@jaimevalasek/aioson 1.30.0 → 1.30.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -0
- package/docs/design-previews/cognitive-core-ui-auth.html +95 -0
- package/docs/design-previews/cognitive-core-ui-kanban.html +231 -0
- package/docs/design-previews/cognitive-core-ui-list-detail.html +174 -0
- package/docs/design-previews/cognitive-core-ui-preview.css +1315 -0
- package/docs/design-previews/cognitive-core-ui-settings.html +142 -0
- package/docs/design-previews/cognitive-core-ui-website.html +190 -1009
- package/docs/design-previews/cognitive-core-ui.html +281 -463
- package/docs/design-previews/index.html +83 -31
- package/package.json +1 -1
- package/src/constants.js +578 -514
- package/template/.aioson/docs/integrations/dashboard-app-form-publish-mapping.md +183 -0
- package/template/.aioson/docs/play/README.md +74 -0
- package/template/.aioson/docs/play/agent-usage-guide.md +112 -0
- package/template/.aioson/docs/play/app-compatibility-guide.md +117 -0
- package/template/.aioson/docs/play/auth-services-and-testing.md +235 -0
- package/template/.aioson/docs/play/llm-data-and-bindings.md +238 -0
- package/template/.aioson/docs/play/manifest-and-runtime.md +267 -0
- package/template/.aioson/docs/play/source-map.md +104 -0
- package/template/.aioson/skills/design/aurora-command-ui/SKILL.md +266 -243
- package/template/.aioson/skills/design/aurora-command-ui/references/art-direction.md +293 -293
- package/template/.aioson/skills/design/aurora-command-ui/references/components.md +827 -827
- package/template/.aioson/skills/design/aurora-command-ui/references/dashboards.md +250 -250
- package/template/.aioson/skills/design/aurora-command-ui/references/design-tokens.md +585 -585
- package/template/.aioson/skills/design/aurora-command-ui/references/motion.md +365 -365
- package/template/.aioson/skills/design/aurora-command-ui/references/patterns.md +485 -482
- package/template/.aioson/skills/design/aurora-command-ui/references/websites.md +386 -387
- package/template/.aioson/skills/design/bold-editorial-ui/SKILL.md +228 -205
- package/template/.aioson/skills/design/bold-editorial-ui/references/art-direction.md +338 -338
- package/template/.aioson/skills/design/bold-editorial-ui/references/components.md +977 -977
- package/template/.aioson/skills/design/bold-editorial-ui/references/dashboards.md +218 -218
- package/template/.aioson/skills/design/bold-editorial-ui/references/design-tokens.md +326 -326
- package/template/.aioson/skills/design/bold-editorial-ui/references/motion.md +461 -461
- package/template/.aioson/skills/design/bold-editorial-ui/references/patterns.md +293 -293
- package/template/.aioson/skills/design/bold-editorial-ui/references/websites.md +352 -352
- package/template/.aioson/skills/design/clean-saas-ui/SKILL.md +233 -210
- package/template/.aioson/skills/design/clean-saas-ui/references/art-direction.md +319 -319
- package/template/.aioson/skills/design/clean-saas-ui/references/components.md +365 -365
- package/template/.aioson/skills/design/clean-saas-ui/references/dashboards.md +196 -196
- package/template/.aioson/skills/design/clean-saas-ui/references/design-tokens.md +244 -244
- package/template/.aioson/skills/design/clean-saas-ui/references/motion.md +235 -235
- package/template/.aioson/skills/design/clean-saas-ui/references/patterns.md +215 -215
- package/template/.aioson/skills/design/clean-saas-ui/references/websites.md +295 -295
- package/template/.aioson/skills/design/cognitive-core-ui/SKILL.md +239 -203
- package/template/.aioson/skills/design/cognitive-core-ui/references/art-direction.md +339 -339
- package/template/.aioson/skills/design/cognitive-core-ui/references/components.md +417 -407
- package/template/.aioson/skills/design/cognitive-core-ui/references/dashboards.md +289 -272
- package/template/.aioson/skills/design/cognitive-core-ui/references/design-tokens.md +525 -524
- package/template/.aioson/skills/design/cognitive-core-ui/references/motion.md +279 -279
- package/template/.aioson/skills/design/cognitive-core-ui/references/patterns.md +355 -289
- package/template/.aioson/skills/design/cognitive-core-ui/references/websites.md +443 -437
- package/template/.aioson/skills/design/glassmorphism-ui/SKILL.md +245 -222
