@ives_xxz/framework 1.6.5 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/Framework.ts +9 -13
  2. package/FrameworkAutoInitialize.ts +58 -0
  3. package/{CC.d.ts.meta → FrameworkAutoInitialize.ts.meta} +1 -1
  4. package/FrameworkBase.ts +24 -23
  5. package/animation/FWSkeleton.ts +5 -6
  6. package/component/FWVirtualViewComponent.ts +42 -45
  7. package/config/FWAssetConfig.ts +2 -2
  8. package/controller/FWLayerController.ts +3 -7
  9. package/data/FWData.ts +2 -3
  10. package/define/FWEventDefine.ts +24 -21
  11. package/define/FWSystemDefine.ts +127 -132
  12. package/define/FWSystemDefine.ts.meta +1 -1
  13. package/entry/FWEntry.ts +2 -3
  14. package/expand/FWDecorator.ts +56 -114
  15. package/expand/FWRollingViewNesting.ts +3 -5
  16. package/item/FWVirtualListItem.ts +1 -1
  17. package/language/FWLanguage.ts +15 -19
  18. package/layer/FWLayer.ts +1 -1
  19. package/log/FWLog.ts +30 -35
  20. package/logic/FWLogic.ts +2 -4
  21. package/machine/FWStateMachine.ts +1 -2
  22. package/manager/FWAnimationManager.ts +6 -8
  23. package/manager/FWAssetManager.ts +22 -23
  24. package/manager/FWAudioManager.ts +30 -52
  25. package/manager/FWBundleManager.ts +2 -4
  26. package/manager/FWComponentManager.ts +0 -1
  27. package/manager/FWEngineManager.ts +10 -14
  28. package/manager/FWEventManager.ts +4 -7
  29. package/manager/FWHotUpdateManager.ts +32 -33
  30. package/manager/FWLanguageManager.ts +1 -2
  31. package/manager/FWLayerManager.ts +88 -138
  32. package/manager/FWManager.ts +1 -3
  33. package/manager/FWObjectManager.ts +7 -9
  34. package/manager/FWPerformanceManager.ts +2 -3
  35. package/manager/FWPromiseManager.ts +29 -28
  36. package/manager/FWResManager.ts +1 -3
  37. package/manager/FWSocketManager.ts +2 -5
  38. package/manager/FWStateManager.ts +2 -4
  39. package/manager/FWTimeManager.ts +14 -15
  40. package/manager/FWUiManager.ts +3 -4
  41. package/package.json +1 -1
  42. package/{register → registry}/FWRegistry.ts +8 -8
  43. package/service/http/FWHttp.ts +5 -7
  44. package/service/socket/FWSocket.ts +28 -43
  45. package/service/socket/FWSocketHandle.ts +3 -6
  46. package/service/socket/FWSocketSender.ts +5 -9
  47. package/types/Creator.d.ts.meta +6 -0
  48. package/{FW.d.ts → types/FW.d.ts} +407 -153
  49. package/types/Global.d.ts +21 -0
  50. package/{render/FWAssembler.ts.meta → types/Global.d.ts.meta} +1 -1
  51. package/types.meta +13 -0
  52. package/utils/FWObjectPool.ts +5 -7
  53. package/utils/FWTask.ts +18 -22
  54. package/render/FWAssembler.ts +0 -11
  55. /package/{register → registry}/FWRegistry.ts.meta +0 -0
  56. /package/{register.meta → registry.meta} +0 -0
  57. /package/{CC.d.ts → types/Creator.d.ts} +0 -0
  58. /package/{FW.d.ts.meta → types/FW.d.ts.meta} +0 -0
@@ -1,22 +1,20 @@
1
- import { FWSystemDefine } from '../define/FWSystemDefine';
2
- import FWLog from '../log/FWLog';
3
1
  import FWObject from './FWObject';
4
2
 
5
3
  const POOL_DISABLE_POSITION: cc.Vec3 = cc.v3(50000, 50000);
6
4
 
7
5
  export class FWObjectPool<T extends FWObject = FWObject> implements FW.ObjectPool {
8
6
  private uniqueId: number;
9
- private type: FWSystemDefine.FWObjectType;
7
+ private type: FW.SystemDefine.FWObjectType;
10
8
  private enablePoolMap: Map<number, FW.ObjectProperty>;
11
9
  private disablePoolMap: Map<number, FW.ObjectProperty>;
12
10
 
