@iwer/devui 0.2.0 → 1.0.0

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Files changed (119) hide show
  1. package/build/iwer-devui.js +5190 -2892
  2. package/build/iwer-devui.min.js +268 -127
  3. package/build/iwer-devui.module.js +5190 -2892
  4. package/build/iwer-devui.module.min.js +268 -127
  5. package/lib/components/analog.d.ts.map +1 -1
  6. package/lib/components/analog.js +11 -13
  7. package/lib/components/analog.js.map +1 -1
  8. package/lib/components/binary.d.ts.map +1 -1
  9. package/lib/components/binary.js +15 -17
  10. package/lib/components/binary.js.map +1 -1
  11. package/lib/components/controls.d.ts +11 -2
  12. package/lib/components/controls.d.ts.map +1 -1
  13. package/lib/components/controls.js +61 -27
  14. package/lib/components/controls.js.map +1 -1
  15. package/lib/components/fov.d.ts.map +1 -1
  16. package/lib/components/fov.js +0 -1
  17. package/lib/components/fov.js.map +1 -1
  18. package/lib/components/header.d.ts +0 -4
  19. package/lib/components/header.d.ts.map +1 -1
  20. package/lib/components/header.js +75 -61
  21. package/lib/components/header.js.map +1 -1
  22. package/lib/components/headset.d.ts +17 -0
  23. package/lib/components/headset.d.ts.map +1 -0
  24. package/lib/components/headset.js +91 -0
  25. package/lib/components/headset.js.map +1 -0
  26. package/lib/components/icons.d.ts +8 -1
  27. package/lib/components/icons.d.ts.map +1 -1
  28. package/lib/components/icons.js +53 -27
  29. package/lib/components/icons.js.map +1 -1
  30. package/lib/components/joystick.d.ts.map +1 -1
  31. package/lib/components/joystick.js +56 -60
  32. package/lib/components/joystick.js.map +1 -1
  33. package/lib/components/mapper.d.ts +7 -3
  34. package/lib/components/mapper.d.ts.map +1 -1
  35. package/lib/components/mapper.js +34 -60
  36. package/lib/components/mapper.js.map +1 -1
  37. package/lib/components/styled.d.ts +48 -6
  38. package/lib/components/styled.d.ts.map +1 -1
  39. package/lib/components/styled.js +215 -36
  40. package/lib/components/styled.js.map +1 -1
  41. package/lib/components/vec3.d.ts +25 -0
  42. package/lib/components/vec3.d.ts.map +1 -0
  43. package/lib/components/vec3.js +90 -0
  44. package/lib/components/vec3.js.map +1 -0
  45. package/lib/index.d.ts +8 -12
  46. package/lib/index.d.ts.map +1 -1
  47. package/lib/index.js +71 -56
  48. package/lib/index.js.map +1 -1
  49. package/lib/package.json +55 -0
  50. package/lib/scene.d.ts +23 -40
  51. package/lib/scene.d.ts.map +1 -1
  52. package/lib/scene.js +160 -192
  53. package/lib/scene.js.map +1 -1
  54. package/lib/src/components/analog.d.ts +17 -0
  55. package/lib/src/components/analog.d.ts.map +1 -0
  56. package/lib/src/components/analog.js +111 -0
  57. package/lib/src/components/analog.js.map +1 -0
  58. package/lib/src/components/binary.d.ts +17 -0
  59. package/lib/src/components/binary.d.ts.map +1 -0
  60. package/lib/src/components/binary.js +77 -0
  61. package/lib/src/components/binary.js.map +1 -0
  62. package/lib/src/components/controls.d.ts +29 -0
  63. package/lib/src/components/controls.d.ts.map +1 -0
  64. package/lib/src/components/controls.js +139 -0
  65. package/lib/src/components/controls.js.map +1 -0
  66. package/lib/src/components/fov.d.ts +16 -0
  67. package/lib/src/components/fov.d.ts.map +1 -0
  68. package/lib/src/components/fov.js +30 -0
  69. package/lib/src/components/fov.js.map +1 -0
  70. package/lib/src/components/header.d.ts +20 -0
  71. package/lib/src/components/header.d.ts.map +1 -0
  72. package/lib/src/components/header.js +47 -0
  73. package/lib/src/components/header.js.map +1 -0
  74. package/lib/src/components/headset.d.ts +17 -0
  75. package/lib/src/components/headset.d.ts.map +1 -0
  76. package/lib/src/components/headset.js +29 -0
  77. package/lib/src/components/headset.js.map +1 -0
  78. package/lib/src/components/icons.d.ts +37 -0
  79. package/lib/src/components/icons.d.ts.map +1 -0
  80. package/lib/src/components/icons.js +265 -0
  81. package/lib/src/components/icons.js.map +1 -0
  82. package/lib/src/components/joystick.d.ts +21 -0
  83. package/lib/src/components/joystick.d.ts.map +1 -0
  84. package/lib/src/components/joystick.js +245 -0
  85. package/lib/src/components/joystick.js.map +1 -0
  86. package/lib/src/components/keys.d.ts +10 -0
  87. package/lib/src/components/keys.d.ts.map +1 -0
  88. package/lib/src/components/keys.js +74 -0
  89. package/lib/src/components/keys.js.map +1 -0
  90. package/lib/src/components/mapper.d.ts +22 -0
  91. package/lib/src/components/mapper.d.ts.map +1 -0
  92. package/lib/src/components/mapper.js +108 -0
  93. package/lib/src/components/mapper.js.map +1 -0
  94. package/lib/src/components/styled.d.ts +70 -0
  95. package/lib/src/components/styled.d.ts.map +1 -0
  96. package/lib/src/components/styled.js +272 -0
  97. package/lib/src/components/styled.js.map +1 -0
  98. package/lib/src/components/vec3.d.ts +22 -0
  99. package/lib/src/components/vec3.d.ts.map +1 -0
  100. package/lib/src/components/vec3.js +123 -0
  101. package/lib/src/components/vec3.js.map +1 -0
  102. package/lib/src/index.d.ts +22 -0
  103. package/lib/src/index.d.ts.map +1 -0
  104. package/lib/src/index.js +92 -0
  105. package/lib/src/index.js.map +1 -0
  106. package/lib/src/scene.d.ts +51 -0
  107. package/lib/src/scene.d.ts.map +1 -0
  108. package/lib/src/scene.js +250 -0
  109. package/lib/src/scene.js.map +1 -0
  110. package/lib/version.d.ts +2 -0
  111. package/lib/version.d.ts.map +1 -0
  112. package/lib/version.js +2 -0
  113. package/lib/version.js.map +1 -0
  114. package/package.json +6 -3
  115. package/build/iwe.min.js +0 -180
  116. package/lib/components/settings.d.ts +0 -50
  117. package/lib/components/settings.d.ts.map +0 -1
  118. package/lib/components/settings.js +0 -103
  119. package/lib/components/settings.js.map +0 -1
@@ -1,4 +1,4 @@
1
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  * LICENSE file in the root directory of this source tree.
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e},e.prototype.hasNameForId=function(e,t){return this.names.has(e)&&this.names.get(e).has(t)},e.prototype.registerName=function(e,t){if(Jr(e),this.names.has(e))this.names.get(e).add(t);else{var n=new Set;n.add(t),this.names.set(e,n)}},e.prototype.insertRules=function(e,t,n){this.registerName(e,t),this.getTag().insertRules(Jr(e),n)},e.prototype.clearNames=function(e){this.names.has(e)&&this.names.get(e).clear()},e.prototype.clearRules=function(e){this.getTag().clearGroup(Jr(e)),this.clearNames(e)},e.prototype.clearTag=function(){this.tag=void 0},e}(),fa=/&/g,pa=/^\s*\/\/.*$/gm;function ma(e,t){return e.map((function(e){return"rule"===e.type&&(e.value="".concat(t," ").concat(e.value),e.value=e.value.replaceAll(",",",".concat(t," ")),e.props=e.props.map((function(e){return"".concat(t," ").concat(e)}))),Array.isArray(e.children)&&"@keyframes"!==e.type&&(e.children=ma(e.children,t)),e}))}var ga=new ha,va=function(e){var t,n,i,r=fr,a=r.options,o=void 0===a?fr:a,s=r.plugins,l=void 0===s?hr:s,c=function(e,i,r){return r.startsWith(n)&&r.endsWith(n)&&r.replaceAll(n,"").length>0?".".concat(t):e},u=l.slice();u.push((function(e){e.type===ui&&e.value.includes("&")&&(e.props[0]=e.props[0].replace(fa,n).replace(i,c))})),o.prefix&&u.push(ir),u.push(nr);var d=function(e,r,a,s){void 0===r&&(r=""),void 0===a&&(a=""),void 0===s&&(s="&"),t=s,n=r,i=new RegExp("\\".concat(n,"\\b"),"g");var l=e.replace(pa,""),c=Yi(a||r?"".concat(a," ").concat(r," { ").concat(l," }"):l);o.namespace&&(c=ma(c,o.namespace));var d,h=[];return tr(c,function(e){var t=Ei(e);return function(n,i,r,a){for(var o="",s=0;s<t;s++)o+=e[s](n,i,r,a)||"";return o}}(u.concat((d=function(e){return h.push(e)},function(e){e.root||(e=e.return)&&d(e)})))),h};return d.hash=l.length?l.reduce((function(e,t){return t.name||qr(15),wr(e,t.name)}),5381).toString():"",d}(),ya=Vn.createContext({shouldForwardProp:void 0,styleSheet:ga,stylis:va});function xa(){return Hn.useContext(ya)}ya.Consumer,Vn.createContext(void 0);var _a=function(){function e(e,t){var n=this;this.inject=function(e,t){void 0===t&&(t=va);var i=n.name+t.hash;e.hasNameForId(n.id,i)||e.insertRules(n.id,i,t(n.rules,i,"@keyframes"))},this.name=e,this.id="sc-keyframes-".concat(e),this.rules=t,$r(this,(function(){throw qr(12,String(n.name))}))}return e.prototype.getName=function(e){return void 0===e&&(e=va),this.name+e.hash},e}(),ba=function(e){return e>="A"&&e<="Z"};function Sa(e){for(var t="",n=0;n<e.length;n++){var i=e[n];if(1===n&&"-"===i&&"-"===e[0])return e;ba(i)?t+="-"+i.toLowerCase():t+=i}return t.startsWith("ms-")?"-"+t:t}var wa=function(e){return null==e||!1===e||""===e},Ma=function(e){var t,n,i=[];for(var r in e){var a=e[r];e.hasOwnProperty(r)&&!wa(a)&&(Array.isArray(a)&&a.isCss||Hr(a)?i.push("".concat(Sa(r),":"),a,";"):jr(a)?i.push.apply(i,ai(ai(["".concat(r," {")],Ma(a),!1),["}"],!1)):i.push("".concat(Sa(r),": ").concat((t=r,null==(n=a)||"boolean"==typeof n||""===n?"":"number"!=typeof n||0===n||t in rr||t.startsWith("--")?String(n).trim():"".concat(n,"px")),";")))}return i};function Ea(e,t,n,i){return wa(e)?[]:Vr(e)?[".".concat(e.styledComponentId)]:Hr(e)?!Hr(r=e)||r.prototype&&r.prototype.isReactComponent||!t?[e]:Ea(e(t),t,n,i):e instanceof _a?n?(e.inject(n,i),[e.getName(i)]):[e]:jr(e)?Ma(e):Array.isArray(e)?Array.prototype.concat.apply(hr,e.map((function(e){return Ea(e,t,n,i)}))):[e.toString()];var r}var Ta=Mr(lr),Aa=function(){function e(e,t,n){this.rules=e,this.staticRulesId="",this.isStatic=(void 0===n||n.isStatic)&&function(e){for(var t=0;t<e.length;t+=1){var n=e[t];if(Hr(n)&&!Vr(n))return!1}return!0}(e),this.componentId=t,this.baseHash=wr(Ta,t),this.baseStyle=n,ha.registerId(t)}return e.prototype.generateAndInjectStyles=function(e,t,n){var i=this.baseStyle?this.baseStyle.generateAndInjectStyles(e,t,n):"";if(this.isStatic&&!n.hash)if(this.staticRulesId&&t.hasNameForId(this.componentId,this.staticRulesId))i=Gr(i,this.staticRulesId);else{var r=Wr(Ea(this.rules,e,t,n)),a=br(wr(this.baseHash,r)>>>0);if(!t.hasNameForId(this.componentId,a)){var o=n(r,".".concat(a),void 0,this.componentId);t.insertRules(this.componentId,a,o)}i=Gr(i,a),this.staticRulesId=a}else{for(var s=wr(this.baseHash,n.hash),l="",c=0;c<this.rules.length;c++){var u=this.rules[c];if("string"==typeof u)l+=u;else if(u){var d=Wr(Ea(u,e,t,n));s=wr(s,d+c),l+=d}}if(l){var h=br(s>>>0);t.hasNameForId(this.componentId,h)||t.insertRules(this.componentId,h,n(l,".".concat(h),void 0,this.componentId)),i=Gr(i,h)}}return i},e}(),Ca=Vn.createContext(void 0);Ca.Consumer;var Ra={};new Set;function Pa(e,t,n){var i=Vr(e),r=e,a=!Er(e),o=t.attrs,s=void 0===o?hr:o,l=t.componentId,c=void 0===l?function(e,t){var n="string"!=typeof e?"sc":vr(e);Ra[n]=(Ra[n]||0)+1;var i="".concat(n,"-").concat(function(e){return br(Mr(e)>>>0)}(lr+n+Ra[n]));return t?"".concat(t,"-").concat(i):i}(t.displayName,t.parentComponentId):l,u=t.displayName,d=void 0===u?function(e){return 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t.className&&(r.className=Gr(r.className,t.className)),r}(i,t,h),p=f.as||l,m={};for(var g in f)void 0===f[g]||"$"===g[0]||"as"===g||"theme"===g&&f.theme===h||("forwardedAs"===g?m.as=f.forwardedAs:d&&!d(g,p)||(m[g]=f[g]));var v=function(e,t){var n=xa();return e.generateAndInjectStyles(t,n.styleSheet,n.stylis)}(r,f),y=Gr(o,s);return v&&(y+=" "+v),f.className&&(y+=" "+f.className),m[Er(p)&&!pr.has(p)?"class":"className"]=y,m.ref=n,Hn.createElement(p,m)}(x,e,t)}y.displayName=d;var x=Vn.forwardRef(y);return x.attrs=f,x.componentStyle=v,x.displayName=d,x.shouldForwardProp=p,x.foldedComponentIds=i?Gr(r.foldedComponentIds,r.styledComponentId):"",x.styledComponentId=h,x.target=i?r.target:e,Object.defineProperty(x,"defaultProps",{get:function(){return this._foldedDefaultProps},set:function(e){this._foldedDefaultProps=i?function(e){for(var t=[],n=1;n<arguments.length;n++)t[n-1]=arguments[n];for(var i=0,r=t;i<r.length;i++)Xr(e,r[i],!0);return e}({},r.defaultProps,e):e}}),$r(x,(function(){return".".concat(x.styledComponentId)})),a&&Br(x,e,{attrs:!0,componentStyle:!0,displayName:!0,foldedComponentIds:!0,shouldForwardProp:!0,styledComponentId:!0,target:!0}),x}function La(e,t){for(var n=[e[0]],i=0,r=t.length;i<r;i+=1)n.push(t[i],e[i+1]);return n}var Na=function(e){return Object.assign(e,{isCss:!0})};function Ia(e){for(var t=[],n=1;n<arguments.length;n++)t[n-1]=arguments[n];if(Hr(e)||jr(e))return Na(Ea(La(hr,ai([e],t,!0))));var i=e;return 0===t.length&&1===i.length&&"string"==typeof i[0]?Ea(i):Na(Ea(La(i,t)))}function Da(e,t,n){if(void 0===n&&(n=fr),!t)throw qr(1,t);var i=function(i){for(var r=[],a=1;a<arguments.length;a++)r[a-1]=arguments[a];return e(t,n,Ia.apply(void 0,ai([i],r,!1)))};return i.attrs=function(i){return Da(e,t,ri(ri({},n),{attrs:Array.prototype.concat(n.attrs,i).filter(Boolean)}))},i.withConfig=function(i){return Da(e,t,ri(ri({},n),i))},i}var ka=function(e){return Da(Pa,e)},Ua=ka;pr.forEach((function(e){Ua[e]=ka(e)}));const Oa="rgba(223, 223, 223, 1)",za="rgba(156, 156, 156, 1)",Fa="rgba(243, 151, 143, 1)",Ba="rgba(240, 97, 84,1)",Ha="rgba(38, 38, 38, 0.7)",Va="rgba(61, 61, 63, 0.7)",Ga="rgba(61, 61, 63, 0.6)",Wa="rgba(61, 61, 63, 1)",ja="linear-gradient(to bottom, #343434, #393939)",Xa="linear-gradient(to bottom, rgba(52, 52, 52, 0.75), rgba(57, 57, 57, 0.75))",$a="linear-gradient(to bottom, rgba(75, 75, 75, 0.75), rgba(80, 80, 80, 0.75))",qa="30px",Ya="30px",Za="14px",Ka="3px",Qa="10px",Ja="10px 3px 3px 10px",eo="3px 10px 10px 3px",to="70px",no="30px",io="3px",ro=Ua.button`
11
+ background: ${Xa};
12
12
  border: none;
13
13
  display: flex;
14
14
  align-items: center;
15
15
  justify-content: center;
16
16
  cursor: pointer;
17
- color: white;
18
- border-radius: 2px;
19
- font-size: 14px;
17
+ color: ${Oa};
18
+ border: 1px solid transparent;
19
+ border-radius: ${Ka};
20
+ font-size: ${Za};
21
+ height: ${qa};
22
+ min-width: ${Ya};
23
+ transition: all 0.2s ease-in-out;
24
+ text-transform: none;
25
+ box-shadow: none;
26
+ font-family: Arial, sans-serif;
27
+
28
+ &:first-child {
29
+ border-radius: ${({$reverse:e})=>e?eo:Ja};
30
+ }
31
+
32
+ &:last-child {
33
+ border-radius: ${({$reverse:e})=>e?Ja:eo};
34
+ }
35
+
36
+ &:first-child:last-child {
37
+ border-radius: ${Qa};
38
+ }
39
+ `;ro.defaultProps={$reverse:!1};const ao=Ua.div`
40
+ padding: 2px;
41
+ display: flex;
42
+ background-color: ${Ha};
43
+ border: 1px solid ${Va};
44
+ backdrop-filter: blur(40px);
45
+ -webkit-backdrop-filter: blur(40px);
46
+ justify-content: center;
47
+ pointer-events: all;
48
+ border-radius: 14px;
49
+ align-items: center;
50
+ height: 24px;
51
+ `,oo=Ua.button`
52
+ background-color: transparent;
53
+ border: none;
54
+ display: flex;
55
+ align-items: center;
56
+ justify-content: center;
57
+ cursor: pointer;
58
+ color: ${Oa};
59
+ border-radius: 4px;
60
+ font-size: 16px;
20
61
  height: 24px;
21
62
  min-width: 24px;
22
63
  transition: all 0.2s ease-in-out;
23
- margin: 0 1px;
24
64
  text-transform: none;
25
65
  box-shadow: none;
66
+ padding: 1px 5px;
26
67
  font-family: Arial, sans-serif;
27
68
 
28
69
  &:hover {
29
- background-color: rgba(255, 255, 255, 0.5);
70
+ background-color: ${Wa};
30
71
  }
31
72
 
32
73
  &:active {
33
- background-color: rgba(255, 255, 255, 0.6);
74
+ background-color: ${Wa};
75
+ }
76
+
77
+ &:focus {
78
+ outline: none;
34
79
  }
35
80
 
36
81
  &:first-child {
37
- border-radius: ${({$reverse:e})=>e?"2px 8px 8px 2px":"8px 2px 2px 8px"};
82
+ border-radius: 12px 4px 4px 12px;
38
83
  }
39
84
 
40
85
  &:last-child {
41
- border-radius: ${({$reverse:e})=>e?"8px 2px 2px 8px":"2px 8px 8px 2px"};
86
+ border-radius: 4px 12px 12px 4px;
42
87
  }
43
- `,Fa=ka.div`
44
- background-color: ${({$pressed:e})=>e?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)"};
88
+
89
+ &:first-child:last-child {
90
+ border-radius: 12px;
91
+ }
92
+ `,so=Ua.div`
93
+ background-color: ${({$pressed:e})=>e?Wa:Ga};
45
94
  border: none;
46
95
  display: flex;
47
96
  align-items: center;
48
97
  justify-content: center;
49
- color: white;
50
- border-radius: 5px;
98
+ color: ${Oa};
99
+ border-radius: 8px;
51
100
  font-size: 14px;
52
101
  font-family: Arial, sans-serif;
53
- height: 20px;
54
- width: 20px;
102
+ height: 30px;
103
+ width: 30px;
55
104
  transition: all 0.2s ease-in-out;
56
- `,za=ka.div`
105
+ `,lo=Ua.div`
57
106
  display: flex;
58
107
  align-items: center;
59
- height: 24px;
60
- margin-bottom: 2px;
108
+ height: 30px;
109
+ margin-bottom: 3px;
61
110
  justify-content: flex-start;
62
111
  flex-direction: ${({$reverse:e})=>e?"row-reverse":"row"};
63
- `,Ba=ka.div`
112
+
113
+ &:last-child {
114
+ margin-bottom: 0;
115
+ }
116
+ `;lo.defaultProps={$reverse:!1};const co=Ua.div`
64
117
  display: flex;
65
118
  flex-direction: ${({$reverse:e})=>e?"row-reverse":"row"};
66
119
  height: 100%;
67
120
  justify-content: space-between;
68
121
  align-items: center;
69
- `;ka.button`
122
+ margin: ${({$reverse:e})=>e?"0 5px 0 0":"0 0 0 5px"};
123
+ gap: 3px;
124
+ `;co.defaultProps={$reverse:!1},Ua.button`
70
125
  background-color: rgba(255, 255, 255, 0.3);
71
126
  border: none;
72
127
  display: flex;
@@ -81,175 +136,261 @@
81
136
  margin: 0 5px;
82
137
  backdrop-filter: blur(10px);
83
138
  -webkit-backdrop-filter: blur(10px);
84
- `,ka.div`
139
+ `,Ua.div`
85
140
  position: absolute;
86
- background-color: white;
141
+ background-color: ${Oa};
87
142
  border-radius: 50%;
88
143
  width: 36px;
89
144
  height: 36px;
90
145
  cursor: pointer;
91
146
  pointer-events: auto;
92
- `;const Ha=ka.input.attrs({type:"range"})`
147
+ `;const uo=Ua.input.attrs({type:"range"})`
93
148
  -webkit-appearance: none;
94
149
  appearance: none;
95
- background-color: rgba(255, 255, 255, 0.3);
150
+ background: ${Xa};
96
151
  border: none;
97
152
  height: 100%;
98
- width: 49px;
153
+ width: ${to};
99
154
  cursor: pointer;
100
- margin: 0 1px;
155
+ margin: 0;
101
156
  transition: all 0.2s ease-in-out;
102
- border-radius: ${({$reverse:e})=>e?"8px 2px 2px 8px":"2px 8px 8px 2px"};
157
+ border-radius: ${({$reverse:e})=>e?Ja:eo};
103
158
 
104
159
  &::-webkit-slider-thumb {
105
160
  -webkit-appearance: none;
106
161
  appearance: none;
107
162
  width: 8px;
108
- height: 24px;
109
- background-color: white;
110
- border-radius: 3px;
163
+ height: 30px;
164
+ background-color: ${Oa};
165
+ border-radius: ${Ka};
111
166
  }
112
167
 
113
168
  &::-moz-range-thumb {
114
- width: 8px;
115
- height: 24px;
116
- background-color: white;
117
- border-radius: 3px;
169
+ width: 10px;
170
+ height: 30px;
171
+ background-color: ${Oa};
172
+ border-radius: ${Ka};
118
173
  }
119
174
 
120
175
  &::-ms-thumb {
121
176
  width: 8px;
122
177
  height: 24px;
123
- background-color: white;
124
- border-radius: 3px;
178
+ background-color: ${Oa};
179
+ border-radius: ${Ka};
125
180
  }
126
- `,Va=ka.div`
181
+ `;uo.defaultProps={$reverse:!1},Ua.div`
127
182
  display: flex;
128
183
  flex-direction: column;
129
184
  align-items: ${({$reverse:e})=>e?"flex-start":"flex-end"};
130
185
  justify-content: center;
131
186
  margin: ${({$reverse:e})=>e?"2px -26px 0 0":"2px 0 0 -26px"};
132
- `,Ga=ka.div`
187
+ `,Ua.div`
133
188
  display: flex;
134
189
  flex-direction: ${({$reverse:e})=>e?"row-reverse":"row"};
135
190
  align-items: center;
136
191
  justify-content: center;
137
- `;ka.div`
192
+ `,Ua.div`
138
193
  display: flex;
139
194
  flex-direction: column;
140
195
  height: 50px;
141
196
  justify-content: space-between;
142
- `;const Wa=ka(nr)`
143
- height: 14px;
144
- min-height: 14px;
145
- max-height: 14px;
146
- width: 14px;
147
- min-width: 14px;
148
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128c0-35.3-28.7-64-64-64L205.3 64c-17 0-33.3 6.7-45.3 18.7L9.4 233.4c-6 6-9.4 14.1-9.4 22.6s3.4 16.6 9.4 22.6L160 429.3c12 12 28.3 18.7 45.3 18.7L512 448c35.3 0 64-28.7 64-64l0-256zM271 175c9.4-9.4 24.6-9.4 33.9 0l47 47 47-47c9.4-9.4 24.6-9.4 33.9 0s9.4 24.6 0 33.9l-47 47 47 47c9.4 9.4 9.4 24.6 0 33.9s-24.6 9.4-33.9 0l-47-47-47 47c-9.4 9.4-24.6 9.4-33.9 0s-9.4-24.6 0-33.9l47-47-47-47c-9.4-9.4-9.4-24.6 0-33.9z"]}}),Enter:h.jsx(Wa,{style:{transform:"rotate(90deg)"},icon:{prefix:"fas",iconName:"arrow-turn-down",icon:[384,512,["level-down"],"f149","M32 64C14.3 64 0 49.7 0 32S14.3 0 32 0l96 0c53 0 96 43 96 96l0 306.7 73.4-73.4c12.5-12.5 32.8-12.5 45.3 0s12.5 32.8 0 45.3l-128 128c-12.5 12.5-32.8 12.5-45.3 0l-128-128c-12.5-12.5-12.5-32.8 0-45.3s32.8-12.5 45.3 0L160 402.7 160 96c0-17.7-14.3-32-32-32L32 64z"]}}),ShiftLeft:h.jsx(Wa,{icon:ro}),ShiftRight:h.jsx(Wa,{icon:ro}),Space:" ",ArrowUp:h.jsx(Wa,{icon:Ka}),ArrowDown:h.jsx(Wa,{icon:no}),ArrowLeft:h.jsx(Wa,{icon:{prefix:"fas",iconName:"caret-left",icon:[256,512,[],"f0d9","M9.4 278.6c-12.5-12.5-12.5-32.8 0-45.3l128-128c9.2-9.2 22.9-11.9 34.9-6.9s19.8 16.6 19.8 29.6l0 256c0 12.9-7.8 24.6-19.8 29.6s-25.7 2.2-34.9-6.9l-128-128z"]}}),ArrowRight:h.jsx(Wa,{icon:{prefix:"fas",iconName:"caret-right",icon:[256,512,[],"f0da","M246.6 278.6c12.5-12.5 12.5-32.8 0-45.3l-128-128c-9.2-9.2-22.9-11.9-34.9-6.9s-19.8 16.6-19.8 29.6l0 256c0 12.9 7.8 24.6 19.8 29.6s25.7 2.2 34.9-6.9l128-128z"]}}),Semicolon:";",Equal:"=",Comma:",",Minus:"-",Period:".",Slash:"/",Backquote:"`",BracketLeft:"[",Backslash:"\\",BracketRight:"]",Quote:"'",MouseLeft:h.jsx((()=>h.jsxs("svg",{xmlns:"http://www.w3.org/2000/svg",width:12,height:16,fill:"none",children:[h.jsx("g",{clipPath:"url(#a)",children:h.jsx("path",{stroke:"#fff",d:"M.5 6.5H6m-5.5 0V5C.5 2.237 2.237.5 5 .5h1m-5.5 6V11c0 2.762 1.737 4.5 4.5 4.5h2c2.762 0 4.5-1.738 4.5-4.5V6.5M6 6.5v-6m0 6h5.5M6 .5h1c2.762 0 4.5 1.737 4.5 4.5v1.5",style:{stroke:"#fff",strokeOpacity:1}})}),h.jsx("path",{fill:"#fff",d:"M.5 6.5H6v-6H5C2.237.5.5 2.237.5 5v1.5Z",style:{fill:"#fff",fillOpacity:1}}),h.jsx("defs",{children:h.jsx("clipPath",{id:"a",children:h.jsx("path",{fill:"#fff",d:"M0 0h12v16H0z",style:{fill:"#fff",fillOpacity:1}})})})]})),{}),MouseRight:h.jsx((()=>h.jsxs("svg",{xmlns:"http://www.w3.org/2000/svg",width:12,height:16,fill:"none",children:[h.jsx("g",{clipPath:"url(#a)",children:h.jsx("path",{stroke:"#fff",d:"M.5 6.5H6m-5.5 0V5C.5 2.237 2.237.5 5 .5h1m-5.5 6V11c0 2.762 1.737 4.5 4.5 4.5h2c2.762 0 4.5-1.738 4.5-4.5V6.5M6 6.5v-6m0 6h5.5M6 .5h1c2.762 0 4.5 1.737 4.5 4.5v1.5",style:{stroke:"#fff",strokeOpacity:1}})}),h.jsx("path",{fill:"#fff",d:"M11.5 6.5H6v-6h1c2.762 0 4.5 1.737 4.5 4.5v1.5Z",style:{fill:"#fff",fillOpacity:1}}),h.jsx("defs",{children:h.jsx("clipPath",{id:"a",children:h.jsx("path",{fill:"#fff",d:"M0 0h12v16H0z",style:{fill:"#fff",fillOpacity:1}})})})]})),{})},so={left:{"thumbstick-up":"KeyW","thumbstick-down":"KeyS","thumbstick-left":"KeyA","thumbstick-right":"KeyD",thumbstick:"KeyR","x-button":"KeyX","y-button":"KeyZ",trigger:"KeyQ",squeeze:"KeyE"},right:{"thumbstick-up":"ArrowUp","thumbstick-down":"ArrowDown","thumbstick-left":"ArrowLeft","thumbstick-right":"ArrowRight",thumbstick:"Slash","a-button":"Enter","b-button":"ShiftRight",trigger:"MouseLeft",squeeze:"MouseRight"}},lo=ka.div`
150
- display: flex;
151
- justify-content: space-between;
152
- pointer-events: all;
197
+ `;const ho=Ua(ni)`
198
+ height: ${({$size:e})=>`${e}px`};
199
+ min-height: ${({$size:e})=>`${e}px`};
200
+ max-height: ${({$size:e})=>`${e}px`};
201
+ width: ${({$size:e})=>`${e}px`};
202
+ min-width: ${({$size:e})=>`${e}px`};
203
+ max-width: ${({$size:e})=>`${e}px`};
204
+ `;ho.defaultProps={$size:14};const fo=Ua.div`
153
205
  position: fixed;
154
- display: flex;
155
- top: 40px;
156
- left: calc(50vw - 156px);
157
- width: 312px;
158
- `,co=ka.div`
206
+ padding: 5px;
207
+ font-family: Arial, sans-serif;
208
+ color: ${Oa};
209
+ pointer-events: all;
210
+ background-color: ${Ha};
211
+ border: 1px solid ${Va};
212
+ backdrop-filter: blur(40px);
213
+ -webkit-backdrop-filter: blur(40px);
214
+ border-radius: 12px;
215
+ box-shadow: 0 5px 10px rgba(0, 0, 0, 0.3);
216
+ overflow: hidden;
159
217
  display: flex;
160
218
  flex-direction: column;
161
- width: 50%;
162
- `,uo=ka.div`
219
+ `,po=Ua.hr`
220
+ width: ${({$horizontal:e})=>e?"unset":"1px"};
221
+ height: ${({$horizontal:e})=>e?"1px":"unset"};
222
+ background-color: ${Va};
223
+ margin: 5px 3px;
224
+ border: none;
225
+ `;po.defaultProps={$horizontal:!0};const mo=Ua.button`
226
+ background-color: transparent;
227
+ border: none;
163
228
  display: flex;
164
- height: 24px;
165
229
  align-items: center;
166
- margin-bottom: 2px;
167
- `,ho=({keyMap:e,setKeyMap:t})=>{const[n,r]=Hn.useState(null),i=(e,t)=>{r({controller:e,action:t})},a=(e,n)=>{t((t=>({...t,[e]:{...t[e],[n]:"Unmapped"}})))};return Hn.useEffect((()=>{const e=e=>{n&&oo[e.code]&&(t((t=>({...t,[n.controller]:{...t[n.controller],[n.action]:e.code}}))),r(null))},i=e=>{if(n){const i=0===e.button?"MouseLeft":2===e.button?"MouseRight":null;i&&oo[i]&&(t((e=>({...e,[n.controller]:{...e[n.controller],[n.action]:i}}))),r(null))}},a=e=>{e.preventDefault()};return window.addEventListener("keydown",e),window.addEventListener("mousedown",i),window.addEventListener("contextmenu",a),()=>{window.removeEventListener("keydown",e),window.removeEventListener("mousedown",i),window.removeEventListener("contextmenu",a)}}),[n,t]),h.jsxs(lo,{children:[h.jsx(co,{children:Object.keys(e.left).map((t=>h.jsxs(uo,{children:[h.jsx(Xa,{buttonName:"up"===t?"thumbstick":t,handedness:"left"}),h.jsxs(Ba,{$reverse:!1,children:[h.jsx(Oa,{$reverse:!1,style:{width:"100px",backgroundColor:n&&"left"===n.controller&&n.action===t?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)"},onClick:()=>i("left",t),onContextMenu:e=>e.preventDefault(),children:e.left[t]}),h.jsx(Oa,{style:{width:"24px"},$reverse:!1,onClick:()=>a("left",t),onContextMenu:e=>e.preventDefault(),children:h.jsx(nr,{icon:$a})})]})]},t)))}),h.jsx(co,{children:Object.keys(e.right).map((t=>h.jsxs(uo,{children:[h.jsx(Xa,{buttonName:"up"===t?"thumbstick":t,handedness:"right"}),h.jsxs(Ba,{$reverse:!1,children:[h.jsx(Oa,{$reverse:!1,style:{width:"100px",backgroundColor:n&&"right"===n.controller&&n.action===t?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)"},onClick:()=>i("right",t),onContextMenu:e=>e.preventDefault(),children:e.right[t]}),h.jsx(Oa,{$reverse:!1,style:{width:"24px"},onClick:()=>a("right",t),onContextMenu:e=>e.preventDefault(),children:h.jsx(nr,{icon:$a})})]})]},t)))})]})},fo=({xrController:e,buttonId:t,pointerLocked:n,mappedKey:r})=>{const i=mg(),[a,o]=Hn.useState(!1),[s,l]=Hn.useState(!1),[c,u]=Hn.useState(!1),[d,f]=Hn.useState(0),p=e.inputSource.handedness;return Hn.useEffect((()=>{const i=n=>{n.code===r&&(e.updateButtonValue(t,1),u(!0))},a=n=>{n.code===r&&(e.updateButtonValue(t,0),u(!1))},o=n=>{("MouseLeft"===r&&0===n.button||"MouseRight"===r&&2===n.button)&&(e.updateButtonValue(t,1),u(!0))},s=n=>{("MouseLeft"===r&&0===n.button||"MouseRight"===r&&2===n.button)&&(e.updateButtonValue(t,0),u(!1))};return n?"MouseLeft"===r||"MouseRight"===r?(window.addEventListener("mousedown",o),window.addEventListener("mouseup",s)):(window.addEventListener("keydown",i),window.addEventListener("keyup",a)):"MouseLeft"===r||"MouseRight"===r?(window.removeEventListener("mousedown",o),window.removeEventListener("mouseup",s)):(window.removeEventListener("keydown",i),window.removeEventListener("keyup",a)),()=>{"MouseLeft"===r||"MouseRight"===r?(window.removeEventListener("mousedown",o),window.removeEventListener("mouseup",s)):(window.removeEventListener("keydown",i),window.removeEventListener("keyup",a))}}),[r,n,t,e]),h.jsxs(za,{$reverse:"right"===p,children:[h.jsx(Xa,{buttonName:t,handedness:p}),h.jsx(Ba,{$reverse:"right"===p,children:n?h.jsx(Fa,{$pressed:c,children:oo[r]}):h.jsxs(h.Fragment,{children:[h.jsx(Oa,{$reverse:"right"===p,style:{backgroundColor:s?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"50px"},onClick:()=>{l(!0),e.updateButtonValue(t,1),setTimeout((()=>{l(!1),e.updateButtonValue(t,0)}),i.buttonPressDuration)},children:"Press"}),h.jsx(Oa,{$reverse:"right"===p,style:{backgroundColor:a?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"29px"},onClick:()=>{o(!a),e.updateButtonTouch(t,!a)},children:h.jsx(Wa,{icon:Za})}),h.jsx(Ha,{$reverse:"right"===p,value:d,onChange:n=>{const r=Number(n.target.value);f(r),e.updateButtonValue(t,r/100)},min:"0",max:"100"})]})})]})},po=({xrController:e,buttonId:t,pointerLocked:n,mappedKey:r})=>{const i=mg(),[a,o]=Hn.useState(!1),[s,l]=Hn.useState(!1),[c,u]=Hn.useState(!1),[d,f]=Hn.useState(!1),p=e.inputSource.handedness;return Hn.useEffect((()=>{const i=n=>{n.code===r&&(e.updateButtonValue(t,1),f(!0))},a=n=>{n.code===r&&(e.updateButtonValue(t,0),f(!1))};return n?(window.addEventListener("keydown",i),window.addEventListener("keyup",a)):(window.removeEventListener("keydown",i),window.removeEventListener("keyup",a)),()=>{window.removeEventListener("keydown",i),window.removeEventListener("keyup",a)}}),[r,n,t,e]),h.jsxs(za,{$reverse:"right"===p,children:[h.jsx(Xa,{buttonName:t,handedness:p}),h.jsx(Ba,{$reverse:"right"===p,children:n?h.jsx(Fa,{$pressed:d,children:oo[r]}):h.jsxs(h.Fragment,{children:[h.jsx(Oa,{$reverse:"right"===p,style:{backgroundColor:c?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"50px"},onClick:()=>{u(!0),e.updateButtonValue(t,1),setTimeout((()=>{u(!1),e.updateButtonValue(t,0)}),i.buttonPressDuration)},children:"Press"}),h.jsx(Oa,{$reverse:"right"===p,style:{backgroundColor:a?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"29px"},onClick:()=>{o(!a),e.updateButtonTouch(t,!a)},children:h.jsx(Wa,{icon:Za})}),h.jsx(Oa,{$reverse:"right"===p,style:{backgroundColor:s?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"49px"},onClick:()=>{l(!s),e.updateButtonValue(t,s?0:1)},children:"Hold"})]})})]})},mo=ka.div`
230
+ justify-content: center;
231
+ cursor: pointer;
232
+ color: ${({$isRed:e})=>e?Fa:Oa};
233
+ font-size: 12px;
234
+ padding: 3px;
235
+ text-transform: none;
236
+ box-shadow: none;
237
+
238
+ &:hover {
239
+ color: ${({$isRed:e})=>e?Ba:"#ffffff"};
240
+ }
241
+
242
+ &:active {
243
+ color: ${({$isRed:e})=>e?Ba:"#ffffff"};
244
+ }
245
+
246
+ &:focus {
247
+ outline: none;
248
+ }
249
+ `;mo.defaultProps={$isRed:!1};const go=Ua.div`
250
+ display: flex;
251
+ flex-direction: row;
252
+ gap: ${io};
253
+ height: 25px;
254
+ `,vo=Ua.input.attrs({type:"text"})`
255
+ width: 50px;
256
+ outline: none;
257
+ background: ${ja};
258
+ border: 1px solid transparent;
259
+ border-radius: 5px;
260
+ height: 25px;
261
+ color: ${Oa};
262
+ padding: 0 10px 0 5px;
263
+ box-sizing: border-box;
264
+ font-size: 10px;
265
+
266
+ &:read-only {
267
+ background: ${Xa};
268
+ }
269
+
270
+ &:invalid {
271
+ background-color: ${Fa};
272
+ }
273
+ `,yo=Ua.span`
274
+ position: absolute;
275
+ right: 5px;
276
+ top: 50%;
277
+ transform: translateY(-50%);
278
+ pointer-events: none;
279
+ color: var(--panel-light-grey);
280
+ font-size: 10px;
281
+ `,xo=qa,_o={"x-button-left":({scale:e=1.2})=>h.jsxs("svg",{xmlns:"http://www.w3.org/2000/svg",width:xo,height:xo,fill:"none",transform:`scale(${e}, ${e})`,children:[h.jsx("path",{fill:"#fff",fillRule:"evenodd",d:"M7 13.125a7 7 0 1 0 14 0v1.75a7 7 0 0 1-14 0v-1.75Z",clipRule:"evenodd",style:{fill:"#fff",fillOpacity:1}}),h.jsx("path",{stroke:"#fff",strokeWidth:.55,d:"M14 19.863a6.738 6.738 0 1 0 0-13.476 6.738 6.738 0 0 0 0 13.476Z",style:{stroke:"#fff",strokeOpacity:1}}),h.jsx("path",{fill:"#fff",d:"M16.529 16.1h-.893l-1.653-2.713-1.68 2.713h-.832l2.074-3.255-1.942-2.992h.875l1.531 2.45 1.54-2.45h.831l-1.933 2.975 2.082 3.272Z",style:{fill:"#fff",fillOpacity:1}})]}),"y-button-left":({scale:e=1.2})=>h.jsxs("svg",{xmlns:"http://www.w3.org/2000/svg",width:xo,height:xo,fill:"none",transform:`scale(${e}, ${e})`,children:[h.jsx("path",{fill:"#fff",fillRule:"evenodd",d:"M7 13.125a7 7 0 1 0 14 0v1.75a7 7 0 0 1-14 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64z"]}}),ShiftLeft:h.jsx(ho,{icon:Uo}),ShiftRight:h.jsx(ho,{icon:Uo}),Space:" ",ArrowUp:h.jsx(ho,{icon:{prefix:"fas",iconName:"caret-up",icon:[320,512,[],"f0d8","M182.6 137.4c-12.5-12.5-32.8-12.5-45.3 0l-128 128c-9.2 9.2-11.9 22.9-6.9 34.9s16.6 19.8 29.6 19.8l256 0c12.9 0 24.6-7.8 29.6-19.8s2.2-25.7-6.9-34.9l-128-128z"]}}),ArrowDown:h.jsx(ho,{icon:{prefix:"fas",iconName:"caret-down",icon:[320,512,[],"f0d7","M137.4 374.6c12.5 12.5 32.8 12.5 45.3 0l128-128c9.2-9.2 11.9-22.9 6.9-34.9s-16.6-19.8-29.6-19.8L32 192c-12.9 0-24.6 7.8-29.6 19.8s-2.2 25.7 6.9 34.9l128 128z"]}}),ArrowLeft:h.jsx(ho,{icon:{prefix:"fas",iconName:"caret-left",icon:[256,512,[],"f0d9","M9.4 278.6c-12.5-12.5-12.5-32.8 0-45.3l128-128c9.2-9.2 22.9-11.9 34.9-6.9s19.8 16.6 19.8 29.6l0 256c0 12.9-7.8 24.6-19.8 29.6s-25.7 2.2-34.9-6.9l-128-128z"]}}),ArrowRight:h.jsx(ho,{icon:{prefix:"fas",iconName:"caret-right",icon:[256,512,[],"f0da","M246.6 278.6c12.5-12.5 12.5-32.8 0-45.3l-128-128c-9.2-9.2-22.9-11.9-34.9-6.9s-19.8 16.6-19.8 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0h12v16H0z",style:{fill:"#fff",fillOpacity:1}})})})]})),{}),MouseRight:h.jsx((({scale:e=1.2})=>h.jsxs("svg",{xmlns:"http://www.w3.org/2000/svg",width:12,height:16,fill:"none",transform:`scale(${e}, ${e})`,children:[h.jsx("g",{clipPath:"url(#a)",children:h.jsx("path",{stroke:"#fff",d:"M.5 6.5H6m-5.5 0V5C.5 2.237 2.237.5 5 .5h1m-5.5 6V11c0 2.762 1.737 4.5 4.5 4.5h2c2.762 0 4.5-1.738 4.5-4.5V6.5M6 6.5v-6m0 6h5.5M6 .5h1c2.762 0 4.5 1.737 4.5 4.5v1.5",style:{stroke:"#fff",strokeOpacity:1}})}),h.jsx("path",{fill:"#fff",d:"M11.5 6.5H6v-6h1c2.762 0 4.5 1.737 4.5 4.5v1.5Z",style:{fill:"#fff",fillOpacity:1}}),h.jsx("defs",{children:h.jsx("clipPath",{id:"a",children:h.jsx("path",{fill:"#fff",d:"M0 0h12v16H0z",style:{fill:"#fff",fillOpacity:1}})})})]})),{})},Ho=e=>{let t;const n=new Set,i=(e,i)=>{const r="function"==typeof e?e(t):e;if(!Object.is(r,t)){const e=t;t=(null!=i?i:"object"!=typeof r||null===r)?r:Object.assign({},t,r),n.forEach((n=>n(t,e)))}},r=()=>t,a={setState:i,getState:r,getInitialState:()=>o,subscribe:e=>(n.add(e),()=>n.delete(e)),destroy:()=>{console.warn("[DEPRECATED] The `destroy` method will be unsupported in a future version. Instead use unsubscribe function returned by subscribe. Everything will be garbage-collected if store is garbage-collected."),n.clear()}},o=t=e(i,r,a);return a};var Vo,Go,Wo,jo,Xo={exports:{}},$o={},qo={exports:{}},Yo={};function Zo(){return Go||(Go=1,qo.exports=function(){if(Vo)return Yo;Vo=1;var e=d(),t="function"==typeof Object.is?Object.is:function(e,t){return e===t&&(0!==e||1/e==1/t)||e!=e&&t!=t},n=e.useState,i=e.useEffect,r=e.useLayoutEffect,a=e.useDebugValue;function o(e){var n=e.getSnapshot;e=e.value;try{var i=n();return!t(e,i)}catch(e){return!0}}var s="undefined"==typeof window||void 0===window.document||void 0===window.document.createElement?function(e,t){return t()}:function(e,t){var s=t(),l=n({inst:{value:s,getSnapshot:t}}),c=l[0].inst,u=l[1];return r((function(){c.value=s,c.getSnapshot=t,o(c)&&u({inst:c})}),[e,s,t]),i((function(){return o(c)&&u({inst:c}),e((function(){o(c)&&u({inst:c})}))}),[e]),a(s),s};return Yo.useSyncExternalStore=void 0!==e.useSyncExternalStore?e.useSyncExternalStore:s,Yo}()),qo.exports}
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+ /**
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+ * @license React
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+ * use-sync-external-store-shim/with-selector.production.js
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+ *
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+ * Copyright (c) Meta Platforms, Inc. and affiliates.
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+ *
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+ * This source code is licensed under the MIT license found in the
289
+ * LICENSE file in the root directory of this source tree.
