@jbrowse/render-core 5.0.0-beta.1 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
  1. package/esm/RenderCanvas.d.ts +2 -2
  2. package/esm/RenderLifecycleMixin.d.ts +52 -20
  3. package/esm/RenderLifecycleMixin.js +89 -23
  4. package/esm/canvas2dUtils.d.ts +90 -23
  5. package/esm/canvas2dUtils.js +119 -36
  6. package/esm/colorRampLut.d.ts +5 -5
  7. package/esm/colorRampLut.js +6 -6
  8. package/esm/computePipeline.d.ts +14 -0
  9. package/esm/computePipeline.js +62 -0
  10. package/esm/contractReports.d.ts +54 -0
  11. package/esm/contractReports.js +112 -0
  12. package/esm/coverageBand.d.ts +13 -8
  13. package/esm/coverageBand.js +15 -5
  14. package/esm/coverageBandBuffers.d.ts +2 -9
  15. package/esm/coverageBandBuffers.js +1 -13
  16. package/esm/createRenderingBackend.d.ts +14 -18
  17. package/esm/createRenderingBackend.js +4 -2
  18. package/esm/displayPhase.d.ts +83 -104
  19. package/esm/displayPhase.js +42 -82
  20. package/esm/encodeMemo.d.ts +14 -0
  21. package/esm/encodeMemo.js +48 -0
  22. package/esm/gpuContextLostError.d.ts +30 -0
  23. package/esm/gpuContextLostError.js +40 -0
  24. package/esm/gpuDevice.d.ts +29 -10
  25. package/esm/gpuDevice.js +35 -16
  26. package/esm/graphicsCapabilities.d.ts +27 -19
  27. package/esm/graphicsCapabilities.js +40 -18
  28. package/esm/hal/createHal.d.ts +4 -5
  29. package/esm/hal/createHal.js +14 -4
  30. package/esm/hal/deviceGpuCache.d.ts +25 -30
  31. package/esm/hal/deviceGpuCache.js +88 -97
  32. package/esm/hal/gpuHalBase.d.ts +5 -4
  33. package/esm/hal/gpuHalBase.js +25 -14
  34. package/esm/hal/index.d.ts +2 -2
  35. package/esm/hal/index.js +1 -1
  36. package/esm/hal/mockHal.d.ts +15 -10
  37. package/esm/hal/mockHal.js +31 -18
  38. package/esm/hal/oomReporter.d.ts +7 -0
  39. package/esm/hal/oomReporter.js +10 -0
  40. package/esm/hal/passIds.d.ts +8 -7
  41. package/esm/hal/passIds.js +11 -10
  42. package/esm/hal/regionRegistry.d.ts +0 -1
  43. package/esm/hal/regionRegistry.js +3 -15
  44. package/esm/hal/types.d.ts +55 -18
  45. package/esm/hal/webgl2Hal.d.ts +23 -6
  46. package/esm/hal/webgl2Hal.js +161 -155
  47. package/esm/hal/webgpuHal.d.ts +29 -13
  48. package/esm/hal/webgpuHal.js +221 -153
  49. package/esm/installUpload.d.ts +16 -3
  50. package/esm/installUpload.js +13 -41
  51. package/esm/instanceCache.d.ts +10 -7
  52. package/esm/instanceCache.js +14 -15
  53. package/esm/instancePass.d.ts +2 -1
  54. package/esm/mapUploadSync.d.ts +2 -10
  55. package/esm/mapUploadSync.js +2 -3
  56. package/esm/marks/barMark.d.ts +30 -0
  57. package/esm/marks/barMark.js +149 -0
  58. package/esm/marks/colorFill.d.ts +17 -0
  59. package/esm/marks/colorFill.js +26 -0
  60. package/esm/marks/drawAgainstHit.d.ts +113 -0
  61. package/esm/marks/drawAgainstHit.js +407 -0
  62. package/esm/marks/ellipseDistance.d.ts +10 -0
  63. package/esm/marks/ellipseDistance.js +136 -0
  64. package/esm/marks/glyphPaint.d.ts +36 -0
  65. package/esm/marks/glyphPaint.js +77 -0
  66. package/esm/marks/index.d.ts +33 -0
  67. package/esm/marks/index.js +20 -0
  68. package/esm/marks/lineMark.d.ts +37 -0
  69. package/esm/marks/lineMark.js +416 -0
  70. package/esm/marks/linkMark.d.ts +76 -0
  71. package/esm/marks/linkMark.js +585 -0
  72. package/esm/marks/markBackend.d.ts +118 -0
  73. package/esm/marks/markBackend.js +196 -0
  74. package/esm/marks/markHit.d.ts +32 -0
  75. package/esm/marks/markHit.js +61 -0
  76. package/esm/marks/markInk.d.ts +18 -0
  77. package/esm/marks/markInk.js +71 -0
  78. package/esm/marks/markPaint.d.ts +14 -0
  79. package/esm/marks/markPaint.js +32 -0
  80. package/esm/marks/markPlan.d.ts +25 -0
  81. package/esm/marks/markPlan.js +20 -0
  82. package/esm/marks/markRamp.d.ts +72 -0
  83. package/esm/marks/markRamp.js +197 -0
  84. package/esm/marks/nearestMarkHit.d.ts +55 -0
  85. package/esm/marks/nearestMarkHit.js +158 -0
  86. package/esm/marks/pathRecorder.d.ts +14 -0
  87. package/esm/marks/pathRecorder.js +80 -0
  88. package/esm/marks/pointMark.d.ts +42 -0
  89. package/esm/marks/pointMark.js +125 -0
  90. package/esm/marks/rowLane.d.ts +39 -0
  91. package/esm/marks/rowLane.js +41 -0
  92. package/esm/marks/rowSpanIndex.d.ts +29 -0
  93. package/esm/marks/rowSpanIndex.js +141 -0
  94. package/esm/marks/rowTable.d.ts +41 -0
  95. package/esm/marks/rowTable.js +75 -0
  96. package/esm/marks/ruleMark.d.ts +21 -0
  97. package/esm/marks/ruleMark.js +91 -0
  98. package/esm/marks/spanMark.d.ts +42 -0
  99. package/esm/marks/spanMark.js +81 -0
  100. package/esm/marks/types.d.ts +261 -0
  101. package/esm/marks/types.js +175 -0
  102. package/esm/marks/valueScale.d.ts +23 -0
  103. package/esm/marks/valueScale.js +11 -0
  104. package/esm/namedReactions.d.ts +3 -4
  105. package/esm/namedReactions.js +3 -4
  106. package/esm/perRegionRenderingBackend.d.ts +21 -3
  107. package/esm/perRegionRenderingBackend.js +37 -3
  108. package/esm/regionDataMap.d.ts +2 -2
  109. package/esm/regionDataMap.js +25 -23
  110. package/esm/renderBlock.d.ts +14 -0
  111. package/esm/renderBlock.js +25 -0
  112. package/esm/renderingBackendBase.d.ts +20 -14
  113. package/esm/renderingBackendBase.js +12 -7
  114. package/esm/scoreScale.d.ts +27 -0
  115. package/esm/scoreScale.js +88 -0
  116. package/esm/shaders/barMark.generated.d.ts +3 -0
  117. package/esm/shaders/barMark.generated.js +7 -0
  118. package/esm/shaders/barMark.glsl.generated.d.ts +2 -0
  119. package/esm/shaders/barMark.glsl.generated.js +4 -0
  120. package/esm/shaders/barMark.iface.generated.d.ts +90 -0
  121. package/esm/shaders/barMark.iface.generated.js +205 -0
  122. package/esm/shaders/barMark.wgsl.generated.d.ts +1 -0
  123. package/esm/shaders/barMark.wgsl.generated.js +3 -0
  124. package/esm/shaders/capsule.js.generated.d.ts +1 -0
  125. package/esm/shaders/capsule.js.generated.js +11 -0
  126. package/esm/shaders/clipStrip.generated.d.ts +2 -0
  127. package/esm/shaders/clipStrip.generated.js +4 -0
  128. package/esm/shaders/clipStrip.js.generated.d.ts +1 -0
  129. package/esm/shaders/clipStrip.js.generated.js +21 -0
  130. package/esm/shaders/colorRampLut.js.generated.d.ts +1 -0
  131. package/esm/shaders/colorRampLut.js.generated.js +17 -0
  132. package/esm/shaders/coverageBar.generated.d.ts +2 -3
  133. package/esm/shaders/coverageBar.generated.js +4 -3
  134. package/esm/shaders/coverageBar.glsl.generated.d.ts +2 -0
  135. package/esm/shaders/coverageBar.glsl.generated.js +4 -0
  136. package/esm/shaders/coverageBar.iface.generated.js +1 -1
  137. package/esm/shaders/coverageBar.wgsl.generated.d.ts +1 -0
  138. package/esm/shaders/coverageBar.wgsl.generated.js +3 -0
  139. package/esm/shaders/coverageClip.generated.d.ts +3 -0
  140. package/esm/shaders/coverageClip.generated.js +7 -0
  141. package/esm/shaders/coverageClip.glsl.generated.d.ts +2 -0
  142. package/esm/shaders/coverageClip.glsl.generated.js +4 -0
  143. package/esm/shaders/coverageClip.iface.generated.d.ts +85 -0
  144. package/esm/shaders/coverageClip.iface.generated.js +114 -0
  145. package/esm/shaders/coverageClip.wgsl.generated.d.ts +1 -0
  146. package/esm/shaders/coverageClip.wgsl.generated.js +3 -0
  147. package/esm/shaders/coverageIndicator.generated.d.ts +2 -3
  148. package/esm/shaders/coverageIndicator.generated.js +4 -3
  149. package/esm/shaders/coverageIndicator.glsl.generated.d.ts +2 -0
  150. package/esm/shaders/coverageIndicator.glsl.generated.js +4 -0
  151. package/esm/shaders/coverageIndicator.iface.generated.js +1 -1
  152. package/esm/shaders/coverageIndicator.wgsl.generated.d.ts +1 -0
  153. package/esm/shaders/coverageIndicator.wgsl.generated.js +3 -0
  154. package/esm/shaders/coverageInterbase.generated.d.ts +2 -3
  155. package/esm/shaders/coverageInterbase.generated.js +4 -3
  156. package/esm/shaders/coverageInterbase.glsl.generated.d.ts +2 -0
  157. package/esm/shaders/coverageInterbase.glsl.generated.js +4 -0
  158. package/esm/shaders/coverageInterbase.iface.generated.js +1 -1
  159. package/esm/shaders/coverageInterbase.wgsl.generated.d.ts +1 -0
  160. package/esm/shaders/coverageInterbase.wgsl.generated.js +3 -0
  161. package/esm/shaders/coverageMod.generated.d.ts +2 -3
  162. package/esm/shaders/coverageMod.generated.js +4 -3
  163. package/esm/shaders/coverageMod.glsl.generated.d.ts +2 -0
  164. package/esm/shaders/coverageMod.glsl.generated.js +4 -0
  165. package/esm/shaders/coverageMod.iface.generated.js +1 -1
  166. package/esm/shaders/coverageMod.wgsl.generated.d.ts +1 -0
  167. package/esm/shaders/coverageMod.wgsl.generated.js +3 -0
  168. package/esm/shaders/coverageSnp.generated.d.ts +2 -3
  169. package/esm/shaders/coverageSnp.generated.js +4 -3
  170. package/esm/shaders/coverageSnp.glsl.generated.d.ts +2 -0
  171. package/esm/shaders/coverageSnp.glsl.generated.js +4 -0
  172. package/esm/shaders/coverageSnp.iface.generated.js +1 -1
  173. package/esm/shaders/coverageSnp.wgsl.generated.d.ts +1 -0
  174. package/esm/shaders/coverageSnp.wgsl.generated.js +3 -0
  175. package/esm/shaders/curveDistance.js.generated.d.ts +5 -0
  176. package/esm/shaders/curveDistance.js.generated.js +87 -0
  177. package/esm/shaders/hpmath.js.generated.d.ts +2 -1
  178. package/esm/shaders/hpmath.js.generated.js +5 -2
  179. package/esm/shaders/lineCenterMark.generated.d.ts +3 -0
  180. package/esm/shaders/lineCenterMark.generated.js +7 -0
  181. package/esm/shaders/lineCenterMark.glsl.generated.d.ts +2 -0
  182. package/esm/shaders/lineCenterMark.glsl.generated.js +4 -0
  183. package/esm/shaders/lineCenterMark.iface.generated.d.ts +104 -0
  184. package/esm/shaders/lineCenterMark.iface.generated.js +237 -0
  185. package/esm/shaders/lineCenterMark.wgsl.generated.d.ts +1 -0
  186. package/esm/shaders/lineCenterMark.wgsl.generated.js +3 -0
  187. package/esm/shaders/lineCommon.generated.d.ts +2 -0
  188. package/esm/shaders/lineCommon.generated.js +4 -0
  189. package/esm/shaders/lineStepMark.generated.d.ts +3 -0
  190. package/esm/shaders/lineStepMark.generated.js +7 -0
  191. package/esm/shaders/lineStepMark.glsl.generated.d.ts +2 -0
  192. package/esm/shaders/lineStepMark.glsl.generated.js +4 -0
  193. package/esm/shaders/lineStepMark.iface.generated.d.ts +98 -0
  194. package/esm/shaders/lineStepMark.iface.generated.js +225 -0
  195. package/esm/shaders/lineStepMark.wgsl.generated.d.ts +1 -0
  196. package/esm/shaders/lineStepMark.wgsl.generated.js +3 -0
  197. package/esm/shaders/linkMark.consts.generated.d.ts +14 -0
  198. package/esm/shaders/linkMark.consts.generated.js +16 -0
  199. package/esm/shaders/linkMark.generated.d.ts +4 -0
  200. package/esm/shaders/linkMark.generated.js +8 -0
  201. package/esm/shaders/linkMark.glsl.generated.d.ts +2 -0
  202. package/esm/shaders/linkMark.glsl.generated.js +4 -0
  203. package/esm/shaders/linkMark.iface.generated.d.ts +142 -0
  204. package/esm/shaders/linkMark.iface.generated.js +1829 -0
  205. package/esm/shaders/linkMark.js.generated.d.ts +7 -0
  206. package/esm/shaders/linkMark.js.generated.js +159 -0
  207. package/esm/shaders/linkMark.wgsl.generated.d.ts +1 -0
  208. package/esm/shaders/linkMark.wgsl.generated.js +3 -0
  209. package/esm/shaders/markColor.generated.d.ts +9 -0
  210. package/esm/shaders/markColor.generated.js +11 -0
  211. package/esm/shaders/pointGlyph.js.generated.d.ts +2 -0
  212. package/esm/shaders/pointGlyph.js.generated.js +15 -0
  213. package/esm/shaders/pointMark.consts.generated.d.ts +7 -0
  214. package/esm/shaders/pointMark.consts.generated.js +9 -0
  215. package/esm/shaders/pointMark.generated.d.ts +4 -0
  216. package/esm/shaders/pointMark.generated.js +8 -0
  217. package/esm/shaders/pointMark.glsl.generated.d.ts +2 -0
  218. package/esm/shaders/pointMark.glsl.generated.js +4 -0
  219. package/esm/shaders/pointMark.iface.generated.d.ts +98 -0
  220. package/esm/shaders/pointMark.iface.generated.js +219 -0
  221. package/esm/shaders/pointMark.js.generated.d.ts +3 -0
  222. package/esm/shaders/pointMark.js.generated.js +93 -0
  223. package/esm/shaders/pointMark.wgsl.generated.d.ts +1 -0
  224. package/esm/shaders/pointMark.wgsl.generated.js +3 -0