- package/template/.aioson/skills/design/glassmorphism-ui/references/art-direction.md +159 -159
- package/template/.aioson/skills/design/glassmorphism-ui/references/components.md +498 -498
- package/template/.aioson/skills/design/glassmorphism-ui/references/dashboards.md +236 -236
- package/template/.aioson/skills/design/glassmorphism-ui/references/design-tokens.md +274 -274
- package/template/.aioson/skills/design/glassmorphism-ui/references/motion.md +355 -355
- package/template/.aioson/skills/design/glassmorphism-ui/references/patterns.md +198 -198
- package/template/.aioson/skills/design/glassmorphism-ui/references/websites.md +307 -307
- package/template/.aioson/skills/design/interface-design/SKILL.md +68 -47
- package/template/.aioson/skills/design/interface-design/references/components-and-states.md +105 -105
- package/template/.aioson/skills/design/interface-design/references/design-directions.md +101 -101
- package/template/.aioson/skills/design/interface-design/references/handoff-and-quality.md +92 -71
- package/template/.aioson/skills/design/interface-design/references/intent-and-domain.md +74 -74
- package/template/.aioson/skills/design/interface-design/references/tokens-and-depth.md +173 -173
- package/template/.aioson/skills/design/neo-brutalist-ui/SKILL.md +236 -213
- package/template/.aioson/skills/design/neo-brutalist-ui/references/art-direction.md +228 -228
- package/template/.aioson/skills/design/neo-brutalist-ui/references/components.md +855 -855
- package/template/.aioson/skills/design/neo-brutalist-ui/references/dashboards.md +334 -334
- package/template/.aioson/skills/design/neo-brutalist-ui/references/design-tokens.md +342 -342
- package/template/.aioson/skills/design/neo-brutalist-ui/references/motion.md +286 -286
- package/template/.aioson/skills/design/neo-brutalist-ui/references/patterns.md +458 -458
- package/template/.aioson/skills/design/neo-brutalist-ui/references/websites.md +723 -723
- package/template/.aioson/skills/design/premium-command-center-ui/SKILL.md +83 -62
- package/template/.aioson/skills/design/premium-command-center-ui/references/operations.md +74 -74
- package/template/.aioson/skills/design/premium-command-center-ui/references/patterns.md +116 -116
- package/template/.aioson/skills/design/premium-command-center-ui/references/validation.md +47 -47
- package/template/.aioson/skills/design/premium-command-center-ui/references/visual-system.md +215 -215
- package/template/.aioson/skills/design/pt.squarespace.com/.skill-meta.json +31 -31
- package/template/.aioson/skills/design/pt.squarespace.com/SKILL.md +94 -66
- package/template/.aioson/skills/design/pt.squarespace.com/references/components.md +366 -366
- package/template/.aioson/skills/design/pt.squarespace.com/references/design-tokens.md +150 -150
- package/template/.aioson/skills/design/pt.squarespace.com/references/motion.md +270 -270
- package/template/.aioson/skills/design/pt.squarespace.com/references/patterns.md +189 -189
- package/template/.aioson/skills/design/pt.squarespace.com/references/websites.md +161 -161
- package/template/.aioson/skills/design/warm-craft-ui/SKILL.md +232 -209
- package/template/.aioson/skills/design/warm-craft-ui/references/art-direction.md +324 -324
- package/template/.aioson/skills/design/warm-craft-ui/references/components.md +508 -508
- package/template/.aioson/skills/design/warm-craft-ui/references/dashboards.md +223 -223
- package/template/.aioson/skills/design/warm-craft-ui/references/design-tokens.md +374 -374
- package/template/.aioson/skills/design/warm-craft-ui/references/motion.md +356 -356
- package/template/.aioson/skills/design/warm-craft-ui/references/patterns.md +288 -288
- package/template/.aioson/skills/design/warm-craft-ui/references/websites.md +289 -289
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# Handoff and Quality — Interface Design
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## Quality checks (run before delivering)
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### Swap test
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Would swapping the typeface or layout make the design look like a different product?
