@itwin/frontend-devtools 4.0.0-dev.48 → 4.0.0-dev.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ClipboardUtilities.d.ts +8 -8
- package/lib/cjs/ClipboardUtilities.js +26 -26
- package/lib/cjs/ClipboardUtilities.js.map +1 -1
- package/lib/cjs/FrontEndDevTools.d.ts +19 -19
- package/lib/cjs/FrontEndDevTools.js +221 -221
- package/lib/cjs/FrontEndDevTools.js.map +1 -1
- package/lib/cjs/effects/Convolution.d.ts +68 -68
- package/lib/cjs/effects/Convolution.js +165 -165
- package/lib/cjs/effects/Convolution.js.map +1 -1
- package/lib/cjs/effects/EffectTools.d.ts +33 -33
- package/lib/cjs/effects/EffectTools.js +67 -67
- package/lib/cjs/effects/EffectTools.js.map +1 -1
- package/lib/cjs/effects/Explosion.d.ts +12 -12
- package/lib/cjs/effects/Explosion.js +168 -168
- package/lib/cjs/effects/Explosion.js.map +1 -1
- package/lib/cjs/effects/FlipImage.d.ts +30 -30
- package/lib/cjs/effects/FlipImage.js +99 -99
- package/lib/cjs/effects/FlipImage.js.map +1 -1
- package/lib/cjs/effects/LensDistortion.d.ts +34 -34
- package/lib/cjs/effects/LensDistortion.js +109 -109
- package/lib/cjs/effects/LensDistortion.js.map +1 -1
- package/lib/cjs/effects/Random.d.ts +24 -24
- package/lib/cjs/effects/Random.js +49 -49
- package/lib/cjs/effects/Random.js.map +1 -1
- package/lib/cjs/effects/Saturation.d.ts +30 -30
- package/lib/cjs/effects/Saturation.js +85 -85
- package/lib/cjs/effects/Saturation.js.map +1 -1
- package/lib/cjs/effects/Snow.d.ts +76 -76
- package/lib/cjs/effects/Snow.js +187 -187
- package/lib/cjs/effects/Snow.js.map +1 -1
- package/lib/cjs/effects/Vignette.d.ts +39 -39
- package/lib/cjs/effects/Vignette.js +108 -108
- package/lib/cjs/effects/Vignette.js.map +1 -1
- package/lib/cjs/frontend-devtools.d.ts +82 -82
- package/lib/cjs/frontend-devtools.js +98 -98
- package/lib/cjs/frontend-devtools.js.map +1 -1
- package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
- package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
- package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
- package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
- package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
- package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
- package/lib/cjs/tools/ClipTools.d.ts +67 -67
- package/lib/cjs/tools/ClipTools.js +161 -161
- package/lib/cjs/tools/ClipTools.js.map +1 -1
- package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
- package/lib/cjs/tools/DisplayStyleTools.js +368 -368
- package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
- package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
- package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
- package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
- package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
- package/lib/cjs/tools/FrustumDecoration.js +374 -374
- package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
- package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
- package/lib/cjs/tools/InspectElementTool.js +198 -198
- package/lib/cjs/tools/InspectElementTool.js.map +1 -1
- package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
- package/lib/cjs/tools/MapLayerTool.js +507 -507
- package/lib/cjs/tools/MapLayerTool.js.map +1 -1
- package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
- package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
- package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
- package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
- package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
- package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
- package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
- package/lib/cjs/tools/PlanProjectionTools.js +149 -149
- package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
- package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
- package/lib/cjs/tools/PlanarMaskTools.js +391 -391
- package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
- package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
- package/lib/cjs/tools/ProjectExtents.js +110 -110
- package/lib/cjs/tools/ProjectExtents.js.map +1 -1
- package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
- package/lib/cjs/tools/RealityModelTools.js +281 -281
- package/lib/cjs/tools/RealityModelTools.js.map +1 -1
- package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
- package/lib/cjs/tools/RealityTransitionTool.js +115 -115
- package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
- package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
- package/lib/cjs/tools/RenderSystemTools.js +69 -69
- package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
- package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
- package/lib/cjs/tools/RenderTargetTools.js +174 -174
- package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
- package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
- package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
- package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
- package/lib/cjs/tools/SavedViews.d.ts +46 -46
- package/lib/cjs/tools/SavedViews.js +136 -136
- package/lib/cjs/tools/SavedViews.js.map +1 -1
- package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
- package/lib/cjs/tools/ScheduleScriptTools.js +157 -157
- package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
- package/lib/cjs/tools/SelectionTools.d.ts +28 -28
- package/lib/cjs/tools/SelectionTools.js +87 -87
- package/lib/cjs/tools/SelectionTools.js.map +1 -1
- package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
- package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
- package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
- package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
- package/lib/cjs/tools/SourceAspectIdTools.js +85 -85
- package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
- package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
- package/lib/cjs/tools/TileRequestDecoration.js +83 -83
- package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
- package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
- package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
- package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
- package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
- package/lib/cjs/tools/ToolTipProvider.js +66 -66
- package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
- package/lib/cjs/tools/ViewportTools.d.ts +218 -218
- package/lib/cjs/tools/ViewportTools.js +516 -516
- package/lib/cjs/tools/ViewportTools.js.map +1 -1
- package/lib/cjs/tools/parseArgs.d.ts +23 -23
- package/lib/cjs/tools/parseArgs.js +51 -51