  225. package/esm/shaders/rowRect.generated.d.ts +0 -1
  226. package/esm/shaders/rowRect.generated.js +0 -1
  227. package/esm/shaders/rowTable.generated.d.ts +1 -0
  228. package/esm/shaders/rowTable.generated.js +3 -0
  229. package/esm/shaders/rowTable.js.generated.d.ts +5 -0
  230. package/esm/shaders/rowTable.js.generated.js +29 -0
  231. package/esm/shaders/scoreScale.generated.d.ts +2 -0
  232. package/esm/shaders/scoreScale.generated.js +4 -0
  233. package/esm/shaders/scoreScale.js.generated.d.ts +1 -0
  234. package/esm/shaders/scoreScale.js.generated.js +50 -23
  235. package/esm/shaders/spanMark.generated.d.ts +3 -0
  236. package/esm/shaders/spanMark.generated.js +7 -0
  237. package/esm/shaders/spanMark.glsl.generated.d.ts +2 -0
  238. package/esm/shaders/spanMark.glsl.generated.js +4 -0
  239. package/esm/shaders/spanMark.iface.generated.d.ts +81 -0
  240. package/esm/shaders/spanMark.iface.generated.js +215 -0
  241. package/esm/shaders/spanMark.wgsl.generated.d.ts +1 -0
  242. package/esm/shaders/spanMark.wgsl.generated.js +3 -0
  243. package/esm/sharedBackendKey.d.ts +18 -0
  244. package/esm/{keyedRenderingBackend.js → sharedBackendKey.js} +5 -0
  245. package/esm/slangPass.d.ts +18 -11
  246. package/esm/slangPass.js +12 -4
  247. package/esm/useGraphicsCapabilities.d.ts +1 -1
  248. package/esm/useGraphicsCapabilities.js +1 -1
  249. package/esm/useRenderingBackend.d.ts +13 -13
  250. package/esm/useRenderingBackend.js +58 -20
  251. package/esm/webgpuUtils.d.ts +3 -11
  252. package/esm/webgpuUtils.js +12 -33
  253. package/package.json +32 -7
  254. package/src/shaders/antialias.slang +46 -0
  255. package/src/shaders/arcHull.test.ts +267 -0
  256. package/src/shaders/barMark.generated.ts +11 -0
  257. package/src/shaders/barMark.glsl.generated.ts +6 -0
  258. package/src/shaders/barMark.iface.generated.ts +285 -0
  259. package/src/shaders/barMark.slang +167 -0
  260. package/src/shaders/barMark.wgsl.generated.ts +4 -0
  261. package/src/shaders/capsule.js.generated.ts +14 -0
  262. package/src/shaders/capsule.slang +12 -4
  263. package/src/shaders/clipStrip.generated.ts +6 -0
  264. package/src/shaders/clipStrip.js.generated.ts +22 -0
  265. package/src/shaders/clipStrip.slang +34 -0
  266. package/src/shaders/clipStrip.test.ts +39 -0
  267. package/src/shaders/colorPack.slang +5 -1
  268. package/src/shaders/colorRampLut.js.generated.ts +22 -0
  269. package/src/shaders/colorRampLut.slang +15 -1
  270. package/src/shaders/coverageBand.slang +64 -32
  271. package/src/shaders/coverageBar.generated.ts +6 -5
  272. package/src/shaders/coverageBar.glsl.generated.ts +6 -0
  273. package/src/shaders/coverageBar.iface.generated.ts +1 -1
  274. package/src/shaders/coverageBar.slang +10 -10
  275. package/src/shaders/coverageBar.wgsl.generated.ts +4 -0
  276. package/src/shaders/coverageClip.generated.ts +11 -0
  277. package/src/shaders/coverageClip.glsl.generated.ts +6 -0
  278. package/src/shaders/coverageClip.iface.generated.ts +172 -0
  279. package/src/shaders/coverageClip.slang +38 -0
  280. package/src/shaders/coverageClip.wgsl.generated.ts +4 -0
  281. package/src/shaders/coverageIndicator.generated.ts +6 -5
  282. package/src/shaders/coverageIndicator.glsl.generated.ts +6 -0
  283. package/src/shaders/coverageIndicator.iface.generated.ts +1 -1
  284. package/src/shaders/coverageIndicator.wgsl.generated.ts +4 -0
  285. package/src/shaders/coverageInterbase.generated.ts +6 -5
  286. package/src/shaders/coverageInterbase.glsl.generated.ts +6 -0
  287. package/src/shaders/coverageInterbase.iface.generated.ts +1 -1
  288. package/src/shaders/coverageInterbase.wgsl.generated.ts +4 -0
  289. package/src/shaders/coverageMod.generated.ts +6 -5
  290. package/src/shaders/coverageMod.glsl.generated.ts +6 -0
  291. package/src/shaders/coverageMod.iface.generated.ts +1 -1
  292. package/src/shaders/coverageMod.wgsl.generated.ts +4 -0
  293. package/src/shaders/coverageSnp.generated.ts +6 -5
  294. package/src/shaders/coverageSnp.glsl.generated.ts +6 -0
  295. package/src/shaders/coverageSnp.iface.generated.ts +1 -1
  296. package/src/shaders/coverageSnp.wgsl.generated.ts +4 -0
  297. package/src/shaders/curveDistance.js.generated.ts +91 -0
  298. package/src/shaders/curveDistance.slang +265 -0
  299. package/src/shaders/hpClampFloor.test.ts +87 -0
  300. package/src/shaders/hpmath.js.generated.ts +6 -2
  301. package/src/shaders/hpmath.slang +100 -48
  302. package/src/shaders/insetValueScale.test.ts +67 -0
  303. package/src/shaders/lineCenterMark.generated.ts +11 -0
  304. package/src/shaders/lineCenterMark.glsl.generated.ts +6 -0
  305. package/src/shaders/lineCenterMark.iface.generated.ts +328 -0
  306. package/src/shaders/lineCenterMark.slang +127 -0
  307. package/src/shaders/lineCenterMark.wgsl.generated.ts +4 -0
  308. package/src/shaders/lineCommon.generated.ts +6 -0
  309. package/src/shaders/lineCommon.slang +102 -0
  310. package/src/shaders/lineStepMark.generated.ts +11 -0
  311. package/src/shaders/lineStepMark.glsl.generated.ts +6 -0
  312. package/src/shaders/lineStepMark.iface.generated.ts +311 -0
  313. package/src/shaders/lineStepMark.slang +125 -0
  314. package/src/shaders/lineStepMark.wgsl.generated.ts +4 -0
  315. package/src/shaders/linkMark.consts.generated.ts +30 -0
  316. package/src/shaders/linkMark.generated.ts +12 -0
  317. package/src/shaders/linkMark.glsl.generated.ts +6 -0
  318. package/src/shaders/linkMark.iface.generated.ts +1954 -0
  319. package/src/shaders/linkMark.js.generated.ts +167 -0
  320. package/src/shaders/linkMark.slang +439 -0
  321. package/src/shaders/linkMark.wgsl.generated.ts +4 -0
  322. package/src/shaders/markColor.generated.ts +20 -0
  323. package/src/shaders/markColor.slang +128 -0
  324. package/src/shaders/pointGlyph.js.generated.ts +20 -0
  325. package/src/shaders/pointGlyph.slang +23 -7
  326. package/src/shaders/pointGlyphPad.test.ts +242 -0
  327. package/src/shaders/pointMark.consts.generated.ts +16 -0
  328. package/src/shaders/pointMark.generated.ts +12 -0
  329. package/src/shaders/pointMark.glsl.generated.ts +6 -0
  330. package/src/shaders/pointMark.iface.generated.ts +304 -0
  331. package/src/shaders/pointMark.js.generated.ts +99 -0
  332. package/src/shaders/pointMark.slang +227 -0
  333. package/src/shaders/pointMark.wgsl.generated.ts +4 -0
  334. package/src/shaders/rowRect.generated.ts +0 -2
  335. package/src/shaders/rowRect.slang +39 -58
  336. package/src/shaders/rowTable.generated.ts +4 -0
  337. package/src/shaders/rowTable.js.generated.ts +37 -0
  338. package/src/shaders/rowTable.slang +98 -0
  339. package/src/shaders/scoreScale.generated.ts +6 -0
  340. package/src/shaders/scoreScale.js.generated.ts +48 -23
  341. package/src/shaders/scoreScale.slang +49 -55
  342. package/src/shaders/sdEllipse.test.ts +211 -0
  343. package/src/shaders/spanMark.generated.ts +11 -0
  344. package/src/shaders/spanMark.glsl.generated.ts +6 -0
  345. package/src/shaders/spanMark.iface.generated.ts +289 -0
  346. package/src/shaders/spanMark.slang +77 -0
  347. package/src/shaders/spanMark.wgsl.generated.ts +4 -0
  348. package/src/shaders/valueScale.slang +26 -0
  349. package/src/shaders/wideCircleLeg.test.ts +85 -0
  350. package/esm/globalRenderingBackend.d.ts +0 -90
  351. package/esm/globalRenderingBackend.js +0 -53
  352. package/esm/keyedRenderingBackend.d.ts +0 -41
@@ -0,0 +1,219 @@
1
+ // AUTO-GENERATED by packages/shader-tools/src/shader-codegen from pointMark.slang.
2
+ // Do not edit. Run `pnpm gen:shaders` to regenerate.
3
+ export const BINDINGS = [
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+ { index: 1, kind: 'uniform', name: 'u', stages: ['vertex'] },
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+ { index: 2, kind: 'texture', name: 'colorRamp', stages: ['vertex'] },
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+ { index: 3, kind: 'sampler', name: 'colorRamp', stages: ['vertex'] },
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+ { index: 4, kind: 'texture', name: 'rowTable', stages: ['vertex'] },
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+ { index: 5, kind: 'sampler', name: 'rowTable', stages: ['vertex'] },
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+ ];
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+ export const VERTS_PER_INSTANCE = 6;
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+ export const UNIFORMS_SIZE_BYTES = 288;
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+ // Word indices into a Float32Array view over the uniform buffer.
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+ export const UNIFORM_OFFSET_F32 = {
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+ bpRangeX: 0,
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+ canvasHeight: 3,
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+ domainMin: 4,
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+ domainMax: 5,
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+ valueSymlogConstant: 7,
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+ rampMin: 9,
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+ rampMax: 10,
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+ rampMidNorm: 11,
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+ zero: 60,
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+ viewportWidth: 61,
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+ radiusPx: 62,
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+ rowHeight: 63,
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+ rowOffsetPx: 64,
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+ insetPx: 66,
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+ devicePixelRatio: 67,
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+ minWidthPx: 70,
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+ };
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+ // Word indices into a Int32Array view over the uniform buffer.
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+ export const UNIFORM_OFFSET_I32 = {
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+ valueScaleType: 6,
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+ rampMode: 8,
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+ colorCutCount: 12,
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+ reverse: 65,
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+ rowTableKeys: 68,
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+ rule: 69,
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+ };
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+ // Word indices of each array field’s elements, into a 4-byte-word
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+ // view over the uniform buffer (Uint32Array or Float32Array — the
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+ // field’s scalar type picks, same as UNIFORM_OFFSET_*). NOT
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+ // consecutive: std140 pads every array element to 16 bytes.
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+ export const UNIFORM_SLOT_ARRAYS = {
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+ colorCuts: [16, 20],
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+ colorBands: [24, 28, 32, 36, 40, 44, 48, 52, 56],
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+ };
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+ // Element `i` of the `colorCuts` uniform array (4 components).
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+ export function setUniformColorCuts(f32, i, v0, v1, v2, v3) {
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+ const o = UNIFORM_SLOT_ARRAYS.colorCuts[i];
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+ f32[o] = v0;
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+ f32[o + 1] = v1;
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+ f32[o + 2] = v2;
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+ f32[o + 3] = v3;
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+ }
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+ // Element `i` of the `colorBands` uniform array (4 components).
