@itwin/frontend-devtools 4.0.0-dev.48 → 4.0.0-dev.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/ClipboardUtilities.d.ts +8 -8
- package/lib/cjs/ClipboardUtilities.js +26 -26
- package/lib/cjs/ClipboardUtilities.js.map +1 -1
- package/lib/cjs/FrontEndDevTools.d.ts +19 -19
- package/lib/cjs/FrontEndDevTools.js +221 -221
- package/lib/cjs/FrontEndDevTools.js.map +1 -1
- package/lib/cjs/effects/Convolution.d.ts +68 -68
- package/lib/cjs/effects/Convolution.js +165 -165
- package/lib/cjs/effects/Convolution.js.map +1 -1
- package/lib/cjs/effects/EffectTools.d.ts +33 -33
- package/lib/cjs/effects/EffectTools.js +67 -67
- package/lib/cjs/effects/EffectTools.js.map +1 -1
- package/lib/cjs/effects/Explosion.d.ts +12 -12
- package/lib/cjs/effects/Explosion.js +168 -168
- package/lib/cjs/effects/Explosion.js.map +1 -1
- package/lib/cjs/effects/FlipImage.d.ts +30 -30
- package/lib/cjs/effects/FlipImage.js +99 -99
- package/lib/cjs/effects/FlipImage.js.map +1 -1
- package/lib/cjs/effects/LensDistortion.d.ts +34 -34
- package/lib/cjs/effects/LensDistortion.js +109 -109
- package/lib/cjs/effects/LensDistortion.js.map +1 -1
- package/lib/cjs/effects/Random.d.ts +24 -24
- package/lib/cjs/effects/Random.js +49 -49
- package/lib/cjs/effects/Random.js.map +1 -1
- package/lib/cjs/effects/Saturation.d.ts +30 -30
- package/lib/cjs/effects/Saturation.js +85 -85
- package/lib/cjs/effects/Saturation.js.map +1 -1
- package/lib/cjs/effects/Snow.d.ts +76 -76
- package/lib/cjs/effects/Snow.js +187 -187
- package/lib/cjs/effects/Snow.js.map +1 -1
- package/lib/cjs/effects/Vignette.d.ts +39 -39
- package/lib/cjs/effects/Vignette.js +108 -108
- package/lib/cjs/effects/Vignette.js.map +1 -1
- package/lib/cjs/frontend-devtools.d.ts +82 -82
- package/lib/cjs/frontend-devtools.js +98 -98
- package/lib/cjs/frontend-devtools.js.map +1 -1
- package/lib/cjs/tools/AnimationIntervalTool.d.ts +15 -15
- package/lib/cjs/tools/AnimationIntervalTool.js +30 -30
- package/lib/cjs/tools/AnimationIntervalTool.js.map +1 -1
- package/lib/cjs/tools/ChangeUnitsTool.d.ts +15 -15
- package/lib/cjs/tools/ChangeUnitsTool.js +41 -41
- package/lib/cjs/tools/ChangeUnitsTool.js.map +1 -1
- package/lib/cjs/tools/ClipTools.d.ts +67 -67
- package/lib/cjs/tools/ClipTools.js +161 -161
- package/lib/cjs/tools/ClipTools.js.map +1 -1
- package/lib/cjs/tools/DisplayStyleTools.d.ts +145 -145
- package/lib/cjs/tools/DisplayStyleTools.js +368 -368
- package/lib/cjs/tools/DisplayStyleTools.js.map +1 -1
- package/lib/cjs/tools/EmphasizeElementsTool.d.ts +60 -60
- package/lib/cjs/tools/EmphasizeElementsTool.js +154 -154
- package/lib/cjs/tools/EmphasizeElementsTool.js.map +1 -1
- package/lib/cjs/tools/FrustumDecoration.d.ts +57 -57
- package/lib/cjs/tools/FrustumDecoration.js +374 -374
- package/lib/cjs/tools/FrustumDecoration.js.map +1 -1
- package/lib/cjs/tools/InspectElementTool.d.ts +42 -42
- package/lib/cjs/tools/InspectElementTool.js +198 -198
- package/lib/cjs/tools/InspectElementTool.js.map +1 -1
- package/lib/cjs/tools/MapLayerTool.d.ts +264 -264
- package/lib/cjs/tools/MapLayerTool.js +507 -507
- package/lib/cjs/tools/MapLayerTool.js.map +1 -1
- package/lib/cjs/tools/MeasureTileLoadTime.d.ts +12 -12
- package/lib/cjs/tools/MeasureTileLoadTime.js +63 -63
- package/lib/cjs/tools/MeasureTileLoadTime.js.map +1 -1
- package/lib/cjs/tools/ModelAppearanceTools.d.ts +86 -86
- package/lib/cjs/tools/ModelAppearanceTools.js +183 -183
- package/lib/cjs/tools/ModelAppearanceTools.js.map +1 -1
- package/lib/cjs/tools/PlanProjectionTools.d.ts +40 -40
- package/lib/cjs/tools/PlanProjectionTools.js +149 -149
- package/lib/cjs/tools/PlanProjectionTools.js.map +1 -1
- package/lib/cjs/tools/PlanarMaskTools.d.ts +182 -182
- package/lib/cjs/tools/PlanarMaskTools.js +391 -391
- package/lib/cjs/tools/PlanarMaskTools.js.map +1 -1
- package/lib/cjs/tools/ProjectExtents.d.ts +41 -41
- package/lib/cjs/tools/ProjectExtents.js +110 -110
- package/lib/cjs/tools/ProjectExtents.js.map +1 -1
- package/lib/cjs/tools/RealityModelTools.d.ts +116 -116
- package/lib/cjs/tools/RealityModelTools.js +281 -281
- package/lib/cjs/tools/RealityModelTools.js.map +1 -1
- package/lib/cjs/tools/RealityTransitionTool.d.ts +25 -25
- package/lib/cjs/tools/RealityTransitionTool.js +115 -115
- package/lib/cjs/tools/RealityTransitionTool.js.map +1 -1
- package/lib/cjs/tools/RenderSystemTools.d.ts +38 -38
- package/lib/cjs/tools/RenderSystemTools.js +69 -69
- package/lib/cjs/tools/RenderSystemTools.js.map +1 -1
- package/lib/cjs/tools/RenderTargetTools.d.ts +107 -107
- package/lib/cjs/tools/RenderTargetTools.js +174 -174
- package/lib/cjs/tools/RenderTargetTools.js.map +1 -1
- package/lib/cjs/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
- package/lib/cjs/tools/ReportWebGLCompatibilityTool.js +30 -30
- package/lib/cjs/tools/ReportWebGLCompatibilityTool.js.map +1 -1
- package/lib/cjs/tools/SavedViews.d.ts +46 -46
- package/lib/cjs/tools/SavedViews.js +136 -136
- package/lib/cjs/tools/SavedViews.js.map +1 -1
- package/lib/cjs/tools/ScheduleScriptTools.d.ts +37 -37
- package/lib/cjs/tools/ScheduleScriptTools.js +157 -157
- package/lib/cjs/tools/ScheduleScriptTools.js.map +1 -1
- package/lib/cjs/tools/SelectionTools.d.ts +28 -28
- package/lib/cjs/tools/SelectionTools.js +87 -87
- package/lib/cjs/tools/SelectionTools.js.map +1 -1
- package/lib/cjs/tools/SetGpuMemoryLimitTool.d.ts +15 -15
- package/lib/cjs/tools/SetGpuMemoryLimitTool.js +33 -33
- package/lib/cjs/tools/SetGpuMemoryLimitTool.js.map +1 -1
- package/lib/cjs/tools/SourceAspectIdTools.d.ts +40 -40
- package/lib/cjs/tools/SourceAspectIdTools.js +85 -85
- package/lib/cjs/tools/SourceAspectIdTools.js.map +1 -1
- package/lib/cjs/tools/TileRequestDecoration.d.ts +12 -12
- package/lib/cjs/tools/TileRequestDecoration.js +83 -83
- package/lib/cjs/tools/TileRequestDecoration.js.map +1 -1
- package/lib/cjs/tools/TileTreeBoundsDecoration.d.ts +11 -11
- package/lib/cjs/tools/TileTreeBoundsDecoration.js +74 -74
- package/lib/cjs/tools/TileTreeBoundsDecoration.js.map +1 -1
- package/lib/cjs/tools/ToolTipProvider.d.ts +15 -15
- package/lib/cjs/tools/ToolTipProvider.js +66 -66
- package/lib/cjs/tools/ToolTipProvider.js.map +1 -1
- package/lib/cjs/tools/ViewportTools.d.ts +218 -218
- package/lib/cjs/tools/ViewportTools.js +516 -516
- package/lib/cjs/tools/ViewportTools.js.map +1 -1
- package/lib/cjs/tools/parseArgs.d.ts +23 -23
- package/lib/cjs/tools/parseArgs.js +51 -51
- package/lib/cjs/tools/parseArgs.js.map +1 -1
- package/lib/cjs/tools/parseBoolean.d.ts +8 -8
- package/lib/cjs/tools/parseBoolean.js +26 -26
- package/lib/cjs/tools/parseBoolean.js.map +1 -1
- package/lib/cjs/tools/parseToggle.d.ts +8 -8
- package/lib/cjs/tools/parseToggle.js +25 -25
- package/lib/cjs/tools/parseToggle.js.map +1 -1
- package/lib/cjs/ui/Button.d.ts +29 -29
- package/lib/cjs/ui/Button.js +26 -26
- package/lib/cjs/ui/Button.js.map +1 -1
- package/lib/cjs/ui/CheckBox.d.ts +23 -23
- package/lib/cjs/ui/CheckBox.js +27 -27
- package/lib/cjs/ui/CheckBox.js.map +1 -1
- package/lib/cjs/ui/ColorInput.d.ts +27 -27
- package/lib/cjs/ui/ColorInput.js +53 -53
- package/lib/cjs/ui/ColorInput.js.map +1 -1
- package/lib/cjs/ui/ComboBox.d.ts +28 -28
- package/lib/cjs/ui/ComboBox.js +42 -42
- package/lib/cjs/ui/ComboBox.js.map +1 -1
- package/lib/cjs/ui/DataList.d.ts +27 -27
- package/lib/cjs/ui/DataList.js +39 -39
- package/lib/cjs/ui/DataList.js.map +1 -1
- package/lib/cjs/ui/NestedMenu.d.ts +19 -19
- package/lib/cjs/ui/NestedMenu.js +46 -46
- package/lib/cjs/ui/NestedMenu.js.map +1 -1
- package/lib/cjs/ui/NumericInput.d.ts +35 -35
- package/lib/cjs/ui/NumericInput.js +61 -61
