@ives_xxz/framework 1.6.5 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/Framework.ts +9 -13
  2. package/FrameworkAutoInitialize.ts +58 -0
  3. package/{CC.d.ts.meta → FrameworkAutoInitialize.ts.meta} +1 -1
  4. package/FrameworkBase.ts +24 -23
  5. package/animation/FWSkeleton.ts +5 -6
  6. package/component/FWVirtualViewComponent.ts +42 -45
  7. package/config/FWAssetConfig.ts +2 -2
  8. package/controller/FWLayerController.ts +3 -7
  9. package/data/FWData.ts +2 -3
  10. package/define/FWEventDefine.ts +24 -21
  11. package/define/FWSystemDefine.ts +127 -132
  12. package/define/FWSystemDefine.ts.meta +1 -1
  13. package/entry/FWEntry.ts +2 -3
  14. package/expand/FWDecorator.ts +56 -114
  15. package/expand/FWRollingViewNesting.ts +3 -5
  16. package/item/FWVirtualListItem.ts +1 -1
  17. package/language/FWLanguage.ts +15 -19
  18. package/layer/FWLayer.ts +1 -1
  19. package/log/FWLog.ts +30 -35
  20. package/logic/FWLogic.ts +2 -4
  21. package/machine/FWStateMachine.ts +1 -2
  22. package/manager/FWAnimationManager.ts +6 -8
  23. package/manager/FWAssetManager.ts +22 -23
  24. package/manager/FWAudioManager.ts +30 -52
  25. package/manager/FWBundleManager.ts +2 -4
  26. package/manager/FWComponentManager.ts +0 -1
  27. package/manager/FWEngineManager.ts +10 -14
  28. package/manager/FWEventManager.ts +4 -7
  29. package/manager/FWHotUpdateManager.ts +32 -33
  30. package/manager/FWLanguageManager.ts +1 -2
  31. package/manager/FWLayerManager.ts +88 -138
  32. package/manager/FWManager.ts +1 -3
  33. package/manager/FWObjectManager.ts +7 -9
  34. package/manager/FWPerformanceManager.ts +2 -3
  35. package/manager/FWPromiseManager.ts +29 -28
  36. package/manager/FWResManager.ts +1 -3
  37. package/manager/FWSocketManager.ts +2 -5
  38. package/manager/FWStateManager.ts +2 -4
  39. package/manager/FWTimeManager.ts +14 -15
  40. package/manager/FWUiManager.ts +3 -4
  41. package/package.json +1 -1
  42. package/{register → registry}/FWRegistry.ts +8 -8
  43. package/service/http/FWHttp.ts +5 -7
  44. package/service/socket/FWSocket.ts +28 -43
  45. package/service/socket/FWSocketHandle.ts +3 -6
  46. package/service/socket/FWSocketSender.ts +5 -9
  47. package/types/Creator.d.ts.meta +6 -0
  48. package/{FW.d.ts → types/FW.d.ts} +407 -153
  49. package/types/Global.d.ts +21 -0
  50. package/{render/FWAssembler.ts.meta → types/Global.d.ts.meta} +1 -1
  51. package/types.meta +13 -0
  52. package/utils/FWObjectPool.ts +5 -7
  53. package/utils/FWTask.ts +18 -22
  54. package/render/FWAssembler.ts +0 -11
  55. /package/{register → registry}/FWRegistry.ts.meta +0 -0
  56. /package/{register.meta → registry.meta} +0 -0
  57. /package/{CC.d.ts → types/Creator.d.ts} +0 -0
  58. /package/{FW.d.ts.meta → types/FW.d.ts.meta} +0 -0
@@ -1,6 +1,4 @@
1
- import { FWManager } from "./FWManager";
2
- import FWLog from "../log/FWLog";
3
- import { FWSystemDefine } from "../define/FWSystemDefine";
1
+ import { FWManager } from './FWManager';
4
2
 
5
3
  class FWAudioData {
6
4
  clip: cc.AudioClip;
@@ -11,17 +9,10 @@ class FWAudioData {
11
9
  }
12
10
 