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+ export function setUniformColorBands(f32, i, v0, v1, v2, v3) {
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+ const o = UNIFORM_SLOT_ARRAYS.colorBands[i];
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+ f32[o] = v0;
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+ f32[o + 1] = v1;
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+ f32[o + 2] = v2;
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+ f32[o + 3] = v3;
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+ }
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+ export function writeUniforms(buf, uniforms) {
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+ const f32 = new Float32Array(buf);
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+ const i32 = new Int32Array(buf);
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+ f32[0] = uniforms.bpRangeX[0];
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+ f32[1] = uniforms.bpRangeX[1];
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+ f32[2] = uniforms.bpRangeX[2];
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+ f32[3] = uniforms.canvasHeight;
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+ f32[4] = uniforms.domainMin;
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+ f32[5] = uniforms.domainMax;
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+ i32[6] = uniforms.valueScaleType;
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+ f32[7] = uniforms.valueSymlogConstant;
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+ i32[8] = uniforms.rampMode;
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+ f32[9] = uniforms.rampMin;
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+ f32[10] = uniforms.rampMax;
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+ f32[11] = uniforms.rampMidNorm;
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+ i32[12] = uniforms.colorCutCount;
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+ f32[16] = uniforms.colorCuts[0][0];
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+ f32[17] = uniforms.colorCuts[0][1];
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+ f32[18] = uniforms.colorCuts[0][2];
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+ f32[19] = uniforms.colorCuts[0][3];
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+ f32[20] = uniforms.colorCuts[1][0];
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+ f32[21] = uniforms.colorCuts[1][1];
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+ f32[22] = uniforms.colorCuts[1][2];
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+ f32[23] = uniforms.colorCuts[1][3];
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+ f32[24] = uniforms.colorBands[0][0];
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+ f32[25] = uniforms.colorBands[0][1];
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+ f32[26] = uniforms.colorBands[0][2];
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+ f32[27] = uniforms.colorBands[0][3];
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+ f32[28] = uniforms.colorBands[1][0];
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+ f32[29] = uniforms.colorBands[1][1];
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+ f32[30] = uniforms.colorBands[1][2];
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+ f32[31] = uniforms.colorBands[1][3];
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+ f32[32] = uniforms.colorBands[2][0];
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+ f32[33] = uniforms.colorBands[2][1];
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+ f32[34] = uniforms.colorBands[2][2];
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+ f32[35] = uniforms.colorBands[2][3];
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+ f32[36] = uniforms.colorBands[3][0];
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+ f32[37] = uniforms.colorBands[3][1];
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+ f32[38] = uniforms.colorBands[3][2];
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+ f32[39] = uniforms.colorBands[3][3];
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+ f32[40] = uniforms.colorBands[4][0];
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+ f32[41] = uniforms.colorBands[4][1];
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+ f32[42] = uniforms.colorBands[4][2];
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+ f32[43] = uniforms.colorBands[4][3];
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+ f32[44] = uniforms.colorBands[5][0];
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+ f32[45] = uniforms.colorBands[5][1];
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+ f32[46] = uniforms.colorBands[5][2];
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+ f32[47] = uniforms.colorBands[5][3];
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+ f32[48] = uniforms.colorBands[6][0];
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+ f32[49] = uniforms.colorBands[6][1];
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+ f32[50] = uniforms.colorBands[6][2];
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+ f32[51] = uniforms.colorBands[6][3];
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+ f32[52] = uniforms.colorBands[7][0];
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+ f32[53] = uniforms.colorBands[7][1];
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+ f32[54] = uniforms.colorBands[7][2];
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+ f32[55] = uniforms.colorBands[7][3];
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+ f32[56] = uniforms.colorBands[8][0];
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+ f32[57] = uniforms.colorBands[8][1];
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+ f32[58] = uniforms.colorBands[8][2];
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+ f32[59] = uniforms.colorBands[8][3];
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+ f32[60] = uniforms.zero;
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+ f32[61] = uniforms.viewportWidth;
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+ f32[62] = uniforms.radiusPx;
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+ f32[63] = uniforms.rowHeight;
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+ f32[64] = uniforms.rowOffsetPx;
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+ i32[65] = uniforms.reverse;
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+ f32[66] = uniforms.insetPx;
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+ f32[67] = uniforms.devicePixelRatio;
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+ i32[68] = uniforms.rowTableKeys;
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+ i32[69] = uniforms.rule;
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+ f32[70] = uniforms.minWidthPx;
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+ }
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+ export const INSTANCE_STRIDE_BYTES = 24;
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+ export const INSTANCE_STRIDE_WORDS = 6;
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+ // Word indices into a Float32Array view over the instance buffer.
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+ export const INSTANCE_OFFSET_F32 = {
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+ y: 2,
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+ };
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+ // Word indices into a Uint32Array view over the instance buffer.
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+ export const INSTANCE_OFFSET_U32 = {
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+ x: 0,
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+ x2: 1,
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+ color: 3,
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+ glyph: 4,
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+ row: 5,
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+ };
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+ export const VERTEX_ATTRIBUTES = [
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+ { name: 'a_x', components: 1, type: 'uint', offsetBytes: 0, integer: true },
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+ { name: 'a_x2', components: 1, type: 'uint', offsetBytes: 4, integer: true },
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+ { name: 'a_y', components: 1, type: 'float', offsetBytes: 8, integer: false },
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+ { name: 'a_color', components: 1, type: 'uint', offsetBytes: 12, integer: true },
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+ { name: 'a_glyph', components: 1, type: 'uint', offsetBytes: 16, integer: true },
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+ { name: 'a_row', components: 1, type: 'uint', offsetBytes: 20, integer: true },
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+ ];
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+ export function packInstances(arrays, numInstances, buf = new ArrayBuffer(numInstances * INSTANCE_STRIDE_BYTES)) {
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+ const f32 = new Float32Array(buf);
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+ const u32 = new Uint32Array(buf);
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+ const { x, x2, y, color, glyph, row } = arrays;
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+ for (let i = 0; i < numInstances; i++) {
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+ const o = i * INSTANCE_STRIDE_WORDS;
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+ u32[o + 0] = x[i];
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+ u32[o + 1] = x2[i];
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+ f32[o + 2] = y[i];
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+ u32[o + 3] = color[i];
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+ u32[o + 4] = glyph[i];
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+ u32[o + 5] = row[i];
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+ }
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+ return buf;
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+ }
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+ // Instance `i`'s `x`.
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+ export function getInstanceX(u32, i) {
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+ return u32[i * INSTANCE_STRIDE_WORDS];
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+ }
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+ export function setInstanceX(u32, i, v) {
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+ u32[i * INSTANCE_STRIDE_WORDS] = v;
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+ }
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+ // Instance `i`'s `x2`.
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+ export function getInstanceX2(u32, i) {
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+ return u32[i * INSTANCE_STRIDE_WORDS + 1];
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+ }
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+ export function setInstanceX2(u32, i, v) {
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+ u32[i * INSTANCE_STRIDE_WORDS + 1] = v;
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+ }
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+ // Instance `i`'s `y`.
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+ export function getInstanceY(f32, i) {
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+ return f32[i * INSTANCE_STRIDE_WORDS + 2];
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+ }
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+ export function setInstanceY(f32, i, v) {
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+ f32[i * INSTANCE_STRIDE_WORDS + 2] = v;
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+ }
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+ // Instance `i`'s `color`.
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+ export function getInstanceColor(u32, i) {