- package/lib/cjs/ui/NumericInput.js.map +1 -1
- package/lib/cjs/ui/RadioBox.d.ts +29 -29
- package/lib/cjs/ui/RadioBox.js +76 -76
- package/lib/cjs/ui/RadioBox.js.map +1 -1
- package/lib/cjs/ui/Slider.d.ts +28 -28
- package/lib/cjs/ui/Slider.js +42 -42
- package/lib/cjs/ui/Slider.js.map +1 -1
- package/lib/cjs/ui/TextBox.d.ts +32 -32
- package/lib/cjs/ui/TextBox.js +56 -56
- package/lib/cjs/ui/TextBox.js.map +1 -1
- package/lib/cjs/widgets/DiagnosticsPanel.d.ts +37 -37
- package/lib/cjs/widgets/DiagnosticsPanel.js +81 -81
- package/lib/cjs/widgets/DiagnosticsPanel.js.map +1 -1
- package/lib/cjs/widgets/FpsTracker.d.ts +19 -19
- package/lib/cjs/widgets/FpsTracker.js +56 -56
- package/lib/cjs/widgets/FpsTracker.js.map +1 -1
- package/lib/cjs/widgets/GpuProfiler.d.ts +16 -16
- package/lib/cjs/widgets/GpuProfiler.js +192 -192
- package/lib/cjs/widgets/GpuProfiler.js.map +1 -1
- package/lib/cjs/widgets/KeyinField.d.ts +61 -61
- package/lib/cjs/widgets/KeyinField.js +186 -186
- package/lib/cjs/widgets/KeyinField.js.map +1 -1
- package/lib/cjs/widgets/MemoryTracker.d.ts +27 -27
- package/lib/cjs/widgets/MemoryTracker.js +242 -242
- package/lib/cjs/widgets/MemoryTracker.js.map +1 -1
- package/lib/cjs/widgets/RenderCommandBreakdown.d.ts +15 -15
- package/lib/cjs/widgets/RenderCommandBreakdown.js +67 -67
- package/lib/cjs/widgets/RenderCommandBreakdown.js.map +1 -1
- package/lib/cjs/widgets/TileMemoryBreakdown.d.ts +30 -30
- package/lib/cjs/widgets/TileMemoryBreakdown.js +203 -203
- package/lib/cjs/widgets/TileMemoryBreakdown.js.map +1 -1
- package/lib/cjs/widgets/TileStatisticsTracker.d.ts +21 -21
- package/lib/cjs/widgets/TileStatisticsTracker.js +144 -144
- package/lib/cjs/widgets/TileStatisticsTracker.js.map +1 -1
- package/lib/cjs/widgets/ToolSettingsTracker.d.ts +9 -9
- package/lib/cjs/widgets/ToolSettingsTracker.js +211 -211
- package/lib/cjs/widgets/ToolSettingsTracker.js.map +1 -1
- package/lib/esm/ClipboardUtilities.d.ts +8 -8
- package/lib/esm/ClipboardUtilities.js +22 -22
- package/lib/esm/ClipboardUtilities.js.map +1 -1
- package/lib/esm/FrontEndDevTools.d.ts +19 -19
- package/lib/esm/FrontEndDevTools.js +217 -217
- package/lib/esm/FrontEndDevTools.js.map +1 -1
- package/lib/esm/effects/Convolution.d.ts +68 -68
- package/lib/esm/effects/Convolution.js +155 -155
- package/lib/esm/effects/Convolution.js.map +1 -1
- package/lib/esm/effects/EffectTools.d.ts +33 -33
- package/lib/esm/effects/EffectTools.js +61 -61
- package/lib/esm/effects/EffectTools.js.map +1 -1
- package/lib/esm/effects/Explosion.d.ts +12 -12
- package/lib/esm/effects/Explosion.js +164 -164
- package/lib/esm/effects/Explosion.js.map +1 -1
- package/lib/esm/effects/FlipImage.d.ts +30 -30
- package/lib/esm/effects/FlipImage.js +94 -94
- package/lib/esm/effects/FlipImage.js.map +1 -1
- package/lib/esm/effects/LensDistortion.d.ts +34 -34
- package/lib/esm/effects/LensDistortion.js +104 -104
- package/lib/esm/effects/LensDistortion.js.map +1 -1
- package/lib/esm/effects/Random.d.ts +24 -24
- package/lib/esm/effects/Random.js +41 -41
- package/lib/esm/effects/Random.js.map +1 -1
- package/lib/esm/effects/Saturation.d.ts +30 -30
- package/lib/esm/effects/Saturation.js +80 -80
- package/lib/esm/effects/Saturation.js.map +1 -1
- package/lib/esm/effects/Snow.d.ts +76 -76
- package/lib/esm/effects/Snow.js +182 -182
- package/lib/esm/effects/Snow.js.map +1 -1
- package/lib/esm/effects/Vignette.d.ts +39 -39
- package/lib/esm/effects/Vignette.js +103 -103
- package/lib/esm/effects/Vignette.js.map +1 -1
- package/lib/esm/frontend-devtools.d.ts +82 -82
- package/lib/esm/frontend-devtools.js +86 -86
- package/lib/esm/frontend-devtools.js.map +1 -1
- package/lib/esm/tools/AnimationIntervalTool.d.ts +15 -15
- package/lib/esm/tools/AnimationIntervalTool.js +26 -26
- package/lib/esm/tools/AnimationIntervalTool.js.map +1 -1
- package/lib/esm/tools/ChangeUnitsTool.d.ts +15 -15
- package/lib/esm/tools/ChangeUnitsTool.js +37 -37
- package/lib/esm/tools/ChangeUnitsTool.js.map +1 -1
- package/lib/esm/tools/ClipTools.d.ts +67 -67
- package/lib/esm/tools/ClipTools.js +155 -155
- package/lib/esm/tools/ClipTools.js.map +1 -1
- package/lib/esm/tools/DisplayStyleTools.d.ts +145 -145
- package/lib/esm/tools/DisplayStyleTools.js +354 -354
- package/lib/esm/tools/DisplayStyleTools.js.map +1 -1
- package/lib/esm/tools/EmphasizeElementsTool.d.ts +60 -60
- package/lib/esm/tools/EmphasizeElementsTool.js +145 -145
- package/lib/esm/tools/EmphasizeElementsTool.js.map +1 -1
- package/lib/esm/tools/FrustumDecoration.d.ts +57 -57
- package/lib/esm/tools/FrustumDecoration.js +367 -367
- package/lib/esm/tools/FrustumDecoration.js.map +1 -1
- package/lib/esm/tools/InspectElementTool.d.ts +42 -42
- package/lib/esm/tools/InspectElementTool.js +194 -194
- package/lib/esm/tools/InspectElementTool.js.map +1 -1
- package/lib/esm/tools/MapLayerTool.d.ts +264 -264
- package/lib/esm/tools/MapLayerTool.js +485 -485
- package/lib/esm/tools/MapLayerTool.js.map +1 -1
- package/lib/esm/tools/MeasureTileLoadTime.d.ts +12 -12
- package/lib/esm/tools/MeasureTileLoadTime.js +59 -59
- package/lib/esm/tools/MeasureTileLoadTime.js.map +1 -1
- package/lib/esm/tools/ModelAppearanceTools.d.ts +86 -86
- package/lib/esm/tools/ModelAppearanceTools.js +172 -172
- package/lib/esm/tools/ModelAppearanceTools.js.map +1 -1
- package/lib/esm/tools/PlanProjectionTools.d.ts +40 -40
- package/lib/esm/tools/PlanProjectionTools.js +143 -143
- package/lib/esm/tools/PlanProjectionTools.js.map +1 -1
- package/lib/esm/tools/PlanarMaskTools.d.ts +182 -182
- package/lib/esm/tools/PlanarMaskTools.js +375 -375
- package/lib/esm/tools/PlanarMaskTools.js.map +1 -1
- package/lib/esm/tools/ProjectExtents.d.ts +41 -41
- package/lib/esm/tools/ProjectExtents.js +104 -104
- package/lib/esm/tools/ProjectExtents.js.map +1 -1
- package/lib/esm/tools/RealityModelTools.d.ts +116 -116
- package/lib/esm/tools/RealityModelTools.js +268 -268
- package/lib/esm/tools/RealityModelTools.js.map +1 -1
- package/lib/esm/tools/RealityTransitionTool.d.ts +25 -25
- package/lib/esm/tools/RealityTransitionTool.js +111 -111
- package/lib/esm/tools/RealityTransitionTool.js.map +1 -1
- package/lib/esm/tools/RenderSystemTools.d.ts +38 -38
- package/lib/esm/tools/RenderSystemTools.js +62 -62
- package/lib/esm/tools/RenderSystemTools.js.map +1 -1
- package/lib/esm/tools/RenderTargetTools.d.ts +107 -107
- package/lib/esm/tools/RenderTargetTools.js +159 -159
- package/lib/esm/tools/RenderTargetTools.js.map +1 -1
- package/lib/esm/tools/ReportWebGLCompatibilityTool.d.ts +11 -11
- package/lib/esm/tools/ReportWebGLCompatibilityTool.js +26 -26
- package/lib/esm/tools/ReportWebGLCompatibilityTool.js.map +1 -1
- package/lib/esm/tools/SavedViews.d.ts +46 -46
- package/lib/esm/tools/SavedViews.js +128 -128
- package/lib/esm/tools/SavedViews.js.map +1 -1
- package/lib/esm/tools/ScheduleScriptTools.d.ts +37 -37
- package/lib/esm/tools/ScheduleScriptTools.js +151 -151
- package/lib/esm/tools/ScheduleScriptTools.js.map +1 -1
- package/lib/esm/tools/SelectionTools.d.ts +28 -28
- package/lib/esm/tools/SelectionTools.js +82 -82
- package/lib/esm/tools/SelectionTools.js.map +1 -1
- package/lib/esm/tools/SetGpuMemoryLimitTool.d.ts +15 -15
- package/lib/esm/tools/SetGpuMemoryLimitTool.js +29 -29
- package/lib/esm/tools/SetGpuMemoryLimitTool.js.map +1 -1
- package/lib/esm/tools/SourceAspectIdTools.d.ts +40 -40
- package/lib/esm/tools/SourceAspectIdTools.js +79 -79
- package/lib/esm/tools/SourceAspectIdTools.js.map +1 -1
- package/lib/esm/tools/TileRequestDecoration.d.ts +12 -12
- package/lib/esm/tools/TileRequestDecoration.js +79 -79
