@itwin/frontend-devtools 4.0.0-dev.8 → 4.0.0-dev.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/CHANGELOG.md +41 -1
  2. package/README.md +1 -1
  3. package/lib/cjs/ClipboardUtilities.d.ts +8 -8
  4. package/lib/cjs/ClipboardUtilities.js +26 -26
  5. package/lib/cjs/FrontEndDevTools.d.ts +19 -19
  6. package/lib/cjs/FrontEndDevTools.js +221 -221
  7. package/lib/cjs/FrontEndDevTools.js.map +1 -1
  8. package/lib/cjs/effects/Convolution.d.ts +68 -68
  9. package/lib/cjs/effects/Convolution.js +148 -148
  10. package/lib/cjs/effects/Convolution.js.map +1 -1
  11. package/lib/cjs/effects/EffectTools.d.ts +33 -33
  12. package/lib/cjs/effects/EffectTools.js +67 -68
  13. package/lib/cjs/effects/EffectTools.js.map +1 -1
  14. package/lib/cjs/effects/Explosion.d.ts +12 -12
  15. package/lib/cjs/effects/Explosion.js +168 -168
  16. package/lib/cjs/effects/Explosion.js.map +1 -1
  17. package/lib/cjs/effects/FlipImage.d.ts +30 -30
  18. package/lib/cjs/effects/FlipImage.js +79 -79
  19. package/lib/cjs/effects/FlipImage.js.map +1 -1
  20. package/lib/cjs/effects/LensDistortion.d.ts +34 -34
  21. package/lib/cjs/effects/LensDistortion.js +88 -88
  22. package/lib/cjs/effects/LensDistortion.js.map +1 -1
  23. package/lib/cjs/effects/Random.d.ts +24 -24
  24. package/lib/cjs/effects/Random.js +49 -49
  25. package/lib/cjs/effects/Saturation.d.ts +30 -30
  26. package/lib/cjs/effects/Saturation.js +59 -59
  27. package/lib/cjs/effects/Saturation.js.map +1 -1
  28. package/lib/cjs/effects/Snow.d.ts +76 -76
  29. package/lib/cjs/effects/Snow.js +187 -187
  30. package/lib/cjs/effects/Snow.js.map +1 -1
  31. package/lib/cjs/effects/Vignette.d.ts +39 -39
  32. package/lib/cjs/effects/Vignette.js +79 -79
  33. package/lib/cjs/effects/Vignette.js.map +1 -1
  34. package/lib/cjs/frontend-devtools.d.ts +82 -82
  35. package/lib/cjs/frontend-devtools.js +102 -98
  36. package/lib/cjs/frontend-devtools.js.map +1 -1
  37. package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
  38. package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
  39. package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
  40. package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
  41. package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
  42. package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
  43. package/lib/cjs/tools/ClipTools.d.ts +67 -67
  44. package/lib/cjs/tools/ClipTools.js +161 -164
  45. package/lib/cjs/tools/ClipTools.js.map +1 -1
  46. package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
  47. package/lib/cjs/tools/DisplayStyleTools.js +368 -370
  48. package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
  49. package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
  50. package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
  51. package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
  52. package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
  53. package/lib/cjs/tools/FrustumDecoration.js +374 -374
  54. package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
  55. package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
  56. package/lib/cjs/tools/InspectElementTool.js +198 -198
  57. package/lib/cjs/tools/InspectElementTool.js.map +1 -1
  58. package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
  59. package/lib/cjs/tools/MapLayerTool.d.ts.map +1 -1
  60. package/lib/cjs/tools/MapLayerTool.js +509 -507
  61. package/lib/cjs/tools/MapLayerTool.js.map +1 -1
  62. package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
  63. package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
  64. package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
  65. package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
  66. package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
  67. package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
  68. package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
  69. package/lib/cjs/tools/PlanProjectionTools.js +149 -149
  70. package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
  71. package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
  72. package/lib/cjs/tools/PlanarMaskTools.js +391 -393
  73. package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
  74. package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
  75. package/lib/cjs/tools/ProjectExtents.js +110 -110
  76. package/lib/cjs/tools/ProjectExtents.js.map +1 -1
  77. package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
  78. package/lib/cjs/tools/RealityModelTools.js +281 -281
  79. package/lib/cjs/tools/RealityModelTools.js.map +1 -1
  80. package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
  81. package/lib/cjs/tools/RealityTransitionTool.js +115 -116
  82. package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
  83. package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
  84. package/lib/cjs/tools/RenderSystemTools.js +69 -70
  85. package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
  86. package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
  87. package/lib/cjs/tools/RenderTargetTools.d.ts.map +1 -1
  88. package/lib/cjs/tools/RenderTargetTools.js +174 -174
  89. package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
  90. package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  91. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
