/shaders/arcHull.test.ts +267 -0
- package/src/shaders/barMark.generated.ts +11 -0
- package/src/shaders/barMark.glsl.generated.ts +6 -0
- package/src/shaders/barMark.iface.generated.ts +285 -0
- package/src/shaders/barMark.slang +167 -0
- package/src/shaders/barMark.wgsl.generated.ts +4 -0
- package/src/shaders/capsule.js.generated.ts +14 -0
- package/src/shaders/capsule.slang +12 -4
- package/src/shaders/clipStrip.generated.ts +6 -0
- package/src/shaders/clipStrip.js.generated.ts +22 -0
- package/src/shaders/clipStrip.slang +34 -0
- package/src/shaders/clipStrip.test.ts +39 -0
- package/src/shaders/colorPack.slang +5 -1
- package/src/shaders/colorRampLut.js.generated.ts +22 -0
- package/src/shaders/colorRampLut.slang +15 -1
- package/src/shaders/coverageBand.slang +64 -32
- package/src/shaders/coverageBar.generated.ts +6 -5
- package/src/shaders/coverageBar.glsl.generated.ts +6 -0
- package/src/shaders/coverageBar.iface.generated.ts +1 -1
- package/src/shaders/coverageBar.slang +10 -10
- package/src/shaders/coverageBar.wgsl.generated.ts +4 -0
- package/src/shaders/coverageClip.generated.ts +11 -0
- package/src/shaders/coverageClip.glsl.generated.ts +6 -0
- package/src/shaders/coverageClip.iface.generated.ts +172 -0
- package/src/shaders/coverageClip.slang +38 -0
- package/src/shaders/coverageClip.wgsl.generated.ts +4 -0
- package/src/shaders/coverageIndicator.generated.ts +6 -5
- package/src/shaders/coverageIndicator.glsl.generated.ts +6 -0
- package/src/shaders/coverageIndicator.iface.generated.ts +1 -1
- package/src/shaders/coverageIndicator.wgsl.generated.ts +4 -0
- package/src/shaders/coverageInterbase.generated.ts +6 -5
- package/src/shaders/coverageInterbase.glsl.generated.ts +6 -0
- package/src/shaders/coverageInterbase.iface.generated.ts +1 -1
- package/src/shaders/coverageInterbase.wgsl.generated.ts +4 -0
- package/src/shaders/coverageMod.generated.ts +6 -5
- package/src/shaders/coverageMod.glsl.generated.ts +6 -0
- package/src/shaders/coverageMod.iface.generated.ts +1 -1
- package/src/shaders/coverageMod.wgsl.generated.ts +4 -0
- package/src/shaders/coverageSnp.generated.ts +6 -5
- package/src/shaders/coverageSnp.glsl.generated.ts +6 -0
- package/src/shaders/coverageSnp.iface.generated.ts +1 -1
- package/src/shaders/coverageSnp.wgsl.generated.ts +4 -0
- package/src/shaders/curveDistance.js.generated.ts +91 -0
- package/src/shaders/curveDistance.slang +265 -0
- package/src/shaders/hpClampFloor.test.ts +87 -0
- package/src/shaders/hpmath.js.generated.ts +6 -2
- package/src/shaders/hpmath.slang +100 -48
- package/src/shaders/insetValueScale.test.ts +67 -0
- package/src/shaders/lineCenterMark.generated.ts +11 -0
- package/src/shaders/lineCenterMark.glsl.generated.ts +6 -0
- package/src/shaders/lineCenterMark.iface.generated.ts +328 -0
- package/src/shaders/lineCenterMark.slang +127 -0
- package/src/shaders/lineCenterMark.wgsl.generated.ts +4 -0
- package/src/shaders/lineCommon.generated.ts +6 -0
- package/src/shaders/lineCommon.slang +102 -0
- package/src/shaders/lineStepMark.generated.ts +11 -0
- package/src/shaders/lineStepMark.glsl.generated.ts +6 -0
- package/src/shaders/lineStepMark.iface.generated.ts +311 -0
- package/src/shaders/lineStepMark.slang +125 -0
- package/src/shaders/lineStepMark.wgsl.generated.ts +4 -0
- package/src/shaders/linkMark.consts.generated.ts +30 -0
- package/src/shaders/linkMark.generated.ts +12 -0
- package/src/shaders/linkMark.glsl.generated.ts +6 -0
- package/src/shaders/linkMark.iface.generated.ts +1954 -0
- package/src/shaders/linkMark.js.generated.ts +167 -0
- package/src/shaders/linkMark.slang +439 -0
- package/src/shaders/linkMark.wgsl.generated.ts +4 -0
- package/src/shaders/markColor.generated.ts +20 -0
- package/src/shaders/markColor.slang +128 -0
- package/src/shaders/pointGlyph.js.generated.ts +20 -0
- package/src/shaders/pointGlyph.slang +23 -7
- package/src/shaders/pointGlyphPad.test.ts +242 -0
- package/src/shaders/pointMark.consts.generated.ts +16 -0
- package/src/shaders/pointMark.generated.ts +12 -0
- package/src/shaders/pointMark.glsl.generated.ts +6 -0
- package/src/shaders/pointMark.iface.generated.ts +304 -0
- package/src/shaders/pointMark.js.generated.ts +99 -0
- package/src/shaders/pointMark.slang +227 -0
- package/src/shaders/pointMark.wgsl.generated.ts +4 -0
- package/src/shaders/rowRect.generated.ts +0 -2
- package/src/shaders/rowRect.slang +39 -58
- package/src/shaders/rowTable.generated.ts +4 -0
- package/src/shaders/rowTable.js.generated.ts +37 -0
- package/src/shaders/rowTable.slang +98 -0
- package/src/shaders/scoreScale.generated.ts +6 -0
- package/src/shaders/scoreScale.js.generated.ts +48 -23
- package/src/shaders/scoreScale.slang +49 -55
- package/src/shaders/sdEllipse.test.ts +211 -0
- package/src/shaders/spanMark.generated.ts +11 -0
- package/src/shaders/spanMark.glsl.generated.ts +6 -0
- package/src/shaders/spanMark.iface.generated.ts +289 -0
- package/src/shaders/spanMark.slang +77 -0
- package/src/shaders/spanMark.wgsl.generated.ts +4 -0
- package/src/shaders/valueScale.slang +26 -0
- package/src/shaders/wideCircleLeg.test.ts +85 -0
- package/esm/globalRenderingBackend.d.ts +0 -90
- package/esm/globalRenderingBackend.js +0 -53
- package/esm/keyedRenderingBackend.d.ts +0 -41
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// `sdEllipse` (curveDistance.slang) measures a fragment's distance to the arc
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// band's and the link mark's half-ellipse. The shader runs it in float32, and
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// the picture is right.
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// one output pixel wide, so at dpr 2 an error of half a CSS px is the whole of
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// the ink and the curve breaks into scattered dots. That is what a dome at
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// 380x249 did on WebGL while Canvas2D drew it solid.
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//
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// The shader isn't unit-testable, so this models it — same approach and same
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|
13
|
+
// reason as glyphEdgeAlpha.test.ts. The reference is a brute-force minimum over
|
|
14
|
+
// the parametric angle, as in marks/ellipseDistance.test.ts: the DEFINITION of
|
|
15
|
+
// the distance rather than a second evaluation of the same formula.
|
|
16
|
+
// SYNC: keep in step with curveDistance.slang's sdEllipse.
