@iwer/devui 0.2.0 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/iwer-devui.js +5190 -2892
- package/build/iwer-devui.min.js +268 -127
- package/build/iwer-devui.module.js +5190 -2892
- package/build/iwer-devui.module.min.js +268 -127
- package/lib/components/analog.d.ts.map +1 -1
- package/lib/components/analog.js +11 -13
- package/lib/components/analog.js.map +1 -1
- package/lib/components/binary.d.ts.map +1 -1
- package/lib/components/binary.js +15 -17
- package/lib/components/binary.js.map +1 -1
- package/lib/components/controls.d.ts +11 -2
- package/lib/components/controls.d.ts.map +1 -1
- package/lib/components/controls.js +61 -27
- package/lib/components/controls.js.map +1 -1
- package/lib/components/fov.d.ts.map +1 -1
- package/lib/components/fov.js +0 -1
- package/lib/components/fov.js.map +1 -1
- package/lib/components/header.d.ts +0 -4
- package/lib/components/header.d.ts.map +1 -1
- package/lib/components/header.js +75 -61
- package/lib/components/header.js.map +1 -1
- package/lib/components/headset.d.ts +17 -0
- package/lib/components/headset.d.ts.map +1 -0
- package/lib/components/headset.js +91 -0
- package/lib/components/headset.js.map +1 -0
- package/lib/components/icons.d.ts +8 -1
- package/lib/components/icons.d.ts.map +1 -1
- package/lib/components/icons.js +53 -27
- package/lib/components/icons.js.map +1 -1
- package/lib/components/joystick.d.ts.map +1 -1
- package/lib/components/joystick.js +56 -60
- package/lib/components/joystick.js.map +1 -1
- package/lib/components/mapper.d.ts +7 -3
- package/lib/components/mapper.d.ts.map +1 -1
- package/lib/components/mapper.js +34 -60
- package/lib/components/mapper.js.map +1 -1
- package/lib/components/styled.d.ts +48 -6
- package/lib/components/styled.d.ts.map +1 -1
- package/lib/components/styled.js +215 -36
- package/lib/components/styled.js.map +1 -1
- package/lib/components/vec3.d.ts +25 -0
- package/lib/components/vec3.d.ts.map +1 -0
- package/lib/components/vec3.js +90 -0
- package/lib/components/vec3.js.map +1 -0
- package/lib/index.d.ts +8 -12
- package/lib/index.d.ts.map +1 -1
- package/lib/index.js +71 -56
- package/lib/index.js.map +1 -1
- package/lib/package.json +55 -0
- package/lib/scene.d.ts +23 -40
- package/lib/scene.d.ts.map +1 -1
- package/lib/scene.js +160 -192
- package/lib/scene.js.map +1 -1
- package/lib/src/components/analog.d.ts +17 -0
- package/lib/src/components/analog.d.ts.map +1 -0
- package/lib/src/components/analog.js +111 -0
- package/lib/src/components/analog.js.map +1 -0
- package/lib/src/components/binary.d.ts +17 -0
- package/lib/src/components/binary.d.ts.map +1 -0
- package/lib/src/components/binary.js +77 -0
- package/lib/src/components/binary.js.map +1 -0
- package/lib/src/components/controls.d.ts +29 -0
- package/lib/src/components/controls.d.ts.map +1 -0
- package/lib/src/components/controls.js +139 -0
- package/lib/src/components/controls.js.map +1 -0
- package/lib/src/components/fov.d.ts +16 -0
- package/lib/src/components/fov.d.ts.map +1 -0
- package/lib/src/components/fov.js +30 -0
- package/lib/src/components/fov.js.map +1 -0
- package/lib/src/components/header.d.ts +20 -0
- package/lib/src/components/header.d.ts.map +1 -0
- package/lib/src/components/header.js +47 -0
- package/lib/src/components/header.js.map +1 -0
- package/lib/src/components/headset.d.ts +17 -0
- package/lib/src/components/headset.d.ts.map +1 -0
- package/lib/src/components/headset.js +29 -0
- package/lib/src/components/headset.js.map +1 -0
- package/lib/src/components/icons.d.ts +37 -0
- package/lib/src/components/icons.d.ts.map +1 -0
- package/lib/src/components/icons.js +265 -0
- package/lib/src/components/icons.js.map +1 -0
- package/lib/src/components/joystick.d.ts +21 -0
- package/lib/src/components/joystick.d.ts.map +1 -0
- package/lib/src/components/joystick.js +245 -0
- package/lib/src/components/joystick.js.map +1 -0
- package/lib/src/components/keys.d.ts +10 -0
- package/lib/src/components/keys.d.ts.map +1 -0
- package/lib/src/components/keys.js +74 -0
- package/lib/src/components/keys.js.map +1 -0
- package/lib/src/components/mapper.d.ts +22 -0
- package/lib/src/components/mapper.d.ts.map +1 -0
- package/lib/src/components/mapper.js +108 -0
- package/lib/src/components/mapper.js.map +1 -0
- package/lib/src/components/styled.d.ts +70 -0
- package/lib/src/components/styled.d.ts.map +1 -0
- package/lib/src/components/styled.js +272 -0
- package/lib/src/components/styled.js.map +1 -0
- package/lib/src/components/vec3.d.ts +22 -0
- package/lib/src/components/vec3.d.ts.map +1 -0
- package/lib/src/components/vec3.js +123 -0
- package/lib/src/components/vec3.js.map +1 -0
- package/lib/src/index.d.ts +22 -0
- package/lib/src/index.d.ts.map +1 -0
- package/lib/src/index.js +92 -0
- package/lib/src/index.js.map +1 -0
- package/lib/src/scene.d.ts +51 -0
- package/lib/src/scene.d.ts.map +1 -0
- package/lib/src/scene.js +250 -0
- package/lib/src/scene.js.map +1 -0
- package/lib/version.d.ts +2 -0
- package/lib/version.d.ts.map +1 -0
- package/lib/version.js +2 -0
- package/lib/version.js.map +1 -0
- package/package.json +6 -3
- package/build/iwe.min.js +0 -180
- package/lib/components/settings.d.ts +0 -50
- package/lib/components/settings.d.ts.map +0 -1
- package/lib/components/settings.js +0 -103
- package/lib/components/settings.js.map +0 -1
package/build/iwe.min.js
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scale(var(--fa-layers-scale, 0.25));\n -webkit-transform-origin: bottom left;\n transform-origin: bottom left;\n}\n\n.fa-layers-top-right {\n top: var(--fa-top, 0);\n right: var(--fa-right, 0);\n -webkit-transform: scale(var(--fa-layers-scale, 0.25));\n transform: scale(var(--fa-layers-scale, 0.25));\n -webkit-transform-origin: top right;\n transform-origin: top right;\n}\n\n.fa-layers-top-left {\n left: var(--fa-left, 0);\n right: auto;\n top: var(--fa-top, 0);\n -webkit-transform: scale(var(--fa-layers-scale, 0.25));\n transform: scale(var(--fa-layers-scale, 0.25));\n -webkit-transform-origin: top left;\n transform-origin: top left;\n}\n\n.fa-1x {\n font-size: 1em;\n}\n\n.fa-2x {\n font-size: 2em;\n}\n\n.fa-3x {\n font-size: 3em;\n}\n\n.fa-4x {\n font-size: 4em;\n}\n\n.fa-5x {\n font-size: 5em;\n}\n\n.fa-6x {\n font-size: 6em;\n}\n\n.fa-7x {\n font-size: 7em;\n}\n\n.fa-8x {\n font-size: 8em;\n}\n\n.fa-9x {\n font-size: 9em;\n}\n\n.fa-10x {\n font-size: 10em;\n}\n\n.fa-2xs {\n 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ease-in-out);\n animation-timing-function: var(--fa-animation-timing, ease-in-out);\n}\n\n.fa-bounce {\n -webkit-animation-name: fa-bounce;\n animation-name: fa-bounce;\n -webkit-animation-delay: var(--fa-animation-delay, 0s);\n animation-delay: var(--fa-animation-delay, 0s);\n -webkit-animation-direction: var(--fa-animation-direction, normal);\n animation-direction: var(--fa-animation-direction, normal);\n -webkit-animation-duration: var(--fa-animation-duration, 1s);\n animation-duration: var(--fa-animation-duration, 1s);\n -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n -webkit-animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.28, 0.84, 0.42, 1));\n animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.28, 0.84, 0.42, 1));\n}\n\n.fa-fade {\n -webkit-animation-name: fa-fade;\n animation-name: fa-fade;\n -webkit-animation-delay: var(--fa-animation-delay, 0s);\n animation-delay: var(--fa-animation-delay, 0s);\n -webkit-animation-direction: var(--fa-animation-direction, normal);\n animation-direction: var(--fa-animation-direction, normal);\n -webkit-animation-duration: var(--fa-animation-duration, 1s);\n animation-duration: var(--fa-animation-duration, 1s);\n -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n -webkit-animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.4, 0, 0.6, 1));\n animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.4, 0, 0.6, 1));\n}\n\n.fa-beat-fade {\n -webkit-animation-name: fa-beat-fade;\n animation-name: fa-beat-fade;\n -webkit-animation-delay: var(--fa-animation-delay, 0s);\n animation-delay: var(--fa-animation-delay, 0s);\n -webkit-animation-direction: var(--fa-animation-direction, normal);\n animation-direction: var(--fa-animation-direction, normal);\n -webkit-animation-duration: var(--fa-animation-duration, 1s);\n animation-duration: var(--fa-animation-duration, 1s);\n -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n -webkit-animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.4, 0, 0.6, 1));\n animation-timing-function: var(--fa-animation-timing, cubic-bezier(0.4, 0, 0.6, 1));\n}\n\n.fa-flip {\n -webkit-animation-name: fa-flip;\n animation-name: fa-flip;\n -webkit-animation-delay: var(--fa-animation-delay, 0s);\n animation-delay: var(--fa-animation-delay, 0s);\n -webkit-animation-direction: var(--fa-animation-direction, normal);\n animation-direction: var(--fa-animation-direction, normal);\n -webkit-animation-duration: var(--fa-animation-duration, 1s);\n animation-duration: var(--fa-animation-duration, 1s);\n -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n -webkit-animation-timing-function: var(--fa-animation-timing, ease-in-out);\n animation-timing-function: var(--fa-animation-timing, ease-in-out);\n}\n\n.fa-shake {\n -webkit-animation-name: fa-shake;\n animation-name: fa-shake;\n -webkit-animation-delay: var(--fa-animation-delay, 0s);\n animation-delay: var(--fa-animation-delay, 0s);\n -webkit-animation-direction: var(--fa-animation-direction, normal);\n animation-direction: var(--fa-animation-direction, normal);\n -webkit-animation-duration: var(--fa-animation-duration, 1s);\n animation-duration: var(--fa-animation-duration, 1s);\n -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n -webkit-animation-timing-function: var(--fa-animation-timing, linear);\n animation-timing-function: var(--fa-animation-timing, linear);\n}\n\n.fa-spin {\n -webkit-animation-name: fa-spin;\n animation-name: fa-spin;\n -webkit-animation-delay: var(--fa-animation-delay, 0s);\n animation-delay: var(--fa-animation-delay, 0s);\n -webkit-animation-direction: var(--fa-animation-direction, normal);\n animation-direction: var(--fa-animation-direction, normal);\n -webkit-animation-duration: var(--fa-animation-duration, 2s);\n animation-duration: var(--fa-animation-duration, 2s);\n -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n -webkit-animation-timing-function: var(--fa-animation-timing, linear);\n animation-timing-function: var(--fa-animation-timing, linear);\n}\n\n.fa-spin-reverse {\n --fa-animation-direction: reverse;\n}\n\n.fa-pulse,\n.fa-spin-pulse {\n -webkit-animation-name: fa-spin;\n animation-name: fa-spin;\n -webkit-animation-direction: var(--fa-animation-direction, normal);\n animation-direction: var(--fa-animation-direction, normal);\n -webkit-animation-duration: var(--fa-animation-duration, 1s);\n animation-duration: var(--fa-animation-duration, 1s);\n -webkit-animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n animation-iteration-count: var(--fa-animation-iteration-count, infinite);\n -webkit-animation-timing-function: var(--fa-animation-timing, steps(8));\n animation-timing-function: var(--fa-animation-timing, steps(8));\n}\n\n@media (prefers-reduced-motion: reduce) {\n .fa-beat,\n.fa-bounce,\n.fa-fade,\n.fa-beat-fade,\n.fa-flip,\n.fa-pulse,\n.fa-shake,\n.fa-spin,\n.fa-spin-pulse {\n -webkit-animation-delay: -1ms;\n animation-delay: -1ms;\n -webkit-animation-duration: 1ms;\n animation-duration: 1ms;\n -webkit-animation-iteration-count: 1;\n animation-iteration-count: 1;\n -webkit-transition-delay: 0s;\n transition-delay: 0s;\n -webkit-transition-duration: 0s;\n transition-duration: 0s;\n }\n}\n@-webkit-keyframes fa-beat {\n 0%, 90% {\n -webkit-transform: scale(1);\n transform: scale(1);\n }\n 45% {\n -webkit-transform: scale(var(--fa-beat-scale, 1.25));\n transform: scale(var(--fa-beat-scale, 1.25));\n }\n}\n@keyframes fa-beat {\n 0%, 90% {\n -webkit-transform: scale(1);\n transform: scale(1);\n }\n 45% {\n -webkit-transform: scale(var(--fa-beat-scale, 1.25));\n transform: scale(var(--fa-beat-scale, 1.25));\n }\n}\n@-webkit-keyframes fa-bounce {\n 0% {\n -webkit-transform: scale(1, 1) translateY(0);\n transform: scale(1, 1) translateY(0);\n }\n 10% {\n -webkit-transform: scale(var(--fa-bounce-start-scale-x, 1.1), var(--fa-bounce-start-scale-y, 0.9)) translateY(0);\n transform: scale(var(--fa-bounce-start-scale-x, 1.1), var(--fa-bounce-start-scale-y, 0.9)) translateY(0);\n }\n 30% {\n -webkit-transform: scale(var(--fa-bounce-jump-scale-x, 0.9), var(--fa-bounce-jump-scale-y, 1.1)) translateY(var(--fa-bounce-height, -0.5em));\n transform: scale(var(--fa-bounce-jump-scale-x, 0.9), var(--fa-bounce-jump-scale-y, 1.1)) translateY(var(--fa-bounce-height, -0.5em));\n }\n 50% {\n -webkit-transform: scale(var(--fa-bounce-land-scale-x, 1.05), var(--fa-bounce-land-scale-y, 0.95)) translateY(0);\n transform: scale(var(--fa-bounce-land-scale-x, 1.05), var(--fa-bounce-land-scale-y, 0.95)) translateY(0);\n }\n 57% {\n -webkit-transform: scale(1, 1) translateY(var(--fa-bounce-rebound, -0.125em));\n transform: scale(1, 1) translateY(var(--fa-bounce-rebound, -0.125em));\n }\n 64% {\n -webkit-transform: scale(1, 1) translateY(0);\n transform: scale(1, 1) translateY(0);\n }\n 100% {\n -webkit-transform: scale(1, 1) translateY(0);\n transform: scale(1, 1) translateY(0);\n }\n}\n@keyframes fa-bounce {\n 0% {\n -webkit-transform: scale(1, 1) translateY(0);\n transform: scale(1, 1) translateY(0);\n }\n 10% {\n -webkit-transform: scale(var(--fa-bounce-start-scale-x, 1.1), var(--fa-bounce-start-scale-y, 0.9)) translateY(0);\n transform: scale(var(--fa-bounce-start-scale-x, 1.1), var(--fa-bounce-start-scale-y, 0.9)) translateY(0);\n }\n 30% {\n -webkit-transform: scale(var(--fa-bounce-jump-scale-x, 0.9), var(--fa-bounce-jump-scale-y, 1.1)) translateY(var(--fa-bounce-height, -0.5em));\n transform: scale(var(--fa-bounce-jump-scale-x, 0.9), var(--fa-bounce-jump-scale-y, 1.1)) translateY(var(--fa-bounce-height, -0.5em));\n }\n 50% {\n -webkit-transform: scale(var(--fa-bounce-land-scale-x, 1.05), var(--fa-bounce-land-scale-y, 0.95)) translateY(0);\n transform: scale(var(--fa-bounce-land-scale-x, 1.05), var(--fa-bounce-land-scale-y, 0.95)) translateY(0);\n }\n 57% {\n -webkit-transform: scale(1, 1) translateY(var(--fa-bounce-rebound, -0.125em));\n transform: scale(1, 1) translateY(var(--fa-bounce-rebound, -0.125em));\n }\n 64% {\n -webkit-transform: scale(1, 1) translateY(0);\n transform: scale(1, 1) translateY(0);\n }\n 100% {\n -webkit-transform: scale(1, 1) translateY(0);\n transform: scale(1, 1) translateY(0);\n }\n}\n@-webkit-keyframes fa-fade {\n 50% {\n opacity: var(--fa-fade-opacity, 0.4);\n }\n}\n@keyframes fa-fade {\n 50% {\n opacity: var(--fa-fade-opacity, 0.4);\n }\n}\n@-webkit-keyframes fa-beat-fade {\n 0%, 100% {\n opacity: var(--fa-beat-fade-opacity, 0.4);\n -webkit-transform: scale(1);\n transform: scale(1);\n }\n 50% {\n opacity: 1;\n -webkit-transform: scale(var(--fa-beat-fade-scale, 1.125));\n transform: scale(var(--fa-beat-fade-scale, 1.125));\n }\n}\n@keyframes fa-beat-fade {\n 0%, 100% {\n opacity: var(--fa-beat-fade-opacity, 0.4);\n -webkit-transform: scale(1);\n transform: scale(1);\n }\n 50% {\n opacity: 1;\n -webkit-transform: scale(var(--fa-beat-fade-scale, 1.125));\n transform: scale(var(--fa-beat-fade-scale, 1.125));\n }\n}\n@-webkit-keyframes fa-flip {\n 50% {\n -webkit-transform: rotate3d(var(--fa-flip-x, 0), var(--fa-flip-y, 1), var(--fa-flip-z, 0), var(--fa-flip-angle, -180deg));\n transform: rotate3d(var(--fa-flip-x, 0), var(--fa-flip-y, 1), var(--fa-flip-z, 0), var(--fa-flip-angle, -180deg));\n }\n}\n@keyframes fa-flip {\n 50% {\n -webkit-transform: rotate3d(var(--fa-flip-x, 0), 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r="".concat(n,"-").concat(function(e){return pi(vi(e)>>>0)}(ti+n+ba[n]));return t?"".concat(t,"-").concat(r):r}(t.displayName,t.parentComponentId):u,h=t.displayName,f=void 0===h?function(e){return yi(e)?"styled.".concat(e):"Styled(".concat(function(e){return e.displayName||e.name||"Component"}(e),")")}(e):h,p=t.displayName&&t.componentId?"".concat(ui(t.displayName),"-").concat(t.componentId):t.componentId||d,m=r&&i.attrs?i.attrs.concat(s).filter(Boolean):s,g=t.shouldForwardProp;if(r&&i.shouldForwardProp){var v=i.shouldForwardProp;if(t.shouldForwardProp){var y=t.shouldForwardProp;g=function(e,t){return v(e,t)&&y(e,t)}}else g=v}var _=new _a(n,p,r?i.componentStyle:void 0);function x(e,t){return function(e,t,n){var r=e.attrs,i=e.componentStyle,a=e.defaultProps,o=e.foldedComponentIds,s=e.styledComponentId,u=e.target,d=c.useContext(xa),h=da(),f=e.shouldForwardProp||h.shouldForwardProp,p=function(e,t,n){return void 0===n&&(n=oi),e.theme!==n.theme&&e.theme||t||n.theme}(t,d,a)||oi,m=function(e,t,n){for(var r,i=$n($n({},t),{className:void 0,theme:n}),a=0;a<e.length;a+=1){var o=Di(r=e[a])?r(i):r;for(var s in o)i[s]="className"===s?Ui(i[s],o[s]):"style"===s?$n($n({},i[s]),o[s]):o[s]}return t.className&&(i.className=Ui(i.className,t.className)),i}(r,t,p),g=m.as||u,v={};for(var y in m)void 0===m[y]||"$"===y[0]||"as"===y||"theme"===y&&m.theme===p||("forwardedAs"===y?v.as=m.forwardedAs:f&&!f(y,g)||(v[y]=m[y]));var _=function(e,t){var n=da();return e.generateAndInjectStyles(t,n.styleSheet,n.stylis)}(i,m),x=Ui(o,s);return _&&(x+=" "+_),m.className&&(x+=" "+m.className),v[yi(g)&&!si.has(g)?"class":"className"]=x,v.ref=n,l.createElement(g,v)}(b,e,t)}x.displayName=f;var b=c.forwardRef(x);return b.attrs=m,b.componentStyle=_,b.displayName=f,b.shouldForwardProp=g,b.foldedComponentIds=r?Ui(i.foldedComponentIds,i.styledComponentId):"",b.styledComponentId=p,b.target=r?i.target:e,Object.defineProperty(b,"defaultProps",{get:function(){return this._foldedDefaultProps},set:function(e){this._foldedDefaultProps=r?function(e){for(var t=[],n=1;n<arguments.length;n++)t[n-1]=arguments[n];for(var r=0,i=t;r<i.length;r++)zi(e,i[r],!0);return e}({},i.defaultProps,e):e}}),Bi(b,(function(){return".".concat(b.styledComponentId)})),a&&Ni(b,e,{attrs:!0,componentStyle:!0,displayName:!0,foldedComponentIds:!0,shouldForwardProp:!0,styledComponentId:!0,target:!0}),b}function wa(e,t){for(var n=[e[0]],r=0,i=t.length;r<i;r+=1)n.push(t[r],e[r+1]);return n}var Ma=function(e){return Object.assign(e,{isCss:!0})};function Ea(e){for(var t=[],n=1;n<arguments.length;n++)t[n-1]=arguments[n];if(Di(e)||Fi(e))return Ma(va(wa(ai,Qn([e],t,!0))));var r=e;return 0===t.length&&1===r.length&&"string"==typeof r[0]?va(r):Ma(va(wa(r,t)))}function Ta(e,t,n){if(void 0===n&&(n=oi),!t)throw Hi(1,t);var r=function(r){for(var i=[],a=1;a<arguments.length;a++)i[a-1]=arguments[a];return e(t,n,Ea.apply(void 0,Qn([r],i,!1)))};return r.attrs=function(r){return Ta(e,t,$n($n({},n),{attrs:Array.prototype.concat(n.attrs,r).filter(Boolean)}))},r.withConfig=function(r){return Ta(e,t,$n($n({},n),r))},r}var Aa=function(e){return Ta(Sa,e)},Ra=Aa;si.forEach((function(e){Ra[e]=Aa(e)}));const Ca=Ra.button`
|
|
2
|
-
background-color: rgba(255, 255, 255, 0.3);
|
|
3
|
-
border: none;
|
|
4
|
-
display: flex;
|
|
5
|
-
align-items: center;
|
|
6
|
-
justify-content: center;
|
|
7
|
-
cursor: pointer;
|
|
8
|
-
color: white;
|
|
9
|
-
border-radius: 2px;
|
|
10
|
-
font-size: 14px;
|
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11
|
-
backdrop-filter: blur(10px);
|
|
12
|
-
-webkit-backdrop-filter: blur(10px);
|
|
13
|
-
height: 24px;
|
|
14
|
-
min-width: 24px;
|
|
15
|
-
transition: all 0.2s ease-in-out;
|
|
16
|
-
margin: 0 1px;
|
|
17
|
-
text-transform: none;
|
|
18
|
-
box-shadow: none;
|
|
19
|
-
font-family: Arial, sans-serif;
|
|
20
|
-
|
|
21
|
-
&:hover {
|
|
22
|
-
background-color: rgba(255, 255, 255, 0.5);
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
&:active {
|
|
26
|
-
background-color: rgba(255, 255, 255, 0.6);
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
&:first-child {
|
|
30
|
-
border-radius: ${({reverse:e})=>e?"2px 8px 8px 2px":"8px 2px 2px 8px"};
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
&:last-child {
|
|
34
|
-
border-radius: ${({reverse:e})=>e?"8px 2px 2px 8px":"2px 8px 8px 2px"};
|
|
35
|
-
}
|
|
36
|
-
`,Pa=Ra.div`
|
|
37
|
-
background-color: ${({pressed:e})=>e?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)"};
|
|
38
|
-
border: none;
|
|
39
|
-
display: flex;
|
|
40
|
-
align-items: center;
|
|
41
|
-
justify-content: center;
|
|
42
|
-
color: white;
|
|
43
|
-
border-radius: 5px;
|
|
44
|
-
font-size: 14px;
|
|
45
|
-
font-family: Arial, sans-serif;
|
|
46
|
-
backdrop-filter: blur(10px);
|
|
47
|
-
-webkit-backdrop-filter: blur(10px);
|
|
48
|
-
height: 20px;
|
|
49
|
-
width: 20px;
|
|
50
|
-
transition: all 0.2s ease-in-out;
|
|
51
|
-
`,La=Ra.div`
|
|
52
|
-
display: flex;
|
|
53
|
-
align-items: center;
|
|
54
|
-
height: 24px;
|
|
55
|
-
margin-bottom: 2px;
|
|
56
|
-
justify-content: flex-start;
|
|
57
|
-
flex-direction: ${({reverse:e})=>e?"row-reverse":"row"};
|
|
58
|
-
`,Ia=Ra.div`
|
|
59
|
-
display: flex;
|
|
60
|
-
flex-direction: ${({reverse:e})=>e?"row-reverse":"row"};
|
|
61
|
-
height: 100%;
|
|
62
|
-
justify-content: space-between;
|
|
63
|
-
align-items: center;
|
|
64
|
-
`;Ra.button`
|
|
65
|
-
background-color: rgba(255, 255, 255, 0.3);
|
|
66
|
-
border: none;
|
|
67
|
-
display: flex;
|
|
68
|
-
justify-content: center;
|
|
69
|
-
align-items: center;
|
|
70
|
-
padding: 0;
|
|
71
|
-
pointer-events: none;
|
|
72
|
-
width: 50px;
|
|
73
|
-
height: 50px;
|
|
74
|
-
border-radius: 50%;
|
|
75
|
-
position: relative;
|
|
76
|
-
margin: 0 5px;
|
|
77
|
-
backdrop-filter: blur(10px);
|
|
78
|
-
-webkit-backdrop-filter: blur(10px);
|
|
79
|
-
`,Ra.div`
|
|
80
|
-
position: absolute;
|
|
81
|
-
background-color: white;
|
|
82
|
-
border-radius: 50%;
|
|
83
|
-
width: 36px;
|
|
84
|
-
height: 36px;
|
|
85
|
-
cursor: pointer;
|
|
86
|
-
pointer-events: auto;
|
|
87
|
-
`;const Na=Ra.input.attrs({type:"range"})`
|
|
88
|
-
-webkit-appearance: none;
|
|
89
|
-
appearance: none;
|
|
90
|
-
background-color: rgba(255, 255, 255, 0.3);
|
|
91
|
-
border: none;
|
|
92
|
-
height: 100%;
|
|
93
|
-
width: 49px;
|
|
94
|
-
cursor: pointer;
|
|
95
|
-
margin: 0 1px;
|
|
96
|
-
transition: all 0.2s ease-in-out;
|
|
97
|
-
border-radius: ${({reverse:e})=>e?"8px 2px 2px 8px":"2px 8px 8px 2px"};
|
|
98
|
-
|
|
99
|
-
&::-webkit-slider-thumb {
|
|
100
|
-
-webkit-appearance: none;
|
|
101
|
-
appearance: none;
|
|
102
|
-
width: 8px;
|
|
103
|
-
height: 24px;
|
|
104
|
-
background-color: white;
|
|
105
|
-
border-radius: 3px;
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
&::-moz-range-thumb {
|
|
109
|
-
width: 8px;
|
|
110
|
-
height: 24px;
|
|
111
|
-
background-color: white;
|
|
112
|
-
border-radius: 3px;
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
&::-ms-thumb {
|
|
116
|
-
width: 8px;
|
|
117
|
-
height: 24px;
|
|
118
|
-
background-color: white;
|
|
119
|
-
border-radius: 3px;
|
|
120
|
-
}
|
|
121
|
-
`,Da=Ra.div`
|
|
122
|
-
display: flex;
|
|
123
|
-
flex-direction: column;
|
|
124
|
-
align-items: center;
|
|
125
|
-
justify-content: center;
|
|
126
|
-
margin: ${({reverse:e})=>e?"2px -26px 0 0":"2px 0 0 -26px"};
|
|
127
|
-
`,ka=Ra.div`
|
|
128
|
-
display: flex;
|
|
129
|
-
align-items: center;
|
|
130
|
-
justify-content: center;
|
|
131
|
-
`;Ra.div`
|
|
132
|
-
display: flex;
|
|
133
|
-
flex-direction: column;
|
|
134
|
-
height: 50px;
|
|
135
|
-
justify-content: space-between;
|
|
136
|
-
`;const Ua=Ra(Kn)`
|
|
137
|
-
max-height: 14px;
|
|
138
|
-
max-width: 14px;
|
|
139
|
-
`;var Oa="undefined"!=typeof Float32Array?Float32Array:Array;function Fa(){var e=new Oa(16);return Oa!=Float32Array&&(e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0),e[0]=1,e[5]=1,e[10]=1,e[15]=1,e}function za(e){var t=new Oa(16);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t[4]=e[4],t[5]=e[5],t[6]=e[6],t[7]=e[7],t[8]=e[8],t[9]=e[9],t[10]=e[10],t[11]=e[11],t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15],t}function Ba(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e[9]=t[9],e[10]=t[10],e[11]=t[11],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15],e}function Ha(e,t){var n=t[0],r=t[1],i=t[2],a=t[3],o=t[4],s=t[5],l=t[6],c=t[7],u=t[8],d=t[9],h=t[10],f=t[11],p=t[12],m=t[13],g=t[14],v=t[15],y=n*s-r*o,_=n*l-i*o,x=n*c-a*o,b=r*l-i*s,S=r*c-a*s,w=i*c-a*l,M=u*m-d*p,E=u*g-h*p,T=u*v-f*p,A=d*g-h*m,R=d*v-f*m,C=h*v-f*g,P=y*C-_*R+x*A+b*T-S*E+w*M;return P?(P=1/P,e[0]=(s*C-l*R+c*A)*P,e[1]=(i*R-r*C-a*A)*P,e[2]=(m*w-g*S+v*b)*P,e[3]=(h*S-d*w-f*b)*P,e[4]=(l*T-o*C-c*E)*P,e[5]=(n*C-i*T+a*E)*P,e[6]=(g*x-p*w-v*_)*P,e[7]=(u*w-h*x+f*_)*P,e[8]=(o*R-s*T+c*M)*P,e[9]=(r*T-n*R-a*M)*P,e[10]=(p*S-m*x+v*y)*P,e[11]=(d*x-u*S-f*y)*P,e[12]=(s*E-o*A-l*M)*P,e[13]=(n*A-r*E+i*M)*P,e[14]=(m*_-p*b-g*y)*P,e[15]=(u*b-d*_+h*y)*P,e):null}function Va(e,t,n){var r=t[0],i=t[1],a=t[2],o=t[3],s=t[4],l=t[5],c=t[6],u=t[7],d=t[8],h=t[9],f=t[10],p=t[11],m=t[12],g=t[13],v=t[14],y=t[15],_=n[0],x=n[1],b=n[2],S=n[3];return e[0]=_*r+x*s+b*d+S*m,e[1]=_*i+x*l+b*h+S*g,e[2]=_*a+x*c+b*f+S*v,e[3]=_*o+x*u+b*p+S*y,_=n[4],x=n[5],b=n[6],S=n[7],e[4]=_*r+x*s+b*d+S*m,e[5]=_*i+x*l+b*h+S*g,e[6]=_*a+x*c+b*f+S*v,e[7]=_*o+x*u+b*p+S*y,_=n[8],x=n[9],b=n[10],S=n[11],e[8]=_*r+x*s+b*d+S*m,e[9]=_*i+x*l+b*h+S*g,e[10]=_*a+x*c+b*f+S*v,e[11]=_*o+x*u+b*p+S*y,_=n[12],x=n[13],b=n[14],S=n[15],e[12]=_*r+x*s+b*d+S*m,e[13]=_*i+x*l+b*h+S*g,e[14]=_*a+x*c+b*f+S*v,e[15]=_*o+x*u+b*p+S*y,e}function Ga(e,t){return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=t[0],e[13]=t[1],e[14]=t[2],e[15]=1,e}function Wa(e,t,n){var r=t[0],i=t[1],a=t[2],o=t[3],s=r+r,l=i+i,c=a+a,u=r*s,d=r*l,h=r*c,f=i*l,p=i*c,m=a*c,g=o*s,v=o*l,y=o*c;return e[0]=1-(f+m),e[1]=d+y,e[2]=h-v,e[3]=0,e[4]=d-y,e[5]=1-(u+m),e[6]=p+g,e[7]=0,e[8]=h+v,e[9]=p-g,e[10]=1-(u+f),e[11]=0,e[12]=n[0],e[13]=n[1],e[14]=n[2],e[15]=1,e}function ja(e,t){return e[0]=t[12],e[1]=t[13],e[2]=t[14],e}function Xa(e,t){var n=t[0],r=t[1],i=t[2],a=t[4],o=t[5],s=t[6],l=t[8],c=t[9],u=t[10];return e[0]=Math.hypot(n,r,i),e[1]=Math.hypot(a,o,s),e[2]=Math.hypot(l,c,u),e}function qa(e,t){var n=new Oa(3);Xa(n,t);var r=1/n[0],i=1/n[1],a=1/n[2],o=t[0]*r,s=t[1]*i,l=t[2]*a,c=t[4]*r,u=t[5]*i,d=t[6]*a,h=t[8]*r,f=t[9]*i,p=t[10]*a,m=o+u+p,g=0;return m>0?(g=2*Math.sqrt(m+1),e[3]=.25*g,e[0]=(d-f)/g,e[1]=(h-l)/g,e[2]=(s-c)/g):o>u&&o>p?(g=2*Math.sqrt(1+o-u-p),e[3]=(d-f)/g,e[0]=.25*g,e[1]=(s+c)/g,e[2]=(h+l)/g):u>p?(g=2*Math.sqrt(1+u-o-p),e[3]=(h-l)/g,e[0]=(s+c)/g,e[1]=.25*g,e[2]=(d+f)/g):(g=2*Math.sqrt(1+p-o-u),e[3]=(s-c)/g,e[0]=(h+l)/g,e[1]=(d+f)/g,e[2]=.25*g),e}Math.hypot||(Math.hypot=function(){for(var e=0,t=arguments.length;t--;)e+=arguments[t]*arguments[t];return Math.sqrt(e)});var Ya=function(e,t,n,r,i){var a,o=1/Math.tan(t/2);return e[0]=o/n,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=o,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[11]=-1,e[12]=0,e[13]=0,e[15]=0,null!=i&&i!==1/0?(a=1/(r-i),e[10]=(i+r)*a,e[14]=2*i*r*a):(e[10]=-1,e[14]=-2*r),e};function Ka(){var e=new Oa(3);return Oa!=Float32Array&&(e[0]=0,e[1]=0,e[2]=0),e}function Za(e,t,n){var r=new Oa(3);return r[0]=e,r[1]=t,r[2]=n,r}function $a(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e}function Qa(e,t){var n=t[0],r=t[1],i=t[2],a=n*n+r*r+i*i;return a>0&&(a=1/Math.sqrt(a)),e[0]=t[0]*a,e[1]=t[1]*a,e[2]=t[2]*a,e}function Ja(e,t,n,r){var i=t[0],a=t[1],o=t[2];return e[0]=i+r*(n[0]-i),e[1]=a+r*(n[1]-a),e[2]=o+r*(n[2]-o),e}function eo(){var e=new Oa(4);return Oa!=Float32Array&&(e[0]=0,e[1]=0,e[2]=0),e[3]=1,e}function to(e,t,n){n*=.5;var r=Math.sin(n);return e[0]=r*t[0],e[1]=r*t[1],e[2]=r*t[2],e[3]=Math.cos(n),e}function no(e,t,n,r){var i,a,o,s,l,c=t[0],u=t[1],d=t[2],h=t[3],f=n[0],p=n[1],m=n[2],g=n[3];return(a=c*f+u*p+d*m+h*g)<0&&(a=-a,f=-f,p=-p,m=-m,g=-g),1-a>1e-6?(i=Math.acos(a),o=Math.sin(i),s=Math.sin((1-r)*i)/o,l=Math.sin(r*i)/o):(s=1-r,l=r),e[0]=s*c+l*f,e[1]=s*u+l*p,e[2]=s*d+l*m,e[3]=s*h+l*g,e}Ka(),function(){var e,t=(e=new Oa(4),Oa!=Float32Array&&(e[0]=0,e[1]=0,e[2]=0,e[3]=0),e)}();var ro,io=function(e,t,n,r){var i=new Oa(4);return i[0]=e,i[1]=t,i[2]=n,i[3]=r,i},ao=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e},oo=function(e,t,n,r,i){return e[0]=t,e[1]=n,e[2]=r,e[3]=i,e},so=function(e,t){var n=t[0],r=t[1],i=t[2],a=t[3],o=n*n+r*r+i*i+a*a;return o>0&&(o=1/Math.sqrt(o)),e[0]=n*o,e[1]=r*o,e[2]=i*o,e[3]=a*o,e};Ka(),Za(1,0,0),Za(0,1,0),eo(),eo(),ro=new Oa(9),Oa!=Float32Array&&(ro[1]=0,ro[2]=0,ro[3]=0,ro[5]=0,ro[6]=0,ro[7]=0),ro[0]=1,ro[4]=1,ro[8]=1;const lo=Symbol("@immersive-web-emulation-runtime/xr-space");class co extends EventTarget{constructor(e,t){super(),this[lo]={parentSpace:e,offsetMatrix:t?za(t):Fa(),emulated:!0}}}class uo extends co{constructor(){super(void 0,Fa())}}class ho{static updateOffsetPosition(e,t){Ga(e[lo].offsetMatrix,t)}static updateOffsetQuaternion(e,t){const n=e[lo].offsetMatrix,r=Ka();ja(r,n),Wa(n,t,r)}static updateOffsetMatrix(e,t){Ba(e[lo].offsetMatrix,t)}static calculateGlobalOffsetMatrix(e,t=Fa()){return Va(t,e[lo].parentSpace?ho.calculateGlobalOffsetMatrix(e[lo].parentSpace):Fa(),e[lo].offsetMatrix),t}}let fo=class e{constructor(e=0,t=0,n=0){this.vec3=Za(e,t,n),this.tempVec3=Ka()}get x(){return this.vec3[0]}set x(e){this.vec3[0]=e}get y(){return this.vec3[1]}set y(e){this.vec3[1]=e}get z(){return this.vec3[2]}set z(e){this.vec3[2]=e}set(e,t,n){return function(e,t,n,r){e[0]=t,e[1]=n,e[2]=r}(this.vec3,e,t,n),this}clone(){return new e(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}normalize(){return $a(this.tempVec3,this.vec3),Qa(this.vec3,this.tempVec3),this}add(e){return $a(this.tempVec3,this.vec3),function(e,t,n){e[0]=t[0]+n[0],e[1]=t[1]+n[1],e[2]=t[2]+n[2]}(this.vec3,this.tempVec3,e.vec3),this}applyQuaternion(e){return $a(this.tempVec3,this.vec3),function(e,t,n){var r=n[0],i=n[1],a=n[2],o=n[3],s=t[0],l=t[1],c=t[2],u=i*c-a*l,d=a*s-r*c,h=r*l-i*s,f=i*h-a*d,p=a*u-r*h,m=r*d-i*u,g=2*o;u*=g,d*=g,h*=g,f*=2,p*=2,m*=2,e[0]=s+u+f,e[1]=l+d+p,e[2]=c+h+m}(this.vec3,this.tempVec3,e.quat),this}},po=class e{constructor(e=0,t=0,n=0,r=1){this.quat=io(e,t,n,r),this.tempQuat=eo()}get x(){return this.quat[0]}set x(e){this.quat[0]=e}get y(){return this.quat[1]}set y(e){this.quat[1]=e}get z(){return this.quat[2]}set z(e){this.quat[2]=e}get w(){return this.quat[3]}set w(e){this.quat[3]=e}set(e,t,n,r){return oo(this.quat,e,t,n,r),this}clone(){return new e(this.x,this.y,this.z,this.w)}copy(e){return oo(this.quat,e.x,e.y,e.z,e.w),this}normalize(){return ao(this.tempQuat,this.quat),so(this.quat,this.tempQuat),this}invert(){return ao(this.tempQuat,this.quat),function(e,t){e[0]=-t[0],e[1]=-t[1],e[2]=-t[2],e[3]=t[3]}(this.quat,this.tempQuat),this}multiply(e){return ao(this.tempQuat,this.quat),function(e,t,n){var r=t[0],i=t[1],a=t[2],o=t[3],s=n[0],l=n[1],c=n[2],u=n[3];e[0]=r*u+o*s+i*c-a*l,e[1]=i*u+o*l+a*s-r*c,e[2]=a*u+o*c+r*l-i*s,e[3]=o*u-r*s-i*l-a*c}(this.quat,this.tempQuat,e.quat),this}setFromAxisAngle(e,t){return to(this.quat,e.vec3,t),this}};const mo=Symbol("@immersive-web-emulation-runtime/gamepad");var go,vo,yo;!function(e){e.None="",e.Standard="standard",e.XRStandard="xr-standard"}(go||(go={}));class _o{constructor(e,t){this[mo]={type:e,eventTrigger:t,pressed:!1,touched:!1,value:0,lastFrameValue:0,pendingValue:null}}get pressed(){return"manual"===this[mo].type?this[mo].pressed:this[mo].value>0}get touched(){return"manual"===this[mo].type?this[mo].touched:this[mo].touched||this.pressed}get value(){return this[mo].value}}class xo{constructor(){this.pressed=!1,this.touched=!1,this.value=0}}class bo{constructor(e,t="",n=-1){this[mo]={id:t,index:n,connected:!1,timestamp:performance.now(),mapping:e.mapping,buttonsMap:{},buttonsSequence:[],axesMap:{},axesSequence:[],hapticActuators:[]},e.buttons.forEach((e=>{var t;null===e?this[mo].buttonsSequence.push(null):(this[mo].buttonsSequence.push(e.id),this[mo].buttonsMap[e.id]=new _o(e.type,null!==(t=e.eventTrigger)&&void 0!==t?t:null))})),e.axes.forEach((e=>{null===e?this[mo].axesSequence.push(null):(this[mo].axesSequence.push(e.id+e.type),this[mo].axesMap[e.id]||(this[mo].axesMap[e.id]={x:0,y:0}))}))}get id(){return this[mo].id}get index(){return this[mo].index}get connected(){return this[mo].connected}get timestamp(){return this[mo].timestamp}get mapping(){return this[mo].mapping}get axes(){const e=[];return this[mo].axesSequence.forEach((t=>{if(null===t)e.push(null);else{const n=t.substring(0,t.length-6),r=t.substring(t.length-6);e.push("y-axis"===r?this[mo].axesMap[n].y:this[mo].axesMap[n].x)}})),e}get buttons(){return this[mo].buttonsSequence.map((e=>null===e?new xo:this[mo].buttonsMap[e]))}get hapticActuators(){return this[mo].hapticActuators}get vibrationActuator(){return null}}!function(e){e.None="none",e.Left="left",e.Right="right"}(vo||(vo={})),function(e){e.Gaze="gaze",e.TrackedPointer="tracked-pointer",e.Screen="screen",e.TransientPointer="transient-pointer"}(yo||(yo={}));class So extends Array{}const wo=Symbol("@immersive-web-emulation-runtime/xr-input-source");class Mo{constructor(e,t,n,r,i,a,o){this[wo]={handedness:e,targetRayMode:t,targetRaySpace:r,gripSpace:a,profiles:n,gamepad:i,hand:o}}get handedness(){return this[wo].handedness}get targetRayMode(){return this[wo].targetRayMode}get targetRaySpace(){return this[wo].targetRaySpace}get gripSpace(){return this[wo].gripSpace}get profiles(){return this[wo].profiles}get gamepad(){return this[wo].gamepad}get hand(){return this[wo].hand}}class Eo extends Event{constructor(e,t){if(super(e,t),!t.frame)throw new Error("XRInputSourceEventInit.frame is required");if(!t.inputSource)throw new Error("XRInputSourceEventInit.inputSource is required");this.frame=t.frame,this.inputSource=t.inputSource}}const To=Symbol("@immersive-web-emulation-runtime/xr-tracked-input"),Ao={[vo.Left]:{position:new fo(-.25,1.5,-.4),quaternion:new po},[vo.Right]:{position:new fo(.25,1.5,-.4),quaternion:new po},[vo.None]:{position:new fo(.25,1.5,-.4),quaternion:new po}};class Ro{constructor(e){this[To]={inputSource:e,position:Ao[e.handedness].position.clone(),quaternion:Ao[e.handedness].quaternion.clone(),connected:!0,lastFrameConnected:!1,inputSourceChanged:!0}}get position(){return this[To].position}get quaternion(){return this[To].quaternion}get inputSource(){return this[To].inputSource}get connected(){return this[To].connected}set connected(e){this[To].connected=e,this[To].inputSource.gamepad[mo].connected=e}onFrameStart(e){Wa(this[To].inputSource.targetRaySpace[lo].offsetMatrix,this[To].quaternion.quat,this[To].position.vec3);const t=e.session;this[To].inputSource.gamepad.buttons.forEach((n=>{n instanceof _o&&(n[mo].lastFrameValue=n[mo].value,null!=n[mo].pendingValue&&(n[mo].value=n[mo].pendingValue,n[mo].pendingValue=null),null!=n[mo].eventTrigger&&(0===n[mo].lastFrameValue&&n[mo].value>0?(t.dispatchEvent(new Eo(n[mo].eventTrigger,{frame:e,inputSource:this[To].inputSource})),t.dispatchEvent(new Eo(n[mo].eventTrigger+"start",{frame:e,inputSource:this[To].inputSource}))):n[mo].lastFrameValue>0&&0===n[mo].value&&t.dispatchEvent(new Eo(n[mo].eventTrigger+"end",{frame:e,inputSource:this[To].inputSource}))))})),this[To].inputSourceChanged=this.connected!==this[To].lastFrameConnected,this[To].lastFrameConnected=this.connected}}class Co extends Ro{constructor(e,t,n){if(!e.layout[t])throw new DOMException("Handedness not supported","InvalidStateError");const r=new co(n),i=e.layout[t].gripOffsetMatrix?new co(r,e.layout[t].gripOffsetMatrix):void 0,a=[e.profileId,...e.fallbackProfileIds];super(new Mo(t,yo.TrackedPointer,a,r,new bo(e.layout[t].gamepad),i))}updateButtonValue(e,t){if(t>1||t<0)return void console.warn(`Out-of-range value ${t} provided for button ${e}.`);const n=this[To].inputSource.gamepad[mo].buttonsMap[e];if(n){if("binary"===n[mo].type&&1!