- package/lib/esm/tools/TileRequestDecoration.js.map +1 -1
- package/lib/esm/tools/TileTreeBoundsDecoration.d.ts +11 -11
- package/lib/esm/tools/TileTreeBoundsDecoration.js +70 -70
- package/lib/esm/tools/TileTreeBoundsDecoration.js.map +1 -1
- package/lib/esm/tools/ToolTipProvider.d.ts +15 -15
- package/lib/esm/tools/ToolTipProvider.js +62 -62
- package/lib/esm/tools/ToolTipProvider.js.map +1 -1
- package/lib/esm/tools/ViewportTools.d.ts +218 -218
- package/lib/esm/tools/ViewportTools.js +492 -492
- package/lib/esm/tools/ViewportTools.js.map +1 -1
- package/lib/esm/tools/parseArgs.d.ts +23 -23
- package/lib/esm/tools/parseArgs.js +47 -47
- package/lib/esm/tools/parseArgs.js.map +1 -1
- package/lib/esm/tools/parseBoolean.d.ts +8 -8
- package/lib/esm/tools/parseBoolean.js +22 -22
- package/lib/esm/tools/parseBoolean.js.map +1 -1
- package/lib/esm/tools/parseToggle.d.ts +8 -8
- package/lib/esm/tools/parseToggle.js +21 -21
- package/lib/esm/tools/parseToggle.js.map +1 -1
- package/lib/esm/ui/Button.d.ts +29 -29
- package/lib/esm/ui/Button.js +22 -22
- package/lib/esm/ui/Button.js.map +1 -1
- package/lib/esm/ui/CheckBox.d.ts +23 -23
- package/lib/esm/ui/CheckBox.js +23 -23
- package/lib/esm/ui/CheckBox.js.map +1 -1
- package/lib/esm/ui/ColorInput.d.ts +27 -27
- package/lib/esm/ui/ColorInput.js +48 -48
- package/lib/esm/ui/ColorInput.js.map +1 -1
- package/lib/esm/ui/ComboBox.d.ts +28 -28
- package/lib/esm/ui/ComboBox.js +38 -38
- package/lib/esm/ui/ComboBox.js.map +1 -1
- package/lib/esm/ui/DataList.d.ts +27 -27
- package/lib/esm/ui/DataList.js +34 -34
- package/lib/esm/ui/DataList.js.map +1 -1
- package/lib/esm/ui/NestedMenu.d.ts +19 -19
- package/lib/esm/ui/NestedMenu.js +42 -42
- package/lib/esm/ui/NestedMenu.js.map +1 -1
- package/lib/esm/ui/NumericInput.d.ts +35 -35
- package/lib/esm/ui/NumericInput.js +56 -56
- package/lib/esm/ui/NumericInput.js.map +1 -1
- package/lib/esm/ui/RadioBox.d.ts +29 -29
- package/lib/esm/ui/RadioBox.js +72 -72
- package/lib/esm/ui/RadioBox.js.map +1 -1
- package/lib/esm/ui/Slider.d.ts +28 -28
- package/lib/esm/ui/Slider.js +38 -38
- package/lib/esm/ui/Slider.js.map +1 -1
- package/lib/esm/ui/TextBox.d.ts +32 -32
- package/lib/esm/ui/TextBox.js +52 -52
- package/lib/esm/ui/TextBox.js.map +1 -1
- package/lib/esm/widgets/DiagnosticsPanel.d.ts +37 -37
- package/lib/esm/widgets/DiagnosticsPanel.js +77 -77
- package/lib/esm/widgets/DiagnosticsPanel.js.map +1 -1
- package/lib/esm/widgets/FpsTracker.d.ts +19 -19
- package/lib/esm/widgets/FpsTracker.js +52 -52
- package/lib/esm/widgets/FpsTracker.js.map +1 -1
- package/lib/esm/widgets/GpuProfiler.d.ts +16 -16
- package/lib/esm/widgets/GpuProfiler.js +188 -188
- package/lib/esm/widgets/GpuProfiler.js.map +1 -1
- package/lib/esm/widgets/KeyinField.d.ts +61 -61
- package/lib/esm/widgets/KeyinField.js +182 -182
- package/lib/esm/widgets/KeyinField.js.map +1 -1
- package/lib/esm/widgets/MemoryTracker.d.ts +27 -27
- package/lib/esm/widgets/MemoryTracker.js +237 -237
- package/lib/esm/widgets/MemoryTracker.js.map +1 -1
- package/lib/esm/widgets/RenderCommandBreakdown.d.ts +15 -15
- package/lib/esm/widgets/RenderCommandBreakdown.js +63 -63
- package/lib/esm/widgets/RenderCommandBreakdown.js.map +1 -1
- package/lib/esm/widgets/TileMemoryBreakdown.d.ts +30 -30
- package/lib/esm/widgets/TileMemoryBreakdown.js +199 -199
- package/lib/esm/widgets/TileMemoryBreakdown.js.map +1 -1
- package/lib/esm/widgets/TileStatisticsTracker.d.ts +21 -21
- package/lib/esm/widgets/TileStatisticsTracker.js +140 -140
- package/lib/esm/widgets/TileStatisticsTracker.js.map +1 -1
- package/lib/esm/widgets/ToolSettingsTracker.d.ts +9 -9
- package/lib/esm/widgets/ToolSettingsTracker.js +207 -207
- package/lib/esm/widgets/ToolSettingsTracker.js.map +1 -1
- package/lib/public/locales/en/FrontendDevTools.json +484 -484
- package/package.json +6 -6
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { Id64String } from \"@itwin/core-bentley\";\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\nimport {\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\n} from \"@itwin/core-frontend\";\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\n\n/** Represents one particle in the system. */\nclass Particle implements ParticleProps {\n /** Current position in the particle system's local coordinate space. */\n public readonly position: Point3d;\n /** Current velocity in meters per second. */\n public readonly velocity: Vector3d;\n /** Current age in seconds, incremented each frame. */\n public age = 0;\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\n public readonly lifetime: number;\n /** Particle size in meters. */\n public size: number;\n /** Particle transparency in [0..255]. */\n public transparency = 0;\n\n public get x() { return this.position.x; }\n public get y() { return this.position.y; }\n public get z() { return this.position.z; }\n\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\n this.position = position;\n this.velocity = velocity;\n this.lifetime = lifetime;\n this.size = size;\n }\n\n public get isExpired() { return this.age >= this.lifetime; }\n}\n\n/** Emits particles in a sphere with its center at the origin.\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\n */\nclass ParticleEmitter {\n /** Range from which each particle's initial speed in meters per second will be selected. */\n public readonly speedRange = Range1d.createXX(1, 2);\n /** Range from which each particle's lifetime in seconds will be selected. */\n public readonly lifetimeRange = Range1d.createXX(5, 10);\n /** Range from which each particle's size in meters will be selected. */\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\n /** Range from which the number of particles emitted will be selected. */\n public numParticlesRange = Range1d.createXX(1600, 2200);\n\n /** Emit an explosion of particles from the center of the sphere. */\n public emit(): Particle[] {\n const particles = [];\n const numParticles = randomIntegerInRange(this.numParticlesRange);\n for (let i = 0; i < numParticles; i++) {\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\n velocity.normalizeInPlace();\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\n\n const lifetime = randomFloatInRange(this.lifetimeRange);\n const size = randomFloatInRange(this.sizeRange);\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\n }\n\n return particles;\n }\n}\n\nclass ParticleSystem {\n private readonly _origin: Point3d;\n private readonly _pickableId: Id64String;\n private readonly _emitter = new ParticleEmitter();\n private _numEmissions: number;\n private readonly _texture: RenderTexture;\n private _lastUpdateTime: number;\n private _particles: Particle[] = [];\n private readonly _scratchVector3d = new Vector3d();\n private _dispose?: VoidFunction;\n /** Acceleration in Z applied to particles, in meters per second squared. */\n public gravity = -3;\n\n public static numEmissionsRange = Range1d.createXX(1, 5);\n\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\n this._texture = texture;\n this._pickableId = iModel.transientIds.getNext();\n this._numEmissions = numEmissions;\n this._lastUpdateTime = Date.now();\n\n this._origin = randomPositionInRange(iModel.projectExtents);\n\n this._dispose = iModel.onClose.addListener(() => this.dispose());\n }\n\n public dispose(): void {\n if (this._dispose) {\n this._dispose();\n this._dispose = undefined;\n }\n\n IModelApp.viewManager.dropDecorator(this);\n this._texture.dispose();\n }\n\n public update(): void {\n const now = Date.now();\n let deltaMillis = now - this._lastUpdateTime;\n deltaMillis = Math.min(100, deltaMillis);\n this._lastUpdateTime = now;\n\n let numParticles = this._particles.length;\n if (numParticles === 0) {\n this._numEmissions--;\n if (this._numEmissions < 0)\n this.dispose();\n else\n this._particles = this._emitter.emit();\n\n return;\n }\n\n const elapsedSeconds = deltaMillis / 1000;\n for (let i = 0; i < numParticles; i++) {\n const particle = this._particles[i];\n this.updateParticle(particle, elapsedSeconds);\n if (particle.isExpired) {\n this._particles[i] = this._particles[numParticles - 1];\n --i;\n --numParticles;\n }\n }\n\n this._particles.length = numParticles;\n }\n\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\n const velocity = particle.velocity.clone(this._scratchVector3d);\n velocity.scale(elapsedSeconds, velocity);\n velocity.z += elapsedSeconds * this.gravity;\n particle.position.addInPlace(velocity);\n particle.transparency = 255 * (particle.age / particle.lifetime);\n\n particle.age += elapsedSeconds;\n }\n\n public decorate(context: DecorateContext): void {\n if (!context.viewport.view.isSpatialView())\n return;\n\n this.update();\n\n const builder = ParticleCollectionBuilder.create({\n viewport: context.viewport,\n texture: this._texture,\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\n transparency: 0,\n origin: this._origin,\n pickableId: this._pickableId,\n });\n\n for (const particle of this._particles)\n builder.addParticle(particle);\n\n const graphic = builder.finish();\n if (graphic) {\n context.addDecoration(GraphicType.WorldDecoration, graphic);\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\n }\n }\n\n public testDecorationHit(id: Id64String): boolean {\n return id === this._pickableId;\n }\n\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\n return \"Explosion effect\";\n }\n\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\n const texture = IModelApp.renderSystem.createTexture({\n ownership: \"external\",\n image: { source: image, transparency: TextureTransparency.Mixed },\n });\n if (texture)\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\n }\n}\n\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\n * @beta\n */\nexport class ExplosionEffect extends Tool {\n public static override toolId = \"ExplosionEffect\";\n\n /** This method runs the tool, applying an explosion particle effect. */\n public override async run(): Promise<boolean> {\n const vp = IModelApp.viewManager.selectedView;\n if (vp)\n await ParticleSystem.addDecorator(vp.iModel);\n\n return true;\n }\n}\n"]}
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { Id64String } from \"@itwin/core-bentley\";\r\nimport { Point3d, Range1d, Vector3d } from \"@itwin/core-geometry\";\r\nimport { RenderTexture, TextureTransparency } from \"@itwin/core-common\";\r\nimport {\r\n DecorateContext, GraphicType, HitDetail, imageElementFromUrl, IModelApp, IModelConnection, ParticleCollectionBuilder, ParticleProps, Tool,\r\n} from \"@itwin/core-frontend\";\r\nimport { randomFloat, randomFloatInRange, randomIntegerInRange, randomPositionInRange } from \"./Random\";\r\n\r\n/** Represents one particle in the system. */\r\nclass Particle implements ParticleProps {\r\n /** Current position in the particle system's local coordinate space. */\r\n public readonly position: Point3d;\r\n /** Current velocity in meters per second. */\r\n public readonly velocity: Vector3d;\r\n /** Current age in seconds, incremented each frame. */\r\n public age = 0;\r\n /** Maximum age in seconds. When `this.age` exceeds `this.lifetime`, the particle expires. */\r\n public readonly lifetime: number;\r\n /** Particle size in meters. */\r\n public size: number;\r\n /** Particle transparency in [0..255]. */\r\n public transparency = 0;\r\n\r\n public get x() { return this.position.x; }\r\n public get y() { return this.position.y; }\r\n public get z() { return this.position.z; }\r\n\r\n public constructor(position: Point3d, velocity: Vector3d, lifetime: number, size: number) {\r\n this.position = position;\r\n this.velocity = velocity;\r\n this.lifetime = lifetime;\r\n this.size = size;\r\n }\r\n\r\n public get isExpired() { return this.age >= this.lifetime; }\r\n}\r\n\r\n/** Emits particles in a sphere with its center at the origin.\r\n * Each particle is emitted from the center of the sphere with random velocity toward the surface of the sphere.\r\n */\r\nclass ParticleEmitter {\r\n /** Range from which each particle's initial speed in meters per second will be selected. */\r\n public readonly speedRange = Range1d.createXX(1, 2);\r\n /** Range from which each particle's lifetime in seconds will be selected. */\r\n public readonly lifetimeRange = Range1d.createXX(5, 10);\r\n /** Range from which each particle's size in meters will be selected. */\r\n public readonly sizeRange = Range1d.createXX(0.2, 1.0);\r\n /** Range from which the number of particles emitted will be selected. */\r\n public numParticlesRange = Range1d.createXX(1600, 2200);\r\n\r\n /** Emit an explosion of particles from the center of the sphere. */\r\n public emit(): Particle[] {\r\n const particles = [];\r\n const numParticles = randomIntegerInRange(this.numParticlesRange);\r\n for (let i = 0; i < numParticles; i++) {\r\n const velocity = new Vector3d(randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0), randomFloat(-1.0, 1.0));\r\n velocity.normalizeInPlace();\r\n velocity.scaleInPlace(randomFloatInRange(this.speedRange));\r\n\r\n const lifetime = randomFloatInRange(this.lifetimeRange);\r\n const size = randomFloatInRange(this.sizeRange);\r\n particles.push(new Particle(new Point3d(0, 0, 0), velocity, lifetime, size));\r\n }\r\n\r\n return particles;\r\n }\r\n}\r\n\r\nclass ParticleSystem {\r\n private readonly _origin: Point3d;\r\n private readonly _pickableId: Id64String;\r\n private readonly _emitter = new ParticleEmitter();\r\n private _numEmissions: number;\r\n private readonly _texture: RenderTexture;\r\n private _lastUpdateTime: number;\r\n private _particles: Particle[] = [];\r\n private readonly _scratchVector3d = new Vector3d();\r\n private _dispose?: VoidFunction;\r\n /** Acceleration in Z applied to particles, in meters per second squared. */\r\n public gravity = -3;\r\n\r\n public static numEmissionsRange = Range1d.createXX(1, 5);\r\n\r\n public constructor(texture: RenderTexture, iModel: IModelConnection, numEmissions: number) {\r\n this._texture = texture;\r\n this._pickableId = iModel.transientIds.getNext();\r\n this._numEmissions = numEmissions;\r\n this._lastUpdateTime = Date.now();\r\n\r\n this._origin = randomPositionInRange(iModel.projectExtents);\r\n\r\n this._dispose = iModel.onClose.addListener(() => this.dispose());\r\n }\r\n\r\n public dispose(): void {\r\n if (this._dispose) {\r\n this._dispose();\r\n this._dispose = undefined;\r\n }\r\n\r\n IModelApp.viewManager.dropDecorator(this);\r\n this._texture.dispose();\r\n }\r\n\r\n public update(): void {\r\n const now = Date.now();\r\n let deltaMillis = now - this._lastUpdateTime;\r\n deltaMillis = Math.min(100, deltaMillis);\r\n this._lastUpdateTime = now;\r\n\r\n let numParticles = this._particles.length;\r\n if (numParticles === 0) {\r\n this._numEmissions--;\r\n if (this._numEmissions < 0)\r\n this.dispose();\r\n else\r\n this._particles = this._emitter.emit();\r\n\r\n return;\r\n }\r\n\r\n const elapsedSeconds = deltaMillis / 1000;\r\n for (let i = 0; i < numParticles; i++) {\r\n const particle = this._particles[i];\r\n this.updateParticle(particle, elapsedSeconds);\r\n if (particle.isExpired) {\r\n this._particles[i] = this._particles[numParticles - 1];\r\n --i;\r\n --numParticles;\r\n }\r\n }\r\n\r\n