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+ */var Ko=(jo||(jo=1,Xo.exports=function(){if(Wo)return $o;Wo=1;var e=d(),t=Zo(),n="function"==typeof Object.is?Object.is:function(e,t){return e===t&&(0!==e||1/e==1/t)||e!=e&&t!=t},i=t.useSyncExternalStore,r=e.useRef,a=e.useEffect,o=e.useMemo,s=e.useDebugValue;return $o.useSyncExternalStoreWithSelector=function(e,t,l,c,u){var d=r(null);if(null===d.current){var h={hasValue:!1,value:null};d.current=h}else h=d.current;d=o((function(){function e(e){if(!a){if(a=!0,i=e,e=c(e),void 0!==u&&h.hasValue){var t=h.value;if(u(t,e))return r=t}return r=e}if(t=r,n(i,e))return t;var o=c(e);return void 0!==u&&u(t,o)?(i=e,t):(i=e,r=o)}var i,r,a=!1,o=void 0===l?null:l;return[function(){return e(t())},null===o?void 0:function(){return e(o())}]}),[t,l,c,u]);var f=i(e,d[0],d[1]);return a((function(){h.hasValue=!0,h.value=f}),[f]),s(f),f},$o}()),Xo.exports),Qo=t(Ko);const{useDebugValue:Jo}=Vn,{useSyncExternalStoreWithSelector:es}=Qo;let ts=!1;const ns=e=>e;const is=e=>{"function"!=typeof e&&console.warn("[DEPRECATED] Passing a vanilla store will be unsupported in a future version. Instead use `import { useStore } from 'zustand'`.");const t="function"==typeof e?(e=>e?Ho(e):Ho)(e):e,n=(e,n)=>function(e,t=ns,n){n&&!ts&&(console.warn("[DEPRECATED] Use `createWithEqualityFn` instead of `create` or use `useStoreWithEqualityFn` instead of `useStore`. They can be imported from 'zustand/traditional'. https://github.com/pmndrs/zustand/discussions/1937"),ts=!0);const i=es(e.subscribe,e.getState,e.getServerState||e.getInitialState,t,n);return Jo(i),i}(t,e,n);return Object.assign(n,t),n},rs={left:{"thumbstick-up":"KeyW","thumbstick-down":"KeyS","thumbstick-left":"KeyA","thumbstick-right":"KeyD",thumbstick:"KeyR","x-button":"KeyX","y-button":"KeyZ",trigger:"KeyQ",squeeze:"KeyE"},right:{"thumbstick-up":"ArrowUp","thumbstick-down":"ArrowDown","thumbstick-left":"ArrowLeft","thumbstick-right":"ArrowRight",thumbstick:"Slash","a-button":"Enter","b-button":"ShiftRight",trigger:"MouseLeft",squeeze:"MouseRight"}},as=(os=e=>({keyMap:rs,bindKey:(t,n,i="Unmapped")=>e((e=>({keyMap:{...e.keyMap,[t]:{...e.keyMap[t],[n]:i}}})))}))?is(os):is;var os;const ss=Ua.div`
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+ display: flex;
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+ height: ${qa};
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+ align-items: center;
294
+ justify-content: space-between;
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+ margin-bottom: ${io};
296
+
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+ &:last-child {
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+ margin-bottom: 0;
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+ }
300
+ `,ls=({handedness:e})=>{const{keyMap:t,bindKey:n}=as(),[i,r]=Hn.useState(null);return Hn.useEffect((()=>{const t=t=>{i&&Bo[t.code]&&(n(e,i.action,t.code),r(null))},a=t=>{if(i){const a=0===t.button?"MouseLeft":2===t.button?"MouseRight":null;a&&Bo[a]&&(n(e,i.action,a),r(null))}},o=e=>{e.preventDefault()};return window.addEventListener("keydown",t),window.addEventListener("mousedown",a),window.addEventListener("contextmenu",o),()=>{window.removeEventListener("keydown",t),window.removeEventListener("mousedown",a),window.removeEventListener("contextmenu",o)}}),[i]),Object.keys(t[e]).map((a=>h.jsxs(ss,{children:[h.jsx(bo,{buttonName:"up"===a?"thumbstick":a,handedness:e}),h.jsxs(co,{$reverse:!1,children:[h.jsx(ro,{$reverse:!1,style:{width:"100px",background:i&&i.action===a?$a:Xa},onClick:()=>(e=>{r({action:e})})(a),onContextMenu:e=>e.preventDefault(),children:t[e][a]}),h.jsx(ro,{style:{width:no},$reverse:!1,onClick:()=>n(e,a),onContextMenu:e=>e.preventDefault(),children:h.jsx(ni,{icon:Po})})]})]},a)))},cs=({xrController:e,buttonId:t,pointerLocked:n,mappedKey:i})=>{const[r,a]=Hn.useState(!1),[o,s]=Hn.useState(!1),[l,c]=Hn.useState(!1),[u,d]=Hn.useState(0),f=e.inputSource.handedness;return Hn.useEffect((()=>{const r=n=>{n.code===i&&(e.updateButtonValue(t,1),c(!0))},a=n=>{n.code===i&&(e.updateButtonValue(t,0),c(!1))},o=n=>{("MouseLeft"===i&&0===n.button||"MouseRight"===i&&2===n.button)&&(e.updateButtonValue(t,1),c(!0))},s=n=>{("MouseLeft"===i&&0===n.button||"MouseRight"===i&&2===n.button)&&(e.updateButtonValue(t,0),c(!1))};return n?"MouseLeft"===i||"MouseRight"===i?(window.addEventListener("mousedown",o),window.addEventListener("mouseup",s)):(window.addEventListener("keydown",r),window.addEventListener("keyup",a)):"MouseLeft"===i||"MouseRight"===i?(window.removeEventListener("mousedown",o),window.removeEventListener("mouseup",s)):(window.removeEventListener("keydown",r),window.removeEventListener("keyup",a)),()=>{"MouseLeft"===i||"MouseRight"===i?(window.removeEventListener("mousedown",o),window.removeEventListener("mouseup",s)):(window.removeEventListener("keydown",r),window.removeEventListener("keyup",a))}}),[i,n,t,e]),h.jsxs(lo,{$reverse:"right"===f,children:[h.jsx(bo,{buttonName:t,handedness:f}),h.jsx(co,{$reverse:"right"===f,children:n?h.jsx(so,{$pressed:l,children:Bo[i]}):h.jsxs(h.Fragment,{children:[h.jsx(ro,{$reverse:"right"===f,style:{background:o?$a:Xa,width:to},onClick:()=>{s(!0),e.updateButtonValue(t,1),setTimeout((()=>{s(!1),e.updateButtonValue(t,0)}),250)},children:"Press"}),h.jsx(ro,{title:"Click to toggle touch state",$reverse:"right"===f,style:{background:r?$a:Xa,width:no},onClick:()=>{a(!r),e.updateButtonTouch(t,!r)},children:h.jsx(ho,{icon:Ao})}),h.jsx(uo,{$reverse:"right"===f,value:u,onChange:n=>{const i=Number(n.target.value);d(i),e.updateButtonValue(t,i/100)},min:"0",max:"100"})]})})]})},us=({xrController:e,buttonId:t,pointerLocked:n,mappedKey:i})=>{const[r,a]=Hn.useState(!1),[o,s]=Hn.useState(!1),[l,c]=Hn.useState(!1),[u,d]=Hn.useState(!1),f=e.inputSource.handedness;return Hn.useEffect((()=>{const r=n=>{n.code===i&&(e.updateButtonValue(t,1),d(!0))},a=n=>{n.code===i&&(e.updateButtonValue(t,0),d(!1))};return n?(window.addEventListener("keydown",r),window.addEventListener("keyup",a)):(window.removeEventListener("keydown",r),window.removeEventListener("keyup",a)),()=>{window.removeEventListener("keydown",r),window.removeEventListener("keyup",a)}}),[i,n,t,e]),h.jsxs(lo,{$reverse:"right"===f,children:[h.jsx(bo,{buttonName:t,handedness:f}),h.jsx(co,{$reverse:"right"===f,children:n?h.jsx(so,{$pressed:u,children:Bo[i]}):h.jsxs(h.Fragment,{children:[h.jsx(ro,{$reverse:"right"===f,style:{background:l?$a:Xa,width:to},onClick:()=>{c(!0),e.updateButtonValue(t,1),setTimeout((()=>{c(!1),e.updateButtonValue(t,0)}),250)},children:"Press"}),h.jsx(ro,{title:"Click to toggle touch state",$reverse:"right"===f,style:{background:r?$a:Xa,width:no},onClick:()=>{a(!r),e.updateButtonTouch(t,!r)},children:h.jsx(ho,{icon:Ao})}),h.jsx(ro,{$reverse:"right"===f,style:{background:o?$a:Xa,width:to},onClick:()=>{s(!o),e.updateButtonValue(t,o?0:1)},children:"Hold"})]})})]})},ds=Ua.div`
168
301
  display: flex;
169
302
  align-items: center;
170
- margin-bottom: 2px;
171
- `,go=ka.button`
172
- background-color: rgba(255, 255, 255, 0.3);
303
+ margin-bottom: ${io};
304
+ `,hs=`calc(2 * ${qa} + ${io})`,fs=Ua.button`
305
+ background: ${Xa};
173
306
  border: none;
174
307
  display: flex;
175
308
  justify-content: center;
176
309
  align-items: center;
177
310
  padding: 0;
178
311
  pointer-events: none;
179
- width: 50px;
180
- height: 50px;
312
+ width: ${hs};
313
+ height: ${hs};
181
314
  border-radius: 50%;
182
315
  position: relative;
183
316
  margin: 0 5px;
184
- backdrop-filter: blur(10px);
185
- -webkit-backdrop-filter: blur(10px);
186
- `,vo=ka.div`
317
+ `,ps=Ua.div`
187
318
  position: absolute;
188
- background-color: white;
189
- border-radius: 50%;
190
- width: 36px;
191
- height: 36px;
319
+ font-size: 50px;
320
+ display: flex;
321
+ align-items: center;
322
+ justify-content: center;
323
+ color: ${Oa};
192
324
  cursor: pointer;
193
325
  pointer-events: auto;
194
- `,_o=ka(Oa)`
195
- width: 49px;
196
- font-size: 14px;
326
+ `,ms=Ua(ro)`
327
+ width: ${to};
328
+ font-size: ${Za};
197
329
 
198
- ${({$reverse:e})=>e?"\n &:first-child {\n margin-left: 1px;\n border-radius: 2px 8px 8px 2px;\n }\n\n &:last-child {\n margin-right: 1px;\n border-radius: 8px 2px 2px 8px;\n }\n ":"\n &:first-child {\n margin-right: 1px;\n border-radius: 8px 2px 2px 8px;\n }\n\n &:last-child {\n margin-left: 1px;\n border-radius: 2px 8px 8px 2px;\n }\n "}
199
- `,yo=({xrController:e,pointerLocked:t,buttonId:n,mappedKeyUp:r,mappedKeyDown:i,mappedKeyLeft:a,mappedKeyRight:o,mappedKeyPressed:s})=>{const l=mg(),c=Hn.useRef(null),[u,d]=Hn.useState(!1),[f,p]=Hn.useState(!1),[m,g]=Hn.useState(!1),[v,_]=Hn.useState(!1),[y,x]=Hn.useState({x:0,y:0}),[b,S]=Hn.useState({up:!1,down:!1,left:!1,right:!1,pressed:!1}),M=e.inputSource.handedness,w=t=>{if(u&&c.current){const r=t.clientX-y.x,i=t.clientY-y.y,a=12;let o,s;if(Math.sqrt(r*r+i*i)<a)o=r,s=i;else{const e=Math.atan2(i,r);o=Math.cos(e)*a,s=Math.sin(e)*a}c.current.style.transform=`translate(${o}px, ${s}px)`;const l=o/a,u=s/a;e.updateAxes(n,l,u)}},E=()=>{d(!1),c.current&&(c.current.style.transform="translate(0, 0)",e.updateAxes(n,0,0))};return Hn.useEffect((()=>{const l=t=>{const l={...b};t.code===r&&(l.up=!0),t.code===i&&(l.down=!0),t.code===a&&(l.left=!0),t.code===o&&(l.right=!0),t.code===s&&(l.pressed=!0,e.updateButtonValue(n,1)),S(l),u(l)},c=t=>{const l={...b};t.code===r&&(l.up=!1),t.code===i&&(l.down=!1),t.code===a&&(l.left=!1),t.code===o&&(l.right=!1),t.code===s&&(l.pressed=!1,e.updateButtonValue(n,0)),S(l),u(l)},u=t=>{const r=(t.right?1:0)-(t.left?1:0),i=(t.down?1:0)-(t.up?1:0),a=Math.sqrt(r*r+i*i);if(0===a)return void e.updateAxes(n,0,0);const o=r/a,s=i/a;e.updateAxes(n,o,s)};return t?(window.addEventListener("keydown",l),window.addEventListener("keyup",c)):(window.removeEventListener("keydown",l),window.removeEventListener("keyup",c)),()=>{window.removeEventListener("keydown",l),window.removeEventListener("keyup",c)}}),[r,i,a,o,t,b]),Hn.useEffect((()=>(document.addEventListener("mousemove",w),document.addEventListener("mouseup",E),()=>{document.removeEventListener("mousemove",w),document.removeEventListener("mouseup",E)})),[u,y]),h.jsxs(mo,{style:{flexDirection:"left"===e.inputSource.handedness?"row":"row-reverse",alignItems:"flex-start"},children:[h.jsx(Xa,{buttonName:"thumbstick",handedness:e.inputSource.handedness}),t?h.jsxs(Va,{$reverse:"right"===M,children:[h.jsxs(Ga,{$reverse:"right"===M,children:[h.jsx(Fa,{$pressed:b.up,style:{margin:"2px"},children:oo[r]}),h.jsx(Fa,{$pressed:b.pressed,style:{margin:"2px"},children:oo[s]})]}),h.jsxs(Ga,{$reverse:!1,children:[h.jsx(Fa,{$pressed:b.left,style:{margin:"2px"},children:oo[a]}),h.jsx(Fa,{$pressed:b.down,style:{margin:"2px"},children:oo[i]}),h.jsx(Fa,{$pressed:b.right,style:{margin:"2px"},children:oo[o]})]})]}):h.jsxs(h.Fragment,{children:[h.jsx(go,{style:{margin:"left"===e.inputSource.handedness?"0 5px 0 -3px":"0 -3px 0 5px"},children:h.jsx(vo,{ref:c,onMouseDown:()=>{if(c.current){const e=c.current.getBoundingClientRect();x({x:e.left+e.width/2,y:e.top+e.height/2}),d(!0)}}})}),h.jsxs("div",{style:{display:"flex",flexDirection:"column"},children:[h.jsx(Oa,{$reverse:"right"===M,style:{backgroundColor:v?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"80px",marginBottom:"2px",borderRadius:"8px"},onClick:()=>{_(!0),e.updateButtonValue(n,1),setTimeout((()=>{_(!1),e.updateButtonValue(n,0)}),l.buttonPressDuration)},children:"Press"}),h.jsxs(Ba,{$reverse:"right"===M,children:[h.jsx(_o,{$reverse:"left"!==e.inputSource.handedness,style:{backgroundColor:f?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"29px"},onClick:()=>{p(!f),e.updateButtonTouch(n,!f)},children:h.jsx(Wa,{icon:Za})}),h.jsx(_o,{$reverse:"left"!==e.inputSource.handedness,style:{backgroundColor:m?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"49px"},onClick:()=>{g(!m),e.updateButtonValue(n,m?0:1)},children:"Hold"})]})]})]})]})},xo=ka.div`
200
- padding: ${({$reverse:e})=>e?"6px 2px 3px 5px":"6px 5px 3px 2px"};
201
- pointer-events: all;
202
- background-color: rgba(43, 43, 43, 0.5);
203
- backdrop-filter: blur(10px);
204
- -webkit-backdrop-filter: blur(10px);
205
- border-radius: ${({$reverse:e})=>e?"12px 0 0 0":"0 12px 0 0"};
206
- `;function bo(e){const t=new Set;for(const n of e.axes)n&&n.id&&t.add(n.id);const n=e.buttons.filter((e=>null!==e)).map((e=>({id:e.id,type:e.type,hasAxes:t.has(e.id)})));return n.sort(((e,t)=>e.hasAxes&&!t.hasAxes?-1:!e.hasAxes&&t.hasAxes?1:0)),n}const So=({xrDevice:e,keyMap:t,pointerLocked:n})=>h.jsx("div",{style:{display:"flex",justifyContent:"space-between",flexDirection:"row"},children:Object.entries(e.controllers).map((([e,r])=>h.jsx(xo,{$reverse:"left"!==e,children:bo(r.gamepadConfig).map((i=>{const a=t[e];return i.hasAxes?h.jsx(yo,{xrController:r,pointerLocked:n,buttonId:i.id,mappedKeyUp:t[e][`${i.id}-up`],mappedKeyDown:a[`${i.id}-down`],mappedKeyLeft:a[`${i.id}-left`],mappedKeyRight:a[`${i.id}-right`],mappedKeyPressed:a[i.id]},i.id):"analog"===i.type?h.jsx(fo,{xrController:r,buttonId:i.id,mappedKey:a[i.id],pointerLocked:n},i.id):h.jsx(po,{xrController:r,buttonId:i.id,mappedKey:a[i.id],pointerLocked:n},i.id)}))},e)))}),Mo=ka.div`
207
- display: flex;
208
- justify-content: center;
209
- pointer-events: all;
210
- position: fixed;
330
+ ${({$reverse:e})=>e?`\n &:first-child {\n border-radius: ${eo};\n }\n\n &:last-child {\n border-radius: ${Ja};\n }\n `:`\n &:first-child {\n border-radius: ${Ja};\n }\n\n &:last-child {\n border-radius: ${eo};\n }\n `}
331
+ `,gs=({xrController:e,pointerLocked:t,buttonId:n,mappedKeyUp:i,mappedKeyDown:r,mappedKeyLeft:a,mappedKeyRight:o,mappedKeyPressed:s})=>{const l=Hn.useRef(null),[c,u]=Hn.useState(!1),[d,f]=Hn.useState(!1),[p,m]=Hn.useState(!1),[g,v]=Hn.useState(!1),[y,x]=Hn.useState({x:0,y:0}),[_,b]=Hn.useState({up:!1,down:!1,left:!1,right:!1,pressed:!1}),S=e.inputSource.handedness,w=t=>{if(c&&l.current){const i=t.clientX-y.x,r=t.clientY-y.y,a=12;let o,s;if(Math.sqrt(i*i+r*r)<a)o=i,s=r;else{const e=Math.atan2(r,i);o=Math.cos(e)*a,s=Math.sin(e)*a}l.current.style.transform=`translate(${o}px, ${s}px)`;const c=o/a,u=s/a;e.updateAxes(n,c,u)}},M=()=>{u(!1),l.current&&(l.current.style.transform="translate(0, 0)",e.updateAxes(n,0,0))};return Hn.useEffect((()=>{const l=t=>{const l={..._};t.code===i&&(l.up=!0),t.code===r&&(l.down=!0),t.code===a&&(l.left=!0),t.code===o&&(l.right=!0),t.code===s&&(l.pressed=!0,e.updateButtonValue(n,1)),b(l),u(l)},c=t=>{const l={..._};t.code===i&&(l.up=!1),t.code===r&&(l.down=!1),t.code===a&&(l.left=!1),t.code===o&&(l.right=!1),t.code===s&&(l.pressed=!1,e.updateButtonValue(n,0)),b(l),u(l)},u=t=>{const i=(t.right?1:0)-(t.left?1:0),r=(t.down?1:0)-(t.up?1:0),a=Math.sqrt(i*i+r*r);if(0===a)return void e.updateAxes(n,0,0);const o=i/a,s=r/a;e.updateAxes(n,o,s)};return t?(window.addEventListener("keydown",l),window.addEventListener("keyup",c)):(window.removeEventListener("keydown",l),window.removeEventListener("keyup",c)),()=>{window.removeEventListener("keydown",l),window.removeEventListener("keyup",c)}}),[i,r,a,o,t,_]),Hn.useEffect((()=>(document.addEventListener("mousemove",w),document.addEventListener("mouseup",M),()=>{document.removeEventListener("mousemove",w),document.removeEventListener("mouseup",M)})),[c,y]),t?h.jsxs(h.Fragment,{children:[h.jsxs(lo,{$reverse:"right"===S,children:[h.jsx(bo,{buttonName:"thumbstick",handedness:e.inputSource.handedness}),h.jsxs(co,{$reverse:"right"===S,children:[h.jsx(so,{$pressed:_.up,children:Bo[i]}),h.jsx(so,{$pressed:_.pressed,children:Bo[s]})]})]}),h.jsx(lo,{$reverse:"right"===S,style:"right"===S?{marginRight:"2px"}:{marginLeft:"2px"},children:h.jsxs(co,{$reverse:!1,style:{margin:0},children:[h.jsx(so,{$pressed:_.left,children:Bo[a]}),h.jsx(so,{$pressed:_.down,children:Bo[r]}),h.jsx(so,{$pressed:_.right,children:Bo[o]})]})})]}):h.jsx(ds,{style:{flexDirection:"left"===e.inputSource.handedness?"row":"row-reverse",alignItems:"flex-start"},children:h.jsxs(h.Fragment,{children:[h.jsx(bo,{buttonName:"thumbstick",handedness:e.inputSource.handedness}),h.jsx(fs,{style:{margin:"0 5px"},children:h.jsx(ps,{ref:l,onMouseDown:()=>{if(l.current){const e=l.current.getBoundingClientRect();x({x:e.left+e.width/2,y:e.top+e.height/2}),u(!0)}},children:h.jsx(ho,{icon:zo,$size:50})})}),h.jsxs("div",{style:{display:"flex",flexDirection:"column",alignItems:"right"===S?"start":"end"},children:[h.jsx(ro,{$reverse:"right"===S,style:{background:g?$a:Xa,width:`calc(${to} + ${no} + ${io})`,marginBottom:io,borderRadius:Qa},onClick:()=>{v(!0),e.updateButtonValue(n,1),setTimeout((()=>{v(!1),e.updateButtonValue(n,0)}),250)},children:"Press"}),h.jsxs(co,{$reverse:"right"===S,children:[h.jsx(ms,{title:"Click to toggle touch state",$reverse:"left"!==e.inputSource.handedness,style:{background:d?$a:Xa,width:no},onClick:()=>{f(!d),e.updateButtonTouch(n,!d)},children:h.jsx(ho,{icon:Ao})}),h.jsx(ms,{$reverse:"left"!==e.inputSource.handedness,style:{background:p?$a:Xa,width:to},onClick:()=>{m(!p),e.updateButtonValue(n,p?0:1)},children:"Hold"})]})]})]})})};function vs(e,t){const n=Math.pow(10,t);return Math.round(e*n)/n}const ys=Ua.div`
332
+ width: 100%;
211
333
  display: flex;
212
- top: 40px;
213
- left: calc(50vw - 156px);
214
- width: 312px;
215
- `,wo=({xrDevice:e,inputLayer:t})=>{const[n,r]=Hn.useState(e.fovy);return h.jsx(Mo,{children:h.jsxs(Ba,{$reverse:!1,children:[h.jsx(Oa,{$reverse:!1,disabled:!0,children:"FOV-Y"}),h.jsx(Ha,{$reverse:!1,value:n,style:{width:"100px",borderRadius:"2px"},onChange:n=>{const i=Number(n.target.value);r(i),e.fovy=i,t.syncFovy(),t.renderScene()},min:Math.PI/6,max:Math.PI/1.5,step:Math.PI/48}),h.jsxs(Oa,{$reverse:!1,disabled:!0,children:[(n/Math.PI*180).toFixed(2),"°"]})]})})},Eo=ka.div`
216
- padding: 6px 5px;
217
- display: flex;
218
- background-color: rgba(43, 43, 43, 0.5);
219
- backdrop-filter: blur(10px);
220
- -webkit-backdrop-filter: blur(10px);
221
- justify-content: center;
222
- pointer-events: all;
223
- border-radius: 0 0 12px 12px;
334
+ flex-direction: row;
335
+ justify-content: space-between;
224
336
  align-items: center;
225
- height: 24px;
226
- `,To=ka.div`
227
- background-color: rgba(43, 43, 43, 0.5);
228
- backdrop-filter: blur(10px);
229
- -webkit-backdrop-filter: blur(10px);
230
- border: none;
337
+ margin: 0;
338
+ font-size: 12px;
339
+ `,xs=({vector:e,label:t="",icon:n,multiplier:i=1,precision:r=2,onValidInput:a=()=>{},marginBottom:o="0"})=>{const[s,l]=Hn.useState({x:(e.x/i).toFixed(r),y:(e.y/i).toFixed(r),z:(e.z/i).toFixed(r)}),c=Hn.useRef({x:vs(e.x/i,r),y:vs(e.y/i,r),z:vs(e.z/i,r)}),u=Hn.useRef(null),d=()=>{const t={x:vs(e.x/i,r),y:vs(e.y/i,r),z:vs(e.z/i,r)},{x:n,y:a,z:o}=c.current;t.x===n&&t.y===a&&t.z===o||(c.current=t,l({x:t.x.toFixed(r),y:t.y.toFixed(r),z:t.z.toFixed(r)})),u.current=requestAnimationFrame(d)};Hn.useEffect((()=>(u.current=requestAnimationFrame(d),()=>{u.current&&cancelAnimationFrame(u.current)})),[e,i,r]);const f=t=>n=>{const r=n.target.value,o=parseFloat(r);l((e=>({...e,[t]:r}))),isNaN(o)||(c.current[t]=o,e[t]=o*i,a())};return h.jsxs(ys,{style:{marginBottom:o},children:[n?h.jsx(ho,{icon:n,style:{marginRight:"5px"}}):h.jsx("span",{style:{marginRight:"5px"},children:t}),h.jsx(go,{children:["x","y","z"].map((e=>h.jsxs("div",{style:{position:"relative",display:"inline-block",height:"25px"},children:[h.jsx(vo,{value:s[e],onChange:f(e),className:parseFloat(s[e])!==c.current[e]?"invalid":void 0}),h.jsx(yo,{children:e.toUpperCase()})]},`${t}-${e}`)))})]})};function _s(e){const t=new Set;for(const n of e.axes)n&&n.id&&t.add(n.id);const n=e.buttons.filter((e=>null!==e)).map((e=>({id:e.id,type:e.type,hasAxes:t.has(e.id)})));return n.sort(((e,t)=>e.hasAxes&&!t.hasAxes?-1:!e.hasAxes&&t.hasAxes?1:0)),n}const bs=({xrDevice:e,inputLayer:t,pointerLocked:n})=>h.jsx(h.Fragment,{children:Object.entries(e.controllers).map((([e,i])=>h.jsx(Ss,{controller:i,handle:t.transformHandles.get(e),handedness:e,pointerLocked:n},`controller-${e}`)))}),Ss=({controller:e,handle:t,handedness:n,pointerLocked:i})=>{const{keyMap:r}=as(),[a,o]=Vn.useState(e.connected),[s,l]=Vn.useState(!1);return Vn.useEffect((()=>{i&&l(!1)}),[i]),h.jsxs(fo,{style:"left"===n?{left:"8px",bottom:"8px"}:{right:"8px",bottom:"8px"},children:[!i&&h.jsx(h.Fragment,{children:h.jsxs("div",{style:{display:"flex",flexDirection:"row",justifyContent:"space-between",alignItems:"center"},children:[h.jsxs("div",{style:{fontSize:"13px",display:"flex",flexDirection:"row",alignItems:"center"},children:[h.jsx(ho,{icon:Co,style:{marginRight:"5px"}}),"Controller ",h.jsxs("span",{style:{fontWeight:"bold"},children:["[","left"===n?"L":"R","]"]})]}),h.jsx("div",{style:{display:"flex",flexDirection:"row",gap:"1px"},children:a?h.jsxs(h.Fragment,{children:[h.jsx(mo,{title:`Click to ${s?"close":"change"} key bindings`,onClick:()=>{l(!s)},children:h.jsx(ho,{icon:Do})}),h.jsx(mo,{title:`Click to disconnect ${n} controller`,$isRed:!0,onClick:()=>{e.connected=!1,o(!1)},children:h.jsx(ho,{icon:zo})})]}):h.jsx(mo,{title:`Click to reconnect ${n} controller`,onClick:()=>{e.connected=!0,o(!0)},style:{marginLeft:"5px"},children:h.jsx(ho,{icon:Ro})})})]})}),a&&!i&&h.jsxs(h.Fragment,{children:[!s&&h.jsxs(h.Fragment,{children:[h.jsx(po,{}),h.jsx(xs,{vector:t.position,label:"Position",marginBottom:io}),h.jsx(xs,{vector:t.rotation,label:"Rotation"})]}),h.jsx(po,{})]}),a&&(s?h.jsx(ls,{handedness:n}):_s(e.gamepadConfig).map((t=>{const a=r[n];return t.hasAxes?h.jsx(gs,{xrController:e,pointerLocked:i,buttonId:t.id,mappedKeyUp:r[n][`${t.id}-up`],mappedKeyDown:a[`${t.id}-down`],mappedKeyLeft:a[`${t.id}-left`],mappedKeyRight:a[`${t.id}-right`],mappedKeyPressed:a[t.id]},t.id):"analog"===t.type?h.jsx(cs,{xrController:e,buttonId:t.id,mappedKey:a[t.id],pointerLocked:i},t.id):h.jsx(us,{xrController:e,buttonId:t.id,mappedKey:a[t.id],pointerLocked:i},t.id)})))]},n)},ws=Ua.td`
340
+ text-align: right;
341
+ color: ${Oa};
342
+ padding: 0 8px 0 0;
343
+ font-weight: bold;
344
+ `,Ms=Ua.td`
345
+ text-align: left;
346
+ color: ${za};
347
+ padding: 0;
348
+ `,Es=({xrDevice:e,inputLayer:t})=>{var n,i,r;const[a,o]=Vn.useState(Boolean(null===(n=e.sem)||void 0===n?void 0:n.planesVisible)),[s,l]=Vn.useState(Boolean(null===(i=e.sem)||void 0===i?void 0:i.boundingBoxesVisible)),[c,u]=Vn.useState(Boolean(null===(r=e.sem)||void 0===r?void 0:r.meshesVisible)),[d,f]=Vn.useState(!1);return h.jsxs("div",{style:{display:"flex",justifyContent:"center",flexDirection:"row",alignItems:"center",gap:"6px",padding:"8px"},children:[h.jsx(ao,{children:h.jsxs("div",{style:{display:"flex",flexDirection:"row",gap:"1px"},children:[h.jsx(oo,{title:"Click to reset device transforms",onClick:()=>{t.resetDeviceTransforms()},children:h.jsx(ho,{icon:Lo,$size:16})}),h.jsx(oo,{title:"Click to activate play mode",onClick:()=>{t.lockPointer()},children:h.jsx(ho,{icon:No,$size:16})}),e.sem&&h.jsxs(h.Fragment,{children:[h.jsx(po,{$horizontal:!1}),h.jsx(oo,{title:"Click to toggle visibility of planes",onClick:()=>{e.sem.planesVisible=!a,o(!a)},children:h.jsx(Mo,{size:16,color:a?Oa:za})}),h.jsx(oo,{title:"Click to toggle visibility of bounding boxes",onClick:()=>{e.sem.boundingBoxesVisible=!s,l(!s)},children:h.jsx(So,{size:16,color:s?Oa:za})}),h.jsx(oo,{title:"Click to toggle visibility of meshes",onClick:()=>{e.sem.meshesVisible=!c,u(!c)},children:h.jsx(wo,{size:16,color:c?Oa:za})})]}),h.jsx(po,{$horizontal:!1}),h.jsx(oo,{title:"Click to exit XR session",onClick:()=>{const t=e.activeSession;null==t||t.end()},children:h.jsx(ho,{icon:To,$size:16})})]})}),h.jsx(ao,{children:h.jsxs("div",{style:{display:"flex",flexDirection:"row",gap:"1px"},children:[h.jsx(oo,{title:"About IWER",onClick:()=>{f(!d)},children:h.jsx(Eo,{size:16})}),h.jsx(oo,{title:"Report issues",onClick:()=>{window.open("https://github.com/meta-quest/immersive-web-emulation-runtime/issues","_blank")},children:h.jsx(ho,{icon:ko,$size:16})})]})}),d&&h.jsxs(fo,{style:{top:"50vh",left:"50vw",transform:"translate(-50%, -50%)",maxWidth:"240px",gap:"4px"},children:[h.jsx("div",{style:{display:"flex",justifyContent:"end"},children:h.jsx(mo,{$isRed:!0,onClick:()=>{f(!1)},children:h.jsx(ho,{icon:zo})})}),h.jsx("div",{style:{display:"flex",justifyContent:"center"},children:h.jsx(Eo,{size:100})}),h.jsxs("p",{style:{textAlign:"center",padding:"0 5px",margin:"0"},children:[h.jsx("b",{children:"Immersive Web Emulation Runtime"})," (IWER) is a free, open-source WebXR developer tool created by Meta Platforms, Inc."]}),h.jsx("table",{style:{width:"100%",borderCollapse:"collapse",display:"flex",justifyContent:"center",fontSize:"12px",padding:"8px"},children:h.jsxs("tbody",{children:[h.jsxs("tr",{children:[h.jsx(ws,{children:"IWER"}),h.jsxs(Ms,{children:["v",e.version]})]}),h.jsxs("tr",{children:[h.jsx(ws,{children:"DevUI"}),h.jsxs(Ms,{children:["v",e.devui.version]})]}),e.sem&&h.jsxs("tr",{children:[h.jsx(ws,{children:"SEM"}),h.jsxs(Ms,{children:["v",e.sem.version]})]})]})}),h.jsx(ro,{style:{borderRadius:Qa},onClick:()=>{window.open("https://github.com/meta-quest/immersive-web-emulation-runtime/blob/main/LICENSE","_blank")},children:"MIT License"}),h.jsx(ro,{style:{borderRadius:Qa},onClick:()=>{window.open("https://github.com/meta-quest/immersive-web-emulation-runtime","_blank")},children:"View Source on GitHub"})]})]})},Ts=Ua.div`
349
+ width: 100%;
231
350
  display: flex;
232
- flex-direction: column;
233
- align-items: flex-start;
234
- justify-content: center;
351
+ flex-direction: row;
352
+ justify-content: space-between;
353
+ align-items: center;
354
+ margin-top: ${io};
355
+ font-size: 12px;
356
+ `,As=Ua.input.attrs({type:"range"})`
357
+ -webkit-appearance: none;
358
+ appearance: none;
359
+ background: ${ja};
360
+ border: 1px solid transparent;
361
+ height: 25px;
362
+ color: ${Oa};
363
+ width: ${to};
235
364
  cursor: pointer;
236
- color: white;
237
- white-space: nowrap;
238
- font-size: 14px;
239
- text-transform: none;
240
- box-shadow: none;
241
- font-family: Arial, sans-serif;
242
- border-radius: ${({$reverse:e})=>e?"0 0 0 12px":"0 0 12px 0"};
243
- padding: 5px;
365
+ margin: 0;
366
+ border-radius: 5px;
367
+ padding: 0 10px 0 5px;
368
+ box-sizing: border-box;
369
+ font-size: 10px;
370
+
371
+ &::-webkit-slider-thumb {
372
+ -webkit-appearance: none;
373
+ appearance: none;
374
+ width: 8px;
375
+ height: 25px;
376
+ background-color: ${Oa};
377
+ border-radius: ${Ka};
378
+ }
379
+
380
+ &::-moz-range-thumb {
381
+ width: 8px;
382
+ height: 25px;
383
+ background-color: ${Oa};
384
+ border-radius: ${Ka};
385
+ }
244
386
 
245
- > div {
246
- display: flex;
247
- flex-direction: row;
248
- align-items: center;
249
- gap: 2px;
250
- margin: 2px;
387
+ &::-ms-thumb {
388
+ width: 8px;
389
+ height: 25px;
390
+ background-color: ${Oa};
391
+ border-radius: ${Ka};
251
392
  }
252
- `,Ao=({xrDevice:e,inputLayer:t,keyMapOpen:n,setKeyMapOpen:r,fovSettingOpen:i,setFovSettingOpen:a})=>h.jsxs("div",{style:{display:"flex",justifyContent:"center"},children:[h.jsxs(Eo,{children:[h.jsx(qa,{}),h.jsxs("div",{style:{display:"flex",flexDirection:"row",marginLeft:"4px"},children:[h.jsx(Oa,{$reverse:!1,onClick:()=>{t.resetDeviceTransforms()},children:h.jsx(Wa,{icon:Qa})}),h.jsx(Oa,{$reverse:!1,onClick:()=>{t.lockPointer(),r(!1),a(!1)},children:h.jsx(Wa,{icon:Ja})}),h.jsx(Oa,{$reverse:!1,onClick:()=>{r(!n),a(!1)},children:h.jsx(Wa,{icon:to})}),h.jsx(Oa,{$reverse:!1,onClick:()=>{a(!i),r(!1)},children:h.jsx(Wa,{icon:ao})}),h.jsx(Oa,{$reverse:!1,onClick:()=>{const t=e.activeSession;null==t||t.end()},children:h.jsx(Wa,{icon:Ya})})]})]}),h.jsxs(To,{$reverse:!1,style:{position:"fixed",left:"0",top:"0"},children:[h.jsxs("div",{children:[h.jsx(Wa,{icon:eo,style:{marginRight:"4px"}})," ","Roomscale Movement"]}),h.jsxs("div",{children:[h.jsx(Fa,{$pressed:!1,style:{width:"50px"},children:"L Shift"}),h.jsx("span",{style:{margin:"0 4px"},children:"+"}),h.jsx(Fa,{$pressed:!1,children:"W"}),h.jsx(Fa,{$pressed:!1,children:"A"}),h.jsx(Fa,{$pressed:!1,children:"S"}),h.jsx(Fa,{$pressed:!1,children:"D"})]})]}),h.jsxs(To,{$reverse:!0,style:{position:"fixed",right:"0",top:"0"},children:[h.jsxs("div",{children:[h.jsx(Wa,{icon:io,style:{marginRight:"4px"}})," Camera Height"]}),h.jsxs("div",{children:[h.jsx(Fa,{$pressed:!1,style:{width:"50px"},children:"L Shift"}),h.jsx("span",{style:{margin:"0 4px"},children:"+"}),h.jsx(Fa,{$pressed:!1,children:h.jsx(Wa,{icon:Ka})}),h.jsx(Fa,{$pressed:!1,children:h.jsx(Wa,{icon:no})})]})]})]}),Co="169",Ro=1,Po=2,Lo=3,Io=0,No=1,Do=2,Uo=100,ko=101,Oo=102,Fo=200,zo=201,Bo=202,Ho=203,Vo=204,Go=205,Wo=206,jo=207,Xo=208,qo=209,Yo=210,Zo=211,$o=212,Ko=213,Qo=214,Jo=0,es=1,ts=2,ns=3,rs=4,is=5,as=6,os=7,ss=0,ls=1,cs=2,us=0,ds=1,hs=2,fs=3,ps=4,ms=5,gs=6,vs=7,_s=301,ys=302,xs=306,bs=1e3,Ss=1001,Ms=1002,ws=1003,Es=1004,Ts=1005,As=1006,Cs=1007,Rs=1008,Ps=1009,Ls=1010,Is=1011,Ns=1012,Ds=1013,Us=1014,ks=1015,Os=1016,Fs=1017,zs=1018,Bs=1020,Hs=35902,Vs=1021,Gs=1022,Ws=1023,js=1024,Xs=1025,qs=1026,Ys=1027,Zs=1028,$s=1029,Ks=1030,Qs=1031,Js=1033,el=33776,tl=33777,nl=33778,rl=33779,il=35840,al=35841,ol=35842,sl=35843,ll=36196,cl=37492,ul=37496,dl=37808,hl=37809,fl=37810,pl=37811,ml=37812,gl=37813,vl=37814,_l=37815,yl=37816,xl=37817,bl=37818,Sl=37819,Ml=37820,wl=37821,El=36492,Tl=36494,Al=36495,Cl=36283,Rl=36284,Pl=36285,Ll=36286,Il="",Nl="srgb",Dl="srgb-linear",Ul="display-p3",kl="display-p3-linear",Ol="linear",Fl="srgb",zl="rec709",Bl="p3",Hl=7680,Vl=512,Gl=513,Wl=514,jl=515,Xl=516,ql=517,Yl=518,Zl=519,$l="300 es",Kl=2e3,Ql=2001;class Jl{addEventListener(e,t){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[e]&&(n[e]=[]),-1===n[e].indexOf(t)&&n[e].push(t)}hasEventListener(e,t){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[e]&&-1!==n[e].indexOf(t)}removeEventListener(e,t){if(void 0===this._listeners)return;const n=this._listeners[e];if(void 0!==n){const e=n.indexOf(t);-1!==e&&n.splice(e,1)}}dispatchEvent(e){if(void 0===this._listeners)return;const t=this._listeners[e.type];if(void 0!==t){e.target=this;const n=t.slice(0);for(let t=0,r=n.length;t<r;t++)n[t].call(this,e);e.target=null}}}const ec=["00","01","02","03","04","05","06","07","08","09","0a","0b","0c","0d","0e","0f","10","11","12","13","14","15","16","17","18","19","1a","1b","1c","1d","1e","1f","20","21","22","23","24","25","26","27","28","29","2a","2b","2c","2d","2e","2f","30","31","32","33","34","35","36","37","38","39","3a","3b","3c","3d","3e","3f","40","41","42","43","44","45","46","47","48","49","4a","4b","4c","4d","4e","4f","50","51","52","53","54","55","56","57","58","59","5a","5b","5c","5d","5e","5f","60","61","62","63","64","65","66","67","68","69","6a","6b","6c","6d","6e","6f","70","71","72","73","74","75","76","77","78","79","7a","7b","7c","7d","7e","7f","80","81","82","83","84","85","86","87","88","89","8a","8b","8c","8d","8e","8f","90","91","92","93","94","95","96","97","98","99","9a","9b","9c","9d","9e","9f","a0","a1","a2","a3","a4","a5","a6","a7","a8","a9","aa","ab","ac","ad","ae","af","b0","b1","b2","b3","b4","b5","b6","b7","b8","b9","ba","bb","bc","bd","be","bf","c0","c1","c2","c3","c4","c5","c6","c7","c8","c9","ca","cb","cc","cd","ce","cf","d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","da","db","dc","dd","de","df","e0","e1","e2","e3","e4","e5","e6","e7","e8","e9","ea","eb","ec","ed","ee","ef","f0","f1","f2","f3","f4","f5","f6","f7","f8","f9","fa","fb","fc","fd","fe","ff"],tc=Math.PI/180,nc=180/Math.PI;function rc(){const e=4294967295*Math.random()|0,t=4294967295*Math.random()|0,n=4294967295*Math.random()|0,r=4294967295*Math.random()|0;return(ec[255&e]+ec[e>>8&255]+ec[e>>16&255]+ec[e>>24&255]+"-"+ec[255&t]+ec[t>>8&255]+"-"+ec[t>>16&15|64]+ec[t>>24&255]+"-"+ec[63&n|128]+ec[n>>8&255]+"-"+ec[n>>16&255]+ec[n>>24&255]+ec[255&r]+ec[r>>8&255]+ec[r>>16&255]+ec[r>>24&255]).toLowerCase()}function ic(e,t,n){return Math.max(t,Math.min(n,e))}function ac(e,t,n){return(1-n)*e+n*t}function oc(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return e/4294967295;case Uint16Array:return e/65535;case Uint8Array:return e/255;case Int32Array:return Math.max(e/2147483647,-1);case Int16Array:return Math.max(e/32767,-1);case Int8Array:return Math.max(e/127,-1);default:throw new Error("Invalid component type.")}}function sc(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return Math.round(4294967295*e);case Uint16Array:return Math.round(65535*e);case Uint8Array:return Math.round(255*e);case Int32Array:return Math.round(2147483647*e);case Int16Array:return Math.round(32767*e);case Int8Array:return Math.round(127*e);default:throw new Error("Invalid component type.")}}class lc{constructor(e=0,t=0){lc.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6],this.y=r[1]*t+r[4]*n+r[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(ic(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),r=Math.sin(t),i=this.x-e.x,a=this.y-e.y;return this.x=i*n-a*r+e.x,this.y=i*r+a*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class cc{constructor(e,t,n,r,i,a,o,s,l){cc.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,n,r,i,a,o,s,l)}set(e,t,n,r,i,a,o,s,l){const c=this.elements;return c[0]=e,c[1]=r,c[2]=o,c[3]=t,c[4]=i,c[5]=s,c[6]=n,c[7]=a,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,r=t.elements,i=this.elements,a=n[0],o=n[3],s=n[6],l=n[1],c=n[4],u=n[7],d=n[2],h=n[5],f=n[8],p=r[0],m=r[3],g=r[6],v=r[1],_=r[4],y=r[7],x=r[2],b=r[5],S=r[8];return i[0]=a*p+o*v+s*x,i[3]=a*m+o*_+s*b,i[6]=a*g+o*y+s*S,i[1]=l*p+c*v+u*x,i[4]=l*m+c*_+u*b,i[7]=l*g+c*y+u*S,i[2]=d*p+h*v+f*x,i[5]=d*m+h*_+f*b,i[8]=d*g+h*y+f*S,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8];return t*a*c-t*o*l-n*i*c+n*o*s+r*i*l-r*a*s}invert(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8],u=c*a-o*l,d=o*s-c*i,h=l*i-a*s,f=t*u+n*d+r*h;if(0===f)return this.set(0,0,0,0,0,0,0,0,0);const p=1/f;return e[0]=u*p,e[1]=(r*l-c*n)*p,e[2]=(o*n-r*a)*p,e[3]=d*p,e[4]=(c*t-r*s)*p,e[5]=(r*i-o*t)*p,e[6]=h*p,e[7]=(n*s-l*t)*p,e[8]=(a*t-n*i)*p,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,r,i,a,o){const s=Math.cos(i),l=Math.sin(i);return this.set(n*s,n*l,-n*(s*a+l*o)+a+e,-r*l,r*s,-r*(-l*a+s*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(uc.makeScale(e,t)),this}rotate(e){return this.premultiply(uc.makeRotation(-e)),this}translate(e,t){return this.premultiply(uc.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<9;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return(new this.constructor).fromArray(this.elements)}}const uc=new cc;function dc(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}function hc(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}function fc(){const e=hc("canvas");return e.style.display="block",e}const pc={};function mc(e){e in pc||(pc[e]=!0,console.warn(e))}const gc=(new cc).set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),vc=(new cc).set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),_c={[Dl]:{transfer:Ol,primaries:zl,luminanceCoefficients:[.2126,.7152,.0722],toReference:e=>e,fromReference:e=>e},[Nl]:{transfer:Fl,primaries:zl,luminanceCoefficients:[.2126,.7152,.0722],toReference:e=>e.convertSRGBToLinear(),fromReference:e=>e.convertLinearToSRGB()},[kl]:{transfer:Ol,primaries:Bl,luminanceCoefficients:[.2289,.6917,.0793],toReference:e=>e.applyMatrix3(vc),fromReference:e=>e.applyMatrix3(gc)},[Ul]:{transfer:Fl,primaries:Bl,luminanceCoefficients:[.2289,.6917,.0793],toReference:e=>e.convertSRGBToLinear().applyMatrix3(vc),fromReference:e=>e.applyMatrix3(gc).convertLinearToSRGB()}},yc=new Set([Dl,kl]),xc={enabled:!0,_workingColorSpace:Dl,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(e){if(!yc.has(e))throw new Error(`Unsupported working color space, "${e}".`);this._workingColorSpace=e},convert:function(e,t,n){if(!1===this.enabled||t===n||!t||!n)return e;const r=_c[t].toReference;return(0,_c[n].fromReference)(r(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this._workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this._workingColorSpace)},getPrimaries:function(e){return _c[e].primaries},getTransfer:function(e){return e===Il?Ol:_c[e].transfer},getLuminanceCoefficients:function(e,t=this._workingColorSpace){return e.fromArray(_c[t].luminanceCoefficients)}};function bc(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function Sc(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}let Mc;class wc{static getDataURL(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===Mc&&(Mc=hc("canvas")),Mc.width=e.width,Mc.height=e.height;const n=Mc.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Mc}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=hc("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const r=n.getImageData(0,0,e.width,e.height),i=r.data;for(let e=0;e<i.length;e++)i[e]=255*bc(i[e]/255);return n.putImageData(r,0,0),t}if(e.data){const t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*bc(t[e]/255)):t[e]=bc(t[e]);return{data:t,width:e.width,height:e.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Ec=0;class Tc{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Ec++}),this.uuid=rc(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},r=this.data;if(null!==r){let e;if(Array.isArray(r)){e=[];for(let t=0,n=r.length;t<n;t++)r[t].isDataTexture?e.push(Ac(r[t].image)):e.push(Ac(r[t]))}else e=Ac(r);n.url=e}return t||(e.images[this.uuid]=n),n}}function Ac(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?wc.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Cc=0;class Rc extends Jl{constructor(e=Rc.DEFAULT_IMAGE,t=Rc.DEFAULT_MAPPING,n=1001,r=1001,i=1006,a=1008,o=Ws,s=Ps,l=Rc.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Cc++}),this.uuid=rc(),this.name="",this.source=new Tc(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=r,this.magFilter=i,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=s,this.offset=new lc(0,0),this.repeat=new lc(1,1),this.center=new lc(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new cc,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case bs:e.x=e.x-Math.floor(e.x);break;case Ss:e.x=e.x<0?0:1;break;case Ms:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case bs:e.y=e.y-Math.floor(e.y);break;case Ss:e.y=e.y<0?0:1;break;case Ms:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}Rc.DEFAULT_IMAGE=null,Rc.DEFAULT_MAPPING=300,Rc.DEFAULT_ANISOTROPY=1;class Pc{constructor(e=0,t=0,n=0,r=1){Pc.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,r){return this.x=e,this.y=t,this.z=n,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,i=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*t+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*t+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*t+a[7]*n+a[11]*r+a[15]*i,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,r,i;const a=.01,o=.1,s=e.elements,l=s[0],c=s[4],u=s[8],d=s[1],h=s[5],f=s[9],p=s[2],m=s[6],g=s[10];if(Math.abs(c-d)<a&&Math.abs(u-p)<a&&Math.abs(f-m)<a){if(Math.abs(c+d)<o&&Math.abs(u+p)<o&&Math.abs(f+m)<o&&Math.abs(l+h+g-3)<o)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,s=(h+1)/2,v=(g+1)/2,_=(c+d)/4,y=(u+p)/4,x=(f+m)/4;return e>s&&e>v?e<a?(n=0,r=.707106781,i=.707106781):(n=Math.sqrt(e),r=_/n,i=y/n):s>v?s<a?(n=.707106781,r=0,i=.707106781):(r=Math.sqrt(s),n=_/r,i=x/r):v<a?(n=.707106781,r=.707106781,i=0):(i=Math.sqrt(v),n=y/i,r=x/i),this.set(n,r,i,t),this}let v=Math.sqrt((m-f)*(m-f)+(u-p)*(u-p)+(d-c)*(d-c));return Math.abs(v)<.001&&(v=1),this.x=(m-f)/v,this.y=(u-p)/v,this.z=(d-c)/v,this.w=Math.acos((l+h+g-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Lc extends Jl{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Pc(0,0,e,t),this.scissorTest=!1,this.viewport=new Pc(0,0,e,t);const r={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:As,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const i=new Rc(r,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);i.flipY=!1,i.generateMipmaps=n.generateMipmaps,i.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let e=0;e<a;e++)this.textures[e]=i.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let r=0,i=this.textures.length;r<i;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Tc(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Ic extends Lc{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class Nc extends Rc{constructor(e=null,t=1,n=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=ws,this.minFilter=ws,this.wrapR=Ss,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class Dc extends Rc{constructor(e=null,t=1,n=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=ws,this.minFilter=ws,this.wrapR=Ss,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Uc{constructor(e=0,t=0,n=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=r}static slerpFlat(e,t,n,r,i,a,o){let s=n[r+0],l=n[r+1],c=n[r+2],u=n[r+3];const d=i[a+0],h=i[a+1],f=i[a+2],p=i[a+3];if(0===o)return e[t+0]=s,e[t+1]=l,e[t+2]=c,void(e[t+3]=u);if(1===o)return e[t+0]=d,e[t+1]=h,e[t+2]=f,void(e[t+3]=p);if(u!==p||s!==d||l!==h||c!==f){let e=1-o;const t=s*d+l*h+c*f+u*p,n=t>=0?1:-1,r=1-t*t;if(r>Number.EPSILON){const i=Math.sqrt(r),a=Math.atan2(i,t*n);e=Math.sin(e*a)/i,o=Math.sin(o*a)/i}const i=o*n;if(s=s*e+d*i,l=l*e+h*i,c=c*e+f*i,u=u*e+p*i,e===1-o){const e=1/Math.sqrt(s*s+l*l+c*c+u*u);s*=e,l*=e,c*=e,u*=e}}e[t]=s,e[t+1]=l,e[t+2]=c,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,r,i,a){const o=n[r],s=n[r+1],l=n[r+2],c=n[r+3],u=i[a],d=i[a+1],h=i[a+2],f=i[a+3];return e[t]=o*f+c*u+s*h-l*d,e[t+1]=s*f+c*d+l*u-o*h,e[t+2]=l*f+c*h+o*d-s*u,e[t+3]=c*f-o*u-s*d-l*h,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,r){return this._x=e,this._y=t,this._z=n,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,r=e._y,i=e._z,a=e._order,o=Math.cos,s=Math.sin,l=o(n/2),c=o(r/2),u=o(i/2),d=s(n/2),h=s(r/2),f=s(i/2);switch(a){case"XYZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"YXZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"ZXY":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"ZYX":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"YZX":this._x=d*c*u+l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u-d*h*f;break;case"XZY":this._x=d*c*u-l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u+d*h*f;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,r=Math.sin(n);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],r=t[4],i=t[8],a=t[1],o=t[5],s=t[9],l=t[2],c=t[6],u=t[10],d=n+o+u;if(d>0){const e=.5/Math.sqrt(d+1);this._w=.25/e,this._x=(c-s)*e,this._y=(i-l)*e,this._z=(a-r)*e}else if(n>o&&n>u){const e=2*Math.sqrt(1+n-o-u);this._w=(c-s)/e,this._x=.25*e,this._y=(r+a)/e,this._z=(i+l)/e}else if(o>u){const e=2*Math.sqrt(1+o-n-u);this._w=(i-l)/e,this._x=(r+a)/e,this._y=.25*e,this._z=(s+c)/e}else{const e=2*Math.sqrt(1+u-n-o);this._w=(a-r)/e,this._x=(i+l)/e,this._y=(s+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(ic(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const r=Math.min(1,t/n);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,r=e._y,i=e._z,a=e._w,o=t._x,s=t._y,l=t._z,c=t._w;return this._x=n*c+a*o+r*l-i*s,this._y=r*c+a*s+i*o-n*l,this._z=i*c+a*l+n*s-r*o,this._w=a*c-n*o-r*s-i*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,r=this._y,i=this._z,a=this._w;let o=a*e._w+n*e._x+r*e._y+i*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;const s=1-o*o;if(s<=Number.EPSILON){const e=1-t;return this._w=e*a+t*this._w,this._x=e*n+t*this._x,this._y=e*r+t*this._y,this._z=e*i+t*this._z,this.normalize(),this}const l=Math.sqrt(s),c=Math.atan2(l,o),u=Math.sin((1-t)*c)/l,d=Math.sin(t*c)/l;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=r*u+this._y*d,this._z=i*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),r=Math.sqrt(1-n),i=Math.sqrt(n);return this.set(r*Math.sin(e),r*Math.cos(e),i*Math.sin(t),i*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class kc{constructor(e=0,t=0,n=0){kc.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Fc.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Fc.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6]*r,this.y=i[1]*t+i[4]*n+i[7]*r,this.z=i[2]*t+i[5]*n+i[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,i=e.elements,a=1/(i[3]*t+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*t+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*t+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*t+i[6]*n+i[10]*r+i[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,r=this.z,i=e.x,a=e.y,o=e.z,s=e.w,l=2*(a*r-o*n),c=2*(o*t-i*r),u=2*(i*n-a*t);return this.x=t+s*l+a*u-o*c,this.y=n+s*c+o*l-i*u,this.z=r+s*u+i*c-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[4]*n+i[8]*r,this.y=i[1]*t+i[5]*n+i[9]*r,this.z=i[2]*t+i[6]*n+i[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,r=e.y,i=e.z,a=t.x,o=t.y,s=t.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Oc.copy(this).projectOnVector(e),this.sub(Oc)}reflect(e){return this.sub(Oc.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(ic(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,r=this.z-e.z;return t*t+n*n+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const r=Math.sin(t)*e;return this.x=r*Math.sin(n),this.y=Math.cos(t)*e,this.z=r*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=2*Math.random()-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Oc=new kc,Fc=new Uc;class zc{constructor(e=new kc(1/0,1/0,1/0),t=new kc(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(Hc.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(Hc.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Hc.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(void 0!==n){const r=n.getAttribute("position");if(!0===t&&void 0!==r&&!0!==e.isInstancedMesh)for(let t=0,n=r.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,Hc):Hc.fromBufferAttribute(r,t),Hc.applyMatrix4(e.matrixWorld),this.expandByPoint(Hc);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),Vc.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),Vc.copy(n.boundingBox)),Vc.applyMatrix4(e.matrixWorld),this.union(Vc)}const r=e.children;for(let e=0,n=r.length;e<n;e++)this.expandByObject(r[e],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Hc),Hc.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Zc),$c.subVectors(this.max,Zc),Gc.subVectors(e.a,Zc),Wc.subVectors(e.b,Zc),jc.subVectors(e.c,Zc),Xc.subVectors(Wc,Gc),qc.subVectors(jc,Wc),Yc.subVectors(Gc,jc);let t=[0,-Xc.z,Xc.y,0,-qc.z,qc.y,0,-Yc.z,Yc.y,Xc.z,0,-Xc.x,qc.z,0,-qc.x,Yc.z,0,-Yc.x,-Xc.y,Xc.x,0,-qc.y,qc.x,0,-Yc.y,Yc.x,0];return!!Jc(t,Gc,Wc,jc,$c)&&(t=[1,0,0,0,1,0,0,0,1],!!Jc(t,Gc,Wc,jc,$c)&&(Kc.crossVectors(Xc,qc),t=[Kc.x,Kc.y,Kc.z],Jc(t,Gc,Wc,jc,$c)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Hc).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(Hc).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(Bc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Bc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Bc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Bc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Bc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Bc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Bc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Bc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Bc)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Bc=[new kc,new kc,new kc,new kc,new kc,new kc,new kc,new kc],Hc=new kc,Vc=new zc,Gc=new kc,Wc=new kc,jc=new kc,Xc=new kc,qc=new kc,Yc=new kc,Zc=new kc,$c=new kc,Kc=new kc,Qc=new kc;function Jc(e,t,n,r,i){for(let a=0,o=e.length-3;a<=o;a+=3){Qc.fromArray(e,a);const o=i.x*Math.abs(Qc.x)+i.y*Math.abs(Qc.y)+i.z*Math.abs(Qc.z),s=t.dot(Qc),l=n.dot(Qc),c=r.dot(Qc);if(Math.max(-Math.max(s,l,c),Math.min(s,l,c))>o)return!1}return!0}const eu=new zc,tu=new kc,nu=new kc;class ru{constructor(e=new kc,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):eu.setFromPoints(e).getCenter(n);let r=0;for(let t=0,i=e.length;t<i;t++)r=Math.max(r,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;tu.subVectors(e,this.center);const t=tu.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(tu,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(nu.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(tu.copy(e.center).add(nu)),this.expandByPoint(tu.copy(e.center).sub(nu))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const iu=new kc,au=new kc,ou=new kc,su=new kc,lu=new kc,cu=new kc,uu=new kc;class du{constructor(e=new kc,t=new kc(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,iu)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=iu.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(iu.copy(this.origin).addScaledVector(this.direction,t),iu.distanceToSquared(e))}distanceSqToSegment(e,t,n,r){au.copy(e).add(t).multiplyScalar(.5),ou.copy(t).sub(e).normalize(),su.copy(this.origin).sub(au);const i=.5*e.distanceTo(t),a=-this.direction.dot(ou),o=su.dot(this.direction),s=-su.dot(ou),l=su.lengthSq(),c=Math.abs(1-a*a);let u,d,h,f;if(c>0)if(u=a*s-o,d=a*o-s,f=i*c,u>=0)if(d>=-f)if(d<=f){const e=1/c;u*=e,d*=e,h=u*(u+a*d+2*o)+d*(a*u+d+2*s)+l}else d=i,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d=-i,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d<=-f?(u=Math.max(0,-(-a*i+o)),d=u>0?-i:Math.min(Math.max(-i,-s),i),h=-u*u+d*(d+2*s)+l):d<=f?(u=0,d=Math.min(Math.max(-i,-s),i),h=d*(d+2*s)+l):(u=Math.max(0,-(a*i+o)),d=u>0?i:Math.min(Math.max(-i,-s),i),h=-u*u+d*(d+2*s)+l);else d=a>0?-i:i,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),r&&r.copy(au).addScaledVector(ou,d),h}intersectSphere(e,t){iu.subVectors(e.center,this.origin);const n=iu.dot(this.direction),r=iu.dot(iu)-n*n,i=e.radius*e.radius;if(r>i)return null;const a=Math.sqrt(i-r),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,r,i,a,o,s;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,d=this.origin;return l>=0?(n=(e.min.x-d.x)*l,r=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,r=(e.min.x-d.x)*l),c>=0?(i=(e.min.y-d.y)*c,a=(e.max.y-d.y)*c):(i=(e.max.y-d.y)*c,a=(e.min.y-d.y)*c),n>a||i>r?null:((i>n||isNaN(n))&&(n=i),(a<r||isNaN(r))&&(r=a),u>=0?(o=(e.min.z-d.z)*u,s=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,s=(e.min.z-d.z)*u),n>s||o>r?null:((o>n||n!=n)&&(n=o),(s<r||r!=r)&&(r=s),r<0?null:this.at(n>=0?n:r,t)))}intersectsBox(e){return null!==this.intersectBox(e,iu)}intersectTriangle(e,t,n,r,i){lu.subVectors(t,e),cu.subVectors(n,e),uu.crossVectors(lu,cu);let a,o=this.direction.dot(uu);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}su.subVectors(this.origin,e);const s=a*this.direction.dot(cu.crossVectors(su,cu));if(s<0)return null;const l=a*this.direction.dot(lu.cross(su));if(l<0)return null;if(s+l>o)return null;const c=-a*su.dot(uu);return c<0?null:this.at(c/o,i)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class hu{constructor(e,t,n,r,i,a,o,s,l,c,u,d,h,f,p,m){hu.