@jaimevalasek/aioson 1.30.0 → 1.30.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/docs/design-previews/cognitive-core-ui-auth.html +95 -0
  3. package/docs/design-previews/cognitive-core-ui-kanban.html +231 -0
  4. package/docs/design-previews/cognitive-core-ui-list-detail.html +174 -0
  5. package/docs/design-previews/cognitive-core-ui-preview.css +1315 -0
  6. package/docs/design-previews/cognitive-core-ui-settings.html +142 -0
  7. package/docs/design-previews/cognitive-core-ui-website.html +190 -1009
  8. package/docs/design-previews/cognitive-core-ui.html +281 -463
  9. package/docs/design-previews/index.html +83 -31
  10. package/package.json +1 -1
  11. package/src/constants.js +578 -514
  12. package/template/.aioson/docs/integrations/dashboard-app-form-publish-mapping.md +183 -0
  13. package/template/.aioson/docs/play/README.md +74 -0
  14. package/template/.aioson/docs/play/agent-usage-guide.md +112 -0
  15. package/template/.aioson/docs/play/app-compatibility-guide.md +117 -0
  16. package/template/.aioson/docs/play/auth-services-and-testing.md +235 -0
  17. package/template/.aioson/docs/play/llm-data-and-bindings.md +238 -0
  18. package/template/.aioson/docs/play/manifest-and-runtime.md +267 -0
  19. package/template/.aioson/docs/play/source-map.md +104 -0
  20. package/template/.aioson/skills/design/aurora-command-ui/SKILL.md +266 -243
  21. package/template/.aioson/skills/design/aurora-command-ui/references/art-direction.md +293 -293
  22. package/template/.aioson/skills/design/aurora-command-ui/references/components.md +827 -827
  23. package/template/.aioson/skills/design/aurora-command-ui/references/dashboards.md +250 -250
  24. package/template/.aioson/skills/design/aurora-command-ui/references/design-tokens.md +585 -585
  25. package/template/.aioson/skills/design/aurora-command-ui/references/motion.md +365 -365
  26. package/template/.aioson/skills/design/aurora-command-ui/references/patterns.md +485 -482
  27. package/template/.aioson/skills/design/aurora-command-ui/references/websites.md +386 -387
  28. package/template/.aioson/skills/design/bold-editorial-ui/SKILL.md +228 -205
  29. package/template/.aioson/skills/design/bold-editorial-ui/references/art-direction.md +338 -338
  30. package/template/.aioson/skills/design/bold-editorial-ui/references/components.md +977 -977
  31. package/template/.aioson/skills/design/bold-editorial-ui/references/dashboards.md +218 -218
  32. package/template/.aioson/skills/design/bold-editorial-ui/references/design-tokens.md +326 -326
  33. package/template/.aioson/skills/design/bold-editorial-ui/references/motion.md +461 -461
  34. package/template/.aioson/skills/design/bold-editorial-ui/references/patterns.md +293 -293
  35. package/template/.aioson/skills/design/bold-editorial-ui/references/websites.md +352 -352
  36. package/template/.aioson/skills/design/clean-saas-ui/SKILL.md +233 -210
  37. package/template/.aioson/skills/design/clean-saas-ui/references/art-direction.md +319 -319
  38. package/template/.aioson/skills/design/clean-saas-ui/references/components.md +365 -365
  39. package/template/.aioson/skills/design/clean-saas-ui/references/dashboards.md +196 -196
  40. package/template/.aioson/skills/design/clean-saas-ui/references/design-tokens.md +244 -244
  41. package/template/.aioson/skills/design/clean-saas-ui/references/motion.md +235 -235
  42. package/template/.aioson/skills/design/clean-saas-ui/references/patterns.md +215 -215
  43. package/template/.aioson/skills/design/clean-saas-ui/references/websites.md +295 -295
  44. package/template/.aioson/skills/design/cognitive-core-ui/SKILL.md +239 -203
  45. package/template/.aioson/skills/design/cognitive-core-ui/references/art-direction.md +339 -339
  46. package/template/.aioson/skills/design/cognitive-core-ui/references/components.md +417 -407
  47. package/template/.aioson/skills/design/cognitive-core-ui/references/dashboards.md +289 -272
  48. package/template/.aioson/skills/design/cognitive-core-ui/references/design-tokens.md +525 -524
  49. package/template/.aioson/skills/design/cognitive-core-ui/references/motion.md +279 -279
  50. package/template/.aioson/skills/design/cognitive-core-ui/references/patterns.md +355 -289
  51. package/template/.aioson/skills/design/cognitive-core-ui/references/websites.md +443 -437