|
|
17
|
+
import { edgeCoverage } from './antialias.js.generated.ts'
|
|
18
|
+
|
|
19
|
+
const f = Math.fround
|
|
20
|
+
const len = (x: number, y: number) => f(Math.sqrt(f(f(x * x) + f(y * y))))
|
|
21
|
+
|
|
22
|
+
const ELLIPSE_CIRCLE_TOL = 0.05
|
|
23
|
+
|
|
24
|
+
function nearCircleDistancePx(qx: number, qy: number, ax: number, ay: number) {
|
|
25
|
+
const k = len(f(qx / ax), f(qy / ay))
|
|
26
|
+
const g = len(f(qx / f(ax * ax)), f(qy / f(ay * ay)))
|
|
27
|
+
return Math.abs(f(f(k * f(k - 1)) / Math.max(g, 1e-20)))
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
function sdEllipse(px: number, py: number, radiusX: number, radiusY: number) {
|
|
31
|
+
let qx = Math.abs(px)
|
|
32
|
+
let qy = Math.abs(py)
|
|
33
|
+
let ax = radiusX
|
|
34
|
+
let ay = radiusY
|
|
35
|
+
if (qx > qy) {
|
|
36
|
+
;[qx, qy] = [qy, qx]
|
|
37
|
+
;[ax, ay] = [ay, ax]
|
|
38
|
+
}
|
|
39
|
+
if (f(f(ax * ax) + f(ay * ay)) <= 0) {
|
|
40
|
+
return len(qx, qy)
|
|
41
|
+
}
|
|
42
|
+
const l = f(f(ay * ay) - f(ax * ax))
|
|
43
|
+
if (Math.abs(l) < f(ELLIPSE_CIRCLE_TOL * f(ay * ay))) {
|
|
44
|
+
return nearCircleDistancePx(qx, qy, ax, ay)
|
|
45
|
+
}
|
|
46
|
+
const m = f(f(ax * qx) / l)
|
|
47
|
+
const m2 = f(m * m)
|
|
48
|
+
const n = f(f(ay * qy) / l)
|
|
49
|
+
const n2 = f(n * n)
|
|
50
|
+
const c = f(f(f(m2 + n2) - 1) / 3)
|
|
51
|
+
const c3 = f(f(c * c) * c)
|
|
52
|
+
const d = f(c3 + f(m2 * n2))
|
|
53
|
+
const g = f(m + f(m * n2))
|
|
54
|
+
let co: number
|
|
55
|
+
if (d < 0) {
|
|
56
|
+
const h = f(
|
|
57
|
+
Math.acos(Math.max(-1, Math.min(1, f(f(c3 + f(f(m2 * n2) * 2)) / c3)))) /
|
|
58
|
+
3,
|
|
59
|
+
)
|
|
60
|
+
const s = f(Math.cos(h))
|
|
61
|
+
const t = f(f(Math.sin(h)) * f(Math.sqrt(3)))
|
|
62
|
+
const rx = f(Math.sqrt(Math.max(f(f(-c * f(f(s + t) + 2)) + m2), 0)))
|
|
63
|
+
const ry = f(Math.sqrt(Math.max(f(f(-c * f(f(s - t) + 2)) + m2), 0)))
|
|
64
|
+
co = f(
|
|
65
|
+
f(
|
|
66
|
+
f(
|
|
67
|
+
f(ry + f(Math.sign(l) * rx)) +
|
|
68
|
+
f(Math.abs(g) / Math.max(f(rx * ry), 1e-20)),
|
|
69
|
+
) - m,
|
|
70
|
+
) / 2,
|
|
71
|
+
)
|
|
72
|
+
} else {
|
|
73
|
+
const qq = f(c3 + f(f(m2 * n2) * 2))
|
|
74
|
+
const h = f(f(f(2 * m) * n) * f(Math.sqrt(d)))
|
|
75
|
+
const w = f(qq + h)
|
|
76
|
+
const aw = Math.abs(w)
|
|
77
|
+
const s = f(Math.sign(w) * f(Math.pow(aw, f(1 / 3))))
|
|
78
|
+
const t =
|
|
79
|
+
aw > 0 ? f(Math.sign(w) * f(Math.pow(f(c3 * f(c3 / aw)), f(1 / 3)))) : 0
|
|
80
|
+
const rx = f(f(f(f(-s - t) - f(c * 4)) + f(2 * m2)))
|
|
81
|
+
const ry = f(f(s - t) * f(Math.sqrt(3)))
|
|
82
|
+
const rm = len(rx, ry)
|
|
83
|
+
co = f(
|
|
84
|
+
f(
|
|
85
|
+
f(
|
|
86
|
+
f(ry / f(Math.sqrt(Math.max(f(rm - rx), 1e-20)))) +
|
|
87
|
+
f(f(2 * g) / Math.max(rm, 1e-20)),
|
|
88
|
+
) - m,
|
|
89
|
+
) / 2,
|
|
90
|
+
)
|
|
91
|
+
}
|
|
92
|
+
co = Math.max(-1, Math.min(1, co))
|
|
93
|
+
const ex = f(ax * co)
|
|
94
|
+
const ey = f(ay * f(Math.sqrt(Math.max(f(1 - f(co * co)), 0))))
|
|
95
|
+
return len(f(ex - qx), f(ey - qy))
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
function bruteForce(px: number, py: number, rx: number, ry: number) {
|
|
99
|
+
const d = (t: number) =>
|
|
100
|
+
Math.hypot(rx * Math.cos(t) - Math.abs(px), ry * Math.sin(t) - Math.abs(py))
|
|
101
|
+
let bestT = 0
|
|
102
|
+
let best = Number.POSITIVE_INFINITY
|
|
103
|
+
const N = 1000
|
|
104
|
+
for (let i = 0; i <= N; i++) {
|
|
105
|
+
const t = (i / N) * (Math.PI / 2)
|
|
106
|
+
const v = d(t)
|
|
107
|
+
if (v < best) {
|
|
108
|
+
best = v
|
|
109
|
+
bestT = t
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
const cell = Math.PI / 2 / N
|
|
113
|
+
let lo = bestT - 2 * cell
|
|
114
|
+
let hi = bestT + 2 * cell
|
|
115
|
+
for (let i = 0; i < 60; i++) {
|
|
116
|
+
const m1 = lo + (hi - lo) / 3
|
|
117
|
+
const m2 = hi - (hi - lo) / 3
|
|
118
|
+
if (d(m1) < d(m2)) {
|
|
119
|
+
hi = m2
|
|
120
|
+
} else {
|
|
121
|
+
lo = m1
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
return d((lo + hi) / 2)
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
const HALF_PX = 1
|
|
128
|
+
const DPR = 2
|
|
129
|
+
|
|
130
|
+
/** Worst distance error, and the worst change in ink it causes, over a stroke. */
|
|
131
|
+
function scoreStroke(rx: number, ry: number) {
|
|
132
|
+
let worst = 0
|
|
133
|
+
let worstInk = 0
|
|
134
|
+
for (let k = 0; k <= 40; k++) {
|
|
135
|
+
const t = (Math.PI * k) / 40
|
|
136
|
+
const ex = rx * Math.cos(t)
|
|
137
|
+
const ey = -ry * Math.sin(t)
|
|
138
|
+
// Along the outward normal, so the samples straddle the stroke the way a
|
|
139
|
+
// fragment inside the hull does rather than sitting on a grid.
|
|
140
|
+
const nx = ry * Math.cos(t)
|
|
141
|
+
const ny = -rx * Math.sin(t)
|
|
142
|
+
const nl = Math.hypot(nx, ny) || 1
|
|
143
|
+
for (let i = -7; i <= 7; i++) {
|
|
144
|
+
const off = (i / 7) * (HALF_PX + 1 / DPR)
|
|
145
|
+
const px = ex + (nx / nl) * off
|
|
146
|
+
const py = ey + (ny / nl) * off
|
|
147
|
+
const ref = bruteForce(px, py, rx, ry)
|
|
148
|
+
const got = sdEllipse(px, py, rx, ry)
|
|
149
|
+
worst = Math.max(worst, Math.abs(got - ref))
|
|
150
|
+
worstInk = Math.max(
|
|
151
|
+
worstInk,
|
|
152
|
+
Math.abs(
|
|
153
|
+
edgeCoverage(HALF_PX - got, DPR) - edgeCoverage(HALF_PX - ref, DPR),
|
|
154
|
+
),
|
|
155
|
+
)
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
return { worst, worstInk }
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
// Every shape here broke before the two float32 guards went in, except the last
|
|
162
|
+
// three, which are the regression side: the flat end the closed form was chosen
|
|
163
|
+
// for, and the exact circle. The figures in the comments are what the COMPILED
|
|
164
|
+
// shader did, measured through slangc's C++ target over the same samples.
|
|
165
|
+
//
|
|
166
|
+
// The rows are not interchangeable — between them they reach all three paths,
|
|
167
|
+
// which is what keeps a change to one from being scored on another. Of each
|
|
168
|
+
// row's 615 samples: the two domes and the 260x250 take the cube-root branch
|
|
169
|
+
// (600, 600, 615), the two bands take the trigonometric one (589, 597) and are
|
|
170
|
+
// the only cover it has, and the four near-circles take the new branch whole.
|
|
171
|
+
test.each([
|
|
172
|
+
['the captured speckled dome', 380.25, 249], // was 2.9px out
|
|
173
|
+
['a dome at 3:2, 1000px tall', 1500, 1000], // was 10.9px out
|
|
174
|
+
['radii a millionth apart', 250.00025, 250], // was 49px out, 70% of the stroke
|
|
175
|
+
['radii 1e-5 apart', 250.0025, 250], // was 3.6px out
|
|
176
|
+
['radii 1e-4 apart', 250.025, 250],
|
|
177
|
+
['near-circle at 2000px', 2000.2, 2000], // was 2.3px out
|
|
178
|
+
['just outside the near-circle branch', 260, 250],
|
|
179
|
+
['a 44:1 band', 1100, 25],
|
|
180
|
+
['a 88:1 band', 2200, 25],
|
|
181
|
+
['an exact circle', 250, 250],
|
|
182
|
+
])('float32 holds the stroke: %s', (_name, rx, ry) => {
|
|
183
|
+
const { worst, worstInk } = scoreStroke(rx, ry)
|
|
184
|
+
// A tenth of the ramp. The margin is what matters rather than the figure —
|
|
185
|
+
// the failures this pins were one to two hundred times the ramp's whole
|
|
186
|
+
// width, not a rounding away from it.
|
|
187
|
+
expect(worst).toBeLessThan(0.05)
|
|
188
|
+
expect(worstInk).toBeLessThan(0.1)
|
|
189
|
+
})
|
|
190
|
+
|
|
191
|
+
// A link pair whose two ends land on the same pixel hands `linkRadiiPx` a zero
|
|
192
|
+
// half-width, and both of its shapes then take the apex to zero as well. The
|
|
193
|
+
// near-circle test cannot catch that pair: its threshold is `ab.y * ab.y`, so
|
|
194
|
+
// at zero radii it reads `abs(l) < 0`, and the solve divides by `l == 0`.
|
|
195
|
+
test.each([
|
|
196
|
+
[3, 4, 5],
|
|
197
|
+
[0, 2, 2],
|
|
198
|
+
[-1.5, 0, 1.5],
|
|
199
|
+
[0, 0, 0],
|
|
200
|
+
])('radii (0, 0) measure to the origin: (%p, %p)', (px, py, want) => {
|
|
201
|
+
const got = sdEllipse(px, py, 0, 0)
|
|
202
|
+
expect(Number.isNaN(got)).toBe(false)
|
|
203
|
+
expect(got).toBeCloseTo(want, 6)
|
|
204
|
+
})
|
|
205
|
+
|
|
206
|
+
test('the near-circle branch answers a true circle exactly', () => {
|
|
207
|
+
// With equal radii the implicit form reduces to |q| - r algebraically, which
|
|
208
|
+
// is why it can replace the dedicated circle branch it grew out of.