=t&&0!=t)return void console.warn(`Non-binary value ${t} provided for binary button ${e}.`);n[mo].pendingValue=t}else console.warn(`Current controller does not have button ${e}.`)}updateButtonTouch(e,t){const n=this[To].inputSource.gamepad[mo].buttonsMap[e];n?n[mo].touched=t:console.warn(`Current controller does not have button ${e}.`)}updateAxis(e,t,n){if(n>1||n<-1)return void console.warn(`Out-of-range value ${n} provided for ${e} axes.`);const r=this[To].inputSource.gamepad[mo].axesMap[e];r?"x-axis"===t?r.x=n:"y-axis"===t&&(r.y=n):console.warn(`Current controller does not have ${e} axes.`)}updateAxes(e,t,n){if(t>1||t<-1||n>1||n<-1)return void console.warn(`Out-of-range value x:${t}, y:${n} provided for ${e} axes.`);const r=this[To].inputSource.gamepad[mo].axesMap[e];r?(r.x=t,r.y=n):console.warn(`Current controller does not have ${e} axes.`)}}const Po=Symbol("@immersive-web-emulation-runtime/xr-view");var Lo,Io;!function(e){e.None="none",e.Left="left",e.Right="right"}(Lo||(Lo={}));class No{constructor(e,t,n,r){this[Po]={eye:e,projectionMatrix:t,transform:n,recommendedViewportScale:null,requestedViewportScale:1,session:r}}get eye(){return this[Po].eye}get projectionMatrix(){return this[Po].projectionMatrix}get transform(){return this[Po].transform}get recommendedViewportScale(){return this[Po].recommendedViewportScale}requestViewportScale(e){null===e||e<=0||e>1?console.warn("Invalid scale value. Scale must be > 0 and <= 1."):this[Po].requestedViewportScale=e}}!function(e){e.Wrist="wrist",e.ThumbMetacarpal="thumb-metacarpal",e.ThumbPhalanxProximal="thumb-phalanx-proximal",e.ThumbPhalanxDistal="thumb-phalanx-distal",e.ThumbTip="thumb-tip",e.IndexFingerMetacarpal="index-finger-metacarpal",e.IndexFingerPhalanxProximal="index-finger-phalanx-proximal",e.IndexFingerPhalanxIntermediate="index-finger-phalanx-intermediate",e.IndexFingerPhalanxDistal="index-finger-phalanx-distal",e.IndexFingerTip="index-finger-tip",e.MiddleFingerMetacarpal="middle-finger-metacarpal",e.MiddleFingerPhalanxProximal="middle-finger-phalanx-proximal",e.MiddleFingerPhalanxIntermediate="middle-finger-phalanx-intermediate",e.MiddleFingerPhalanxDistal="middle-finger-phalanx-distal",e.MiddleFingerTip="middle-finger-tip",e.RingFingerMetacarpal="ring-finger-metacarpal",e.RingFingerPhalanxProximal="ring-finger-phalanx-proximal",e.RingFingerPhalanxIntermediate="ring-finger-phalanx-intermediate",e.RingFingerPhalanxDistal="ring-finger-phalanx-distal",e.RingFingerTip="ring-finger-tip",e.PinkyFingerMetacarpal="pinky-finger-metacarpal",e.PinkyFingerPhalanxProximal="pinky-finger-phalanx-proximal",e.PinkyFingerPhalanxIntermediate="pinky-finger-phalanx-intermediate",e.PinkyFingerPhalanxDistal="pinky-finger-phalanx-distal",e.PinkyFingerTip="pinky-finger-tip"}(Io||(Io={}));class Do extends Map{}const ko=Symbol("@immersive-web-emulation-runtime/xr-joint-space");class Uo extends co{constructor(e,t,n){super(t,n),this[ko]={jointName:e,radius:0}}get jointName(){return this[ko].jointName}}const 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pinch`);this[To].inputSource.gamepad[mo].buttonsMap.pinch[mo].pendingValue=e}onFrameStart(e){super.onFrameStart(e),this.updateHandPose()}}const Qo=Symbol("@immersive-web-emulation-runtime/xr-pose");class Jo{constructor(e,t=!1,n=void 0,r=void 0){this[Qo]={transform:e,emulatedPosition:t,linearVelocity:n,angularVelocity:r}}get transform(){return this[Qo].transform}get emulatedPosition(){return this[Qo].emulatedPosition}get linearVelocity(){return this[Qo].linearVelocity}get angularVelocity(){return this[Qo].angularVelocity}}const es=Symbol("@immersive-web-emulation-runtime/xr-joint-pose");class ts extends Jo{constructor(e,t,n=!1,r=void 0,i=void 0){super(e,n,r,i),this[es]={radius:t}}get radius(){return this[es].radius}}class ns{constructor(e=0,t=0,n=0,r=1){this.x=e,this.y=t,this.z=n,this.w=r,Object.freeze(this)}static fromPoint(e){return new ns(e.x,e.y,e.z,e.w)}matrixTransform(e){return new ns}toJSON(){return{x:this.x,y:this.y,z:this.z,w:this.w}}}const rs=void 0!==globalThis.DOMPointReadOnly?globalThis.DOMPointReadOnly:ns,is=Symbol("@immersive-web-emulation-runtime/xr-rigid-transform");class as{constructor(e,t){const n=Za(0,0,0),r=eo();this[is]={matrix:Fa(),position:e?Za(e.x,e.y,e.z):n,orientation:t?so(eo(),io(t.x,t.y,t.z,t.w)):r,inverse:null},this.updateMatrix()}updateMatrix(){Wa(this[is].matrix,this[is].orientation,this[is].position)}get matrix(){return this[is].matrix}get position(){const e=this[is].position;return new rs(e[0],e[1],e[2],1)}get orientation(){const e=this[is].orientation;return new rs(e[0],e[1],e[2],e[3])}get inverse(){if(!this[is].inverse){const e=Fa();if(!Ha(e,this[is].matrix))throw new Error("Matrix is not invertible.");let t=Ka();ja(t,e);let n=eo();qa(n,e),this[is].inverse=new as(new rs(t[0],t[1],t[2],1),new rs(n[0],n[1],n[2],n[3])),this[is].inverse[is].inverse=this}return this[is].inverse}}const os=Symbol("@immersive-web-emulation-runtime/xr-viewer-pose");class ss extends Jo{constructor(e,t,n=!1,r=void 0,i=void 0){super(e,n,r,i),this[os]={views:Object.freeze(t)}}get views(){return this[os].views}}const ls=Symbol("@immersive-web-emulation-runtime/xr-frame"),cs=Fa(),us=Fa(),ds=Fa(),hs=(e,t,n)=>{ho.calculateGlobalOffsetMatrix(t,cs),ho.calculateGlobalOffsetMatrix(n,us),Ha(ds,us),Va(e,ds,cs)};class fs{constructor(e,t,n,r,i){this[ls]={session:e,id:t,active:n,animationFrame:r,predictedDisplayTime:i,tempMat4:Fa()}}get session(){return this[ls].session}get predictedDisplayTime(){return this[ls].predictedDisplayTime}getPose(e,t){if(!this[ls].active)throw new DOMException("XRFrame access outside the callback that produced it is invalid.","InvalidStateError");hs(this[ls].tempMat4,e,t);const n=Ka();ja(n,this[ls].tempMat4);const r=eo();return qa(r,this[ls].tempMat4),new Jo(new as({x:n[0],y:n[1],z:n[2],w:1},{x:r[0],y:r[1],z:r[2],w:r[3]}),e[lo].emulated)}getViewerPose(e){if(!this[ls].animationFrame)throw new DOMException("getViewerPose can only be called on XRFrame objects passed to XRSession.requestAnimationFrame callbacks.","InvalidStateError");const t=this[ls].session,n=t[Ms].device,r=this.getPose(n.viewerSpace,e),i=t[Ms].mode===ws.Inline?[Lo.None]:[Lo.Left,Lo.Right],a=[];return i.forEach((r=>{const i=n.viewSpaces[r],o=this.getPose(i,e),s=t[Ms].getProjectionMatrix(r),l=new No(r,new Float32Array(s),o.transform,t);a.push(l)})),new ss(r.transform,a,!1)}getJointPose(e,t){const n=this.getPose(e,t),r=e[ko].radius;return new ts(n.transform,r,!1)}fillJointRadii(e,t){if(e=Array.from(e),!this[ls].active)throw new DOMException("XRFrame access outside the callback that produced it is invalid.","InvalidStateError");if(e.length>t.length)throw new DOMException("The length of jointSpaces is larger than the number of elements in radii","TypeError");let n=!0;for(let r=0;r<e.length;r++)e[r][ko].radius?t[r]=e[r][ko].radius:(t[r]=NaN,n=!1);return n}fillPoses(e,t,n){if(e=Array.from(e),!this[ls].active)throw new DOMException("XRFrame access outside the callback that produced it is invalid.","InvalidStateError");if(16*e.length>n.length)throw new DOMException("The length of spaces multiplied by 16 is larger than the number of elements in transforms","TypeError");return e.forEach(((e,r)=>{hs(this[ls].tempMat4,e,t);for(let e=0;e<16;e++)n[16*r+e]=this[ls].tempMat4[e]})),!0}}class ps extends Event{constructor(e,t){if(super(e,t),!t.session)throw new Error("XRInputSourcesChangeEventInit.session is required");if(!t.added)throw new Error("XRInputSourcesChangeEventInit.added is required");if(!t.removed)throw new Error("XRInputSourcesChangeEventInit.removed is required");this.session=t.session,this.added=t.added,this.removed=t.removed}}var ms;const gs=Symbol("@immersive-web-emulation-runtime/xr-reference-space");var vs;!function(e){e.Viewer="viewer",e.Local="local",e.LocalFloor="local-floor",e.BoundedFloor="bounded-floor",e.Unbounded="unbounded"}(vs||(vs={}));class ys extends co{constructor(e,t,n){super(t,n),this[ms]={type:null,onreset:()=>{}},this[gs].type=e}get onreset(){var e;return null!==(e=this[gs].onreset)&&void 0!==e?e:()=>{}}set onreset(e){this[gs].onreset&&this.removeEventListener("reset",this[gs].onreset),this[gs].onreset=e,e&&this.addEventListener("reset",e)}getOffsetReferenceSpace(e){return new ys(this[gs].type,this,e)}}ms=gs;const _s=Symbol("@immersive-web-emulation-runtime/xr-render-state");class xs{constructor(e={},t){console.log(e.baseLayer,null==t?void 0:t.baseLayer,e.baseLayer||(null==t?void 0:t.baseLayer)||null),this[_s]={depthNear:e.depthNear||(null==t?void 0:t.depthNear)||.1,depthFar:e.depthFar||(null==t?void 0:t.depthFar)||1e3,inlineVerticalFieldOfView:e.inlineVerticalFieldOfView||(null==t?void 0:t.inlineVerticalFieldOfView)||null,baseLayer:e.baseLayer||(null==t?void 0:t.baseLayer)||null}}get depthNear(){return this[_s].depthNear}get depthFar(){return this[_s].depthFar}get inlineVerticalFieldOfView(){return this[_s].inlineVerticalFieldOfView}get baseLayer(){return this[_s].baseLayer}}class bs extends Event{constructor(e,t){if(super(e,t),!t.session)throw new Error("XRSessionEventInit.session is required");this.session=t.session}}var Ss,ws;!function(e){e.Visible="visible",e.VisibleBlurred="visible-blurred",e.Hidden="hidden"}(Ss||(Ss={})),function(e){e.Inline="inline",e.ImmersiveVR="immersive-vr",e.ImmersiveAR="immersive-ar"}(ws||(ws={}));const Ms=Symbol("@immersive-web-emulation-runtime/xr-session");class Es extends EventTarget{constructor(e,t,n){super(),this[Ms]={device:e,mode:t,renderState:new xs,pendingRenderState:null,enabledFeatures:n,isSystemKeyboardSupported:!1,ended:!1,projectionMatrices:{[Lo.Left]:Fa(),[Lo.Right]:Fa(),[Lo.None]:Fa()},getProjectionMatrix:e=>this[Ms].projectionMatrices[e],referenceSpaceIsSupported:e=>{if(!this[Ms].enabledFeatures.includes(e))return!1;switch(e){case vs.Viewer:return!0;case vs.Local:case vs.LocalFloor:case vs.BoundedFloor:case vs.Unbounded:return this[Ms].mode!=ws.Inline}},frameHandle:0,frameCallbacks:[],currentFrameCallbacks:null,onDeviceFrame:()=>{if(this[Ms].ended)return;this[Ms].deviceFrameHandle=globalThis.requestAnimationFrame(this[Ms].onDeviceFrame),null!=this[Ms].pendingRenderState&&(this[Ms].renderState=this[Ms].pendingRenderState,this[Ms].pendingRenderState=null,this[Ms].device[Fs].onBaseLayerSet(this[Ms].renderState.baseLayer));const e=this[Ms].renderState.baseLayer;if(null===e)return;const t=e.context,n=t.canvas;if(this[Ms].mode!=ws.Inline){const e=t.getParameter(t.COLOR_CLEAR_VALUE),n=t.getParameter(t.DEPTH_CLEAR_VALUE),r=t.getParameter(t.STENCIL_CLEAR_VALUE);t.clearColor(0,0,0,0),t.clearDepth(1),t.clearStencil(0),t.clear(t.DEPTH_BUFFER_BIT|t.COLOR_BUFFER_BIT|t.STENCIL_BUFFER_BIT),t.clearColor(e[0],e[1],e[2],e[3]),t.clearDepth(n),t.clearStencil(r)}const{depthNear:r,depthFar:i}=this[Ms].renderState,{width:a,height:o}=n;if(this[Ms].mode!==ws.Inline){const e=a*(this[Ms].device.stereoEnabled?.5:1)/o;Ya(this[Ms].projectionMatrices[Lo.Left],this[Ms].device.fovy,e,r,i),Ba(this[Ms].projectionMatrices[Lo.Right],this[Ms].projectionMatrices[Lo.Left])}else{const e=a/o;Ya(this[Ms].projectionMatrices[Lo.None],this[Ms].renderState.inlineVerticalFieldOfView,e,r,i)}const s=new fs(this,this[Ms].frameHandle,!0,!0,performance.now());this[Ms].device[Fs].onFrameStart(s),this[Ms].updateActiveInputSources();const l=this[Ms].currentFrameCallbacks=this[Ms].frameCallbacks;this[Ms].frameCallbacks=[];const c=performance.now();for(let e=0;e<l.length;e++)try{l[e].cancelled||l[e].callback(c,s)}catch(e){console.error(e)}this[Ms].currentFrameCallbacks=null,s[ls].active=!1},nominalFrameRate:e.internalNominalFrameRate,referenceSpaces:[],inputSourceArray:[],activeInputSources:[],updateActiveInputSources:()=>{const e=this[Ms].enabledFeatures.includes(Os.HandTracking),t=this[Ms].activeInputSources,n=this[Ms].device.inputSources.filter((t=>!t.hand||e)),r=n.filter((e=>!t.includes(e))),i=t.filter((e=>!n.includes(e)));(r.length>0||i.length>0)&&this.dispatchEvent(new ps("inputsourceschange",{session:this,added:r,removed:i})),this[Ms].activeInputSources=n},onend:null,oninputsourceschange:null,onselect:null,onselectstart:null,onselectend:null,onsqueeze:null,onsqueezestart:null,onsqueezeend:null,onvisibilitychange:null,onframeratechange:null},this[Ms].onDeviceFrame()}get visibilityState(){return this[Ms].device.visibilityState}get frameRate(){return this[Ms].nominalFrameRate}get supportedFrameRates(){return new Float32Array(this[Ms].device.supportedFrameRates)}get renderState(){return this[Ms].renderState}get inputSources(){return this[Ms].inputSourceArray.length=0,this[Ms].ended||this[Ms].mode===ws.Inline||this[Ms].inputSourceArray.push(...this[Ms].activeInputSources),this[Ms].inputSourceArray}get enabledFeatures(){return this[Ms].enabledFeatures}get isSystemKeyboardSupported(){return this[Ms].isSystemKeyboardSupported}updateRenderState(e={}){var t;if(this[Ms].ended)throw new DOMException("XRSession has already ended.","InvalidStateError");if(e.baseLayer&&e.baseLayer[As].session!==this)throw new DOMException("Base layer was created by a different XRSession","InvalidStateError");if(null!=e.inlineVerticalFieldOfView&&this[Ms].mode!==ws.Inline)throw new DOMException("InlineVerticalFieldOfView must not be set for an immersive session","InvalidStateError");this[Ms].pendingRenderState=new xs(e,null!==(t=this[Ms].pendingRenderState)&&void 0!==t?t:this[Ms].renderState)}async updateTargetFrameRate(e){return new Promise(((t,n)=>{this[Ms].ended?n(new DOMException("XRSession has already ended.","InvalidStateError")):this[Ms].device.supportedFrameRates.includes(e)?(this[Ms].nominalFrameRate===e?console.log("Requested frame rate is the same as the current nominal frame rate, no update made"):(this[Ms].nominalFrameRate=e,this.dispatchEvent(new bs("frameratechange",{session:this})),console.log(`Nominal frame rate updated to ${e}`)),t()):n(new DOMException("Requested frame rate not supported.","InvalidStateError"))}))}async requestReferenceSpace(e){return new Promise(((t,n)=>{if(this[Ms].ended||!this[Ms].referenceSpaceIsSupported(e))return void n(new DOMException("The requested reference space type is not supported.","NotSupportedError"));let r;switch(e){case vs.Viewer:r=this[Ms].device.viewerSpace;break;case vs.Local:r=new ys(e,this[Ms].device[Fs].globalSpace,this[Ms].device.viewerSpace[lo].offsetMatrix);break;case vs.LocalFloor:case vs.BoundedFloor:case vs.Unbounded:r=new ys(e,this[Ms].device[Fs].globalSpace)}this[Ms].referenceSpaces.push(r),t(r)}))}requestAnimationFrame(e){if(this[Ms].ended)return 0;const t=++this[Ms].frameHandle;return this[Ms].frameCallbacks.push({handle:t,callback:e,cancelled:!1}),t}cancelAnimationFrame(e){let t=this[Ms].frameCallbacks,n=t.findIndex((t=>t&&t.handle===e));n>-1&&(t[n].cancelled=!0,t.splice(n,1)),t=this[Ms].currentFrameCallbacks,t&&(n=t.findIndex((t=>t&&t.handle===e)),n>-1&&(t[n].cancelled=!0))}async end(){return new Promise(((e,t)=>{this[Ms].ended||null===this[Ms].deviceFrameHandle?t(new DOMException("XRSession has already ended.","InvalidStateError")):(globalThis.cancelAnimationFrame(this[Ms].deviceFrameHandle),this[Ms].device[Fs].onSessionEnd(),this.dispatchEvent(new bs("end",{session:this})),e())}))}get onend(){var e;return null!==(e=this[Ms].onend)&&void 0!==e?e:()=>{}}set onend(e){this[Ms].onend&&this.removeEventListener("end",this[Ms].onend),this[Ms].onend=e,e&&this.addEventListener("end",e)}get oninputsourceschange(){var e;return null!==(e=this[Ms].oninputsourceschange)&&void 0!==e?e:()=>{}}set oninputsourceschange(e){this[Ms].oninputsourceschange&&this.removeEventListener("inputsourceschange",this[Ms].oninputsourceschange),this[Ms].oninputsourceschange=e,e&&this.addEventListener("inputsourceschange",e)}get onselect(){var e;return null!==(e=this[Ms].onselect)&&void 0!==e?e:()=>{}}set onselect(e){this[Ms].onselect&&this.removeEventListener("select",this[Ms].onselect),this[Ms].onselect=e,e&&this.addEventListener("select",e)}get onselectstart(){var e;return null!==(e=this[Ms].onselectstart)&&void 0!==e?e:()=>{}}set onselectstart(e){this[Ms].onselectstart&&this.removeEventListener("selectstart",this[Ms].onselectstart),this[Ms].onselectstart=e,e&&this.addEventListener("selectstart",e)}get onselectend(){var e;return null!==(e=this[Ms].onselectend)&&void 0!==e?e:()=>{}}set onselectend(e){this[Ms].onselectend&&this.removeEventListener("selectend",this[Ms].onselectend),this[Ms].onselectend=e,e&&this.addEventListener("selectend",e)}get onsqueeze(){var e;return null!==(e=this[Ms].onsqueeze)&&void 0!==e?e:()=>{}}set onsqueeze(e){this[Ms].onsqueeze&&this.removeEventListener("squeeze",this[Ms].onsqueeze),this[Ms].onsqueeze=e,e&&this.addEventListener("squeeze",e)}get onsqueezestart(){var e;return null!==(e=this[Ms].onsqueezestart)&&void 0!==e?e:()=>{}}set onsqueezestart(e){this[Ms].onsqueezestart&&this.removeEventListener("squeezestart",this[Ms].onsqueezestart),this[Ms].onsqueezestart=e,e&&this.addEventListener("squeezestart",e)}get onsqueezeend(){var e;return null!==(e=this[Ms].onsqueezeend)&&void 0!==e?e:()=>{}}set onsqueezeend(e){this[Ms].onsqueezeend&&this.removeEventListener("squeezeend",this[Ms].onsqueezeend),this[Ms].onsqueezeend=e,e&&this.addEventListener("squeezeend",e)}get onvisibilitychange(){var e;return null!==(e=this[Ms].onvisibilitychange)&&void 0!==e?e:()=>{}}set onvisibilitychange(e){this[Ms].onvisibilitychange&&this.removeEventListener("visibilitychange",this[Ms].onvisibilitychange),this[Ms].onvisibilitychange=e,e&&this.addEventListener("visibilitychange",e)}get onframeratechange(){var e;return null!==(e=this[Ms].onframeratechange)&&void 0!==e?e:()=>{}}set onframeratechange(e){this[Ms].onframeratechange&&this.removeEventListener("frameratechange",this[Ms].onframeratechange),this[Ms].onframeratechange=e,e&&this.addEventListener("frameratechange",e)}}class Ts extends EventTarget{}const As=Symbol("@immersive-web-emulation-runtime/XRWebGLLayer"),Rs={antialias:!0,depth:!0,stencil:!1,alpha:!0,ignoreDepthValues:!1,framebufferScaleFactor:1};let Cs=class extends Ts{constructor(e,t,n={}){if(super(),e[Ms].ended)throw new DOMException("Session has ended","InvalidStateError");const r={...Rs,...n};this[As]={session:e,context:t,antialias:r.antialias}}get context(){return this[As].context}get antialias(){return this[As].antialias}get ignoreDepthValues(){return!0}get framebuffer(){return null}get framebufferWidth(){return this[As].context.drawingBufferWidth}get framebufferHeight(){return this[As].context.drawingBufferHeight}getViewport(e){if(e[Po].session!==this[As].session)throw new DOMException("View's session differs from Layer's session","InvalidStateError");return this[As].session[Ms].device[Fs].getViewport(this,e)}static getNativeFramebufferScaleFactor(e){if(!(e instanceof Es))throw new TypeError("getNativeFramebufferScaleFactor must be passed a session.");return e[Ms].ended?0:1}};const Ps=Symbol("@immersive-web-emulation-runtime/xr-system");class Ls extends EventTarget{constructor(e){super(),this[Ps]={device:e}}isSessionSupported(e){return new Promise(((t,n)=>{e===ws.Inline?t(!0):t(this[Ps].device.supportedSessionModes.includes(e))}))}requestSession(e,t={}){return new Promise(((n,r)=>{this.isSessionSupported(e).then((i=>{if(!i)return void r(new DOMException("The requested XRSession mode is not supported.","NotSupportedError"));if(this[Ps].activeSession)return void r(new DOMException("An active XRSession already exists.","InvalidStateError"));const{requiredFeatures:a=[],optionalFeatures:o=[]}=t,{supportedFeatures:s}=this[Ps].device;if(!a.every((e=>s.includes(e))))return void r(new Error("One or more required features are not supported by the device."));const l=o.filter((e=>s.includes(e))),c=Array.from(new Set([...a,...l,Os.Viewer,Os.Local])),u=new Es(this[Ps].device,e,c);this[Ps].activeSession=u,u.addEventListener("end",(()=>{this[Ps].activeSession=void 0})),n(u)})).catch(r)}))}}const Is=Symbol("@immersive-web-emulation-runtime/action-player");class Ns{constructor(e,t,n){const{schema:r,frames:i}=t;if(!i||!r||0===i.length)throw new DOMException("wrong recording format","NotSupportedError");const a=new ys(vs.Viewer,e),o={[Lo.Left]:new co(a),[Lo.Right]:new co(a),[Lo.None]:new co(a)};this[Is]={refSpace:e,inputSources:new Map,inputSchemas:new Map,frames:i,recordedFramePointer:0,startingTimeStamp:i[0][0],endingTimeStamp:i[i.length-1][0],playbackTime:i[0][0],playing:!1,viewerSpace:a,viewSpaces:o,vec3:Ka(),quat:eo()},Ga(this[Is].viewSpaces[Lo.Left][lo].offsetMatrix,Za(-n/2,0,0)),Ga(this[Is].viewSpaces[Lo.Right][lo].offsetMatrix,Za(n/2,0,0)),r.forEach((t=>{const n=t[0],r=t[1];let i;if(r.hasGamepad){const e=[];for(let t=0;t<r.numButtons;t++)e.push({id:t.toString(),type:"manual"});const t=[];for(let e=0;e<r.numAxes;e++)t.push({id:e.toString(),type:"manual"});i=new bo({mapping:r.mapping,buttons:e,axes:t})}const a=new co(e);let o;r.hasHand&&(o=new Do,Object.values(Io).forEach((e=>{o.set(e,new Uo(e,a))})));const s=new Mo(r.handedness,r.targetRayMode,r.profiles,a,i,r.hasGrip?new co(e):void 0,r.hasHand?o:void 0);this[Is].inputSources.set(n,{active:!1,source:s}),this[Is].inputSchemas.set(n,r)}))}play(){this[Is].recordedFramePointer=0,this[Is].playbackTime=this[Is].startingTimeStamp,this[Is].playing=!0,this[Is].actualTimeStamp=performance.now()}stop(){this[Is].playing=!1}get playing(){return this[Is].playing}get viewerSpace(){return this[Is].viewerSpace}get viewSpaces(){return this[Is].viewSpaces}get inputSources(){return Array.from(this[Is].inputSources.values()).filter((e=>e.active)).map((e=>e.source))}playFrame(){const e=performance.now(),t=e-this[Is].actualTimeStamp;if(this[Is].actualTimeStamp=e,this[Is].playbackTime+=t,this[Is].playbackTime>this[Is].endingTimeStamp)return void this.stop();for(;this[Is].frames[this[Is].recordedFramePointer+1][0]<this[Is].playbackTime;)this[Is].recordedFramePointer++;const n=this[Is].frames[this[Is].recordedFramePointer],r=this[Is].frames[this[Is].recordedFramePointer+1],i=(this[Is].playbackTime-n[0])/(r[0]-n[0]);this.updateXRSpaceFromMergedFrames(this[Is].viewerSpace,n.slice(1,8),r.slice(1,8),i);const a=new Map;for(let e=8;e<n.length;e++){const{index:t,inputData:r}=this.processRawInputData(n[e]);a.set(t,r)}const o=new Map;for(let e=8;e<r.length;e++){const{index:t,inputData:n}=this.processRawInputData(r[e]);o.set(t,n)}this[Is].inputSources.forEach((e=>{e.active=!1})),o.forEach(((e,t)=>{this[Is].inputSources.get(t).active=!0;const n=this[Is].inputSources.get(t).source,r=this[Is].inputSchemas.get(t);this.updateInputSource(n,r,a.has(t)?a.get(t):e,e,i)}))}updateInputSource(e,t,n,r,i){if(this.updateXRSpaceFromMergedFrames(e.targetRaySpace,n.targetRayTransform,r.targetRayTransform,i),t.hasGrip&&this.updateXRSpaceFromMergedFrames(e.gripSpace,n.gripTransform,r.gripTransform,i),t.hasHand)for(let a=0;a<25;a++){const o=n.handTransforms.slice(8*a,8*a+7),s=r.handTransforms.slice(8*a,8*a+7),l=n.handTransforms[8*a+7],c=r.handTransforms[8*a+7],u=e.hand.get(t.jointSequence[a]);this.updateXRSpaceFromMergedFrames(u,o,s,i),u[ko].radius=(c-l)*i+l}if(t.hasGamepad){const t=e.gamepad;r.buttons.forEach(((e,r)=>{const a=t.buttons[r];a[mo].pressed=1===e[0],a[mo].touched=1===e[1];const o=n.buttons[r][2],s=e[2];a[mo].value=(s-o)*i+o})),r.axes.forEach(((e,r)=>{const a=n.axes[r];t[mo].axesMap[r.toString()].x=(e-a)*i+a}))}}updateXRSpaceFromMergedFrames(e,t,n,r){const i=Za(t[0],t[1],t[2]),a=io(t[3],t[4],t[5],t[6]),o=Za(n[0],n[1],n[2]),s=io(n[3],n[4],n[5],n[6]);Ja(this[Is].vec3,i,o,r),no(this[Is].quat,a,s,r),Wa(e[lo].offsetMatrix,this[Is].quat,this[Is].vec3)}processRawInputData(e){const t=e[0],n=this[Is].inputSchemas.get(t),r={targetRayTransform:e.slice(1,8)};let i=8;if(n.hasGrip&&(r.gripTransform=e[i++]),n.hasHand&&(r.handTransforms=e[i++]),n.hasGamepad){const t=e[i];r.buttons=t.slice(0,n.numButtons),r.axes=t.slice(n.numButtons)}return{index:t,inputData:r}}}class Ds extends Event{constructor(e,t){if(super(e,t),!t.referenceSpace)throw new Error("XRReferenceSpaceEventInit.referenceSpace is required");this.referenceSpace=t.referenceSpace,this.transform=t.transform}}const ks=Symbol("@immersive-web-emulation-runtime/xr-viewport");class Us{constructor(e,t,n,r){this[ks]={x:e,y:t,width:n,height:r}}get x(){return this[ks].x}get y(){return this[ks].y}get width(){return this[ks].width}get height(){return this[ks].height}}var Os;!function(e){e.Viewer="viewer",e.Local="local",e.LocalFloor="local-floor",e.BoundedFloor="bounded-floor",e.Unbounded="unbounded",e.DomOverlay="dom-overlay",e.Anchors="anchors",e.PlaneDetection="plane-detection",e.MeshDetection="mesh-detection",e.HitTest="hit-test",e.HandTracking="hand-tracking",e.DepthSensing="depth-sensing"}(Os||(Os={}));const Fs=Symbol("@immersive-web-emulation-runtime/xr-device"),zs={ipd:.063,fovy:Math.PI/2,headsetPosition:new fo(0,1.6,0),headsetQuaternion:new po,stereoEnabled:!1};class Bs{constructor(e,t={}){var n,r,i,a,o,s;const l=new uo,c=new ys(vs.Viewer,l),u={[Lo.Left]:new co(c),[Lo.Right]:new co(c),[Lo.None]:new co(c)},d=e.controllerConfig,h={};d&&Object.values(vo).forEach((e=>{d.layout[e]&&(h[e]=new Co(d,e,l))}));const f={[vo.Left]:new $o(Oo,vo.Left,l),[vo.Right]:new $o(Oo,vo.Right,l)},p=null!==(n=t.canvasContainer)&&void 0!==n?n:document.createElement("div");p.dataset.webxr_runtime="Immersive Web Emulation Runtime v1.0.0",p.style.position="fixed",p.style.width="100%",p.style.height="100%",p.style.top="0",p.style.left="0",p.style.display="flex",p.style.justifyContent="center",p.style.alignItems="center",p.style.overflow="hidden",p.style.zIndex="999",this[Fs]={name:e.name,supportedSessionModes:e.supportedSessionModes,supportedFeatures:e.supportedFeatures,supportedFrameRates:e.supportedFrameRates,isSystemKeyboardSupported:e.isSystemKeyboardSupported,internalNominalFrameRate:e.internalNominalFrameRate,userAgent:e.userAgent,position:null!==(r=t.headsetPosition)&&void 0!==r?r:zs.headsetPosition.clone(),quaternion:null!==(i=t.headsetQuaternion)&&void 0!==i?i:zs.headsetQuaternion.clone(),stereoEnabled:null!==(a=t.stereoEnabled)&&void 0!==a?a:zs.stereoEnabled,ipd:null!==(o=t.ipd)&&void 0!==o?o:zs.ipd,fovy:null!==(s=t.fovy)&&void 0!==s?s:zs.fovy,controllers:h,hands:f,primaryInputMode:"controller",pendingReferenceSpaceReset:!1,visibilityState:Ss.Visible,pendingVisibilityState:null,xrSystem:null,matrix:Fa(),globalSpace:l,viewerSpace:c,viewSpaces:u,canvasContainer:p,getViewport:(e,t)=>{const n=e.context.canvas,{width:r,height:i}=n;switch(t.eye){case Lo.None:return new Us(0,0,r,i);case Lo.Left:return new Us(0,0,this[Fs].stereoEnabled?r/2:r,i);case Lo.Right:return new Us(r/2,0,this[Fs].stereoEnabled?r/2:0,i)}},updateViews:()=>{Wa(this[Fs].viewerSpace[lo].offsetMatrix,this[Fs].quaternion.quat,this[Fs].position.vec3),Ga(this[Fs].viewSpaces[Lo.Left][lo].offsetMatrix,Za(-this[Fs].ipd/2,0,0)),Ga(this[Fs].viewSpaces[Lo.Right][lo].offsetMatrix,Za(this[Fs].ipd/2,0,0))},onBaseLayerSet:e=>{if(!e)return;const t=e.context.canvas;t.parentElement!==this[Fs].canvasContainer&&(this[Fs].canvasData={canvas:t,parent:t.parentElement,width:t.width,height:t.height},this[Fs].canvasContainer.appendChild(t),document.body.appendChild(this[Fs].canvasContainer)),t.width=window.innerWidth,t.height=window.innerHeight},onSessionEnd:()=>{if(this[Fs].canvasData){const{canvas:e,parent:t,width:n,height:r}=this[Fs].canvasData;e.width=n,e.height=r,t?t.appendChild(e):this[Fs].canvasContainer.removeChild(e),document.body.removeChild(this[Fs].canvasContainer),window.dispatchEvent(new Event("resize"))}},onFrameStart:e=>{var t;if(null===(t=this[Fs].actionPlayer)||void 0===t?void 0:t.playing)this[Fs].actionPlayer.playFrame();else{const t=e.session;this[Fs].updateViews(),this[Fs].pendingVisibilityState&&(this[Fs].visibilityState=this[Fs].pendingVisibilityState,this[Fs].pendingVisibilityState=null,t.dispatchEvent(new bs("visibilitychange",{session:t}))),this[Fs].visibilityState===Ss.Visible&&this.activeInputs.forEach((t=>{t.onFrameStart(e)})),this[Fs].pendingReferenceSpaceReset&&(t[Ms].referenceSpaces.forEach((e=>{switch(e[gs].type){case vs.Local:case vs.LocalFloor:case vs.BoundedFloor:case vs.Unbounded:e.dispatchEvent(new Ds("reset",{referenceSpace:e}))}})),this[Fs].pendingReferenceSpaceReset=!1)}this[Fs].updateViews()}},this[Fs].updateViews()}installRuntime(e=globalThis){Object.defineProperty(WebGL2RenderingContext.prototype,"makeXRCompatible",{value:function(){return new Promise(((e,t)=>{e(!0)}))},configurable:!0}),this[Fs].xrSystem=new Ls(this),Object.defineProperty(globalThis.navigator,"xr",{value:this[Fs].xrSystem,configurable:!0}),Object.defineProperty(navigator,"userAgent",{value:this[Fs].userAgent,writable:!1,configurable:!1,enumerable:!0}),e.XRSystem=Ls,e.XRSession=Es,e.XRRenderState=xs,e.XRFrame=fs,e.XRSpace=co,e.XRReferenceSpace=ys,e.XRJointSpace=Uo,e.XRView=No,e.XRViewport=Us,e.XRRigidTransform=as,e.XRPose=Jo,e.XRViewerPose=ss,e.XRJointPose=ts,e.XRInputSource=Mo,e.XRInputSourceArray=So,e.XRHand=Do,e.XRLayer=Ts,e.XRWebGLLayer=Cs,e.XRSessionEvent=bs,e.XRInputSourceEvent=Eo,e.XRInputSourcesChangeEvent=ps,e.XRReferenceSpaceEvent=Ds}get supportedSessionModes(){return this[Fs].supportedSessionModes}get supportedFeatures(){return this[Fs].supportedFeatures}get supportedFrameRates(){return this[Fs].supportedFrameRates}get isSystemKeyboardSupported(){return this[Fs].isSystemKeyboardSupported}get internalNominalFrameRate(){return this[Fs].internalNominalFrameRate}get stereoEnabled(){return this[Fs].stereoEnabled}set stereoEnabled(e){this[Fs].stereoEnabled=e}get ipd(){return this[Fs].ipd}set ipd(e){this[Fs].ipd=e}get fovy(){return this[Fs].fovy}set fovy(e){this[Fs].fovy=e}get position(){return this[Fs].position}get quaternion(){return this[Fs].quaternion}get viewerSpace(){var e;return(null===(e=this[Fs].actionPlayer)||void 0===e?void 0:e.playing)?this[Fs].actionPlayer.viewerSpace:this[Fs].viewerSpace}get viewSpaces(){var e;return(null===(e=this[Fs].actionPlayer)||void 0===e?void 0:e.playing)?this[Fs].actionPlayer.viewSpaces:this[Fs].viewSpaces}get controllers(){return this[Fs].controllers}get hands(){return this[Fs].hands}get primaryInputMode(){return this[Fs].primaryInputMode}set primaryInputMode(e){"controller"===e||"hand"===e?this[Fs].primaryInputMode=e:console.warn('primary input mode can only be "controller" or "hand"')}get activeInputs(){if(this[Fs].visibilityState!==Ss.Visible)return[];return("controller"===this[Fs].primaryInputMode?Object.values(this[Fs].controllers):Object.values(this[Fs].hands)).filter((e=>e.connected))}get inputSources(){var e;return(null===(e=this[Fs].actionPlayer)||void 0===e?void 0:e.playing)?this[Fs].actionPlayer.inputSources:this.activeInputs.map((e=>e.inputSource))}get canvasContainer(){return this[Fs].canvasContainer}get activeSession(){var e;return null===(e=this[Fs].xrSystem)||void 0===e?void 0:e[Ps].activeSession}recenter(){const e=new fo(-this.position.x,0,-this.position.z),t=new fo(0,0,-1).applyQuaternion(this.quaternion);t.y=0,t.normalize();const n=Math.atan2(t.x,-t.z),r=(new po).setFromAxisAngle(new fo(0,1,0),n);this.position.add(e),this.quaternion.multiply(r),[...Object.values(this[Fs].controllers),...Object.values(this[Fs].hands)].forEach((t=>{t.position.add(e),t.quaternion.multiply(r),t.position.applyQuaternion(r)})),this[Fs].pendingReferenceSpaceReset=!0}get visibilityState(){return this[Fs].visibilityState}updateVisibilityState(e){if(!Object.values(Ss).includes(e))throw new DOMException("Invalid XRVisibilityState value","NotSupportedError");e!==this[Fs].visibilityState&&(this[Fs].pendingVisibilityState=e)}createActionPlayer(e,t){return this[Fs].actionPlayer=new Ns(e,t,this[Fs].ipd),this[Fs].actionPlayer}}const Hs={mapping:go.XRStandard,buttons:[{id:"trigger",type:"analog",eventTrigger:"select"},{id:"squeeze",type:"analog",eventTrigger:"squeeze"},null,{id:"thumbstick",type:"binary"},{id:"x-button",type:"binary"},{id:"y-button",type:"binary"},{id:"thumbrest",type:"binary"}],axes:[null,null,{id:"thumbstick",type:"x-axis"},{id:"thumbstick",type:"y-axis"}]},Vs={mapping:go.XRStandard,buttons:[{id:"trigger",type:"analog",eventTrigger:"select"},{id:"squeeze",type:"analog",eventTrigger:"squeeze"},null,{id:"thumbstick",type:"binary"},{id:"a-button",type:"binary"},{id:"b-button",type:"binary"},{id:"thumbrest",type:"binary"}],axes:[null,null,{id:"thumbstick",type:"x-axis"},{id:"thumbstick",type:"y-axis"}]},Gs={profileId:"meta-quest-touch-plus",fallbackProfileIds:["oculus-touch-v3","oculus-touch","generic-trigger-squeeze-thumbstick"],layout:{left:{gamepad:Hs,gripOffsetMatrix:[.9925461411476135,1.0736208366779465e-8,-.12186933308839798,0,.08617459982633591,.70710688829422,.7018360495567322,0,.08617466688156128,-.7071067094802856,.7018362283706665,0,-.003979803062975407,-.015857873484492302,.04964187368750572,1],numHapticActuators:1},right:{gamepad:Vs,gripOffsetMatrix:[.9925461411476135,-2.6238110351073374e-8,.12186934053897858,0,-.0861746147274971,.7071067690849304,.7018360495567322,0,-.08617465943098068,-.7071067094802856,.701836109161377,0,.003979838453233242,-.015857869759202003,.04964182525873184,1],numHapticActuators:1}}};ws.Inline,ws.ImmersiveVR,ws.ImmersiveAR,Os.Viewer,Os.Local,Os.LocalFloor,Os.BoundedFloor,Os.Unbounded,Os.Anchors,Os.PlaneDetection,Os.HandTracking,ws.Inline,ws.ImmersiveVR,ws.ImmersiveAR,Os.Viewer,Os.Local,Os.LocalFloor,Os.BoundedFloor,Os.Unbounded,Os.Anchors,Os.PlaneDetection,Os.MeshDetection,Os.HitTest,Os.HandTracking,ws.Inline,ws.ImmersiveVR,ws.ImmersiveAR,Os.Viewer,Os.Local,Os.LocalFloor,Os.BoundedFloor,Os.Unbounded,Os.Anchors,Os.PlaneDetection,Os.MeshDetection,Os.HitTest,Os.HandTracking;const 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workingColorSpace(e){if(!zu.has(e))throw new Error(`Unsupported working color space, "${e}".`);this._workingColorSpace=e},convert:function(e,t,n){if(!1===this.enabled||t===n||!t||!n)return e;const r=Fu[t].toReference;return(0,Fu[n].fromReference)(r(e))},fromWorkingColorSpace:function(e,t){return this.convert(e,this._workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this._workingColorSpace)},getPrimaries:function(e){return Fu[e].primaries},getTransfer:function(e){return e===Qc?ru:Fu[e].transfer}};function Hu(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function Vu(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}let Gu;class Wu{static getDataURL(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===Gu&&(Gu=Iu("canvas")),Gu.width=e.width,Gu.height=e.height;const n=Gu.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Gu}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const t=Iu("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const r=n.getImageData(0,0,e.width,e.height),i=r.data;for(let e=0;e<i.length;e++)i[e]=255*Hu(i[e]/255);return n.putImageData(r,0,0),t}if(e.data){const t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*Hu(t[e]/255)):t[e]=Hu(t[e]);return{data:t,width:e.width,height:e.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let ju=0;class Xu{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:ju++}),this.uuid=wu(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];const n={uuid:this.uuid,url:""},r=this.data;if(null!==r){let e;if(Array.isArray(r)){e=[];for(let t=0,n=r.length;t<n;t++)r[t].isDataTexture?e.push(qu(r[t].image)):e.push(qu(r[t]))}else e=qu(r);n.url=e}return t||(e.images[this.uuid]=n),n}}function qu(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?Wu.