  52. package/template/.aioson/skills/design/glassmorphism-ui/SKILL.md +245 -222
  53. package/template/.aioson/skills/design/glassmorphism-ui/references/art-direction.md +159 -159
  54. package/template/.aioson/skills/design/glassmorphism-ui/references/components.md +498 -498
  55. package/template/.aioson/skills/design/glassmorphism-ui/references/dashboards.md +236 -236
  56. package/template/.aioson/skills/design/glassmorphism-ui/references/design-tokens.md +274 -274
  57. package/template/.aioson/skills/design/glassmorphism-ui/references/motion.md +355 -355
  58. package/template/.aioson/skills/design/glassmorphism-ui/references/patterns.md +198 -198
  59. package/template/.aioson/skills/design/glassmorphism-ui/references/websites.md +307 -307
  60. package/template/.aioson/skills/design/interface-design/SKILL.md +68 -47
  61. package/template/.aioson/skills/design/interface-design/references/components-and-states.md +105 -105
  62. package/template/.aioson/skills/design/interface-design/references/design-directions.md +101 -101
  63. package/template/.aioson/skills/design/interface-design/references/handoff-and-quality.md +92 -71
  64. package/template/.aioson/skills/design/interface-design/references/intent-and-domain.md +74 -74
  65. package/template/.aioson/skills/design/interface-design/references/tokens-and-depth.md +173 -173
  66. package/template/.aioson/skills/design/neo-brutalist-ui/SKILL.md +236 -213
  67. package/template/.aioson/skills/design/neo-brutalist-ui/references/art-direction.md +228 -228
  68. package/template/.aioson/skills/design/neo-brutalist-ui/references/components.md +855 -855
  69. package/template/.aioson/skills/design/neo-brutalist-ui/references/dashboards.md +334 -334
  70. package/template/.aioson/skills/design/neo-brutalist-ui/references/design-tokens.md +342 -342
  71. package/template/.aioson/skills/design/neo-brutalist-ui/references/motion.md +286 -286
  72. package/template/.aioson/skills/design/neo-brutalist-ui/references/patterns.md +458 -458
  73. package/template/.aioson/skills/design/neo-brutalist-ui/references/websites.md +723 -723
  74. package/template/.aioson/skills/design/premium-command-center-ui/SKILL.md +83 -62
  75. package/template/.aioson/skills/design/premium-command-center-ui/references/operations.md +74 -74
  76. package/template/.aioson/skills/design/premium-command-center-ui/references/patterns.md +116 -116
  77. package/template/.aioson/skills/design/premium-command-center-ui/references/validation.md +47 -47
  78. package/template/.aioson/skills/design/premium-command-center-ui/references/visual-system.md +215 -215
  79. package/template/.aioson/skills/design/pt.squarespace.com/.skill-meta.json +31 -31
  80. package/template/.aioson/skills/design/pt.squarespace.com/SKILL.md +94 -66
  81. package/template/.aioson/skills/design/pt.squarespace.com/references/components.md +366 -366
  82. package/template/.aioson/skills/design/pt.squarespace.com/references/design-tokens.md +150 -150
  83. package/template/.aioson/skills/design/pt.squarespace.com/references/motion.md +270 -270
  84. package/template/.aioson/skills/design/pt.squarespace.com/references/patterns.md +189 -189
  85. package/template/.aioson/skills/design/pt.squarespace.com/references/websites.md +161 -161
  86. package/template/.aioson/skills/design/warm-craft-ui/SKILL.md +232 -209
  87. package/template/.aioson/skills/design/warm-craft-ui/references/art-direction.md +324 -324
  88. package/template/.aioson/skills/design/warm-craft-ui/references/components.md +508 -508
  89. package/template/.aioson/skills/design/warm-craft-ui/references/dashboards.md +223 -223
  90. package/template/.aioson/skills/design/warm-craft-ui/references/design-tokens.md +374 -374
  91. package/template/.aioson/skills/design/warm-craft-ui/references/motion.md +356 -356
  92. package/template/.aioson/skills/design/warm-craft-ui/references/patterns.md +288 -288
  93. package/template/.aioson/skills/design/warm-craft-ui/references/websites.md +289 -289
@@ -1,62 +1,83 @@
1
- ---
2
- name: premium-command-center-ui
3
- description: Premium Command Center UI is a packaged visual system for tri-rail dashboards, dark operational shells, and premium command-center software. Use it only when `design_skill: premium-command-center-ui` is selected or the user explicitly chooses this package.