|
|
209
|
+
expect(nearCircleDistancePx(3, 4, 1, 1)).toBeCloseTo(4, 6)
|
|
210
|
+
expect(nearCircleDistancePx(30, 40, 100, 100)).toBeCloseTo(50, 4)
|
|
211
|
+
})
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
// AUTO-GENERATED by packages/shader-tools/src/shader-codegen from spanMark.slang.
|
|
2
|
+
// Do not edit. Run `pnpm gen:shaders` to regenerate.
|
|
3
|
+
|
|
4
|
+
import type { ShaderSource } from '@jbrowse/render-core/hal'
|
|
5
|
+
|
|
6
|
+
export * from './spanMark.iface.generated.ts'
|
|
7
|
+
|
|
8
|
+
export const SOURCE: ShaderSource = {
|
|
9
|
+
wgsl: () => import('./spanMark.wgsl.generated.ts'),
|
|
10
|
+
glsl: () => import('./spanMark.glsl.generated.ts'),
|
|
11
|
+
}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
// AUTO-GENERATED by packages/shader-tools/src/shader-codegen from spanMark.slang.
|
|
2
|
+
// Do not edit. Run `pnpm gen:shaders` to regenerate.
|
|
3
|
+
|
|
4
|
+
export const GLSL_VERTEX = "#version 300 es\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\n\n\nlayout(std140) uniform Uniforms\n{\n vec3 bpRangeX_0;\n float canvasHeight_0;\n float minCellDenomPx_0;\n float minCellPx_0;\n float zero_0;\n float rowHeight_0;\n float rowProportion_0;\n float scrollTop_0;\n int rowTableKeys_0;\n int rampMode_0;\n float rampMin_0;\n float rampMax_0;\n float rampMidNorm_0;\n int colorCutCount_0;\n vec4 colorCuts_0[2];\n vec4 colorBands_0[9];\n}u_0;\n\nuniform sampler2D u_colorRamp;\n\n\nuniform sampler2D u_rowTable;\n\n\nvec4 unpackRGBA_0(uint c_0)\n{\n\n return vec4(float((c_0 >> 0U) & 255U), float((c_0 >> 8U) & 255U), float((c_0 >> 16U) & 255U), float((c_0 >> 24U) & 255U)) / 255.0;\n}\n\n\nfloat rampMidT_0(float t_0, float mid_0)\n{\n\n float _S1 = max(mid_0, 1.0 - mid_0);\n return clamp((t_0 + (_S1 - mid_0)) / (2.0 * _S1), 0.0, 1.0);\n}\n\n\nfloat colorCutAt_0(int i_0, vec4 cutsLo_0, vec4 cutsHi_0)\n{\n\n float _S2;\n if(i_0 < 4)\n {\n\n _S2 = cutsLo_0[i_0];\n\n }\n else\n {\n\n _S2 = cutsHi_0[i_0 - 4];\n\n }\n\n return _S2;\n}\n\n\nint thresholdBand_0(float value_0, int cutCount_0, vec4 cutsLo_1, vec4 cutsHi_1)\n{\n\n int band_0 = 0;\n\n int i_1 = 0;\n\n for(;;)\n {\n\n if(i_1 < cutCount_0)\n {\n }\n else\n {\n\n break;\n }\n\n if(value_0 >= (colorCutAt_0(i_1, cutsLo_1, cutsHi_1)))\n {\n\n band_0 = i_1 + 1;\n\n }\n\n i_1 = i_1 + 1;\n\n }\n\n return band_0;\n}\n\n\nfloat log1pf_0(float x_0)\n{\n\n float u_1 = 1.0 + x_0;\n\n float _S3;\n if(u_1 == 1.0)\n {\n\n _S3 = x_0;\n\n }\n else\n {\n\n _S3 = log(u_1) * (x_0 / (u_1 - 1.0));\n\n }\n\n return _S3;\n}\n\nfloat symlogTransform_0(float x_1, float c_1)\n{\n\n return float((int(sign((x_1))))) * log1pf_0(abs(x_1 / c_1));\n}\n\n\nfloat normalizeScoreUnclamped_0(float score_0, float domainMin_0, float domainMax_0, int scaleType_0, float symlogConstant_0)\n{\n\n float tMax_0;\n\n float tMin_0;\n\n float t_1;\n\n\n\n if(scaleType_0 == 2)\n {\n\n float _S4 = symlogTransform_0(score_0, symlogConstant_0);\n float _S5 = symlogTransform_0(domainMin_0, symlogConstant_0);\n\n tMax_0 = symlogTransform_0(domainMax_0, symlogConstant_0);\n\n tMin_0 = _S5;\n\n t_1 = _S4;\n\n }\n else\n {\n\n if(scaleType_0 == 1)\n {\n if(domainMin_0 > 0.0)\n {\n\n tMax_0 = domainMin_0;\n\n }\n else\n {\n\n tMax_0 = 1.0;\n\n }\n float _S6 = log2(max(score_0, tMax_0));\n float _S7 = log2(tMax_0);\n\n tMax_0 = log2(max(domainMax_0, tMax_0));\n\n tMin_0 = _S7;\n\n t_1 = _S6;\n\n }\n else\n {\n\n tMax_0 = domainMax_0;\n\n tMin_0 = domainMin_0;\n\n t_1 = score_0;\n\n }\n\n }\n\n float tRange_0 = tMax_0 - tMin_0;\n if(tRange_0 <= 0.0)\n {\n\n if(t_1 > tMin_0)\n {\n\n tMax_0 = 1.0;\n\n }\n else\n {\n\n tMax_0 = 0.0;\n\n }\n\n return tMax_0;\n }\n return (t_1 - tMin_0) / tRange_0;\n}\n\nfloat normalizeScore_0(float score_1, float domainMin_1, float domainMax_1, int scaleType_1, float symlogConstant_1)\n{\n\n return clamp(normalizeScoreUnclamped_0(score_1, domainMin_1, domainMax_1, scaleType_1, symlogConstant_1), 0.0, 1.0);\n}\n\n\nuint rowTableWidth_0(uint keys_0)\n{\n\n return max(min(keys_0, 2048U), 1U);\n}\n\nuint rowTablePlaneHeight_0(uint keys_1)\n{\n\n uint w_0 = rowTableWidth_0(keys_1);\n uint _S8 = (keys_1 + w_0 - 1U) / w_0;\n\n return max(_S8, 1U);\n}\n\nuint rowTableTexelX_0(uint key_0, uint keys_2)\n{\n\n uint _S9 = key_0 % rowTableWidth_0(keys_2);\n\n return _S9;\n}\n\n\nuint rowTableTexelY_0(uint key_1, uint keys_3)\n{\n\n uint _S10 = key_1 / rowTableWidth_0(keys_3);\n\n return _S10;\n}\n\n\nuint byteOf_0(float channel_0)\n{\n\n return uint(channel_0 * 255.0 + 0.5);\n}\n\n\nvec2 quadLocal_0(uint vid_0)\n{\n\n uint v_0 = vid_0 % 6U;\n\n bool _S11 = v_0 == 0U;\n\n bool _S12;\n\n if(_S11)\n {\n\n _S12 = true;\n\n }\n else\n {\n\n _S12 = v_0 == 2U;\n\n }\n\n if(_S12)\n {\n\n _S12 = true;\n\n }\n else\n {\n\n _S12 = v_0 == 3U;\n\n }\n\n float _S13;\n\n if(_S12)\n {\n\n _S13 = 0.0;\n\n }\n else\n {\n\n _S13 = 1.0;\n\n }\n if(_S11)\n {\n\n _S12 = true;\n\n }\n else\n {\n\n _S12 = v_0 == 1U;\n\n }\n\n if(_S12)\n {\n\n _S12 = true;\n\n }\n else\n {\n\n _S12 = v_0 == 4U;\n\n }\n\n float _S14;\n\n if(_S12)\n {\n\n _S14 = 0.0;\n\n }\n else\n {\n\n _S14 = 1.0;\n\n }\n\n return vec2(_S13, _S14);\n}\n\n\nfloat drawnRowHeightPx_0(float rowHeight_1, float rowProportion_1)\n{\n\n return max(rowHeight_1 * rowProportion_1, 1.0);\n}\n\nfloat rowBandOffsetPx_0(float rowHeight_2, float rowProportion_2)\n{\n\n return (rowHeight_2 - drawnRowHeightPx_0(rowHeight_2, rowProportion_2)) * 0.5;\n}\n\n\nstruct RowBand_0\n{\n float height_0;\n float offset_0;\n};\n\n\nRowBand_0 rowBandPx_0(float rowHeight_3, float rowProportion_3)\n{\n\n RowBand_0 band_1;\n band_1.height_0 = drawnRowHeightPx_0(rowHeight_3, rowProportion_3);\n band_1.offset_0 = rowBandOffsetPx_0(rowHeight_3, rowProportion_3);\n return band_1;\n}\n\n\nvec2 hpSplitUint_0(uint value_1)\n{\n\n uint lo_0 = value_1 & 4095U;\n\n return vec2(float(value_1 - lo_0), float(lo_0));\n}\n\n\nfloat hpToClipX_0(vec2 splitPos_0, vec3 bpRange_0, float hpZero_0)\n{\n\n float floorBp_0 = -3.00000000549775576e+38 + hpZero_0;\n float step_0 = 2.0 / bpRange_0.z;\n\n\n return dot(vec3(-1.0, max(splitPos_0.x - bpRange_0.x, floorBp_0), max(splitPos_0.y - bpRange_0.y, floorBp_0)), vec3(1.0, step_0, step_0));\n}\n\n\nfloat pxToClipLen_0(float px_0, float size_0)\n{\n\n return px_0 * 2.0 / size_0;\n}\n\n\nfloat extendToMinWidthPx_0(float x1_0, float x2_0, float minWidth_0)\n{\n\n float dx_0 = x2_0 - x1_0;\n\n float _S15;\n if((abs(dx_0)) < minWidth_0)\n {\n\n if(dx_0 < 0.0)\n {\n\n _S15 = - minWidth_0;\n\n }\n else\n {\n\n _S15 = minWidth_0;\n\n }\n\n _S15 = x1_0 + _S15;\n\n }\n else\n {\n\n _S15 = x2_0;\n\n }\n\n return _S15;\n}\n\nfloat extendToMinWidthX_0(float x1_1, float x2_1, float minWidthPx_0, float canvasWidth_0)\n{\n\n return extendToMinWidthPx_0(x1_1, x2_1, pxToClipLen_0(minWidthPx_0, canvasWidth_0));\n}\n\n\nfloat yPxToClipY_0(float yPx_0, float canvasHeight_1)\n{\n\n return 1.0 - yPx_0 / canvasHeight_1 * 2.0;\n}\n\n\nstruct RowRectUniforms_0\n{\n vec3 bpRangeX_1;\n float canvasHeight_2;\n float minCellDenomPx_1;\n float minCellPx_1;\n float zero_1;\n float rowHeight_4;\n float rowProportion_4;\n float scrollTop_1;\n};\n\n\nvec4 rowRectClipPos_0(uint startBp_0, uint endBp_0, float rowIndex_0, uint vid_1, RowRectUniforms_0 u_2)\n{\n\n vec2 local_0 = quadLocal_0(vid_1);\n\n RowBand_0 band_2 = rowBandPx_0(u_2.rowHeight_4, u_2.rowProportion_4);\n float rowY_0 = band_2.offset_0 + u_2.rowHeight_4 * rowIndex_0 - u_2.scrollTop_1;\n\n float sx1_0 = hpToClipX_0(hpSplitUint_0(startBp_0), u_2.bpRangeX_1, u_2.zero_1);\n\n return vec4(mix(sx1_0, extendToMinWidthX_0(sx1_0, hpToClipX_0(hpSplitUint_0(endBp_0), u_2.bpRangeX_1, u_2.zero_1), u_2.minCellPx_1, u_2.minCellDenomPx_1), local_0.x), yPxToClipY_0(mix(rowY_0, rowY_0 + band_2.height_0, local_0.y), u_2.canvasHeight_2), 0.0, 1.0);\n}\n\n\nout vec4 v_color;\n\n\nlayout(location = 0)\nin uint a_x;\n\n\nlayout(location = 1)\nin uint a_x2;\n\n\nlayout(location = 2)\nin uint a_row;\n\n\nlayout(location = 3)\nin uint a_color;\n\n\nvec4 rampColor_0(float _S16)\n{\n\n return (textureLod((u_colorRamp), (vec2((clamp(_S16, 0.0, 1.0) * 255.0 + 0.5) / 256.0, 0.5)), (0.0)));\n}\n\n\nvec4 markScaleColor_0(uint _S17, int _S18, float _S19, float _S20, float _S21, int _S22, vec4 _S23, vec4 _S24)\n{\n\n if(_S18 == 0)\n {\n\n return unpackRGBA_0(_S17);\n }\n if(_S17 == 2143289345U)\n {\n\n return unpackRGBA_0(4289703855U);\n }\n\n int scaleType_2;\n\n if((_S17 & 2139095040U) == 2139095040U)\n {\n\n if((_S17 & 8388607U) != 0U)\n {\n\n return unpackRGBA_0(4286611584U);\n }\n\n bool negative_0 = (_S17 & 2147483648U) != 0U;\n if(_S18 == 3)\n {\n\n if(negative_0)\n {\n\n scaleType_2 = 0;\n\n }\n else\n {\n\n scaleType_2 = _S22;\n\n }\n\n return u_0.colorBands_0[scaleType_2];\n }\n\n float _S25;\n\n if(negative_0)\n {\n\n _S25 = 0.0;\n\n }\n else\n {\n\n _S25 = 1.0;\n\n }\n\n return rampColor_0(rampMidT_0(_S25, _S21));\n }\n float value_2 = uintBitsToFloat(_S17);\n if(_S18 == 3)\n {\n\n return u_0.colorBands_0[thresholdBand_0(value_2, _S22, _S23, _S24)];\n }\n if(_S18 == 2)\n {\n\n scaleType_2 = 1;\n\n }\n else\n {\n\n scaleType_2 = 0;\n\n }\n return rampColor_0(rampMidT_0(normalizeScore_0(value_2, _S19, _S20, scaleType_2, 1.0), _S21));\n}\n\n\nstruct RowPlacement_0\n{\n bool hidden_0;\n uint slot_0;\n vec4 color_0;\n};\n\n\nRowPlacement_0 rowTableLookup_0(uint _S26, int _S27, vec4 _S28)\n{\n\n RowPlacement_0 p_0;\n p_0.hidden_0 = false;\n p_0.slot_0 = _S26;\n p_0.color_0 = _S28;\n if(_S27 < 0)\n {\n\n return p_0;\n }\n uint n_0 = uint(_S27);\n if(_S26 >= n_0)\n {\n\n p_0.hidden_0 = true;\n return p_0;\n }\n uint h_0 = rowTablePlaneHeight_0(n_0);\n uint _S29 = rowTableTexelX_0(_S26, n_0);\n\n float u_3 = (float(_S29) + 0.5) / float(rowTableWidth_0(n_0));\n float rows_0 = float(2U * h_0);\n uint y_0 = rowTableTexelY_0(_S26, n_0);\n vec4 s_0 = (textureLod((u_rowTable), (vec2(u_3, (float(y_0) + 0.5) / rows_0)), (0.0)));\n if((s_0.w) < 0.5)\n {\n\n p_0.hidden_0 = true;\n return p_0;\n }\n p_0.slot_0 = ((byteOf_0(s_0.x)) | ((byteOf_0(s_0.y)) << 8)) | ((byteOf_0(s_0.z)) << 16);\n vec4 c_2 = (textureLod((u_rowTable), (vec2(u_3, (float(y_0 + h_0) + 0.5) / rows_0)), (0.0)));\n\n vec4 _S30;\n if((c_2.w) > 0.0)\n {\n\n _S30 = c_2;\n\n }\n else\n {\n\n _S30 = _S28;\n\n }\n\n p_0.color_0 = _S30;\n return p_0;\n}\n\n\nstruct RowRectVsOut_0\n{\n vec4 position_0;\n vec4 color_1;\n};\n\n\nvoid main()\n{\n\n RowPlacement_0 _S31 = rowTableLookup_0(a_row, u_0.rowTableKeys_0, markScaleColor_0(a_color, u_0.rampMode_0, u_0.rampMin_0, u_0.rampMax_0, u_0.rampMidNorm_0, u_0.colorCutCount_0, u_0.colorCuts_0[0], u_0.colorCuts_0[1]));\n\n\n RowRectVsOut_0 o_0;\n if(_S31.hidden_0)\n {\n\n o_0.position_0 = vec4(2.0, 2.0, 0.0, 1.0);\n o_0.color_1 = vec4(0.0);\n RowRectVsOut_0 _S32 = o_0;\n\n gl_Position = o_0.position_0;\n\n v_color = _S32.color_1;\n\n return;\n }\n RowRectUniforms_0 r_0;\n r_0.bpRangeX_1 = u_0.bpRangeX_0;\n r_0.canvasHeight_2 = u_0.canvasHeight_0;\n r_0.minCellDenomPx_1 = u_0.minCellDenomPx_0;\n r_0.minCellPx_1 = u_0.minCellPx_0;\n r_0.zero_1 = u_0.zero_0;\n r_0.rowHeight_4 = u_0.rowHeight_0;\n r_0.rowProportion_4 = u_0.rowProportion_0;\n r_0.scrollTop_1 = u_0.scrollTop_0;\n o_0.position_0 = rowRectClipPos_0(a_x, a_x2, float(_S31.slot_0), uint(gl_VertexID), r_0);\n o_0.color_1 = _S31.color_0;\n RowRectVsOut_0 _S33 = o_0;\n\n gl_Position = o_0.position_0;\n\n v_color = _S33.color_1;\n\n return;\n}\n\n"
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export const GLSL_FRAGMENT = "#version 300 es\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\nlayout(location = 0)\nout vec4 entryPointParam_fs_main_0;\n\n\nin vec4 v_color;\n\n\nvoid main()\n{\n\n entryPointParam_fs_main_0 = v_color;\n\n return;\n}\n\n"
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// AUTO-GENERATED by packages/shader-tools/src/shader-codegen from spanMark.slang.
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// Do not edit. Run `pnpm gen:shaders` to regenerate.