- package/lib/cjs/tools/parseArgs.js.map +1 -1
- package/lib/cjs/tools/parseBoolean.d.ts +8 -8
- package/lib/cjs/tools/parseBoolean.js +26 -26
- package/lib/cjs/tools/parseBoolean.js.map +1 -1
- package/lib/cjs/tools/parseToggle.d.ts +8 -8
- package/lib/cjs/tools/parseToggle.js +25 -25
- package/lib/cjs/tools/parseToggle.js.map +1 -1
- package/lib/cjs/ui/Button.d.ts +29 -29
- package/lib/cjs/ui/Button.js +26 -26
- package/lib/cjs/ui/Button.js.map +1 -1
- package/lib/cjs/ui/CheckBox.d.ts +23 -23
- package/lib/cjs/ui/CheckBox.js +27 -27
- package/lib/cjs/ui/CheckBox.js.map +1 -1
- package/lib/cjs/ui/ColorInput.d.ts +27 -27
- package/lib/cjs/ui/ColorInput.js +53 -53
- package/lib/cjs/ui/ColorInput.js.map +1 -1
- package/lib/cjs/ui/ComboBox.d.ts +28 -28
- package/lib/cjs/ui/ComboBox.js +42 -42
- package/lib/cjs/ui/ComboBox.js.map +1 -1
- package/lib/cjs/ui/DataList.d.ts +27 -27
- package/lib/cjs/ui/DataList.js +39 -39
- package/lib/cjs/ui/DataList.js.map +1 -1
- package/lib/cjs/ui/NestedMenu.d.ts +19 -19
- package/lib/cjs/ui/NestedMenu.js +46 -46
- package/lib/cjs/ui/NestedMenu.js.map +1 -1
- package/lib/cjs/ui/NumericInput.d.ts +35 -35
- package/lib/cjs/ui/NumericInput.js +61 -61
- package/lib/cjs/ui/NumericInput.js.map +1 -1
- package/lib/cjs/ui/RadioBox.d.ts +29 -29
- package/lib/cjs/ui/RadioBox.js +76 -76
- package/lib/cjs/ui/RadioBox.js.map +1 -1
- package/lib/cjs/ui/Slider.d.ts +28 -28
- package/lib/cjs/ui/Slider.js +42 -42
- package/lib/cjs/ui/Slider.js.map +1 -1
- package/lib/cjs/ui/TextBox.d.ts +32 -32
- package/lib/cjs/ui/TextBox.js +56 -56
- package/lib/cjs/ui/TextBox.js.map +1 -1
- package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
- package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
- package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
- package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
- package/lib/cjs/widgets/FpsTracker.js +56 -56
- package/lib/cjs/widgets/FpsTracker.js.map +1 -1
- package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
- package/lib/cjs/widgets/GpuProfiler.js +192 -192
- package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
- package/lib/cjs/widgets/KeyinField.d.ts +61 -61
- package/lib/cjs/widgets/KeyinField.js +186 -186
- package/lib/cjs/widgets/KeyinField.js.map +1 -1
- package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
- package/lib/cjs/widgets/MemoryTracker.js +242 -242
- package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
- package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
- package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -67
- package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
- package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
- package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -203
- package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
- package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
- package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
- package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
- package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
- package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
- package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
- package/lib/esm/ClipboardUtilities.d.ts +8 -8
- package/lib/esm/ClipboardUtilities.js +22 -22
- package/lib/esm/ClipboardUtilities.js.map +1 -1
- package/lib/esm/FrontEndDevTools.d.ts +19 -19
- package/lib/esm/FrontEndDevTools.js +217 -217
- package/lib/esm/FrontEndDevTools.js.map +1 -1
- package/lib/esm/effects/Convolution.d.ts +68 -68
- package/lib/esm/effects/Convolution.js +155 -155
- package/lib/esm/effects/Convolution.js.map +1 -1
- package/lib/esm/effects/EffectTools.d.ts +33 -33
- package/lib/esm/effects/EffectTools.js +61 -61
- package/lib/esm/effects/EffectTools.js.map +1 -1
- package/lib/esm/effects/Explosion.d.ts +12 -12
- package/lib/esm/effects/Explosion.js +164 -164
- package/lib/esm/effects/Explosion.js.map +1 -1
- package/lib/esm/effects/FlipImage.d.ts +30 -30
- package/lib/esm/effects/FlipImage.js +94 -94
- package/lib/esm/effects/FlipImage.js.map +1 -1
- package/lib/esm/effects/LensDistortion.d.ts +34 -34
- package/lib/esm/effects/LensDistortion.js +104 -104
- package/lib/esm/effects/LensDistortion.js.map +1 -1
- package/lib/esm/effects/Random.d.ts +24 -24
- package/lib/esm/effects/Random.js +41 -41
- package/lib/esm/effects/Random.js.map +1 -1
- package/lib/esm/effects/Saturation.d.ts +30 -30
- package/lib/esm/effects/Saturation.js +80 -80
- package/lib/esm/effects/Saturation.js.map +1 -1
- package/lib/esm/effects/Snow.d.ts +76 -76
- package/lib/esm/effects/Snow.js +182 -182
- package/lib/esm/effects/Snow.js.map +1 -1
- package/lib/esm/effects/Vignette.d.ts +39 -39
- package/lib/esm/effects/Vignette.js +103 -103
- package/lib/esm/effects/Vignette.js.map +1 -1
- package/lib/esm/frontend-devtools.d.ts +82 -82
- package/lib/esm/frontend-devtools.js +86 -86
- package/lib/esm/frontend-devtools.js.map +1 -1
- package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
- package/lib/esm/tools/AnimationIntervalTool.js +26 -26
- package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
- package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
- package/lib/esm/tools/ChangeUnitsTool.js +37 -37
- package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
- package/lib/esm/tools/ClipTools.d.ts +67 -67
- package/lib/esm/tools/ClipTools.js +155 -155
- package/lib/esm/tools/ClipTools.js.map +1 -1
- package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
- package/lib/esm/tools/DisplayStyleTools.js +354 -354
- package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
- package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
- package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
- package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
- package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
- package/lib/esm/tools/FrustumDecoration.js +367 -367
- package/lib/esm/tools/FrustumDecoration.js.map +1 -1
- package/lib/esm/tools/InspectElementTool.d.ts +42 -42
- package/lib/esm/tools/InspectElementTool.js +194 -194
- package/lib/esm/tools/InspectElementTool.js.map +1 -1
- package/lib/esm/tools/MapLayerTool.d.ts +264 -264
- package/lib/esm/tools/MapLayerTool.js +485 -485
- package/lib/esm/tools/MapLayerTool.js.map +1 -1
- package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
- package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
- package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
- package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
- package/lib/esm/tools/ModelAppearanceTools.js +172 -172
- package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