13
11
  class FWAudioPoolItem {
14
- constructor(
15
- public audioId: number,
16
- public startTime: number,
17
- public tag?: string
18
- ) {}
12
+ constructor(public audioId: number, public startTime: number, public tag?: string) {}
19
13
  }
20
14
 
21
- export default class FWAudioManager
22
- extends FWManager
23
- implements FW.AudioManager
24
- {
15
+ export default class FWAudioManager extends FWManager implements FW.AudioManager {
25
16
  musicVolume: number = 1;
26
17
  effectsVolume: number = 1;
27
18
  soundVolume: number = 1;
@@ -38,21 +29,13 @@ export default class FWAudioManager
38
29
  * 播放背景音乐
39
30
  */
40
31
  async playMusic(path: string, volume?: number, loop?: boolean): Promise<void>;
41
- async playMusic(
42
- music: cc.AudioClip,
43
- volume?: number,
44
- loop?: boolean
45
- ): Promise<void>;
46
- async playMusic(
47
- assetProperty: FW.AssetProperty,
48
- volume?: number,
49
- loop?: boolean
50
- ): Promise<void>;
32
+ async playMusic(music: cc.AudioClip, volume?: number, loop?: boolean): Promise<void>;
33
+ async playMusic(assetProperty: FW.AssetProperty, volume?: number, loop?: boolean): Promise<void>;
51
34
  async playMusic(): Promise<void> {
52
35
  try {
53
36
  const audioData = await this.processAudioArguments(
54
37
  arguments,
55
- FWSystemDefine.FWAudioType.MUSIC
38
+ FW.SystemDefine.FWAudioType.MUSIC,
56
39
  );
57
40
  if (!audioData.clip) return;
58
41
 
@@ -63,9 +46,9 @@ export default class FWAudioManager
63
46
  const id = cc.audioEngine.playMusic(audioData.clip, loop);
64
47
  cc.audioEngine.setVolume(id, volume);
65
48
 
66
- FWLog.debug(`播放背景音乐: ${this.getAudioName(audioData.clip)}`);
49
+ FW.Log.debug(`播放背景音乐: ${this.getAudioName(audioData.clip)}`);
67
50
  } catch (e) {
68
- FWLog.error("播放音乐失败:", e);
51
+ FW.Log.error('播放音乐失败:', e);
69
52
  }
70
53
  }
71
54
 
@@ -95,40 +78,39 @@ export default class FWAudioManager
95
78
  cb?: (id: number) => void,
96
79
  volume?: number,
97
80
  loop?: boolean,
98
- tag?: string
81
+ tag?: string,
99
82
  ): Promise<number>;
100
83
  async play(
101
84
  audio: cc.AudioClip,
102
85
  cb?: (id: number) => void,
103
86
  volume?: number,
104
87
  loop?: boolean,
105
- tag?: string
88
+ tag?: string,
106
89
  ): Promise<number>;
107
90
  async play(
108
91
  assetProperty: FW.AssetProperty,
109
92
  cb?: (id: number) => void,
110
93
  volume?: number,
111
94
  loop?: boolean,
112
- tag?: string
95
+ tag?: string,
113
96
  ): Promise<number>;
114
97
  async play(): Promise<number> {
115
98
  try {
116
99
  if (this.audioPool.size >= this.maxConcurrentAudio) {
117
100
  this.clearFinishedAudio();
118
101
  if (this.audioPool.size >= this.maxConcurrentAudio) {
119
- FWLog.warn("音频池已满,无法播放新音频");
102
+ FW.Log.warn('音频池已满,无法播放新音频');
120
103
  return -1;
121
104
  }
122
105
  }
123
106
 
124
107
  const audioData = await this.processAudioArguments(
125
108
  arguments,
126
- FWSystemDefine.FWAudioType.SOUND
109
+ FW.SystemDefine.FWAudioType.SOUND,
127
110
  );
128
111
  if (!audioData.clip) return -1;
129
112
 