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import type { VertexAttributeLayout, ShaderBinding, TextureBinding } from '@jbrowse/render-core/hal'
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export const BINDINGS: readonly ShaderBinding[] = [
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{ index: 1, kind: 'uniform', name: 'u', stages: ['vertex'] },
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{ index: 2, kind: 'texture', name: 'colorRamp', stages: ['vertex'] },
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{ index: 3, kind: 'sampler', name: 'colorRamp', stages: ['vertex'] },
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{ index: 4, kind: 'texture', name: 'rowTable', stages: ['vertex'] },
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{ index: 5, kind: 'sampler', name: 'rowTable', stages: ['vertex'] },
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]
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export const VERTS_PER_INSTANCE = 6
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export const UNIFORMS_SIZE_BYTES = 240
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// Word indices into a Float32Array view over the uniform buffer.
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export const UNIFORM_OFFSET_F32 = {
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bpRangeX: 0,
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canvasHeight: 3,
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minCellDenomPx: 4,
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minCellPx: 5,
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zero: 6,
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rowHeight: 7,
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rowProportion: 8,
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scrollTop: 9,
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rampMin: 12,
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rampMax: 13,
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rampMidNorm: 14,
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} as const
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// Word indices into a Int32Array view over the uniform buffer.
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export const UNIFORM_OFFSET_I32 = {
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rowTableKeys: 10,
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rampMode: 11,
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colorCutCount: 15,
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} as const
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// Word indices of each array field’s elements, into a 4-byte-word
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// view over the uniform buffer (Uint32Array or Float32Array — the
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// field’s scalar type picks, same as UNIFORM_OFFSET_*). NOT
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// consecutive: std140 pads every array element to 16 bytes.
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export const UNIFORM_SLOT_ARRAYS = {
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colorCuts: [16, 20] as const,
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colorBands: [24, 28, 32, 36, 40, 44, 48, 52, 56] as const,
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} as const
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// Element `i` of the `colorCuts` uniform array (4 components).
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export function setUniformColorCuts(
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f32: Float32Array,
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i: number,
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v0: number,
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v1: number,
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v2: number,
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v3: number,
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) {
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const o = UNIFORM_SLOT_ARRAYS.colorCuts[i]!
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f32[o] = v0
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f32[o + 1] = v1
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f32[o + 2] = v2
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f32[o + 3] = v3
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}
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// Element `i` of the `colorBands` uniform array (4 components).
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export function setUniformColorBands(
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f32: Float32Array,
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i: number,
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v0: number,
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v1: number,
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v2: number,
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v3: number,
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) {
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const o = UNIFORM_SLOT_ARRAYS.colorBands[i]!
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f32[o] = v0
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f32[o + 1] = v1
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f32[o + 2] = v2
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f32[o + 3] = v3
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}
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export interface Uniforms {
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bpRangeX: [number, number, number]
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canvasHeight: number
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minCellDenomPx: number
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minCellPx: number
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zero: number
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rowHeight: number
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rowProportion: number
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scrollTop: number
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rowTableKeys: number
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rampMode: number
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rampMin: number
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rampMax: number
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rampMidNorm: number
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colorCutCount: number
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colorCuts: [[number, number, number, number], [number, number, number, number]]
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colorBands: [[number, number, number, number], [number, number, number, number], [number, number, number, number], [number, number, number, number], [number, number, number, number], [number, number, number, number], [number, number, number, number], [number, number, number, number], [number, number, number, number]]
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}
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export function writeUniforms(buf: ArrayBuffer, uniforms: Uniforms) {
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const f32 = new Float32Array(buf)
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const i32 = new Int32Array(buf)
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f32[0] = uniforms.bpRangeX[0]
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f32[1] = uniforms.bpRangeX[1]
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f32[2] = uniforms.bpRangeX[2]
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f32[3] = uniforms.canvasHeight
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f32[4] = uniforms.minCellDenomPx
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110
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+
f32[5] = uniforms.minCellPx
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111
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+
f32[6] = uniforms.zero
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112
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+
f32[7] = uniforms.rowHeight
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113
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+
f32[8] = uniforms.rowProportion
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114
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+
f32[9] = uniforms.scrollTop
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115
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+
i32[10] = uniforms.rowTableKeys
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116
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+
i32[11] = uniforms.rampMode
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117
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+
f32[12] = uniforms.rampMin
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118
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f32[13] = uniforms.rampMax
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119
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f32[14] = uniforms.rampMidNorm
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120
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i32[15] = uniforms.colorCutCount
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121
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f32[16] = uniforms.colorCuts[0][0]
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122
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+
f32[17] = uniforms.colorCuts[0][1]
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123
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+
f32[18] = uniforms.colorCuts[0][2]
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124
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f32[19] = uniforms.colorCuts[0][3]
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125
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+
f32[20] = uniforms.colorCuts[1][0]
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126
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+
f32[21] = uniforms.colorCuts[1][1]
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127
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+
f32[22] = uniforms.colorCuts[1][2]
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128
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+
f32[23] = uniforms.colorCuts[1][3]
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129
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+
f32[24] = uniforms.colorBands[0][0]
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130
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+
f32[25] = uniforms.colorBands[0][1]
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131
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f32[26] = uniforms.colorBands[0][2]
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132
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+
f32[27] = uniforms.colorBands[0][3]
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133
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+
f32[28] = uniforms.colorBands[1][0]
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134
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+
f32[29] = uniforms.colorBands[1][1]
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135
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+
f32[30] = uniforms.colorBands[1][2]
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136
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+
f32[31] = uniforms.colorBands[1][3]
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137
|
+
f32[32] = uniforms.colorBands[2][0]
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138
|
+
f32[33] = uniforms.colorBands[2][1]
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139
|
+
f32[34] = uniforms.colorBands[2][2]
|
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140
|
+
f32[35] = uniforms.colorBands[2][3]
|
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141
|
+
f32[36] = uniforms.colorBands[3][0]
|
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142
|
+
f32[37] = uniforms.colorBands[3][1]
|
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143
|
+
f32[38] = uniforms.colorBands[3][2]
|
|
144
|
+
f32[39] = uniforms.colorBands[3][3]
|
|
145
|
+
f32[40] = uniforms.colorBands[4][0]
|
|
146
|
+
f32[41] = uniforms.colorBands[4][1]
|
|
147
|
+
f32[42] = uniforms.colorBands[4][2]
|
|
148
|
+
f32[43] = uniforms.colorBands[4][3]
|
|
149
|
+
f32[44] = uniforms.colorBands[5][0]
|
|
150
|
+
f32[45] = uniforms.colorBands[5][1]
|
|
151
|
+
f32[46] = uniforms.colorBands[5][2]
|
|
152
|
+
f32[47] = uniforms.colorBands[5][3]
|
|
153
|
+
f32[48] = uniforms.colorBands[6][0]
|
|
154
|
+
f32[49] = uniforms.colorBands[6][1]
|
|
155
|
+
f32[50] = uniforms.colorBands[6][2]
|
|
156
|
+
f32[51] = uniforms.colorBands[6][3]
|
|
157
|
+
f32[52] = uniforms.colorBands[7][0]
|
|
158
|
+
f32[53] = uniforms.colorBands[7][1]
|
|
159
|
+
f32[54] = uniforms.colorBands[7][2]
|
|
160
|
+
f32[55] = uniforms.colorBands[7][3]
|
|
161
|
+
f32[56] = uniforms.colorBands[8][0]
|
|
162
|
+
f32[57] = uniforms.colorBands[8][1]
|
|
163
|
+
f32[58] = uniforms.colorBands[8][2]
|
|
164
|
+
f32[59] = uniforms.colorBands[8][3]
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
export const INSTANCE_STRIDE_BYTES = 16
|
|
168
|
+
export const INSTANCE_STRIDE_WORDS = 4
|
|
169
|
+
|
|
170
|
+
// Word indices into a Uint32Array view over the instance buffer.
|
|
171
|
+
export const INSTANCE_OFFSET_U32 = {
|
|
172
|
+
x: 0,
|
|
173
|
+
x2: 1,
|
|
174
|
+
row: 2,
|
|
175
|
+
color: 3,
|
|
176
|
+
} as const
|
|
177
|
+
|
|
178
|
+
export const VERTEX_ATTRIBUTES: readonly VertexAttributeLayout[] = [
|
|
179
|
+
{ name: 'a_x', components: 1, type: 'uint', offsetBytes: 0, integer: true },
|
|
180
|
+
{ name: 'a_x2', components: 1, type: 'uint', offsetBytes: 4, integer: true },
|
|
181
|
+
{ name: 'a_row', components: 1, type: 'uint', offsetBytes: 8, integer: true },
|
|
182
|
+
{ name: 'a_color', components: 1, type: 'uint', offsetBytes: 12, integer: true },
|
|
183
|
+
]
|
|
184
|
+
|
|
185
|
+
export interface InstanceArrays {
|
|
186
|
+
x: ArrayLike<number>
|
|
187
|
+
x2: ArrayLike<number>
|
|
188
|
+
row: ArrayLike<number>
|
|
189
|
+
color: ArrayLike<number>
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
export function packInstances(
|
|
193
|
+
arrays: InstanceArrays,
|
|
194
|
+
numInstances: number,
|
|
195
|
+
buf: ArrayBuffer = new ArrayBuffer(numInstances * INSTANCE_STRIDE_BYTES),
|
|
196
|
+
) {
|
|
197
|
+
const u32 = new Uint32Array(buf)
|
|
198
|
+
const { x, x2, row, color } = arrays
|
|
199
|
+
for (let i = 0; i < numInstances; i++) {
|
|
200
|
+
const o = i * INSTANCE_STRIDE_WORDS
|
|
201
|
+
u32[o + 0] = x[i]!
|
|
202
|
+
u32[o + 1] = x2[i]!
|
|
203
|
+
u32[o + 2] = row[i]!
|
|
204
|
+
u32[o + 3] = color[i]!
|
|
205
|
+
}
|
|
206
|
+
return buf
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
// Instance `i`'s `x`.
|
|
210
|
+
export function getInstanceX(u32: Uint32Array, i: number) {
|
|
211
|
+
return u32[i * INSTANCE_STRIDE_WORDS]!