- package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
- package/lib/esm/tools/PlanProjectionTools.js +143 -143
- package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
- package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
- package/lib/esm/tools/PlanarMaskTools.js +375 -375
- package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
- package/lib/esm/tools/ProjectExtents.d.ts +41 -41
- package/lib/esm/tools/ProjectExtents.js +104 -104
- package/lib/esm/tools/ProjectExtents.js.map +1 -1
- package/lib/esm/tools/RealityModelTools.d.ts +116 -116
- package/lib/esm/tools/RealityModelTools.js +268 -268
- package/lib/esm/tools/RealityModelTools.js.map +1 -1
- package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
- package/lib/esm/tools/RealityTransitionTool.js +111 -111
- package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
- package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
- package/lib/esm/tools/RenderSystemTools.js +62 -62
- package/lib/esm/tools/RenderSystemTools.js.map +1 -1
- package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
- package/lib/esm/tools/RenderTargetTools.js +159 -159
- package/lib/esm/tools/RenderTargetTools.js.map +1 -1
- package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
- package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
- package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
- package/lib/esm/tools/SavedViews.d.ts +46 -46
- package/lib/esm/tools/SavedViews.js +128 -128
- package/lib/esm/tools/SavedViews.js.map +1 -1
- package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
- package/lib/esm/tools/ScheduleScriptTools.js +151 -151
- package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
- package/lib/esm/tools/SelectionTools.d.ts +28 -28
- package/lib/esm/tools/SelectionTools.js +82 -82
- package/lib/esm/tools/SelectionTools.js.map +1 -1
- package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
- package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
- package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
- package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
- package/lib/esm/tools/SourceAspectIdTools.js +79 -79
- package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
- package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
- package/lib/esm/tools/TileRequestDecoration.js +79 -79
- package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
- package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
- package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
- package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
- package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
- package/lib/esm/tools/ToolTipProvider.js +62 -62
- package/lib/esm/tools/ToolTipProvider.js.map +1 -1
- package/lib/esm/tools/ViewportTools.d.ts +218 -218
- package/lib/esm/tools/ViewportTools.js +492 -492
- package/lib/esm/tools/ViewportTools.js.map +1 -1
- package/lib/esm/tools/parseArgs.d.ts +23 -23
- package/lib/esm/tools/parseArgs.js +47 -47
- package/lib/esm/tools/parseArgs.js.map +1 -1
- package/lib/esm/tools/parseBoolean.d.ts +8 -8
- package/lib/esm/tools/parseBoolean.js +22 -22
- package/lib/esm/tools/parseBoolean.js.map +1 -1
- package/lib/esm/tools/parseToggle.d.ts +8 -8
- package/lib/esm/tools/parseToggle.js +21 -21
- package/lib/esm/tools/parseToggle.js.map +1 -1
- package/lib/esm/ui/Button.d.ts +29 -29
- package/lib/esm/ui/Button.js +22 -22
- package/lib/esm/ui/Button.js.map +1 -1
- package/lib/esm/ui/CheckBox.d.ts +23 -23
- package/lib/esm/ui/CheckBox.js +23 -23
- package/lib/esm/ui/CheckBox.js.map +1 -1
- package/lib/esm/ui/ColorInput.d.ts +27 -27
- package/lib/esm/ui/ColorInput.js +48 -48
- package/lib/esm/ui/ColorInput.js.map +1 -1
- package/lib/esm/ui/ComboBox.d.ts +28 -28
- package/lib/esm/ui/ComboBox.js +38 -38
- package/lib/esm/ui/ComboBox.js.map +1 -1
- package/lib/esm/ui/DataList.d.ts +27 -27
- package/lib/esm/ui/DataList.js +34 -34
- package/lib/esm/ui/DataList.js.map +1 -1
- package/lib/esm/ui/NestedMenu.d.ts +19 -19
- package/lib/esm/ui/NestedMenu.js +42 -42
- package/lib/esm/ui/NestedMenu.js.map +1 -1
- package/lib/esm/ui/NumericInput.d.ts +35 -35
- package/lib/esm/ui/NumericInput.js +56 -56
- package/lib/esm/ui/NumericInput.js.map +1 -1
- package/lib/esm/ui/RadioBox.d.ts +29 -29
- package/lib/esm/ui/RadioBox.js +72 -72
- package/lib/esm/ui/RadioBox.js.map +1 -1
- package/lib/esm/ui/Slider.d.ts +28 -28
- package/lib/esm/ui/Slider.js +38 -38
- package/lib/esm/ui/Slider.js.map +1 -1
- package/lib/esm/ui/TextBox.d.ts +32 -32
- package/lib/esm/ui/TextBox.js +52 -52
- package/lib/esm/ui/TextBox.js.map +1 -1
- package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
- package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
- package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
- package/lib/esm/widgets/FpsTracker.d.ts +19 -19
- package/lib/esm/widgets/FpsTracker.js +52 -52
- package/lib/esm/widgets/FpsTracker.js.map +1 -1
- package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
- package/lib/esm/widgets/GpuProfiler.js +188 -188
- package/lib/esm/widgets/GpuProfiler.js.map +1 -1
- package/lib/esm/widgets/KeyinField.d.ts +61 -61
- package/lib/esm/widgets/KeyinField.js +182 -182
- package/lib/esm/widgets/KeyinField.js.map +1 -1
- package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
- package/lib/esm/widgets/MemoryTracker.js +237 -237
- package/lib/esm/widgets/MemoryTracker.js.map +1 -1
- package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
- package/lib/esm/widgets/RenderCommandBreakdown.js +63 -63
- package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
- package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
- package/lib/esm/widgets/TileMemoryBreakdown.js +199 -199
- package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
- package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
- package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
- package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
- package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
- package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
- package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
- package/lib/public/locales/en/FrontendDevTools.json +484 -484
- package/package.json +6 -6
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"use strict";
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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/** @packageDocumentation
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* @module Effects
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
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const core_bentley_1 = require("@itwin/core-bentley");