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Yu=0;class Ku extends _u{constructor(e=Ku.DEFAULT_IMAGE,t=Ku.DEFAULT_MAPPING,n=1001,r=1001,i=1006,a=1008,o=uc,s=Zl,l=Ku.DEFAULT_ANISOTROPY,c=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Yu++}),this.uuid=wu(),this.name="",this.source=new Xu(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=r,this.magFilter=i,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=s,this.offset=new Ru(0,0),this.repeat=new Ru(1,1),this.center=new Ru(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Cu,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=c,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Hl:e.x=e.x-Math.floor(e.x);break;case Vl:e.x=e.x<0?0:1;break;case Gl:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case Hl:e.y=e.y-Math.floor(e.y);break;case Vl:e.y=e.y<0?0:1;break;case Gl:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}Ku.DEFAULT_IMAGE=null,Ku.DEFAULT_MAPPING=300,Ku.DEFAULT_ANISOTROPY=1;class Zu{constructor(e=0,t=0,n=0,r=1){Zu.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,r){return this.x=e,this.y=t,this.z=n,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,i=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*t+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*t+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*t+a[7]*n+a[11]*r+a[15]*i,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,r,i;const a=.01,o=.1,s=e.elements,l=s[0],c=s[4],u=s[8],d=s[1],h=s[5],f=s[9],p=s[2],m=s[6],g=s[10];if(Math.abs(c-d)<a&&Math.abs(u-p)<a&&Math.abs(f-m)<a){if(Math.abs(c+d)<o&&Math.abs(u+p)<o&&Math.abs(f+m)<o&&Math.abs(l+h+g-3)<o)return this.set(1,0,0,0),this;t=Math.PI;const e=(l+1)/2,s=(h+1)/2,v=(g+1)/2,y=(c+d)/4,_=(u+p)/4,x=(f+m)/4;return e>s&&e>v?e<a?(n=0,r=.707106781,i=.707106781):(n=Math.sqrt(e),r=y/n,i=_/n):s>v?s<a?(n=.707106781,r=0,i=.707106781):(r=Math.sqrt(s),n=y/r,i=x/r):v<a?(n=.707106781,r=.707106781,i=0):(i=Math.sqrt(v),n=_/i,r=x/i),this.set(n,r,i,t),this}let v=Math.sqrt((m-f)*(m-f)+(u-p)*(u-p)+(d-c)*(d-c));return Math.abs(v)<.001&&(v=1),this.x=(m-f)/v,this.y=(u-p)/v,this.z=(d-c)/v,this.w=Math.acos((l+h+g-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class $u extends _u{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Zu(0,0,e,t),this.scissorTest=!1,this.viewport=new Zu(0,0,e,t);const r={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:ql,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const i=new Ku(r,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);i.flipY=!1,i.generateMipmaps=n.generateMipmaps,i.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let e=0;e<a;e++)this.textures[e]=i.clone(),this.textures[e].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let r=0,i=this.textures.length;r<i;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return(new this.constructor).copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++)this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Xu(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Qu extends $u{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class Ju extends Ku{constructor(e=null,t=1,n=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=Wl,this.minFilter=Wl,this.wrapR=Vl,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class ed extends Ku{constructor(e=null,t=1,n=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=Wl,this.minFilter=Wl,this.wrapR=Vl,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class td{constructor(e=0,t=0,n=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=r}static slerpFlat(e,t,n,r,i,a,o){let s=n[r+0],l=n[r+1],c=n[r+2],u=n[r+3];const d=i[a+0],h=i[a+1],f=i[a+2],p=i[a+3];if(0===o)return e[t+0]=s,e[t+1]=l,e[t+2]=c,void(e[t+3]=u);if(1===o)return e[t+0]=d,e[t+1]=h,e[t+2]=f,void(e[t+3]=p);if(u!==p||s!==d||l!==h||c!==f){let e=1-o;const t=s*d+l*h+c*f+u*p,n=t>=0?1:-1,r=1-t*t;if(r>Number.EPSILON){const i=Math.sqrt(r),a=Math.atan2(i,t*n);e=Math.sin(e*a)/i,o=Math.sin(o*a)/i}const i=o*n;if(s=s*e+d*i,l=l*e+h*i,c=c*e+f*i,u=u*e+p*i,e===1-o){const e=1/Math.sqrt(s*s+l*l+c*c+u*u);s*=e,l*=e,c*=e,u*=e}}e[t]=s,e[t+1]=l,e[t+2]=c,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,r,i,a){const o=n[r],s=n[r+1],l=n[r+2],c=n[r+3],u=i[a],d=i[a+1],h=i[a+2],f=i[a+3];return e[t]=o*f+c*u+s*h-l*d,e[t+1]=s*f+c*d+l*u-o*h,e[t+2]=l*f+c*h+o*d-s*u,e[t+3]=c*f-o*u-s*d-l*h,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,r){return this._x=e,this._y=t,this._z=n,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,r=e._y,i=e._z,a=e._order,o=Math.cos,s=Math.sin,l=o(n/2),c=o(r/2),u=o(i/2),d=s(n/2),h=s(r/2),f=s(i/2);switch(a){case"XYZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"YXZ":this._x=d*c*u+l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"ZXY":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u-d*h*f;break;case"ZYX":this._x=d*c*u-l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u+d*h*f;break;case"YZX":this._x=d*c*u+l*h*f,this._y=l*h*u+d*c*f,this._z=l*c*f-d*h*u,this._w=l*c*u-d*h*f;break;case"XZY":this._x=d*c*u-l*h*f,this._y=l*h*u-d*c*f,this._z=l*c*f+d*h*u,this._w=l*c*u+d*h*f;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,r=Math.sin(n);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],r=t[4],i=t[8],a=t[1],o=t[5],s=t[9],l=t[2],c=t[6],u=t[10],d=n+o+u;if(d>0){const e=.5/Math.sqrt(d+1);this._w=.25/e,this._x=(c-s)*e,this._y=(i-l)*e,this._z=(a-r)*e}else if(n>o&&n>u){const e=2*Math.sqrt(1+n-o-u);this._w=(c-s)/e,this._x=.25*e,this._y=(r+a)/e,this._z=(i+l)/e}else if(o>u){const e=2*Math.sqrt(1+o-n-u);this._w=(i-l)/e,this._x=(r+a)/e,this._y=.25*e,this._z=(s+c)/e}else{const e=2*Math.sqrt(1+u-n-o);this._w=(a-r)/e,this._x=(i+l)/e,this._y=(s+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Mu(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const r=Math.min(1,t/n);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,r=e._y,i=e._z,a=e._w,o=t._x,s=t._y,l=t._z,c=t._w;return this._x=n*c+a*o+r*l-i*s,this._y=r*c+a*s+i*o-n*l,this._z=i*c+a*l+n*s-r*o,this._w=a*c-n*o-r*s-i*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,r=this._y,i=this._z,a=this._w;let o=a*e._w+n*e._x+r*e._y+i*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;const s=1-o*o;if(s<=Number.EPSILON){const e=1-t;return this._w=e*a+t*this._w,this._x=e*n+t*this._x,this._y=e*r+t*this._y,this._z=e*i+t*this._z,this.normalize(),this}const l=Math.sqrt(s),c=Math.atan2(l,o),u=Math.sin((1-t)*c)/l,d=Math.sin(t*c)/l;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=r*u+this._y*d,this._z=i*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),r=Math.sqrt(1-n),i=Math.sqrt(n);return this.set(r*Math.sin(e),r*Math.cos(e),i*Math.sin(t),i*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class nd{constructor(e=0,t=0,n=0){nd.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(id.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(id.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6]*r,this.y=i[1]*t+i[4]*n+i[7]*r,this.z=i[2]*t+i[5]*n+i[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,i=e.elements,a=1/(i[3]*t+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*t+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*t+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*t+i[6]*n+i[10]*r+i[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,r=this.z,i=e.x,a=e.y,o=e.z,s=e.w,l=2*(a*r-o*n),c=2*(o*t-i*r),u=2*(i*n-a*t);return this.x=t+s*l+a*u-o*c,this.y=n+s*c+o*l-i*u,this.z=r+s*u+i*c-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,r=this.z,i=e.elements;return this.x=i[0]*t+i[4]*n+i[8]*r,this.y=i[1]*t+i[5]*n+i[9]*r,this.z=i[2]*t+i[6]*n+i[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,r=e.y,i=e.z,a=t.x,o=t.y,s=t.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return rd.copy(this).projectOnVector(e),this.sub(rd)}reflect(e){return this.sub(rd.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Mu(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,r=this.z-e.z;return t*t+n*n+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const r=Math.sin(t)*e;return this.x=r*Math.sin(n),this.y=Math.cos(t)*e,this.z=r*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=2*Math.random()-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const rd=new nd,id=new td;class ad{constructor(e=new nd(1/0,1/0,1/0),t=new nd(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(sd.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(sd.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=sd.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return(new this.constructor).copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(void 0!==n){const r=n.getAttribute("position");if(!0===t&&void 0!==r&&!0!==e.isInstancedMesh)for(let t=0,n=r.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,sd):sd.fromBufferAttribute(r,t),sd.applyMatrix4(e.matrixWorld),this.expandByPoint(sd);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),ld.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),ld.copy(n.boundingBox)),ld.applyMatrix4(e.matrixWorld),this.union(ld)}const r=e.children;for(let e=0,n=r.length;e<n;e++)this.expandByObject(r[e],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,sd),sd.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(md),gd.subVectors(this.max,md),cd.subVectors(e.a,md),ud.subVectors(e.b,md),dd.subVectors(e.c,md),hd.subVectors(ud,cd),fd.subVectors(dd,ud),pd.subVectors(cd,dd);let t=[0,-hd.z,hd.y,0,-fd.z,fd.y,0,-pd.z,pd.y,hd.z,0,-hd.x,fd.z,0,-fd.x,pd.z,0,-pd.x,-hd.y,hd.x,0,-fd.y,fd.x,0,-pd.y,pd.x,0];return!!_d(t,cd,ud,dd,gd)&&(t=[1,0,0,0,1,0,0,0,1],!!_d(t,cd,ud,dd,gd)&&(vd.crossVectors(hd,fd),t=[vd.x,vd.y,vd.z],_d(t,cd,ud,dd,gd)))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,sd).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(sd).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(od[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),od[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),od[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),od[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),od[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),od[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),od[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),od[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(od)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const od=[new nd,new nd,new nd,new nd,new nd,new nd,new nd,new nd],sd=new nd,ld=new ad,cd=new nd,ud=new nd,dd=new nd,hd=new nd,fd=new nd,pd=new nd,md=new nd,gd=new nd,vd=new nd,yd=new nd;function _d(e,t,n,r,i){for(let a=0,o=e.length-3;a<=o;a+=3){yd.fromArray(e,a);const o=i.x*Math.abs(yd.x)+i.y*Math.abs(yd.y)+i.z*Math.abs(yd.z),s=t.dot(yd),l=n.dot(yd),c=r.dot(yd);if(Math.max(-Math.max(s,l,c),Math.min(s,l,c))>o)return!1}return!0}const xd=new ad,bd=new nd,Sd=new nd;class wd{constructor(e=new nd,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):xd.setFromPoints(e).getCenter(n);let r=0;for(let t=0,i=e.length;t<i;t++)r=Math.max(r,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;bd.subVectors(e,this.center);const t=bd.lengthSq();if(t>this.radius*this.radius){const e=Math.sqrt(t),n=.5*(e-this.radius);this.center.addScaledVector(bd,n/e),this.radius+=n}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(Sd.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(bd.copy(e.center).add(Sd)),this.expandByPoint(bd.copy(e.center).sub(Sd))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Md=new nd,Ed=new nd,Td=new nd,Ad=new nd,Rd=new nd,Cd=new nd,Pd=new nd;class Ld{constructor(e=new nd,t=new nd(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Md)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Md.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Md.copy(this.origin).addScaledVector(this.direction,t),Md.distanceToSquared(e))}distanceSqToSegment(e,t,n,r){Ed.copy(e).add(t).multiplyScalar(.5),Td.copy(t).sub(e).normalize(),Ad.copy(this.origin).sub(Ed);const i=.5*e.distanceTo(t),a=-this.direction.dot(Td),o=Ad.dot(this.direction),s=-Ad.dot(Td),l=Ad.lengthSq(),c=Math.abs(1-a*a);let u,d,h,f;if(c>0)if(u=a*s-o,d=a*o-s,f=i*c,u>=0)if(d>=-f)if(d<=f){const e=1/c;u*=e,d*=e,h=u*(u+a*d+2*o)+d*(a*u+d+2*s)+l}else d=i,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d=-i,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;else d<=-f?(u=Math.max(0,-(-a*i+o)),d=u>0?-i:Math.min(Math.max(-i,-s),i),h=-u*u+d*(d+2*s)+l):d<=f?(u=0,d=Math.min(Math.max(-i,-s),i),h=d*(d+2*s)+l):(u=Math.max(0,-(a*i+o)),d=u>0?i:Math.min(Math.max(-i,-s),i),h=-u*u+d*(d+2*s)+l);else d=a>0?-i:i,u=Math.max(0,-(a*d+o)),h=-u*u+d*(d+2*s)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),r&&r.copy(Ed).addScaledVector(Td,d),h}intersectSphere(e,t){Md.subVectors(e.center,this.origin);const n=Md.dot(this.direction),r=Md.dot(Md)-n*n,i=e.radius*e.radius;if(r>i)return null;const a=Math.sqrt(i-r),o=n-a,s=n+a;return s<0?null:o<0?this.at(s,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,r,i,a,o,s;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,d=this.origin;return l>=0?(n=(e.min.x-d.x)*l,r=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,r=(e.min.x-d.x)*l),c>=0?(i=(e.min.y-d.y)*c,a=(e.max.y-d.y)*c):(i=(e.max.y-d.y)*c,a=(e.min.y-d.y)*c),n>a||i>r?null:((i>n||isNaN(n))&&(n=i),(a<r||isNaN(r))&&(r=a),u>=0?(o=(e.min.z-d.z)*u,s=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,s=(e.min.z-d.z)*u),n>s||o>r?null:((o>n||n!=n)&&(n=o),(s<r||r!=r)&&(r=s),r<0?null:this.at(n>=0?n:r,t)))}intersectsBox(e){return null!==this.intersectBox(e,Md)}intersectTriangle(e,t,n,r,i){Rd.subVectors(t,e),Cd.subVectors(n,e),Pd.crossVectors(Rd,Cd);let a,o=this.direction.dot(Pd);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}Ad.subVectors(this.origin,e);const s=a*this.direction.dot(Cd.crossVectors(Ad,Cd));if(s<0)return null;const l=a*this.direction.dot(Rd.cross(Ad));if(l<0)return null;if(s+l>o)return null;const c=-a*Ad.dot(Pd);return c<0?null:this.at(c/o,i)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Id{constructor(e,t,n,r,i,a,o,s,l,c,u,d,h,f,p,m){Id.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,r,i,a,o,s,l,c,u,d,h,f,p,m)}set(e,t,n,r,i,a,o,s,l,c,u,d,h,f,p,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=r,g[1]=i,g[5]=a,g[9]=o,g[13]=s,g[2]=l,g[6]=c,g[10]=u,g[14]=d,g[3]=h,g[7]=f,g[11]=p,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Id).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,r=1/Nd.setFromMatrixColumn(e,0).length(),i=1/Nd.setFromMatrixColumn(e,1).length(),a=1/Nd.setFromMatrixColumn(e,2).length();return t[0]=n[0]*r,t[1]=n[1]*r,t[2]=n[2]*r,t[3]=0,t[4]=n[4]*i,t[5]=n[5]*i,t[6]=n[6]*i,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,r=e.y,i=e.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),l=Math.sin(r),c=Math.cos(i),u=Math.sin(i);if("XYZ"===e.order){const e=a*c,n=a*u,r=o*c,i=o*u;t[0]=s*c,t[4]=-s*u,t[8]=l,t[1]=n+r*l,t[5]=e-i*l,t[9]=-o*s,t[2]=i-e*l,t[6]=r+n*l,t[10]=a*s}else if("YXZ"===e.order){const e=s*c,n=s*u,r=l*c,i=l*u;t[0]=e+i*o,t[4]=r*o-n,t[8]=a*l,t[1]=a*u,t[5]=a*c,t[9]=-o,t[2]=n*o-r,t[6]=i+e*o,t[10]=a*s}else if("ZXY"===e.order){const e=s*c,n=s*u,r=l*c,i=l*u;t[0]=e-i*o,t[4]=-a*u,t[8]=r+n*o,t[1]=n+r*o,t[5]=a*c,t[9]=i-e*o,t[2]=-a*l,t[6]=o,t[10]=a*s}else if("ZYX"===e.order){const e=a*c,n=a*u,r=o*c,i=o*u;t[0]=s*c,t[4]=r*l-n,t[8]=e*l+i,t[1]=s*u,t[5]=i*l+e,t[9]=n*l-r,t[2]=-l,t[6]=o*s,t[10]=a*s}else if("YZX"===e.order){const e=a*s,n=a*l,r=o*s,i=o*l;t[0]=s*c,t[4]=i-e*u,t[8]=r*u+n,t[1]=u,t[5]=a*c,t[9]=-o*c,t[2]=-l*c,t[6]=n*u+r,t[10]=e-i*u}else if("XZY"===e.order){const e=a*s,n=a*l,r=o*s,i=o*l;t[0]=s*c,t[4]=-u,t[8]=l*c,t[1]=e*u+i,t[5]=a*c,t[9]=n*u-r,t[2]=r*u-n,t[6]=o*c,t[10]=i*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(kd,e,Ud)}lookAt(e,t,n){const r=this.elements;return zd.subVectors(e,t),0===zd.lengthSq()&&(zd.z=1),zd.normalize(),Od.crossVectors(n,zd),0===Od.lengthSq()&&(1===Math.abs(n.z)?zd.x+=1e-4:zd.z+=1e-4,zd.normalize(),Od.crossVectors(n,zd)),Od.normalize(),Fd.crossVectors(zd,Od),r[0]=Od.x,r[4]=Fd.x,r[8]=zd.x,r[1]=Od.y,r[5]=Fd.y,r[9]=zd.y,r[2]=Od.z,r[6]=Fd.z,r[10]=zd.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,r=t.elements,i=this.elements,a=n[0],o=n[4],s=n[8],l=n[12],c=n[1],u=n[5],d=n[9],h=n[13],f=n[2],p=n[6],m=n[10],g=n[14],v=n[3],y=n[7],_=n[11],x=n[15],b=r[0],S=r[4],w=r[8],M=r[12],E=r[1],T=r[5],A=r[9],R=r[13],C=r[2],P=r[6],L=r[10],I=r[14],N=r[3],D=r[7],k=r[11],U=r[15];return i[0]=a*b+o*E+s*C+l*N,i[4]=a*S+o*T+s*P+l*D,i[8]=a*w+o*A+s*L+l*k,i[12]=a*M+o*R+s*I+l*U,i[1]=c*b+u*E+d*C+h*N,i[5]=c*S+u*T+d*P+h*D,i[9]=c*w+u*A+d*L+h*k,i[13]=c*M+u*R+d*I+h*U,i[2]=f*b+p*E+m*C+g*N,i[6]=f*S+p*T+m*P+g*D,i[10]=f*w+p*A+m*L+g*k,i[14]=f*M+p*R+m*I+g*U,i[3]=v*b+y*E+_*C+x*N,i[7]=v*S+y*T+_*P+x*D,i[11]=v*w+y*A+_*L+x*k,i[15]=v*M+y*R+_*I+x*U,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],r=e[8],i=e[12],a=e[1],o=e[5],s=e[9],l=e[13],c=e[2],u=e[6],d=e[10],h=e[14];return e[3]*(+i*s*u-r*l*u-i*o*d+n*l*d+r*o*h-n*s*h)+e[7]*(+t*s*h-t*l*d+i*a*d-r*a*h+r*l*c-i*s*c)+e[11]*(+t*l*u-t*o*h-i*a*u+n*a*h+i*o*c-n*l*c)+e[15]*(-r*o*c-t*s*u+t*o*d+r*a*u-n*a*d+n*s*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],r=e[2],i=e[3],a=e[4],o=e[5],s=e[6],l=e[7],c=e[8],u=e[9],d=e[10],h=e[11],f=e[12],p=e[13],m=e[14],g=e[15],v=u*m*l-p*d*l+p*s*h-o*m*h-u*s*g+o*d*g,y=f*d*l-c*m*l-f*s*h+a*m*h+c*s*g-a*d*g,_=c*p*l-f*u*l+f*o*h-a*p*h-c*o*g+a*u*g,x=f*u*s-c*p*s-f*o*d+a*p*d+c*o*m-a*u*m,b=t*v+n*y+r*_+i*x;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/b;return e[0]=v*S,e[1]=(p*d*i-u*m*i-p*r*h+n*m*h+u*r*g-n*d*g)*S,e[2]=(o*m*i-p*s*i+p*r*l-n*m*l-o*r*g+n*s*g)*S,e[3]=(u*s*i-o*d*i-u*r*l+n*d*l+o*r*h-n*s*h)*S,e[4]=y*S,e[5]=(c*m*i-f*d*i+f*r*h-t*m*h-c*r*g+t*d*g)*S,e[6]=(f*s*i-a*m*i-f*r*l+t*m*l+a*r*g-t*s*g)*S,e[7]=(a*d*i-c*s*i+c*r*l-t*d*l-a*r*h+t*s*h)*S,e[8]=_*S,e[9]=(f*u*i-c*p*i-f*n*h+t*p*h+c*n*g-t*u*g)*S,e[10]=(a*p*i-f*o*i+f*n*l-t*p*l-a*n*g+t*o*g)*S,e[11]=(c*o*i-a*u*i-c*n*l+t*u*l+a*n*h-t*o*h)*S,e[12]=x*S,e[13]=(c*p*r-f*u*r+f*n*d-t*p*d-c*n*m+t*u*m)*S,e[14]=(f*o*r-a*p*r-f*n*s+t*p*s+a*n*m-t*o*m)*S,e[15]=(a*u*r-c*o*r+c*n*s-t*u*s-a*n*d+t*o*d)*S,this}scale(e){const t=this.elements,n=e.x,r=e.y,i=e.z;return t[0]*=n,t[4]*=r,t[8]*=i,t[1]*=n,t[5]*=r,t[9]*=i,t[2]*=n,t[6]*=r,t[10]*=i,t[3]*=n,t[7]*=r,t[11]*=i,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,r))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),r=Math.sin(t),i=1-n,a=e.x,o=e.y,s=e.z,l=i*a,c=i*o;return this.set(l*a+n,l*o-r*s,l*s+r*o,0,l*o+r*s,c*o+n,c*s-r*a,0,l*s-r*o,c*s+r*a,i*s*s+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,r,i,a){return this.set(1,n,i,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,n){const r=this.elements,i=t._x,a=t._y,o=t._z,s=t._w,l=i+i,c=a+a,u=o+o,d=i*l,h=i*c,f=i*u,p=a*c,m=a*u,g=o*u,v=s*l,y=s*c,_=s*u,x=n.x,b=n.y,S=n.z;return r[0]=(1-(p+g))*x,r[1]=(h+_)*x,r[2]=(f-y)*x,r[3]=0,r[4]=(h-_)*b,r[5]=(1-(d+g))*b,r[6]=(m+v)*b,r[7]=0,r[8]=(f+y)*S,r[9]=(m-v)*S,r[10]=(1-(d+p))*S,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,n){const r=this.elements;let i=Nd.set(r[0],r[1],r[2]).length();const a=Nd.set(r[4],r[5],r[6]).length(),o=Nd.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),e.x=r[12],e.y=r[13],e.z=r[14],Dd.copy(this);const s=1/i,l=1/a,c=1/o;return Dd.elements[0]*=s,Dd.elements[1]*=s,Dd.elements[2]*=s,Dd.elements[4]*=l,Dd.elements[5]*=l,Dd.elements[6]*=l,Dd.elements[8]*=c,Dd.elements[9]*=c,Dd.elements[10]*=c,t.setFromRotationMatrix(Dd),n.x=i,n.y=a,n.z=o,this}makePerspective(e,t,n,r,i,a,o=2e3){const s=this.elements,l=2*i/(t-e),c=2*i/(n-r),u=(t+e)/(t-e),d=(n+r)/(n-r);let h,f;if(o===vu)h=-(a+i)/(a-i),f=-2*a*i/(a-i);else{if(o!==yu)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);h=-a/(a-i),f=-a*i/(a-i)}return s[0]=l,s[4]=0,s[8]=u,s[12]=0,s[1]=0,s[5]=c,s[9]=d,s[13]=0,s[2]=0,s[6]=0,s[10]=h,s[14]=f,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,n,r,i,a,o=2e3){const s=this.elements,l=1/(t-e),c=1/(n-r),u=1/(a-i),d=(t+e)*l,h=(n+r)*c;let f,p;if(o===vu)f=(a+i)*u,p=-2*u;else{if(o!==yu)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=i*u,p=-1*u}return s[0]=2*l,s[4]=0,s[8]=0,s[12]=-d,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-h,s[2]=0,s[6]=0,s[10]=p,s[14]=-f,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Nd=new nd,Dd=new Id,kd=new nd(0,0,0),Ud=new nd(1,1,1),Od=new nd,Fd=new nd,zd=new nd,Bd=new Id,Hd=new td;class Vd{constructor(e=0,t=0,n=0,r=Vd.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,r=this._order){return this._x=e,this._y=t,this._z=n,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const r=e.elements,i=r[0],a=r[4],o=r[8],s=r[1],l=r[5],c=r[9],u=r[2],d=r[6],h=r[10];switch(t){case"XYZ":this._y=Math.asin(Mu(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,h),this._z=Math.atan2(-a,i)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Mu(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(o,h),this._z=Math.atan2(s,l)):(this._y=Math.atan2(-u,i),this._z=0);break;case"ZXY":this._x=Math.asin(Mu(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,h),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(s,i));break;case"ZYX":this._y=Math.asin(-Mu(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,h),this._z=Math.atan2(s,i)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(Mu(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,i)):(this._x=0,this._y=Math.atan2(o,h));break;case"XZY":this._z=Math.asin(-Mu(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(o,i)):(this._x=Math.atan2(-c,h),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Bd.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Bd,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Hd.setFromEuler(this),this.setFromQuaternion(Hd,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Vd.DEFAULT_ORDER="XYZ";class Gd{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return!!(this.mask&e.mask)}isEnabled(e){return!!(this.mask&1<<e)}}let Wd=0;const jd=new nd,Xd=new td,qd=new Id,Yd=new nd,Kd=new nd,Zd=new nd,$d=new td,Qd=new nd(1,0,0),Jd=new nd(0,1,0),eh=new nd(0,0,1),th={type:"added"},nh={type:"removed"},rh={type:"childadded",child:null},ih={type:"childremoved",child:null};class ah extends _u{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Wd++}),this.uuid=wu(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ah.DEFAULT_UP.clone();const e=new nd,t=new Vd,n=new td,r=new nd(1,1,1);t._onChange((function(){n.setFromEuler(t,!1)})),n._onChange((function(){t.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new Id},normalMatrix:{value:new Cu}}),this.matrix=new Id,this.matrixWorld=new Id,this.matrixAutoUpdate=ah.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=ah.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Gd,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Xd.setFromAxisAngle(e,t),this.quaternion.multiply(Xd),this}rotateOnWorldAxis(e,t){return Xd.setFromAxisAngle(e,t),this.quaternion.premultiply(Xd),this}rotateX(e){return this.rotateOnAxis(Qd,e)}rotateY(e){return this.rotateOnAxis(Jd,e)}rotateZ(e){return this.rotateOnAxis(eh,e)}translateOnAxis(e,t){return jd.copy(e).applyQuaternion(this.quaternion),this.position.add(jd.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Qd,e)}translateY(e){return this.translateOnAxis(Jd,e)}translateZ(e){return this.translateOnAxis(eh,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(qd.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Yd.copy(e):Yd.set(e,t,n);const r=this.parent;this.updateWorldMatrix(!0,!1),Kd.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?qd.lookAt(Kd,Yd,this.up):qd.lookAt(Yd,Kd,this.up),this.quaternion.setFromRotationMatrix(qd),r&&(qd.extractRotation(r.matrixWorld),Xd.setFromRotationMatrix(qd),this.quaternion.premultiply(Xd.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(th),rh.child=e,this.dispatchEvent(rh),rh.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}const t=this.children.indexOf(e);return-1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(nh),ih.child=e,this.dispatchEvent(ih),ih.child=null),this}removeFromParent(){const e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),qd.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),qd.multiply(e.parent.matrixWorld)),e.applyMatrix4(qd),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(th),rh.child=e,this.dispatchEvent(rh),rh.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,r=this.children.length;n<r;n++){const r=this.children[n].getObjectByProperty(e,t);if(void 0!==r)return r}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const r=this.children;for(let i=0,a=r.length;i<a;i++)r[i].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Kd,e,Zd),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Kd,$d,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,r=t.length;n<r;n++){t[n].updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(!0===e&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===t){const e=this.children;for(let t=0,n=e.length;t<n;t++){e[t].updateWorldMatrix(!1,!0)}}}toJSON(e){const t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const r={};function i(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(r.uuid=this.uuid,r.type=this.type,""!==this.name&&(r.name=this.name),!0===this.castShadow&&(r.castShadow=!0),!0===this.receiveShadow&&(r.receiveShadow=!0),!1===this.visible&&(r.visible=!1),!1===this.frustumCulled&&(r.frustumCulled=!1),0!==this.renderOrder&&(r.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.visibility=this._visibility,r.active=this._active,r.bounds=this._bounds.map((e=>({boxInitialized:e.boxInitialized,boxMin:e.box.min.toArray(),boxMax:e.box.max.toArray(),sphereInitialized:e.sphereInitialized,sphereRadius:e.sphere.radius,sphereCenter:e.sphere.center.toArray()}))),r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.geometryCount=this._geometryCount,r.matricesTexture=this._matricesTexture.toJSON(e),null!==this._colorsTexture&&(r.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(r.boundingSphere={center:r.boundingSphere.center.toArray(),radius:r.boundingSphere.radius}),null!==this.boundingBox&&(r.boundingBox={min:r.boundingBox.min.toArray(),max:r.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=i(e.geometries,this.geometry);const t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){const n=t.shapes;if(Array.isArray(n))for(let t=0,r=n.length;t<r;t++){const r=n[t];i(e.shapes,r)}else i(e.shapes,n)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(i(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const t=[];for(let n=0,r=this.material.length;n<r;n++)t.push(i(e.materials,this.material[n]));r.material=t}else r.material=i(e.materials,this.material);if(this.children.length>0){r.children=[];for(let t=0;t<this.children.length;t++)r.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let t=0;t<this.animations.length;t++){const n=this.animations[t];r.animations.push(i(e.animations,n))}}if(t){const t=a(e.geometries),r=a(e.materials),i=a(e.textures),o=a(e.images),s=a(e.shapes),l=a(e.skeletons),c=a(e.animations),u=a(e.nodes);t.length>0&&(n.geometries=t),r.length>0&&(n.materials=r),i.length>0&&(n.textures=i),o.length>0&&(n.images=o),s.length>0&&(n.shapes=s),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),u.length>0&&(n.nodes=u)}return n.object=r,n;function a(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}}clone(e){return(new this.constructor).copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){const n=e.children[t];this.add(n.clone())}return this}}ah.DEFAULT_UP=new nd(0,1,0),ah.DEFAULT_MATRIX_AUTO_UPDATE=!0,ah.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const oh=new nd,sh=new nd,lh=new nd,ch=new nd,uh=new nd,dh=new nd,hh=new nd,fh=new nd,ph=new nd,mh=new nd;class gh{constructor(e=new nd,t=new nd,n=new nd){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,r){r.subVectors(n,t),oh.subVectors(e,t),r.cross(oh);const i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)}static getBarycoord(e,t,n,r,i){oh.subVectors(r,t),sh.subVectors(n,t),lh.subVectors(e,t);const a=oh.dot(oh),o=oh.dot(sh),s=oh.dot(lh),l=sh.dot(sh),c=sh.dot(lh),u=a*l-o*o;if(0===u)return i.set(0,0,0),null;const d=1/u,h=(l*s-o*c)*d,f=(a*c-o*s)*d;return i.set(1-h-f,f,h)}static containsPoint(e,t,n,r){return null!==this.getBarycoord(e,t,n,r,ch)&&(ch.x>=0&&ch.y>=0&&ch.x+ch.y<=1)}static getInterpolation(e,t,n,r,i,a,o,s){return null===this.getBarycoord(e,t,n,r,ch)?(s.x=0,s.y=0,"z"in s&&(s.z=0),"w"in s&&(s.w=0),null):(s.setScalar(0),s.addScaledVector(i,ch.x),s.addScaledVector(a,ch.y),s.addScaledVector(o,ch.z),s)}static isFrontFacing(e,t,n,r){return oh.subVectors(n,t),sh.subVectors(e,t),oh.cross(sh).dot(r)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,r){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,n,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,r),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return oh.subVectors(this.c,this.b),sh.subVectors(this.a,this.b),.5*oh.cross(sh).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return gh.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return gh.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,r,i){return gh.getInterpolation(e,this.a,this.b,this.c,t,n,r,i)}containsPoint(e){return gh.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return gh.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,r=this.b,i=this.c;let a,o;uh.subVectors(r,n),dh.subVectors(i,n),fh.subVectors(e,n);const s=uh.dot(fh),l=dh.dot(fh);if(s<=0&&l<=0)return t.copy(n);ph.subVectors(e,r);const c=uh.dot(ph),u=dh.dot(ph);if(c>=0&&u<=c)return t.copy(r);const d=s*u-c*l;if(d<=0&&s>=0&&c<=0)return a=s/(s-c),t.copy(n).addScaledVector(uh,a);mh.subVectors(e,i);const h=uh.dot(mh),f=dh.dot(mh);if(f>=0&&h<=f)return t.copy(i);const p=h*l-s*f;if(p<=0&&l>=0&&f<=0)return o=l/(l-f),t.copy(n).addScaledVector(dh,o);const m=c*f-h*u;if(m<=0&&u-c>=0&&h-f>=0)return hh.subVectors(i,r),o=(u-c)/(u-c+(h-f)),t.copy(r).addScaledVector(hh,o);const g=1/(m+p+d);return a=p*g,o=d*g,t.copy(n).addScaledVector(uh,a).addScaledVector(dh,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const vh={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},yh={h:0,s:0,l:0},_h={h:0,s:0,l:0};function xh(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}class bh{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(void 0===t&&void 0===n){const t=e;t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Jc){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,Bu.toWorkingColorSpace(this,t),this}setRGB(e,t,n,r=Bu.workingColorSpace){return this.r=e,this.g=t,this.b=n,Bu.toWorkingColorSpace(this,r),this}setHSL(e,t,n,r=Bu.workingColorSpace){if(e=function(e,t){return(e%t+t)%t}(e,1),t=Mu(t,0,1),n=Mu(n,0,1),0===t)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,i=2*n-r;this.r=xh(i,r,e+1/3),this.g=xh(i,r,e),this.b=xh(i,r,e-1/3)}return Bu.toWorkingColorSpace(this,r),this}setStyle(e,t=Jc){function n(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let i;const a=r[1],o=r[2];switch(a){case"rgb":case"rgba":if(i=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setRGB(Math.min(255,parseInt(i[1],10))/255,Math.min(255,parseInt(i[2],10))/255,Math.min(255,parseInt(i[3],10))/255,t);if(i=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setRGB(Math.min(100,parseInt(i[1],10))/100,Math.min(100,parseInt(i[2],10))/100,Math.min(100,parseInt(i[3],10))/100,t);break;case"hsl":case"hsla":if(i=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(i[4]),this.setHSL(parseFloat(i[1])/360,parseFloat(i[2])/100,parseFloat(i[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=r[1],i=n.length;if(3===i)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===i)return this.setHex(parseInt(n,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Jc){const n=vh[e.toLowerCase()];return void 0!==n?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Hu(e.r),this.g=Hu(e.g),this.b=Hu(e.b),this}copyLinearToSRGB(e){return this.r=Vu(e.r),this.g=Vu(e.g),this.b=Vu(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Jc){return Bu.fromWorkingColorSpace(Sh.copy(this),e),65536*Math.round(Mu(255*Sh.r,0,255))+256*Math.round(Mu(255*Sh.g,0,255))+Math.round(Mu(255*Sh.b,0,255))}getHexString(e=Jc){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Bu.workingColorSpace){Bu.fromWorkingColorSpace(Sh.copy(this),t);const n=Sh.r,r=Sh.g,i=Sh.b,a=Math.max(n,r,i),o=Math.min(n,r,i);let s,l;const c=(o+a)/2;if(o===a)s=0,l=0;else{const e=a-o;switch(l=c<=.5?e/(a+o):e/(2-a-o),a){case n:s=(r-i)/e+(r<i?6:0);break;case r:s=(i-n)/e+2;break;case i:s=(n-r)/e+4}s/=6}return e.h=s,e.s=l,e.l=c,e}getRGB(e,t=Bu.workingColorSpace){return Bu.fromWorkingColorSpace(Sh.copy(this),t),e.r=Sh.r,e.g=Sh.g,e.b=Sh.b,e}getStyle(e=Jc){Bu.fromWorkingColorSpace(Sh.copy(this),e);const t=Sh.r,n=Sh.g,r=Sh.b;return e!==Jc?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*r)})`}offsetHSL(e,t,n){return this.getHSL(yh),this.setHSL(yh.h+e,yh.s+t,yh.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(yh),e.getHSL(_h);const n=Eu(yh.h,_h.h,t),r=Eu(yh.s,_h.s,t),i=Eu(yh.l,_h.l,t);return this.setHSL(n,r,i),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,r=this.b,i=e.elements;return this.r=i[0]*t+i[3]*n+i[6]*r,this.g=i[1]*t+i[4]*n+i[7]*r,this.b=i[2]*t+i[5]*n+i[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Sh=new bh;bh.NAMES=vh;let wh=0;class Mh extends _u{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:wh++}),this.uuid=wu(),this.name="",this.type="Material",this.blending=1,this.side=ol,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=cl,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new bh(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=su,this.stencilZFail=su,this.stencilZPass=su,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(const t in e){const n=e[t];if(void 0===n){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const r=this[t];void 0!==r?r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[t]=n:console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`)}}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function r(e){const t=[];for(const n in e){const r=e[n];delete r.metadata,t.push(r)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==ol&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),this.blendEquation!==cl&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==su&&(n.stencilFail=this.stencilFail),this.stencilZFail!==su&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==su&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){const t=r(e.textures),i=r(e.images);t.length>0&&(n.textures=t),i.length>0&&(n.images=i)}return n}clone(){return(new this.constructor).copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let r=0;r!==e;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}onBeforeRender(){console.warn("Material: onBeforeRender() has been removed.")}}class Eh extends Mh{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new bh(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Vd,this.combine=Al,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Th=new nd,Ah=new Ru;class Rh{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=35044,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=nc,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}get updateRange(){return ku("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let r=0,i=this.itemSize;r<i;r++)this.array[e+r]=t.array[n+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)Ah.fromBufferAttribute(this,t),Ah.applyMatrix3(e),this.setXY(t,Ah.x,Ah.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)Th.fromBufferAttribute(this,t),Th.applyMatrix3(e),this.setXYZ(t,Th.x,Th.y,Th.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Th.fromBufferAttribute(this,t),Th.applyMatrix4(e),this.setXYZ(t,Th.x,Th.y,Th.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Th.fromBufferAttribute(this,t),Th.applyNormalMatrix(e),this.setXYZ(t,Th.x,Th.y,Th.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Th.fromBufferAttribute(this,t),Th.transformDirection(e),this.setXYZ(t,Th.x,Th.y,Th.