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If yes — good. If no — the design has no identity.
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### Squint test
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Blur your eyes (or the screenshot). Does the visual hierarchy still read clearly?
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If not — the hierarchy is too weak.
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### Signature test
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### Token test
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Do your CSS variable names sound like they belong to THIS product?
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Generic: `--color-primary`. Specific: `--slot-available`, `--urgency-amber`.
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# Handoff and Quality — Interface Design
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---
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## Quality checks (run before delivering)
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### Swap test
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Would swapping the typeface or layout make the design look like a different product?
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If yes — good. If no — the design has no identity.
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### Squint test
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Blur your eyes (or the screenshot). Does the visual hierarchy still read clearly?
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If not — the hierarchy is too weak.
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### Signature test
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Can you point to five specific decisions where your craft appears?
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If you cannot name five — you defaulted somewhere.
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### Token test
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Do your CSS variable names sound like they belong to THIS product?
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Generic: `--color-primary`. Specific: `--slot-available`, `--urgency-amber`.
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### Asset test
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Does the first viewport show a real product, place, person, object, UI state, generated bitmap, photo, or video when the surface is a website or landing page?
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Do all labels, buttons, counters, cards, tables, media, and headings fit at mobile and desktop widths without overlap, clipping, or layout shift?
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### Font delivery test
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### Motion test
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Does motion communicate feedback, state, navigation, or reveal?
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### Browser inspection test
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Screenshots beat imagination: fix blank renders, overflow, text collision, illegible contrast, missing assets, and awkward crop/framing before handoff.
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---
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## Self-critique before delivery
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Walk through each section before handing off:
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1. **Composition** — Does the layout have rhythm? Are proportions intentional? Is there one clear focal point?
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2. **Craft** — Is every spacing value on-grid? Does typography use weight + line-height + size (not size alone)? Do surfaces carry hierarchy without thick borders or dramatic shadows?
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3. **Content** — Does the spec tell one coherent story? Could a real person at a real company act on this?
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4. **Structure** — Are there any hacks? Negative-margin workarounds? Arbitrary pixel values? Fix them.
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**Ask yourself: "If a design lead reviewed this, what would they call out?" Fix that thing. Then ask again.**
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---
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## Handoff to @dev
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A strong handoff includes:
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- Explicit visual direction and anti-goals
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- Design token block (fonts, colors, spacing, radius, depth strategy, motion posture)
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- Per-screen layout notes with component names mapped to real library components
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- Full state matrix (default / hover / focus / active / disabled / loading / empty / error / success)
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- Responsive rules (mobile breakpoints, collapse behavior)
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- Accessibility checklist items
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- Any signature visual moves with implementation notes
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- Anti-patterns to avoid
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The `ui-spec.md` must be concise enough to code from directly. Not a design document — a build contract.
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---
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## Update design memory
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- Final direction and anti-goals
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- Token block
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- Component pattern notes
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- New exceptions or constraints
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This file is the continuity layer between screens, agents, and future sessions.
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---
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## Quality bar
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1. The result must not look generic.
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2. Repeated elements must share spacing, radius, and depth logic.
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3. Typography hierarchy must be legible without decorative tricks.
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4. The screen must communicate purpose before style.
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5. The delivered UI must survive real viewport inspection: no overlap, clipped text, missing states, broken font loading, unsupported assets, or default-template composition.