this._particles.length = numParticles;\r\n }\r\n\r\n private updateParticle(particle: Particle, elapsedSeconds: number): void {\r\n const velocity = particle.velocity.clone(this._scratchVector3d);\r\n velocity.scale(elapsedSeconds, velocity);\r\n velocity.z += elapsedSeconds * this.gravity;\r\n particle.position.addInPlace(velocity);\r\n particle.transparency = 255 * (particle.age / particle.lifetime);\r\n\r\n particle.age += elapsedSeconds;\r\n }\r\n\r\n public decorate(context: DecorateContext): void {\r\n if (!context.viewport.view.isSpatialView())\r\n return;\r\n\r\n this.update();\r\n\r\n const builder = ParticleCollectionBuilder.create({\r\n viewport: context.viewport,\r\n texture: this._texture,\r\n size: (this._emitter.sizeRange.high - this._emitter.sizeRange.low) / 2,\r\n transparency: 0,\r\n origin: this._origin,\r\n pickableId: this._pickableId,\r\n });\r\n\r\n for (const particle of this._particles)\r\n builder.addParticle(particle);\r\n\r\n const graphic = builder.finish();\r\n if (graphic) {\r\n context.addDecoration(GraphicType.WorldDecoration, graphic);\r\n context.viewport.onRender.addOnce((vp) => vp.invalidateDecorations());\r\n }\r\n }\r\n\r\n public testDecorationHit(id: Id64String): boolean {\r\n return id === this._pickableId;\r\n }\r\n\r\n public async getDecorationToolTip(_hit: HitDetail): Promise<HTMLElement | string> {\r\n return \"Explosion effect\";\r\n }\r\n\r\n public static async addDecorator(iModel: IModelConnection): Promise<void> {\r\n // Note: The decorator takes ownership of the texture, and disposes of it when the decorator is disposed.\r\n const image = await imageElementFromUrl(`${IModelApp.publicPath}sprites/particle_explosion.png`);\r\n const texture = IModelApp.renderSystem.createTexture({\r\n ownership: \"external\",\r\n image: { source: image, transparency: TextureTransparency.Mixed },\r\n });\r\n if (texture)\r\n IModelApp.viewManager.addDecorator(new ParticleSystem(texture, iModel, randomIntegerInRange(this.numEmissionsRange)));\r\n }\r\n}\r\n\r\n/** This tool applies an explosion particle effect used for testing [ParticleCollectionBuilder]($frontend).\r\n * @beta\r\n */\r\nexport class ExplosionEffect extends Tool {\r\n public static override toolId = \"ExplosionEffect\";\r\n\r\n /** This method runs the tool, applying an explosion particle effect. */\r\n public override async run(): Promise<boolean> {\r\n const vp = IModelApp.viewManager.selectedView;\r\n if (vp)\r\n await ParticleSystem.addDecorator(vp.iModel);\r\n\r\n return true;\r\n }\r\n}\r\n"]}
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import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
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/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
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/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
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* It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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/** @packageDocumentation
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* @module Effects
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.FlipImageConfig = exports.FlipImageEffect = void 0;
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const core_frontend_1 = require("@itwin/core-frontend");
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const parseArgs_1 = require("../tools/parseArgs");
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const EffectTools_1 = require("./EffectTools");
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let flipHorizontal = false;
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let flipVertical = false;
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let flipColor = false;
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/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
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* It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
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* @beta
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*/
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class FlipImageEffect extends EffectTools_1.AddEffectTool {
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get effectName() { return "flip"; }
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get textureCoordFromPosition() { return true; }
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get source() {
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return {
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// Compute texture coordinate for use in fragment shader.
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vertex: `
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void effectMain(vec4 pos) {
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vec2 uv = textureCoordFromPosition(pos);
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if (u_flipHorizontal)
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uv.x = 1.0 - uv.x;
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if (u_flipVertical)
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uv.y = 1.0 - uv.y;
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v_uv = uv;
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}`,
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// Sample the original image to flip on x and/or y axis, then invert its color.
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fragment: `
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vec4 effectMain() {
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vec4 color = sampleSourcePixel();
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if (u_flipColor) {
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color.r = 1.0 - color.r;
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color.g = 1.0 - color.g;
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color.b = 1.0 - color.b;
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}
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return color;
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}`,
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// Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
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// element locate will not work correctly.
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sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
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};
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}
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defineEffect(builder) {
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// Don't bother applying the effect if nothing is to be flipped.
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builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
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// Define the varying for the texture coordinate.
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builder.addVarying("v_uv", core_frontend_1.VaryingType.Vec2);
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// Hook up the uniforms.
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builder.addUniform({
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name: "u_flipHorizontal",
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type: core_frontend_1.UniformType.Bool,
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bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
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});