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=Tu(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=Au(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Tu(t,this.array)),t}setX(e,t){return this.normalized&&(t=Au(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Tu(t,this.array)),t}setY(e,t){return this.normalized&&(t=Au(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Tu(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Au(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Tu(t,this.array)),t}setW(e,t){return this.normalized&&(t=Au(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=Au(t,this.array),n=Au(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,r){return e*=this.itemSize,this.normalized&&(t=Au(t,this.array),n=Au(n,this.array),r=Au(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this}setXYZW(e,t,n,r,i){return e*=this.itemSize,this.normalized&&(t=Au(t,this.array),n=Au(n,this.array),r=Au(r,this.array),i=Au(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this.array[e+3]=i,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class Ch extends Rh{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Ph extends Rh{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Lh extends Rh{constructor(e,t,n){super(new Float32Array(e),t,n)}}let Ih=0;const Nh=new Id,Dh=new ah,kh=new nd,Uh=new ad,Oh=new ad,Fh=new nd;class zh extends _u{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Ih++}),this.uuid=wu(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Lu(e)?Ph:Ch)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new Cu).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const r=this.attributes.tangent;return void 0!==r&&(r.transformDirection(e),r.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return Nh.makeRotationFromQuaternion(e),this.applyMatrix4(Nh),this}rotateX(e){return Nh.makeRotationX(e),this.applyMatrix4(Nh),this}rotateY(e){return Nh.makeRotationY(e),this.applyMatrix4(Nh),this}rotateZ(e){return Nh.makeRotationZ(e),this.applyMatrix4(Nh),this}translate(e,t,n){return Nh.makeTranslation(e,t,n),this.applyMatrix4(Nh),this}scale(e,t,n){return Nh.makeScale(e,t,n),this.applyMatrix4(Nh),this}lookAt(e){return Dh.lookAt(e),Dh.updateMatrix(),this.applyMatrix4(Dh.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(kh).negate(),this.translate(kh.x,kh.y,kh.z),this}setFromPoints(e){const t=[];for(let n=0,r=e.length;n<r;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new Lh(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new ad);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),void this.boundingBox.set(new nd(-1/0,-1/0,-1/0),new nd(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];Uh.setFromBufferAttribute(n),this.morphTargetsRelative?(Fh.addVectors(this.boundingBox.min,Uh.min),this.boundingBox.expandByPoint(Fh),Fh.addVectors(this.boundingBox.max,Uh.max),this.boundingBox.expandByPoint(Fh)):(this.boundingBox.expandByPoint(Uh.min),this.boundingBox.expandByPoint(Uh.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new wd);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),void this.boundingSphere.set(new nd,1/0);if(e){const n=this.boundingSphere.center;if(Uh.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){const n=t[e];Oh.setFromBufferAttribute(n),this.morphTargetsRelative?(Fh.addVectors(Uh.min,Oh.min),Uh.expandByPoint(Fh),Fh.addVectors(Uh.max,Oh.max),Uh.expandByPoint(Fh)):(Uh.expandByPoint(Oh.min),Uh.expandByPoint(Oh.max))}Uh.getCenter(n);let r=0;for(let t=0,i=e.count;t<i;t++)Fh.fromBufferAttribute(e,t),r=Math.max(r,n.distanceToSquared(Fh));if(t)for(let i=0,a=t.length;i<a;i++){const a=t[i],o=this.morphTargetsRelative;for(let t=0,i=a.count;t<i;t++)Fh.fromBufferAttribute(a,t),o&&(kh.fromBufferAttribute(e,t),Fh.add(kh)),r=Math.max(r,n.distanceToSquared(Fh))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.position,r=t.normal,i=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new Rh(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],s=[];for(let e=0;e<n.count;e++)o[e]=new nd,s[e]=new nd;const l=new nd,c=new nd,u=new nd,d=new Ru,h=new Ru,f=new Ru,p=new nd,m=new nd;function g(e,t,r){l.fromBufferAttribute(n,e),c.fromBufferAttribute(n,t),u.fromBufferAttribute(n,r),d.fromBufferAttribute(i,e),h.fromBufferAttribute(i,t),f.fromBufferAttribute(i,r),c.sub(l),u.sub(l),h.sub(d),f.sub(d);const a=1/(h.x*f.y-f.x*h.y);isFinite(a)&&(p.copy(c).multiplyScalar(f.y).addScaledVector(u,-h.y).multiplyScalar(a),m.copy(u).multiplyScalar(h.x).addScaledVector(c,-f.x).multiplyScalar(a),o[e].add(p),o[t].add(p),o[r].add(p),s[e].add(m),s[t].add(m),s[r].add(m))}let v=this.groups;0===v.length&&(v=[{start:0,count:e.count}]);for(let t=0,n=v.length;t<n;++t){const n=v[t],r=n.start;for(let t=r,i=r+n.count;t<i;t+=3)g(e.getX(t+0),e.getX(t+1),e.getX(t+2))}const y=new nd,_=new nd,x=new nd,b=new nd;function S(e){x.fromBufferAttribute(r,e),b.copy(x);const t=o[e];y.copy(t),y.sub(x.multiplyScalar(x.dot(t))).normalize(),_.crossVectors(b,t);const n=_.dot(s[e])<0?-1:1;a.setXYZW(e,y.x,y.y,y.z,n)}for(let t=0,n=v.length;t<n;++t){const n=v[t],r=n.start;for(let t=r,i=r+n.count;t<i;t+=3)S(e.getX(t+0)),S(e.getX(t+1)),S(e.getX(t+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new Rh(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);const r=new nd,i=new nd,a=new nd,o=new nd,s=new nd,l=new nd,c=new nd,u=new nd;if(e)for(let d=0,h=e.count;d<h;d+=3){const h=e.getX(d+0),f=e.getX(d+1),p=e.getX(d+2);r.fromBufferAttribute(t,h),i.fromBufferAttribute(t,f),a.fromBufferAttribute(t,p),c.subVectors(a,i),u.subVectors(r,i),c.cross(u),o.fromBufferAttribute(n,h),s.fromBufferAttribute(n,f),l.fromBufferAttribute(n,p),o.add(c),s.add(c),l.add(c),n.setXYZ(h,o.x,o.y,o.z),n.setXYZ(f,s.x,s.y,s.z),n.setXYZ(p,l.x,l.y,l.z)}else for(let e=0,o=t.count;e<o;e+=3)r.fromBufferAttribute(t,e+0),i.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),c.subVectors(a,i),u.subVectors(r,i),c.cross(u),n.setXYZ(e+0,c.x,c.y,c.z),n.setXYZ(e+1,c.x,c.y,c.z),n.setXYZ(e+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Fh.fromBufferAttribute(e,t),Fh.normalize(),e.setXYZ(t,Fh.x,Fh.y,Fh.z)}toNonIndexed(){function e(e,t){const n=e.array,r=e.itemSize,i=e.normalized,a=new n.constructor(t.length*r);let o=0,s=0;for(let i=0,l=t.length;i<l;i++){o=e.isInterleavedBufferAttribute?t[i]*e.data.stride+e.offset:t[i]*r;for(let e=0;e<r;e++)a[s++]=n[o++]}return new Rh(a,r,i)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new zh,n=this.index.array,r=this.attributes;for(const i in r){const a=e(r[i],n);t.setAttribute(i,a)}const i=this.morphAttributes;for(const r in i){const a=[],o=i[r];for(let t=0,r=o.length;t<r;t++){const r=e(o[t],n);a.push(r)}t.morphAttributes[r]=a}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let e=0,n=a.length;e<n;e++){const n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const r=n[t];e.data.attributes[t]=r.toJSON(e.data)}const r={};let i=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],a=[];for(let t=0,r=n.length;t<r;t++){const r=n[t];a.push(r.toJSON(e.data))}a.length>0&&(r[t]=a,i=!0)}i&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return(new this.constructor).copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const r=e.attributes;for(const e in r){const n=r[e];this.setAttribute(e,n.clone(t))}const i=e.morphAttributes;for(const e in i){const n=[],r=i[e];for(let e=0,i=r.length;e<i;e++)n.push(r[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let e=0,t=a.length;e<t;e++){const t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}const o=e.boundingBox;null!==o&&(this.boundingBox=o.clone());const s=e.boundingSphere;return null!==s&&(this.boundingSphere=s.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Bh=new Id,Hh=new Ld,Vh=new wd,Gh=new nd,Wh=new nd,jh=new nd,Xh=new nd,qh=new nd,Yh=new nd,Kh=new Ru,Zh=new Ru,$h=new Ru,Qh=new nd,Jh=new nd,ef=new nd,tf=new nd,nf=new nd;class rf extends ah{constructor(e=new zh,t=new Eh){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){const n=this.geometry,r=n.attributes.position,i=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(r,e);const o=this.morphTargetInfluences;if(i&&o){Yh.set(0,0,0);for(let n=0,r=i.length;n<r;n++){const r=o[n],s=i[n];0!==r&&(qh.fromBufferAttribute(s,e),a?Yh.addScaledVector(qh,r):Yh.addScaledVector(qh.sub(t),r))}t.add(Yh)}return t}raycast(e,t){const n=this.geometry,r=this.material,i=this.matrixWorld;if(void 0!==r){if(null===n.boundingSphere&&n.computeBoundingSphere(),Vh.copy(n.boundingSphere),Vh.applyMatrix4(i),Hh.copy(e.ray).recast(e.near),!1===Vh.containsPoint(Hh.origin)){if(null===Hh.intersectSphere(Vh,Gh))return;if(Hh.origin.distanceToSquared(Gh)>(e.far-e.near)**2)return}Bh.copy(i).invert(),Hh.copy(e.ray).applyMatrix4(Bh),null!==n.boundingBox&&!1===Hh.intersectsBox(n.boundingBox)||this._computeIntersections(e,t,Hh)}}_computeIntersections(e,t,n){let r;const i=this.geometry,a=this.material,o=i.index,s=i.attributes.position,l=i.attributes.uv,c=i.attributes.uv1,u=i.attributes.normal,d=i.groups,h=i.drawRange;if(null!==o)if(Array.isArray(a))for(let i=0,s=d.length;i<s;i++){const s=d[i],f=a[s.materialIndex];for(let i=Math.max(s.start,h.start),a=Math.min(o.count,Math.min(s.start+s.count,h.start+h.count));i<a;i+=3){r=af(this,f,e,n,l,c,u,o.getX(i),o.getX(i+1),o.getX(i+2)),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=s.materialIndex,t.push(r))}}else{for(let i=Math.max(0,h.start),s=Math.min(o.count,h.start+h.count);i<s;i+=3){r=af(this,a,e,n,l,c,u,o.getX(i),o.getX(i+1),o.getX(i+2)),r&&(r.faceIndex=Math.floor(i/3),t.push(r))}}else if(void 0!==s)if(Array.isArray(a))for(let i=0,o=d.length;i<o;i++){const o=d[i],f=a[o.materialIndex];for(let i=Math.max(o.start,h.start),a=Math.min(s.count,Math.min(o.start+o.count,h.start+h.count));i<a;i+=3){r=af(this,f,e,n,l,c,u,i,i+1,i+2),r&&(r.faceIndex=Math.floor(i/3),r.face.materialIndex=o.materialIndex,t.push(r))}}else{for(let i=Math.max(0,h.start),o=Math.min(s.count,h.start+h.count);i<o;i+=3){r=af(this,a,e,n,l,c,u,i,i+1,i+2),r&&(r.faceIndex=Math.floor(i/3),t.push(r))}}}}function af(e,t,n,r,i,a,o,s,l,c){e.getVertexPosition(s,Wh),e.getVertexPosition(l,jh),e.getVertexPosition(c,Xh);const u=function(e,t,n,r,i,a,o,s){let l;if(l=t.side===sl?r.intersectTriangle(o,a,i,!0,s):r.intersectTriangle(i,a,o,t.side===ol,s),null===l)return null;nf.copy(s),nf.applyMatrix4(e.matrixWorld);const c=n.ray.origin.distanceTo(nf);return c<n.near||c>n.far?null:{distance:c,point:nf.clone(),object:e}}(e,t,n,r,Wh,jh,Xh,tf);if(u){i&&(Kh.fromBufferAttribute(i,s),Zh.fromBufferAttribute(i,l),$h.fromBufferAttribute(i,c),u.uv=gh.getInterpolation(tf,Wh,jh,Xh,Kh,Zh,$h,new Ru)),a&&(Kh.fromBufferAttribute(a,s),Zh.fromBufferAttribute(a,l),$h.fromBufferAttribute(a,c),u.uv1=gh.getInterpolation(tf,Wh,jh,Xh,Kh,Zh,$h,new Ru)),o&&(Qh.fromBufferAttribute(o,s),Jh.fromBufferAttribute(o,l),ef.fromBufferAttribute(o,c),u.normal=gh.getInterpolation(tf,Wh,jh,Xh,Qh,Jh,ef,new nd),u.normal.dot(r.direction)>0&&u.normal.multiplyScalar(-1));const e={a:s,b:l,c:c,normal:new nd,materialIndex:0};gh.getNormal(Wh,jh,Xh,e.normal),u.face=e}return u}class of extends zh{constructor(e=1,t=1,n=1,r=1,i=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:r,heightSegments:i,depthSegments:a};const o=this;r=Math.floor(r),i=Math.floor(i),a=Math.floor(a);const s=[],l=[],c=[],u=[];let d=0,h=0;function f(e,t,n,r,i,a,f,p,m,g,v){const y=a/m,_=f/g,x=a/2,b=f/2,S=p/2,w=m+1,M=g+1;let E=0,T=0;const A=new nd;for(let a=0;a<M;a++){const o=a*_-b;for(let s=0;s<w;s++){const d=s*y-x;A[e]=d*r,A[t]=o*i,A[n]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=p>0?1:-1,c.push(A.x,A.y,A.z),u.push(s/m),u.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){const n=d+t+w*e,r=d+t+w*(e+1),i=d+(t+1)+w*(e+1),a=d+(t+1)+w*e;s.push(n,r,a),s.push(r,i,a),T+=6}o.addGroup(h,T,v),h+=T,d+=E}f("z","y","x",-1,-1,n,t,e,a,i,0),f("z","y","x",1,-1,n,t,-e,a,i,1),f("x","z","y",1,1,e,n,t,r,a,2),f("x","z","y",1,-1,e,n,-t,r,a,3),f("x","y","z",1,-1,e,t,n,r,i,4),f("x","y","z",-1,-1,e,t,-n,r,i,5),this.setIndex(s),this.setAttribute("position",new Lh(l,3)),this.setAttribute("normal",new Lh(c,3)),this.setAttribute("uv",new Lh(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new of(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function sf(e){const t={};for(const n in e){t[n]={};for(const r in e[n]){const i=e[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][r]=null):t[n][r]=i.clone():Array.isArray(i)?t[n][r]=i.slice():t[n][r]=i}}return t}function lf(e){const t={};for(let n=0;n<e.length;n++){const r=sf(e[n]);for(const e in r)t[e]=r[e]}return t}function cf(e){const t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:Bu.workingColorSpace}const uf={clone:sf,merge:lf};class df extends Mh{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=sf(e.uniforms),this.uniformsGroups=function(e){const t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const n in this.uniforms){const r=this.uniforms[n].value;r&&r.isTexture?t.uniforms[n]={type:"t",value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[n]={type:"c",value:r.getHex()}:r&&r.isVector2?t.uniforms[n]={type:"v2",value:r.toArray()}:r&&r.isVector3?t.uniforms[n]={type:"v3",value:r.toArray()}:r&&r.isVector4?t.uniforms[n]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?t.uniforms[n]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?t.uniforms[n]={type:"m4",value:r.toArray()}:t.uniforms[n]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class hf extends ah{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Id,this.projectionMatrix=new Id,this.projectionMatrixInverse=new Id,this.coordinateSystem=vu}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}const ff=new nd,pf=new Ru,mf=new Ru;class gf extends hf{constructor(e=50,t=1,n=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=2*Su*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(.5*bu*this.fov);return.5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*Su*Math.atan(Math.tan(.5*bu*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){ff.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(ff.x,ff.y).multiplyScalar(-e/ff.z),ff.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(ff.x,ff.y).multiplyScalar(-e/ff.z)}getViewSize(e,t){return this.getViewBounds(e,pf,mf),t.subVectors(mf,pf)}setViewOffset(e,t,n,r,i,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(.5*bu*this.fov)/this.zoom,n=2*t,r=this.aspect*n,i=-.5*r;const a=this.view;if(null!==this.view&&this.view.enabled){const e=a.fullWidth,o=a.fullHeight;i+=a.offsetX*r/e,t-=a.offsetY*n/o,r*=a.width/e,n*=a.height/o}const o=this.filmOffset;0!==o&&(i+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const vf=-90;class yf extends ah{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new gf(vf,1,e,t);r.layers=this.layers,this.add(r);const i=new gf(vf,1,e,t);i.layers=this.layers,this.add(i);const a=new gf(vf,1,e,t);a.layers=this.layers,this.add(a);const o=new gf(vf,1,e,t);o.layers=this.layers,this.add(o);const s=new gf(vf,1,e,t);s.layers=this.layers,this.add(s);const l=new gf(vf,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,r,i,a,o,s]=t;for(const e of t)this.remove(e);if(e===vu)n.up.set(0,1,0),n.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),i.up.set(0,0,-1),i.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),s.up.set(0,1,0),s.lookAt(0,0,-1);else{if(e!==yu)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);n.up.set(0,-1,0),n.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),i.up.set(0,0,1),i.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),s.up.set(0,-1,0),s.lookAt(0,0,-1)}for(const e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[i,a,o,s,l,c]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),h=e.getActiveMipmapLevel(),f=e.xr.enabled;e.xr.enabled=!1;const p=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,r),e.render(t,i),e.setRenderTarget(n,1,r),e.render(t,a),e.setRenderTarget(n,2,r),e.render(t,o),e.setRenderTarget(n,3,r),e.render(t,s),e.setRenderTarget(n,4,r),e.render(t,l),n.texture.generateMipmaps=p,e.setRenderTarget(n,5,r),e.render(t,c),e.setRenderTarget(u,d,h),e.xr.enabled=f,n.texture.needsPMREMUpdate=!0}}class _f extends Ku{constructor(e,t,n,r,i,a,o,s,l,c){super(e=void 0!==e?e:[],t=void 0!==t?t:Fl,n,r,i,a,o,s,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class xf extends Qu{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},r=[n,n,n,n,n,n];this.texture=new _f(r,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:ql}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},r=new of(5,5,5),i=new df({name:"CubemapFromEquirect",uniforms:sf(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:sl,blending:0});i.uniforms.tEquirect.value=t;const a=new rf(r,i),o=t.minFilter;t.minFilter===Kl&&(t.minFilter=ql);return new yf(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,r){const i=e.getRenderTarget();for(let i=0;i<6;i++)e.setRenderTarget(this,i),e.clear(t,n,r);e.setRenderTarget(i)}}const bf=new nd,Sf=new nd,wf=new Cu;class Mf{constructor(e=new nd(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,r){return this.normal.set(e,t,n),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const r=bf.subVectors(n,t).cross(Sf.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(bf),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;const i=-(e.start.dot(this.normal)+this.constant)/r;return i<0||i>1?null:t.copy(e.start).addScaledVector(n,i)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||wf.getNormalMatrix(e),r=this.coplanarPoint(bf).applyMatrix4(e),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Ef=new wd,Tf=new nd;class Af{constructor(e=new Mf,t=new Mf,n=new Mf,r=new Mf,i=new Mf,a=new Mf){this.planes=[e,t,n,r,i,a]}set(e,t,n,r,i,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3){const n=this.planes,r=e.elements,i=r[0],a=r[1],o=r[2],s=r[3],l=r[4],c=r[5],u=r[6],d=r[7],h=r[8],f=r[9],p=r[10],m=r[11],g=r[12],v=r[13],y=r[14],_=r[15];if(n[0].setComponents(s-i,d-l,m-h,_-g).normalize(),n[1].setComponents(s+i,d+l,m+h,_+g).normalize(),n[2].setComponents(s+a,d+c,m+f,_+v).normalize(),n[3].setComponents(s-a,d-c,m-f,_-v).normalize(),n[4].setComponents(s-o,d-u,m-p,_-y).normalize(),t===vu)n[5].setComponents(s+o,d+u,m+p,_+y).normalize();else{if(t!==yu)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);n[5].setComponents(o,u,p,y).normalize()}return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),Ef.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),Ef.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Ef)}intersectsSprite(e){return Ef.center.set(0,0,0),Ef.radius=.7071067811865476,Ef.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ef)}intersectsSphere(e){const t=this.planes,n=e.center,r=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)<r)return!1}return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const r=t[n];if(Tf.x=r.normal.x>0?e.max.x:e.min.x,Tf.y=r.normal.y>0?e.max.y:e.min.y,Tf.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(Tf)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Rf(){let e=null,t=!1,n=null,r=null;function i(t,a){n(t,a),r=e.requestAnimationFrame(i)}return{start:function(){!0!==t&&null!==n&&(r=e.requestAnimationFrame(i),t=!0)},stop:function(){e.cancelAnimationFrame(r),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function Cf(e){const t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);const r=t.get(n);r&&(e.deleteBuffer(r.buffer),t.delete(n))},update:function(n,r){if(n.isGLBufferAttribute){const e=t.get(n);return void((!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version}))}n.isInterleavedBufferAttribute&&(n=n.data);const i=t.get(n);if(void 0===i)t.set(n,function(t,n){const r=t.array,i=t.usage,a=r.byteLength,o=e.createBuffer();let s;if(e.bindBuffer(n,o),e.bufferData(n,r,i),t.onUploadCallback(),r instanceof Float32Array)s=e.FLOAT;else if(r instanceof Uint16Array)s=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(r instanceof Int16Array)s=e.SHORT;else if(r instanceof Uint32Array)s=e.UNSIGNED_INT;else if(r instanceof Int32Array)s=e.INT;else if(r instanceof Int8Array)s=e.BYTE;else if(r instanceof Uint8Array)s=e.UNSIGNED_BYTE;else{if(!(r instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);s=e.UNSIGNED_BYTE}return{buffer:o,type:s,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:a}}(n,r));else if(i.version<n.version){if(i.size!==n.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,r){const i=n.array,a=n._updateRange,o=n.updateRanges;if(e.bindBuffer(r,t),-1===a.count&&0===o.length&&e.bufferSubData(r,0,i),0!==o.length){for(let t=0,n=o.length;t<n;t++){const n=o[t];e.bufferSubData(r,n.start*i.BYTES_PER_ELEMENT,i,n.start,n.count)}n.clearUpdateRanges()}-1!==a.count&&(e.bufferSubData(r,a.offset*i.BYTES_PER_ELEMENT,i,a.offset,a.count),a.count=-1),n.onUploadCallback()}(i.buffer,n,r),i.version=n.version}}}}class Pf extends zh{constructor(e=1,t=1,n=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:r};const i=e/2,a=t/2,o=Math.floor(n),s=Math.floor(r),l=o+1,c=s+1,u=e/o,d=t/s,h=[],f=[],p=[],m=[];for(let e=0;e<c;e++){const t=e*d-a;for(let n=0;n<l;n++){const r=n*u-i;f.push(r,-t,0),p.push(0,0,1),m.push(n/o),m.push(1-e/s)}}for(let e=0;e<s;e++)for(let t=0;t<o;t++){const n=t+l*e,r=t+l*(e+1),i=t+1+l*(e+1),a=t+1+l*e;h.push(n,r,a),h.push(r,i,a)}this.setIndex(h),this.setAttribute("position",new Lh(f,3)),this.setAttribute("normal",new Lh(p,3)),this.setAttribute("uv",new Lh(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Pf(e.width,e.height,e.widthSegments,e.heightSegments)}}const Lf={alphahash_fragment:"#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t\n\t\t#else\n\t\t\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#include <morphinstance_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}"},If={common:{diffuse:{value:new bh(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Cu},alphaMap:{value:null},alphaMapTransform:{value:new Cu},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Cu}},envmap:{envMap:{value:null},envMapRotation:{value:new Cu},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Cu}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Cu}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Cu},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Cu},normalScale:{value:new Ru(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Cu},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Cu}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Cu}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Cu}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new bh(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new bh(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Cu},alphaTest:{value:0},uvTransform:{value:new Cu}},sprite:{diffuse:{value:new bh(16777215)},opacity:{value:1},center:{value:new Ru(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Cu},alphaMap:{value:null},alphaMapTransform:{value:new Cu},alphaTest:{value:0}}},Nf={basic:{uniforms:lf([If.common,If.specularmap,If.envmap,If.aomap,If.lightmap,If.fog]),vertexShader:Lf.meshbasic_vert,fragmentShader:Lf.meshbasic_frag},lambert:{uniforms:lf([If.common,If.specularmap,If.envmap,If.aomap,If.lightmap,If.emissivemap,If.bumpmap,If.normalmap,If.displacementmap,If.fog,If.lights,{emissive:{value:new bh(0)}}]),vertexShader:Lf.meshlambert_vert,fragmentShader:Lf.meshlambert_frag},phong:{uniforms:lf([If.common,If.specularmap,If.envmap,If.aomap,If.lightmap,If.emissivemap,If.bumpmap,If.normalmap,If.displacementmap,If.fog,If.lights,{emissive:{value:new bh(0)},specular:{value:new bh(1118481)},shininess:{value:30}}]),vertexShader:Lf.meshphong_vert,fragmentShader:Lf.meshphong_frag},standard:{uniforms:lf([If.common,If.envmap,If.aomap,If.lightmap,If.emissivemap,If.bumpmap,If.normalmap,If.displacementmap,If.roughnessmap,If.metalnessmap,If.fog,If.lights,{emissive:{value:new bh(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Lf.meshphysical_vert,fragmentShader:Lf.meshphysical_frag},toon:{uniforms:lf([If.common,If.aomap,If.lightmap,If.emissivemap,If.bumpmap,If.normalmap,If.displacementmap,If.gradientmap,If.fog,If.lights,{emissive:{value:new bh(0)}}]),vertexShader:Lf.meshtoon_vert,fragmentShader:Lf.meshtoon_frag},matcap:{uniforms:lf([If.common,If.bumpmap,If.normalmap,If.displacementmap,If.fog,{matcap:{value:null}}]),vertexShader:Lf.meshmatcap_vert,fragmentShader:Lf.meshmatcap_frag},points:{uniforms:lf([If.points,If.fog]),vertexShader:Lf.points_vert,fragmentShader:Lf.points_frag},dashed:{uniforms:lf([If.common,If.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Lf.linedashed_vert,fragmentShader:Lf.linedashed_frag},depth:{uniforms:lf([If.common,If.displacementmap]),vertexShader:Lf.depth_vert,fragmentShader:Lf.depth_frag},normal:{uniforms:lf([If.common,If.bumpmap,If.normalmap,If.displacementmap,{opacity:{value:1}}]),vertexShader:Lf.meshnormal_vert,fragmentShader:Lf.meshnormal_frag},sprite:{uniforms:lf([If.sprite,If.fog]),vertexShader:Lf.sprite_vert,fragmentShader:Lf.sprite_frag},background:{uniforms:{uvTransform:{value:new Cu},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Lf.background_vert,fragmentShader:Lf.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Cu}},vertexShader:Lf.backgroundCube_vert,fragmentShader:Lf.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Lf.cube_vert,fragmentShader:Lf.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Lf.equirect_vert,fragmentShader:Lf.equirect_frag},distanceRGBA:{uniforms:lf([If.common,If.displacementmap,{referencePosition:{value:new nd},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Lf.distanceRGBA_vert,fragmentShader:Lf.distanceRGBA_frag},shadow:{uniforms:lf([If.lights,If.fog,{color:{value:new 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Cu},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Cu},transmissionSamplerSize:{value:new Ru},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Cu},attenuationDistance:{value:0},attenuationColor:{value:new bh(0)},specularColor:{value:new bh(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Cu},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Cu},anisotropyVector:{value:new Ru},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Cu}}]),vertexShader:Lf.meshphysical_vert,fragmentShader:Lf.meshphysical_frag};const Df={r:0,b:0,g:0},kf=new Vd,Uf=new Id;function Of(e,t,n,r,i,a,o){const s=new bh(0);let l,c,u=!0===a?0:1,d=null,h=0,f=null;function p(e){let r=!0===e.isScene?e.background:null;if(r&&r.isTexture){r=(e.backgroundBlurriness>0?n:t).get(r)}return r}function m(t,n){t.getRGB(Df,cf(e)),r.buffers.color.setClear(Df.r,Df.g,Df.b,n,o)}return{getClearColor:function(){return s},setClearColor:function(e,t=1){s.set(e),u=t,m(s,u)},getClearAlpha:function(){return u},setClearAlpha:function(e){u=e,m(s,u)},render:function(t){let n=!1;const i=p(t);null===i?m(s,u):i&&i.isColor&&(m(i,1),n=!0);const a=e.xr.getEnvironmentBlendMode();"additive"===a?r.buffers.color.setClear(0,0,0,1,o):"alpha-blend"===a&&r.buffers.color.setClear(0,0,0,0,o),(e.autoClear||n)&&(r.buffers.depth.setTest(!0),r.buffers.depth.setMask(!0),r.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))},addToRenderList:function(t,n){const r=p(n);r&&(r.isCubeTexture||r.mapping===Bl)?(void 0===c&&(c=new rf(new of(1,1,1),new df({name:"BackgroundCubeMaterial",uniforms:sf(Nf.backgroundCube.uniforms),vertexShader:Nf.backgroundCube.vertexShader,fragmentShader:Nf.backgroundCube.fragmentShader,side:sl,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(c)),kf.copy(n.backgroundRotation),kf.x*=-1,kf.y*=-1,kf.z*=-1,r.isCubeTexture&&!1===r.isRenderTargetTexture&&(kf.y*=-1,kf.z*=-1),c.material.uniforms.envMap.value=r,c.material.uniforms.flipEnvMap.value=r.isCubeTexture&&!1===r.isRenderTargetTexture?-1:1,c.material.uniforms.backgroundBlurriness.value=n.backgroundBlurriness,c.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,c.material.uniforms.backgroundRotation.value.setFromMatrix4(Uf.makeRotationFromEuler(kf)),c.material.toneMapped=Bu.getTransfer(r.colorSpace)!==iu,d===r&&h===r.version&&f===e.toneMapping||(c.material.needsUpdate=!0,d=r,h=r.version,f=e.toneMapping),c.layers.enableAll(),t.unshift(c,c.geometry,c.material,0,0,null)):r&&r.isTexture&&(void 0===l&&(l=new rf(new Pf(2,2),new df({name:"BackgroundMaterial",uniforms:sf(Nf.background.uniforms),vertexShader:Nf.background.vertexShader,fragmentShader:Nf.background.fragmentShader,side:ol,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(l)),l.material.uniforms.t2D.value=r,l.material.uniforms.backgroundIntensity.value=n.backgroundIntensity,l.material.toneMapped=Bu.getTransfer(r.colorSpace)!==iu,!0===r.matrixAutoUpdate&&r.updateMatrix(),l.material.uniforms.uvTransform.value.copy(r.matrix),d===r&&h===r.version&&f===e.toneMapping||(l.material.needsUpdate=!0,d=r,h=r.version,f=e.toneMapping),l.layers.enableAll(),t.unshift(l,l.geometry,l.material,0,0,null))}}}function Ff(e,t){const n=e.getParameter(e.MAX_VERTEX_ATTRIBS),r={},i=c(null);let a=i,o=!1;function s(t){return e.bindVertexArray(t)}function l(t){return e.deleteVertexArray(t)}function c(e){const t=[],r=[],i=[];for(let e=0;e<n;e++)t[e]=0,r[e]=0,i[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:r,attributeDivisors:i,object:e,attributes:{},index:null}}function u(){const e=a.newAttributes;for(let t=0,n=e.length;t<n;t++)e[t]=0}function d(e){h(e,0)}function h(t,n){const r=a.newAttributes,i=a.enabledAttributes,o=a.attributeDivisors;r[t]=1,0===i[t]&&(e.enableVertexAttribArray(t),i[t]=1),o[t]!==n&&(e.vertexAttribDivisor(t,n),o[t]=n)}function f(){const t=a.newAttributes,n=a.enabledAttributes;for(let r=0,i=n.length;r<i;r++)n[r]!==t[r]&&(e.disableVertexAttribArray(r),n[r]=0)}function p(t,n,r,i,a,o,s){!0===s?e.vertexAttribIPointer(t,n,r,a,o):e.vertexAttribPointer(t,n,r,i,a,o)}function m(){g(),o=!0,a!==i&&(a=i,s(a.object))}function g(){i.geometry=null,i.program=null,i.wireframe=!1}return{setup:function(n,i,l,m,g){let v=!1;const y=function(t,n,i){const a=!0===i.wireframe;let o=r[t.id];void 0===o&&(o={},r[t.id]=o);let s=o[n.id];void 0===s&&(s={},o[n.id]=s);let l=s[a];void 0===l&&(l=c(e.createVertexArray()),s[a]=l);return l}(m,l,i);a!==y&&(a=y,s(a.object)),v=function(e,t,n,r){const i=a.attributes,o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){const n=i[t];let r=o[t];if(void 0===r&&("instanceMatrix"===t&&e.instanceMatrix&&(r=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(r=e.instanceColor)),void 0===n)return!0;if(n.attribute!==r)return!0;if(r&&n.data!==r.data)return!0;s++}}return a.attributesNum!==s||a.index!==r}(n,m,l,g),v&&function(e,t,n,r){const i={},o=t.attributes;let s=0;const l=n.getAttributes();for(const t in l){if(l[t].location>=0){let n=o[t];void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor));const r={};r.attribute=n,n&&n.data&&(r.data=n.data),i[t]=r,s++}}a.attributes=i,a.attributesNum=s,a.index=r}(n,m,l,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(v||o)&&(o=!1,function(n,r,i,a){u();const o=a.attributes,s=i.getAttributes(),l=r.defaultAttributeValues;for(const r in s){const i=s[r];if(i.location>=0){let s=o[r];if(void 0===s&&("instanceMatrix"===r&&n.instanceMatrix&&(s=n.instanceMatrix),"instanceColor"===r&&n.instanceColor&&(s=n.instanceColor)),void 0!==s){const r=s.normalized,o=s.itemSize,l=t.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,f=l.bytesPerElement,m=u===e.INT||u===e.UNSIGNED_INT||s.gpuType===ec;if(s.isInterleavedBufferAttribute){const t=s.data,l=t.stride,g=s.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<i.locationSize;e++)h(i.location+e,t.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<i.locationSize;e++)d(i.location+e);e.bindBuffer(e.ARRAY_BUFFER,c);for(let e=0;e<i.locationSize;e++)p(i.location+e,o/i.locationSize,u,r,l*f,(g+o/i.locationSize*e)*f,m)}else{if(s.isInstancedBufferAttribute){for(let e=0;e<i.locationSize;e++)h(i.location+e,s.meshPerAttribute);!0!==n.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=s.meshPerAttribute*s.count)}else for(let e=0;e<i.locationSize;e++)d(i.location+e);e.bindBuffer(e.ARRAY_BUFFER,c);for(let e=0;e<i.locationSize;e++)p(i.location+e,o/i.locationSize,u,r,o*f,o/i.locationSize*e*f,m)}}else if(void 0!==l){const t=l[r];if(void 0!==t)switch(t.length){case 2:e.vertexAttrib2fv(i.location,t);break;case 3:e.vertexAttrib3fv(i.location,t);break;case 4:e.vertexAttrib4fv(i.location,t);break;default:e.vertexAttrib1fv(i.location,t)}}}}f()}(n,i,l,m),null!==g&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.get(g).buffer))},reset:m,resetDefaultState:g,dispose:function(){m();for(const e in r){const t=r[e];for(const e in t){const n=t[e];for(const e in n)l(n[e].object),delete n[e];delete t[e]}delete r[e]}},releaseStatesOfGeometry:function(e){if(void 0===r[e.id])return;const t=r[e.id];for(const e in t){const n=t[e];for(const e in n)l(n[e].object),delete n[e];delete t[e]}delete r[e.id]},releaseStatesOfProgram:function(e){for(const t in r){const n=r[t];if(void 0===n[e.id])continue;const i=n[e.id];for(const e in i)l(i[e].object),delete i[e];delete n[e.id]}},initAttributes:u,enableAttribute:d,disableUnusedAttributes:f}}function zf(e,t,n){let r;function i(t,i,a){0!==a&&(e.drawArraysInstanced(r,t,i,a),n.update(i,r,a))}this.setMode=function(e){r=e},this.render=function(t,i){e.drawArrays(r,t,i),n.update(i,r,1)},this.renderInstances=i,this.renderMultiDraw=function(e,i,a){if(0===a)return;t.get("WEBGL_multi_draw").multiDrawArraysWEBGL(r,e,0,i,0,a);let o=0;for(let e=0;e<a;e++)o+=i[e];n.update(o,r,1)},this.renderMultiDrawInstances=function(e,a,o,s){if(0===o)return;const l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<e.length;t++)i(e[t],a[t],s[t]);else{l.multiDrawArraysInstancedWEBGL(r,e,0,a,0,s,0,o);let t=0;for(let e=0;e<o;e++)t+=a[e];for(let e=0;e<s.length;e++)n.update(t,r,s[e])}}}function Bf(e,t,n,r){let i;function a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let o=void 0!==n.precision?n.precision:"highp";const s=a(o);s!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",s,"instead."),o=s);const l=!0===n.logarithmicDepthBuffer,c=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),u=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);return{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===t.has("EXT_texture_filter_anisotropic")){const n=t.get("EXT_texture_filter_anisotropic");i=e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:a,textureFormatReadable:function(t){return t===uc||r.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(n){const i=n===rc&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return!(n!==Zl&&r.convert(n)!==e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)&&n!==nc&&!i)},precision:o,logarithmicDepthBuffer:l,maxTextures:c,maxVertexTextures:u,maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),vertexTextures:u>0,maxSamples:e.getParameter(e.MAX_SAMPLES)}}function Hf(e){const t=this;let n=null,r=0,i=!1,a=!1;const o=new Mf,s=new Cu,l={value:null,needsUpdate:!1};function c(e,n,r,i){const a=null!==e?e.length:0;let c=null;if(0!==a){if(c=l.value,!0!==i||null===c){const t=r+4*a,i=n.matrixWorldInverse;s.getNormalMatrix(i),(null===c||c.length<t)&&(c=new Float32Array(t));for(let t=0,n=r;t!==a;++t,n+=4)o.copy(e[t]).applyMatrix4(i,s),o.normal.toArray(c,n),c[n+3]=o.constant}l.value=c,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){const n=0!==e.length||t||0!==r||i;return i=t,r=e.length,n},this.beginShadows=function(){a=!0,c(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){n=c(e,t,0)},this.setState=function(o,s,u){const d=o.clippingPlanes,h=o.clipIntersection,f=o.clipShadows,p=e.get(o);if(!i||null===d||0===d.length||a&&!f)a?c(null):function(){l.value!==n&&(l.value=n,l.needsUpdate=r>0);t.numPlanes=r,t.numIntersection=0}();else{const e=a?0:r,t=4*e;let i=p.clippingState||null;l.value=i,i=c(d,s,t,u);for(let e=0;e!