  92. package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  93. package/lib/cjs/tools/SavedViews.d.ts +46 -46
  94. package/lib/cjs/tools/SavedViews.js +136 -136
  95. package/lib/cjs/tools/SavedViews.js.map +1 -1
  96. package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
  97. package/lib/cjs/tools/ScheduleScriptTools.js +157 -159
  98. package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
  99. package/lib/cjs/tools/SelectionTools.d.ts +28 -28
  100. package/lib/cjs/tools/SelectionTools.js +87 -87
  101. package/lib/cjs/tools/SelectionTools.js.map +1 -1
  102. package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  103. package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
  104. package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
  105. package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
  106. package/lib/cjs/tools/SourceAspectIdTools.js +85 -86
  107. package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
  108. package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
  109. package/lib/cjs/tools/TileRequestDecoration.js +83 -83
  110. package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
  111. package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
  112. package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
  113. package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
  114. package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
  115. package/lib/cjs/tools/ToolTipProvider.js +66 -66
  116. package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
  117. package/lib/cjs/tools/ViewportTools.d.ts +218 -218
  118. package/lib/cjs/tools/ViewportTools.d.ts.map +1 -1
  119. package/lib/cjs/tools/ViewportTools.js +516 -516
  120. package/lib/cjs/tools/ViewportTools.js.map +1 -1
  121. package/lib/cjs/tools/parseArgs.d.ts +23 -23
  122. package/lib/cjs/tools/parseArgs.js +51 -51
  123. package/lib/cjs/tools/parseBoolean.d.ts +8 -8
  124. package/lib/cjs/tools/parseBoolean.js +26 -26
  125. package/lib/cjs/tools/parseToggle.d.ts +8 -8
  126. package/lib/cjs/tools/parseToggle.js +25 -25
  127. package/lib/cjs/ui/Button.d.ts +29 -29
  128. package/lib/cjs/ui/Button.d.ts.map +1 -1
  129. package/lib/cjs/ui/Button.js +26 -26
  130. package/lib/cjs/ui/CheckBox.d.ts +23 -23
  131. package/lib/cjs/ui/CheckBox.d.ts.map +1 -1
  132. package/lib/cjs/ui/CheckBox.js +27 -27
  133. package/lib/cjs/ui/ColorInput.d.ts +27 -27
  134. package/lib/cjs/ui/ColorInput.d.ts.map +1 -1
  135. package/lib/cjs/ui/ColorInput.js +53 -53
  136. package/lib/cjs/ui/ComboBox.d.ts +28 -28
  137. package/lib/cjs/ui/ComboBox.d.ts.map +1 -1
  138. package/lib/cjs/ui/ComboBox.js +42 -42
  139. package/lib/cjs/ui/DataList.d.ts +27 -27
  140. package/lib/cjs/ui/DataList.d.ts.map +1 -1
  141. package/lib/cjs/ui/DataList.js +39 -39
  142. package/lib/cjs/ui/NestedMenu.d.ts +19 -19
  143. package/lib/cjs/ui/NestedMenu.d.ts.map +1 -1
  144. package/lib/cjs/ui/NestedMenu.js +46 -46
  145. package/lib/cjs/ui/NumericInput.d.ts +35 -35
  146. package/lib/cjs/ui/NumericInput.d.ts.map +1 -1
  147. package/lib/cjs/ui/NumericInput.js +61 -61
  148. package/lib/cjs/ui/RadioBox.d.ts +29 -29
  149. package/lib/cjs/ui/RadioBox.d.ts.map +1 -1
  150. package/lib/cjs/ui/RadioBox.js +76 -76
  151. package/lib/cjs/ui/Slider.d.ts +28 -28
  152. package/lib/cjs/ui/Slider.d.ts.map +1 -1
  153. package/lib/cjs/ui/Slider.js +42 -42
  154. package/lib/cjs/ui/TextBox.d.ts +32 -32
  155. package/lib/cjs/ui/TextBox.d.ts.map +1 -1
  156. package/lib/cjs/ui/TextBox.js +56 -56
  157. package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
  158. package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
  159. package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
  160. package/lib/cjs/widgets/FpsTracker.js +56 -56
  161. package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
  162. package/lib/cjs/widgets/GpuProfiler.js +192 -192
  163. package/lib/cjs/widgets/KeyinField.d.ts +61 -61
  164. package/lib/cjs/widgets/KeyinField.js +186 -187
  165. package/lib/cjs/widgets/KeyinField.js.map +1 -1
  166. package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
  167. package/lib/cjs/widgets/MemoryTracker.js +242 -243
  168. package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
  169. package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
  170. package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -68
  171. package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
  172. package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
  173. package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -204
  174. package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
  175. package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
  176. package/lib/cjs/widgets/TileStatisticsTracker.d.ts.map +1 -1
  177. package/lib/cjs/widgets/TileStatisticsTracker.js +144 -142
  178. package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
  179. package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
  180. package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
  181. package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
  182. package/lib/esm/ClipboardUtilities.d.ts +8 -8
  183. package/lib/esm/ClipboardUtilities.js +22 -22
  184. package/lib/esm/FrontEndDevTools.d.ts +19 -19