4
- ---
5
-
6
- # Premium Command Center UI
7
-
8
- This is a specialized operational design skill.
9
- It is not the default for every dashboard.
10
-
11
- ## Package structure
12
-
13
- ```text
14
- .aioson/skills/design/premium-command-center-ui/
15
- SKILL.md
16
- references/
17
- visual-system.md
18
- patterns.md
19
- operations.md
20
- validation.md
21
- ```
22
-
23
- ## Activation rules
24
-
25
- - Apply this package only when `design_skill: premium-command-center-ui` is selected.
26
- - Do not load it in parallel with `cognitive-ui`, `interface-design`, or any other design skill.
27
- - Use it when the product genuinely needs a premium operational shell, not merely a dark dashboard.
28
-
29
- ## Responsibility boundary
30
-
31
- This skill defines:
32
- - dark premium operational tone
33
- - tri-rail composition rules
34
- - density discipline
35
- - grouped operational cards and contextual rails
36
- - quality bar for command surfaces
37
-
38
- This skill does not decide framework, component library, or delivery format.
39
-
40
- ## Loading guide
41
-
42
- | Task | Load |
43
- |---|---|
44
- | Any visual work | `references/visual-system.md` |
45
- | Dashboard shell and layout | `references/visual-system.md` + `references/patterns.md` |
46
- | Operational page hierarchy | `references/visual-system.md` + `references/patterns.md` + `references/operations.md` |
47
- | Final QA | add `references/validation.md` |
48
-
49
- ## Positioning
50
-
51
- Use this package for:
52
- - command centers
53
- - control towers
54
- - orchestration software
55
- - activity-heavy internal operating surfaces
56
- - premium dark operational products
57
-
58
- Do not use it for:
59
- - landing pages
60
- - editorial or calm consumer products
61
- - simple CRUD screens that should stay neutral
62
- - generic SaaS dashboards without command-center pressure
1
+ ---
2
+ name: premium-command-center-ui
3
+ description: >-
4
+ Premium Command Center UI is a packaged visual system for tri-rail dashboards, dark operational shells, and premium command-center software. Use it only when `design_skill: premium-command-center-ui` is selected or the user explicitly chooses this package.
5
+ ---
6
+
7
+ # Premium Command Center UI
8
+
9
+ This is a specialized operational design skill.
10
+ It is not the default for every dashboard.
11
+
12
+ ## Package structure
13
+
14
+ ```text
15
+ .aioson/skills/design/premium-command-center-ui/
16
+ SKILL.md
17
+ references/
18
+ visual-system.md
19
+ patterns.md
20
+ operations.md
21
+ validation.md
22
+ ```
23
+
24
+ ## Activation rules
25
+
26
+ - Apply this package only when `design_skill: premium-command-center-ui` is selected.
27
+ - Do not load it in parallel with `cognitive-ui`, `interface-design`, or any other design skill.
28
+ - Use it when the product genuinely needs a premium operational shell, not merely a dark dashboard.
29
+
30
+ ## Responsibility boundary
31
+
32
+ This skill defines:
33
+ - dark premium operational tone
34
+ - tri-rail composition rules
35
+ - density discipline
36
+ - grouped operational cards and contextual rails
37
+ - quality bar for command surfaces
38
+
39
+ This skill does not decide framework, component library, or delivery format.
40
+
41
+ ## Loading guide
42
+
43
+ | Task | Load |
44
+ |---|---|
45
+ | Any visual work | `references/visual-system.md` |
46
+ | Dashboard shell and layout | `references/visual-system.md` + `references/patterns.md` |
47
+ | Operational page hierarchy | `references/visual-system.md` + `references/patterns.md` + `references/operations.md` |
48
+ | Final QA | add `references/validation.md` |
49
+
50
+ ## Execution quality gates
51
+
52
+ These gates override any reference file when they conflict.
53
+
54
+ Before implementation:
55
+ - Load the relevant references from the loading guide; do not build from this SKILL.md alone.
56
+ - Decide the surface type (app, dashboard, landing page, marketing site, tool, game) and one domain-specific signature move before writing layout code.
57
+ - Establish the token layer first: fonts, colors, spacing, radius, shadow/depth, motion, breakpoints, and component states. Do not scatter raw colors, one-off shadows, arbitrary font sizes, or ad hoc radii.
58
+ - Use intentional font delivery. Prefer local/framework font APIs when available; if a named font cannot be loaded, define a credible fallback stack and preserve the intended contrast.