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,r,i,a,o,s,l,c,u,d,h,f,p,m)}set(e,t,n,r,i,a,o,s,l,c,u,d,h,f,p,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=r,g[1]=i,g[5]=a,g[9]=o,g[13]=s,g[2]=l,g[6]=c,g[10]=u,g[14]=d,g[3]=h,g[7]=f,g[11]=p,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new hu).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,r=1/fu.setFromMatrixColumn(e,0).length(),i=1/fu.setFromMatrixColumn(e,1).length(),a=1/fu.setFromMatrixColumn(e,2).length();return t[0]=n[0]*r,t[1]=n[1]*r,t[2]=n[2]*r,t[3]=0,t[4]=n[4]*i,t[5]=n[5]*i,t[6]=n[6]*i,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,r=e.y,i=e.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),l=Math.sin(r),c=Math.cos(i),u=Math.sin(i);if("XYZ"===e.order){const e=a*c,n=a*u,r=o*c,i=o*u;t[0]=s*c,t[4]=-s*u,t[8]=l,t[1]=n+r*l,t[5]=e-i*l,t[9]=-o*s,t[2]=i-e*l,t[6]=r+n*l,t[10]=a*s}else if("YXZ"===e.order){const e=s*c,n=s*u,r=l*c,i=l*u;t[0]=e+i*o,t[4]=r*o-n,t[8]=a*l,t[1]=a*u,t[5]=a*c,t[9]=-o,t[2]=n*o-r,t[6]=i+e*o,t[10]=a*s}else if("ZXY"===e.order){const e=s*c,n=s*u,r=l*c,i=l*u;t[0]=e-i*o,t[4]=-a*u,t[8]=r+n*o,t[1]=n+r*o,t[5]=a*c,t[9]=i-e*o,t[2]=-a*l,t[6]=o,t[10]=a*s}else if("ZYX"===e.order){const e=a*c,n=a*u,r=o*c,i=o*u;t[0]=s*c,t[4]=r*l-n,t[8]=e*l+i,t[1]=s*u,t[5]=i*l+e,t[9]=n*l-r,t[2]=-l,t[6]=o*s,t[10]=a*s}else if("YZX"===e.order){const e=a*s,n=a*l,r=o*s,i=o*l;t[0]=s*c,t[4]=i-e*u,t[8]=r*u+n,t[1]=u,t[5]=a*c,t[9]=-o*c,t[2]=-l*c,t[6]=n*u+r,t[10]=e-i*u}else if("XZY"===e.order){const e=a*s,n=a*l,r=o*s,i=o*l;t[0]=s*c,t[4]=-u,t[8]=l*c,t[1]=e*u+i,t[5]=a*c,t[9]=n*u-r,t[2]=r*u-n,t[6]=o*c,t[10]=i*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(mu,e,gu)}lookAt(e,t,n){const r=this.elements;return yu.subVectors(e,t),0===yu.lengthSq()&&(yu.z=1),yu.normalize(),vu.crossVectors(n,yu),0===vu.lengthSq()&&(1===Math.abs(n.z)?yu.x+=1e-4:yu.z+=1e-4,yu.normalize(),vu.crossVectors(n,yu)),vu.normalize(),_u.crossVectors(yu,vu),r[0]=vu.x,r[4]=_u.x,r[8]=yu.x,r[1]=vu.y,r[5]=_u.y,r[9]=yu.y,r[2]=vu.z,r[6]=_u.z,r[10]=yu.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,r=t.elements,i=this.elements,a=n[0],o=n[4],s=n[8],l=n[12],c=n[1],u=n[5],d=n[9],h=n[13],f=n[2],p=n[6],m=n[10],g=n[14],v=n[3],_=n[7],y=n[11],x=n[15],b=r[0],S=r[4],M=r[8],w=r[12],E=r[1],T=r[5],A=r[9],C=r[13],R=r[2],P=r[6],L=r[10],I=r[14],N=r[3],D=r[7],U=r[11],k=r[15];return i[0]=a*b+o*E+s*R+l*N,i[4]=a*S+o*T+s*P+l*D,i[8]=a*M+o*A+s*L+l*U,i[12]=a*w+o*C+s*I+l*k,i[1]=c*b+u*E+d*R+h*N,i[5]=c*S+u*T+d*P+h*D,i[9]=c*M+u*A+d*L+h*U,i[13]=c*w+u*C+d*I+h*k,i[2]=f*b+p*E+m*R+g*N,i[6]=f*S+p*T+m*P+g*D,i[10]=f*M+p*A+m*L+g*U,i[14]=f*w+p*C+m*I+g*k,i[3]=v*b+_*E+y*R+x*N,i[7]=v*S+_*T+y*P+x*D,i[11]=v*M+_*A+y*L+x*U,i[15]=v*w+_*C+y*I+x*k,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],r=e[8],i=e[12],a=e[1],o=e[5],s=e[9],l=e[13],c=e[2],u=e[6],d=e[10],h=e[14];return e[3]*(+i*s*u-r*l*u-i*o*d+n*l*d+r*o*h-n*s*h)+e[7]*(+t*s*h-t*l*d+i*a*d-r*a*h+r*l*c-i*s*c)+e[11]*(+t*l*u-t*o*h-i*a*u+n*a*h+i*o*c-n*l*c)+e[15]*(-r*o*c-t*s*u+t*o*d+r*a*u-n*a*d+n*s*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8],u=e[9],d=e[10],h=e[11],f=e[12],p=e[13],m=e[14],g=e[15],v=u*m*l-p*d*l+p*s*h-o*m*h-u*s*g+o*d*g,_=f*d*l-c*m*l-f*s*h+a*m*h+c*s*g-a*d*g,y=c*p*l-f*u*l+f*o*h-a*p*h-c*o*g+a*u*g,x=f*u*s-c*p*s-f*o*d+a*p*d+c*o*m-a*u*m,b=t*v+n*_+r*y+i*x;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/b;return e[0]=v*S,e[1]=(p*d*i-u*m*i-p*r*h+n*m*h+u*r*g-n*d*g)*S,e[2]=(o*m*i-p*s*i+p*r*l-n*m*l-o*r*g+n*s*g)*S,e[3]=(u*s*i-o*d*i-u*r*l+n*d*l+o*r*h-n*s*h)*S,e[4]=_*S,e[5]=(c*m*i-f*d*i+f*r*h-t*m*h-c*r*g+t*d*g)*S,e[6]=(f*s*i-a*m*i-f*r*l+t*m*l+a*r*g-t*s*g)*S,e[7]=(a*d*i-c*s*i+c*r*l-t*d*l-a*r*h+t*s*h)*S,e[8]=y*S,e[9]=(f*u*i-c*p*i-f*n*h+t*p*h+c*n*g-t*u*g)*S,e[10]=(a*p*i-f*o*i+f*n*l-t*p*l-a*n*g+t*o*g)*S,e[11]=(c*o*i-a*u*i-c*n*l+t*u*l+a*n*h-t*o*h)*S,e[12]=x*S,e[13]=(c*p*r-f*u*r+f*n*d-t*p*d-c*n*m+t*u*m)*S,e[14]=(f*o*r-a*p*r-f*n*s+t*p*s+a*n*m-t*o*m)*S,e[15]=(a*u*r-c*o*r+c*n*s-t*u*s-a*n*d+t*o*d)*S,this}scale(e){const t=this.elements,n=e.x,r=e.y,i=e.z;return t[0]*=n,t[4]*=r,t[8]*=i,t[1]*=n,t[5]*=r,t[9]*=i,t[2]*=n,t[6]*=r,t[10]*=i,t[3]*=n,t[7]*=r,t[11]*=i,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,r))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),r=Math.sin(t),i=1-n,a=e.x,o=e.y,s=e.z,l=i*a,c=i*o;return this.set(l*a+n,l*o-r*s,l*s+r*o,0,l*o+r*s,c*o+n,c*s-r*a,0,l*s-r*o,c*s+r*a,i*s*s+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,r,i,a){return this.set(1,n,i,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,n){const r=this.elements,i=t._x,a=t._y,o=t._z,s=t._w,l=i+i,c=a+a,u=o+o,d=i*l,h=i*c,f=i*u,p=a*c,m=a*u,g=o*u,v=s*l,_=s*c,y=s*u,x=n.x,b=n.y,S=n.z;return r[0]=(1-(p+g))*x,r[1]=(h+y)*x,r[2]=(f-_)*x,r[3]=0,r[4]=(h-y)*b,r[5]=(1-(d+g))*b,r[6]=(m+v)*b,r[7]=0,r[8]=(f+_)*S,r[9]=(m-v)*S,r[10]=(1-(d+p))*S,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,n){const r=this.elements;let i=fu.set(r[0],r[1],r[2]).length();const a=fu.set(r[4],r[5],r[6]).length(),o=fu.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),e.x=r[12],e.y=r[13],e.z=r[14],pu.copy(this);const s=1/i,l=1/a,c=1/o;return pu.elements[0]*=s,pu.elements[1]*=s,pu.elements[2]*=s,pu.elements[4]*=l,pu.elements[5]*=l,pu.elements[6]*=l,pu.elements[8]*=c,pu.elements[9]*=c,pu.elements[10]*=c,t.setFromRotationMatrix(pu),n.x=i,n.y=a,n.z=o,this}makePerspective(e,t,n,r,i,a,o=2e3){const s=this.elements,l=2*i/(t-e),c=2*i/(n-r),u=(t+e)/(t-e),d=(n+r)/(n-r);let h,f;if(o===Kl)h=-(a+i)/(a-i),f=-2*a*i/(a-i);else{if(o!==Ql)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);h=-a/(a-i),f=-a*i/(a-i)}return s[0]=l,s[4]=0,s[8]=u,s[12]=0,s[1]=0,s[5]=c,s[9]=d,s[13]=0,s[2]=0,s[6]=0,s[10]=h,s[14]=f,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,n,r,i,a,o=2e3){const s=this.elements,l=1/(t-e),c=1/(n-r),u=1/(a-i),d=(t+e)*l,h=(n+r)*c;let f,p;if(o===Kl)f=(a+i)*u,p=-2*u;else{if(o!==Ql)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=i*u,p=-1*u}return s[0]=2*l,s[4]=0,s[8]=0,s[12]=-d,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-h,s[2]=0,s[6]=0,s[10]=p,s[14]=-f,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const fu=new kc,pu=new hu,mu=new kc(0,0,0),gu=new kc(1,1,1),vu=new kc,_u=new kc,yu=new kc,xu=new hu,bu=new Uc;class Su{constructor(e=0,t=0,n=0,r=Su.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,r=this._order){return this._x=e,this._y=t,this._z=n,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const r=e.elements,i=r[0],a=r[4],o=r[8],s=r[1],l=r[5],c=r[9],u=r[2],d=r[6],h=r[10];switch(t){case"XYZ":this._y=Math.asin(ic(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,h),this._z=Math.atan2(-a,i)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ic(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(o,h),this._z=Math.atan2(s,l)):(this._y=Math.atan2(-u,i),this._z=0);break;case"ZXY":this._x=Math.asin(ic(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,h),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(s,i));break;case"ZYX":this._y=Math.asin(-ic(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,h),this._z=Math.atan2(s,i)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(ic(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,i)):(this._x=0,this._y=Math.atan2(o,h));break;case"XZY":this._z=Math.asin(-ic(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(o,i)):(this._x=Math.atan2(-c,h),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return xu.makeRotationFromQuaternion(e),this.setFromRotationMatrix(xu,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return bu.setFromEuler(this),this.setFromQuaternion(bu,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Su.DEFAULT_ORDER="XYZ";class Mu{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return!!(this.mask&e.mask)}isEnabled(e){return!!(this.mask&1<<e)}}let wu=0;const Eu=new kc,Tu=new Uc,Au=new hu,Cu=new kc,Ru=new kc,Pu=new kc,Lu=new Uc,Iu=new kc(1,0,0),Nu=new kc(0,1,0),Du=new kc(0,0,1),Uu={type:"added"},ku={type:"removed"},Ou={type:"childadded",child:null},Fu={type:"childremoved",child:null};class zu extends Jl{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:wu++}),this.uuid=rc(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=zu.DEFAULT_UP.clone();const e=new kc,t=new Su,n=new Uc,r=new kc(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new hu},normalMatrix:{value:new cc}}),this.matrix=new hu,this.matrixWorld=new hu,this.matrixAutoUpdate=zu.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=zu.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Mu,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Tu.setFromAxisAngle(e,t),this.quaternion.multiply(Tu),this}rotateOnWorldAxis(e,t){return Tu.setFromAxisAngle(e,t),this.quaternion.premultiply(Tu),this}rotateX(e){return this.rotateOnAxis(Iu,e)}rotateY(e){return this.rotateOnAxis(Nu,e)}rotateZ(e){return this.rotateOnAxis(Du,e)}translateOnAxis(e,t){return Eu.copy(e).applyQuaternion(this.quaternion),this.position.add(Eu.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Iu,e)}translateY(e){return this.translateOnAxis(Nu,e)}translateZ(e){return this.translateOnAxis(Du,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Au.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Cu.copy(e):Cu.set(e,t,n);const r=this.parent;this.updateWorldMatrix(!0,!1),Ru.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Au.lookAt(Ru,Cu,this.up):Au.lookAt(Cu,Ru,this.up),this.quaternion.setFromRotationMatrix(Au),r&&(Au.extractRotation(r.matrixWorld),Tu.setFromRotationMatrix(Au),this.quaternion.premultiply(Tu.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Uu),Ou.child=e,this.dispatchEvent(Ou),Ou.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(ku),Fu.child=e,this.dispatchEvent(Fu),Fu.child=null),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Au.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),Au.multiply(e.parent.matrixWorld)),e.applyMatrix4(Au),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Uu),Ou.child=e,this.dispatchEvent(Ou),Ou.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,r=this.children.length;n<r;n++){const r=this.children[n].getObjectByProperty(e,t);if(void 0!==r)return r}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const r=this.children;for(let i=0,a=r.length;i<a;i++)r[i].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ru,e,Pu),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ru,Lu,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,r=t.length;n<r;n++){t[n].updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){e[t].updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const r={};function i(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(r.uuid=this.uuid,r.type=this.type,""!==this.name&&(r.name=this.name),!0===this.castShadow&&(r.castShadow=!0),!0===this.receiveShadow&&(r.receiveShadow=!0),!1===this.visible&&(r.visible=!1),!1===this.frustumCulled&&(r.frustumCulled=!1),0!==this.renderOrder&&(r.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.visibility=this._visibility,r.active=this._active,r.bounds=this._bounds.map((e=>({boxInitialized:e.boxInitialized,boxMin:e.box.min.toArray(),boxMax:e.box.max.toArray(),sphereInitialized:e.sphereInitialized,sphereRadius:e.sphere.radius,sphereCenter:e.sphere.center.toArray()}))),r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.geometryCount=this._geometryCount,r.matricesTexture=this._matricesTexture.toJSON(e),null!==this._colorsTexture&&(r.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(r.boundingSphere={center:r.boundingSphere.center.toArray(),radius:r.boundingSphere.radius}),null!==this.boundingBox&&(r.boundingBox={min:r.boundingBox.min.toArray(),max:r.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=i(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,r=n.length;t<r;t++){const r=n[t];i(e.shapes,r)}else i(e.shapes,n)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(i(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,r=this.material.length;n<r;n++)t.push(i(e.materials,this.material[n]));r.material=t}else r.material=i(e.materials,this.material);if(this.children.length>0){r.children=[];for(let t=0;t<this.children.length;t++)r.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];r.animations.push(i(e.animations,n))}}if(t){const t=a(e.geometries),r=a(e.materials),i=a(e.textures),o=a(e.images),s=a(e.shapes),l=a(e.skeletons),c=a(e.animations),u=a(e.nodes);t.length>0&&(n.geometries=t),r.length>0&&(n.materials=r),i.length>0&&(n.textures=i),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),u.length>0&&(n.nodes=u)}return n.object=r,n;function a(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}zu.DEFAULT_UP=new kc(0,1,0),zu.DEFAULT_MATRIX_AUTO_UPDATE=!0,zu.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Bu=new kc,Hu=new kc,Vu=new kc,Gu=new kc,Wu=new kc,ju=new kc,Xu=new kc,qu=new kc,Yu=new kc,Zu=new kc,$u=new Pc,Ku=new Pc,Qu=new Pc;class Ju{constructor(e=new kc,t=new kc,n=new kc){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,r){r.subVectors(n,t),Bu.subVectors(e,t),r.cross(Bu);const i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)}static getBarycoord(e,t,n,r,i){Bu.subVectors(r,t),Hu.subVectors(n,t),Vu.subVectors(e,t);const a=Bu.dot(Bu),o=Bu.dot(Hu),s=Bu.dot(Vu),l=Hu.dot(Hu),c=Hu.dot(Vu),u=a*l-o*o;if(0===u)return i.set(0,0,0),null;const d=1/u,h=(l*s-o*c)*d,f=(a*c-o*s)*d;return i.set(1-h-f,f,h)}static containsPoint(e,t,n,r){return null!==this.getBarycoord(e,t,n,r,Gu)&&(Gu.x>=0&&Gu.y>=0&&Gu.x+Gu.y<=1)}static getInterpolation(e,t,n,r,i,a,o,s){return null===this.getBarycoord(e,t,n,r,Gu)?(s.x=0,s.y=0,"z"in s&&(s.z=0),"w"in s&&(s.w=0),null):(s.setScalar(0),s.addScaledVector(i,Gu.x),s.addScaledVector(a,Gu.y),s.addScaledVector(o,Gu.z),s)}static getInterpolatedAttribute(e,t,n,r,i,a){return $u.setScalar(0),Ku.setScalar(0),Qu.setScalar(0),$u.fromBufferAttribute(e,t),Ku.fromBufferAttribute(e,n),Qu.fromBufferAttribute(e,r),a.setScalar(0),a.addScaledVector($u,i.x),a.addScaledVector(Ku,i.y),a.addScaledVector(Qu,i.z),a}static isFrontFacing(e,t,n,r){return Bu.subVectors(n,t),Hu.subVectors(e,t),Bu.cross(Hu).dot(r)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,r){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,n,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,r),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Bu.subVectors(this.c,this.b),Hu.subVectors(this.a,this.b),.5*Bu.cross(Hu).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ju.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Ju.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,r,i){return Ju.getInterpolation(e,this.a,this.b,this.c,t,n,r,i)}containsPoint(e){return Ju.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ju.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,r=this.b,i=this.c;let a,o;Wu.subVectors(r,n),ju.subVectors(i,n),qu.subVectors(e,n);const s=Wu.dot(qu),l=ju.dot(qu);if(s<=0&&l<=0)return t.copy(n);Yu.subVectors(e,r);const c=Wu.dot(Yu),u=ju.dot(Yu);if(c>=0&&u<=c)return t.copy(r);const d=s*u-c*l;if(d<=0&&s>=0&&c<=0)return a=s/(s-c),t.copy(n).addScaledVector(Wu,a);Zu.subVectors(e,i);const h=Wu.dot(Zu),f=ju.dot(Zu);if(f>=0&&h<=f)return t.copy(i);const p=h*l-s*f;if(p<=0&&l>=0&&f<=0)return o=l/(l-f),t.copy(n).addScaledVector(ju,o);const m=c*f-h*u;if(m<=0&&u-c>=0&&h-f>=0)return Xu.subVectors(i,r),o=(u-c)/(u-c+(h-f)),t.copy(r).addScaledVector(Xu,o);const g=1/(m+p+d);return a=p*g,o=d*g,t.copy(n).addScaledVector(Wu,a).addScaledVector(ju,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const ed={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},td={h:0,s:0,l:0},nd={h:0,s:0,l:0};function rd(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class id{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Nl){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,xc.toWorkingColorSpace(this,t),this}setRGB(e,t,n,r=xc.workingColorSpace){return this.r=e,this.g=t,this.b=n,xc.toWorkingColorSpace(this,r),this}setHSL(e,t,n,r=xc.workingColorSpace){if(e=function(e,t){return(e%t+t)%t}(e,1),t=ic(t,0,1),n=ic(n,0,1),0===t)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,i=2*n-r;this.r=rd(i,r,e+1/3),this.g=rd(i,r,e),this.b=rd(i,r,e-1/3)}return xc.toWorkingColorSpace(this,r),this}setStyle(e,t=Nl){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let i;const a=r[1],o=r[2];switch(a){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setRGB(Math.min(255,parseInt(i[1],10))/255,Math.min(255,parseInt(i[2],10))/255,Math.min(255,parseInt(i[3],10))/255,t);if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setRGB(Math.min(100,parseInt(i[1],10))/100,Math.min(100,parseInt(i[2],10))/100,Math.min(100,parseInt(i[3],10))/100,t);break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setHSL(parseFloat(i[1])/360,parseFloat(i[2])/100,parseFloat(i[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=r[1],i=n.length;if(3===i)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===i)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Nl){const n=ed[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=bc(e.r),this.g=bc(e.g),this.b=bc(e.b),this}copyLinearToSRGB(e){return this.r=Sc(e.r),this.g=Sc(e.g),this.b=Sc(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Nl){return xc.fromWorkingColorSpace(ad.copy(this),e),65536*Math.round(ic(255*ad.r,0,255))+256*Math.round(ic(255*ad.g,0,255))+Math.round(ic(255*ad.b,0,255))}getHexString(e=Nl){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=xc.workingColorSpace){xc.fromWorkingColorSpace(ad.copy(this),t);const n=ad.r,r=ad.g,i=ad.b,a=Math.max(n,r,i),o=Math.min(n,r,i);let s,l;const c=(o+a)/2;if(o===a)s=0,l=0;else{const e=a-o;switch(l=c<=.5?e/(a+o):e/(2-a-o),a){case n:s=(r-i)/e+(r<i?6:0);break;case r:s=(i-n)/e+2;break;case i:s=(n-r)/e+4}s/=6}return e.h=s,e.s=l,e.l=c,e}getRGB(e,t=xc.workingColorSpace){return xc.fromWorkingColorSpace(ad.copy(this),t),e.r=ad.r,e.g=ad.g,e.b=ad.b,e}getStyle(e=Nl){xc.fromWorkingColorSpace(ad.copy(this),e);const t=ad.r,n=ad.g,r=ad.b;return e!==Nl?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*r)})`}offsetHSL(e,t,n){return this.getHSL(td),this.setHSL(td.h+e,td.s+t,td.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(td),e.getHSL(nd);const n=ac(td.h,nd.h,t),r=ac(td.s,nd.s,t),i=ac(td.l,nd.l,t);return this.setHSL(n,r,i),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,r=this.b,i=e.elements;return this.r=i[0]*t+i[3]*n+i[6]*r,this.g=i[1]*t+i[4]*n+i[7]*r,this.b=i[2]*t+i[5]*n+i[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const ad=new id;id.NAMES=ed;let od=0;class sd extends Jl{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:od++}),this.uuid=rc(),this.name="",this.type="Material",this.blending=1,this.side=Io,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=Uo,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new id(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Hl,this.stencilZFail=Hl,this.stencilZPass=Hl,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const r=this[t];void 0!==r?r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function r(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==Io&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),this.blendEquation!==Uo&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Hl&&(n.stencilFail=this.stencilFail),this.stencilZFail!==Hl&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==Hl&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=r(e.textures),i=r(e.images);t.length>0&&(n.textures=t),i.length>0&&(n.images=i)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let r=0;r!==e;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class ld extends sd{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new id(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Su,this.combine=ss,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const cd=new kc,ud=new lc;class dd{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=35044,this.updateRanges=[],this.gpuType=ks,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let r=0,i=this.itemSize;r<i;r++)this.array[e+r]=t.array[n+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)ud.fromBufferAttribute(this,t),ud.applyMatrix3(e),this.setXY(t,ud.x,ud.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)cd.fromBufferAttribute(this,t),cd.applyMatrix3(e),this.setXYZ(t,cd.x,cd.y,cd.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)cd.fromBufferAttribute(this,t),cd.applyMatrix4(e),this.setXYZ(t,cd.x,cd.y,cd.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)cd.fromBufferAttribute(this,t),cd.applyNormalMatrix(e),this.setXYZ(t,cd.x,cd.y,cd.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)cd.fromBufferAttribute(this,t),cd.transformDirection(e),this.setXYZ(t,cd.x,cd.y,cd.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=oc(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=sc(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=oc(t,this.array)),t}setX(e,t){return this.normalized&&(t=sc(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=oc(t,this.array)),t}setY(e,t){return this.normalized&&(t=sc(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=oc(t,this.array)),t}setZ(e,t){return this.normalized&&(t=sc(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=oc(t,this.array)),t}setW(e,t){return this.normalized&&(t=sc(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=sc(t,this.array),n=sc(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,r){return e*=this.itemSize,this.normalized&&(t=sc(t,this.array),n=sc(n,this.array),r=sc(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this}setXYZW(e,t,n,r,i){return e*=this.itemSize,this.normalized&&(t=sc(t,this.array),n=sc(n,this.array),r=sc(r,this.array),i=sc(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this.array[e+3]=i,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class hd extends dd{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class fd extends dd{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class pd extends dd{constructor(e,t,n){super(new Float32Array(e),t,n)}}let md=0;const gd=new hu,vd=new zu,_d=new kc,yd=new zc,xd=new zc,bd=new kc;class Sd extends Jl{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:md++}),this.uuid=rc(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(dc(e)?fd:hd)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new cc).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const r=this.attributes.tangent;return void 0!==r&&(r.transformDirection(e),r.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return gd.makeRotationFromQuaternion(e),this.applyMatrix4(gd),this}rotateX(e){return gd.makeRotationX(e),this.applyMatrix4(gd),this}rotateY(e){return gd.makeRotationY(e),this.applyMatrix4(gd),this}rotateZ(e){return gd.makeRotationZ(e),this.applyMatrix4(gd),this}translate(e,t,n){return gd.makeTranslation(e,t,n),this.applyMatrix4(gd),this}scale(e,t,n){return gd.makeScale(e,t,n),this.applyMatrix4(gd),this}lookAt(e){return vd.lookAt(e),vd.updateMatrix(),this.applyMatrix4(vd.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(_d).negate(),this.translate(_d.x,_d.y,_d.z),this}setFromPoints(e){const t=[];for(let n=0,r=e.length;n<r;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new pd(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new zc);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new kc(-1/0,-1/0,-1/0),new kc(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];yd.setFromBufferAttribute(n),this.morphTargetsRelative?(bd.addVectors(this.boundingBox.min,yd.min),this.boundingBox.expandByPoint(bd),bd.addVectors(this.boundingBox.max,yd.max),this.boundingBox.expandByPoint(bd)):(this.boundingBox.expandByPoint(yd.min),this.boundingBox.expandByPoint(yd.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new ru);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new kc,1/0);if(e){const n=this.boundingSphere.center;if(yd.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];xd.setFromBufferAttribute(n),this.morphTargetsRelative?(bd.addVectors(yd.min,xd.min),yd.expandByPoint(bd),bd.addVectors(yd.max,xd.max),yd.expandByPoint(bd)):(yd.expandByPoint(xd.min),yd.expandByPoint(xd.max))}yd.getCenter(n);let r=0;for(let t=0,i=e.count;t<i;t++)bd.fromBufferAttribute(e,t),r=Math.max(r,n.distanceToSquared(bd));if(t)for(let i=0,a=t.length;i<a;i++){const a=t[i],o=this.morphTargetsRelative;for(let t=0,i=a.count;t<i;t++)bd.fromBufferAttribute(a,t),o&&(_d.fromBufferAttribute(e,t),bd.add(_d)),r=Math.max(r,n.distanceToSquared(bd))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.position,r=t.normal,i=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new dd(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],s=[];for(let e=0;e<n.count;e++)o[e]=new kc,s[e]=new kc;const l=new kc,c=new kc,u=new kc,d=new lc,h=new lc,f=new lc,p=new kc,m=new kc;function g(e,t,r){l.fromBufferAttribute(n,e),c.fromBufferAttribute(n,t),u.fromBufferAttribute(n,r),d.fromBufferAttribute(i,e),h.fromBufferAttribute(i,t),f.fromBufferAttribute(i,r),c.sub(l),u.sub(l),h.sub(d),f.sub(d);const a=1/(h.x*f.y-f.x*h.y);isFinite(a)&&(p.copy(c).multiplyScalar(f.y).addScaledVector(u,-h.y).multiplyScalar(a),m.copy(u).multiplyScalar(h.x).addScaledVector(c,-f.x).multiplyScalar(a),o[e].add(p),o[t].add(p),o[r].add(p),s[e].add(m),s[t].add(m),s[r].add(m))}let v=this.groups;0===v.length&&(v=[{start:0,count:e.count}]);for(let t=0,n=v.length;t<n;++t){const n=v[t],r=n.start;for(let t=r,i=r+n.count;t<i;t+=3)g(e.getX(t+0),e.getX(t+1),e.getX(t+2))}const _=new kc,y=new kc,x=new kc,b=new kc;function S(e){x.fromBufferAttribute(r,e),b.copy(x);const t=o[e];_.copy(t),_.sub(x.multiplyScalar(x.dot(t))).normalize(),y.crossVectors(b,t);const n=y.dot(s[e])<0?-1:1;a.setXYZW(e,_.x,_.y,_.z,n)}for(let t=0,n=v.length;t<n;++t){const n=v[t],r=n.start;for(let t=r,i=r+n.count;t<i;t+=3)S(e.getX(t+0)),S(e.getX(t+1)),S(e.getX(t+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new dd(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const r=new kc,i=new kc,a=new kc,o=new kc,s=new kc,l=new kc,c=new kc,u=new kc;if(e)for(let d=0,h=e.count;d<h;d+=3){const h=e.getX(d+0),f=e.getX(d+1),p=e.getX(d+2);r.fromBufferAttribute(t,h),i.fromBufferAttribute(t,f),a.fromBufferAttribute(t,p),c.subVectors(a,i),u.subVectors(r,i),c.cross(u),o.fromBufferAttribute(n,h),s.fromBufferAttribute(n,f),l.fromBufferAttribute(n,p),o.add(c),s.add(c),l.add(c),n.setXYZ(h,o.x,o.y,o.z),n.setXYZ(f,s.x,s.y,s.z),n.setXYZ(p,l.x,l.y,l.z)}else for(let e=0,o=t.count;e<o;e+=3)r.fromBufferAttribute(t,e+0),i.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,i),u.subVectors(r,i),c.cross(u),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)bd.fromBufferAttribute(e,t),bd.normalize(),e.setXYZ(t,bd.x,bd.y,bd.z)}toNonIndexed(){function e(e,t){const n=e.array,r=e.itemSize,i=e.normalized,a=new n.constructor(t.length*r);let o=0,s=0;for(let i=0,l=t.length;i<l;i++){o=e.isInterleavedBufferAttribute?t[i]*e.data.stride+e.offset:t[i]*r;for(let e=0;e<r;e++)a[s++]=n[o++]}return new dd(a,r,i)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Sd,n=this.index.array,r=this.attributes;for(const i in r){const a=e(r[i],n);t.setAttribute(i,a)}const i=this.morphAttributes;for(const r in i){const a=[],o=i[r];for(let t=0,r=o.length;t<r;t++){const r=e(o[t],n);a.push(r)}t.morphAttributes[r]=a}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let e=0,n=a.length;e<n;e++){const n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const r=n[t];e.data.attributes[t]=r.toJSON(e.data)}const r={};let i=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],a=[];for(let t=0,r=n.length;t<r;t++){const r=n[t];a.push(r.toJSON(e.data))}a.length>0&&(r[t]=a,i=!0)}i&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const r=e.attributes;for(const e in r){const n=r[e];this.setAttribute(e,n.clone(t))}const i=e.morphAttributes;for(const e in i){const n=[],r=i[e];for(let e=0,i=r.length;e<i;e++)n.push(r[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let e=0,t=a.length;e<t;e++){const t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}const o=e.boundingBox;null!==o&&(this.boundingBox=o.clone());const s=e.boundingSphere;return null!==s&&(this.boundingSphere=s.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Md=new hu,wd=new du,Ed=new ru,Td=new kc,Ad=new kc,Cd=new kc,Rd=new kc,Pd=new kc,Ld=new kc,Id=new kc,Nd=new kc;class Dd extends zu{constructor(e=new Sd,t=new ld){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,r=n.attributes.position,i=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(r,e);const o=this.morphTargetInfluences;if(i&&o){Ld.set(0,0,0);for(let n=0,r=i.length;n<r;n++){const r=o[n],s=i[n];0!==r&&(Pd.fromBufferAttribute(s,e),a?Ld.addScaledVector(Pd,r):Ld.addScaledVector(Pd.sub(t),r))}t.add(Ld)}return t}raycast(e,t){const n=this.geometry,r=this.material,i=this.matrixWorld;if(void 0!==r){if(null===n.boundingSphere&&n.computeBoundingSphere(),Ed.copy(n.boundingSphere),Ed.applyMatrix4(i),wd.copy(e.ray).recast(e.near),!1===Ed.containsPoint(wd.origin)){if(null===wd.intersectSphere(Ed,Td))return;if(wd.origin.distanceToSquared(Td)>(e.far-e.near)**2)return}Md.copy(i).invert(),wd.copy(e.ray).applyMatrix4(Md),null!==n.boundingBox&&!1===wd.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,wd)}}_computeIntersections(e,t,n){let r;const i=this.geometry,a=this.material,o=i.index,s=i.attributes.position,l=i.attributes.uv,c=i.attributes.uv1,u=i.attributes.normal,d=i.groups,h=i.drawRange;if(null!==o)if(Array.isArray(a))for(let i=0,s=d.length;i<s;i++){const s=d[i],f=a[s.materialIndex];for(let i=Math.max(s.start,h.start),a=Math.min(o.count,Math.min(s.start+s.count,h.start+h.count));i<a;i+=3){r=Ud(this,f,e,n,l,c,u,o.getX(i),o.getX(i+1),o.getX(i+2)),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=s.materialIndex,t.push(r))}}else{for(let i=Math.max(0,h.start),s=Math.min(o.count,h.start+h.count);i<s;i+=3){r=Ud(this,a,e,n,l,c,u,o.getX(i),o.getX(i+1),o.getX(i+2)),r&&(r.faceIndex=Math.floor(i/3),t.push(r))}}else if(void 0!==s)if(Array.isArray(a))for(let i=0,o=d.length;i<o;i++){const o=d[i],f=a[o.materialIndex];for(let i=Math.max(o.start,h.start),a=Math.min(s.count,Math.min(o.start+o.count,h.start+h.count));i<a;i+=3){r=Ud(this,f,e,n,l,c,u,i,i+1,i+2),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=o.materialIndex,t.push(r))}}else{for(let i=Math.max(0,h.start),o=Math.min(s.count,h.start+h.count);i<o;i+=3){r=Ud(this,a,e,n,l,c,u,i,i+1,i+2),r&&(r.faceIndex=Math.floor(i/3),t.push(r))}}}}function Ud(e,t,n,r,i,a,o,s,l,c){e.getVertexPosition(s,Ad),e.getVertexPosition(l,Cd),e.getVertexPosition(c,Rd);const u=function(e,t,n,r,i,a,o,s){let l;if(l=t.side===No?r.intersectTriangle(o,a,i,!0,s):r.intersectTriangle(i,a,o,t.side===Io,s),null===l)return null;Nd.copy(s),Nd.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(Nd);return c<n.near||c>n.far?null:{distance:c,point:Nd.clone(),object:e}}(e,t,n,r,Ad,Cd,Rd,Id);if(u){const e=new kc;Ju.getBarycoord(Id,Ad,Cd,Rd,e),i&&(u.uv=Ju.getInterpolatedAttribute(i,s,l,c,e,new lc)),a&&(u.uv1=Ju.getInterpolatedAttribute(a,s,l,c,e,new lc)),o&&(u.normal=Ju.getInterpolatedAttribute(o,s,l,c,e,new kc),u.normal.dot(r.direction)>0&&u.normal.multiplyScalar(-1));const t={a:s,b:l,c:c,normal:new kc,materialIndex:0};Ju.getNormal(Ad,Cd,Rd,t.normal),u.face=t,u.barycoord=e}return u}class kd extends Sd{constructor(e=1,t=1,n=1,r=1,i=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:r,heightSegments:i,depthSegments:a};const o=this;r=Math.floor(r),i=Math.floor(i),a=Math.floor(a);const s=[],l=[],c=[],u=[];let d=0,h=0;function f(e,t,n,r,i,a,f,p,m,g,v){const _=a/m,y=f/g,x=a/2,b=f/2,S=p/2,M=m+1,w=g+1;let E=0,T=0;const A=new kc;for(let a=0;a<w;a++){const o=a*y-b;for(let s=0;s<M;s++){const d=s*_-x;A[e]=d*r,A[t]=o*i,A[n]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=p>0?1:-1,c.push(A.x,A.y,A.z),u.push(s/m),u.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){const n=d+t+M*e,r=d+t+M*(e+1),i=d+(t+1)+M*(e+1),a=d+(t+1)+M*e;s.push(n,r,a),s.push(r,i,a),T+=6}o.addGroup(h,T,v),h+=T,d+=E}f("z","y","x",-1,-1,n,t,e,a,i,0),f("z","y","x",1,-1,n,t,-e,a,i,1),f("x","z","y",1,1,e,n,t,r,a,2),f("x","z","y",1,-1,e,n,-t,r,a,3),f("x","y","z",1,-1,e,t,n,r,i,4),f("x","y","z",-1,-1,e,t,-n,r,i,5),this.setIndex(s),this.setAttribute("position",new pd(l,3)),this.setAttribute("normal",new pd(c,3)),this.setAttribute("uv",new pd(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new kd(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Od(e){const t={};for(const n in e){t[n]={};for(const r in e[n]){const i=e[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][r]=null):t[n][r]=i.clone():Array.isArray(i)?t[n][r]=i.slice():t[n][r]=i}}return t}function Fd(e){const t={};for(let n=0;n<e.length;n++){const r=Od(e[n]);for(const e in r)t[e]=r[e]}return t}function zd(e){const t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:xc.workingColorSpace}const Bd={clone:Od,merge:Fd};class Hd extends sd{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Od(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const r=this.uniforms[n].value;r&&r.isTexture?t.uniforms[n]={type:"t",value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[n]={type:"c",value:r.getHex()}:r&&r.isVector2?t.uniforms[n]={type:"v2",value:r.toArray()}:r&&r.isVector3?t.uniforms[n]={type:"v3",value:r.toArray()}:r&&r.isVector4?t.uniforms[n]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?t.uniforms[n]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?t.uniforms[n]={type:"m4",value:r.toArray()}:t.uniforms[n]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class Vd extends zu{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new hu,this.projectionMatrix=new hu,this.projectionMatrixInverse=new hu,this.coordinateSystem=Kl}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const Gd=new kc,Wd=new lc,jd=new lc;class Xd extends Vd{constructor(e=50,t=1,n=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*nc*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*tc*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*nc*Math.atan(Math.tan(.5*tc*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){Gd.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Gd.x,Gd.y).multiplyScalar(-e/Gd.z),Gd.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Gd.x,Gd.y).multiplyScalar(-e/Gd.z)}getViewSize(e,t){return this.getViewBounds(e,Wd,jd),t.subVectors(jd,Wd)}setViewOffset(e,t,n,r,i,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*tc*this.fov)/this.zoom,n=2*t,r=this.aspect*n,i=-.5*r;const a=this.view;if(null!==this.view&&this.view.enabled){const e=a.fullWidth,o=a.fullHeight;i+=a.offsetX*r/e,t-=a.offsetY*n/o,r*=a.width/e,n*=a.height/o}const o=this.filmOffset;0!==o&&(i+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const qd=-90;class Yd extends zu{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new Xd(qd,1,e,t);r.layers=this.layers,this.add(r);const i=new Xd(qd,1,e,t);i.layers=this.layers,this.add(i);const a=new Xd(qd,1,e,t);a.layers=this.layers,this.add(a);const o=new Xd(qd,1,e,t);o.layers=this.layers,this.add(o);const s=new Xd(qd,1,e,t);s.layers=this.layers,this.add(s);const l=new Xd(qd,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,r,i,a,o,s]=t;for(const e of t)this.remove(e);if(e===Kl)n.up.set(0,1,0),n.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),i.up.set(0,0,-1),i.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(e!==Ql)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),i.up.set(0,0,1),i.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[i,a,o,s,l,c]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),h=e.getActiveMipmapLevel(),f=e.xr.enabled;e.xr.enabled=!1;const p=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,r),e.render(t,i),e.setRenderTarget(n,1,r),e.render(t,a),e.setRenderTarget(n,2,r),e.render(t,o),e.setRenderTarget(n,3,r),e.render(t,s),e.setRenderTarget(n,4,r),e.render(t,l),n.texture.generateMipmaps=p,e.setRenderTarget(n,5,r),e.render(t,c),e.setRenderTarget(u,d,h),e.xr.enabled=f,n.texture.needsPMREMUpdate=!0}}class Zd extends Rc{constructor(e,t,n,r,i,a,o,s,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:_s,n,r,i,a,o,s,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class $d extends Ic{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},r=[n,n,n,n,n,n];this.texture=new Zd(r,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:As}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},r=new kd(5,5,5),i=new Hd({name:"CubemapFromEquirect",uniforms:Od(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:No,blending:0});i.uniforms.tEquirect.value=t;const a=new Dd(r,i),o=t.minFilter;t.minFilter===Rs&&(t.minFilter=As);return new Yd(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,r){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,n,r);e.setRenderTarget(i)}}const Kd=new kc,Qd=new kc,Jd=new cc;class eh{constructor(e=new kc(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,r){return this.normal.set(e,t,n),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const r=Kd.subVectors(n,t).cross(Qd.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(Kd),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const i=-(e.start.dot(this.normal)+this.constant)/r;return i<0||i>1?null:t.copy(e.start).addScaledVector(n,i)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Jd.getNormalMatrix(e),r=this.coplanarPoint(Kd).applyMatrix4(e),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const th=new ru,nh=new kc;class rh{constructor(e=new eh,t=new eh,n=new eh,r=new eh,i=new eh,a=new eh){this.planes=[e,t,n,r,i,a]}set(e,t,n,r,i,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3){const n=this.planes,r=e.elements,i=r[0],a=r[1],o=r[2],s=r[3],l=r[4],c=r[5],u=r[6],d=r[7],h=r[8],f=r[9],p=r[10],m=r[11],g=r[12],v=r[13],_=r[14],y=r[15];if(n[0].setComponents(s-i,d-l,m-h,y-g).normalize(),n[1].setComponents(s+i,d+l,m+h,y+g).normalize(),n[2].setComponents(s+a,d+c,m+f,y+v).normalize(),n[3].setComponents(s-a,d-c,m-f,y-v).normalize(),n[4].setComponents(s-o,d-u,m-p,y-_).normalize(),t===Kl)n[5].setComponents(s+o,d+u,m+p,y+_).normalize();else{if(t!==Ql)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(o,u,p,_).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),th.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),th.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(th)}intersectsSprite(e){return th.center.set(0,0,0),th.radius=.7071067811865476,th.applyMatrix4(e.matrixWorld),this.intersectsSphere(th)}intersectsSphere(e){const t=this.planes,n=e.center,r=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)<r)return!1}return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const r=t[n];if(nh.x=r.normal.x>0?e.max.x:e.min.x,nh.y=r.normal.y>0?e.max.y:e.min.y,nh.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(nh)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function ih(){let e=null,t=!1,n=null,r=null;function i(t,a){n(t,a),r=e.requestAnimationFrame(i)}return{start:function(){!0!==t&&null!==n&&(r=e.requestAnimationFrame(i),t=!0)},stop:function(){e.cancelAnimationFrame(r),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function ah(e){const t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const r=t.get(n);r&&(e.deleteBuffer(r.buffer),t.delete(n))},update:function(n,r){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){const e=t.get(n);return void((!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}const i=t.get(n);if(void 0===i)t.set(n,function(t,n){const r=t.array,i=t.usage,a=r.byteLength,o=e.createBuffer();let s;if(e.bindBuffer(n,o),e.bufferData(n,r,i),t.onUploadCallback(),r instanceof Float32Array)s=e.FLOAT;else if(r instanceof Uint16Array)s=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(r instanceof Int16Array)s=e.SHORT;else if(r instanceof Uint32Array)s=e.UNSIGNED_INT;else if(r instanceof Int32Array)s=e.INT;else if(r instanceof Int8Array)s=e.BYTE;else if(r instanceof Uint8Array)s=e.UNSIGNED_BYTE;else{if(!(r instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);s=e.UNSIGNED_BYTE}return{buffer:o,type:s,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:a}}(n,r));else if(i.version<n.version){if(i.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,r){const i=n.array,a=n.updateRanges;if(e.bindBuffer(r,t),0===a.length)e.bufferSubData(r,0,i);else{a.sort(((e,t)=>e.start-t.start));let t=0;for(let e=1;e<a.length;e++){const n=a[t],r=a[e];r.start<=n.start+n.count+1?n.count=Math.max(n.count,r.start+r.count-n.start):(++t,a[t]=r)}a.length=t+1;for(let t=0,n=a.length;t<n;t++){const n=a[t];e.bufferSubData(r,n.start*i.BYTES_PER_ELEMENT,i,n.start,n.count)}n.clearUpdateRanges()}n.onUploadCallback()}(i.buffer,n,r),i.version=n.version}}}}class oh extends Sd{constructor(e=1,t=1,n=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:r};const i=e/2,a=t/2,o=Math.floor(n),s=Math.floor(r),l=o+1,c=s+1,u=e/o,d=t/s,h=[],f=[],p=[],m=[];for(let e=0;e<c;e++){const t=e*d-a;for(let n=0;n<l;n++){const r=n*u-i;f.push(r,-t,0),p.push(0,0,1),m.push(n/o),m.push(1-e/s)}}for(let e=0;e<s;e++)for(let t=0;t<o;t++){const n=t+l*e,r=t+l*(e+1),i=t+1+l*(e+1),a=t+1+l*e;h.push(n,r,a),h.push(r,i,a)}this.setIndex(h),this.setAttribute("position",new pd(f,3)),this.setAttribute("normal",new pd(p,3)),this.setAttribute("uv",new pd(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new oh(e.width,e.height,e.widthSegments,e.heightSegments)}}const sh={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t\n\t\t#else\n\t\t\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) 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a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let o=void 0!==n.precision?n.precision:"highp";const s=a(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);const l=!0===n.logarithmicDepthBuffer,c=!0===n.reverseDepthBuffer&&t.has("EXT_clip_control");if(!0===c){const e=t.get("EXT_clip_control");e.clipControlEXT(e.LOWER_LEFT_EXT,e.ZERO_TO_ONE_EXT)}const u=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),d=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");i=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:a,textureFormatReadable:function(t){return t===Ws||r.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const i=n===Os&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==Ps&&r.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==ks&&!i)},precision:o,logarithmicDepthBuffer:l,reverseDepthBuffer:c,maxTextures:u,maxVertexTextures:d,maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),vertexTextures:d>0,maxSamples:e.getParameter(e.MAX_SAMPLES)}}function vh(e){const t=this;let n=null,r=0,i=!1,a=!1;const o=new eh,s=new cc,l={value:null,needsUpdate:!1};function c(e,n,r,i){const a=null!==e?e.length:0;let c=null;if(0!==a){if(c=l.value,!0!==i||null===c){const t=r+4*a,i=n.matrixWorldInverse;s.getNormalMatrix(i),(null===c||c.length<t)&&(c=new Float32Array(t));for(let t=0,n=r;t!==a;++t,n+=4)o.copy(e[t]).applyMatrix4(i,s),o.normal.toArray(c,n),c[n+3]=o.constant}l.value=c,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){const n=0!==e.length||t||0!==r||i;return i=t,r=e.length,n},this.beginShadows=function(){a=!0,c(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){n=c(e,t,0)},this.setState=function(o,s,u){const d=o.clippingPlanes,h=o.clipIntersection,f=o.clipShadows,p=e.get(o);if(!i||null===d||0===d.length||a&&!f)a?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=r>0);t.numPlanes=r,t.numIntersection=0}();else{const e=a?0:r,t=4*e;let i=p.clippingState||null;l.value=i,i=c(d,s,t,u);for(let e=0;e!==t;++e)i[e]=n[e];p.clippingState=i,this.numIntersection=h?this.numPlanes:0,this.numPlanes+=e}}}function _h(e){let t=new WeakMap;function n(e,t){return 303===t?e.mapping=_s:304===t&&(e.mapping=ys),e}function r(e){const n=e.target;n.removeEventListener("dispose",r);const i=t.get(n);void 0!==i&&(t.delete(n),i.dispose())}return{get:function(i){if(i&&i.isTexture){const a=i.mapping;if(303===a||304===a){if(t.has(i)){return n(t.get(i).texture,i.mapping)}{const a=i.image;if(a&&a.height>0){const o=new $d(a.height);return o.fromEquirectangularTexture(e,i),t.set(i,o),i.addEventListener("dispose",r),n(o.texture,i.mapping)}return null}}}return i},dispose:function(){t=new WeakMap}}}class yh extends Vd{constructor(e=-1,t=1,n=1,r=-1,i=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=r,this.near=i,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,r,i,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,r=(this.top+this.bottom)/2;let i=n-e,a=n+e,o=r+t,s=r-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;i+=e*this.view.offsetX,a=i+e*this.view.width,o-=t*this.view.offsetY,s=o-t*this.view.height}this.projectionMatrix.makeOrthographic(i,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const xh=[.125,.215,.35,.446,.526,.582],bh=20,Sh=new yh,Mh=new id;let wh=null,Eh=0,Th=0,Ah=!1;const Ch=(1+Math.sqrt(5))/2,Rh=1/Ch,Ph=[new kc(-Ch,Rh,0),new kc(Ch,Rh,0),new kc(-Rh,0,Ch),new kc(Rh,0,Ch),new kc(0,Ch,-Rh),new kc(0,Ch,Rh),new kc(-1,1,-1),new kc(1,1,-1),new kc(-1,1,1),new kc(1,1,1)];class Lh{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,r=100){wh=this._renderer.getRenderTarget(),Eh=this._renderer.getActiveCubeFace(),Th=this._renderer.getActiveMipmapLevel(),Ah=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const i=this._allocateTargets();return i.depthBuffer=!0,this._sceneToCubeUV(e,n,r,i),t>0&&this._blur(i,0,0,t),this._applyPMREM(i),this._cleanup(i),i}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Uh(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Dh(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(wh,Eh,Th),this._renderer.xr.enabled=Ah,e.scissorTest=!1,Nh(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===_s||e.mapping===ys?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),wh=this._renderer.getRenderTarget(),Eh=this._renderer.getActiveCubeFace(),Th=this._renderer.getActiveMipmapLevel(),Ah=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:As,minFilter:As,generateMipmaps:!1,type:Os,format:Ws,colorSpace:Dl,depthBuffer:!1},r=Ih(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Ih(e,t,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],r=[];let i=e;const a=e-4+1+xh.length;for(let o=0;o<a;o++){const a=Math.pow(2,i);n.push(a);let s=1/a;o>e-4?s=xh[o-e+4-1]:0===o&&(s=0),r.push(s);const l=1/(a-2),c=-l,u=1+l,d=[c,c,u,c,u,u,c,c,u,u,c,u],h=6,f=6,p=3,m=2,g=1,v=new Float32Array(p*f*h),_=new Float32Array(m*f*h),y=new Float32Array(g*f*h);for(let e=0;e<h;e++){const t=e%3*2/3-1,n=e>2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(r,p*f*e),_.set(d,m*f*e);const i=[e,e,e,e,e,e];y.set(i,g*f*e)}const x=new Sd;x.setAttribute("position",new dd(v,p)),x.setAttribute("uv",new dd(_,m)),x.setAttribute("faceIndex",new dd(y,g)),t.push(x),i>4&&i--}return{lodPlanes:t,sizeLods:n,sigmas:r}}(r)),this._blurMaterial=function(e,t,n){const r=new Float32Array(bh),i=new kc(0,1,0),a=new Hd({name:"SphericalGaussianBlur",defines:{n:bh,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:kh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(r,e,t)}return r}_compileMaterial(e){const t=new Dd(this._lodPlanes[0],e);this._renderer.compile(t,Sh)}_sceneToCubeUV(e,t,n,r){const i=new Xd(90,1,t,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,l=s.autoClear,c=s.toneMapping;s.getClearColor(Mh),s.toneMapping=us,s.autoClear=!1;const u=new ld({name:"PMREM.Background",side:No,depthWrite:!1,depthTest:!1}),d=new Dd(new kd,u);let h=!1;const f=e.background;f?f.isColor&&(u.color.copy(f),e.background=null,h=!0):(u.color.copy(Mh),h=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(i.up.set(0,a[t],0),i.lookAt(o[t],0,0)):1===n?(i.up.set(0,0,a[t]),i.lookAt(0,o[t],0)):(i.up.set(0,a[t],0),i.lookAt(0,0,o[t]));const l=this._cubeSize;Nh(r,n*l,t>2?l:0,l,l),s.setRenderTarget(r),h&&s.render(d,i),s.render(e,i)}d.geometry.dispose(),d.material.dispose(),s.toneMapping=c,s.autoClear=l,e.background=f}_textureToCubeUV(e,t){const n=this._renderer,r=e.mapping===_s||e.mapping===ys;r?(null===this._cubemapMaterial&&(this._cubemapMaterial=Uh()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Dh());const i=r?this._cubemapMaterial:this._equirectMaterial,a=new Dd(this._lodPlanes[0],i);i.uniforms.envMap.value=e;const o=this._cubeSize;Nh(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,Sh)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const r=this._lodPlanes.length;for(let t=1;t<r;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),i=Ph[(r-t-1)%Ph.length];this._blur(e,t-1,t,n,i)}t.autoClear=n}_blur(e,t,n,r,i){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,r,"latitudinal",i),this._halfBlur(a,e,n,n,r,"longitudinal",i)}_halfBlur(e,t,n,r,i,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Dd(this._lodPlanes[r],l),u=l.uniforms,d=this._sizeLods[n]-1,h=isFinite(i)?Math.PI/(2*d):2*Math.PI/39,f=i/h,p=isFinite(i)?1+Math.floor(3*f):bh;p>bh&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${p} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e<bh;++e){const t=e/f,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<p&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;u.envMap.value=e.texture,u.samples.value=p,u.weights.value=m,u.latitudinal.value="latitudinal"===a,o&&(u.poleAxis.value=o);const{_lodMax:v}=this;u.dTheta.value=h,u.mipInt.value=v-n;const _=this._sizeLods[r];Nh(t,3*_*(r>v-4?r-v+4:0),4*(this._cubeSize-_),3*_,2*_),s.setRenderTarget(t),s.render(c,Sh)}}function Ih(e,t,n){const r=new Ic(e,t,n);return r.texture.mapping=xs,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function Nh(e,t,n,r,i){e.viewport.set(t,n,r,i),e.scissor.set(t,n,r,i)}function Dh(){return new Hd({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:kh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Uh(){return new Hd({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:kh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function kh(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Oh(e){let t=new WeakMap,n=null;function r(e){const n=e.target;n.removeEventListener("dispose",r);const i=t.get(n);void 0!==i&&(t.delete(n),i.dispose())}return{get:function(i){if(i&&i.isTexture){const a=i.mapping,o=303===a||304===a,s=a===_s||a===ys;if(o||s){let a=t.get(i);const l=void 0!==a?a.texture.pmremVersion:0;if(i.isRenderTargetTexture&&i.pmremVersion!==l)return null===n&&(n=new Lh(e)),a=o?n.fromEquirectangular(i,a):n.fromCubemap(i,a),a.texture.pmremVersion=i.pmremVersion,t.set(i,a),a.texture;if(void 0!==a)return a.texture;{const l=i.image;return o&&l&&l.height>0||s&&l&&function(e){let t=0;const n=6;for(let r=0;r<n;r++)void 0!==e[r]&&t++;return t===n}(l)?(null===n&&(n=new Lh(e)),a=o?n.fromEquirectangular(i):n.fromCubemap(i),a.texture.pmremVersion=i.pmremVersion,t.set(i,a),i.addEventListener("dispose",r),a.texture):null}}}return i},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function Fh(e){const t={};function n(n){if(void 0!