  185. package/lib/esm/FrontEndDevTools.js +218 -217
  186. package/lib/esm/FrontEndDevTools.js.map +1 -1
  187. package/lib/esm/effects/Convolution.d.ts +68 -68
  188. package/lib/esm/effects/Convolution.js +144 -138
  189. package/lib/esm/effects/Convolution.js.map +1 -1
  190. package/lib/esm/effects/EffectTools.d.ts +33 -33
  191. package/lib/esm/effects/EffectTools.js +63 -62
  192. package/lib/esm/effects/EffectTools.js.map +1 -1
  193. package/lib/esm/effects/Explosion.d.ts +12 -12
  194. package/lib/esm/effects/Explosion.js +165 -164
  195. package/lib/esm/effects/Explosion.js.map +1 -1
  196. package/lib/esm/effects/FlipImage.d.ts +30 -30
  197. package/lib/esm/effects/FlipImage.js +76 -74
  198. package/lib/esm/effects/FlipImage.js.map +1 -1
  199. package/lib/esm/effects/LensDistortion.d.ts +34 -34
  200. package/lib/esm/effects/LensDistortion.js +85 -83
  201. package/lib/esm/effects/LensDistortion.js.map +1 -1
  202. package/lib/esm/effects/Random.d.ts +24 -24
  203. package/lib/esm/effects/Random.js +41 -41
  204. package/lib/esm/effects/Saturation.d.ts +30 -30
  205. package/lib/esm/effects/Saturation.js +56 -54
  206. package/lib/esm/effects/Saturation.js.map +1 -1
  207. package/lib/esm/effects/Snow.d.ts +76 -76
  208. package/lib/esm/effects/Snow.js +184 -182
  209. package/lib/esm/effects/Snow.js.map +1 -1
  210. package/lib/esm/effects/Vignette.d.ts +39 -39
  211. package/lib/esm/effects/Vignette.js +76 -74
  212. package/lib/esm/effects/Vignette.js.map +1 -1
  213. package/lib/esm/frontend-devtools.d.ts +82 -82
  214. package/lib/esm/frontend-devtools.js +86 -86
  215. package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
  216. package/lib/esm/tools/AnimationIntervalTool.js +27 -26
  217. package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
  218. package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
  219. package/lib/esm/tools/ChangeUnitsTool.js +38 -37
  220. package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
  221. package/lib/esm/tools/ClipTools.d.ts +67 -67
  222. package/lib/esm/tools/ClipTools.js +158 -158
  223. package/lib/esm/tools/ClipTools.js.map +1 -1
  224. package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
  225. package/lib/esm/tools/DisplayStyleTools.js +364 -356
  226. package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
  227. package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
  228. package/lib/esm/tools/EmphasizeElementsTool.js +150 -145
  229. package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
  230. package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
  231. package/lib/esm/tools/FrustumDecoration.js +370 -367
  232. package/lib/esm/tools/FrustumDecoration.js.map +1 -1
  233. package/lib/esm/tools/InspectElementTool.d.ts +42 -42
  234. package/lib/esm/tools/InspectElementTool.js +195 -194
  235. package/lib/esm/tools/InspectElementTool.js.map +1 -1
  236. package/lib/esm/tools/MapLayerTool.d.ts +264 -264
  237. package/lib/esm/tools/MapLayerTool.d.ts.map +1 -1
  238. package/lib/esm/tools/MapLayerTool.js +506 -485
  239. package/lib/esm/tools/MapLayerTool.js.map +1 -1
  240. package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
  241. package/lib/esm/tools/MeasureTileLoadTime.js +60 -59
  242. package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
  243. package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
  244. package/lib/esm/tools/ModelAppearanceTools.js +180 -172
  245. package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
  246. package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
  247. package/lib/esm/tools/PlanProjectionTools.js +146 -143
  248. package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
  249. package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
  250. package/lib/esm/tools/PlanarMaskTools.js +387 -377
  251. package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
  252. package/lib/esm/tools/ProjectExtents.d.ts +41 -41
  253. package/lib/esm/tools/ProjectExtents.js +105 -104
  254. package/lib/esm/tools/ProjectExtents.js.map +1 -1
  255. package/lib/esm/tools/RealityModelTools.d.ts +116 -116
  256. package/lib/esm/tools/RealityModelTools.js +278 -268
  257. package/lib/esm/tools/RealityModelTools.js.map +1 -1
  258. package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
  259. package/lib/esm/tools/RealityTransitionTool.js +112 -112
  260. package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
  261. package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
  262. package/lib/esm/tools/RenderSystemTools.js +65 -63
  263. package/lib/esm/tools/RenderSystemTools.js.map +1 -1
  264. package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
  265. package/lib/esm/tools/RenderTargetTools.d.ts.map +1 -1
  266. package/lib/esm/tools/RenderTargetTools.js +169 -159
  267. package/lib/esm/tools/RenderTargetTools.js.map +1 -1
  268. package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
  269. package/lib/esm/tools/ReportWebGLCompatibilityTool.js +27 -26
  270. package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
  271. package/lib/esm/tools/SavedViews.d.ts +46 -46
  272. package/lib/esm/tools/SavedViews.js +131 -128
  273. package/lib/esm/tools/SavedViews.js.map +1 -1
  274. package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
  275. package/lib/esm/tools/ScheduleScriptTools.js +154 -153