59
+ - For websites and landing pages, use visual assets that reveal the product, place, person, object, UI state, or domain. Do not ship a hero made only of gradients, icons, and cards.
60
+ - For landing-page heroes, make the brand, product, place, person, or literal offer visible in the first viewport; include a real or generated bitmap/product visual when inspection matters.
61
+ - Use icons from the project's icon library or lucide when available. Do not use text pills where a standard icon button/control is expected.
62
+ - Build responsive constraints with grid minmax, aspect-ratio, fixed control heights, and overflow rules so text, controls, tables, cards, and media cannot overlap or resize unpredictably.
63
+ - Use discrete text tokens and stable line-height. Do not use viewport-width font scaling or negative letter-spacing.
64
+ - Do not put cards inside cards. If a reference says nested card, use an unframed row, divider, inset section, or modal unless an existing component contract explicitly requires that hierarchy.
65
+ - Use motion as product feedback: hover, focus, active, loading, reveal, navigation, and state transitions. Always include a prefers-reduced-motion fallback.
66
+
67
+ Before delivery:
68
+ - Inspect the result at mobile and desktop widths. If a browser is available, use screenshots; otherwise perform static CSS/DOM review.
69
+ - Fix overlap, clipped text, illegible contrast, missing states, unsupported font loading, missing assets, raw palette drift, and generic template composition before presenting.
70
+ - Do not add isolated blurred-circle background decorations. If a reference suggests that pattern, reinterpret it as a subtle full-bleed ambient field or remove it.
71
+
72
+ Use this package for:
73
+ - command centers
74
+ - control towers
75
+ - orchestration software
76
+ - activity-heavy internal operating surfaces
77
+ - premium dark operational products
78
+
79
+ Do not use it for:
80
+ - landing pages
81
+ - editorial or calm consumer products
82
+ - simple CRUD screens that should stay neutral
83
+ - generic SaaS dashboards without command-center pressure
@@ -1,74 +1,74 @@
1
- # Operations — Premium Command Center UI
2
-
3
- ---
4
-
5
- ## Hierarchy rules
6
-
7
- 1. **Show live pressure first.** Runtime operations appear above infrastructure or metadata.
8
- 2. **Group cards by operational meaning**, not by raw data type.
9
- 3. **Convert backend shapes into UI-native view models** when the user needs lanes, signals, grouped cards, or contextual summaries — not table rows.
10
- 4. **Expose the next useful action** from every major block. Never leave the user without a clear path forward after reading a card.
11
-
12
- ---
13
-
14
- ## UI view model concept
15
-
16
- Do not render storage records directly as UI rows. Instead, aggregate backend data into objects shaped for operational reading.
17
-
18
- Examples from the AIOS Dashboard:
19
- - `GlobalTaskRecord` — combines task status, lane assignment, priority, and direct action into one card
20
- - `WorkflowRecord` — shows lifecycle stage, progress, blockers, and the one next step
21
- - `MemoryAssetRecord` — surfaces type, recency, source, and retrieval action
22
-
23
- Apply this in every new product: ask *"what does the user need to decide?"* and build the view model around that answer.
24
-
25
- ---
26
-
27
- ## How to preserve quality
28
-
29
- The quality bar is preserved when all of the following remain true:
30
-
31
- - Runtime or primary operations appear **above** infrastructure or metadata
32
- - Every screen has **one obvious focal block**
33
- - Cards are grouped by **operational meaning**, not just by data type
34
- - The shell behaves like a **product operating surface** — not a page of links
35
- - Semantic colors are **limited and consistent** — no rainbow status colors
36
- - Empty states are **styled and intentional** — never raw blank space
37
- - Search, navigation, and context **work together** instead of competing
38
- - Density is **compact but not cramped** — operational readability, not marketing whitespace
39
-
40
- ---
41
-
42
- ## When the system is working
43
-
44
- The result should feel like an operating surface:
45
- - Search and navigation reduce friction without competing with the workspace
46
- - Contextual rails support the current task without overloading the viewport
47
- - Live signals, queue state, history, and drill-downs coexist without collision
48
- - A user arriving at any screen can immediately read: *what is happening, what is next, what do I do*
49
-
50
- ---
51
-
52
- ## When to use this skill
53
-
54
- Apply `premium-command-center-ui` when:
55
-
56
- - The product is an operational dashboard or internal tool
57
- - The user asks for a premium, high-contrast, high-trust interface
58
- - The current UI feels washed out, generic, or too expanded
59
- - The app has multiple modules that need one shared shell and consistent hierarchy
60
- - The interface must surface live signals, queue state, history, and deep links
61
-
62
- ---
63
-
64
- ## When NOT to use this skill
65
-
66
- Do not apply this skill when:
67
-
68
- - The project is a landing page or campaign site
69
- - The product is intentionally minimal, calm, editorial, or consumer-soft
70
- - The existing brand system already conflicts with aurora-glass language
71
- - The screen is simple CRUD that should stay neutral and utilitarian
72
- - The domain demands conventional enterprise neutrality over expressiveness
73
-
74
- In those cases, borrow only the pieces that fit: density control, hierarchy discipline, grouped operational cards, or contextual rails.