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+ return u32[i * INSTANCE_STRIDE_WORDS + 3];
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+ }
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+ export function setInstanceColor(u32, i, v) {
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+ u32[i * INSTANCE_STRIDE_WORDS + 3] = v;
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+ }
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+ // Instance `i`'s `glyph`.
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+ export function getInstanceGlyph(u32, i) {
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+ return u32[i * INSTANCE_STRIDE_WORDS + 4];
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+ }
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+ export function setInstanceGlyph(u32, i, v) {
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+ u32[i * INSTANCE_STRIDE_WORDS + 4] = v;
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+ }
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+ // Instance `i`'s `row`.
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+ export function getInstanceRow(u32, i) {
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+ return u32[i * INSTANCE_STRIDE_WORDS + 5];
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+ }
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+ export function setInstanceRow(u32, i, v) {
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+ u32[i * INSTANCE_STRIDE_WORDS + 5] = v;
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+ }
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+ // Combined `Sampler2D` bindings. Texture unit indices start at 0.
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+ export const TEXTURES = [
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+ { name: 'colorRamp', glTextureUnit: 0, glUniformName: 'u_colorRamp', filter: 'linear' },
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+ { name: 'rowTable', glTextureUnit: 1, glUniformName: 'u_rowTable', filter: 'nearest' },
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+ ];
@@ -0,0 +1,3 @@
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+ export declare function valueToYPxScaled(value: number, domainMin: number, domainMax: number, h: number, scaleType: number, symlogConstant: number): number;
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+ export declare function pointYPx(value: number, domainMin: number, domainMax: number, h: number, scaleType: number, insetPx: number, symlogConstant: number): number;
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+ export declare function pointRowYPx(bandTop: number, h: number, reverse: number, valueYPx: number): number;
@@ -0,0 +1,93 @@
1
+ // AUTO-GENERATED by packages/shader-tools/src/shader-codegen from pointMark.slang.
2
+ // Do not edit. Run `pnpm gen:shaders` to regenerate.
3
+ // Scalar twins of pointMark.slang, transliterated from slangc's WGSL so
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+ // the Canvas2D and SVG paths run the shader's own math. See adr-051.
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+ function _clamp(x, lo, hi) {
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+ return _min(_max(x, lo), hi);
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+ }
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+ function _max(a, b) {
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+ return b > a || Number.isNaN(a) ? b : a;
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+ }
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+ function _min(a, b) {
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+ return b < a || Number.isNaN(a) ? b : a;
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+ }
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+ function log1pf(x) {
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+ let u = (1.0 + x);
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+ let _t0;
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+ if ((u == 1.0)) {
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+ _t0 = x;
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+ }
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+ else {
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+ _t0 = (Math.log(u) * (x / (u - 1.0)));
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+ }
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+ return _t0;
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+ }
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+ function symlogTransform(x, c) {
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+ return ((((Math.sign(x)) | 0)) * log1pf(Math.abs((x / c))));
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+ }
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+ function normalizeScoreUnclamped(score, domainMin, domainMax, scaleType, symlogConstant) {
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+ let tMax;
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+ let tMin;
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+ let t;
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+ if ((scaleType == 2)) {
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+ let _t0 = symlogTransform(score, symlogConstant);
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+ let _t1 = symlogTransform(domainMin, symlogConstant);
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+ tMax = symlogTransform(domainMax, symlogConstant);
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+ tMin = _t1;
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+ t = _t0;
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+ }
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+ else {
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+ if ((scaleType == 1)) {
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+ if ((domainMin > 0.0)) {
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+ tMax = domainMin;
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+ }
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+ else {
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+ tMax = 1.0;
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+ }
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+ let _t2 = Math.log2(_max(score, tMax));
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+ let _t3 = Math.log2(tMax);
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+ tMax = Math.log2(_max(domainMax, tMax));
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+ tMin = _t3;
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+ t = _t2;
52
+ }
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+ else {
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+ tMax = domainMax;
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+ tMin = domainMin;
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+ t = score;
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+ }
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+ }
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+ let tRange = (tMax - tMin);
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+ if ((tRange <= 0.0)) {
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+ if ((t > tMin)) {
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+ tMax = 1.0;
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+ }
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+ else {
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+ tMax = 0.0;
66
+ }
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+ return tMax;
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+ }
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+ return ((t - tMin) / tRange);
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+ }
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+ function normalizeScore(score, domainMin, domainMax, scaleType, symlogConstant) {
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+ return _clamp(normalizeScoreUnclamped(score, domainMin, domainMax, scaleType, symlogConstant), 0.0, 1.0);
73
+ }
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+ export function valueToYPxScaled(value, domainMin, domainMax, h, scaleType, symlogConstant) {
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+ return ((1.0 - normalizeScore(value, domainMin, domainMax, scaleType, symlogConstant)) * h);
76
+ }
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+ function insetValueYPx(value, domainMin, domainMax, h, scaleType, insetPx, symlogConstant) {
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+ let _t0 = _min(insetPx, (h * 0.5));
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+ return (_t0 + valueToYPxScaled(value, domainMin, domainMax, (h - (2.0 * _t0)), scaleType, symlogConstant));
80
+ }
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+ export function pointYPx(value, domainMin, domainMax, h, scaleType, insetPx, symlogConstant) {
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+ return insetValueYPx(value, domainMin, domainMax, h, scaleType, insetPx, symlogConstant);
83
+ }
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+ export function pointRowYPx(bandTop, h, reverse, valueYPx) {
85
+ let _t0;
86
+ if ((reverse != 0)) {
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+ _t0 = (h - valueYPx);
88
+ }
89
+ else {
90
+ _t0 = valueYPx;
91
+ }
92
+ return (bandTop + _t0);
93
+ }
@@ -0,0 +1 @@
1
+ export declare const WGSL_SOURCE = "struct Uniforms_std140_0\n{\n @align(16) bpRangeX_0 : vec3<f32>,\n @align(4) canvasHeight_0 : f32,\n @align(16) domainMin_0 : f32,\n @align(4) domainMax_0 : f32,\n @align(8) valueScaleType_0 : i32,\n @align(4) valueSymlogConstant_0 : f32,\n @align(16) rampMode_0 : i32,\n @align(4) rampMin_0 : f32,\n @align(8) rampMax_0 : f32,\n @align(4) rampMidNorm_0 : f32,\n @align(16) colorCutCount_0 : i32,\n @align(16) colorCuts_0 : array<vec4<f32>, i32(2)>,\n @align(16) colorBands_0 : array<vec4<f32>, i32(9)>,\n @align(16) zero_0 : f32,\n @align(4) viewportWidth_0 : f32,\n @align(8) radiusPx_0 : f32,\n @align(4) rowHeight_0 : f32,\n @align(16) rowOffsetPx_0 : f32,\n @align(4) reverse_0 : i32,\n @align(8) insetPx_0 : f32,\n @align(4) devicePixelRatio_0 : f32,\n @align(16) rowTableKeys_0 : i32,\n @align(4) rule_0 : i32,\n @align(8) minWidthPx_0 : f32,\n};\n\n@binding(1) @group(0) var<uniform> u_0 : Uniforms_std140_0;\n@binding(2) @group(0) var colorRamp_texture_0 : texture_2d<f32>;\n\n@binding(3) @group(0) var colorRamp_sampler_0 : sampler;\n\n@binding(4) @group(0) var rowTable_texture_0 : texture_2d<f32>;\n\n@binding(5) @group(0) var rowTable_sampler_0 : sampler;\n\nfn quadLocal_0( vid_0 : u32) -> vec2<f32>\n{\n var v_0 : u32 = vid_0 % u32(6);\n var _S1 : bool = v_0 == u32(0);\n var _S2 : bool;\n if(_S1)\n {\n _S2 = true;\n }\n else\n {\n _S2 = v_0 == u32(2);\n }\n if(_S2)\n {\n _S2 = true;\n }\n else\n {\n _S2 = v_0 == u32(3);\n }\n var _S3 : f32;\n if(_S2)\n {\n _S3 = 0.0f;\n }\n else\n {\n _S3 = 1.0f;\n }\n if(_S1)\n {\n _S2 = true;\n }\n else\n {\n _S2 = v_0 == u32(1);\n }\n if(_S2)\n {\n _S2 = true;\n }\n else\n {\n _S2 = v_0 == u32(4);\n }\n var _S4 : f32;\n if(_S2)\n {\n _S4 = 0.0f;\n }\n else\n {\n _S4 = 1.0f;\n }\n return vec2<f32>(_S3, _S4);\n}\n\nfn unpackRGBA_0( c_0 : u32) -> vec4<f32>\n{\n return vec4<f32>(f32((((c_0 >> (u32(0)))) & (u32(255)))), f32((((c_0 >> (u32(8)))) & (u32(255)))), f32((((c_0 >> (u32(16)))) & (u32(255)))), f32((((c_0 >> (u32(24)))) & (u32(255))))) / vec4<f32>(255.0f);\n}\n\nfn rampMidT_0( t_0 : f32, mid_0 : f32) -> f32\n{\n var _S5 : f32 = max(mid_0, 1.0f - mid_0);\n return clamp((t_0 + (_S5 - mid_0)) / (2.0f * _S5), 0.0f, 1.0f);\n}\n\nfn rampColor_0( ramp_texture_0 : texture_2d<f32>, ramp_sampler_0 : sampler, t_1 : f32) -> vec4<f32>\n{\n return (textureSampleLevel((ramp_texture_0), (ramp_sampler_0), (vec2<f32>((clamp(t_1, 0.0f, 1.0f) * 255.0f + 0.5f) / 256.0f, 0.5f)), (0.0f)));\n}\n\nfn colorCutAt_0( i_0 : i32, cutsLo_0 : vec4<f32>, cutsHi_0 : vec4<f32>) -> f32\n{\n var _S6 : f32;\n if(i_0 < i32(4))\n {\n _S6 = cutsLo_0[i_0];\n }\n else\n {\n _S6 = cutsHi_0[i_0 - i32(4)];\n }\n return _S6;\n}\n\nfn thresholdBand_0( value_0 : f32, cutCount_0 : i32, cutsLo_1 : vec4<f32>, cutsHi_1 : vec4<f32>) -> i32\n{\n