  276. package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
  277. package/lib/esm/tools/SelectionTools.d.ts +28 -28
  278. package/lib/esm/tools/SelectionTools.js +84 -82
  279. package/lib/esm/tools/SelectionTools.js.map +1 -1
  280. package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
  281. package/lib/esm/tools/SetGpuMemoryLimitTool.js +30 -29
  282. package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
  283. package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
  284. package/lib/esm/tools/SourceAspectIdTools.js +81 -80
  285. package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
  286. package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
  287. package/lib/esm/tools/TileRequestDecoration.js +80 -79
  288. package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
  289. package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
  290. package/lib/esm/tools/TileTreeBoundsDecoration.js +71 -70
  291. package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
  292. package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
  293. package/lib/esm/tools/ToolTipProvider.js +63 -62
  294. package/lib/esm/tools/ToolTipProvider.js.map +1 -1
  295. package/lib/esm/tools/ViewportTools.d.ts +218 -218
  296. package/lib/esm/tools/ViewportTools.d.ts.map +1 -1
  297. package/lib/esm/tools/ViewportTools.js +511 -492
  298. package/lib/esm/tools/ViewportTools.js.map +1 -1
  299. package/lib/esm/tools/parseArgs.d.ts +23 -23
  300. package/lib/esm/tools/parseArgs.js +47 -47
  301. package/lib/esm/tools/parseBoolean.d.ts +8 -8
  302. package/lib/esm/tools/parseBoolean.js +22 -22
  303. package/lib/esm/tools/parseToggle.d.ts +8 -8
  304. package/lib/esm/tools/parseToggle.js +21 -21
  305. package/lib/esm/ui/Button.d.ts +29 -29
  306. package/lib/esm/ui/Button.d.ts.map +1 -1
  307. package/lib/esm/ui/Button.js +22 -22
  308. package/lib/esm/ui/CheckBox.d.ts +23 -23
  309. package/lib/esm/ui/CheckBox.d.ts.map +1 -1
  310. package/lib/esm/ui/CheckBox.js +23 -23
  311. package/lib/esm/ui/ColorInput.d.ts +27 -27
  312. package/lib/esm/ui/ColorInput.d.ts.map +1 -1
  313. package/lib/esm/ui/ColorInput.js +48 -48
  314. package/lib/esm/ui/ComboBox.d.ts +28 -28
  315. package/lib/esm/ui/ComboBox.d.ts.map +1 -1
  316. package/lib/esm/ui/ComboBox.js +38 -38
  317. package/lib/esm/ui/DataList.d.ts +27 -27
  318. package/lib/esm/ui/DataList.d.ts.map +1 -1
  319. package/lib/esm/ui/DataList.js +34 -34
  320. package/lib/esm/ui/NestedMenu.d.ts +19 -19
  321. package/lib/esm/ui/NestedMenu.d.ts.map +1 -1
  322. package/lib/esm/ui/NestedMenu.js +42 -42
  323. package/lib/esm/ui/NumericInput.d.ts +35 -35
  324. package/lib/esm/ui/NumericInput.d.ts.map +1 -1
  325. package/lib/esm/ui/NumericInput.js +56 -56
  326. package/lib/esm/ui/RadioBox.d.ts +29 -29
  327. package/lib/esm/ui/RadioBox.d.ts.map +1 -1
  328. package/lib/esm/ui/RadioBox.js +72 -72
  329. package/lib/esm/ui/Slider.d.ts +28 -28
  330. package/lib/esm/ui/Slider.d.ts.map +1 -1
  331. package/lib/esm/ui/Slider.js +38 -38
  332. package/lib/esm/ui/TextBox.d.ts +32 -32
  333. package/lib/esm/ui/TextBox.d.ts.map +1 -1
  334. package/lib/esm/ui/TextBox.js +52 -52
  335. package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
  336. package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
  337. package/lib/esm/widgets/FpsTracker.d.ts +19 -19
  338. package/lib/esm/widgets/FpsTracker.js +52 -52
  339. package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
  340. package/lib/esm/widgets/GpuProfiler.js +188 -188
  341. package/lib/esm/widgets/KeyinField.d.ts +61 -61
  342. package/lib/esm/widgets/KeyinField.js +182 -183
  343. package/lib/esm/widgets/KeyinField.js.map +1 -1
  344. package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
  345. package/lib/esm/widgets/MemoryTracker.js +237 -238
  346. package/lib/esm/widgets/MemoryTracker.js.map +1 -1
  347. package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
  348. package/lib/esm/widgets/RenderCommandBreakdown.js +63 -64
  349. package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
  350. package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
  351. package/lib/esm/widgets/TileMemoryBreakdown.js +199 -200
  352. package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
  353. package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
  354. package/lib/esm/widgets/TileStatisticsTracker.d.ts.map +1 -1
  355. package/lib/esm/widgets/TileStatisticsTracker.js +140 -138
  356. package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
  357. package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
  358. package/lib/esm/widgets/ToolSettingsTracker.js +208 -207
  359. package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
  360. package/package.json +14 -14
@@ -1,31 +1,31 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
7
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
8
- * @beta
9
- */
10
- export declare class FlipImageEffect extends AddEffectTool {
11
- static toolId: string;
12
- protected get effectName(): string;
13
- protected get textureCoordFromPosition(): boolean;
14
- protected get source(): {
15
- vertex: string;
16
- fragment: string;
17
- sampleSourcePixel: string;
18
- };
19
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
20
- }
21
- /** Configure the [[FlipImageEffect]].