130
- const volume =
131
- (audioData.volume ?? this.soundVolume) * this.effectsVolume;
113
+ const volume = (audioData.volume ?? this.soundVolume) * this.effectsVolume;
132
114
  const loop = audioData.loop ?? false;
133
115
  const tag = audioData.tag;
134
116
 
@@ -143,7 +125,7 @@ export default class FWAudioManager
143
125
 
144
126
  return id;
145
127
  } catch (e) {
146
- FWLog.error("播放音效失败:", e);
128
+ FW.Log.error('播放音效失败:', e);
147
129
  return -1;
148
130
  }
149
131
  }
@@ -155,30 +137,30 @@ export default class FWAudioManager
155
137
  if (this.audioPool.has(id)) {
156
138
  cc.audioEngine.stop(id);
157
139
  this.audioPool.delete(id);
158
- FWLog.debug(`停止音效: ID ${id}`);
140
+ FW.Log.debug(`停止音效: ID ${id}`);
159
141
  }
160
142
  }
161
143
 
162
144
  pauseAll(): void {
163
145
  cc.audioEngine.pauseAll();
164
- FWLog.debug("暂停所有音效");
146
+ FW.Log.debug('暂停所有音效');
165
147
  }
166
148
 
167
149
  resumeAll(): void {
168
150
  cc.audioEngine.resumeAll();
169
- FWLog.debug("恢复所有音效");
151
+ FW.Log.debug('恢复所有音效');
170
152
  }
171
153
 
172
154
  stopAll(): void {
173
155
  cc.audioEngine.stopAll();
174
156
  this.audioPool.clear();
175
- FWLog.debug("停止所有音效");
157
+ FW.Log.debug('停止所有音效');
176
158
  }
177
159
 
178
160
  /** 设置播放音效是否静音 */
179
161
  setSoundMute(mute: boolean): void {
180
162
  this.soundVolume = mute ? 0 : 1;
181
- FWLog.debug(`音效${mute ? "静音" : "取消静音"}`);
163
+ FW.Log.debug(`音效${mute ? '静音' : '取消静音'}`);
182
164
  }
183
165
 
184
166
  /**
@@ -188,7 +170,7 @@ export default class FWAudioManager
188
170
  try {
189
171
  let clip: cc.AudioClip;
190
172
 
191
- if (typeof assetProperty === "string") {
173
+ if (typeof assetProperty === 'string') {
192
174
  clip = await FW.Entry.resMgr.loadAsset<cc.AudioClip>({
193
175
  path: assetProperty,
194
176
  bundle: FW.Entry.bundleName,
@@ -249,7 +231,7 @@ export default class FWAudioManager
249
231
  */
250
232
  private async processAudioArguments(
251
233
  args: IArguments,
252
- type: FWSystemDefine.FWAudioType
234
+ type: FW.SystemDefine.FWAudioType,
253
235
  ): Promise<FWAudioData> {
254
236
  const audioData = new FWAudioData();
255
237
  const argsArray = Array.from(args);
@@ -261,7 +243,7 @@ export default class FWAudioManager
261
243
  audioData.clip = await this.loadAudioClip(assetProperty);
262
244
  }
263
245
 
264
- if (type === FWSystemDefine.FWAudioType.MUSIC) {
246
+ if (type === FW.SystemDefine.FWAudioType.MUSIC) {
265
247
  audioData.volume = argsArray[1];
266
248
  audioData.loop = argsArray[2];
267
249
  } else {
@@ -278,7 +260,7 @@ export default class FWAudioManager
278
260
  * 标准化资源属性
279
261
  */
280
262
  private normalizeAssetProperty(input: any): FW.AssetProperty {
281
- if (typeof input === "string") {
263
+ if (typeof input === 'string') {
282
264
  return {
283
265
  path: input,
284
266
  bundle: FW.Entry.bundleName,
@@ -290,9 +272,7 @@ export default class FWAudioManager
290
272
  /**
291
273
  * 加载音频片段
292
274
  */
293
- private async loadAudioClip(
294
- assetProperty: FW.AssetProperty
295
- ): Promise<cc.AudioClip> {
275
+ private async loadAudioClip(assetProperty: FW.AssetProperty): Promise<cc.AudioClip> {
296
276
  try {
297
277
  return await FW.Entry.resMgr.loadAsset<cc.AudioClip>(assetProperty);
298
278
  } catch (e) {
@@ -304,19 +284,17 @@ export default class FWAudioManager
304
284
  * 生成缓存键
305
285
  */
306
286
  private getCacheKey(assetProperty: FW.AssetProperty): string {
307
- if (typeof assetProperty === "string") {
287
+ if (typeof assetProperty === 'string') {
308
288
  return `${FW.Entry.bundleName}_${assetProperty}`;
309
289
  }
310
- return `${assetProperty.bundle || FW.Entry.bundleName}_${
311
- assetProperty.path
312
- }`;
290
+ return `${assetProperty.bundle || FW.Entry.bundleName}_${assetProperty.path}`;
313
291
  }
314
292
 