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
export function setInstanceX(u32: Uint32Array, i: number, v: number) {
|
|
215
|
+
u32[i * INSTANCE_STRIDE_WORDS] = v
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
// Instance `i`'s `x2`.
|
|
219
|
+
export function getInstanceX2(u32: Uint32Array, i: number) {
|
|
220
|
+
return u32[i * INSTANCE_STRIDE_WORDS + 1]!
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
export function setInstanceX2(u32: Uint32Array, i: number, v: number) {
|
|
224
|
+
u32[i * INSTANCE_STRIDE_WORDS + 1] = v
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
// Instance `i`'s `row`.
|
|
228
|
+
export function getInstanceRow(u32: Uint32Array, i: number) {
|
|
229
|
+
return u32[i * INSTANCE_STRIDE_WORDS + 2]!
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
export function setInstanceRow(u32: Uint32Array, i: number, v: number) {
|
|
233
|
+
u32[i * INSTANCE_STRIDE_WORDS + 2] = v
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
// Instance `i`'s `color`.
|
|
237
|
+
export function getInstanceColor(u32: Uint32Array, i: number) {
|
|
238
|
+
return u32[i * INSTANCE_STRIDE_WORDS + 3]!
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
export function setInstanceColor(u32: Uint32Array, i: number, v: number) {
|
|
242
|
+
u32[i * INSTANCE_STRIDE_WORDS + 3] = v
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
// Appends instances one at a time, for an encoder that cannot say up front
|
|
246
|
+
// how many it will emit. Seed the constructor with an upper bound and the
|
|
247
|
+
// common path allocates exactly once; the doubling is a correctness
|
|
248
|
+
// backstop, not the expected route.
|
|
249
|
+
export class InstanceWriter {
|
|
250
|
+
private buf: ArrayBuffer
|
|
251
|
+
private u32: Uint32Array
|
|
252
|
+
private capacity: number
|
|
253
|
+
count = 0
|
|
254
|
+
|
|
255
|
+
constructor(capacity: number) {
|
|
256
|
+
this.capacity = Math.max(1, capacity)
|
|
257
|
+
this.buf = new ArrayBuffer(this.capacity * INSTANCE_STRIDE_BYTES)
|
|
258
|
+
this.u32 = new Uint32Array(this.buf)
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
push(x: number, x2: number, row: number, color: number) {
|
|
262
|
+
if (this.count === this.capacity) {
|
|
263
|
+
this.capacity *= 2
|
|
264
|
+
const grown = new ArrayBuffer(this.capacity * INSTANCE_STRIDE_BYTES)
|
|
265
|
+
new Uint8Array(grown).set(new Uint8Array(this.buf))
|
|
266
|
+
this.buf = grown
|
|
267
|
+
this.u32 = new Uint32Array(grown)
|
|
268
|
+
}
|
|
269
|
+
const o = this.count * INSTANCE_STRIDE_WORDS
|
|
270
|
+
this.u32[o] = x
|
|
271
|
+
this.u32[o + 1] = x2
|
|
272
|
+
this.u32[o + 2] = row
|
|
273
|
+
this.u32[o + 3] = color
|
|
274
|
+
this.count++
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
// A right-sized COPY, not a subarray view — see the class comment. Skipped
|
|
278
|
+
// entirely when the seed turned out to be exact, which is the common path.
|
|
279
|
+
finish() {
|
|
280
|
+
const used = this.count * INSTANCE_STRIDE_BYTES
|
|
281
|
+
return used === this.buf.byteLength ? this.buf : this.buf.slice(0, used)
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
// Combined `Sampler2D` bindings. Texture unit indices start at 0.
|
|
286
|
+
export const TEXTURES: readonly [TextureBinding, ...TextureBinding[]] = [
|
|
287
|
+
{ name: 'colorRamp', glTextureUnit: 0, glUniformName: 'u_colorRamp', filter: 'linear' },
|
|
288
|
+
{ name: 'rowTable', glTextureUnit: 1, glUniformName: 'u_rowTable', filter: 'nearest' },
|
|
289
|
+
]
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
// The `span` mark shape: one instance is a coloured rectangle spanning
|
|
2
|
+
// [x, x2) in absolute genomic coords, on the row band given by the `row`
|
|
3
|
+
// channel. The geometry — row band, hp clip-x span, min-width widening — is
|
|
4
|
+
// `rowRect`'s; this is the entry point that makes it a pass a mark can draw.
|
|
5
|
+
//
|
|
6
|
+
// `row` is read through the bound row table (`rowTable`): a key resolved to
|
|
7
|
+
// its drawn slot and colour, or collapsed to a zero-area quad off clip space
|
|
8
|
+
// where the table hides it. A pass binding no table (`rowTableKeys` −1) draws
|
|
9
|
+
// `row` as the slot, which is what every consumer did before the table.
|
|
10
|
+
//
|
|
11
|
+
// The colour slot is `markColor`'s: a packed ABGR, or under a ramp or a
|
|
12
|
+
// threshold the value's bits resolved here through the uniforms, which is
|
|
13
|
+
// what makes a span coloured by a field a heatmap whose domain moves as a
|
|
14
|
+
// uniform.
|
|
15
|
+
//! targets: wgsl, glsl
|
|
16
|
+
//! instance-writer
|
|
17
|
+
|
|
18
|
+
import colorPack;
|
|
19
|
+
import markColor;
|
|
20
|
+
import rowRect;
|
|
21
|
+
import rowTable;
|
|
22
|
+
|
|
23
|
+
public static const uint VERTS_PER_INSTANCE = 6u;
|
|
24
|
+
|
|
25
|
+
struct SpanMarkUniforms {
|
|
26
|
+
float3 bpRangeX;
|
|
27
|
+
float canvasHeight;
|
|
28
|
+
float minCellDenomPx;
|
|
29
|
+
float minCellPx;
|
|
30
|
+
float zero;
|
|
31
|
+
float rowHeight;
|
|
32
|
+
float rowProportion;
|
|
33
|
+
float scrollTop;
|
|
34
|
+
int rowTableKeys;
|
|
35
|
+
// `markColor`'s: 0 packs the instance's colour, 1 and 2 read its slot as a
|
|
36
|
+
// value through the ramp, 3 through the threshold below.
|
|
37
|
+
int rampMode;
|
|
38
|
+
float rampMin;
|
|
39
|
+
float rampMax;
|
|
40
|
+
float rampMidNorm;
|
|
41
|
+
int colorCutCount;
|
|
42
|
+
float4 colorCuts[2];
|
|
43
|
+
float4 colorBands[MAX_COLOR_BANDS];
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
[[vk::binding(1, 0)]] ConstantBuffer<SpanMarkUniforms> u;
|
|
47
|
+
[[vk::binding(2, 0)]] Sampler2D<float4> colorRamp;
|
|
48
|
+
[[vk::binding(4, 0)]] Sampler2D<float4> rowTable;
|
|
49
|
+
|
|
50
|
+
[shader("vertex")]
|
|
51
|
+
RowRectVsOut vs_main(RowRectInstance inst, uint vid : SV_VertexID) {
|
|
52
|
+
RowPlacement p = rowTableLookup(rowTable, inst.row, u.rowTableKeys,
|
|
53
|
+
markScaleColor(colorRamp, inst.color, u.rampMode, u.rampMin, u.rampMax, u.rampMidNorm, u.colorCutCount, u.colorCuts[0], u.colorCuts[1], u.colorBands));
|
|
54
|
+
RowRectVsOut o;
|
|
55
|
+
if (p.hidden) {
|
|
56
|
+
o.position = float4(2.0, 2.0, 0.0, 1.0);
|
|
57
|
+
o.color = float4(0.0);
|
|
58
|
+
return o;
|
|
59
|
+
}
|
|
60
|
+
RowRectUniforms r;
|
|
61
|
+
r.bpRangeX = u.bpRangeX;
|
|
62
|
+
r.canvasHeight = u.canvasHeight;
|
|
63
|
+
r.minCellDenomPx = u.minCellDenomPx;
|
|
64
|
+
r.minCellPx = u.minCellPx;
|
|
65
|
+
r.zero = u.zero;
|
|
66
|
+
r.rowHeight = u.rowHeight;
|
|
67
|
+
r.rowProportion = u.rowProportion;
|
|
68
|
+
r.scrollTop = u.scrollTop;
|
|
69
|
+
o.position = rowRectClipPos(inst.x, inst.x2, float(p.slot), vid, r);
|
|
70
|
+
o.color = p.color;
|
|
71
|
+
return o;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
[shader("fragment")]
|
|
75
|
+
float4 fs_main(RowRectVsOut v) : SV_Target {
|
|
76
|
+
return v.color;
|
|
77
|
+
}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
// AUTO-GENERATED by packages/shader-tools/src/shader-codegen from spanMark.slang.
|
|
2
|
+
// Do not edit. Run `pnpm gen:shaders` to regenerate.