==t[n])return t[n];let r;switch(n){case"WEBGL_depth_texture":r=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=e.getExtension(n)}return t[n]=r,r}return{has:function(e){return 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e.TRIANGLES:t.triangles+=i*(n/3);break;case e.LINES:t.lines+=i*(n/2);break;case e.LINE_STRIP:t.lines+=i*(n-1);break;case e.LINE_LOOP:t.lines+=i*n;break;case e.POINTS:t.points+=i*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",r)}}}}function Vh(e,t,n){const r=new WeakMap,i=new Pc;return{update:function(a,o,s){const l=a.morphTargetInfluences,c=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,u=void 0!==c?c.length:0;let d=r.get(o);if(void 0===d||d.count!==u){void 0!==d&&d.texture.dispose();const h=void 0!==o.morphAttributes.position,f=void 0!==o.morphAttributes.normal,p=void 0!==o.morphAttributes.color,m=o.morphAttributes.position||[],g=o.morphAttributes.normal||[],v=o.morphAttributes.color||[];let _=0;!0===h&&(_=1),!0===f&&(_=2),!0===p&&(_=3);let y=o.attributes.position.count*_,x=1;y>t.maxTextureSize&&(x=Math.ceil(y/t.maxTextureSize),y=t.maxTextureSize);const b=new Float32Array(y*x*4*u),S=new Nc(b,y,x,u);S.type=ks,S.needsUpdate=!0;const M=4*_;for(let E=0;E<u;E++){const T=m[E],A=g[E],C=v[E],R=y*x*4*E;for(let P=0;P<T.count;P++){const L=P*M;!0===h&&(i.fromBufferAttribute(T,P),b[R+L+0]=i.x,b[R+L+1]=i.y,b[R+L+2]=i.z,b[R+L+3]=0),!0===f&&(i.fromBufferAttribute(A,P),b[R+L+4]=i.x,b[R+L+5]=i.y,b[R+L+6]=i.z,b[R+L+7]=0),!0===p&&(i.fromBufferAttribute(C,P),b[R+L+8]=i.x,b[R+L+9]=i.y,b[R+L+10]=i.z,b[R+L+11]=4===C.itemSize?i.w:1)}}function w(){S.dispose(),r.delete(o),o.removeEventListener("dispose",w)}d={count:u,texture:S,size:new lc(y,x)},r.set(o,d),o.addEventListener("dispose",w)}if(!0===a.isInstancedMesh&&null!==a.morphTexture)s.getUniforms().setValue(e,"morphTexture",a.morphTexture,n);else{let I=0;for(let D=0;D<l.length;D++)I+=l[D];const N=o.morphTargetsRelative?1:1-I;s.getUniforms().setValue(e,"morphTargetBaseInfluence",N),s.getUniforms().setValue(e,"morphTargetInfluences",l)}s.getUniforms().setValue(e,"morphTargetsTexture",d.texture,n),s.getUniforms().setValue(e,"morphTargetsTextureSize",d.size)}}}function Gh(e,t,n,r){let i=new 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"+e+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}const rp=new kc;function ip(){xc.getLuminanceCoefficients(rp);return["float luminance( const in vec3 rgb ) {",`\tconst vec3 weights = vec3( ${rp.x.toFixed(4)}, ${rp.y.toFixed(4)}, ${rp.z.toFixed(4)} );`,"\treturn dot( weights, rgb );","}"].join("\n")}function ap(e){return""!==e}function op(e,t){const n=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return 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Use "%s" instead.',t,e)}return cp(n)}const hp=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function fp(e){return e.replace(hp,pp)}function pp(e,t,n,r){let i="";for(let e=parseInt(t);e<parseInt(n);e++)i+=r.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return i}function mp(e){let t=`precision ${e.precision} float;\n\tprecision ${e.precision} int;\n\tprecision ${e.precision} sampler2D;\n\tprecision ${e.precision} samplerCube;\n\tprecision ${e.precision} sampler3D;\n\tprecision ${e.precision} sampler2DArray;\n\tprecision ${e.precision} sampler2DShadow;\n\tprecision ${e.precision} samplerCubeShadow;\n\tprecision ${e.precision} sampler2DArrayShadow;\n\tprecision ${e.precision} isampler2D;\n\tprecision ${e.precision} isampler3D;\n\tprecision ${e.precision} isamplerCube;\n\tprecision ${e.precision} isampler2DArray;\n\tprecision ${e.precision} usampler2D;\n\tprecision 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USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV 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ve={shaderID:w,shaderType:a.type,shaderName:a.name,vertexShader:A,fragmentShader:C,defines:a.defines,customVertexShaderID:R,customFragmentShaderID:P,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:p,batching:D,batchingColor:D&&null!==_._colorsTexture,instancing:N,instancingColor:N&&null!==_.instanceColor,instancingMorph:N&&null!==_.morphTexture,supportsVertexTextures:f,outputColorSpace:null===I?e.outputColorSpace:!0===I.isXRRenderTarget?I.texture.colorSpace:Dl,alphaToCoverage:!!a.alphaToCoverage,map:U,matcap:k,envMap:O,envMapMode:O&&S.mapping,envMapCubeUVHeight:M,aoMap:F,lightMap:z,bumpMap:B,normalMap:H,displacementMap:f&&V,emissiveMap:G,normalMapObjectSpace:H&&1===a.normalMapType,normalMapTangentSpace:H&&0===a.normalMapType,metalnessMap:W,roughnessMap:j,anisotropy:X,anisotropyMap:Q,clearcoat:q,clearcoatMap:J,clearcoatNormalMap:ee,clearcoatRoughnessMap:te,dispersion:Y,iridescence:Z,iridescenceMap:ne,iridescenceThicknessMap:re,sheen:$,sheenColorMap:ie,sheenRoughnessMap:ae,specularMap:oe,specularColorMap:se,specularIntensityMap:le,transmission:K,transmissionMap:ce,thicknessMap:ue,gradientMap:de,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:he,alphaTest:fe,alphaHash:pe,combine:a.combine,mapUv:U&&g(a.map.channel),aoMapUv:F&&g(a.aoMap.channel),lightMapUv:z&&g(a.lightMap.channel),bumpMapUv:B&&g(a.bumpMap.channel),normalMapUv:H&&g(a.normalMap.channel),displacementMapUv:V&&g(a.displacementMap.channel),emissiveMapUv:G&&g(a.emissiveMap.channel),metalnessMapUv:W&&g(a.metalnessMap.channel),roughnessMapUv:j&&g(a.roughnessMap.channel),anisotropyMapUv:Q&&g(a.anisotropyMap.channel),clearcoatMapUv:J&&g(a.clearcoatMap.channel),clearcoatNormalMapUv:ee&&g(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:te&&g(a.clearcoatRoughnessMap.channel),iridescenceMapUv:ne&&g(a.iridescenceMap.channel),iridescenceThicknessMapUv:re&&g(a.iridescenceThicknessMap.channel),sheenColorMapUv:ie&&g(a.sheenColorMap.channel),sheenRoughnessMapUv:ae&&g(a.sheenRoughnessMap.channel),specularMapUv:oe&&g(a.specularMap.channel),specularColorMapUv:se&&g(a.specularColorMap.channel),specularIntensityMapUv:le&&g(a.specularIntensityMap.channel),transmissionMapUv:ce&&g(a.transmissionMap.channel),thicknessMapUv:ue&&g(a.thicknessMap.channel),alphaMapUv:he&&g(a.alphaMap.channel),vertexTangents:!!x.attributes.tangent&&(H||X),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!x.attributes.color&&4===x.attributes.color.itemSize,pointsUvs:!0===_.isPoints&&!!x.attributes.uv&&(U||he),fog:!!y,useFog:!0===a.fog,fogExp2:!!y&&y.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:d,reverseDepthBuffer:h,skinning:!0===_.isSkinnedMesh,morphTargets:void 0!==x.morphAttributes.position,morphNormals:void 0!==x.morphAttributes.normal,morphColors:void 0!==x.morphAttributes.color,morphTargetsCount:T,morphTextureStride:L,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numSpotLightMaps:s.spotLightMap.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numSpotLightShadowsWithMaps:s.numSpotLightShadowsWithMaps,numLightProbes:s.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&u.length>0,shadowMapType:e.shadowMap.type,toneMapping:ge,decodeVideoTexture:U&&!0===a.map.isVideoTexture&&xc.getTransfer(a.map.colorSpace)===Fl,premultipliedAlpha:a.premultipliedAlpha,doubleSided:2===a.side,flipSided:a.side===No,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionClipCullDistance:me&&!0===a.extensions.clipCullDistance&&r.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(me&&!0===a.extensions.multiDraw||D)&&r.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:r.has("KHR_parallel_shader_compile"),customProgramCacheKey:a.customProgramCacheKey()};return ve.vertexUv1s=c.has(1),ve.vertexUv2s=c.has(2),ve.vertexUv3s=c.has(3),c.clear(),ve},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(!function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.numLightProbes),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){s.disableAll(),t.supportsVertexTextures&&s.enable(0);t.instancing&&s.enable(1);t.instancingColor&&s.enable(2);t.instancingMorph&&s.enable(3);t.matcap&&s.enable(4);t.envMap&&s.enable(5);t.normalMapObjectSpace&&s.enable(6);t.normalMapTangentSpace&&s.enable(7);t.clearcoat&&s.enable(8);t.iridescence&&s.enable(9);t.alphaTest&&s.enable(10);t.vertexColors&&s.enable(11);t.vertexAlphas&&s.enable(12);t.vertexUv1s&&s.enable(13);t.vertexUv2s&&s.enable(14);t.vertexUv3s&&s.enable(15);t.vertexTangents&&s.enable(16);t.anisotropy&&s.enable(17);t.alphaHash&&s.enable(18);t.batching&&s.enable(19);t.dispersion&&s.enable(20);t.batchingColor&&s.enable(21);e.push(s.mask),s.disableAll(),t.fog&&s.enable(0);t.useFog&&s.enable(1);t.flatShading&&s.enable(2);t.logarithmicDepthBuffer&&s.enable(3);t.reverseDepthBuffer&&s.enable(4);t.skinning&&s.enable(5);t.morphTargets&&s.enable(6);t.morphNormals&&s.enable(7);t.morphColors&&s.enable(8);t.premultipliedAlpha&&s.enable(9);t.shadowMapEnabled&&s.enable(10);t.doubleSided&&s.enable(11);t.flipSided&&s.enable(12);t.useDepthPacking&&s.enable(13);t.dithering&&s.enable(14);t.transmission&&s.enable(15);t.sheen&&s.enable(16);t.opaque&&s.enable(17);t.pointsUvs&&s.enable(18);t.decodeVideoTexture&&s.enable(19);t.alphaToCoverage&&s.enable(20);e.push(s.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=m[e.type];let n;if(t){const e=ch[t];n=Bd.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let r;for(let e=0,t=u.length;e<t;e++){const t=u[e];if(t.cacheKey===n){r=t,++r.usedTimes;break}}return void 0===r&&(r=new gp(e,n,t,a),u.push(r)),r},releaseProgram:function(e){if(0==--e.usedTimes){const t=u.indexOf(e);u[t]=u[u.length-1],u.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:u,dispose:function(){l.dispose()}}}function bp(){let e=new WeakMap;return{has:function(t){return e.has(t)},get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,r){e.get(t)[n]=r},dispose:function(){e=new WeakMap}}}function Sp(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function Mp(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function wp(){const e=[];let t=0;const n=[],r=[],i=[];function a(n,r,i,a,o,s){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:r,material:i,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},e[t]=l):(l.id=n.id,l.object=n,l.geometry=r,l.material=i,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=o,l.group=s),t++,l}return{opaque:n,transmissive:r,transparent:i,init:function(){t=0,n.length=0,r.length=0,i.length=0},push:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?r.push(u):!0===o.transparent?i.push(u):n.push(u)},unshift:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?r.unshift(u):!0===o.transparent?i.unshift(u):n.unshift(u)},finish:function(){for(let n=t,r=e.length;n<r;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||Sp),r.length>1&&r.sort(t||Mp),i.length>1&&i.sort(t||Mp)}}}function Ep(){let e=new WeakMap;return{get:function(t,n){const r=e.get(t);let i;return void 0===r?(i=new wp,e.set(t,[i])):n>=r.length?(i=new wp,r.push(i)):i=r[n],i},dispose:function(){e=new WeakMap}}}function Tp(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new kc,color:new id};break;case"SpotLight":n={position:new kc,direction:new kc,color:new id,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new kc,color:new id,distance:0,decay:0};break;case"HemisphereLight":n={direction:new kc,skyColor:new id,groundColor:new id};break;case"RectAreaLight":n={color:new id,position:new kc,halfWidth:new kc,halfHeight:new kc}}return e[t.id]=n,n}}}let Ap=0;function Cp(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function Rp(e){const t=new Tp,n=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new lc};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new lc,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)r.probe.push(new kc);const i=new kc,a=new hu,o=new hu;return{setup:function(i){let a=0,o=0,s=0;for(let e=0;e<9;e++)r.probe[e].set(0,0,0);let l=0,c=0,u=0,d=0,h=0,f=0,p=0,m=0,g=0,v=0,_=0;i.sort(Cp);for(let e=0,y=i.length;e<y;e++){const y=i[e],x=y.color,b=y.intensity,S=y.distance,M=y.shadow&&y.shadow.map?y.shadow.map.texture:null;if(y.isAmbientLight)a+=x.r*b,o+=x.g*b,s+=x.b*b;else if(y.isLightProbe){for(let e=0;e<9;e++)r.probe[e].addScaledVector(y.sh.coefficients[e],b);_++}else if(y.isDirectionalLight){const e=t.get(y);if(e.color.copy(y.color).multiplyScalar(y.intensity),y.castShadow){const e=y.shadow,t=n.get(y);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,r.directionalShadow[l]=t,r.directionalShadowMap[l]=M,r.directionalShadowMatrix[l]=y.shadow.matrix,f++}r.directional[l]=e,l++}else if(y.isSpotLight){const e=t.get(y);e.position.setFromMatrixPosition(y.matrixWorld),e.color.copy(x).multiplyScalar(b),e.distance=S,e.coneCos=Math.cos(y.angle),e.penumbraCos=Math.cos(y.angle*(1-y.penumbra)),e.decay=y.decay,r.spot[u]=e;const i=y.shadow;if(y.map&&(r.spotLightMap[g]=y.map,g++,i.updateMatrices(y),y.castShadow&&v++),r.spotLightMatrix[u]=i.matrix,y.castShadow){const e=n.get(y);e.shadowIntensity=i.intensity,e.shadowBias=i.bias,e.shadowNormalBias=i.normalBias,e.shadowRadius=i.radius,e.shadowMapSize=i.mapSize,r.spotShadow[u]=e,r.spotShadowMap[u]=M,m++}u++}else if(y.isRectAreaLight){const e=t.get(y);e.color.copy(x).multiplyScalar(b),e.halfWidth.set(.5*y.width,0,0),e.halfHeight.set(0,.5*y.height,0),r.rectArea[d]=e,d++}else if(y.isPointLight){const e=t.get(y);if(e.color.copy(y.color).multiplyScalar(y.intensity),e.distance=y.distance,e.decay=y.decay,y.castShadow){const e=y.shadow,t=n.get(y);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,r.pointShadow[c]=t,r.pointShadowMap[c]=M,r.pointShadowMatrix[c]=y.shadow.matrix,p++}r.point[c]=e,c++}else if(y.isHemisphereLight){const e=t.get(y);e.skyColor.copy(y.color).multiplyScalar(b),e.groundColor.copy(y.groundColor).multiplyScalar(b),r.hemi[h]=e,h++}}d>0&&(!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=lh.LTC_FLOAT_1,r.rectAreaLTC2=lh.LTC_FLOAT_2):(r.rectAreaLTC1=lh.LTC_HALF_1,r.rectAreaLTC2=lh.LTC_HALF_2)),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=s;const y=r.hash;y.directionalLength===l&&y.pointLength===c&&y.spotLength===u&&y.rectAreaLength===d&&y.hemiLength===h&&y.numDirectionalShadows===f&&y.numPointShadows===p&&y.numSpotShadows===m&&y.numSpotMaps===g&&y.numLightProbes===_||(r.directional.length=l,r.spot.length=u,r.rectArea.length=d,r.point.length=c,r.hemi.length=h,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=p,r.pointShadowMap.length=p,r.spotShadow.length=m,r.spotShadowMap.length=m,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=p,r.spotLightMatrix.length=m+g-v,r.spotLightMap.length=g,r.numSpotLightShadowsWithMaps=v,r.numLightProbes=_,y.directionalLength=l,y.pointLength=c,y.spotLength=u,y.rectAreaLength=d,y.hemiLength=h,y.numDirectionalShadows=f,y.numPointShadows=p,y.numSpotShadows=m,y.numSpotMaps=g,y.numLightProbes=_,r.version=Ap++)},setupView:function(e,t){let n=0,s=0,l=0,c=0,u=0;const d=t.matrixWorldInverse;for(let t=0,h=e.length;t<h;t++){const h=e[t];if(h.isDirectionalLight){const e=r.directional[n];e.direction.setFromMatrixPosition(h.matrixWorld),i.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(i),e.direction.transformDirection(d),n++}else if(h.isSpotLight){const e=r.spot[l];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),e.direction.setFromMatrixPosition(h.matrixWorld),i.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(i),e.direction.transformDirection(d),l++}else if(h.isRectAreaLight){const e=r.rectArea[c];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),o.identity(),a.copy(h.matrixWorld),a.premultiply(d),o.extractRotation(a),e.halfWidth.set(.5*h.width,0,0),e.halfHeight.set(0,.5*h.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(h.isPointLight){const e=r.point[s];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),s++}else if(h.isHemisphereLight){const e=r.hemi[u];e.direction.setFromMatrixPosition(h.matrixWorld),e.direction.transformDirection(d),u++}}},state:r}}function Pp(e){const t=new Rp(e),n=[],r=[];const i={lightsArray:n,shadowsArray:r,camera:null,lights:t,transmissionRenderTarget:{}};return{init:function(e){i.camera=e,n.length=0,r.length=0},state:i,setupLights:function(){t.setup(n)},setupLightsView:function(e){t.setupView(n,e)},pushLight:function(e){n.push(e)},pushShadow:function(e){r.push(e)}}}function Lp(e){let t=new WeakMap;return{get:function(n,r=0){const i=t.get(n);let a;return void 0===i?(a=new Pp(e),t.set(n,[a])):r>=i.length?(a=new Pp(e),i.push(a)):a=i[r],a},dispose:function(){t=new WeakMap}}}class Ip extends sd{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Np extends sd{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function Dp(e,t,n){let r=new rh;const i=new lc,a=new lc,o=new Pc,s=new Ip({depthPacking:3201}),l=new Np,c={},u=n.maxTextureSize,d={[Io]:No,[No]:Io,[Do]:2},h=new Hd({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new lc},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),f=h.clone();f.defines.HORIZONTAL_PASS=1;const p=new Sd;p.setAttribute("position",new dd(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new Dd(p,h),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ro;let v=this.type;function _(n,r){const a=t.update(m);h.defines.VSM_SAMPLES!==n.blurSamples&&(h.defines.VSM_SAMPLES=n.blurSamples,f.defines.VSM_SAMPLES=n.blurSamples,h.needsUpdate=!0,f.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new Ic(i.x,i.y)),h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(r,null,a,h,m,null),f.uniforms.shadow_pass.value=n.mapPass.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(r,null,a,f,m,null)}function y(t,n,r,i){let a=null;const o=!0===r.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==o)a=o;else if(a=!0===r.isPointLight?l:s,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const e=a.uuid,t=n.uuid;let r=c[e];void 0===r&&(r={},c[e]=r);let i=r[t];void 0===i&&(i=a.clone(),r[t]=i,n.addEventListener("dispose",b)),a=i}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=i===Lo?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:d[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===r.isPointLight&&!0===a.isMeshDistanceMaterial){e.properties.get(a).light=r}return a}function x(n,i,a,o,s){if(!1===n.visible)return;if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&s===Lo)&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const r=t.update(n),l=n.material;if(Array.isArray(l)){const t=r.groups;for(let c=0,u=t.length;c<u;c++){const u=t[c],d=l[u.materialIndex];if(d&&d.visible){const t=y(n,d,o,s);n.onBeforeShadow(e,n,i,a,r,t,u),e.renderBufferDirect(a,null,r,t,n,u),n.onAfterShadow(e,n,i,a,r,t,u)}}}else if(l.visible){const t=y(n,l,o,s);n.onBeforeShadow(e,n,i,a,r,t,null),e.renderBufferDirect(a,null,r,t,n,null),n.onAfterShadow(e,n,i,a,r,t,null)}}const l=n.children;for(let e=0,t=l.length;e<t;e++)x(l[e],i,a,o,s)}function b(e){e.target.removeEventListener("dispose",b);for(const t in c){const n=c[t],r=e.target.uuid;if(r in n){n[r].dispose(),delete n[r]}}}this.render=function(t,n,s){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===t.length)return;const l=e.getRenderTarget(),c=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),h=e.state;h.setBlending(0),h.buffers.color.setClear(1,1,1,1),h.buffers.depth.setTest(!0),h.setScissorTest(!1);const f=v!==Lo&&this.type===Lo,p=v===Lo&&this.type!==Lo;for(let l=0,c=t.length;l<c;l++){const c=t[l],d=c.shadow;if(void 0===d){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===d.autoUpdate&&!1===d.needsUpdate)continue;i.copy(d.mapSize);const m=d.getFrameExtents();if(i.multiply(m),a.copy(d.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(a.x=Math.floor(u/m.x),i.x=a.x*m.x,d.mapSize.x=a.x),i.y>u&&(a.y=Math.floor(u/m.y),i.y=a.y*m.y,d.mapSize.y=a.y)),null===d.map||!0===f||!0===p){const e=this.type!==Lo?{minFilter:ws,magFilter:ws}:{};null!==d.map&&d.map.dispose(),d.map=new Ic(i.x,i.y,e),d.map.texture.name=c.name+".shadowMap",d.camera.updateProjectionMatrix()}e.setRenderTarget(d.map),e.clear();const g=d.getViewportCount();for(let e=0;e<g;e++){const t=d.getViewport(e);o.set(a.x*t.x,a.y*t.y,a.x*t.z,a.y*t.w),h.viewport(o),d.updateMatrices(c,e),r=d.getFrustum(),x(n,s,d.camera,c,this.type)}!0!==d.isPointLightShadow&&this.type===Lo&&_(d,s),d.needsUpdate=!1}v=this.type,g.needsUpdate=!1,e.setRenderTarget(l,c,d)}}const Up={[Jo]:1,[ts]:6,[rs]:7,[ns]:5,[es]:0,[as]:2,[os]:4,[is]:3};function kp(e){const t=new 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Math.floor((e+3)/4)*Math.floor((t+3)/4)*16;case al:case sl:return Math.max(e,16)*Math.max(t,8)/4;case il:case ol:return Math.max(e,8)*Math.max(t,8)/2;case ll:case cl:return Math.floor((e+3)/4)*Math.floor((t+3)/4)*8;case ul:case dl:return Math.floor((e+3)/4)*Math.floor((t+3)/4)*16;case hl:return Math.floor((e+4)/5)*Math.floor((t+3)/4)*16;case fl:return Math.floor((e+4)/5)*Math.floor((t+4)/5)*16;case pl:return Math.floor((e+5)/6)*Math.floor((t+4)/5)*16;case ml:return Math.floor((e+5)/6)*Math.floor((t+5)/6)*16;case gl:return Math.floor((e+7)/8)*Math.floor((t+4)/5)*16;case vl:return Math.floor((e+7)/8)*Math.floor((t+5)/6)*16;case _l:return Math.floor((e+7)/8)*Math.floor((t+7)/8)*16;case yl:return Math.floor((e+9)/10)*Math.floor((t+4)/5)*16;case xl:return Math.floor((e+9)/10)*Math.floor((t+5)/6)*16;case bl:return Math.floor((e+9)/10)*Math.floor((t+7)/8)*16;case Sl:return Math.floor((e+9)/10)*Math.floor((t+9)/10)*16;case Ml:return Math.floor((e+11)/12)*Math.floor((t+9)/10)*16;case wl:return 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OES_texture_float_linear not supported on this device."),e.texParameteri(n,e.TEXTURE_WRAP_S,T[a.wrapS]),e.texParameteri(n,e.TEXTURE_WRAP_T,T[a.wrapT]),n!==e.TEXTURE_3D&&n!==e.TEXTURE_2D_ARRAY||e.texParameteri(n,e.TEXTURE_WRAP_R,T[a.wrapR]),e.texParameteri(n,e.TEXTURE_MAG_FILTER,A[a.magFilter]),e.texParameteri(n,e.TEXTURE_MIN_FILTER,A[a.minFilter]),a.compareFunction&&(e.texParameteri(n,e.TEXTURE_COMPARE_MODE,e.COMPARE_REF_TO_TEXTURE),e.texParameteri(n,e.TEXTURE_COMPARE_FUNC,C[a.compareFunction])),!0===t.has("EXT_texture_filter_anisotropic")){if(a.magFilter===ws)return;if(a.minFilter!==Ts&&a.minFilter!==Rs)return;if(a.type===ks&&!1===t.has("OES_texture_float_linear"))return;if(a.anisotropy>1||r.get(a).__currentAnisotropy){const o=t.get("EXT_texture_filter_anisotropic");e.texParameterf(n,o.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,i.getMaxAnisotropy())),r.get(a).__currentAnisotropy=a.anisotropy}}}function P(t,n){let r=!1;void 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n.compressedTexImage3D(e.TEXTURE_2D_ARRAY,t,M,S.width,S.height,f.depth,0,S.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else E?A&&n.texSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,0,S.width,S.height,f.depth,p,b,S.data):n.texImage3D(e.TEXTURE_2D_ARRAY,t,M,S.width,S.height,f.depth,0,p,b,S.data)}else{E&&T&&n.texStorage2D(e.TEXTURE_2D,C,M,w[0].width,w[0].height);for(let t=0,r=w.length;t<r;t++)S=w[t],o.format!==Ws?null!==p?E?A&&n.compressedTexSubImage2D(e.TEXTURE_2D,t,0,0,S.width,S.height,p,S.data):n.compressedTexImage2D(e.TEXTURE_2D,t,M,S.width,S.height,0,S.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):E?A&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,S.width,S.height,p,b,S.data):n.texImage2D(e.TEXTURE_2D,t,M,S.width,S.height,0,p,b,S.data)}else 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i=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=r.get(o).__webglTexture;n.bindTexture(i,a),v(i),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0)if(!1===F(t)){const i=t.textures,a=t.width,o=t.height;let s=e.COLOR_BUFFER_BIT;const c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,u=r.get(t),d=i.length>1;if(d)for(let t=0;t<i.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<i.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(s|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(s|=e.STENCIL_BUFFER_BIT)),d){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,u.__webglColorRenderbuffer[n]);const t=r.get(i[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,o,0,0,a,o,s,e.NEAREST),!0===l&&(U.length=0,k.length=0,U.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&!1===t.resolveDepthBuffer&&(U.push(c),k.push(c),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,k)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,U))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<i.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,u.__webglColorRenderbuffer[t]);const 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e.RGBA;if(n===js)return e.LUMINANCE;if(n===Xs)return e.LUMINANCE_ALPHA;if(n===qs)return e.DEPTH_COMPONENT;if(n===Ys)return e.DEPTH_STENCIL;if(n===Zs)return e.RED;if(n===$s)return e.RED_INTEGER;if(n===Ks)return e.RG;if(n===Qs)return e.RG_INTEGER;if(n===Js)return e.RGBA_INTEGER;if(n===el||n===tl||n===nl||n===rl)if(a===Fl){if(i=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===i)return null;if(n===el)return i.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===tl)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===nl)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===rl)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(i=t.get("WEBGL_compressed_texture_s3tc"),null===i)return null;if(n===el)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===tl)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===nl)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===rl)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(n===il||n===al||n===ol||n===sl){if(i=t.get("WEBGL_compressed_texture_pvrtc"),null===i)return null;if(n===il)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===al)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===ol)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===sl)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(n===ll||n===cl||n===ul){if(i=t.get("WEBGL_compressed_texture_etc"),null===i)return null;if(n===ll||n===cl)return a===Fl?i.COMPRESSED_SRGB8_ETC2:i.COMPRESSED_RGB8_ETC2;if(n===ul)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:i.COMPRESSED_RGBA8_ETC2_EAC}if(n===dl||n===hl||n===fl||n===pl||n===ml||n===gl||n===vl||n===_l||n===yl||n===xl||n===bl||n===Sl||n===Ml||n===wl){if(i=t.get("WEBGL_compressed_texture_astc"),null===i)return null;if(n===dl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:i.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===hl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:i.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===fl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:i.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===pl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:i.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===ml)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:i.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===gl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:i.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===vl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:i.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===_l)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:i.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===yl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:i.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===xl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:i.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===bl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:i.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===Sl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:i.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===Ml)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:i.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===wl)return a===Fl?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:i.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===El||n===Tl||n===Al){if(i=t.get("EXT_texture_compression_bptc"),null===i)return null;if(n===El)return a===Fl?i.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:i.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===Tl)return i.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===Al)return i.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(n===Cl||n===Rl||n===Pl||n===Ll){if(i=t.get("EXT_texture_compression_rgtc"),null===i)return null;if(n===El)return i.COMPRESSED_RED_RGTC1_EXT;if(n===Rl)return i.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===Pl)return i.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===Ll)return i.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===Bs?e.UNSIGNED_INT_24_8:void 0!==e[n]?e[n]:null}}}class Bp extends Xd{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Hp extends zu{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Vp={type:"move"};class Gp{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Hp,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Hp,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new kc,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new kc),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Hp,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new kc,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new kc),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let r=null,i=null,a=null;const o=this._targetRay,s=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){a=!0;for(const r of e.hand.values()){const e=t.getJointPose(r,n),i=this._getHandJoint(l,r);null!==e&&(i.matrix.fromArray(e.transform.matrix),i.matrix.decompose(i.position,i.rotation,i.scale),i.matrixWorldNeedsUpdate=!0,i.jointRadius=e.radius),i.visible=null!==e}const r=l.joints["index-finger-tip"],i=l.joints["thumb-tip"],o=r.position.distanceTo(i.position),s=.02,c=.005;l.inputState.pinching&&o>s+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&o<=s-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==s&&e.gripSpace&&(i=t.getPose(e.gripSpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,i.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(i.linearVelocity)):s.hasLinearVelocity=!1,i.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(i.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(r=t.getPose(e.targetRaySpace,n),null===r&&null!==i&&(r=i),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Vp)))}return null!==o&&(o.visible=null!==r),null!==s&&(s.visible=null!==i),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new Hp;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Wp{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(null===this.texture){const r=new Rc;e.properties.get(r).__webglTexture=t.texture,t.depthNear==n.depthNear&&t.depthFar==n.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=r}}getMesh(e){if(null!==this.texture&&null===this.mesh){const t=e.cameras[0].viewport,n=new Hd({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Dd(new oh(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class jp extends Jl{constructor(e,t){super();const n=this;let r=null,i=1,a=null,o="local-floor",s=1,l=null,c=null,u=null,d=null,h=null,f=null;const p=new Wp,m=t.getContextAttributes();let g=null,v=null;const _=[],y=[],x=new lc;let b=null;const S=new Xd;S.layers.enable(1),S.viewport=new Pc;const M=new Xd;M.layers.enable(2),M.viewport=new Pc;const w=[S,M],E=new Bp;E.layers.enable(1),E.layers.enable(2);let T=null,A=null;function C(e){const t=y.indexOf(e.inputSource);if(-1===t)return;const n=_[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function R(){r.removeEventListener("select",C),r.removeEventListener("selectstart",C),r.removeEventListener("selectend",C),r.removeEventListener("squeeze",C),r.removeEventListener("squeezestart",C),r.removeEventListener("squeezeend",C),r.removeEventListener("end",R),r.removeEventListener("inputsourceschange",P);for(let e=0;e<_.length;e++){const t=y[e];null!==t&&(y[e]=null,_[e].disconnect(t))}T=null,A=null,p.reset(),e.setRenderTarget(g),h=null,d=null,u=null,r=null,v=null,U.stop(),n.isPresenting=!1,e.setPixelRatio(b),e.setSize(x.width,x.height,!1),n.dispatchEvent({type:"sessionend"})}function P(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],r=y.indexOf(n);r>=0&&(y[r]=null,_[r].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let r=y.indexOf(n);if(-1===r){for(let e=0;e<_.length;e++){if(e>=y.length){y.push(n),r=e;break}if(null===y[e]){y[e]=n,r=e;break}}if(-1===r)break}const i=_[r];i&&i.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=_[e];return void 0===t&&(t=new Gp,_[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=_[e];return void 0===t&&(t=new Gp,_[e]=t),t.getGripSpace()},this.getHand=function(e){let t=_[e];return void 0===t&&(t=new Gp,_[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){i=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){o=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==d?d:h},this.getBinding=function(){return u},this.getFrame=function(){return f},this.getSession=function(){return r},this.setSession=async function(c){if(r=c,null!==r){if(g=e.getRenderTarget(),r.addEventListener("select",C),r.addEventListener("selectstart",C),r.addEventListener("selectend",C),r.addEventListener("squeeze",C),r.addEventListener("squeezestart",C),r.addEventListener("squeezeend",C),r.addEventListener("end",R),r.addEventListener("inputsourceschange",P),!0!==m.xrCompatible&&await t.makeXRCompatible(),b=e.getPixelRatio(),e.getSize(x),void 0===r.renderState.layers){const n={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:i};h=new XRWebGLLayer(r,t,n),r.updateRenderState({baseLayer:h}),e.setPixelRatio(1),e.setSize(h.framebufferWidth,h.framebufferHeight,!1),v=new Ic(h.framebufferWidth,h.framebufferHeight,{format:Ws,type:Ps,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,a=null,o=null;m.depth&&(o=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=m.stencil?Ys:qs,a=m.stencil?Bs:Us);const s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:i};u=new XRWebGLBinding(r,t),d=u.createProjectionLayer(s),r.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),v=new Ic(d.textureWidth,d.textureHeight,{format:Ws,type:Ps,depthTexture:new Wh(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:!1===d.ignoreDepthValues})}v.isXRRenderTarget=!0,this.setFoveation(s),l=null,a=await r.requestReferenceSpace(o),U.setContext(r),U.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==r)return r.environmentBlendMode},this.getDepthTexture=function(){return p.getDepthTexture()};const L=new kc,I=new kc;function N(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===r)return;let t=e.near,n=e.far;null!==p.texture&&(p.depthNear>0&&(t=p.depthNear),p.depthFar>0&&(n=p.depthFar)),E.near=M.near=S.near=t,E.far=M.far=S.far=n,T===E.near&&A===E.far||(r.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,A=E.far);const i=e.parent,a=E.cameras;N(E,i);for(let e=0;e<a.length;e++)N(a[e],i);2===a.length?function(e,t,n){L.setFromMatrixPosition(t.matrixWorld),I.setFromMatrixPosition(n.matrixWorld);const r=L.distanceTo(I),i=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]/(i[10]-1),s=i[14]/(i[10]+1),l=(i[9]+1)/i[5],c=(i[9]-1)/i[5],u=(i[8]-1)/i[0],d=(a[8]+1)/a[0],h=o*u,f=o*d,p=r/(-u+d),m=p*-u;if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(p),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===i[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{const t=o+p,n=s+p,i=h-m,a=f+(r-m),u=l*s/n*t,d=c*s/n*t;e.projectionMatrix.makePerspective(i,a,u,d,t,n),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(E,S,M):E.projectionMatrix.copy(S.projectionMatrix),function(e,t,n){null===n?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*nc*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,E,i)},this.getCamera=function(){return E},this.getFoveation=function(){if(null!==d||null!==h)return s},this.setFoveation=function(e){s=e,null!==d&&(d.fixedFoveation=e),null!==h&&void 0!==h.fixedFoveation&&(h.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==p.texture},this.getDepthSensingMesh=function(){return p.getMesh(E)};let D=null;const U=new ih;U.setAnimationLoop((function(t,i){if(c=i.getViewerPose(l||a),f=i,null!==c){const t=c.views;null!==h&&(e.setRenderTargetFramebuffer(v,h.framebuffer),e.setRenderTarget(v));let n=!1;t.length!==E.cameras.length&&(E.cameras.length=0,n=!0);for(let r=0;r<t.length;r++){const i=t[r];let a=null;if(null!==h)a=h.getViewport(i);else{const t=u.getViewSubImage(d,i);a=t.viewport,0===r&&(e.setRenderTargetTextures(v,t.colorTexture,d.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(v))}let o=w[r];void 0===o&&(o=new Xd,o.layers.enable(r),o.viewport=new Pc,w[r]=o),o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(i.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),0===r&&(E.matrix.copy(o.matrix),E.matrix.decompose(E.position,E.quaternion,E.scale)),!0===n&&E.cameras.push(o)}const i=r.enabledFeatures;if(i&&i.includes("depth-sensing")){const n=u.getDepthInformation(t[0]);n&&n.isValid&&n.texture&&p.init(e,n,r.renderState)}}for(let e=0;e<_.length;e++){const t=y[e],n=_[e];null!==t&&void 0!==n&&n.update(t,i,l||a)}D&&D(t,i),i.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:i}),f=null})),this.setAnimationLoop=function(e){D=e},this.dispose=function(){}}}const Xp=new Su,qp=new hu;function Yp(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function r(e,r){e.opacity.value=r.opacity,r.color&&e.diffuse.value.copy(r.color),r.emissive&&e.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity),r.map&&(e.map.value=r.map,n(r.map,e.mapTransform)),r.alphaMap&&(e.alphaMap.value=r.alphaMap,n(r.alphaMap,e.alphaMapTransform)),r.bumpMap&&(e.bumpMap.value=r.bumpMap,n(r.bumpMap,e.bumpMapTransform),e.bumpScale.value=r.bumpScale,r.side===No&&(e.bumpScale.value*=-1)),r.normalMap&&(e.normalMap.value=r.normalMap,n(r.normalMap,e.normalMapTransform),e.normalScale.value.copy(r.normalScale),r.side===No&&e.normalScale.value.negate()),r.displacementMap&&(e.displacementMap.value=r.displacementMap,n(r.displacementMap,e.displacementMapTransform),e.displacementScale.value=r.displacementScale,e.displacementBias.value=r.displacementBias),r.emissiveMap&&(e.emissiveMap.value=r.emissiveMap,n(r.emissiveMap,e.emissiveMapTransform)),r.specularMap&&(e.specularMap.value=r.specularMap,n(r.specularMap,e.specularMapTransform)),r.alphaTest>0&&(e.alphaTest.value=r.alphaTest);const 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void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=Q.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){$.bindFramebuffer(_e.FRAMEBUFFER,s);try{const o=e.texture,s=o.format,l=o.type;if(!Z.textureFormatReadable(s))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!Z.textureTypeReadable(l))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&_e.readPixels(t,n,r,i,me.convert(s),me.convert(l),a)}finally{const e=null!==S?Q.get(S).__webglFramebuffer:null;$.bindFramebuffer(_e.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,r,i,a,o){if(!e||!e.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=Q.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){const o=e.texture,l=o.format,c=o.type;if(!Z.textureFormatReadable(l))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Z.textureTypeReadable(c))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i){$.bindFramebuffer(_e.FRAMEBUFFER,s);const e=_e.createBuffer();_e.bindBuffer(_e.PIXEL_PACK_BUFFER,e),_e.bufferData(_e.PIXEL_PACK_BUFFER,a.byteLength,_e.STREAM_READ),_e.readPixels(t,n,r,i,me.convert(l),me.convert(c),0);const o=null!==S?Q.get(S).__webglFramebuffer:null;$.bindFramebuffer(_e.FRAMEBUFFER,o);const u=_e.fenceSync(_e.SYNC_GPU_COMMANDS_COMPLETE,0);return _e.flush(),await function(e,t,n){return new Promise((function(r,i){setTimeout((function a(){switch(e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0)){case e.WAIT_FAILED:i();break;case e.TIMEOUT_EXPIRED:setTimeout(a,n);break;default:r()}}),n)}))}(_e,u,4),_e.bindBuffer(_e.PIXEL_PACK_BUFFER,e),_e.getBufferSubData(_e.PIXEL_PACK_BUFFER,0,a),_e.deleteBuffer(e),_e.deleteSync(u),a}throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(e,t=null,n=0){!0!==e.isTexture&&(mc("WebGLRenderer: copyFramebufferToTexture function signature has changed."),t=arguments[0]||null,e=arguments[1]);const r=Math.pow(2,-n),i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=null!==t?t.x:0,s=null!==t?t.y:0;J.setTexture2D(e,0),_e.copyTexSubImage2D(_e.TEXTURE_2D,n,0,0,o,s,i,a),$.unbindTexture()},this.copyTextureToTexture=function(e,t,n=null,r=null,i=0){let a,o,s,l,c,u;!0!==e.isTexture&&(mc("WebGLRenderer: copyTextureToTexture function signature has changed."),r=arguments[0]||null,e=arguments[1],t=arguments[2],i=arguments[3]||0,n=null),null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.min.x,l=n.min.y):(a=e.image.width,o=e.image.height,s=0,l=0),null!==r?(c=r.x,u=r.y):(c=0,u=0);const d=me.convert(t.format),h=me.convert(t.type);J.setTexture2D(t,0),_e.pixelStorei(_e.UNPACK_FLIP_Y_WEBGL,t.flipY),_e.pixelStorei(_e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),_e.pixelStorei(_e.UNPACK_ALIGNMENT,t.unpackAlignment);const f=_e.getParameter(_e.UNPACK_ROW_LENGTH),p=_e.getParameter(_e.UNPACK_IMAGE_HEIGHT),m=_e.getParameter(_e.UNPACK_SKIP_PIXELS),g=_e.getParameter(_e.UNPACK_SKIP_ROWS),v=_e.getParameter(_e.UNPACK_SKIP_IMAGES),_=e.isCompressedTexture?e.mipmaps[i]:e.image;_e.pixelStorei(_e.UNPACK_ROW_LENGTH,_.width),_e.pixelStorei(_e.UNPACK_IMAGE_HEIGHT,_.height),_e.pixelStorei(_e.UNPACK_SKIP_PIXELS,s),_e.pixelStorei(_e.UNPACK_SKIP_ROWS,l),e.isDataTexture?_e.texSubImage2D(_e.TEXTURE_2D,i,c,u,a,o,d,h,_.data):e.isCompressedTexture?_e.compressedTexSubImage2D(_e.TEXTURE_2D,i,c,u,_.width,_.height,d,_.data):_e.texSubImage2D(_e.TEXTURE_2D,i,c,u,a,o,d,h,_),_e.pixelStorei(_e.UNPACK_ROW_LENGTH,f),_e.pixelStorei(_e.UNPACK_IMAGE_HEIGHT,p),_e.pixelStorei(_e.UNPACK_SKIP_PIXELS,m),_e.pixelStorei(_e.UNPACK_SKIP_ROWS,g),_e.pixelStorei(_e.UNPACK_SKIP_IMAGES,v),0===i&&t.generateMipmaps&&_e.generateMipmap(_e.TEXTURE_2D),$.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n=null,r=null,i=0){let a,o,s,l,c,u,d,h,f;!0!==e.isTexture&&(mc("WebGLRenderer: copyTextureToTexture3D function signature has changed."),n=arguments[0]||null,r=arguments[1]||null,e=arguments[2],t=arguments[3],i=arguments[4]||0);const p=e.isCompressedTexture?e.mipmaps[i]:e.image;null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.max.z-n.min.z,l=n.min.x,c=n.min.y,u=n.min.z):(a=p.width,o=p.height,s=p.depth,l=0,c=0,u=0),null!==r?(d=r.x,h=r.y,f=r.z):(d=0,h=0,f=0);const m=me.convert(t.format),g=me.convert(t.type);let v;if(t.isData3DTexture)J.setTexture3D(t,0),v=_e.TEXTURE_3D;else{if(!t.isDataArrayTexture&&!t.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");J.setTexture2DArray(t,0),v=_e.TEXTURE_2D_ARRAY}_e.pixelStorei(_e.UNPACK_FLIP_Y_WEBGL,t.flipY),_e.pixelStorei(_e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),_e.pixelStorei(_e.UNPACK_ALIGNMENT,t.unpackAlignment);const _=_e.getParameter(_e.UNPACK_ROW_LENGTH),y=_e.getParameter(_e.UNPACK_IMAGE_HEIGHT),x=_e.getParameter(_e.UNPACK_SKIP_PIXELS),b=_e.getParameter(_e.UNPACK_SKIP_ROWS),S=_e.getParameter(_e.UNPACK_SKIP_IMAGES);_e.pixelStorei(_e.UNPACK_ROW_LENGTH,p.width),_e.pixelStorei(_e.UNPACK_IMAGE_HEIGHT,p.height),_e.pixelStorei(_e.UNPACK_SKIP_PIXELS,l),_e.pixelStorei(_e.UNPACK_SKIP_ROWS,c),_e.pixelStorei(_e.UNPACK_SKIP_IMAGES,u),e.isDataTexture||e.isData3DTexture?_e.texSubImage3D(v,i,d,h,f,a,o,s,m,g,p.data):t.isCompressedArrayTexture?_e.compressedTexSubImage3D(v,i,d,h,f,a,o,s,m,p.data):_e.texSubImage3D(v,i,d,h,f,a,o,s,m,g,p),_e.pixelStorei(_e.UNPACK_ROW_LENGTH,_),_e.pixelStorei(_e.UNPACK_IMAGE_HEIGHT,y),_e.pixelStorei(_e.UNPACK_SKIP_PIXELS,x),_e.pixelStorei(_e.UNPACK_SKIP_ROWS,b),_e.pixelStorei(_e.UNPACK_SKIP_IMAGES,S),0===i&&t.generateMipmaps&&_e.generateMipmap(v),$.unbindTexture()},this.initRenderTarget=function(e){void 0===Q.get(e).__webglFramebuffer&&J.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?J.setTextureCube(e,0):e.isData3DTexture?J.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?J.setTexture2DArray(e,0):J.setTexture2D(e,0),$.unbindTexture()},this.resetState=function(){x=0,b=0,S=null,$.reset(),ge.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Kl}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===Ul?"display-p3":"srgb",t.unpackColorSpace=xc.workingColorSpace===kl?"display-p3":"srgb"}}class Kp extends zu{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Su,this.environmentIntensity=1,this.environmentRotation=new Su,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class Qp extends sd{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new id(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const Jp=new kc,em=new kc,tm=new hu,nm=new du,rm=new ru,im=new kc,am=new kc;class om extends zu{constructor(e=new Sd,t=new Qp){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,r=t.count;e<r;e++)Jp.fromBufferAttribute(t,e-1),em.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=Jp.distanceTo(em);e.setAttribute("lineDistance",new pd(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,r=this.matrixWorld,i=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),rm.copy(n.boundingSphere),rm.applyMatrix4(r),rm.radius+=i,!1===e.ray.intersectsSphere(rm))return;tm.copy(r).invert(),nm.copy(e.ray).applyMatrix4(tm);const o=i/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,l=this.isLineSegments?2:1,c=n.index,u=n.attributes.position;if(null!==c){const n=Math.max(0,a.start),r=Math.min(c.count,a.start+a.count);for(let i=n,a=r-1;i<a;i+=l){const n=c.getX(i),r=c.getX(i+1),a=sm(this,e,nm,s,n,r);a&&t.push(a)}if(this.isLineLoop){const i=c.getX(r-1),a=c.getX(n),o=sm(this,e,nm,s,i,a);o&&t.push(o)}}else{const n=Math.max(0,a.start),r=Math.min(u.count,a.start+a.count);for(let i=n,a=r-1;i<a;i+=l){const n=sm(this,e,nm,s,i,i+1);n&&t.push(n)}if(this.isLineLoop){const i=sm(this,e,nm,s,r-1,n);i&&t.push(i)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function sm(e,t,n,r,i,a){const o=e.geometry.attributes.position;Jp.fromBufferAttribute(o,i),em.fromBufferAttribute(o,a);if(n.distanceSqToSegment(Jp,em,im,am)>r)return;im.applyMatrix4(e.matrixWorld);const s=t.ray.origin.distanceTo(im);return s<t.near||s>t.far?void 0:{distance:s,point:am.clone().applyMatrix4(e.matrixWorld),index:i,face:null,faceIndex:null,barycoord:null,object:e}}class lm extends Sd{constructor(e=1,t=1,n=1,r=32,i=1,a=!1,o=0,s=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:o,thetaLength:s};const l=this;r=Math.floor(r),i=Math.floor(i);const c=[],u=[],d=[],h=[];let f=0;const p=[],m=n/2;let g=0;function v(n){const i=f,a=new lc,p=new kc;let v=0;const _=!0===n?e:t,y=!0===n?1:-1;for(let e=1;e<=r;e++)u.push(0,m*y,0),d.push(0,y,0),h.push(.5,.5),f++;const x=f;for(let e=0;e<=r;e++){const t=e/r*s+o,n=Math.cos(t),i=Math.sin(t);p.x=_*i,p.y=m*y,p.z=_*n,u.push(p.x,p.y,p.z),d.push(0,y,0),a.x=.5*n+.5,a.y=.5*i*y+.5,h.push(a.x,a.y),f++}for(let e=0;e<r;e++){const t=i+e,r=x+e;!0===n?c.push(r,r+1,t):c.push(r+1,r,t),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const a=new kc,v=new kc;let _=0;const y=(t-e)/n;for(let l=0;l<=i;l++){const c=[],g=l/i,_=g*(t-e)+e;for(let e=0;e<=r;e++){const t=e/r,i=t*s+o,l=Math.sin(i),p=Math.cos(i);v.x=_*l,v.y=-g*n+m,v.z=_*p,u.push(v.x,v.y,v.z),a.set(l,y,p).normalize(),d.push(a.x,a.y,a.z),h.push(t,1-g),c.push(f++)}p.push(c)}for(let n=0;n<r;n++)for(let r=0;r<i;r++){const i=p[r][n],a=p[r+1][n],o=p[r+1][n+1],s=p[r][n+1];e>0&&(c.push(i,a,s),_+=3),t>0&&(c.push(a,o,s),_+=3)}l.addGroup(g,_,0),g+=_}(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new pd(u,3)),this.setAttribute("normal",new pd(d,3)),this.setAttribute("uv",new pd(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new lm(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class cm extends Sd{constructor(e=[],t=[],n=1,r=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:r};const i=[],a=[];function o(e,t,n,r){const i=r+1,a=[];for(let r=0;r<=i;r++){a[r]=[];const o=e.clone().lerp(n,r/i),s=t.clone().lerp(n,r/i),l=i-r;for(let e=0;e<=l;e++)a[r][e]=0===e&&r===i?o:o.clone().lerp(s,e/l)}for(let e=0;e<i;e++)for(let t=0;t<2*(i-e)-1;t++){const n=Math.floor(t/2);t%2==0?(s(a[e][n+1]),s(a[e+1][n]),s(a[e][n])):(s(a[e][n+1]),s(a[e+1][n+1]),s(a[e+1][n]))}}function s(e){i.push(e.x,e.y,e.z)}function l(t,n){const r=3*t;n.x=e[r+0],n.y=e[r+1],n.z=e[r+2]}function c(e,t,n,r){r<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=r/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}!function(e){const n=new kc,r=new kc,i=new kc;for(let a=0;a<t.length;a+=3)l(t[a+0],n),l(t[a+1],r),l(t[a+2],i),o(n,r,i,e)}(r),function(e){const t=new kc;for(let n=0;n<i.length;n+=3)t.x=i[n+0],t.y=i[n+1],t.z=i[n+2],t.normalize().multiplyScalar(e),i[n+0]=t.x,i[n+1]=t.y,i[n+2]=t.z}(n),function(){const e=new kc;for(let n=0;n<i.length;n+=3){e.x=i[n+0],e.y=i[n+1],e.z=i[n+2];const r=u(e)/2/Math.PI+.5,o=(t=e,Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5);a.push(r,1-o)}var t;(function(){const e=new kc,t=new kc,n=new kc,r=new kc,o=new lc,s=new lc,l=new lc;for(let d=0,h=0;d<i.length;d+=9,h+=6){e.set(i[d+0],i[d+1],i[d+2]),t.set(i[d+3],i[d+4],i[d+5]),n.set(i[d+6],i[d+7],i[d+8]),o.set(a[h+0],a[h+1]),s.set(a[h+2],a[h+3]),l.set(a[h+4],a[h+5]),r.copy(e).add(t).add(n).divideScalar(3);const f=u(r);c(o,h+0,e,f),c(s,h+2,t,f),c(l,h+4,n,f)}})(),function(){for(let e=0;e<a.length;e+=6){const t=a[e+0],n=a[e+2],r=a[e+4],i=Math.max(t,n,r),o=Math.min(t,n,r);i>.9&&o<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),r<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new pd(i,3)),this.setAttribute("normal",new pd(i.slice(),3)),this.setAttribute("uv",new pd(a,2)),0===r?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new cm(e.vertices,e.indices,e.radius,e.details)}}class um extends cm{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new um(e.radius,e.detail)}}class dm extends Sd{constructor(e=.5,t=1,n=32,r=1,i=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:r,thetaStart:i,thetaLength:a},n=Math.max(3,n);const o=[],s=[],l=[],c=[];let u=e;const d=(t-e)/(r=Math.max(1,r)),h=new kc,f=new lc;for(let e=0;e<=r;e++){for(let e=0;e<=n;e++){const r=i+e/n*a;h.x=u*Math.cos(r),h.y=u*Math.sin(r),s.push(h.x,h.y,h.z),l.push(0,0,1),f.x=(h.x/t+1)/2,f.y=(h.y/t+1)/2,c.push(f.x,f.y)}u+=d}for(let e=0;e<r;e++){const t=e*(n+1);for(let e=0;e<n;e++){const r=e+t,i=r,a=r+n+1,s=r+n+2,l=r+1;o.push(i,a,l),o.push(a,s,l)}}this.setIndex(o),this.setAttribute("position",new pd(s,3)),this.setAttribute("normal",new pd(l,3)),this.setAttribute("uv",new pd(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new dm(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class hm extends Sd{constructor(e=1,t=32,n=16,r=0,i=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:r,phiLength:i,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const s=Math.min(a+o,Math.PI);let l=0;const c=[],u=new kc,d=new kc,h=[],f=[],p=[],m=[];for(let h=0;h<=n;h++){const g=[],v=h/n;let _=0;0===h&&0===a?