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builder.addUniform({
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name: "u_flipVertical",
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type: core_frontend_1.UniformType.Bool,
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bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
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});
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builder.addUniform({
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name: "u_flipColor",
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type: core_frontend_1.UniformType.Bool,
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bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
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});
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}
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}
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exports.FlipImageEffect = FlipImageEffect;
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FlipImageEffect.toolId = "FlipImageEffect";
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/** Configure the [[FlipImageEffect]].
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* @beta
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*/
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class FlipImageConfig extends core_frontend_1.Tool {
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static get minArgs() { return 0; }
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static get maxArgs() { return 3; }
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async run(horizontal, vertical, color) {
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flipHorizontal = !!horizontal;
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flipVertical = !!vertical;
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flipColor = !!color;
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(0, EffectTools_1.refreshViewportsForEffect)("fdt flip");
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return true;
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}
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async parseAndRun(...input) {
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const args = (0, parseArgs_1.parseArgs)(input);
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return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
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}
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}
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exports.FlipImageConfig = FlipImageConfig;
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FlipImageConfig.toolId = "FlipImageConfig";
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"use strict";
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2
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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/** @packageDocumentation
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* @module Effects
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.FlipImageConfig = exports.FlipImageEffect = void 0;
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const core_frontend_1 = require("@itwin/core-frontend");
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const parseArgs_1 = require("../tools/parseArgs");
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const EffectTools_1 = require("./EffectTools");
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let flipHorizontal = false;
|
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15
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let flipVertical = false;
|
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16
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let flipColor = false;
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17
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+
/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.
|
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18
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* It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.
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19
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* @beta
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*/
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class FlipImageEffect extends EffectTools_1.AddEffectTool {
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get effectName() { return "flip"; }
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get textureCoordFromPosition() { return true; }
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get source() {
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return {
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// Compute texture coordinate for use in fragment shader.
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vertex: `
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void effectMain(vec4 pos) {
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vec2 uv = textureCoordFromPosition(pos);
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if (u_flipHorizontal)
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uv.x = 1.0 - uv.x;
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+
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if (u_flipVertical)
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uv.y = 1.0 - uv.y;
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+
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v_uv = uv;
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}`,
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// Sample the original image to flip on x and/or y axis, then invert its color.
|
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fragment: `
|
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vec4 effectMain() {
|
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vec4 color = sampleSourcePixel();
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if (u_flipColor) {
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color.r = 1.0 - color.r;
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color.g = 1.0 - color.g;
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color.b = 1.0 - color.b;
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}
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+
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return color;
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}`,
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// Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise
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// element locate will not work correctly.
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sampleSourcePixel: "return TEXTURE(u_diffuse, v_uv);",
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};
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}
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defineEffect(builder) {
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// Don't bother applying the effect if nothing is to be flipped.
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builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;
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// Define the varying for the texture coordinate.
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builder.addVarying("v_uv", core_frontend_1.VaryingType.Vec2);
|
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// Hook up the uniforms.