1
+ # Operations — Premium Command Center UI
2
+
3
+ ---
4
+
5
+ ## Hierarchy rules
6
+
7
+ 1. **Show live pressure first.** Runtime operations appear above infrastructure or metadata.
8
+ 2. **Group cards by operational meaning**, not by raw data type.
9
+ 3. **Convert backend shapes into UI-native view models** when the user needs lanes, signals, grouped cards, or contextual summaries — not table rows.
10
+ 4. **Expose the next useful action** from every major block. Never leave the user without a clear path forward after reading a card.
11
+
12
+ ---
13
+
14
+ ## UI view model concept
15
+
16
+ Do not render storage records directly as UI rows. Instead, aggregate backend data into objects shaped for operational reading.
17
+
18
+ Examples from the AIOS Dashboard:
19
+ - `GlobalTaskRecord` — combines task status, lane assignment, priority, and direct action into one card
20
+ - `WorkflowRecord` — shows lifecycle stage, progress, blockers, and the one next step
21
+ - `MemoryAssetRecord` — surfaces type, recency, source, and retrieval action
22
+
23
+ Apply this in every new product: ask *"what does the user need to decide?"* and build the view model around that answer.
24
+
25
+ ---
26
+
27
+ ## How to preserve quality
28
+
29
+ The quality bar is preserved when all of the following remain true:
30
+
31
+ - Runtime or primary operations appear **above** infrastructure or metadata
32
+ - Every screen has **one obvious focal block**
33
+ - Cards are grouped by **operational meaning**, not just by data type
34
+ - The shell behaves like a **product operating surface** — not a page of links
35
+ - Semantic colors are **limited and consistent** — no rainbow status colors
36
+ - Empty states are **styled and intentional** — never raw blank space
37
+ - Search, navigation, and context **work together** instead of competing
38
+ - Density is **compact but not cramped** — operational readability, not marketing whitespace
39
+
40
+ ---
41
+
42
+ ## When the system is working
43
+
44
+ The result should feel like an operating surface:
45
+ - Search and navigation reduce friction without competing with the workspace
46
+ - Contextual rails support the current task without overloading the viewport
47
+ - Live signals, queue state, history, and drill-downs coexist without collision
48
+ - A user arriving at any screen can immediately read: *what is happening, what is next, what do I do*
49
+
50
+ ---
51
+
52
+ ## When to use this skill
53
+
54
+ Apply `premium-command-center-ui` when:
55
+
56
+ - The product is an operational dashboard or internal tool
57
+ - The user asks for a premium, high-contrast, high-trust interface
58
+ - The current UI feels washed out, generic, or too expanded
59
+ - The app has multiple modules that need one shared shell and consistent hierarchy
60
+ - The interface must surface live signals, queue state, history, and deep links
61
+
62
+ ---
63
+
64
+ ## When NOT to use this skill
65
+
66
+ Do not apply this skill when:
67
+
68
+ - The project is a landing page or campaign site
69
+ - The product is intentionally minimal, calm, editorial, or consumer-soft
70
+ - The existing brand system already conflicts with aurora-glass language
71
+ - The screen is simple CRUD that should stay neutral and utilitarian
72
+ - The domain demands conventional enterprise neutrality over expressiveness
73
+
74
+ In those cases, borrow only the pieces that fit: density control, hierarchy discipline, grouped operational cards, or contextual rails.
@@ -1,116 +1,116 @@
1
- # Patterns — Premium Command Center UI
2
-
3
- ---
4
-
5
- ## Application flow
6
-
7
- Follow this sequence. Do not start from components. Start from operational pressure.
8
-
9
- ### 1. Inspect the product before drawing anything
10
-
11
- Identify the real operational nouns and verbs:
12
-
13
- - What is the **live signal**? (running tasks, active events, real-time state)
14
- - What is the **queue**? (pending work, backlog, staged items)
15
- - What is the **grouped catalog**? (squads, agents, workflows, resources)
16
- - What deserves **persistent navigation**?