315
293
  /**
316
294
  * 获取音频名称
317
295
  */
318
296
  private getAudioName(clip: cc.AudioClip): string {
319
- return clip.name || "未知音频";
297
+ return clip.name || '未知音频';
320
298
  }
321
299
 
322
300
  /**
@@ -330,7 +308,7 @@ export default class FWAudioManager
330
308
  if (!cc.audioEngine.getState(id)) {
331
309
  this.audioPool.delete(id);
332
310
  } else if (currentTime - item.startTime > maxAge) {
333
- FWLog.warn(`强制停止超时音频: ID ${id}`);
311
+ FW.Log.warn(`强制停止超时音频: ID ${id}`);
334
312
  this.stop(id);
335
313
  }
336
314
  });
@@ -344,7 +322,7 @@ export default class FWAudioManager
344
322
  this.clearFinishedAudio,
345
323
  this.cleanupInterval,
346
324
  cc.macro.REPEAT_FOREVER,
347
- this
325
+ this,
348
326
  );
349
327
  }
350
328
 
@@ -1,7 +1,5 @@
1
1
  import { FWManager } from './FWManager';
2
- import FWLog from '../log/FWLog';
3
2
  import { FWSystemConfig } from '../config/FWSystemConfig';
4
- import { FWLodash } from '../utils/FWLodash';
5
3
 
6
4
  export class FWBundleManager extends FWManager implements FW.BundleManager {
7
5
  bundleMap: Map<string, cc.AssetManager.Bundle>;
@@ -44,7 +42,7 @@ export class FWBundleManager extends FWManager implements FW.BundleManager {
44
42
  },
45
43
  async (err: Error, bundle: cc.AssetManager.Bundle) => {
46
44
  if (err || !bundle) {
47
- FWLog.error(`"加载bundle失败:"${bundleName}!`);
45
+ FW.Log.error(`"加载bundle失败:"${bundleName}!`);
48
46
  reject(err);
49
47
  }
50
48
 
@@ -67,7 +65,7 @@ export class FWBundleManager extends FWManager implements FW.BundleManager {
67
65
  */
68
66
  get(bundleName: string): cc.AssetManager.Bundle {
69
67
  if (!this.has(bundleName)) {
70
- FWLog.error('获取bundle失败,请先加载!');
68
+ FW.Log.error('获取bundle失败,请先加载!');
71
69
  return undefined;
72
70
  }
73
71
  return this.bundleMap.get(bundleName);
@@ -1,4 +1,3 @@
1
- import FWVirtualViewComponent from '../component/FWVirtualViewComponent';
2
1
  import { FWManager } from './FWManager';
3
2
 
4
3
  export default class FWComponentManager extends FWManager implements FW.ComponentManager {
@@ -1,7 +1,3 @@
1
- import { FWEventDefine } from '../define/FWEventDefine';
2
- import { FWSystemDefine } from '../define/FWSystemDefine';
3
- import Framework from '../Framework';
4
- import FWLog from '../log/FWLog';
5
1
  import { FWManager } from './FWManager';
6
2
 