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const core_frontend_1 = require("@itwin/core-frontend");
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const EffectTools_1 = require("./EffectTools");
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const parseArgs_1 = require("../tools/parseArgs");
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/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
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* Based on https://www.decarpentier.nl/lens-distortion
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* The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
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* @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
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* @beta
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*/
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class LensDistortionEffect extends EffectTools_1.AddEffectTool {
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get effectName() { return "lensdistortion"; }
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get textureCoordFromPosition() { return true; }
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get source() {
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return {
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vertex: `
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void effectMain(vec4 position) {
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vec2 uv = textureCoordFromPosition(position);
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float scaledHeight = strength * height;
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float cylAspectRatio = aspectRatio * cylindricalRatio;
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float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
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float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
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vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
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float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
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float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
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vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
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vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
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vUV.xy += uv;
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}`,
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// We simply shift pixels - we don't alter their colors.
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fragment: `
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vec4 effectMain() {
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return sampleSourcePixel();
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}`,
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// Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
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// element locate will not work correctly.
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sampleSourcePixel: `
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vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
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return TEXTURE_PROJ(u_diffuse, uv);
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`,
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};
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}
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defineEffect(builder) {
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// Lens distortion is only applicable to views with the camera enabled.
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builder.shouldApply = (context) => context.viewport.isCameraOn;
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builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
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builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
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builder.addUniform({
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name: "strength",
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type: core_frontend_1.UniformType.Float,
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bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
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});
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builder.addUniform({
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name: "cylindricalRatio",
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type: core_frontend_1.UniformType.Float,
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bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
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});
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builder.addUniform({
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name: "aspectRatio",
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type: core_frontend_1.UniformType.Float,
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bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
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});
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builder.addUniform({
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name: "height",
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type: core_frontend_1.UniformType.Float,
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bind: (uniform, context) => {
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(0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
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const fov = context.viewport.view.camera.lens.radians;
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const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
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uniform.setUniform1f(height);
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},
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});
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}
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}
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exports.LensDistortionEffect = LensDistortionEffect;
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LensDistortionEffect.toolId = "LensDistortionEffect";
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/** Configures the [[LensDistortionEffect]].