_=.5/t:h===n&&s===Math.PI&&(_=-.5/t);for(let n=0;n<=t;n++){const s=n/t;u.x=-e*Math.cos(r+s*i)*Math.sin(a+v*o),u.y=e*Math.cos(a+v*o),u.z=e*Math.sin(r+s*i)*Math.sin(a+v*o),f.push(u.x,u.y,u.z),d.copy(u).normalize(),p.push(d.x,d.y,d.z),m.push(s+_,1-v),g.push(l++)}c.push(g)}for(let e=0;e<n;e++)for(let r=0;r<t;r++){const t=c[e][r+1],i=c[e][r],o=c[e+1][r],l=c[e+1][r+1];(0!==e||a>0)&&h.push(t,i,l),(e!==n-1||s<Math.PI)&&h.push(i,o,l)}this.setIndex(h),this.setAttribute("position",new pd(f,3)),this.setAttribute("normal",new pd(p,3)),this.setAttribute("uv",new pd(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new hm(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class fm extends Sd{constructor(e=1,t=.4,n=12,r=48,i=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:r,arc:i},n=Math.floor(n),r=Math.floor(r);const a=[],o=[],s=[],l=[],c=new kc,u=new kc,d=new kc;for(let a=0;a<=n;a++)for(let h=0;h<=r;h++){const f=h/r*i,p=a/n*Math.PI*2;u.x=(e+t*Math.cos(p))*Math.cos(f),u.y=(e+t*Math.cos(p))*Math.sin(f),u.z=t*Math.sin(p),o.push(u.x,u.y,u.z),c.x=e*Math.cos(f),c.y=e*Math.sin(f),d.subVectors(u,c).normalize(),s.push(d.x,d.y,d.z),l.push(h/r),l.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=r;t++){const n=(r+1)*e+t-1,i=(r+1)*(e-1)+t-1,o=(r+1)*(e-1)+t,s=(r+1)*e+t;a.push(n,i,s),a.push(i,o,s)}this.setIndex(a),this.setAttribute("position",new pd(o,3)),this.setAttribute("normal",new pd(s,3)),this.setAttribute("uv",new pd(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new fm(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}const pm=new hu;function mm(e,t){return e.distance-t.distance}function gm(e,t,n,r){let i=!0;if(e.layers.test(t.layers)){!1===e.raycast(t,n)&&(i=!1)}if(!0===i&&!0===r){const r=e.children;for(let e=0,i=r.length;e<i;e++)gm(r[e],t,n,!0)}}class vm extends Jl{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(){}disconnect(){}dispose(){}update(){}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Co}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Co);const _m=new class{constructor(e,t,n=0,r=1/0){this.ray=new du(e,t),this.near=n,this.far=r,this.camera=null,this.layers=new Mu,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return pm.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(pm),this}intersectObject(e,t=!0,n=[]){return gm(e,this,n,t),n.sort(mm),n}intersectObjects(e,t=!0,n=[]){for(let r=0,i=e.length;r<i;r++)gm(e[r],this,n,t);return n.sort(mm),n}},ym=new kc,xm=new kc,bm=new Uc,Sm={X:new kc(1,0,0),Y:new kc(0,1,0),Z:new kc(0,0,1)},Mm={type:"change"},wm={type:"mouseDown",mode:null},Em={type:"mouseUp",mode:null},Tm={type:"objectChange"};class Am extends vm{constructor(e,t=null){super(void 0,t);const n=new Ym(this);this._root=n;const r=new Zm;this._gizmo=r,n.add(r);const i=new $m;this._plane=i,n.add(i);const a=this;function o(e,t){let n=t;Object.defineProperty(a,e,{get:function(){return void 0!==n?n:t},set:function(t){n!==t&&(n=t,i[e]=t,r[e]=t,a.dispatchEvent({type:e+"-changed",value:t}),a.dispatchEvent(Mm))}}),a[e]=t,i[e]=t,r[e]=t}o("camera",e),o("object",void 0),o("enabled",!0),o("axis",null),o("mode","translate"),o("translationSnap",null),o("rotationSnap",null),o("scaleSnap",null),o("space","world"),o("size",1),o("dragging",!1),o("showX",!0),o("showY",!0),o("showZ",!0);const s=new kc,l=new kc,c=new Uc,u=new Uc,d=new kc,h=new Uc,f=new kc,p=new kc,m=new kc,g=new kc;o("worldPosition",s),o("worldPositionStart",l),o("worldQuaternion",c),o("worldQuaternionStart",u),o("cameraPosition",d),o("cameraQuaternion",h),o("pointStart",f),o("pointEnd",p),o("rotationAxis",m),o("rotationAngle",0),o("eye",g),this._offset=new kc,this._startNorm=new kc,this._endNorm=new kc,this._cameraScale=new kc,this._parentPosition=new kc,this._parentQuaternion=new Uc,this._parentQuaternionInv=new Uc,this._parentScale=new kc,this._worldScaleStart=new kc,this._worldQuaternionInv=new Uc,this._worldScale=new kc,this._positionStart=new kc,this._quaternionStart=new Uc,this._scaleStart=new kc,this._getPointer=Cm.bind(this),this._onPointerDown=Pm.bind(this),this._onPointerHover=Rm.bind(this),this._onPointerMove=Lm.bind(this),this._onPointerUp=Im.bind(this),null!==t&&this.connect()}connect(){this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointermove",this._onPointerHover),this.domElement.addEventListener("pointerup",this._onPointerUp),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerHover),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.style.touchAction="auto"}getHelper(){return this._root}pointerHover(e){if(void 0===this.object||!0===this.dragging)return;null!==e&&_m.setFromCamera(e,this.camera);const t=Nm(this._gizmo.picker[this.mode],_m);this.axis=t?t.object.name:null}pointerDown(e){if(void 0!==this.object&&!0!==this.dragging&&(null==e||0===e.button)&&null!==this.axis){null!==e&&_m.setFromCamera(e,this.camera);const t=Nm(this._plane,_m,!0);t&&(this.object.updateMatrixWorld(),this.object.parent.updateMatrixWorld(),this._positionStart.copy(this.object.position),this._quaternionStart.copy(this.object.quaternion),this._scaleStart.copy(this.object.scale),this.object.matrixWorld.decompose(this.worldPositionStart,this.worldQuaternionStart,this._worldScaleStart),this.pointStart.copy(t.point).sub(this.worldPositionStart)),this.dragging=!0,wm.mode=this.mode,this.dispatchEvent(wm)}}pointerMove(e){const t=this.axis,n=this.mode,r=this.object;let i=this.space;if("scale"===n?i="local":"E"!==t&&"XYZE"!==t&&"XYZ"!==t||(i="world"),void 0===r||null===t||!1===this.dragging||null!==e&&-1!==e.button)return;null!==e&&_m.setFromCamera(e,this.camera);const a=Nm(this._plane,_m,!0);if(a){if(this.pointEnd.copy(a.point).sub(this.worldPositionStart),"translate"===n)this._offset.copy(this.pointEnd).sub(this.pointStart),"local"===i&&"XYZ"!==t&&this._offset.applyQuaternion(this._worldQuaternionInv),-1===t.indexOf("X")&&(this._offset.x=0),-1===t.indexOf("Y")&&(this._offset.y=0),-1===t.indexOf("Z")&&(this._offset.z=0),"local"===i&&"XYZ"!==t?this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale):this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale),r.position.copy(this._offset).add(this._positionStart),this.translationSnap&&("local"===i&&(r.position.applyQuaternion(bm.copy(this._quaternionStart).invert()),-1!==t.search("X")&&(r.position.x=Math.round(r.position.x/this.translationSnap)*this.translationSnap),-1!==t.search("Y")&&(r.position.y=Math.round(r.position.y/this.translationSnap)*this.translationSnap),-1!==t.search("Z")&&(r.position.z=Math.round(r.position.z/this.translationSnap)*this.translationSnap),r.position.applyQuaternion(this._quaternionStart)),"world"===i&&(r.parent&&r.position.add(ym.setFromMatrixPosition(r.parent.matrixWorld)),-1!==t.search("X")&&(r.position.x=Math.round(r.position.x/this.translationSnap)*this.translationSnap),-1!==t.search("Y")&&(r.position.y=Math.round(r.position.y/this.translationSnap)*this.translationSnap),-1!==t.search("Z")&&(r.position.z=Math.round(r.position.z/this.translationSnap)*this.translationSnap),r.parent&&r.position.sub(ym.setFromMatrixPosition(r.parent.matrixWorld))));else if("scale"===n){if(-1!==t.search("XYZ")){let e=this.pointEnd.length()/this.pointStart.length();this.pointEnd.dot(this.pointStart)<0&&(e*=-1),xm.set(e,e,e)}else ym.copy(this.pointStart),xm.copy(this.pointEnd),ym.applyQuaternion(this._worldQuaternionInv),xm.applyQuaternion(this._worldQuaternionInv),xm.divide(ym),-1===t.search("X")&&(xm.x=1),-1===t.search("Y")&&(xm.y=1),-1===t.search("Z")&&(xm.z=1);r.scale.copy(this._scaleStart).multiply(xm),this.scaleSnap&&(-1!==t.search("X")&&(r.scale.x=Math.round(r.scale.x/this.scaleSnap)*this.scaleSnap||this.scaleSnap),-1!==t.search("Y")&&(r.scale.y=Math.round(r.scale.y/this.scaleSnap)*this.scaleSnap||this.scaleSnap),-1!==t.search("Z")&&(r.scale.z=Math.round(r.scale.z/this.scaleSnap)*this.scaleSnap||this.scaleSnap))}else if("rotate"===n){this._offset.copy(this.pointEnd).sub(this.pointStart);const e=20/this.worldPosition.distanceTo(ym.setFromMatrixPosition(this.camera.matrixWorld));let n=!1;"XYZE"===t?(this.rotationAxis.copy(this._offset).cross(this.eye).normalize(),this.rotationAngle=this._offset.dot(ym.copy(this.rotationAxis).cross(this.eye))*e):"X"!==t&&"Y"!==t&&"Z"!==t||(this.rotationAxis.copy(Sm[t]),ym.copy(Sm[t]),"local"===i&&ym.applyQuaternion(this.worldQuaternion),ym.cross(this.eye),0===ym.length()?n=!0:this.rotationAngle=this._offset.dot(ym.normalize())*e),("E"===t||n)&&(this.rotationAxis.copy(this.eye),this.rotationAngle=this.pointEnd.angleTo(this.pointStart),this._startNorm.copy(this.pointStart).normalize(),this._endNorm.copy(this.pointEnd).normalize(),this.rotationAngle*=this._endNorm.cross(this._startNorm).dot(this.eye)<0?1:-1),this.rotationSnap&&(this.rotationAngle=Math.round(this.rotationAngle/this.rotationSnap)*this.rotationSnap),"local"===i&&"E"!==t&&"XYZE"!==t?(r.quaternion.copy(this._quaternionStart),r.quaternion.multiply(bm.setFromAxisAngle(this.rotationAxis,this.rotationAngle)).normalize()):(this.rotationAxis.applyQuaternion(this._parentQuaternionInv),r.quaternion.copy(bm.setFromAxisAngle(this.rotationAxis,this.rotationAngle)),r.quaternion.multiply(this._quaternionStart).normalize())}this.dispatchEvent(Mm),this.dispatchEvent(Tm)}}pointerUp(e){null!==e&&0!==e.button||(this.dragging&&null!==this.axis&&(Em.mode=this.mode,this.dispatchEvent(Em)),this.dragging=!1,this.axis=null)}dispose(){this.disconnect(),this.traverse((function(e){e.geometry&&e.geometry.dispose(),e.material&&e.material.dispose()}))}attach(e){return this.object=e,this._root.visible=!0,this}detach(){return this.object=void 0,this.axis=null,this._root.visible=!1,this}reset(){this.enabled&&this.dragging&&(this.object.position.copy(this._positionStart),this.object.quaternion.copy(this._quaternionStart),this.object.scale.copy(this._scaleStart),this.dispatchEvent(Mm),this.dispatchEvent(Tm),this.pointStart.copy(this.pointEnd))}getRaycaster(){return _m}getMode(){return this.mode}setMode(e){this.mode=e}setTranslationSnap(e){this.translationSnap=e}setRotationSnap(e){this.rotationSnap=e}setScaleSnap(e){this.scaleSnap=e}setSize(e){this.size=e}setSpace(e){this.space=e}}function Cm(e){if(this.domElement.ownerDocument.pointerLockElement)return{x:0,y:0,button:e.button};{const t=this.domElement.getBoundingClientRect();return{x:(e.clientX-t.left)/t.width*2-1,y:-(e.clientY-t.top)/t.height*2+1,button:e.button}}}function Rm(e){if(this.enabled)switch(e.pointerType){case"mouse":case"pen":this.pointerHover(this._getPointer(e))}}function Pm(e){this.enabled&&(document.pointerLockElement||this.domElement.setPointerCapture(e.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.pointerHover(this._getPointer(e)),this.pointerDown(this._getPointer(e)))}function Lm(e){this.enabled&&this.pointerMove(this._getPointer(e))}function Im(e){this.enabled&&(this.domElement.releasePointerCapture(e.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.pointerUp(this._getPointer(e)))}function Nm(e,t,n){const r=t.intersectObject(e,!0);for(let e=0;e<r.length;e++)if(r[e].object.visible||n)return r[e];return!1}const Dm=new Su,Um=new kc(0,1,0),km=new kc(0,0,0),Om=new hu,Fm=new Uc,zm=new Uc,Bm=new kc,Hm=new hu,Vm=new kc(1,0,0),Gm=new kc(0,1,0),Wm=new kc(0,0,1),jm=new kc,Xm=new kc,qm=new kc;class Ym extends zu{constructor(e){super(),this.isTransformControlsRoot=!0,this.controls=e,this.visible=!1}updateMatrixWorld(e){const t=this.controls;void 0!==t.object&&(t.object.updateMatrixWorld(),null===t.object.parent?console.error("TransformControls: The attached 3D object must be a part of the scene graph."):t.object.parent.matrixWorld.decompose(t._parentPosition,t._parentQuaternion,t._parentScale),t.object.matrixWorld.decompose(t.worldPosition,t.worldQuaternion,t._worldScale),t._parentQuaternionInv.copy(t._parentQuaternion).invert(),t._worldQuaternionInv.copy(t.worldQuaternion).invert()),t.camera.updateMatrixWorld(),t.camera.matrixWorld.decompose(t.cameraPosition,t.cameraQuaternion,t._cameraScale),t.camera.isOrthographicCamera?t.camera.getWorldDirection(t.eye).negate():t.eye.copy(t.cameraPosition).sub(t.worldPosition).normalize(),super.updateMatrixWorld(e)}}class Zm extends zu{constructor(){super(),this.isTransformControlsGizmo=!0,this.type="TransformControlsGizmo";const e=new ld({depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0}),t=new Qp({depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0}),n=e.clone();n.opacity=.15;const r=t.clone();r.opacity=.5;const i=e.clone();i.color.setHex(16711680);const a=e.clone();a.color.setHex(65280);const o=e.clone();o.color.setHex(255);const s=e.clone();s.color.setHex(16711680),s.opacity=.5;const l=e.clone();l.color.setHex(65280),l.opacity=.5;const c=e.clone();c.color.setHex(255),c.opacity=.5;const u=e.clone();u.opacity=.25;const d=e.clone();d.color.setHex(16776960),d.opacity=.25;e.clone().color.setHex(16776960);const h=e.clone();h.color.setHex(7895160);const f=new lm(0,.04,.1,12);f.translate(0,.05,0);const p=new kd(.08,.08,.08);p.translate(0,.04,0);const m=new Sd;m.setAttribute("position",new pd([0,0,0,1,0,0],3));const g=new lm(.0075,.0075,.5,3);function v(e,t){const n=new fm(e,.0075,3,64,t*Math.PI*2);return n.rotateY(Math.PI/2),n.rotateX(Math.PI/2),n}g.translate(0,.25,0);const _={X:[[new Dd(f,i),[.5,0,0],[0,0,-Math.PI/2]],[new Dd(f,i),[-.5,0,0],[0,0,Math.PI/2]],[new Dd(g,i),[0,0,0],[0,0,-Math.PI/2]]],Y:[[new Dd(f,a),[0,.5,0]],[new Dd(f,a),[0,-.5,0],[Math.PI,0,0]],[new Dd(g,a)]],Z:[[new Dd(f,o),[0,0,.5],[Math.PI/2,0,0]],[new Dd(f,o),[0,0,-.5],[-Math.PI/2,0,0]],[new Dd(g,o),null,[Math.PI/2,0,0]]],XYZ:[[new Dd(new um(.1,0),u.clone()),[0,0,0]]],XY:[[new Dd(new kd(.15,.15,.01),c.clone()),[.15,.15,0]]],YZ:[[new Dd(new kd(.15,.15,.01),s.clone()),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new Dd(new kd(.15,.15,.01),l.clone()),[.15,0,.15],[-Math.PI/2,0,0]]]},y={X:[[new Dd(new lm(.2,0,.6,4),n),[.3,0,0],[0,0,-Math.PI/2]],[new Dd(new lm(.2,0,.6,4),n),[-.3,0,0],[0,0,Math.PI/2]]],Y:[[new Dd(new lm(.2,0,.6,4),n),[0,.3,0]],[new Dd(new lm(.2,0,.6,4),n),[0,-.3,0],[0,0,Math.PI]]],Z:[[new Dd(new lm(.2,0,.6,4),n),[0,0,.3],[Math.PI/2,0,0]],[new Dd(new lm(.2,0,.6,4),n),[0,0,-.3],[-Math.PI/2,0,0]]],XYZ:[[new Dd(new um(.2,0),n)]],XY:[[new Dd(new kd(.2,.2,.01),n),[.15,.15,0]]],YZ:[[new Dd(new kd(.2,.2,.01),n),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new Dd(new kd(.2,.2,.01),n),[.15,0,.15],[-Math.PI/2,0,0]]]},x={START:[[new Dd(new um(.01,2),r),null,null,null,"helper"]],END:[[new Dd(new um(.01,2),r),null,null,null,"helper"]],DELTA:[[new om(function(){const e=new Sd;return e.setAttribute("position",new pd([0,0,0,1,1,1],3)),e}(),r),null,null,null,"helper"]],X:[[new om(m,r.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]],Y:[[new om(m,r.clone()),[0,-1e3,0],[0,0,Math.PI/2],[1e6,1,1],"helper"]],Z:[[new om(m,r.clone()),[0,0,-1e3],[0,-Math.PI/2,0],[1e6,1,1],"helper"]]},b={XYZE:[[new Dd(v(.5,1),h),null,[0,Math.PI/2,0]]],X:[[new Dd(v(.5,.5),i)]],Y:[[new Dd(v(.5,.5),a),null,[0,0,-Math.PI/2]]],Z:[[new Dd(v(.5,.5),o),null,[0,Math.PI/2,0]]],E:[[new Dd(v(.75,1),d),null,[0,Math.PI/2,0]]]},S={AXIS:[[new om(m,r.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]]},M={XYZE:[[new Dd(new hm(.25,10,8),n)]],X:[[new Dd(new fm(.5,.1,4,24),n),[0,0,0],[0,-Math.PI/2,-Math.PI/2]]],Y:[[new Dd(new fm(.5,.1,4,24),n),[0,0,0],[Math.PI/2,0,0]]],Z:[[new Dd(new fm(.5,.1,4,24),n),[0,0,0],[0,0,-Math.PI/2]]],E:[[new Dd(new fm(.75,.1,2,24),n)]]},w={X:[[new Dd(p,i),[.5,0,0],[0,0,-Math.PI/2]],[new Dd(g,i),[0,0,0],[0,0,-Math.PI/2]],[new Dd(p,i),[-.5,0,0],[0,0,Math.PI/2]]],Y:[[new Dd(p,a),[0,.5,0]],[new Dd(g,a)],[new Dd(p,a),[0,-.5,0],[0,0,Math.PI]]],Z:[[new Dd(p,o),[0,0,.5],[Math.PI/2,0,0]],[new Dd(g,o),[0,0,0],[Math.PI/2,0,0]],[new Dd(p,o),[0,0,-.5],[-Math.PI/2,0,0]]],XY:[[new Dd(new kd(.15,.15,.01),c),[.15,.15,0]]],YZ:[[new Dd(new kd(.15,.15,.01),s),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new Dd(new kd(.15,.15,.01),l),[.15,0,.15],[-Math.PI/2,0,0]]],XYZ:[[new Dd(new kd(.1,.1,.1),u.clone())]]},E={X:[[new Dd(new lm(.2,0,.6,4),n),[.3,0,0],[0,0,-Math.PI/2]],[new Dd(new lm(.2,0,.6,4),n),[-.3,0,0],[0,0,Math.PI/2]]],Y:[[new Dd(new lm(.2,0,.6,4),n),[0,.3,0]],[new Dd(new lm(.2,0,.6,4),n),[0,-.3,0],[0,0,Math.PI]]],Z:[[new Dd(new lm(.2,0,.6,4),n),[0,0,.3],[Math.PI/2,0,0]],[new Dd(new lm(.2,0,.6,4),n),[0,0,-.3],[-Math.PI/2,0,0]]],XY:[[new Dd(new kd(.2,.2,.01),n),[.15,.15,0]]],YZ:[[new Dd(new kd(.2,.2,.01),n),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new Dd(new kd(.2,.2,.01),n),[.15,0,.15],[-Math.PI/2,0,0]]],XYZ:[[new Dd(new kd(.2,.2,.2),n),[0,0,0]]]},T={X:[[new om(m,r.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]],Y:[[new om(m,r.clone()),[0,-1e3,0],[0,0,Math.PI/2],[1e6,1,1],"helper"]],Z:[[new om(m,r.clone()),[0,0,-1e3],[0,-Math.PI/2,0],[1e6,1,1],"helper"]]};function A(e){const t=new zu;for(const n in e)for(let r=e[n].length;r--;){const i=e[n][r][0].clone(),a=e[n][r][1],o=e[n][r][2],s=e[n][r][3],l=e[n][r][4];i.name=n,i.tag=l,a&&i.position.set(a[0],a[1],a[2]),o&&i.rotation.set(o[0],o[1],o[2]),s&&i.scale.set(s[0],s[1],s[2]),i.updateMatrix();const c=i.geometry.clone();c.applyMatrix4(i.matrix),i.geometry=c,i.renderOrder=1/0,i.position.set(0,0,0),i.rotation.set(0,0,0),i.scale.set(1,1,1),t.add(i)}return t}this.gizmo={},this.picker={},this.helper={},this.add(this.gizmo.translate=A(_)),this.add(this.gizmo.rotate=A(b)),this.add(this.gizmo.scale=A(w)),this.add(this.picker.translate=A(y)),this.add(this.picker.rotate=A(M)),this.add(this.picker.scale=A(E)),this.add(this.helper.translate=A(x)),this.add(this.helper.rotate=A(S)),this.add(this.helper.scale=A(T)),this.picker.translate.visible=!1,this.picker.rotate.visible=!1,this.picker.scale.visible=!1}updateMatrixWorld(e){const t="local"===("scale"===this.mode?"local":this.space)?this.worldQuaternion:zm;this.gizmo.translate.visible="translate"===this.mode,this.gizmo.rotate.visible="rotate"===this.mode,this.gizmo.scale.visible="scale"===this.mode,this.helper.translate.visible="translate"===this.mode,this.helper.rotate.visible="rotate"===this.mode,this.helper.scale.visible="scale"===this.mode;let n=[];n=n.concat(this.picker[this.mode].children),n=n.concat(this.gizmo[this.mode].children),n=n.concat(this.helper[this.mode].children);for(let e=0;e<n.length;e++){const r=n[e];let i;if(r.visible=!0,r.rotation.set(0,0,0),r.position.copy(this.worldPosition),i=this.camera.isOrthographicCamera?(this.camera.top-this.camera.bottom)/this.camera.zoom:this.worldPosition.distanceTo(this.cameraPosition)*Math.min(1.9*Math.tan(Math.PI*this.camera.fov/360)/this.camera.zoom,7),r.scale.set(1,1,1).multiplyScalar(i*this.size/4),"helper"!==r.tag){if(r.quaternion.copy(t),"translate"===this.mode||"scale"===this.mode){const e=.99,n=.2;"X"===r.name&&Math.abs(Um.copy(Vm).applyQuaternion(t).dot(this.eye))>e&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"Y"===r.name&&Math.abs(Um.copy(Gm).applyQuaternion(t).dot(this.eye))>e&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"Z"===r.name&&Math.abs(Um.copy(Wm).applyQuaternion(t).dot(this.eye))>e&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"XY"===r.name&&Math.abs(Um.copy(Wm).applyQuaternion(t).dot(this.eye))<n&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"YZ"===r.name&&Math.abs(Um.copy(Vm).applyQuaternion(t).dot(this.eye))<n&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"XZ"===r.name&&Math.abs(Um.copy(Gm).applyQuaternion(t).dot(this.eye))<n&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1)}else"rotate"===this.mode&&(Fm.copy(t),Um.copy(this.eye).applyQuaternion(bm.copy(t).invert()),-1!==r.name.search("E")&&r.quaternion.setFromRotationMatrix(Om.lookAt(this.eye,km,Gm)),"X"===r.name&&(bm.setFromAxisAngle(Vm,Math.atan2(-Um.y,Um.z)),bm.multiplyQuaternions(Fm,bm),r.quaternion.copy(bm)),"Y"===r.name&&(bm.setFromAxisAngle(Gm,Math.atan2(Um.x,Um.z)),bm.multiplyQuaternions(Fm,bm),r.quaternion.copy(bm)),"Z"===r.name&&(bm.setFromAxisAngle(Wm,Math.atan2(Um.y,Um.x)),bm.multiplyQuaternions(Fm,bm),r.quaternion.copy(bm)));r.visible=r.visible&&(-1===r.name.indexOf("X")||this.showX),r.visible=r.visible&&(-1===r.name.indexOf("Y")||this.showY),r.visible=r.visible&&(-1===r.name.indexOf("Z")||this.showZ),r.visible=r.visible&&(-1===r.name.indexOf("E")||this.showX&&this.showY&&this.showZ),r.material._color=r.material._color||r.material.color.clone(),r.material._opacity=r.material._opacity||r.material.opacity,r.material.color.copy(r.material._color),r.material.opacity=r.material._opacity,this.enabled&&this.axis&&(r.name===this.axis||this.axis.split("").some((function(e){return r.name===e})))&&(r.material.color.setHex(16776960),r.material.opacity=1)}else r.visible=!1,"AXIS"===r.name?(r.visible=!!this.axis,"X"===this.axis&&(bm.setFromEuler(Dm.set(0,0,0)),r.quaternion.copy(t).multiply(bm),Math.abs(Um.copy(Vm).applyQuaternion(t).dot(this.eye))>.9&&(r.visible=!1)),"Y"===this.axis&&(bm.setFromEuler(Dm.set(0,0,Math.PI/2)),r.quaternion.copy(t).multiply(bm),Math.abs(Um.copy(Gm).applyQuaternion(t).dot(this.eye))>.9&&(r.visible=!1)),"Z"===this.axis&&(bm.setFromEuler(Dm.set(0,Math.PI/2,0)),r.quaternion.copy(t).multiply(bm),Math.abs(Um.copy(Wm).applyQuaternion(t).dot(this.eye))>.9&&(r.visible=!1)),"XYZE"===this.axis&&(bm.setFromEuler(Dm.set(0,Math.PI/2,0)),Um.copy(this.rotationAxis),r.quaternion.setFromRotationMatrix(Om.lookAt(km,Um,Gm)),r.quaternion.multiply(bm),r.visible=this.dragging),"E"===this.axis&&(r.visible=!1)):"START"===r.name?(r.position.copy(this.worldPositionStart),r.visible=this.dragging):"END"===r.name?(r.position.copy(this.worldPosition),r.visible=this.dragging):"DELTA"===r.name?(r.position.copy(this.worldPositionStart),r.quaternion.copy(this.worldQuaternionStart),ym.set(1e-10,1e-10,1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1),ym.applyQuaternion(this.worldQuaternionStart.clone().invert()),r.scale.copy(ym),r.visible=this.dragging):(r.quaternion.copy(t),this.dragging?r.position.copy(this.worldPositionStart):r.position.copy(this.worldPosition),this.axis&&(r.visible=-1!==this.axis.search(r.name)))}super.updateMatrixWorld(e)}}class $m extends Dd{constructor(){super(new oh(1e5,1e5,2,2),new ld({visible:!1,wireframe:!0,side:2,transparent:!0,opacity:.1,toneMapped:!1})),this.isTransformControlsPlane=!0,this.type="TransformControlsPlane"}updateMatrixWorld(e){let t=this.space;switch(this.position.copy(this.worldPosition),"scale"===this.mode&&(t="local"),jm.copy(Vm).applyQuaternion("local"===t?this.worldQuaternion:zm),Xm.copy(Gm).applyQuaternion("local"===t?this.worldQuaternion:zm),qm.copy(Wm).applyQuaternion("local"===t?this.worldQuaternion:zm),Um.copy(Xm),this.mode){case"translate":case"scale":switch(this.axis){case"X":Um.copy(this.eye).cross(jm),Bm.copy(jm).cross(Um);break;case"Y":Um.copy(this.eye).cross(Xm),Bm.copy(Xm).cross(Um);break;case"Z":Um.copy(this.eye).cross(qm),Bm.copy(qm).cross(Um);break;case"XY":Bm.copy(qm);break;case"YZ":Bm.copy(jm);break;case"XZ":Um.copy(qm),Bm.copy(Xm);break;case"XYZ":case"E":Bm.set(0,0,0)}break;default:Bm.set(0,0,0)}0===Bm.length()?this.quaternion.copy(this.cameraQuaternion):(Hm.lookAt(ym.set(0,0,0),Bm,Um),this.quaternion.setFromRotationMatrix(Hm)),super.updateMatrixWorld(e)}}const Km=Symbol("@@iwer/devui/input-scene");class Qm{constructor(e){const t=e.canvasContainer,n=new Kp,r=new Xd(e.fovy/Math.PI*180,t.offsetWidth/t.offsetHeight,.1,1e3),i=new Hp,a=new Hp;n.add(i),i.add(a),a.position.fromArray(e.position.vec3),a.quaternion.fromArray(e.quaternion.quat),a.add(r),r.position.x-=e.ipd/2;const o=new Dd(new kd(.1,.1,.1)),s=o.clone();o.position.fromArray(e.controllers.left.position.vec3),o.quaternion.fromArray(e.controllers.left.quaternion.quat),s.position.fromArray(e.controllers.right.position.vec3),s.quaternion.fromArray(e.controllers.right.quaternion.quat),a.attach(o),a.attach(s),o.visible=!1,s.visible=!1;const l=new Dd(new dm(.25,.27,32),new ld({color:16777215,side:Io}));l.rotateX(-Math.PI/2),n.add(l);const c=new $p({alpha:!0});c.setSize(t.offsetWidth,t.offsetHeight),c.setClearColor(0,0),t.appendChild(c.domElement);const u=new Am(r,c.domElement);u.attach(o),n.add(u);const d=new Am(r,c.domElement);d.attach(s),n.add(d);const h=new ResizeObserver((()=>{this.resize()}));h.observe(t);const f=e=>{e.addEventListener("mouseDown",(()=>{e.userData.pressStart=performance.now()})),e.addEventListener("mouseUp",(()=>{const t=performance.now()-e.userData.pressStart;e.userData.pressStart=null,t<200&&("rotate"===e.mode?e.setMode("translate"):e.setMode("rotate"))})),e.addEventListener("change",(()=>{this.renderScene()}))};f(u),f(d);this[Km]={canvasContainer:t,renderer:c,scene:n,camera:r,playerRig:i,cameraRig:a,xrDevice:e,controllerIndicators:{left:o,right:s},transformControls:{left:u,right:d},headsetDefaultPosition:a.position.clone(),headsetDefaultQuaternion:a.quaternion.clone(),controllerDefaultPositions:{left:o.position.clone(),right:s.position.clone()},controllerDefaultQuaternions:{left:o.quaternion.clone(),right:s.quaternion.clone()},resizeObserver:h,isPointerLocked:!1,vec3:new kc,quat:new Uc,mouseMoveHandler:t=>{if(!this[Km].isPointerLocked)return;const n=t.movementX||t.mozMovementX||t.webkitMovementX||0,r=t.movementY||t.mozMovementY||t.webkitMovementY||0;i.rotation.y-=.002*n,a.rotation.x-=.002*r,e.quaternion.copy(a.getWorldQuaternion(new Uc)),this.renderScene()},keyState:{ShiftLeft:!1,KeyW:!1,KeyA:!1,KeyS:!1,KeyD:!1,ArrowUp:!1,ArrowDown:!1},movePlayerRig:()=>this.movePlayerRig(),moveInterval:null},document.addEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("keydown",this.keyDownHandler.bind(this),!1),document.addEventListener("keyup",this.keyUpHandler.bind(this),!1)}lockPointer(){this[Km].renderer.domElement.requestPointerLock=this[Km].renderer.domElement.requestPointerLock||this[Km].renderer.domElement.mozRequestPointerLock||this[Km].renderer.domElement.webkitRequestPointerLock,this[Km].renderer.domElement.requestPointerLock()}pointerLockChangeHandler(){this[Km].isPointerLocked=document.pointerLockElement===this[Km].renderer.domElement||document.mozPointerLockElement===this[Km].renderer.domElement||document.webkitPointerLockElement===this[Km].renderer.domElement,this[Km].isPointerLocked?(document.addEventListener("mousemove",this[Km].mouseMoveHandler,!1),Object.values(this[Km].transformControls).forEach((e=>{e.enabled=!1,e.visible=!1}))):(document.removeEventListener("mousemove",this[Km].mouseMoveHandler,!1),Object.values(this[Km].transformControls).forEach((e=>{e.enabled=!0,e.visible=!0})))}keyDownHandler(e){const{keyState:t,movePlayerRig:n,moveInterval:r}=this[Km];e.code in t&&(t[e.code]=!0),t.ShiftLeft&&(t.KeyW||t.KeyA||t.KeyS||t.KeyD)&&(r||(this[Km].moveInterval=window.setInterval(n,16))),t.ShiftLeft&&t.ArrowUp&&(this[Km].cameraRig.position.y+=.05,this.renderScene()),t.ShiftLeft&&t.ArrowDown&&(this[Km].cameraRig.position.y-=.05,this.renderScene())}keyUpHandler(e){const{keyState:t,moveInterval:n}=this[Km];e.code in t&&(t[e.code]=!1),t.ShiftLeft&&(t.KeyW||t.KeyA||t.KeyS||t.KeyD)||n&&(window.clearInterval(n),this[Km].moveInterval=null)}movePlayerRig(){const{playerRig:e,keyState:t,vec3:n}=this[Km];n.set((t.KeyD?1:0)-(t.KeyA?1:0),0,(t.KeyS?1:0)-(t.KeyW?1:0)),n.lengthSq()>0&&(n.normalize().multiplyScalar(.016).applyQuaternion(e.quaternion),e.position.add(n),this.renderScene())}syncFovy(){this[Km].camera.fov=this[Km].xrDevice.fovy/Math.PI*180,this[Km].camera.updateProjectionMatrix()}resetDeviceTransforms(){const{playerRig:e,cameraRig:t,controllerIndicators:n}=this[Km];t.position.copy(this[Km].headsetDefaultPosition),t.quaternion.set(0,0,0,1),e.position.set(0,0,0),e.quaternion.set(0,0,0,1),Object.entries(n).forEach((([e,t])=>{t.position.copy(this[Km].controllerDefaultPositions[e]),t.quaternion.copy(this[Km].controllerDefaultQuaternions[e])})),this.syncDeviceTransforms(),this.renderScene()}syncDeviceTransforms(){const{xrDevice:e,cameraRig:t,controllerIndicators:n}=this[Km];e.position.copy(t.getWorldPosition(this[Km].vec3)),e.quaternion.copy(t.getWorldQuaternion(this[Km].quat)),Object.entries(n).forEach((([t,n])=>{e.controllers[t].position.copy(n.getWorldPosition(this[Km].vec3)),e.controllers[t].quaternion.copy(n.getWorldQuaternion(this[Km].quat))}))}renderScene(){this.syncDeviceTransforms(),this[Km].renderer.render(this[Km].scene,this[Km].camera)}get domElement(){return this[Km].renderer.domElement}resize(){const e=this[Km].canvasContainer.offsetWidth,t=this[Km].canvasContainer.offsetHeight;this[Km].renderer.setSize(e,t),this[Km].camera.aspect=e/t,this[Km].camera.updateProjectionMatrix(),this.renderScene()}dispose(){this[Km].resizeObserver.disconnect(),this[Km].renderer.dispose(),document.removeEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mousemove",this[Km].mouseMoveHandler,!1),document.removeEventListener("keydown",this.keyDownHandler.bind(this),!1),document.removeEventListener("keyup",this.keyUpHandler.bind(this),!1)}}var Jm,eg,tg,ng,rg,ig={},ag={exports:{}},og={},sg={exports:{}},lg={};function cg(){return eg||(eg=1,sg.exports=(Jm||(Jm=1,function(e){function t(e,t){var 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this.set(n*s,n*l,-n*(s*a+l*o)+a+e,-i*l,i*s,-i*(-l*a+s*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(gc.makeScale(e,t)),this}rotate(e){return this.premultiply(gc.makeRotation(-e)),this}translate(e,t){return this.premultiply(gc.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<9;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return(new this.constructor).fromArray(this.elements)}}const gc=new mc;function vc(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}function yc(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}function xc(){const e=yc("canvas");return e.style.display="block",e}const _c={};function bc(e){e in _c||(_c[e]=!0,console.warn(e))}const Sc=(new mc).set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),wc=(new mc).set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),Mc={[Bl]:{transfer:Gl,primaries:jl,toReference:e=>e,fromReference:e=>e},[Fl]:{transfer:Wl,primaries:jl,toReference:e=>e.convertSRGBToLinear(),fromReference:e=>e.convertLinearToSRGB()},[Vl]:{transfer:Gl,primaries:Xl,toReference:e=>e.applyMatrix3(wc),fromReference:e=>e.applyMatrix3(Sc)},[Hl]:{transfer:Wl,primaries:Xl,toReference:e=>e.convertSRGBToLinear().applyMatrix3(wc),fromReference:e=>e.applyMatrix3(Sc).convertLinearToSRGB()}},Ec=new Set([Bl,Vl]),Tc={enabled:!0,_workingColorSpace:Bl,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(e){if(!Ec.has(e))throw new Error(`Unsupported working color space, "${e}".`);this._workingColorSpace=e},convert:function(e,t,n){if(!1===this.enabled||t===n||!t||!n)return e;const i=Mc[t].toReference;return(0,Mc[n].fromReference)(i(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this._workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this._workingColorSpace)},getPrimaries:function(e){return Mc[e].primaries},getTransfer:function(e){return e===zl?Gl:Mc[e].transfer}};function Ac(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function Cc(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}let Rc;class Pc{static getDataURL(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===Rc&&(Rc=yc("canvas")),Rc.width=e.width,Rc.height=e.height;const n=Rc.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Rc}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=yc("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let e=0;e<r.length;e++)r[e]=255*Ac(r[e]/255);return n.putImageData(i,0,0),t}if(e.data){const t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*Ac(t[e]/255)):t[e]=Ac(t[e]);return{data:t,width:e.width,height:e.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Lc=0;class Nc{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Lc++}),this.uuid=cc(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(Ic(i[t].image)):e.push(Ic(i[t]))}else e=Ic(i);n.url=e}return t||(e.images[this.uuid]=n),n}}function Ic(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?Pc.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Dc=0;class kc extends ac{constructor(e=kc.DEFAULT_IMAGE,t=kc.DEFAULT_MAPPING,n=1001,i=1001,r=1006,a=1008,o=1023,s=1009,l=kc.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Dc++}),this.uuid=cc(),this.name="",this.source=new Nc(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=s,this.offset=new pc(0,0),this.repeat=new pc(1,1),this.center=new pc(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new mc,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case pl:e.x=e.x-Math.floor(e.x);break;case ml:e.x=e.x<0?0:1;break;case gl:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case pl:e.y=e.y-Math.floor(e.y);break;case ml:e.y=e.y<0?0:1;break;case gl:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}kc.DEFAULT_IMAGE=null,kc.DEFAULT_MAPPING=300,kc.DEFAULT_ANISOTROPY=1;class Uc{constructor(e=0,t=0,n=0,i=1){Uc.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const a=.01,o=.1,s=e.elements,l=s[0],c=s[4],u=s[8],d=s[1],h=s[5],f=s[9],p=s[2],m=s[6],g=s[10];if(Math.abs(c-d)<a&&Math.abs(u-p)<a&&Math.abs(f-m)<a){if(Math.abs(c+d)<o&&Math.abs(u+p)<o&&Math.abs(f+m)<o&&Math.abs(l+h+g-3)<o)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,s=(h+1)/2,v=(g+1)/2,y=(c+d)/4,x=(u+p)/4,_=(f+m)/4;return e>s&&e>v?e<a?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=y/n,r=x/n):s>v?s<a?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(s),n=y/i,r=_/i):v<a?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=_/r),this.set(n,i,r,t),this}let v=Math.sqrt((m-f)*(m-f)+(u-p)*(u-p)+(d-c)*(d-c));return Math.abs(v)<.001&&(v=1),this.x=(m-f)/v,this.y=(u-p)/v,this.z=(d-c)/v,this.w=Math.acos((l+h+g-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Oc extends ac{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Uc(0,0,e,t),this.scissorTest=!1,this.viewport=new Uc(0,0,e,t);const i={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:_l,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const r=new kc(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let e=0;e<a;e++)this.textures[e]=r.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Nc(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class zc extends Oc{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class Fc extends kc{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=vl,this.minFilter=vl,this.wrapR=ml,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class Bc extends kc{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=vl,this.minFilter=vl,this.wrapR=ml,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Hc{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,o){let s=n[i+0],l=n[i+1],c=n[i+2],u=n[i+3];const d=r[a+0],h=r[a+1],f=r[a+2],p=r[a+3];if(0===o)return e[t+0]=s,e[t+1]=l,e[t+2]=c,void(e[t+3]=u);if(1===o)return e[t+0]=d,e[t+1]=h,e[t+2]=f,void(e[t+3]=p);if(u!==p||s!==d||l!==h||c!==f){let e=1-o;const t=s*d+l*h+c*f+u*p,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),a=Math.atan2(r,t*n);e=Math.sin(e*a)/r,o=Math.sin(o*a)/r}const r=o*n;if(s=s*e+d*r,l=l*e+h*r,c=c*e+f*r,u=u*e+p*r,e===1-o){const e=1/Math.sqrt(s*s+l*l+c*c+u*u);s*=e,l*=e,c*=e,u*=e}}e[t]=s,e[t+1]=l,e[t+2]=c,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,a){const o=n[i],s=n[i+1],l=n[i+2],c=n[i+3],u=r[a],d=r[a+1],h=r[a+2],f=r[a+3];return e[t]=o*f+c*u+s*h-l*d,e[t+1]=s*f+c*d+l*u-o*h,e[t+2]=l*f+c*h+o*d-s*u,e[t+3]=c*f-o*u-s*d-l*h,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,i=e._y,r=e._z,a=e._order,o=Math.cos,s=Math.sin,l=o(n/2),c=o(i/2),u=o(r/2),d=s(n/2),h=s(i/2),f=s(r/2);switch(a){case"XYZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"YXZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"ZXY":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"ZYX":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"YZX":this._x=d*c*u+l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u-d*h*f;break;case"XZY":this._x=d*c*u-l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u+d*h*f;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],o=t[5],s=t[9],l=t[2],c=t[6],u=t[10],d=n+o+u;if(d>0){const e=.5/Math.sqrt(d+1);this._w=.25/e,this._x=(c-s)*e,this._y=(r-l)*e,this._z=(a-i)*e}else if(n>o&&n>u){const e=2*Math.sqrt(1+n-o-u);this._w=(c-s)/e,this._x=.25*e,this._y=(i+a)/e,this._z=(r+l)/e}else if(o>u){const e=2*Math.sqrt(1+o-n-u);this._w=(r-l)/e,this._x=(i+a)/e,this._y=.25*e,this._z=(s+c)/e}else{const e=2*Math.sqrt(1+u-n-o);this._w=(a-i)/e,this._x=(r+l)/e,this._y=(s+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(uc(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,o=t._x,s=t._y,l=t._z,c=t._w;return this._x=n*c+a*o+i*l-r*s,this._y=i*c+a*s+r*o-n*l,this._z=r*c+a*l+n*s-i*o,this._w=a*c-n*o-i*s-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const s=1-o*o;if(s<=Number.EPSILON){const e=1-t;return this._w=e*a+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this}const l=Math.sqrt(s),c=Math.atan2(l,o),u=Math.sin((1-t)*c)/l,d=Math.sin(t*c)/l;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Vc{constructor(e=0,t=0,n=0){Vc.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Wc.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Wc.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,o=e.z,s=e.w,l=2*(a*i-o*n),c=2*(o*t-r*i),u=2*(r*n-a*t);return this.x=t+s*l+a*u-o*c,this.y=n+s*c+o*l-r*u,this.z=i+s*u+r*c-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,o=t.y,s=t.z;return this.x=i*s-r*o,this.y=r*a-n*s,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Gc.copy(this).projectOnVector(e),this.sub(Gc)}reflect(e){return this.sub(Gc.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(uc(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=2*Math.random()-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Gc=new Vc,Wc=new Hc;class jc{constructor(e=new Vc(1/0,1/0,1/0),t=new Vc(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint($c.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint($c.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=$c.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(void 0!==n){const i=n.getAttribute("position");if(!0===t&&void 0!==i&&!0!==e.isInstancedMesh)for(let t=0,n=i.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,$c):$c.fromBufferAttribute(i,t),$c.applyMatrix4(e.matrixWorld),this.expandByPoint($c);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),qc.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),qc.copy(n.boundingBox)),qc.applyMatrix4(e.matrixWorld),this.union(qc)}const i=e.children;for(let e=0,n=i.length;e<n;e++)this.expandByObject(i[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,$c),$c.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(tu),nu.subVectors(this.max,tu),Yc.subVectors(e.a,tu),Zc.subVectors(e.b,tu),Kc.subVectors(e.c,tu),Qc.subVectors(Zc,Yc),Jc.subVectors(Kc,Zc),eu.subVectors(Yc,Kc);let t=[0,-Qc.z,Qc.y,0,-Jc.z,Jc.y,0,-eu.z,eu.y,Qc.z,0,-Qc.x,Jc.z,0,-Jc.x,eu.z,0,-eu.x,-Qc.y,Qc.x,0,-Jc.y,Jc.x,0,-eu.y,eu.x,0];return!!au(t,Yc,Zc,Kc,nu)&&(t=[1,0,0,0,1,0,0,0,1],!!au(t,Yc,Zc,Kc,nu)&&(iu.crossVectors(Qc,Jc),t=[iu.x,iu.y,iu.z],au(t,Yc,Zc,Kc,nu)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,$c).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize($c).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(Xc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Xc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Xc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Xc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Xc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Xc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Xc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Xc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Xc)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Xc=[new Vc,new Vc,new Vc,new Vc,new Vc,new Vc,new Vc,new Vc],$c=new Vc,qc=new jc,Yc=new Vc,Zc=new Vc,Kc=new Vc,Qc=new Vc,Jc=new Vc,eu=new Vc,tu=new Vc,nu=new Vc,iu=new Vc,ru=new Vc;function au(e,t,n,i,r){for(let a=0,o=e.length-3;a<=o;a+=3){ru.fromArray(e,a);const o=r.x*Math.abs(ru.x)+r.y*Math.abs(ru.y)+r.z*Math.abs(ru.z),s=t.dot(ru),l=n.dot(ru),c=i.dot(ru);if(Math.max(-Math.max(s,l,c),Math.min(s,l,c))>o)return!1}return!0}const ou=new jc,su=new Vc,lu=new Vc;class cu{constructor(e=new Vc,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):ou.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;t<r;t++)i=Math.max(i,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;su.subVectors(e,this.center);const t=su.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(su,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(lu.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(su.copy(e.center).add(lu)),this.expandByPoint(su.copy(e.center).sub(lu))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const uu=new Vc,du=new Vc,hu=new Vc,fu=new Vc,pu=new Vc,mu=new Vc,gu=new Vc;class vu{constructor(e=new Vc,t=new Vc(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,uu)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=uu.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(uu.copy(this.origin).addScaledVector(this.direction,t),uu.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){du.copy(e).add(t).multiplyScalar(.5),hu.copy(t).sub(e).normalize(),fu.copy(this.origin).sub(du);const r=.5*e.distanceTo(t),a=-this.direction.dot(hu),o=fu.dot(this.direction),s=-fu.dot(hu),l=fu.lengthSq(),c=Math.abs(1-a*a);let u,d,h,f;if(c>0)if(u=a*s-o,d=a*o-s,f=r*c,u>=0)if(d>=-f)if(d<=f){const e=1/c;u*=e,d*=e,h=u*(u+a*d+2*o)+d*(a*u+d+2*s)+l}else d=r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d=-r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d<=-f?(u=Math.max(0,-(-a*r+o)),d=u>0?-r:Math.min(Math.max(-r,-s),r),h=-u*u+d*(d+2*s)+l):d<=f?(u=0,d=Math.min(Math.max(-r,-s),r),h=d*(d+2*s)+l):(u=Math.max(0,-(a*r+o)),d=u>0?r:Math.min(Math.max(-r,-s),r),h=-u*u+d*(d+2*s)+l);else d=a>0?-r:r,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(du).addScaledVector(hu,d),h}intersectSphere(e,t){uu.subVectors(e.center,this.origin);const n=uu.dot(this.direction),i=uu.dot(uu)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,o,s;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,d=this.origin;return l>=0?(n=(e.min.x-d.x)*l,i=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,i=(e.min.x-d.x)*l),c>=0?(r=(e.min.y-d.y)*c,a=(e.max.y-d.y)*c):(r=(e.max.y-d.y)*c,a=(e.min.y-d.y)*c),n>a||r>i?null:((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),u>=0?(o=(e.min.z-d.z)*u,s=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,s=(e.min.z-d.z)*u),n>s||o>i?null:((o>n||n!=n)&&(n=o),(s<i||i!=i)&&(i=s),i<0?null:this.at(n>=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,uu)}intersectTriangle(e,t,n,i,r){pu.subVectors(t,e),mu.subVectors(n,e),gu.crossVectors(pu,mu);let a,o=this.direction.dot(gu);if(o>0){if(i)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}fu.subVectors(this.origin,e);const s=a*this.direction.dot(mu.crossVectors(fu,mu));if(s<0)return null;const l=a*this.direction.dot(pu.cross(fu));if(l<0)return null;if(s+l>o)return null;const c=-a*fu.dot(gu);return c<0?null:this.at(c/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class yu{constructor(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m){yu.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m)}set(e,t,n,i,r,a,o,s,l,c,u,d,h,f,p,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=o,g[13]=s,g[2]=l,g[6]=c,g[10]=u,g[14]=d,g[3]=h,g[7]=f,g[11]=p,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new yu).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/xu.setFromMatrixColumn(e,0).length(),r=1/xu.setFromMatrixColumn(e,1).length(),a=1/xu.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===e.order){const e=a*c,n=a*u,i=o*c,r=o*u;t[0]=s*c,t[4]=-s*u,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-o*s,t[2]=r-e*l,t[6]=i+n*l,t[10]=a*s}else if("YXZ"===e.order){const e=s*c,n=s*u,i=l*c,r=l*u;t[0]=e+r*o,t[4]=i*o-n,t[8]=a*l,t[1]=a*u,t[5]=a*c,t[9]=-o,t[2]=n*o-i,t[6]=r+e*o,t[10]=a*s}else if("ZXY"===e.order){const e=s*c,n=s*u,i=l*c,r=l*u;t[0]=e-r*o,t[4]=-a*u,t[8]=i+n*o,t[1]=n+i*o,t[5]=a*c,t[9]=r-e*o,t[2]=-a*l,t[6]=o,t[10]=a*s}else if("ZYX"===e.order){const e=a*c,n=a*u,i=o*c,r=o*u;t[0]=s*c,t[4]=i*l-n,t[8]=e*l+r,t[1]=s*u,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=o*s,t[10]=a*s}else if("YZX"===e.order){const e=a*s,n=a*l,i=o*s,r=o*l;t[0]=s*c,t[4]=r-e*u,t[8]=i*u+n,t[1]=u,t[5]=a*c,t[9]=-o*c,t[2]=-l*c,t[6]=n*u+i,t[10]=e-r*u}else if("XZY"===e.order){const e=a*s,n=a*l,i=o*s,r=o*l;t[0]=s*c,t[4]=-u,t[8]=l*c,t[1]=e*u+r,t[5]=a*c,t[9]=n*u-i,t[2]=i*u-n,t[6]=o*c,t[10]=r*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(bu,e,Su)}lookAt(e,t,n){const i=this.elements;return Eu.subVectors(e,t),0===Eu.lengthSq()&&(Eu.z=1),Eu.normalize(),wu.crossVectors(n,Eu),0===wu.lengthSq()&&(1===Math.abs(n.z)?Eu.x+=1e-4:Eu.z+=1e-4,Eu.normalize(),wu.crossVectors(n,Eu)),wu.normalize(),Mu.crossVectors(Eu,wu),i[0]=wu.x,i[4]=Mu.x,i[8]=Eu.x,i[1]=wu.y,i[5]=Mu.y,i[9]=Eu.y,i[2]=wu.z,i[6]=Mu.z,i[10]=Eu.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[4],s=n[8],l=n[12],c=n[1],u=n[5],d=n[9],h=n[13],f=n[2],p=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],S=i[4],w=i[8],M=i[12],E=i[1],T=i[5],A=i[9],C=i[13],R=i[2],P=i[6],L=i[10],N=i[14],I=i[3],D=i[7],k=i[11],U=i[15];return r[0]=a*b+o*E+s*R+l*I,r[4]=a*S+o*T+s*P+l*D,r[8]=a*w+o*A+s*L+l*k,r[12]=a*M+o*C+s*N+l*U,r[1]=c*b+u*E+d*R+h*I,r[5]=c*S+u*T+d*P+h*D,r[9]=c*w+u*A+d*L+h*k,r[13]=c*M+u*C+d*N+h*U,r[2]=f*b+p*E+m*R+g*I,r[6]=f*S+p*T+m*P+g*D,r[10]=f*w+p*A+m*L+g*k,r[14]=f*M+p*C+m*N+g*U,r[3]=v*b+y*E+x*R+_*I,r[7]=v*S+y*T+x*P+_*D,r[11]=v*w+y*A+x*L+_*k,r[15]=v*M+y*C+x*N+_*U,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],o=e[5],s=e[9],l=e[13],c=e[2],u=e[6],d=e[10],h=e[14];return e[3]*(+r*s*u-i*l*u-r*o*d+n*l*d+i*o*h-n*s*h)+e[7]*(+t*s*h-t*l*d+r*a*d-i*a*h+i*l*c-r*s*c)+e[11]*(+t*l*u-t*o*h-r*a*u+n*a*h+r*o*c-n*l*c)+e[15]*(-i*o*c-t*s*u+t*o*d+i*a*u-n*a*d+n*s*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8],u=e[9],d=e[10],h=e[11],f=e[12],p=e[13],m=e[14],g=e[15],v=u*m*l-p*d*l+p*s*h-o*m*h-u*s*g+o*d*g,y=f*d*l-c*m*l-f*s*h+a*m*h+c*s*g-a*d*g,x=c*p*l-f*u*l+f*o*h-a*p*h-c*o*g+a*u*g,_=f*u*s-c*p*s-f*o*d+a*p*d+c*o*m-a*u*m,b=t*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/b;return e[0]=v*S,e[1]=(p*d*r-u*m*r-p*i*h+n*m*h+u*i*g-n*d*g)*S,e[2]=(o*m*r-p*s*r+p*i*l-n*m*l-o*i*g+n*s*g)*S,e[3]=(u*s*r-o*d*r-u*i*l+n*d*l+o*i*h-n*s*h)*S,e[4]=y*S,e[5]=(c*m*r-f*d*r+f*i*h-t*m*h-c*i*g+t*d*g)*S,e[6]=(f*s*r-a*m*r-f*i*l+t*m*l+a*i*g-t*s*g)*S,e[7]=(a*d*r-c*s*r+c*i*l-t*d*l-a*i*h+t*s*h)*S,e[8]=x*S,e[9]=(f*u*r-c*p*r-f*n*h+t*p*h+c*n*g-t*u*g)*S,e[10]=(a*p*r-f*o*r+f*n*l-t*p*l-a*n*g+t*o*g)*S,e[11]=(c*o*r-a*u*r-c*n*l+t*u*l+a*n*h-t*o*h)*S,e[12]=_*S,e[13]=(c*p*i-f*u*i+f*n*d-t*p*d-c*n*m+t*u*m)*S,e[14]=(f*o*i-a*p*i-f*n*s+t*p*s+a*n*m-t*o*m)*S,e[15]=(a*u*i-c*o*i+c*n*s-t*u*s-a*n*d+t*o*d)*S,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,o=e.y,s=e.z,l=r*a,c=r*o;return this.set(l*a+n,l*o-i*s,l*s+i*o,0,l*o+i*s,c*o+n,c*s-i*a,0,l*s-i*o,c*s+i*a,r*s*s+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,o=t._z,s=t._w,l=r+r,c=a+a,u=o+o,d=r*l,h=r*c,f=r*u,p=a*c,m=a*u,g=o*u,v=s*l,y=s*c,x=s*u,_=n.x,b=n.y,S=n.z;return i[0]=(1-(p+g))*_,i[1]=(h+x)*_,i[2]=(f-y)*_,i[3]=0,i[4]=(h-x)*b,i[5]=(1-(d+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(f+y)*S,i[9]=(m-v)*S,i[10]=(1-(d+p))*S,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=xu.set(i[0],i[1],i[2]).length();const a=xu.set(i[4],i[5],i[6]).length(),o=xu.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],_u.copy(this);const s=1/r,l=1/a,c=1/o;return _u.elements[0]*=s,_u.elements[1]*=s,_u.elements[2]*=s,_u.elements[4]*=l,_u.elements[5]*=l,_u.elements[6]*=l,_u.elements[8]*=c,_u.elements[9]*=c,_u.elements[10]*=c,t.setFromRotationMatrix(_u),n.x=r,n.y=a,n.z=o,this}makePerspective(e,t,n,i,r,a,o=2e3){const s=this.elements,l=2*r/(t-e),c=2*r/(n-i),u=(t+e)/(t-e),d=(n+i)/(n-i);let h,f;if(o===ic)h=-(a+r)/(a-r),f=-2*a*r/(a-r);else{if(o!==rc)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);h=-a/(a-r),f=-a*r/(a-r)}return s[0]=l,s[4]=0,s[8]=u,s[12]=0,s[1]=0,s[5]=c,s[9]=d,s[13]=0,s[2]=0,s[6]=0,s[10]=h,s[14]=f,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,n,i,r,a,o=2e3){const s=this.elements,l=1/(t-e),c=1/(n-i),u=1/(a-r),d=(t+e)*l,h=(n+i)*c;let f,p;if(o===ic)f=(a+r)*u,p=-2*u;else{if(o!==rc)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=r*u,p=-1*u}return s[0]=2*l,s[4]=0,s[8]=0,s[12]=-d,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-h,s[2]=0,s[6]=0,s[10]=p,s[14]=-f,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const xu=new Vc,_u=new yu,bu=new Vc(0,0,0),Su=new Vc(1,1,1),wu=new Vc,Mu=new Vc,Eu=new Vc,Tu=new yu,Au=new Hc;class Cu{constructor(e=0,t=0,n=0,i=Cu.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],o=i[8],s=i[1],l=i[5],c=i[9],u=i[2],d=i[6],h=i[10];switch(t){case"XYZ":this._y=Math.asin(uc(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,h),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-uc(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(o,h),this._z=Math.atan2(s,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(uc(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,h),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(s,r));break;case"ZYX":this._y=Math.asin(-uc(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,h),this._z=Math.atan2(s,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(uc(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,h));break;case"XZY":this._z=Math.asin(-uc(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-c,h),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Tu.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Tu,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Au.setFromEuler(this),this.setFromQuaternion(Au,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Cu.DEFAULT_ORDER="XYZ";class Ru{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return!!(this.mask&e.mask)}isEnabled(e){return!!(this.mask&1<<e)}}let Pu=0;const Lu=new Vc,Nu=new Hc,Iu=new yu,Du=new Vc,ku=new Vc,Uu=new Vc,Ou=new Hc,zu=new Vc(1,0,0),Fu=new Vc(0,1,0),Bu=new Vc(0,0,1),Hu={type:"added"},Vu={type:"removed"},Gu={type:"childadded",child:null},Wu={type:"childremoved",child:null};class ju extends ac{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Pu++}),this.uuid=cc(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ju.DEFAULT_UP.clone();const e=new Vc,t=new Cu,n=new Hc,i=new Vc(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new yu},normalMatrix:{value:new mc}}),this.matrix=new yu,this.matrixWorld=new yu,this.matrixAutoUpdate=ju.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=ju.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Ru,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Nu.setFromAxisAngle(e,t),this.quaternion.multiply(Nu),this}rotateOnWorldAxis(e,t){return Nu.setFromAxisAngle(e,t),this.quaternion.premultiply(Nu),this}rotateX(e){return this.rotateOnAxis(zu,e)}rotateY(e){return this.rotateOnAxis(Fu,e)}rotateZ(e){return this.rotateOnAxis(Bu,e)}translateOnAxis(e,t){return Lu.copy(e).applyQuaternion(this.quaternion),this.position.add(Lu.