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# Intent and Domain — Interface Design
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> Read this before touching layout, tokens, or components.
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> Generic is the enemy. Every spacing value, typeface choice, and depth strategy is a decision. Own every one of them.
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## The mandate
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Defaults disguise themselves as infrastructure. Craft means owning every decision.
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## Design memory and continuity
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If `.interface-design/system.md` exists, treat it as the visual source of truth:
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- Load it before changing direction, tokens, or component patterns.
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- Respect it unless the user explicitly wants a redesign.
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- Update it when you introduce a reusable pattern, token rule, or layout decision.
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If the file does not exist and the task covers more than one screen or component family, create it with:
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- Product context and UI intent
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- Chosen design direction and anti-goals
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- Token decisions (color, type, spacing, radius, depth, motion)
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- Core component patterns (navigation, card, table, form, modal, empty state)
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- Open constraints or decisions still pending
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One product should not look like it was designed from scratch on every screen.
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## If the UI already exists
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When refining an existing product:
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- Identify the current visual direction before proposing a new one.
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- Diagnose token drift first: off-grid spacing, repeated hardcoded colors, mixed radii, mixed depth strategies, missing interactive states.
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- Improve consistency before re-theming.
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- Replace the direction only when the current system blocks the product intent or the user explicitly asked for a redesign.
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---
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## Phase 0 — Intent first (mandatory, cannot skip)
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Before touching layout or tokens, answer three questions with specificity:
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1. **Who is this human?** — Actual person, actual context.
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Bad: "a user." Good: "a finance manager reviewing budget reports at 8am before a board meeting."
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2. **What must they accomplish?** — A specific verb, not a vague goal.
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Bad: "manage their projects." Good: "approve or reject 15 expense requests before end of day."
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3. **What should this feel like?** — Concrete texture, not an adjective.
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Bad: "clean and modern." Good: "a Bloomberg terminal that doesn't exhaust you."
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**If you cannot answer all three with specifics — stop. Ask. Do not guess. Do not default.**
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---
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## Phase 1 — Domain exploration (4 required outputs)
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60
|
-
Before proposing any visual direction, produce:
|
|
61
|
-
|
|
62
|
-
1. **Domain concepts** — 5+ metaphors, patterns, or ideas from the product's world.
|
|
63
|
-
Example (clinic scheduling): appointment slots, patient flow, triage priority, clinical notes, white coat.
|
|
64
|
-
|
|
65
|
-
2. **Color world** — 5+ colors that exist naturally in that domain.
|
|
66
|
-
Example (clinic): antiseptic white, calm blue (trust, clinical), soft green (go/available), amber (warning/urgent), warm gray (neutral).
|
|
67
|
-
|
|
68
|
-
3. **Signature element** — One thing that could only belong to THIS product.
|
|
69
|
-
Example: a subtle "pulse" animation on available time slots, echoing a heartbeat.
|
|
70
|
-
|
|
71
|
-
4. **Defaults to avoid** — 3 obvious, generic choices that must be replaced.
|
|
72
|
-
Example: blue primary button → calm teal; card shadows → border-only depth; Inter font → IBM Plex Sans (clinical precision).
|
|
73
|
-
|
|
74
|
-
**The identity test:** Remove the product name. Could someone identify what this is for?
|
|
1
|
+
# Intent and Domain — Interface Design
|
|
2
|
+
|
|
3
|
+
> Read this before touching layout, tokens, or components.
|
|
4
|
+
> Generic is the enemy. Every spacing value, typeface choice, and depth strategy is a decision. Own every one of them.
|
|
5
|
+
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## The mandate
|
|
9
|
+
|
|
10
|
+
If another AI, given the same prompt, would produce substantially the same output — you have failed.
|
|
11
|
+
Defaults disguise themselves as infrastructure. Craft means owning every decision.
|
|
12
|
+
|
|
13
|
+
---
|
|
14
|
+
|
|
15
|
+
## Design memory and continuity
|
|
16
|
+
|
|
17
|
+
If `.interface-design/system.md` exists, treat it as the visual source of truth:
|
|
18
|
+
- Load it before changing direction, tokens, or component patterns.