==t;++e)i[e]=n[e];p.clippingState=i,this.numIntersection=h?this.numPlanes:0,this.numPlanes+=e}}}function Vf(e){let t=new WeakMap;function n(e,t){return 303===t?e.mapping=Fl:304===t&&(e.mapping=zl),e}function r(e){const n=e.target;n.removeEventListener("dispose",r);const i=t.get(n);void 0!==i&&(t.delete(n),i.dispose())}return{get:function(i){if(i&&i.isTexture){const a=i.mapping;if(303===a||304===a){if(t.has(i)){return n(t.get(i).texture,i.mapping)}{const a=i.image;if(a&&a.height>0){const o=new xf(a.height);return o.fromEquirectangularTexture(e,i),t.set(i,o),i.addEventListener("dispose",r),n(o.texture,i.mapping)}return null}}}return i},dispose:function(){t=new WeakMap}}}class Gf extends hf{constructor(e=-1,t=1,n=1,r=-1,i=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=r,this.near=i,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,r,i,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,r=(this.top+this.bottom)/2;let i=n-e,a=n+e,o=r+t,s=r-t;if(null!==this.view&&this.view.enabled){const e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;i+=e*this.view.offsetX,a=i+e*this.view.width,o-=t*this.view.offsetY,s=o-t*this.view.height}this.projectionMatrix.makeOrthographic(i,a,o,s,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}const Wf=[.125,.215,.35,.446,.526,.582],jf=20,Xf=new Gf,qf=new bh;let Yf=null,Kf=0,Zf=0,$f=!1;const Qf=(1+Math.sqrt(5))/2,Jf=1/Qf,ep=[new nd(-Qf,Jf,0),new nd(Qf,Jf,0),new nd(-Jf,0,Qf),new nd(Jf,0,Qf),new nd(0,Qf,-Jf),new nd(0,Qf,Jf),new nd(-1,1,-1),new nd(1,1,-1),new nd(-1,1,1),new nd(1,1,1)];class tp{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,r=100){Yf=this._renderer.getRenderTarget(),Kf=this._renderer.getActiveCubeFace(),Zf=this._renderer.getActiveMipmapLevel(),$f=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const i=this._allocateTargets();return i.depthBuffer=!0,this._sceneToCubeUV(e,n,r,i),t>0&&this._blur(i,0,0,t),this._applyPMREM(i),this._cleanup(i),i}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=ap(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=ip(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Yf,Kf,Zf),this._renderer.xr.enabled=$f,e.scissorTest=!1,rp(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Fl||e.mapping===zl?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Yf=this._renderer.getRenderTarget(),Kf=this._renderer.getActiveCubeFace(),Zf=this._renderer.getActiveMipmapLevel(),$f=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:ql,minFilter:ql,generateMipmaps:!1,type:rc,format:uc,colorSpace:eu,depthBuffer:!1},r=np(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=np(e,t,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){const t=[],n=[],r=[];let i=e;const a=e-4+1+Wf.length;for(let o=0;o<a;o++){const a=Math.pow(2,i);n.push(a);let s=1/a;o>e-4?s=Wf[o-e+4-1]:0===o&&(s=0),r.push(s);const l=1/(a-2),c=-l,u=1+l,d=[c,c,u,c,u,u,c,c,u,u,c,u],h=6,f=6,p=3,m=2,g=1,v=new Float32Array(p*f*h),y=new Float32Array(m*f*h),_=new Float32Array(g*f*h);for(let e=0;e<h;e++){const t=e%3*2/3-1,n=e>2?0:-1,r=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];v.set(r,p*f*e),y.set(d,m*f*e);const i=[e,e,e,e,e,e];_.set(i,g*f*e)}const x=new zh;x.setAttribute("position",new Rh(v,p)),x.setAttribute("uv",new Rh(y,m)),x.setAttribute("faceIndex",new Rh(_,g)),t.push(x),i>4&&i--}return{lodPlanes:t,sizeLods:n,sigmas:r}}(r)),this._blurMaterial=function(e,t,n){const r=new Float32Array(jf),i=new nd(0,1,0),a=new df({name:"SphericalGaussianBlur",defines:{n:jf,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:op(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1});return a}(r,e,t)}return r}_compileMaterial(e){const t=new rf(this._lodPlanes[0],e);this._renderer.compile(t,Xf)}_sceneToCubeUV(e,t,n,r){const i=new gf(90,1,t,n),a=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],s=this._renderer,l=s.autoClear,c=s.toneMapping;s.getClearColor(qf),s.toneMapping=Pl,s.autoClear=!1;const u=new Eh({name:"PMREM.Background",side:sl,depthWrite:!1,depthTest:!1}),d=new rf(new of,u);let h=!1;const f=e.background;f?f.isColor&&(u.color.copy(f),e.background=null,h=!0):(u.color.copy(qf),h=!0);for(let t=0;t<6;t++){const n=t%3;0===n?(i.up.set(0,a[t],0),i.lookAt(o[t],0,0)):1===n?(i.up.set(0,0,a[t]),i.lookAt(0,o[t],0)):(i.up.set(0,a[t],0),i.lookAt(0,0,o[t]));const l=this._cubeSize;rp(r,n*l,t>2?l:0,l,l),s.setRenderTarget(r),h&&s.render(d,i),s.render(e,i)}d.geometry.dispose(),d.material.dispose(),s.toneMapping=c,s.autoClear=l,e.background=f}_textureToCubeUV(e,t){const n=this._renderer,r=e.mapping===Fl||e.mapping===zl;r?(null===this._cubemapMaterial&&(this._cubemapMaterial=ap()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=ip());const i=r?this._cubemapMaterial:this._equirectMaterial,a=new rf(this._lodPlanes[0],i);i.uniforms.envMap.value=e;const o=this._cubeSize;rp(t,0,0,3*o,2*o),n.setRenderTarget(t),n.render(a,Xf)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const r=this._lodPlanes.length;for(let t=1;t<r;t++){const n=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),i=ep[(r-t-1)%ep.length];this._blur(e,t-1,t,n,i)}t.autoClear=n}_blur(e,t,n,r,i){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,r,"latitudinal",i),this._halfBlur(a,e,n,n,r,"longitudinal",i)}_halfBlur(e,t,n,r,i,a,o){const s=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new rf(this._lodPlanes[r],l),u=l.uniforms,d=this._sizeLods[n]-1,h=isFinite(i)?Math.PI/(2*d):2*Math.PI/39,f=i/h,p=isFinite(i)?1+Math.floor(3*f):jf;p>jf&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${p} samples when the maximum is set to 20`);const m=[];let g=0;for(let e=0;e<jf;++e){const t=e/f,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<p&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;u.envMap.value=e.texture,u.samples.value=p,u.weights.value=m,u.latitudinal.value="latitudinal"===a,o&&(u.poleAxis.value=o);const{_lodMax:v}=this;u.dTheta.value=h,u.mipInt.value=v-n;const y=this._sizeLods[r];rp(t,3*y*(r>v-4?r-v+4:0),4*(this._cubeSize-y),3*y,2*y),s.setRenderTarget(t),s.render(c,Xf)}}function np(e,t,n){const r=new Qu(e,t,n);return r.texture.mapping=Bl,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function rp(e,t,n,r,i){e.viewport.set(t,n,r,i),e.scissor.set(t,n,r,i)}function ip(){return new df({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:op(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ap(){return new df({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:op(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function op(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function sp(e){let t=new WeakMap,n=null;function r(e){const n=e.target;n.removeEventListener("dispose",r);const i=t.get(n);void 0!==i&&(t.delete(n),i.dispose())}return{get:function(i){if(i&&i.isTexture){const a=i.mapping,o=303===a||304===a,s=a===Fl||a===zl;if(o||s){let a=t.get(i);const l=void 0!==a?a.texture.pmremVersion:0;if(i.isRenderTargetTexture&&i.pmremVersion!==l)return null===n&&(n=new tp(e)),a=o?n.fromEquirectangular(i,a):n.fromCubemap(i,a),a.texture.pmremVersion=i.pmremVersion,t.set(i,a),a.texture;if(void 0!==a)return a.texture;{const l=i.image;return o&&l&&l.height>0||s&&l&&function(e){let t=0;const n=6;for(let r=0;r<n;r++)void 0!==e[r]&&t++;return t===n}(l)?(null===n&&(n=new tp(e)),a=o?n.fromEquirectangular(i):n.fromCubemap(i),a.texture.pmremVersion=i.pmremVersion,t.set(i,a),i.addEventListener("dispose",r),a.texture):null}}}return i},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function lp(e){const t={};function n(n){if(void 0!==t[n])return t[n];let r;switch(n){case"WEBGL_depth_texture":r=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=e.getExtension(n)}return t[n]=r,r}return{has:function(e){return null!==n(e)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(e){const t=n(e);return null===t&&ku("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function cp(e,t,n,r){const i={},a=new WeakMap;function o(e){const s=e.target;null!==s.index&&t.remove(s.index);for(const e in s.attributes)t.remove(s.attributes[e]);for(const e in s.morphAttributes){const n=s.morphAttributes[e];for(let e=0,r=n.length;e<r;e++)t.remove(n[e])}s.removeEventListener("dispose",o),delete i[s.id];const l=a.get(s);l&&(t.remove(l),a.delete(s)),r.releaseStatesOfGeometry(s),!0===s.isInstancedBufferGeometry&&delete s._maxInstanceCount,n.memory.geometries--}function s(e){const n=[],r=e.index,i=e.attributes.position;let o=0;if(null!==r){const e=r.array;o=r.version;for(let t=0,r=e.length;t<r;t+=3){const r=e[t+0],i=e[t+1],a=e[t+2];n.push(r,i,i,a,a,r)}}else{if(void 0===i)return;{const e=i.array;o=i.version;for(let t=0,r=e.length/3-1;t<r;t+=3){const e=t+0,r=t+1,i=t+2;n.push(e,r,r,i,i,e)}}}const s=new(Lu(n)?Ph:Ch)(n,1);s.version=o;const l=a.get(e);l&&t.remove(l),a.set(e,s)}return{get:function(e,t){return!0===i[t.id]||(t.addEventListener("dispose",o),i[t.id]=!0,n.memory.geometries++),t},update:function(n){const r=n.attributes;for(const n in r)t.update(r[n],e.ARRAY_BUFFER);const i=n.morphAttributes;for(const n in i){const r=i[n];for(let n=0,i=r.length;n<i;n++)t.update(r[n],e.ARRAY_BUFFER)}},getWireframeAttribute:function(e){const t=a.get(e);if(t){const n=e.index;null!==n&&t.version<n.version&&s(e)}else s(e);return a.get(e)}}}function up(e,t,n){let r,i,a;function o(t,o,s){0!==s&&(e.drawElementsInstanced(r,o,i,t*a,s),n.update(o,r,s))}this.setMode=function(e){r=e},this.setIndex=function(e){i=e.type,a=e.bytesPerElement},this.render=function(t,o){e.drawElements(r,o,i,t*a),n.update(o,r,1)},this.renderInstances=o,this.renderMultiDraw=function(e,a,o){if(0===o)return;t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(r,a,0,i,e,0,o);let s=0;for(let e=0;e<o;e++)s+=a[e];n.update(s,r,1)},this.renderMultiDrawInstances=function(e,s,l,c){if(0===l)return;const u=t.get("WEBGL_multi_draw");if(null===u)for(let t=0;t<e.length;t++)o(e[t]/a,s[t],c[t]);else{u.multiDrawElementsInstancedWEBGL(r,s,0,i,e,0,c,0,l);let t=0;for(let e=0;e<l;e++)t+=s[e];for(let e=0;e<c.length;e++)n.update(t,r,c[e])}}}function dp(e){const t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(n,r,i){switch(t.calls++,r){case e.TRIANGLES:t.triangles+=i*(n/3);break;case e.LINES:t.lines+=i*(n/2);break;case e.LINE_STRIP:t.lines+=i*(n-1);break;case e.LINE_LOOP:t.lines+=i*n;break;case e.POINTS:t.points+=i*n;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",r)}}}}function hp(e,t,n){const r=new WeakMap,i=new Zu;return{update:function(a,o,s){const l=a.morphTargetInfluences,c=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,u=void 0!==c?c.length:0;let d=r.get(o);if(void 0===d||d.count!==u){void 0!==d&&d.texture.dispose();const h=void 0!==o.morphAttributes.position,f=void 0!==o.morphAttributes.normal,p=void 0!==o.morphAttributes.color,m=o.morphAttributes.position||[],g=o.morphAttributes.normal||[],v=o.morphAttributes.color||[];let y=0;!0===h&&(y=1),!0===f&&(y=2),!0===p&&(y=3);let _=o.attributes.position.count*y,x=1;_>t.maxTextureSize&&(x=Math.ceil(_/t.maxTextureSize),_=t.maxTextureSize);const b=new Float32Array(_*x*4*u),S=new Ju(b,_,x,u);S.type=nc,S.needsUpdate=!0;const w=4*y;for(let E=0;E<u;E++){const T=m[E],A=g[E],R=v[E],C=_*x*4*E;for(let P=0;P<T.count;P++){const L=P*w;!0===h&&(i.fromBufferAttribute(T,P),b[C+L+0]=i.x,b[C+L+1]=i.y,b[C+L+2]=i.z,b[C+L+3]=0),!0===f&&(i.fromBufferAttribute(A,P),b[C+L+4]=i.x,b[C+L+5]=i.y,b[C+L+6]=i.z,b[C+L+7]=0),!0===p&&(i.fromBufferAttribute(R,P),b[C+L+8]=i.x,b[C+L+9]=i.y,b[C+L+10]=i.z,b[C+L+11]=4===R.itemSize?i.w:1)}}function M(){S.dispose(),r.delete(o),o.removeEventListener("dispose",M)}d={count:u,texture:S,size:new Ru(_,x)},r.set(o,d),o.addEventListener("dispose",M)}if(!0===a.isInstancedMesh&&null!==a.morphTexture)s.getUniforms().setValue(e,"morphTexture",a.morphTexture,n);else{let I=0;for(let D=0;D<l.length;D++)I+=l[D];const N=o.morphTargetsRelative?1:1-I;s.getUniforms().setValue(e,"morphTargetBaseInfluence",N),s.getUniforms().setValue(e,"morphTargetInfluences",l)}s.getUniforms().setValue(e,"morphTargetsTexture",d.texture,n),s.getUniforms().setValue(e,"morphTargetsTextureSize",d.size)}}}function fp(e,t,n,r){let i=new WeakMap;function a(e){const t=e.target;t.removeEventListener("dispose",a),n.remove(t.instanceMatrix),null!==t.instanceColor&&n.remove(t.instanceColor)}return{update:function(o){const s=r.render.frame,l=o.geometry,c=t.get(o,l);if(i.get(c)!==s&&(t.update(c),i.set(c,s)),o.isInstancedMesh&&(!1===o.hasEventListener("dispose",a)&&o.addEventListener("dispose",a),i.get(o)!==s&&(n.update(o.instanceMatrix,e.ARRAY_BUFFER),null!==o.instanceColor&&n.update(o.instanceColor,e.ARRAY_BUFFER),i.set(o,s))),o.isSkinnedMesh){const e=o.skeleton;i.get(e)!==s&&(e.update(),i.set(e,s))}return c},dispose:function(){i=new WeakMap}}}class pp extends Ku{constructor(e,t,n,r,i,a,o,s,l,c=1026){if(c!==fc&&c!==pc)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===fc&&(n=tc),void 0===n&&c===pc&&(n=oc),super(null,r,i,a,o,s,c,n,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==o?o:Wl,this.minFilter=void 0!==s?s:Wl,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}const mp=new Ku,gp=new pp(1,1),vp=new Ju,yp=new ed,_p=new _f,xp=[],bp=[],Sp=new Float32Array(16),wp=new Float32Array(9),Mp=new Float32Array(4);function Ep(e,t,n){const r=e[0];if(r<=0||r>0)return e;const i=t*n;let a=xp[i];if(void 0===a&&(a=new Float32Array(i),xp[i]=a),0!==t){r.toArray(a,0);for(let r=1,i=0;r!==t;++r)i+=n,e[r].toArray(a,i)}return a}function Tp(e,t){if(e.length!==t.length)return!1;for(let n=0,r=e.length;n<r;n++)if(e[n]!==t[n])return!1;return!0}function Ap(e,t){for(let n=0,r=t.length;n<r;n++)e[n]=t[n]}function Rp(e,t){let n=bp[t];void 0===n&&(n=new Int32Array(t),bp[t]=n);for(let r=0;r!==t;++r)n[r]=e.allocateTextureUnit();return n}function Cp(e,t){const n=this.cache;n[0]!==t&&(e.uniform1f(this.addr,t),n[0]=t)}function Pp(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2f(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(Tp(n,t))return;e.uniform2fv(this.addr,t),Ap(n,t)}}function Lp(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3f(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else if(void 0!==t.r)n[0]===t.r&&n[1]===t.g&&n[2]===t.b||(e.uniform3f(this.addr,t.r,t.g,t.b),n[0]=t.r,n[1]=t.g,n[2]=t.b);else{if(Tp(n,t))return;e.uniform3fv(this.addr,t),Ap(n,t)}}function Ip(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(Tp(n,t))return;e.uniform4fv(this.addr,t),Ap(n,t)}}function Np(e,t){const n=this.cache,r=t.elements;if(void 0===r){if(Tp(n,t))return;e.uniformMatrix2fv(this.addr,!1,t),Ap(n,t)}else{if(Tp(n,r))return;Mp.set(r),e.uniformMatrix2fv(this.addr,!1,Mp),Ap(n,r)}}function Dp(e,t){const n=this.cache,r=t.elements;if(void 0===r){if(Tp(n,t))return;e.uniformMatrix3fv(this.addr,!1,t),Ap(n,t)}else{if(Tp(n,r))return;wp.set(r),e.uniformMatrix3fv(this.addr,!1,wp),Ap(n,r)}}function kp(e,t){const n=this.cache,r=t.elements;if(void 0===r){if(Tp(n,t))return;e.uniformMatrix4fv(this.addr,!1,t),Ap(n,t)}else{if(Tp(n,r))return;Sp.set(r),e.uniformMatrix4fv(this.addr,!1,Sp),Ap(n,r)}}function Up(e,t){const n=this.cache;n[0]!==t&&(e.uniform1i(this.addr,t),n[0]=t)}function Op(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2i(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(Tp(n,t))return;e.uniform2iv(this.addr,t),Ap(n,t)}}function Fp(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3i(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(Tp(n,t))return;e.uniform3iv(this.addr,t),Ap(n,t)}}function zp(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(Tp(n,t))return;e.uniform4iv(this.addr,t),Ap(n,t)}}function Bp(e,t){const n=this.cache;n[0]!==t&&(e.uniform1ui(this.addr,t),n[0]=t)}function Hp(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y||(e.uniform2ui(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(Tp(n,t))return;e.uniform2uiv(this.addr,t),Ap(n,t)}}function Vp(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z||(e.uniform3ui(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(Tp(n,t))return;e.uniform3uiv(this.addr,t),Ap(n,t)}}function Gp(e,t){const n=this.cache;if(void 0!==t.x)n[0]===t.x&&n[1]===t.y&&n[2]===t.z&&n[3]===t.w||(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(Tp(n,t))return;e.uniform4uiv(this.addr,t),Ap(n,t)}}function Wp(e,t,n){const r=this.cache,i=n.allocateTextureUnit();let a;r[0]!==i&&(e.uniform1i(this.addr,i),r[0]=i),this.type===e.SAMPLER_2D_SHADOW?(gp.compareFunction=du,a=gp):a=mp,n.setTexture2D(t||a,i)}function jp(e,t,n){const r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(e.uniform1i(this.addr,i),r[0]=i),n.setTexture3D(t||yp,i)}function Xp(e,t,n){const r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(e.uniform1i(this.addr,i),r[0]=i),n.setTextureCube(t||_p,i)}function qp(e,t,n){const r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(e.uniform1i(this.addr,i),r[0]=i),n.setTexture2DArray(t||vp,i)}function Yp(e,t){e.uniform1fv(this.addr,t)}function Kp(e,t){const n=Ep(t,this.size,2);e.uniform2fv(this.addr,n)}function Zp(e,t){const n=Ep(t,this.size,3);e.uniform3fv(this.addr,n)}function $p(e,t){const n=Ep(t,this.size,4);e.uniform4fv(this.addr,n)}function Qp(e,t){const n=Ep(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,n)}function Jp(e,t){const n=Ep(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,n)}function em(e,t){const n=Ep(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,n)}function tm(e,t){e.uniform1iv(this.addr,t)}function nm(e,t){e.uniform2iv(this.addr,t)}function rm(e,t){e.uniform3iv(this.addr,t)}function im(e,t){e.uniform4iv(this.addr,t)}function am(e,t){e.uniform1uiv(this.addr,t)}function om(e,t){e.uniform2uiv(this.addr,t)}function sm(e,t){e.uniform3uiv(this.addr,t)}function lm(e,t){e.uniform4uiv(this.addr,t)}function cm(e,t,n){const r=this.cache,i=t.length,a=Rp(n,i);Tp(r,a)||(e.uniform1iv(this.addr,a),Ap(r,a));for(let e=0;e!==i;++e)n.setTexture2D(t[e]||mp,a[e])}function um(e,t,n){const r=this.cache,i=t.length,a=Rp(n,i);Tp(r,a)||(e.uniform1iv(this.addr,a),Ap(r,a));for(let e=0;e!==i;++e)n.setTexture3D(t[e]||yp,a[e])}function dm(e,t,n){const r=this.cache,i=t.length,a=Rp(n,i);Tp(r,a)||(e.uniform1iv(this.addr,a),Ap(r,a));for(let e=0;e!==i;++e)n.setTextureCube(t[e]||_p,a[e])}function hm(e,t,n){const r=this.cache,i=t.length,a=Rp(n,i);Tp(r,a)||(e.uniform1iv(this.addr,a),Ap(r,a));for(let e=0;e!==i;++e)n.setTexture2DArray(t[e]||vp,a[e])}class fm{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.setValue=function(e){switch(e){case 5126:return Cp;case 35664:return Pp;case 35665:return Lp;case 35666:return Ip;case 35674:return Np;case 35675:return Dp;case 35676:return kp;case 5124:case 35670:return Up;case 35667:case 35671:return Op;case 35668:case 35672:return Fp;case 35669:case 35673:return zp;case 5125:return Bp;case 36294:return Hp;case 36295:return Vp;case 36296:return Gp;case 35678:case 36198:case 36298:case 36306:case 35682:return Wp;case 35679:case 36299:case 36307:return jp;case 35680:case 36300:case 36308:case 36293:return Xp;case 36289:case 36303:case 36311:case 36292:return qp}}(t.type)}}class pm{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=function(e){switch(e){case 5126:return Yp;case 35664:return Kp;case 35665:return Zp;case 35666:return $p;case 35674:return Qp;case 35675:return Jp;case 35676:return em;case 5124:case 35670:return tm;case 35667:case 35671:return nm;case 35668:case 35672:return rm;case 35669:case 35673:return im;case 5125:return am;case 36294:return om;case 36295:return sm;case 36296:return lm;case 35678:case 36198:case 36298:case 36306:case 35682:return cm;case 35679:case 36299:case 36307:return um;case 35680:case 36300:case 36308:case 36293:return dm;case 36289:case 36303:case 36311:case 36292:return hm}}(t.type)}}class mm{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){const r=this.seq;for(let i=0,a=r.length;i!==a;++i){const a=r[i];a.setValue(e,t[a.id],n)}}}const gm=/(\w+)(\])?(\[|\.)?/g;function vm(e,t){e.seq.push(t),e.map[t.id]=t}function ym(e,t,n){const r=e.name,i=r.length;for(gm.lastIndex=0;;){const a=gm.exec(r),o=gm.lastIndex;let s=a[1];const l="]"===a[2],c=a[3];if(l&&(s|=0),void 0===c||"["===c&&o+2===i){vm(n,void 0===c?new fm(s,e,t):new pm(s,e,t));break}{let e=n.map[s];void 0===e&&(e=new mm(s),vm(n,e)),n=e}}}class _m{constructor(e,t){this.seq=[],this.map={};const n=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let r=0;r<n;++r){const n=e.getActiveUniform(t,r);ym(n,e.getUniformLocation(t,n.name),this)}}setValue(e,t,n,r){const i=this.map[t];void 0!==i&&i.setValue(e,n,r)}setOptional(e,t,n){const r=t[n];void 0!==r&&this.setValue(e,n,r)}static upload(e,t,n,r){for(let i=0,a=t.length;i!==a;++i){const a=t[i],o=n[a.id];!1!==o.needsUpdate&&a.setValue(e,o.value,r)}}static seqWithValue(e,t){const n=[];for(let r=0,i=e.length;r!==i;++r){const i=e[r];i.id in t&&n.push(i)}return n}}function xm(e,t,n){const r=e.createShader(t);return e.shaderSource(r,n),e.compileShader(r),r}const bm=37297;let Sm=0;function wm(e,t,n){const r=e.getShaderParameter(t,e.COMPILE_STATUS),i=e.getShaderInfoLog(t).trim();if(r&&""===i)return"";const a=/ERROR: 0:(\d+)/.exec(i);if(a){const r=parseInt(a[1]);return n.toUpperCase()+"\n\n"+i+"\n\n"+function(e,t){const n=e.split("\n"),r=[],i=Math.max(t-6,0),a=Math.min(t+6,n.length);for(let e=i;e<a;e++){const i=e+1;r.push(`${i===t?">":" "} ${i}: ${n[e]}`)}return r.join("\n")}(e.getShaderSource(t),r)}return i}function Mm(e,t){const n=function(e){const t=Bu.getPrimaries(Bu.workingColorSpace),n=Bu.getPrimaries(e);let r;switch(t===n?r="":t===ou&&n===au?r="LinearDisplayP3ToLinearSRGB":t===au&&n===ou&&(r="LinearSRGBToLinearDisplayP3"),e){case eu:case nu:return[r,"LinearTransferOETF"];case Jc:case tu:return[r,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space:",e),[r,"LinearTransferOETF"]}}(t);return`vec4 ${e}( vec4 value ) { return ${n[0]}( ${n[1]}( value ) ); }`}function Em(e,t){let n;switch(t){case Ll:n="Linear";break;case Il:n="Reinhard";break;case Nl:n="OptimizedCineon";break;case Dl:n="ACESFilmic";break;case Ul:n="AgX";break;case Ol:n="Neutral";break;case kl:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",t),n="Linear"}return"vec3 "+e+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}function Tm(e){return""!==e}function Am(e,t){const n=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function Rm(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}const Cm=/^[ \t]*#include +<([\w\d./]+)>/gm;function Pm(e){return e.replace(Cm,Im)}const Lm=new Map;function Im(e,t){let n=Lf[t];if(void 0===n){const e=Lm.get(t);if(void 0===e)throw new Error("Can not resolve #include <"+t+">");n=Lf[e],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,e)}return Pm(n)}const Nm=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Dm(e){return e.replace(Nm,km)}function km(e,t,n,r){let i="";for(let e=parseInt(t);e<parseInt(n);e++)i+=r.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return i}function Um(e){let t=`precision ${e.precision} float;\n\tprecision ${e.precision} int;\n\tprecision ${e.precision} sampler2D;\n\tprecision ${e.precision} samplerCube;\n\tprecision ${e.precision} sampler3D;\n\tprecision ${e.precision} sampler2DArray;\n\tprecision ${e.precision} sampler2DShadow;\n\tprecision ${e.precision} samplerCubeShadow;\n\tprecision ${e.precision} sampler2DArrayShadow;\n\tprecision ${e.precision} isampler2D;\n\tprecision ${e.precision} isampler3D;\n\tprecision ${e.precision} isamplerCube;\n\tprecision ${e.precision} isampler2DArray;\n\tprecision ${e.precision} usampler2D;\n\tprecision ${e.precision} usampler3D;\n\tprecision ${e.precision} usamplerCube;\n\tprecision ${e.precision} usampler2DArray;\n\t`;return"highp"===e.precision?t+="\n#define HIGH_PRECISION":"mediump"===e.precision?t+="\n#define MEDIUM_PRECISION":"lowp"===e.precision&&(t+="\n#define LOW_PRECISION"),t}function Om(e,t,n,r){const i=e.getContext(),a=n.defines;let o=n.vertexShader,s=n.fragmentShader;const l=function(e){let t="SHADOWMAP_TYPE_BASIC";return e.shadowMapType===rl?t="SHADOWMAP_TYPE_PCF":e.shadowMapType===il?t="SHADOWMAP_TYPE_PCF_SOFT":e.shadowMapType===al&&(t="SHADOWMAP_TYPE_VSM"),t}(n),c=function(e){let t="ENVMAP_TYPE_CUBE";if(e.envMap)switch(e.envMapMode){case Fl:case zl:t="ENVMAP_TYPE_CUBE";break;case Bl:t="ENVMAP_TYPE_CUBE_UV"}return t}(n),u=function(e){let t="ENVMAP_MODE_REFLECTION";e.envMap&&e.envMapMode===zl&&(t="ENVMAP_MODE_REFRACTION");return t}(n),d=function(e){let t="ENVMAP_BLENDING_NONE";if(e.envMap)switch(e.combine){case Al:t="ENVMAP_BLENDING_MULTIPLY";break;case Rl:t="ENVMAP_BLENDING_MIX";break;case Cl:t="ENVMAP_BLENDING_ADD"}return t}(n),h=function(e){const t=e.envMapCubeUVHeight;if(null===t)return null;const n=Math.log2(t)-2,r=1/t;return{texelWidth:1/(3*Math.max(Math.pow(2,n),112)),texelHeight:r,maxMip:n}}(n),f=function(e){return[e.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",e.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(Tm).join("\n")}(n),p=function(e){const t=[];for(const n in e){const r=e[n];!1!==r&&t.push("#define "+n+" "+r)}return t.join("\n")}(a),m=i.createProgram();let g,v,y=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(g=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,p].filter(Tm).join("\n"),g.length>0&&(g+="\n"),v=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,p].filter(Tm).join("\n"),v.length>0&&(v+="\n")):(g=[Um(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME 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USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV 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USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.dispersion?"#define USE_DISPERSION":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor||n.batchingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.decodeVideoTexture?"#define 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this.isReady=function(){return!1===T&&(T=i.getProgramParameter(m,bm)),T},this.destroy=function(){r.releaseStatesOfProgram(this),i.deleteProgram(m),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=Sm++,this.cacheKey=t,this.usedTimes=1,this.program=m,this.vertexShader=b,this.fragmentShader=S,this}let Fm=0;class zm{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,r=this._getShaderStage(t),i=this._getShaderStage(n),a=this._getShaderCacheForMaterial(e);return!1===a.has(r)&&(a.add(r),r.usedTimes++),!1===a.has(i)&&(a.add(i),i.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const e of t)e.usedTimes--,0===e.usedTimes&&this.shaderCache.delete(e.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let n=t.get(e);return void 0===n&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){const t=this.shaderCache;let n=t.get(e);return void 0===n&&(n=new Bm(e),t.set(e,n)),n}}class Bm{constructor(e){this.id=Fm++,this.code=e,this.usedTimes=0}}function Hm(e,t,n,r,i,a,o){const s=new Gd,l=new zm,c=new Set,u=[],d=i.logarithmicDepthBuffer,h=i.vertexTextures;let f=i.precision;const p={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function m(e){return c.add(e),0===e?"uv":`uv${e}`}return{getParameters:function(a,s,u,g,v){const y=g.fog,_=v.geometry,x=a.isMeshStandardMaterial?g.environment:null,b=(a.isMeshStandardMaterial?n:t).get(a.envMap||x),S=b&&b.mapping===Bl?b.image.height:null,w=p[a.type];null!==a.precision&&(f=i.getMaxPrecision(a.precision),f!==a.precision&&console.warn("THREE.WebGLProgram.getParameters:",a.precision,"not supported, using",f,"instead."));const M=_.morphAttributes.position||_.morphAttributes.normal||_.morphAttributes.color,E=void 0!==M?M.length:0;let T,A,R,C,P=0;if(void 0!==_.morphAttributes.position&&(P=1),void 0!==_.morphAttributes.normal&&(P=2),void 0!==_.morphAttributes.color&&(P=3),w){const e=Nf[w];T=e.vertexShader,A=e.fragmentShader}else T=a.vertexShader,A=a.fragmentShader,l.update(a),R=l.getVertexShaderID(a),C=l.getFragmentShaderID(a);const L=e.getRenderTarget(),I=!0===v.isInstancedMesh,N=!0===v.isBatchedMesh,D=!!a.map,k=!!a.matcap,U=!!b,O=!!a.aoMap,F=!!a.lightMap,z=!!a.bumpMap,B=!!a.normalMap,H=!!a.displacementMap,V=!!a.emissiveMap,G=!!a.metalnessMap,W=!!a.roughnessMap,j=a.anisotropy>0,X=a.clearcoat>0,q=a.dispersion>0,Y=a.iridescence>0,K=a.sheen>0,Z=a.transmission>0,$=j&&!!a.anisotropyMap,Q=X&&!!a.clearcoatMap,J=X&&!!a.clearcoatNormalMap,ee=X&&!!a.clearcoatRoughnessMap,te=Y&&!!a.iridescenceMap,ne=Y&&!!a.iridescenceThicknessMap,re=K&&!!a.sheenColorMap,ie=K&&!!a.sheenRoughnessMap,ae=!!a.specularMap,oe=!!a.specularColorMap,se=!!a.specularIntensityMap,le=Z&&!!a.transmissionMap,ce=Z&&!!a.thicknessMap,ue=!!a.gradientMap,de=!!a.alphaMap,he=a.alphaTest>0,fe=!!a.alphaHash,pe=!!a.extensions;let me=Pl;a.toneMapped&&(null!==L&&!0!==L.isXRRenderTarget||(me=e.toneMapping));const ge={shaderID:w,shaderType:a.type,shaderName:a.name,vertexShader:T,fragmentShader:A,defines:a.defines,customVertexShaderID:R,customFragmentShaderID:C,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:f,batching:N,batchingColor:N&&null!==v._colorsTexture,instancing:I,instancingColor:I&&null!==v.instanceColor,instancingMorph:I&&null!==v.morphTexture,supportsVertexTextures:h,outputColorSpace:null===L?e.outputColorSpace:!0===L.isXRRenderTarget?L.texture.colorSpace:eu,alphaToCoverage:!!a.alphaToCoverage,map:D,matcap:k,envMap:U,envMapMode:U&&b.mapping,envMapCubeUVHeight:S,aoMap:O,lightMap:F,bumpMap:z,normalMap:B,displacementMap:h&&H,emissiveMap:V,normalMapObjectSpace:B&&1===a.normalMapType,normalMapTangentSpace:B&&0===a.normalMapType,metalnessMap:G,roughnessMap:W,anisotropy:j,anisotropyMap:$,clearcoat:X,clearcoatMap:Q,clearcoatNormalMap:J,clearcoatRoughnessMap:ee,dispersion:q,iridescence:Y,iridescenceMap:te,iridescenceThicknessMap:ne,sheen:K,sheenColorMap:re,sheenRoughnessMap:ie,specularMap:ae,specularColorMap:oe,specularIntensityMap:se,transmission:Z,transmissionMap:le,thicknessMap:ce,gradientMap:ue,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:de,alphaTest:he,alphaHash:fe,combine:a.combine,mapUv:D&&m(a.map.channel),aoMapUv:O&&m(a.aoMap.channel),lightMapUv:F&&m(a.lightMap.channel),bumpMapUv:z&&m(a.bumpMap.channel),normalMapUv:B&&m(a.normalMap.channel),displacementMapUv:H&&m(a.displacementMap.channel),emissiveMapUv:V&&m(a.emissiveMap.channel),metalnessMapUv:G&&m(a.metalnessMap.channel),roughnessMapUv:W&&m(a.roughnessMap.channel),anisotropyMapUv:$&&m(a.anisotropyMap.channel),clearcoatMapUv:Q&&m(a.clearcoatMap.channel),clearcoatNormalMapUv:J&&m(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:ee&&m(a.clearcoatRoughnessMap.channel),iridescenceMapUv:te&&m(a.iridescenceMap.channel),iridescenceThicknessMapUv:ne&&m(a.iridescenceThicknessMap.channel),sheenColorMapUv:re&&m(a.sheenColorMap.channel),sheenRoughnessMapUv:ie&&m(a.sheenRoughnessMap.channel),specularMapUv:ae&&m(a.specularMap.channel),specularColorMapUv:oe&&m(a.specularColorMap.channel),specularIntensityMapUv:se&&m(a.specularIntensityMap.channel),transmissionMapUv:le&&m(a.transmissionMap.channel),thicknessMapUv:ce&&m(a.thicknessMap.channel),alphaMapUv:de&&m(a.alphaMap.channel),vertexTangents:!!_.attributes.tangent&&(B||j),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!_.attributes.color&&4===_.attributes.color.itemSize,pointsUvs:!0===v.isPoints&&!!_.attributes.uv&&(D||de),fog:!!y,useFog:!0===a.fog,fogExp2:!!y&&y.isFogExp2,flatShading:!0===a.flatShading,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:d,skinning:!0===v.isSkinnedMesh,morphTargets:void 0!==_.morphAttributes.position,morphNormals:void 0!==_.morphAttributes.normal,morphColors:void 0!==_.morphAttributes.color,morphTargetsCount:E,morphTextureStride:P,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numSpotLightMaps:s.spotLightMap.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numSpotLightShadowsWithMaps:s.numSpotLightShadowsWithMaps,numLightProbes:s.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&u.length>0,shadowMapType:e.shadowMap.type,toneMapping:me,decodeVideoTexture:D&&!0===a.map.isVideoTexture&&Bu.getTransfer(a.map.colorSpace)===iu,premultipliedAlpha:a.premultipliedAlpha,doubleSided:2===a.side,flipSided:a.side===sl,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionClipCullDistance:pe&&!0===a.extensions.clipCullDistance&&r.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(pe&&!0===a.extensions.multiDraw||N)&&r.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:r.has("KHR_parallel_shader_compile"),customProgramCacheKey:a.customProgramCacheKey()};return ge.vertexUv1s=c.has(1),ge.vertexUv2s=c.has(2),ge.vertexUv3s=c.has(3),c.clear(),ge},getProgramCacheKey:function(t){const n=[];if(t.shaderID?n.push(t.shaderID):(n.push(t.customVertexShaderID),n.push(t.customFragmentShaderID)),void 0!==t.defines)for(const e in t.defines)n.push(e),n.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(!function(e,t){e.push(t.precision),e.push(t.outputColorSpace),e.push(t.envMapMode),e.push(t.envMapCubeUVHeight),e.push(t.mapUv),e.push(t.alphaMapUv),e.push(t.lightMapUv),e.push(t.aoMapUv),e.push(t.bumpMapUv),e.push(t.normalMapUv),e.push(t.displacementMapUv),e.push(t.emissiveMapUv),e.push(t.metalnessMapUv),e.push(t.roughnessMapUv),e.push(t.anisotropyMapUv),e.push(t.clearcoatMapUv),e.push(t.clearcoatNormalMapUv),e.push(t.clearcoatRoughnessMapUv),e.push(t.iridescenceMapUv),e.push(t.iridescenceThicknessMapUv),e.push(t.sheenColorMapUv),e.push(t.sheenRoughnessMapUv),e.push(t.specularMapUv),e.push(t.specularColorMapUv),e.push(t.specularIntensityMapUv),e.push(t.transmissionMapUv),e.push(t.thicknessMapUv),e.push(t.combine),e.push(t.fogExp2),e.push(t.sizeAttenuation),e.push(t.morphTargetsCount),e.push(t.morphAttributeCount),e.push(t.numDirLights),e.push(t.numPointLights),e.push(t.numSpotLights),e.push(t.numSpotLightMaps),e.push(t.numHemiLights),e.push(t.numRectAreaLights),e.push(t.numDirLightShadows),e.push(t.numPointLightShadows),e.push(t.numSpotLightShadows),e.push(t.numSpotLightShadowsWithMaps),e.push(t.numLightProbes),e.push(t.shadowMapType),e.push(t.toneMapping),e.push(t.numClippingPlanes),e.push(t.numClipIntersection),e.push(t.depthPacking)}(n,t),function(e,t){s.disableAll(),t.supportsVertexTextures&&s.enable(0);t.instancing&&s.enable(1);t.instancingColor&&s.enable(2);t.instancingMorph&&s.enable(3);t.matcap&&s.enable(4);t.envMap&&s.enable(5);t.normalMapObjectSpace&&s.enable(6);t.normalMapTangentSpace&&s.enable(7);t.clearcoat&&s.enable(8);t.iridescence&&s.enable(9);t.alphaTest&&s.enable(10);t.vertexColors&&s.enable(11);t.vertexAlphas&&s.enable(12);t.vertexUv1s&&s.enable(13);t.vertexUv2s&&s.enable(14);t.vertexUv3s&&s.enable(15);t.vertexTangents&&s.enable(16);t.anisotropy&&s.enable(17);t.alphaHash&&s.enable(18);t.batching&&s.enable(19);t.dispersion&&s.enable(20);t.batchingColor&&s.enable(21);e.push(s.mask),s.disableAll(),t.fog&&s.enable(0);t.useFog&&s.enable(1);t.flatShading&&s.enable(2);t.logarithmicDepthBuffer&&s.enable(3);t.skinning&&s.enable(4);t.morphTargets&&s.enable(5);t.morphNormals&&s.enable(6);t.morphColors&&s.enable(7);t.premultipliedAlpha&&s.enable(8);t.shadowMapEnabled&&s.enable(9);t.doubleSided&&s.enable(10);t.flipSided&&s.enable(11);t.useDepthPacking&&s.enable(12);t.dithering&&s.enable(13);t.transmission&&s.enable(14);t.sheen&&s.enable(15);t.opaque&&s.enable(16);t.pointsUvs&&s.enable(17);t.decodeVideoTexture&&s.enable(18);t.alphaToCoverage&&s.enable(19);e.push(s.mask)}(n,t),n.push(e.outputColorSpace)),n.push(t.customProgramCacheKey),n.join()},getUniforms:function(e){const t=p[e.type];let n;if(t){const e=Nf[t];n=uf.clone(e.uniforms)}else n=e.uniforms;return n},acquireProgram:function(t,n){let r;for(let e=0,t=u.length;e<t;e++){const t=u[e];if(t.cacheKey===n){r=t,++r.usedTimes;break}}return void 0===r&&(r=new Om(e,n,t,a),u.push(r)),r},releaseProgram:function(e){if(0==--e.usedTimes){const t=u.indexOf(e);u[t]=u[u.length-1],u.