22
- * @beta
23
- */
24
- export declare class FlipImageConfig extends Tool {
25
- static toolId: string;
26
- static get minArgs(): number;
27
- static get maxArgs(): number;
28
- run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean>;
29
- parseAndRun(...input: string[]): Promise<boolean>;
30
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
7
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
8
+ * @beta
9
+ */
10
+ export declare class FlipImageEffect extends AddEffectTool {
11
+ static toolId: string;
12
+ protected get effectName(): string;
13
+ protected get textureCoordFromPosition(): boolean;
14
+ protected get source(): {
15
+ vertex: string;
16
+ fragment: string;
17
+ sampleSourcePixel: string;
18
+ };
19
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
20
+ }
21
+ /** Configure the [[FlipImageEffect]].
22
+ * @beta
23
+ */
24
+ export declare class FlipImageConfig extends Tool {
25
+ static toolId: string;
26
+ static get minArgs(): number;
27
+ static get maxArgs(): number;
28
+ run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean>;
29
+ parseAndRun(...input: string[]): Promise<boolean>;
30
+ }
31
31
  //# sourceMappingURL=FlipImage.d.ts.map
@@ -1,26 +1,26 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
- import { parseArgs } from "../tools/parseArgs";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- let flipHorizontal = false;
12
- let flipVertical = false;
13
- let flipColor = false;
14
- /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
15
- * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
16
- * @beta
17
- */
18
- export class FlipImageEffect extends AddEffectTool {
19
- get effectName() { return "flip"; }
20
- get textureCoordFromPosition() { return true; }
21
- get source() {
22
- return {
23
- // Compute texture coordinate for use in fragment shader.
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
9
+ import { parseArgs } from "../tools/parseArgs";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ let flipHorizontal = false;
12
+ let flipVertical = false;
13
+ let flipColor = false;
14
+ /** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
15
+ * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
16
+ * @beta
17
+ */
18
+ class FlipImageEffect extends AddEffectTool {
19
+ get effectName() { return "flip"; }
20
+ get textureCoordFromPosition() { return true; }
21
+ get source() {
22
+ return {
23
+ // Compute texture coordinate for use in fragment shader.
24
24
  vertex: `
25
25
  void effectMain(vec4 pos) {
26
26
  vec2 uv = textureCoordFromPosition(pos);
@@ -31,8 +31,8 @@ export class FlipImageEffect extends AddEffectTool {
31
31
  uv.y = 1.0 - uv.y;
32
32
 
33
33
  v_uv = uv;
34
- }`,
35
- // Sample the original image to flip on x and/or y axis, then invert its color.
34
+ }`,
35
+ // Sample the original image to flip on x and/or y axis, then invert its color.
36
36
  fragment: `
37
37
  vec4 effectMain() {
38
38
  vec4 color = sampleSourcePixel();
@@ -43,53 +43,55 @@ export class FlipImageEffect extends AddEffectTool {
43
43
  }
44
44
 
45
45
  return color;
46
- }`,
47
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
- // element locate will not work correctly.
49
- sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
50
- };
51
- }
52
- defineEffect(builder) {
53
- // Don't bother applying the effect if nothing is to be flipped.
54
- builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
55
- // Define the varying for the texture coordinate.
56
- builder.addVarying("v_uv", VaryingType.Vec2);
57
- // Hook up the uniforms.
58
- builder.addUniform({
59
- name: "u_flipHorizontal",
60
- type: UniformType.Bool,
61
- bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
62
- });
63
- builder.addUniform({
64
- name: "u_flipVertical",
65
- type: UniformType.Bool,
66
- bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
67
- });
68
- builder.addUniform({
69
- name: "u_flipColor",
70
- type: UniformType.Bool,
71
- bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
72
- });
73
- }
74
- }
75
- FlipImageEffect.toolId = "FlipImageEffect";
76
- /** Configure the [[FlipImageEffect]].
77
- * @beta
78
- */
79
- export class FlipImageConfig extends Tool {
80
- static get minArgs() { return 0; }
81
- static get maxArgs() { return 3; }
82
- async run(horizontal, vertical, color) {
83
- flipHorizontal = !!horizontal;
84
- flipVertical = !!vertical;
85
- flipColor = !!color;
86
- refreshViewportsForEffect("fdt flip");
87
- return true;
88
- }
89
- async parseAndRun(...input) {
90
- const args = parseArgs(input);
91
- return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
92
- }
93
- }
94
- FlipImageConfig.toolId = "FlipImageConfig";
46
+ }`,
47
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
48
+ // element locate will not work correctly.
49
+ sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ // Don't bother applying the effect if nothing is to be flipped.
54
+ builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
55
+ // Define the varying for the texture coordinate.
56
+ builder.addVarying("v_uv", VaryingType.Vec2);
57
+ // Hook up the uniforms.
58
+ builder.addUniform({
59
+ name: "u_flipHorizontal",
60
+ type: UniformType.Bool,
61
+ bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
62
+ });
63
+ builder.addUniform({
64
+ name: "u_flipVertical",
65
+ type: UniformType.Bool,
66
+ bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
67
+ });
68
+ builder.addUniform({
69
+ name: "u_flipColor",
70
+ type: UniformType.Bool,
71
+ bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
72
+ });
73
+ }
74
+ }
75
+ FlipImageEffect.toolId = "FlipImageEffect";
76
+ export { FlipImageEffect };
77
+ /** Configure the [[FlipImageEffect]].