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(zu,e)}translateY(e){return this.translateOnAxis(Fu,e)}translateZ(e){return this.translateOnAxis(Bu,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Iu.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Du.copy(e):Du.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),ku.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Iu.lookAt(ku,Du,this.up):Iu.lookAt(Du,ku,this.up),this.quaternion.setFromRotationMatrix(Iu),i&&(Iu.extractRotation(i.matrixWorld),Nu.setFromRotationMatrix(Iu),this.quaternion.premultiply(Nu.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Hu),Gu.child=e,this.dispatchEvent(Gu),Gu.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Vu),Wu.child=e,this.dispatchEvent(Wu),Wu.child=null),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Iu.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),Iu.multiply(e.parent.matrixWorld)),e.applyMatrix4(Iu),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Hu),Gu.child=e,this.dispatchEvent(Gu),Gu.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(e,t);if(void 0!==i)return i}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ku,e,Uu),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ku,Ou,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++){const i=t[n];!0!==i.matrixWorldAutoUpdate&&!0!==e||i.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){const n=e[t];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};function r(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map((e=>({boxInitialized:e.boxInitialized,boxMin:e.box.min.toArray(),boxMax:e.box.max.toArray(),sphereInitialized:e.sphereInitialized,sphereRadius:e.sphere.radius,sphereCenter:e.sphere.center.toArray()}))),i.maxGeometryCount=this._maxGeometryCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),null!==this.boundingBox&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,i=n.length;t<i;t++){const i=n[t];r(e.shapes,i)}else r(e.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,i=this.material.length;n<i;n++)t.push(r(e.materials,this.material[n]));i.material=t}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let t=0;t<this.children.length;t++)i.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];i.animations.push(r(e.animations,n))}}if(t){const t=a(e.geometries),i=a(e.materials),r=a(e.textures),o=a(e.images),s=a(e.shapes),l=a(e.skeletons),c=a(e.animations),u=a(e.nodes);t.length>0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),u.length>0&&(n.nodes=u)}return n.object=i,n;function a(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}ju.DEFAULT_UP=new Vc(0,1,0),ju.DEFAULT_MATRIX_AUTO_UPDATE=!0,ju.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Xu=new Vc,$u=new Vc,qu=new Vc,Yu=new Vc,Zu=new Vc,Ku=new Vc,Qu=new Vc,Ju=new Vc,ed=new Vc,td=new Vc;class nd{constructor(e=new Vc,t=new Vc,n=new Vc){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Xu.subVectors(e,t),i.cross(Xu);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Xu.subVectors(i,t),$u.subVectors(n,t),qu.subVectors(e,t);const a=Xu.dot(Xu),o=Xu.dot($u),s=Xu.dot(qu),l=$u.dot($u),c=$u.dot(qu),u=a*l-o*o;if(0===u)return r.set(0,0,0),null;const d=1/u,h=(l*s-o*c)*d,f=(a*c-o*s)*d;return r.set(1-h-f,f,h)}static containsPoint(e,t,n,i){return null!==this.getBarycoord(e,t,n,i,Yu)&&(Yu.x>=0&&Yu.y>=0&&Yu.x+Yu.y<=1)}static getInterpolation(e,t,n,i,r,a,o,s){return null===this.getBarycoord(e,t,n,i,Yu)?(s.x=0,s.y=0,"z"in s&&(s.z=0),"w"in s&&(s.w=0),null):(s.setScalar(0),s.addScaledVector(r,Yu.x),s.addScaledVector(a,Yu.y),s.addScaledVector(o,Yu.z),s)}static isFrontFacing(e,t,n,i){return Xu.subVectors(n,t),$u.subVectors(e,t),Xu.cross($u).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Xu.subVectors(this.c,this.b),$u.subVectors(this.a,this.b),.5*Xu.cross($u).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return nd.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return nd.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return nd.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return nd.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return nd.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,o;Zu.subVectors(i,n),Ku.subVectors(r,n),Ju.subVectors(e,n);const s=Zu.dot(Ju),l=Ku.dot(Ju);if(s<=0&&l<=0)return t.copy(n);ed.subVectors(e,i);const c=Zu.dot(ed),u=Ku.dot(ed);if(c>=0&&u<=c)return t.copy(i);const d=s*u-c*l;if(d<=0&&s>=0&&c<=0)return a=s/(s-c),t.copy(n).addScaledVector(Zu,a);td.subVectors(e,r);const h=Zu.dot(td),f=Ku.dot(td);if(f>=0&&h<=f)return t.copy(r);const p=h*l-s*f;if(p<=0&&l>=0&&f<=0)return o=l/(l-f),t.copy(n).addScaledVector(Ku,o);const m=c*f-h*u;if(m<=0&&u-c>=0&&h-f>=0)return Qu.subVectors(r,i),o=(u-c)/(u-c+(h-f)),t.copy(i).addScaledVector(Qu,o);const g=1/(m+p+d);return a=p*g,o=d*g,t.copy(n).addScaledVector(Zu,a).addScaledVector(Ku,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const id={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},rd={h:0,s:0,l:0},ad={h:0,s:0,l:0};function od(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class sd{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Fl){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,Tc.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=Tc.workingColorSpace){return this.r=e,this.g=t,this.b=n,Tc.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=Tc.workingColorSpace){if(e=function(e,t){return(e%t+t)%t}(e,1),t=uc(t,0,1),n=uc(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=od(r,i,e+1/3),this.g=od(r,i,e),this.b=od(r,i,e-1/3)}return Tc.toWorkingColorSpace(this,i),this}setStyle(e,t=Fl){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Fl){const n=id[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Ac(e.r),this.g=Ac(e.g),this.b=Ac(e.b),this}copyLinearToSRGB(e){return this.r=Cc(e.r),this.g=Cc(e.g),this.b=Cc(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Fl){return Tc.fromWorkingColorSpace(ld.copy(this),e),65536*Math.round(uc(255*ld.r,0,255))+256*Math.round(uc(255*ld.g,0,255))+Math.round(uc(255*ld.b,0,255))}getHexString(e=Fl){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Tc.workingColorSpace){Tc.fromWorkingColorSpace(ld.copy(this),t);const n=ld.r,i=ld.g,r=ld.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let s,l;const c=(o+a)/2;if(o===a)s=0,l=0;else{const e=a-o;switch(l=c<=.5?e/(a+o):e/(2-a-o),a){case n:s=(i-r)/e+(i<r?6:0);break;case i:s=(r-n)/e+2;break;case r:s=(n-i)/e+4}s/=6}return e.h=s,e.s=l,e.l=c,e}getRGB(e,t=Tc.workingColorSpace){return Tc.fromWorkingColorSpace(ld.copy(this),t),e.r=ld.r,e.g=ld.g,e.b=ld.b,e}getStyle(e=Fl){Tc.fromWorkingColorSpace(ld.copy(this),e);const t=ld.r,n=ld.g,i=ld.b;return e!==Fl?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(e,t,n){return this.getHSL(rd),this.setHSL(rd.h+e,rd.s+t,rd.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(rd),e.getHSL(ad);const n=dc(rd.h,ad.h,t),i=dc(rd.s,ad.s,t),r=dc(rd.l,ad.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const ld=new sd;sd.NAMES=id;let cd=0;class ud extends ac{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:cd++}),this.uuid=cc(),this.name="",this.type="Material",this.blending=1,this.side=Is,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=Us,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new sd(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=$l,this.stencilZFail=$l,this.stencilZPass=$l,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==Is&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),this.blendEquation!==Us&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==$l&&(n.stencilFail=this.stencilFail),this.stencilZFail!==$l&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==$l&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class dd extends ud{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new sd(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Cu,this.combine=el,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const hd=new Vc,fd=new pc;class pd{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=35044,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=Al,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return bc("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)fd.fromBufferAttribute(this,t),fd.applyMatrix3(e),this.setXY(t,fd.x,fd.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)hd.fromBufferAttribute(this,t),hd.applyMatrix3(e),this.setXYZ(t,hd.x,hd.y,hd.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)hd.fromBufferAttribute(this,t),hd.applyMatrix4(e),this.setXYZ(t,hd.x,hd.y,hd.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)hd.fromBufferAttribute(this,t),hd.applyNormalMatrix(e),this.setXYZ(t,hd.x,hd.y,hd.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)hd.fromBufferAttribute(this,t),hd.transformDirection(e),this.setXYZ(t,hd.x,hd.y,hd.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=hc(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=fc(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=hc(t,this.array)),t}setX(e,t){return this.normalized&&(t=fc(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=hc(t,this.array)),t}setY(e,t){return this.normalized&&(t=fc(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=hc(t,this.array)),t}setZ(e,t){return this.normalized&&(t=fc(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=hc(t,this.array)),t}setW(e,t){return this.normalized&&(t=fc(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=fc(t,this.array),n=fc(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=fc(t,this.array),n=fc(n,this.array),i=fc(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=fc(t,this.array),n=fc(n,this.array),i=fc(i,this.array),r=fc(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class md extends pd{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class gd extends pd{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class vd extends pd{constructor(e,t,n){super(new Float32Array(e),t,n)}}let yd=0;const xd=new yu,_d=new ju,bd=new Vc,Sd=new jc,wd=new jc,Md=new Vc;class Ed extends ac{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:yd++}),this.uuid=cc(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(vc(e)?gd:md)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new mc).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return xd.makeRotationFromQuaternion(e),this.applyMatrix4(xd),this}rotateX(e){return xd.makeRotationX(e),this.applyMatrix4(xd),this}rotateY(e){return xd.makeRotationY(e),this.applyMatrix4(xd),this}rotateZ(e){return xd.makeRotationZ(e),this.applyMatrix4(xd),this}translate(e,t,n){return xd.makeTranslation(e,t,n),this.applyMatrix4(xd),this}scale(e,t,n){return xd.makeScale(e,t,n),this.applyMatrix4(xd),this}lookAt(e){return _d.lookAt(e),_d.updateMatrix(),this.applyMatrix4(_d.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(bd).negate(),this.translate(bd.x,bd.y,bd.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const i=e[n];t.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new vd(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new jc);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new Vc(-1/0,-1/0,-1/0),new Vc(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];Sd.setFromBufferAttribute(n),this.morphTargetsRelative?(Md.addVectors(this.boundingBox.min,Sd.min),this.boundingBox.expandByPoint(Md),Md.addVectors(this.boundingBox.max,Sd.max),this.boundingBox.expandByPoint(Md)):(this.boundingBox.expandByPoint(Sd.min),this.boundingBox.expandByPoint(Sd.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new cu);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new Vc,1/0);if(e){const n=this.boundingSphere.center;if(Sd.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];wd.setFromBufferAttribute(n),this.morphTargetsRelative?(Md.addVectors(Sd.min,wd.min),Sd.expandByPoint(Md),Md.addVectors(Sd.max,wd.max),Sd.expandByPoint(Md)):(Sd.expandByPoint(wd.min),Sd.expandByPoint(wd.max))}Sd.getCenter(n);let i=0;for(let t=0,r=e.count;t<r;t++)Md.fromBufferAttribute(e,t),i=Math.max(i,n.distanceToSquared(Md));if(t)for(let r=0,a=t.length;r<a;r++){const a=t[r],o=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)Md.fromBufferAttribute(a,t),o&&(bd.fromBufferAttribute(e,t),Md.add(bd)),i=Math.max(i,n.distanceToSquared(Md))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.position,i=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new pd(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],s=[];for(let e=0;e<n.count;e++)o[e]=new Vc,s[e]=new Vc;const l=new Vc,c=new Vc,u=new Vc,d=new pc,h=new pc,f=new pc,p=new Vc,m=new Vc;function g(e,t,i){l.fromBufferAttribute(n,e),c.fromBufferAttribute(n,t),u.fromBufferAttribute(n,i),d.fromBufferAttribute(r,e),h.fromBufferAttribute(r,t),f.fromBufferAttribute(r,i),c.sub(l),u.sub(l),h.sub(d),f.sub(d);const a=1/(h.x*f.y-f.x*h.y);isFinite(a)&&(p.copy(c).multiplyScalar(f.y).addScaledVector(u,-h.y).multiplyScalar(a),m.copy(u).multiplyScalar(h.x).addScaledVector(c,-f.x).multiplyScalar(a),o[e].add(p),o[t].add(p),o[i].add(p),s[e].add(m),s[t].add(m),s[i].add(m))}let v=this.groups;0===v.length&&(v=[{start:0,count:e.count}]);for(let t=0,n=v.length;t<n;++t){const n=v[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)g(e.getX(t+0),e.getX(t+1),e.getX(t+2))}const y=new Vc,x=new Vc,_=new Vc,b=new Vc;function S(e){_.fromBufferAttribute(i,e),b.copy(_);const t=o[e];y.copy(t),y.sub(_.multiplyScalar(_.dot(t))).normalize(),x.crossVectors(b,t);const n=x.dot(s[e])<0?-1:1;a.setXYZW(e,y.x,y.y,y.z,n)}for(let t=0,n=v.length;t<n;++t){const n=v[t],i=n.start;for(let t=i,r=i+n.count;t<r;t+=3)S(e.getX(t+0)),S(e.getX(t+1)),S(e.getX(t+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new pd(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const i=new Vc,r=new Vc,a=new Vc,o=new Vc,s=new Vc,l=new Vc,c=new Vc,u=new Vc;if(e)for(let d=0,h=e.count;d<h;d+=3){const h=e.getX(d+0),f=e.getX(d+1),p=e.getX(d+2);i.fromBufferAttribute(t,h),r.fromBufferAttribute(t,f),a.fromBufferAttribute(t,p),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),o.fromBufferAttribute(n,h),s.fromBufferAttribute(n,f),l.fromBufferAttribute(n,p),o.add(c),s.add(c),l.add(c),n.setXYZ(h,o.x,o.y,o.z),n.setXYZ(f,s.x,s.y,s.z),n.setXYZ(p,l.x,l.y,l.z)}else for(let e=0,o=t.count;e<o;e+=3)i.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,r),u.subVectors(i,r),c.cross(u),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Md.fromBufferAttribute(e,t),Md.normalize(),e.setXYZ(t,Md.x,Md.y,Md.z)}toNonIndexed(){function e(e,t){const n=e.array,i=e.itemSize,r=e.normalized,a=new n.constructor(t.length*i);let o=0,s=0;for(let r=0,l=t.length;r<l;r++){o=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*i;for(let e=0;e<i;e++)a[s++]=n[o++]}return new pd(a,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Ed,n=this.index.array,i=this.attributes;for(const r in i){const a=e(i[r],n);t.setAttribute(r,a)}const r=this.morphAttributes;for(const i in r){const a=[],o=r[i];for(let t=0,i=o.length;t<i;t++){const i=e(o[t],n);a.push(i)}t.morphAttributes[i]=a}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let e=0,n=a.length;e<n;e++){const n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t];e.data.attributes[t]=i.toJSON(e.data)}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],a=[];for(let t=0,i=n.length;t<i;t++){const i=n[t];a.push(i.toJSON(e.data))}a.length>0&&(i[t]=a,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;e<r;e++)n.push(i[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let e=0,t=a.length;e<t;e++){const t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}const o=e.boundingBox;null!==o&&(this.boundingBox=o.clone());const s=e.boundingSphere;return null!==s&&(this.boundingSphere=s.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Td=new yu,Ad=new vu,Cd=new cu,Rd=new Vc,Pd=new Vc,Ld=new Vc,Nd=new Vc,Id=new Vc,Dd=new Vc,kd=new pc,Ud=new pc,Od=new pc,zd=new Vc,Fd=new Vc,Bd=new Vc,Hd=new Vc,Vd=new Vc;class Gd extends ju{constructor(e=new Ed,t=new dd){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const o=this.morphTargetInfluences;if(r&&o){Dd.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=o[n],s=r[n];0!==i&&(Id.fromBufferAttribute(s,e),a?Dd.addScaledVector(Id,i):Dd.addScaledVector(Id.sub(t),i))}t.add(Dd)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),Cd.copy(n.boundingSphere),Cd.applyMatrix4(r),Ad.copy(e.ray).recast(e.near),!1===Cd.containsPoint(Ad.origin)){if(null===Ad.intersectSphere(Cd,Rd))return;if(Ad.origin.distanceToSquared(Rd)>(e.far-e.near)**2)return}Td.copy(r).invert(),Ad.copy(e.ray).applyMatrix4(Td),null!==n.boundingBox&&!1===Ad.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,Ad)}}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,o=r.index,s=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,u=r.attributes.normal,d=r.groups,h=r.drawRange;if(null!==o)if(Array.isArray(a))for(let r=0,s=d.length;r<s;r++){const s=d[r],f=a[s.materialIndex];for(let r=Math.max(s.start,h.start),a=Math.min(o.count,Math.min(s.start+s.count,h.start+h.count));r<a;r+=3){i=Wd(this,f,e,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,t.push(i))}}else{for(let r=Math.max(0,h.start),s=Math.min(o.count,h.start+h.count);r<s;r+=3){i=Wd(this,a,e,n,l,c,u,o.getX(r),o.getX(r+1),o.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}else if(void 0!==s)if(Array.isArray(a))for(let r=0,o=d.length;r<o;r++){const o=d[r],f=a[o.materialIndex];for(let r=Math.max(o.start,h.start),a=Math.min(s.count,Math.min(o.start+o.count,h.start+h.count));r<a;r+=3){i=Wd(this,f,e,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,t.push(i))}}else{for(let r=Math.max(0,h.start),o=Math.min(s.count,h.start+h.count);r<o;r+=3){i=Wd(this,a,e,n,l,c,u,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),t.push(i))}}}}function Wd(e,t,n,i,r,a,o,s,l,c){e.getVertexPosition(s,Pd),e.getVertexPosition(l,Ld),e.getVertexPosition(c,Nd);const u=function(e,t,n,i,r,a,o,s){let l;if(l=t.side===Ds?i.intersectTriangle(o,a,r,!0,s):i.intersectTriangle(r,a,o,t.side===Is,s),null===l)return null;Vd.copy(s),Vd.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(Vd);return c<n.near||c>n.far?null:{distance:c,point:Vd.clone(),object:e}}(e,t,n,i,Pd,Ld,Nd,Hd);if(u){r&&(kd.fromBufferAttribute(r,s),Ud.fromBufferAttribute(r,l),Od.fromBufferAttribute(r,c),u.uv=nd.getInterpolation(Hd,Pd,Ld,Nd,kd,Ud,Od,new pc)),a&&(kd.fromBufferAttribute(a,s),Ud.fromBufferAttribute(a,l),Od.fromBufferAttribute(a,c),u.uv1=nd.getInterpolation(Hd,Pd,Ld,Nd,kd,Ud,Od,new pc)),o&&(zd.fromBufferAttribute(o,s),Fd.fromBufferAttribute(o,l),Bd.fromBufferAttribute(o,c),u.normal=nd.getInterpolation(Hd,Pd,Ld,Nd,zd,Fd,Bd,new Vc),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const e={a:s,b:l,c:c,normal:new Vc,materialIndex:0};nd.getNormal(Pd,Ld,Nd,e.normal),u.face=e}return u}class jd extends Ed{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const s=[],l=[],c=[],u=[];let d=0,h=0;function f(e,t,n,i,r,a,f,p,m,g,v){const y=a/m,x=f/g,_=a/2,b=f/2,S=p/2,w=m+1,M=g+1;let E=0,T=0;const A=new Vc;for(let a=0;a<M;a++){const o=a*x-b;for(let s=0;s<w;s++){const d=s*y-_;A[e]=d*i,A[t]=o*r,A[n]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=p>0?1:-1,c.push(A.x,A.y,A.z),u.push(s/m),u.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){const n=d+t+w*e,i=d+t+w*(e+1),r=d+(t+1)+w*(e+1),a=d+(t+1)+w*e;s.push(n,i,a),s.push(i,r,a),T+=6}o.addGroup(h,T,v),h+=T,d+=E}f("z","y","x",-1,-1,n,t,e,a,r,0),f("z","y","x",1,-1,n,t,-e,a,r,1),f("x","z","y",1,1,e,n,t,i,a,2),f("x","z","y",1,-1,e,n,-t,i,a,3),f("x","y","z",1,-1,e,t,n,i,r,4),f("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(s),this.setAttribute("position",new vd(l,3)),this.setAttribute("normal",new vd(c,3)),this.setAttribute("uv",new vd(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new jd(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Xd(e){const t={};for(const n in e){t[n]={};for(const i in e[n]){const r=e[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][i]=null):t[n][i]=r.clone():Array.isArray(r)?t[n][i]=r.slice():t[n][i]=r}}return t}function $d(e){const t={};for(let n=0;n<e.length;n++){const i=Xd(e[n]);for(const e in i)t[e]=i[e]}return t}function qd(e){const t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:Tc.workingColorSpace}const Yd={clone:Xd,merge:$d};class Zd extends ud{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Xd(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?t.uniforms[n]={type:"t",value:i.toJSON(e).uuid}:i&&i.isColor?t.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?t.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?t.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?t.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?t.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?t.uniforms[n]={type:"m4",value:i.toArray()}:t.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class Kd extends ju{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new yu,this.projectionMatrix=new yu,this.projectionMatrixInverse=new yu,this.coordinateSystem=ic}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const Qd=new Vc,Jd=new pc,eh=new pc;class th extends Kd{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*lc*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*sc*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*lc*Math.atan(Math.tan(.5*sc*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){Qd.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Qd.x,Qd.y).multiplyScalar(-e/Qd.z),Qd.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Qd.x,Qd.y).multiplyScalar(-e/Qd.z)}getViewSize(e,t){return this.getViewBounds(e,Jd,eh),t.subVectors(eh,Jd)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*sc*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(null!==this.view&&this.view.enabled){const e=a.fullWidth,o=a.fullHeight;r+=a.offsetX*i/e,t-=a.offsetY*n/o,i*=a.width/e,n*=a.height/o}const o=this.filmOffset;0!==o&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const nh=-90;class ih extends ju{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new th(nh,1,e,t);i.layers=this.layers,this.add(i);const r=new th(nh,1,e,t);r.layers=this.layers,this.add(r);const a=new th(nh,1,e,t);a.layers=this.layers,this.add(a);const o=new th(nh,1,e,t);o.layers=this.layers,this.add(o);const s=new th(nh,1,e,t);s.layers=this.layers,this.add(s);const l=new th(nh,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,o,s]=t;for(const e of t)this.remove(e);if(e===ic)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(e!==rc)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,s,l,c]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),h=e.getActiveMipmapLevel(),f=e.xr.enabled;e.xr.enabled=!1;const p=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,o),e.setRenderTarget(n,3,i),e.render(t,s),e.setRenderTarget(n,4,i),e.render(t,l),n.texture.generateMipmaps=p,e.setRenderTarget(n,5,i),e.render(t,c),e.setRenderTarget(u,d,h),e.xr.enabled=f,n.texture.needsPMREMUpdate=!0}}class rh extends kc{constructor(e,t,n,i,r,a,o,s,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:dl,n,i,r,a,o,s,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class ah extends zc{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new rh(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:_l}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new jd(5,5,5),r=new Zd({name:"CubemapFromEquirect",uniforms:Xd(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Ds,blending:0});r.uniforms.tEquirect.value=t;const a=new Gd(i,r),o=t.minFilter;t.minFilter===Sl&&(t.minFilter=_l);return new ih(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}const oh=new Vc,sh=new Vc,lh=new mc;class ch{constructor(e=new Vc(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=oh.subVectors(n,t).cross(sh.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(oh),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||lh.getNormalMatrix(e),i=this.coplanarPoint(oh).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const uh=new cu,dh=new Vc;class hh{constructor(e=new ch,t=new ch,n=new ch,i=new ch,r=new ch,a=new ch){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3){const n=this.planes,i=e.elements,r=i[0],a=i[1],o=i[2],s=i[3],l=i[4],c=i[5],u=i[6],d=i[7],h=i[8],f=i[9],p=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15];if(n[0].setComponents(s-r,d-l,m-h,x-g).normalize(),n[1].setComponents(s+r,d+l,m+h,x+g).normalize(),n[2].setComponents(s+a,d+c,m+f,x+v).normalize(),n[3].setComponents(s-a,d-c,m-f,x-v).normalize(),n[4].setComponents(s-o,d-u,m-p,x-y).normalize(),t===ic)n[5].setComponents(s+o,d+u,m+p,x+y).normalize();else{if(t!==rc)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(o,u,p,y).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),uh.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),uh.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(uh)}intersectsSprite(e){return uh.center.set(0,0,0),uh.radius=.7071067811865476,uh.applyMatrix4(e.matrixWorld),this.intersectsSphere(uh)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)<i)return!1}return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(dh.x=i.normal.x>0?e.max.x:e.min.x,dh.y=i.normal.y>0?e.max.y:e.min.y,dh.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(dh)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function fh(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function ph(e){const t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const i=t.get(n);i&&(e.deleteBuffer(i.buffer),t.delete(n))},update:function(n,i){if(n.isGLBufferAttribute){const e=t.get(n);return void((!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}n.isInterleavedBufferAttribute&&(n=n.data);const r=t.get(n);if(void 0===r)t.set(n,function(t,n){const i=t.array,r=t.usage,a=i.byteLength,o=e.createBuffer();let s;if(e.bindBuffer(n,o),e.bufferData(n,i,r),t.onUploadCallback(),i instanceof Float32Array)s=e.FLOAT;else if(i instanceof Uint16Array)s=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(i instanceof Int16Array)s=e.SHORT;else if(i instanceof Uint32Array)s=e.UNSIGNED_INT;else if(i instanceof Int32Array)s=e.INT;else if(i instanceof Int8Array)s=e.BYTE;else if(i instanceof Uint8Array)s=e.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+i);s=e.UNSIGNED_BYTE}return{buffer:o,type:s,bytesPerElement:i.BYTES_PER_ELEMENT,version:t.version,size:a}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,i){const r=n.array,a=n._updateRange,o=n.updateRanges;if(e.bindBuffer(i,t),-1===a.count&&0===o.length&&e.bufferSubData(i,0,r),0!==o.length){for(let t=0,n=o.length;t<n;t++){const n=o[t];e.bufferSubData(i,n.start*r.BYTES_PER_ELEMENT,r,n.start,n.count)}n.clearUpdateRanges()}-1!==a.count&&(e.bufferSubData(i,a.offset*r.BYTES_PER_ELEMENT,r,a.offset,a.count),a.count=-1),n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}class mh extends Ed{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,o=Math.floor(n),s=Math.floor(i),l=o+1,c=s+1,u=e/o,d=t/s,h=[],f=[],p=[],m=[];for(let e=0;e<c;e++){const t=e*d-a;for(let n=0;n<l;n++){const i=n*u-r;f.push(i,-t,0),p.push(0,0,1),m.push(n/o),m.push(1-e/s)}}for(let e=0;e<s;e++)for(let t=0;t<o;t++){const n=t+l*e,i=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;h.push(n,i,a),h.push(i,r,a)}this.setIndex(h),this.setAttribute("position",new vd(f,3)),this.setAttribute("normal",new vd(p,3)),this.setAttribute("uv",new vd(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new mh(e.width,e.height,e.widthSegments,e.heightSegments)}}const gh={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\tattribute float batchId;\n\tuniform highp sampler2D batchingTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( batchId );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( batchId );\n\tvColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t\n\t\t#else\n\t\t\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},vh={common:{diffuse:{value:new sd(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new mc},alphaMap:{value:null},alphaMapTransform:{value:new mc},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new mc}},envmap:{envMap:{value:null},envMapRotation:{value:new mc},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new mc}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new mc}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new 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e=0;e<n;e++)t[e]=0,i[e]=0,r[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:i,attributeDivisors:r,object:e,attributes:{},index:null}}function u(){const e=a.newAttributes;for(let t=0,n=e.length;t<n;t++)e[t]=0}function d(e){h(e,0)}function h(t,n){const i=a.newAttributes,r=a.enabledAttributes,o=a.attributeDivisors;i[t]=1,0===r[t]&&(e.enableVertexAttribArray(t),r[t]=1),o[t]!==n&&(e.vertexAttribDivisor(t,n),o[t]=n)}function f(){const t=a.newAttributes,n=a.enabledAttributes;for(let i=0,r=n.length;i<r;i++)n[i]!==t[i]&&(e.disableVertexAttribArray(i),n[i]=0)}function p(t,n,i,r,a,o,s){!0===s?e.vertexAttribIPointer(t,n,i,a,o):e.vertexAttribPointer(t,n,i,r,a,o)}function m(){g(),o=!0,a!==r&&(a=r,s(a.object))}function g(){r.geometry=null,r.program=null,r.wireframe=!1}return{setup:function(n,r,l,m,g){let v=!1;const y=function(t,n,r){const a=!0===r.wireframe;let o=i[t.id];void 0===o&&(o={},i[t.id]=o);let s=o[n.id];void 0===s&&(s={},o[n.id]=s);let l=s[a];void 0===l&&(l=c(e.createVertexArray()),s[a]=l);return l}(m,l,r);a!==y&&(a=y,s(a.object)),v=function(e,t,n,i){const r=a.attributes,o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){const n=r[t];let i=o[t];if(void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;s++}}return a.attributesNum!==s||a.index!==i}(n,m,l,g),v&&function(e,t,n,i){const r={},o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){let n=o[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[t]=i,s++}}a.attributes=r,a.attributesNum=s,a.index=i}(n,m,l,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(v||o)&&(o=!1,function(n,i,r,a){u();const o=a.attributes,s=r.getAttributes(),l=i.defaultAttributeValues;for(const i in s){const r=s[i];if(r.location>=0){let s=o[i];if(void 0===s&&("instanceMatrix"===i&&n.instanceMatrix&&(s=n.instanceMatrix),"instanceColor"===i&&n.instanceColor&&(s=n.instanceColor)),void 0!==s){const i=s.normalized,o=s.itemSize,l=t.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,f=l.bytesPerElement,m=u===e.INT||u===e.UNSIGNED_INT||s.gpuType===El;if(s.isInterleavedBufferAttribute){const t=s.data,l=t.stride,g=s.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<r.locationSize;e++)h(r.location+e,t.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<r.locationSize;e++)d(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,c);for(let e=0;e<r.locationSize;e++)p(r.location+e,o/r.locationSize,u,i,l*f,(g+o/r.locationSize*e)*f,m)}else{if(s.isInstancedBufferAttribute){for(let 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e=0;e<s.length;e++)n.update(t,i,s[e])}}}function Eh(e,t,n,i){let r;function a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let o=void 0!==n.precision?n.precision:"highp";const s=a(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);const l=!0===n.logarithmicDepthBuffer,c=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),u=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return t===Pl||i.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const r=n===Cl&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==wl&&i.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==Al&&!r)},precision:o,logarithmicDepthBuffer:l,maxTextures:c,maxVertexTextures:u,maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),vertexTextures:u>0,maxSamples:e.getParameter(e.MAX_SAMPLES)}}function Th(e){const t=this;let n=null,i=0,r=!1,a=!1;const o=new ch,s=new mc,l={value:null,needsUpdate:!1};function c(e,n,i,r){const a=null!==e?e.length:0;let c=null;if(0!==a){if(c=l.value,!0!==r||null===c){const t=i+4*a,r=n.matrixWorldInverse;s.getNormalMatrix(r),(null===c||c.length<t)&&(c=new Float32Array(t));for(let t=0,n=i;t!==a;++t,n+=4)o.copy(e[t]).applyMatrix4(r,s),o.normal.toArray(c,n),c[n+3]=o.constant}l.value=c,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){const n=0!==e.length||t||0!==i||r;return r=t,i=e.length,n},this.beginShadows=function(){a=!0,c(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){n=c(e,t,0)},this.setState=function(o,s,u){const d=o.clippingPlanes,h=o.clipIntersection,f=o.clipShadows,p=e.get(o);if(!r||null===d||0===d.length||a&&!f)a?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=i>0);t.numPlanes=i,t.numIntersection=0}();else{const e=a?0:i,t=4*e;let r=p.clippingState||null;l.value=r,r=c(d,s,t,u);for(let e=0;e!==t;++e)r[e]=n[e];p.clippingState=r,this.numIntersection=h?this.numPlanes:0,this.numPlanes+=e}}}function Ah(e){let t=new WeakMap;function n(e,t){return 303===t?e.mapping=dl:304===t&&(e.mapping=hl),e}function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping;if(303===a||304===a){if(t.has(r)){return n(t.get(r).texture,r.mapping)}{const a=r.image;if(a&&a.height>0){const o=new ah(a.height);return o.fromEquirectangularTexture(e,r),t.set(r,o),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){t=new WeakMap}}}class Ch extends Kd{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,a=n+e,o=i+t,s=i-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,o-=t*this.view.offsetY,s=o-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const Rh=[.125,.215,.35,.446,.526,.582],Ph=20,Lh=new Ch,Nh=new sd;let Ih=null,Dh=0,kh=0,Uh=!1;const Oh=(1+Math.sqrt(5))/2,zh=1/Oh,Fh=[new Vc(-Oh,zh,0),new Vc(Oh,zh,0),new Vc(-zh,0,Oh),new Vc(zh,0,Oh),new Vc(0,Oh,-zh),new Vc(0,Oh,zh),new Vc(-1,1,-1),new Vc(1,1,-1),new Vc(-1,1,1),new Vc(1,1,1)];class Bh{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Ih=this._renderer.getRenderTarget(),Dh=this._renderer.getActiveCubeFace(),kh=this._renderer.getActiveMipmapLevel(),Uh=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Wh(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Gh(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Ih,Dh,kh),this._renderer.xr.enabled=Uh,e.scissorTest=!1,Vh(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===dl||e.mapping===hl?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Ih=this._renderer.getRenderTarget(),Dh=this._renderer.getActiveCubeFace(),kh=this._renderer.getActiveMipmapLevel(),Uh=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:_l,minFilter:_l,generateMipmaps:!1,type:Cl,format:Pl,colorSpace:Bl,depthBuffer:!1},i=Hh(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Hh(e,t,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],i=[];let r=e;const a=e-4+1+Rh.length;for(let o=0;o<a;o++){const a=Math.pow(2,r);n.push(a);let s=1/a;o>e-4?s=Rh[o-e+4-1]:0===o&&(s=0),i.push(s);const l=1/(a-2),c=-l,u=1+l,d=[c,c,u,c,u,u,c,c,u,u,c,u],h=6,f=6,p=3,m=2,g=1,v=new Float32Array(p*f*h),y=new Float32Array(m*f*h),x=new Float32Array(g*f*h);for(let e=0;e<h;e++){const t=e%3*2/3-1,n=e>2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(i,p*f*e),y.set(d,m*f*e);const r=[e,e,e,e,e,e];x.set(r,g*f*e)}const _=new Ed;_.setAttribute("position",new pd(v,p)),_.setAttribute("uv",new pd(y,m)),_.setAttribute("faceIndex",new pd(x,g)),t.push(_),r>4&&r--}return{lodPlanes:t,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(e,t,n){const i=new Float32Array(Ph),r=new Vc(0,1,0),a=new Zd({name:"SphericalGaussianBlur",defines:{n:Ph,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:jh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(i,e,t)}return i}_compileMaterial(e){const t=new Gd(this._lodPlanes[0],e);this._renderer.compile(t,Lh)}_sceneToCubeUV(e,t,n,i){const r=new th(90,1,t,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,l=s.autoClear,c=s.toneMapping;s.getClearColor(Nh),s.toneMapping=il,s.autoClear=!1;const u=new dd({name:"PMREM.Background",side:Ds,depthWrite:!1,depthTest:!1}),d=new Gd(new jd,u);let h=!1;const f=e.background;f?f.isColor&&(u.color.copy(f),e.background=null,h=!0):(u.color.copy(Nh),h=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(r.up.set(0,a[t],0),r.lookAt(o[t],0,0)):1===n?(r.up.set(0,0,a[t]),r.lookAt(0,o[t],0)):(r.up.set(0,a[t],0),r.lookAt(0,0,o[t]));const l=this._cubeSize;Vh(i,n*l,t>2?l:0,l,l),s.setRenderTarget(i),h&&s.render(d,r),s.render(e,r)}d.geometry.dispose(),d.material.dispose(),s.toneMapping=c,s.autoClear=l,e.background=f}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===dl||e.mapping===hl;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Wh()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Gh());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new Gd(this._lodPlanes[0],r);r.uniforms.envMap.value=e;const o=this._cubeSize;Vh(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,Lh)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodPlanes.length;for(let t=1;t<i;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),r=Fh[(i-t-1)%Fh.length];this._blur(e,t-1,t,n,r)}t.autoClear=n}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Gd(this._lodPlanes[i],l),u=l.uniforms,d=this._sizeLods[n]-1,h=isFinite(r)?Math.PI/(2*d):2*Math.PI/39,f=r/h,p=isFinite(r)?1+Math.floor(3*f):Ph;p>Ph&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${p} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e<Ph;++e){const t=e/f,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<p&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;u.envMap.value=e.texture,u.samples.value=p,u.weights.value=m,u.latitudinal.value="latitudinal"===a,o&&(u.poleAxis.value=o);const{_lodMax:v}=this;u.dTheta.value=h,u.mipInt.value=v-n;const y=this._sizeLods[i];Vh(t,3*y*(i>v-4?i-v+4:0),4*(this._cubeSize-y),3*y,2*y),s.setRenderTarget(t),s.render(c,Lh)}}function Hh(e,t,n){const i=new zc(e,t,n);return i.texture.mapping=fl,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Vh(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function Gh(){return new Zd({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:jh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Wh(){return new Zd({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:jh(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function jh(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Xh(e){let t=new WeakMap,n=null;function i(e){const n=e.target;n.removeEventListener("dispose",i);const r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const a=r.mapping,o=303===a||304===a,s=a===dl||a===hl;if(o||s){let a=t.get(r);const l=void 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i;switch(n){case"WEBGL_depth_texture":i=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=e.getExtension(n)}return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(e){const t=n(e);return null===t&&bc("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function qh(e,t,n,i){const r={},a=new WeakMap;function o(e){const s=e.target;null!==s.index&&t.remove(s.index);for(const e in s.attributes)t.remove(s.attributes[e]);for(const e in s.morphAttributes){const n=s.morphAttributes[e];for(let e=0,i=n.length;e<i;e++)t.remove(n[e])}s.removeEventListener("dispose",o),delete r[s.id];const l=a.get(s);l&&(t.remove(l),a.delete(s)),i.releaseStatesOfGeometry(s),!0===s.isInstancedBufferGeometry&&delete s._maxInstanceCount,n.memory.geometries--}function s(e){const n=[],i=e.index,r=e.attributes.position;let o=0;if(null!==i){const e=i.array;o=i.version;for(let t=0,i=e.length;t<i;t+=3){const 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o(t,o,s){0!==s&&(e.drawElementsInstanced(i,o,r,t*a,s),n.update(o,i,s))}this.setMode=function(e){i=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,o){e.drawElements(i,o,r,t*a),n.update(o,i,1)},this.renderInstances=o,this.renderMultiDraw=function(e,o,s){if(0===s)return;const l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<s;t++)this.render(e[t]/a,o[t]);else{l.multiDrawElementsWEBGL(i,o,0,r,e,0,s);let t=0;for(let e=0;e<s;e++)t+=o[e];n.update(t,i,1)}},this.renderMultiDrawInstances=function(e,s,l,c){if(0===l)return;const u=t.get("WEBGL_multi_draw");if(null===u)for(let t=0;t<e.length;t++)o(e[t]/a,s[t],c[t]);else{u.multiDrawElementsInstancedWEBGL(i,s,0,r,e,0,c,0,l);let t=0;for(let e=0;e<l;e++)t+=s[e];for(let e=0;e<c.length;e++)n.update(t,i,c[e])}}}function Zh(e){const t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(n,i,r){switch(t.calls++,i){case e.TRIANGLES:t.triangles+=r*(n/3);break;case e.LINES:t.lines+=r*(n/2);break;case e.LINE_STRIP:t.lines+=r*(n-1);break;case e.LINE_LOOP:t.lines+=r*n;break;case e.POINTS:t.points+=r*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function Kh(e,t,n){const i=new WeakMap,r=new Uc;return{update:function(a,o,s){const l=a.morphTargetInfluences,c=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,u=void 0!==c?c.length:0;let d=i.get(o);if(void 0===d||d.count!==u){void 0!==d&&d.texture.dispose();const h=void 0!==o.morphAttributes.position,f=void 0!==o.morphAttributes.normal,p=void 0!==o.morphAttributes.color,m=o.morphAttributes.position||[],g=o.morphAttributes.normal||[],v=o.morphAttributes.color||[];let y=0;!0===h&&(y=1),!0===f&&(y=2),!0===p&&(y=3);let x=o.attributes.position.count*y,_=1;x>t.maxTextureSize&&(_=Math.ceil(x/t.maxTextureSize),x=t.maxTextureSize);const b=new Float32Array(x*_*4*u),S=new Fc(b,x,_,u);S.type=Al,S.needsUpdate=!0;const w=4*y;for(let E=0;E<u;E++){const T=m[E],A=g[E],C=v[E],R=x*_*4*E;for(let P=0;P<T.count;P++){const L=P*w;!0===h&&(r.fromBufferAttribute(T,P),b[R+L+0]=r.x,b[R+L+1]=r.y,b[R+L+2]=r.z,b[R+L+3]=0),!0===f&&(r.fromBufferAttribute(A,P),b[R+L+4]=r.x,b[R+L+5]=r.y,b[R+L+6]=r.z,b[R+L+7]=0),!0===p&&(r.fromBufferAttribute(C,P),b[R+L+8]=r.x,b[R+L+9]=r.y,b[R+L+10]=r.z,b[R+L+11]=4===C.itemSize?r.w:1)}}function M(){S.dispose(),i.delete(o),o.removeEventListener("dispose",M)}d={count:u,texture:S,size:new pc(x,_)},i.set(o,d),o.addEventListener("dispose",M)}if(!0===a.isInstancedMesh&&null!==a.morphTexture)s.getUniforms().setValue(e,"morphTexture",a.morphTexture,n);else{let N=0;for(let D=0;D<l.length;D++)N+=l[D];const 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c.add(e),0===e?"uv":`uv${e}`}return{getParameters:function(a,s,u,g,v){const y=g.fog,x=v.geometry,_=a.isMeshStandardMaterial?g.environment:null,b=(a.isMeshStandardMaterial?n:t).get(a.envMap||_),S=b&&b.mapping===fl?b.image.height:null,w=p[a.type];null!==a.precision&&(f=r.getMaxPrecision(a.precision),f!==a.precision&&console.warn("THREE.WebGLProgram.getParameters:",a.precision,"not supported, using",f,"instead."));const M=x.morphAttributes.position||x.morphAttributes.normal||x.morphAttributes.color,E=void 0!==M?M.length:0;let T,A,C,R,P=0;if(void 0!==x.morphAttributes.position&&(P=1),void 0!==x.morphAttributes.normal&&(P=2),void 0!==x.morphAttributes.color&&(P=3),w){const e=yh[w];T=e.vertexShader,A=e.fragmentShader}else T=a.vertexShader,A=a.fragmentShader,l.update(a),C=l.getVertexShaderID(a),R=l.getFragmentShaderID(a);const L=e.getRenderTarget(),N=!0===v.isInstancedMesh,I=!0===v.isBatchedMesh,D=!!a.map,k=!!a.matcap,U=!!b,O=!!a.aoMap,z=!!a.lightMap,F=!!a.bumpMap,B=!!a.normalMap,H=!!a.displacementMap,V=!!a.emissiveMap,G=!!a.metalnessMap,W=!!a.roughnessMap,j=a.anisotropy>0,X=a.clearcoat>0,$=a.dispersion>0,q=a.iridescence>0,Y=a.sheen>0,Z=a.transmission>0,K=j&&!!a.anisotropyMap,Q=X&&!!a.clearcoatMap,J=X&&!!a.clearcoatNormalMap,ee=X&&!!a.clearcoatRoughnessMap,te=q&&!!a.iridescenceMap,ne=q&&!!a.iridescenceThicknessMap,ie=Y&&!!a.sheenColorMap,re=Y&&!!a.sheenRoughnessMap,ae=!!a.specularMap,oe=!!a.specularColorMap,se=!!a.specularIntensityMap,le=Z&&!!a.transmissionMap,ce=Z&&!!a.thicknessMap,ue=!!a.gradientMap,de=!!a.alphaMap,he=a.alphaTest>0,fe=!!a.alphaHash,pe=!!a.extensions;let me=il;a.toneMapped&&(null!==L&&!0!==L.isXRRenderTarget||(me=e.toneMapping));const ge={shaderID:w,shaderType:a.type,shaderName:a.name,vertexShader:T,fragmentShader:A,defines:a.defines,customVertexShaderID:C,customFragmentShaderID:R,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:f,batching:I,batchingColor:I&&null!==v._colorsTexture,instancing:N,instancingColor:N&&null!==v.instanceColor,instancingMorph:N&&null!==v.morphTexture,supportsVertexTextures:h,outputColorSpace:null===L?e.outputColorSpace:!0===L.isXRRenderTarget?L.texture.colorSpace:Bl,alphaToCoverage:!!a.alphaToCoverage,map:D,matcap:k,envMap:U,envMapMode:U&&b.mapping,envMapCubeUVHeight:S,aoMap:O,lightMap:z,bumpMap:F,normalMap:B,displacementMap:h&&H,emissiveMap:V,normalMapObjectSpace:B&&1===a.normalMapType,normalMapTangentSpace:B&&0===a.normalMapType,metalnessMap:G,roughnessMap:W,anisotropy:j,anisotropyMap:K,clearcoat:X,clearcoatMap:Q,clearcoatNormalMap:J,clearcoatRoughnessMap:ee,dispersion:$,iridescence:q,iridescenceMap:te,iridescenceThicknessMap:ne,sheen:Y,sheenColorMap:ie,sheenRoughnessMap:re,specularMap:ae,specularColorMap:oe,specularIntensityMap:se,transmission:Z,transmissionMap:le,thicknessMap:ce,gradientMap:ue,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:de,alphaTest:he,alphaHash:fe,combine:a.combine,mapUv:D&&m(a.map.channel),aoMapUv:O&&m(a.aoMap.channel),lightMapUv:z&&m(a.lightMap.channel),bumpMapUv:F&&m(a.bumpMap.channel),normalMapUv:B&&m(a.normalMap.channel),displacementMapUv:H&&m(a.displacementMap.channel),emissiveMapUv:V&&m(a.emissiveMap.channel),metalnessMapUv:G&&m(a.metalnessMap.channel),roughnessMapUv:W&&m(a.roughnessMap.channel),anisotropyMapUv:K&&m(a.anisotropyMap.channel),clearcoatMapUv:Q&&m(a.clearcoatMap.channel),clearcoatNormalMapUv:J&&m(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:ee&&m(a.clearcoatRoughnessMap.channel),iridescenceMapUv:te&&m(a.iridescenceMap.channel),iridescenceThicknessMapUv:ne&&m(a.iridescenceThicknessMap.channel),sheenColorMapUv:ie&&m(a.sheenColorMap.channel),sheenRoughnessMapUv:re&&m(a.sheenRoughnessMap.channel),specularMapUv:ae&&m(a.specularMap.channel),specularColorMapUv:oe&&m(a.specularColorMap.channel),specularIntensityMapUv:se&&m(a.specularIntensityMap.channel),transmissionMapUv:le&&m(a.transmissionMap.channel),thicknessMapUv:ce&&m(a.thicknessMap.channel),alphaMapUv:de&&m(a.alphaMap.channel),vertexTangents:!!x.attributes.tangent&&(B||j),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!x.attributes.color&&4===x.attributes.color.itemSize,pointsUvs:!0===v.isPoints&&!!x.attributes.uv&&(D||de),fog:!!y,useFog:!0===a.fog,fogExp2:!!y&&y.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:d,skinning:!0===v.isSkinnedMesh,morphTargets:void 0!==x.morphAttributes.position,morphNormals:void 0!==x.morphAttributes.normal,morphColors:void 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ge.vertexUv1s=c.has(1),ge.vertexUv2s=c.has(2),ge.vertexUv3s=c.has(3),c.clear(),ge},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(!function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.numLightProbes),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){s.disableAll(),t.supportsVertexTextures&&s.enable(0);t.instancing&&s.enable(1);t.instancingColor&&s.enable(2);t.instancingMorph&&s.enable(3);t.matcap&&s.enable(4);t.envMap&&s.enable(5);t.normalMapObjectSpace&&s.enable(6);t.normalMapTangentSpace&&s.enable(7);t.clearcoat&&s.enable(8);t.iridescence&&s.enable(9);t.alphaTest&&s.enable(10);t.vertexColors&&s.enable(11);t.vertexAlphas&&s.enable(12);t.vertexUv1s&&s.enable(13);t.vertexUv2s&&s.enable(14);t.vertexUv3s&&s.enable(15);t.vertexTangents&&s.enable(16);t.anisotropy&&s.enable(17);t.alphaHash&&s.enable(18);t.batching&&s.enable(19);t.dispersion&&s.enable(20);t.batchingColor&&s.enable(21);e.push(s.mask),s.disableAll(),t.fog&&s.enable(0);t.useFog&&s.enable(1);t.flatShading&&s.enable(2);t.logarithmicDepthBuffer&&s.enable(3);t.skinning&&s.enable(4);t.morphTargets&&s.enable(5);t.morphNormals&&s.enable(6);t.morphColors&&s.enable(7);t.premultipliedAlpha&&s.enable(8);t.shadowMapEnabled&&s.enable(9);t.doubleSided&&s.enable(10);t.flipSided&&s.enable(11);t.useDepthPacking&&s.enable(12);t.dithering&&s.enable(13);t.transmission&&s.enable(14);t.sheen&&s.enable(15);t.opaque&&s.enable(16);t.pointsUvs&&s.enable(17);t.decodeVideoTexture&&s.enable(18);t.alphaToCoverage&&s.enable(19);e.push(s.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=p[e.type];let n;if(t){const e=yh[t];n=Yd.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let i;for(let e=0,t=u.length;e<t;e++){const t=u[e];if(t.cacheKey===n){i=t,++i.usedTimes;break}}return void 0===i&&(i=new wp(e,n,t,a),u.push(i)),i},releaseProgram:function(e){if(0==--e.usedTimes){const t=u.indexOf(e);u[t]=u[u.length-1],u.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:u,dispose:function(){l.dispose()}}}function Cp(){let e=new WeakMap;return{get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,i){e.get(t)[n]=i},dispose:function(){e=new WeakMap}}}function Rp(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function Pp(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function Lp(){const e=[];let t=0;const n=[],i=[],r=[];function a(n,i,r,a,o,s){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},e[t]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=o,l.group=s),t++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){t=0,n.length=0,i.length=0,r.length=0},push:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?i.push(u):!0===o.transparent?r.push(u):n.push(u)},unshift:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?i.unshift(u):!0===o.transparent?r.unshift(u):n.unshift(u)},finish:function(){for(let n=t,i=e.length;n<i;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||Rp),i.length>1&&i.sort(t||Pp),r.length>1&&r.sort(t||Pp)}}}function Np(){let e=new WeakMap;return{get:function(t,n){const i=e.get(t);let r;return void 0===i?(r=new Lp,e.set(t,[r])):n>=i.length?(r=new Lp,i.push(r)):r=i[n],r},dispose:function(){e=new WeakMap}}}function Ip(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new Vc,color:new sd};break;case"SpotLight":n={position:new Vc,direction:new Vc,color:new sd,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Vc,color:new sd,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Vc,skyColor:new sd,groundColor:new sd};break;case"RectAreaLight":n={color:new sd,position:new Vc,halfWidth:new Vc,halfHeight:new Vc}}return e[t.id]=n,n}}}let Dp=0;function kp(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function Up(e){const t=new Ip,n=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new pc};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new pc,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)i.probe.push(new Vc);const r=new Vc,a=new yu,o=new yu;return{setup:function(r){let a=0,o=0,s=0;for(let e=0;e<9;e++)i.probe[e].set(0,0,0);let l=0,c=0,u=0,d=0,h=0,f=0,p=0,m=0,g=0,v=0,y=0;r.sort(kp);for(let e=0,x=r.length;e<x;e++){const x=r[e],_=x.color,b=x.intensity,S=x.distance,w=x.shadow&&x.shadow.map?x.shadow.map.texture:null;if(x.isAmbientLight)a+=_.r*b,o+=_.g*b,s+=_.b*b;else if(x.isLightProbe){for(let e=0;e<9;e++)i.probe[e].addScaledVector(x.sh.coefficients[e],b);y++}else if(x.isDirectionalLight){const e=t.