var band_0 : i32 = i32(0);\n var i_1 : i32 = i32(0);\n for(;;)\n {\n if(i_1 < cutCount_0)\n {\n }\n else\n {\n break;\n }\n if(value_0 >= (colorCutAt_0(i_1, cutsLo_1, cutsHi_1)))\n {\n band_0 = i_1 + i32(1);\n }\n i_1 = i_1 + i32(1);\n }\n return band_0;\n}\n\nfn log1pf_0( x_0 : f32) -> f32\n{\n var u_1 : f32 = 1.0f + x_0;\n var _S7 : f32;\n if(u_1 == 1.0f)\n {\n _S7 = x_0;\n }\n else\n {\n _S7 = log(u_1) * (x_0 / (u_1 - 1.0f));\n }\n return _S7;\n}\n\nfn symlogTransform_0( x_1 : f32, c_1 : f32) -> f32\n{\n return f32((i32(sign((x_1))))) * log1pf_0(abs(x_1 / c_1));\n}\n\nfn normalizeScoreUnclamped_0( score_0 : f32, domainMin_1 : f32, domainMax_1 : f32, scaleType_0 : i32, symlogConstant_0 : f32) -> f32\n{\n var tMax_0 : f32;\n var tMin_0 : f32;\n var t_2 : f32;\n if(scaleType_0 == i32(2))\n {\n var _S8 : f32 = symlogTransform_0(score_0, symlogConstant_0);\n var _S9 : f32 = symlogTransform_0(domainMin_1, symlogConstant_0);\n tMax_0 = symlogTransform_0(domainMax_1, symlogConstant_0);\n tMin_0 = _S9;\n t_2 = _S8;\n }\n else\n {\n if(scaleType_0 == i32(1))\n {\n if(domainMin_1 > 0.0f)\n {\n tMax_0 = domainMin_1;\n }\n else\n {\n tMax_0 = 1.0f;\n }\n var _S10 : f32 = log2(max(score_0, tMax_0));\n var _S11 : f32 = log2(tMax_0);\n tMax_0 = log2(max(domainMax_1, tMax_0));\n tMin_0 = _S11;\n t_2 = _S10;\n }\n else\n {\n tMax_0 = domainMax_1;\n tMin_0 = domainMin_1;\n t_2 = score_0;\n }\n }\n var tRange_0 : f32 = tMax_0 - tMin_0;\n if(tRange_0 <= 0.0f)\n {\n if(t_2 > tMin_0)\n {\n tMax_0 = 1.0f;\n }\n else\n {\n tMax_0 = 0.0f;\n }\n return tMax_0;\n }\n return (t_2 - tMin_0) / tRange_0;\n}\n\nfn normalizeScore_0( score_1 : f32, domainMin_2 : f32, domainMax_2 : f32, scaleType_1 : i32, symlogConstant_1 : f32) -> f32\n{\n return clamp(normalizeScoreUnclamped_0(score_1, domainMin_2, domainMax_2, scaleType_1, symlogConstant_1), 0.0f, 1.0f);\n}\n\nfn rowTableWidth_0( keys_0 : u32) -> u32\n{\n return max(min(keys_0, u32(2048)), u32(1));\n}\n\nfn rowTablePlaneHeight_0( keys_1 : u32) -> u32\n{\n var w_0 : u32 = rowTableWidth_0(keys_1);\n var _S12 : u32 = (keys_1 + w_0 - u32(1)) / w_0;\n return max(_S12, u32(1));\n}\n\nfn rowTableTexelX_0( key_0 : u32, keys_2 : u32) -> u32\n{\n var _S13 : u32 = key_0 % rowTableWidth_0(keys_2);\n return _S13;\n}\n\nfn rowTableTexelY_0( key_1 : u32, keys_3 : u32) -> u32\n{\n var _S14 : u32 = key_1 / rowTableWidth_0(keys_3);\n return _S14;\n}\n\nfn byteOf_0( channel_0 : f32) -> u32\n{\n return u32(channel_0 * 255.0f + 0.5f);\n}\n\nstruct RowPlacement_0\n{\n hidden_0 : bool,\n slot_0 : u32,\n color_0 : vec4<f32>,\n};\n\nfn rowTableLookup_0( table_texture_0 : texture_2d<f32>, table_sampler_0 : sampler, key_2 : u32, keys_4 : i32, own_0 : vec4<f32>) -> RowPlacement_0\n{\n var p_0 : RowPlacement_0;\n p_0.hidden_0 = false;\n p_0.slot_0 = key_2;\n p_0.color_0 = own_0;\n if(keys_4 < i32(0))\n {\n return p_0;\n }\n var n_0 : u32 = u32(keys_4);\n if(key_2 >= n_0)\n {\n p_0.hidden_0 = true;\n return p_0;\n }\n var h_0 : u32 = rowTablePlaneHeight_0(n_0);\n var _S15 : u32 = rowTableTexelX_0(key_2, n_0);\n var u_2 : f32 = (f32(_S15) + 0.5f) / f32(rowTableWidth_0(n_0));\n var rows_0 : f32 = f32(u32(2) * h_0);\n var y_0 : u32 = rowTableTexelY_0(key_2, n_0);\n var _S16 : vec4<f32> = (textureSampleLevel((table_texture_0), (table_sampler_0), (vec2<f32>(u_2, (f32(y_0) + 0.5f) / rows_0)), (0.0f)));\n if((_S16.w) < 0.5f)\n {\n p_0.hidden_0 = true;\n return p_0;\n }\n p_0.slot_0 = ((((byteOf_0(_S16.x)) | ((((byteOf_0(_S16.y)) << (u32(8))))))) | ((((byteOf_0(_S16.z)) << (u32(16))))));\n var _S17 : vec4<f32> = (textureSampleLevel((table_texture_0), (table_sampler_0), (vec2<f32>(u_2, (f32(y_0 + h_0) + 0.5f) / rows_0)), (0.0f)));\n var _S18 : vec4<f32>;\n if((_S17.w) > 0.0f)\n {\n _S18 = _S17;\n }\n else\n {\n _S18 = own_0;\n }\n p_0.color_0 = _S18;\n return p_0;\n}\n\nfn hpSplitUint_0( value_1 : u32) -> vec2<f32>\n{\n var lo_0 : u32 = (value_1 & (u32(4095)));\n return vec2<f32>(f32(value_1 - lo_0), f32(lo_0));\n}\n\nfn hpToClipX_0( splitPos_0 : vec2<f32>, bpRange_0 : vec3<f32>, hpZero_0 : f32) -> f32\n{\n var floorBp_0 : f32 = -3.00000000549775576e+38f + hpZero_0;\n var step_0 : f32 = 2.0f / bpRange_0.z;\n return dot(vec3<f32>(-1.0f, max(splitPos_0.x - bpRange_0.x, floorBp_0), max(splitPos_0.y - bpRange_0.y, floorBp_0)), vec3<f32>(1.0f, step_0, step_0));\n}\n\nfn rowBandTopPx_0( rowOffsetPx_1 : f32, rowHeight_1 : f32, slot_1 : u32) -> f32\n{\n return rowOffsetPx_1 + rowHeight_1 * f32(slot_1);\n}\n\nfn valueToYPxScaled_0( value_2 : f32, domainMin_3 : f32, domainMax_3 : f32, h_1 : f32, scaleType_2 : i32, symlogConstant_2 : f32) -> f32\n{\n return (1.0f - normalizeScore_0(value_2, domainMin_3, domainMax_3, scaleType_2, symlogConstant_2)) * h_1;\n}\n\nfn insetValueYPx_0( value_3 : f32, domainMin_4 : f32, domainMax_4 : f32, h_2 : f32, scaleType_3 : i32, insetPx_1 : f32, symlogConstant_3 : f32) -> f32\n{\n var _S19 : f32 = min(insetPx_1, h_2 * 0.5f);\n return _S19 + valueToYPxScaled_0(value_3, domainMin_4, domainMax_4, h_2 - 2.0f * _S19, scaleType_3, symlogConstant_3);\n}\n\nfn pointYPx_0( value_4 : f32, domainMin_5 : f32, domainMax_5 : f32, h_3 : f32, scaleType_4 : i32, insetPx_2 : f32, symlogConstant_4 : f32) -> f32\n{\n return insetValueYPx_0(value_4, domainMin_5, domainMax_5, h_3, scaleType_4, insetPx_2, symlogConstant_4);\n}\n\nfn pointRowYPx_0( bandTop_0 : f32, h_4 : f32, reverse_1 : i32, valueYPx_0 : f32) -> f32\n{\n var _S20 : f32;\n if(reverse_1 != i32(0))\n {\n _S20 = h_4 - valueYPx_0;\n }\n else\n {\n _S20 = valueYPx_0;\n }\n return bandTop_0 + _S20;\n}\n\nfn yPxToClipY_0( yPx_0 : f32, canvasHeight_1 : f32) -> f32\n{\n return 1.0f - yPx_0 / canvasHeight_1 * 2.0f;\n}\n\nfn pxToClipLen_0( px_0 : f32, size_0 : f32) -> f32\n{\n return px_0 * 2.0f / size_0;\n}\n\nfn extendToMinWidthPx_0( x1_0 : f32, x2_0 : f32, minWidth_0 : f32) -> f32\n{\n var dx_0 : f32 = x2_0 - x1_0;\n var _S21 : f32;\n if((abs(dx_0)) < minWidth_0)\n {\n if(dx_0 < 0.0f)\n {\n _S21 = - minWidth_0;\n }\n else\n {\n _S21 = minWidth_0;\n }\n _S21 = x1_0 + _S21;\n }\n else\n {\n _S21 = x2_0;\n }\n return _S21;\n}\n\nfn extendToMinWidthX_0( x1_1 : f32, x2_1 : f32, minWidthPx_1 : f32, canvasWidth_0 : f32) -> f32\n{\n return extendToMinWidthPx_0(x1_1, x2_1, pxToClipLen_0(minWidthPx_1, canvasWidth_0));\n}\n\nfn clipXToPx_0( clipX_0 : f32, canvasWidth_1 : f32) -> f32\n{\n return (clipX_0 + 1.0f) * 0.5f * canvasWidth_1;\n}\n\nfn crispSquareTopLeftPx_0( centerPx_0 : f32, diameterPx_0 : f32) -> f32\n{\n return floor(centerPx_0 - diameterPx_0 * 0.5f + 0.5f);\n}\n\nfn crispSquareCornerPx_0( centerPx_1 : vec2<f32>, diameterPx_1 : f32, q_0 : vec2<f32>) -> vec2<f32>\n{\n return vec2<f32>(crispSquareTopLeftPx_0(centerPx_1.x, diameterPx_1), crispSquareTopLeftPx_0(centerPx_1.y, diameterPx_1)) + q_0 * vec2<f32>(diameterPx_1);\n}\n\nfn pxToClipX_0( xPx_0 : f32, canvasWidth_2 : f32) -> f32\n{\n return xPx_0 / canvasWidth_2 * 2.0f - 1.0f;\n}\n\nfn crispSquareCornerClip_0( centerClipX_0 : f32, centerYPx_0 : f32, diameterPx_2 : f32, q_1 : vec2<f32>, viewportWidth_1 : f32, canvasHeight_2 : f32) -> vec4<f32>\n{\n var vPx_0 : vec2<f32> = crispSquareCornerPx_0(vec2<f32>(clipXToPx_0(centerClipX_0, viewportWidth_1), centerYPx_0), diameterPx_2, q_1);\n return vec4<f32>(pxToClipX_0(vPx_0.x, viewportWidth_1), yPxToClipY_0(vPx_0.y, canvasHeight_2), 0.0f, 1.0f);\n}\n\nfn aaPx_0( dpr_0 : f32) -> f32\n{\n return 1.0f / max(dpr_0, 1.0f);\n}\n\nfn aaHalfPx_0( dpr_1 : f32) -> f32\n{\n return 0.5f * aaPx_0(dpr_1);\n}\n\nfn glyphExpand_0( unitPx_0 : f32, reaches_0 : f32, dpr_2 : f32) -> f32\n{\n return 1.0f + reaches_0 * aaHalfPx_0(dpr_2) / max(unitPx_0, 0.00100000004749745f);\n}\n\nstruct VsOut_0\n{\n @builtin(position) position_0 : vec4<f32>,\n @location(0) color_1 : vec4<f32>,\n @location(2) localPos_0 : vec2<f32>,\n @interpolate(flat) @location(1) shape_0 : f32,\n};\n\nstruct vertexInput_0\n{\n @location(0) x_2 : u32,\n @location(1) x2_2 : u32,\n @location(2) y_1 : f32,\n @location(3) color_2 : u32,\n @location(4) glyph_0 : u32,\n @location(5) row_0 : u32,\n};\n\nfn markScaleColor_0( _S22 : texture_2d<f32>, _S23 : sampler, _S24 : u32, _S25 : i32, _S26 : f32, _S27 : f32, _S28 : f32, _S29 : i32, _S30 : vec4<f32>, _S31 : vec4<f32>) -> vec4<f32>\n{\n if(_S25 == i32(0))\n {\n return unpackRGBA_0(_S24);\n }\n if(_S24 == u32(2143289345))\n {\n return unpackRGBA_0(u32(4289703855));\n }\n var scaleType_5 : i32;\n if(((_S24 & (u32(2139095040)))) == u32(2139095040))\n {\n if(((_S24 & (u32(8388607)))) != u32(0))\n {\n return unpackRGBA_0(u32(4286611584));\n }\n var negative_0 : bool = ((_S24 & (u32(2147483648)))) != u32(0);\n if(_S25 == i32(3))\n {\n if(negative_0)\n {\n scaleType_5 = i32(0);\n }\n else\n {\n scaleType_5 = _S29;\n }\n return u_0.colorBands_0[scaleType_5];\n }\n var _S32 : f32;\n if(negative_0)\n {\n _S32 = 0.0f;\n }\n else\n {\n _S32 = 1.0f;\n }\n return rampColor_0(_S22, _S23, rampMidT_0(_S32, _S28));\n }\n var value_5 : f32 = (bitcast<f32>((_S24)));\n if(_S25 == i32(3))\n {\n return u_0.colorBands_0[thresholdBand_0(value_5, _S29, _S30, _S31)];\n }\n if(_S25 == i32(2))\n {\n scaleType_5 = i32(1);\n }\n else\n {\n scaleType_5 = i32(0);\n }\n return rampColor_0(_S22, _S23, rampMidT_0(normalizeScore_0(value_5, _S26, _S27, scaleType_5, 1.0f), _S28));\n}\n\nfn bpToClipX_0( _S33 : u32) -> f32\n{\n return hpToClipX_0(hpSplitUint_0(_S33), u_0.bpRangeX_0, u_0.zero_0);\n}\n\n@vertex\nfn vs_main( _S34 : vertexInput_0, @builtin(vertex_index) vid_1 : u32) -> VsOut_0\n{\n var q_2 : vec2<f32> = quadLocal_0(vid_1 % u32(6));\n var local_0 : vec2<f32> = q_2 * vec2<f32>(2.0f) - vec2<f32>(1.0f);\n var xZero_0 : bool = (q_2.x) < 0.5f;\n var o_0 : VsOut_0;\n var _S35 : RowPlacement_0 = rowTableLookup_0(rowTable_texture_0, rowTable_sampler_0, _S34.row_0, u_0.rowTableKeys_0, markScaleColor_0(colorRamp_texture_0, colorRamp_sampler_0, _S34.color_2, u_0.rampMode_0, u_0.rampMin_0, u_0.rampMax_0, u_0.rampMidNorm_0, u_0.colorCutCount_0, u_0.colorCuts_0[i32(0)], u_0.colorCuts_0[i32(1)]));\n if(_S35.hidden_0)\n {\n o_0.position_0 = vec4<f32>(2.0f, 2.0f, 0.0f, 1.0f);\n o_0.color_1 = vec4<f32>(0.0f);\n o_0.localPos_0 = vec2<f32>(0.0f);\n o_0.shape_0 = 3.0f;\n return o_0;\n }\n var _S36 : f32 = bpToClipX_0(_S34.x_2);\n var _S37 : f32 = bpToClipX_0(_S34.x2_2);\n var yPx_1 : f32 = pointRowYPx_0(rowBandTopPx_0(u_0.rowOffsetPx_0, u_0.rowHeight_0, _S35.slot_0), u_0.rowHeight_0, u_0.reverse_0, pointYPx_0(_S34.y_1, u_0.domainMin_0, u_0.domainMax_0, u_0.rowHeight_0, u_0.valueScaleType_0, u_0.insetPx_0, u_0.valueSymlogConstant_0));\n var centerClipY_0 : f32 = yPxToClipY_0(yPx_1, u_0.canvasHeight_0);\n o_0.color_1 = _S35.color_0;\n var centerClipX_1 : f32 = (_S36 + _S37) * 0.5f;\n var x_3 : f32;\n if((u_0.rule_0) != i32(0))\n {\n var farClipX_0 : f32 = extendToMinWidthX_0(_S36, _S37, u_0.minWidthPx_0, u_0.viewportWidth_0);\n if(xZero_0)\n {\n x_3 = min(_S36, farClipX_0);\n }\n else\n {\n x_3 = max(_S36, farClipX_0);\n }\n o_0.position_0 = vec4<f32>(x_3, centerClipY_0 + pxToClipLen_0(local_0.y * u_0.radiusPx_0, u_0.canvasHeight_0), 0.0f, 1.0f);\n o_0.localPos_0 = local_0;\n o_0.shape_0 = 3.0f;\n }\n else\n {\n var _S38 : bool;\n if((_S34.glyph_0) == u32(3))\n {\n _S38 = true;\n }\n else\n {\n if((_S34.glyph_0) == u32(0))\n {\n _S38 = (u_0.radiusPx_0 * 2.0f) <= 3.0f;\n }\n else\n {\n _S38 = false;\n }\n }\n if(_S38)\n {\n o_0.position_0 = crispSquareCornerClip_0(centerClipX_1, yPx_1, u_0.radiusPx_0 * 2.0f, q_2, u_0.viewportWidth_0, u_0.canvasHeight_0);\n o_0.localPos_0 = local_0;\n o_0.shape_0 = 3.0f;\n }\n else\n {\n var diamond_0 : bool = (_S34.glyph_0) == u32(2);\n var _S39 : f32 = u_0.radiusPx_0;\n if(diamond_0)\n {\n x_3 = 1.60000002384185791f;\n }\n else\n {\n x_3 = 1.0f;\n }\n var unitPx_1 : f32 = _S39 * x_3;\n var _S40 : bool = (_S34.glyph_0) == u32(1);\n if(_S40)\n {\n x_3 = 2.2360680103302002f;\n }\n else\n {\n if(diamond_0)\n {\n x_3 = 1.41421365737915039f;\n }\n else\n {\n x_3 = 1.0f;\n }\n }\n var expand_0 : f32 = glyphExpand_0(unitPx_1, x_3, u_0.devicePixelRatio_0);\n var halfPx_0 : f32 = unitPx_1 * expand_0;\n o_0.position_0 = vec4<f32>(centerClipX_1 + pxToClipLen_0(local_0.x * halfPx_0, u_0.viewportWidth_0), centerClipY_0 + pxToClipLen_0(local_0.y * halfPx_0, u_0.canvasHeight_0), 0.0f, 1.0f);\n o_0.localPos_0 = local_0 * vec2<f32>(expand_0);\n if(_S40)\n {\n x_3 = 2.0f;\n }\n else\n {\n if(diamond_0)\n {\n x_3 = 1.0f;\n }\n else\n {\n x_3 = 0.0f;\n }\n }\n o_0.shape_0 = x_3;\n }\n }\n return o_0;\n}\n\nfn discCoverage_0( localPos_1 : vec2<f32>) -> f32\n{\n return 1.0f - length(localPos_1);\n}\n\nfn aaGradient_0( d_0 : f32) -> f32\n{\n return max(length(vec2<f32>(dpdx(d_0), dpdy(d_0))), 0.00000999999974738f);\n}\n\nfn aaRamp_0( signedInk_0 : f32, widthPx_0 : f32) -> f32\n{\n return clamp(signedInk_0 / widthPx_0 + 0.5f, 0.0f, 1.0f);\n}\n\nfn glyphEdgeAlpha_0( coverage_0 : f32) -> f32\n{\n return aaRamp_0(coverage_0, aaGradient_0(coverage_0));\n}\n\nstruct pixelOutput_0\n{\n @location(0) output_0 : vec4<f32>,\n};\n\nstruct pixelInput_0\n{\n @location(0) color_3 : vec4<f32>,\n @location(2) localPos_2 : vec2<f32>,\n @interpolate(flat) @location(1) shape_1 : f32,\n};\n\n@fragment\nfn fs_main( _S41 : pixelInput_0, @builtin(position) position_1 : vec4<f32>) -> pixelOutput_0\n{\n var coverage_1 : f32;\n if((_S41.shape_1) > 2.5f)\n {\n coverage_1 = 1.0f;\n }\n else\n {\n if((_S41.shape_1) > 1.5f)\n {\n var _S42 : f32 = _S41.localPos_2.y;\n var _S43 : f32 = _S41.localPos_2.x;\n coverage_1 = min(1.0f - _S42, min((2.0f * _S43 + _S42 + 1.0f) * 0.44721359014511108f, (-2.0f * _S43 + _S42 + 1.0f) * 0.44721359014511108f));\n }\n else\n {\n if((_S41.shape_1) > 0.5f)\n {\n coverage_1 = 1.0f - (abs(_S41.localPos_2.x) + abs(_S41.localPos_2.y));\n }\n else\n {\n coverage_1 = discCoverage_0(_S41.localPos_2);\n }\n }\n }\n var alpha_0 : f32 = glyphEdgeAlpha_0(coverage_1);\n if(alpha_0 <= 0.0f)\n {\n discard;\n }\n var _S44 : pixelOutput_0 = pixelOutput_0( vec4<f32>(_S41.color_3.xyz, _S41.color_3.w * alpha_0) );\n return _S44;\n}\n\n";