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:u,dispose:function(){l.dispose()}}}function Vm(){let e=new WeakMap;return{get:function(t){let n=e.get(t);return void 0===n&&(n={},e.set(t,n)),n},remove:function(t){e.delete(t)},update:function(t,n,r){e.get(t)[n]=r},dispose:function(){e=new WeakMap}}}function Gm(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function Wm(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function jm(){const e=[];let t=0;const n=[],r=[],i=[];function a(n,r,i,a,o,s){let l=e[t];return void 0===l?(l={id:n.id,object:n,geometry:r,material:i,groupOrder:a,renderOrder:n.renderOrder,z:o,group:s},e[t]=l):(l.id=n.id,l.object=n,l.geometry=r,l.material=i,l.groupOrder=a,l.renderOrder=n.renderOrder,l.z=o,l.group=s),t++,l}return{opaque:n,transmissive:r,transparent:i,init:function(){t=0,n.length=0,r.length=0,i.length=0},push:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?r.push(u):!0===o.transparent?i.push(u):n.push(u)},unshift:function(e,t,o,s,l,c){const u=a(e,t,o,s,l,c);o.transmission>0?r.unshift(u):!0===o.transparent?i.unshift(u):n.unshift(u)},finish:function(){for(let n=t,r=e.length;n<r;n++){const t=e[n];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){n.length>1&&n.sort(e||Gm),r.length>1&&r.sort(t||Wm),i.length>1&&i.sort(t||Wm)}}}function Xm(){let e=new WeakMap;return{get:function(t,n){const r=e.get(t);let i;return void 0===r?(i=new jm,e.set(t,[i])):n>=r.length?(i=new jm,r.push(i)):i=r[n],i},dispose:function(){e=new WeakMap}}}function qm(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":n={direction:new nd,color:new bh};break;case"SpotLight":n={position:new nd,direction:new nd,color:new bh,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new nd,color:new bh,distance:0,decay:0};break;case"HemisphereLight":n={direction:new nd,skyColor:new bh,groundColor:new bh};break;case"RectAreaLight":n={color:new bh,position:new nd,halfWidth:new nd,halfHeight:new nd}}return e[t.id]=n,n}}}let Ym=0;function Km(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function Zm(e){const t=new qm,n=function(){const e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let n;switch(t.type){case"DirectionalLight":case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ru};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ru,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)r.probe.push(new nd);const i=new nd,a=new Id,o=new Id;return{setup:function(i){let a=0,o=0,s=0;for(let e=0;e<9;e++)r.probe[e].set(0,0,0);let l=0,c=0,u=0,d=0,h=0,f=0,p=0,m=0,g=0,v=0,y=0;i.sort(Km);for(let e=0,_=i.length;e<_;e++){const _=i[e],x=_.color,b=_.intensity,S=_.distance,w=_.shadow&&_.shadow.map?_.shadow.map.texture:null;if(_.isAmbientLight)a+=x.r*b,o+=x.g*b,s+=x.b*b;else if(_.isLightProbe){for(let e=0;e<9;e++)r.probe[e].addScaledVector(_.sh.coefficients[e],b);y++}else if(_.isDirectionalLight){const e=t.get(_);if(e.color.copy(_.color).multiplyScalar(_.intensity),_.castShadow){const e=_.shadow,t=n.get(_);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,r.directionalShadow[l]=t,r.directionalShadowMap[l]=w,r.directionalShadowMatrix[l]=_.shadow.matrix,f++}r.directional[l]=e,l++}else if(_.isSpotLight){const e=t.get(_);e.position.setFromMatrixPosition(_.matrixWorld),e.color.copy(x).multiplyScalar(b),e.distance=S,e.coneCos=Math.cos(_.angle),e.penumbraCos=Math.cos(_.angle*(1-_.penumbra)),e.decay=_.decay,r.spot[u]=e;const i=_.shadow;if(_.map&&(r.spotLightMap[g]=_.map,g++,i.updateMatrices(_),_.castShadow&&v++),r.spotLightMatrix[u]=i.matrix,_.castShadow){const e=n.get(_);e.shadowIntensity=i.intensity,e.shadowBias=i.bias,e.shadowNormalBias=i.normalBias,e.shadowRadius=i.radius,e.shadowMapSize=i.mapSize,r.spotShadow[u]=e,r.spotShadowMap[u]=w,m++}u++}else if(_.isRectAreaLight){const e=t.get(_);e.color.copy(x).multiplyScalar(b),e.halfWidth.set(.5*_.width,0,0),e.halfHeight.set(0,.5*_.height,0),r.rectArea[d]=e,d++}else if(_.isPointLight){const e=t.get(_);if(e.color.copy(_.color).multiplyScalar(_.intensity),e.distance=_.distance,e.decay=_.decay,_.castShadow){const e=_.shadow,t=n.get(_);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,r.pointShadow[c]=t,r.pointShadowMap[c]=w,r.pointShadowMatrix[c]=_.shadow.matrix,p++}r.point[c]=e,c++}else if(_.isHemisphereLight){const e=t.get(_);e.skyColor.copy(_.color).multiplyScalar(b),e.groundColor.copy(_.groundColor).multiplyScalar(b),r.hemi[h]=e,h++}}d>0&&(!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=If.LTC_FLOAT_1,r.rectAreaLTC2=If.LTC_FLOAT_2):(r.rectAreaLTC1=If.LTC_HALF_1,r.rectAreaLTC2=If.LTC_HALF_2)),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=s;const _=r.hash;_.directionalLength===l&&_.pointLength===c&&_.spotLength===u&&_.rectAreaLength===d&&_.hemiLength===h&&_.numDirectionalShadows===f&&_.numPointShadows===p&&_.numSpotShadows===m&&_.numSpotMaps===g&&_.numLightProbes===y||(r.directional.length=l,r.spot.length=u,r.rectArea.length=d,r.point.length=c,r.hemi.length=h,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=p,r.pointShadowMap.length=p,r.spotShadow.length=m,r.spotShadowMap.length=m,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=p,r.spotLightMatrix.length=m+g-v,r.spotLightMap.length=g,r.numSpotLightShadowsWithMaps=v,r.numLightProbes=y,_.directionalLength=l,_.pointLength=c,_.spotLength=u,_.rectAreaLength=d,_.hemiLength=h,_.numDirectionalShadows=f,_.numPointShadows=p,_.numSpotShadows=m,_.numSpotMaps=g,_.numLightProbes=y,r.version=Ym++)},setupView:function(e,t){let n=0,s=0,l=0,c=0,u=0;const d=t.matrixWorldInverse;for(let t=0,h=e.length;t<h;t++){const h=e[t];if(h.isDirectionalLight){const e=r.directional[n];e.direction.setFromMatrixPosition(h.matrixWorld),i.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(i),e.direction.transformDirection(d),n++}else if(h.isSpotLight){const e=r.spot[l];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),e.direction.setFromMatrixPosition(h.matrixWorld),i.setFromMatrixPosition(h.target.matrixWorld),e.direction.sub(i),e.direction.transformDirection(d),l++}else if(h.isRectAreaLight){const e=r.rectArea[c];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),o.identity(),a.copy(h.matrixWorld),a.premultiply(d),o.extractRotation(a),e.halfWidth.set(.5*h.width,0,0),e.halfHeight.set(0,.5*h.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),c++}else if(h.isPointLight){const e=r.point[s];e.position.setFromMatrixPosition(h.matrixWorld),e.position.applyMatrix4(d),s++}else if(h.isHemisphereLight){const e=r.hemi[u];e.direction.setFromMatrixPosition(h.matrixWorld),e.direction.transformDirection(d),u++}}},state:r}}function $m(e){const t=new Zm(e),n=[],r=[];const i={lightsArray:n,shadowsArray:r,camera:null,lights:t,transmissionRenderTarget:{}};return{init:function(e){i.camera=e,n.length=0,r.length=0},state:i,setupLights:function(){t.setup(n)},setupLightsView:function(e){t.setupView(n,e)},pushLight:function(e){n.push(e)},pushShadow:function(e){r.push(e)}}}function Qm(e){let t=new WeakMap;return{get:function(n,r=0){const i=t.get(n);let a;return void 0===i?(a=new $m(e),t.set(n,[a])):r>=i.length?(a=new $m(e),i.push(a)):a=i[r],a},dispose:function(){t=new WeakMap}}}class Jm extends Mh{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class eg extends Mh{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function tg(e,t,n){let r=new Af;const i=new Ru,a=new Ru,o=new Zu,s=new Jm({depthPacking:3201}),l=new eg,c={},u=n.maxTextureSize,d={[ol]:sl,[sl]:ol,[ll]:2},h=new df({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Ru},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),f=h.clone();f.defines.HORIZONTAL_PASS=1;const p=new zh;p.setAttribute("position",new Rh(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new rf(p,h),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=rl;let v=this.type;function y(n,r){const a=t.update(m);h.defines.VSM_SAMPLES!==n.blurSamples&&(h.defines.VSM_SAMPLES=n.blurSamples,f.defines.VSM_SAMPLES=n.blurSamples,h.needsUpdate=!0,f.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new Qu(i.x,i.y)),h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(r,null,a,h,m,null),f.uniforms.shadow_pass.value=n.mapPass.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(r,null,a,f,m,null)}function _(t,n,r,i){let a=null;const o=!0===r.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==o)a=o;else if(a=!0===r.isPointLight?l:s,e.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const e=a.uuid,t=n.uuid;let r=c[e];void 0===r&&(r={},c[e]=r);let i=r[t];void 0===i&&(i=a.clone(),r[t]=i,n.addEventListener("dispose",b)),a=i}if(a.visible=n.visible,a.wireframe=n.wireframe,a.side=i===al?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:d[n.side],a.alphaMap=n.alphaMap,a.alphaTest=n.alphaTest,a.map=n.map,a.clipShadows=n.clipShadows,a.clippingPlanes=n.clippingPlanes,a.clipIntersection=n.clipIntersection,a.displacementMap=n.displacementMap,a.displacementScale=n.displacementScale,a.displacementBias=n.displacementBias,a.wireframeLinewidth=n.wireframeLinewidth,a.linewidth=n.linewidth,!0===r.isPointLight&&!0===a.isMeshDistanceMaterial){e.properties.get(a).light=r}return a}function x(n,i,a,o,s){if(!1===n.visible)return;if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&s===al)&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);const r=t.update(n),l=n.material;if(Array.isArray(l)){const t=r.groups;for(let c=0,u=t.length;c<u;c++){const u=t[c],d=l[u.materialIndex];if(d&&d.visible){const t=_(n,d,o,s);n.onBeforeShadow(e,n,i,a,r,t,u),e.renderBufferDirect(a,null,r,t,n,u),n.onAfterShadow(e,n,i,a,r,t,u)}}}else if(l.visible){const t=_(n,l,o,s);n.onBeforeShadow(e,n,i,a,r,t,null),e.renderBufferDirect(a,null,r,t,n,null),n.onAfterShadow(e,n,i,a,r,t,null)}}const l=n.children;for(let e=0,t=l.length;e<t;e++)x(l[e],i,a,o,s)}function b(e){e.target.removeEventListener("dispose",b);for(const t in c){const n=c[t],r=e.target.uuid;if(r in n){n[r].dispose(),delete n[r]}}}this.render=function(t,n,s){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===t.length)return;const l=e.getRenderTarget(),c=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),h=e.state;h.setBlending(0),h.buffers.color.setClear(1,1,1,1),h.buffers.depth.setTest(!0),h.setScissorTest(!1);const f=v!==al&&this.type===al,p=v===al&&this.type!==al;for(let l=0,c=t.length;l<c;l++){const c=t[l],d=c.shadow;if(void 0===d){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===d.autoUpdate&&!1===d.needsUpdate)continue;i.copy(d.mapSize);const m=d.getFrameExtents();if(i.multiply(m),a.copy(d.mapSize),(i.x>u||i.y>u)&&(i.x>u&&(a.x=Math.floor(u/m.x),i.x=a.x*m.x,d.mapSize.x=a.x),i.y>u&&(a.y=Math.floor(u/m.y),i.y=a.y*m.y,d.mapSize.y=a.y)),null===d.map||!0===f||!0===p){const e=this.type!==al?{minFilter:Wl,magFilter:Wl}:{};null!==d.map&&d.map.dispose(),d.map=new Qu(i.x,i.y,e),d.map.texture.name=c.name+".shadowMap",d.camera.updateProjectionMatrix()}e.setRenderTarget(d.map),e.clear();const g=d.getViewportCount();for(let e=0;e<g;e++){const t=d.getViewport(e);o.set(a.x*t.x,a.y*t.y,a.x*t.z,a.y*t.w),h.viewport(o),d.updateMatrices(c,e),r=d.getFrustum(),x(n,s,d.camera,c,this.type)}!0!==d.isPointLightShadow&&this.type===al&&y(d,s),d.needsUpdate=!1}v=this.type,g.needsUpdate=!1,e.setRenderTarget(l,c,d)}}function ng(e){const t=new function(){let t=!1;const n=new Zu;let r=null;const i=new 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s!==e.R16F&&s!==e.R32F&&s!==e.RG16F&&s!==e.RG32F&&s!==e.RGBA16F&&s!==e.RGBA32F||t.get("EXT_color_buffer_float"),s}function _(t,n){let r;return t?null===n||n===tc||n===oc?r=e.DEPTH24_STENCIL8:n===nc?r=e.DEPTH32F_STENCIL8:n===Jl&&(r=e.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. 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OES_texture_float_linear not supported on this device."),e.texParameteri(n,e.TEXTURE_WRAP_S,T[a.wrapS]),e.texParameteri(n,e.TEXTURE_WRAP_T,T[a.wrapT]),n!==e.TEXTURE_3D&&n!==e.TEXTURE_2D_ARRAY||e.texParameteri(n,e.TEXTURE_WRAP_R,T[a.wrapR]),e.texParameteri(n,e.TEXTURE_MAG_FILTER,A[a.magFilter]),e.texParameteri(n,e.TEXTURE_MIN_FILTER,A[a.minFilter]),a.compareFunction&&(e.texParameteri(n,e.TEXTURE_COMPARE_MODE,e.COMPARE_REF_TO_TEXTURE),e.texParameteri(n,e.TEXTURE_COMPARE_FUNC,R[a.compareFunction])),!0===t.has("EXT_texture_filter_anisotropic")){if(a.magFilter===Wl)return;if(a.minFilter!==Xl&&a.minFilter!==Kl)return;if(a.type===nc&&!1===t.has("OES_texture_float_linear"))return;if(a.anisotropy>1||r.get(a).__currentAnisotropy){const o=t.get("EXT_texture_filter_anisotropic");e.texParameterf(n,o.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,i.getMaxAnisotropy())),r.get(a).__currentAnisotropy=a.anisotropy}}}function P(t,n){let r=!1;void 0===t.__webglInit&&(t.__webglInit=!0,n.addEventListener("dispose",b));const i=n.source;let a=h.get(i);void 0===a&&(a={},h.set(i,a));const s=function(e){const t=[];return t.push(e.wrapS),t.push(e.wrapT),t.push(e.wrapR||0),t.push(e.magFilter),t.push(e.minFilter),t.push(e.anisotropy),t.push(e.internalFormat),t.push(e.format),t.push(e.type),t.push(e.generateMipmaps),t.push(e.premultiplyAlpha),t.push(e.flipY),t.push(e.unpackAlignment),t.push(e.colorSpace),t.join()}(n);if(s!==t.__cacheKey){void 0===a[s]&&(a[s]={texture:e.createTexture(),usedTimes:0},o.memory.textures++,r=!0),a[s].usedTimes++;const i=a[t.__cacheKey];void 0!==i&&(a[t.__cacheKey].usedTimes--,0===i.usedTimes&&w(n)),t.__cacheKey=s,t.__webglTexture=a[s].texture}return r}function L(t,o,s){let l=e.TEXTURE_2D;(o.isDataArrayTexture||o.isCompressedArrayTexture)&&(l=e.TEXTURE_2D_ARRAY),o.isData3DTexture&&(l=e.TEXTURE_3D);const c=P(t,o),u=o.source;n.bindTexture(l,t.__webglTexture,e.TEXTURE0+s);const d=r.get(u);if(u.version!==d.__version||!0===c){n.activeTexture(e.TEXTURE0+s);const t=Bu.getPrimaries(Bu.workingColorSpace),r=o.colorSpace===Qc?null:Bu.getPrimaries(o.colorSpace),h=o.colorSpace===Qc||t===r?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,o.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,o.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,o.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,h);let f=m(o.image,!1,i.maxTextureSize);f=z(o,f);const p=a.convert(o.format,o.colorSpace),b=a.convert(o.type);let S,w=y(o.internalFormat,p,b,o.colorSpace,o.isVideoTexture);C(l,o);const M=o.mipmaps,E=!0!==o.isVideoTexture,T=void 0===d.__version||!0===c,A=u.dataReady,R=x(o,f);if(o.isDepthTexture)w=_(o.format===pc,o.type),T&&(E?n.texStorage2D(e.TEXTURE_2D,1,w,f.width,f.height):n.texImage2D(e.TEXTURE_2D,0,w,f.width,f.height,0,p,b,null));else if(o.isDataTexture)if(M.length>0){E&&T&&n.texStorage2D(e.TEXTURE_2D,R,w,M[0].width,M[0].height);for(let t=0,r=M.length;t<r;t++)S=M[t],E?A&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,S.width,S.height,p,b,S.data):n.texImage2D(e.TEXTURE_2D,t,w,S.width,S.height,0,p,b,S.data);o.generateMipmaps=!1}else E?(T&&n.texStorage2D(e.TEXTURE_2D,R,w,f.width,f.height),A&&n.texSubImage2D(e.TEXTURE_2D,0,0,0,f.width,f.height,p,b,f.data)):n.texImage2D(e.TEXTURE_2D,0,w,f.width,f.height,0,p,b,f.data);else if(o.isCompressedTexture)if(o.isCompressedArrayTexture){E&&T&&n.texStorage3D(e.TEXTURE_2D_ARRAY,R,w,M[0].width,M[0].height,f.depth);for(let t=0,r=M.length;t<r;t++)if(S=M[t],o.format!==uc)if(null!==p)if(E){if(A)if(o.layerUpdates.size>0){const r=rg(S.width,S.height,o.format,o.type);for(const i of o.layerUpdates){const a=S.data.subarray(i*r/S.data.BYTES_PER_ELEMENT,(i+1)*r/S.data.BYTES_PER_ELEMENT);n.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,i,S.width,S.height,1,p,a,0,0)}o.clearLayerUpdates()}else n.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,0,S.width,S.height,f.depth,p,S.data,0,0)}else n.compressedTexImage3D(e.TEXTURE_2D_ARRAY,t,w,S.width,S.height,f.depth,0,S.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else E?A&&n.texSubImage3D(e.TEXTURE_2D_ARRAY,t,0,0,0,S.width,S.height,f.depth,p,b,S.data):n.texImage3D(e.TEXTURE_2D_ARRAY,t,w,S.width,S.height,f.depth,0,p,b,S.data)}else{E&&T&&n.texStorage2D(e.TEXTURE_2D,R,w,M[0].width,M[0].height);for(let t=0,r=M.length;t<r;t++)S=M[t],o.format!==uc?null!==p?E?A&&n.compressedTexSubImage2D(e.TEXTURE_2D,t,0,0,S.width,S.height,p,S.data):n.compressedTexImage2D(e.TEXTURE_2D,t,w,S.width,S.height,0,S.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):E?A&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,S.width,S.height,p,b,S.data):n.texImage2D(e.TEXTURE_2D,t,w,S.width,S.height,0,p,b,S.data)}else if(o.isDataArrayTexture)if(E){if(T&&n.texStorage3D(e.TEXTURE_2D_ARRAY,R,w,f.width,f.height,f.depth),A)if(o.layerUpdates.size>0){const t=rg(f.width,f.height,o.format,o.type);for(const r of o.layerUpdates){const i=f.data.subarray(r*t/f.data.BYTES_PER_ELEMENT,(r+1)*t/f.data.BYTES_PER_ELEMENT);n.texSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,r,f.width,f.height,1,p,b,i)}o.clearLayerUpdates()}else n.texSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,0,f.width,f.height,f.depth,p,b,f.data)}else n.texImage3D(e.TEXTURE_2D_ARRAY,0,w,f.width,f.height,f.depth,0,p,b,f.data);else if(o.isData3DTexture)E?(T&&n.texStorage3D(e.TEXTURE_3D,R,w,f.width,f.height,f.depth),A&&n.texSubImage3D(e.TEXTURE_3D,0,0,0,0,f.width,f.height,f.depth,p,b,f.data)):n.texImage3D(e.TEXTURE_3D,0,w,f.width,f.height,f.depth,0,p,b,f.data);else if(o.isFramebufferTexture){if(T)if(E)n.texStorage2D(e.TEXTURE_2D,R,w,f.width,f.height);else{let t=f.width,r=f.height;for(let i=0;i<R;i++)n.texImage2D(e.TEXTURE_2D,i,w,t,r,0,p,b,null),t>>=1,r>>=1}}else if(M.length>0){if(E&&T){const t=B(M[0]);n.texStorage2D(e.TEXTURE_2D,R,w,t.width,t.height)}for(let t=0,r=M.length;t<r;t++)S=M[t],E?A&&n.texSubImage2D(e.TEXTURE_2D,t,0,0,p,b,S):n.texImage2D(e.TEXTURE_2D,t,w,p,b,S);o.generateMipmaps=!1}else if(E){if(T){const t=B(f);n.texStorage2D(e.TEXTURE_2D,R,w,t.width,t.height)}A&&n.texSubImage2D(e.TEXTURE_2D,0,0,0,p,b,f)}else n.texImage2D(e.TEXTURE_2D,0,w,p,b,f);g(o)&&v(l),d.__version=u.version,o.onUpdate&&o.onUpdate(o)}t.__version=o.version}function I(t,i,o,l,c,u){const d=a.convert(o.format,o.colorSpace),h=a.convert(o.type),f=y(o.internalFormat,d,h,o.colorSpace);if(!r.get(i).__hasExternalTextures){const t=Math.max(1,i.width>>u),r=Math.max(1,i.height>>u);c===e.TEXTURE_3D||c===e.TEXTURE_2D_ARRAY?n.texImage3D(c,u,f,t,r,i.depth,0,d,h,null):n.texImage2D(c,u,f,t,r,0,d,h,null)}n.bindFramebuffer(e.FRAMEBUFFER,t),F(i)?s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,l,c,r.get(o).__webglTexture,0,O(i)):(c===e.TEXTURE_2D||c>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&c<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,l,c,r.get(o).__webglTexture,u),n.bindFramebuffer(e.FRAMEBUFFER,null)}function N(t,n,r){if(e.bindRenderbuffer(e.RENDERBUFFER,t),n.depthBuffer){const i=n.depthTexture,a=i&&i.isDepthTexture?i.type:null,o=_(n.stencilBuffer,a),l=n.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,c=O(n);F(n)?s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,c,o,n.width,n.height):r?e.renderbufferStorageMultisample(e.RENDERBUFFER,c,o,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,o,n.width,n.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,l,e.RENDERBUFFER,t)}else{const t=n.textures;for(let i=0;i<t.length;i++){const o=t[i],l=a.convert(o.format,o.colorSpace),c=a.convert(o.type),u=y(o.internalFormat,l,c,o.colorSpace),d=O(n);r&&!1===F(n)?e.renderbufferStorageMultisample(e.RENDERBUFFER,d,u,n.width,n.height):F(n)?s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,d,u,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,u,n.width,n.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}function D(t){const i=r.get(t),a=!0===t.isWebGLCubeRenderTarget;if(t.depthTexture&&!i.__autoAllocateDepthBuffer){if(a)throw new Error("target.depthTexture not supported in Cube render targets");!function(t,i){if(i&&i.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(e.FRAMEBUFFER,t),!i.depthTexture||!i.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");r.get(i.depthTexture).__webglTexture&&i.depthTexture.image.width===i.width&&i.depthTexture.image.height===i.height||(i.depthTexture.image.width=i.width,i.depthTexture.image.height=i.height,i.depthTexture.needsUpdate=!0),E(i.depthTexture,0);const a=r.get(i.depthTexture).__webglTexture,o=O(i);if(i.depthTexture.format===fc)F(i)?s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.TEXTURE_2D,a,0,o):e.framebufferTexture2D(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.TEXTURE_2D,a,0);else{if(i.depthTexture.format!==pc)throw new Error("Unknown depthTexture format");F(i)?s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.TEXTURE_2D,a,0,o):e.framebufferTexture2D(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.TEXTURE_2D,a,0)}}(i.__webglFramebuffer,t)}else if(a){i.__webglDepthbuffer=[];for(let r=0;r<6;r++)n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer[r]),i.__webglDepthbuffer[r]=e.createRenderbuffer(),N(i.__webglDepthbuffer[r],t,!1)}else n.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer),i.__webglDepthbuffer=e.createRenderbuffer(),N(i.__webglDepthbuffer,t,!1);n.bindFramebuffer(e.FRAMEBUFFER,null)}const k=[],U=[];function O(e){return Math.min(i.maxSamples,e.samples)}function F(e){const n=r.get(e);return e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function z(e,t){const n=e.colorSpace,r=e.format,i=e.type;return!0===e.isCompressedTexture||!0===e.isVideoTexture||n!==eu&&n!==Qc&&(Bu.getTransfer(n)===iu?r===uc&&i===Zl||console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",n)),t}function B(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement?(c.width=e.naturalWidth||e.width,c.height=e.naturalHeight||e.height):"undefined"!=typeof VideoFrame&&e instanceof VideoFrame?(c.width=e.displayWidth,c.height=e.displayHeight):(c.width=e.width,c.height=e.height),c}this.allocateTextureUnit=function(){const e=M;return e>=i.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+e+" texture units while this GPU supports only "+i.maxTextures),M+=1,e},this.resetTextureUnits=function(){M=0},this.setTexture2D=E,this.setTexture2DArray=function(t,i){const a=r.get(t);t.version>0&&a.__version!==t.version?L(a,t,i):n.bindTexture(e.TEXTURE_2D_ARRAY,a.__webglTexture,e.TEXTURE0+i)},this.setTexture3D=function(t,i){const a=r.get(t);t.version>0&&a.__version!==t.version?L(a,t,i):n.bindTexture(e.TEXTURE_3D,a.__webglTexture,e.TEXTURE0+i)},this.setTextureCube=function(t,o){const s=r.get(t);t.version>0&&s.__version!==t.version?function(t,o,s){if(6!==o.image.length)return;const l=P(t,o),c=o.source;n.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+s);const u=r.get(c);if(c.version!==u.__version||!0===l){n.activeTexture(e.TEXTURE0+s);const t=Bu.getPrimaries(Bu.workingColorSpace),r=o.colorSpace===Qc?null:Bu.getPrimaries(o.colorSpace),d=o.colorSpace===Qc||t===r?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,o.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,o.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,o.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);const h=o.isCompressedTexture||o.image[0].isCompressedTexture,f=o.image[0]&&o.image[0].isDataTexture,p=[];for(let e=0;e<6;e++)p[e]=h||f?f?o.image[e].image:o.image[e]:m(o.image[e],!0,i.maxCubemapSize),p[e]=z(o,p[e]);const _=p[0],b=a.convert(o.format,o.colorSpace),S=a.convert(o.type),w=y(o.internalFormat,b,S,o.colorSpace),M=!0!==o.isVideoTexture,E=void 0===u.__version||!0===l,T=c.dataReady;let A,R=x(o,_);if(C(e.TEXTURE_CUBE_MAP,o),h){M&&E&&n.texStorage2D(e.TEXTURE_CUBE_MAP,R,w,_.width,_.height);for(let t=0;t<6;t++){A=p[t].mipmaps;for(let r=0;r<A.length;r++){const i=A[r];o.format!==uc?null!==b?M?T&&n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r,0,0,i.width,i.height,b,i.data):n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r,w,i.width,i.height,0,i.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):M?T&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r,0,0,i.width,i.height,b,S,i.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r,w,i.width,i.height,0,b,S,i.data)}}}else{if(A=o.mipmaps,M&&E){A.length>0&&R++;const t=B(p[0]);n.texStorage2D(e.TEXTURE_CUBE_MAP,R,w,t.width,t.height)}for(let t=0;t<6;t++)if(f){M?T&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,p[t].width,p[t].height,b,S,p[t].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,w,p[t].width,p[t].height,0,b,S,p[t].data);for(let r=0;r<A.length;r++){const i=A[r].image[t].image;M?T&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,0,0,i.width,i.height,b,S,i.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,w,i.width,i.height,0,b,S,i.data)}}else{M?T&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,b,S,p[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,w,b,S,p[t]);for(let r=0;r<A.length;r++){const i=A[r];M?T&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,0,0,b,S,i.image[t]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+t,r+1,w,b,S,i.image[t])}}}g(o)&&v(e.TEXTURE_CUBE_MAP),u.__version=c.version,o.onUpdate&&o.onUpdate(o)}t.__version=o.version}(s,t,o):n.bindTexture(e.TEXTURE_CUBE_MAP,s.__webglTexture,e.TEXTURE0+o)},this.rebindTextures=function(t,n,i){const a=r.get(t);void 0!==n&&I(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),void 0!==i&&D(t)},this.setupRenderTarget=function(t){const i=t.texture,s=r.get(t),l=r.get(i);t.addEventListener("dispose",S);const c=t.textures,u=!0===t.isWebGLCubeRenderTarget,d=c.length>1;if(d||(void 0===l.__webglTexture&&(l.__webglTexture=e.createTexture()),l.__version=i.version,o.memory.textures++),u){s.__webglFramebuffer=[];for(let t=0;t<6;t++)if(i.mipmaps&&i.mipmaps.length>0){s.__webglFramebuffer[t]=[];for(let n=0;n<i.mipmaps.length;n++)s.__webglFramebuffer[t][n]=e.createFramebuffer()}else s.__webglFramebuffer[t]=e.createFramebuffer()}else{if(i.mipmaps&&i.mipmaps.length>0){s.__webglFramebuffer=[];for(let t=0;t<i.mipmaps.length;t++)s.__webglFramebuffer[t]=e.createFramebuffer()}else s.__webglFramebuffer=e.createFramebuffer();if(d)for(let t=0,n=c.length;t<n;t++){const n=r.get(c[t]);void 0===n.__webglTexture&&(n.__webglTexture=e.createTexture(),o.memory.textures++)}if(t.samples>0&&!1===F(t)){s.__webglMultisampledFramebuffer=e.createFramebuffer(),s.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,s.__webglMultisampledFramebuffer);for(let n=0;n<c.length;n++){const r=c[n];s.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,s.__webglColorRenderbuffer[n]);const i=a.convert(r.format,r.colorSpace),o=a.convert(r.type),l=y(r.internalFormat,i,o,r.colorSpace,!0===t.isXRRenderTarget),u=O(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,u,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,s.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(s.__webglDepthRenderbuffer=e.createRenderbuffer(),N(s.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(u){n.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),C(e.TEXTURE_CUBE_MAP,i);for(let n=0;n<6;n++)if(i.mipmaps&&i.mipmaps.length>0)for(let r=0;r<i.mipmaps.length;r++)I(s.__webglFramebuffer[n][r],t,i,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r);else I(s.__webglFramebuffer[n],t,i,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);g(i)&&v(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){for(let i=0,a=c.length;i<a;i++){const a=c[i],o=r.get(a);n.bindTexture(e.TEXTURE_2D,o.__webglTexture),C(e.TEXTURE_2D,a),I(s.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+i,e.TEXTURE_2D,0),g(a)&&v(e.TEXTURE_2D)}n.unbindTexture()}else{let r=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(r=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(r,l.__webglTexture),C(r,i),i.mipmaps&&i.mipmaps.length>0)for(let n=0;n<i.mipmaps.length;n++)I(s.__webglFramebuffer[n],t,i,e.COLOR_ATTACHMENT0,r,n);else I(s.__webglFramebuffer,t,i,e.COLOR_ATTACHMENT0,r,0);g(i)&&v(r),n.unbindTexture()}t.depthBuffer&&D(t)},this.updateRenderTargetMipmap=function(t){const i=t.textures;for(let a=0,o=i.length;a<o;a++){const o=i[a];if(g(o)){const i=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,a=r.get(o).__webglTexture;n.bindTexture(i,a),v(i),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0)if(!1===F(t)){const i=t.textures,a=t.width,o=t.height;let s=e.COLOR_BUFFER_BIT;const c=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,u=r.get(t),d=i.length>1;if(d)for(let t=0;t<i.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,u.__webglMultisampledFramebuffer),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglFramebuffer);for(let n=0;n<i.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(s|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(s|=e.STENCIL_BUFFER_BIT)),d){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,u.__webglColorRenderbuffer[n]);const t=r.get(i[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,o,0,0,a,o,s,e.NEAREST),!0===l&&(k.length=0,U.length=0,k.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&!1===t.resolveDepthBuffer&&(k.push(c),U.push(c),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,U)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,k))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<i.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,u.__webglColorRenderbuffer[t]);const a=r.get(i[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,u.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,u.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&l){const n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}},this.setupDepthRenderbuffer=D,this.setupFrameBufferTexture=I,this.useMultisampledRTT=F}function ag(e,t){return{convert:function(n,r=""){let i;const a=Bu.getTransfer(r);if(n===Zl)return e.UNSIGNED_BYTE;if(n===ic)return e.UNSIGNED_SHORT_4_4_4_4;if(n===ac)return e.UNSIGNED_SHORT_5_5_5_1;if(n===sc)return e.UNSIGNED_INT_5_9_9_9_REV;if(n===$l)return e.BYTE;if(n===Ql)return e.SHORT;if(n===Jl)return e.UNSIGNED_SHORT;if(n===ec)return e.INT;if(n===tc)return e.UNSIGNED_INT;if(n===nc)return e.FLOAT;if(n===rc)return e.HALF_FLOAT;if(n===lc)return e.ALPHA;if(n===cc)return e.RGB;if(n===uc)return e.RGBA;if(n===dc)return e.LUMINANCE;if(n===hc)return e.LUMINANCE_ALPHA;if(n===fc)return e.DEPTH_COMPONENT;if(n===pc)return e.DEPTH_STENCIL;if(n===mc)return e.RED;if(n===gc)return e.RED_INTEGER;if(n===vc)return e.RG;if(n===yc)return e.RG_INTEGER;if(n===_c)return e.RGBA_INTEGER;if(n===xc||n===bc||n===Sc||n===wc)if(a===iu){if(i=t.get("WEBGL_compressed_texture_s3tc_srgb"),null===i)return null;if(n===xc)return i.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===bc)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===Sc)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===wc)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(i=t.get("WEBGL_compressed_texture_s3tc"),null===i)return null;if(n===xc)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===bc)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===Sc)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===wc)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(n===Mc||n===Ec||n===Tc||n===Ac){if(i=t.get("WEBGL_compressed_texture_pvrtc"),null===i)return null;if(n===Mc)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===Ec)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===Tc)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===Ac)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(n===Rc||n===Cc||n===Pc){if(i=t.get("WEBGL_compressed_texture_etc"),null===i)return null;if(n===Rc||n===Cc)return a===iu?i.COMPRESSED_SRGB8_ETC2:i.COMPRESSED_RGB8_ETC2;if(n===Pc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:i.COMPRESSED_RGBA8_ETC2_EAC}if(n===Lc||n===Ic||n===Nc||n===Dc||n===kc||n===Uc||n===Oc||n===Fc||n===zc||n===Bc||n===Hc||n===Vc||n===Gc||n===Wc){if(i=t.get("WEBGL_compressed_texture_astc"),null===i)return null;if(n===Lc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:i.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===Ic)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:i.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===Nc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:i.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===Dc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:i.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===kc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:i.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===Uc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:i.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===Oc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:i.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===Fc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:i.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===zc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:i.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===Bc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:i.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===Hc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:i.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===Vc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:i.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===Gc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:i.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===Wc)return a===iu?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:i.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===jc||n===Xc||n===qc){if(i=t.get("EXT_texture_compression_bptc"),null===i)return null;if(n===jc)return a===iu?i.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:i.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===Xc)return i.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===qc)return i.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(n===Yc||n===Kc||n===Zc||n===$c){if(i=t.get("EXT_texture_compression_rgtc"),null===i)return null;if(n===jc)return i.COMPRESSED_RED_RGTC1_EXT;if(n===Kc)return i.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===Zc)return i.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===$c)return i.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===oc?e.UNSIGNED_INT_24_8:void 0!==e[n]?e[n]:null}}}class og extends gf{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class sg extends ah{constructor(){super(),this.isGroup=!0,this.type="Group"}}const lg={type:"move"};class cg{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new sg,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new sg,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new nd,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new nd),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new sg,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new nd,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new nd),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let r=null,i=null,a=null;const o=this._targetRay,s=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){a=!0;for(const r of e.hand.values()){const e=t.getJointPose(r,n),i=this._getHandJoint(l,r);null!==e&&(i.matrix.fromArray(e.transform.matrix),i.matrix.decompose(i.position,i.rotation,i.scale),i.matrixWorldNeedsUpdate=!0,i.jointRadius=e.radius),i.visible=null!==e}const r=l.joints["index-finger-tip"],i=l.joints["thumb-tip"],o=r.position.distanceTo(i.position),s=.02,c=.005;l.inputState.pinching&&o>s+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&o<=s-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==s&&e.gripSpace&&(i=t.getPose(e.gripSpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,i.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(i.linearVelocity)):s.hasLinearVelocity=!1,i.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(i.angularVelocity)):s.hasAngularVelocity=!1));null!==o&&(r=t.getPose(e.targetRaySpace,n),null===r&&null!==i&&(r=i),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(lg)))}return null!==o&&(o.visible=null!==r),null!==s&&(s.visible=null!==i),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){const n=new sg;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class ug{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(null===this.texture){const r=new Ku;e.properties.get(r).