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* @beta
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*/
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class LensDistortionConfig extends core_frontend_1.Tool {
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static get minArgs() { return 0; }
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static get maxArgs() { return 2; }
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async run(strength, ratio) {
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LensDistortionConfig.strength = strength ?? 0.5;
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LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
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(0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
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return true;
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}
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async parseAndRun(...input) {
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const args = (0, parseArgs_1.parseArgs)(input);
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return this.run(args.getFloat("s"), args.getFloat("r"));
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}
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}
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exports.LensDistortionConfig = LensDistortionConfig;
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LensDistortionConfig.toolId = "LensDistortionConfig";
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LensDistortionConfig.strength = 0.5;
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LensDistortionConfig.cylindricalRatio = 0.5;
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1
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"use strict";
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2
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/*---------------------------------------------------------------------------------------------
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3
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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4
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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/** @packageDocumentation
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* @module Effects
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.LensDistortionConfig = exports.LensDistortionEffect = void 0;
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const core_bentley_1 = require("@itwin/core-bentley");
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const core_frontend_1 = require("@itwin/core-frontend");
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13
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const EffectTools_1 = require("./EffectTools");
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14
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const parseArgs_1 = require("../tools/parseArgs");
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15
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/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
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|
16
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* Based on https://www.decarpentier.nl/lens-distortion
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17
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* The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
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18
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* @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
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* @beta
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20
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*/
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class LensDistortionEffect extends EffectTools_1.AddEffectTool {
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get effectName() { return "lensdistortion"; }
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get textureCoordFromPosition() { return true; }
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get source() {
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return {
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vertex: `
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void effectMain(vec4 position) {
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vec2 uv = textureCoordFromPosition(position);
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float scaledHeight = strength * height;
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float cylAspectRatio = aspectRatio * cylindricalRatio;
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float aspectDiagSq = aspectRatio * aspectRatio + 1.0;
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float diagSq = scaledHeight * scaledHeight * aspectDiagSq;
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vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));
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float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;
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float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);
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vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;
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vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);
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vUV.xy += uv;
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}`,
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// We simply shift pixels - we don't alter their colors.
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fragment: `
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vec4 effectMain() {
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return sampleSourcePixel();
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}`,
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// Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
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// element locate will not work correctly.
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sampleSourcePixel: `
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vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;
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return TEXTURE_PROJ(u_diffuse, uv);
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`,
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};
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}
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defineEffect(builder) {
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// Lens distortion is only applicable to views with the camera enabled.
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builder.shouldApply = (context) => context.viewport.isCameraOn;
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builder.addVarying("vUV", core_frontend_1.VaryingType.Vec3);
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builder.addVarying("vUVDot", core_frontend_1.VaryingType.Vec2);
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builder.addUniform({
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name: "strength",
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type: core_frontend_1.UniformType.Float,
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bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),
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});
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builder.addUniform({
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name: "cylindricalRatio",
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type: core_frontend_1.UniformType.Float,
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bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),
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});
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builder.addUniform({
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name: "aspectRatio",
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type: core_frontend_1.UniformType.Float,
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bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),
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});
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builder.addUniform({
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name: "height",
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type: core_frontend_1.UniformType.Float,
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bind: (uniform, context) => {
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(0, core_bentley_1.assert)(context.viewport.view.is3d() && context.viewport.view.isCameraOn);
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const fov = context.viewport.view.camera.lens.radians;
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const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;
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uniform.setUniform1f(height);
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},
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});
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}
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}
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exports.LensDistortionEffect = LensDistortionEffect;
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LensDistortionEffect.toolId = "LensDistortionEffect";
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/** Configures the [[LensDistortionEffect]].