@@ -0,0 +1,3 @@
1
+ // AUTO-GENERATED by packages/shader-tools/src/shader-codegen from pointMark.slang.
2
+ // Do not edit. Run `pnpm gen:shaders` to regenerate.
3
+ export const WGSL_SOURCE = "struct Uniforms_std140_0\n{\n @align(16) bpRangeX_0 : vec3<f32>,\n @align(4) canvasHeight_0 : f32,\n @align(16) domainMin_0 : f32,\n @align(4) domainMax_0 : f32,\n @align(8) valueScaleType_0 : i32,\n @align(4) valueSymlogConstant_0 : f32,\n @align(16) rampMode_0 : i32,\n @align(4) rampMin_0 : f32,\n @align(8) rampMax_0 : f32,\n @align(4) rampMidNorm_0 : f32,\n @align(16) colorCutCount_0 : i32,\n @align(16) colorCuts_0 : array<vec4<f32>, i32(2)>,\n @align(16) colorBands_0 : array<vec4<f32>, i32(9)>,\n @align(16) zero_0 : f32,\n @align(4) viewportWidth_0 : f32,\n @align(8) radiusPx_0 : f32,\n @align(4) rowHeight_0 : f32,\n @align(16) rowOffsetPx_0 : f32,\n @align(4) reverse_0 : i32,\n @align(8) insetPx_0 : f32,\n @align(4) devicePixelRatio_0 : f32,\n @align(16) rowTableKeys_0 : i32,\n @align(4) rule_0 : i32,\n @align(8) minWidthPx_0 : f32,\n};\n\n@binding(1) @group(0) var<uniform> u_0 : Uniforms_std140_0;\n@binding(2) @group(0) var colorRamp_texture_0 : texture_2d<f32>;\n\n@binding(3) @group(0) var colorRamp_sampler_0 : sampler;\n\n@binding(4) @group(0) var rowTable_texture_0 : texture_2d<f32>;\n\n@binding(5) @group(0) var rowTable_sampler_0 : sampler;\n\nfn quadLocal_0( vid_0 : u32) -> vec2<f32>\n{\n var v_0 : u32 = vid_0 % u32(6);\n var _S1 : bool = v_0 == u32(0);\n var _S2 : bool;\n if(_S1)\n {\n _S2 = true;\n }\n else\n {\n _S2 = v_0 == u32(2);\n }\n if(_S2)\n {\n _S2 = true;\n }\n else\n {\n _S2 = v_0 == u32(3);\n }\n var _S3 : f32;\n if(_S2)\n {\n _S3 = 0.0f;\n }\n else\n {\n _S3 = 1.0f;\n }\n if(_S1)\n {\n _S2 = true;\n }\n else\n {\n _S2 = v_0 == u32(1);\n }\n if(_S2)\n {\n _S2 = true;\n }\n else\n {\n _S2 = v_0 == u32(4);\n }\n var _S4 : f32;\n if(_S2)\n {\n _S4 = 0.0f;\n }\n else\n {\n _S4 = 1.0f;\n }\n return vec2<f32>(_S3, _S4);\n}\n\nfn unpackRGBA_0( c_0 : u32) -> vec4<f32>\n{\n return vec4<f32>(f32((((c_0 >> (u32(0)))) & (u32(255)))), f32((((c_0 >> (u32(8)))) & (u32(255)))), f32((((c_0 >> (u32(16)))) & (u32(255)))), f32((((c_0 >> (u32(24)))) & (u32(255))))) / vec4<f32>(255.0f);\n}\n\nfn rampMidT_0( t_0 : f32, mid_0 : f32) -> f32\n{\n var _S5 : f32 = max(mid_0, 1.0f - mid_0);\n return clamp((t_0 + (_S5 - mid_0)) / (2.0f * _S5), 0.0f, 1.0f);\n}\n\nfn rampColor_0( ramp_texture_0 : texture_2d<f32>, ramp_sampler_0 : sampler, t_1 : f32) -> vec4<f32>\n{\n return (textureSampleLevel((ramp_texture_0), (ramp_sampler_0), (vec2<f32>((clamp(t_1, 0.0f, 1.0f) * 255.0f + 0.5f) / 256.0f, 0.5f)), (0.0f)));\n}\n\nfn colorCutAt_0( i_0 : i32, cutsLo_0 : vec4<f32>, cutsHi_0 : vec4<f32>) -> f32\n{\n var _S6 : f32;\n if(i_0 < i32(4))\n {\n _S6 = cutsLo_0[i_0];\n }\n else\n {\n _S6 = cutsHi_0[i_0 - i32(4)];\n }\n return _S6;\n}\n\nfn thresholdBand_0( value_0 : f32, cutCount_0 : i32, cutsLo_1 : vec4<f32>, cutsHi_1 : vec4<f32>) -> i32\n{\n var band_0 : i32 = i32(0);\n var i_1 : i32 = i32(0);\n for(;;)\n {\n if(i_1 < cutCount_0)\n {\n }\n else\n {\n break;\n }\n if(value_0 >= (colorCutAt_0(i_1, cutsLo_1, cutsHi_1)))\n {\n band_0 = i_1 + i32(1);\n }\n i_1 = i_1 + i32(1);\n }\n return band_0;\n}\n\nfn log1pf_0( x_0 : f32) -> f32\n{\n var u_1 : f32 = 1.0f + x_0;\n var _S7 : f32;\n if(u_1 == 1.0f)\n {\n _S7 = x_0;\n }\n else\n {\n _S7 = log(u_1) * (x_0 / (u_1 - 1.0f));\n }\n return _S7;\n}\n\nfn symlogTransform_0( x_1 : f32, c_1 : f32) -> f32\n{\n return f32((i32(sign((x_1))))) * log1pf_0(abs(x_1 / c_1));\n}\n\nfn normalizeScoreUnclamped_0( score_0 : f32, domainMin_1 : f32, domainMax_1 : f32, scaleType_0 : i32, symlogConstant_0 : f32) -> f32\n{\n var tMax_0 : f32;\n var tMin_0 : f32;\n var t_2 : f32;\n if(scaleType_0 == i32(2))\n {\n var _S8 : f32 = symlogTransform_0(score_0, symlogConstant_0);\n var _S9 : f32 = symlogTransform_0(domainMin_1, symlogConstant_0);\n tMax_0 = symlogTransform_0(domainMax_1, symlogConstant_0);\n tMin_0 = _S9;\n t_2 = _S8;\n }\n else\n {\n if(scaleType_0 == i32(1))\n {\n if(domainMin_1 > 0.0f)\n {\n tMax_0 = domainMin_1;\n }\n else\n {\n tMax_0 = 1.0f;\n }\n var _S10 : f32 = log2(max(score_0, tMax_0));\n var _S11 : f32 = log2(tMax_0);\n tMax_0 = log2(max(domainMax_1, tMax_0));\n tMin_0 = _S11;\n t_2 = _S10;\n }\n else\n {\n tMax_0 = domainMax_1;\n tMin_0 = domainMin_1;\n t_2 = score_0;\n }\n }\n var tRange_0 : f32 = tMax_0 - tMin_0;\n if(tRange_0 <= 0.0f)\n {\n if(t_2 > tMin_0)\n {\n tMax_0 = 1.0f;\n }\n else\n {\n tMax_0 = 0.0f;\n }\n return tMax_0;\n }\n return (t_2 - tMin_0) / tRange_0;\n}\n\nfn normalizeScore_0( score_1 : f32, domainMin_2 : f32, domainMax_2 : f32, scaleType_1 : i32, symlogConstant_1 : f32) -> f32\n{\n return clamp(normalizeScoreUnclamped_0(score_1, domainMin_2, domainMax_2, scaleType_1, symlogConstant_1), 0.0f, 1.0f);\n}\n\nfn rowTableWidth_0( keys_0 : u32) -> u32\n{\n return max(min(keys_0, u32(2048)), u32(1));\n}\n\nfn rowTablePlaneHeight_0( keys_1 : u32) -> u32\n{\n var w_0 : u32 = rowTableWidth_0(keys_1);\n var _S12 : u32 = (keys_1 + w_0 - u32(1)) / w_0;\n return max(_S12, u32(1));\n}\n\nfn rowTableTexelX_0( key_0 : u32, keys_2 : u32) -> u32\n{\n var _S13 : u32 = key_0 % rowTableWidth_0(keys_2);\n return _S13;\n}\n\nfn rowTableTexelY_0( key_1 : u32, keys_3 : u32) -> u32\n{\n var _S14 : u32 = key_1 / rowTableWidth_0(keys_3);\n return _S14;\n}\n\nfn byteOf_0( channel_0 : f32) -> u32\n{\n return u32(channel_0 * 255.0f + 0.5f);\n}\n\nstruct RowPlacement_0\n{\n hidden_0 : bool,\n slot_0 : u32,\n color_0 : vec4<f32>,\n};\n\nfn rowTableLookup_0( table_texture_0 : texture_2d<f32>, table_sampler_0 : sampler, key_2 : u32, keys_4 : i32, own_0 : vec4<f32>) -> RowPlacement_0\n{\n var p_0 : RowPlacement_0;\n p_0.hidden_0 = false;\n p_0.slot_0 = key_2;\n p_0.color_0 = own_0;\n if(keys_4 < i32(0))\n {\n return p_0;\n }\n var n_0 : u32 = u32(keys_4);\n if(key_2 >= n_0)\n {\n p_0.hidden_0 = true;\n return p_0;\n }\n var h_0 : u32 = rowTablePlaneHeight_0(n_0);\n var _S15 : u32 = rowTableTexelX_0(key_2, n_0);\n var u_2 : f32 = (f32(_S15) + 0.5f) / f32(rowTableWidth_0(n_0));\n var rows_0 : f32 = f32(u32(2) * h_0);\n var y_0 : u32 = rowTableTexelY_0(key_2, n_0);\n var _S16 : vec4<f32> = (textureSampleLevel((table_texture_0), (table_sampler_0), (vec2<f32>(u_2, (f32(y_0) + 0.5f) / rows_0)), (0.0f)));\n if((_S16.w) < 0.5f)\n {\n p_0.hidden_0 = true;\n return p_0;\n }\n p_0.slot_0 = ((((byteOf_0(_S16.x)) | ((((byteOf_0(_S16.y)) << (u32(8))))))) | ((((byteOf_0(_S16.z)) << (u32(16))))));\n var _S17 : vec4<f32> = (textureSampleLevel((table_texture_0), (table_sampler_0), (vec2<f32>(u_2, (f32(y_0 + h_0) + 0.5f) / rows_0)), (0.0f)));\n var _S18 : vec4<f32>;\n if((_S17.w) > 0.0f)\n {\n _S18 = _S17;\n }\n else\n {\n _S18 = own_0;\n }\n p_0.color_0 = _S18;\n return p_0;\n}\n\nfn hpSplitUint_0( value_1 : u32) -> vec2<f32>\n{\n var lo_0 : u32 = (value_1 & (u32(4095)));\n return vec2<f32>(f32(value_1 - lo_0), f32(lo_0));\n}\n\nfn hpToClipX_0( splitPos_0 : vec2<f32>, bpRange_0 : vec3<f32>, hpZero_0 : f32) -> f32\n{\n var floorBp_0 : f32 = -3.00000000549775576e+38f + hpZero_0;\n var step_0 : f32 = 2.0f / bpRange_0.z;\n return dot(vec3<f32>(-1.0f, max(splitPos_0.x - bpRange_0.x, floorBp_0), max(splitPos_0.y - bpRange_0.y, floorBp_0)), vec3<f32>(1.0f, step_0, step_0));\n}\n\nfn rowBandTopPx_0( rowOffsetPx_1 : f32, rowHeight_1 : f32, slot_1 : u32) -> f32\n{\n return rowOffsetPx_1 + rowHeight_1 * f32(slot_1);\n}\n\nfn valueToYPxScaled_0( value_2 : f32, domainMin_3 : f32, domainMax_3 : f32, h_1 : f32, scaleType_2 : i32, symlogConstant_2 : f32) -> f32\n{\n return (1.0f - normalizeScore_0(value_2, domainMin_3, domainMax_3, scaleType_2, symlogConstant_2)) * h_1;\n}\n\nfn insetValueYPx_0( value_3 : f32, domainMin_4 : f32, domainMax_4 : f32, h_2 : f32, scaleType_3 : i32, insetPx_1 : f32, symlogConstant_3 : f32) -> f32\n{\n var _S19 : f32 = min(insetPx_1, h_2 * 0.5f);\n return _S19 + valueToYPxScaled_0(value_3, domainMin_4, domainMax_4, h_2 - 2.0f * _S19, scaleType_3, symlogConstant_3);\n}\n\nfn pointYPx_0( value_4 : f32, domainMin_5 : f32, domainMax_5 : f32, h_3 : f32, scaleType_4 : i32, insetPx_2 : f32, symlogConstant_4 : f32) -> f32\n{\n return insetValueYPx_0(value_4, domainMin_5, domainMax_5, h_3, scaleType_4, insetPx_2, symlogConstant_4);\n}\n\nfn pointRowYPx_0( bandTop_0 : f32, h_4 : f32, reverse_1 : i32, valueYPx_0 : f32) -> f32\n{\n var _S20 : f32;\n if(reverse_1 != i32(0))\n {\n _S20 = h_4 - valueYPx_0;\n }\n else\n {\n _S20 = valueYPx_0;\n }\n return bandTop_0 + _S20;\n}\n\nfn yPxToClipY_0( yPx_0 : f32, canvasHeight_1 : f32) -> f32\n{\n return 1.0f - yPx_0 / canvasHeight_1 * 2.0f;\n}\n\nfn pxToClipLen_0( px_0 : f32, size_0 : f32) -> f32\n{\n return px_0 * 2.0f / size_0;\n}\n\nfn extendToMinWidthPx_0( x1_0 : f32, x2_0 : f32, minWidth_0 : f32) -> f32\n{\n var dx_0 : f32 = x2_0 - x1_0;\n var _S21 : f32;\n if((abs(dx_0)) < minWidth_0)\n {\n if(dx_0 < 0.0f)\n {\n _S21 = - minWidth_0;\n }\n else\n {\n _S21 = minWidth_0;\n }\n _S21 = x1_0 + _S21;\n }\n else\n {\n _S21 = x2_0;\n }\n return _S21;\n}\n\nfn extendToMinWidthX_0( x1_1 : f32, x2_1 : f32, minWidthPx_1 : f32, canvasWidth_0 : f32) -> f32\n{\n return extendToMinWidthPx_0(x1_1, x2_1, pxToClipLen_0(minWidthPx_1, canvasWidth_0));\n}\n\nfn clipXToPx_0( clipX_0 : f32, canvasWidth_1 : f32) -> f32\n{\n return (clipX_0 + 1.0f) * 0.5f * canvasWidth_1;\n}\n\nfn crispSquareTopLeftPx_0( centerPx_0 : f32, diameterPx_0 : f32) -> f32\n{\n return floor(centerPx_0 - diameterPx_0 * 0.5f + 0.5f);\n}\n\nfn crispSquareCornerPx_0( centerPx_1 : vec2<f32>, diameterPx_1 : f32, q_0 : vec2<f32>) -> vec2<f32>\n{\n return vec2<f32>(crispSquareTopLeftPx_0(centerPx_1.x, diameterPx_1), crispSquareTopLeftPx_0(centerPx_1.y, diameterPx_1)) + q_0 * vec2<f32>(diameterPx_1);\n}\n\nfn pxToClipX_0( xPx_0 : f32, canvasWidth_2 : f32) -> f32\n{\n return xPx_0 / canvasWidth_2 * 2.0f - 1.0f;\n}\n\nfn crispSquareCornerClip_0( centerClipX_0 : f32, centerYPx_0 : f32, diameterPx_2 : f32, q_1 : vec2<f32>, viewportWidth_1 : f32, canvasHeight_2 : f32) -> vec4<f32>\n{\n var vPx_0 : vec2<f32> = crispSquareCornerPx_0(vec2<f32>(clipXToPx_0(centerClipX_0, viewportWidth_1), centerYPx_0), diameterPx_2, q_1);\n return vec4<f32>(pxToClipX_0(vPx_0.x, viewportWidth_1), yPxToClipY_0(vPx_0.y, canvasHeight_2), 0.0f, 1.0f);\n}\n\nfn aaPx_0( dpr_0 : f32) -> f32\n{\n return 1.0f / max(dpr_0, 1.0f);\n}\n\nfn aaHalfPx_0( dpr_1 : f32) -> f32\n{\n return 0.5f * aaPx_0(dpr_1);\n}\n\nfn glyphExpand_0( unitPx_0 : f32, reaches_0 : f32, dpr_2 : f32) -> f32\n{\n return 1.0f + reaches_0 * aaHalfPx_0(dpr_2) / max(unitPx_0, 0.00100000004749745f);\n}\n\nstruct VsOut_0\n{\n @builtin(position) position_0 : vec4<f32>,\n @location(0) color_1 : vec4<f32>,\n @location(2) localPos_0 : vec2<f32>,\n @interpolate(flat) @location(1) shape_0 : f32,\n};\n\nstruct vertexInput_0\n{\n @location(0) x_2 : u32,\n @location(1) x2_2 : u32,\n @location(2) y_1 : f32,\n @location(3) color_2 : u32,\n @location(4) glyph_0 : u32,\n @location(5) row_0 : u32,\n};\n\nfn markScaleColor_0( _S22 : texture_2d<f32>, _S23 : sampler, _S24 : u32, _S25 : i32, _S26 : f32, _S27 : f32, _S28 : f32, _S29 : i32, _S30 : vec4<f32>, _S31 : vec4<f32>) -> vec4<f32>\n{\n if(_S25 == i32(0))\n {\n return unpackRGBA_0(_S24);\n }\n if(_S24 == u32(2143289345))\n {\n return unpackRGBA_0(u32(4289703855));\n }\n var scaleType_5 : i32;\n if(((_S24 & (u32(2139095040)))) == u32(2139095040))\n {\n if(((_S24 & (u32(8388607)))) != u32(0))\n {\n return unpackRGBA_0(u32(4286611584));\n }\n var negative_0 : bool = ((_S24 & (u32(2147483648)))) != u32(0);\n if(_S25 == i32(3))\n {\n if(negative_0)\n {\n scaleType_5 = i32(0);\n }\n else\n {\n scaleType_5 = _S29;\n }\n return u_0.colorBands_0[scaleType_5];\n }\n var _S32 : f32;\n if(negative_0)\n {\n _S32 = 0.0f;\n }\n else\n {\n _S32 = 1.0f;\n }\n return rampColor_0(_S22, _S23, rampMidT_0(_S32, _S28));\n }\n var value_5 : f32 = (bitcast<f32>((_S24)));\n if(_S25 == i32(3))\n {\n return u_0.colorBands_0[thresholdBand_0(value_5, _S29, _S30, _S31)];\n }\n if(_S25 == i32(2))\n {\n scaleType_5 = i32(1);\n }\n else\n {\n scaleType_5 = i32(0);\n }\n return rampColor_0(_S22, _S23, rampMidT_0(normalizeScore_0(value_5, _S26, _S27, scaleType_5, 1.0f), _S28));\n}\n\nfn bpToClipX_0( _S33 : u32) -> f32\n{\n return hpToClipX_0(hpSplitUint_0(_S33), u_0.bpRangeX_0, u_0.zero_0);\n}\n\n@vertex\nfn vs_main( _S34 : vertexInput_0, @builtin(vertex_index) vid_1 : u32) -> VsOut_0\n{\n var q_2 : vec2<f32> = quadLocal_0(vid_1 % u32(6));\n var local_0 : vec2<f32> = q_2 * vec2<f32>(2.0f) - vec2<f32>(1.0f);\n var xZero_0 : bool = (q_2.x) < 0.5f;\n var o_0 : VsOut_0;\n var _S35 : RowPlacement_0 = rowTableLookup_0(rowTable_texture_0, rowTable_sampler_0, _S34.row_0, u_0.rowTableKeys_0, markScaleColor_0(colorRamp_texture_0, colorRamp_sampler_0, _S34.color_2, u_0.rampMode_0, u_0.rampMin_0, u_0.rampMax_0, u_0.rampMidNorm_0, u_0.colorCutCount_0, u_0.colorCuts_0[i32(0)], u_0.colorCuts_0[i32(1)]));\n if(_S35.hidden_0)\n {\n o_0.position_0 = vec4<f32>(2.0f, 2.0f, 0.0f, 1.0f);\n o_0.color_1 = vec4<f32>(0.0f);\n o_0.localPos_0 = vec2<f32>(0.0f);\n o_0.shape_0 = 3.0f;\n return o_0;\n }\n var _S36 : f32 = bpToClipX_0(_S34.x_2);\n var _S37 : f32 = bpToClipX_0(_S34.x2_2);\n var yPx_1 : f32 = pointRowYPx_0(rowBandTopPx_0(u_0.rowOffsetPx_0, u_0.rowHeight_0, _S35.slot_0), u_0.rowHeight_0, u_0.reverse_0, pointYPx_0(_S34.y_1, u_0.domainMin_0, u_0.domainMax_0, u_0.rowHeight_0, u_0.valueScaleType_0, u_0.insetPx_0, u_0.valueSymlogConstant_0));\n var centerClipY_0 : f32 = yPxToClipY_0(yPx_1, u_0.canvasHeight_0);\n o_0.color_1 = _S35.color_0;\n var centerClipX_1 : f32 = (_S36 + _S37) * 0.5f;\n var x_3 : f32;\n if((u_0.rule_0) != i32(0))\n {\n var farClipX_0 : f32 = extendToMinWidthX_0(_S36, _S37, u_0.minWidthPx_0, u_0.viewportWidth_0);\n if(xZero_0)\n {\n x_3 = min(_S36, farClipX_0);\n }\n else\n {\n x_3 = max(_S36, farClipX_0);\n }\n o_0.position_0 = vec4<f32>(x_3, centerClipY_0 + pxToClipLen_0(local_0.y * u_0.radiusPx_0, u_0.canvasHeight_0), 0.0f, 1.0f);\n o_0.localPos_0 = local_0;\n o_0.shape_0 = 3.0f;\n }\n else\n {\n var _S38 : bool;\n if((_S34.glyph_0) == u32(3))\n {\n _S38 = true;\n }\n else\n {\n if((_S34.glyph_0) == u32(0))\n {\n _S38 = (u_0.radiusPx_0 * 2.0f) <= 3.0f;\n }\n else\n {\n _S38 = false;\n }\n }\n if(_S38)\n {\n o_0.position_0 = crispSquareCornerClip_0(centerClipX_1, yPx_1, u_0.radiusPx_0 * 2.0f, q_2, u_0.viewportWidth_0, u_0.canvasHeight_0);\n o_0.localPos_0 = local_0;\n o_0.shape_0 = 3.0f;\n }\n else\n {\n var diamond_0 : bool = (_S34.glyph_0) == u32(2);\n var _S39 : f32 = u_0.radiusPx_0;\n if(diamond_0)\n {\n x_3 = 1.60000002384185791f;\n }\n else\n {\n x_3 = 1.0f;\n }\n var unitPx_1 : f32 = _S39 * x_3;\n var _S40 : bool = (_S34.glyph_0) == u32(1);\n if(_S40)\n {\n x_3 = 2.2360680103302002f;\n }\n else\n {\n if(diamond_0)\n {\n x_3 = 1.41421365737915039f;\n }\n else\n {\n x_3 = 1.0f;\n }\n }\n var expand_0 : f32 = glyphExpand_0(unitPx_1, x_3, u_0.devicePixelRatio_0);\n var halfPx_0 : f32 = unitPx_1 * expand_0;\n o_0.position_0 = vec4<f32>(centerClipX_1 + pxToClipLen_0(local_0.x * halfPx_0, u_0.viewportWidth_0), centerClipY_0 + pxToClipLen_0(local_0.y * halfPx_0, u_0.canvasHeight_0), 0.0f, 1.0f);\n o_0.localPos_0 = local_0 * vec2<f32>(expand_0);\n if(_S40)\n {\n x_3 = 2.0f;\n }\n else\n {\n if(diamond_0)\n {\n x_3 = 1.0f;\n }\n else\n {\n x_3 = 0.0f;\n }\n }\n o_0.shape_0 = x_3;\n }\n }\n return o_0;\n}\n\nfn discCoverage_0( localPos_1 : vec2<f32>) -> f32\n{\n return 1.0f - length(localPos_1);\n}\n\nfn aaGradient_0( d_0 : f32) -> f32\n{\n return max(length(vec2<f32>(dpdx(d_0), dpdy(d_0))), 0.00000999999974738f);\n}\n\nfn aaRamp_0( signedInk_0 : f32, widthPx_0 : f32) -> f32\n{\n return clamp(signedInk_0 / widthPx_0 + 0.5f, 0.0f, 1.0f);\n}\n\nfn glyphEdgeAlpha_0( coverage_0 : f32) -> f32\n{\n return aaRamp_0(coverage_0, aaGradient_0(coverage_0));\n}\n\nstruct pixelOutput_0\n{\n @location(0) output_0 : vec4<f32>,\n};\n\nstruct pixelInput_0\n{\n @location(0) color_3 : vec4<f32>,\n @location(2) localPos_2 : vec2<f32>,\n @interpolate(flat) @location(1) shape_1 : f32,\n};\n\n@fragment\nfn fs_main( _S41 : pixelInput_0, @builtin(position) position_1 : vec4<f32>) -> pixelOutput_0\n{\n var coverage_1 : f32;\n if((_S41.shape_1) > 2.5f)\n {\n coverage_1 = 1.0f;\n }\n else\n {\n if((_S41.shape_1) > 1.5f)\n {\n var _S42 : f32 = _S41.localPos_2.y;\n var _S43 : f32 = _S41.localPos_2.x;\n coverage_1 = min(1.0f - _S42, min((2.0f * _S43 + _S42 + 1.0f) * 0.44721359014511108f, (-2.0f * _S43 + _S42 + 1.0f) * 0.44721359014511108f));\n }\n else\n {\n if((_S41.shape_1) > 0.5f)\n {\n coverage_1 = 1.0f - (abs(_S41.localPos_2.x) + abs(_S41.localPos_2.y));\n }\n else\n {\n coverage_1 = discCoverage_0(_S41.localPos_2);\n }\n }\n }\n var alpha_0 : f32 = glyphEdgeAlpha_0(coverage_1);\n if(alpha_0 <= 0.0f)\n {\n discard;\n }\n var _S44 : pixelOutput_0 = pixelOutput_0( vec4<f32>(_S41.color_3.xyz, _S41.color_3.w * alpha_0) );\n return _S44;\n}\n\n";
@@ -1,3 +1,2 @@
1
1
  export declare const MIN_DRAWN_ROW_PX = 1;
2
- export declare const MIN_DRAWN_CELL_PX = 1;
3
2
  export declare const MULTI_ROW_MIN_CELL_PX = 2;
@@ -1,5 +1,4 @@
1
1
  // AUTO-GENERATED by packages/shader-tools/src/shader-codegen from rowRect.slang.
2
2
  // Do not edit. Run `pnpm gen:shaders` to regenerate.
3
3
  export const MIN_DRAWN_ROW_PX = 1;
4
- export const MIN_DRAWN_CELL_PX = 1;
5
4
  export const MULTI_ROW_MIN_CELL_PX = 2;
@@ -0,0 +1 @@
1
+ export declare const ROW_TABLE_MAX_WIDTH = 2048;
@@ -0,0 +1,3 @@
1
+ // AUTO-GENERATED by packages/shader-tools/src/shader-codegen from rowTable.slang.
2
+ // Do not edit. Run `pnpm gen:shaders` to regenerate.
3
+ export const ROW_TABLE_MAX_WIDTH = 2048;
@@ -0,0 +1,5 @@
1
+ export declare function rowTableWidth(keys: number): number;
2
+ export declare function rowTablePlaneHeight(keys: number): number;
3
+ export declare function rowTableTexelX(key: number, keys: number): number;
4
+ export declare function rowTableTexelY(key: number, keys: number): number;
5
+ export declare function rowBandTopPx(rowOffsetPx: number, rowHeight: number, slot: number): number;
@@ -0,0 +1,29 @@
1
+ // AUTO-GENERATED by packages/shader-tools/src/shader-codegen from rowTable.slang.
2
+ // Do not edit. Run `pnpm gen:shaders` to regenerate.
3
+ // Scalar twins of rowTable.slang, transliterated from slangc's WGSL so
4
+ // the Canvas2D and SVG paths run the shader's own math. See adr-051.
5
+ function _max(a, b) {
6
+ return b > a || Number.isNaN(a) ? b : a;
7
+ }
8
+ function _min(a, b) {
9
+ return b < a || Number.isNaN(a) ? b : a;
10
+ }
11
+ export function rowTableWidth(keys) {
12
+ return _max(_min(keys, 2048), 1);
13
+ }
14
+ export function rowTablePlaneHeight(keys) {
15
+ let w = rowTableWidth(keys);
16
+ let _t0 = Math.trunc(((((keys + w) >>> 0) - 1) >>> 0) / w);
17
+ return _max(_t0, 1);
18
+ }
19
+ export function rowTableTexelX(key, keys) {
20
+ let _t0 = (key % rowTableWidth(keys));
21
+ return _t0;
22
+ }
23
+ export function rowTableTexelY(key, keys) {
24
+ let _t0 = Math.trunc(key / rowTableWidth(keys));
25
+ return _t0;
26
+ }
27
+ export function rowBandTopPx(rowOffsetPx, rowHeight, slot) {
28
+ return (rowOffsetPx + (rowHeight * (slot)));
29
+ }
@@ -0,0 +1,2 @@
1
+ export declare const SCALE_TYPE_LOG = 1;
2
+ export declare const SCALE_TYPE_SYMLOG = 2;
@@ -0,0 +1,4 @@
1
+ // AUTO-GENERATED by packages/shader-tools/src/shader-codegen from scoreScale.slang.
2
+ // Do not edit. Run `pnpm gen:shaders` to regenerate.
3
+ export const SCALE_TYPE_LOG = 1;
4
+ export const SCALE_TYPE_SYMLOG = 2;
@@ -1 +1,2 @@
1
+ export declare function normalizeScoreUnclamped(score: number, domainMin: number, domainMax: number, scaleType: number, symlogConstant: number): number;
1
2
  export declare function normalizeScore(score: number, domainMin: number, domainMax: number, scaleType: number, symlogConstant: number): number;
@@ -11,36 +11,63 @@ function _max(a, b) {
11
11
  function _min(a, b) {
12
12
  return b < a || Number.isNaN(a) ? b : a;
13
13
  }
14
+ function log1pf(x) {
15
+ let u = (1.0 + x);
16
+ let _t0;
17
+ if ((u == 1.0)) {
18
+ _t0 = x;
19
+ }
20
+ else {
21
+ _t0 = (Math.log(u) * (x / (u - 1.0)));
22
+ }
23
+ return _t0;
24
+ }
14
25
  function symlogTransform(x, c) {
15
- return ((((Math.sign(x)) | 0)) * Math.log((1.0 + Math.abs((x / c)))));
26
+ return ((((Math.sign(x)) | 0)) * log1pf(Math.abs((x / c))));
16
27
  }
17
- export function normalizeScore(score, domainMin, domainMax, scaleType, symlogConstant) {
28
+ export function normalizeScoreUnclamped(score, domainMin, domainMax, scaleType, symlogConstant) {
29
+ let tMax;
30
+ let tMin;
31
+ let t;
18
32
  if ((scaleType == 2)) {
19
- let tMin = symlogTransform(domainMin, symlogConstant);
20
- let tRange = (symlogTransform(domainMax, symlogConstant) - tMin);
21
- if ((tRange <= 0.0)) {
22
- return 0.0;
23
- }
24
- return _clamp(((symlogTransform(score, symlogConstant) - tMin) / tRange), 0.0, 1.0);
33
+ let _t0 = symlogTransform(score, symlogConstant);
34
+ let _t1 = symlogTransform(domainMin, symlogConstant);
35
+ tMax = symlogTransform(domainMax, symlogConstant);
36
+ tMin = _t1;
37
+ t = _t0;
25
38
  }
26
- if ((scaleType == 1)) {
27
- let floorV;
28
- if ((domainMin > 0.0)) {
29
- floorV = domainMin;
39
+ else {
40
+ if ((scaleType == 1)) {
41
+ if ((domainMin > 0.0)) {
42
+ tMax = domainMin;
43
+ }
44
+ else {
45
+ tMax = 1.0;
46
+ }
47
+ let _t2 = Math.log2(_max(score, tMax));
48
+ let _t3 = Math.log2(tMax);
49
+ tMax = Math.log2(_max(domainMax, tMax));
50
+ tMin = _t3;
51
+ t = _t2;
30
52
  }
31
53
  else {
32
- floorV = 1.0;
33
- }
34
- let logMin = Math.log2(floorV);
35
- let logRange = (Math.log2(_max(domainMax, floorV)) - logMin);
36
- if ((logRange <= 0.0)) {
37
- return 0.0;
54
+ tMax = domainMax;
55
+ tMin = domainMin;
56
+ t = score;
38
57
  }
39
- return _clamp(((Math.log2(_max(score, floorV)) - logMin) / logRange), 0.0, 1.0);
40
58
  }
41
- let range = (domainMax - domainMin);
42
- if ((range <= 0.0)) {
43
- return 0.0;
59
+ let tRange = (tMax - tMin);
60
+ if ((tRange <= 0.0)) {
61
+ if ((t > tMin)) {
62
+ tMax = 1.0;
63
+ }
64
+ else {
65
+ tMax = 0.0;
66
+ }
67
+ return tMax;
44
68
  }
45
- return _clamp(((score - domainMin) / range), 0.0, 1.0);
69
+ return ((t - tMin) / tRange);
70
+ }
71
+ export function normalizeScore(score, domainMin, domainMax, scaleType, symlogConstant) {
72
+ return _clamp(normalizeScoreUnclamped(score, domainMin, domainMax, scaleType, symlogConstant), 0.0, 1.0);
46
73
  }
@@ -0,0 +1,3 @@
1
+ import type { ShaderSource } from '@jbrowse/render-core/hal';
2
+ export * from './spanMark.iface.generated.ts';
3
+ export declare const SOURCE: ShaderSource;
@@ -0,0 +1,7 @@
1
+ // AUTO-GENERATED by packages/shader-tools/src/shader-codegen from spanMark.slang.
2
+ // Do not edit. Run `pnpm gen:shaders` to regenerate.