|
|
3
|
+
|
|
4
|
+
export const WGSL_SOURCE = "struct SpanMarkUniforms_std140_0\n{\n @align(16) bpRangeX_0 : vec3<f32>,\n @align(4) canvasHeight_0 : f32,\n @align(16) minCellDenomPx_0 : f32,\n @align(4) minCellPx_0 : f32,\n @align(8) zero_0 : f32,\n @align(4) rowHeight_0 : f32,\n @align(16) rowProportion_0 : f32,\n @align(4) scrollTop_0 : f32,\n @align(8) rowTableKeys_0 : i32,\n @align(4) rampMode_0 : i32,\n @align(16) rampMin_0 : f32,\n @align(4) rampMax_0 : f32,\n @align(8) rampMidNorm_0 : f32,\n @align(4) colorCutCount_0 : i32,\n @align(16) colorCuts_0 : array<vec4<f32>, i32(2)>,\n @align(16) colorBands_0 : array<vec4<f32>, i32(9)>,\n};\n\n@binding(1) @group(0) var<uniform> u_0 : SpanMarkUniforms_std140_0;\n@binding(2) @group(0) var colorRamp_texture_0 : texture_2d<f32>;\n\n@binding(3) @group(0) var colorRamp_sampler_0 : sampler;\n\n@binding(4) @group(0) var rowTable_texture_0 : texture_2d<f32>;\n\n@binding(5) @group(0) var rowTable_sampler_0 : sampler;\n\nfn unpackRGBA_0( c_0 : u32) -> vec4<f32>\n{\n return vec4<f32>(f32((((c_0 >> (u32(0)))) & (u32(255)))), f32((((c_0 >> (u32(8)))) & (u32(255)))), f32((((c_0 >> (u32(16)))) & (u32(255)))), f32((((c_0 >> (u32(24)))) & (u32(255))))) / vec4<f32>(255.0f);\n}\n\nfn rampMidT_0( t_0 : f32, mid_0 : f32) -> f32\n{\n var _S1 : f32 = max(mid_0, 1.0f - mid_0);\n return clamp((t_0 + (_S1 - mid_0)) / (2.0f * _S1), 0.0f, 1.0f);\n}\n\nfn rampColor_0( ramp_texture_0 : texture_2d<f32>, ramp_sampler_0 : sampler, t_1 : f32) -> vec4<f32>\n{\n return (textureSampleLevel((ramp_texture_0), (ramp_sampler_0), (vec2<f32>((clamp(t_1, 0.0f, 1.0f) * 255.0f + 0.5f) / 256.0f, 0.5f)), (0.0f)));\n}\n\nfn colorCutAt_0( i_0 : i32, cutsLo_0 : vec4<f32>, cutsHi_0 : vec4<f32>) -> f32\n{\n var _S2 : f32;\n if(i_0 < i32(4))\n {\n _S2 = cutsLo_0[i_0];\n }\n else\n {\n _S2 = cutsHi_0[i_0 - i32(4)];\n }\n return _S2;\n}\n\nfn thresholdBand_0( value_0 : f32, cutCount_0 : i32, cutsLo_1 : vec4<f32>, cutsHi_1 : vec4<f32>) -> i32\n{\n var band_0 : i32 = i32(0);\n var i_1 : i32 = i32(0);\n for(;;)\n {\n if(i_1 < cutCount_0)\n {\n }\n else\n {\n break;\n }\n if(value_0 >= (colorCutAt_0(i_1, cutsLo_1, cutsHi_1)))\n {\n band_0 = i_1 + i32(1);\n }\n i_1 = i_1 + i32(1);\n }\n return band_0;\n}\n\nfn log1pf_0( x_0 : f32) -> f32\n{\n var u_1 : f32 = 1.0f + x_0;\n var _S3 : f32;\n if(u_1 == 1.0f)\n {\n _S3 = x_0;\n }\n else\n {\n _S3 = log(u_1) * (x_0 / (u_1 - 1.0f));\n }\n return _S3;\n}\n\nfn symlogTransform_0( x_1 : f32, c_1 : f32) -> f32\n{\n return f32((i32(sign((x_1))))) * log1pf_0(abs(x_1 / c_1));\n}\n\nfn normalizeScoreUnclamped_0( score_0 : f32, domainMin_0 : f32, domainMax_0 : f32, scaleType_0 : i32, symlogConstant_0 : f32) -> f32\n{\n var tMax_0 : f32;\n var tMin_0 : f32;\n var t_2 : f32;\n if(scaleType_0 == i32(2))\n {\n var _S4 : f32 = symlogTransform_0(score_0, symlogConstant_0);\n var _S5 : f32 = symlogTransform_0(domainMin_0, symlogConstant_0);\n tMax_0 = symlogTransform_0(domainMax_0, symlogConstant_0);\n tMin_0 = _S5;\n t_2 = _S4;\n }\n else\n {\n if(scaleType_0 == i32(1))\n {\n if(domainMin_0 > 0.0f)\n {\n tMax_0 = domainMin_0;\n }\n else\n {\n tMax_0 = 1.0f;\n }\n var _S6 : f32 = log2(max(score_0, tMax_0));\n var _S7 : f32 = log2(tMax_0);\n tMax_0 = log2(max(domainMax_0, tMax_0));\n tMin_0 = _S7;\n t_2 = _S6;\n }\n else\n {\n tMax_0 = domainMax_0;\n tMin_0 = domainMin_0;\n t_2 = score_0;\n }\n }\n var tRange_0 : f32 = tMax_0 - tMin_0;\n if(tRange_0 <= 0.0f)\n {\n if(t_2 > tMin_0)\n {\n tMax_0 = 1.0f;\n }\n else\n {\n tMax_0 = 0.0f;\n }\n return tMax_0;\n }\n return (t_2 - tMin_0) / tRange_0;\n}\n\nfn normalizeScore_0( score_1 : f32, domainMin_1 : f32, domainMax_1 : f32, scaleType_1 : i32, symlogConstant_1 : f32) -> f32\n{\n return clamp(normalizeScoreUnclamped_0(score_1, domainMin_1, domainMax_1, scaleType_1, symlogConstant_1), 0.0f, 1.0f);\n}\n\nfn rowTableWidth_0( keys_0 : u32) -> u32\n{\n return max(min(keys_0, u32(2048)), u32(1));\n}\n\nfn rowTablePlaneHeight_0( keys_1 : u32) -> u32\n{\n var w_0 : u32 = rowTableWidth_0(keys_1);\n var _S8 : u32 = (keys_1 + w_0 - u32(1)) / w_0;\n return max(_S8, u32(1));\n}\n\nfn rowTableTexelX_0( key_0 : u32, keys_2 : u32) -> u32\n{\n var _S9 : u32 = key_0 % rowTableWidth_0(keys_2);\n return _S9;\n}\n\nfn rowTableTexelY_0( key_1 : u32, keys_3 : u32) -> u32\n{\n var _S10 : u32 = key_1 / rowTableWidth_0(keys_3);\n return _S10;\n}\n\nfn byteOf_0( channel_0 : f32) -> u32\n{\n return u32(channel_0 * 255.0f + 0.5f);\n}\n\nstruct RowPlacement_0\n{\n hidden_0 : bool,\n slot_0 : u32,\n color_0 : vec4<f32>,\n};\n\nfn rowTableLookup_0( table_texture_0 : texture_2d<f32>, table_sampler_0 : sampler, key_2 : u32, keys_4 : i32, own_0 : vec4<f32>) -> RowPlacement_0\n{\n var p_0 : RowPlacement_0;\n p_0.hidden_0 = false;\n p_0.slot_0 = key_2;\n p_0.color_0 = own_0;\n if(keys_4 < i32(0))\n {\n return p_0;\n }\n var n_0 : u32 = u32(keys_4);\n if(key_2 >= n_0)\n {\n p_0.hidden_0 = true;\n return p_0;\n }\n var h_0 : u32 = rowTablePlaneHeight_0(n_0);\n var _S11 : u32 = rowTableTexelX_0(key_2, n_0);\n var u_2 : f32 = (f32(_S11) + 0.5f) / f32(rowTableWidth_0(n_0));\n var rows_0 : f32 = f32(u32(2) * h_0);\n var y_0 : u32 = rowTableTexelY_0(key_2, n_0);\n var _S12 : vec4<f32> = (textureSampleLevel((table_texture_0), (table_sampler_0), (vec2<f32>(u_2, (f32(y_0) + 0.5f) / rows_0)), (0.0f)));\n if((_S12.w) < 0.5f)\n {\n p_0.hidden_0 = true;\n return p_0;\n }\n p_0.slot_0 = ((((byteOf_0(_S12.x)) | ((((byteOf_0(_S12.y)) << (u32(8))))))) | ((((byteOf_0(_S12.z)) << (u32(16))))));\n var _S13 : vec4<f32> = (textureSampleLevel((table_texture_0), (table_sampler_0), (vec2<f32>(u_2, (f32(y_0 + h_0) + 0.5f) / rows_0)), (0.0f)));\n var _S14 : vec4<f32>;\n if((_S13.w) > 0.0f)\n {\n _S14 = _S13;\n }\n else\n {\n _S14 = own_0;\n }\n p_0.color_0 = _S14;\n return p_0;\n}\n\nfn quadLocal_0( vid_0 : u32) -> vec2<f32>\n{\n var v_0 : u32 = vid_0 % u32(6);\n var _S15 : bool = v_0 == u32(0);\n var _S16 : bool;\n if(_S15)\n {\n _S16 = true;\n }\n else\n {\n _S16 = v_0 == u32(2);\n }\n if(_S16)\n {\n _S16 = true;\n }\n else\n {\n _S16 = v_0 == u32(3);\n }\n var _S17 : f32;\n if(_S16)\n {\n _S17 = 0.0f;\n }\n else\n {\n _S17 = 1.0f;\n }\n if(_S15)\n {\n _S16 = true;\n }\n else\n {\n _S16 = v_0 == u32(1);\n }\n if(_S16)\n {\n _S16 = true;\n }\n else\n {\n _S16 = v_0 == u32(4);\n }\n var _S18 : f32;\n if(_S16)\n {\n _S18 = 0.0f;\n }\n else\n {\n _S18 = 1.0f;\n }\n return vec2<f32>(_S17, _S18);\n}\n\nfn drawnRowHeightPx_0( rowHeight_1 : f32, rowProportion_1 : f32) -> f32\n{\n return max(rowHeight_1 * rowProportion_1, 1.0f);\n}\n\nfn rowBandOffsetPx_0( rowHeight_2 : f32, rowProportion_2 : f32) -> f32\n{\n return (rowHeight_2 - drawnRowHeightPx_0(rowHeight_2, rowProportion_2)) * 0.5f;\n}\n\nstruct RowBand_0\n{\n height_0 : f32,\n offset_0 : f32,\n};\n\nfn rowBandPx_0( rowHeight_3 : f32, rowProportion_3 : f32) -> RowBand_0\n{\n var band_1 : RowBand_0;\n band_1.height_0 = drawnRowHeightPx_0(rowHeight_3, rowProportion_3);\n band_1.offset_0 = rowBandOffsetPx_0(rowHeight_3, rowProportion_3);\n return band_1;\n}\n\nfn hpSplitUint_0( value_1 : u32) -> vec2<f32>\n{\n var lo_0 : u32 = (value_1 & (u32(4095)));\n return vec2<f32>(f32(value_1 - lo_0), f32(lo_0));\n}\n\nfn hpToClipX_0( splitPos_0 : vec2<f32>, bpRange_0 : vec3<f32>, hpZero_0 : f32) -> f32\n{\n var floorBp_0 : f32 = -3.00000000549775576e+38f + hpZero_0;\n var step_0 : f32 = 2.0f / bpRange_0.z;\n return dot(vec3<f32>(-1.0f, max(splitPos_0.x - bpRange_0.x, floorBp_0), max(splitPos_0.y - bpRange_0.y, floorBp_0)), vec3<f32>(1.0f, step_0, step_0));\n}\n\nfn pxToClipLen_0( px_0 : f32, size_0 : f32) -> f32\n{\n return px_0 * 2.0f / size_0;\n}\n\nfn extendToMinWidthPx_0( x1_0 : f32, x2_0 : f32, minWidth_0 : f32) -> f32\n{\n var dx_0 : f32 = x2_0 - x1_0;\n var _S19 : f32;\n if((abs(dx_0)) < minWidth_0)\n {\n if(dx_0 < 0.0f)\n {\n _S19 = - minWidth_0;\n }\n else\n {\n _S19 = minWidth_0;\n }\n _S19 = x1_0 + _S19;\n }\n else\n {\n _S19 = x2_0;\n }\n return _S19;\n}\n\nfn extendToMinWidthX_0( x1_1 : f32, x2_1 : f32, minWidthPx_0 : f32, canvasWidth_0 : f32) -> f32\n{\n return extendToMinWidthPx_0(x1_1, x2_1, pxToClipLen_0(minWidthPx_0, canvasWidth_0));\n}\n\nfn yPxToClipY_0( yPx_0 : f32, canvasHeight_1 : f32) -> f32\n{\n return 1.0f - yPx_0 / canvasHeight_1 * 2.0f;\n}\n\nstruct RowRectUniforms_0\n{\n bpRangeX_1 : vec3<f32>,\n canvasHeight_2 : f32,\n minCellDenomPx_1 : f32,\n minCellPx_1 : f32,\n zero_1 : f32,\n rowHeight_4 : f32,\n rowProportion_4 : f32,\n scrollTop_1 : f32,\n};\n\nfn rowRectClipPos_0( startBp_0 : u32, endBp_0 : u32, rowIndex_0 : f32, vid_1 : u32, u_3 : RowRectUniforms_0) -> vec4<f32>\n{\n var local_0 : vec2<f32> = quadLocal_0(vid_1);\n var band_2 : RowBand_0 = rowBandPx_0(u_3.rowHeight_4, u_3.rowProportion_4);\n var rowY_0 : f32 = band_2.offset_0 + u_3.rowHeight_4 * rowIndex_0 - u_3.scrollTop_1;\n var sx1_0 : f32 = hpToClipX_0(hpSplitUint_0(startBp_0), u_3.bpRangeX_1, u_3.zero_1);\n return vec4<f32>(mix(sx1_0, extendToMinWidthX_0(sx1_0, hpToClipX_0(hpSplitUint_0(endBp_0), u_3.bpRangeX_1, u_3.zero_1), u_3.minCellPx_1, u_3.minCellDenomPx_1), local_0.x), yPxToClipY_0(mix(rowY_0, rowY_0 + band_2.height_0, local_0.y), u_3.canvasHeight_2), 0.0f, 1.0f);\n}\n\nstruct RowRectVsOut_0\n{\n @builtin(position) position_0 : vec4<f32>,\n @location(0) color_1 : vec4<f32>,\n};\n\nstruct vertexInput_0\n{\n @location(0) x_2 : u32,\n @location(1) x2_2 : u32,\n @location(2) row_0 : u32,\n @location(3) color_2 : u32,\n};\n\nfn markScaleColor_0( _S20 : texture_2d<f32>, _S21 : sampler, _S22 : u32, _S23 : i32, _S24 : f32, _S25 : f32, _S26 : f32, _S27 : i32, _S28 : vec4<f32>, _S29 : vec4<f32>) -> vec4<f32>\n{\n if(_S23 == i32(0))\n {\n return unpackRGBA_0(_S22);\n }\n if(_S22 == u32(2143289345))\n {\n return unpackRGBA_0(u32(4289703855));\n }\n var scaleType_2 : i32;\n if(((_S22 & (u32(2139095040)))) == u32(2139095040))\n {\n if(((_S22 & (u32(8388607)))) != u32(0))\n {\n return unpackRGBA_0(u32(4286611584));\n }\n var negative_0 : bool = ((_S22 & (u32(2147483648)))) != u32(0);\n if(_S23 == i32(3))\n {\n if(negative_0)\n {\n scaleType_2 = i32(0);\n }\n else\n {\n scaleType_2 = _S27;\n }\n return u_0.colorBands_0[scaleType_2];\n }\n var _S30 : f32;\n if(negative_0)\n {\n _S30 = 0.0f;\n }\n else\n {\n _S30 = 1.0f;\n }\n return rampColor_0(_S20, _S21, rampMidT_0(_S30, _S26));\n }\n var value_2 : f32 = (bitcast<f32>((_S22)));\n if(_S23 == i32(3))\n {\n return u_0.colorBands_0[thresholdBand_0(value_2, _S27, _S28, _S29)];\n }\n if(_S23 == i32(2))\n {\n scaleType_2 = i32(1);\n }\n else\n {\n scaleType_2 = i32(0);\n }\n return rampColor_0(_S20, _S21, rampMidT_0(normalizeScore_0(value_2, _S24, _S25, scaleType_2, 1.0f), _S26));\n}\n\n@vertex\nfn vs_main( _S31 : vertexInput_0, @builtin(vertex_index) vid_2 : u32) -> RowRectVsOut_0\n{\n var _S32 : RowPlacement_0 = rowTableLookup_0(rowTable_texture_0, rowTable_sampler_0, _S31.row_0, u_0.rowTableKeys_0, markScaleColor_0(colorRamp_texture_0, colorRamp_sampler_0, _S31.color_2, u_0.rampMode_0, u_0.rampMin_0, u_0.rampMax_0, u_0.rampMidNorm_0, u_0.colorCutCount_0, u_0.colorCuts_0[i32(0)], u_0.colorCuts_0[i32(1)]));\n var o_0 : RowRectVsOut_0;\n if(_S32.hidden_0)\n {\n o_0.position_0 = vec4<f32>(2.0f, 2.0f, 0.0f, 1.0f);\n o_0.color_1 = vec4<f32>(0.0f);\n return o_0;\n }\n var r_0 : RowRectUniforms_0;\n r_0.bpRangeX_1 = u_0.bpRangeX_0;\n r_0.canvasHeight_2 = u_0.canvasHeight_0;\n r_0.minCellDenomPx_1 = u_0.minCellDenomPx_0;\n r_0.minCellPx_1 = u_0.minCellPx_0;\n r_0.zero_1 = u_0.zero_0;\n r_0.rowHeight_4 = u_0.rowHeight_0;\n r_0.rowProportion_4 = u_0.rowProportion_0;\n r_0.scrollTop_1 = u_0.scrollTop_0;\n o_0.position_0 = rowRectClipPos_0(_S31.x_2, _S31.x2_2, f32(_S32.slot_0), vid_2, r_0);\n o_0.color_1 = _S32.color_0;\n return o_0;\n}\n\nstruct pixelOutput_0\n{\n @location(0) output_0 : vec4<f32>,\n};\n\nstruct pixelInput_0\n{\n @location(0) color_3 : vec4<f32>,\n};\n\n@fragment\nfn fs_main( _S33 : pixelInput_0, @builtin(position) position_1 : vec4<f32>) -> pixelOutput_0\n{\n var _S34 : pixelOutput_0 = pixelOutput_0( _S33.color_3 );\n return _S34;\n}\n\n"
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