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* @beta
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*/
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class LensDistortionConfig extends core_frontend_1.Tool {
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static get minArgs() { return 0; }
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static get maxArgs() { return 2; }
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async run(strength, ratio) {
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LensDistortionConfig.strength = strength ?? 0.5;
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LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;
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(0, EffectTools_1.refreshViewportsForEffect)("fdt lensdistortion");
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return true;
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}
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async parseAndRun(...input) {
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const args = (0, parseArgs_1.parseArgs)(input);
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return this.run(args.getFloat("s"), args.getFloat("r"));
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}
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}
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exports.LensDistortionConfig = LensDistortionConfig;
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LensDistortionConfig.toolId = "LensDistortionConfig";
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LensDistortionConfig.strength = 0.5;
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LensDistortionConfig.cylindricalRatio = 0.5;
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110
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//# sourceMappingURL=LensDistortion.js.map
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@@ -1 +1 @@
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1
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All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { assert } from \"@itwin/core-bentley\";\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\nimport { parseArgs } from \"../tools/parseArgs\";\n\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\n * Based on https://www.decarpentier.nl/lens-distortion\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\n * @beta\n */\nexport class LensDistortionEffect extends AddEffectTool {\n public static override toolId = \"LensDistortionEffect\";\n\n protected get effectName() { return \"lensdistortion\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n vertex: `\n void effectMain(vec4 position) {\n vec2 uv = textureCoordFromPosition(position);\n float scaledHeight = strength * height;\n float cylAspectRatio = aspectRatio * cylindricalRatio;\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\n\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\n\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\n vUV.xy += uv;\n }`,\n // We simply shift pixels - we don't alter their colors.\n fragment: `\n vec4 effectMain() {\n return sampleSourcePixel();\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: `\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\n return TEXTURE_PROJ(u_diffuse, uv);\n `,\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Lens distortion is only applicable to views with the camera enabled.\n builder.shouldApply = (context) => context.viewport.isCameraOn;\n\n builder.addVarying(\"vUV\", VaryingType.Vec3);\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\n\n builder.addUniform({\n name: \"strength\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\n });\n builder.addUniform({\n name: \"cylindricalRatio\",\n type: UniformType.Float,\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\n });\n builder.addUniform({\n name: \"aspectRatio\",\n type: UniformType.Float,\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\n });\n builder.addUniform({\n name: \"height\",\n type: UniformType.Float,\n bind: (uniform, context) => {\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\n const fov = context.viewport.view.camera.lens.radians;\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\n uniform.setUniform1f(height);\n },\n });\n }\n}\n\n/** Configures the [[LensDistortionEffect]].\n * @beta\n */\nexport class LensDistortionConfig extends Tool {\n public static override toolId = \"LensDistortionConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 2; }\n\n public static strength = 0.5;\n public static cylindricalRatio = 0.5;\n\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\n LensDistortionConfig.strength = strength ?? 0.5;\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\n refreshViewportsForEffect(\"fdt lensdistortion\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\n }\n}\n"]}
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { assert } from \"@itwin/core-bentley\";\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\n\r\n/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.\r\n * Based on https://www.decarpentier.nl/lens-distortion\r\n * The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).\r\n * @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).\r\n * @beta\r\n */\r\nexport class LensDistortionEffect extends AddEffectTool {\r\n public static override toolId = \"LensDistortionEffect\";\r\n\r\n protected get effectName() { return \"lensdistortion\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n vertex: `\r\n void effectMain(vec4 position) {\r\n vec2 uv = textureCoordFromPosition(position);\r\n float scaledHeight = strength * height;\r\n float cylAspectRatio = aspectRatio * cylindricalRatio;\r\n float aspectDiagSq = aspectRatio * aspectRatio + 1.0;\r\n float diagSq = scaledHeight * scaledHeight * aspectDiagSq;\r\n vec2 signedUV = (2.0 * uv + vec2(-1.0, -1.0));\r\n\r\n float z = 0.5 * sqrt(diagSq + 1.0) + 0.5;\r\n float ny = (z - 1.0) / (cylAspectRatio * cylAspectRatio + 1.0);\r\n\r\n vUVDot = sqrt(ny) * vec2(cylAspectRatio, 1.0) * signedUV;\r\n vUV = vec3(0.5, 0.5, 1.0) * z + vec3(-0.5, -0.5, 0.0);\r\n vUV.xy += uv;\r\n }`,\r\n // We simply shift pixels - we don't alter their colors.\r\n fragment: `\r\n vec4 effectMain() {\r\n return sampleSourcePixel();\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: `\r\n vec3 uv = dot(vUVDot, vUVDot) * vec3(-0.5, -0.5, -1.0) + vUV;\r\n return TEXTURE_PROJ(u_diffuse, uv);\r\n `,\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Lens distortion is only applicable to views with the camera enabled.\r\n builder.shouldApply = (context) => context.viewport.isCameraOn;\r\n\r\n builder.addVarying(\"vUV\", VaryingType.Vec3);\r\n builder.addVarying(\"vUVDot\", VaryingType.Vec2);\r\n\r\n builder.addUniform({\r\n name: \"strength\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.strength),\r\n });\r\n builder.addUniform({\r\n name: \"cylindricalRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform) => uniform.setUniform1f(LensDistortionConfig.cylindricalRatio),\r\n });\r\n builder.addUniform({\r\n name: \"aspectRatio\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => uniform.setUniform1f(context.viewport.viewRect.aspect),\r\n });\r\n builder.addUniform({\r\n name: \"height\",\r\n type: UniformType.Float,\r\n bind: (uniform, context) => {\r\n assert(context.viewport.view.is3d() && context.viewport.view.isCameraOn);\r\n const fov = context.viewport.view.camera.lens.radians;\r\n const height = Math.tan(fov / 2) / context.viewport.viewRect.aspect;\r\n uniform.setUniform1f(height);\r\n },\r\n });\r\n }\r\n}\r\n\r\n/** Configures the [[LensDistortionEffect]].\r\n * @beta\r\n */\r\nexport class LensDistortionConfig extends Tool {\r\n public static override toolId = \"LensDistortionConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 2; }\r\n\r\n public static strength = 0.5;\r\n public static cylindricalRatio = 0.5;\r\n\r\n public override async run(strength?: number, ratio?: number): Promise<boolean> {\r\n LensDistortionConfig.strength = strength ?? 0.5;\r\n LensDistortionConfig.cylindricalRatio = ratio ?? 0.5;\r\n refreshViewportsForEffect(\"fdt lensdistortion\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getFloat(\"s\"), args.getFloat(\"r\"));\r\n }\r\n}\r\n"]}
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function randomInteger(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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exports.randomInteger = randomInteger;
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/** Generate random integer in [range.low, range.high].