13
11
  constructor(
14
12
  protected node: cc.Node,
15
13
  protected parent: cc.Node,
16
- type?: FWSystemDefine.FWObjectType,
14
+ type?: FW.SystemDefine.FWObjectType,
17
15
  ) {
18
16
  this.uniqueId = 0;
19
- this.type = type !== undefined ? type : FWSystemDefine.FWObjectType.OPACITY;
17
+ this.type = type !== undefined ? type : FW.SystemDefine.FWObjectType.OPACITY;
20
18
  this.enablePoolMap = new Map<number, FW.ObjectProperty>();
21
19
  this.disablePoolMap = new Map<number, FW.ObjectProperty>();
22
20
  }
@@ -102,7 +100,7 @@ export class FWObjectPool<T extends FWObject = FWObject> implements FW.ObjectPoo
102
100
  ObjectProperty.enable = true;
103
101
 
104
102
  this.enablePoolMap.set(ObjectProperty.uniqueId, ObjectProperty);
105
- if (this.type == FWSystemDefine.FWObjectType.OPACITY) {
103
+ if (this.type == FW.SystemDefine.FWObjectType.OPACITY) {
106
104
  node.opacity = 255;
107
105
  } else {
108
106
  node.active = true;
@@ -150,7 +148,7 @@ export class FWObjectPool<T extends FWObject = FWObject> implements FW.ObjectPoo
150
148
  return;
151
149
  }
152
150
 
153
- if (this.type == FWSystemDefine.FWObjectType.OPACITY) {
151
+ if (this.type == FW.SystemDefine.FWObjectType.OPACITY) {
154
152
  node.opacity = 0;
155
153
  } else {
156
154
  node.active = false;
package/utils/FWTask.ts CHANGED
@@ -1,10 +1,6 @@
1
- import { FWEventDefine } from '../define/FWEventDefine';
2
- import { FWSystemDefine } from '../define/FWSystemDefine';
3
- import FWLog from '../log/FWLog';
4
-
5
1
  export default class FWTask implements FW.Task {
6
2
  private taskQueue: FW.TaskGenerator[] = [];
7
- private status: FWSystemDefine.FWTaskStatus = FWSystemDefine.FWTaskStatus.IDLE;
3
+ private status: FW.SystemDefine.FWTaskStatus = FW.SystemDefine.FWTaskStatus.IDLE;
8
4
  private isPaused = false;
9
5
  private frameBudget: number;
10
6
  private tasksFrameCount: number;
@@ -40,9 +36,9 @@ export default class FWTask implements FW.Task {
40
36
  const gen = generator();
41
37
  (gen as any).taskId = taskId;
42
38
  this.taskQueue = [gen];
43
- this.status = FWSystemDefine.FWTaskStatus.RUNNING;
39
+ this.status = FW.SystemDefine.FWTaskStatus.RUNNING;
44
40
  this.recordEvent({
45
- type: FWEventDefine.TaskEvent.START,
41
+ type: FW.EventDefine.TaskEvent.START,
46
42
  message: '任务开始',
47
43
  taskId,
48
44
  });
@@ -57,12 +53,12 @@ export default class FWTask implements FW.Task {
57
53
  (gen as any).taskId = taskId;
58
54
  this.taskQueue.push(gen);
59
55
  this.recordEvent({
60
- type: FWEventDefine.TaskEvent.PROGRESS,
56
+ type: FW.EventDefine.TaskEvent.PROGRESS,
61
57
  message: '新任务加入队列',
62
58
  taskId,
63
59
  });
64
- if (this.status !== FWSystemDefine.FWTaskStatus.RUNNING && !this.isPaused) {
65
- this.status = FWSystemDefine.FWTaskStatus.RUNNING;
60
+ if (this.status !== FW.SystemDefine.FWTaskStatus.RUNNING && !this.isPaused) {
61
+ this.status = FW.SystemDefine.FWTaskStatus.RUNNING;
66
62
  this.executeFrame();
67
63
  }
68
64
  return this;
@@ -78,9 +74,9 @@ export default class FWTask implements FW.Task {
78
74
 