78
+ * @beta
79
+ */
80
+ class FlipImageConfig extends Tool {
81
+ static get minArgs() { return 0; }
82
+ static get maxArgs() { return 3; }
83
+ async run(horizontal, vertical, color) {
84
+ flipHorizontal = !!horizontal;
85
+ flipVertical = !!vertical;
86
+ flipColor = !!color;
87
+ refreshViewportsForEffect("fdt flip");
88
+ return true;
89
+ }
90
+ async parseAndRun(...input) {
91
+ const args = parseArgs(input);
92
+ return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
93
+ }
94
+ }
95
+ FlipImageConfig.toolId = "FlipImageConfig";
96
+ export { FlipImageConfig };
95
97
  //# sourceMappingURL=FlipImage.js.map
@@ -1 +1 @@
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\nlet flipHorizontal = false;\r\nlet flipVertical = false;\r\nlet flipColor = false;\r\n\r\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\r\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\r\n * @beta\r\n */\r\nexport class FlipImageEffect extends AddEffectTool {\r\n public static override toolId = \"FlipImageEffect\";\r\n\r\n protected get effectName() { return \"flip\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n // Compute texture coordinate for use in fragment shader.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n vec2 uv = textureCoordFromPosition(pos);\r\n if (u_flipHorizontal)\r\n uv.x = 1.0 - uv.x;\r\n\r\n if (u_flipVertical)\r\n uv.y = 1.0 - uv.y;\r\n\r\n v_uv = uv;\r\n }`,\r\n // Sample the original image to flip on x and/or y axis, then invert its color.\r\n fragment: `\r\n vec4 effectMain() {\r\n vec4 color = sampleSourcePixel();\r\n if (u_flipColor) {\r\n color.r = 1.0 - color.r;\r\n color.g = 1.0 - color.g;\r\n color.b = 1.0 - color.b;\r\n }\r\n\r\n return color;\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Don't bother applying the effect if nothing is to be flipped.\r\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\r\n\r\n // Define the varying for the texture coordinate.\r\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\r\n\r\n // Hook up the uniforms.\r\n builder.addUniform({\r\n name: \"u_flipHorizontal\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipVertical\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipColor\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\r\n });\r\n }\r\n}\r\n\r\n/** Configure the [[FlipImageEffect]].\r\n * @beta\r\n */\r\nexport class FlipImageConfig extends Tool {\r\n public static override toolId = \"FlipImageConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 3; }\r\n\r\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\r\n flipHorizontal = !!horizontal;\r\n flipVertical = !!vertical;\r\n flipColor = !!color;\r\n\r\n refreshViewportsForEffect(\"fdt flip\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\nlet flipHorizontal = false;\r\nlet flipVertical = false;\r\nlet flipColor = false;\r\n\r\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\r\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\r\n * @beta\r\n */\r\nexport class FlipImageEffect extends AddEffectTool {\r\n public static override toolId = \"FlipImageEffect\";\r\n\r\n protected get effectName() { return \"flip\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n // Compute texture coordinate for use in fragment shader.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n vec2 uv = textureCoordFromPosition(pos);\r\n if (u_flipHorizontal)\r\n uv.x = 1.0 - uv.x;\r\n\r\n if (u_flipVertical)\r\n uv.y = 1.0 - uv.y;\r\n\r\n v_uv = uv;\r\n }`,\r\n // Sample the original image to flip on x and/or y axis, then invert its color.\r\n fragment: `\r\n vec4 effectMain() {\r\n vec4 color = sampleSourcePixel();\r\n if (u_flipColor) {\r\n color.r = 1.0 - color.r;\r\n color.g = 1.0 - color.g;\r\n color.b = 1.0 - color.b;\r\n }\r\n\r\n return color;\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Don't bother applying the effect if nothing is to be flipped.\r\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\r\n\r\n // Define the varying for the texture coordinate.\r\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\r\n\r\n // Hook up the uniforms.\r\n builder.addUniform({\r\n name: \"u_flipHorizontal\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipVertical\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipColor\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\r\n });\r\n }\r\n}\r\n\r\n/** Configure the [[FlipImageEffect]].\r\n * @beta\r\n */\r\nexport class FlipImageConfig extends Tool {\r\n public static override toolId = \"FlipImageConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 3; }\r\n\r\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\r\n flipHorizontal = !!horizontal;\r\n flipVertical = !!vertical;\r\n flipColor = !!color;\r\n\r\n refreshViewportsForEffect(\"fdt flip\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\r\n }\r\n}\r\n"]}
@@ -1,35 +1,35 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
- import { AddEffectTool } from "./EffectTools";
6
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
- * Based on https://www.decarpentier.nl/lens-distortion
8
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
- * @beta
11
- */
12
- export declare class LensDistortionEffect extends AddEffectTool {
13
- static toolId: string;
14
- protected get effectName(): string;
15
- protected get textureCoordFromPosition(): boolean;
16
- protected get source(): {
17
- vertex: string;
18
- fragment: string;
19
- sampleSourcePixel: string;
20
- };
21
- protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
- }
23
- /** Configures the [[LensDistortionEffect]].