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* @beta
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*/
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function randomIntegerInRange(range) {
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return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
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}
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exports.randomIntegerInRange = randomIntegerInRange;
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/** Generate random floating-point number in [min, max).
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* @beta
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*/
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function randomFloat(min, max) {
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return Math.random() * (max - min) + min;
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}
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exports.randomFloat = randomFloat;
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/** Generate random floating-point number in [range.low, range.high).
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* @beta
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*/
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function randomFloatInRange(range) {
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return randomFloat(range.low, range.high);
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}
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exports.randomFloatInRange = randomFloatInRange;
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/** Generate a random position in the specified range.
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* @beta
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*/
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function randomPositionInRange(range) {
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const x = randomFloat(range.low.x, range.high.x);
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const y = randomFloat(range.low.y, range.high.y);
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const z = randomFloat(range.low.z, range.high.z);
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return new core_geometry_1.Point3d(x, y, z);
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}
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exports.randomPositionInRange = randomPositionInRange;
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"use strict";
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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/** @packageDocumentation
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* @module Effects
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.randomPositionInRange = exports.randomFloatInRange = exports.randomFloat = exports.randomIntegerInRange = exports.randomInteger = void 0;
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const core_geometry_1 = require("@itwin/core-geometry");
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/** Generate integer in [min, max].
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* @beta
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*/
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function randomInteger(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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exports.randomInteger = randomInteger;
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/** Generate random integer in [range.low, range.high].
|
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* @beta
|
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*/
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function randomIntegerInRange(range) {
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return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;
|
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}
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exports.randomIntegerInRange = randomIntegerInRange;
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/** Generate random floating-point number in [min, max).
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* @beta
|
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*/
|
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function randomFloat(min, max) {
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return Math.random() * (max - min) + min;
|
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}
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exports.randomFloat = randomFloat;
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/** Generate random floating-point number in [range.low, range.high).
|
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* @beta
|
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35
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*/
|
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|
+
function randomFloatInRange(range) {
|
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return randomFloat(range.low, range.high);
|
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}
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exports.randomFloatInRange = randomFloatInRange;
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/** Generate a random position in the specified range.
|
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* @beta
|
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*/
|
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function randomPositionInRange(range) {
|
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const x = randomFloat(range.low.x, range.high.x);
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const y = randomFloat(range.low.y, range.high.y);
|
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const z = randomFloat(range.low.z, range.high.z);
|
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return new core_geometry_1.Point3d(x, y, z);
|
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}
|
|
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|
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exports.randomPositionInRange = randomPositionInRange;
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//# sourceMappingURL=Random.js.map