7
3
  export default class FWEngineManager extends FWManager implements FW.EngineManager {
@@ -17,29 +13,29 @@ export default class FWEngineManager extends FWManager implements FW.EngineManag
17
13
  }
18
14
 
19
15
  restart() {
20
- FW.Entry.evtMgr.dispatch(FWEventDefine.SystemEvent.SYSTEM_RESTART);
16
+ FW.Entry.evtMgr.dispatch(FW.EventDefine.SystemEvent.SYSTEM_RESTART);
21
17
  FW.Entry.initialize();
22
- Framework.restart();
18
+ FW.Framework.restart();
23
19
  cc.game.restart();
24
20
  }
25
21
 
26
22
  getMemory() {
27
23
  if (!this.debug) return;
28
24
  if (window.performance && window.performance['memory']) {
29
- FWLog.debug(
25
+ FW.Log.debug(
30
26
  '浏览器允许的最大内存:',
31
27
  this.formatBytes(window.performance['memory'].jsHeapSizeLimit),
32
28
  );
33
- FWLog.debug(
29
+ FW.Log.debug(
34
30
  '浏览器已分配内存:',
35
31
  this.formatBytes(window.performance['memory'].totalJSHeapSize),
36
32
  );
37
- FWLog.debug(
33
+ FW.Log.debug(
38
34
  '浏览器已使用内存:',
39
35
  this.formatBytes(window.performance['memory'].usedJSHeapSize),
40
36
  );
41
37
  } else {
42
- FWLog.debug('当前浏览器不支持 performance.memory');
38
+ FW.Log.debug('当前浏览器不支持 performance.memory');
43
39
  }
44
40
  }
45
41
  /**
@@ -51,14 +47,14 @@ export default class FWEngineManager extends FWManager implements FW.EngineManag
51
47
  }
52
48
  /** 应用切换到前台 */
53
49
  private onAppShow() {
54
- FWLog.debug('game on show!');
55
- FW.Entry.evtMgr?.dispatch(FWSystemDefine.CCEventType.ON_SHOW);
50
+ FW.Log.debug('game on show!');
51
+ FW.Entry.evtMgr?.dispatch(FW.EventDefine.CCEvent.ON_SHOW);
56
52
  }
57
53
 
58
54
  /** 应用切换到后台 */
59
55
  private onAppHide() {
60
- FWLog.debug('game on hide!');
61
- FW.Entry.evtMgr?.dispatch(FWSystemDefine.CCEventType.ON_HIDE);
56
+ FW.Log.debug('game on hide!');
57
+ FW.Entry.evtMgr?.dispatch(FW.EventDefine.CCEvent.ON_HIDE);
62
58
  }
63
59
 
64
60
  private formatBytes(bytes: number) {
@@ -1,6 +1,3 @@
1
- import { FWSystemDefine } from '../define/FWSystemDefine';
2
- import FWLog from '../log/FWLog';
3
-
4
1
  /**
5
2
  * 观察者
6
3
  */
@@ -166,13 +163,13 @@ export default class FWEventManager implements FW.EventManager {
166
163
  ) => void,
167
164
  target: FW.TargetType,
168
165
  options?: {
169
- priority?: FWSystemDefine.FWPriorityOrder;
166
+ priority?: number;
170
167
  intercept?: boolean;
171
168
  once?: boolean;
172
169
  },
173
170
  ) {
174
171
  const observers = this.listeners[eventName];
175
- const define = FWSystemDefine.FWPriorityOrder;
172
+ const define = FW.SystemDefine.FWPriorityOrder;
176
173
  const priority = options?.priority === undefined ? define.NORMAL : options.priority;
177
174
  const intercept = options?.intercept === undefined ? false : options.intercept;
178
175
  const once = options?.once === undefined ? false : options.once;
@@ -218,13 +215,13 @@ export default class FWEventManager implements FW.EventManager {
218
215
  ) => void,
219
216
  target: FW.TargetType,
220
217
  options?: {
221
- priority?: FWSystemDefine.FWPriorityOrder;
218
+ priority?: number;
222
219
  intercept?: boolean;
223
220
  },
224
221
  ) {
225
222
  this.register(eventName, cb, target, {
226
223
  ...options,
227
- once: true, // 强制设置为一次性事件
224
+ once: true,
228
225
  });
229
226
  }
230
227
 