24
- * @beta
25
- */
26
- export declare class LensDistortionConfig extends Tool {
27
- static toolId: string;
28
- static get minArgs(): number;
29
- static get maxArgs(): number;
30
- static strength: number;
31
- static cylindricalRatio: number;
32
- run(strength?: number, ratio?: number): Promise<boolean>;
33
- parseAndRun(...input: string[]): Promise<boolean>;
34
- }
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
5
+ import { AddEffectTool } from "./EffectTools";
6
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
7
+ * Based on https://www.decarpentier.nl/lens-distortion
8
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
9
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
10
+ * @beta
11
+ */
12
+ export declare class LensDistortionEffect extends AddEffectTool {
13
+ static toolId: string;
14
+ protected get effectName(): string;
15
+ protected get textureCoordFromPosition(): boolean;
16
+ protected get source(): {
17
+ vertex: string;
18
+ fragment: string;
19
+ sampleSourcePixel: string;
20
+ };
21
+ protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
22
+ }
23
+ /** Configures the [[LensDistortionEffect]].
24
+ * @beta
25
+ */
26
+ export declare class LensDistortionConfig extends Tool {
27
+ static toolId: string;
28
+ static get minArgs(): number;
29
+ static get maxArgs(): number;
30
+ static strength: number;
31
+ static cylindricalRatio: number;
32
+ run(strength?: number, ratio?: number): Promise<boolean>;
33
+ parseAndRun(...input: string[]): Promise<boolean>;
34
+ }
35
35
  //# sourceMappingURL=LensDistortion.d.ts.map
@@ -1,25 +1,25 @@
1
- /*---------------------------------------------------------------------------------------------
2
- * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
- * See LICENSE.md in the project root for license terms and full copyright notice.
4
- *--------------------------------------------------------------------------------------------*/
5
- /** @packageDocumentation
6
- * @module Effects
7
- */
8
- import { assert } from "@itwin/core-bentley";
9
- import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
10
- import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
- import { parseArgs } from "../tools/parseArgs";
12
- /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
13
- * Based on https://www.decarpentier.nl/lens-distortion
14
- * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
15
- * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
16
- * @beta
17
- */
18
- export class LensDistortionEffect extends AddEffectTool {
19
- get effectName() { return "lensdistortion"; }
20
- get textureCoordFromPosition() { return true; }
21
- get source() {
22
- return {
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Effects
7
+ */
8
+ import { assert } from "@itwin/core-bentley";
9
+ import { Tool, UniformType, VaryingType } from "@itwin/core-frontend";
10
+ import { AddEffectTool, refreshViewportsForEffect } from "./EffectTools";
11
+ import { parseArgs } from "../tools/parseArgs";
12
+ /** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
13
+ * Based on https://www.decarpentier.nl/lens-distortion
14
+ * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
15
+ * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
16
+ * @beta
17
+ */
18
+ class LensDistortionEffect extends AddEffectTool {
19
+ get effectName() { return "lensdistortion"; }
20
+ get textureCoordFromPosition() { return true; }
21
+ get source() {
22
+ return {
23
23
  vertex: `
24
24
  void effectMain(vec4 position) {
25
25
  vec2 uv = textureCoordFromPosition(position);
@@ -35,71 +35,73 @@ export class LensDistortionEffect extends AddEffectTool {
35
35
  vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
36
36
  vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
37
37
  vUV.xy += uv;
38
- }`,
39
- // We simply shift pixels - we don't alter their colors.
38
+ }`,
39
+ // We simply shift pixels - we don't alter their colors.
40
40
  fragment: `
41
41
  vec4 effectMain() {
42
42
  return sampleSourcePixel();
43
- }`,
44
- // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
45
- // element locate will not work correctly.
43
+ }`,
44
+ // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
45
+ // element locate will not work correctly.
46
46
  sampleSourcePixel: `
47
47
  vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
48
48
  return TEXTURE_PROJ(u_diffuse, uv);
49
- `,
50
- };
51
- }
52
- defineEffect(builder) {
53
- // Lens distortion is only applicable to views with the camera enabled.
54
- builder.shouldApply = (context) => context.viewport.isCameraOn;
55
- builder.addVarying("vUV", VaryingType.Vec3);
56
- builder.addVarying("vUVDot", VaryingType.Vec2);
57
- builder.addUniform({
58
- name: "strength",
59
- type: UniformType.Float,
60
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
61
- });
62
- builder.addUniform({
63
- name: "cylindricalRatio",
64
- type: UniformType.Float,
65
- bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
66
- });
67
- builder.addUniform({
68
- name: "aspectRatio",
69
- type: UniformType.Float,
70
- bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
71
- });
72
- builder.addUniform({
73
- name: "height",
74
- type: UniformType.Float,
75
- bind: (uniform, context) => {
76
- assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
77
- const fov = context.viewport.view.camera.lens.radians;
78
- const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
79
- uniform.setUniform1f(height);
80
- },
81
- });
82
- }
83
- }
84
- LensDistortionEffect.toolId = "LensDistortionEffect";
85
- /** Configures the [[LensDistortionEffect]].