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiE;AAEjE;;GAEG;AACH,SAAgB,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAFD,sCAEC;AAED;;GAEG;AACH,SAAgB,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAFD,oDAEC;AAED;;GAEG;AACH,SAAgB,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAFD,kCAEC;AAED;;GAEG;AACH,SAAgB,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAFD,gDAEC;AAED;;GAEG;AACH,SAAgB,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC;AALD,sDAKC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\n\n/** Generate integer in [min, max].\n * @beta\n */\nexport function randomInteger(min: number, max: number): number {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\n/** Generate random integer in [range.low, range.high].\n * @beta\n */\nexport function randomIntegerInRange(range: Range1d): number {\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\n}\n\n/** Generate random floating-point number in [min, max).\n * @beta\n */\nexport function randomFloat(min: number, max: number): number {\n return Math.random() * (max - min) + min;\n}\n\n/** Generate random floating-point number in [range.low, range.high).\n * @beta\n */\nexport function randomFloatInRange(range: Range1d): number {\n return randomFloat(range.low, range.high);\n}\n\n/** Generate a random position in the specified range.\n * @beta\n */\nexport function randomPositionInRange(range: Range3d): Point3d {\n const x = randomFloat(range.low.x, range.high.x);\n const y = randomFloat(range.low.y, range.high.y);\n const z = randomFloat(range.low.z, range.high.z);\n return new Point3d(x, y, z);\n}\n"]}
|
|
1
|
+
{"version":3,"file":"Random.js","sourceRoot":"","sources":["../../../src/effects/Random.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAiE;AAEjE;;GAEG;AACH,SAAgB,aAAa,CAAC,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC3D,CAAC;AAFD,sCAEC;AAED;;GAEG;AACH,SAAgB,oBAAoB,CAAC,KAAc;IACjD,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC;AAC9E,CAAC;AAFD,oDAEC;AAED;;GAEG;AACH,SAAgB,WAAW,CAAC,GAAW,EAAE,GAAW;IAClD,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;AAC3C,CAAC;AAFD,kCAEC;AAED;;GAEG;AACH,SAAgB,kBAAkB,CAAC,KAAc;IAC/C,OAAO,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC;AAFD,gDAEC;AAED;;GAEG;AACH,SAAgB,qBAAqB,CAAC,KAAc;IAClD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,MAAM,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,OAAO,IAAI,uBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC9B,CAAC;AALD,sDAKC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Point3d, Range1d, Range3d } from \"@itwin/core-geometry\";\r\n\r\n/** Generate integer in [min, max].\r\n * @beta\r\n */\r\nexport function randomInteger(min: number, max: number): number {\r\n return Math.floor(Math.random() * (max - min + 1)) + min;\r\n}\r\n\r\n/** Generate random integer in [range.low, range.high].\r\n * @beta\r\n */\r\nexport function randomIntegerInRange(range: Range1d): number {\r\n return Math.floor(Math.random() * (range.high - range.low + 1)) + range.low;\r\n}\r\n\r\n/** Generate random floating-point number in [min, max).\r\n * @beta\r\n */\r\nexport function randomFloat(min: number, max: number): number {\r\n return Math.random() * (max - min) + min;\r\n}\r\n\r\n/** Generate random floating-point number in [range.low, range.high).\r\n * @beta\r\n */\r\nexport function randomFloatInRange(range: Range1d): number {\r\n return randomFloat(range.low, range.high);\r\n}\r\n\r\n/** Generate a random position in the specified range.\r\n * @beta\r\n */\r\nexport function randomPositionInRange(range: Range3d): Point3d {\r\n const x = randomFloat(range.low.x, range.high.x);\r\n const y = randomFloat(range.low.y, range.high.y);\r\n const z = randomFloat(range.low.z, range.high.z);\r\n return new Point3d(x, y, z);\r\n}\r\n"]}
|
|
@@ -1,31 +1,31 @@
|
|
|
1
|
-
/** @packageDocumentation
|
|
2
|
-
* @module Effects
|
|
3
|
-
*/
|
|
4
|
-
import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
|
|
5
|
-
import { AddEffectTool } from "./EffectTools";
|
|
6
|
-
/** Adjusts the saturation of colors in a viewport.
|
|
7
|
-
* @beta
|
|
8
|
-
*/
|
|
9
|
-
export declare class SaturationEffect extends AddEffectTool {
|
|
10
|
-
static toolId: string;
|
|
11
|
-
protected get effectName(): string;
|
|
12
|
-
protected get textureCoordFromPosition(): boolean;
|
|
13
|
-
protected get source(): {
|
|
14
|
-
vertex: string;
|
|
15
|
-
fragment: string;
|
|
16
|
-
};
|
|
17
|
-
protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
|
|
18
|
-
}
|
|
19
|
-
/** Configures the [[SaturationEffect]].
|
|
20
|
-
* @beta
|
|
21
|
-
*/
|
|
22
|
-
export declare class SaturationConfig extends Tool {
|
|
23
|
-
static toolId: string;
|
|
24
|
-
static get minArgs(): number;
|
|
25
|
-
static get maxArgs(): number;
|
|
26
|
-
/** Multiplier applied to the saturation of each color in the source image. */
|
|
27
|
-
static multiplier: number;
|
|
28
|
-
run(multiplier?: number): Promise<boolean>;
|
|
29
|
-
parseAndRun(...input: string[]): Promise<boolean>;
|
|
30
|
-
}
|
|
1
|
+
/** @packageDocumentation
|
|
2
|
+
* @module Effects
|
|
3
|
+
*/
|
|
4
|
+
import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
|
|
5
|
+
import { AddEffectTool } from "./EffectTools";
|
|
6
|
+
/** Adjusts the saturation of colors in a viewport.
|
|
7
|
+
* @beta
|
|
8
|
+
*/
|
|
9
|
+
export declare class SaturationEffect extends AddEffectTool {
|
|
10
|
+
static toolId: string;
|
|
11
|
+
protected get effectName(): string;
|
|
12
|
+
protected get textureCoordFromPosition(): boolean;
|
|
13
|
+
protected get source(): {
|
|
14
|
+
vertex: string;
|
|
15
|
+
fragment: string;
|
|
16
|
+
};
|
|
17
|
+
protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
|
|
18
|
+
}
|
|
19
|
+
/** Configures the [[SaturationEffect]].
|
|
20
|
+
* @beta
|
|
21
|
+
*/
|
|
22
|
+
export declare class SaturationConfig extends Tool {
|
|
23
|
+
static toolId: string;
|
|
24
|
+
static get minArgs(): number;
|
|
25
|
+
static get maxArgs(): number;
|
|
26
|
+
/** Multiplier applied to the saturation of each color in the source image. */
|
|
27
|
+
static multiplier: number;
|
|
28
|
+
run(multiplier?: number): Promise<boolean>;
|
|
29
|
+
parseAndRun(...input: string[]): Promise<boolean>;
|
|
30
|
+
}
|
|
31
31
|
//# sourceMappingURL=Saturation.d.ts.map
|