@@ -1,4 +1,3 @@
1
- import FWLog from '../log/FWLog';
2
1
  import { FWManager } from './FWManager';
3
2
 
4
3
  const TEMOTE_ASSET = 'remote-asset';
@@ -15,16 +14,16 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
15
14
 
16
15
  setListener(listener: FW.HotUpdateListener): FW.HotUpdateManager {
17
16
  this.listener = listener;
18
- FWLog.debug('热更新监听设置');
17
+ FW.Log.debug('热更新监听设置');
19
18
  return this;
20
19
  }
21
20
 
22
21
  public update(localManifest: cc.Asset) {
23
22
  if (!localManifest) {
24
- FWLog.error('没有找到本地Manifest文件!');
23
+ FW.Log.error('没有找到本地Manifest文件!');
25
24
  return;
26
25
  }
27
- FWLog.debug('开始热更新流程');
26
+ FW.Log.debug('开始热更新流程');
28
27
  this.localManifest = localManifest;
29
28
  this.storePath = `${jsb.fileUtils ? jsb.fileUtils.getWritablePath() : '/'}${TEMOTE_ASSET}`;
30
29
  this.assetMgr = new jsb.AssetsManager('', this.storePath, this.versionCompareHandle.bind(this));
@@ -43,7 +42,7 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
43
42
  }
44
43
 
45
44
  private versionCompareHandle(currentVersion: string, newVersion: string): number {
46
- FWLog.debug('版本比较', currentVersion, newVersion);
45
+ FW.Log.debug('版本比较', currentVersion, newVersion);
47
46
  this.currentVersion = currentVersion;
48
47
  this.newVersion = newVersion;
49
48
  this.listener.versionCompareHandle(this.currentVersion, this.newVersion);
@@ -74,7 +73,7 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
74
73
  }
75
74
 
76
75
  private checkHotUpdate() {
77
- FWLog.debug('checkHotUpdate1', this.isUpdate);
76
+ FW.Log.debug('checkHotUpdate1', this.isUpdate);
78
77
  if (this.isUpdate) {
79
78
  return;
80
79
  }
@@ -82,17 +81,17 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
82
81
  this.assetMgr.loadLocalManifest(this.localManifest.nativeUrl);
83
82
  }
84
83
 
85
- FWLog.debug('checkHotUpdate3', this.assetMgr.getLocalManifest());
84
+ FW.Log.debug('checkHotUpdate3', this.assetMgr.getLocalManifest());
86
85
 
87
- FWLog.debug('checkHotUpdate4', this.assetMgr.getLocalManifest().isLoaded());
86
+ FW.Log.debug('checkHotUpdate4', this.assetMgr.getLocalManifest().isLoaded());
88
87
 
89
88
  if (!this.assetMgr.getLocalManifest() || !this.assetMgr.getLocalManifest().isLoaded()) {
90
- FWLog.debug('本地manifest未加载,尝试重新加载');
89
+ FW.Log.debug('本地manifest未加载,尝试重新加载');
91
90
  this.reloadLocalManifest();
92
91
 
93
92
  // 如果仍然无法加载,则返回
94
93
  if (!this.assetMgr.getLocalManifest() || !this.assetMgr.getLocalManifest().isLoaded()) {
95
- FWLog.error('无法加载本地manifest文件');
94
+ FW.Log.error('无法加载本地manifest文件');
96
95
  return;
97
96
  }
98
97
  }
@@ -109,37 +108,37 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
109
108
  this.assetMgr.loadLocalManifest(updatedManifestPath);
110
109
 