17
- - What belongs in **context**, not in the primary column?
18
-
19
- ### 2. Translate raw data into UI-native objects
20
-
21
- Do not render tables straight from storage shape when the user actually needs lanes, signals, grouped cards, or contextual summaries.
22
-
23
- Convert backend records into view models. Examples from the AIOS Dashboard:
24
- - `GlobalTaskRecord` — aggregated task signal with lane/priority/status
25
- - `WorkflowRecord` — lifecycle-aware workflow with stage and next action
26
- - `MemoryAssetRecord` — knowledge item with type, source, and recency
27
-
28
- Apply the same principle in new projects. Ask: *what shape does the user need to think in?*
29
-
30
- ### 3. Choose the shell intentionally
31
-
32
- Use the **tri-rail shell** when the product has:
33
- - 5+ first-class modules
34
- - Live or near-live context
35
- - A need for persistent navigation + persistent context panel
36
- - Enough desktop usage to justify a right rail
37
-
38
- Collapse progressively below the desktop breakpoint — do not build a separate mobile design system.
39
-
40
- **Tri-rail layout:**
41
- ```
42
- ┌────────────────────────────────────────────────────────┐
43
- │ TOP BAR: [Logo] [Search] [Workspace picker] [Actions] │
44
- ├──────────┬─────────────────────────────────┬───────────┤
45
- │ LEFT │ │ RIGHT │
46
- │ NAV │ CENTER WORKSPACE │ ACTIVITY │
47
- │ RAIL │ (primary column) │ RAIL │
48
- │ 200px │ one focal block per page │ 280px │
49
- │ module │ operational priority first │ state │
50
- │ icons │ │ history │
51
- │ + labels│ │ metrics │
52
- └──────────┴─────────────────────────────────┴───────────┘
53
- ```
54
-
55
- ### 4. Choose the page archetype
56
-
57
- Pick the pattern that matches the page's job:
58
-
59
- | Archetype | Job | Focal block |
60
- |---|---|---|
61
- | **Command overview** | Surface live signals and current operational state | Priority queue or status summary |
62
- | **Queue / control tower** | Show pending work in processing order | Task lane or control grid |
63
- | **Grouped registry** | Browse and act on a categorized catalog | Group headers with inline actions |
64
- | **Workflow catalog** | Track multi-step flows from start to completion | Status-aware workflow cards |
65
- | **Knowledge explorer** | Find, filter, and inspect reference assets | Search bar + metadata panels |
66
-
67
- Use the UX playbook (operations.md) to decide which archetype fits each route.
68
-
69
- ### 5. Apply the visual language without diluting it
70
-
71
- Preserve these moves together — removing any one degrades the whole:
72
-
73
- - Dark graphite or cool mist foundation
74
- - Aurora background fields on the page and shell — not on every card
75
- - Borders-first depth with one shadow family only
76
- - Three surface levels maximum
77
- - Compact spacing and short helper copy
78
- - Semantic badges and gradient fills tied to meaning, not decoration
79
-
80
- ### 6. Build direct next actions into the UI
81
-
82
- Every major card must expose the next useful step:
83
- - Open the squad / agent / workflow
84
- - Inspect the task
85
- - View logs / history
86
- - Switch workspace
87
- - Drill into detail or source
88
-
89
- Premium feel comes from reduced friction, not only from color.
90
-
91
- ---
92
-
93
- ## Shell guardrails
94
-
95
- - Do not create equal-weight card walls for every section.
96
- - Every screen needs one obvious focal block.
97
- - Context and supporting data belong in side rails, not in the main narrative column.
98
- - Search and navigation must reduce friction — they cannot compete with the workspace.
99
-
100
- ---
101
-
102
- ## How to adapt this skill to new projects
103
-
104
- Adapt the system structurally, not literally.
105
-
106
- - Replace `squads` with the domain grouping that matters in the new product.
107
- - Replace `tasks` with the domain queue or active work item.
108
- - Replace `memories` with the project's knowledge layer, asset layer, or context layer.
109
- - Replace `activity rail` content with the three slices that matter most: current state, history, metrics.
110
- - Keep the same visual grammar and density discipline even when labels and data change.
111
-
112
- If the new project already has a design system:
113
- 1. Port the hierarchy rules first
114
- 2. Port the page archetypes second
115
- 3. Port the shell behaviors third
116
- 4. Port colors only if they do not violate brand or accessibility
1
+ # Patterns — Premium Command Center UI
2
+
3
+ ---
4
+
5
+ ## Application flow
6
+
7
+ Follow this sequence. Do not start from components. Start from operational pressure.