3
+ export * from './spanMark.iface.generated.js';
4
+ export const SOURCE = {
5
+ wgsl: () => import('./spanMark.wgsl.generated.js'),
6
+ glsl: () => import('./spanMark.glsl.generated.js'),
7
+ };
@@ -0,0 +1,2 @@
1
+ export declare const GLSL_VERTEX = "#version 300 es\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\n\n\nlayout(std140) uniform Uniforms\n{\n vec3 bpRangeX_0;\n float canvasHeight_0;\n float minCellDenomPx_0;\n float minCellPx_0;\n float zero_0;\n float rowHeight_0;\n float rowProportion_0;\n float scrollTop_0;\n int rowTableKeys_0;\n int rampMode_0;\n float rampMin_0;\n float rampMax_0;\n float rampMidNorm_0;\n int colorCutCount_0;\n vec4 colorCuts_0[2];\n vec4 colorBands_0[9];\n}u_0;\n\nuniform sampler2D u_colorRamp;\n\n\nuniform sampler2D u_rowTable;\n\n\nvec4 unpackRGBA_0(uint c_0)\n{\n\n return vec4(float((c_0 >> 0U) & 255U), float((c_0 >> 8U) & 255U), float((c_0 >> 16U) & 255U), float((c_0 >> 24U) & 255U)) / 255.0;\n}\n\n\nfloat rampMidT_0(float t_0, float mid_0)\n{\n\n float _S1 = max(mid_0, 1.0 - mid_0);\n return clamp((t_0 + (_S1 - mid_0)) / (2.0 * _S1), 0.0, 1.0);\n}\n\n\nfloat colorCutAt_0(int i_0, vec4 cutsLo_0, vec4 cutsHi_0)\n{\n\n float _S2;\n if(i_0 < 4)\n {\n\n _S2 = cutsLo_0[i_0];\n\n }\n else\n {\n\n _S2 = cutsHi_0[i_0 - 4];\n\n }\n\n return _S2;\n}\n\n\nint thresholdBand_0(float value_0, int cutCount_0, vec4 cutsLo_1, vec4 cutsHi_1)\n{\n\n int band_0 = 0;\n\n int i_1 = 0;\n\n for(;;)\n {\n\n if(i_1 < cutCount_0)\n {\n }\n else\n {\n\n break;\n }\n\n if(value_0 >= (colorCutAt_0(i_1, cutsLo_1, cutsHi_1)))\n {\n\n band_0 = i_1 + 1;\n\n }\n\n i_1 = i_1 + 1;\n\n }\n\n return band_0;\n}\n\n\nfloat log1pf_0(float x_0)\n{\n\n float u_1 = 1.0 + x_0;\n\n float _S3;\n if(u_1 == 1.0)\n {\n\n _S3 = x_0;\n\n }\n else\n {\n\n _S3 = log(u_1) * (x_0 / (u_1 - 1.0));\n\n }\n\n return _S3;\n}\n\nfloat symlogTransform_0(float x_1, float c_1)\n{\n\n return float((int(sign((x_1))))) * log1pf_0(abs(x_1 / c_1));\n}\n\n\nfloat normalizeScoreUnclamped_0(float score_0, float domainMin_0, float domainMax_0, int scaleType_0, float symlogConstant_0)\n{\n\n float tMax_0;\n\n float tMin_0;\n\n float t_1;\n\n\n\n if(scaleType_0 == 2)\n {\n\n float _S4 = symlogTransform_0(score_0, symlogConstant_0);\n float _S5 = symlogTransform_0(domainMin_0, symlogConstant_0);\n\n tMax_0 = symlogTransform_0(domainMax_0, symlogConstant_0);\n\n tMin_0 = _S5;\n\n t_1 = _S4;\n\n }\n else\n {\n\n if(scaleType_0 == 1)\n {\n if(domainMin_0 > 0.0)\n {\n\n tMax_0 = domainMin_0;\n\n }\n else\n {\n\n tMax_0 = 1.0;\n\n }\n float _S6 = log2(max(score_0, tMax_0));\n float _S7 = log2(tMax_0);\n\n tMax_0 = log2(max(domainMax_0, tMax_0));\n\n tMin_0 = _S7;\n\n t_1 = _S6;\n\n }\n else\n {\n\n tMax_0 = domainMax_0;\n\n tMin_0 = domainMin_0;\n\n t_1 = score_0;\n\n }\n\n }\n\n float tRange_0 = tMax_0 - tMin_0;\n if(tRange_0 <= 0.0)\n {\n\n if(t_1 > tMin_0)\n {\n\n tMax_0 = 1.0;\n\n }\n else\n {\n\n tMax_0 = 0.0;\n\n }\n\n return tMax_0;\n }\n return (t_1 - tMin_0) / tRange_0;\n}\n\nfloat normalizeScore_0(float score_1, float domainMin_1, float domainMax_1, int scaleType_1, float symlogConstant_1)\n{\n\n return clamp(normalizeScoreUnclamped_0(score_1, domainMin_1, domainMax_1, scaleType_1, symlogConstant_1), 0.0, 1.0);\n}\n\n\nuint rowTableWidth_0(uint keys_0)\n{\n\n return max(min(keys_0, 2048U), 1U);\n}\n\nuint rowTablePlaneHeight_0(uint keys_1)\n{\n\n uint w_0 = rowTableWidth_0(keys_1);\n uint _S8 = (keys_1 + w_0 - 1U) / w_0;\n\n return max(_S8, 1U);\n}\n\nuint rowTableTexelX_0(uint key_0, uint keys_2)\n{\n\n uint _S9 = key_0 % rowTableWidth_0(keys_2);\n\n return _S9;\n}\n\n\nuint rowTableTexelY_0(uint key_1, uint keys_3)\n{\n\n uint _S10 = key_1 / rowTableWidth_0(keys_3);\n\n return _S10;\n}\n\n\nuint byteOf_0(float channel_0)\n{\n\n return uint(channel_0 * 255.0 + 0.5);\n}\n\n\nvec2 quadLocal_0(uint vid_0)\n{\n\n uint v_0 = vid_0 % 6U;\n\n bool _S11 = v_0 == 0U;\n\n bool _S12;\n\n if(_S11)\n {\n\n _S12 = true;\n\n }\n else\n {\n\n _S12 = v_0 == 2U;\n\n }\n\n if(_S12)\n {\n\n _S12 = true;\n\n }\n else\n {\n\n _S12 = v_0 == 3U;\n\n }\n\n float _S13;\n\n if(_S12)\n {\n\n _S13 = 0.0;\n\n }\n else\n {\n\n _S13 = 1.0;\n\n }\n if(_S11)\n {\n\n _S12 = true;\n\n }\n else\n {\n\n _S12 = v_0 == 1U;\n\n }\n\n if(_S12)\n {\n\n _S12 = true;\n\n }\n else\n {\n\n _S12 = v_0 == 4U;\n\n }\n\n float _S14;\n\n if(_S12)\n {\n\n _S14 = 0.0;\n\n }\n else\n {\n\n _S14 = 1.0;\n\n }\n\n return vec2(_S13, _S14);\n}\n\n\nfloat drawnRowHeightPx_0(float rowHeight_1, float rowProportion_1)\n{\n\n return max(rowHeight_1 * rowProportion_1, 1.0);\n}\n\nfloat rowBandOffsetPx_0(float rowHeight_2, float rowProportion_2)\n{\n\n return (rowHeight_2 - drawnRowHeightPx_0(rowHeight_2, rowProportion_2)) * 0.5;\n}\n\n\nstruct RowBand_0\n{\n float height_0;\n float offset_0;\n};\n\n\nRowBand_0 rowBandPx_0(float rowHeight_3, float rowProportion_3)\n{\n\n RowBand_0 band_1;\n band_1.height_0 = drawnRowHeightPx_0(rowHeight_3, rowProportion_3);\n band_1.offset_0 = rowBandOffsetPx_0(rowHeight_3, rowProportion_3);\n return band_1;\n}\n\n\nvec2 hpSplitUint_0(uint value_1)\n{\n\n uint lo_0 = value_1 & 4095U;\n\n return vec2(float(value_1 - lo_0), float(lo_0));\n}\n\n\nfloat hpToClipX_0(vec2 splitPos_0, vec3 bpRange_0, float hpZero_0)\n{\n\n float floorBp_0 = -3.00000000549775576e+38 + hpZero_0;\n float step_0 = 2.0 / bpRange_0.z;\n\n\n return dot(vec3(-1.0, max(splitPos_0.x - bpRange_0.x, floorBp_0), max(splitPos_0.y - bpRange_0.y, floorBp_0)), vec3(1.0, step_0, step_0));\n}\n\n\nfloat pxToClipLen_0(float px_0, float size_0)\n{\n\n return px_0 * 2.0 / size_0;\n}\n\n\nfloat extendToMinWidthPx_0(float x1_0, float x2_0, float minWidth_0)\n{\n\n float dx_0 = x2_0 - x1_0;\n\n float _S15;\n if((abs(dx_0)) < minWidth_0)\n {\n\n if(dx_0 < 0.0)\n {\n\n _S15 = - minWidth_0;\n\n }\n else\n {\n\n _S15 = minWidth_0;\n\n }\n\n _S15 = x1_0 + _S15;\n\n }\n else\n {\n\n _S15 = x2_0;\n\n }\n\n return _S15;\n}\n\nfloat extendToMinWidthX_0(float x1_1, float x2_1, float minWidthPx_0, float canvasWidth_0)\n{\n\n return extendToMinWidthPx_0(x1_1, x2_1, pxToClipLen_0(minWidthPx_0, canvasWidth_0));\n}\n\n\nfloat yPxToClipY_0(float yPx_0, float canvasHeight_1)\n{\n\n return 1.0 - yPx_0 / canvasHeight_1 * 2.0;\n}\n\n\nstruct RowRectUniforms_0\n{\n vec3 bpRangeX_1;\n float canvasHeight_2;\n float minCellDenomPx_1;\n float minCellPx_1;\n float zero_1;\n float rowHeight_4;\n float rowProportion_4;\n float scrollTop_1;\n};\n\n\nvec4 rowRectClipPos_0(uint startBp_0, uint endBp_0, float rowIndex_0, uint vid_1, RowRectUniforms_0 u_2)\n{\n\n vec2 local_0 = quadLocal_0(vid_1);\n\n RowBand_0 band_2 = rowBandPx_0(u_2.rowHeight_4, u_2.rowProportion_4);\n float rowY_0 = band_2.offset_0 + u_2.rowHeight_4 * rowIndex_0 - u_2.scrollTop_1;\n\n float sx1_0 = hpToClipX_0(hpSplitUint_0(startBp_0), u_2.bpRangeX_1, u_2.zero_1);\n\n return vec4(mix(sx1_0, extendToMinWidthX_0(sx1_0, hpToClipX_0(hpSplitUint_0(endBp_0), u_2.bpRangeX_1, u_2.zero_1), u_2.minCellPx_1, u_2.minCellDenomPx_1), local_0.x), yPxToClipY_0(mix(rowY_0, rowY_0 + band_2.height_0, local_0.y), u_2.canvasHeight_2), 0.0, 1.0);\n}\n\n\nout vec4 v_color;\n\n\nlayout(location = 0)\nin uint a_x;\n\n\nlayout(location = 1)\nin uint a_x2;\n\n\nlayout(location = 2)\nin uint a_row;\n\n\nlayout(location = 3)\nin uint a_color;\n\n\nvec4 rampColor_0(float _S16)\n{\n\n return (textureLod((u_colorRamp), (vec2((clamp(_S16, 0.0, 1.0) * 255.0 + 0.5) / 256.0, 0.5)), (0.0)));\n}\n\n\nvec4 markScaleColor_0(uint _S17, int _S18, float _S19, float _S20, float _S21, int _S22, vec4 _S23, vec4 _S24)\n{\n\n if(_S18 == 0)\n {\n\n return unpackRGBA_0(_S17);\n }\n if(_S17 == 2143289345U)\n {\n\n return unpackRGBA_0(4289703855U);\n }\n\n int scaleType_2;\n\n if((_S17 & 2139095040U) == 2139095040U)\n {\n\n if((_S17 & 8388607U) != 0U)\n {\n\n return unpackRGBA_0(4286611584U);\n }\n\n bool negative_0 = (_S17 & 2147483648U) != 0U;\n if(_S18 == 3)\n {\n\n if(negative_0)\n {\n\n scaleType_2 = 0;\n\n }\n else\n {\n\n scaleType_2 = _S22;\n\n }\n\n return u_0.colorBands_0[scaleType_2];\n }\n\n float _S25;\n\n if(negative_0)\n {\n\n _S25 = 0.0;\n\n }\n else\n {\n\n _S25 = 1.0;\n\n }\n\n return rampColor_0(rampMidT_0(_S25, _S21));\n }\n float value_2 = uintBitsToFloat(_S17);\n if(_S18 == 3)\n {\n\n return u_0.colorBands_0[thresholdBand_0(value_2, _S22, _S23, _S24)];\n }\n if(_S18 == 2)\n {\n\n scaleType_2 = 1;\n\n }\n else\n {\n\n scaleType_2 = 0;\n\n }\n return rampColor_0(rampMidT_0(normalizeScore_0(value_2, _S19, _S20, scaleType_2, 1.0), _S21));\n}\n\n\nstruct RowPlacement_0\n{\n bool hidden_0;\n uint slot_0;\n vec4 color_0;\n};\n\n\nRowPlacement_0 rowTableLookup_0(uint _S26, int _S27, vec4 _S28)\n{\n\n RowPlacement_0 p_0;\n p_0.hidden_0 = false;\n p_0.slot_0 = _S26;\n p_0.color_0 = _S28;\n if(_S27 < 0)\n {\n\n return p_0;\n }\n uint n_0 = uint(_S27);\n if(_S26 >= n_0)\n {\n\n p_0.hidden_0 = true;\n return p_0;\n }\n uint h_0 = rowTablePlaneHeight_0(n_0);\n uint _S29 = rowTableTexelX_0(_S26, n_0);\n\n float u_3 = (float(_S29) + 0.5) / float(rowTableWidth_0(n_0));\n float rows_0 = float(2U * h_0);\n uint y_0 = rowTableTexelY_0(_S26, n_0);\n vec4 s_0 = (textureLod((u_rowTable), (vec2(u_3, (float(y_0) + 0.5) / rows_0)), (0.0)));\n if((s_0.w) < 0.5)\n {\n\n p_0.hidden_0 = true;\n return p_0;\n }\n p_0.slot_0 = ((byteOf_0(s_0.x)) | ((byteOf_0(s_0.y)) << 8)) | ((byteOf_0(s_0.z)) << 16);\n vec4 c_2 = (textureLod((u_rowTable), (vec2(u_3, (float(y_0 + h_0) + 0.5) / rows_0)), (0.0)));\n\n vec4 _S30;\n if((c_2.w) > 0.0)\n {\n\n _S30 = c_2;\n\n }\n else\n {\n\n _S30 = _S28;\n\n }\n\n p_0.color_0 = _S30;\n return p_0;\n}\n\n\nstruct RowRectVsOut_0\n{\n vec4 position_0;\n vec4 color_1;\n};\n\n\nvoid main()\n{\n\n RowPlacement_0 _S31 = rowTableLookup_0(a_row, u_0.rowTableKeys_0, markScaleColor_0(a_color, u_0.rampMode_0, u_0.rampMin_0, u_0.rampMax_0, u_0.rampMidNorm_0, u_0.colorCutCount_0, u_0.colorCuts_0[0], u_0.colorCuts_0[1]));\n\n\n RowRectVsOut_0 o_0;\n if(_S31.hidden_0)\n {\n\n o_0.position_0 = vec4(2.0, 2.0, 0.0, 1.0);\n o_0.color_1 = vec4(0.0);\n RowRectVsOut_0 _S32 = o_0;\n\n gl_Position = o_0.position_0;\n\n v_color = _S32.color_1;\n\n return;\n }\n RowRectUniforms_0 r_0;\n r_0.bpRangeX_1 = u_0.bpRangeX_0;\n r_0.canvasHeight_2 = u_0.canvasHeight_0;\n r_0.minCellDenomPx_1 = u_0.minCellDenomPx_0;\n r_0.minCellPx_1 = u_0.minCellPx_0;\n r_0.zero_1 = u_0.zero_0;\n r_0.rowHeight_4 = u_0.rowHeight_0;\n r_0.rowProportion_4 = u_0.rowProportion_0;\n r_0.scrollTop_1 = u_0.scrollTop_0;\n o_0.position_0 = rowRectClipPos_0(a_x, a_x2, float(_S31.slot_0), uint(gl_VertexID), r_0);\n o_0.color_1 = _S31.color_0;\n RowRectVsOut_0 _S33 = o_0;\n\n gl_Position = o_0.position_0;\n\n v_color = _S33.color_1;\n\n return;\n}\n\n";
2
+ export declare const GLSL_FRAGMENT = "#version 300 es\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\nlayout(location = 0)\nout vec4 entryPointParam_fs_main_0;\n\n\nin vec4 v_color;\n\n\nvoid main()\n{\n\n entryPointParam_fs_main_0 = v_color;\n\n return;\n}\n\n";