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builder.addUniform({
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name: "u_flipHorizontal",
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type: core_frontend_1.UniformType.Bool,
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bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),
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});
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builder.addUniform({
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name: "u_flipVertical",
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type: core_frontend_1.UniformType.Bool,
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bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),
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});
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builder.addUniform({
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name: "u_flipColor",
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type: core_frontend_1.UniformType.Bool,
|
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bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),
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});
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}
|
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}
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exports.FlipImageEffect = FlipImageEffect;
|
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FlipImageEffect.toolId = "FlipImageEffect";
|
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/** Configure the [[FlipImageEffect]].
|
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* @beta
|
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*/
|
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class FlipImageConfig extends core_frontend_1.Tool {
|
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static get minArgs() { return 0; }
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static get maxArgs() { return 3; }
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async run(horizontal, vertical, color) {
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flipHorizontal = !!horizontal;
|
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flipVertical = !!vertical;
|
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flipColor = !!color;
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(0, EffectTools_1.refreshViewportsForEffect)("fdt flip");
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return true;
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}
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async parseAndRun(...input) {
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const args = (0, parseArgs_1.parseArgs)(input);
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return this.run(args.getBoolean("h"), args.getBoolean("v"), args.getBoolean("c"));
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}
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}
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exports.FlipImageConfig = FlipImageConfig;
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FlipImageConfig.toolId = "FlipImageConfig";
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100
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//# sourceMappingURL=FlipImage.js.map
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|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"FlipImage.js","sourceRoot":"","sources":["../../../src/effects/FlipImage.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAgG;AAChG,kDAA+C;AAC/C,+CAAyE;AAEzE,IAAI,cAAc,GAAG,KAAK,CAAC;AAC3B,IAAI,YAAY,GAAG,KAAK,CAAC;AACzB,IAAI,SAAS,GAAG,KAAK,CAAC;AAEtB;;;GAGG;AACH,MAAa,eAAgB,SAAQ,2BAAa;IAGhD,IAAc,UAAU,KAAK,OAAO,MAAM,CAAC,CAAC,CAAC;IAC7C,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,yDAAyD;YACzD,MAAM,EAAE;;;;;;;;;;UAUJ;YACJ,+EAA+E;YAC/E,QAAQ,EAAE;;;;;;;;;;UAUN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE,kCAAkC;SACtD,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,gEAAgE;QAChE,OAAO,CAAC,WAAW,GAAG,CAAC,QAAQ,EAAE,EAAE,CAAC,cAAc,IAAI,YAAY,IAAI,SAAS,CAAC;QAEhF,iDAAiD;QACjD,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,wBAAwB;QACxB,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,gBAAgB;YACtB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AA7DH,0CA8DC;AA7DwB,sBAAM,GAAG,iBAAiB,CAAC;AA+DpD;;GAEG;AACH,MAAa,eAAgB,SAAQ,oBAAI;IAEhC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG,CAAC,UAAoB,EAAE,QAAkB,EAAE,KAAe;QACjF,cAAc,GAAG,CAAC,CAAC,UAAU,CAAC;QAC9B,YAAY,GAAG,CAAC,CAAC,QAAQ,CAAC;QAC1B,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC;QAEpB,IAAA,uCAAyB,EAAC,UAAU,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;IACpF,CAAC;;AAjBH,0CAkBC;AAjBwB,sBAAM,GAAG,iBAAiB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\n* See LICENSE.md in the project root for license terms and full copyright notice.\n*--------------------------------------------------------------------------------------------*/\n/** @packageDocumentation\n * @module Effects\n */\n\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\nimport { parseArgs } from \"../tools/parseArgs\";\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\n\nlet flipHorizontal = false;\nlet flipVertical = false;\nlet flipColor = false;\n\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\n * @beta\n */\nexport class FlipImageEffect extends AddEffectTool {\n public static override toolId = \"FlipImageEffect\";\n\n protected get effectName() { return \"flip\"; }\n protected get textureCoordFromPosition() { return true; }\n\n protected get source() {\n return {\n // Compute texture coordinate for use in fragment shader.\n vertex: `\n void effectMain(vec4 pos) {\n vec2 uv = textureCoordFromPosition(pos);\n if (u_flipHorizontal)\n uv.x = 1.0 - uv.x;\n\n if (u_flipVertical)\n uv.y = 1.0 - uv.y;\n\n v_uv = uv;\n }`,\n // Sample the original image to flip on x and/or y axis, then invert its color.\n fragment: `\n vec4 effectMain() {\n vec4 color = sampleSourcePixel();\n if (u_flipColor) {\n color.r = 1.0 - color.r;\n color.g = 1.0 - color.g;\n color.b = 1.0 - color.b;\n }\n\n return color;\n }`,\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\n // element locate will not work correctly.\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\n };\n }\n\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\n // Don't bother applying the effect if nothing is to be flipped.\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\n\n // Define the varying for the texture coordinate.\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\n\n // Hook up the uniforms.\n builder.addUniform({\n name: \"u_flipHorizontal\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipVertical\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\n });\n builder.addUniform({\n name: \"u_flipColor\",\n type: UniformType.Bool,\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\n });\n }\n}\n\n/** Configure the [[FlipImageEffect]].\n * @beta\n */\nexport class FlipImageConfig extends Tool {\n public static override toolId = \"FlipImageConfig\";\n public static override get minArgs() { return 0; }\n public static override get maxArgs() { return 3; }\n\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\n flipHorizontal = !!horizontal;\n flipVertical = !!vertical;\n flipColor = !!color;\n\n refreshViewportsForEffect(\"fdt flip\");\n return true;\n }\n\n public override async parseAndRun(...input: string[]): Promise<boolean> {\n const args = parseArgs(input);\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\n }\n}\n"]}
|
|
1
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+
{"version":3,"file":"FlipImage.js","sourceRoot":"","sources":["../../../src/effects/FlipImage.ts"],"names":[],"mappings":";AAAA;;;+FAG+F;AAC/F;;GAEG;;;AAEH,wDAAgG;AAChG,kDAA+C;AAC/C,+CAAyE;AAEzE,IAAI,cAAc,GAAG,KAAK,CAAC;AAC3B,IAAI,YAAY,GAAG,KAAK,CAAC;AACzB,IAAI,SAAS,GAAG,KAAK,CAAC;AAEtB;;;GAGG;AACH,MAAa,eAAgB,SAAQ,2BAAa;IAGhD,IAAc,UAAU,KAAK,OAAO,MAAM,CAAC,CAAC,CAAC;IAC7C,IAAc,wBAAwB,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC;IAEzD,IAAc,MAAM;QAClB,OAAO;YACL,yDAAyD;YACzD,MAAM,EAAE;;;;;;;;;;UAUJ;YACJ,+EAA+E;YAC/E,QAAQ,EAAE;;;;;;;;;;UAUN;YACJ,+HAA+H;YAC/H,0CAA0C;YAC1C,iBAAiB,EAAE,kCAAkC;SACtD,CAAC;IACJ,CAAC;IAES,YAAY,CAAC,OAAiC;QACtD,gEAAgE;QAChE,OAAO,CAAC,WAAW,GAAG,CAAC,QAAQ,EAAE,EAAE,CAAC,cAAc,IAAI,YAAY,IAAI,SAAS,CAAC;QAEhF,iDAAiD;QACjD,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,2BAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,wBAAwB;QACxB,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,kBAAkB;YACxB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1E,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,gBAAgB;YACtB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxE,CAAC,CAAC;QACH,OAAO,CAAC,UAAU,CAAC;YACjB,IAAI,EAAE,aAAa;YACnB,IAAI,EAAE,2BAAW,CAAC,IAAI;YACtB,IAAI,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACrE,CAAC,CAAC;IACL,CAAC;;AA7DH,0CA8DC;AA7DwB,sBAAM,GAAG,iBAAiB,CAAC;AA+DpD;;GAEG;AACH,MAAa,eAAgB,SAAQ,oBAAI;IAEhC,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3C,MAAM,KAAc,OAAO,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAElC,KAAK,CAAC,GAAG,CAAC,UAAoB,EAAE,QAAkB,EAAE,KAAe;QACjF,cAAc,GAAG,CAAC,CAAC,UAAU,CAAC;QAC9B,YAAY,GAAG,CAAC,CAAC,QAAQ,CAAC;QAC1B,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC;QAEpB,IAAA,uCAAyB,EAAC,UAAU,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IACd,CAAC;IAEe,KAAK,CAAC,WAAW,CAAC,GAAG,KAAe;QAClD,MAAM,IAAI,GAAG,IAAA,qBAAS,EAAC,KAAK,CAAC,CAAC;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;IACpF,CAAC;;AAjBH,0CAkBC;AAjBwB,sBAAM,GAAG,iBAAiB,CAAC","sourcesContent":["/*---------------------------------------------------------------------------------------------\r\n* Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Effects\r\n */\r\n\r\nimport { ScreenSpaceEffectBuilder, Tool, UniformType, VaryingType } from \"@itwin/core-frontend\";\r\nimport { parseArgs } from \"../tools/parseArgs\";\r\nimport { AddEffectTool, refreshViewportsForEffect } from \"./EffectTools\";\r\n\r\nlet flipHorizontal = false;\r\nlet flipVertical = false;\r\nlet flipColor = false;\r\n\r\n/** An extremely simple and mostly useless effect intended to demonstrate the basics of creating a screen-space effect.