8
+
9
+ ### 1. Inspect the product before drawing anything
10
+
11
+ Identify the real operational nouns and verbs:
12
+
13
+ - What is the **live signal**? (running tasks, active events, real-time state)
14
+ - What is the **queue**? (pending work, backlog, staged items)
15
+ - What is the **grouped catalog**? (squads, agents, workflows, resources)
16
+ - What deserves **persistent navigation**?
17
+ - What belongs in **context**, not in the primary column?
18
+
19
+ ### 2. Translate raw data into UI-native objects
20
+
21
+ Do not render tables straight from storage shape when the user actually needs lanes, signals, grouped cards, or contextual summaries.
22
+
23
+ Convert backend records into view models. Examples from the AIOS Dashboard:
24
+ - `GlobalTaskRecord` — aggregated task signal with lane/priority/status
25
+ - `WorkflowRecord` — lifecycle-aware workflow with stage and next action
26
+ - `MemoryAssetRecord` — knowledge item with type, source, and recency
27
+
28
+ Apply the same principle in new projects. Ask: *what shape does the user need to think in?*
29
+
30
+ ### 3. Choose the shell intentionally
31
+
32
+ Use the **tri-rail shell** when the product has:
33
+ - 5+ first-class modules
34
+ - Live or near-live context
35
+ - A need for persistent navigation + persistent context panel
36
+ - Enough desktop usage to justify a right rail
37
+
38
+ Collapse progressively below the desktop breakpoint — do not build a separate mobile design system.
39
+
40
+ **Tri-rail layout:**
41
+ ```
42
+ ┌────────────────────────────────────────────────────────┐
43
+ │ TOP BAR: [Logo] [Search] [Workspace picker] [Actions] │
44
+ ├──────────┬─────────────────────────────────┬───────────┤
45
+ │ LEFT │ │ RIGHT │
46
+ │ NAV │ CENTER WORKSPACE │ ACTIVITY │
47
+ │ RAIL │ (primary column) │ RAIL │
48
+ │ 200px │ one focal block per page │ 280px │
49
+ │ module │ operational priority first │ state │
50
+ │ icons │ │ history │
51
+ │ + labels│ │ metrics │
52
+ └──────────┴─────────────────────────────────┴───────────┘
53
+ ```
54
+
55
+ ### 4. Choose the page archetype
56
+
57
+ Pick the pattern that matches the page's job:
58
+
59
+ | Archetype | Job | Focal block |
60
+ |---|---|---|
61
+ | **Command overview** | Surface live signals and current operational state | Priority queue or status summary |
62
+ | **Queue / control tower** | Show pending work in processing order | Task lane or control grid |
63
+ | **Grouped registry** | Browse and act on a categorized catalog | Group headers with inline actions |
64
+ | **Workflow catalog** | Track multi-step flows from start to completion | Status-aware workflow cards |
65
+ | **Knowledge explorer** | Find, filter, and inspect reference assets | Search bar + metadata panels |
66
+
67
+ Use the UX playbook (operations.md) to decide which archetype fits each route.
68
+
69
+ ### 5. Apply the visual language without diluting it
70
+
71
+ Preserve these moves together — removing any one degrades the whole:
72
+
73
+ - Dark graphite or cool mist foundation
74
+ - Aurora background fields on the page and shell — not on every card
75
+ - Borders-first depth with one shadow family only
76
+ - Three surface levels maximum
77
+ - Compact spacing and short helper copy
78
+ - Semantic badges and gradient fills tied to meaning, not decoration
79
+
80
+ ### 6. Build direct next actions into the UI
81
+
82
+ Every major card must expose the next useful step:
83
+ - Open the squad / agent / workflow
84
+ - Inspect the task
85
+ - View logs / history
86
+ - Switch workspace
87
+ - Drill into detail or source
88
+
89
+ Premium feel comes from reduced friction, not only from color.
90
+
91
+ ---
92
+
93
+ ## Shell guardrails
94
+
95
+ - Do not create equal-weight card walls for every section.
96
+ - Every screen needs one obvious focal block.
97
+ - Context and supporting data belong in side rails, not in the main narrative column.
98
+ - Search and navigation must reduce friction — they cannot compete with the workspace.
99
+
100
+ ---
101
+
102
+ ## How to adapt this skill to new projects
103
+
104
+ Adapt the system structurally, not literally.
105
+
106
+ - Replace `squads` with the domain grouping that matters in the new product.
107
+ - Replace `tasks` with the domain queue or active work item.