111
110
  if (this.assetMgr.getLocalManifest() && this.assetMgr.getLocalManifest().isLoaded()) {
112
- FWLog.debug('本地manifest重新加载成功');
111
+ FW.Log.debug('本地manifest重新加载成功');
113
112
  this.localManifest = this.assetMgr.getLocalManifest();
114
113
  } else {
115
- FWLog.error('本地manifest重新加载失败');
114
+ FW.Log.error('本地manifest重新加载失败');
116
115
  }
117
116
  } else {
118
- FWLog.error('更新后的manifest文件不存在:', updatedManifestPath);
117
+ FW.Log.error('更新后的manifest文件不存在:', updatedManifestPath);
119
118
  }
120
119
  } catch (error) {
121
- FWLog.error('重新加载本地manifest时出错:', error);
120
+ FW.Log.error('重新加载本地manifest时出错:', error);
122
121
  }
123
122
  }
124
123
 
125
124
  private checkEventHandle(event: any) {
126
125
  const code = event.getEventCode();
127
- FWLog.debug('checkEvent getEventCode -> ', code);
126
+ FW.Log.debug('checkEvent getEventCode -> ', code);
128
127
  switch (code) {
129
128
  case jsb.EventAssetsManager.ERROR_NO_LOCAL_MANIFEST:
130
- FWLog.debug('checkEvent getEventCode -> ', 'ERROR_NO_LOCAL_MANIFEST');
129
+ FW.Log.debug('checkEvent getEventCode -> ', 'ERROR_NO_LOCAL_MANIFEST');
131
130
  break;
132
131
  case jsb.EventAssetsManager.ERROR_DOWNLOAD_MANIFEST:
133
- FWLog.debug('checkEvent getEventCode -> ', 'ERROR_DOWNLOAD_MANIFEST');
132
+ FW.Log.debug('checkEvent getEventCode -> ', 'ERROR_DOWNLOAD_MANIFEST');
134
133
  break;
135
134
  case jsb.EventAssetsManager.ERROR_PARSE_MANIFEST:
136
- FWLog.debug('checkEvent getEventCode -> ', 'ERROR_PARSE_MANIFEST');
135
+ FW.Log.debug('checkEvent getEventCode -> ', 'ERROR_PARSE_MANIFEST');
137
136
  break;
138
137
  case jsb.EventAssetsManager.ALREADY_UP_TO_DATE:
139
- FWLog.debug('checkEvent getEventCode -> ', 'ALREADY_UP_TO_DATE');
138
+ FW.Log.debug('checkEvent getEventCode -> ', 'ALREADY_UP_TO_DATE');
140
139
  break;
141
140
  case jsb.EventAssetsManager.NEW_VERSION_FOUND:
142
- FWLog.debug('checkEvent getEventCode -> ', 'NEW_VERSION_FOUND');
141
+ FW.Log.debug('checkEvent getEventCode -> ', 'NEW_VERSION_FOUND');
143
142
  break;
144
143
  default:
145
144
  return;
@@ -148,7 +147,7 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
148
147
  this.listener.checkHotUpdateHandle?.(code);
149
148
  this.assetMgr.setEventCallback(null!);
150
149
  this.isUpdate = false;
151
- FWLog.debug(
150
+ FW.Log.debug(
152
151
  'isFind New Version -> ',
153
152
  event.getEventCode() == jsb.EventAssetsManager.NEW_VERSION_FOUND,
154
153
  );
@@ -158,10 +157,10 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
158
157
  }
159
158
 