__webglTexture=t.texture,t.depthNear==n.depthNear&&t.depthFar==n.depthFar||(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=r}}getMesh(e){if(null!==this.texture&&null===this.mesh){const t=e.cameras[0].viewport,n=new df({vertexShader:"\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}",fragmentShader:"\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}",uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new rf(new Pf(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class dg extends _u{constructor(e,t){super();const n=this;let r=null,i=1,a=null,o="local-floor",s=1,l=null,c=null,u=null,d=null,h=null,f=null;const p=new ug,m=t.getContextAttributes();let g=null,v=null;const y=[],_=[],x=new Ru;let b=null;const S=new gf;S.layers.enable(1),S.viewport=new Zu;const w=new gf;w.layers.enable(2),w.viewport=new Zu;const M=[S,w],E=new og;E.layers.enable(1),E.layers.enable(2);let T=null,A=null;function R(e){const t=_.indexOf(e.inputSource);if(-1===t)return;const n=y[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function C(){r.removeEventListener("select",R),r.removeEventListener("selectstart",R),r.removeEventListener("selectend",R),r.removeEventListener("squeeze",R),r.removeEventListener("squeezestart",R),r.removeEventListener("squeezeend",R),r.removeEventListener("end",C),r.removeEventListener("inputsourceschange",P);for(let e=0;e<y.length;e++){const t=_[e];null!==t&&(_[e]=null,y[e].disconnect(t))}T=null,A=null,p.reset(),e.setRenderTarget(g),h=null,d=null,u=null,r=null,v=null,k.stop(),n.isPresenting=!1,e.setPixelRatio(b),e.setSize(x.width,x.height,!1),n.dispatchEvent({type:"sessionend"})}function P(e){for(let t=0;t<e.removed.length;t++){const n=e.removed[t],r=_.indexOf(n);r>=0&&(_[r]=null,y[r].disconnect(n))}for(let t=0;t<e.added.length;t++){const n=e.added[t];let r=_.indexOf(n);if(-1===r){for(let e=0;e<y.length;e++){if(e>=_.length){_.push(n),r=e;break}if(null===_[e]){_[e]=n,r=e;break}}if(-1===r)break}const i=y[r];i&&i.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=y[e];return void 0===t&&(t=new cg,y[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=y[e];return void 0===t&&(t=new cg,y[e]=t),t.getGripSpace()},this.getHand=function(e){let t=y[e];return void 0===t&&(t=new cg,y[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){i=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){o=e,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==d?d:h},this.getBinding=function(){return u},this.getFrame=function(){return f},this.getSession=function(){return r},this.setSession=async function(c){if(r=c,null!==r){if(g=e.getRenderTarget(),r.addEventListener("select",R),r.addEventListener("selectstart",R),r.addEventListener("selectend",R),r.addEventListener("squeeze",R),r.addEventListener("squeezestart",R),r.addEventListener("squeezeend",R),r.addEventListener("end",C),r.addEventListener("inputsourceschange",P),!0!==m.xrCompatible&&await t.makeXRCompatible(),b=e.getPixelRatio(),e.getSize(x),void 0===r.renderState.layers){const n={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:i};h=new XRWebGLLayer(r,t,n),r.updateRenderState({baseLayer:h}),e.setPixelRatio(1),e.setSize(h.framebufferWidth,h.framebufferHeight,!1),v=new Qu(h.framebufferWidth,h.framebufferHeight,{format:uc,type:Zl,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,a=null,o=null;m.depth&&(o=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=m.stencil?pc:fc,a=m.stencil?oc:tc);const s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:i};u=new XRWebGLBinding(r,t),d=u.createProjectionLayer(s),r.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),v=new Qu(d.textureWidth,d.textureHeight,{format:uc,type:Zl,depthTexture:new pp(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:!1===d.ignoreDepthValues})}v.isXRRenderTarget=!0,this.setFoveation(s),l=null,a=await r.requestReferenceSpace(o),k.setContext(r),k.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==r)return r.environmentBlendMode},this.getDepthTexture=function(){return p.getDepthTexture()};const L=new nd,I=new nd;function N(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(null===r)return;null!==p.texture&&(e.near=p.depthNear,e.far=p.depthFar),E.near=w.near=S.near=e.near,E.far=w.far=S.far=e.far,T===E.near&&A===E.far||(r.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,A=E.far,S.near=T,S.far=A,w.near=T,w.far=A,S.updateProjectionMatrix(),w.updateProjectionMatrix(),e.updateProjectionMatrix());const t=e.parent,n=E.cameras;N(E,t);for(let e=0;e<n.length;e++)N(n[e],t);2===n.length?function(e,t,n){L.setFromMatrixPosition(t.matrixWorld),I.setFromMatrixPosition(n.matrixWorld);const r=L.distanceTo(I),i=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]/(i[10]-1),s=i[14]/(i[10]+1),l=(i[9]+1)/i[5],c=(i[9]-1)/i[5],u=(i[8]-1)/i[0],d=(a[8]+1)/a[0],h=o*u,f=o*d,p=r/(-u+d),m=p*-u;t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(p),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert();const g=o+p,v=s+p,y=h-m,_=f+(r-m),x=l*s/v*g,b=c*s/v*g;e.projectionMatrix.makePerspective(y,_,x,b,g,v),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}(E,S,w):E.projectionMatrix.copy(S.projectionMatrix),function(e,t,n){null===n?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*Su*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,E,t)},this.getCamera=function(){return E},this.getFoveation=function(){if(null!==d||null!==h)return s},this.setFoveation=function(e){s=e,null!==d&&(d.fixedFoveation=e),null!==h&&void 0!==h.fixedFoveation&&(h.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==p.texture},this.getDepthSensingMesh=function(){return p.getMesh(E)};let D=null;const k=new Rf;k.setAnimationLoop((function(t,i){if(c=i.getViewerPose(l||a),f=i,null!==c){const t=c.views;null!==h&&(e.setRenderTargetFramebuffer(v,h.framebuffer),e.setRenderTarget(v));let n=!1;t.length!==E.cameras.length&&(E.cameras.length=0,n=!0);for(let r=0;r<t.length;r++){const i=t[r];let a=null;if(null!==h)a=h.getViewport(i);else{const t=u.getViewSubImage(d,i);a=t.viewport,0===r&&(e.setRenderTargetTextures(v,t.colorTexture,d.ignoreDepthValues?void 0:t.depthStencilTexture),e.setRenderTarget(v))}let o=M[r];void 0===o&&(o=new gf,o.layers.enable(r),o.viewport=new Zu,M[r]=o),o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),o.projectionMatrix.fromArray(i.projectionMatrix),o.projectionMatrixInverse.copy(o.projectionMatrix).invert(),o.viewport.set(a.x,a.y,a.width,a.height),0===r&&(E.matrix.copy(o.matrix),E.matrix.decompose(E.position,E.quaternion,E.scale)),!0===n&&E.cameras.push(o)}const i=r.enabledFeatures;if(i&&i.includes("depth-sensing")){const n=u.getDepthInformation(t[0]);n&&n.isValid&&n.texture&&p.init(e,n,r.renderState)}}for(let e=0;e<y.length;e++){const t=_[e],n=y[e];null!==t&&void 0!==n&&n.update(t,i,l||a)}D&&D(t,i),i.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:i}),f=null})),this.setAnimationLoop=function(e){D=e},this.dispose=function(){}}}const hg=new Vd,fg=new Id;function pg(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function r(e,r){e.opacity.value=r.opacity,r.color&&e.diffuse.value.copy(r.color),r.emissive&&e.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity),r.map&&(e.map.value=r.map,n(r.map,e.mapTransform)),r.alphaMap&&(e.alphaMap.value=r.alphaMap,n(r.alphaMap,e.alphaMapTransform)),r.bumpMap&&(e.bumpMap.value=r.bumpMap,n(r.bumpMap,e.bumpMapTransform),e.bumpScale.value=r.bumpScale,r.side===sl&&(e.bumpScale.value*=-1)),r.normalMap&&(e.normalMap.value=r.normalMap,n(r.normalMap,e.normalMapTransform),e.normalScale.value.copy(r.normalScale),r.side===sl&&e.normalScale.value.negate()),r.displacementMap&&(e.displacementMap.value=r.displacementMap,n(r.displacementMap,e.displacementMapTransform),e.displacementScale.value=r.displacementScale,e.displacementBias.value=r.displacementBias),r.emissiveMap&&(e.emissiveMap.value=r.emissiveMap,n(r.emissiveMap,e.emissiveMapTransform)),r.specularMap&&(e.specularMap.value=r.specularMap,n(r.specularMap,e.specularMapTransform)),r.alphaTest>0&&(e.alphaTest.value=r.alphaTest);const i=t.get(r),a=i.envMap,o=i.envMapRotation;a&&(e.envMap.value=a,hg.copy(o),hg.x*=-1,hg.y*=-1,hg.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(hg.y*=-1,hg.z*=-1),e.envMapRotation.value.setFromMatrix4(fg.makeRotationFromEuler(hg)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=r.reflectivity,e.ior.value=r.ior,e.refractionRatio.value=r.refractionRatio),r.lightMap&&(e.lightMap.value=r.lightMap,e.lightMapIntensity.value=r.lightMapIntensity,n(r.lightMap,e.lightMapTransform)),r.aoMap&&(e.aoMap.value=r.aoMap,e.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,cf(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,i,a,o,s){i.isMeshBasicMaterial||i.isMeshLambertMaterial?r(e,i):i.isMeshToonMaterial?(r(e,i),function(e,t){t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(e,i)):i.isMeshPhongMaterial?(r(e,i),function(e,t){e.specular.value.copy(t.specular),e.shininess.value=Math.max(t.shininess,1e-4)}(e,i)):i.isMeshStandardMaterial?(r(e,i),function(e,t){e.metalness.value=t.metalness,t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap,n(t.metalnessMap,e.metalnessMapTransform));e.roughness.value=t.roughness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap,n(t.roughnessMap,e.roughnessMapTransform));t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}(e,i),i.isMeshPhysicalMaterial&&function(e,t,r){e.ior.value=t.ior,t.sheen>0&&(e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen),e.sheenRoughness.value=t.sheenRoughness,t.sheenColorMap&&(e.sheenColorMap.value=t.sheenColorMap,n(t.sheenColorMap,e.sheenColorMapTransform)),t.sheenRoughnessMap&&(e.sheenRoughnessMap.value=t.sheenRoughnessMap,n(t.sheenRoughnessMap,e.sheenRoughnessMapTransform)));t.clearcoat>0&&(e.clearcoat.value=t.clearcoat,e.clearcoatRoughness.value=t.clearcoatRoughness,t.clearcoatMap&&(e.clearcoatMap.value=t.clearcoatMap,n(t.clearcoatMap,e.clearcoatMapTransform)),t.clearcoatRoughnessMap&&(e.clearcoatRoughnessMap.value=t.clearcoatRoughnessMap,n(t.clearcoatRoughnessMap,e.clearcoatRoughnessMapTransform)),t.clearcoatNormalMap&&(e.clearcoatNormalMap.value=t.clearcoatNormalMap,n(t.clearcoatNormalMap,e.clearcoatNormalMapTransform),e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale),t.side===sl&&e.clearcoatNormalScale.value.negate()));t.dispersion>0&&(e.dispersion.value=t.dispersion);t.iridescence>0&&(e.iridescence.value=t.iridescence,e.iridescenceIOR.value=t.iridescenceIOR,e.iridescenceThicknessMinimum.value=t.iridescenceThicknessRange[0],e.iridescenceThicknessMaximum.value=t.iridescenceThicknessRange[1],t.iridescenceMap&&(e.iridescenceMap.value=t.iridescenceMap,n(t.iridescenceMap,e.iridescenceMapTransform)),t.iridescenceThicknessMap&&(e.iridescenceThicknessMap.value=t.iridescenceThicknessMap,n(t.iridescenceThicknessMap,e.iridescenceThicknessMapTransform)));t.transmission>0&&(e.transmission.value=t.transmission,e.transmissionSamplerMap.value=r.texture,e.transmissionSamplerSize.value.set(r.width,r.height),t.transmissionMap&&(e.transmissionMap.value=t.transmissionMap,n(t.transmissionMap,e.transmissionMapTransform)),e.thickness.value=t.thickness,t.thicknessMap&&(e.thicknessMap.value=t.thicknessMap,n(t.thicknessMap,e.thicknessMapTransform)),e.attenuationDistance.value=t.attenuationDistance,e.attenuationColor.value.copy(t.attenuationColor));t.anisotropy>0&&(e.anisotropyVector.value.set(t.anisotropy*Math.cos(t.anisotropyRotation),t.anisotropy*Math.sin(t.anisotropyRotation)),t.anisotropyMap&&(e.anisotropyMap.value=t.anisotropyMap,n(t.anisotropyMap,e.anisotropyMapTransform)));e.specularIntensity.value=t.specularIntensity,e.specularColor.value.copy(t.specularColor),t.specularColorMap&&(e.specularColorMap.value=t.specularColorMap,n(t.specularColorMap,e.specularColorMapTransform));t.specularIntensityMap&&(e.specularIntensityMap.value=t.specularIntensityMap,n(t.specularIntensityMap,e.specularIntensityMapTransform))}(e,i,s)):i.isMeshMatcapMaterial?(r(e,i),function(e,t){t.matcap&&(e.matcap.value=t.matcap)}(e,i)):i.isMeshDepthMaterial?r(e,i):i.isMeshDistanceMaterial?(r(e,i),function(e,n){const r=t.get(n).light;e.referencePosition.value.setFromMatrixPosition(r.matrixWorld),e.nearDistance.value=r.shadow.camera.near,e.farDistance.value=r.shadow.camera.far}(e,i)):i.isMeshNormalMaterial?r(e,i):i.isLineBasicMaterial?(function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform))}(e,i),i.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(e,i)):i.isPointsMaterial?function(e,t,r,i){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.size.value=t.size*r,e.scale.value=.5*i,t.map&&(e.map.value=t.map,n(t.map,e.uvTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,i,a,o):i.isSpriteMaterial?function(e,t){e.diffuse.value.copy(t.color),e.opacity.value=t.opacity,e.rotation.value=t.rotation,t.map&&(e.map.value=t.map,n(t.map,e.mapTransform));t.alphaMap&&(e.alphaMap.value=t.alphaMap,n(t.alphaMap,e.alphaMapTransform));t.alphaTest>0&&(e.alphaTest.value=t.alphaTest)}(e,i):i.isShadowMaterial?(e.color.value.copy(i.color),e.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function mg(e,t,n,r){let i={},a={},o=[];const s=e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);function l(e,t,n,r){const i=e.value,a=t+"_"+n;if(void 0===r[a])return r[a]="number"==typeof i||"boolean"==typeof i?i:i.clone(),!0;{const e=r[a];if("number"==typeof i||"boolean"==typeof i){if(e!==i)return r[a]=i,!0}else if(!1===e.equals(i))return e.copy(i),!0}return!1}function c(e){const t={boundary:0,storage:0};return"number"==typeof e||"boolean"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",e),t}function u(t){const n=t.target;n.removeEventListener("dispose",u);const r=o.indexOf(n.__bindingPointIndex);o.splice(r,1),e.deleteBuffer(i[n.id]),delete i[n.id],delete a[n.id]}return{bind:function(e,t){const n=t.program;r.uniformBlockBinding(e,n)},update:function(n,d){let h=i[n.id];void 0===h&&(!function(e){const t=e.uniforms;let n=0;const r=16;for(let e=0,i=t.length;e<i;e++){const i=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0,t=i.length;e<t;e++){const t=i[e],a=Array.isArray(t.value)?t.value:[t.value];for(let e=0,i=a.length;e<i;e++){const i=c(a[e]),o=n%r;0!==o&&r-o<i.boundary&&(n+=r-o),t.__data=new Float32Array(i.storage/Float32Array.BYTES_PER_ELEMENT),t.__offset=n,n+=i.storage}}}const i=n%r;i>0&&(n+=r-i);e.__size=n,e.__cache={}}(n),h=function(t){const n=function(){for(let e=0;e<s;e++)if(-1===o.indexOf(e))return o.push(e),e;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();t.__bindingPointIndex=n;const r=e.createBuffer(),i=t.__size,a=t.usage;return e.bindBuffer(e.UNIFORM_BUFFER,r),e.bufferData(e.UNIFORM_BUFFER,i,a),e.bindBuffer(e.UNIFORM_BUFFER,null),e.bindBufferBase(e.UNIFORM_BUFFER,n,r),r}(n),i[n.id]=h,n.addEventListener("dispose",u));const f=d.program;r.updateUBOMapping(n,f);const p=t.render.frame;a[n.id]!==p&&(!function(t){const n=i[t.id],r=t.uniforms,a=t.__cache;e.bindBuffer(e.UNIFORM_BUFFER,n);for(let t=0,n=r.length;t<n;t++){const n=Array.isArray(r[t])?r[t]:[r[t]];for(let r=0,i=n.length;r<i;r++){const i=n[r];if(!0===l(i,t,r,a)){const t=i.__offset,n=Array.isArray(i.value)?i.value:[i.value];let r=0;for(let a=0;a<n.length;a++){const o=n[a],s=c(o);"number"==typeof o||"boolean"==typeof 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Re(){Ce.start()}const Ce=new Rf;function Pe(e,t,n,r){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)m.pushLight(e),e.castShadow&&m.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||F.intersectsSprite(e)){r&&G.setFromMatrixPosition(e.matrixWorld).applyMatrix4(H);const t=re.update(e),i=e.material;i.visible&&p.push(e,t,i,n,G.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||F.intersectsObject(e))){const t=re.update(e),i=e.material;if(r&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),G.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),G.copy(t.boundingSphere.center)),G.applyMatrix4(e.matrixWorld).applyMatrix4(H)),Array.isArray(i)){const r=t.groups;for(let a=0,o=r.length;a<o;a++){const o=r[a],s=i[o.materialIndex];s&&s.visible&&p.push(e,t,s,n,G.z,o)}}else i.visible&&p.push(e,t,i,n,G.z,null)}const i=e.children;for(let e=0,a=i.length;e<a;e++)Pe(i[e],t,n,r)}function Le(e,t,n,r){const i=e.opaque,a=e.transmissive,o=e.transparent;m.setupLightsView(n),!0===z&&le.setGlobalState(y.clippingPlanes,n),r&&K.viewport(E.copy(r)),i.length>0&&Ne(i,t,n),a.length>0&&Ne(a,t,n),o.length>0&&Ne(o,t,n),K.buffers.depth.setTest(!0),K.buffers.depth.setMask(!0),K.buffers.color.setMask(!0),K.setPolygonOffset(!1)}function Ie(e,t,n,r){if(null!==(!0===n.isScene?n.overrideMaterial:null))return;void 0===m.state.transmissionRenderTarget[r.id]&&(m.state.transmissionRenderTarget[r.id]=new Qu(1,1,{generateMipmaps:!0,type:q.has("EXT_color_buffer_half_float")||q.has("EXT_color_buffer_float")?rc:Zl,minFilter:Kl,samples:4,stencilBuffer:i,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:Bu.workingColorSpace}));const a=m.state.transmissionRenderTarget[r.id],o=r.viewport||E;a.setSize(o.z,o.w);const s=y.getRenderTarget();y.setRenderTarget(a),y.getClearColor(R),C=y.getClearAlpha(),C<1&&y.setClearColor(16777215,.5),j?ue.render(n):y.clear();const l=y.toneMapping;y.toneMapping=Pl;const c=r.viewport;if(void 0!==r.viewport&&(r.viewport=void 0),m.setupLightsView(r),!0===z&&le.setGlobalState(y.clippingPlanes,r),Ne(e,n,r),Q.updateMultisampleRenderTarget(a),Q.updateRenderTargetMipmap(a),!1===q.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let i=0,a=t.length;i<a;i++){const a=t[i],o=a.object,s=a.geometry,l=a.material,c=a.group;if(2===l.side&&o.layers.test(r.layers)){const t=l.side;l.side=sl,l.needsUpdate=!0,De(o,n,r,s,l,c),l.side=t,l.needsUpdate=!0,e=!0}}!0===e&&(Q.updateMultisampleRenderTarget(a),Q.updateRenderTargetMipmap(a))}y.setRenderTarget(s),y.setClearColor(R,C),void 0!==c&&(r.viewport=c),y.toneMapping=l}function Ne(e,t,n){const r=!0===t.isScene?t.overrideMaterial:null;for(let i=0,a=e.length;i<a;i++){const a=e[i],o=a.object,s=a.geometry,l=null===r?a.material:r,c=a.group;o.layers.test(n.layers)&&De(o,t,n,s,l,c)}}function De(e,t,n,r,i,a){e.onBeforeRender(y,t,n,r,i,a),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),!0===i.transparent&&2===i.side&&!1===i.forceSinglePass?(i.side=sl,i.needsUpdate=!0,y.renderBufferDirect(n,t,r,i,e,a),i.side=ol,i.needsUpdate=!0,y.renderBufferDirect(n,t,r,i,e,a),i.side=2):y.renderBufferDirect(n,t,r,i,e,a),e.onAfterRender(y,t,n,r,i,a)}function ke(e,t,n){!0!==t.isScene&&(t=W);const r=$.get(e),i=m.state.lights,a=m.state.shadowsArray,o=i.state.version,s=ie.getParameters(e,i.state,a,t,n),l=ie.getProgramCacheKey(s);let c=r.programs;r.environment=e.isMeshStandardMaterial?t.environment:null,r.fog=t.fog,r.envMap=(e.isMeshStandardMaterial?ee:J).get(e.envMap||r.environment),r.envMapRotation=null!==r.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation,void 0===c&&(e.addEventListener("dispose",Me),c=new Map,r.programs=c);let u=c.get(l);if(void 0!==u){if(r.currentProgram===u&&r.lightsStateVersion===o)return Oe(e,s),u}else s.uniforms=ie.getUniforms(e),e.onBeforeCompile(s,y),u=ie.acquireProgram(s,l),c.set(l,u),r.uniforms=s.uniforms;const d=r.uniforms;return(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(d.clippingPlanes=le.uniform),Oe(e,s),r.needsLights=function(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&!0===e.lights}(e),r.lightsStateVersion=o,r.needsLights&&(d.ambientLightColor.value=i.state.ambient,d.lightProbe.value=i.state.probe,d.directionalLights.value=i.state.directional,d.directionalLightShadows.value=i.state.directionalShadow,d.spotLights.value=i.state.spot,d.spotLightShadows.value=i.state.spotShadow,d.rectAreaLights.value=i.state.rectArea,d.ltc_1.value=i.state.rectAreaLTC1,d.ltc_2.value=i.state.rectAreaLTC2,d.pointLights.value=i.state.point,d.pointLightShadows.value=i.state.pointShadow,d.hemisphereLights.value=i.state.hemi,d.directionalShadowMap.value=i.state.directionalShadowMap,d.directionalShadowMatrix.value=i.state.directionalShadowMatrix,d.spotShadowMap.value=i.state.spotShadowMap,d.spotLightMatrix.value=i.state.spotLightMatrix,d.spotLightMap.value=i.state.spotLightMap,d.pointShadowMap.value=i.state.pointShadowMap,d.pointShadowMatrix.value=i.state.pointShadowMatrix),r.currentProgram=u,r.uniformsList=null,u}function Ue(e){if(null===e.uniformsList){const t=e.currentProgram.getUniforms();e.uniformsList=_m.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function Oe(e,t){const n=$.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}Ce.setAnimationLoop((function(e){Te&&Te(e)})),"undefined"!=typeof self&&Ce.setContext(self),this.setAnimationLoop=function(e){Te=e,xe.setAnimationLoop(e),null===e?Ce.stop():Ce.start()},xe.addEventListener("sessionstart",Ae),xe.addEventListener("sessionend",Re),this.render=function(e,t){if(void 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r=$.get(e);r.__hasExternalTextures=!0,r.__autoAllocateDepthBuffer=void 0===n,r.__autoAllocateDepthBuffer||!0===q.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),r.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(e,t){const n=$.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,n=0){S=e,x=t,b=n;let r=!0,i=null,a=!1,o=!1;if(e){const s=$.get(e);void 0!==s.__useDefaultFramebuffer?(K.bindFramebuffer(ve.FRAMEBUFFER,null),r=!1):void 0===s.__webglFramebuffer?Q.setupRenderTarget(e):s.__hasExternalTextures&&Q.rebindTextures(e,$.get(e.texture).__webglTexture,$.get(e.depthTexture).__webglTexture);const l=e.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(o=!0);const c=$.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=Array.isArray(c[t])?c[t][n]:c[t],a=!0):i=e.samples>0&&!1===Q.useMultisampledRTT(e)?$.get(e).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,E.copy(e.viewport),T.copy(e.scissor),A=e.scissorTest}else E.copy(k).multiplyScalar(I).floor(),T.copy(U).multiplyScalar(I).floor(),A=O;if(K.bindFramebuffer(ve.FRAMEBUFFER,i)&&r&&K.drawBuffers(e,i),K.viewport(E),K.scissor(T),K.setScissorTest(A),a){const r=$.get(e.texture);ve.framebufferTexture2D(ve.FRAMEBUFFER,ve.COLOR_ATTACHMENT0,ve.TEXTURE_CUBE_MAP_POSITIVE_X+t,r.__webglTexture,n)}else if(o){const r=$.get(e.texture),i=t||0;ve.framebufferTextureLayer(ve.FRAMEBUFFER,ve.COLOR_ATTACHMENT0,r.__webglTexture,n||0,i)}w=-1},this.readRenderTargetPixels=function(e,t,n,r,i,a,o){if(!e||!e.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=$.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){K.bindFramebuffer(ve.FRAMEBUFFER,s);try{const o=e.texture,s=o.format,l=o.type;if(!Y.textureFormatReadable(s))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!Y.textureTypeReadable(l))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&ve.readPixels(t,n,r,i,pe.convert(s),pe.convert(l),a)}finally{const e=null!==S?$.get(S).__webglFramebuffer:null;K.bindFramebuffer(ve.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,r,i,a,o){if(!e||!e.isWebGLRenderTarget)throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let s=$.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){K.bindFramebuffer(ve.FRAMEBUFFER,s);try{const o=e.texture,s=o.format,l=o.type;if(!Y.textureFormatReadable(s))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Y.textureTypeReadable(l))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i){const e=ve.createBuffer();ve.bindBuffer(ve.PIXEL_PACK_BUFFER,e),ve.bufferData(ve.PIXEL_PACK_BUFFER,a.byteLength,ve.STREAM_READ),ve.readPixels(t,n,r,i,pe.convert(s),pe.convert(l),0),ve.flush();const o=ve.fenceSync(ve.SYNC_GPU_COMMANDS_COMPLETE,0);await function(e,t,n){return new Promise((function(r,i){setTimeout((function a(){switch(e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0)){case e.WAIT_FAILED:i();break;case e.TIMEOUT_EXPIRED:setTimeout(a,n);break;default:r()}}),n)}))}(ve,o,4);try{ve.bindBuffer(ve.PIXEL_PACK_BUFFER,e),ve.getBufferSubData(ve.PIXEL_PACK_BUFFER,0,a)}finally{ve.deleteBuffer(e),ve.deleteSync(o)}return a}}finally{const e=null!==S?$.get(S).__webglFramebuffer:null;K.bindFramebuffer(ve.FRAMEBUFFER,e)}}},this.copyFramebufferToTexture=function(e,t=null,n=0){!0!==e.isTexture&&(console.warn("WebGLRenderer: copyFramebufferToTexture function signature has changed."),t=arguments[0]||null,e=arguments[1]);const r=Math.pow(2,-n),i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=null!==t?t.x:0,s=null!==t?t.y:0;Q.setTexture2D(e,0),ve.copyTexSubImage2D(ve.TEXTURE_2D,n,0,0,o,s,i,a),K.unbindTexture()},this.copyTextureToTexture=function(e,t,n=null,r=null,i=0){let a,o,s,l,c,u;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture function signature has changed."),r=arguments[0]||null,e=arguments[1],t=arguments[2],i=arguments[3]||0,n=null),null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.min.x,l=n.min.y):(a=e.image.width,o=e.image.height,s=0,l=0),null!==r?(c=r.x,u=r.y):(c=0,u=0);const d=pe.convert(t.format),h=pe.convert(t.type);Q.setTexture2D(t,0),ve.pixelStorei(ve.UNPACK_FLIP_Y_WEBGL,t.flipY),ve.pixelStorei(ve.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ve.pixelStorei(ve.UNPACK_ALIGNMENT,t.unpackAlignment);const f=ve.getParameter(ve.UNPACK_ROW_LENGTH),p=ve.getParameter(ve.UNPACK_IMAGE_HEIGHT),m=ve.getParameter(ve.UNPACK_SKIP_PIXELS),g=ve.getParameter(ve.UNPACK_SKIP_ROWS),v=ve.getParameter(ve.UNPACK_SKIP_IMAGES),y=e.isCompressedTexture?e.mipmaps[i]:e.image;ve.pixelStorei(ve.UNPACK_ROW_LENGTH,y.width),ve.pixelStorei(ve.UNPACK_IMAGE_HEIGHT,y.height),ve.pixelStorei(ve.UNPACK_SKIP_PIXELS,s),ve.pixelStorei(ve.UNPACK_SKIP_ROWS,l),e.isDataTexture?ve.texSubImage2D(ve.TEXTURE_2D,i,c,u,a,o,d,h,y.data):e.isCompressedTexture?ve.compressedTexSubImage2D(ve.TEXTURE_2D,i,c,u,y.width,y.height,d,y.data):ve.texSubImage2D(ve.TEXTURE_2D,i,c,u,a,o,d,h,y),ve.pixelStorei(ve.UNPACK_ROW_LENGTH,f),ve.pixelStorei(ve.UNPACK_IMAGE_HEIGHT,p),ve.pixelStorei(ve.UNPACK_SKIP_PIXELS,m),ve.pixelStorei(ve.UNPACK_SKIP_ROWS,g),ve.pixelStorei(ve.UNPACK_SKIP_IMAGES,v),0===i&&t.generateMipmaps&&ve.generateMipmap(ve.TEXTURE_2D),K.unbindTexture()},this.copyTextureToTexture3D=function(e,t,n=null,r=null,i=0){let a,o,s,l,c,u,d,h,f;!0!==e.isTexture&&(console.warn("WebGLRenderer: copyTextureToTexture3D function signature has changed."),n=arguments[0]||null,r=arguments[1]||null,e=arguments[2],t=arguments[3],i=arguments[4]||0);const p=e.isCompressedTexture?e.mipmaps[i]:e.image;null!==n?(a=n.max.x-n.min.x,o=n.max.y-n.min.y,s=n.max.z-n.min.z,l=n.min.x,c=n.min.y,u=n.min.z):(a=p.width,o=p.height,s=p.depth,l=0,c=0,u=0),null!==r?(d=r.x,h=r.y,f=r.z):(d=0,h=0,f=0);const m=pe.convert(t.format),g=pe.convert(t.type);let v;if(t.isData3DTexture)Q.setTexture3D(t,0),v=ve.TEXTURE_3D;else{if(!t.isDataArrayTexture&&!t.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");Q.setTexture2DArray(t,0),v=ve.TEXTURE_2D_ARRAY}ve.pixelStorei(ve.UNPACK_FLIP_Y_WEBGL,t.flipY),ve.pixelStorei(ve.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),ve.pixelStorei(ve.UNPACK_ALIGNMENT,t.unpackAlignment);const y=ve.getParameter(ve.UNPACK_ROW_LENGTH),_=ve.getParameter(ve.UNPACK_IMAGE_HEIGHT),x=ve.getParameter(ve.UNPACK_SKIP_PIXELS),b=ve.getParameter(ve.UNPACK_SKIP_ROWS),S=ve.getParameter(ve.UNPACK_SKIP_IMAGES);ve.pixelStorei(ve.UNPACK_ROW_LENGTH,p.width),ve.pixelStorei(ve.UNPACK_IMAGE_HEIGHT,p.height),ve.pixelStorei(ve.UNPACK_SKIP_PIXELS,l),ve.pixelStorei(ve.UNPACK_SKIP_ROWS,c),ve.pixelStorei(ve.UNPACK_SKIP_IMAGES,u),e.isDataTexture||e.isData3DTexture?ve.texSubImage3D(v,i,d,h,f,a,o,s,m,g,p.data):t.isCompressedArrayTexture?ve.compressedTexSubImage3D(v,i,d,h,f,a,o,s,m,p.data):ve.texSubImage3D(v,i,d,h,f,a,o,s,m,g,p),ve.pixelStorei(ve.UNPACK_ROW_LENGTH,y),ve.pixelStorei(ve.UNPACK_IMAGE_HEIGHT,_),ve.pixelStorei(ve.UNPACK_SKIP_PIXELS,x),ve.pixelStorei(ve.UNPACK_SKIP_ROWS,b),ve.pixelStorei(ve.UNPACK_SKIP_IMAGES,S),0===i&&t.generateMipmaps&&ve.generateMipmap(v),K.unbindTexture()},this.initRenderTarget=function(e){void 0===$.get(e).__webglFramebuffer&&Q.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?Q.setTextureCube(e,0):e.isData3DTexture?Q.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?Q.setTexture2DArray(e,0):Q.setTexture2D(e,0),K.unbindTexture()},this.resetState=function(){x=0,b=0,S=null,K.reset(),me.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return vu}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===tu?"display-p3":"srgb",t.unpackColorSpace=Bu.workingColorSpace===nu?"display-p3":"srgb"}}class vg extends ah{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Vd,this.environmentIntensity=1,this.environmentRotation=new Vd,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class yg extends Mh{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new bh(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const _g=new nd,xg=new nd,bg=new Id,Sg=new Ld,wg=new wd,Mg=new nd,Eg=new nd;class Tg extends ah{constructor(e=new zh,t=new yg){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(null===e.index){const t=e.attributes.position,n=[0];for(let e=1,r=t.count;e<r;e++)_g.fromBufferAttribute(t,e-1),xg.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=_g.distanceTo(xg);e.setAttribute("lineDistance",new Lh(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,r=this.matrixWorld,i=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),wg.copy(n.boundingSphere),wg.applyMatrix4(r),wg.radius+=i,!1===e.ray.intersectsSphere(wg))return;bg.copy(r).invert(),Sg.copy(e.ray).applyMatrix4(bg);const o=i/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,l=this.isLineSegments?2:1,c=n.index,u=n.attributes.position;if(null!==c){const n=Math.max(0,a.start),r=Math.min(c.count,a.start+a.count);for(let i=n,a=r-1;i<a;i+=l){const n=c.getX(i),r=c.getX(i+1),a=Ag(this,e,Sg,s,n,r);a&&t.push(a)}if(this.isLineLoop){const i=c.getX(r-1),a=c.getX(n),o=Ag(this,e,Sg,s,i,a);o&&t.push(o)}}else{const n=Math.max(0,a.start),r=Math.min(u.count,a.start+a.count);for(let i=n,a=r-1;i<a;i+=l){const n=Ag(this,e,Sg,s,i,i+1);n&&t.push(n)}if(this.isLineLoop){const i=Ag(this,e,Sg,s,r-1,n);i&&t.push(i)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){const t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function Ag(e,t,n,r,i,a){const o=e.geometry.attributes.position;_g.fromBufferAttribute(o,i),xg.fromBufferAttribute(o,a);if(n.distanceSqToSegment(_g,xg,Mg,Eg)>r)return;Mg.applyMatrix4(e.matrixWorld);const s=t.ray.origin.distanceTo(Mg);return s<t.near||s>t.far?void 0:{distance:s,point:Eg.clone().applyMatrix4(e.matrixWorld),index:i,face:null,faceIndex:null,object:e}}class Rg extends zh{constructor(e=1,t=1,n=1,r=32,i=1,a=!1,o=0,s=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:o,thetaLength:s};const l=this;r=Math.floor(r),i=Math.floor(i);const c=[],u=[],d=[],h=[];let f=0;const p=[],m=n/2;let g=0;function v(n){const i=f,a=new Ru,p=new nd;let v=0;const y=!0===n?e:t,_=!0===n?1:-1;for(let e=1;e<=r;e++)u.push(0,m*_,0),d.push(0,_,0),h.push(.5,.5),f++;const x=f;for(let e=0;e<=r;e++){const t=e/r*s+o,n=Math.cos(t),i=Math.sin(t);p.x=y*i,p.y=m*_,p.z=y*n,u.push(p.x,p.y,p.z),d.push(0,_,0),a.x=.5*n+.5,a.y=.5*i*_+.5,h.push(a.x,a.y),f++}for(let e=0;e<r;e++){const t=i+e,r=x+e;!0===n?c.push(r,r+1,t):c.push(r+1,r,t),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const a=new nd,v=new nd;let y=0;const _=(t-e)/n;for(let l=0;l<=i;l++){const c=[],g=l/i,y=g*(t-e)+e;for(let e=0;e<=r;e++){const t=e/r,i=t*s+o,l=Math.sin(i),p=Math.cos(i);v.x=y*l,v.y=-g*n+m,v.z=y*p,u.push(v.x,v.y,v.z),a.set(l,_,p).normalize(),d.push(a.x,a.y,a.z),h.push(t,1-g),c.push(f++)}p.push(c)}for(let e=0;e<r;e++)for(let t=0;t<i;t++){const n=p[t][e],r=p[t+1][e],i=p[t+1][e+1],a=p[t][e+1];c.push(n,r,a),c.push(r,i,a),y+=6}l.addGroup(g,y,0),g+=y}(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new Lh(u,3)),this.setAttribute("normal",new Lh(d,3)),this.setAttribute("uv",new Lh(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Rg(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Cg extends zh{constructor(e=[],t=[],n=1,r=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:r};const i=[],a=[];function o(e,t,n,r){const i=r+1,a=[];for(let r=0;r<=i;r++){a[r]=[];const o=e.clone().lerp(n,r/i),s=t.clone().lerp(n,r/i),l=i-r;for(let e=0;e<=l;e++)a[r][e]=0===e&&r===i?o:o.clone().lerp(s,e/l)}for(let e=0;e<i;e++)for(let t=0;t<2*(i-e)-1;t++){const n=Math.floor(t/2);t%2==0?(s(a[e][n+1]),s(a[e+1][n]),s(a[e][n])):(s(a[e][n+1]),s(a[e+1][n+1]),s(a[e+1][n]))}}function s(e){i.push(e.x,e.y,e.z)}function l(t,n){const r=3*t;n.x=e[r+0],n.y=e[r+1],n.z=e[r+2]}function c(e,t,n,r){r<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=r/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}!function(e){const n=new nd,r=new nd,i=new nd;for(let a=0;a<t.length;a+=3)l(t[a+0],n),l(t[a+1],r),l(t[a+2],i),o(n,r,i,e)}(r),function(e){const t=new nd;for(let n=0;n<i.length;n+=3)t.x=i[n+0],t.y=i[n+1],t.z=i[n+2],t.normalize().multiplyScalar(e),i[n+0]=t.x,i[n+1]=t.y,i[n+2]=t.z}(n),function(){const e=new nd;for(let n=0;n<i.length;n+=3){e.x=i[n+0],e.y=i[n+1],e.z=i[n+2];const r=u(e)/2/Math.PI+.5,o=(t=e,Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5);a.push(r,1-o)}var t;(function(){const e=new nd,t=new nd,n=new nd,r=new nd,o=new Ru,s=new Ru,l=new Ru;for(let d=0,h=0;d<i.length;d+=9,h+=6){e.set(i[d+0],i[d+1],i[d+2]),t.set(i[d+3],i[d+4],i[d+5]),n.set(i[d+6],i[d+7],i[d+8]),o.set(a[h+0],a[h+1]),s.set(a[h+2],a[h+3]),l.set(a[h+4],a[h+5]),r.copy(e).add(t).add(n).divideScalar(3);const f=u(r);c(o,h+0,e,f),c(s,h+2,t,f),c(l,h+4,n,f)}})(),function(){for(let e=0;e<a.length;e+=6){const t=a[e+0],n=a[e+2],r=a[e+4],i=Math.max(t,n,r),o=Math.min(t,n,r);i>.9&&o<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),r<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new Lh(i,3)),this.setAttribute("normal",new Lh(i.slice(),3)),this.setAttribute("uv",new Lh(a,2)),0===r?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Cg(e.vertices,e.indices,e.radius,e.details)}}class Pg extends Cg{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Pg(e.radius,e.detail)}}class Lg extends zh{constructor(e=1,t=32,n=16,r=0,i=2*Math.PI,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:r,phiLength:i,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const s=Math.min(a+o,Math.PI);let l=0;const c=[],u=new nd,d=new nd,h=[],f=[],p=[],m=[];for(let h=0;h<=n;h++){const g=[],v=h/n;let y=0;0===h&&0===a?y=.5/t:h===n&&s===Math.PI&&(y=-.5/t);for(let n=0;n<=t;n++){const s=n/t;u.x=-e*Math.cos(r+s*i)*Math.sin(a+v*o),u.y=e*Math.cos(a+v*o),u.z=e*Math.sin(r+s*i)*Math.sin(a+v*o),f.push(u.x,u.y,u.z),d.copy(u).normalize(),p.push(d.x,d.y,d.z),m.push(s+y,1-v),g.push(l++)}c.push(g)}for(let e=0;e<n;e++)for(let r=0;r<t;r++){const t=c[e][r+1],i=c[e][r],o=c[e+1][r],l=c[e+1][r+1];(0!==e||a>0)&&h.push(t,i,l),(e!==n-1||s<Math.PI)&&h.push(i,o,l)}this.setIndex(h),this.setAttribute("position",new Lh(f,3)),this.setAttribute("normal",new Lh(p,3)),this.setAttribute("uv",new Lh(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Lg(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class Ig extends zh{constructor(e=1,t=.4,n=12,r=48,i=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:r,arc:i},n=Math.floor(n),r=Math.floor(r);const a=[],o=[],s=[],l=[],c=new nd,u=new nd,d=new nd;for(let a=0;a<=n;a++)for(let h=0;h<=r;h++){const f=h/r*i,p=a/n*Math.PI*2;u.x=(e+t*Math.cos(p))*Math.cos(f),u.y=(e+t*Math.cos(p))*Math.sin(f),u.z=t*Math.sin(p),o.push(u.x,u.y,u.z),c.x=e*Math.cos(f),c.y=e*Math.sin(f),d.subVectors(u,c).normalize(),s.push(d.x,d.y,d.z),l.push(h/r),l.