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),x.castShadow){const e=x.shadow,t=n.get(x);t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,i.directionalShadow[l]=t,i.directionalShadowMap[l]=w,i.directionalShadowMatrix[l]=x.shadow.matrix,f++}i.directional[l]=e,l++}else if(x.isSpotLight){const e=t.get(x);e.position.setFromMatrixPosition(x.matrixWorld),e.color.copy(_).multiplyScalar(b),e.distance=S,e.coneCos=Math.cos(x.angle),e.penumbraCos=Math.cos(x.angle*(1-x.penumbra)),e.decay=x.decay,i.spot[u]=e;const r=x.shadow;if(x.map&&(i.spotLightMap[g]=x.map,g++,r.updateMatrices(x),x.castShadow&&v++),i.spotLightMatrix[u]=r.matrix,x.castShadow){const e=n.get(x);e.shadowBias=r.bias,e.shadowNormalBias=r.normalBias,e.shadowRadius=r.radius,e.shadowMapSize=r.mapSize,i.spotShadow[u]=e,i.spotShadowMap[u]=w,m++}u++}else if(x.isRectAreaLight){const e=t.get(x);e.color.copy(_).multiplyScalar(b),e.halfWidth.set(.5*x.width,0,0),e.halfHeight.set(0,.5*x.height,0),i.rectArea[d]=e,d++}else if(x.isPointLight){const e=t.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),e.distance=x.distance,e.decay=x.decay,x.castShadow){const e=x.shadow,t=n.get(x);t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,i.pointShadow[c]=t,i.pointShadowMap[c]=w,i.pointShadowMatrix[c]=x.shadow.matrix,p++}i.point[c]=e,c++}else if(x.isHemisphereLight){const e=t.get(x);e.skyColor.copy(x.color).multiplyScalar(b),e.groundColor.copy(x.groundColor).multiplyScalar(b),i.hemi[h]=e,h++}}d>0&&(!0===e.has("OES_texture_float_linear")?(i.rectAreaLTC1=vh.LTC_FLOAT_1,i.rectAreaLTC2=vh.LTC_FLOAT_2):(i.rectAreaLTC1=vh.LTC_HALF_1,i.rectAreaLTC2=vh.LTC_HALF_2)),i.ambient[0]=a,i.ambient[1]=o,i.ambient[2]=s;const x=i.hash;x.directionalLength===l&&x.pointLength===c&&x.spotLength===u&&x.rectAreaLength===d&&x.hemiLength===h&&x.numDirectionalShadows===f&&x.numPointShadows===p&&x.numSpotShadows===m&&x.numSpotMaps===g&&x.numLightProbes===y||(i.directional.length=l,i.spot.length=u,i.rectArea.length=d,i.point.length=c,i.hemi.length=h,i.directionalShadow.length=f,i.directionalShadowMap.length=f,i.pointShadow.length=p,i.pointShadowMap.length=p,i.spotShadow.length=m,i.spotShadowMap.length=m,i.directionalShadowMatrix.length=f,i.pointShadowMatrix.length=p,i.spotLightMatrix.length=m+g-v,i.spotLightMap.length=g,i.numSpotLightShadowsWithMaps=v,i.numLightProbes=y,x.directionalLength=l,x.pointLength=c,x.spotLength=u,x.rectAreaLength=d,x.hemiLength=h,x.numDirectionalShadows=f,x.numPointShadows=p,x.numSpotShadows=m,x.numSpotMaps=g,x.numLightProbes=y,i.version=Dp++)},setupView:function(e,t){let n=0,s=0,l=0,c=0,u=0;const d=t.matrixWorldInverse;for(let t=0,h=e.length;t<h;t++){const h=e[t];if(h.isDirectionalLight){const e=i.directional[n];e.direction.setFromMatrixPosition(h.matrixWorld),r.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(r),e.direction.transformDirection(d),n++}else if(h.isSpotLight){const e=i.spot[l];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),e.direction.setFromMatrixPosition(h.matrixWorld),r.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(r),e.direction.transformDirection(d),l++}else if(h.isRectAreaLight){const e=i.rectArea[c];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),o.identity(),a.copy(h.matrixWorld),a.premultiply(d),o.extractRotation(a),e.halfWidth.set(.5*h.width,0,0),e.halfHeight.set(0,.5*h.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(h.isPointLight){const e=i.point[s];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),s++}else if(h.isHemisphereLight){const e=i.hemi[u];e.direction.setFromMatrixPosition(h.matrixWorld),e.direction.transformDirection(d),u++}}},state:i}}function Op(e){const t=new Up(e),n=[],i=[];const r={lightsArray:n,shadowsArray:i,camera:null,lights:t,transmissionRenderTarget:{}};return{init:function(e){r.camera=e,n.length=0,i.length=0},state:r,setupLights:function(){t.setup(n)},setupLightsView:function(e){t.setupView(n,e)},pushLight:function(e){n.push(e)},pushShadow:function(e){i.push(e)}}}function zp(e){let t=new WeakMap;return{get:function(n,i=0){const r=t.get(n);let a;return void 0===r?(a=new Op(e),t.set(n,[a])):i>=r.length?(a=new Op(e),r.push(a)):a=r[i],a},dispose:function(){t=new WeakMap}}}class Fp extends ud{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Bp extends ud{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function Hp(e,t,n){let i=new hh;const r=new pc,a=new pc,o=new Uc,s=new Fp({depthPacking:3201}),l=new Bp,c={},u=n.maxTextureSize,d={[Is]:Ds,[Ds]:Is,[ks]:2},h=new Zd({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new pc},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),f=h.clone();f.defines.HORIZONTAL_PASS=1;const p=new Ed;p.setAttribute("position",new pd(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new Gd(p,h),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ps;let v=this.type;function y(n,i){const a=t.update(m);h.defines.VSM_SAMPLES!==n.blurSamples&&(h.defines.VSM_SAMPLES=n.blurSamples,f.defines.VSM_SAMPLES=n.blurSamples,h.needsUpdate=!0,f.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new zc(r.x,r.y)),h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(i,null,a,h,m,null),f.uniforms.shadow_pass.value=n.mapPass.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(i,null,a,f,m,null)}function x(t,n,i,r){let a=null;const o=!0===i.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==o)a=o;else if(a=!0===i.isPointLight?l:s,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const e=a.uuid,t=n.uuid;let i=c[e];void 0===i&&(i={},c[e]=i);let r=i[t];void 0===r&&(r=a.clone(),i[t]=r,n.addEventListener("dispose",b)),a=r}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=r===Ns?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:d[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===i.isPointLight&&!0===a.isMeshDistanceMaterial){e.properties.get(a).light=i}return a}function _(n,r,a,o,s){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&s===Ns)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const i=t.update(n),l=n.material;if(Array.isArray(l)){const t=i.groups;for(let c=0,u=t.length;c<u;c++){const u=t[c],d=l[u.materialIndex];if(d&&d.visible){const t=x(n,d,o,s);n.onBeforeShadow(e,n,r,a,i,t,u),e.renderBufferDirect(a,null,i,t,n,u),n.onAfterShadow(e,n,r,a,i,t,u)}}}else if(l.visible){const t=x(n,l,o,s);n.onBeforeShadow(e,n,r,a,i,t,null),e.renderBufferDirect(a,null,i,t,n,null),n.onAfterShadow(e,n,r,a,i,t,null)}}const l=n.children;for(let e=0,t=l.length;e<t;e++)_(l[e],r,a,o,s)}function b(e){e.target.removeEventListener("dispose",b);for(const t in c){const n=c[t],i=e.target.uuid;if(i in n){n[i].dispose(),delete n[i]}}}this.render=function(t,n,s){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===t.length)return;const l=e.getRenderTarget(),c=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),h=e.state;h.setBlending(0),h.buffers.color.setClear(1,1,1,1),h.buffers.depth.setTest(!0),h.setScissorTest(!1);const f=v!==Ns&&this.type===Ns,p=v===Ns&&this.type!==Ns;for(let l=0,c=t.length;l<c;l++){const c=t[l],d=c.shadow;if(void 0===d){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===d.autoUpdate&&!1===d.needsUpdate)continue;r.copy(d.mapSize);const m=d.getFrameExtents();if(r.multiply(m),a.copy(d.mapSize),(r.x>u||r.y>u)&&(r.x>u&&(a.x=Math.floor(u/m.x),r.x=a.x*m.x,d.mapSize.x=a.x),r.y>u&&(a.y=Math.floor(u/m.y),r.y=a.y*m.y,d.mapSize.y=a.y)),null===d.map||!0===f||!0===p){const e=this.type!==Ns?{minFilter:vl,magFilter:vl}:{};null!==d.map&&d.map.dispose(),d.map=new zc(r.x,r.y,e),d.map.texture.name=c.name+".shadowMap",d.camera.updateProjectionMatrix()}e.setRenderTarget(d.map),e.clear();const g=d.getViewportCount();for(let e=0;e<g;e++){const t=d.getViewport(e);o.set(a.x*t.x,a.y*t.y,a.x*t.z,a.y*t.w),h.viewport(o),d.updateMatrices(c,e),i=d.getFrustum(),_(n,s,d.camera,c,this.type)}!0!==d.isPointLightShadow&&this.type===Ns&&y(d,s),d.needsUpdate=!1}v=this.type,g.needsUpdate=!1,e.setRenderTarget(l,c,d)}}function Vp(e){const t=new function(){let t=!1;const n=new Uc;let i=null;const r=new 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r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=i.get(o).__webglTexture;n.bindTexture(r,a),v(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0)if(!1===z(t)){const r=t.textures,a=t.width,o=t.height;let s=e.COLOR_BUFFER_BIT;const c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,u=i.get(t),d=r.length>1;if(d)for(let t=0;t<r.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<r.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(s|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(s|=e.STENCIL_BUFFER_BIT)),d){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,u.__webglColorRenderbuffer[n]);const t=i.get(r[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,o,0,0,a,o,s,e.NEAREST),!0===l&&(k.length=0,U.length=0,k.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&!1===t.resolveDepthBuffer&&(k.push(c),U.push(c),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,U)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,k))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<r.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,u.__webglColorRenderbuffer[t]);const a=i.get(r[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&l){const n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}},this.setupDepthRenderbuffer=D,this.setupFrameBufferTexture=N,this.useMultisampledRTT=z}function Wp(e,t){return{convert:function(n,i=""){let r;const a=Tc.getTransfer(i);if(n===wl)return e.UNSIGNED_BYTE;if(1017===n)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return e.UNSIGNED_SHORT_5_5_5_1;if(35902===n)return e.UNSIGNED_INT_5_9_9_9_REV;if(1010===n)return e.BYTE;if(1011===n)return e.SHORT;if(n===Ml)return e.UNSIGNED_SHORT;if(n===El)return e.INT;if(n===Tl)return e.UNSIGNED_INT;if(n===Al)return e.FLOAT;if(n===Cl)return e.HALF_FLOAT;if(1021===n)return e.ALPHA;if(1022===n)return e.RGB;if(n===Pl)return e.RGBA;if(1024===n)return e.LUMINANCE;if(1025===n)return e.LUMINANCE_ALPHA;if(n===Ll)return e.DEPTH_COMPONENT;if(n===Nl)return e.DEPTH_STENCIL;if(1028===n)return e.RED;if(1029===n)return e.RED_INTEGER;if(1030===n)return e.RG;if(1031===n)return e.RG_INTEGER;if(1033===n)return e.RGBA_INTEGER;if(n===Il||n===Dl||n===kl||n===Ul)if(a===Wl){if(r=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===r)return null;if(n===Il)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===Dl)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===kl)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===Ul)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(r=t.get("WEBGL_compressed_texture_s3tc"),null===r)return null;if(n===Il)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===Dl)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===kl)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===Ul)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(r=t.get("WEBGL_compressed_texture_pvrtc"),null===r)return null;if(35840===n)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n||37492===n||37496===n){if(r=t.get("WEBGL_compressed_texture_etc"),null===r)return null;if(36196===n||37492===n)return a===Wl?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(r=t.get("WEBGL_compressed_texture_astc"),null===r)return null;if(37808===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return a===Wl?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===Ol||36494===n||36495===n){if(r=t.get("EXT_texture_compression_bptc"),null===r)return null;if(n===Ol)return a===Wl?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===n)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===n)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===n||36284===n||36285===n||36286===n){if(r=t.get("EXT_texture_compression_rgtc"),null===r)return null;if(n===Ol)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===Rl?e.UNSIGNED_INT_24_8:void 0!==e[n]?e[n]:null}}}class jp extends th{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Xp extends ju{constructor(){super(),this.isGroup=!0,this.type="Group"}}const $p={type:"move"};class qp{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Xp,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Xp,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Vc,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Vc),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Xp,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Vc,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Vc),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const o=this._targetRay,s=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){a=!0;for(const i of e.hand.values()){const e=t.getJointPose(i,n),r=this._getHandJoint(l,i);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],o=i.position.distanceTo(r.position),s=.02,c=.005;l.inputState.pinching&&o>s+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&o<=s-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==s&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,r.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(r.linearVelocity)):s.hasLinearVelocity=!1,r.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(r.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(i=t.getPose(e.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent($p)))}return null!==o&&(o.visible=null!==i),null!==s&&(s.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new Xp;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Yp{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(null===this.texture){const i=new kc;e.properties.get(i).__webglTexture=t.texture,t.depthNear==n.depthNear&&t.depthFar==n.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=i}}getMesh(e){if(null!==this.texture&&null===this.mesh){const t=e.cameras[0].viewport,n=new Zd({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Gd(new mh(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}}class Zp extends ac{constructor(e,t){super();const n=this;let i=null,r=1,a=null,o="local-floor",s=1,l=null,c=null,u=null,d=null,h=null,f=null;const p=new Yp,m=t.getContextAttributes();let g=null,v=null;const y=[],x=[],_=new pc;let b=null;const S=new th;S.layers.enable(1),S.viewport=new Uc;const w=new th;w.layers.enable(2),w.viewport=new Uc;const M=[S,w],E=new jp;E.layers.enable(1),E.layers.enable(2);let T=null,A=null;function C(e){const t=x.indexOf(e.inputSource);if(-1===t)return;const n=y[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function R(){i.removeEventListener("select",C),i.removeEventListener("selectstart",C),i.removeEventListener("selectend",C),i.removeEventListener("squeeze",C),i.removeEventListener("squeezestart",C),i.removeEventListener("squeezeend",C),i.removeEventListener("end",R),i.removeEventListener("inputsourceschange",P);for(let e=0;e<y.length;e++){const t=x[e];null!==t&&(x[e]=null,y[e].disconnect(t))}T=null,A=null,p.reset(),e.setRenderTarget(g),h=null,d=null,u=null,i=null,v=null,k.stop(),n.isPresenting=!1,e.setPixelRatio(b),e.setSize(_.width,_.height,!1),n.dispatchEvent({type:"sessionend"})}function P(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],i=x.indexOf(n);i>=0&&(x[i]=null,y[i].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let i=x.indexOf(n);if(-1===i){for(let e=0;e<y.length;e++){if(e>=x.length){x.push(n),i=e;break}if(null===x[e]){x[e]=n,i=e;break}}if(-1===i)break}const r=y[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=y[e];return void 0===t&&(t=new qp,y[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=y[e];return void 0===t&&(t=new qp,y[e]=t),t.getGripSpace()},this.getHand=function(e){let t=y[e];return void 0===t&&(t=new qp,y[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){o=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==d?d:h},this.getBinding=function(){return u},this.getFrame=function(){return f},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(g=e.getRenderTarget(),i.addEventListener("select",C),i.addEventListener("selectstart",C),i.addEventListener("selectend",C),i.addEventListener("squeeze",C),i.addEventListener("squeezestart",C),i.addEventListener("squeezeend",C),i.addEventListener("end",R),i.addEventListener("inputsourceschange",P),!0!==m.xrCompatible&&await t.makeXRCompatible(),b=e.getPixelRatio(),e.getSize(_),void 0===i.renderState.layers){const n={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};h=new XRWebGLLayer(i,t,n),i.updateRenderState({baseLayer:h}),e.setPixelRatio(1),e.setSize(h.framebufferWidth,h.framebufferHeight,!1),v=new zc(h.framebufferWidth,h.framebufferHeight,{format:Pl,type:wl,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,a=null,o=null;m.depth&&(o=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=m.stencil?Nl:Ll,a=m.stencil?Rl:Tl);const s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:r};u=new XRWebGLBinding(i,t),d=u.createProjectionLayer(s),i.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),v=new zc(d.textureWidth,d.textureHeight,{format:Pl,type:wl,depthTexture:new Jh(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:!1===d.ignoreDepthValues})}v.isXRRenderTarget=!0,this.setFoveation(s),l=null,a=await i.requestReferenceSpace(o),k.setContext(i),k.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const L=new Vc,N=new Vc;function I(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===i)return;null!==p.texture&&(e.near=p.depthNear,e.far=p.depthFar),E.near=w.near=S.near=e.near,E.far=w.far=S.far=e.far,T===E.near&&A===E.far||(i.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,A=E.far,S.near=T,S.far=A,w.near=T,w.far=A,S.updateProjectionMatrix(),w.updateProjectionMatrix(),e.updateProjectionMatrix());const t=e.parent,n=E.cameras;I(E,t);for(let e=0;e<n.length;e++)I(n[e],t);2===n.length?function(e,t,n){L.setFromMatrixPosition(t.matrixWorld),N.setFromMatrixPosition(n.matrixWorld);const i=L.distanceTo(N),r=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=r[14]/(r[10]-1),s=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],u=(r[8]-1)/r[0],d=(a[8]+1)/a[0],h=o*u,f=o*d,p=i/(-u+d),m=p*-u;t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(p),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert();const g=o+p,v=s+p,y=h-m,x=f+(i-m),_=l*s/v*g,b=c*s/v*g;e.projectionMatrix.makePerspective(y,x,_,b,g,v),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}(E,S,w):E.projectionMatrix.copy(S.projectionMatrix),function(e,t,n){null===n?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*lc*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,E,t)},this.getCamera=function(){return E},this.getFoveation=function(){if(null!==d||null!==h)return s},this.setFoveation=function(e){s=e,null!==d&&(d.fixedFoveation=e),null!==h&&void 0!==h.fixedFoveation&&(h.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==p.texture},this.getDepthSensingMesh=function(){return p.getMesh(E)};let D=null;const k=new fh;k.setAnimationLoop((function(t,r){if(c=r.getViewerPose(l||a),f=r,null!==c){const t=c.views;null!==h&&(e.setRenderTargetFramebuffer(v,h.framebuffer),e.setRenderTarget(v));let n=!1;t.length!==E.cameras.length&&(E.cameras.length=0,n=!0);for(let i=0;i<t.length;i++){const r=t[i];let a=null;if(null!==h)a=h.getViewport(r);else{const t=u.getViewSubImage(d,r);a=t.viewport,0===i&&(e.setRenderTargetTextures(v,t.colorTexture,d.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(v))}let o=M[i];void 0===o&&(o=new th,o.layers.enable(i),o.viewport=new Uc,M[i]=o),o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(r.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),0===i&&(E.matrix.copy(o.matrix),E.matrix.decompose(E.position,E.quaternion,E.scale)),!0===n&&E.cameras.push(o)}const r=i.enabledFeatures;if(r&&r.includes("depth-sensing")){const n=u.getDepthInformation(t[0]);n&&n.isValid&&n.texture&&p.init(e,n,i.renderState)}}for(let e=0;e<y.length;e++){const t=x[e],n=y[e];null!==t&&void 0!==n&&n.update(t,r,l||a)}D&&D(t,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),f=null})),this.setAnimationLoop=function(e){D=e},this.dispose=function(){}}}const Kp=new Cu,Qp=new yu;function Jp(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function 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D,k;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(ap.upload(ge,ke(x),P,K),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&R.setValue(ge,"center",r.center);if(R.setValue(ge,"modelViewMatrix",r.modelViewMatrix),R.setValue(ge,"normalMatrix",r.normalMatrix),R.setValue(ge,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const e=i.uniformsGroups;for(let t=0,n=e.length;t<n;t++){const n=e[t];me.update(n,E),me.bind(n,E)}}return E}(e,t,n,i,r);q.setMaterial(i,o);let l=n.index,c=1;if(!0===i.wireframe){if(l=te.getWireframeAttribute(n),void 0===l)return;c=2}const u=n.drawRange,d=n.attributes.position;let h=u.start*c,f=(u.start+u.count)*c;null!==a&&(h=Math.max(h,a.start*c),f=Math.min(f,(a.start+a.count)*c)),null!==l?(h=Math.max(h,0),f=Math.min(f,l.count)):null!=d&&(h=Math.max(h,0),f=Math.min(f,d.count));const p=f-h;if(p<0||p===1/0)return;let g;pe.setup(r,i,s,n,l);let 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o=e.texture,s=o.format,l=o.type;if(!$.textureFormatReadable(s))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!$.textureTypeReadable(l))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r){const e=ge.createBuffer();ge.bindBuffer(ge.PIXEL_PACK_BUFFER,e),ge.bufferData(ge.PIXEL_PACK_BUFFER,a.byteLength,ge.STREAM_READ),ge.readPixels(t,n,i,r,fe.convert(s),fe.convert(l),0),ge.flush();const o=ge.fenceSync(ge.SYNC_GPU_COMMANDS_COMPLETE,0);await function(e,t,n){return new Promise((function(i,r){setTimeout((function a(){switch(e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0)){case e.WAIT_FAILED:r();break;case e.TIMEOUT_EXPIRED:setTimeout(a,n);break;default:i()}}),n)}))}(ge,o,4);try{ge.bindBuffer(ge.PIXEL_PACK_BUFFER,e),ge.getBufferSubData(ge.PIXEL_PACK_BUFFER,0,a)}finally{ge.deleteBuffer(e),ge.deleteSync(o)}return a}}finally{const e=null!==S?Z.get(S).__webglFramebuffer:null;q.bindFramebuffer(ge.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t=null,n=0){!0!==e.isTexture&&(console.warn("WebGLRenderer: copyFramebufferToTexture function signature has changed."),t=arguments[0]||null,e=arguments[1]);const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=null!==t?t.x:0,s=null!==t?t.y:0;K.setTexture2D(e,0),ge.copyTexSubImage2D(ge.TEXTURE_2D,n,0,0,o,s,r,a),q.unbindTexture()},this.copyTextureToTexture=function(e,t,n=null,i=null,r=0){let a,o,s,l,c,u;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture function signature has changed."),i=arguments[0]||null,e=arguments[1],t=arguments[2],r=arguments[3]||0,n=null),null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.min.x,l=n.min.y):(a=e.image.width,o=e.image.height,s=0,l=0),null!==i?(c=i.x,u=i.y):(c=0,u=0);const d=fe.convert(t.format),h=fe.convert(t.type);K.setTexture2D(t,0),ge.pixelStorei(ge.UNPACK_FLIP_Y_WEBGL,t.flipY),ge.pixelStorei(ge.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ge.pixelStorei(ge.UNPACK_ALIGNMENT,t.unpackAlignment);const f=ge.getParameter(ge.UNPACK_ROW_LENGTH),p=ge.getParameter(ge.UNPACK_IMAGE_HEIGHT),m=ge.getParameter(ge.UNPACK_SKIP_PIXELS),g=ge.getParameter(ge.UNPACK_SKIP_ROWS),v=ge.getParameter(ge.UNPACK_SKIP_IMAGES),y=e.isCompressedTexture?e.mipmaps[r]:e.image;ge.pixelStorei(ge.UNPACK_ROW_LENGTH,y.width),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,y.height),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,s),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,l),e.isDataTexture?ge.texSubImage2D(ge.TEXTURE_2D,r,c,u,a,o,d,h,y.data):e.isCompressedTexture?ge.compressedTexSubImage2D(ge.TEXTURE_2D,r,c,u,y.width,y.height,d,y.data):ge.texSubImage2D(ge.TEXTURE_2D,r,c,u,d,h,y),ge.pixelStorei(ge.UNPACK_ROW_LENGTH,f),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,p),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,m),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,g),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,v),0===r&&t.generateMipmaps&&ge.generateMipmap(ge.TEXTURE_2D),q.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n=null,i=null,r=0){let a,o,s,l,c,u,d,h,f;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture3D function signature has changed."),n=arguments[0]||null,i=arguments[1]||null,e=arguments[2],t=arguments[3],r=arguments[4]||0);const p=e.isCompressedTexture?e.mipmaps[r]:e.image;null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.max.z-n.min.z,l=n.min.x,c=n.min.y,u=n.min.z):(a=p.width,o=p.height,s=p.depth,l=0,c=0,u=0),null!==i?(d=i.x,h=i.y,f=i.z):(d=0,h=0,f=0);const m=fe.convert(t.format),g=fe.convert(t.type);let v;if(t.isData3DTexture)K.setTexture3D(t,0),v=ge.TEXTURE_3D;else{if(!t.isDataArrayTexture&&!t.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");K.setTexture2DArray(t,0),v=ge.TEXTURE_2D_ARRAY}ge.pixelStorei(ge.UNPACK_FLIP_Y_WEBGL,t.flipY),ge.pixelStorei(ge.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ge.pixelStorei(ge.UNPACK_ALIGNMENT,t.unpackAlignment);const y=ge.getParameter(ge.UNPACK_ROW_LENGTH),x=ge.getParameter(ge.UNPACK_IMAGE_HEIGHT),_=ge.getParameter(ge.UNPACK_SKIP_PIXELS),b=ge.getParameter(ge.UNPACK_SKIP_ROWS),S=ge.getParameter(ge.UNPACK_SKIP_IMAGES);ge.pixelStorei(ge.UNPACK_ROW_LENGTH,p.width),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,p.height),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,l),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,c),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,u),e.isDataTexture||e.isData3DTexture?ge.texSubImage3D(v,r,d,h,f,a,o,s,m,g,p.data):t.isCompressedArrayTexture?ge.compressedTexSubImage3D(v,r,d,h,f,a,o,s,m,p.data):ge.texSubImage3D(v,r,d,h,f,a,o,s,m,g,p),ge.pixelStorei(ge.UNPACK_ROW_LENGTH,y),ge.pixelStorei(ge.UNPACK_IMAGE_HEIGHT,x),ge.pixelStorei(ge.UNPACK_SKIP_PIXELS,_),ge.pixelStorei(ge.UNPACK_SKIP_ROWS,b),ge.pixelStorei(ge.UNPACK_SKIP_IMAGES,S),0===r&&t.generateMipmaps&&ge.generateMipmap(v),q.unbindTexture()},this.initRenderTarget=function(e){void 0===Z.get(e).__webglFramebuffer&&K.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?K.setTextureCube(e,0):e.isData3DTexture?K.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?K.setTexture2DArray(e,0):K.setTexture2D(e,0),q.unbindTexture()},this.resetState=function(){_=0,b=0,S=null,q.reset(),pe.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return ic}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===Hl?"display-p3":"srgb",t.unpackColorSpace=Tc.workingColorSpace===Vl?"display-p3":"srgb"}}class nm extends ju{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Cu,this.environmentIntensity=1,this.environmentRotation=new Cu,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class im extends ud{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new sd(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const rm=new Vc,am=new Vc,om=new yu,sm=new vu,lm=new cu,cm=new Vc,um=new Vc;class dm extends ju{constructor(e=new Ed,t=new im){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,i=t.count;e<i;e++)rm.fromBufferAttribute(t,e-1),am.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=rm.distanceTo(am);e.setAttribute("lineDistance",new vd(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),lm.copy(n.boundingSphere),lm.applyMatrix4(i),lm.radius+=r,!1===e.ray.intersectsSphere(lm))return;om.copy(i).invert(),sm.copy(e.ray).applyMatrix4(om);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,l=this.isLineSegments?2:1,c=n.index,u=n.attributes.position;if(null!==c){const n=Math.max(0,a.start),i=Math.min(c.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){const n=c.getX(r),i=c.getX(r+1),a=hm(this,e,sm,s,n,i);a&&t.push(a)}if(this.isLineLoop){const r=c.getX(i-1),a=c.getX(n),o=hm(this,e,sm,s,r,a);o&&t.push(o)}}else{const n=Math.max(0,a.start),i=Math.min(u.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){const n=hm(this,e,sm,s,r,r+1);n&&t.push(n)}if(this.isLineLoop){const r=hm(this,e,sm,s,i-1,n);r&&t.push(r)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function hm(e,t,n,i,r,a){const o=e.geometry.attributes.position;rm.fromBufferAttribute(o,r),am.fromBufferAttribute(o,a);if(n.distanceSqToSegment(rm,am,cm,um)>i)return;cm.applyMatrix4(e.matrixWorld);const s=t.ray.origin.distanceTo(cm);return s<t.near||s>t.far?void 0:{distance:s,point:um.clone().applyMatrix4(e.matrixWorld),index:r,face:null,faceIndex:null,object:e}}const fm=new Vc,pm=new Vc;class mm extends dm{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;e<i;e+=2)fm.fromBufferAttribute(t,e),pm.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+fm.distanceTo(pm);e.setAttribute("lineDistance",new vd(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class gm extends Ed{constructor(e=1,t=1,n=1,i=32,r=1,a=!1,o=0,s=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],d=[],h=[];let f=0;const p=[],m=n/2;let g=0;function v(n){const r=f,a=new pc,p=new Vc;let v=0;const y=!0===n?e:t,x=!0===n?1:-1;for(let e=1;e<=i;e++)u.push(0,m*x,0),d.push(0,x,0),h.push(.5,.5),f++;const _=f;for(let e=0;e<=i;e++){const t=e/i*s+o,n=Math.cos(t),r=Math.sin(t);p.x=y*r,p.y=m*x,p.z=y*n,u.push(p.x,p.y,p.z),d.push(0,x,0),a.x=.5*n+.5,a.y=.5*r*x+.5,h.push(a.x,a.y),f++}for(let e=0;e<i;e++){const t=r+e,i=_+e;!0===n?c.push(i,i+1,t):c.push(i+1,i,t),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const a=new Vc,v=new Vc;let y=0;const x=(t-e)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,y=g*(t-e)+e;for(let e=0;e<=i;e++){const t=e/i,r=t*s+o,l=Math.sin(r),p=Math.cos(r);v.x=y*l,v.y=-g*n+m,v.z=y*p,u.push(v.x,v.y,v.z),a.set(l,x,p).normalize(),d.push(a.x,a.y,a.z),h.push(t,1-g),c.push(f++)}p.push(c)}for(let e=0;e<i;e++)for(let t=0;t<r;t++){const n=p[t][e],i=p[t+1][e],r=p[t+1][e+1],a=p[t][e+1];c.push(n,i,a),c.push(i,r,a),y+=6}l.addGroup(g,y,0),g+=y}(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new vd(u,3)),this.setAttribute("normal",new vd(d,3)),this.setAttribute("uv",new vd(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new gm(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class vm extends Ed{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],a=[];function o(e,t,n,i){const r=i+1,a=[];for(let i=0;i<=r;i++){a[i]=[];const o=e.clone().lerp(n,i/r),s=t.clone().lerp(n,i/r),l=r-i;for(let e=0;e<=l;e++)a[i][e]=0===e&&i===r?o:o.clone().lerp(s,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){const n=Math.floor(t/2);t%2==0?(s(a[e][n+1]),s(a[e+1][n]),s(a[e][n])):(s(a[e][n+1]),s(a[e+1][n+1]),s(a[e+1][n]))}}function s(e){r.push(e.x,e.y,e.z)}function l(t,n){const i=3*t;n.x=e[i+0],n.y=e[i+1],n.z=e[i+2]}function c(e,t,n,i){i<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=i/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}!function(e){const n=new Vc,i=new Vc,r=new Vc;for(let a=0;a<t.length;a+=3)l(t[a+0],n),l(t[a+1],i),l(t[a+2],r),o(n,i,r,e)}(i),function(e){const t=new Vc;for(let n=0;n<r.length;n+=3)t.x=r[n+0],t.y=r[n+1],t.z=r[n+2],t.normalize().multiplyScalar(e),r[n+0]=t.x,r[n+1]=t.y,r[n+2]=t.z}(n),function(){const e=new Vc;for(let n=0;n<r.length;n+=3){e.x=r[n+0],e.y=r[n+1],e.z=r[n+2];const i=u(e)/2/Math.PI+.5,o=(t=e,Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5);a.push(i,1-o)}var t;(function(){const e=new Vc,t=new Vc,n=new Vc,i=new Vc,o=new pc,s=new pc,l=new pc;for(let d=0,h=0;d<r.length;d+=9,h+=6){e.set(r[d+0],r[d+1],r[d+2]),t.set(r[d+3],r[d+4],r[d+5]),n.set(r[d+6],r[d+7],r[d+8]),o.set(a[h+0],a[h+1]),s.set(a[h+2],a[h+3]),l.set(a[h+4],a[h+5]),i.copy(e).add(t).add(n).divideScalar(3);const f=u(i);c(o,h+0,e,f),c(s,h+2,t,f),c(l,h+4,n,f)}})(),function(){for(let e=0;e<a.length;e+=6){const t=a[e+0],n=a[e+2],i=a[e+4],r=Math.max(t,n,i),o=Math.min(t,n,i);r>.9&&o<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),i<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new vd(r,3)),this.setAttribute("normal",new vd(r.slice(),3)),this.setAttribute("uv",new vd(a,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new vm(e.vertices,e.indices,e.radius,e.details)}}class ym extends vm{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new ym(e.radius,e.detail)}}class xm extends Ed{constructor(e=.5,t=1,n=32,i=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:a},n=Math.max(3,n);const o=[],s=[],l=[],c=[];let u=e;const d=(t-e)/(i=Math.max(1,i)),h=new Vc,f=new pc;for(let e=0;e<=i;e++){for(let e=0;e<=n;e++){const i=r+e/n*a;h.x=u*Math.cos(i),h.y=u*Math.sin(i),s.push(h.x,h.y,h.z),l.push(0,0,1),f.x=(h.x/t+1)/2,f.y=(h.y/t+1)/2,c.push(f.x,f.y)}u+=d}for(let e=0;e<i;e++){const t=e*(n+1);for(let e=0;e<n;e++){const i=e+t,r=i,a=i+n+1,s=i+n+2,l=i+1;o.push(r,a,l),o.push(a,s,l)}}this.setIndex(o),this.setAttribute("position",new vd(s,3)),this.setAttribute("normal",new vd(l,3)),this.setAttribute("uv",new vd(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new xm(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class _m extends Ed{constructor(e=1,t=32,n=16,i=0,r=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const s=Math.min(a+o,Math.PI);let l=0;const c=[],u=new Vc,d=new Vc,h=[],f=[],p=[],m=[];for(let h=0;h<=n;h++){const g=[],v=h/n;let y=0;0===h&&0===a?y=.5/t:h===n&&s===Math.PI&&(y=-.5/t);for(let n=0;n<=t;n++){const s=n/t;u.x=-e*Math.cos(i+s*r)*Math.sin(a+v*o),u.y=e*Math.cos(a+v*o),u.z=e*Math.sin(i+s*r)*Math.sin(a+v*o),f.push(u.x,u.y,u.z),d.copy(u).normalize(),p.push(d.x,d.y,d.z),m.push(s+y,1-v),g.push(l++)}c.push(g)}for(let e=0;e<n;e++)for(let i=0;i<t;i++){const t=c[e][i+1],r=c[e][i],o=c[e+1][i],l=c[e+1][i+1];(0!==e||a>0)&&h.push(t,r,l),(e!==n-1||s<Math.PI)&&h.push(r,o,l)}this.setIndex(h),this.setAttribute("position",new vd(f,3)),this.setAttribute("normal",new vd(p,3)),this.setAttribute("uv",new vd(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new _m(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class bm extends Ed{constructor(e=1,t=.4,n=12,i=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],s=[],l=[],c=new Vc,u=new Vc,d=new Vc;for(let a=0;a<=n;a++)for(let h=0;h<=i;h++){const f=h/i*r,p=a/n*Math.PI*2;u.x=(e+t*Math.cos(p))*Math.cos(f),u.y=(e+t*Math.cos(p))*Math.sin(f),u.z=t*Math.sin(p),o.push(u.x,u.y,u.z),c.x=e*Math.cos(f),c.y=e*Math.sin(f),d.subVectors(u,c).normalize(),s.push(d.x,d.y,d.z),l.push(h/i),l.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=i;t++){const n=(i+1)*e+t-1,r=(i+1)*(e-1)+t-1,o=(i+1)*(e-1)+t,s=(i+1)*e+t;a.push(n,r,s),a.push(r,o,s)}this.setIndex(a),this.setAttribute("position",new vd(o,3)),this.setAttribute("normal",new vd(s,3)),this.setAttribute("uv",new vd(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new bm(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}const Sm=new yu;class wm{constructor(e,t,n=0,i=1/0){this.ray=new vu(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Ru,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return Sm.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Sm),this}intersectObject(e,t=!0,n=[]){return Em(e,this,n,t),n.sort(Mm),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)Em(e[i],this,n,t);return n.sort(Mm),n}}function Mm(e,t){return e.distance-t.distance}function Em(e,t,n,i){let r=!0;if(e.layers.test(t.layers)){!1===e.raycast(t,n)&&(r=!1)}if(!0===r&&!0===i){const i=e.children;for(let e=0,r=i.length;e<r;e++)Em(i[e],t,n,!0)}}const Tm=new Vc,Am=new Vc;"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Rs}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Rs);class Cm{t1;t2;_position;_quaternion;_rotation;_scale;constructor(e,t){this.t1=e,this.t2=t}get time(){return this.t1.time-this.t2.time}get position(){return this._position??=this.t1.position.clone().sub(this.t2.position)}get quaternion(){return this._quaternion??=this.t2.quaternion.clone().invert().premultiply(this.t1.quaternion)}get rotation(){return this._rotation??=(new Cu).setFromQuaternion(this.quaternion)}get scale(){return this._scale??=this.t1.scale.clone().sub(this.t2.scale)}}class Rm{cancel;previous;memo;event;initial;current;first;last;_delta;_offset;constructor(e){this.cancel=e}start(e,t){this.event=e,this.previous=void 0,this.current=t,this.initial=t,this.first=!0,this.last=!1,this.memo=void 0,this._delta=void 0,this._offset=void 0}update(e,t){this.event=e,this.previous=this.current,this.current=t,this.first=!1,this.last=!1,this._delta=void 0,this._offset=void 0}end(e){this.event=e,this.first=!1,this.last=!0,this._delta=void 0,this._offset=void 0}get delta(){if(null!=this.previous)return this._delta??=new Cm(this.current,this.previous)}get offset(){return this._offset??=new Cm(this.current,this.initial)}}function Pm(e,t){if("sphere"===e.details.type)return!1;if("lines"===e.details.type){const{line:n}=e.details;return t.copy(n.end).sub(n.start).normalize(),!0}return"screen-ray"===e.details.type?(t.copy(e.details.direction),!0):(t.set(0,0,-1).applyQuaternion(e.pointerQuaternion),!0)}const Lm=new yu,Nm=new yu,Im={x:"XYZ",y:"YXZ",z:"ZXY"};function Dm(e,t,n,i,r,a){Lm.copy(n),null!=r&&Lm.premultiply(Nm.copy(r).invert());const o=new Vc,s=new Hc,l=new Vc;let c;Lm.decompose(o,s,l),jm(o,i.initialTargetPosition,a.translate??!0);const u=a.rotate??!0;if(!1===u)s.copy(i.initialTargetQuaternion),c=i.initialTargetRotation.clone();else if(Array.isArray(u)||!0===u||"string"!=typeof u&&!Array.isArray(u)&&!0===u.x&&!0===u.y&&!0===u.z)c=(new Cu).setFromQuaternion(s,i.initialTargetRotation.order);else if("string"==typeof u){const e=Im[u];c=(new Cu).setFromQuaternion(s,e);for(const t of e){const e=t.toLowerCase();e!==u&&(c[e]=0)}c.order=i.initialTargetRotation.order,s.setFromEuler(c)}else c=function(e,t,n){let i="",r="";for(const e of t.order)!1===n[e.toLowerCase()]?r+=e:i+=e;const a=i+r,o=(new Cu).setFromQuaternion(e,a);for(const e of a){const i=e.toLowerCase();o[i]=Xm(i,o[i],t[i],n)}return e.setFromEuler(o),o}(s,i.initialTargetRotation,u);return jm(l,i.initialTargetScale,a.scale??!0),{pointerAmount:t,position:o,quaternion:s,rotation:c,scale:l,time:e}}const km=new ch,Um=new Vc,Om=new Vc,zm=new Vc,Fm=new Hc;function Bm(e,t,n){return km.normal.copy(e),km.constant=0,function(e,t){if(0===t.x)return void e.set(1,0,0);if(0===t.y)return void e.set(0,1,0);if(0===t.z)return void e.set(0,0,1);e.set(-t.y,t.x,0)}(Um,km.normal),Om.copy(Um),Om.applyQuaternion(Fm.copy(t).invert().premultiply(n)),km.projectPoint(Um,Um).normalize(),km.projectPoint(Om,Om).normalize(),(zm.crossVectors(Um,km.normal).dot(Om)<0?1:-1)*Um.angleTo(Om)}const Hm=new Vc,Vm=new ch,Gm=new Vc,Wm=new Vc;function jm(e,t,n){if(Array.isArray(n))switch(n.length){case 0:return void e.copy(t);case 1:return e.sub(t),lg(e,n[0]instanceof Vc?n[0]:Hm.fromArray(n[0])),void e.add(t);case 2:return Hm.crossVectors(n[0]instanceof Vc?n[0]:Gm.fromArray(n[0]),n[1]instanceof Vc?n[1]:Wm.fromArray(n[1])),Vm.setFromNormalAndCoplanarPoint(Hm,t),void Vm.projectPoint(e,e)}else e.x=Xm("x",e.x,t.x,n),e.y=Xm("y",e.y,t.y,n),e.z=Xm("z",e.z,t.z,n)}function Xm(e,t,n,i){if("boolean"==typeof i)return i?t:n;if("string"==typeof i)return i===e?t:n;const r=i[e];return!1===r?n:Array.isArray(r)?function(e,t,n){return Math.max(t,Math.min(n,e))}(t,...r):t}function $m(e=!0,t,n,i,r,a){if(e){switch(t.length){case 0:case 3:return;case 1:return void function(e,t,n,i,r){const a=null==r?0:1-Math.abs(t.dot(r));if(null==r||a<.001)return void sg(i,e,t);og.subVectors(n,e);const o=t.dot(r),s=t.dot(og),l=r.dot(og),c=1-o*o,u=(s-o*l)/c;if((o*s-l)/c<0)return void sg(i,e,t);og.copy(i),i.copy(e).addScaledVector(t,u)}(n,...t,i,r,a);case 2:return void function(e,t,n,i,r,a){ag.crossVectors(e,t).normalize(),rg.setFromNormalAndCoplanarPoint(ag,n);const o=null==a?0:Math.abs(ag.dot(a));if(null==a||o<.01)return void rg.projectPoint(r,r);const s=rg.distanceToPoint(i),l=-s/a.dot(rg.normal);if(l<0)return void rg.projectPoint(r,r);og.copy(r),r.copy(i).addScaledVector(a,l)}(...t,n,i,r,a)}throw new Error(`space cannot be ${t.length}D but received (${t.map((e=>e.toArray().join("/"))).join("; ")})`)}}const qm={x:new Vc(1,0,0),y:new Vc(0,1,0),z:new Vc(0,0,1)};function Ym(e,t,n,i,r){if(!1!==i){if(!0===i)return e[0]=qm.x,e[1]=qm.y,void(e[2]=qm.z);if("string"!=typeof i)if(Array.isArray(i))for(const a of i)tg(e,t,n,a,r);else!1!==i.x&&tg(e,t,n,"x",r),!1!==i.y&&tg(e,t,n,"y",r),!1!==i.z&&tg(e,t,n,"z",r);else tg(e,t,n,i,r)}}const Zm=new Hc,Km=new Cu,Qm=new Vc,Jm=new Vc,eg=new Vc;function tg(e,t,n,i,r){if(Array.isArray(i)?Qm.set(...i):i instanceof Vc?Qm.copy(i):Qm.copy(qm[i]),"translate"===r)return Qm.applyQuaternion(t),void ig(e,Qm);if("scale"===r)return Array.isArray(i)?Zm.identity():Zm.setFromEuler(n),Zm.premultiply(t),Qm.applyQuaternion(Zm),void ig(e,Qm);if(Array.isArray(i))Km.set(0,0,0);else{Km.copy(n);for(let e=2;e>=0;e--){const t=n.order[e].toLowerCase();if(Km[t]=0,t===i)break}}Zm.setFromEuler(Km).premultiply(t),Qm.normalize(),Jm.set(0,1,0),Qm.dot(Jm)>.99&&Jm.set(0,0,1),eg.crossVectors(Qm,Jm).normalize(),Jm.copy(eg),eg.applyQuaternion(Zm),ig(e,eg),eg.crossVectors(Qm,Jm).normalize(),eg.applyQuaternion(Zm),ig(e,eg)}const ng=new Vc;function ig(e,t){3!==e.length&&(0!==e.length?1!==e.length?(ng.crossVectors(e[0],e[1]),Math.abs(ng.dot(t))<.001||e.push(t.clone())):Math.abs(e[0].dot(t))<.999&&e.push(t.clone()):e.push(t.clone()))}const rg=new ch,ag=new Vc,og=new Vc;function sg(e,t,n){e.sub(t),lg(e,n),e.add(t)}function lg(e,t){const n=e.dot(t);e.copy(t).multiplyScalar(n)}const cg=new yu,ug=new yu,dg=new Vc,hg=new Vc,fg=new Hc,pg=new Vc(1,1,1),mg=[];const gg=new Vc,vg=new Vc,yg=new Vc,xg=new Vc,_g=new Vc,bg=new Vc,Sg=new Vc,wg=new yu,Mg=new yu,Eg=new yu,Tg=new Hc,Ag=new Hc,Cg=[];const Rg=new Vc,Pg=new Vc,Lg=new Vc,Ng=new Vc,Ig=new Vc,Dg=new Hc,kg=new Hc,Ug=new yu,Og=new Vc,zg=[];const Fg=new Vc;class Bg{target;getOptions;outputState;latestMoveEvent;inputState=new Map;capturedObjects=new Map;initialTargetPosition=new Vc;initialTargetQuaternion=new Hc;initialTargetRotation=new Cu;initialTargetScale=new Vc;initialTargetParentWorldMatrix;prevTwoPointerDeltaRotation;prevTranslateAsDeltaRotation;prevAngle;handlers={onPointerDown:this.onPointerDown.bind(this),onPointerMove:this.onPointerMove.bind(this),onPointerUp:this.onPointerUp.bind(this)};constructor(e,t=()=>({})){this.target=e,this.getOptions=t,this.outputState=new Rm(this.cancel.bind(this))}firstOnPointer(e){const t=this.getTarget();if(null==t)return;const n=Pm(e,Fg)?Fg.clone():void 0;e.intersection.details.type,this.inputState.set(e.pointerId,{pointerWorldDirection:n,pointerWorldPoint:e.point,pointerWorldOrigin:e.pointerPosition,pointerWorldQuaternion:e.pointerQuaternion,initialPointerWorldPoint:e.point.clone(),initialPointerWorldDirection:n?.clone(),initialPointerWorldQuaternion:e.pointerQuaternion.clone(),prevPointerWorldQuaternion:e.pointerQuaternion}),this.save(),1===this.inputState.size&&this.outputState.start(e,{pointerAmount:1,time:e.timeStamp,position:this.initialTargetPosition.clone(),quaternion:this.initialTargetQuaternion.clone(),rotation:this.initialTargetRotation.clone(),scale:this.initialTargetScale.clone()}),this.outputState.memo=this.apply(t)}onPointerDown(e){this.stopPropagation(e),this.capturePointer(e.pointerId,e.object)&&this.firstOnPointer(e)}onPointerMove(e){if(!this.capturedObjects.has(e.pointerId))return;this.stopPropagation(e);const t=this.inputState.get(e.pointerId);null!=t?(this.latestMoveEvent=e,t.pointerWorldPoint=e.point,t.prevPointerWorldQuaternion=t.pointerWorldQuaternion,t.pointerWorldQuaternion=e.pointerQuaternion,t.pointerWorldOrigin=e.pointerPosition,null!=t.pointerWorldDirection&&Pm(e,t.pointerWorldDirection)):this.firstOnPointer(e)}cancel(){if(0===this.capturedObjects.size)return;for(const[e,t]of this.capturedObjects)t.releasePointerCapture(e);this.capturedObjects.clear(),this.inputState.clear(),this.outputState.end(void 0);const e=this.getTarget();null!=e&&this.apply(e)}onPointerUp(e){this.capturedObjects.has(e.pointerId)&&(this.stopPropagation(e),this.releasePointer(e.pointerId,e.object,e))}update(e){const t=this.getTarget();if(null==t||0===this.inputState.size||null==this.latestMoveEvent&&!1===(this.getOptions().alwaysUpdate??!1))return;const n=this.getOptions();let i;if("as-rotate"===n.translate||"as-rotate-and-scale"===n.translate||"as-scale"===n.translate){n.translate,this.prevTwoPointerDeltaRotation=void 0,this.prevAngle=void 0;const[r]=this.inputState.values(),a=t.matrixWorld,o=t.parent?.matrixWorld;i=function(e,t,n,i,r,a){if(null==r?Dg.identity():r.decompose(Rg,Dg,Pg),zg.length=0,"as-scale"===a.translate&&Ym(zg,Dg,n.initialTargetRotation,a.scale??!0,"scale"),"as-scale"!=a.translate&&Ym(zg,Dg,n.initialTargetRotation,a.rotate??!0,"rotate"),Ug.makeTranslation(n.initialTargetPosition),null!=n.initialTargetParentWorldMatrix&&Ug.premultiply(n.initialTargetParentWorldMatrix),Ng.setFromMatrixPosition(Ug),$m(a.projectRays,zg,t.initialPointerWorldPoint,t.pointerWorldOrigin,Ng,void 0),Ng.negate().add(t.initialPointerWorldPoint),Ig.setFromMatrixPosition(i),$m(a.projectRays,zg,t.initialPointerWorldPoint,t.pointerWorldOrigin,Ig,void 0),$m(a.projectRays,zg,t.initialPointerWorldPoint,t.pointerWorldOrigin,Pg.copy(t.pointerWorldPoint),t.pointerWorldDirection),Ig.negate().add(Pg),"as-scale"===a.translate?Dg.copy(n.initialTargetQuaternion):(Rg.copy(Ng),null!=n.prevTranslateAsDeltaRotation&&Rg.applyQuaternion(n.prevTranslateAsDeltaRotation),Rg.normalize(),Pg.copy(Ig).normalize(),Dg.setFromUnitVectors(Rg,Pg),null==n.prevTranslateAsDeltaRotation?n.prevTranslateAsDeltaRotation=new Hc:Dg.multiply(n.prevTranslateAsDeltaRotation),n.prevTranslateAsDeltaRotation.copy(Dg),null!=n.initialTargetParentWorldMatrix&&(kg.setFromRotationMatrix(n.initialTargetParentWorldMatrix),Dg.multiply(kg.normalize()),Dg.premultiply(kg.invert())),Dg.multiply(n.initialTargetQuaternion)),"as-rotate"===a.translate)Og.set(1,1,1);else if("object"==typeof a.scale&&a.scale.uniform)Og.setScalar(Ig.length()/Ng.length());else if("as-rotate-and-scale"===a.translate){Ug.compose(n.initialTargetPosition,n.initialTargetQuaternion,n.initialTargetScale),null!=n.initialTargetParentWorldMatrix&&Ug.premultiply(n.initialTargetParentWorldMatrix),Ug.decompose(Pg,kg,Lg),Rg.copy(Ng).applyQuaternion(kg.invert()).divide(Lg),Rg.x=Math.abs(Rg.x),Rg.y=Math.abs(Rg.y),Rg.z=Math.abs(Rg.z);const e=Math.max(...Rg.toArray());Rg.divideScalar(e),Og.set(1,1,1),Og.addScaledVector(Rg,Ig.length()/Ng.length()-1)}else null!=n.initialTargetParentWorldMatrix?(n.initialTargetParentWorldMatrix.decompose(Rg,kg,Pg),kg.multiply(n.initialTargetQuaternion)):kg.copy(n.initialTargetQuaternion),Rg.copy(Ng).applyQuaternion(kg.invert()),null!=r?(r.decompose(Pg,kg,Lg),kg.multiply(n.initialTargetQuaternion)):kg.copy(n.initialTargetQuaternion),Pg.copy(Ig).applyQuaternion(kg.invert()),Og.x=Math.abs(Rg.x)<.001?1:Math.abs(Pg.x/Rg.x),Og.y=Math.abs(Rg.y)<.001?1:Math.abs(Pg.y/Rg.y),Og.z=Math.abs(Rg.z)<.001?1:Math.abs(Pg.z/Rg.z);return Og.multiply(n.initialTargetScale),Ug.compose(n.initialTargetPosition,Dg,Og),Dm(e,1,Ug,n,void 0,a)}(e,r,this,a,o,n)}else if(1===this.inputState.size){this.prevTwoPointerDeltaRotation=void 0,this.prevAngle=void 0,this.prevTranslateAsDeltaRotation=void 0;const[r]=this.inputState.values();i=function(e,t,n,i,r){return null==i?fg.identity():i.decompose(dg,fg,hg),mg.length=0,Ym(mg,fg,n.initialTargetRotation,r.translate??!0,"translate"),ug.makeRotationFromQuaternion(fg.copy(t.initialPointerWorldQuaternion).invert()).multiply(cg.makeTranslation(dg.copy(t.initialPointerWorldPoint).negate())),null!=n.initialTargetParentWorldMatrix&&ug.multiply(n.initialTargetParentWorldMatrix),$m(r.projectRays,mg,t.initialPointerWorldPoint,t.pointerWorldOrigin,dg.copy(t.pointerWorldPoint),t.pointerWorldDirection),fg.copy(t.pointerWorldQuaternion),!1===(r.rotate??!0)&&fg.copy(t.initialPointerWorldQuaternion),cg.compose(dg,fg,pg).multiply(ug).multiply(ug.compose(n.initialTargetPosition,n.initialTargetQuaternion,n.initialTargetScale)),Dm(e,1,cg,n,i,r)}(e,r,this,t.parent?.matrixWorld,n)}else{this.prevTranslateAsDeltaRotation=void 0;const[r,a]=this.inputState.values();i=function(e,t,n,i,r,a){null==r?Tg.identity():r.decompose(yg,Tg,xg),Cg.length=0,Ym(Cg,Tg,i.initialTargetRotation,a.translate??!0,"translate"),Ym(Cg,Tg,i.initialTargetRotation,a.rotate??!0,"rotate"),Ym(Cg,Tg,i.initialTargetRotation,a.scale??!0,"scale"),$m(a.projectRays,Cg,t.initialPointerWorldPoint,t.pointerWorldOrigin,yg.copy(t.pointerWorldPoint),t.pointerWorldDirection),$m(a.projectRays,Cg,n.initialPointerWorldPoint,n.pointerWorldOrigin,xg.copy(n.pointerWorldPoint),n.pointerWorldDirection),gg.copy(n.initialPointerWorldPoint).sub(t.initialPointerWorldPoint),vg.copy(xg).sub(yg),yg.copy(gg),null!=i.prevTwoPointerDeltaRotation&&yg.applyQuaternion(i.prevTwoPointerDeltaRotation),yg.normalize(),xg.copy(vg).normalize(),Tg.setFromUnitVectors(yg,xg),null==i.prevTwoPointerDeltaRotation?i.prevTwoPointerDeltaRotation=new Hc:Tg.multiply(i.prevTwoPointerDeltaRotation),i.prevTwoPointerDeltaRotation.copy(Tg);const o=.5*(Bm(xg,t.prevPointerWorldQuaternion,t.pointerWorldQuaternion)+Bm(xg,n.prevPointerWorldQuaternion,n.pointerWorldQuaternion))+(i.prevAngle??0);if(i.prevAngle=o,Tg.premultiply(Ag.setFromAxisAngle(xg,o)),"object"==typeof a.scale&&a.scale.uniform)Sg.setScalar(vg.length()/gg.length());else{Eg.compose(i.initialTargetPosition,i.initialTargetQuaternion,i.initialTargetScale),null!=i.initialTargetParentWorldMatrix&&Eg.premultiply(i.initialTargetParentWorldMatrix),Eg.decompose(_g,Ag,bg),yg.copy(gg).applyQuaternion(Ag.invert()).divide(bg),yg.x=Math.abs(yg.x),yg.y=Math.abs(yg.y),yg.z=Math.abs(yg.z);const e=Math.max(...yg.toArray());yg.divideScalar(e),Sg.set(1,1,1),Sg.addScaledVector(yg,vg.length()/gg.length()-1)}return wg.makeTranslation(yg.copy(vg).multiplyScalar(.5).add(t.pointerWorldPoint)).multiply(Mg.makeRotationFromQuaternion(Tg)).multiply(Mg.makeRotationFromQuaternion(Ag.invert())).multiply(Mg.makeScale(Sg.x,Sg.y,Sg.z)).multiply(Mg.makeRotationFromQuaternion(Ag.invert())).multiply(Mg.makeTranslation(yg.copy(gg).multiplyScalar(.5).add(t.initialPointerWorldPoint).negate())).multiply(Eg),Dm(e,2,wg,i,r,a)}(e,r,a,this,t.parent?.matrixWorld,n)}this.outputState.update(this.latestMoveEvent,i),this.outputState.memo=this.apply(t),this.latestMoveEvent=void 0}getTarget(){return this.target instanceof ju?this.target:this.target?.current}capturePointer(e,t){if(this.capturedObjects.has(e))return!1;const{multitouch:n,translate:i}=this.getOptions();return(!1!==(n??!0)&&"string"!=typeof i||1!==this.capturedObjects.size)&&(this.capturedObjects.set(e,t),t.setPointerCapture(e),!0)}releasePointer(e,t,n){const i=this.getTarget();null!