79
75
  pause(): void {
80
76
  this.isPaused = true;
81
- this.status = FWSystemDefine.FWTaskStatus.PAUSED;
77
+ this.status = FW.SystemDefine.FWTaskStatus.PAUSED;
82
78
  this.recordEvent({
83
- type: FWEventDefine.TaskEvent.PAUSE,
79
+ type: FW.EventDefine.TaskEvent.PAUSE,
84
80
  message: '任务已暂停',
85
81
  });
86
82
  }
@@ -89,9 +85,9 @@ export default class FWTask implements FW.Task {
89
85
  if (this.taskQueue.length === 0) return;
90
86
 
91
87
  this.isPaused = false;
92
- this.status = FWSystemDefine.FWTaskStatus.RUNNING;
88
+ this.status = FW.SystemDefine.FWTaskStatus.RUNNING;
93
89
  this.recordEvent({
94
- type: FWEventDefine.TaskEvent.PROGRESS,
90
+ type: FW.EventDefine.TaskEvent.PROGRESS,
95
91
  message: '任务已恢复',
96
92
  });
97
93
  this.executeFrame();
@@ -99,7 +95,7 @@ export default class FWTask implements FW.Task {
99
95
 
100
96
  reset(): void {
101
97
  this.taskQueue = [];
102
- this.status = FWSystemDefine.FWTaskStatus.IDLE;
98
+ this.status = FW.SystemDefine.FWTaskStatus.IDLE;
103
99
  this.isPaused = false;
104
100
  this.performanceData = {
105
101
  frameTimes: [],
@@ -108,7 +104,7 @@ export default class FWTask implements FW.Task {
108
104
  };
109
105
  }
110
106
 
111
- getStatus(): FWSystemDefine.FWTaskStatus {
107
+ getStatus(): FW.SystemDefine.FWTaskStatus {
112
108
  return this.status;
113
109
  }
114
110
 
@@ -134,7 +130,7 @@ export default class FWTask implements FW.Task {
134
130
  if (result.done) {
135
131
  this.taskQueue.shift();
136
132
  this.recordEvent({
137
- type: FWEventDefine.TaskEvent.COMPLETE,
133
+ type: FW.EventDefine.TaskEvent.COMPLETE,
138
134
  progress: 1,
139
135
  message: '任务完成',
140
136
  taskId,
@@ -148,7 +144,7 @@ export default class FWTask implements FW.Task {
148
144
 
149
145
  frameTasks.push({
150
146
  taskId: taskId,
151
- result: result.done ? FWEventDefine.TaskEvent.COMPLETE : FWEventDefine.TaskEvent.YIELDED,
147
+ result: result.done ? FW.EventDefine.TaskEvent.COMPLETE : FW.EventDefine.TaskEvent.YIELDED,
152
148
  message: (result?.value as any)?.message,
153
149
  });
154
150
 
@@ -169,13 +165,13 @@ export default class FWTask implements FW.Task {
169
165
  });
170
166
 
171
167
  if (this.taskQueue.length === 0) {
172
- this.status = FWSystemDefine.FWTaskStatus.COMPLETED;
168
+ this.status = FW.SystemDefine.FWTaskStatus.COMPLETED;
173
169
  this.recordEvent({
174
- type: FWEventDefine.TaskEvent.ALL_COMPLETE,
170
+ type: FW.EventDefine.TaskEvent.ALL_COMPLETE,
175
171
  progress: 1,
176
172
  message: '所有任务完成',
177
173
  });
178
- FWLog.system('任务性能报告->', this.getPerformanceReport());
174
+ FW.Log.system('任务性能报告->', this.getPerformanceReport());
179
175
  return;
180
176
  }
181
177
 
@@ -225,7 +221,7 @@ export default class FWTask implements FW.Task {
225
221
  private recordEvent(event: FW.TaskEvent): void {
226
222
  this.performanceData.events.push(event);
227
223
  if (this.log) {
228
- FWLog.debug(`[任务${this.id}]`, event.message || `${event.type} ${event.progress}%`);
224
+ FW.Log.debug(`[任务${this.id}]`, event.message || `${event.type} ${event.progress}%`);
229
225
  }
230
226
  }
231
227
  }
@@ -1,11 +0,0 @@
1
- // Learn TypeScript:
2
- // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
3
- // Learn Attribute:
4
- // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
5
- // Learn life-cycle callbacks:
6
- // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
7
-
8
- const { ccclass, property } = cc._decorator;
9
-
10
- @ccclass
11
- export default class FWAssembler extends cc['Assembler'] {}
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