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=r;t++){const n=(r+1)*e+t-1,i=(r+1)*(e-1)+t-1,o=(r+1)*(e-1)+t,s=(r+1)*e+t;a.push(n,i,s),a.push(i,o,s)}this.setIndex(a),this.setAttribute("position",new Lh(o,3)),this.setAttribute("normal",new Lh(s,3)),this.setAttribute("uv",new Lh(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Ig(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}const Ng=new Id;function Dg(e,t){return e.distance-t.distance}function kg(e,t,n,r){let i=!0;if(e.layers.test(t.layers)){!1===e.raycast(t,n)&&(i=!1)}if(!0===i&&!0===r){const r=e.children;for(let e=0,i=r.length;e<i;e++)kg(r[e],t,n,!0)}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:nl}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=nl);const Ug=new class{constructor(e,t,n=0,r=1/0){this.ray=new Ld(e,t),this.near=n,this.far=r,this.camera=null,this.layers=new Gd,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return Ng.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Ng),this}intersectObject(e,t=!0,n=[]){return kg(e,this,n,t),n.sort(Dg),n}intersectObjects(e,t=!0,n=[]){for(let r=0,i=e.length;r<i;r++)kg(e[r],this,n,t);return n.sort(Dg),n}},Og=new nd,Fg=new nd,zg=new td,Bg={X:new nd(1,0,0),Y:new nd(0,1,0),Z:new nd(0,0,1)},Hg={type:"change"},Vg={type:"mouseDown",mode:null},Gg={type:"mouseUp",mode:null},Wg={type:"objectChange"};class jg extends ah{constructor(e,t){super(),void 0===t&&(console.warn('THREE.TransformControls: The second parameter "domElement" is now mandatory.'),t=document),this.isTransformControls=!0,this.visible=!1,this.domElement=t,this.domElement.style.touchAction="none";const n=new hv;this._gizmo=n,this.add(n);const r=new fv;this._plane=r,this.add(r);const i=this;function a(e,t){let a=t;Object.defineProperty(i,e,{get:function(){return void 0!==a?a:t},set:function(t){a!==t&&(a=t,r[e]=t,n[e]=t,i.dispatchEvent({type:e+"-changed",value:t}),i.dispatchEvent(Hg))}}),i[e]=t,r[e]=t,n[e]=t}a("camera",e),a("object",void 0),a("enabled",!0),a("axis",null),a("mode","translate"),a("translationSnap",null),a("rotationSnap",null),a("scaleSnap",null),a("space","world"),a("size",1),a("dragging",!1),a("showX",!0),a("showY",!0),a("showZ",!0);const o=new nd,s=new nd,l=new td,c=new td,u=new nd,d=new td,h=new nd,f=new nd,p=new nd,m=new nd;a("worldPosition",o),a("worldPositionStart",s),a("worldQuaternion",l),a("worldQuaternionStart",c),a("cameraPosition",u),a("cameraQuaternion",d),a("pointStart",h),a("pointEnd",f),a("rotationAxis",p),a("rotationAngle",0),a("eye",m),this._offset=new nd,this._startNorm=new nd,this._endNorm=new nd,this._cameraScale=new nd,this._parentPosition=new nd,this._parentQuaternion=new td,this._parentQuaternionInv=new td,this._parentScale=new nd,this._worldScaleStart=new nd,this._worldQuaternionInv=new td,this._worldScale=new nd,this._positionStart=new nd,this._quaternionStart=new td,this._scaleStart=new nd,this._getPointer=Xg.bind(this),this._onPointerDown=Yg.bind(this),this._onPointerHover=qg.bind(this),this._onPointerMove=Kg.bind(this),this._onPointerUp=Zg.bind(this),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointermove",this._onPointerHover),this.domElement.addEventListener("pointerup",this._onPointerUp)}updateMatrixWorld(e){void 0!==this.object&&(this.object.updateMatrixWorld(),null===this.object.parent?console.error("TransformControls: The attached 3D object must be a part of the scene graph."):this.object.parent.matrixWorld.decompose(this._parentPosition,this._parentQuaternion,this._parentScale),this.object.matrixWorld.decompose(this.worldPosition,this.worldQuaternion,this._worldScale),this._parentQuaternionInv.copy(this._parentQuaternion).invert(),this._worldQuaternionInv.copy(this.worldQuaternion).invert()),this.camera.updateMatrixWorld(),this.camera.matrixWorld.decompose(this.cameraPosition,this.cameraQuaternion,this._cameraScale),this.camera.isOrthographicCamera?this.camera.getWorldDirection(this.eye).negate():this.eye.copy(this.cameraPosition).sub(this.worldPosition).normalize(),super.updateMatrixWorld(e)}pointerHover(e){if(void 0===this.object||!0===this.dragging)return;null!==e&&Ug.setFromCamera(e,this.camera);const t=$g(this._gizmo.picker[this.mode],Ug);this.axis=t?t.object.name:null}pointerDown(e){if(void 0!==this.object&&!0!==this.dragging&&(null==e||0===e.button)&&null!==this.axis){null!==e&&Ug.setFromCamera(e,this.camera);const t=$g(this._plane,Ug,!0);t&&(this.object.updateMatrixWorld(),this.object.parent.updateMatrixWorld(),this._positionStart.copy(this.object.position),this._quaternionStart.copy(this.object.quaternion),this._scaleStart.copy(this.object.scale),this.object.matrixWorld.decompose(this.worldPositionStart,this.worldQuaternionStart,this._worldScaleStart),this.pointStart.copy(t.point).sub(this.worldPositionStart)),this.dragging=!0,Vg.mode=this.mode,this.dispatchEvent(Vg)}}pointerMove(e){const t=this.axis,n=this.mode,r=this.object;let i=this.space;if("scale"===n?i="local":"E"!==t&&"XYZE"!==t&&"XYZ"!==t||(i="world"),void 0===r||null===t||!1===this.dragging||null!==e&&-1!==e.button)return;null!==e&&Ug.setFromCamera(e,this.camera);const a=$g(this._plane,Ug,!0);if(a){if(this.pointEnd.copy(a.point).sub(this.worldPositionStart),"translate"===n)this._offset.copy(this.pointEnd).sub(this.pointStart),"local"===i&&"XYZ"!==t&&this._offset.applyQuaternion(this._worldQuaternionInv),-1===t.indexOf("X")&&(this._offset.x=0),-1===t.indexOf("Y")&&(this._offset.y=0),-1===t.indexOf("Z")&&(this._offset.z=0),"local"===i&&"XYZ"!==t?this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale):this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale),r.position.copy(this._offset).add(this._positionStart),this.translationSnap&&("local"===i&&(r.position.applyQuaternion(zg.copy(this._quaternionStart).invert()),-1!==t.search("X")&&(r.position.x=Math.round(r.position.x/this.translationSnap)*this.translationSnap),-1!==t.search("Y")&&(r.position.y=Math.round(r.position.y/this.translationSnap)*this.translationSnap),-1!==t.search("Z")&&(r.position.z=Math.round(r.position.z/this.translationSnap)*this.translationSnap),r.position.applyQuaternion(this._quaternionStart)),"world"===i&&(r.parent&&r.position.add(Og.setFromMatrixPosition(r.parent.matrixWorld)),-1!==t.search("X")&&(r.position.x=Math.round(r.position.x/this.translationSnap)*this.translationSnap),-1!==t.search("Y")&&(r.position.y=Math.round(r.position.y/this.translationSnap)*this.translationSnap),-1!==t.search("Z")&&(r.position.z=Math.round(r.position.z/this.translationSnap)*this.translationSnap),r.parent&&r.position.sub(Og.setFromMatrixPosition(r.parent.matrixWorld))));else if("scale"===n){if(-1!==t.search("XYZ")){let e=this.pointEnd.length()/this.pointStart.length();this.pointEnd.dot(this.pointStart)<0&&(e*=-1),Fg.set(e,e,e)}else Og.copy(this.pointStart),Fg.copy(this.pointEnd),Og.applyQuaternion(this._worldQuaternionInv),Fg.applyQuaternion(this._worldQuaternionInv),Fg.divide(Og),-1===t.search("X")&&(Fg.x=1),-1===t.search("Y")&&(Fg.y=1),-1===t.search("Z")&&(Fg.z=1);r.scale.copy(this._scaleStart).multiply(Fg),this.scaleSnap&&(-1!==t.search("X")&&(r.scale.x=Math.round(r.scale.x/this.scaleSnap)*this.scaleSnap||this.scaleSnap),-1!==t.search("Y")&&(r.scale.y=Math.round(r.scale.y/this.scaleSnap)*this.scaleSnap||this.scaleSnap),-1!==t.search("Z")&&(r.scale.z=Math.round(r.scale.z/this.scaleSnap)*this.scaleSnap||this.scaleSnap))}else if("rotate"===n){this._offset.copy(this.pointEnd).sub(this.pointStart);const e=20/this.worldPosition.distanceTo(Og.setFromMatrixPosition(this.camera.matrixWorld));let n=!1;"XYZE"===t?(this.rotationAxis.copy(this._offset).cross(this.eye).normalize(),this.rotationAngle=this._offset.dot(Og.copy(this.rotationAxis).cross(this.eye))*e):"X"!==t&&"Y"!==t&&"Z"!==t||(this.rotationAxis.copy(Bg[t]),Og.copy(Bg[t]),"local"===i&&Og.applyQuaternion(this.worldQuaternion),Og.cross(this.eye),0===Og.length()?n=!0:this.rotationAngle=this._offset.dot(Og.normalize())*e),("E"===t||n)&&(this.rotationAxis.copy(this.eye),this.rotationAngle=this.pointEnd.angleTo(this.pointStart),this._startNorm.copy(this.pointStart).normalize(),this._endNorm.copy(this.pointEnd).normalize(),this.rotationAngle*=this._endNorm.cross(this._startNorm).dot(this.eye)<0?1:-1),this.rotationSnap&&(this.rotationAngle=Math.round(this.rotationAngle/this.rotationSnap)*this.rotationSnap),"local"===i&&"E"!==t&&"XYZE"!==t?(r.quaternion.copy(this._quaternionStart),r.quaternion.multiply(zg.setFromAxisAngle(this.rotationAxis,this.rotationAngle)).normalize()):(this.rotationAxis.applyQuaternion(this._parentQuaternionInv),r.quaternion.copy(zg.setFromAxisAngle(this.rotationAxis,this.rotationAngle)),r.quaternion.multiply(this._quaternionStart).normalize())}this.dispatchEvent(Hg),this.dispatchEvent(Wg)}}pointerUp(e){null!==e&&0!==e.button||(this.dragging&&null!==this.axis&&(Gg.mode=this.mode,this.dispatchEvent(Gg)),this.dragging=!1,this.axis=null)}dispose(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerHover),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.traverse((function(e){e.geometry&&e.geometry.dispose(),e.material&&e.material.dispose()}))}attach(e){return this.object=e,this.visible=!0,this}detach(){return this.object=void 0,this.visible=!1,this.axis=null,this}reset(){this.enabled&&this.dragging&&(this.object.position.copy(this._positionStart),this.object.quaternion.copy(this._quaternionStart),this.object.scale.copy(this._scaleStart),this.dispatchEvent(Hg),this.dispatchEvent(Wg),this.pointStart.copy(this.pointEnd))}getRaycaster(){return Ug}getMode(){return this.mode}setMode(e){this.mode=e}setTranslationSnap(e){this.translationSnap=e}setRotationSnap(e){this.rotationSnap=e}setScaleSnap(e){this.scaleSnap=e}setSize(e){this.size=e}setSpace(e){this.space=e}}function Xg(e){if(this.domElement.ownerDocument.pointerLockElement)return{x:0,y:0,button:e.button};{const t=this.domElement.getBoundingClientRect();return{x:(e.clientX-t.left)/t.width*2-1,y:-(e.clientY-t.top)/t.height*2+1,button:e.button}}}function qg(e){if(this.enabled)switch(e.pointerType){case"mouse":case"pen":this.pointerHover(this._getPointer(e))}}function Yg(e){this.enabled&&(document.pointerLockElement||this.domElement.setPointerCapture(e.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.pointerHover(this._getPointer(e)),this.pointerDown(this._getPointer(e)))}function Kg(e){this.enabled&&this.pointerMove(this._getPointer(e))}function Zg(e){this.enabled&&(this.domElement.releasePointerCapture(e.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.pointerUp(this._getPointer(e)))}function $g(e,t,n){const r=t.intersectObject(e,!0);for(let e=0;e<r.length;e++)if(r[e].object.visible||n)return r[e];return!1}const Qg=new Vd,Jg=new nd(0,1,0),ev=new nd(0,0,0),tv=new Id,nv=new td,rv=new td,iv=new nd,av=new Id,ov=new nd(1,0,0),sv=new nd(0,1,0),lv=new nd(0,0,1),cv=new nd,uv=new nd,dv=new nd;class hv extends ah{constructor(){super(),this.isTransformControlsGizmo=!0,this.type="TransformControlsGizmo";const e=new Eh({depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0}),t=new yg({depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0}),n=e.clone();n.opacity=.15;const r=t.clone();r.opacity=.5;const i=e.clone();i.color.setHex(16711680);const a=e.clone();a.color.setHex(65280);const o=e.clone();o.color.setHex(255);const s=e.clone();s.color.setHex(16711680),s.opacity=.5;const l=e.clone();l.color.setHex(65280),l.opacity=.5;const c=e.clone();c.color.setHex(255),c.opacity=.5;const u=e.clone();u.opacity=.25;const d=e.clone();d.color.setHex(16776960),d.opacity=.25;e.clone().color.setHex(16776960);const h=e.clone();h.color.setHex(7895160);const f=new Rg(0,.04,.1,12);f.translate(0,.05,0);const p=new of(.08,.08,.08);p.translate(0,.04,0);const m=new zh;m.setAttribute("position",new Lh([0,0,0,1,0,0],3));const g=new Rg(.0075,.0075,.5,3);function v(e,t){const n=new Ig(e,.0075,3,64,t*Math.PI*2);return n.rotateY(Math.PI/2),n.rotateX(Math.PI/2),n}g.translate(0,.25,0);const y={X:[[new rf(f,i),[.5,0,0],[0,0,-Math.PI/2]],[new rf(f,i),[-.5,0,0],[0,0,Math.PI/2]],[new rf(g,i),[0,0,0],[0,0,-Math.PI/2]]],Y:[[new rf(f,a),[0,.5,0]],[new rf(f,a),[0,-.5,0],[Math.PI,0,0]],[new rf(g,a)]],Z:[[new rf(f,o),[0,0,.5],[Math.PI/2,0,0]],[new rf(f,o),[0,0,-.5],[-Math.PI/2,0,0]],[new rf(g,o),null,[Math.PI/2,0,0]]],XYZ:[[new rf(new Pg(.1,0),u.clone()),[0,0,0]]],XY:[[new rf(new of(.15,.15,.01),c.clone()),[.15,.15,0]]],YZ:[[new rf(new of(.15,.15,.01),s.clone()),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new rf(new of(.15,.15,.01),l.clone()),[.15,0,.15],[-Math.PI/2,0,0]]]},_={X:[[new rf(new Rg(.2,0,.6,4),n),[.3,0,0],[0,0,-Math.PI/2]],[new rf(new Rg(.2,0,.6,4),n),[-.3,0,0],[0,0,Math.PI/2]]],Y:[[new rf(new Rg(.2,0,.6,4),n),[0,.3,0]],[new rf(new Rg(.2,0,.6,4),n),[0,-.3,0],[0,0,Math.PI]]],Z:[[new rf(new Rg(.2,0,.6,4),n),[0,0,.3],[Math.PI/2,0,0]],[new rf(new Rg(.2,0,.6,4),n),[0,0,-.3],[-Math.PI/2,0,0]]],XYZ:[[new rf(new Pg(.2,0),n)]],XY:[[new rf(new of(.2,.2,.01),n),[.15,.15,0]]],YZ:[[new rf(new of(.2,.2,.01),n),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new rf(new of(.2,.2,.01),n),[.15,0,.15],[-Math.PI/2,0,0]]]},x={START:[[new rf(new Pg(.01,2),r),null,null,null,"helper"]],END:[[new rf(new Pg(.01,2),r),null,null,null,"helper"]],DELTA:[[new Tg(function(){const e=new zh;return e.setAttribute("position",new Lh([0,0,0,1,1,1],3)),e}(),r),null,null,null,"helper"]],X:[[new Tg(m,r.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]],Y:[[new Tg(m,r.clone()),[0,-1e3,0],[0,0,Math.PI/2],[1e6,1,1],"helper"]],Z:[[new Tg(m,r.clone()),[0,0,-1e3],[0,-Math.PI/2,0],[1e6,1,1],"helper"]]},b={XYZE:[[new rf(v(.5,1),h),null,[0,Math.PI/2,0]]],X:[[new rf(v(.5,.5),i)]],Y:[[new rf(v(.5,.5),a),null,[0,0,-Math.PI/2]]],Z:[[new rf(v(.5,.5),o),null,[0,Math.PI/2,0]]],E:[[new rf(v(.75,1),d),null,[0,Math.PI/2,0]]]},S={AXIS:[[new Tg(m,r.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]]},w={XYZE:[[new rf(new Lg(.25,10,8),n)]],X:[[new rf(new Ig(.5,.1,4,24),n),[0,0,0],[0,-Math.PI/2,-Math.PI/2]]],Y:[[new rf(new Ig(.5,.1,4,24),n),[0,0,0],[Math.PI/2,0,0]]],Z:[[new rf(new Ig(.5,.1,4,24),n),[0,0,0],[0,0,-Math.PI/2]]],E:[[new rf(new Ig(.75,.1,2,24),n)]]},M={X:[[new rf(p,i),[.5,0,0],[0,0,-Math.PI/2]],[new rf(g,i),[0,0,0],[0,0,-Math.PI/2]],[new rf(p,i),[-.5,0,0],[0,0,Math.PI/2]]],Y:[[new rf(p,a),[0,.5,0]],[new rf(g,a)],[new rf(p,a),[0,-.5,0],[0,0,Math.PI]]],Z:[[new rf(p,o),[0,0,.5],[Math.PI/2,0,0]],[new rf(g,o),[0,0,0],[Math.PI/2,0,0]],[new rf(p,o),[0,0,-.5],[-Math.PI/2,0,0]]],XY:[[new rf(new of(.15,.15,.01),c),[.15,.15,0]]],YZ:[[new rf(new of(.15,.15,.01),s),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new rf(new of(.15,.15,.01),l),[.15,0,.15],[-Math.PI/2,0,0]]],XYZ:[[new rf(new of(.1,.1,.1),u.clone())]]},E={X:[[new rf(new Rg(.2,0,.6,4),n),[.3,0,0],[0,0,-Math.PI/2]],[new rf(new Rg(.2,0,.6,4),n),[-.3,0,0],[0,0,Math.PI/2]]],Y:[[new rf(new Rg(.2,0,.6,4),n),[0,.3,0]],[new rf(new Rg(.2,0,.6,4),n),[0,-.3,0],[0,0,Math.PI]]],Z:[[new rf(new Rg(.2,0,.6,4),n),[0,0,.3],[Math.PI/2,0,0]],[new rf(new Rg(.2,0,.6,4),n),[0,0,-.3],[-Math.PI/2,0,0]]],XY:[[new rf(new of(.2,.2,.01),n),[.15,.15,0]]],YZ:[[new rf(new of(.2,.2,.01),n),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new rf(new of(.2,.2,.01),n),[.15,0,.15],[-Math.PI/2,0,0]]],XYZ:[[new rf(new of(.2,.2,.2),n),[0,0,0]]]},T={X:[[new Tg(m,r.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]],Y:[[new Tg(m,r.clone()),[0,-1e3,0],[0,0,Math.PI/2],[1e6,1,1],"helper"]],Z:[[new Tg(m,r.clone()),[0,0,-1e3],[0,-Math.PI/2,0],[1e6,1,1],"helper"]]};function A(e){const t=new ah;for(const n in e)for(let r=e[n].length;r--;){const i=e[n][r][0].clone(),a=e[n][r][1],o=e[n][r][2],s=e[n][r][3],l=e[n][r][4];i.name=n,i.tag=l,a&&i.position.set(a[0],a[1],a[2]),o&&i.rotation.set(o[0],o[1],o[2]),s&&i.scale.set(s[0],s[1],s[2]),i.updateMatrix();const c=i.geometry.clone();c.applyMatrix4(i.matrix),i.geometry=c,i.renderOrder=1/0,i.position.set(0,0,0),i.rotation.set(0,0,0),i.scale.set(1,1,1),t.add(i)}return t}this.gizmo={},this.picker={},this.helper={},this.add(this.gizmo.translate=A(y)),this.add(this.gizmo.rotate=A(b)),this.add(this.gizmo.scale=A(M)),this.add(this.picker.translate=A(_)),this.add(this.picker.rotate=A(w)),this.add(this.picker.scale=A(E)),this.add(this.helper.translate=A(x)),this.add(this.helper.rotate=A(S)),this.add(this.helper.scale=A(T)),this.picker.translate.visible=!1,this.picker.rotate.visible=!1,this.picker.scale.visible=!1}updateMatrixWorld(e){const t="local"===("scale"===this.mode?"local":this.space)?this.worldQuaternion:rv;this.gizmo.translate.visible="translate"===this.mode,this.gizmo.rotate.visible="rotate"===this.mode,this.gizmo.scale.visible="scale"===this.mode,this.helper.translate.visible="translate"===this.mode,this.helper.rotate.visible="rotate"===this.mode,this.helper.scale.visible="scale"===this.mode;let n=[];n=n.concat(this.picker[this.mode].children),n=n.concat(this.gizmo[this.mode].children),n=n.concat(this.helper[this.mode].children);for(let e=0;e<n.length;e++){const r=n[e];let i;if(r.visible=!0,r.rotation.set(0,0,0),r.position.copy(this.worldPosition),i=this.camera.isOrthographicCamera?(this.camera.top-this.camera.bottom)/this.camera.zoom:this.worldPosition.distanceTo(this.cameraPosition)*Math.min(1.9*Math.tan(Math.PI*this.camera.fov/360)/this.camera.zoom,7),r.scale.set(1,1,1).multiplyScalar(i*this.size/4),"helper"!==r.tag){if(r.quaternion.copy(t),"translate"===this.mode||"scale"===this.mode){const e=.99,n=.2;"X"===r.name&&Math.abs(Jg.copy(ov).applyQuaternion(t).dot(this.eye))>e&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"Y"===r.name&&Math.abs(Jg.copy(sv).applyQuaternion(t).dot(this.eye))>e&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"Z"===r.name&&Math.abs(Jg.copy(lv).applyQuaternion(t).dot(this.eye))>e&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"XY"===r.name&&Math.abs(Jg.copy(lv).applyQuaternion(t).dot(this.eye))<n&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"YZ"===r.name&&Math.abs(Jg.copy(ov).applyQuaternion(t).dot(this.eye))<n&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),"XZ"===r.name&&Math.abs(Jg.copy(sv).applyQuaternion(t).dot(this.eye))<n&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1)}else"rotate"===this.mode&&(nv.copy(t),Jg.copy(this.eye).applyQuaternion(zg.copy(t).invert()),-1!==r.name.search("E")&&r.quaternion.setFromRotationMatrix(tv.lookAt(this.eye,ev,sv)),"X"===r.name&&(zg.setFromAxisAngle(ov,Math.atan2(-Jg.y,Jg.z)),zg.multiplyQuaternions(nv,zg),r.quaternion.copy(zg)),"Y"===r.name&&(zg.setFromAxisAngle(sv,Math.atan2(Jg.x,Jg.z)),zg.multiplyQuaternions(nv,zg),r.quaternion.copy(zg)),"Z"===r.name&&(zg.setFromAxisAngle(lv,Math.atan2(Jg.y,Jg.x)),zg.multiplyQuaternions(nv,zg),r.quaternion.copy(zg)));r.visible=r.visible&&(-1===r.name.indexOf("X")||this.showX),r.visible=r.visible&&(-1===r.name.indexOf("Y")||this.showY),r.visible=r.visible&&(-1===r.name.indexOf("Z")||this.showZ),r.visible=r.visible&&(-1===r.name.indexOf("E")||this.showX&&this.showY&&this.showZ),r.material._color=r.material._color||r.material.color.clone(),r.material._opacity=r.material._opacity||r.material.opacity,r.material.color.copy(r.material._color),r.material.opacity=r.material._opacity,this.enabled&&this.axis&&(r.name===this.axis||this.axis.split("").some((function(e){return r.name===e})))&&(r.material.color.setHex(16776960),r.material.opacity=1)}else r.visible=!1,"AXIS"===r.name?(r.visible=!!this.axis,"X"===this.axis&&(zg.setFromEuler(Qg.set(0,0,0)),r.quaternion.copy(t).multiply(zg),Math.abs(Jg.copy(ov).applyQuaternion(t).dot(this.eye))>.9&&(r.visible=!1)),"Y"===this.axis&&(zg.setFromEuler(Qg.set(0,0,Math.PI/2)),r.quaternion.copy(t).multiply(zg),Math.abs(Jg.copy(sv).applyQuaternion(t).dot(this.eye))>.9&&(r.visible=!1)),"Z"===this.axis&&(zg.setFromEuler(Qg.set(0,Math.PI/2,0)),r.quaternion.copy(t).multiply(zg),Math.abs(Jg.copy(lv).applyQuaternion(t).dot(this.eye))>.9&&(r.visible=!1)),"XYZE"===this.axis&&(zg.setFromEuler(Qg.set(0,Math.PI/2,0)),Jg.copy(this.rotationAxis),r.quaternion.setFromRotationMatrix(tv.lookAt(ev,Jg,sv)),r.quaternion.multiply(zg),r.visible=this.dragging),"E"===this.axis&&(r.visible=!1)):"START"===r.name?(r.position.copy(this.worldPositionStart),r.visible=this.dragging):"END"===r.name?(r.position.copy(this.worldPosition),r.visible=this.dragging):"DELTA"===r.name?(r.position.copy(this.worldPositionStart),r.quaternion.copy(this.worldQuaternionStart),Og.set(1e-10,1e-10,1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1),Og.applyQuaternion(this.worldQuaternionStart.clone().invert()),r.scale.copy(Og),r.visible=this.dragging):(r.quaternion.copy(t),this.dragging?r.position.copy(this.worldPositionStart):r.position.copy(this.worldPosition),this.axis&&(r.visible=-1!==this.axis.search(r.name)))}super.updateMatrixWorld(e)}}class fv extends rf{constructor(){super(new Pf(1e5,1e5,2,2),new Eh({visible:!1,wireframe:!0,side:2,transparent:!0,opacity:.1,toneMapped:!1})),this.isTransformControlsPlane=!0,this.type="TransformControlsPlane"}updateMatrixWorld(e){let t=this.space;switch(this.position.copy(this.worldPosition),"scale"===this.mode&&(t="local"),cv.copy(ov).applyQuaternion("local"===t?this.worldQuaternion:rv),uv.copy(sv).applyQuaternion("local"===t?this.worldQuaternion:rv),dv.copy(lv).applyQuaternion("local"===t?this.worldQuaternion:rv),Jg.copy(uv),this.mode){case"translate":case"scale":switch(this.axis){case"X":Jg.copy(this.eye).cross(cv),iv.copy(cv).cross(Jg);break;case"Y":Jg.copy(this.eye).cross(uv),iv.copy(uv).cross(Jg);break;case"Z":Jg.copy(this.eye).cross(dv),iv.copy(dv).cross(Jg);break;case"XY":iv.copy(dv);break;case"YZ":iv.copy(cv);break;case"XZ":Jg.copy(dv),iv.copy(uv);break;case"XYZ":case"E":iv.set(0,0,0)}break;default:iv.set(0,0,0)}0===iv.length()?this.quaternion.copy(this.cameraQuaternion):(av.lookAt(Og.set(0,0,0),iv,Jg),this.quaternion.setFromRotationMatrix(av)),super.updateMatrixWorld(e)}}const pv=Symbol("@@iwer/devui/input-scene");class mv{constructor(e){const t=e.canvasContainer,n=new vg,r=new gf(e.fovy/Math.PI*180,t.offsetWidth/t.offsetHeight,.1,1e3),i=new sg,a=new sg;n.add(i),i.add(a),a.position.fromArray(e.position.vec3),a.quaternion.fromArray(e.quaternion.quat),a.add(r),r.position.x-=e.ipd/2;const o=new rf(new of(.1,.1,.1)),s=o.clone();o.position.fromArray(e.controllers.left.position.vec3),o.quaternion.fromArray(e.controllers.left.quaternion.quat),s.position.fromArray(e.controllers.right.position.vec3),s.quaternion.fromArray(e.controllers.right.quaternion.quat),a.attach(o),a.attach(s),o.visible=!1,s.visible=!1;const l=new gg({alpha:!0});l.setSize(t.offsetWidth,t.offsetHeight),l.setClearColor(0,0),t.appendChild(l.domElement);const c=new jg(r,l.domElement);c.attach(o),n.add(c);const u=new jg(r,l.domElement);u.attach(s),n.add(u);const d=new ResizeObserver((()=>{this.resize()}));d.observe(t);const h=e=>{e.addEventListener("mouseDown",(()=>{e.userData.pressStart=performance.now()})),e.addEventListener("mouseUp",(()=>{const t=performance.now()-e.userData.pressStart;e.userData.pressStart=null,t<200&&("rotate"===e.mode?e.setMode("translate"):e.setMode("rotate"))})),e.addEventListener("change",(()=>{this.renderScene()}))};h(c),h(u);this[pv]={canvasContainer:t,renderer:l,scene:n,camera:r,playerRig:i,cameraRig:a,xrDevice:e,controllerIndicators:{left:o,right:s},transformControls:{left:c,right:u},headsetDefaultPosition:a.position.clone(),headsetDefaultQuaternion:a.quaternion.clone(),controllerDefaultPositions:{left:o.position.clone(),right:s.position.clone()},controllerDefaultQuaternions:{left:o.quaternion.clone(),right:s.quaternion.clone()},resizeObserver:d,isPointerLocked:!1,vec3:new nd,quat:new td,mouseMoveHandler:t=>{if(!this[pv].isPointerLocked)return;const n=t.movementX||t.mozMovementX||t.webkitMovementX||0,r=t.movementY||t.mozMovementY||t.webkitMovementY||0;i.rotation.y-=.002*n,a.rotation.x-=.002*r,e.quaternion.copy(a.getWorldQuaternion(new td)),this.renderScene()}},document.addEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.addEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1)}lockPointer(){this[pv].renderer.domElement.requestPointerLock=this[pv].renderer.domElement.requestPointerLock||this[pv].renderer.domElement.mozRequestPointerLock||this[pv].renderer.domElement.webkitRequestPointerLock,this[pv].renderer.domElement.requestPointerLock()}pointerLockChangeHandler(){this[pv].isPointerLocked=document.pointerLockElement===this[pv].renderer.domElement||document.mozPointerLockElement===this[pv].renderer.domElement||document.webkitPointerLockElement===this[pv].renderer.domElement,this[pv].isPointerLocked?(document.addEventListener("mousemove",this[pv].mouseMoveHandler,!1),Object.values(this[pv].transformControls).forEach((e=>{e.enabled=!1,e.visible=!1}))):(document.removeEventListener("mousemove",this[pv].mouseMoveHandler,!1),Object.values(this[pv].transformControls).forEach((e=>{e.enabled=!0,e.visible=!0})))}resetDeviceTransforms(){const{playerRig:e,cameraRig:t,controllerIndicators:n}=this[pv];t.position.copy(this[pv].headsetDefaultPosition),t.quaternion.set(0,0,0,1),e.quaternion.set(0,0,0,1),Object.entries(n).forEach((([e,t])=>{t.position.copy(this[pv].controllerDefaultPositions[e]),t.quaternion.copy(this[pv].controllerDefaultQuaternions[e])})),this.syncDeviceTransforms(),this.renderScene()}syncDeviceTransforms(){const{xrDevice:e,cameraRig:t,controllerIndicators:n}=this[pv];e.position.copy(t.getWorldPosition(this[pv].vec3)),e.quaternion.copy(t.getWorldQuaternion(this[pv].quat)),Object.entries(n).forEach((([t,n])=>{e.controllers[t].position.copy(n.getWorldPosition(this[pv].vec3)),e.controllers[t].quaternion.copy(n.getWorldQuaternion(this[pv].quat))}))}renderScene(){this.syncDeviceTransforms(),this[pv].renderer.render(this[pv].scene,this[pv].camera)}get domElement(){return this[pv].renderer.domElement}resize(){const e=this[pv].canvasContainer.offsetWidth,t=this[pv].canvasContainer.offsetHeight;this[pv].renderer.setSize(e,t),this[pv].camera.aspect=e/t,this[pv].camera.updateProjectionMatrix(),this.renderScene()}dispose(){this[pv].resizeObserver.disconnect(),this[pv].renderer.dispose(),document.removeEventListener("pointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mozpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("webkitpointerlockchange",this.pointerLockChangeHandler.bind(this),!1),document.removeEventListener("mousemove",this[pv].mouseMoveHandler,!1)}}const gv=Ra.div`
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align-items: center;
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margin-bottom: 2px;
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`,vv=Ra.button`
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border: none;
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position: relative;
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position: absolute;
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`,_v=Ra(Ca)`
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${e=>e.reverse?"\n &:first-child {\n margin-left: 1px;\n border-radius: 2px 8px 8px 2px;\n }\n\n &:last-child {\n margin-right: 1px;\n border-radius: 8px 2px 2px 8px;\n }\n ":"\n &:first-child {\n margin-right: 1px;\n border-radius: 8px 2px 2px 8px;\n }\n\n &:last-child {\n margin-left: 1px;\n border-radius: 2px 8px 8px 2px;\n }\n "}
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`,xv=({xrController:e,pointerLocked:t,mappedKeyUp:n,mappedKeyDown:r,mappedKeyLeft:i,mappedKeyRight:a})=>{const o=l.useRef(null),[s,c]=l.useState(!1),[d,h]=l.useState(!1),[f,p]=l.useState(!1),[m,g]=l.useState(!1),[v,y]=l.useState({x:0,y:0}),[_,x]=l.useState({up:!1,down:!1,left:!1,right:!1}),b=e.inputSource.handedness,S=t=>{if(s&&o.current){const n=t.clientX-v.x,r=t.clientY-v.y,i=12;let a,s;if(Math.sqrt(n*n+r*r)<i)a=n,s=r;else{const e=Math.atan2(r,n);a=Math.cos(e)*i,s=Math.sin(e)*i}o.current.style.transform=`translate(${a}px, ${s}px)`;const l=a/i,c=s/i;e.updateAxes("thumbstick",l,c)}},w=()=>{c(!1),o.current&&(o.current.style.transform="translate(0, 0)",e.updateAxes("thumbstick",0,0))};return l.useEffect((()=>{const o=e=>{const t={..._};e.code===n&&(t.up=!0),e.code===r&&(t.down=!0),e.code===i&&(t.left=!0),e.code===a&&(t.right=!0),x(t),l(t)},s=e=>{const t={..._};e.code===n&&(t.up=!1),e.code===r&&(t.down=!1),e.code===i&&(t.left=!1),e.code===a&&(t.right=!1),x(t),l(t)},l=t=>{const n=(t.right?1:0)-(t.left?1:0),r=(t.down?1:0)-(t.up?1:0),i=Math.sqrt(n*n+r*r);if(0===i)return void e.updateAxes("thumbstick",0,0);const a=n/i,o=r/i;e.updateAxes("thumbstick",a,o)};return t?(window.addEventListener("keydown",o),window.addEventListener("keyup",s)):(window.removeEventListener("keydown",o),window.removeEventListener("keyup",s)),()=>{window.removeEventListener("keydown",o),window.removeEventListener("keyup",s)}}),[n,r,i,a,t,_]),l.useEffect((()=>(document.addEventListener("mousemove",S),document.addEventListener("mouseup",w),()=>{document.removeEventListener("mousemove",S),document.removeEventListener("mouseup",w)})),[s,v]),u.jsxs(gv,{style:{flexDirection:"left"===e.inputSource.handedness?"row":"row-reverse",alignItems:"flex-start"},children:[u.jsx($s,{buttonName:"thumbstick",handedness:e.inputSource.handedness}),t?u.jsxs(Da,{reverse:"right"===b,children:[u.jsx(ka,{children:u.jsx(Pa,{pressed:_.up,style:{margin:"2px"},children:Js[n]})}),u.jsxs(ka,{children:[u.jsx(Pa,{pressed:_.left,style:{margin:"2px"},children:Js[i]}),u.jsx(Pa,{pressed:_.down,style:{margin:"2px"},children:Js[r]}),u.jsx(Pa,{pressed:_.right,style:{margin:"2px"},children:Js[a]})]})]}):u.jsxs(u.Fragment,{children:[u.jsx(vv,{style:{margin:"left"===e.inputSource.handedness?"0 5px 0 -3px":"0 -3px 0 5px"},children:u.jsx(yv,{ref:o,onMouseDown:()=>{if(o.current){const e=o.current.getBoundingClientRect();y({x:e.left+e.width/2,y:e.top+e.height/2}),c(!0)}}})}),u.jsxs("div",{style:{display:"flex",flexDirection:"column"},children:[u.jsx(Ca,{reverse:"right"===b,style:{backgroundColor:m?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"80px",marginBottom:"2px",borderRadius:"8px"},onClick:()=>{g(!0),e.updateButtonValue("thumbstick",1),setTimeout((()=>{g(!1),e.updateButtonValue("thumbstick",0)}),500)},children:"Press"}),u.jsxs(Ia,{reverse:"right"===b,children:[u.jsx(_v,{reverse:"left"!==e.inputSource.handedness,style:{backgroundColor:d?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 0.3)",width:"29px"},onClick:()=>{h(!d),e.updateButtonTouch("thumbstick",!d)},children:u.jsx(Ua,{icon:Xs})}),u.jsx(_v,{reverse:"left"!==e.inputSource.handedness,style:{backgroundColor:f?"rgba(255, 255, 255, 0.6)":"rgba(255, 255, 255, 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/**
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* @license React
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* react-dom.production.min.js
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*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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*/!function e(){if("undefined"!=typeof __REACT_DEVTOOLS_GLOBAL_HOOK__&&"function"==typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE)try{__REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE(e)}catch(e){console.error(e)}}(),Mv.exports=function(){if(wv)return Ev;wv=1;var e=l,t=Rv();function n(e){for(var t="https://reactjs.org/docs/error-decoder.html?invariant="+e,n=1;n<arguments.length;n++)t+="&args[]="+encodeURIComponent(arguments[n]);return"Minified React error #"+e+"; visit "+t+" for the full message or use the non-minified dev environment for full errors and additional helpful warnings."}var r=new Set,i={};function a(e,t){o(e,t),o(e+"Capture",t)}function o(e,t){for(i[e]=t,e=0;e<t.length;e++)r.add(t[e])}var s=!("undefined"==typeof window||void 0===window.document||void 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e=Object.keys(e).join(","),Error(n(268,e))}return null===(e=Ge(t))?null:e.stateNode},Ev.flushSync=function(e){return lc(e)},Ev.hydrate=function(e,t,r){if(!Kc(t))throw Error(n(200));return $c(null,e,t,!0,r)},Ev.hydrateRoot=function(e,t,r){if(!Yc(e))throw Error(n(405));var i=null!=r&&r.hydratedSources||null,a=!1,o="",s=jc;if(null!=r&&(!0===r.unstable_strictMode&&(a=!0),void 0!==r.identifierPrefix&&(o=r.identifierPrefix),void 0!==r.onRecoverableError&&(s=r.onRecoverableError)),t=Bc(t,null,e,1,null!=r?r:null,a,0,o,s),e[hi]=t.current,Br(e),i)for(e=0;e<i.length;e++)a=(a=(r=i[e])._getVersion)(r._source),null==t.mutableSourceEagerHydrationData?t.mutableSourceEagerHydrationData=[r,a]:t.mutableSourceEagerHydrationData.push(r,a);return new qc(t)},Ev.render=function(e,t,r){if(!Kc(t))throw Error(n(200));return $c(null,e,t,!1,r)},Ev.unmountComponentAtNode=function(e){if(!Kc(e))throw 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mv(e),i=r.domElement;i.style.position="fixed",i.style.width="100%",i.style.height="100%",i.style.top="0",i.style.left="0",i.style.zIndex="2",t.appendChild(i);Cv(n).render(u.jsx(Nv,{xrDevice:e,inputLayer:r})),this[Lv]={xrDevice:e,inputLayer:r}}}const Nv=({xrDevice:e,inputLayer:t})=>{const[n,r]=l.useState(!1),[i,a]=l.useState({left:{"x-button":"KeyX","y-button":"KeyZ",trigger:"KeyQ",squeeze:"KeyE"},right:{"a-button":"Enter","b-button":"ShiftRight",trigger:"MouseLeft",squeeze:"MouseRight"}});return l.useEffect((()=>{const e=()=>{const e=document.pointerLockElement||document.mozPointerLockElement||document.webkitPointerLockElement;r(!!e)};return document.addEventListener("pointerlockchange",e,!1),document.addEventListener("mozpointerlockchange",e,!1),document.addEventListener("webkitpointerlockchange",e,!1),window.setKeyMap=(e,t,n)=>{a((r=>({...r,[e]:{...r[e],[t]:n}})))},()=>{document.removeEventListener("pointerlockchange",e,!1),document.removeEventListener("mozpointerlockchange",e,!1),document.removeEventListener("webkitpointerlockchange",e,!1),window.setKeyMap=void 0}}),[]),u.jsxs("div",{style:{width:"100vw",height:"100vh",display:"flex",flexDirection:"column",justifyContent:"space-between"},children:[u.jsxs("div",{style:{margin:"5px",display:"flex",justifyContent:"center",pointerEvents:"all",alignItems:"center"},children:[u.jsx(Qs,{}),u.jsxs("div",{style:{display:"flex",flexDirection:"row",marginLeft:"4px"},children:[u.jsx(Ca,{reverse:!1,onClick:()=>{t.resetDeviceTransforms()},children:u.jsx(Ua,{icon:qs})}),u.jsx(Ca,{reverse:!1,onClick:()=>{t.lockPointer()},children:u.jsx(Ua,{icon:Ys})}),u.jsx(Ca,{reverse:!1,onClick:()=>{const t=e.activeSession;null==t||t.end()},children:u.jsx(Ua,{icon:js})})]})]}),u.jsxs("div",{style:{display:"flex",justifyContent:"space-between",flexDirection:"row"},children:[u.jsxs("div",{style:{margin:"5px",pointerEvents:"all"},children:[u.jsx(xv,{xrController:e.controllers.left,pointerLocked:n,mappedKeyUp:"KeyW",mappedKeyDown:"KeyS",mappedKeyLeft:"KeyA",mappedKeyRight:"KeyD"}),u.jsx(el,{xrController:e.controllers.left,buttonId:"trigger",mappedKey:i.left.trigger,pointerLocked:n}),u.jsx(el,{xrController:e.controllers.left,buttonId:"squeeze",mappedKey:i.left.squeeze,pointerLocked:n}),u.jsx(tl,{xrController:e.controllers.left,buttonId:"x-button",mappedKey:i.left["x-button"],pointerLocked:n}),u.jsx(tl,{xrController:e.controllers.left,buttonId:"y-button",mappedKey:i.left["y-button"],pointerLocked:n})]}),u.jsxs("div",{style:{margin:"5px",pointerEvents:"all"},children:[u.jsx(xv,{xrController:e.controllers.right,pointerLocked:n,mappedKeyUp:"ArrowUp",mappedKeyDown:"ArrowDown",mappedKeyLeft:"ArrowLeft",mappedKeyRight:"ArrowRight"}),u.jsx(el,{xrController:e.controllers.right,buttonId:"trigger",mappedKey:i.right.trigger,pointerLocked:n}),u.jsx(el,{xrController:e.controllers.right,buttonId:"squeeze",mappedKey:i.right.squeeze,pointerLocked:n}),u.jsx(tl,{xrController:e.controllers.right,buttonId:"a-button",mappedKey:i.right["a-button"],pointerLocked:n}),u.jsx(tl,{xrController:e.controllers.right,buttonId:"b-button",mappedKey:i.right["b-button"],pointerLocked:n})]})]})]})};e.DevUI=Iv,e.injectRuntime=()=>{window.CustomWebXRPolyfill=!0;const 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