160
159
  private hotUpdate() {
161
- FWLog.debug('start hotUpdate ->', this.assetMgr, this.isUpdate);
160
+ FW.Log.debug('start hotUpdate ->', this.assetMgr, this.isUpdate);
162
161
  if (this.assetMgr && !this.isUpdate) {
163
162
  this.assetMgr.setEventCallback(this.updateEventHandle.bind(this));
164
- FWLog.debug(
163
+ FW.Log.debug(
165
164
  'assetMgr state ->',
166
165
  this.assetMgr.getState() === jsb.AssetsManager.State.UNINITED,
167
166
  );
@@ -185,7 +184,7 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
185
184
  let convertTotalBytes: string = '';
186
185
  const code = event.getEventCode();
187
186
  const msg = event.getMessage();
188
- FWLog.debug('updateEvent getEventCode -> ', code);
187
+ FW.Log.debug('updateEvent getEventCode -> ', code);
189
188
  let str = '';
190
189
  switch (code) {
191
190
  case jsb.EventAssetsManager.ERROR_NO_LOCAL_MANIFEST:
@@ -194,7 +193,7 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
194
193
  break;
195
194
  case jsb.EventAssetsManager.UPDATE_PROGRESSION:
196
195
  str = 'UPDATE_PROGRESSION';
197
- FWLog.debug('updateEvent percent -> ', event.getPercent());
196
+ FW.Log.debug('updateEvent percent -> ', event.getPercent());
198
197
  if (event.getPercent() > 0) {
199
198
  downloadedFiles = event.getDownloadedFiles();
200
199
  totalFiles = event.getTotalFiles();
@@ -203,7 +202,7 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
203
202
  convertDownloadedBytes = this.convertBytes(downloadedBytes);
204
203
  convertTotalBytes = this.convertBytes(totalBytes);
205
204
  percent = event.getPercent();
206
- FWLog.debug(
205
+ FW.Log.debug(
207
206
  '正在更新中 -> ',
208
207
  '下载文件数量:',
209
208
  downloadedFiles,
@@ -236,7 +235,7 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
236
235
  convertDownloadedBytes = this.convertBytes(downloadedBytes);
237
236
  convertTotalBytes = this.convertBytes(totalBytes);
238
237
  percent = event.getPercent();
239
- FWLog.debug(
238
+ FW.Log.debug(
240
239
  '正在更新完成 -> ',
241
240
  '下载文件数量:',
242
241
  downloadedFiles,
@@ -266,8 +265,8 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
266
265
  break;
267
266
  }
268
267
 
269
- FWLog.debug('热更新中->', str);
270
- FWLog.debug('热更新msg ->', msg);
268
+ FW.Log.debug('热更新中->', str);
269
+ FW.Log.debug('热更新msg ->', msg);
271
270
  this.listener.hotUpdatingHandle?.(code, {
272
271
  percent: percent,
273
272
  downloadedFiles: downloadedFiles,
@@ -278,15 +277,15 @@ export default class FWHotUpdateManager extends FWManager implements FW.HotUpdat
278
277
  convertTotalBytes: convertTotalBytes,
279
278
  });
280
279
  if (failed) {
281
- FWLog.debug('热更新中结果 failed -> ', failed);
282
- FWLog.debug('下载失败');
280
+ FW.Log.debug('热更新中结果 failed -> ', failed);
281
+ FW.Log.debug('下载失败');
283
282
  this.assetMgr.setEventCallback(null!);
284
283
  this.isUpdate = false;
285
284
  this.retry();
286
285
  }
287
286
  if (needRestart) {
288
- FWLog.debug('热更新中结果 needRestart -> ', needRestart);
289
- FWLog.debug('下载完成');
287
+ FW.Log.debug('热更新中结果 needRestart -> ', needRestart);
288
+ FW.Log.debug('下载完成');
290
289
  const searchPaths = jsb.fileUtils.getSearchPaths();
291
290
  const newPaths = this.assetMgr.getLocalManifest().getSearchPaths();
292
291
  Array.prototype.unshift.apply(searchPaths, newPaths);
@@ -1,4 +1,3 @@
1
- import { FWEventDefine } from '../define/FWEventDefine';
2
1
  import { FWManager } from './FWManager';
3
2
 
4
3
  export default class FWLanguageManager extends FWManager implements FW.LanguageManager {
@@ -91,7 +90,7 @@ export default class FWLanguageManager extends FWManager implements FW.LanguageM
91
90
  async initializeLanguage(language: string) {
92
91
  if (this.language == language) return;
93
92
  this.language = language;
94
- FW.Entry.evtMgr.dispatch(FWEventDefine.LanguageEvent.LANGUAGE_CHANGE);
93
+ FW.Entry.evtMgr.dispatch(FW.EventDefine.LanguageEvent.LANGUAGE_CHANGE);
95
94
  }
96
95
 
97
96
  getLanguageIndex() {