\r\n * It flips the Viewport's image on the x and/or y axis, and/or inverts the color of each pixel.\r\n * @beta\r\n */\r\nexport class FlipImageEffect extends AddEffectTool {\r\n public static override toolId = \"FlipImageEffect\";\r\n\r\n protected get effectName() { return \"flip\"; }\r\n protected get textureCoordFromPosition() { return true; }\r\n\r\n protected get source() {\r\n return {\r\n // Compute texture coordinate for use in fragment shader.\r\n vertex: `\r\n void effectMain(vec4 pos) {\r\n vec2 uv = textureCoordFromPosition(pos);\r\n if (u_flipHorizontal)\r\n uv.x = 1.0 - uv.x;\r\n\r\n if (u_flipVertical)\r\n uv.y = 1.0 - uv.y;\r\n\r\n v_uv = uv;\r\n }`,\r\n // Sample the original image to flip on x and/or y axis, then invert its color.\r\n fragment: `\r\n vec4 effectMain() {\r\n vec4 color = sampleSourcePixel();\r\n if (u_flipColor) {\r\n color.r = 1.0 - color.r;\r\n color.g = 1.0 - color.g;\r\n color.b = 1.0 - color.b;\r\n }\r\n\r\n return color;\r\n }`,\r\n // Because we're moving pixels around, we must tell the render system where the source pixel was originally located - otherwise\r\n // element locate will not work correctly.\r\n sampleSourcePixel: \"return TEXTURE(u_diffuse, v_uv);\",\r\n };\r\n }\r\n\r\n protected defineEffect(builder: ScreenSpaceEffectBuilder): void {\r\n // Don't bother applying the effect if nothing is to be flipped.\r\n builder.shouldApply = (_context) => flipHorizontal || flipVertical || flipColor;\r\n\r\n // Define the varying for the texture coordinate.\r\n builder.addVarying(\"v_uv\", VaryingType.Vec2);\r\n\r\n // Hook up the uniforms.\r\n builder.addUniform({\r\n name: \"u_flipHorizontal\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipHorizontal ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipVertical\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipVertical ? 1 : 0),\r\n });\r\n builder.addUniform({\r\n name: \"u_flipColor\",\r\n type: UniformType.Bool,\r\n bind: (uniform, _context) => uniform.setUniform1i(flipColor ? 1 : 0),\r\n });\r\n }\r\n}\r\n\r\n/** Configure the [[FlipImageEffect]].\r\n * @beta\r\n */\r\nexport class FlipImageConfig extends Tool {\r\n public static override toolId = \"FlipImageConfig\";\r\n public static override get minArgs() { return 0; }\r\n public static override get maxArgs() { return 3; }\r\n\r\n public override async run(horizontal?: boolean, vertical?: boolean, color?: boolean): Promise<boolean> {\r\n flipHorizontal = !!horizontal;\r\n flipVertical = !!vertical;\r\n flipColor = !!color;\r\n\r\n refreshViewportsForEffect(\"fdt flip\");\r\n return true;\r\n }\r\n\r\n public override async parseAndRun(...input: string[]): Promise<boolean> {\r\n const args = parseArgs(input);\r\n return this.run(args.getBoolean(\"h\"), args.getBoolean(\"v\"), args.getBoolean(\"c\"));\r\n }\r\n}\r\n"]}
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/** @packageDocumentation
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* @module Effects
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*/
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import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
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import { AddEffectTool } from "./EffectTools";
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/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
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* Based on https://www.decarpentier.nl/lens-distortion
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* The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
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* @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
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* @beta
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*/
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export declare class LensDistortionEffect extends AddEffectTool {
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static toolId: string;
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protected get effectName(): string;
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protected get textureCoordFromPosition(): boolean;
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protected get source(): {
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vertex: string;
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fragment: string;
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sampleSourcePixel: string;
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};
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protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
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}
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/** Configures the [[LensDistortionEffect]].
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* @beta
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*/
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export declare class LensDistortionConfig extends Tool {
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static toolId: string;
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static get minArgs(): number;
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static get maxArgs(): number;
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static strength: number;
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static cylindricalRatio: number;
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run(strength?: number, ratio?: number): Promise<boolean>;
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parseAndRun(...input: string[]): Promise<boolean>;
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}
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/** @packageDocumentation
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* @module Effects
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*/
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import { ScreenSpaceEffectBuilder, Tool } from "@itwin/core-frontend";
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import { AddEffectTool } from "./EffectTools";
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/** Adds a screen-space effect to the selected [[Viewport]] to simulate the lens distortion produced by real-world cameras with very wide fields of view.
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7
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* Based on https://www.decarpentier.nl/lens-distortion
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* The effect is improved considerably by enabling anti-aliasing (e.g., via [RenderSystem.Options.antialiasSamples]($frontend) at startup, or using the `fdt aasamples` key-in`).
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* @note Because this effect applies a non-linear transform to each pixel, operations like snapping to geometry will not work properly. Element locate will work however - @see [ScreenSpaceEffectSource.sampleSourcePixel]($frontend).
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* @beta
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*/
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export declare class LensDistortionEffect extends AddEffectTool {
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static toolId: string;
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protected get effectName(): string;
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protected get textureCoordFromPosition(): boolean;
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protected get source(): {
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vertex: string;
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fragment: string;
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sampleSourcePixel: string;
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};
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protected defineEffect(builder: ScreenSpaceEffectBuilder): void;
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}
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/** Configures the [[LensDistortionEffect]].
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* @beta
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*/
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export declare class LensDistortionConfig extends Tool {
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static toolId: string;
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static get minArgs(): number;
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static get maxArgs(): number;
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static strength: number;
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static cylindricalRatio: number;
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run(strength?: number, ratio?: number): Promise<boolean>;
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parseAndRun(...input: string[]): Promise<boolean>;
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}
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//# sourceMappingURL=LensDistortion.d.ts.map
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