=i&&this.capturedObjects.delete(e)&&(this.inputState.delete(e),t.releasePointerCapture(e),this.inputState.size>0?this.save():(this.outputState.end(n),this.apply(i)))}stopPropagation(e){null!=e&&(this.getOptions()?.stopPropagation??1)&&e.stopPropagation()}apply(e){return(this.getOptions().apply??Vg)(this.outputState,e)}getState(){return 0===this.inputState.size?void 0:this.outputState}save(){const e=this.getTarget();if(null!=e){e.updateWorldMatrix(!0,!1),this.prevAngle=void 0,this.prevTwoPointerDeltaRotation=void 0,this.prevTranslateAsDeltaRotation=void 0,this.initialTargetParentWorldMatrix=e.parent?.matrixWorld.clone(),e.matrixAutoUpdate?(this.initialTargetPosition.copy(e.position),this.initialTargetQuaternion.copy(e.quaternion),this.initialTargetRotation.copy(e.rotation),this.initialTargetScale.copy(e.scale)):(e.matrix.decompose(this.initialTargetPosition,this.initialTargetQuaternion,this.initialTargetScale),this.initialTargetRotation.setFromQuaternion(this.initialTargetQuaternion,e.rotation.order));for(const e of this.inputState.values())null!=e.pointerWorldDirection&&e.initialPointerWorldDirection?.copy(e.pointerWorldDirection),e.initialPointerWorldPoint.copy(e.pointerWorldPoint),e.initialPointerWorldQuaternion.copy(e.pointerWorldQuaternion)}}bind(e){const{onPointerDown:t,onPointerMove:n,onPointerUp:i}=this.handlers;return e.addEventListener("pointerdown",t),e.addEventListener("pointermove",n),e.addEventListener("pointerup",i),()=>{e.removeEventListener("pointerdown",t),e.removeEventListener("pointermove",n),e.removeEventListener("pointerup",i),this.cancel()}}capture(e,t){return this.capturePointer(e,t)?()=>this.releasePointer(e,t,void 0):Hg}}function Hg(){}function Vg(e,t){t.position.copy(e.current.position),t.rotation.order=e.current.rotation.order,t.quaternion.copy(e.current.quaternion),t.scale.copy(e.current.scale)}class Gg{target;getOptions;handles=[];hoveredTagMap=new Map;hoverSubscriptions=[];applySubscriptions=[];space;constructor(e,t){this.target=e,this.getOptions=t}getSpace(){return this.space??"world"}getTarget(){return this.target instanceof ju?this.target:this.target.current}getHandleOptions(e,t){const n=this.getOptions?.(),i=t?.();return{...n,...i,apply:(t,r)=>(this.onApply(e,t,r),(i?.apply??n?.apply??Vg)?.(t,r))}}registerHandle(e,t,n){const i={object:t,store:e,tag:n};this.handles.push(i);const r=e.bind(t),a=this.onPointerEnter.bind(this,n),o=this.onPointerLeave.bind(this);return t.addEventListener("pointerenter",a),t.addEventListener("pointerleave",o),()=>{const t=this.handles.indexOf(i);-1!=t&&this.handles.splice(t,1),r(),e.cancel()}}subscribeHover(e){return this.hoverSubscriptions.push(e),e(Array.from(this.hoveredTagMap.values())),()=>{const t=this.hoverSubscriptions.indexOf(e);-1!==t&&this.hoverSubscriptions.splice(t,1)}}subscribeApply(e){return this.applySubscriptions.push(e),()=>{const t=this.applySubscriptions.indexOf(e);-1!==t&&this.applySubscriptions.splice(t,1)}}update(e){for(const{store:t}of this.handles)t.update(e)}onPointerEnter(e,t){this.hoveredTagMap.set(t.pointerId,e),this.updateHover()}onPointerLeave(e){this.hoveredTagMap.delete(e.pointerId),this.updateHover()}updateHover(){const e=Array.from(this.hoveredTagMap.values());for(const t of this.hoverSubscriptions)t(e)}onApply(e,t,n){for(const i of this.applySubscriptions)i(e,t,n)}}const Wg={depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0};function jg(e,t,n,{color:i,hoverColor:r,hoverOpacity:a,opacity:o}){if(null!=r||null!=a)return r??=i,e.subscribeHover((e=>{const s=e.some((e=>e.includes(n)));t.color.set(s?r:i),t.opacity=(s?a:o)??1}))}const Xg=new Hc;class $g extends mm{context;rotationOffset;constructor(e,t){super(),this.context=e,this.rotationOffset=t,this.renderOrder=1/0}update(){this.quaternion.setFromEuler(this.rotationOffset);const e=this.context.getTarget();"world"===this.context.getSpace()&&null!=e&&(e.getWorldQuaternion(Xg).invert(),this.quaternion.premultiply(Xg))}bind(e){this.geometry=new Ed,this.geometry.setAttribute("position",new vd([-1e3,0,0,1e3,0,0],3)),this.material=new im({...Wg,color:this.material.color??"white",opacity:this.material.opacity??1});const t=this.context.subscribeHover((t=>{const n=t.some((t=>t.includes(e)));this.visible=n})),n=this.context.subscribeApply(((e,t)=>{if(t.last)return void this.position.set(0,0,0);this.position.copy(t.initial.position).sub(t.current.position);const n=this.context.getTarget();null!=n&&(Xg.copy(n.quaternion).invert(),this.position.applyQuaternion(Xg))}));return()=>{this.geometry.dispose(),this.material.dispose(),t(),n()}}}class qg extends Xp{context;axis;store;options;tag;constructor(e,t,n,i){super(),this.context=e,this.axis=t,this.tag=(n??"")+t,this.store=new Bg(e.target,(()=>e.getHandleOptions(this.tag,i)))}}function Yg(e,t=!0){if(!1===t)return!1;if(!0===t){const t={x:!1,y:!1,z:!1,e:!1};for(const n of e)t[n]=!0;return t}if("string"==typeof t)return t===e&&{x:!1,y:!1,z:!1,e:!1,[e]:!0};const n={x:!1,y:!1,z:!1,e:!1};for(const i of e){const e=t[i]??!0;if(!1===e)return!1;n[i]=e}return n}const Zg=new Vc,Kg=new Vc;function Qg(e,t,n,i){if(!n)return i;let r;return t instanceof Ch?r=(t.top-t.bottom)/t.zoom:(t.getWorldPosition(Zg),e.getWorldPosition(Kg),r=Zg.distanceTo(Kg)*Math.min(1.9*Math.tan(Math.PI*t.fov/360)/t.zoom,7)),r*i/4}const Jg=new gm(0,.04,.1,12);Jg.translate(0,.05,0);const ev=new gm(.0075,.0075,.5,3);ev.translate(0,.25,0);const tv=new Cu(0,0,-Math.PI/2),nv=new Cu(0,0,Math.PI/2);class iv extends qg{invert;showArrowBody;constructor(e,t,n="",i,r=!1,a=!0){super(e,t,n,(()=>({scale:!1,rotate:!1,translate:null!=i?[i]:this.options,multitouch:!1}))),this.invert=r,this.showArrowBody=a}bind(e,t,n){const i=Yg(this.axis,n);if(!1===i)return;this.options=i;const r=this.invert?nv:tv,a=new dd(Wg),o=jg(this.context,a,this.tag,{color:e,hoverColor:t}),s=new Gd(Jg,a);let l,c;if(s.renderOrder=1/0,s.position.x=this.invert?-.5:.5,s.rotation.copy(r),this.add(s),this.showArrowBody){const t=new dd(Wg);l=jg(this.context,t,this.tag,{color:e,hoverColor:16777024}),c=new Gd(ev,t),c.renderOrder=1/0,c.rotation.copy(r),this.add(c)}const u=new Gd(new gm(.13,0,.6,4));u.pointerEventsOrder=1/0,u.position.x=this.invert?-.3:.3,u.rotation.copy(r),u.visible=!1,this.add(u);const d=this.context.registerHandle(this.store,u,this.tag);return()=>{a.dispose(),d(),o?.(),l?.(),this.remove(s),null!=c&&this.remove(c),this.remove(u)}}}class rv extends qg{constructor(e,t,n="",i){super(e,t,n,(()=>({translate:i??this.options,scale:!1,rotate:!1,multitouch:!1})))}bind(e,t,n){const i=Yg(this.axis,n);if(!1===i)return;this.options=i;const r=new dd(Wg),a=jg(this.context,r,this.tag,{opacity:.5,hoverOpacity:1,color:e,hoverColor:t}),o=new Gd(new jd(.2,.2,.01),r);o.renderOrder=1/0,o.pointerEventsOrder=1/0,o.position.set(.15,.15,0);const s=this.context.registerHandle(this.store,o,this.tag);return this.add(o),()=>{r.dispose(),o.geometry.dispose(),s(),a?.(),this.remove(o)}}}new Vc;const av=new Hc;class ov extends qg{constructor(e){super(e,"xyz","",(()=>({translate:this.options,scale:!1,rotate:!1,multitouch:!1})))}bind(e){const t=Yg(this.axis,e);if(!1===t)return;this.options=t;const n=new dd(Wg),i=jg(this.context,n,this.tag,{color:16777215,hoverColor:16776960,opacity:.25,hoverOpacity:1}),r=new Gd(new ym(.1,0),n);r.renderOrder=1/0,this.add(r);const a=new Gd(new ym(.2,0));a.pointerEventsOrder=1/0,a.visible=!1,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),r.geometry.dispose(),a.geometry.dispose(),o(),i?.(),this.remove(r),this.remove(a)}}}const sv=new Vc,lv=new Hc,cv=new Hc,uv=(new Hc).setFromEuler(new Cu(0,0,Math.PI/2)),dv=(new Hc).setFromEuler(new Cu(0,-Math.PI/2,0)),hv=new Hc,fv=(new Hc).setFromEuler(new Cu(0,-Math.PI/2,0)),pv=(new Hc).setFromEuler(new Cu(Math.PI/2,0,0));class mv extends Xp{context;size;fixed;free;translationX;translationY;translationZ;translationNegX;translationNegY;translationNegZ;translationXY;translationYZ;translationXZ;scaleGroup=new Xp;xAxis=new Vc;yAxis=new Vc;zAxis=new Vc;negXAxis=new Vc;negYAxis=new Vc;negZAxis=new Vc;constructor(e,t,n){super(),this.context=e,this.size=t,this.fixed=n,this.add(this.scaleGroup),this.free=new ov(this.context),this.scaleGroup.add(this.free),this.translationX=new iv(this.context,"x",void 0,this.xAxis),this.scaleGroup.add(this.translationX),this.translationY=new iv(this.context,"y",void 0,this.yAxis),this.scaleGroup.add(this.translationY),this.translationZ=new iv(this.context,"z",void 0,this.zAxis),this.scaleGroup.add(this.translationZ),this.translationNegX=new iv(this.context,"x",void 0,this.negXAxis,!0,!1),this.scaleGroup.add(this.translationNegX),this.translationNegY=new iv(this.context,"y",void 0,this.negYAxis,!0,!1),this.scaleGroup.add(this.translationNegY),this.translationNegZ=new iv(this.context,"z",void 0,this.negZAxis,!0,!1),this.scaleGroup.add(this.translationNegZ),this.translationXY=new rv(this.context,"xy",void 0,[this.xAxis,this.yAxis]),this.scaleGroup.add(this.translationXY),this.translationXZ=new rv(this.context,"xz",void 0,[this.xAxis,this.zAxis]),this.scaleGroup.add(this.translationXZ),this.translationYZ=new rv(this.context,"yz",void 0,[this.yAxis,this.zAxis]),this.scaleGroup.add(this.translationYZ)}update(e){this.updateWorldMatrix(!0,!1),this.xAxis.set(1,0,0),this.yAxis.set(0,1,0),this.zAxis.set(0,0,1),this.free.quaternion.identity(),this.translationX.quaternion.copy(cv),this.translationY.quaternion.copy(uv),this.translationZ.quaternion.copy(dv),this.translationNegX.quaternion.copy(cv),this.translationNegY.quaternion.copy(uv),this.translationNegZ.quaternion.copy(dv),this.translationXY.quaternion.copy(hv),this.translationYZ.quaternion.copy(fv),this.translationXZ.quaternion.copy(pv);const t=this.context.getSpace(),n=this.context.getTarget();"world"==t&&null!=n?(n.getWorldQuaternion(lv).invert(),this.free.quaternion.premultiply(lv),this.translationX.quaternion.premultiply(lv),this.translationY.quaternion.premultiply(lv),this.translationZ.quaternion.premultiply(lv),this.translationNegX.quaternion.premultiply(lv),this.translationNegY.quaternion.premultiply(lv),this.translationNegZ.quaternion.premultiply(lv),this.translationXY.quaternion.premultiply(lv),this.translationYZ.quaternion.premultiply(lv),this.translationXZ.quaternion.premultiply(lv),null!=n.parent&&(n.parent.getWorldQuaternion(lv).invert(),this.xAxis.applyQuaternion(lv),this.yAxis.applyQuaternion(lv),this.zAxis.applyQuaternion(lv))):null!=n&&(this.xAxis.applyQuaternion(n.quaternion),this.yAxis.applyQuaternion(n.quaternion),this.zAxis.applyQuaternion(n.quaternion)),this.negXAxis.copy(this.xAxis).negate(),this.negYAxis.copy(this.yAxis).negate(),this.negZAxis.copy(this.zAxis).negate(),this.scaleGroup.scale.setScalar(1),null!=n&&(n.getWorldScale(sv),this.scaleGroup.scale.divide(sv)),this.scaleGroup.scale.multiplyScalar(Qg(this,e,this.fixed??!0,this.size??1))}bind(e){const t=function(e,t){const n=new Gd(new ym(.01,2),new dd(Wg));n.renderOrder=1/0,n.visible=!1,e.add(n);const i=new Gd(new ym(.01,2),new dd(Wg));i.renderOrder=1/0,i.visible=!1,e.add(i);const r=new Ed;r.setAttribute("position",new vd([0,0,0,1,1,1],3));const a=new mm(r,new im(Wg));a.renderOrder=1/0,a.visible=!1,e.add(a);const o=t.subscribeApply(((e,r)=>{i.position.set(0,0,0),n.position.copy(r.initial.position).sub(r.current.position);const o=t.getTarget();null!=o&&(av.copy(o.quaternion).invert(),n.position.applyQuaternion(av)),a.position.set(0,0,0),a.scale.copy(n.position),n.visible=!r.last,a.visible=!r.last,i.visible=!r.last}));return()=>{n.geometry.dispose(),n.material.dispose(),i.geometry.dispose(),i.material.dispose(),a.geometry.dispose(),a.material.dispose(),e.remove(n),e.remove(i),e.remove(a),o()}}(this,this.context),n=this.translationX.bind(16711680,16776960,e),i=this.translationY.bind(65280,16776960,e),r=this.translationZ.bind(255,16776960,e),a=this.translationNegX.bind(16711680,16776960,e),o=this.translationNegY.bind(65280,16776960,e),s=this.translationNegZ.bind(255,16776960,e),l=this.translationXY.bind(255,16776960,e),c=this.translationYZ.bind(16711680,16776960,e),u=this.translationXZ.bind(65280,16776960,e),d=this.free.bind(e);return()=>{t(),n?.(),i?.(),r?.(),a?.(),o?.(),s?.(),l?.(),c?.(),u?.(),d?.()}}}class gv extends qg{constructor(e){super(e,"xyz","",(()=>({scale:{uniform:!0,...this.options},rotate:!1,translate:"as-scale",multitouch:!1})))}bind(e){const t=Yg(this.axis,e);if(!1===t)return;this.options=t;const n=new dd(Wg),i=jg(this.context,n,this.tag,{opacity:.25,hoverOpacity:1,color:16777215,hoverColor:16776960}),r=new Gd(new jd(.1,.1,.1),n);r.renderOrder=1/0,this.add(r);const a=new Gd(new jd(.2,.2,.2));a.visible=!1,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}const vv=new Cu(0,0,-Math.PI/2),yv=new Cu(0,0,Math.PI/2);class xv extends qg{invert;showHandleLine;constructor(e,t,n="",i=!1,r=!0){super(e,t,n,(()=>({scale:this.options,rotate:!1,translate:"as-scale",multitouch:!1}))),this.invert=i,this.showHandleLine=r}bind(e,t,n){const i=Yg(this.axis,n);if(!1===i)return;this.options=i;const r=this.invert?yv:vv,a=new Xp;a.position.x=this.invert?-.5:.5,a.rotation.copy(r),this.add(a);const o=new dd(Wg),s=jg(this.context,o,this.tag,{color:e,hoverColor:t}),l=new Gd(new jd(.08,.08,.08),o);let c,u,d;if(l.renderOrder=1/0,l.rotation.copy(r),a.add(l),this.showHandleLine){d=new Xp,d.rotation.copy(r),this.add(d);const n=new dd(Wg);c=jg(this.context,n,this.tag,{color:e,hoverColor:t}),u=new Gd(new gm(.0075,.0075,.5,3),n),u.renderOrder=1/0,u.position.y=.25,d.add(u)}const h=new Xp;h.visible=!1,h.rotation.copy(r),h.position.x=this.invert?-.3:.3,this.add(h);const f=new Gd(new gm(.2,0,.6,4));f.pointerEventsOrder=1/0,f.position.y=.04,h.add(f);const p=this.context.registerHandle(this.store,f,this.tag);return()=>{o.dispose(),f.geometry.dispose(),l.geometry.dispose(),u?.geometry.dispose(),p(),s?.(),c?.(),this.remove(l),null!=d&&this.remove(d),this.remove(h),this.remove(a)}}}class _v extends qg{constructor(e,t,n=""){super(e,t,n,(()=>({translate:"as-scale",scale:this.options,rotate:!1,multitouch:!1})))}bind(e,t,n){const i=Yg(this.axis,n);if(!1===i)return;this.options=i;const r=new dd(Wg),a=jg(this.context,r,this.tag,{opacity:.5,hoverOpacity:1,color:e,hoverColor:t}),o=new Gd(new jd(.2,.2,.01),r);o.renderOrder=1/0,o.pointerEventsOrder=1/0,o.position.set(.15,.15,0);const s=this.context.registerHandle(this.store,o,this.tag);return this.add(o),()=>{r.dispose(),o.geometry.dispose(),s(),a?.(),this.remove(o)}}}const bv=new Vc;class Sv extends Xp{context;size;fixed;free;translationX;translationY;translationZ;translationNegX;translationNegY;translationNegZ;translationXY;translationYZ;translationXZ;constructor(e,t,n){super(),this.context=e,this.size=t,this.fixed=n,this.free=new gv(this.context),this.add(this.free),this.translationX=new xv(this.context,"x"),this.add(this.translationX),this.translationY=new xv(this.context,"y"),this.translationY.rotation.z=Math.PI/2,this.add(this.translationY),this.translationZ=new xv(this.context,"z"),this.translationZ.rotation.y=-Math.PI/2,this.add(this.translationZ),this.translationNegX=new xv(this.context,"x",void 0,!0,!1),this.add(this.translationNegX),this.translationNegY=new xv(this.context,"y",void 0,!0,!1),this.translationNegY.rotation.z=Math.PI/2,this.add(this.translationNegY),this.translationNegZ=new xv(this.context,"z",void 0,!0,!1),this.translationNegZ.rotation.y=-Math.PI/2,this.add(this.translationNegZ),this.translationXY=new _v(this.context,"xy"),this.add(this.translationXY),this.translationXZ=new _v(this.context,"xz"),this.translationXZ.rotation.x=Math.PI/2,this.add(this.translationXZ),this.translationYZ=new _v(this.context,"yz"),this.translationYZ.rotation.y=-Math.PI/2,this.add(this.translationYZ)}update(e){this.updateWorldMatrix(!0,!1),this.scale.setScalar(1);const t=this.context.getTarget();null!=t&&(t.getWorldScale(bv),this.scale.divide(bv)),this.scale.multiplyScalar(Qg(this,e,this.fixed??!0,this.size??1))}bind(e){const t=this.translationX.bind(16711680,16776960,e),n=this.translationY.bind(65280,16776960,e),i=this.translationZ.bind(255,16776960,e),r=this.translationNegX.bind(16711680,16776960,e),a=this.translationNegY.bind(65280,16776960,e),o=this.translationNegZ.bind(255,16776960,e),s=this.translationXY.bind(255,16776960,e),l=this.translationYZ.bind(16711680,16776960,e),c=this.translationXZ.bind(65280,16776960,e),u=this.free.bind(e);return()=>{t?.(),n?.(),i?.(),r?.(),a?.(),o?.(),s?.(),l?.(),c?.(),u?.()}}}const wv={x:{vector1:new Vc(0,0,-1),vector2:new Vc(0,-1,0),rotationOffset:new Hc,axis:[1,0,0]},y:{vector1:new Vc(0,0,-1),vector2:new Vc(-1,0,-1),rotationOffset:(new Hc).setFromEuler(new Cu(0,0,Math.PI/2)),axis:[0,1,0]},z:{vector1:new Vc(-1,0,0),vector2:new Vc(0,-1,0),rotationOffset:(new Hc).setFromEuler(new Cu(0,Math.PI/2,0)),axis:[0,0,1]}},Mv=new Vc,Ev=new Vc,Tv=new Vc,Av=new Vc,Cv=new Hc;class Rv extends qg{direction=new Vc(1,0,0);constructor(e,t,n=""){super(e,t,n,(()=>({scale:!1,translate:"as-rotate",rotate:[this.direction],multitouch:!1})))}update(e){const{rotationOffset:t,vector1:n,vector2:i}=wv[this.axis];e.getWorldPosition(Mv),this.getWorldPosition(Ev).sub(Mv),Tv.copy(n),Av.copy(i);const r=this.context.getTarget(),a=this.context.getSpace();"local"===a&&null!=r&&(r.getWorldQuaternion(Cv),Tv.applyQuaternion(Cv),Av.applyQuaternion(Cv)),Av.crossVectors(Tv,Av);const o=Ev.dot(Av);Av.multiplyScalar(o),Ev.sub(Av),this.quaternion.setFromUnitVectors(Tv,Ev.normalize()),"local"===a&&null!=r&&(r.getWorldQuaternion(Cv),this.quaternion.multiply(Cv)),this.quaternion.multiply(t),null!=r?.parent?(r.parent.matrixWorld.decompose(Mv,Cv,Ev),Cv.invert(),this.quaternion.premultiply(Cv)):Cv.identity(),null==this.store.getState()&&(this.direction.fromArray(wv[this.axis].axis),this.direction.applyQuaternion("local"===a&&null!=r?r?.quaternion:Cv)),null!=r&&this.quaternion.premultiply(Cv.copy(r.quaternion).invert())}bind(e,t){const n=Yg(this.axis,t);if(!1===n)return;this.options=n;const i=new dd(Wg),r=jg(this.context,i,this.tag,{color:e,hoverColor:16776960}),a=new Gd(Bv(.5,.5),i);a.renderOrder=1/0,this.add(a);const o=new Gd(new bm(.5,.1,4,24));o.visible=!1,o.pointerEventsOrder=1/0,o.rotation.set(0,-Math.PI/2,-Math.PI/2),this.add(o);const s=this.context.registerHandle(this.store,o,this.tag);return()=>{i.dispose(),o.geometry.dispose(),a.geometry.dispose(),s(),r?.(),this.remove(o),this.remove(a)}}}const Pv=new Vc,Lv=new Vc,Nv=new Vc(1,0,0),Iv=new Hc;class Dv extends qg{constructor(e,t=""){super(e,"xyz",t,(()=>({scale:!1,translate:"as-rotate",rotate:this.options,multitouch:!1})))}update(e){e.getWorldPosition(Pv),this.getWorldPosition(Lv).sub(Pv),this.quaternion.setFromUnitVectors(Nv,Lv.normalize());const t=this.context.getTarget();null!=t?.parent&&(t.parent.matrixWorld.decompose(Pv,Iv,Lv),Iv.invert(),this.quaternion.premultiply(Iv)),null!=t&&(Iv.copy(t.quaternion).invert(),this.quaternion.premultiply(Iv))}bind(e){const t=Yg(this.axis,e);if(!1===t)return;this.options=t;const n=new dd(Wg),i=jg(this.context,n,this.tag,{color:16777215,hoverColor:16776960,opacity:.25}),r=new Gd(Bv(.5,1),n);r.renderOrder=1/0,this.add(r);const a=new Gd(new _m(.25,10,8));a.visible=!1,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{this.pointerEvents="none",n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}const kv=new Vc,Uv=new Vc,Ov=new Vc(1,0,0),zv=new Hc;class Fv extends qg{direction=new Vc(1,0,0);constructor(e,t=""){super(e,"e",t,(()=>({scale:!1,translate:"as-rotate",rotate:[this.direction],multitouch:!1})))}update(e){e.getWorldPosition(kv),this.getWorldPosition(this.direction).sub(kv).normalize(),this.quaternion.setFromUnitVectors(Ov,this.direction);const t=this.context.getTarget();null!=t?.parent&&(t.parent.matrixWorld.decompose(kv,zv,Uv),zv.invert(),this.quaternion.premultiply(zv),this.direction.applyQuaternion(zv)),null!=t&&(zv.copy(t.quaternion).invert(),this.quaternion.premultiply(zv)),this.direction.negate()}bind(e){const t=Yg(this.axis,e);if(!1===t)return;this.options=t;const n=new dd(Wg),i=jg(this.context,n,this.tag,{color:16776960,hoverColor:16776960,opacity:.5}),r=new Gd(Bv(.75,1),n);r.renderOrder=1/0,this.add(r);const a=new Gd(new bm(.75,.1,2,24),new dd({color:"white"}));a.visible=!1,a.rotation.y=Math.PI/2,a.pointerEventsOrder=1/0,this.add(a);const o=this.context.registerHandle(this.store,a,this.tag);return()=>{n.dispose(),a.geometry.dispose(),r.geometry.dispose(),o(),i?.(),this.remove(a),this.remove(r)}}}function Bv(e,t){const n=new bm(e,.0075,3,64,t*Math.PI*2);return n.rotateY(Math.PI/2),n.rotateX(Math.PI/2),n}const Hv=new Vc;class Vv extends Xp{context;fixed;size;rotationX;rotationY;rotationZ;free;screen;constructor(e,t,n){super(),this.context=e,this.fixed=t,this.size=n,this.rotationX=new Rv(this.context,"x"),this.add(this.rotationX),this.rotationY=new Rv(this.context,"y"),this.add(this.rotationY),this.rotationZ=new Rv(this.context,"z"),this.add(this.rotationZ),this.free=new Dv(this.context),this.add(this.free),this.screen=new Fv(this.context),this.add(this.screen)}update(e){this.updateWorldMatrix(!0,!1),this.rotationX.update(e),this.rotationY.update(e),this.rotationZ.update(e),this.free.update(e),this.screen.update(e),this.scale.setScalar(1);const t=this.context.getTarget();null!=t&&(t.getWorldScale(Hv),this.scale.divide(Hv)),this.scale.multiplyScalar(Qg(this,e,this.fixed??!0,this.size??1))}bind(e){const t=this.rotationX.bind(16711680,e),n=this.rotationY.bind(65280,e),i=this.rotationZ.bind(255,e),r=this.screen.bind(e),a=this.free.bind(e);return()=>{t?.(),n?.(),i?.(),r?.(),a?.()}}}const Gv=new Cu,Wv=new Cu(0,0,Math.PI/2),jv=new Cu(0,-Math.PI/2,0);class Xv extends Xp{xAxisHighlight;yAxisHighlight;zAxisHighlight;handles;context;constructor(e){super(),this.context=new Gg(this,e),this.xAxisHighlight=new $g(this.context,Gv),this.add(this.xAxisHighlight),this.yAxisHighlight=new $g(this.context,Wv),this.add(this.yAxisHighlight),this.zAxisHighlight=new $g(this.context,jv),this.add(this.zAxisHighlight)}set space(e){this.context.space=e}get space(){return this.context.space}update(e,t){this.context.update(e),this.xAxisHighlight.update(),this.yAxisHighlight.update(),this.zAxisHighlight.update(),this.handles?.update(t)}bind(e,t){const n=this.xAxisHighlight.bind("x"),i=this.yAxisHighlight.bind("y"),r=this.zAxisHighlight.bind("z");switch(e){case"rotate":this.handles=new Vv(this.context);break;case"scale":this.handles=new Sv(this.context);break;case"translate":this.handles=new mv(this.context)}this.add(this.handles);const a=this.handles.bind(t);return()=>{null!=this.handles&&this.remove(this.handles),this.handles=void 0,a(),n(),i(),r()}}}new Vc(0,0,1),new Vc(0,1,0),new Vc,new Vc,new Vc;class $v{nativeEvent;NONE=0;CAPTURING_PHASE=1;AT_TARGET=2;BUBBLING_PHASE=3;relatedTarget=null;get altKey(){return this.getFromNative("altKey",!1)}get button(){return this.getFromNative("button",0)}get buttons(){return this.getFromNative("buttons",0)}get clientX(){return this.getFromNative("clientX",0)}get clientY(){return this.getFromNative("clientY",0)}get ctrlKey(){return this.getFromNative("ctrlKey",!1)}get layerX(){return this.getFromNative("layerX",0)}get layerY(){return this.getFromNative("layerY",0)}get metaKey(){return this.getFromNative("metaKey",!1)}get movementX(){return this.getFromNative("movementX",0)}get movementY(){return this.getFromNative("movementY",0)}get offsetX(){return this.getFromNative("offsetX",0)}get offsetY(){return this.getFromNative("offsetY",0)}get pageX(){return this.getFromNative("pageX",0)}get pageY(){return this.getFromNative("pageY",0)}get screenX(){return this.getFromNative("screenX",0)}get screenY(){return this.getFromNative("screenY",0)}get shiftKey(){return this.getFromNative("shiftKey",!1)}get x(){return this.getFromNative("x",0)}get y(){return this.getFromNative("y",0)}get detail(){return this.getFromNative("detail",0)}get view(){return this.getFromNative("view",null)}get which(){return this.getFromNative("which",0)}get cancelBubble(){return this.getFromNative("cancelBubble",!1)}get composed(){return this.getFromNative("composed",!1)}get eventPhase(){return this.getFromNative("eventPhase",0)}get isTrusted(){return this.getFromNative("isTrusted",!1)}get returnValue(){return this.getFromNative("returnValue",!1)}get timeStamp(){return this.getFromNative("timeStamp",0)}get cancelable(){return this.getFromNative("cancelable",!1)}get defaultPrevented(){return this.getFromNative("defaultPrevented",!1)}constructor(e){this.nativeEvent=e}getFromNative(e,t){return e in this.nativeEvent?this.nativeEvent[e]:t}}const qv=new Vc;class Yv extends $v{type;bubbles;internalPointer;intersection;camera;currentObject;object;propagationState;get pointerId(){return this.internalPointer.id}get pointerType(){return this.internalPointer.type}get pointerState(){return this.internalPointer.state}get distance(){return this.intersection.distance}get distanceToRay(){return this.intersection.distanceToRay}get point(){return this.intersection.point}get index(){return this.intersection.index}get face(){return this.intersection.face}get faceIndex(){return this.intersection.faceIndex}get uv(){return this.intersection.uv}get uv1(){return this.intersection.uv1}get normal(){return this.intersection.normal}get instanceId(){return this.intersection.instanceId}get pointOnLine(){return this.intersection.pointOnLine}get batchId(){return this.intersection.batchId}get pointerPosition(){return this.intersection.pointerPosition}get pointerQuaternion(){return this.intersection.pointerQuaternion}get pointOnFace(){return this.intersection.pointOnFace}get localPoint(){return this.intersection.localPoint}get details(){return this.intersection.details}get target(){return this.object}get currentTarget(){return this.currentObject}get eventObject(){return this.currentObject}get srcElement(){return this.currentObject}_pointer;get pointer(){return null==this._pointer&&(qv.copy(this.intersection.point).project(this.camera),this._pointer=new pc(qv.x,qv.y)),this._pointer}_ray;get ray(){if(null!=this._ray)return this._ray;switch(this.intersection.details.type){case"screen-ray":case"ray":case"sphere":return this._ray=new vu(this.intersection.pointerPosition,new Vc(0,0,-1).applyQuaternion(this.intersection.pointerQuaternion));case"lines":return this._ray=new vu(this.intersection.details.line.start,this.intersection.details.line.end.clone().sub(this.intersection.details.line.start).normalize())}}_intersections=[];get intersections(){return null==this._intersections&&(this._intersections=[{...this.intersection,eventObject:this.currentObject}]),this._intersections}_unprojectedPoint;get unprojectedPoint(){if(null==this._unprojectedPoint){const e=this.pointer;this._unprojectedPoint=new Vc(e.x,e.y,0).unproject(this.camera)}return this._unprojectedPoint}get stopped(){return this.propagationState.stoppedImmediate||this.propagationState.stopped}get stoppedImmediate(){return this.propagationState.stoppedImmediate}get delta(){throw new Error("not supported")}constructor(e,t,n,i,r,a,o=r.object,s=o,l={stopped:!t,stoppedImmediate:!1}){super(n),this.type=e,this.bubbles=t,this.internalPointer=i,this.intersection=r,this.camera=a,this.currentObject=o,this.object=s,this.propagationState=l}stopPropagation(){this.propagationState.stopped=!0}stopImmediatePropagation(){this.propagationState.stoppedImmediate=!0}retarget(e){return new Yv(this.type,this.bubbles,this.nativeEvent,this.internalPointer,this.intersection,this.camera,e,this.target,this.propagationState)}}class Zv extends Yv{get deltaX(){return this.nativeEvent.deltaX}get deltaY(){return this.nativeEvent.deltaY}get deltaZ(){return this.nativeEvent.deltaZ}constructor(e,t,n,i,r,a){super("wheel",!0,e,t,n,i,r,a)}retarget(e){return new Zv(this.nativeEvent,this.internalPointer,this.intersection,this.camera,e,this.target)}}function Kv(e){Qv(e,e.currentObject)}function Qv(e,t){if(null==t)return;const n=function(e,t){if(null!=e._listeners&&t in e._listeners)return e._listeners[t];let n;e.isVoidObject&&"click"===t&&null!=e.parent?.__r3f&&(n=e.parent.__r3f.root.getState().onPointerMissed);null!=e.__r3f&&(n=e.__r3f.handlers[Jv[t]]);if(null==n)return;return[n]}(t,e.type);if(null!=n&&n.length>0){const i=e.retarget(t),r=n.length;for(let e=0;e<r&&!i.stoppedImmediate;e++)n[e](i)}e.stopped||Qv(e,t.parent)}const Jv={click:"onClick",contextmenu:"onContextMenu",dblclick:"onDoubleClick",pointercancel:"onPointerCancel",pointerdown:"onPointerDown",pointerenter:"onPointerEnter",pointerleave:"onPointerLeave",pointermove:"onPointerMove",pointerout:"onPointerOut",pointerover:"onPointerOver",pointerup:"onPointerUp",wheel:"onWheel"},ey=Object.keys(Jv);const ty=new _m(1e10),ny=new Map;function iy(e){let t=ny.get(e);return null==t&&(t=new Gd(ty),t.isVoidObject=!0,t.parent=e,t.pointerEventsOrder=-1/0,ny.set(e,t)),t}function ry(e,t){return t?!e:e}function ay(e,t,n,i=!1,r,a,o){const s=i||function(e,t){if(t.ancestorsHaveListeners)return!0;if("pointer"===e&&t.ancestorsHavePointerListeners)return!0;if("wheel"===e&&t.ancestorsHaveWheelListeners)return!0;if(null!=t.__r3f&&t.__r3f?.eventCount>0){if("wheel"===e&&null!=t.__r3f.handlers.onWheel)return!0;if("pointer"===e&&Object.keys(t.__r3f.handlers).some((e=>"onWheel"!=e)))return!0}if(null==t._listeners)return!1;if("wheel"===e){const e=t._listeners.wheel;return null!=e&&e.length>0}const n=Object.entries(t._listeners),i=n.length;for(let e=0;e<i;e++){const t=n[e];if("wheel"!==t[0]&&(ey.includes(t[0])&&null!=t[1]&&t[1].length>0))return!0}return!1}(e,t),l=t.pointerEvents??r,c=l??t.defaultPointerEvents??"listener",u=t.pointerEventsType??a??"all",d=t.pointerEventsOrder??o??0,h=function(e,t,n){if("none"===t)return!1;if("listener"===t&&!e)return!1;if("all"===n)return!0;if("function"==typeof n)return({id:e,type:t,state:i})=>n(e,t,i);let i,r;return"deny"in n?(r=!0,i=n.deny):(r=!1,i=n.allow),Array.isArray(i)?e=>ry(i.includes(e.type),r):e=>ry(i===e.type,r)}(s,c,u),f=n.length;if(1===f)(!0===h||"function"==typeof h&&h(n[0]))&&oy(n[0],t,c,u,d);else if(!0===h)for(let e=0;e<f;e++)oy(n[e],t,c,u,d);else if("function"==typeof h)for(let e=0;e<f;e++){const i=n[e];h(i)&&oy(i,t,c,u,d)}if(0===t.children.length||!1===t.intersectChildren)return;const p=t.interactableDescendants??t.children,m=p.length;for(let t=0;t<m;t++)ay(e,p[t],n,s,l,u,d)}function oy({intersector:e,options:t},n,i,r,a){!1!==t.filter?.(n,i,r,a)&&e.executeIntersection(n,a)}function sy(e,t=0,n,i=0){return t!=i?i-t:e.distance-n.distance}const ly=1e7;const cy=Symbol("buttonsDownTime"),uy=Symbol("buttonsClickTime"),dy=new Map;function hy(e){return dy.get(e)}ju.prototype.setPointerCapture=function(e){hy(e)?.setCapture(this)},ju.prototype.releasePointerCapture=function(e){const t=hy(e);null!=t&&t.hasCaptured(this)&&t.setCapture(void 0)},ju.prototype.hasPointerCapture=function(e){return hy(e)?.hasCaptured(this)??!1};class fy{id;type;state;intersector;getCamera;onMoveCommited;parentSetPointerCapture;parentReleasePointerCapture;options;prevIntersection;intersection;prevEnabled=!0;enabled=!0;wheelIntersection;pointerEntered=[];pointerEnteredHelper=[];pointerCapture;buttonsDownTime=new Map;buttonsDown=new Set;wasMoved=!1;onFirstMove=[];constructor(e,t,n,i,r,a,o,s,l={}){this.id=e,this.type=t,this.state=n,this.intersector=i,this.getCamera=r,this.onMoveCommited=a,this.parentSetPointerCapture=o,this.parentReleasePointerCapture=s,this.options=l,dy.set(e,this)}getPointerCapture(){return this.pointerCapture}hasCaptured(e){return this.pointerCapture?.object===e}setCapture(e){this.pointerCapture?.object!==e&&(null!=this.pointerCapture&&(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),null!=e&&null!=this.intersection&&(this.pointerCapture={object:e,intersection:this.intersection},this.parentSetPointerCapture?.()))}getButtonsDown(){return this.buttonsDown}getIntersection(){return this.intersection}getEnabled(){return this.enabled}setEnabled(e,t,n=!0){this.enabled!==e&&(e||null==this.pointerCapture||(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),this.enabled=e,n&&this.commit(t,!1))}computeIntersection(e,t,n){return null!=this.pointerCapture?this.intersector.intersectPointerCapture(this.pointerCapture,n):(this.intersector.startIntersection(n),ay(e,t,[this]),this.intersector.finalizeIntersection(t))}setIntersection(e){this.intersection=e}commit(e,t){const n=this.getCamera(),i=this.prevEnabled?this.prevIntersection:void 0,r=this.enabled?this.intersection:void 0;null!=i&&i.object!=r?.object&&Kv(new Yv("pointerout",!0,e,this,i,n));const a=this.pointerEntered;this.pointerEntered=[],this.pointerEnteredHelper.length=0,py(r?.object,this.pointerEntered,a,this.pointerEnteredHelper);const o=a.length;for(let t=0;t<o;t++){const r=a[t];Kv(new Yv("pointerleave",!1,e,this,i,n,r))}null!=r&&i?.object!=r.object&&Kv(new Yv("pointerover",!0,e,this,r,n));for(let t=this.pointerEnteredHelper.length-1;t>=0;t--){const i=this.pointerEnteredHelper[t];Kv(new Yv("pointerenter",!1,e,this,r,n,i))}if(t&&null!=r&&Kv(new Yv("pointermove",!0,e,this,r,n)),this.prevIntersection=this.intersection,this.prevEnabled=this.enabled,!this.wasMoved&&this.intersector.isReady()){this.wasMoved=!0;const e=this.onFirstMove.length;for(let t=0;t<e;t++)this.onFirstMove[t](n);this.onFirstMove.length=0}this.onMoveCommited?.(this)}move(e,t){this.intersection=this.computeIntersection("pointer",e,t),this.commit(t,!0)}emitMove(e){null!=this.intersection&&Kv(new Yv("pointermove",!0,e,this,this.intersection,this.getCamera()))}down(e){if(this.buttonsDown.add(e.button),!this.enabled)return;if(!this.wasMoved)return void this.onFirstMove.push(this.down.bind(this,e));if(null==this.intersection)return;Kv(new Yv("pointerdown",!0,e,this,this.intersection,this.getCamera()));const{object:t}=this.intersection;t[cy]??=new Map,t[cy].set(e.button,e.timeStamp),this.buttonsDownTime.set(e.button,e.timeStamp)}up(e){if(this.buttonsDown.delete(e.button),!this.enabled)return;if(!this.wasMoved)return void this.onFirstMove.push(this.up.bind(this,e));if(null==this.intersection)return;const{contextMenuButton:t=2,dblClickThresholdMs:n=500,clickThesholdMs:i=300}=this.options;this.pointerCapture=void 0;const r=function(e,t,n,i,r){if(null==t)return!1;const a=t.get(n);if(null==a)return!1;if(i-a>r)return!1;if(a!=e.get(n))return!1;return!0}(this.buttonsDownTime,this.intersection.object[cy],e.button,e.timeStamp,i),a=this.getCamera();if(r&&e.button===t&&Kv(new Yv("contextmenu",!0,e,this,this.intersection,a)),Kv(new Yv("pointerup",!0,e,this,this.intersection,a)),!r||e.button===t)return;Kv(new Yv("click",!0,e,this,this.intersection,a));const{object:o}=this.intersection,s=o[uy]??=new Map,l=s.get(e.button);null==l||e.timeStamp-l>n?s.set(e.button,e.timeStamp):(Kv(new Yv("dblclick",!0,e,this,this.intersection,a)),s.delete(e.button))}cancel(e){this.enabled&&(this.wasMoved?null!=this.intersection&&Kv(new Yv("pointercancel",!0,e,this,this.intersection,this.getCamera())):this.onFirstMove.push(this.cancel.bind(this,e)))}wheel(e,t,n=!1){if(!this.enabled)return;if(!this.wasMoved&&n)return void this.onFirstMove.push(this.wheel.bind(this,e,t,n));n||(this.wheelIntersection=this.computeIntersection("wheel",e,t));const i=n?this.intersection:this.wheelIntersection;null!=i&&Kv(new Zv(t,this,i,this.getCamera()))}emitWheel(e,t=!1){if(!this.enabled)return;if(!this.wasMoved&&t)return void this.onFirstMove.push(this.emitWheel.bind(this,e,t));const n=t?this.intersection:this.wheelIntersection;null!=n&&Kv(new Zv(e,this,n,this.getCamera()))}exit(e){this.wasMoved&&(null!=this.pointerCapture&&(this.parentReleasePointerCapture?.(),this.pointerCapture=void 0),this.intersection=void 0,this.commit(e,!1)),this.onFirstMove.length=0,this.wasMoved=!1}}function py(e,t,n,i){if(null==e)return;const r=n.indexOf(e);-1!=r?n.splice(r,1):i.push(e),t.push(e),py(e.parent,t,n,i)}const my=new nd,gy=new nd,vy=new pc,yy=new pc,xy=new pc,_y=new Vc,by=new yu,Sy=new Vc;function wy(e,t,n){Sy.copy(t).applyMatrix4(by.copy(n.matrixWorld).invert());const i=n.geometry.attributes.uv;if(null==i||!(i instanceof pd))return!1;let r;return function(e,t){const n=e.geometry.drawRange;if(null!=e.geometry.index){const i=e.geometry.index,r=Math.max(0,n.start),a=Math.min(i.count,n.start+n.count);for(let e=r;e<a;e+=3)t(i.getX(e),i.getX(e+1),i.getX(e+2));return}const i=e.geometry.attributes.position;if(null==i)return;const r=Math.max(0,n.start),a=Math.min(i.count,n.start+n.count);for(let e=r;e<a;e+=3)t(e,e+1,e+2)}(n,((e,t,a)=>{n.getVertexPosition(e,my.a),n.getVertexPosition(t,my.b),n.getVertexPosition(a,my.c);const o=my.closestPointToPoint(Sy,_y).distanceTo(Sy);null!=r&&o>=r||(r=o,gy.copy(my),vy.fromBufferAttribute(i,e),yy.fromBufferAttribute(i,t),xy.fromBufferAttribute(i,a))})),null!=r&&(gy.closestPointToPoint(Sy,_y),gy.getInterpolation(_y,vy,yy,xy,e),!0)}new yu,new class{constructor(e=new Vc,t=new Vc){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Tm.subVectors(e,this.start),Am.subVectors(this.end,this.start);const n=Am.dot(Am);let i=Am.dot(Tm)/n;return t&&(i=uc(i,0,1)),i}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}},new Vc,new ch,new vu,new pc,new Vc(0,0,0),new Vc(0,0,1);const My=new yu,Ey=new Vc;new Vc(0,0,-1),new ch;const Ty=new pc,Ay=new Vc;class Cy{prepareTransformation;options;raycaster=new wm;cameraQuaternion=new Hc;fromPosition=new Vc;fromQuaternion=new Hc;coords=new pc;viewPlane=new ch;intersects=[];pointerEventsOrders=[];constructor(e,t){this.prepareTransformation=e,this.options=t}isReady(){return!0}intersectPointerCapture({intersection:e,object:t},n){const i=e.details;if("screen-ray"!=i.type)throw new Error(`unable to process a pointer capture of type "${e.details.type}" with a camera ray intersector`);if(!this.startIntersection(n))return e;this.viewPlane.constant-=i.distanceViewPlane;const r=this.raycaster.ray.intersectPlane(this.viewPlane,new Vc);if(null==r)return e;e.object.updateWorldMatrix(!0,!1),function(e,t,n){const i=t.normal??t.face?.normal;null!=i&&(e.setFromNormalAndCoplanarPoint(i,t.localPoint),e.applyMatrix4(n))}(this.viewPlane,e,e.object.matrixWorld);let a=e.uv;return e.object instanceof Gd&&wy(Ty,r,e.object)&&(a=Ty.clone()),{...e,details:{...i,direction:this.raycaster.ray.direction.clone(),screenPoint:this.coords.clone()},uv:a,object:t,point:r,pointOnFace:r,pointerPosition:this.raycaster.ray.origin.clone(),pointerQuaternion:this.cameraQuaternion.clone()}}startIntersection(e){const t=this.prepareTransformation(e,this.coords);return null!=t&&(t.updateWorldMatrix(!0,!1),t.matrixWorld.decompose(this.fromPosition,this.fromQuaternion,Ey),this.raycaster.setFromCamera(this.coords,t),this.viewPlane.setFromNormalAndCoplanarPoint(t.getWorldDirection(Ay),this.raycaster.ray.origin),!0)}executeIntersection(e,t){const n=this.intersects.length;e.raycast(this.raycaster,this.intersects),function(e,t,n){for(;n>0;)e.push(t),--n}(this.pointerEventsOrders,t,this.intersects.length-n)}finalizeIntersection(e){const t=this.fromPosition.clone(),n=this.cameraQuaternion.clone(),i=this.raycaster.ray.direction.clone(),r=function(e,t,{customSort:n=sy}={},i){let r,a,o;const s=e.length;for(let i=0;i<s;i++){const s=e[i],l=t?.[i];(null==r||n(s,l,r,a)<0)&&(o=i,r=s,a=l)}return o}(this.intersects,this.pointerEventsOrders,this.options),a=null==r?void 0:this.intersects[r];return this.intersects.length=0,this.pointerEventsOrders.length=0,null==a?function(e,t,n,i,r,a=0){const o=t.direction.clone().multiplyScalar(ly),s=ly;return{distance:s+a,object:iy(e),point:o,normal:t.origin.clone().sub(o).normalize(),details:n(o,s),pointerPosition:i,pointerQuaternion:r,pointOnFace:o,localPoint:o}}(e,this.raycaster.ray,((e,t)=>({type:"screen-ray",distanceViewPlane:t,screenPoint:this.coords.clone(),direction:i})),t,n):(a.object.updateWorldMatrix(!0,!1),My.copy(a.object.matrixWorld).invert(),Object.assign(a,{details:{type:"screen-ray",distanceViewPlane:this.viewPlane.distanceToPoint(a.point),screenPoint:this.coords.clone(),direction:i},pointOnFace:a.point,pointerPosition:t,pointerQuaternion:n,localPoint:a.point.clone().applyMatrix4(My)}))}}new Vc,new pc,new yu,new Vc,new ch,new cu,new Vc,new Vc,new Vc,new Vc(1e-4,1e-4,1e-4),new yu;let Ry=23412;function Py(e,t,n){if(!(t instanceof globalThis.MouseEvent))return n.set(0,0);const{width:i,height:r,top:a,left:o}=e.getBoundingClientRect(),s=t.clientX-o,l=t.clientY-a;return n.set(s/i*2-1,-l/r*2+1)}function Ly(e,t,n,i){return function(e,t,n,i,r,a,o={}){const s=o?.forwardPointerCapture??!0,l=new Map,c=o.pointerTypePrefix??"forward-",u=(e,u)=>{let d=l.get(e.pointerId);return null!=d||(d=new fy(Ry++,`${c}${e.pointerType}`,e.pointerState,new Cy(((e,n)=>(i(e,n),t())),o),t,void 0,s?r.bind(null,e.pointerId):void 0,s?a.bind(null,e.pointerId):void 0,o),"move"!=u&&"wheel"!=u&&(d.setIntersection(d.computeIntersection("pointer",n,e)),d.commit(e,!1)),l.set(e.pointerId,d)),d},d=new Map,h=new Map,f=[],p=[],m=(e,t,i)=>{switch(e){case"move":return void i.move(n,t);case"wheel":return void i.wheel(n,t);case"cancel":return void i.cancel(t);case"down":if(!Ny(t))return;return void i.down(t);case"up":if(!Ny(t))return;return void i.up(t);case"exit":return h.delete(i),d.delete(i),void i.exit(t)}},g=(e,t)=>{const n=u(t,e);"move"===e&&h.set(n,t),"wheel"===e&&d.set(n,t),o.batchEvents??1?p.push({type:e,event:t}):m(e,t,n)},v=g.bind(null,"move"),y=g.bind(null,"cancel"),x=g.bind(null,"down"),_=g.bind(null,"up"),b=g.bind(null,"wheel"),S=g.bind(null,"exit");return e.addEventListener("pointermove",v),e.addEventListener("pointercancel",y),e.addEventListener("pointerdown",x),e.addEventListener("pointerup",_),e.addEventListener("wheel",b),e.addEventListener("pointerleave",S),{destroy(){e.removeEventListener("pointermove",v),e.removeEventListener("pointercancel",y),e.removeEventListener("pointerdown",x),e.removeEventListener("pointerup",_),e.removeEventListener("wheel",b),e.removeEventListener("pointerleave",S),h.clear(),d.clear()},update(){const e=p.length;for(let t=0;t<e;t++){const{type:e,event:n}=p[t],i=u(n,e);"move"!==e||(f.push(i),h.get(i)==n)?"wheel"!==e||d.get(i)==n?m(e,n,i):i.emitWheel(n):i.emitMove(n)}if(p.length=0,o.intersectEveryFrame)for(const[e,t]of h.entries())f.includes(e)||e.move(n,t);f.length=0}}}(e,"function"==typeof t?t:()=>t,n,Py.bind(null,e),e.setPointerCapture.bind(e),e.releasePointerCapture.bind(e),{pointerTypePrefix:"screen-",...i})}function Ny(e){return null!=e.button}new pc,new Vc,new Vc,new Vc,new pc,new pc,new Vc,new Vc,new pc,new pc,new pc,new pc,new Vc,new Vc;class Iy{constructor(e){this.xrDevice=e,this.combinedCameraPosition=new Vc,this.isPointerLocked=!1,this.vec3=new Vc,this.quat=new Hc,this.keyState={ShiftLeft:!1,KeyW:!1,KeyA:!1,KeyS:!1,KeyD:!1,ArrowUp:!1,ArrowDown:!1},this.lastTime=0,this.scene=new nm,this.camera=new th(50,window.innerWidth/window.innerHeight,.1,40),this.playerRig=new Xp,this.cameraRig=new Xp,this.scene.add(this.playerRig),this.playerRig.add(this.cameraRig),this.cameraRig.position.fromArray(e.position.vec3),this.cameraRig.quaternion.fromArray(e.quaternion.quat),this.cameraRig.add(this.camera),this.camera.position.x-=e.ipd/2;const t=new Gd(new xm(.25,.27,32),new dd({color:16777215,side:Is}));t.rotateX(-Math.PI/2),this.scene.add(t),this.renderer=new tm({alpha:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(window.innerWidth,window.innerHeight),this.renderer.setClearColor(0,0),this.renderer.domElement.style.position="fixed",this.renderer.domElement.style.top="50vh",this.renderer.domElement.style.left="50vw",this.renderer.domElement.style.transform="translate(-50%, -50%)",this.transformHandles=new Map,["left","right"].forEach((t=>{const n=new Xv;n.scale.setScalar(.1),n.position.fromArray(e.controllers[t].position.vec3),n.quaternion.fromArray(e.controllers[t].quaternion.quat),this.cameraRig.attach(n),n.userData={defaultPosition:n.position.toArray(),defaultQuaternion:n.quaternion.toArray()},n.userData.setMode=e=>{var t,i;null===(i=(t=n.userData).modeCleanup)||void 0===i||i.call(t),n.userData.modeCleanup=n.bind(e),n.userData.mode=e},n.userData.setMode("translate"),n.space="local",this.transformHandles.set(t,n),n.addEventListener("click",(()=>{console.log("click"),"translate"===n.userData.mode?n.userData.setMode("rotate"):n.userData.setMode("translate")}))})),window.transformHandles=this.transformHandles,this.mouseMoveHandler=t=>{if(!this.isPointerLocked)return;const n=t.movementX||t.mozMovementX||t.webkitMovementX||0,i=t.movementY||t.mozMovementY||t.webkitMovementY||0;this.playerRig.rotation.y-=.002*n,this.cameraRig.rotation.x-=.002*i,e.quaternion.copy(this.cameraRig.getWorldQuaternion(new Hc))},this.cameraRig.getWorldPosition(this.combinedCameraPosition),this.headsetDefaultPosition=this.cameraRig.position.clone(),this.headsetDefaultQuaternion=this.cameraRig.quaternion.clone(),this.forwardHtmlEvents=Ly(this.renderer.domElement,(()=>this.camera),this.scene).update,document.addEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("keydown",this.keyDownHandler.bind(this),!1),document.addEventListener("keyup",this.keyUpHandler.bind(this),!1)}lockPointer(){this.renderer.domElement.requestPointerLock=this.renderer.domElement.requestPointerLock||this.renderer.domElement.mozRequestPointerLock||this.renderer.domElement.webkitRequestPointerLock,this.renderer.domElement.requestPointerLock()}pointerLockChangeHandler(){this.isPointerLocked=document.pointerLockElement===this.renderer.domElement||document.mozPointerLockElement===this.renderer.domElement||document.webkitPointerLockElement===this.renderer.domElement,this.isPointerLocked?(document.addEventListener("mousemove",this.mouseMoveHandler,!1),Object.values(this.transformHandles).forEach((e=>{e.visible=!1}))):(document.removeEventListener("mousemove",this.mouseMoveHandler,!1),Object.values(this.transformHandles).forEach((e=>{e.visible=!0})))}keyDownHandler(e){const{keyState:t}=this;e.code in t&&(t[e.code]=!0),t.ShiftLeft&&t.ArrowUp&&(this.cameraRig.position.y+=.05),t.ShiftLeft&&t.ArrowDown&&(this.cameraRig.position.y-=.05)}keyUpHandler(e){const{keyState:t}=this;e.code in t&&(t[e.code]=!1)}movePlayerRig(e){const{playerRig:t,keyState:n,vec3:i}=this;i.set((n.KeyD?1:0)-(n.KeyA?1:0),0,(n.KeyS?1:0)-(n.KeyW?1:0)),i.lengthSq()>0&&n.ShiftLeft&&(i.normalize().multiplyScalar(2*e).applyQuaternion(t.quaternion),t.position.add(i))}resetDeviceTransforms(){const{playerRig:e,cameraRig:t,transformHandles:n}=this;t.position.copy(this.headsetDefaultPosition),t.quaternion.copy(this.headsetDefaultQuaternion),e.position.set(0,0,0),e.quaternion.set(0,0,0,1),n.forEach((e=>{e.position.fromArray(e.userData.defaultPosition),e.quaternion.fromArray(e.userData.defaultQuaternion)}))}syncDeviceTransforms(){const{xrDevice:e,cameraRig:t,transformHandles:n}=this;e.position.copy(t.getWorldPosition(this.vec3)),e.quaternion.copy(t.getWorldQuaternion(this.quat)),n.forEach(((t,n)=>{e.controllers[n].position.copy(t.getWorldPosition(this.vec3)),e.controllers[n].quaternion.copy(t.getWorldQuaternion(this.quat))}))}renderScene(e){const t=this.xrDevice.fovy/Math.PI*180;let n=!1;this.camera.fov!==t&&(this.camera.fov=t,n=!0);const i=this.xrDevice.canvasDimensions;if(i){const e=this.renderer.domElement;(e.width!==i.width||e.height!==i.height)&&(this.camera.aspect=i.width/i.height,this.renderer.setSize(i.width,i.height),n=!0)}n&&this.camera.updateProjectionMatrix(),this.isPointerLocked?this.cameraRig.getWorldPosition(this.combinedCameraPosition):(this.cameraRig.position.y=this.combinedCameraPosition.y,this.playerRig.position.x=this.combinedCameraPosition.x,this.playerRig.position.z=this.combinedCameraPosition.z),this.forwardHtmlEvents(),this.transformHandles.forEach(((t,n)=>{var i;const r=Boolean(null===(i=this.xrDevice.controllers[n])||void 0===i?void 0:i.connected);t.visible=r&&!this.isPointerLocked,r&&t.update(e,this.camera)}));const r=Math.min((e-this.lastTime)/1e3,.1);this.movePlayerRig(r),this.syncDeviceTransforms(),this.renderer.render(this.scene,this.camera),this.lastTime=e}get domElement(){return this.renderer.domElement}dispose(){this.renderer.dispose(),document.removeEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mousemove",this.mouseMoveHandler,!1),document.removeEventListener("keydown",this.keyDownHandler.bind(this),!1),document.removeEventListener("keyup",this.keyUpHandler.bind(this),!1)}}const Dy="1.0.0";var ky,Uy,Oy,zy,Fy,By={},Hy={exports:{}},Vy={},Gy={exports:{}},Wy={};function jy(){return Uy||(Uy=1,Gy.exports=(ky||(ky=1,function(e){function t(e,t){var n=e.length;e.push(t);e:for(;0<n;){var i=n-1>>>1,a=e[i];if(!(0<r(a,t)))break e;e[i]=t,e[n]=a,n=i}}function n(e){return 0===e.length?null:e[0]}function i(e){if(0===e.length)return null;var t=e[0],n=e.pop();if(n!==t){e[0]=n;e:for(var i=0,a=e.length,o=a>>>1;i<o;){var 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I(t,n){E=g((function(){t(e.unstable_now())}),n)}e.unstable_IdlePriority=5,e.unstable_ImmediatePriority=1,e.unstable_LowPriority=4,e.unstable_NormalPriority=3,e.unstable_Profiling=null,e.unstable_UserBlockingPriority=2,e.unstable_cancelCallback=function(e){e.callback=null},e.unstable_continueExecution=function(){p||f||(p=!0,N(b))},e.unstable_forceFrameRate=function(e){0>e||125<e?console.error("forceFrameRate takes a positive int between 0 and 125, forcing frame rates higher than 125 fps is not supported"):T=0<e?Math.floor(1e3/e):5},e.unstable_getCurrentPriorityLevel=function(){return h},e.unstable_getFirstCallbackNode=function(){return n(l)},e.unstable_next=function(e){switch(h){case 1:case 2:case 3:var t=3;break;default:t=h}var n=h;h=t;try{return e()}finally{h=n}},e.unstable_pauseExecution=function(){},e.unstable_requestPaint=function(){},e.unstable_runWithPriority=function(e,t){switch(e){case 1:case 2:case 3:case 4:case 5:break;default:e=3}var n=h;h=e;try{return t()}finally{h=n}},e.unstable_scheduleCallback=function(i,r,a){var o=e.unstable_now();switch(a="object"==typeof a&&null!==a&&"number"==typeof(a=a.delay)&&0<a?o+a:o,i){case 1:var s=-1;break;case 2:s=250;break;case 5:s=1073741823;break;case 4:s=1e4;break;default:s=5e3}return i={id:u++,callback:r,priorityLevel:i,startTime:a,expirationTime:s=a+s,sortIndex:-1},a>o?(i.sortIndex=a,t(c,i),null===n(l)&&i===n(c)&&(m?(v(E),E=-1):m=!0,I(_,a-o))):(i.sortIndex=s,t(l,i),p||f||(p=!0,N(b))),i},e.unstable_shouldYield=C,e.unstable_wrapCallback=function(e){var t=h;return function(){var n=h;h=t;try{return e.apply(this,arguments)}finally{h=n}}}}(Wy)),Wy)),Gy.exports}
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  /**
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  * @license React
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  * react-dom.production.min.js
@@ -258,4 +399,4 @@
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  *
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  * This source code is licensed under the MIT license found in the
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  * LICENSE file in the root directory of this source tree.
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