108
+ - Replace `memories` with the project's knowledge layer, asset layer, or context layer.
109
+ - Replace `activity rail` content with the three slices that matter most: current state, history, metrics.
110
+ - Keep the same visual grammar and density discipline even when labels and data change.
111
+
112
+ If the new project already has a design system:
113
+ 1. Port the hierarchy rules first
114
+ 2. Port the page archetypes second
115
+ 3. Port the shell behaviors third
116
+ 4. Port colors only if they do not violate brand or accessibility
@@ -1,47 +1,47 @@
1
- # Validation — Premium Command Center UI
2
-
3
- Run this checklist before every handoff.
4
-
5
- ---
6
-
7
- ## Pre-ship checklist
8
-
9
- 1. The page has **one dominant focal block** — not a grid of equal-weight cards.
10
- 2. Density is **compact but not cramped** — operational readability, not marketing padding.
11
- 3. Semantic colors are **limited and consistent** — no rainbow palette, no decorative gradients.
12
- 4. The shell **supports the task** instead of decorating the viewport.
13
- 5. There is a **direct next action** visible after reading each major block.
14
- 6. The result does **not look like a generic dark dashboard with random gradients**.
15
- 7. **Empty states are styled** — never raw blank space with no guidance.
16
- 8. **Search, navigation, and context** work together without competing.
17
-
18
- ---
19
-
20
- ## Non-negotiable quality bar
21
-
22
- The following are absolute failures if present:
23
-
24
- - Flat, washed-out backgrounds without depth or surface levels
25
- - Equal-emphasis card grids for every section on every page
26
- - Giant padding values that make the product feel empty
27
- - Rainbow status colors without consistent semantic meaning
28
- - Shadow-heavy cards mixed with border-heavy cards on the same screen
29
- - No visible next step after the user reads a major card
30
- - Infrastructure-first hierarchy (metadata before live operations)
31
- - Top-level pages without a clear route back to the operating workflow
32
-
33
- If any of the above are present, the skill was not applied correctly.
34
-
35
- ---
36
-
37
- ## Expected output
38
-
39
- When this skill is applied to a new product, the deliverable must include:
40
-
41
- 1. Explicit visual direction and density choice
42
- 2. Shell structure and route hierarchy
43
- 3. Page archetype selection per major screen
44
- 4. Reusable component set with token assignments
45
- 5. State handling: default / hover / active / empty / loading / error
46
- 6. Responsive behavior notes (collapse strategy)
47
- 7. Validation against this checklist before handoff
1
+ # Validation — Premium Command Center UI
2
+
3
+ Run this checklist before every handoff.
4
+
5
+ ---
6
+
7
+ ## Pre-ship checklist
8
+
9
+ 1. The page has **one dominant focal block** — not a grid of equal-weight cards.
10
+ 2. Density is **compact but not cramped** — operational readability, not marketing padding.
11
+ 3. Semantic colors are **limited and consistent** — no rainbow palette, no decorative gradients.
12
+ 4. The shell **supports the task** instead of decorating the viewport.
13
+ 5. There is a **direct next action** visible after reading each major block.
14
+ 6. The result does **not look like a generic dark dashboard with random gradients**.
15
+ 7. **Empty states are styled** — never raw blank space with no guidance.
16
+ 8. **Search, navigation, and context** work together without competing.
17
+
18
+ ---
19
+
20
+ ## Non-negotiable quality bar
21
+
22
+ The following are absolute failures if present:
23
+
24
+ - Flat, washed-out backgrounds without depth or surface levels
25
+ - Equal-emphasis card grids for every section on every page
26
+ - Giant padding values that make the product feel empty
27
+ - Rainbow status colors without consistent semantic meaning
28
+ - Shadow-heavy cards mixed with border-heavy cards on the same screen
29
+ - No visible next step after the user reads a major card
30
+ - Infrastructure-first hierarchy (metadata before live operations)
31
+ - Top-level pages without a clear route back to the operating workflow
32
+
33
+ If any of the above are present, the skill was not applied correctly.
34
+
35
+ ---
36
+
37
+ ## Expected output
38
+
39
+ When this skill is applied to a new product, the deliverable must include:
40
+
41
+ 1. Explicit visual direction and density choice
42
+ 2. Shell structure and route hierarchy
43
+ 3. Page archetype selection per major screen
44
+ 4. Reusable component set with token assignments
45
+ 5. State handling: default / hover / active / empty / loading / error
46
+ 6. Responsive behavior notes (collapse strategy)
47
+ 7. Validation against this checklist before handoff