86
- * @beta
87
- */
88
- export class LensDistortionConfig extends Tool {
89
- static get minArgs() { return 0; }
90
- static get maxArgs() { return 2; }
91
- async run(strength, ratio) {
92
- LensDistortionConfig.strength = strength !== null && strength !== void 0 ? strength : 0.5;
93
- LensDistortionConfig.cylindricalRatio = ratio !== null && ratio !== void 0 ? ratio : 0.5;
94
- refreshViewportsForEffect("fdt lensdistortion");
95
- return true;
96
- }
97
- async parseAndRun(...input) {
98
- const args = parseArgs(input);
99
- return this.run(args.getFloat("s"), args.getFloat("r"));
100
- }
101
- }
102
- LensDistortionConfig.toolId = "LensDistortionConfig";
103
- LensDistortionConfig.strength = 0.5;
104
- LensDistortionConfig.cylindricalRatio = 0.5;
49
+ `,
50
+ };
51
+ }
52
+ defineEffect(builder) {
53
+ // Lens distortion is only applicable to views with the camera enabled.
54
+ builder.shouldApply = (context) => context.viewport.isCameraOn;
55
+ builder.addVarying("vUV", VaryingType.Vec3);
56
+ builder.addVarying("vUVDot", VaryingType.Vec2);
57
+ builder.addUniform({
58
+ name: "strength",
59
+ type: UniformType.Float,
60
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
61
+ });
62
+ builder.addUniform({
63
+ name: "cylindricalRatio",
64
+ type: UniformType.Float,
65
+ bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
66
+ });
67
+ builder.addUniform({
68
+ name: "aspectRatio",
69
+ type: UniformType.Float,
70
+ bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
71
+ });
72
+ builder.addUniform({
73
+ name: "height",
74
+ type: UniformType.Float,
75
+ bind: (uniform, context) => {
76
+ assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
77
+ const fov = context.viewport.view.camera.lens.radians;
78
+ const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
79
+ uniform.setUniform1f(height);
80
+ },
81
+ });
82
+ }
83
+ }
84
+ LensDistortionEffect.toolId = "LensDistortionEffect";
85
+ export { LensDistortionEffect };
86
+ /** Configures the [[LensDistortionEffect]].
87
+ * @beta
88
+ */
89
+ class LensDistortionConfig extends Tool {
90
+ static get minArgs() { return 0; }
91
+ static get maxArgs() { return 2; }
92
+ async run(strength, ratio) {
93
+ LensDistortionConfig.strength = strength ?? 0.5;
94
+ LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
95
+ refreshViewportsForEffect("fdt lensdistortion");
96
+ return true;
97
+ }
98
+ async parseAndRun(...input) {
99
+ const args = parseArgs(input);
100
+ return this.run(args.getFloat("s"), args.getFloat("r"));
101
+ }
102
+ }
103
+ LensDistortionConfig.toolId = "LensDistortionConfig";
104
+ LensDistortionConfig.strength = 0.5;
105
+ LensDistortionConfig.cylindricalRatio = 0.5;
106
+ export { LensDistortionConfig };
105
107
  //# sourceMappingURL=LensDistortion.js.map
@@ -1 +1 @@
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
1
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
@@ -1,25 +1,25 @@
1
- /** @packageDocumentation
2
- * @module Effects
3
- */
4
- import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
- /** Generate integer in [min, max].
6
- * @beta
7
- */
8
- export declare function randomInteger(min: number, max: number): number;
9
- /** Generate random integer in [range.low, range.high].
10
- * @beta
11
- */
12
- export declare function randomIntegerInRange(range: Range1d): number;
13
- /** Generate random floating-point number in [min, max).
14
- * @beta
15
- */
16
- export declare function randomFloat(min: number, max: number): number;
17
- /** Generate random floating-point number in [range.low, range.high).
18
- * @beta
19
- */
20
- export declare function randomFloatInRange(range: Range1d): number;
21
- /** Generate a random position in the specified range.
22
- * @beta
23
- */
24
- export declare function randomPositionInRange(range: Range3d): Point3d;
1
+ /** @packageDocumentation
2
+ * @module Effects
3
+ */
4
+ import { Point3d, Range1d, Range3d } from "@itwin/core-geometry";
5
+ /** Generate integer in [min, max].
6
+ * @beta
7
+ */
8
+ export declare function randomInteger(min: number, max: number): number;
9
+ /** Generate random integer in [range.low, range.high].
10
+ * @beta
11
+ */
12
+ export declare function randomIntegerInRange(range: Range1d): number;
13
+ /** Generate random floating-point number in [min, max).
14
+ * @beta
15
+ */
16
+ export declare function randomFloat(min: number, max: number): number;
17
+ /** Generate random floating-point number in [range.low, range.high).
18
+ * @beta
19
+ */
20
+ export declare function randomFloatInRange(range: Range1d): number;
21
+ /** Generate a random position in the specified range.
22
+ * @beta
23
+ */
24
+ export declare function randomPositionInRange(range: Range3d): Point3d;
25
25
  //# sourceMappingURL=Random.d.ts.map