|
|
19
|
+
- Respect it unless the user explicitly wants a redesign.
|
|
20
|
+
- Update it when you introduce a reusable pattern, token rule, or layout decision.
|
|
21
|
+
|
|
22
|
+
If the file does not exist and the task covers more than one screen or component family, create it with:
|
|
23
|
+
- Product context and UI intent
|
|
24
|
+
- Chosen design direction and anti-goals
|
|
25
|
+
- Token decisions (color, type, spacing, radius, depth, motion)
|
|
26
|
+
- Core component patterns (navigation, card, table, form, modal, empty state)
|
|
27
|
+
- Open constraints or decisions still pending
|
|
28
|
+
|
|
29
|
+
One product should not look like it was designed from scratch on every screen.
|
|
30
|
+
|
|
31
|
+
---
|
|
32
|
+
|
|
33
|
+
## If the UI already exists
|
|
34
|
+
|
|
35
|
+
When refining an existing product:
|
|
36
|
+
- Identify the current visual direction before proposing a new one.
|
|
37
|
+
- Diagnose token drift first: off-grid spacing, repeated hardcoded colors, mixed radii, mixed depth strategies, missing interactive states.
|
|
38
|
+
- Improve consistency before re-theming.
|
|
39
|
+
- Replace the direction only when the current system blocks the product intent or the user explicitly asked for a redesign.
|
|
40
|
+
|
|
41
|
+
---
|
|
42
|
+
|
|
43
|
+
## Phase 0 — Intent first (mandatory, cannot skip)
|
|
44
|
+
|
|
45
|
+
Before touching layout or tokens, answer three questions with specificity:
|
|
46
|
+
|
|
47
|
+
1. **Who is this human?** — Actual person, actual context.
|
|
48
|
+
Bad: "a user." Good: "a finance manager reviewing budget reports at 8am before a board meeting."
|
|
49
|
+
2. **What must they accomplish?** — A specific verb, not a vague goal.
|
|
50
|
+
Bad: "manage their projects." Good: "approve or reject 15 expense requests before end of day."
|
|
51
|
+
3. **What should this feel like?** — Concrete texture, not an adjective.
|
|
52
|
+
Bad: "clean and modern." Good: "a Bloomberg terminal that doesn't exhaust you."
|
|
53
|
+
|
|
54
|
+
**If you cannot answer all three with specifics — stop. Ask. Do not guess. Do not default.**
|
|
55
|
+
|
|
56
|
+
---
|
|
57
|
+
|
|
58
|
+
## Phase 1 — Domain exploration (4 required outputs)
|
|
59
|
+
|
|
60
|
+
Before proposing any visual direction, produce:
|
|
61
|
+
|
|
62
|
+
1. **Domain concepts** — 5+ metaphors, patterns, or ideas from the product's world.
|
|
63
|
+
Example (clinic scheduling): appointment slots, patient flow, triage priority, clinical notes, white coat.
|
|
64
|
+
|
|
65
|
+
2. **Color world** — 5+ colors that exist naturally in that domain.
|
|
66
|
+
Example (clinic): antiseptic white, calm blue (trust, clinical), soft green (go/available), amber (warning/urgent), warm gray (neutral).
|
|
67
|
+
|
|
68
|
+
3. **Signature element** — One thing that could only belong to THIS product.
|
|
69
|
+
Example: a subtle "pulse" animation on available time slots, echoing a heartbeat.
|
|
70
|
+
|
|
71
|
+
4. **Defaults to avoid** — 3 obvious, generic choices that must be replaced.
|
|
72
|
+
Example: blue primary button → calm teal; card shadows → border-only depth; Inter font → IBM Plex Sans (clinical precision).
|
|
73
|
+
|
|
74
|
+
**The identity test:** Remove the product name. Could someone identify what this is for?
|